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#what is customer experience software
softwarereviewforall · 11 months
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CAPTERRA AWARDS ENGAGEBAY AS TOP CUSTOMER SERVICE SOFTWARE
EngageBay is a customer service software that has received high ratings from users in terms of value for money and functionality. It has been recognized as an outstanding product with a value for money rating of 4.7 out of 5 and a functionality rating of 4.6 out of 5. In this article, we will discuss EngageBay reviews, EngageBay vs HubSpot, EngageBay pricing, and whether EngageBay is good according to Capterra.
EngageBay Reviews
EngageBay has received positive reviews from users on Capterra. It has an overall rating of 4.6 out of 5, and users have praised its simplicity, ease of use, and range of features. Here are some examples of EngageBay reviews from Capterra users:
“The tool is very simple to use. It integrated with our own platform easily. We have really utilized all the features such as the email marketing, CRM, automation, and social media engagement. For me, the best in nurturing and closing leads!” ~ Kentall S.
“Needed a cost prohibitive plan form that has everything to market my fitness business along with the automation. I was using multiple pieces of software well over 300+ a month and Engagebay has replaced all of them at a fraction of the price.” ~ Stephen G.
“What I like the most about EngageBay is that it’s an inclusive platform where Sales, Marketing, and Support can be able to work together on the same platform and helps these different but intertwined departments to be always in sync.” ~ Brendan C.
EngageBay vs HubSpot
EngageBay and HubSpot are both customer service software options that offer a range of features to help businesses manage their customer relationships. However, there are some differences between the two. EngageBay is a more affordable option, with a starting price of $13.80 per month, billed annually, while HubSpot offers a free version and paid plans that start at $50 per month. EngageBay is also a more user-friendly option, with a simpler interface that is easier to navigate. HubSpot, on the other hand, offers more advanced features and tools, making it a better option for larger businesses with more complex needs.
EngageBay Pricing
EngageBay offers a range of pricing plans to suit different business needs. The basic plan starts at $13.80 per month, billed annually, and includes up to 500 contacts. The advanced plan starts at $29.99 per month, billed annually, and includes unlimited contacts. EngageBay also offers a free trial of its software, allowing users to test out its features before committing to a paid plan.
Is EngageBay Good According to Capterra?
EngageBay has received positive reviews from users on Capterra, with an overall rating of 4.6 out of 5. It has been recognized as an outstanding product with a value for money rating of 4.7 out of 5 and a functionality rating of 4.6 out of 5. Capterra is a safe platform that helps businesses find and evaluate top software and business services. It does not pay for reviews, and it has review guidelines in place to ensure that reviews are honest and unbiased.
In conclusion, EngageBay is a customer service software that offers a range of features to help businesses manage their customer relationships. It has received positive reviews from users on Capterra, and it is a more affordable and user-friendly option compared to HubSpot. EngageBay offers a range of pricing plans to suit different business needs, and it is a safe and reliable option according to Capterra.
Citations: [1] https://www.capterra.com [2] https://www.capterra.com/categories/ [3] https://www.capterra.com/p/185973/HelpDesk/reviews/ [4] https://www.linkedin.com/company/capterra [5] https://www.capterra.com/customer-service-software/ [6] https://www.capterra.com/customer-service-software/s/free/
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it's just really demoralizing to do literally everything right but then get turned down for a factor that is fixable in literally like two days of training
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tofupixel · 3 months
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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numrcxm · 2 years
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What do you mean by customer experience management platform, and how does it work?
A customer experience management (CEM) platform is a software solution that helps businesses manage customer interactions across all channels. It provides customers with a single interface to interact with the company, makes it easier for companies to respond to them in real-time, and allows businesses to optimize their customer engagements.
A CEM platform is built on two main components: a customer data management system and a customer engagement engine. The customer data management system provides companies with all the information they need to understand and serve their customers. In contrast, the customer engagement engine allows them to engage with them in real-time across multiple channels.
A customer data management system
It provides companies with all the data they need to understand and serve their customers. That includes not just basic customer information but behavioral data, such as what a person does on your website. It also includes transactional data from e-commerce sites, which allows companies to see what products people buy, how frequently they make purchases and more.
The customer engagement engine allows companies to interact with their customers in real-time across multiple channels. It allows them to provide personalized offers and recommendations based on the person’s interactions with their business.
Real-time customer engagement engine
The customer engagement engine allows companies to interact with their customers in real-time across multiple channels. It allows them to provide personalized offers and recommendations based on the person’s interactions with their business. Collecting data from all of these different touch points makes it possible for businesses to create a more holistic view of their customers. There are a good number of businesses that are using voice-of-the-customer tools for their online channels to get optimized to collect the feedback of the consumer
That is important because it allows them to provide a better experience for their customers and ultimately improve the ROI of their marketing campaigns.
As marketers, we know how important customer data is. It helps us make smarter decisions about where to focus our efforts, which tactics are working best for our audience and how to improve upon them to generate more leads or sales.
Customer service software, including customer relationship management (CRM) and enterprise resource planning (ERP) platforms
They are supposed to make it easier for us to access and manage customer data. But when you don’t have the right tools, it can be difficult for marketers to get a full picture of their customer's experiences. When your company doesn’t have the right tools, it can be difficult for marketers to get a full picture of their customer's experiences.
Choosing the right customer service software for your business is important. To help you make that decision, we put together this guide outlining some of the most important factors to consider when shopping around for CRM and ERP solutions.
What is Customer Service Software? Customer service software, or CSP for short, is any software that helps businesses manage their customers and customer interactions. Most CSPs are designed to help companies with the following tasks:
-Create a detailed database of all customer data and information.
-Create a system for managing customer queries and requests in an organized way.
-Create an easy way for businesses to track and measure customer service performance.
Website analytics platforms
They are a form of CSP. They help companies track the performance of their websites, including where users are coming from, what they’re looking at on the page, how long they stay there, and much more. Data management platforms These are a form of CSP. They help businesses manage and organize their data, including tracking where it comes from and how it’s used. They can also get used to managing your company’s data security. Data is a critical asset for any business, so protecting it from threats is important. 
Many types of data management platforms, including those that help businesses manage their cloud storage and backups. They can also get used to ensure that companies have the right controls for their employees’ work with sensitive data such as Social Security numbers or credit card information.
Call center records
A form of CSP, call center records to help businesses track their customers’ interactions with the company. They can measure performance and customer satisfaction levels and provide feedback on what works and doesn’t. Customer relationship management (CRM) software This is a form of CSP. They help companies manage customer relationships by tracking customer data, including contact information and purchase histories.
Customer relationship management (CRM) Platform This is a form of CSP. They help companies manage customer relationships by tracking customer data, including contact information and purchase histories. These tools can measure performance and customer satisfaction levels and provide feedback on what works and doesn’t.
The software can also get used to managing the sales process, including lead management and tracking, sales forecasting and automation. Businesses need to have an accurate record of customer data. That will help them better understand their customers and tailor their marketing strategies accordingly.
 Physical location data
That is a form of CSP. It includes the physical location of customers and their devices and where they spend their time. This form of CSP can get used to tracking where customers go, how long they stay at a location, and what time of day they visit. Demographic information This is a form of CSP. It includes data about the age, gender, income level, education level, ethnicity and other demographic traits of consumers.
This data can be used to target specific groups of customers with advertising campaigns. Behavioral information This is a form of CSP. It includes data about customer habits, such as their shopping history, browsing or purchasing behavior. This information can help companies identify trends among their customers and predict what products they might want to buy next. 
Conclusion
Thanks to a customer experience management platform, businesses can use insights and data to deliver consistent and personalized customer experiences, even when customers use multiple channels. With solutions on top of cloud infrastructure, CEM platforms are better equipped to handle the information flow and scalability requirements that arise when multiple channels are used in concert. 
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AI’s productivity theater
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Support me this summer on the Clarion Write-A-Thon and help raise money for the Clarion Science Fiction and Fantasy Writers' Workshop!
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When I took my kid to New Zealand with me on a book-tour, I was delighted to learn that grocery stores had special aisles where all the kids'-eye-level candy had been removed, to minimize nagging. What a great idea!
Related: countries around the world limit advertising to children, for two reasons:
1) Kids may not be stupid, but they are inexperienced, and that makes them gullible; and
2) Kids don't have money of their own, so their path to getting the stuff they see in ads is nagging their parents, which creates a natural constituency to support limits on kids' advertising (nagged parents).
