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#Trading Style And Techniques
artngamingwonderland · 5 months
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The OC, Cassiopeia, belongs to aphy taffy on Tiktok, it's nice to get back to drawing after a while. ☺️
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oneshadeofart · 1 year
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Singing his song
11 x 14 print by Jerome Fulton
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idiopathicsmile · 8 months
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you know what really grinds my gears?
okay, bear with me: so as you may know, harry houdini and arthur conan doyle were friends, at least for a while.
by the early 1920s, both arthur conan doyle and acd's wife jean, aka lady doyle, believed whole-heartedly in spiritualism, talking to ghosts and all of that. (sidenote: this was of course right on the heels of a devastating world war and a devastating pandemic, both of which had created a huge population of grieving people, so spiritualism was having a moment.)
lady doyle sincerely thought she had the ability to go into a trance state and pass along messages in writing from the dead. she offered to do this for houdini. houdini agreed.
lady doyle attempted to channel houdini's late mother. she basically drew a cross at the top of the paper and filled it with generic platitudes addressed to "harry." houdini's mom was jewish and didn't talk like that, so houdini knew the jig was up, even if lady doyle didn't. but not wanting to make the situation awkward, he kind of went along with it to their faces.
then acd decided to publish a glowing account of the seance, and since both he and houdini were super famous, it got a lot of attention, and letters started pouring in for houdini, asking if this was true. ultimately, houdini couldn't lie about it. so he essentially said, like, "yeah, i think lady doyle THINKS she can talk to ghosts but she absolutely can't." and it ruined his friendship with acd forever.
and then of course a lot of the people running seances weren't even well-intentioned like lady doyle, they were just simple charlatans taking advantage of traumatized people mourning loved ones. in houdini's youth, he and his wife had traveled the carnival circuit where he did an act pretending to commune with spirits, so he knew all the tricks of the trade AND he had lingering guilt over having done this, AND he was infuriated by this increasingly popular wave of con artists so he decided to assemble a team of anti-grifting grifters and together they went on the road exposing whichever spiritualists were preying on the locals.
houdini's best agent was a young woman named rose mackenberg, who donned disguises to visit the fraud de jour and then importantly sussed out what non-supernatural thing was actually happening, and then houdini would demonstrate the techniques onstage to packed audiences.
(if you want to know more, check out episode 175, "ghost racket crusade" of the podcast Criminal or read Tony Wolf's book The Real-Life Ghostbusting Adventures of Rose Mackenberg.)
but yeah, what really gets my goat is that all this happened and as far as i know, we still don't have like four seasons of a Leverage-style historical procedural about rose mackenberg and the rest of the crew having adventures in the 1920s as they unmask craven hucksters all over the united states. (what we do have, apparently, is one season of a show called "houdini and doyle" which is about the oddball friendship of two contrasting men solving sometimes-actually-supernatural mysteries, and whose premise does i think at the very least a real disservice to houdini's whole quest and also totally erases rose, who is arguably the most interesting part of this story to me.)
i am just steamed about this. steamed.
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the-badger-mole · 2 months
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What is your NUMBER ONE headcannon for each person in the Gaang (Katara, Zuko, Aang, Toph, Sokka, Suki [and Appa and Momo if you feel so inclined])
Katara: After the war, she goes back to the NWT to train with Yugoda and becomes a master healer as well as a master of the NWT fighting style. From there, she goes back to the Foggy Swamp Tribe and masters their bending style, too. With the help of Sokka, Zuko, and (in some headcanons) Hama, she also rediscovers SWT waterbending and not only masters it, but teaches it to the new benders in the SWT. By the time she leaves the SWT, there has been a school established where all bending styles are available for study. She's one of the few who actually has mastered them all, though.
Sokka: He is eager to return home after the war. He throws himself into infrastructure and policy revamps, and he almost singlehandedly staves off the soft colonization attempts of the NWT. Under his efforts, the SWT rebuilds and reestablishes parts of its culture that had been lost during the war. With the discovery of oil on SWT land, he is also instrumental in establishing eco minded extraction techniques, and in trade ties with the rest of the world (although he is very much helped by his sister's deep ties with the Fire Lord). It's a surprise to no one when he's chosen to lead the SWT after Hakoda retires.
Toph: She does not become a cop. Instead, she goes back home and takes over the Earth Rumble, taking it from an underground even to a world wide phenomenon. She eventually allows benders of other elements to join, and the Earth Rumble becomes pro bending. She does also establish a metal bending school. In the end, she is wealthier than her parents, but because she couldn't really care less about money, she keeps enough to live at the standard she wants, and gives the rest away to causes that interest her...like the guy who wanted to set the record for the biggest bao bun ever, and needed funding for an oven big enough to cook it. She also establishes a halfway house for runaway teens.
