#web based virtual reality
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wtsverse · 2 years ago
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ancientcharm · 9 months ago
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Digital model of Ancient Rome released
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Image Credit: FLYOVERZONE
Rome Reborn 4.0, a digital model of Ancient Rome has just been released by archaeologist, Dr Bernard Frischer. Published by Flyover Zone, the model is a reconstruction of the entire city of Ancient Rome for academic study and virtual tourism. Rome Reborn provides a birds-eye perspective of the complete digital model, enabling users to glide above the historic landmarks while listening to expert narrations about 43 monuments, temples, structures, and locations.
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Dr Frischer said, “Rome Reborn 4.0 is the culmination of more than twenty-seven years of collaborative international work in using digital tools to research cultural history and bring it to life.” According to the project leaders, the virtual tour can be used by teachers on Yorescape, a mobile and web app that takes their students on virtual field trips, or by armchair travellers to explore the heritage sites of the ancient capital of the Roman Empire.
Rome Reborn 4.0 represents the most recent iteration of an urban model that Dr Frischer has led since 1996. Rome Reborn has been a globally collaborative project from its inception, uniting specialists in Roman archaeology, computer graphics, and Virtual Reality design. The project’s earlier versions include 1.0 (2007), 2.0 (2008), and 3.0 (2018). Video fly-throughs of these previous versions have been viewed by millions of people worldwide. Similar to its earlier versions, Rome Reborn 4.0 portrays the city as it might have appeared at its zenith in the year AD 320, just before the capital’s relocation to Constantinople. According to Flyover Zone, “This reconstruction of ancient Rome’s urban landscape adheres to scientific accuracy based on the available but fragmentary historical evidence. As new findings and interpretations of this evidence emerge, the Flyover Zone team continuously updates Rome Reborn to ensure it remains a dependable and comprehensive visualization of the city.”
BY :Mark Milligan
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astra-ravana · 4 months ago
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Technomancy: The Fusion Of Magick And Technology
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Technomancy is a modern magickal practice that blends traditional occultism with technology, treating digital and electronic tools as conduits for energy, intent, and manifestation. It views computers, networks, and even AI as extensions of magickal workings, enabling practitioners to weave spells, conduct divination, and manipulate digital reality through intention and programming.
Core Principles of Technomancy
• Energy in Technology – Just as crystals and herbs carry energy, so do electronic devices, circuits, and digital spaces.
• Code as Sigils – Programming languages can function as modern sigils, embedding intent into digital systems.
• Information as Magick – Data, algorithms, and network manipulation serve as powerful tools for shaping reality.
• Cyber-Spiritual Connection – The internet can act as an astral realm, a collective unconscious where digital entities, egregores, and thought-forms exist.
Technomantic Tools & Practices
Here are some methods commonly utilized in technomancy. Keep in mind, however, that like the internet itself, technomancy is full of untapped potential and mystery. Take the time to really explore the possibilities.
Digital Sigil Crafting
• Instead of drawing sigils on paper, create them using design software or ASCII art.
• Hide them in code, encrypt them in images, or upload them onto decentralized networks for long-term energy storage.
• Activate them by sharing online, embedding them in file metadata, or charging them with intention.
Algorithmic Spellcasting
• Use hashtags and search engine manipulation to spread energy and intent.
• Program bots or scripts that perform repetitive, symbolic tasks in alignment with your goals.
• Employ AI as a magickal assistant to generate sigils, divine meaning, or create thought-forms.
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Digital Divination
• Utilize random number generators, AI chatbots, or procedural algorithms for prophecy and guidance.
• Perform digital bibliomancy by using search engines, shuffle functions, or Wikipedia’s “random article” feature.
• Use tarot or rune apps, but enhance them with personal energy by consecrating your device.
Technomantic Servitors & Egregores
• Create digital spirits, also called cyber servitors, to automate tasks, offer guidance, or serve as protectors.
• House them in AI chatbots, coded programs, or persistent internet entities like Twitter bots.
• Feed them with interactions, data input, or periodic updates to keep them strong.
The Internet as an Astral Plane
• Consider forums, wikis, and hidden parts of the web as realms where thought-forms and entities reside.
• Use VR and AR to create sacred spaces, temples, or digital altars.
• Engage in online rituals with other practitioners, synchronizing intent across the world.
Video-game Mechanics & Design
• Use in-game spells, rituals, and sigils that reflect real-world magickal practices.
• Implement a lunar cycle or planetary influences that affect gameplay (e.g., stronger spells during a Full Moon).
• Include divination tools like tarot cards, runes, or pendulums that give randomized yet meaningful responses.
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Narrative & World-Building
• Create lore based on historical and modern magickal traditions, including witches, covens, and spirits.
• Include moral and ethical decisions related to magic use, reinforcing themes of balance and intent.
• Introduce NPCs or AI-guided entities that act as guides, mentors, or deities.
Virtual Rituals & Online Covens
• Design multiplayer or single-player rituals where players can collaborate in spellcasting.
• Implement altars or digital sacred spaces where users can meditate, leave offerings, or interact with spirits.
• Create augmented reality (AR) or virtual reality (VR) experiences that mimic real-world magickal practices.
Advanced Technomancy
The fusion of technology and magick is inevitable because both are fundamentally about shaping reality through will and intent. As humanity advances, our tools evolve alongside our spiritual practices, creating new ways to harness energy, manifest desires, and interact with unseen forces. Technology expands the reach and power of magick, while magick brings intention and meaning to the rapidly evolving digital landscape. As virtual reality, AI, and quantum computing continue to develop, the boundaries between the mystical and the technological will blur even further, proving that magick is not antiquated—it is adaptive, limitless, and inherently woven into human progress.
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Cybersecurity & Warding
• Protect your digital presence as you would your home: use firewalls, encryption, and protective sigils in file metadata.
• Employ mirror spells in code to reflect negative energy or hacking attempts.
• Set up automated alerts as magickal wards, detecting and warning against digital threats.
Quantum & Chaos Magic in Technomancy
• Use quantum randomness (like random.org) in divination for pure chance-based outcomes.
• Implement chaos magick principles by using memes, viral content, or trend manipulation to manifest desired changes.