There's something especially annoying about ads targeted at getting credulous people to coerce or torment other people on behalf of the advertiser. For example, AI companies spent millions targeting your boss in an effort to convince them that you can be replaced with a chatbot that absolutely, positively cannot do your job.
Your boss has no idea what your job entails, and is (not so) secretly convinced that you're a featherbedding parasite who only shows up for work because you fear the breadline, and not because your job is a) challenging, or b) rewarding:
https://pluralistic.net/2024/04/19/make-them-afraid/#fear-is-their-mind-killer
That makes them prime marks for chatbot-peddling AI pitchmen. Your boss would love to fire you and replace you with a chatbot. Chatbots don't unionize, they don't backtalk about stupid orders, and they don't experience any inconvenient moral injury when ordered to enshittify the product:
https://pluralistic.net/2023/11/25/moral-injury/#enshittification
Bosses are Bizarro-world Marxists. Like Marxists, your boss's worldview is organized around the principle that every dollar you take home in wages is a dollar that isn't available for executive bonuses, stock buybacks or dividends. That's why you boss is insatiably horny for firing you and replacing you with software. Software is cheaper, and it doesn't advocate for higher wages.
That makes your boss such an easy mark for AI pitchmen, which explains the vast gap between the valuation of AI companies and the utility of AI to the customers that buy those companies' products. As an investor, buying shares in AI might represent a bet the usefulness of AI – but for many of those investors, backing an AI company is actually a bet on your boss's credulity and contempt for you and your job.
But bosses' resemblance to toddlers doesn't end with their credulity. A toddler's path to getting that eye-height candy-bar goes through their exhausted parents. Your boss's path to realizing the productivity gains promised by an AI salesman runs through you.
A new research report from the Upwork Research Institute offers a look into the bizarre situation unfolding in workplaces where bosses have been conned into buying AI and now face the challenge of getting it to work as advertised:
https://www.upwork.com/research/ai-enhanced-work-models
The headline findings tell the whole story:
96% of bosses expect that AI will make their workers more productive;
85% of companies are either requiring or strongly encouraging workers to use AI;
49% of workers have no idea how AI is supposed to increase their productivity;
77% of workers say using AI decreases their productivity.
Working at an AI-equipped workplaces is like being the parent of a furious toddler who has bought a million Sea Monkey farms off the back page of a comic book, and is now destroying your life with demands that you figure out how to get the brine shrimp he ordered from a notorious Holocaust denier to wear little crowns like they do in the ad:
https://www.splcenter.org/fighting-hate/intelligence-report/2004/hitler-and-sea-monkeys
Bosses spend a lot of time thinking about your productivity. The "productivity paradox" shows a rapid, persistent decline in American worker productivity, starting in the 1970s and continuing to this day:
https://en.wikipedia.org/wiki/Productivity_paradox
The "paradox" refers to the growth of IT, which is sold as a productivity-increasing miracle. There are many theories to explain this paradox. One especially good theory came from the late David Graeber (rest in power), in his 2012 essay, "Of Flying Cars and the Declining Rate of Profit":
https://thebaffler.com/salvos/of-flying-cars-and-the-declining-rate-of-profit
Graeber proposes that the growth of IT was part of a wider shift in research approaches. Research was once dominated by weirdos (e.g. Jack Parsons, Oppenheimer, etc) who operated with relatively little red tape. The rise of IT coincides with the rise of "managerialism," the McKinseyoid drive to monitor, quantify and – above all – discipline the workforce. IT made it easier to generate these records, which also made it normal to expect these records.
Before long, every employee – including the "creatives" whose ideas were credited with the productivity gains of the American century until the 70s – was spending a huge amount of time (sometimes the majority of their working days) filling in forms, documenting their work, and generally producing a legible account of their day's work. All this data gave rise to a ballooning class of managers, who colonized every kind of institution – not just corporations, but also universities and government agencies, which were structured to resemble corporations (down to referring to voters or students as "customers").
Even if you think all that record-keeping might be useful, there's no denying that the more time you spend documenting your work, the less time you have to do your work. The solution to this was inevitably more IT, sold as a way to make the record-keeping easier. But adding IT to a bureaucracy is like adding lanes to a highway: the easier it is to demand fine-grained record-keeping, the more record-keeping will be demanded of you.
But that's not all that IT did for the workplace. There are a couple areas in which IT absolutely increased the profitability of the companies that invested in it.
First, IT allowed corporations to outsource production to low-waged countries in the global south, usually places with worse labor protection, weaker environmental laws, and easily bribed regulators. It's really hard to produce things in factories thousands of miles away, or to oversee remote workers in another country. But IT makes it possible to annihilate distance, time zone gaps, and language barriers. Corporations that figured out how to use IT to fire workers at home and exploit workers and despoil the environment in distant lands thrived. Executives who oversaw these projects rose through the ranks. For example, Tim Cook became the CEO of Apple thanks to his successes in moving production out of the USA and into China.
https://archive.is/M17qq
Outsourcing provided a sugar high that compensated for declining productivity…for a while. But eventually, all the gains to be had from outsourcing were realized, and companies needed a new source of cheap gains. That's where "bossware" came in: the automation of workforce monitoring and discipline. Bossware made it possible to monitor workers at the finest-grained levels, measuring everything from keystrokes to eyeball movements.
What's more, the declining power of the American worker – a nice bonus of the project to fire huge numbers of workers and ship their jobs overseas, which made the remainder terrified of losing their jobs and thus willing to eat a rasher of shit and ask for seconds – meant that bossware could be used to tie wages to metrics. It's not just gig workers who don't score consistent five star ratings from app users whose pay gets docked – it's also creative workers whose Youtube and Tiktok wages are cut for violating rules that they aren't allowed to know, because that might help them break the rules without being detected and punished:
https://pluralistic.net/2024/01/13/solidarity-forever/#tech-unions
Bossware dominates workplaces from public schools to hospitals, restaurants to call centers, and extends to your home and car, if you're working from home (AKA "living at work") or driving for Uber or Amazon:
https://pluralistic.net/2020/10/02/chickenized-by-arise/#arise
In providing a pretense for stealing wages, IT can increase profits, even as it reduces productivity:
https://pluralistic.net/2024/01/11/robots-stole-my-jerb/#computer-says-no
One way to think about how this works is through the automation-theory metaphor of a "centaur" and a "reverse centaur." In automation circles, a "centaur" is someone who is assisted by an automation tool – for example, when your boss uses AI to monitor your eyeballs in order to find excuses to steal your wages, they are a centaur, a human head atop a machine body that does all the hard work, far in excess of any human's capacity.
A "reverse centaur" is a worker who acts as an assistant to an automation system. The worker who is ridden by an AI that monitors their eyeballs, bathroom breaks, and keystrokes is a reverse centaur, being used (and eventually, used up) by a machine to perform the tasks that the machine can't perform unassisted:
https://pluralistic.net/2023/04/12/algorithmic-wage-discrimination/#fishers-of-men
But there's only so much work you can squeeze out of a human in this fashion before they are ruined for the job. Amazon's internal research reveals that the company has calculated that it ruins workers so quickly that it is in danger of using up every able-bodied worker in America:
https://www.vox.com/recode/23170900/leaked-amazon-memo-warehouses-hiring-shortage
Which explains the other major findings from the Upwork study:
81% of bosses have increased the demands they make on their workers over the past year; and
71% of workers are "burned out."
Bosses' answer to "AI making workers feel burned out" is the same as "IT-driven form-filling makes workers unproductive" – do more of the same, but go harder. Cisco has a new product that tries to detect when workers are about to snap after absorbing abuse from furious customers and then gives them a "Zen" moment in which they are showed a "soothing" photo of their family:
https://finance.yahoo.com/news/ai-bringing-zen-first-horizons-192010166.html
This is just the latest in a series of increasingly sweaty and cruel "workplace wellness" technologies that spy on workers and try to help them "manage their stress," all of which have the (totally predictable) effect of increasing workplace stress:
https://pluralistic.net/2024/03/15/wellness-taylorism/#sick-of-spying
The only person who wouldn't predict that being closely monitored by an AI that snitches on you to your boss would increase your stress levels is your boss. Unfortunately for you, AI pitchmen know this, too, and they're more than happy to sell your boss the reverse-centaur automation tool that makes you want to die, and then sell your boss another automation tool that is supposed to restore your will to live.
