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#Price Monument
brother-emperors · 1 year
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SO this! is about this specific entry in Burchard's Diary--
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The Diary of John Burchard, trans. A. H. Mathew
--and the APERITIO ORIS rite (the mouth thing they keep talking about), but it's also a little about Ascanio's friction with the Vatican and the della Rovere-Ascanio rivalry
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Politics and Dynasty: Underaged Cardinals in the Catholic Church, Jennifer Mara DeSilva
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Popes, Cardinals and War: The Military Church in Renaissance and Early Modern Europe, David Chambers
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Ascanio Maria Sforza: la parabola politica di un cardinale-principe del Rinascimento, Marco Pellegrini
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economicsresearch · 4 months
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page 564 panel a - Monument on a hill. I am not asleep.
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lit-in-thy-heart · 1 year
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finally starting my ineffable bureaucracy fic the day before it's due ✌️
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lindensea · 2 years
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Went on a Louis Sullivan walking tour today and saw a lot of his buildings and fragments :') just living the dream
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koutrasart · 3 months
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(via Parthenon, Original Textured Acrylic Painting on Canvas, Greek Ancient Monument, Pure Hand Painted, 100% Hand Painted Price: €54.00)
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ruemorinpointcom · 4 months
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Restauration du monument Price
Une capsule temporelle destinée aux générations futures de Saguenay Continue reading Restauration du monument Price
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drgnflyteabox · 2 months
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mdni - the 141 find a cozy place to stay during an op (that's definitely all that happens). implied fat!reader
(dubcon, poly, gangbang, anal, price is in charge of everyone<3)
So blizzards can happen in the blink of an eye on high, isolated mountains, right?
And the 141 have done missions in rural places, snowy places, mountainous places, right?
And there are tons of tiny little isolated towns, all over the world, built around these mountains for one reason or another - coal mining, logging, etc.
Now imagine the 141 on a mission, somewhere cold, somewhere isolated, a place that feels like the edge of the world. Desolate.
Now imagine the 141 seeing, in the near distance, a winking pale orange light. It's a good enough place as any to approach - it isn't safe to be caught in this blizzard, anyhow. Even with their gear, the safehouse is still an hour away and the snowfall seems historic...
Now imagine you're sitting in your family home, all alone, going a little crazy with cabin fever. Your woodstove is burning hot, but you're still cuddled up in knits and a thermal underneath. You're making stew for dinner with root vegetables from the basement cellar, it's bubbling and softening for you while you crochet, trying to keep your mind off the monumental shoveling task you'll have to deal with tomorrow
Until there's a knock on the door.
"Hello ma'am, I'm just wondering if me and my friends here could rest until it's safe to continue our hike?" (I love the way gaz says ma'am)
Hike? Nobody hikes up here - you've only ever seen a couple tourists in your life, thrill seeking ice climbers who came and went.
And they certainly weren't dressed in snow camo, hiding guns behind their backs.
But you were raised right, and the man at the door has kind eyes - he's handsome, too, but you'd never say it out loud. Gaz pushes the door further in when you tentatively open it, and in comes barreling three more massive men, their boots stomping and leaving a mess.
Soap smells the stew on the stove and beelines for it, lifting his helmet to inhale deeply.
Ghost sweeps the room like it might be hiding an enemy somewhere- even though it's one room total, the stove in the middle, separating the kitchen and your bed.
Price approaches you all apologetic, apologizing for "these ruffians", holding his camo helmet to his gut like it's formalwear. "Apologies, sweetheart, we weren't expecting the weather to turn on us."
You aren't quite sure how you end up sitting on prices lap, naked except for your socks, while he squeezes your stomach and grunts in your ear not to be shy when putting your weight on him. His other hand is cupped over your pussy, murming thank yous for feeding his men.
They're eating your stew, stripped out of gear, cocks tented in their white cargos.
"We're a gaggle of lucky boys, eh?" Soap says. "Nice, cozy, soft girl. Warm cabin. A man could get used to this."
You wind up pressed down on your mattress, hands held behind you by one man while another fucks you hard, spurred on by price behind them. At first, it's johnny, whining high in his throat while price guides his hips and gaz holds your arms by your head. "Need to thank her proper, boy." The obvious authority in prices voice makes your pussy clench around him, and he shakes over you, trying hard not to come too early.
Gaz reaches down from where he's holding your arms, pinching your clit until you buck against Johnny and squirt around him.
Then it's gaz, who lifts your legs and squeezes your big thighs, locking eyes with ghost. He's steady, only breaking composure when Simon praises him. "Thats a lad. Good, just like that, Kyle." He's the first to ever make you come from penetration alone, hips moving in a way that makes your abdomen tighten and tighten and tighten until you reach the longest orgasm of your life, nearly crying with how intense it feels.
Price ends up flipping you over - nudging you up on your hands and knees, the bed creaking with the combined weight of he and his lieutenant taking their places in front and behind you.
Simon slips his cock in your mouth, staring down at you through the balaclava. You can barely make out a thick scar, one that looks like it might go through his whole face. You lose focus when price pushes his fingers in your ass, though, and you squeal.
There's no where to run except further down simons cock, though, where you gag, spit running all down your chest onto the bed.
"Shh, sh," Price rubs your flank like you're a spooked animal. He squeezes the ample flesh of your asscheek appreciatively. "Jus wanna give your poor pussy a break, aye? I reckon she's tired,"
He pushes into you impatiently and it burns a little, but he soothes it with a palm over your soft, sore cunt. Rubs a thumb over your clit slowly, jostling you back and forth over simons cock.
You come once more before the night is over, tears finally running down your cheeks, mixing with your saliva, with simons come. It's a painful orgasm, wrenched from you - but that makes it all the sweeter.
They wipe you down and spoon feed you more stew, after, to recover your energy :') price has the boys tidy their boot tracks and put away leftovers while he and Simon hold you from both sides. They can barely fit with you on your bed, but tucked in like this - on top of your furs, naked as the day you were born, praised for your soft body and "What a good girl you are, babydoll."
Sigh
I'm sure this idea has probably been written but I was listening to this and couldn't stop imagining it lmfao
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batboyblog · 1 month
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Things the Biden-Harris Administration Did This Week #31
August 9-16 2024
President Biden and Vice-President Harris announced together the successful conclusion of the first negotiations between Medicare and pharmaceutical companies over drug prices. For years Medicare was not allow to directly negotiate princes with drug companies leaving seniors to pay high prices. It has been a Democratic goal for many years to change this. President Biden noted he first introduced a bill to allow these negotiations as a Senator back in 1973. Thanks to Inflation Reduction Act, passed with no Republican support using Vice-President Harris' tie breaking vote, this long time Democratic goal is now a reality. Savings on these first ten drugs are between 38% and 79% and will collectively save seniors $1.8 billion dollars in out of pocket costs. This comes on top of the Biden-Harris Administration already having capped the price of insulin for Medicare's 3.5 million diabetics at $35 a month, as well as the Administration's plan to cap Medicare out of pocket drug costs at $2,000 a year starting January 2025.