Zuko: During his tenure as Fire Lord, he establishes a robust social services program that includes subsidized healthcare, education, and housing for the lowest income families. Under his reign, the Fire Nation becomes home to some of the earliest pioneers of mental health. At his wife's advice, he also makes paid maternity leave standard across the nation, and includes several programs to help single parents stay afloat. Taking inspiration from the SWT, Zuko makes some changes to how his advisory staff is selected. Instead of choosing from among the nobility, Zuko has the different provinces elect a representative to speak on their behalf. A lot of the nobles hate this, blaming his wife's influence, but the people adore their monarchs and despite their best efforts, there's little the nobles can do except start campaigning in their home provinces. It's not a perfect system, but it does open the door for the Fire Nation to end the monarchy within a couple of generations.
Suki: She continues to lead the Kyoshi Warriors for a few years after the war. She also helps train troops around the world as they pivot from active war service to more local work. She helps establish something like the coast guards for several different countries. Eventually she retires from that to help her husband run the SWT. She and Sokka make a wonderful team as he handles the domestic policies and she handles foreign affairs. She often jokes with her sister in law, Fire Lady Katara that they ended up with the same job.
Aang: I'll go with my most optimistic headcanon for him. He's an okay Avatar. Not great. Not the worst. After the war, he tries to take part in rebuilding efforts around the world, but he finds his help isn't needed much. He turns his attention back to salvaging what's left of the Air Nomad legacy, and discovers that there are actually airbenders still around. A few of them are even interested in learning to live like the Air Nomads. Many of them aren't, though, and after learning how to actually use their powers, they go off and do their own thing. To Aang's shock and dismay, eating meat has no effect on the strength of their bending, He does learn to deal with it and enjoy his time with the air benders who embrace the Air Nomad culture. He does go on to have kids, and he still favors the benders over the nonbenders. Ultimately, his legacy as Avatar boils down to taking Ozai's bending, and that's it.
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justalittlesolarpunk · 9 months
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Honestly I think if one thing could help solarpunk the most to become a cohesive movement where we all truly collaborate and look after one another, I think it would be if we stopped generalising.
Not all solarpunk art has to be art nouveau! Not all architecture has to be white stone and green glass in a western-style city! Not everyone is abled enough to just make by hand all the things they want or need that they currently purchase under the capitalist economy. Not everyone you meet on the internet is American (seriously guys, what’s with this assumption, I get it all the time even though I tell you I’m British in my bio). Not everyone wants to work the land or build turbines for a living.
A truly Solarpunk future is one where we speak different languages, employ a variety of techniques to work the land, provide for our material and spiritual needs and restore the environment. It’s open borders and community solidarity and sex worker justice and indigenous sovereignty. For some people it looks like a quiet rural life and for others it’s all about the bustle of a city full of reliable transit and accessible third spaces. It’s also about realism. Some things will be rarer because we will have had to massively slow down trade and shipping to decarbonise it - we’ll need to eat locally as much as possible. In utopia some disabled people will still need cars, so we need EVs despite their current imperfections.
There will likely be mosques, community centres, food forests, art galleries and hospitals. People will be trying their best. We’ll mess up. We can’t predict what will happen and we certainly can’t universalise one experience. And if Solarpunk is all about living out a prefigurative politics where you imagine you exist in a world already free, then it’s essential we try to practice that open-mindedness and lack of assumptions in our day to day interactions, in real life and on the internet
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Childe, Kazuha, Ayato, and Scaramouche when they accidentally hurt their lover during a sparring/duel? :D
Yes my dear. My apologies for the wait, sobbing my panties wet and stuck in my ass crack for this mishap :( and my apologies that your last request got lost in the interwebs of the darks and lights. I love you thought, so I hope you can forgive the internet. And me, but mostly the stupid internet. :)
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Childe ●・○・●・○・● ●・○・●・○・● ●・○・●・○・● ●・○・●・
He wouldn't realize it at first because you mask your pain so well, and he was very into the moment of it. He was in his zone and he was getting more aggressive as the duel went on.
However, he would notice the long pauses and heavy breathing you would do when he struck you, and you blocked. But each block was slipping, as he was getting near to striking you.
He was starting to notice this, but it didn’t fully hit him as of yet. As he was still in his own bloodrush to notice your injuries.
It finally dawn on him when you missed your block, and he accidentally struck you hard, sending you flying back and hitting the wall behind you.
Immediately Childe turn pale, drop everything and sprint to you, as he immediately looked down at your tired and bruised body and panic.
"Hey Hey Hey, why didn’t you say anything?! You have so much bruises! You are bleeding so much! You could have asked for a break, I wouldn’t use that against you!"
Childe scold you as he was panicking, when he looked at your wounds and the state you were in.
You were too tired to respond, but you looked at him and gave him a smile, to show that you were okay.
He sighed in relief, but guilt plagued him, as he felt that he should have never hurt the one he loves. Yet, here he is, hurting the one he loves.
He would kiss your cheek, and pick you up. He would carry you back to the Fatui headquarters and patch your wounds up there.