The "productivity paradox" is being resolved before our eyes. American per-worker productivity fell because it was more profitable to ship American jobs to regulatory free-fire zones and exploit the resulting precarity to abuse the workers left onshore. Workers who resented this arrangement were condemned for having a shitty "work ethic" – even as the number of hours worked by the average US worker rose by 13% between 1976 and 2016:
https://pluralistic.net/2024/01/11/robots-stole-my-jerb/#computer-says-no
AI is just a successor gimmick at the terminal end of 40 years of increasing profits by taking them out of workers' hides rather than improving efficiency. That arrangement didn't come out of nowhere: it was a direct result of a Reagan-era theory of corporate power called "consumer welfare." Under the "consumer welfare" approach to antitrust, monopolies were encouraged, provided that they used their market power to lower wages and screw suppliers, while lowering costs to consumers.
"Consumer welfare" supposed that we could somehow separate our identities as "workers" from our identities as "shoppers" – that our stagnating wages and worsening conditions ceased mattering to us when we clocked out at 5PM (or, you know, 9PM) and bought a $0.99 Meal Deal at McDonald's whose low, low price was only possible because it was cooked by someone sleeping in their car and collecting food-stamps.
https://www.theguardian.com/us-news/article/2024/jul/20/disneyland-workers-anaheim-california-authorize-strike
But we're reaching the end of the road for consumer welfare. Sure, your toddler-boss can be tricked into buying AI and firing half of your co-workers and demanding that the remainder use AI to do their jobs. But if AI can't do their jobs (it can't), no amount of demanding that you figure out how to make the Sea Monkeys act like they did in the comic-book ad is doing to make that work.
As screwing workers and suppliers produces fewer and fewer gains, companies are increasingly turning on their customers. It's not just that you're getting worse service from chatbots or the humans who are reverse-centaured into their workflow. You're also paying more for that, as algorithmic surveillance pricing uses automation to gouge you on prices in realtime:
https://pluralistic.net/2024/07/24/gouging-the-all-seeing-eye/#i-spy
This is – in the memorable phrase of David Dayen and Lindsay Owens, the "age of recoupment," in which companies end their practice of splitting the gains from suppressing labor with their customers:
https://prospect.org/economy/2024-06-03-age-of-recoupment/
It's a bet that the tolerance for monopolies made these companies too big to fail, and that means they're too big to jail, so they can cheat their customers as well as their workers.
AI may be a bet that your boss can be suckered into buying a chatbot that can't do your job, but investors are souring on that bet. Goldman Sachs, who once trumpeted AI as a multi-trillion dollar sector with unlimited growth, is now publishing reports describing how companies who buy AI can't figure out what to do with it:
https://www.goldmansachs.com/intelligence/pages/gs-research/gen-ai-too-much-spend-too-little-benefit/report.pdf
Fine, investment banks are supposed to be a little conservative. But VCs? They're the ones with all the appetite for risk, right? Well, maybe so, but Sequoia Capital, a top-tier Silicon Valley VC, is also publicly questioning whether anyone will make AI investments pay off:
https://www.sequoiacap.com/article/ais-600b-question/
I can't tell you how great it was to take my kid down a grocery checkout aisle from which all the eye-level candy had been removed. Alas, I can't figure out how we keep the nation's executive toddlers from being dazzled by shiny AI pitches that leave us stuck with the consequences of their impulse purchases.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/07/25/accountability-sinks/#work-harder-not-smarter
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Image: Cryteria (modified) https://commons.wikimedia.org/wiki/File:HAL9000.svg
CC BY 3.0 https://creativecommons.org/licenses/by/3.0/deed.en
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meanbossart · 7 months
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Oh boy, VaM is kind of a trial and error experience LOL I couldn't really show you how to use the interface and stuff without a whole video or something, but it's not THAT difficult to get a hang of if you just give yourself a day or two to play around, not to mention the number of tutorials you find out there. Luckily, if you only want to use it as a reference software that makes the process far easier (to this day I have no idea how to animate on that thing, since that's not what I use it for)
As for how I use it, it's pretty self explanatory - if there's a complicated pose I want to draw but I'm either having trouble with it, or just want to double-check angles/anatomy, I will use it as a resource! I use for most of my "proper" pieces (y'know, the nicer looking ones) and every once in a while for my silly comics if I'm having trouble with a pose.
Lets use this drawing for example (the character on top of DU drow belongs to @namespara )
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I don't draw a lot of mud-wrestling (shocking, I know) but I had an idea of the kind of pose I wanted them to be in. So the very first thing I did was make a rough sketch of what I was envisioning:
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I often do a rough sketch first, even If I know I'm going to be pulling the program up because A) It's less tedious than adjusting the models over and over again until I pick a pose and B) because sometimes I'll decide I don't need the reference, after all, and so that's 30 minutes I'll have spared myself of playing around on the software.
Now, this is a pretty complicated pose! It's in a weird angle and the bodies are making contact in ways I'm not used to depicting, so I did choose to whip out VaM for this one. I went into the program and after some messing around, I flopped my little dolls together like this:
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Now something really cool about VaM is that you can completely customize your models, and if you have the patience, I would definitely encourage you to do so! Obviously, you don't have to make picture perfect replicas of every single character you have, but as you can see here I have made a DU drow "decoy" to help me better understand some of his features when I draw him: he has a strong brow, a short nose, a square jawline - these are all going to look a very specific way from certain angles, and I might not always be sure of how to draw it right! So it's useful to have models that bear SOME semblance to the character so you can better understand how different viewpoints will affect their bone structure and mass.
Also thank fucking god for the elf-ear slider. Figuring out how to draw those shits from certain angles was a huge pain in the ass when I started drawing DnD races.
So, with the reference in hand, I go over the sketch again:
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Now you may notice that I don't stick to the reference 100%. There's three reasons for this:
posing on VaM is tedious as hell. You can get something incredibly natural looking and picture-perfect to reference from if you wish, but it's going to take you hours to do. So, for the most part I just slap guys together until the results are "close enough" and use that.
In my opinion, you should always aim to ENHANCE your reference material, not replicate it exactly!
While VaM is a PRETTY DANG GOOD source of anatomical reference, it isn't perfect, I often supplement it with further reference from real life resources or make tweaks based on my own knowledge where I catch it falling short (and, antithetical to what I just said, I sometimes fuck the anatomy up further on purpose if I think it looks better that way LOL it's all jazz baby).
Then lines, color, yada yada. I don't have a tutorial on that and I don't think I could make one, because my process is chaotic as hell, but I do at times use Virt-a-mate as loose reference for lighting too when coloring - waaaaayyyy less so however, because that process is even more tedious and I feel like I often get better results by just winging it. It is a feature of the program though, and I'm sure it would be helpful for someone who has a difficult time visualizing lights and shadows. I only started using this program a few months ago, so I happened to already have a pretty good understanding of that kind of thing and just don't personally feel like I get much out of that particular mechanic.
Here's a few other examples of pieces that I made reference for (WARNING: Suggestive)
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Now, for the question many of you may want to ask:
"Can I trace this junk?"
And to that, I say: Buddy, you can do whatever the hell you want with the reference material you created.
However,
If your goal is to learn and improve your art, and to recreate realistic proportions and anatomy from memory, tracing won't help you.
Developing your own style, your muscle memory, and personal technique will all be hindered by choosing to trace instead of drawing from observation, so I would encourage against it. Hell - even when tracing is employed as a technique, it's usually by high-skill realism & concept artists who are looking to either cut some corners, save time, or just double-check their own proportions in order to improve further - if you try tracing as a beginner, you will most definitely find the result to still look stiff and "off".
So trust me, there is so much more to be gained from drawing from observation. Make note of tangents, compare proportions, use all the elements of the picture to dictate where and how things should go - it will be a far more rewarding experience.
Hopefully this has been helpful! VaM is a really cheap program (you get it on the guys' patreon for I think 8 dollars, just google it!) and it's definitely been worth my money as an artist since I found it. Learning to use it can be a little intimidating at first glance, but as I said above you only really need a day plus one or two tutorials to get a hang of the interface.
A fair warning though, IT IS A SOFTWARE MADE FOR VIRTUAL SEX/ADULT ANIMATION So when looking it up expect to see a some spicy content.
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astercontrol · 7 months
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If KOSA passes
Or if any other form of censorship (there are many in the works!) ever succeeds at stepping in to impede our ability to communicate online:
We have to make plans.
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Now, I dunno who'll even see this post. The few followers I have are TRON fans (who despite the fantasy we live in, tend to have realistically dismal views IRL about Disney and the various corporate uses of software).
And this fandom, on average, is pretty tech-savvy. It's where I've encountered the most people under 20 years old who actually know how to use a desktop or laptop computer.
So, if there's any hope for what I'm thinking about, this is prolly a good place to start with it.
