#Game Tips And Tricks
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fogaminghub · 4 months ago
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🚀 Are you excited to jump into FINAL FANTASY VII REBIRTH? We've got some essential tips for beginners that'll help you navigate battles like a pro! 🌍 From mastering the ATB system to uncovering hidden treasures, get prepped for an epic adventure!
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faunandfloraas · 1 year ago
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Honestly I think a lot of people who have never made a gif for tumblr don't get that it does actually take time and effort, its not just rip it from a video and post it- you have to download the video, in my case I have a video player installed that grabs continuous caps, figure out what parts you need, you have to open those in photoshop or gimp, depending on where you got photoshop you might be paying for it every month and then on top of that is actually sizing, cropping, colouring, sharpening, adding text, etc. etc. like it is something that takes time and effort for which the only real reward is creating something that makes you happy and hopefully people reblog it with a nice or funny tag, so maybe keep that in mind the next time you think gif makers are being mean or unfair for being upset about reposts. It is its own little artform that is fairly unique to this website, and that's a big aspect of why I have always loved tumblr, if all the gifmakers stopped posting things would be a lot more boring around here.
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thatsbelievable · 8 months ago
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hayatheauthor · 1 year ago
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Ghouls, Ghosts & Poltergeists: What's The Difference?
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When it comes to the supernatural, the terms ghouls, ghosts, and poltergeists often get thrown around interchangeably. However, each of these entities has distinct characteristics that set them apart. Whether you're a paranormal enthusiast, a horror writer, or simply curious, understanding the differences can enhance your appreciation of the spectral world.
Ghouls: The Graveyard Dwellers
Origin and Mythology Ghouls are creatures rooted in ancient Arabian folklore, often depicted as demonic beings that dwell in graveyards and consume human flesh. The term "ghoul" comes from the Arabic word "ghūl," meaning "to seize" or "to take." They are often seen as monstrous beings that prey on the dead and sometimes the living.
Appearance and Behavior Traditionally, ghouls are depicted as decaying, grotesque figures with a penchant for haunting cemeteries. They are known for their ability to shapeshift, sometimes taking the form of animals to lure their prey. Unlike ghosts and poltergeists, ghouls are corporeal, meaning they have a physical presence that can interact with the material world in a gruesome and tangible way.
Cultural Impact Ghouls have made their way into various cultures and media, often symbolizing death and decay. They appear in literature, films, and video games, usually as menacing creatures to be feared and fought. Their depiction varies, but their essence as flesh-eating, cemetery-dwelling beings remains consistent.
Ghosts: The Restless Spirits
Origin and Mythology Ghosts are the spirits of deceased individuals who have not found peace in the afterlife. Belief in ghosts is widespread, transcending cultures and eras. They are often thought to linger due to unfinished business, unresolved emotions, or a tragic death.
Appearance and Behavior Ghosts are typically depicted as ethereal, translucent figures that may resemble their former human selves. They can appear as full-bodied apparitions or as mere shadows and mists. Ghosts are known for their ability to pass through solid objects, and they often haunt specific locations tied to their past lives, such as homes, battlefields, or places of death.
Cultural Impact Ghost stories are a staple of folklore and have been passed down through generations. They appear in a wide array of media, from classic literature like "Hamlet" to modern horror films like "The Conjuring." Ghosts often evoke a mix of fear, sadness, and curiosity, reflecting our own fears and fascinations with death and the afterlife.
Poltergeists: The Noisy Spirits
Origin and Mythology The term "poltergeist" comes from the German words "poltern" (to make noise) and "geist" (ghost or spirit). Poltergeists are believed to be mischievous or malevolent spirits that cause physical disturbances, such as loud noises and the movement of objects. Unlike traditional ghosts, poltergeists are often associated with specific individuals rather than locations.
Appearance and Behavior Poltergeists are typically invisible and manifest their presence through physical actions rather than visual apparitions. Common poltergeist activities include knocking, banging, object displacement, and even physical attacks. These disturbances often escalate over time, creating a sense of fear and chaos for those affected.
Cultural Impact Poltergeists have been a popular subject in paranormal investigations and horror media. The infamous "Enfield Poltergeist" case in the 1970s, for instance, drew significant media attention and inspired numerous books and films. Poltergeists challenge our understanding of the supernatural by interacting with the physical world in inexplicable ways.
Conclusion
While ghouls, ghosts, and poltergeists all belong to the realm of the supernatural, they each offer unique elements to the tapestry of paranormal lore. Ghouls, with their corporeal form and ghastly habits, bring a sense of physical horror rooted in ancient mythology. Ghosts, as the restless spirits of the deceased, embody our deepest questions and fears about the afterlife. Poltergeists, with their noisy and often violent disruptions, blur the lines between the seen and unseen worlds.