He became extremely protective of you, he doesn’t want anyone to see you in this state, he doesn’t want anyone near you. He would yell, hiss, and point his sword at anyone who dares to approach.
Kazuha ●・○・●・○・● ●・○・●・○・● ●・○・●・○・● ●・○・●・
You two were having a sword duel, as Kazuha liked practicing his techniques and trading tactics with you on his style of fighting.
You were blocking his sword perfectly, and striking back perfectly.
You two were laughing and having fun actually, and joking with each other. It was just a friendly battle.
Until he raised his sword in the air and strike down on you, you missed the block, and his sword slashed you.
You immediately coughed up blood and fell forward, as your face fell and planted into the sand.
Kazuha widen his eyes in shock, as he realized...he just did the same move as Raiden Shogun did to his friend.
Immediately he screeched your name and fell to his knees, he turned you over and looked at the sword slash from your left shoulder to your right hip.
Kazuha began to panic, and tear up as he apologies repeatedly to you. "My love, I'm sorry, I am so sorry, I am sorry my love, please forgive me, please."
He cupped your cheeks. You then opened your eyes and placed your hand on top of his, as to let him know you are okay. But you were too weak to talk, and blood was leaking out of your mouth and nose.
Kazuha kissed your face repeatedly, as if he was about to lose another precious person to him again. "I...I don’t think I'll ever forgive myself for this love..."
Kazuha picked you up and carried to back to Beidou's ship where you were patched up and set to rest.
However, at the very night, Kazuha took his own sword, and aimed it to his chest, his hands were shaking, he would never forgive himself, he sighed and looked at you sleeping in your bed.
He then put the sword down, and stayed by your side, at least for now.
Ayato ●・○・●・○・● ●・○・●・○・● ●・○・●・○・● ●・○・●・
He would notice immediately and stop before your injuries get worse, either that, or let you win the deul.
He is sharp, so he would notice these things very easily, he would call you out on it immediately.
"Darling, is there a reason why I see so much cuts on your body? Have we not talked about communicating to me when you are injured or need healing?"
He would look after you himself, of course, he would still tease you about it as well.
"Haha why are you blushing at that request my love? I have seen your naked body plenty of times, is it so weird I ask you to undress so I can look at your wounds?"
He would look at each wound carefully, and kiss everyone of them. "My apologies for not noticing how harsh I was being sooner, I didn’t mean to cause such unprecedented harm to you."
He would wrap your wounds lovingly, ask you which ones hurt the most
He would clear his schedule to look after you, and make it up to you by buying you your favorite foods or cuddling you, massing you.
His priority is making sure you are comfortable and healing properly, anything that stresses you out would immediately lead him to be stern.
Ayato is very firm on your boundaries, so if work pops up, no matter what, it can wait. Monsters? It can wait. Archons dying? It can wait. Celestia dropping to the ground? It can wait, there are other people qualified to handle it.
Scaramouche ●・○・●・○・● ●・○・●・○・● ●・○・●・○・● ●・
This fucking little shit bitch with his ben 10 team umizoomi undies.
He would scold you at first, calling you weak, and scolding you on how the world will crush you.
He would push you to fight a little bit more because he would lecture you on how the world isn’t going to go easy on you, and how the world will crush you whole, like it once did to him.
However, once he strike you and you fell back, he immediately felt guilty. Of course he will be verbally harsh about it.
"H-Hey! Are you stupid?! Watch your surroundings, that is the number one rule in fighting!"
Without realizing, he would see the large wound on your ribs bleeding and immediately go to you and tend to you.
He would lift your shirt and look at the wound, take his outer layer shirt and press against it.
You would look at him surprised as he was focused on tending to your wound. Once he met eyes with you, he would blush and give you an angry face.
"What?! Don’t look at me, fool. Humans are such weaklings..." He would complain but as he spoke, he would lift you up, and push your head against his chest.
He would carry you to Nahida and ask her how to help heal your wound, however, he would refuse to talk about him worrying about you.
He refuses to bring it up, but he would sneak glances at your wound, he would notice you being in pain, and would INDIRECTLY make things easier for you.
You are in pain from reaching something, next day, somehow it's now more reachable to you because its on the lower shelf.
You are in pain because you are cleaning your sword, next day, somehow they are all clean.
He cares about you greatly, unless you were his fourth betrayal, but he cares about you, and he is holding onto you so much. But he is afraid of showing attachment to you as he doesn’t want to be weak in front of you and show you his weakness to you. But he does care for you. He wants you to handle this world better then him, and doesn’t want the world to crush you like it did to him. He would never wish that on you. He will always be there for you.
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the-merry-otter · 1 year
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How To Make Medieval Fabric Buttons
You will need:
• fabric (I’m using a medium weight wool)
• a sewing needle
• cotton or silk thread (it MUST be strong)
• a thimble
• dressmakers pins
Using this style of button as a fastening technique was very prevalent in 14th century Europe, on both men’s and women’s clothing. It was used for anything from sleeves and openings on the front of garments, to the iconic liripipe hoods (which is what these are gonna be for!).