President Biden and Vice President Harris have launched a wide ranging all of government effort to crack down on companies wasting customers time with excessive paperwork, hold times, and robots rather than real people. Some of the actions from the "Time is Money" effort include: The FTC and FCC putting forward rules that require companies to make canceling a subscription or service as easy as signing up for it. The Department of Transportation has required automatic refunds for canceled flights. The CFPB is working on rules to require companies to have to allow customers to speak to a real person with just one button click ending endless "doom loops" of recored messages. The CFPB is also working on rules around chatbots, particularly their use from banks. The FTC is working on rules to ban companies from posting fake reviews, suppressing honest negative reviews, or paying for  positive reviews. HHS and the Department of Labor are taking steps to require insurance companies to allow health claims to be submitted online. All these actions come on top of the Biden Administration's efforts to get rid of junk fees.
President Biden and First Lady Jill Biden announced further funding as part of the President's Cancer Moonshot. The Cancer Moonshot was launched by then Vice-President Biden in 2016 in the aftermath of his son Beau Biden's death from brain cancer in late 2015. It was scrapped by Trump as political retaliation against the Obama-Biden Administration. Revived by President Biden in 2022 it has the goal of cutting the number of cancer deaths in half over the next 25 years, saving 4 million lives. Part of the Moonshot is Advanced Research Projects Agency for Health (ARPA-H), grants to help develop cutting edge technology to prevent, detect, and treat cancer. The President and First Lady announced $150 million in ARPA-H grants this week focused on more successful cancer surgeries. With grants to Tulane, Rice, Johns Hopkins, and Dartmouth, among others, they'll help fund imaging and microscope technology that will allow surgeons to more successfully determine if all cancer has been remove, as well as medical imaging focused on preventing damage to healthy tissues during surgeries.
Vice-President Harris announced a 4-year plan to lower housing costs. The Vice-President plans on offering $25,000 to first time home buyers in down-payment support. It's believed this will help support 1 million first time buyers a year. She also called for the building of 3 million more housing units, and a $40 billion innovation fund to spur innovative housing construction. This adds to President Biden's call for a $10,000 tax credit for first time buyers and calls by the President to punish landlords who raise the rent by over 5%.
President Biden Designates the site of the 1908 Springfield Race Riot a National Monument. The two day riot in Illinois capital took place just blocks away from Abraham Lincoln's Springfield home. In August 1908, 17 people die, including a black infant, and 2,000 black refugees were forced to flee the city. As a direct result of the riot, black community leaders and white allies met a few months later in New York and founded the NAACP. The new National Monument will seek to preserve the history and educate the public both on the horrible race riot as well as the foundation of the NAACP. This is the second time President Biden has used his authority to set up a National Monument protecting black history, after setting up the Emmett Till and Mamie Till-Mobley National Monument on Emmett Till's 82nd birthday July 25th 2023.
The Department of The Interior announced $775 million to help cap and clean up orphaned oil and gas wells. The money will help cap wells in 21 states. The Biden-Harris Administration has allocated $4.7 billion to plug orphaned wells, a billion of which has already been distributed. More than 8,200 such wells have been capped since the Bipartisan Infrastructure Law passed in 2022. Orphaned wells leak toxins into communities and are leaking the super greenhouse gas methane. Plugging them will not only improve the health of nearby communities but help fight climate change on a global level.
Vice-President Harris announced plans to ban price-gouging in the food and grocery industries. This would be a first ever federal ban on price gouging and Harris called for clear "rules of the road" on price rises in food, and strong penalties from the FTC for those who break them. This is in line with President Biden's launching of a federal Strike Force on Unfair and Illegal Pricing in March, and Democratic Senator Bob Casey's bill to ban "shrinkflation". In response to this pressure from Democrats on price gouging and after aggressive questions by Senator Casey and Senator Elizabeth Warren, the supermarket giant Kroger proposed dropping prices by a billion dollars
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star-har · 2 months
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fading
it’s your birthday.
gojo’s been dreading it.
it had felt like carrying a heavy weight— a boulder that grows in size as the days passed by, until the calendar finally marked what he’s been fearing.
when he wakes up on your morning, he can’t get out of bed. doesn’t see a reason to.
it’s raining, loud and relentless. the drops patter against his windows, almost somber and melancholy and angry— as if the world itself is mourning your loss.
he doesn’t blame it. the world should be mourning, now that its one shining light and been burned out.
it’s late afternoon when he clambers from his bed, bounding to the kitchen to make his usual coffee; he used to make two. yours would be simple— coffee, milk and sugar. a complete contrast to his own, filled with syrups and chocolate and anything sweet his hands could find.
he would cringe in disgust as you sipped at it, wondering just how you drank yours such bitterly.
he only makes one cup now.
with the exception of the morning he’d woken up from a dream with you. he’d sauntered off to make your cup, assuming you were in the bathroom, and it was midday that it had dawned on him— you were only a dream.
your cat, mochi, is curled up on the couch, pawing aimlessly at where you usually loved to sit.
it’s the perfect view, you’d like to say as you scratched mochi’s belly, the sky looks beautiful from here.
she knows what day it is too. gojo had caught her waiting by the door as your birthday lingered nearer, waiting for your nonexistent arrival.
‘she’s not coming back, damn it,’ gojo would mutter as she pawed at the door. but the stubborn cat would return back to her post everyday without fail.
he decides to stand out on the balcony, despite the thundering rain. he’s remembering the way you’d hug his waist from behind and pepper kisses into his skin as you two watched the sun disappear, being replaced by the moon.
he grinds his teeth and throws his coffee on the floor, the glass shattering and scattering.
you’re everywhere— and it’s almost as if it’s amplified today. the one day gojo already feels like he shouldn’t be here. not without you by his side.
he curses and closes the balcony door, sweeping the glass so your cat won’t hurt herself. you’d kill him if she ever did.
he shrugs on his coat and leaves his flat after, stopping by a flower shop that you’d love to visit.
each, and every time, you’d pause by the pretty, pink lilies. with gentle fingers, you would caress their stems and sniff their fragrance— that beautiful smile always staining your mouth.
he sees them today. they’re beautiful, dainty. but the muted pink is replaced by a brighter one, full of life and colour and beauty.
as if they were a reincarnation of you. the love of his life given form again.
he picks them up with agile hands like you’d always do, making his way to the cashier.
the lady at the register seems surprised to see him there. “gojo, dear?” she says, thin lips pursing with a smile. “it’s been so long, sweetie.”
he hadn’t really had the courage to step into this shop when you passed last year— this has been his first time in a very long while.