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 
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homeboygirl · 2 years ago
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remember when "hack" used to mean "modify to my advantage" and not just "heres some tips and tricks! :)" i swear to god the word "lifehack" fucking ruined the whole word for mainstream internet
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notetakers-blog-of-holding · 2 months ago
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D&D Tip:
A shield only gives a measly +2 to AC
But a HUMAN shield can give you up to +5 AC
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hardcoregamer · 1 month ago
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This game is sneaky in the best way. It doesn’t shout its best features from the rooftops. Some of the most useful mechanics, coolest upgrades, and even collectible hints are just there, waiting to be discovered by curious eyes or stumbled upon by accident. And these tips will help you discover them.
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kiwisandpearls · 13 days ago
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maybe I’m just Bad At The Game tm but playing nightmare mode as an f2p player feels like the game went “have this particular unit that does this super particular thing on your team or perish” and that’s…not exactly a good thing.
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fogaminghub · 6 months ago
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✨ Ready to conquer the "Protect the Sand Castle" task in DC Justice League Cosmic Chaos? 🎮 Our latest blog post breaks down everything you need to know to defend your castle from incoming foes! 🏰 Learn about hero strategies, positioning, and more. Don’t let the villains win!
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ozzni · 8 months ago
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In Stellaris, transgenders are CANON! This is because, after completing a cybernetic or synthetic ascension, the name of your species will have the suffix "trans" attached to the beginning (eg. trans-human), because now every member of that species is transgender.
This also implies that at least two of the genders in Stellaris are NOT male and female, but actually, biological and mechanical!
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thatsbelievable · 5 months ago
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camp-counselor-life · 4 months ago
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"Secret" Scrap
Ok, so this is my "favorite" game. I did not create it in anyway, that honor goes to a teacher friend, who may or may not also have been the creator. As camp activities are like.
The purpose of secret scrap is this: have the kiddos pick up as much trash as you can without them complaining that they are cleaning.
How? Explain that there is a secret scrap on the floor and you will be playing "Secret Scrap" until someone picks it up. You don't have to pick a specific scrap, because the goal is to just keep cleaning until it's clean enough, but see variations.
Tips:
Works best with kiddos under... 6th ish grade, but your high schoolers may enjoy being in on the joke, so know your group.
You gotta sell it. Like, be super into it, "oh no, the secret scrap is still there," "oh, someone was close to the secret scrap," etc.
It helps when you also pick up scraps or clean.
Variations:
Play music as a timer for secret scrap. Yay camp appropriate playlist!
When the area is mostly clean, pick a scrap and have a "winner". Just don't make it obvious that you just barely picked the scrap.
You can even have a prize!
So, with a little theatrics and fun, you too can clean your program space in 3 minutes flat!
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leota-nexus · 9 months ago
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^ the process
v the result
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juanpcff13 · 3 months ago
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Revista de Tips & Tricks de Estados Unidos 🇺🇲 de septiembre de 1997.
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dread-red-queen · 10 months ago
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Welcome to my Little CharLI and VP spotlight tutorial I will be going over a few things I have learned since starting Virtual Photography in the hopes I can help out people unfamiliar with CharLI and want to learn how to light there model, make characters look at each other and how to use AMM to help get that perfect shot.
I'm not an expert but I have improved alot since I starting using these simple tips I will share with you.
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Here is what CharLi looks like when you open it, it may seem a little overwhelming at first but once you get used to what does what, its prety simple to use
I'm going to be sharing how I use spotlights in this tutorial so don't worry about the other lights for now.
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first of all I usually only use a single, or a set of 4 or 8 spotlights in my shots, you can use more of course.
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this is what the spotlights look like, they are in two parts, the main spotlight mesh, this is the physical spotlight that emits the light, and the pink triangle (Pin) this gives you an indication of there height for reference, this is useful when you are getting your lights in position as you can physically see them to get them in the right spot.
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Here you have your radius, this is how close the spotlights are to your model,
your rotation this does as it says and rotates your lights around your model,
your intensity is how bright your lights are. each as two sliders, the top is subtle the bottom will be more extreme.
For example with radius if I use the top slider it moves the lights further away but only a little, if I use the bottom slider it will move them even further away. be careful as you can push them so far away light no longer hits your model or they disappear through walls. so its a little trail and error.
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Here you have colour, position and angle
colour - is self explanatory, you can use the red, green and blue sliders to change the colour of your lights, it can be a bit of trail and error to get the colour you want
Position - you can adjust your lights position in the X, Y and Z axis i.e to the left, right or up or down.
Angles - tilt you lights to the left, right or up or down
Ok now we know the basics of what does what.
There is more stuff you can adjust but I'm still learning so we will only be covering what I use and know which is the basics
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When you first spawn in spot lights, they will likely be to close to your model and the light will be a little too bright, so once you spawn them in we can make a few quick adjustment to there radius and light intensity to make that lighting a little less harsh.