They were usually made out of leftover fabric from the same material that was used for the garment they were intended for. As well as using every scrap of material possible, they also save you from having to buy metal buttons, which… aren’t cheap (both now and then).
The trade off is of course having to make them, which can be a painful process (literally - try not to get stabbed by the hedgehog ball at step 4!!). I thoroughly recommend a thimble to push the needle through as you form the ball - this is hard enough without having to pull it through.
Making buttons in my experience is 10% knowledge, 60% spite, and 30% hatred. It is a contest of wills between you (who wants a button) and the fabric (who doesn’t want to be a button). I wish you luck soldier.
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To start with, cut a circle out of your fabric. How big will depend on what fabric you use - if it’s linen, you’d cut a larger circle than you would for wool. Mine is about 30mm.
Using a long long thread, bind on and then sew running stitches around the outside, about 5mm from the edge (may vary with fabric).
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Pull this thread tight like a pouch, and turn the raw edges inwards in one direction. Try and tuck them inside the “bag” section. It will likely be more of a squashed oval at this point than a sphere.
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Now, get your dressmakers pins and go absolutely ham. Continue to squish it “inward” (towards where the opening was) as you pin. The button should now resemble a very unfriendly little creature now (good luck with not getting stabbed, it can be a bit of a prick).
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Next, basically use your needle to try and get it to stay in that shape. I usually do a bunch of stitches around the edge of the “back” end, and then spend some time criss-crossing the back. Try and put your needle in close to where it came out, so that you don’t get long pieces of visible thread.
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Once you are confident that it will hold A Shape ™ (but also isn’t so stabbed that you can’t refine it further!), remove the pins. Your button will most likely resemble a little tiny messy wool brain at this point, but that’s ok!
The next step is to use your needle and thread to continue tucking the ball inwards to the centre of where the opening was. Above illustrates how I’ll flip the open part of a fold inward, by coming up through the fold and then levering it downwards so it gets tucked away. You can also just use the thread to pull errant folds inwards. Use the hand holding the button to squash it into form, and then sew it into place.
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Once the button is actually a ball shape, crisscross the back of it a bit so that everything is firmly held in place. It should now (all things going well!!) actually be a sphere.
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Once you’re happy with the shape and firmness, take your thread to stem out of the centre back. Bind off, and then slide the needle off the thread, leaving the long end. This can then be used to sew the button onto the garment.
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The back will still be somewhat messy, but the front should be smooth, and the whole shape roughly spherical. When the button is sewn on using the remainder of the thread, you won’t be able to see the back!
I wrap the remainder of the thread around the finished button so it won’t get tangled, and then pop it in a jar with the rest while it waits to be sewn onto the garment.
Good luck with your crafting! Feel free to ask any questions in the notes, or straight into my inbox :)
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This 1848 home in Beverly, NJ has a such a variety of styles. If only a professional photographer had taken the photos, it may have highlighted its potential better. 11bds, 5ba. $899K. If I had the funds, I'd buy it, but I'd have to trade NYC for Philly.
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Very grand entrance hall, but the tilted camera and glare don't do it justice.
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Off the hall is a grand staircase. Beautiful stained glass doors up on the landing.
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Nice sitting room with original fireplace.
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In the room, the photographer got fancy. I don't even know what it is- a family room? There are over a hundred photos of the listing and he used this technique on a lot of them.
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Very large dining room. They've even got a second table in here.
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The kitchen is very big. I don't mind the black cabinet remodel. Love the ceiling. Looks like a real cook's kitchen.
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And, this is the kitchen's everyday dining area. Love the wall.
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Down a few stairs is a very large rec room with doors to the patio.
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There's also a bar down here.
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This bedroom is huge, but needs decor.
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Bd. #2 is nicer with shelving, shutters and an original fireplace.
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And, this bd. is very interesting. They're all so large, too.
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These stairs look like they were the service stairs back in the day.
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This would've been a maid's bedroom.
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Nice bath up here.
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Up in the attic, the bedrooms are much more modern, b/c they're newer, but the floors are original.
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The property is 1.44 acres and is on the banks of the Delaware River that separates NJ and PA.
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You can watch the boats going by.
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Beautiful entrance to the property.
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Then pull under the porte cochere where there's also a porch.
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The home's name is Waterview.
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They have several framed original antique maps on the walls.
https://www.redfin.com/NJ/Beverly/2-Walnut-St-08010/home/35938205
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freakadr0id · 2 years
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ROTTMNT Charater Fighting Style Analysis - Part 5: April O'Neil
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Oh, would you look at that? It's finally here! After three weeks, multiple rewatches, and several pages of notes and drafts in Word, I've made it to the final individual character* analysis.