(As with all my posts, I encourage reblogging and containment-breaching.)
(Gifs are clips from TRON 1982, mainly the "deleted love scene," from the DVD extras.)
Anyway.
Current society has moved online communication much too far onto major social media sites for my comfort. Whoever you communicate with over the internet, chances are you do it through a service owned by a big company: Tumblr, Twitter, Discord, Telegram, Facebook, whatever. Even TikTok (shudder).
These sites, despite their many flaws, can provide experiences that are valuable and hard to get otherwise. And once all your friends are on one site, you can't just leave and stay in touch with them all, not unless they all go the same place. It's easy to see why it's hard to abandon any social media platform.
But a backup plan is important. Because, as we've seen over and over, social media sites can't be relied on. They change their policies suddenly, without good reason-- and are inconsistent, even discriminatory, about enforcing those policies.
If they're funded by ads, the advertisers are their main customers, and your posts are the product. Their goal is that the posts most valuable to the advertisers get seen by people the advertisers consider desirable customers.
Helping you communicate-- making your posts get seen by the people you want to communicate with-- is optional to them.
Not to mention that the whole business model of an ad-funded website is generally unsustainable. Many of these sites are operating at a loss, relying on shareholders in a fragile bubble, doomed to fail soon just from lack of real profit.
And the more restrictions --like KOSA-- that the law puts on freedom of online speech, the likelier they are to go down or just become unusable. Every rule a site is required to follow is another strain on its resources, and most of them are already failing badly at even enforcing their own self-imposed rules.
If we want any control over our continued ability to stay in touch with our online friends-- we need to have a backup plan. Maybe it'll be simple at first, a bare-bones system we cobble together-- but it's gotta be something that will work. For a while at least.
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There are lots of really good posts about ways to build your own website, using a service like Neocities. I VERY MUCH recommend learning this skill-- learning to make websites of the very simplest, most stable, glitch-resistant type, made of html pages-- which you can upload to a host while you store backups on your home computer. If you value the writing and art that you put online, this is probably the safest you can keep it.
But that's for making your own creative work public.
As for communicating with others-- for example, receiving and answering other people's comments on your work-- that gets more complex. I personally haven't found it worthwhile to troubleshoot the problems that come with having a system that allows visitors to comment publicly on my website.
But what we do still have-- and likely will for a long time-- is email.
Those of us who came of age before social media's current hold... well, we might take this for granted. Email was the first form of online contact we ever encountered… and thus it can seem to us like the most ordinary, the most boring.
But in the current world, it is a rare and precious thing to find a method of communicating that doesn't require everyone in the chat to be signed on with the same corporation.
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Email is, as of now, still perfectly legal-- as much as social media companies have been trying to herd the populace away from it. I'm sure there are other ways to share thoughts online that are not bound by laws. But I am not going to go into that here.
Email service is provided by law-abiding companies, which will comply with subpoenas if law enforcement thinks you are emailing about doing illegal things. So, email is not a surefire way to be safe, if laws become dystopian enough to threaten your freedom to talk about your own life and identity.
But it's safer than posting on a public social media page.
For now.
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Email is beautifully decentralized. You can get an email address many different ways-- some reliant on a company like Gmail, others hosted on your own domain. And different people, with all different types of email addresses, hosted in all different ways-- can all communicate together by the same method.
Of course any of these people, individually, can lose their email address for some reason or other, and have to get a new one. But as long as they still know the email addresses of their contacts, they can reconnect and recover from that loss. The structure of a group linked by email is reliant not on a single company-- but on the group itself, the friends you can actually count on.
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This is why I am trying to promote the idea of forming email lists, as a backup plan to give people a way to stay in touch as mainstream social media sites prove to be unsustainable.
I'm envisioning a simple system of sending emails to several addresses at once, and making each reply visible to everyone in the chat by using "reply all" (or, if desired, editing the To field to reply to only some).
If enough people get used to using email in this way, it could fill most of the needs met by any other group chat or forum …without depending on a centralized social media company that's taking dystopian measures to try and make the business profitable.
So here are some thoughts about how I personally imagine it could work.
(Feel free to comment and bring up any thoughts I haven't addressed, or suggestions to customize how specific groups could set it up. This is meant as more of a starting point for brainstorming than a catch-all solution.)
As I see it, here are the basics of what you and your friends would each need to start out:
An email address. Any kind, hosted anywhere. You should use a dedicated email account just for this group, one that you do NOT use for other communication. Being in this group will result in things you don't want happening to your main email address-- like getting a TON of email, one for every post and reply. Or someone could get your email address that you really don't want any contact with. Use a burner email account (one that you can easily replace) and change it if needed.
The knowledge of how to "REPLY ALL" in your email. This will be necessary in order to add a comment that everyone in the group can see.
The knowledge of how to EDIT THE "TO" FIELD in your email, and remove addresses from the list of all recipients. This will be necessary if you want to CHANGE WHICH PEOPLE in the group can see your comment.
The knowledge of how to FILTER WORDS in your email. This will be necessary if a topic comes up that you don't want to see any mentions of.
The knowledge of how to BLOCK PEOPLE in your email. This will be very important. If someone joins this email group who you do not want to interact with, it will be up to you to BLOCK them so that you do NOT see their messages. (If they are bad enough to evade the block with multiple burner accounts, that's what you have a burner account for. Change it, and share the new one only with those you trust not to give it to them.)
Every person in the group will be effectively a "moderator" of the group, able to remove people from it by cutting their email addresses out of the "To" field. Members will all have equal "moderator" privileges, each able to tailor the group to their own needs.
This means the group may naturally split, over time, into other groups, each one removing some people and adding others. Some will overlap, some won't. This is good! This is, in my opinion, what online interaction SHOULD be like! There should be MANY groups like this!
In this way, we can keep online discussion alive, no matter WHAT happens to any of the social media websites.
If the dystopia got bad enough to shut down email, we could even continue with postal mail and photocopies, like they did in the days of print-zine fanfiction.
If it looks like the dystopia is gonna come for postal mail too, we'll use the connection we have to preserve whatever contacts we can with people who live near us.
Not saying it's GONNA get that bad. But these steps of preparation are good no matter exactly what kind of bad stuff happens.
As long as some organized form of communication still exists, we'll have a place where it's at least a little safer to be your true self…
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to plan events and meetups…
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and maybe even activities a little too risque to make the final cut of a 1982 Disney movie.
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They're trying to censor us. We want a Free System. So we're gonna fight back.
For the Users. Not the corporations.
Peace out, programs. <3
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ms-demeanor · 4 months
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Hello! First, I wanted to say thank you for your post about updating software and such. I really appreciated your perspective as someone with ADHD. The way you described your experiences with software frustration was IDENTICAL to my experience, so your post made a lot of sense to me.
Second, (and I hope my question isn't bothering you lol) would you mind explaining why it's important to update/adopt the new software? Like, why isn't there an option that doesn't involve constantly adopting new things? I understand why they'd need to fix stuff like functional bugs/make it compatible with new tech, but is it really necessary to change the user side of things as well?
Sorry if those are stupid questions or they're A Lot for a tumblr rando to ask, I'd just really like to understand because I think it would make it easier to get myself to adopt new stuff if I understand why it's necessary, and the other folks I know that know about computers don't really seem to understand the experience.
Thank you so much again for sharing your wisdom!!
A huge part of it is changing technologies and changing norms; I brought up Windows 8 in that other post and Win8 is a *great* example of user experience changing to match hardware, just in a situation that was an enormous mismatch with the market.
Win8's much-beloathed tiles came about because Microsoft seemed to be anticipating a massive pivot to tablet PCs in nearly all applications. The welcome screen was designed to be friendly to people who were using handheld touchscreens who could tap through various options, and it was meant to require more scrolling and less use of a keyboard.
But most people who the operating system went out to *didn't* have touchscreen tablets or laptops, they had a desktop computer with a mouse and a keyboard.
When that was released, it was Microsoft attempting to keep up with (or anticipate) market trends - they wanted something that was like "the iPad for Microsoft" so Windows 8 was meant to go with Microsoft Surface tablets.
We spent the first month of Win8's launch making it look like Windows 7 for our customers.
You can see the same thing with the centered taskbar on Windows 11; that's very clearly supposed to mimic the dock on apple computers (only you can't pin it anywhere but the bottom of the screen, which sucks).
Some of the visual changes are just trends and various companies trying to keep up with one another.