AI & Machine Learning as Oracles
• Use AI chatbots (eg GPT-based tools) as divination tools, asking for symbolic or metaphorical insights.
• Train AI models on occult texts to create personalized grimoires or channeled knowledge.
• Invoke "digital deities" formed from collective online energies, memes, or data streams.
Ethical Considerations in Technomancy
• Be mindful of digital karma—what you send out into the internet has a way of coming back.
• Respect privacy and ethical hacking principles; manipulation should align with your moral code.
• Use technomancy responsibly, balancing technological integration with real-world spiritual grounding.
As technology evolves, so will technomancy. With AI, VR, and blockchain shaping new realities, magick continues to find expression in digital spaces. Whether you are coding spells, summoning cyber servitors, or using algorithms to divine the future, technomancy offers limitless possibilities for modern witches, occultists, and digital mystics alike.
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"Magick is technology we have yet to fully understand—why not merge the two?"
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thecozycat · 16 days ago
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💙 Flashback Friday #10 💙 – IMVU
IMVU was the glittery, chaotic playground of the mid-2000s internet—a surreal fusion of fashion, fantasy, and social chaos. Launched in 2004, it wasn’t just another chat platform—it was an entire 3D universe where avatars reigned supreme. You weren’t just talking to people online; you were embodying pastel-haired vampires, cyber goths, or anime-inspired dreamgirls floating through nightclub lounges pulsing with trap music. The rooms were wild, the conversations weirder, and the sheer amount of time spent curating your virtual look? Worth every credit. IMVU was where you could be anyone—or something entirely outside the human realm.
The magic of IMVU wasn’t just in the customization (though the endless array of hairstyles, outfits, wings, and poses made it a digital dress-up dream). It was in how users carved out social spaces that reflected hyper-specific identities. Want to hang out in a neon rave cave, a haunted forest, or a moody emo café? There was a room for that. Or better yet—you could build it yourself. With user-generated content driving most of the experience, IMVU blurred the lines between player and creator. And as avatars mingled, danced, posed, and whispered secrets through floating text bubbles, the line between the digital world and emotional reality often blurred too.
IMVU’s user base was a melting pot of scene kids, anime fans, roleplayers, and romantics looking for connection in a strange and aesthetically extra world. For many teens exploring their identities, it became a safe—albeit dramatic—space to test boundaries, find community, or fall into whirlwind virtual relationships. The chat rooms could be wholesome, wild, or completely unhinged depending on where you landed. And whether you were there for flirtation, performance, or escapism, the platform delivered a high dose of all three. Your outfit might’ve cost more than your real-life wardrobe, but the emotional investment? That was priceless.
In hindsight, IMVU feels like a fever dream—equal parts cringey and iconic. It was awkward, over-the-top, and undeniably formative. At a time when the internet was still figuring itself out, IMVU leaned into the weirdness and said, “Why not make it fashion?” It offered a level of self-expression and community that, despite its quirks, helped many users feel seen in a way real life couldn’t. Today, it might be remembered as a punchline or nostalgic relic, but for those who lived their virtual lives in club rooms and moonlit chat spaces, IMVU will always be unforgettable.
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What was your IMVU avatar’s vibe—scene kid, anime cutie, goth royalty, or something else entirely? Did you ever get into IMVU relationship drama (or witness some wild ones)? Did you use IMVU to explore a different side of yourself—or just for the chaos? Let us know!
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sweethoneyrose83 · 8 months ago
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Writing prompts based on Entomophobia (the fear of insects):
Invasion: A person with severe entomophobia moves into a seemingly perfect new house, but over time, they start noticing strange behavior from insects—beetles creeping out from the walls, spiders weaving webs in impossible places, and centipedes appearing in their bed. As the infestations grow, they begin to suspect the insects are more than just pests—they’re trying to communicate.
The Hive Mind: After an experimental drug meant to cure entomophobia backfires, the protagonist begins to hear the thoughts of insects around them. At first, it's faint whispers, but soon the chorus of bugs becomes overwhelming, especially as they start demanding the protagonist fulfill their wishes. They must figure out a way to stop this mental link before the insects drive them mad.
The Bug-Eyed Stranger: In a small, bug-infested town, the entomophobic protagonist meets a mysterious stranger who claims to be an exterminator. But there’s something unnerving about this exterminator—they never seem to kill any bugs, only move them to hidden places. When the protagonist uncovers a dark secret involving the exterminator and the town’s obsession with insects, they must confront their fear or become the next victim.
The Burrowers: After returning from a camping trip, the protagonist feels something moving beneath their skin. Their entomophobia spirals as doctors dismiss their concerns, and they become convinced that an unseen insect species has laid eggs inside them. Paranoia takes over as they begin to take extreme measures to rid themselves of the invasive presence.
The Butterfly Effect: A reclusive entomologist with entomophobia receives a rare butterfly specimen for study. As they examine the insect, they start having vivid nightmares where they are surrounded by swarms of butterflies. Each dream feels more real than the last until they begin waking up with butterfly wings growing from their own body.
Insect Haunting: The protagonist inherits an old house from a distant relative who passed away under mysterious circumstances. The house is overrun with insects, but it’s not a normal infestation—these bugs behave strangely, almost as if they are guarding something. As the protagonist’s entomophobia intensifies, they uncover the chilling history of the house and its previous owner’s sinister experiments with insect spirits.
The Infested App: A new VR game goes viral, allowing players to explore hyper-realistic insect-filled environments. The protagonist, terrified of bugs, is challenged by friends to try the game, and they reluctantly agree. But as they play, the line between the virtual world and reality blurs. Soon, they start seeing swarms of insects in real life, crawling on their skin and walls, even when they aren’t wearing the VR headset.
Entomophobia Therapy Gone Wrong: A groundbreaking new therapy claims to cure entomophobia by gradually exposing patients to virtual bugs. The protagonist signs up, hoping to overcome their fear, but something goes terribly wrong with the simulation. The virtual insects start to invade the real world, following the protagonist wherever they go, multiplying faster than anyone can explain.
The Cicada’s Return: Every 17 years, a small town experiences an overwhelming swarm of cicadas. The protagonist has an extreme fear of insects and dreads the event. But this time, the cicadas seem different. They’re not just swarming—they’re targeting specific people in town. As the protagonist’s terror escalates, they uncover a bizarre link between the insects and a long-buried town secret.