This is a continuation of my series of posts analyzing each of the Turtles' (+April's) fighting style, their strengths and weaknesses in a fight, and how Rise uses that to highlight different aspects of their character. I highly encourage you to read the first one (Leo's) before hopping into this one for full context. There is a bit of a TL;DR at the end.
[Part 1: Leo] [Part 2: Raph] [Part 3: Mikey] [Part 4: Donnie]
Last, but ABSOLUTELY not least, is our Girl with the Plan and President of the Dorky Pals for Life Club…
April O'Neil: The Scout/Jack-of-all-Trades:
My analysis for this one might be a bit of a surprise for some, considering a few people have said they already have an idea of how I might categorize her. Going into my analysis, I too thought I had a pretty solid understanding of the way she fought, but by the end, I found that there was so much I missed - I ended up coming to a conclusion that was quite different than what I was expecting.
Fighting Style:
Dynamic and Precise
April is a very strong, energetic, and multifaceted fighter, which allows her to hold her own in battle, even when she's the only human present. She is a primarily offensive fighter with a diverse skill set that she is able to utilize in almost any situation. With her bat, April demonstrates a surprising amount of physical strength as her weapon requires a significant amount of force in order to be truly effective. She also has gymnastic skills that make her a notably agile fighter, giving her an advantage in both speed and maneuverability. She approaches battles with great enthusiasm, amplifying her overall movement and attacks.
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In this sense, April's fighting style is rather similar to Mikey's, as they are both quick, nimble fighters that excel offensively while implementing acrobatic movements to deliver quick attacks and make up for a defensive disadvantage. However, she distinguishes herself with a weapon that is very different from Mikey's and by having a larger, more practical set of skills that require unique tactics. Instead of mystic powers, she has a wider range of general skills that end up being incredibly beneficial in battle. She has a fluid fighting style that undergoes the most changes in the show as she learns new techniques from both her allies and enemies and incorporates them into her method of fighting.
Despite the energy she brings into battle, April is surprisingly meticulous in the way she approaches her fights. Instead of running wildly into battle, she is actually quite deliberate in when and how she attacks. April doesn't blindly attack enemies and only goes in for a strike at opportune times, aiming to deliver a few quick, accurate hits that efficiently damage her foe. This gives April the ability to participate and contribute to fights as a human without putting herself at unnecessary risk or becoming a liability.
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Strengths and Roles in a Fight:
Jack-of-all-Trades
April is the generalist of the team. While the other members of the family tend to stick to one type of technique or a particular style of fighting, April has knowledge and experience in multiple fighting techniques, skills, and occupations that make her an adaptable fighter. This makes her perfect for "rounding out the team" by providing some extra strength and making up for any weaknesses that may be present in the team. Because of her dynamic fight style and ever-growing list of skills and techniques, April occasionally fights with an amalgamation of the other turtles' roles and fighting styles. April is seen acting as the Wild Card by keeping enemies on their toes with fast movements and nontraditional weapons; a Bruiser/Pummeler (a slugger, if you will) by delivering multiple hits in quick succession with her bat; or even a Striker by going for those accurate, singular attacks. If there's a role that needs to be filled in a fight, odds are April can deliver.
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April also has the largest set of practical skills on the team, thanks to the experience she has gained from her numerous (former) jobs. In situations where a very specific set of expertise is needed, April can usually provide that to some degree. This makes her a versatile asset to the team in ways that even Mikey can't be, particularly with battles set in urban or unconventional environments. One of April's greatest strengths as a combatant is her ability to use the environment around her to her advantage - that comes with her dynamic fighting styles. Granted, that applies to all members of her family, but because of the considerable variety of knowledge and experience at her disposal, she has more options when it comes to utilizing her surroundings. Some of her skills are incredibly hyperspecific, however, usually limiting which ones she can use at any given point.
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The Scout
April also acts as the team's Scout [No - I'm not just saying this because she happens to have a bat]. She is the one that usually goes ahead of the others before, or at the start of, a battle and gathers information about the enemy and their movements. This typically involves April disguising herself in some way and infiltrating the enemy from within, but there are times when more conventional stealth is needed. She is small and quick enough to sneak past enemies and through different environments, giving her multiple options for her investigations. April also provides information to the team during battles, as she can still apply her "stealth" abilities and use her agility to move around the battlefield quickly and mostly unnoticed.
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April's precise fighting style also plays into the Scout role as she can quickly get in and out of fights when needed, which is beneficial both when she is by herself or in a group. A scout needs to be fast, precise, and agile to make up for their lack of defensive capabilities - this fits April's fighting style and abilities to a T. The Scout role plays directly to her strengths as a combatant and decreases her risk of harm as a human in chaotic mutant battles.
Utility:
As a fighter, April is particularly well suited for individual, one-on-one battles. Her primary weapon, a bat, is a generally short-range melee weapon that requires a good amount of accuracy and is limited by its small reach and defensive capabilities. Her fighting style incorporates this by focusing on accurate attacks and accurate timing while utilizing dynamic movements to increase her optimal attack range. When combined with her established proficiency with her bat and adaptive creativity, April becomes a formidable opponent in fights with a small number of opponents. Even without her bat, however, April's ingenuity, agility, and large skill set make her an extraordinarily capable fighter one-on-one.
