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#RPG elements
fogaminghub · 15 days
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https://www.fogaminghub.com/post/mastering-the-seeker-how-to-score-big-in-harry-potter-quidditch-champions
🧹✨ Are you ready to harness your inner wizard? Our latest guide details How to Score Big in Harry Potter: Quidditch Champions! Unlock the secrets to successfully catching the Golden Snitch and dominating the pitch as the ultimate Seeker. 🥇🔍
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patchwork-crow-writes · 9 months
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Golden ribbons of sacred light descend from the heavens, responding to your desperate plea for a miracle. They swirl and swoop through the air like birds of sparkling crystal, leaving shimmering trails in their wake. You watch, breath caught in your throat, as the light converges upon the body of your dearest friend, settling like effervescent dew upon their lifeless form. Like the merest whisper of a sigh, the light is drawn into them, imparting a soft glow upon their surroundings that moves you to tears. It's like coming home, and you feel in the deepest reaches of your immortal soul that everything is going to be okay.
*Miss*
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mrekco-gamer · 12 days
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Exploring Cowboy Kid for NES: Ambitious Genre-Blending Western Adventure
Cowboy Kid for the Nintendo Entertainment System is one of those games that illustrate an interesting era in gaming. Released in 1991, this late NES game embodies the quirky mix of ideas that typified the games of that period. Developed by Pixel and Sculptured Software, Cowboy Kid tries to blend Western themes with action and RPG elements. The result is a game that's charming in its ambition but falls a bit short in execution.
What sets Cowboy Kid apart is its setting. There weren't a lot of cowboy-themed games back then, especially on the NES. In this game, you play as a young cowboy (or sheriff) tasked with clearing out criminals from different towns. The plot is simple, but it's backed by a quirky and often humorous atmosphere.
The gameplay has you going through various towns, engaging in side-scrolling action sequences interspersed with RPG-like exploration. There's something almost quaint about how the game switches between these modes—one minute you're navigating through a town, the next you're in a shootout with bandits. This kind of genre-blending was pretty innovative for its time, but it also means that neither aspect feels entirely polished.
Enemies are varied enough to keep you on your toes. You'll encounter all sorts of Wild West tropes, from bandits to gunslingers, and even some animals thrown in for good measure. Combat is straightforward but can feel a bit stiff. You need to learn enemy patterns and time your attacks, which can be satisfying once you get the hang of it.
Another notable feature is the cooperative gameplay mode. It's rare for an NES game to offer a meaningful two-player experience outside the usual competitive fare. In Cowboy Kid, a second player can join as an Indian companion, adding an extra layer of strategy to the game. Playing with a friend can make the experience more engaging and helps to gloss over some of the game's rough edges.
However, Cowboy Kid isn't without its frustrations. The controls can feel unresponsive at times, especially during the more hectic combat scenes. The graphics and sound are functional but not exceptional—they get the job done but don't really stand out.
In spite of these issues, Cowboy Kid has a certain charm. It's clearly a product of developers who were trying to do something different, and you can feel the passion behind it. It may not be a masterpiece, but it has enough unique elements to make it worth a try, especially if you're a fan of Westerns or retro games.
What makes Cowboy Kid memorable is its earnest attempt to push the boundaries of what an NES game could be. It might not have succeeded entirely, but it leaves you with a sense of what the developers were aiming for, and that alone makes it intriguing. In a way, it’s a snapshot of a time when developers were willing to take risks and try new things, even if they didn't always land perfectly. That spirit is something worth appreciating.
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hungamagames · 1 year
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dinoberrypress · 4 months
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Little Wolves is crowdfunding NOW!
It's finally here, y'all! The crowdfunding campaign for our tabletop RPG of folk tales, fae queens, and werewolves is live on Backerkit~
Support our work here!
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From the award-winning publisher behind Motel Spooky-Nine, You’re In Space And Everything’s Fucked, Dinocar and more, Little Wolves is a tabletop role-playing game about adventuring through a realm of folk & fae as shapeshifting werewolves.
In Little Wolves, you’ll craft real-world paper masks that represent their characters, modifying them over the course of their adventures to reflect the marks their experiences leave on them while transforming between your Wolf and Mortal forms!
The crowdfunding campaign aims to bring the game’s vivid world to life in an 8.5” x 8.5” full-color perfect bound book loaded with gorgeous art from a team of 4 artists accompanying setting & mechanics from award-winning designers Julie-Anne Muñoz and Nevyn Holmes. 
The crowdfunding campaign launches May 14th, running through June 11th, 12pm US Central with an initial funding goal of $19,500 USD with plenty of stretch goals to unlock for more art, more content, and even an expansion!
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Making masks & shifting forms
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In your Wolf form, you have access to the benefits of your beastly Attributes, can sing magical Spellsongs, and can resist harm with your Resolve. In your Mortal form, you'll switch your Attributes, Spellsongs, and Resolve out for strong, flexible Mortal Powers that can turn the tide of any situation they're used in. Through character advancement, you can strengthen yourself as you see fit. Perhaps you favor one form over the other, or you may switch between them frequently. The choice is yours.