“i’ve been busy, mrs. murphy.” he says the words softly but can hardly find it in himself to muster up a smile.
she seems to understand because she doesn’t pry and lets gojo leave with no more question. he’s grateful.
he places them in his car with the same gentleness you’d have, and reverses out of the parking lot.
your grave is a knife in his chest. a sharp stab that hurts and is recurring and painful because seeing it makes it so much more real than gojo thought it would.
as if all those months of reaching to your side of the bed to be met with cold emptiness hadn’t been because you were gone to use the washroom or to brew late night tea.
you were gone. you are gone. gojo can’t do anything about it.
he cries. he hasn’t cried since your funeral. he drops to your grave— polished with no rust because he’d paid monument care a hefty price to maintain your resting place. it only makes sense— for your grave to be as beautiful as you.
he places the flowers on the grass, tucking it into the mud so the wind doesn’t carry them away.
his tears mix with the rain, still thrumming down on him hard.
the rain continues as he spends hours there. wordless, quiet, staring with you as the sky turns pink and then dark blue.
he leaves before he can cry again and when he comes home, gojo pads off into your library. he hasn’t been there since you left him, but it’s a sudden urge— like he needs to feel you again in anyway he can.
mochi’s already there, scratching at the door, meows woeful.
he twists the door handle, and with a deep, shuddering breath, pushes in.
flowers. vanilla. love. your smell hugs him so tightly and gojo has never felt so warm. your embrace only tightens as he slips further into your library, fingers tracing shelves as mochi purrs after him, her paws scratching the wooden floorboards.
he stops by your window seat, heart breaking a little as he sees the book you’d been reading before you died. a classic— pride and prejudice.
he drops onto the seat and picks it up, mochi following in his wake. the fat, ginger cat curls up in his lap— he knows mochi is pretending. hoping he’ll give her the same feeling you used to.
in truth, no one can. your presence is one no one can replace nor match.
she meows in his lap, mourning. sad.
“I miss her too, mochi,” gojo says and pats the cat on its head.
the two sit there, long into the night, as gojo reads where you’d left off. you’d do this a lot, have mochi and gojo huddle around you as you read aloud to them.
he wishes he could remember how you sound. your voice had been a comforting melody to his ears, something that never failed to ease gojo’s pain away.
but as the days ticked by, his memory had grown to lose it.
had grown to lose nearly everything about you. your eyes, your smile, your singing. everything.
gojo cries again. he can’t help it. no matter how hard he grinds his teeth or how strong he fists his hands. he doesn’t try to stop the flooding, either. he needs this. needs a good cry to remember you and miss you.
only when mochi has gone to sleep in his lap and gojo reaches the final page to your story, closing his eyes, does he feel it.
a soft brush of wind.
the rain had stopped, being replaced by a humid and quiet night. odd for the wind to be out. but he feels it, nonetheless.
feels a breeze brush past his cheek, wisp through his hair and ruffle mochi’s fur.
he feels you. your warm embrace, your soft touch. and everything in gojo’s body calms. his thoughts quieten, his heart thrums steadily, his tears dry.
it’s you— he knows it. he’s never believed in an afterlife or anything alike it, but you could make him believe in everything and anything.
it’s you. your love, your touch, your kiss.
you engulf him with a hug that feels so natural and beautiful and gojo finds that this is peace. this is what he lives for— remnants of you and your love lingering in unexpected places and unforeseen ways.
you were always like that, in a sense. unpredictable and so, so peaceful.
gojo falls asleep soon, to the hum of your love and your whisper on the wind. and he finds it’s the best sleep he’s had in a while.
———
did I cry 10 times while writing this? yes. I hate angst. but oh how I loooooveee it.
I can never bring myself to right angst because I always end up making the ending a happy one but today I sat down and was like I need a good cry and I threw up this.
i hope it made u sad as much as it made me sad… <3
kisses and lots of love,
har xx
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burstinn · 11 months
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Male reader with absolutely Fucking Huge Tits.
(headcanons!)
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People shown: Soap, Gaz, Ghost, Price, Keegan, König, Horangi, Graves, Alejandro, Rudy
I felt silly I was high and it's funny jwjsjsnsw ew endnsndndnd.
Didn't think my first post would get that much attention but.. Anyways.. Yay?
You have fucking big moobs.. Huge male tits.. Fucking succulent ass Cherries
You are a guy. And lucky for you, You have the most plump, ungodly monumental tremendous tits ever. Ofcourse you had the build to support your huge tits.. But your tits were the most eye catching.
When you first joined 141 or Kortac or whateevveer....Man holy shit they went fuckin wild. Like they weren't even trying to hide that they were blatantly looking at your capacious boobs.
Soap
- he was the first to yell like some Scottish words for Holy shit when you landed out from the Heli showing off your stupendous balloons
- he would be the first to be staring with no shame
-he would also be the first to ask if he could squeeze them.
-he would ask you how the hell you got your mighty melons. And he would ask you if it's possible for you to lactate.
- idk he'd bark..
- if you were to sex. He would lick, slurp your hoo Haas
-Would see if he can make you lactate
-makes you wear a bra. Freaky
- continues to play with your dongdongs after your very amazing activity gently
Gaz
- His eyes went wide.. Probably did the shocked guy face with hands on his head when he saw you
- face red no eye contact trying to not look at your mammoth sized Quadruple D breasts
- secretly staring but it's so obvious he's staring especially when your running laps.. Yknow yknow boobie flaps go up and down Fr fr
- one day when you guys were alone together he probably went down on his knees.. Begging to let him touch and squeeze your boobies.
-If you were to do the devils tango.. Also bite marks.. And licks.. More gently but desperately.
Ghost
- eyes wide under mask. Is confused how a dude could get those unwieldy lofty ass TITTS.
- also secretly staring. Less to zero obviousness.
- wants to ask as well to touch your bazongas but he's to scared.
- you caught him staring once and he immediately looks away. So like the amazing man you are you asked him if he wants to hold your tatas.
-he nodded obviously.
-you doing the nasty? He's rough. No mercy to idk your whole body. Especially your gazongals.
-boob fucking.
-bruises hickeys bites everywhere. Mostly on your GadonkGadonks.
- he would bury his head on the middle of your Tits... It's like a pillow.
Price
- Suprised and impressed. Idk why he's still shocked everytime he sees you walking around
- looking sometimes. But more respectful
-you need too ask him first if he wants to hold your beach balls.
- if you do wrestling in bed. Loving duhh. Lovingly and softly suckling your Rounder Pounders.
- also buries his head on your moob boobs
- Would probably just call you in his office sometimes just so he can use your Boobs as a pillow.
-His beard tickles.. Hmm.
Keegan
- Awooga
-Pointing at it then looks back at someone then looking back at you then looking back at someone.. Then back and forth
-Takes pictures
- you were standing in front of him talking then he just suddenly.. Grabbed your Bazonkers.
-Takes more pictures. Has its own folder just for your mountainous front moons.
- Roleplay sex that involves fucking your boobs Intensity varies
König
- Blushing under mask
-is also a proud owner of plump tits. But he's afraid of yours.
-Also YOU need to be the one to ask as well if he wants a squeeze.