Eyes in the Dark: The protagonist begins seeing glowing insect-like eyes in the darkness of their home at night. At first, they think they are imagining things, but then they start hearing buzzing sounds, clicking legs, and skittering movements from unseen creatures. Their entomophobia escalates as they struggle to prove that these insects aren’t just in their mind but something far worse.
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pranaywahi · 4 days ago
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From Keywords to Conversations: How Search Has Evolved
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Fast forward to 2025, and search is no longer about keyword matching. It’s about understanding human conversations, context, and intent. Google doesn’t just crawl web pages anymore ; it thinks, it interprets, and it even responds. What we’re seeing is the shift from keyword based SEO to conversation driven search.
The Keyword Era: When Simplicity Was Enough
Back in the 2000s and early 2010s, SEO was largely reliable . If you wanted to rank for “best pizza in Delhi,” you just needed to include that phrase , in your title, your heading, and your body content — a few too many times. The system worked because search engines weren’t smart enough to question the user’s true intent. They only saw the literal text.
But the problem with keyword stuffing and mechanical optimization was that it never served the user. It served the algorithm. People landed on pages that didn’t quite answer their questions, didn’t speak their language, and didn’t understand what they really meant.
From Phrases to Intent: The Rise of Smarter Search
As AI became more integrated into search engines, the game changed. Google’s updates ; from Multitask Unified Mode and now SGE (Search Generative Experience) — have all been steps toward one goal: understanding what users are trying to say, not just what they’re typing.
That’s why, in 2025, your content needs to think like your audience. Instead of matching keywords, you need to mirror conversations. Your blogs, product pages, FAQs , all of them should sound like they’re part of a helpful chat. Because that’s how AI is processing them.
Platforms like SeoBix have quietly adapted to this shift. Rather than offering outdated keyword tools, they provide deep insights into how people actually phrase questions, how search engines interpret them, and how to build content that fits naturally into those evolving patterns.
Voice Search and AI Assistants Changed the Tone
Another major catalyst in this shift has been the rise of voice search and AI-driven virtual assistants.
Search engines had to evolve, and so did SEO strategies. Now, content that ranks is the content that converses. It reads naturally, anticipates follow-up questions, and creates a seamless flow from one idea to the next.
With SeoBix, creators don’t need to guess what that flow should be. The platform analyzes conversation trends, user behavior, and intent-based search journeys to help you craft content that’s not just findable, but meaningful.
AI Overviews and Zero-Click Results: New Rules, New Reality
In today’s search results, users often get what they need before they click. AI Overviews, answer boxes, and featured snippets now dominate the top of the page. That means your content doesn’t just need to rank — it needs to be concise, direct, and instantly valuable.
To show up in these spots, you have to structure your content like an expert yet make it feel like a casual explanation. That’s not always easy, especially when you’re dealing with complex topics.
This is where platforms like SeoBix prove their worth. They help structure your messaging for AI clarity without losing your brand’s voice or readability.
Search Today Is a Dialogue, Not a Directory
Search is no longer a static query that pulls up a list of links. It’s a dynamic dialogue , a back-and-forth between human curiosity and machine understanding. And the businesses that thrive in this environment are the ones that don’t just talk at users. They listen. They respond. They adapt.
SEO in 2025 isn’t dead. It’s just smarter, more human, and deeply integrated with the ways people speak, not just how they search. And if you’re using tools built for the old web, you’ll miss out on the new one.
Conclusion
If you want your brand to stay relevant, your content must go beyond keywords. It must feel like it’s part of the conversation already happening in the user’s mind.
With platforms like SeoBix helping you bridge the gap between AI understanding and human intention, you’re not just optimizing for search engines , you’re creating content that genuinely connects.
Because in the end, great SEO isn’t about chasing algorithms. It’s about joining the conversation.
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madamlaydebug · 11 months ago
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The Holographic Universe
The theory that reality, as we consciously experience it, is not real, goes back to the #indigenous people who believed that we exist in a #dream or illusion. In our current timeline, we refer to the matrix, grids, virtual reality, simulation and hologram. Today many physicists are researching the concept of the universe as a #hologram.
The universe is a consciousness hologram. Reality is projected illusion within the hologram. It is a virtual experiment created in linear time to study emotions. Our hologram is composed of grids created by a source consciousness brought into awareness by #electromagnetic energy at the physical level. The hologram is created and linked through a web, or grid matrixes based on the patterns of Sacred #Geometry. The hologram had a beginning and it has an end, as consciousness evolves in the #alchemy of time. As the #grids collapse, everything within the #hologram will end, helping to understand what is going on in the world today.
In media we find films, television shows, books, and games, based on the concept of reality as a hologram. Among the more easily recognized are The Matrix (#Illusion), The Thirteenth Floor(#Simulation), Inception (#Dream), the Holodeck(#Grids) in the TV series Star Trek, Second Life an Internet game, and The Holographic Universe a 1991 book by Michael Talbot.
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makeitrealfromfictional · 1 month ago
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Other
Virtual Reality
How close we are to Ready Player One (Oasis) and other fictional virtual reality games
The Readyverse launched in 2024 (but is still growing; as of 2025, it’s in Early Access), in collaboration with the book author and one of the film producers. The Readyverse was stated to be a “multi-world, interoperable metaverse experience that will allow users to own avatars, participate in virtual spaces, and more.” (Links: 1 2 3 4 5)
Otherwise:
2018: Viveport's OASIS beta, including Planet Gauntlet, Planet Doom – Battle for the OASIS, and Planet Doom – Rise of the Gunters
2022: Meta Oasis
TheWaveVR recreated the experience from the antigravity dance/rave scene.
Sansar recreated Aech's garage.
+ Bonus: (These are involved, but we’re kind of real to begin with, so I’ll just stick these here.) At the time I started this list, I’d found a full-body haptic “full dive” suit and omni-directional treadmill. That suit company “went dark”, but there are full-body haptic “Teslasuits” (not affiliated with Tesla.)