The Enchanted Forest
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As you explore this dense forest you'll meet the powerful and mysterious Queens and aid them, and their courts, through all manner of quests and favors. As a werewolf, you're uniquely gifted in traversing the forest, capable of making it to every edge of the woods, meaning that only you can learn its deepest secrets.
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✨ A free demo/quickstart for Little Wolves is available to download and play, get it here! ✨
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robindaydream · 1 year
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Movie night with the gfs.
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ordheist · 5 months
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fire monk
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oldschoolfrp · 6 months
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Elemental magic of light; elemental magic of darkness (Denis Loubet and David Helber, Swordbearer, 2nd ed by FGU, 1985)
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voltaical-art · 1 day
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ohhhh blackwall is gonna kill me hes killing me
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silver-horse · 1 year
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I fucking LOVE how loyal the companions are to each other... and how their relationships are evolving with both each other and the player.
to all those people who think Larian is copying Dragon Age... well Dragon Age would never have this. where all the very fucked up companions who are in this shit together actually recognise that fact with common sense and they support each other despite any differences. Not only that BUT they recognise the similarities they have with each other and support each other based on that fact
Example: Astarion-Gale (how Astarion comments "he is a man of taste" if the player is a little annoyed with Gale and if player says that he wants to suck out magic lol Or when Gale is supportive like the "don't do it Astarion, it's not worth it, trust me, I know the temptation only too well" and so on...)
If this was dragon age then they would talk to each other like "how typical, ofc you are like this, dickhead" and trying to be helpful and supportive would be a 1 in a billion dialogue. they would only make shit worse for each other. and look... interpersonal conflicts could be a fun driving force of plot but in da it mostly doesn't drive the plot. they are just making shit worse for the other person even when it makes no sense and when they should be more friendly and understanding based on their own struggles.
Another example: Wyll-Karlach (their conflict actually does start the plot. it has a significance, it's not there for no reason. but even after that initial conflict they immediately become understanding of each other and supportive. they both dislike devils, they both want to escape from that situation etc. and they don't act like idiots who don't see that they are in this together. even though one of them tried to kill the other. one of them received horns because of the other. )
I could go on... but whatever, you get the picture. I just like this type of writing for interactions between characters.
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vintagerpg · 10 months
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Supermodule week! The format — a perfect bound softcover, often with a folder in the back containing a large foldout map or a booklet of maps — was introduced with Lankhmar, but was frequently used by TSR from the mid-‘80s to the early ‘90s, particularly in reprinting older adventure material. As much as I love the Lankhmar book, I begrudgingly acknowledge that The Temple of Elemental Evil (1985) is probably the real star publication using the format.
Temple was supposed to be a couple of more traditional modules by Gary Gygax, starting with T1: The Village of Hommlet (1979), but he never got around to finishing the writing. Aside of Hommlet and some notes, the rest of this book is Frank Mentzer’s work. It’s OK! I like Hommlet a lot — a starter module with a seemingly friendly town (like the village in Jennell Jaquays’ Dark Tower, this is a facade) where 1st level characters can square off with a memorable villain (Lareth the Beautiful) in a ruined moathouse. They then move along to the seedy town of Nulb, where more agents of the Temple are gathering, before proceeding into the Temple itself. I like Nulb too. I’m a little mixed on the Temple.
It’s a megadungeon (though one on the smallish side), and I generally like those, but Temple doesn’t make sense to me, really. I mean, dungeons never do, but Temple particularly so, as it is both a staging ground for the forces of evil and a prison built by the forces of good. I also think “Elemental Evil” is a silly concept, but I do like the big twist at the end, the fact that the big bad is the demon queen of fungus, of all things. I also like that Zuggtmoy looks like a weird ET knock-off. I think the problem for me is that the towns are dynamic and full of potential, but the encounters in the temple feel very samey. It’s fine, its just no Barrier Peaks, you know? Nice Parkinson cover, though.
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fogaminghub · 15 days
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https://www.fogaminghub.com/post/explore-return-to-etaern-in-visions-of-mana-chapter-1-adventure
🌙 Ready to explore the Return to Etaern in Visions of Mana? Our new blog post breaks down Chapter 1's exciting objective! Learn the best tips for grabbing weapons and equipping Morley for your journey. Check it out and get started on your adventure! 🎮✨
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shanghens · 11 days
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jiyan and scar need to step up their game like- xiangli yao effortlessly stealing rover from them—rover calling him "my partner", yao getting flustered when rover pat xianglee's head, planned an advanced hang out or "date" rather in moonlit fair next year, preparing breakfast for rover (pioneer podcast/asmr), asking out rover to have dinner together cus they helped him collect some data (based on his memo)
the next thing we know, they just got married
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resin was appalled when he learned hornet had never played floramon before, so he's finally fixing that.
…except she's playing with nuzlocke rules.
nothing can go wrong from this >:3
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land-of-crithit · 2 months
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WELCOME TO LAND OF CRITHIT!
A lorekeeper Art RPG
In this fantasy TTRPG inspired world you can create characters, collect items, draw or write for prompts, and more!
Crithit released on the first of August so it's relatively new meaning there are bugs to find and updates to come!
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https://www.land-of-crithit.com/
https://toyhou.se/~world/154385.crithit
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gudgurkan · 1 year
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Corrupted tree elemental
Another commission for and adventure zine for ZdravkoMinchev !
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