With software like Adobe I think it's probably based on customer data. The tool layout and the menu dropdowns are likely based on what people are actually looking for, and change based on what other tools people are using. That's likely true for most programs you use - the menu bar at the top of the screen in Word is populated with the options that people use the most; if a function you used to click on all the time is now buried, there's a possibility that people use it less these days for any number of reasons. (I'm currently being driven mildly insane by Teams moving the "attach file" button under a "more" menu instead of as an icon next to the "send message" button, and what this tells me is either that more users are putting emojis in their messages than attachments, or microsoft WANTS people to put more emojis than messages in their attachments).
But focusing on the operating system, since that's the big one:
The thing about OSs is that you interact with them so frequently that any little change seems massive and you get REALLY frustrated when you have to deal with that, but version-to-version most OSs don't change all that much visually and they also don't get released all that frequently. I've been working with windows machines for twelve years and in that time the only OSs that Microsoft has released were 8, 10, and 11. That's only about one OS every four years, which just is not that many. There was a big visual change in the interface between 7 and 8 (and 8 and 8.1, which is more of a 'panicked backing away' than a full release), but otherwise, realistically, Windows 11 still looks a lot like XP.
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The second one is a screenshot of my actual computer. The only change I've made to the display is to pin the taskbar to the left side instead of keeping it centered and to fuck around a bit with the colors in the display customization. I haven't added any plugins or tools to get it to look different.
This is actually a pretty good demonstration of things changing based on user behavior too - XP didn't come with a search field in the task bar or the start menu, but later versions of Windows OSs did, because users had gotten used to searching things more in their phones and browsers, so then they learned to search things on their computers.
There are definitely nefarious reasons that software manufacturers change their interfaces. Microsoft has included ads in home versions of their OS and pushed searches through the Microsoft store since Windows 10, as one example. That's shitty and I think it's worthwhile to find the time to shut that down (and to kill various assistants and background tools and stop a lot of stuff that runs at startup).
But if you didn't have any changes, you wouldn't have any changes. I think it's handy to have a search field in the taskbar. I find "settings" (which is newer than control panel) easier to navigate than "control panel." Some of the stuff that got added over time is *good* from a user perspective - you can see that there's a little stopwatch pinned at the bottom of my screen; that's a tool I use daily that wasn't included in previous versions of the OS. I'm glad it got added, even if I'm kind of bummed that my Windows OS doesn't come with Spider Solitaire anymore.
One thing that's helpful to think about when considering software is that nobody *wants* to make clunky, unusable software. People want their software to run well, with few problems, and they want users to like it so that they don't call corporate and kick up a fuss.
When you see these kinds of changes to the user experience, it often reflects something that *you* may not want, but that is desirable to a *LOT* of other people. The primary example I can think of here is trackpad scrolling direction; at some point it became common for trackpads to scroll in the opposite direction that they used to; now the default direction is the one that feels wrong to me, because I grew up scrolling with a mouse, not a screen. People who grew up scrolling on a screen seem to feel that the new direction is a lot more intuitive, so it's the default. Thankfully, that's a setting that's easy to change, so it's a change that I make every time I come across it, but the change was made for a sensible reason, even if that reason was opaque to me at the time I stumbled across it and continues to irritate me to this day.
I don't know. I don't want to defend Windows all that much here because I fucking hate Microsoft and definitely prefer using Linux when I'm not at work or using programs that I don't have on Linux. But the thing is that you'll see changes with Linux releases as well.
I wouldn't mind finding a tool that made my desktop look 100% like Windows 95, that would be fun. But we'd probably all be really frustrated if there hadn't been any interface improvements changes since MS-DOS (and people have DEFINITELY been complaining about UX changes at least since then).
Like, I talk about this in terms of backward compatibility sometimes. A lot of people are frustrated that their old computers can't run new software well, and that new computers use so many resources. But the flipside of that is that pretty much nobody wants mobile internet to work the way that it did in 2004 or computers to act the way they did in 1984.
Like. People don't think about it much these days but the "windows" of the Windows Operating system represented a massive change to how people interacted with their computers that plenty of people hated and found unintuitive.
(also take some time to think about the little changes that have happened that you've appreciated or maybe didn't even notice. I used to hate the squiggly line under misspelled words but now I see the utility. Predictive text seems like new technology to me but it's really handy for a lot of people. Right clicking is a UX innovation. Sometimes you have to take the centered task bar in exchange for the built-in timer deck; sometimes you have to lose color-coded files in exchange for a right click.)
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sexymemecoin · 3 months
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The Metaverse: A New Frontier in Digital Interaction
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The concept of the metaverse has captivated the imagination of technologists, futurists, and businesses alike. Envisioned as a collective virtual shared space, the metaverse merges physical and digital realities, offering immersive experiences and unprecedented opportunities for interaction, commerce, and creativity. This article delves into the metaverse, its potential impact on various sectors, the technologies driving its development, and notable projects shaping this emerging landscape.
What is the Metaverse?
The metaverse is a digital universe that encompasses virtual and augmented reality, providing a persistent, shared, and interactive online environment. In the metaverse, users can create avatars, interact with others, attend virtual events, own virtual property, and engage in economic activities. Unlike traditional online experiences, the metaverse aims to replicate and enhance the real world, offering seamless integration of the physical and digital realms.
Key Components of the Metaverse
Virtual Worlds: Virtual worlds are digital environments where users can explore, interact, and create. Platforms like Decentraland, Sandbox, and VRChat offer expansive virtual spaces where users can build, socialize, and participate in various activities.
Augmented Reality (AR): AR overlays digital information onto the real world, enhancing user experiences through devices like smartphones and AR glasses. Examples include Pokémon GO and AR navigation apps that blend digital content with physical surroundings.
Virtual Reality (VR): VR provides immersive experiences through headsets that transport users to fully digital environments. Companies like Oculus, HTC Vive, and Sony PlayStation VR are leading the way in developing advanced VR hardware and software.
Blockchain Technology: Blockchain plays a crucial role in the metaverse by enabling decentralized ownership, digital scarcity, and secure transactions. NFTs (Non-Fungible Tokens) and cryptocurrencies are integral to the metaverse economy, allowing users to buy, sell, and trade virtual assets.
Digital Economy: The metaverse features a robust digital economy where users can earn, spend, and invest in virtual goods and services. Virtual real estate, digital art, and in-game items are examples of assets that hold real-world value within the metaverse.
Potential Impact of the Metaverse
Social Interaction: The metaverse offers new ways for people to connect and interact, transcending geographical boundaries. Virtual events, social spaces, and collaborative environments provide opportunities for meaningful engagement and community building.
Entertainment and Gaming: The entertainment and gaming industries are poised to benefit significantly from the metaverse. Immersive games, virtual concerts, and interactive storytelling experiences offer new dimensions of engagement and creativity.
Education and Training: The metaverse has the potential to revolutionize education and training by providing immersive, interactive learning environments. Virtual classrooms, simulations, and collaborative projects can enhance educational outcomes and accessibility.
Commerce and Retail: Virtual shopping experiences and digital marketplaces enable businesses to reach global audiences in innovative ways. Brands can create virtual storefronts, offer unique digital products, and engage customers through immersive experiences.
Work and Collaboration: The metaverse can transform the future of work by providing virtual offices, meeting spaces, and collaborative tools. Remote work and global collaboration become more seamless and engaging in a fully digital environment.
Technologies Driving the Metaverse
5G Connectivity: High-speed, low-latency 5G networks are essential for delivering seamless and responsive metaverse experiences. Enhanced connectivity enables real-time interactions and high-quality streaming of immersive content.
Advanced Graphics and Computing: Powerful graphics processing units (GPUs) and cloud computing resources are crucial for rendering detailed virtual environments and supporting large-scale metaverse platforms.
Artificial Intelligence (AI): AI enhances the metaverse by enabling realistic avatars, intelligent virtual assistants, and dynamic content generation. AI-driven algorithms can personalize experiences and optimize virtual interactions.
Wearable Technology: Wearable devices, such as VR headsets, AR glasses, and haptic feedback suits, provide users with immersive and interactive experiences. Advancements in wearable technology are critical for enhancing the metaverse experience.
Notable Metaverse Projects
Decentraland: Decentraland is a decentralized virtual world where users can buy, sell, and develop virtual real estate as NFTs. The platform offers a wide range of experiences, from gaming and socializing to virtual commerce and education.
Sandbox: Sandbox is a virtual world that allows users to create, own, and monetize their gaming experiences using blockchain technology. The platform's user-generated content and virtual real estate model have attracted a vibrant community of creators and players.