- compare boob sizes.
- rough but gentle RAAAAA. Would ask before doing anything to you doingloings
-Rubs your tats together
- ask before taking pictures.. Shows it to Horangi
- Sometimes he would just stare blankly at you before he just.. Squeezes your knockers..
-He immediately gets red and apologizes red faced from shame and embarrassment.
-When you told him you don't mind and it's okay.. He gets relaxed.
-Now he would just pull you into closets just so he could ask you to caress your man tiddies even though he doesn't need to.
-You caress his too. It's like a ritual.
Horangi
- starts laughing in shock and interest and is also impressed
- Also Staring no shame. But it's less obvious because of his shades
-Asks if your tits are implants..
- Would ask König for pics of your Cupcakes.
- Constant slapping of your boobers.
- jokes about your Honkers..
-Loves Your Honkers but also jealous. He wants big buggers as well :((
- Starts drawing on them. Non permanent colorful markers
-would dress it up as well. Putting glasses.. His sunglasses a mustache..
-would purposely smudge food on your Clonkers and He would say some shit like
'Sorry let me clean that up' and starts licking fr
Graves
- Soldier what the fuck he would say or something.
- Don't get distracted.. Gets distracted.
-Makes you purposefully fight/ train/ spar with him.. Make him discreetly hit or touch your award winning rounders
-If you confront him about it. He will probably say a half assed sorry. Look at you like some pissy bitch for forgiveness.
-Forgiveness being you let him do the bed rolling sweat inducing activity with you.
- Please PLEAASE let him picture it during your seeexx
- Shows it off. Of course he will. Who?
His shadows duh
-compliments your hooters frequently
Also makes jokes with his shadows
-Got sad once and dragged you away from whatever you were doing. And just used you as a pillow and cried.
- If most or all His Shadows are stressed or frustrated from a mission they all gettin in a single file line. And they get to caress touch YOUR FUCKING GARGANTUAN GAZOONKAS one minute each.
-Graves is last because.. He's doing more than just caressing your boobs...
Alejandro
- any Spanish nicknames to refer to your boobs that you don't know of
- Flirting.
- Conspicuous staring..Starts ranting to Rudy about how much he wants to hold your teacups. He's passionate about it to.
- Manages to get the balls with the help of Rudy.. To ask to hold your chest footballs.
- is gentle at first before he looses it and starts squeezing it and roughly touching. Until you made a very audible noise of hurt or discomfort
-Apologizes.. Buys you literally everything just so you can forgive him. On his knees saying sorry in Spanish.
- Praises your body
Rudy
- Just as thirsty as Alejandro. Just more shy and respectful.
- When Alejandro starts confessing to him how much he wants to touch your chests.. He reciprocated and also tell Ale how much he likes your Moobies.
- Sharing. Both sharing. Alejandro touching your left Rudy on the right.
- If Rudy is touching you. If you even shift on what he thinks is a sign of uncomfortability.. Will say sorry.. For weeks.. Even months.
- Will never forget it. Even though you probably did and assured him that it wasn't a sign of anything. Avoided you for a few days out shame.
-Also apologizes for avoiding you.
- Also Praises your body.
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lowpolynpixelated · 5 months
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Bloodborne PSX One of the best fanworks on the web
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Though the PS4 boasted and still boasts an impressive library of releases, for many (myself included) the system served to be bought for initially one purpose, to be the Bloodborne Machine. Most of the people in my life who had a PS4 during its generation either bought one exclusively to play Fromsoftware’s Nightmare Hunting Adventure or had initially got one solely to play the game and ended up getting more games afterward. It’s a phenomenon the game industry sees time and time again, with previous generations having swathes of fans buying entire consoles for one or two games. As far as games go though, Bloodborne is at the very least worth the price of entry. At the time, it was heralded as Fromsoftware’s most cutting-edge and impressive game to date. A gorgeous gothic world filled with creatures ripped straight out of H.P Lovecraft’s nightmares, a haunting soundtrack showcasing beautifully composed choral scores and a combat system that incentivized aggression and speed to achieve brutal and bloody efficiency. It’s no wonder then why Bloodborne still has such a large following behind it. Fans of Fromsoftware have hoped for a sequel or PC port year after year to largely disappointing results. But where the community shines is in its fanworks. 
From fanart, comics, music, animations, and even fan-made video game spinoffs, the game has been shown a monumental amount of love since its debut in 2015. One of these fanworks was released back in 2022 and has since become one of the most famous pieces of fan-made content surrounding the game, this of course, being BloodbornePSX by LWMedia. An incredibly impressive feat of coding and art direction, the game serves as a “Demake” of Bloodborne’s first Yharnam segment, made to look like and play as if it were made on the very first PlayStation console. With some custom-made areas and an entirely unique boss to boot the perfectly paced experience is both a treat to fans who have been orbiting the game since its earliest days and new fans looking for the best and brightest fanworks to interact with. 
The game has since gone on to be covered by a variety of news outlets all over the web, along with its creator receiving much-deserved attention for her efforts. One Lilith Walther (AKA b0tster on social media) holds the title of developer for the project. A long-time video game enthusiast and FromSoftware fan herself, she’s had quite an impact on the community I’m sure she’s very proud to be a part of. Later in the article, we’ve got an interview with Lilith herself about both Bloodborne PSX and her current project, “Bloodborne Kart”, but first, let’s talk a bit more in-depth about BBPSX.
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(Official launch trailer for Bloodborne PSX, uploaded January 31, 2022 by LWMedia on Youtube)
Bloodborne PSX:
So, what exactly is Bloodborne PSX? To start, let’s answer what precisely a “Demake” is first. Demakes often have the goal of remaking the likeness of a game either stylistically, mechanically, or both, as if it was developed on retro/outdated hardware. Famous examples of Demakes include “The Mummy Demastered” developed by Wayforward as a sort of tie-in to the 2017 film “The Mummy” in the stylings of a 16-bit run and gun adventure against armies of the undead, and “Pixel Force Halo” by Eric Ruth games which take the prolific XBOX franchise and shrinks it down to a Mega Man-esque platformer reminiscent of the NES’ 8-bit days. Demakes are intensely attractive looking, not only into the past of video games and their developments but just how creative developers can be with games that they love and appreciate. Bloodborne PSX hits as hard as a Demake can in my opinion, blending masterfully recreated graphics with perfectly clunky early PSX gameplay quirks that go above and beyond to make the game not only LOOK like it belongs on the nearly 30-year-old console but feel right at home on it as well.