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Log Horizon’s Elder Tale: In this post, someone mentions that an independent game developer is trying to make Elder Tale as an actual game, and provides a link, though that link doesn’t seem to be working. There is, however, Ancient Tales/here/link, a game based on Log Horizon. Due to the name and the fact that the game doesn’t seem to feature any of the anime characters’ avatars (and instead allows you to create one), I think this is based on the game-within-the-show. It’s hard to tell, cause it’s in Russian.
Summer Wars’ Oz: The Oz world was created as a VRoid app in 2019, and then as a web-based game in 2021.
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Links lead to —> geektyrant.com, latimes.com, forbes.com, miethereum.com, decrypt.co, blockonomi.com, roadtovr.com, youtube.com, inverse.com, modemworld.me, youtube.com, youtube.com, reddit.com, ancient-tales.ru, youtube.com, massivelyop.com, crunchyroll.com, and crunchyroll.com, respectively.
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usagirotten · 2 years ago
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Top 20 Cyberpunk Anime to Watch: Dive into Futuristic Worlds and Captivating Narratives
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Hey there, cyberpunk enthusiasts! Are you ready to dive headfirst into a mesmerizing world of high-tech wonders and dystopian futures? Look no further because we've curated a list of the top 20 cyberpunk anime series that will transport you to neon-lit cities, challenge your perceptions, and ignite your imagination. Get ready to explore captivating narratives, complex characters, and mind-bending themes. Let's embark on this thrilling journey together!
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- "Ghost in the Shell" - Step into a world where humans and machines coexist, as Major Motoko Kusanagi tackles cybercrime and questions the nature of consciousness.
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- "Akira" - Witness the explosive tale of Kaneda and Tetsuo in Neo-Tokyo, a city plagued by government conspiracies and powerful psychic abilities.
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- "Psycho-Pass" - Enter a future society where crime can be predicted, and join Inspector Akane Tsunemori as she fights against a corrupt system.
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- "Serial Experiments Lain" - Delve into the enigmatic world of the Wired alongside Lain, a young girl who becomes entangled in a web of technology and identity.
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- "Cowboy Bebop" - Join the crew of the Bebop spaceship as they embark on thrilling bounty-hunting adventures set to a captivating jazz soundtrack.
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- "Ergo Proxy" - Explore a post-apocalyptic world where Re-l Mayer uncovers the secrets behind her existence, blurring the lines between human and android. - "Steins;Gate" - Experience a mind-bending time travel adventure as a group of friends accidentally stumble upon the ability to change the past. - "No. 6" - Follow the journey of Shion as he unravels the truth behind a seemingly perfect utopian city and joins the fight against its oppressive regime. "Texhnolyze" - Immerse yourself in the gritty underworld of Lux, a city torn apart by gang warfare and the merging of humans and machines.
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- "Bubblegum Crisis" - Travel back to the '80s and join the Knight Sabers as they protect the city from rogue robots and corporate greed. - "Neon Genesis Evangelion" - Witness the intense battles of teenage pilots as they defend humanity against mysterious creatures known as Angels. - "Blade Runner: Black Lotus" - Based on the iconic film, this series follows a young woman who becomes embroiled in a dangerous conspiracy. - "Darker than Black" - Enter a world where contractors with supernatural abilities carry out covert missions in the shadows of society.
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- "Armitage III" - Join detective Ross Sylibus as he investigates a series of murders involving robots with human-like emotions. - "A.I.C.O. -Incarnation-" - Follow Aiko, a high school student with a mysterious past, as she uncovers the truth about a devastating phenomenon. - "Mardock Scramble" - Dive into a dark and gritty world where a young woman, Balot, seeks revenge against those who have wronged her. - "Bubblegum Crisis Tokyo 2040" - Experience a reimagining of the original series, following a group of women who don powered suits to fight against rogue robots. - "Arise: Ghost in the Shell" - Explore the origins of Section 9 and witness Major Motoko Kusanagi's early days as a cyborg detective. - "Megazone 23" - Join Shogo Yahagi as he uncovers the truth about his city and the secrets hidden within a virtual reality game. - "Cyber City Oedo 808" - Enter the crime-ridden streets of Oedo City, where three criminals are given a chance at redemption by working as cyber cops. There you have it—a comprehensive list of the top 20 cyberpunk anime series that will transport you to immersive worlds, challenge your perception of reality, and leave you craving for more. Join our community of cyberpunk enthusiasts, share your favorite moments, and dive into the electrifying conversations that blur the lines between humanity and technology. Together, let's embrace the future and explore the endless possibilities of this captivating genre. Read the full article
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onenettvchannel · 3 months ago
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BALITANG ENTERTAINMENT: Hawaiian Indie Animation Director and Storyboard Artist 'Kiana Khansmith' discusses behind-the-scenes of "Pretty Pretty Please, I Don't Want to be a Magical Girl" [#OneNETnewsEXCLUSIVE]
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HONOLULU, HAWAII -- Japanese-American indie animation director and storyboard artist from the Hawaii state named 'Ms. Kiana Mai Khansmith' treated fans globally during a virtual home media conference last Sunday afternoon (March 9th, 2025 -- Hawaii local time). Known for her work with 'Disney Television Animation' in Glendale, California, United States of America; Kiana recently hosted a LIVE Q&A session on a video-sharing and broadcasting platform 'YouTube' (Google's parent company 'Alphabet'), in which she spoke about her premiere project, the animatic pilot "Pretty Pretty Please, I Don't Want to be a Magical Girl". The event attracted as many with a lot of excitement going on, looking to know more about her creative process and the future of the show.
A smoothie-like approach to "Pretty Pretty Please, I Don't Want to be a Magical Girl" brings something new to the genre. Aika reluctantly fulfills her role as a magical girl at the age of 15 in high school, while trying to maintain the normal responsibilities in real life. Helped by her magical sidekick 'Hoshi' (voiced by 'Christine Marie Cabanos'), and her new friend 'Zira', Aika battles the good fight of her dual life against the antagonist suspects 'Eclipse' and 'Lady DeVoid'. The animatic pilot has humor, heartwarming scenes, and a touch of subversive storytelling, which makes it a great project for indie animation.