Facebook's Meta: Facebook's rebranding to Meta underscores its commitment to building the metaverse. Meta aims to create interconnected virtual spaces for social interaction, work, and entertainment, leveraging its existing social media infrastructure.
Roblox: Roblox is an online platform that enables users to create and play games developed by other users. With its extensive user-generated content and virtual economy, Roblox exemplifies the potential of the metaverse in gaming and social interaction.
Sexy Meme Coin (SEXXXY): Sexy Meme Coin integrates metaverse elements by offering a decentralized marketplace for buying, selling, and trading memes as NFTs. This unique approach combines humor, creativity, and digital ownership, adding a distinct flavor to the metaverse landscape. Learn more about Sexy Meme Coin at Sexy Meme Coin.
The Future of the Metaverse
The metaverse is still in its early stages, but its potential to reshape digital interaction is immense. As technology advances and more industries explore its possibilities, the metaverse is likely to become an integral part of our daily lives. Collaboration between technology providers, content creators, and businesses will drive the development of the metaverse, creating new opportunities for innovation and growth.
Conclusion
The metaverse represents a new frontier in digital interaction, offering immersive and interconnected experiences that bridge the physical and digital worlds. With its potential to transform social interaction, entertainment, education, commerce, and work, the metaverse is poised to revolutionize various aspects of our lives. Notable projects like Decentraland, Sandbox, Meta, Roblox, and Sexy Meme Coin are at the forefront of this transformation, showcasing the diverse possibilities within this emerging digital universe.
For those interested in the playful and innovative side of the metaverse, Sexy Meme Coin offers a unique and entertaining platform. Visit Sexy Meme Coin to explore this exciting project and join the community.
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ym523 · 7 months
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ℹ️ Blog Information ℹ️
Hi friends! - 🌟 I've created this pinned post to address some of the common questions I receive. I'll do my best to keep it updated regularly. Thank you for all the love and support! 💖
❌ Request Status: CLOSED
❌Commission Status: CLOSED
🔗Links: X | Reddit | Commissions | Ko-fi
❓What 3D program do you use?
Blender
❓Where you you get your models?
Deviantart or I extract them from the game myself.
❓What are the rules for requests?
Feel free to request anything from any fandom! I'll do my best to bring your prompt to life. While I'm gradually becoming more open to explicit content (within limits) and ensuring nothing offensive is created, I'll always prioritise creating content that's respectful and enjoyable for everyone.
❓Where can I submit a request?
Please submit your requests via my ask box! My requests aren't always open, but you never know—something might spark my interest! 😏 If you want to guarantee that your idea gets brought to life, I recommend commissioning a piece instead.
❓Do you have/know any tutorials?
Not particularly, but there are plenty of resources online that can help. I mostly learned by experimenting with the software, so I might not be the most adept teacher! 😅
❓Do you do custom Tav requests (BG3)?
I can do it, as long as you provide an animation-ready 3D model (with textures) that I can import into Blender. If it's part of a commission, I can handle the extraction for you.
❓Are there any pairings you won't create?
I do not create romantic animations or renders of the following pairings:
❌ Astarion x Cazador ❌ Mizora x Wyll ❌ Gale x Mystra ❌ Karlach x Gortash
However, I’m open to creating content that explores the characters' stories or interactions as they are in the game. I understand that these subjects might be sensitive to some, so I will make sure to tag them appropriately.
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vegasandhishedgehog · 14 days
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Jack and Joker: The Bank Scene
Happy Monday my friends, we finally are getting our gay heist show! YinWar truly have outdone themselves with the level of quality they've put into it and I couldn't be more excited or more grateful.
I wanted to break down the scene where Joke robs the bank because, given my experience in banking, it's was scripted very purposefully in favor of suspending our belief. Admittedly, my experience is in the US, and not all financial institutions operate the same, but for safety and security measures they're pretty standard across the board.
I was really appreciative of the disclaimer given ahead of time. It speaks to the research that was done for the sake of how much they could accurately portray the events, and when that seemed impossible and they couldn't let go of the scene, they said fuck it - gay story over realism it is. This break down is certainly not to dig at the writing; it's more to buff my knowledge than anything.
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We love you YinWar, thanks for having respect for bank employees. Now let's get to the employees I don't respect, and the non-employee that I do.
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For the most part, security officers don't need to do more than greet customers, and if there is any suspicion he shouldn't immediately interrogate someone. He's there for when things get escalated, or if there are any faces he should be looking out for (anyone banned from a branch for any reason), then he can confront them. If Joke had made an attempt at another location and that one tipped off others, then he would have a reason to suspect him.
Joke's mistake here: Being seen. He is so identifiable throughout. The show didn't bother checking any CCTVs, but he makes no attempt to hide from them. Instant jail. Sorry my guy. He also chooses a very unusual method and time of day to strike.
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Since the officer did confront him, Joke gives an excuse.
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This was a good call. If someone from another location or office, or a third party contracted service is coming, the employees would be notified beforehand of whom they should be and during which times. And even if the person is easily recognizable physically, they will have company identification on them, and if the security measures are extra strict, a form of government ID would also need to be shown.
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LOUD WRONG ANSWER BUZZER
So what Joke is going to look for is someone who appears less competent. He looks at the older woman who likely has years under her belt and knows he has no chances there. But the girl to her left....
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TARGET ACQUIRED
And she's already in trouble.
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Oh hon.
That's never a situation I'd want to be in. Calling customers to inform them that there's been a mistake made on their account is never fun and it often is hard to reach them. There are ways of simply correcting the error and informing the person after it's been done just so they know what to expect when they look at the activity on their statement. Whatever the case, she's new, inexperienced, and having a bad day.
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The balls he has to say this. Bestie. Have you ever touched banking software.
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He's just getting her out of the way. If she had received any proper training and meant to apply it at all, this would've been a red flag. She is trusting the judgement of the security officer. Joke hasn't introduced himself by name and if he meant to help fix the mistake he wouldn't make her leave. It would be her responsibility and a good training opportunity. Instead, this happens....
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She's risking so many things! Security within the immediate premises, security of the bank's information, confidentiality of the customers' information (which is literally their government ID, home address, other contact info, ALL of their accounts and activity). Absolutely a bad move.
GIRRRLLLL. That is on you. I saw her hesitate, but in the end just knew it was bad. At least where I've been, that possibly means fines and/or jail time for her as well, depending on the severity (most likely fines though). This poor girl is gonna have the worst confidence about her ability on the job after learning she helped a guy embezzle money. Where's her story?
Joke sends the security guard away, gets behind the desk with Carbon's ID and is likely planning to simply empty his account and leave. Then who should show up but Jack! (Next time please direct him to wait in a queue, your "manager" is supposedly still fixing your little check blunder, remember?)
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And even Joke is nervous for a moment because he definitely didn't want to get the cute bartender involved.
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Nevertheless, he humors Jack and listens to the bittersweet story of his childhood and his dream of opening a school. I love Jack, I really hope that he is able to open that school someday too.
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So this part of the loan process is called the interview. It's where the employee will get an idea of the customer's needs and see if the bank's service is what they're looking for or if there is any particular offers they can make at this time. It's an important process when dealing in person because it will hopefully help the customer know which steps they can take depending upon approval. It's also where documentation is asked to verify what can be approved.
For the most part, Joke's charisma would be fantastic for a banking career because he seems natural at facilitating a conversation that requires someone to open up about their financial needs. He loses marks for not checking actual information, not filing any copies of the information he has been given, not explaining any details about paying the loan down or how having an account works, not starting the account opening process, and the numbers they talk about are vague so we don't even know how much money is in question here (which is probably a writing choice and I'm fine with it).
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Instead Joke pulls a Picard and decides to make it so. And flirts at the same time. There's no signage around the branch to speak of this program and he doesn't go into any details, he simply grabs the stamp and seals their fates together.
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I do think it's a sweet little change of mind he has. He was simply going to inconvenience Carbon, but what better way to do it (in his mind) than to give the money to the guy who got snubbed because of him?
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The office being truly empty does crack me up. Who is supposed to be there and why are they gone? Also, for a bank, that vault is incredibly small. That is a home safe, that is not for securing the assets of the public. Also, most places have updated their protocol to use two people when opening the vault because having two people present also ensures less opportunity for employee theft.
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His ass is not wearing gloves!
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And, in a final un-bankerly move, he does not count out even the bundles.
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FLIRT
I also love that he goes by Joker, but is constantly pulling a Batman exit on Jack.
I feel bad for knowing that I would have absolutely apprehended this man by asking the simplest questions. But I no longer work in that capacity and couldn't give a fuck! Let him do what he wants!