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(A screenshot depicting the player character “The Hunter” facing off against two fearsome Werewolf enemies. Screenshot sourced from the Bloodborne PSX Official itch.io page)
Gameplay:
Starting off with the masterfully recreated clunk in the gameplay, Bloodborne PSX “shows its age” by hearkening back to a time when being seamless just wasn’t an option. Much like adventure action games of the past (and much UNLIKE its modern inspiration), you’ll be cycling through your inventory delightfully more than you’d expect. Equipping keys, checking items, and even the trademark weapon transformations are all done through the wonderfully nostalgic menu and inventory screens. Taking one of the foundational parts of Bloodborne’s combat system and making it such a more encumbering mechanic is nothing short of sheer genius when it comes to ways to really make you feel like it’s 1994 again. On top of this, the Hunter’s movement itself has been made reminiscent of classic action titles. Somehow, both stiff enough to feel dated and fluid enough to make combat that same rush of bestial fun found in the original, it goes a long way towards the total immersion into that retro vibe the game sets out to give the player. Anyone who grew up with Fromsoftware’s earlier titles like Armored Core and the King’s Field series will be very familiar with this unique brand of “well-tuned clunk”.
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(A delightfully dated looking diagram showing off the controller layout for Bloodborne PSX’s controls. Image sourced from the Bloodborne PSX Official itch.io page)
Graphics:
Speaking of old Fromsoftware games, though, let’s talk about the absolutely bit-crushingly beautiful graphical work on display. As I’m sure you’ve seen from the videos and screenshots included in the article, BBPSX’s art style and direction are nothing short of perfect for what it aims to be. While playing, I couldn’t help but notice every little detail (or lack thereof) in the environments meant to emulate the experience of a game made on 30-year-old hardware. Low render distances, chunky textures, blocky polygonal models, just the right amount of texture warp, it all blends together to create an atmosphere that I can 100% picture being shown off on the back of a jewel CD case with a T for Teen rating slapped into the lower corner. While playing, something rather specific that called out to me was the new way enemy names and health bars were displayed in the bottom right corner of the screen while fighting. As a big fan of the King’s Field games, this small detail went (probably too much of) a long way toward my love of how everything’s meant to feel older. Other games trying to match the more specific feel of King’s Field, like “Lunacid” created by KIRA LLC, also include this delightful little detail, a personal favorite for sure. 
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(A screenshot depicting the second phase of Father Gascoigne’s boss fight, showing off the game’s perfectly retro art style. Image sourced from the Bloodborne PSX Official itch.io page)
Sound design/Soundtrack:
But where would a game be without its sound and score? No need to fear, however, because Bloodborne PSX comes complete with a chunky soundscape that will make you want to check and see if your TV is set to channel 3. A haunting set of tracks played by fittingly digital-sounding MIDIs ran through filters to sound just as crackly as you remember backs up crunchy sounds of spilling blood with low-poly weaponry. Original sounds from Bloodborne have been used for an authentic sounding experience, but have also been given the CRT speaker treatment and sound like something you remember playing on Halloween 20 years ago. If you watched the launch trailer featured above then you know exactly what I’m talking about. The Cleric Beast’s trademark screech and Gascoine’s signature howl after his beastly transformation have never sounded so beautifully dated, and I’m here for every bit of it. Even the horrific boss themes we know and love from the original Bloodborne have been brought through this portal to the past. One of my favourite tracks, the Cleric Beast boss theme, might just sound even better when played on a 16-bit sound chip. It really cannot be understated just how much weight the sound design of the game is pulling. In my opinion, the only thing missing is that sweet sweet PSX startup sound before the game starts crackling through the speakers of a TV in the computer room.
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(The Bloodborne PSX rendition of the Cleric Beast’s boss theme. Created by and uploaded to Youtube by The Noble Demon on March 20, 2021)
Interview with the developer:
Before writing this article, I had the absolute pleasure and privilege of talking with Lilith Walther about some developmental notes and personal feelings about inspirations and challenges that can come with the daunting task of being a developer. Below are the nine (initially ten, but unfortunately, a bit of the interview was lost due to my recording software bugging out) questions I posed to Miss Lilith, along with her answers transcribed directly from the interview. 
I’d like to start this section of the article by saying Lilith was an absolute joy to talk to. During the interview, I really felt like she and I shared some common ground on some topics regarding how media can have an impact on you and what sorts of things come with video games as an art form. After some minor technical difficulties (and by that, I mean my video drivers crashed), I started off with something simple. The first question posited was: “What got you into video games initially?” Lilith’s response was as follows: “When I was a kid, the family member of a friend had a SNES lying around. I turned it on and didn’t really understand. I was a guy on top of a pyramid, I walked down the pyramid, and some big ogre killed me. Later I learned that was A Link to the past.” and after a brief laugh continued, “A couple years later my parents got a Nintendo 64 with Mario64 and Ocarina of Time and that was it. Never put the controller down since then.” 
She then went on to describe what precisely about Nintendo’s first foray into 3D Zelda had hooked her. “I’ve heard this story so many times. It’s like you’re not even playing the game. You’re just in the world hanging out in Kokiri forest collecting rupees to get the Deku shield, and the game expects you to! It was just, ‘run around this world and explore,’ and that really hooked me.” I couldn’t agree more with her statement about her experience. Not just with a game as prolific as Ocarina of Time but many experiences from older console generations that could be considered “the first of their kind”, or at the very least some of the earliest. Lilith also described her first experience with a PlayStation console, stating: “Later on I got a PS2 which played PS1 games. I didn’t end up getting a PS1 until around the PS3 era, so I guess I’m a poser. I remember my sister bringing home Final Fantasy 9 when it was a relatively new game. If it wasn’t my first PS1 game it was definitely my first Final Fantasy game. Of course I went back and played 8 and 7 afterwards.” A solid answer to a simple question. 
The second question I asked was one starting to move toward the topic of Bloodborne PSX and its namesake/inspiration. Or at least the family of systems it was released on: “What PlayStation console was your favorite and why?” Lilith’s answer surprised me a bit. Not because I disagreed, quite the opposite, actually. But with such a big inspiration for her work being games from the PSX-PS2 generations, what followed was a pleasant bit of insight into one of her favourite eras of gaming, to quote: “I can give you two answers here.” To which I assured her she was more than welcome to, but she was set on having something definitive. “No no I’m only going to give you one answer. I can give you the correct answer that I don’t want to admit, but it was the PlayStation 3. It’s so embarrassing but I genuinely was hooked into the marketing of the whole ‘The cell processor is the smartest thing in the world’ and all that. It really seemed like the future of gaming and I was all about it. I think I owned an XBOX360 before but I did eventually get it and really enjoyed it. It took a couple years for some of the best games to come out but I really did.” A few examples she cited as being some of her most memorable experiences on the console were Uncharted 2, Journey, Call of Duty 4: Modern Warfare, and Warhawk. All games I’ve seen on several top 5 and top 10 lists throughout my life within the gaming space. A delightful show of affection for a generation personally very dear to me as well, in which she ended the segment by declaring “Hell yeag”, a bit of a catchphrase she’s coined online.