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However, due to her overall lack of mystic powers, limited defensive strength, and the natural restrictions of her weapon, April can struggle in fights with more enemies. Not only is she at greater risk of harm with so many moving parts, but it also doesn't work as well with April's fighting style - she simply doesn't have the range or attacks needed to affect a wider area. That isn't to say she isn't able to handle herself in group fights (she very clearly can), but it just isn't her strong suit.
Some of April's numerous abilities that give her the title of "Jack-of-all-Trades" can be incredibly situational and require a specific set of circumstances and environmental conditions in order to be utilized. While she still has these skills to use to her advantage, not all of them can be used at one time, although at least one of her skills will probably be applicable in any scenario.
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How it Plays Into Her Character:
As a member of a family full of mutants and magic, it is only natural for April to want to contribute to the team by participating in fights - but as the only human in a family of mutants, this also means she is left at a bit of a physical disadvantage in comparison to the others. Most people would likely feel a sense of inferiority or weakness in the face of such a disparity, but not April O'Neil. One of April's greatest strengths as a fighter and as a character is her persistence and clever thinking, which is seen in her fighting style. Instead of getting discouraged at her apparent disadvantage to her brothers, April persisted and found ways to use her own natural abilities to her advantage. She may be physically weaker than the turtles, but by implementing a fighting style that relies on precise attacks and her agility, she is less likely to get hurt while still doing a significant amount of damage to the enemy. Her dynamic and precise fighting style embodies April's ability to adapt and persevere even when things are against her.
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April's role as a Scout is indicative of April's intelligence while forcing her to dial back on her impulsive tendencies. It is essential for anyone acting as a scout in a battle to be intelligent and clever to be able to acquire information and make observations that are actually useful to the team. April demonstrates her intelligence and quick wit by always assisting the team with the knowledge that is essential to their success, and constantly observing different elements of a battle, even when not formally acting as a scout. The Scout role does, however, expose a potential challenge for April when it comes to impulsive actions. As a whole, I wouldn't say that April is an impulsive character - she is certainly the most level-headed of the bunch - but as the oldest sister to a bunch of teenage boys, it is only natural for some of that to wear off on her from time to time. April is usually pretty tactical about when and how she goes into fights, but there are a few times in the show where she can rush right in if she's especially passionate about something. In order to fully be effective in her fighting style and roles, she has to be sure to not give into those impulses and keep a steady head throughout the fight.
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In a Team Fight:
In a coordinated group attack, April is best suited for an initial or follow-up attack. Her speed and agility mean she can get in and out of a fight quickly and her precise fighting style creates a perfect combination to provide a solid initial set of strikes to weaken or disorient an enemy. This doesn't provide much in the way of setting up the next attack, but it could be followed up with an equally quick attack from someone else. Her fighting style also lends itself to a quick follow-up attack and is particularly effective if the opponent is disoriented prior to her attack. April's quick movements and attacks can add to the enemy's confusion and deal significant damage at the same time.
However, April does not do well in a position that requires her to set up for the following attack, nor is she fit to go last in a team attack and deliver a final strike. Since her attack style implements a small number of precise hits to damage an enemy, she does much better at targeting specific weak points on an opponent rather than worrying about how someone else could further add to her attack. Her physical limitations and lack of mystic powers also restrict her ability to deliver the last attack (at least, not by herself). While it doesn't mean she isn't a strong fighter, being the final attacker in a team attack doesn't work well with her physical strengths and the advantages she has with her fighting style.
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~-~-~-~
[TL;DR: April is a Dynamic and Precise fighter with very fluid and adaptable fighting techniques and a tactical and accurate approach to her attacks. Her large, diverse set of practical skills and flexible fighting methods give her an advantage by acting as a Jack-of-all-Trades. April also operates as the team's Scout by using her intelligence and precise fighting style to gather information and make quick, opportunistic attacks on an enemy. These all demonstrate her tenacity, perseverance, and creativity by presenting it through her adaptive fighting methods and approaches to battle.]
I have a feeling this one may be a bit divisive... I'm pretty happy with what I've come up with here, but it took some serious self-persuasion to get past the titles and categorizations I already established for her in my brain prior to my analysis - and I think that will be the case with a few others. Hopefully I’ve managed to make my case well enough.
Thank you so much for all your support on this little "series." You have no idea how much it means to me to have people actually read these, much less receive such positive responses to them. I'm thrilled that many of you seem to enjoy reading these posts almost as much as I enjoyed making them. DON'T WORRY - THIS IS NOT MY LAST POST FOR THIS SERIES. I have one more kind of "Wrap-up" post planned after this as an overview of their collective team dynamics, miscellaneous thoughts/"corrections", a brief explanation as to what inspired me to dedicate hours of my life writing these silly things, and (if you guys are interested) a small breakdown of my thought process and approach towards my analyses. I don't have a fully planned time to release that, but know it will be coming at some point in the near future.