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kbs-and-fds · 4 months
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Yo, Welcome to my photography blog!
This is a photography project with a focus on older digital cameras sold before the mid 2000s. I've been working with these sorts of cameras since 2022, which grew from my interest in retro computers that I have had since 2020 or so. Here, I'll introduce you to my cameras, my computer rig, and try to convince you that this is a cool hobby.
General Q & A:
Whats in the name? - Kb refers to Kilobyte, all of the photos I take with these cameras only take up a little over 100 Kilobytes of digital storage per photo. FD refers to the physical media the photos are stored in, currently one camera uses floppy disks (FD), the other two use compact flash (CF) and smart media (SM) cards. unfortunately, their shortened forms do not rhyme and so they do not matter.
What can I expect from this blog? - amateur photography using old cameras, I guess. I'll say some nonsense below each photo but you're free to ignore it. I don't plan on reblogging anything here, so don't expect that. I am the star of this blog. me me me. I tend towards finding weird buildings/architecture, "liminal spaces", sunsets, and generally trying to see how well I can make a photo look like a blender render in a Kane pixels video. don't expect any consistency, though. the medium will remain the same but the vibes will absolutely fluctuate with my mood. I'll try and tag things correctly if it's off putting.
Are you a cool person? - I tend to be! I don't want this place to be alienating for anybody but assholes who don't deserve to see the stuff I do. being a tumblr blog, I follow a lot of the standard stuff. jerks are not welcome and I'm not gonna give you the pleasure of an argument if you do turn your head round these parts.
who are you? - trans pan girl. takes pictures. listens to Femtanyl. much unlike Peter Parker.
My Cameras
Mavica FD-7
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released in 1997, this was the second of Sony's "Digital Mavica" line of cameras. it records photos of around 50Kbs in size to a standard 3 1/2" floppy disk. it has some standard features like a manual focus wheel, 10x optical zoom, and exposure control. I haven't found a strict source but I believe this camera is less than one megapixel. I actually have a few different Mavica cameras (a fd-71/75/83/85/87 and a cd-1000) but they aren't different from the fd-7 enough to justify being used often. I'll make note on individual posts if I use 'em at all.
Kodak DC220
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released in 1999, with a quality of exactly one megapixel the DC 220 is a weird little thing. it has custom software, connects to a computer via com ports with a transfer speed of ~11,000 bit/s. (roughly 30-60 seconds per photo in my experience) you can add custom text to your photos in the cameras built in software, and attach custom audio to each photo. it is a pain in the butt to get working, but it's quirks make it worth the frustration.
Olympus E-10
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made in 2000 with a quality of a whopping four megapixels, the Olympus E-10 is the newest addition to my collection, and possibly the nicest camera I'll ever own. it's a fixed lens DSLR camera capable of 4x zoom, you can easily adjust the aperture and exposure on the fly, it's photos tend to be a whole 100kb in size (1/10th of a megabyte!) and to be entirely honest I have no idea how to use it. but I will eventually!
My Computer
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I try to use all era-appropriate tech to transfer photos and do any edits, this is the computer I do all that processing on! its a Dell Optiplex gx1- the daddy of pretty much any computer used in public schools (Chromebooks don't count) It's got a Pentium 3 CPU clocking at 500MHz, 512mb ram, running windows ME. it has all the original Kodak DC220 software installed, and I can't really access the Kodak's photos any other way. I've also got a few other weird bits attached to it -an HP sketch pro cad tablet and an external data cartridge SCSI device. both work, but I don't really bother to use them, they just look neat.
that's about it. have a good one! thanks for reading this all, if you did.
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commodorez · 9 months
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What is the appeal of vintage computers to you? Is it the vintage video games or is it the programs? If so, what kind of programs do you like to run on them?
Fair warning, we're talking about a subject I've been passionate about for most of my life, so this will take a minute. The answer ties into how I discovered the hobby, so we'll start with a few highlights:
I played old video games starting when I was 9 or 10.
I became fascinated with older icons buried within Windows.
Tried to play my first video game (War Eagles) again at age 11, learned about the hardware and software requirements being way different than anything I had available (a Pentium III-era Celeron running Windows ME)
I was given a Commodore 1541 by a family friend at age ~12.
Watched a documentary about the history of computers that filled in the gaps between vague mentions of ENIAC and punch cards, and DOS/Windows machines (age 13).
Read through OLD-COMPUTERS.COM for the entire summer immediately after that.
Got my first Commodore 64 at age 14.
I mostly fell into the hobby because I wanted to play old video games, but ended up not finding a ton of stuff that I really wanted to play. Instead, the process of using the machines, trying the operating system, appreciating the aesthetic, the functional design choices of the user experience became the greater experience. Oh, and fixing them.
Then I started installing operating systems on some DOS machines, or playing with odd peripherals, and customizing hardware to my needs. Oh, and programming! Mostly in BASIC on 8-bit hardware, but tinkering with what each computer could do is just so fascinating to me. I'm in control, and there isn't much of anything between what I write and the hardware carrying it out (especially on pre-Windows machines)! No obfuscation layers, run-times, .dlls, etc. Regardless of the system, BASIC is always a first choice for me. Nova, Ohio Scientific, Commodore, etc. I usually try to see what I can do with the available BASIC dialect and hardware. I also tend to find a game or two to try, especially modern homebrew Commodore games because that community is always creating something new. PC stuff I focus more on pre-made software of the era.
Just to name a few examples from a variety of systems: Tetris, terminal emulators, Command & Conquer titles, screen savers, War Eagles, Continuum, video capture software, Atomic Bomberman, demos, LEGO Island, Bejeweled clones, Commander Keen 1-3, lunar lander, Galaxian, sinewave displays, 2048, Pacman, mandelbrot sets, war dialers, paint -- I could keep going.
Changing gears, I find it funny how often elders outside of the vintage computing community would talk about the era I'm interested in (60s-early 90s). [spoken with Mr. Regular's old man voice]: "Well, computers used to be big as a room! And we used punch cards, and COBOL!" I didn't know what any of that meant, and when pressed for technical detail they couldn't tell you anything substantial. Nobody conveyed any specifics beyond "that's what we used!"
I noticed that gaps remained in how that history was presented to me, even when university-level computer science and history professors were engaged on the subject. I had to go find it on my own. History is written by the victors, yeah? When was the last time a mainstream documentary or period piece focused on someone other than an Apple or Microsoft employee? Well, in this case, you can sidestep all that and see it for yourself if you know where to look.
Experiencing the history first hand to really convey how computers got from point A to B all the way down to Z is enlightening. What's cool is that unlike so many other fields of history, it's near enough in time that we can engage with people who were there, or better yet, made it happen! Why do you think I like going to vintage computer festivals?
We can see the missteps, the dead-ends, the clunkiness, the forgotten gems and lost paradigms, hopefully with context of why it happened. For the things we can't find more information on, when or documentation and perspectives are limited, sometimes we have to resort to digital archeology, and reverse engineering practices to save data, fix machines, and learn how they work. The greater arc of computer history fascinates me, and I intend to learn about it by fixing and using the computers that exemplify it best, and sharing that passion with others who might enjoy it.
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mariacallous · 15 days
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In March 2007, Google’s then senior executive in charge of acquisitions, David Drummond, emailed the company’s board of directors a case for buying DoubleClick. It was an obscure software developer that helped websites sell ads. But it had about 60 percent market share and could accelerate Google’s growth while keeping rivals at bay. A “Microsoft-owned DoubleClick represents a major competitive threat,” court papers show Drummond writing.
Three weeks later, on Friday the 13th, Google announced the acquisition of DoubleClick for $3.1 billion. The US Department of Justice and 17 states including California and Colorado now allege that the day marked the beginning of Google’s unchecked dominance in online ads—and all the trouble that comes with it.
The government contends that controlling DoubleClick enabled Google to corner websites into doing business with its other services. That has resulted in Google allegedly monopolizing three big links of a vital digital advertising supply chain, which funnels over $12 billion in annual revenue to websites and apps in the US alone.
It’s a big amount. But a government expert estimates in court filings that if Google were not allegedly destroying its competition illegally, those publishers would be receiving up to an additional hundreds of millions of dollars each year. Starved of that potential funding, “publishers are pushed to put more ads on their websites, to put more content behind costly paywalls, or to cease business altogether,” the government alleges. It all adds up to a subpar experience on the web for consumers, Colorado attorney general Phil Weiser says.
“Google is able to extract hiked-up costs, and those are passed on to consumers,” he alleges. “The overall outcome we want is for consumers to have more access to content supported by advertising revenue and for people who are seeking advertising not to have to pay inflated costs.”