Getting into the topic proper, my third question was one about her personal relationship with Bloodborne: “How did Bloodborne impact/appeal to your interests?” A question that received perhaps my favourite answer of the whole interview. From her response: ”Oh that’s a big one. Going to the opposite end of the poser spectrum, I was a Fromsoftware fan before it was cool. One of the games I played religiously on my PS2 was Armored Core.” A statement which made more sense than perhaps anything else said during my time with her. “Then later in the PS3 era everyone was talking about Dark Souls, this was when I was in college. I finally caved and got it and saw the Fromsoftware logo and thought ‘Oh it’s the Armored Core people!’ I played and beat it, really enjoyed my time with it. I skipped Dark Souls 2 because everyone told me to hate it, I still need to go back to that one.” 
It’s something I would recommend anyone who hasn’t played Dark Souls 2 to go and do. “Then Bloodborne came out and I thought ‘Alright this is the new one, gotta play this one’ and I was a huge fan of all the gothic stuff in the aesthetic. And how do I explain this, I do really like Bloodborne. I like the design, and the mechanical suite of gameplay, as a video-gamey video game it’s very good.” The tone shifted here to something a bit more personal. “But as well, I was playing it at a specific time in my life. I came out in 2019, I know Bloodborne came out in 2015 but I was obviously just playing it non-stop. It was just one of my ‘coming out games’, you know?” For those who maybe don’t understand the statement there, “coming out” is a very common term used within the Queer community to describe the experience of revealing your identity to those around you. Whether it be to family, friends, or co-workers, almost every queer person has some sort of coming out story to tell. Lilith is speaking in reference to her coming out as a trans woman. She elaborated: “Obviously I can only speak for myself, but I just feel like when you make a decision like that, that part of my life just ended up seared into my brain, you know? Bloodborne was there, so now it’s just a part of me. And it definitely influenced some things about me. It was there because I was working on Bloodborne PSX at the time, but it had an impact on something I’ve heard a lot of other Trans people describe.” She went on to describe the concept of “Coming out a second time” as sort of “finding yourself more within your identity” and becoming more affirmed in it. She described both Bloodborne and her development on Bloodborne PSX influencing large parts of her life, a good example being how she dresses and presents. As a trans woman myself, this answer delighted me to no end. I, for one, can absolutely 100% relate to the notion of media you experience during such a radical turning point in your life sticking with you. There are plenty of games, shows, music, and books that I still hold very near and dear to me because, as Lilith stated, they were there. All the right things at the right time.
Halfway through our questions, we’ve finally arrived at one pertaining specifically to the development of Bloodborne PSX: “What are some unique challenges you’ve faced developing a game meant to look/play like something made on retro hardware?”
Lilith answers: “So there’s two things, two big things. One is rolling back all of the quality of life improvements we’ve gotten over the years in gaming. Not automatically using keys is always my go-to example.” Something as well I mentioned in my short talk about the game’s gloriously dated feeling gameplay above. “That was definitely very very intentional. Because it’s not just the graphics, right? It was the design sensibilities of the 90s. Bringing that to the surface was very challenging but very fun. Another big part was, since it was one of the first 3D consoles, I wanted to recreate the hype around the fact that ‘ITS IN 3D NOW!’ So if you go into your inventory you’ll see all the objects rendered in beautiful 3D while they slowly spin as you scroll through them.” This is a feature I very much miss seeing in modern video games. 
She continued, “I think the biggest one was the weapon changes. Bloodborne’s whole thing was the weapon transformations. Like, you could seamlessly change your weapons and work them into your combo and do a bunch of crazy stuff, and I kind of said ‘that needs to go immediately.’ So now you have to pause and go to your weapon and press L1 to transform it, that was extremely intentional. So once I had those three big things down it all just sort of fell into place. Like the clunky UI and the janky controls. You need jank and clunk, and I think that’s why Fromsoft games scale down so nicely, because they are jank and clunk.” 
A point I couldn’t agree with more. Despite all the modern streamlining and improvements to gameplay, Fromsoft’s ever-growing catalog of impressive experiences still contains some of that old-school video game stiffness we’ve (hopefully) come to appreciate. She went on to make a point I was very excited to share here in the article, “It was just a lot of trying to nail the feel of the games and not just the look, right? Like I’m not trying to recreate a screenshot; I’m trying to recreate the feeling of playing this weird game that’s barely holding together because the devs didn’t know what they were doing.” In my humble opinion, something she did an excellent job with. 
Fifth on the list was a question relating to her current project, Bloodborne Kart, a concept initially drawn from a popular meme shared around social media sites like Tumblr when the buzz of a Bloodborne sequel was keeping the talking spaces around Fromsoft alight: “Anything to say about the development of Bloodborne Kart or its inspiration?”
Lilith answers: “So first off Bloodborne Kart is less trying to be a simulation of a PS1 game and more just an indie game. It’s not trying to be a PS1 game, I just want it to be a fun kart racer first. Starting off of course is Mario Kart 64, that’s the one I played back in the day. But I looked at other games like Crash Team Racing and Diddy Kong Racing, but also stuff like Twisted Metal of course. I always used those as a template to sort of look at for design stuff like ‘how did they handle what happens to racers after player 1 crosses the finish line.” The next portion of her answer was initially a bit confusing but comes across better when you consider certain elements present in BBK’s battle mode. “And also Halo, like for the battle mode. I had to do a battle mode and it kind of just bubbled to the surface. Split Screen with my sister was such a big part of my childhood. Thinking about Halo multiplayer while I was making the battle mode stuff.” 
Her answer to the previous question began to dip into the topic of our sixth question: “Are there any unique challenges or enjoyable creative points that go into making something like Bloodborne Kart?”
As she continued from her previous answer: “One of the biggest quirks of the battle mode I had to figure out was how to tell what team you were on at a glance, and that came back to Halo again. I started thinking about how you could tell in that game and it hit me that the arms of your suit change to the color of whatever team you’re on. It was just something I never even thought of because it’s so seamless. So that gave me the idea to change the kart colours, and that’s the most recent example of me pulling directly from Halo. It’s wild how a small change like that can turn your game from something unplayable to something fun.” I would agree. Tons of small details and things you don’t think about go into making seamless multiplayer experiences. Some of which we take for granted nowadays. She then made a point about one of the most challenging aspects of BBK’s development, “The most challenging thing was definitely the Kart AI. AI is just my worst skill when it comes to game development among the massive array of skills you need to make a game. It’s really hard to find examples of people coding kart driving AI, You know? You need to make a biped walk around you can find a million tutorials online but if you need to make something drive a kart, not really. I was really on my own there. A lot of the examples out there are very simulation oriented. Like cars using suspension and whatnot, but I’m making a kart racer. So I started simple, I put a navpoint down and if it needs to turn left, turn left, if it needs to turn right, turn right. And I just kept adding features from there.”
Moving onto our last three questions, we started to get a little more personal. Question seven being: “What’s your favorite part of Bloodborne Kart so far?”