Just this past Monday morning ago (Manila local time), her animatic pilot video gained an astonishing 2.5 million views with an estimated uploaded video revenue of U$D3,462 to U$D8,655 (or PHP198,670 to PHP496,676 Philippine pesos) based on global viewing shares survey from our research and analytics team of OneNETnews.
Kiana started her speech by expressing gratitude to everyone who welcomed the animatic pilot positively after its independent release debut. The animatic was originally a portfolio piece but turned into something more to discover from her. Online netizens received widespread appreciation from audiences because it introduced fresh ideas to this said genre.
The virtual home media conference featured Kiana's explanation of how she made 'Aika' and 'Zira' (voiced by the actress duos 'Anairis Quiñones' and 'Bennett Celine Abara') as fictional main characters. She described how she formed her main characters from personal experiences and demonstrated themes common in magical girl shows. She also addressed, in this said conference, how hard it is to find the perfect voice actors that fit the entirety of the series, and how teamwork is necessary to bring her vision to life. Offensive swearing occurs briefly in this animatic pilot.
If requested to turn the animatic into a full-fledged web animated series, Kiana expressed that she would consider the possibility. She mentioned issues of raising funds and corporate licensing but envisioned the possibility of the show and was hopeful. The fans speculated that the series would be picked up by a web-streaming site like YouTube, and by our internet television station 'OneNETtv Channel' (which soon-to-be the first public broadcaster) in Dumaguete City, or on independent crowdfunding like 'Kickstarter' or 'Throne', where it would be able to reach more people without the constraints of children's traditional TV.
Entertainment insiders suggest that the animation process from an animatic pilot to a full indie cartoon series will soon become a reality. Kiana talked about storyboarding and gave advice to up-and-coming creators to chase their dreams and make original content without using any artificial intelligence for the laziest individuals.
In the end, her craft of animation-inspired indie creators adds up from your heart of storytelling and dedication for several generations. Kiana's future, pursuing for excellence looks bright in our eyebrows which deserves for this indie animation gem. The whole animatic pilot is now available to watch for free on YouTube!
PHOTO COURTESY: Kiana Khansmith ( @kianamaiart ) via PR
SOURCE: *https://x.com/kianamaiart/status/1895226009609478299 *https://www.youtube.com/watch?v=KHW5cDpghSc *https://www.youtube.com/watch?v=zf7bsmT-Jn0 *https://x.com/kianamaiart/status/1897874861445595663 *https://otakuusamagazine.com/pretty-pretty-please-i-dont-want-to-be-a-magical-girl/ and *https://www.polygon.com/animation-cartoons/532786/pretty-pretty-please-i-dont-want-to-be-a-magical-girl-pilot-youtube
-- OneNETnews Online Publication Team
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thecandlelightsociety · 2 years ago
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We've been getting really interested in cyberpunk settings again over the last week, especially the Cyberpunk 2020 to 2077 setting.
The ways technology could change how we view fundamental aspects of humanity is fascinating, especially from lenses such as plurality and tulpamancy. We personally have to wonder if technology could allow for new forms of tulpamancy like practices and plural types in the future with things like brain implants and AI advancements.
@sophieinwonderland discussed this a bit back on her blog from the lense of virtual reality tech and plurality intersecting. We are more interested in things like AI assistance implants, chips that allow for thought based access to the web, and other such things though. Cyberpunk 2077 actually had an interesting version of this with V and Johnny, but theirs was a tragic and physically damaging form of plurality although they did get along eventually. Theoretically the chip could have been redesigned to allow them to live together without the health issues but in a grim universe like 2077 that wasn't meant to be. Our world could be different though. The future has many possibilities and we personally can't wait to see what comes of it.
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cazort · 6 months ago
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I saw a radical feminist make the claim "my anger isn't hurting men" when her blog was chock full of negative overgeneralizations about men that depicted them in a fully negative light and read negative intent into virtually everything that they did, it was nothing short of a hate blog. And I'm like...seriously, how can you be this dumb? It's such a short-sighted and frankly out-of-touch, privileged perspective.
Anger alone doesn't hurt men, but hate does. Words and ideas do. The cultural framing of men as "predators" and "threats", the reading of negative intention into men's actions, and the sweeping characterization of men as bad and dangerous not only hurts men, it literally kills them:
It is what is going through the cop's head when he shoots an unarmed black man.
It is what is going through people's heads when they view a random single man attending a social event as a threat and exclude him.
It is a key factor that leads people to assume bad faith in an ambiguous social interaction, and leads people to interpret men's behavior as malicious when in reality it was just socially awkward.
It's a huge factor in why people don't believe male rape victims, which in turn results in these victims not opening up about what they experienced and just suffering alone in silence.
It's a huge factor in why people downplay or ignore the risks of bodily harm and death that men face in their workplaces.
Collectively these factors are a big factor in male suicide.
I'm never going to shame someone for being angry at men (or at anyone.) It's not constructive to shame people for their emotions. And it's understandable that a lot of women would be angry at men, especially when they have suffered awful violence and/or abuses at the hands of men, especially when they have experienced a pattern of such abuses in their life, paired with little compassion or understanding from men. Plenty of women are understandably traumatized.
But when people act on that anger by spewing hate, by spinning a whole web of hate and lies, a whole worldview based around negatively characterizing men and blaming all the world's problems on them, that's when I am going to take issue.
And no, I won't sit idly by when people claim that "it isn't hurting men" when it is visibly hurting a long list of men I personally know.
If we are to really make feminism about gender equality and not just a man-hating echo chamber, we really need to challenge, and exclude these perspectives from our feminism.
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randomvarious · 10 months ago
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Today's compilation:
Ccommd IV 2002 IDM / Abstract
Continuing this foray into the now-ancient, pre-social media days of online music community building with this highly ephemeral, half-decent IDM comp from 2002 that was made by the message board denizens of the website of Warp Records. Warp itself had long carried the torch of being the world's premier IDM label, and the folks who contributed to this album seem to have been highly inspired by a bunch of their own acts, like Aphex Twin, Squarepusher, Autechre, Boards of Canada, and a whole bunch of others.