Google disputes the accusations.
Starting today, both sides’ arguments will be put to the test in what’s expected to be a weekslong trial before US district judge Leonie Brinkema in Alexandria, Virginia. The government wants her to find that Google has violated federal antitrust law and then issue orders that restore competition. In a best-case scenario, according to several Google critics and experts in online ads who spoke with WIRED, internet users could find themselves more pleasantly informed and entertained.
It could take years for the ad market to shake out, says Adam Heimlich, a longtime digital ad executive who’s extensively researched Google. But over time, fresh competition could lower supply chain fees and increase innovation. That would drive “better monetization of websites and better quality of websites,” says Heimlich, who now runs AI software developer Chalice Custom Algorithms.
Tim Vanderhook, CEO of ad-buying software developer Viant Technology, which both competes and partners with Google, believes that consumers would encounter a greater variety of ads, fewer creepy ads, and pages less cluttered with ads. “A substantially improved browsing experience,” he says.
Of course, all depends on the outcome of the case. Over the past year, Google lost its two other antitrust trials—concerning illegal search and mobile app store monopolies. Though the verdicts are under appeal, they’ve made the company’s critics optimistic about the ad tech trial.
Google argues that it faces fierce competition from Meta, Amazon, Microsoft, and others. It further contends that customers benefited from each of the acquisitions, contracts, and features that the government is challenging. “Google has designed a set of products that work efficiently with each other and attract a valuable customer base,” the company’s attorneys wrote in a 359-page rebuttal.
For years, Google publicly has maintained that its ad tech projects wouldn’t harm clients or competition. “We will be able to help publishers and advertisers generate more revenue, which will fuel the creation of even more rich and diverse content on the internet,” Drummond testified in 2007 to US senators concerned about the DoubleClick deal’s impact on competition and privacy. US antitrust regulators at the time cleared the purchase. But at least one of them, in hindsight, has said he should have blocked it.
Deep Control
The Justice Department alleges that acquiring DoubleClick gave Google “a pool of captive publishers that now had fewer alternatives and faced substantial switching costs associated with changing to another publisher ad server.” The global market share of Google’s tool for publishers is now 91 percent, according to court papers. The company holds similar control over ad exchanges that broker deals (around 70 percent) and tools used by advertisers (85 percent), the court filings say.
Google’s dominance, the government argues, has “impaired the ability of publishers and advertisers to choose the ad tech tools they would prefer to use and diminished the number and quality of viable options available to them.”
The government alleges that Google staff spoke internally about how they have been earning an unfair portion of what advertisers spend on advertising, to the tune of over a third of every $1 spent in some cases.
Some of Google’s competitors want the tech giant to be broken up into multiple independent companies, so each of its advertising services competes on its own merits without the benefit of one pumping up another. The rivals also support rules that would bar Google from preferencing its own services. “What all in the industry are looking for is fair competition,” Viant’s Vanderhook says.
If Google ad tech alternatives win more business, not everyone is so sure that the users will notice a difference. “We’re talking about moving from the NYSE to Nasdaq,” Ari Paparo, a former DoubleClick and Google executive who now runs the media company Marketecture, tells WIRED. The technology behind the scenes may shift, but the experience for investors—or in this case, internet surfers—doesn’t.
Some advertising experts predict that if Google is broken up, users’ experiences would get even worse. Andrey Meshkov, chief technology officer of ad-block developer AdGuard, expects increasingly invasive tracking as competition intensifies. Products also may cost more because companies need to not only hire additional help to run ads but also buy more ads to achieve the same goals. “So the ad clutter is going to get worse,” Beth Egan, an ad executive turned Syracuse University associate professor, told reporters in a recent call arranged by a Google-funded advocacy group.
But Dina Srinivasan, a former ad executive who as an antitrust scholar wrote a Stanford Technology Law Review paper on Google’s dominance, says advertisers would end up paying lower fees, and the savings would be passed on to their customers. That future would mark an end to the spell Google allegedly cast with its DoubleClick deal. And it could happen even if Google wins in Virginia. A trial in a similar lawsuit filed by Texas, 15 other states, and Puerto Rico is scheduled for March.
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ukgk · 7 months
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SSP PLUGIN RECOMMENDATIONS
Do you want to customize and expand your desktop buddy experience further? here are some handy links to miscellaneous plug-ins I’ve gathered from around the web, or you can even program your own, and they can also be written in any programming language so the possibilities are limitless! plug-ins are essentially  extensions or add-on built for SSP. I’m not a plugin developer myself, and have yet to test out each one of them for extended periods of time, so please refer to the readme files/ instructions provided by the developers (github usually has info) on how to use them if you get stuck or encounter issues.  these are just some of the more recently updated ones, I'll be adding more to the plugin page of my blog if you're interested.
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Weather Station by Zicheq (of Ukagaka Dream Team) A plugin for both users and devs, for getting weather data! As a developer, you can set your ghost up to receive weather data from this plugin, to then do what you will with! Weather based comments? Outfit changes? Something else totally unrelated? It’s up to you! This plugin will handle the messy details of the user inputting their location and gathering the weather data for you. … (read more here)
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Discord Rich Presence by Ponapalt (main dev of SSP baseware) This plugin is designed for displaying the name of the primary ghost you have open on the ‘currently playing’ status on the Discord for Windows application in real-time. also compatible with displaying your currently played song in FLUX (a really awesome music player ghost by Zi).
CeVIO-Talker V2 Plug-in by Ambergon This Plug-in was initially revealed for Day 21 of the Ukagaka Advent Calendar collaborative project in 2022. using this you can have a fully voiced ghost with a realistic sounding voicebank speak to you out loud! (in English too?) it Requires ceVIO Creative Studio and SSP 2.6.45 (or newer) to work, ceVIO is a vocal synthesizer software commonly compared to Vocaloid and UTAU that works via text-to-speech method. the primary difference between Vocaloid and ceVIO is that ceVIO is built for both TTS/speech and creating vocals for songs in music production. you can download a demo of CeVIO if you would like to try it out here.
GhostSpeaker by apxxxxxxe like CeVIO-Talker, this Plug-in was initially revealed for Day 17 of the Ukagaka Advent Calendar collaborative project in 2023. it’s a successor to the Bouyomi-chan plug-in and utilizes a free (Japanese) text-to-speech software called VOICEVOX and COEIROINK so that your ghost can verbalize their balloon dialogue and speak to you. you can listen to a demo in this github link.
GhostWardrobe by apxxxxxxe allows you to dress up your ghost in different coordinates, mix and match pieces and save and load the outfit combinations from the plugin menu.
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CharameL plugin   by Umeici This software allows you to enjoy watching ghosts directly interact and chat amongst each other freely on the built in instant messenger.
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sirfrogsworth · 1 year
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I am so tired of this brand pissing contest.
All of the metal bricks do pretty much the exact same thing. There isn't a better one. Just a slightly different user experience.
It basically comes down to 3 things. UX preference, ecosystem, friends/family.
Some people like the UX of iOS, some prefer Android. Either will do almost all of the same things. Android allows for more customization and tinkering. iOS tends to keep things stock but has more reliable apps—though Android development has improved.
Some people have PCs. Android and Google services tend to work better with a PC.
Some people have MacBooks and iPads. You would be silly not to get an iPhone at that point, because the integration of Apple products is seamless and kind of amazing.
And finally, what is everyone else in your group using? If they are mostly on iPhones, you will find communicating a little easier if you also have an iPhone.
There is one thing Apple does better than other manufacturers that I should include. Longevity. They support their devices for pretty much their entire lifespan. They allow software updates for as long as your phone will tolerate them. And since their hardware design is unified, you can always count on getting a well made product no matter the price point. No need to research each model to see if it is prone to break or has an exploding battery. This point makes me a little frustrated because so many iPhone users will upgrade every year for some reason. Unless there is a new feature you absolutely need, this is wasteful.
Android flagship phones tend to have decent longevity and get continued software updates. But there has always been an issue with the more budget models being forgotten about after a year and receiving no more software. You need to do a lot more research to see if the manufacturer of a particular line of phones has a history of quality manufacturing and good support or if they abandon their phones once the warranty period is up. I tend to steer people toward Pixel phones if they don't feel like doing the research. Google has been decent about long term support so far.
You have to evaluate your circumstances and choose the platform that will serve you best. In all honesty, you can make either work regardless. And you will probably have a few frustrations no matter which you choose.
Brand loyalty is stupid.
Pick what suits you best.
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