Her answer was concise in what she was excited about most, quote: “The boss fights.” Short and sweet but she did elaborate. “Translating a big part of Bloodborne is the boss fights. So I made a short linear campaign which is basically AI battles and races strung together. Some of those stages are just boss fights which are unique to the rest of the game. When you make a video game you sit down and you make all your different modes of interactions, and then you make a multi-hour experience mixing and matching all those different modes in more complicated ways. I think the most interesting part is when that style tends to fall away and it ends up building something entirely unique to that experience.” An example she gave was the infamous “Eventide Island” in Breath of the wild, it being a unique experience where the game’s usual modes of interaction are stripped or limited, forcing you into a more structured experience that ends up being a majorly positive one. “That’s what the boss fights are in Bloodborne Kart. They do multiple game mechanics like a chase that ends in a battle mode. Like Father Gascoine’s fight where he chases you, and after you blow up his kart he turns into a beast and picks up a minigun.” That sounds absolutely incredible. It’s very easy to see why she’d pick the boss fights as her favorite element when they’re clearly intended to be such unique and memorable experiences. 
Our last two questions veer away from the topics of development proper and focus more on our dear dev’s personal thoughts on the matter. Question eight posits: “What’s your personal favorite part of being a game developer?”
After some thought, she gave a very impassioned talk about something she considers to be the best part of the experience: “When people who aren’t game developers think about game development they think of things like ‘oh well you just get to play video games all day and have fun’ but it’s not! Except for the 2% that is, and it’s near the end of development. When all the pieces fall into place and you start actually ‘making the game.’ Game development, especially solo, you’re so zoomed in on specific parts. Because you’re not making a game you’re programming software that’s what making a game is. You spend months working on different systems and then you actually sit down and make a level, and you hit play and it you go ‘Oh my god, I just made a game’. That part is what sustains me. It’s magical. That’s the best part when it comes to true appreciation of the craft aside from the reception.” An answer that I don’t think I could’ve put better if I tried. 
My last question is one that I consider to be the question when it comes to interviewing anyone who works on video games. Perhaps a bit basic, but heartfelt nonetheless: “Anything to say to anyone aspiring to be a game developer?”
Lilith’s answer: “Yes. Just do it. For real. This is what I did and it always felt wrong until I looked at more established devs echoing the sentiment. You cannot plan a game before you’ve started making one. The example I always bring up is the team behind Deus Ex wrote a 500 page design document for the game and almost immediately threw it out when they started development. Just start! You’re going to have unanswered questions and I think that trips people up. Don’t start with your magnum opus idea, start with something simple and achievable. I feel like a lot of people set out with the goal of making a triple-A game, and that’s good! But it can’t be your first game. Game development is creating art, just like any other form of art, and it’s like saying ‘my first drawing is going to be the Mona Lisa’ and it just doesn’t work like that. You need practice and development, and it’s difficult to see that because games take so long and so much, so it’s definitely seen as a bigger undertaking. But it’s still art. You’re still making mistakes and learning from them for your first project. Your next game will be better. View your career as a game developer as a series of games you want to make, and not just one big game.” A perfect response to an otherwise unassuming question. 
Lilith’s passion and love for video games were reflected very clearly in every response she gave during my time with her. Her dedication and appreciation for the art form can be seen in every pixel of Bloodborne PSX, as well as the development logs and test builds of Bloodborne Kart. I really do think that the way she answered my final question speaks volumes to the type of attitude someone should take up when endeavoring to make art as intensive as a video game. Whether it’s fanwork of a game that’s important to you or an entirely new concept, do it. 
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(developer of Bloodborne PSX Lilith Walther, image provided by Lilith Walther via Twitter)
Closing:
If you’d like to check out the positively phenomenal experience that is Bloodborne PSX  I’ve included a link to the official itch.io page below the article, as well as a link to the official LWMedia Youtube page where you can check out Lilith’s dev logs, test videos, and animations about her work and other art. Thank you so much for reading, and another very special thank you to Lilith for setting aside some of her time to talk to me about this article. Now get out there and cleanse those foul streets!
Links:
Bloodborne PSX official itch.io page: https://b0tster.itch.io/bbpsx
LWMedia Official Youtube page: https://www.youtube.com/@b0tster
Lilith Walther Twitter page: https://twitter.com/b0tster
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economicsresearch · 4 months
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page 564 panel a - I am not asleep.
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prodigal-sunlight · 5 months
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I don’t think the Watcher TV move is being made out of greed. They have high production costs, and artists do deserve to be paid for their work. I do, however, think it is a monumentally stupid decision.
First of all, who in their right minds thinks the best way to announce a paywall is a hyped up countdown to a “big surprise”? They literally set themselves up with that.
Second, this is not sustainable. People have been comparing it to other creator-run streaming services like Dropout or Nebula, but those services have bigger audiences, bigger casts, and way more frequent uploads. In Dropout’s case, its more than three times the content (at least) for the same price.
I’m not gonna argue about how it sucks for people who can’t afford it. Unfortunately “artists deserve to be paid” and “everyone deserves art to bring them joy” are both contradictory but true. I will however point out that the majority of Watchers’ audience is young or lower-income. Pricing has to be decided with your target audience in mind.
This didn’t happen because Watcher got insanely evil and greedy, and its true that artists deserve to be paid.
But this was an objectively bad decision no matter where you stand. If Watcher doesn’t change course I will not be surprised to hear them declare bankruptcy in a year or two.
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eowynstwin · 1 month
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More (perhaps controversial) takes about the 141, this time asking what kind of artists they’d be (because I have a BFA and dammit I insist upon using it):
Soap’s tried a LOT of disciplines but always came back to painting. He’s an abstract expressionist and puts his whole body into his work; throwing paint across a monumental canvas, or moving pigment around with huge wedges he’s got to hold in both hands. His works are overwhelming, explosions of color and movement, so much happening in one place all at the same time that looking at them feels like looking at a bomb going off. (He’ll indulge in some figure drawing but mainly for fun with his hookups.) Think: Jackson Pollock.
Gaz is a portraitist with an uncanny ability to reveal his subjects’ personalities. He works almost exclusively in oils, in a style that blends academic painting with Impressionism, and spends days with his subjects, getting to know them on a level nearly as intimately as a lover, drawing them out of themselves into a state of honesty that’s both fragile and cathartic. Somehow he can translate the truth of a person onto canvas in a way that can be either comforting or brutal. Every piece of his manages to make the viewer wonder how he could know so many people so well. Think: John Singer Sargent.
Price is a stonemason and bronze sculptor. He works at a 1:1 scale and most often depicts figures in some sort of dramatic motion; dancing, flying, reaching into the distance, or with wind-tossed clothes or hair. The best way to describe his work is romantic, in the classical sense; he reveals moments of powerful emotion, uninhibited by propriety, such that his work feels like it could sweep you away. Price is an artist in love with something he hasn’t found yet. Think: Luo Li Rong.