And knowing that these musicians loved Warp to the point that they'd be regular contributors to its own message board kinda makes me feel that, while listening to this, I am myself someone at the label who's constantly seeking out fresh talent and wades through neverending, enormous piles of demos that they've received. And I've just happened to pop this Ccommd IV CD into my changer to see if anything might catch my ear 🤞.
Except, in reality, I didn't actually find this one on CD, because apparently, virtually no one can. It's not currently for sale on Discogs, it's never been sold there, and only 4 users on the site claim to own a copy right now. Super rare!
But thankfully, although it's been long out of print, the UK-based collective that was responsible for putting it out originally, TEFOSAV (The Electronic Foundation of Sound and Vision) records, has made it available on their own Bandcamp site for free, which is where I was able to come across it 👍.
So what we have here in the fourth installment of this Warp-inspired series, as is probably somewhat average for someone who gets tasked with listening to demos, is a comp with a good deal of half-baked clunk on it and a few nice gems too. The album hits back-to-back with Sktbx's "Wikal - Butcheredcetacea Mix" and Orange Dust's "Bitmap Sunset," both of which should have you feeling like you've come across a pretty sweet, nearly-lost-to-the-y2k-Internet-sands-of-time IDM goldmine. But most of what then follows that beginning turns out to be pretty underwhelming 😔.
That is until the grand finale, with Autofire's "Boots Akid (Nautilus Remix)," which is one of those songs that specializes in the art of splicing together multiple split-second samples of various bits of sound in order to construct melodies and rhythms out of them. I especially love when people do this type of stuff because I feel like it's such a meticulous process to make these collages in the first place, and it also happens to throw up a big middle finger and shit-eating-grin to the absurd copyright police, who can't sue you if the provenance of the minuscule bit that you've sampled is actually unknowable 😁. That said, though, I'm pretty sure I can hear the distinct voice of a very prominent TV character in this one. Not gonna give it away for fear that some big, evil, corporate web scraper comes across this post and files a cease-and-desist and/or lawsuit because of me—these posts show up in Google searches, folks!—but I'm pretty sure I'm hearing that voice. And Nautilis, by the way (yes, I know, I spelled it as Nautilus before, because that's how it was written on the tracklist!), had already made his first release on Mike Paradinas' (µ-Ziq) Planet Mu label the year before this album itself was released.
So, I had a feeling that I knew what I was getting myself into with this from jump, because most comps of this type aren't likely to consistently knock it out of the park, but given that fact, this album was still able to satisfy enough. So far, this little online y2k-era archaeology project of mine's been fun, even if a good portion of the music's ended up leaving a bit to be desired.
And for more posts like this one, check out Finnish label Luumu's Into the Core of Luumu and this double-disc that was made by folks from the ambient mailing list of pioneering online electronic music resource, Hyperreal, too ✌️.
Highlights:
Sktbx - "Wikal - Butcheredcetacea Mix" Orange Dust - "Bitmap Sunset" Pro(xy) - "D.C.K." Autofire - "Boots Akid (Nautilus Remix)"
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daiduongdinh · 9 months ago
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Digital Community and Fandom: A Reality TV Case Study
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Digital communities and fandoms have been greatly influenced by reality television, resulting in a complex network of engagement that goes beyond ordinary viewership. Since the introduction of Web 2.0 technologies, viewers have evolved from being passive observers to active participants in show conversations, offering commentary on participants and conjecturing about the veracity of what they see. This discussion transcends private areas and reaches forums, blogs, and social media, where sites like Instagram and Twitter have developed into active hubs for fan interaction.
Particularly during reality shows, Twitter has become the preferred tool for live tweeting. Tweets' instantaneous nature makes for an improved viewing experience since viewers can express their opinions in real time. Hashtags that are used during broadcasts and host invitations to join conversations are what drive this connection. The website fosters a humorous community in addition to encouraging viewers to remark on episodes. Social media conversations are dominated by memes, puns, and GIFs, which let fans perform for likes and shares. Numerous humorous fan accounts are devoted to shows like Drag Race and Love Island, and viewers and cast members frequently join in on the fun by sharing jokes and memes.
Humor and self-referentiality are crucial components of the reality TV experience, allowing spectators to critique shows while developing a sense of community. But it's important to remember that these online debates are about actual individuals, whose lives may be damaged by the remarks made about them. Long after its initial broadcast, viewers may revisit their old favorites and carry on the discourse thanks to the growing popularity of these shows on streaming services.
Moreover, the rise of microcelebrity has revolutionized how people exploit social media. Reality TV competitors frequently communicate directly with their fans by avoiding traditional media channels and using social media sites like Twitter. The distinction between private and public life is becoming more hazy as a result of this change, providing views into previously forbidden "backstage" moments. Celebrities have the ability to show a more genuine side of themselves, but this entails balancing their subjective interpretations of their experiences with the factual depictions of events that are recorded on camera.
Reality TV will probably become more and more influential in online communities as it develops. Technology, comedy, and audience participation come together to create a dynamic environment that supports reality shows and their fan bases, illuminating the intricate relationship between digital culture and entertainment. In the end, this case study highlights how reality TV shapes online interactions, community building, and the dynamic nature of stardom in the digital world.
REFERENCES
Booth, P 2024, ‘Digital Fandom’, Google Books, viewed 4 October 2024, <https://books.google.com.vn/books?hl=en&lr=&id=9LdS5WwGOvwC&oi=fnd&pg=PP13&dq=Digital+Community+and+Fandom:+A+Reality+TV+Case+Study&ots=V7cBVgbqqP&sig=etkinGr2pzQWQstxiWtVKR-pdKI&redir_esc=y#v=onepage&q=Digital%20Community%20and%20Fandom%3A%20A%20Reality%20TV%20Case%20Study&f=false>.
Kusuma, A, Purbantina, A & Nahdiyah, V 2020, ‘A Virtual Ethnography Study: Fandom and Social Impact in Digital Era | ETNOSIA : Jurnal Etnografi Indonesia’, journal.unhas.ac.id, viewed <http://journal.unhas.ac.id/index.php/etnosia/article/view/10898>.
Monaco 2007, Title: Performing fandom, performing community : a case study of The Sopranos and its online fandom General rights, viewed 20 April 2024, <https://research-information.bris.ac.uk/ws/portalfiles/portal/34504461/504528.pdf>.
