coding got me saying shit like “target the child” “assign its class” “override its inheritance” like the third wife of a dying oil baron discovering his of-age son born out of wedlock
Text Editor/Integrated Development Environment (IDE): Popular choices include Visual Studio Code, Sublime Text.
Version Control/Git: Platforms like GitHub, GitLab, and Bitbucket allow you to track changes, collaborate with others, and contribute to open-source projects.
Responsive Web Design Skills: Learn CSS frameworks like Bootstrap or Flexbox and master media queries
Understanding of Web Browsers: Familiarize yourself with browser developer tools for debugging and testing your code.
Front-End Frameworks: for example : React, Angular, or Vue.js are powerful tools for building dynamic and interactive web applications.
Back-End Development Skills: Understanding server-side programming languages (e.g., Node.js, Python, Ruby , php) and databases (e.g., MySQL, MongoDB)
Web Hosting and Deployment Knowledge: Platforms like Heroku, Vercel , Netlify, or AWS can help simplify this process.
Basic DevOps and CI/CD Understanding
Soft Skills and Problem-Solving: Effective communication, teamwork, and problem-solving skills
Confidence in Yourself: Confidence is a powerful asset. Believe in your abilities, and don't be afraid to take on challenging projects. The more you trust yourself, the more you'll be able to tackle complex coding tasks and overcome obstacles with determination.
The 100% Good Twine SugarCube Guide is a coding guide for the SugarCube format of Twine. It is meant as an alternative to the SugarCube documentation, with further explanations, interactive examples, and organised by difficulty. The goal of this guide is to make the learning curve for new SugarCube user less steep, and provide a comprehensive and wide look over the format.
VIEW / DOWNLOAD THE GUIDE!!!!
The Guide is compartmentalised in (currently) four categories:
THE BASICS
or the absolute basics to start with SugarCube.
No need for extra knowledge. Just the base needed to make something.
THE BASICS +
adding interactivity, and creating a fully rounded IF game
May require a bit of CSS knowledge (formatting rules)
INTERMEDIATE MODE
adding more customisation and complex code
Will probably require some CSS knowledge, and maybe some JavaScript
ADVANCE USE
the most complex macros and APIs
Will surely require some JavaScript/jQuery knowledge
Note: The Advanced Use includes all the APIs, macros, and methods not covered by the previous categories. This includes code requiring very advance knowledge of JavaScript/jQuery to be used properly.
Each category explains many aspects of the format, tailored to a specific level of the user. More simpler explanations and examples are available in earlier chapters, compared to the later ones.
If something is unclear, you found a mistake, you would like more examples in the guide, or would like a feature covered, let me know!
The Guide currently covers all macros (as of SugarCube v.2.37.3), all functions and methods, and APIs. It touches upon the use of HTML, CSS, JavaScript and jQuery, when relevant. It also discusses aspects of accessibility.
The Guides also provides a list of further resources, for the different coding languages.
The Guide is available in a downloadable form for offline view:
HTML file that can be opened in Twine
.tw file that can be opened in Twine
source code, separating the chapters, .js and .css files
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in several different repositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
VIEW / DOWNLOAD THE GUIDE!!!!
As of this release (v2.0.0), it is up to date with the version 2.37.3. If you are looking for the guide covering SugarCube 2.36.1, you can find it on my GitHub.
Note: the Guide is now complete. There won't be further substantial updates.
• writing diary page: header, icon, bio, 3 links;
• writing updates for each story;
• progress bar;
• cover space 170x250px;
• tumblr controls by magnusthemes;
• css icons by css.gg;
• can be used as a base code as long as you credit me;
• images used in the preview: x x x;
• please consider buying me a coffee <3.
!! if you find any bugs/if anything doesn’t go well or if you just struggle with customizing it, please reach out to me via private message or ask and i’ll gladly help!
My first F2U Template that I have uploaded. I hope someone will find this useful!
Please keep in mind that even myself, is amateur at coding. So please, if you find any error, contact me via email ( [email protected] ) I'll be happy to help.
Find the template's code here. It should be easy to understand. If you need any help installing the code, again, send me an email!
A free website where you get specific problems to methodically learn small concepts of a programming language. Do 10 minutes to 1 hour every day, and then you will keep practicing every day, and you will be able to use the skills you learn in your real projects. They walk you through the problem all the way, and it's a super good way to learn!
hi :) my video about how toxic the coding community can be online is up and ready to go! i worked really hard on it so I hope you give it a watch!
also, i've attached it i the description, but if you're looking to learn to code, or develop a text-based game, I've compiled this list of resources here!
I am literally one of the laziest people with making backgrounds - either manually or looking for a good image, so I looked online for some generators and thought I would share them here!
I'm currently learning React and I'm taking a 13-hour course. I can't keep this website to myself because it's truly amazing. It's perfect, it's free, and there are other courses out there with much less interaction and smoothness that make you pay a lot.
The website I'm talking about is Scrimba. I highly recommend it for anyone starting their front-end journey. I'm confident that no one will disagree with me on this.
The 100% Good ChoiceScript to Sugarcube Guide is a coding guide meant for ChoiceScript creators looking to use the SugarCube format of Twine. It is meant as a quick start-up and comparison of the different commands and structures between the two formats, including explanations with examples.
The Guide is based on the ChoiceScript Wiki and covers all the necessary commands and informations required to make a ChoiceScript game, and how it translated in SugarCube in terms of formatting, plain code, and macro equivalence. It also includes resources to go further into the formats.
READ & DOWNLOAD THE GUIDE!
The Guide is sectioned into multiple sections:
The Differences between Twine/SugarCube and ChoiceScript
The Command Equivalences (or close substitutes)
The Creation of a New Project, and QoL functionalities (Stats, Saves, Achievements, Settings)
For further details on how the macros/markups/APIs should be used, check out my SugarCube Guide (as it goes into a lot more details). If you are looking for the Tweego Compiler Folder, see this post.
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in severaldifferentrepositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
hi hello have you seen the one single molecule of a crumb at 16:55 in false's episode today?? https://www.youtube.com/watch?v=yZogjYrDDws&start=1012 :D
youtube
ohhhh my god hang on. this is SUCH a tiny crumb but i love that it happened in a moment that has no reason to be in-character? she couldve just been like haha yep thats my alter ego character from empires smp but instead she wavers for a moment... auguh...