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See how much better this looks already? a good tip I follow is to lower your exposure in Photomode down, then bring up lights with CharLi so you have a better control of the light on your model.
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multiple spotlights spawn in a ring around your model, if you want to use different colour lights ect, I usually converge my lights so they are closer together then rotate them to one side of the model.
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Once I have my coloured lights in position I duplicate them, this duplicates all settings from light intensity, radius, colour ect, then I use the rotate function to bring the duplicate lights to the other side of the model and adjust my colours.
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here I have made the left lights pink and the right lights a pale blue. looks kind of cool right?
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I noticed when having lights on either side, the middle of her face was not lit so I added a single spotlight in front to give her face some light. I also zoomed in using the FOV slider in Photomode. you can zoom with the scroll wheel but this can result in some distortion like making her head look bigger than her body at some angles. using the FOV slider gives you much better quality and far less distortion.
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Once you are happy with your lights positions you may find the lights are in the way when trying to get your shot as at some angles the lights will be in the shot blocking your model. to solve this you can hide the mesh and pin we talked about earlier with these icons here. this will hide the lights while still lighting your model. giving you more freedom to get that perfect angle.
you know when you click look at camera in Photomode the body twists with the head, spoiling some poses and causing clipping ect. well with AMM you can make it so only the eyes look or only the head does.
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using AMM if you head to tools, then either target your replacer or V then toggle if you want just the head to tilt to look at camera or just the eyes.
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Here I have toggled just eyes so now Raven will track me with just her eyes rather than rotating her torso and head as well. if you want to swap to just the head, open AMM select just the head. then close AMM you will need to then toggle the look at camera of and on for it to change.
Another thing to bare in mind is when and if you decide to change the rotation or position of your model in Photomode. your lights will follow V so sometimes this can change your lighting. you may need to adjust rotation ect to get them back where you want them so bare that in mind if you adjust your models position after you have your lights in place.
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simply use the tabs at the top to select each light and make any adjustments you need to get your lights back where you want them. un toggle hide mesh or pin if you hid them to make it easier to see where they are when making adjustments then you can re hide them when your done.
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Lets say you have a replacer spawned and you want your characters to look at eachother. this can be done using the look at camera feature with a little help from AMM
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open AMM and go to tools, now depending on who you want to look at who will decide who to target. in this example I will show both. first I will target Raven (V) and select head only for look at camera. then close AMM. I will rotate the camera to the other side of my replacers head then select V and look at camera. then open AMM and target V. then open Target tools and you should have an option to freeze target.
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once you freeze the target close AMM and you will see her head will stay in position and is now looking at Goro
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Bare in mind once you freeze a target this way you can not unfreeze despite that being a button, If u change pose while frozen it can get pretty cursed pretty quick. its a pain in the ass. some poses you can swap to without it getting to cursed but again its trail and error. if you need to change pose ect you will have to exit Photomode and re-enter it to unfreeze it can be prety time consuming. if there is away around this I'm unaware of it currently feel free to share if you know.
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Here I repeated the look at camera trick with Goro so now my models are looking at each other yay
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another thing to bare in mind with CharLi is the lights focus on V so you will notice here Goro is not as well lit as Raven. Spawning more lights and adjusting there position with X, Y and Z will come in handy here. it can take some experimenting though.
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Here I have added additional lights and positioned them on Goro so he now has light to.
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Here we have taken a photo after doing all our adjustments to lights, there position and making our models look at each other. sometimes there will be an error where it will go darker then you want when you hit space to take your shot. I think its called auto exposure error or something basicaly its the game being poopy its annoying but sometimes unavoidable so you may need to keep adjusting your lights and taking shots until the game behaves.
One final thing I like to do when tweaking my shots in photoshop. I usually adjust exposure. offset and contrast to make the pic really pop
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Here I have adjusted the offset up a little and tweaked the contrast up a little. it really softens blacks and the light and makes the pic look better in my opinion.
And there you have it. all the tips and tricks I have learned while doing Virtual Photography. I hope this helps peeps out that want to get into VP.
If you have any questions regarding anything I have said my Asks are always open. I'm happy to talk you through stuff if you need some help. I'm also willing to do screen share discord calls to help you follow along or show you in real time how to do stuff if your interested in something like that drop me a DM.
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🚫 Do Not Re-Upload/Edit My Shots/Art Without My Permission🚫
             [Pillowfort][Instagram][Tumblr][AO3][Nexus][Ko-Fi]
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snowcoming · 11 months ago
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cursing as i realised i accidentally promised my friend what kevin promised to andrew (i swear the andrew in this situation is not actually promising me protection in return dw)
but like
omg
im so screwed
it wasn't like a full promise but i said that id help and id do my best and i told them i'd find it for them so it basically was a promise im gonna do my best guys wish me luck
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