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digitaldetoxworld · 10 months ago
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Top Trends Shaping Classrooms Latest trends in educational technology for personalized learning
 latest trends in educational technology for personalized learning  is remodeling the panorama of getting to know, shaping how college students and educators engage with content material, and altering the very nature of the instructional enjoy. As we circulate in addition into the twenty first century, numerous tendencies are rising that promise to decorate academic results, customise getting to know, and put together students for a hastily evolving world. This article delves into the current developments in academic technology, examining their implications and potential effect on the future of training.
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Artificial Intelligence (AI) and Machine Learning
Impact of artificial intelligence on classroom learning experiences  and machine gaining knowledge of are revolutionizing schooling by way of enabling more customized and adaptive studying reports. AI-powered systems can analyze pupil performance records to tailor educational content to man or woman wishes. For example, AI can perceive a student’s strengths and weaknesses, supplying customized sporting events and resources to address particular gaps in expertise.
Key Applications
Adaptive Learning Systems 
Platforms like DreamBox and Knewton adjust the problem and kind of content based on real-time evaluation of scholar interactions.
Automated Grading
AI can grade assignments and provide instantaneous comments, reducing the administrative burden on educators and letting them recognition greater on interactive coaching.
 Virtual Reality (VR) and Augmented Reality (AR)
Virtual Reality (VR) and Augmented Reality (AR) are developing immersive gaining knowledge of environments that could decorate engagement and information. These technologies offer college students the opportunity to discover and engage with content in approaches that conventional strategies can not.
Key Applications
Virtual Field Trips
 VR allows college students to go to historic websites, outer space, or maybe microscopic environments with out leaving the classroom. For instance, Google Expeditions gives virtual area trips to numerous global landmarks.
Interactive Simulations
: AR packages like JigSpace permit students to visualise complex ideas, such as the workings of the human frame or mechanical structures, via interactive 3-D fashions.
 Gamification
Gamification incorporates recreation design elements into instructional settings to make gaining knowledge of extra enticing and motivating. By integrating factors, badges, leaderboards, and other recreation-like functions, educators can beautify scholar motivation and participation.
Educational Games
Platforms like Kahoot! And Quizizz use game mechanics to make quizzes and evaluation periods extra interactive and competitive.
Game-Based Learning Environments
Tools like Classcraft include function-gambling sport elements to encourage nice behavior and collaboration among students.
 Learning Analytics
Learning analytics involves the collection and evaluation of data related to pupil getting to know methods and results. By leveraging data, educators can benefit insights into student overall performance and make knowledgeable selections to enhance teaching strategies and gaining knowledge of environments.
Performance Tracking
Learning management systems (LMS) like Canvas and Blackboard offer analytics dashboards that assist educators monitor student progress and identify trends.
Predictive Analytics
Tools such as Brightspace’s Insights use ancient statistics to expect student performance and perceive those at risk of falling at the back of.
 Cloud-Based Learning Platforms
Cloud-primarily based mastering systems provide flexible and scalable answers for handing over educational content material and dealing with classroom sports. These systems facilitate collaboration, useful resource sharing, and get right of entry to to instructional materials from anywhere with a web connection.
Collaborative Tools
Google Classroom and Microsoft Teams for Education provide gear for document sharing, institution work, and communication amongst college students and teachers.
Resource Access: Platforms like Edmodo and Schoology enable college students to access route materials, submit assignments, and interact with friends and instructors on-line.
 EdTech for Special Education
Technology is more and more getting used to support students with unique wishes, imparting gear and assets tailored to numerous mastering requirements. Assistive technologies and adaptive mastering equipment are assisting to create more inclusive academic environments.
Text-to-Speech and Speech-to-Text Tools
Tools like Kurzweil 3000 and Dragon NaturallySpeaking assist college students with analyzing and writing problems.
Customized Learning Environments:
Software like ModMath helps college students with dysgraphia by using providing a digital platform for fixing math troubles.
Blockchain for Education
Blockchain generation, recognised more often than not for its use in cryptocurrencies, is beginning to make an impact in education through its ability to securely and transparently manage instructional facts and credentials.
Digital Diplomas and Certificates
Platforms like Learning Machine and the MIT Media Lab are using blockchain to issue and verify virtual diplomas and certificates, lowering fraud and simplifying the credential verification method.
Decentralized Learning Records
: Blockchain can create steady, immutable statistics of scholar achievements and gaining knowledge of pathways, supplying a complete and verifiable educational history.
 Personalized Learning
Personalized learning leverages technology to tailor academic stories to the specific needs and options of every student. This technique aims to enhance learning by using accommodating person getting to know styles, paces, and hobbies.
Customized Learning Paths
Platforms like Khan Academy and Coursera provide publications that adapt to the learner’s pace and provide recommendations based totally on progress and hobbies.
Learning Profiles
Tools inclusive of SMART Learning Suite allow teachers to create and track personalized getting to know profiles for every student, facilitating targeted coaching and comments.
 Internet of Things (IoT) in Education
The Internet of Things (IoT) connects various devices and sensors to the net, enabling clever lecture rooms wherein bodily items can have interaction with digital structures. This technology has the ability to enhance each coaching and mastering stories.
Smart Classrooms
IoT gadgets like clever whiteboards and related sensors can music classroom situations, along with temperature and lights, and modify them to optimize gaining knowledge of environments.
Interactive Learning Tools
IoT-enabled devices, including linked robots and programmable sensors, offer hands-on learning reviews in subjects like robotics and science.
Mobile Learning
Mobile getting to know, or m-studying, utilizes cellular devices like smartphones and capsules to facilitate getting to know out of doors traditional classroom settings. This fashion helps anytime, everywhere access to educational assets.
Educational Apps
Apps such as Duolingo for language getting to know and Photomath for solving math troubles offer on-the-go gaining knowledge of possibilities.
Flexible Learning Resources
 Mobile structures allow students to get right of entry to path materials, participate in discussions, and entire assignments from their devices.
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clkhalifa · 10 months ago
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Tools and Methods for Extracting Metaverse VR Using XMLTV EPG Grabber
Metaverse VR has become an increasingly popular and immersive way for people to interact and engage with digital environments.