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shepherds-of-haven · 1 month
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hi i hope you're having a good day! this may be quite silly but i'm curious, what are some typical dances for the peoples of blest?
Hi there! This was actually sent in for the Patreon Q&A in April, but something horrible has happened to Patreon's site in the last several months, where after a certain amount of text, the text editor becomes horrifically laggy and crashes constantly, meaning I did all the work (i.e. watching so many medieval and ancient dancing videos and reading all about various cultures and their dances) to answer this question, but the website stubbornly would not let me type up my answer in the existing Q&A post... 🥹 So I kept losing all my progress on this one and ultimately ended up giving up, but I still wanted to answer it, so I hope it's okay that I answer here!
The short answer: the typical dances for the people of Blest obviously are going to vary widely between cultures as well as classes within those cultures. People from the southern isles dance quite differently from people in the Eastern Continent, who in turn dance differently from people in Jalis. I'm not going to cover too much of the kinds of dancing that we don't see much of in the game, though I will note that Ket and Hunter cultures tend to favor dancing more as a form of story-telling or individual expression (often seen in plays or festival rituals where specialized dancers are playing specific roles or parts), with elaborate costumes and dance techniques being employed in each culture (some traditional Ket dancers use fans and masks, Hunter dancers often dress in swirling costumes with rattling beads and employ hand-drums), rather than the communal dancing we might envision in, like, ballrooms or barnyard line-dancing. The Elves have a mix of both, with dance as "performance" as well as dance as "socializing" utilized in equal measure, and performative dancing is seen as a high art form that deeply utilizes perfectly synchronized music, color coordination, and movement to create mesmerizing group displays, almost like synchronized swimming or Cirque de Soleil type experiences. Mage culture, in general, doesn't put a lot of emphasis on dancing, as many Mages tend to trend introverted, solitary, or unathletic, so as a society it's not viewed as a really vital skill or even a part of their larger culture outside of the usual school/festival dancing, which isn't so much taught as it is just stumbled into.
Anyway, the two primary forms of dancing we seen in the game are what the nobles do and what the commonfolk do. I imagine dancing among aristocrats (formal balls, the Trade Minister's gala, parties at the Sun Court) to be pretty similar to what you'd see in Regency-Era dancing, with waltzes, quadrilles, and cotillons being the most common style.
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However, it should be noted that the "English country dance" that was typical of the Regency era (where men and women form two lines, facing across from their partner, and are not permitted to dance alone as a couple, but side-by-side alongside others) is not something that is present in Blest. If you've seen any Austenian movies like P&P 2005, you know what I mean.
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^ So not this!
It may factor into a dance a noble has to do once or twice in their lifetime, but it's pretty unusual, and a guest without a noble background (like Riel or the Shepherds at the Trade Minister's gala) wouldn't be expected to know it.
Among the commonfolk, dancing typically takes place during festivals and holidays, in the streets or on the village green or town square, not within a formal venue such as a ball. As such, there are really no formal moves or styles ascribed to this kind of dancing--it's primarily dictated by what kind of music is playing, and you basically just jam out to it however you want, in a group, couple, or as an individual--but the closest real-world equivalents I could liken it to would be the medieval carole or free-style polka. But there are no formalized rules other than basic proprietary/decency, and even then that can be pretty lax once the drink is flowing.
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However, while I don't have any formal name for it, mostly I just imagine the dance scene from A Knight's Tale. :)
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agentnico · 3 months
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Dune: Part Two (2024) review
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I’m fully aware that the Dune sequel has been hit by acclaim from both critics and audiences, and I shall share my own thoughts in due course, but also whilst presenting itself as a serious and sophisticated piece of artsy science fiction tackling challenging themes of religion and politics, from a marketing standpoint this film has been a major farcical meme. From the popcorn buckets shaped like suggestive sand worms (or more so accurately as deformed buttholes) to the viral TikTok video of an unnamed man riding a makeshift sand worm around a cinema lobby on his way to Arrakis, or more likely to one of the gazillion screenings of Dune: Part Two. But yes, absolutely mad bonkers advertising techniques, and not at all reflective of how seriously and straight faced the actual film plays. Anyway, let’s talk Duuuuuuuuuuuuuuuneee…..
Plot: Paul Atreides unites with Chani and the Fremen while seeking revenge against the conspirators who destroyed his family. Facing a choice between the love of his life and the fate of the universe, he must prevent a terrible future only he can foresee.
Controversial opinion - I was not a fan of the first Dune. I thought it was all spectacle and no substance, and even then in regards to said spectacle, it was just sand. Lots of sand and bland dark visuals. I understand that the first movie acts as a massive exposition piece with lots of world building and introductions of all the characters and various political families and the spice trade and all that sweet jazz, but honestly it all felt so dragged out. Also a lot of narrative choices felt really immature and I did not buy it. In fact, the only memorable part for me was that female voice screaming on the music score every time something crazy happened, and my does that woman have some strong vocal pipe work! Like damn, her screams…. I really felt them!