Ghost works almost exclusively with metal. He learned to weld and never wanted to do anything else afterwords. His sculptures are constructed of raw, sometimes dangerous-looking pieces of steel, scraps he scavenges from construction sites himself and puts together with no plan other than to stop when it looks finished. His work is not always intimidating, though; sometimes, his favorite things to put together are weird-looking benches that he will deposit in unfriendly parks with nowhere to sit. He’s gotten fined more often than he remembers for it. Think: Julio Gonzáles.
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eilidh-eternal · 9 months
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Hmmm, how about some Little Red Riding Hood reader and Big Bad wolf-shifter Price???
18+ MDNI | This is a DARK FIC | cw: blood, drowning, predator and prey dynamics
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You heard drowning is quick. Painless.
Whoever said that has never drowned before.
In the bleak midwinter, when water turns to stone, the blades beneath your feet find fissures and fractures and carve a place for you in the dark depths beneath the ice.
Falling through ice feels a lot like stepping beyond the warmth of one’s home into the howling, biting wind of a winter storm. It hurts, for a moment, before it numbs you. Right down to the bones. But this is an all encompassing numbness, the kind that seeps through fabric and flesh and bone—that kind that floods burning lungs and creeps into your mind.
Layers of winter garb, thermals, sweater, down coat and jeans, all soak up the frigid water and turn to a leaden weight on your body. You kick, claw at the fading sliver of caustic light, but it slips through your fingers like the rest of the water does—flickers and wavers at the disturbance. A sick parting wave as you sink further and further beyond reach. Beyond saving.
The burning in your lungs from the cold is a thousand times worse when you suck in nothing but water, unable to fight the instinct to draw breath 10 feet below the surface. Thrashing against the frigid clutches of the frozen lake is meaningless. A foolish final attempt to fight for life above the surface, to save yourself from a watery grave.
Another burning breath.
More gelid water to fill your lungs.
Another.
The world grows darker. Maybe it’s because the light at the surface is so, so far away now. Maybe it’s your body succumbing to its fate.
One.
Final.
Breath.
Everything hurts. Glacial waters are good at numbing one’s pain in their final moments, but millions of crystallized frozen droplets feel like they’re slicing into your skin as you cough and splutter, heaving up lungfuls of water and bile. Trying to roll, to wretch onto the frozen ground packed with snow to spare your clothes, is a moot point. You’re already soaked.
The whipping wind off the frozen lake is likely to fuse the fabric to your skin too, and the longer you lay here the quicker frostbite, and hypothermia, will set in. You need to get up. Get up and get moving, or whatever miracle that dragged you from the water will be squandered.
Lifting your head is a monumental effort. It throbs, feels like a ton of bricks, and the cold stiffness that’s settled in your bones creaks and pops as you go, until you can see your bare toes, already turning a dangerous hue in the cold. You linger on that.
Bare feet.
No skates.
No thick wool socks.
An unfamiliar jacket draped over your shivering body like a blanket.
Pushing through the ache in your muscles and the cramping from the cold, you manage to get yourself upright and you quickly pull the collar of the jacket closer to you as a gale of wind barrels into you, plastering wet strands of hair to your face. A shuddering intake of breath fills your nose with the scent of pine and musk. Not the synthetic kind you find concentrated in pretty bottles on a perfumers shelf at the department store. Something wild and incapable of being replicated.
There’s a pile of discarded clothing, a man’s by the look of the enormous boots, flannel shirt and canvas work pants, and tracks in the snow leading away from you into the forest. Wherever they came from, and wherever they’ve gone to, is your best chance at finding warmth.
But wait… Someone had saved you, given you their jacket, stripped, and then left? Maybe they’d stripped down before they’d jumped in, no heavy clothes to weigh them down in the water. They look dry, and that’s motivation enough for you to maneuver stiff, frozen limbs through the snow to get to them.
When you twist to drag yourself closer pain slices from your hip up to your ribs and you suck in a sharp breath that comes out in a strangled moan and a cloud of air in front of your face. Peeling away the jacket reveals the tattered thermal that clings to your skin, grey fabric stained a deep crimson where blood seeps from a gash in your side, dripping onto the snow beneath you.
Fuck. Must have clipped the ice on the way down…
Gritting your teeth against the searing pain that radiates from the wound you manage to reach the clothes, dry by some miracle, and strip down as quickly and carefully as you can. Waterlogged jeans are traded for canvas that still feels warm despite laying in the snow for god knows how long, bloodstained and torn thermal for thick flannel, and you waste little time slipping on the socks and boots, lacing them extra tight. It’s all big, you practically swim in it, but you won’t complain about a little extra fabric to bundle up with inside the similarly large jacket.
Getting to your feet feels like twisting a knife in your side, and you take gasping breaths as you push off your knees, bite down on a whimper when you finally get your feet under you and a fresh wave of pain lances through torn muscle. But you’re up. You have dry clothes.
Someone pulled you out of the water. You’re still here.
Bleeding.
Breathing.
Alive.
Trudging through the snow in boots nearly twice the size of your feet slows you down even more than the shin deep drifts, and you have to stop frequently to take a break, to let the pain subside. Blood has begun to seep into the flannel, fabric clinging to your skin beneath the coat, and it drips, stains the beige fabric at your hips, and splatters onto the snow. A trail of blood left like breadcrumbs as you follow the tracks between towering pines.
It would seem your streak of luck has run its course though. The tracks have vanished, come to an abrupt halt in the middle of the forest.
Panic creeps up on you like a prowling wolf, slinking up your spine and lunging, sinking claws and teeth into your terror-stricken mind.
No, no, no! This was supposed to be your way out, dammit!
You twist around, looking for more tracks in the snow, wincing against the stinging pain in your side, and a scream bubbles up in your throat when you find none.
How the fuck do tracks just disappear?!
Gripped tight by the claws of panic your mind reels with worst case scenarios. Blizzards. Hypothermia. Frostbite. Too busy spiraling to notice the very real threat that stands at your back.
A snarl carries on the wind like a knife, slices through the air and buries itself in your back where the hairs stand on end, every single one from your nape to the tips of your fingers.
A low growl, closer this time, sends a shudder down your spine. But you haven’t come all this way, survived this long, just to tuck tail, curl up and accept defeat. So you steel your spine, ball your hands into fists, and turn to face whatever predator has no doubt followed your crimson trail advertising your weakened state.
A wounded little fawn, separated from its herd. Easy prey.
You may be brave enough to face the thing that’s hunted you down, but it doesn’t stop your eyes from widening, doesn’t stop the fresh wave of panic that courses through your chilled veins and drains the blood from your face, when you’re face to face with the massive fucking wolf ten meters away, golden eyes narrowed with a single-minded focus.
His hunt is over. All that’s left is the killing blow.
Part 2>>>
©️Eilidh-Eternal.2024 ~ The intellectual property of Eilidh-Eternal is not permitted for reposting, transcription, translation or use with AI technologies.
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koutrasart · 3 months
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(via Parthenon, Original Textured Acrylic Painting on Canvas, Greek Ancient Monument, Pure Hand Painted, 100% Hand Painted Price: €54.00)
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