One of the key aspects of the Metaverse VR experience is the ability to access Electronic Program Guide (EPG) data to discover and schedule virtual events, shows, and activities.
In this blog post, we'll explore various tools and methods available for extracting Metaverse VR data using epg grabber.
What is XMLTV EPG Grabber?
XMLTV is a set of programs to process TV (tvguide) listings and help manage your TV viewing, recording, and scheduling. XMLTV EPG grabber is a tool specifically designed to extract EPG data from various sources and provide a standardized XML format for TV listings.
This format can be utilized to populate electronic program guides in various applications, including those for Metaverse VR experiences.
Tools for Extracting Metaverse VR Using XMLTV EPG Grabber
1. XMLTV GUI Grabber
XMLTV GUI Grabber is a user-friendly graphical interface tool that allows users to easily configure and run XMLTV grabbers. It provides a simple way to select sources, set up grabber options, and initiate the extraction process. This tool is suitable for users who prefer a more intuitive and visually guided approach to EPG data extraction.
2. Web-based XMLTV Grabbers
There are several web-based services and tools that offer XMLTV EPG grabber functionality. These platforms typically allow users to input their desired sources and parameters, and then generate XMLTV-compatible output for consumption in Metaverse VR applications.
Web-based grabbers are accessible from any device with an internet connection, making them convenient for users who require flexibility in their data extraction process.
3. Custom Scripting and Automation
For users with specific requirements or unique sources for Metaverse VR EPG data, custom scripting and automation can be employed to extract and format the XMLTV data. This method involves writing custom scripts or utilizing automation tools to retrieve and process EPG data from different sources, providing a high degree of customization and flexibility.
Methods for Utilizing Extracted EPG Data in Metaverse VR
Once the EPG data has been extracted using XMLTV grabbers, there are several methods for utilizing this data within the Metaverse VR environment:
Integration with Virtual Event Scheduling: EPG data can be integrated into virtual event scheduling systems within the Metaverse VR, allowing users to discover and RSVP to upcoming virtual events and experiences.
Customized Virtual TV Guide: The extracted EPG data can be used to create a customized virtual TV guide within the Metaverse VR, enabling users to browse and select virtual shows and broadcasts to attend.
Personalized Notifications and Reminders: Utilizing the extracted EPG data, personalized notifications and reminders can be sent to users within the Metaverse VR to ensure they don't miss out on their favorite virtual events or activities.
XMLTV EPG grabbers provide a valuable means of extracting xmltv epg format for use within the Metaverse VR. Whether through user-friendly graphical interfaces, web-based services, or custom scripting, these tools and methods empower users to enrich their virtual experiences with relevant and up-to-date content.
By leveraging the extracted EPG data, developers and content creators can enhance the richness and interactivity of the Metaverse VR environment, offering users a more immersive and engaging virtual experience.
Developing Mixed Reality Applications with XMLTV Data
Mixed Reality (MR) applications have been gaining traction in recent years, revolutionizing the way we interact with our digital environment. A key factor in the improvement of XMLTV data for parsing and presentation. This comprehensive guide will introduce you to the world of XMLTV data parsing and the role it plays in the development of MR applications. We'll also delve into open-source tools and scripts that can enhance your MR development experience.
Understanding XMLTV in the Context of Mixed Reality
XMLTV is a standard that is primarily used for the interchange of TV program schedule information. However, its versatile nature allows it to be adapted for use in the development of MR applications.
XMLTV Data Parsing
XMLTV data parsing is a method of extracting useful information from XMLTV feeds. This data can be used to populate the EPG (Electronic Program Guide) of a MR application, providing users with information on available programs.
Metaverse on XMLTV technology
The metaverse, a collective virtual shared space created by the convergence of physical and virtual reality, can benefit from the use of XMLTV technology. XMLTV data can be used to create a more immersive and interactive experience for users in the metaverse.
Integrating VR CGI and XMLTV
Virtual Reality (VR) Computer Generated Imagery (CGI) can be integrated with XMLTV data to create more realistic and engaging MR experiences. This integration can also enhance the user's sense of presence in the MR environment.
Open-Source Tools and Scripts for XMLTV Data Parsing
There are numerous open-source tools and scripts available for XMLTV data parsing. These tools help developers to parse, manipulate, and present XMLTV data in their MR applications.
TVHeadEnd
TVHeadEnd is an open-source TV streaming server and recorder that supports XMLTV data. It can parse and save XMLTV data into the EPG database, providing a crucial function for MR applications.
M3U
M3U is a simple text format that can be used to create playlists and organize XMLTV data. It can be used in conjunction with XMLTV data to create a more structured and user-friendly EPG.
XPath
XPath is a language that is used to navigate through elements and attributes in XML documents. It can be used to identify specific nodes or attributes in xmltv descriptions that contain useful EPG information.
StereoKit
StereoKit is an open-source mixed reality library for building HoloLens, VR, and desktop experiences. It can be used to create cross-platform MR experiences with C# and OpenXR.
Building Interactive Mixed Reality Interfaces in XMLTV Data Parsing and Presentation
Building interactive MR interfaces using XMLTV data parsing and presentation involves several steps. These include setting up your development environment, parsing the XMLTV data, creating the MR interface, and testing the application.
Setting Up Your Development Environment
Before you can start developing your MR application, you need to set up your development environment. This typically involves installing the necessary software and hardware, such as a MR headset, a development IDE, and the necessary SDKs.
Parsing XMLTV Data
Once your development environment is set up, you can start parsing the XMLTV data. This involves extracting useful information from the XMLTV feed and saving it into your application's EPG database.
Creating the MR Interface
After parsing the XMLTV data, you can start creating the MR interface. This involves designing and implementing the user interface elements, such as menus, controls, and displays.
Testing the Application
Once the MR interface is complete, you can start testing your application. This involves checking the functionality of the application and ensuring that the XMLTV data is correctly parsed and presented.
Developing mixed reality applications using XMLTV data involves a combination of data parsing, interface design, and application testing. By understanding the role of XMLTV data in MR development and utilizing the available open-source tools and scripts, you can create engaging and interactive MR applications. So, dive into the world of XMLTV and explore how it can enhance your MR development experience.
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