Going into Dune: Part Two, I was very much of two mindsets. One was more so a feeling of obligation to watch it, as I wasted 3 hours of my life watching the first one that I felt I deserved some kind of closure for my efforts. The other being Denis Villeneuve. Aside from the first Dune, he’s a director that has constantly impressed me with his unique vision and style. Simply look at his past filmography! Prisoners. Enemy. Arrival. Sicario. All impressive pieces of genre filmmaking. Then there’s Blade Runner 2049, that took the classic Ridley Scott movie and managed to improve on it and become one of the most thrilling science fiction epics of the last decade. Also the trailers looked appropriately exciting, and it seemed like the second movie was actually gonna deal with some serious shit finally. Again, my problem with the first Dune wasn’t that it was slow. I mean, I can happily watch Paris, Texas any day of the week and be mesmerised by the empty yet beautiful takes of the American desert. It’s more-so that the first Dune felt aimless and messy. As for Dune: Part Two?
Well, if we’re going to use The Lord of the Rings terminology, and boy am I happy to refer to the dear-to-my-heart Middle Earth whenever I have the chance, then Dune: Part Two holds the scale of The Two Towers. I may not agree with all of it, and there are still some moments that drag, though The Two Towers is also guilty of that - I’m looking at you Treebeard! But overall this is one hell of a cinematic experience and achievement. Visually for one this is eye-candy. And yes, yet again there’s lots of sand, but this time around Villeneuve manages to find very creative ways to add/take away colour to make many sequences truly impressive. There’s an early scene where the Fremen are fighting Harkonnen goons in the desert and the entire thing is seeped in this blood orange palette, reminiscent of the Martian Chronicles, and then there’s the part where we are introduced to the Harkonnen home planet where the entire screen is drenched in hardcore intense black-and-white due to their sun only giving out white and black light, and instead of fireworks there are these watercolour stroked exploding in the sky, to of course the much talked about eye-dropping sand worm riding into battle scene that had the feel of the giant elephants appearing in The Return of the King, and yes that was another most delightful reference to Lord of the Rings! As I was saying though, the entire movie visually is certainly something to be in awe of.
Also Hans Zimmer’s score!! Of course the man’s a genius, having composed so many of cinema’s greatest musical compositions. I can recommend his Live in Prague performance! Hit after hit, and I find myself spinning it on my record player a good few times. Hans Zimmer’s Dune: Part Two soundtrack feels like a thunderously bombastic continuation and expansion of the first film’s more quiet and moody opener, and that shift in tone allows for some truly spectacular weaving of the composer’s thematic tapestry for Dune – with the finest new thread being the absolutely gorgeous love theme for Paul and Chani. A truly beautiful piece that echoes the heartbreaking tragic nature of the central romance of the film. Needless to say I’ve already pre-ordered the limited edition coloured vinyl of Dune 2’s soundtrack from Mutant (the new Mondo).
As for the narrative, as that is where I felt the first film faltered the most in my humble opinion (which I share so publicly online). I really do feel like the sequel is a major set up, for since the first one focused more on the endless word building and set-ups, this movie is all about the character developments. The scope is still big with the various political and religious elements that are tackled and explored throughout, however at the same time Dune: Part Two manages to feel more intimate compared to its predecessor, with the unravelling of the romance between Paul and Chani, but more so the inner struggles of Paul Atreides, as he tries to balance his emotions of revenge with the feeling of wanting to belong somewhere, as well as his denial of being called the so-called Messiah to the Fremen people. Look, the idea of the chosen one has been a concept that has been done over and over again, however I felt here they managed to really make it feel unique and different, with Paul choosing not to take this major responsibility due to visions of the future where he sees this choice result in darkness and dread, yet at the same time realising he has no choice but to follow his destiny and calling. It’s powerful stuff.
The cast list is stacked in this one. Timothee Chalamet is a rising star, having previously excelled his dramatic chops in Call Me by Your Name and his charismatic whimsy in last year’s Wonka, but this is by far his most impressive acting feat. You truly feel his character turning from boy to man, and it’s a real and raw performance. Zendaya shares great chemistry with him, but also in her own right gives a strong turn as a warrior Fremen conflicted with what she sees and thinks. Javier Bardem’s Stilgar adds a slice of surprising humour to the mix, being so obsessed with Paul being part of the prophecy that anything he’d do, Stilgar would find that to be part of what has been foretold. Paul Atreides could literally fart and Stilgar would observe in wonder proclaiming “as it was written”. There’s also a tiny No Country for Old Men reunion with Bardem being joined by Josh Brolin, who’s alright by the way, though it’s a typical Brolin brute role. Charlotte Rampling as the Reverend Mother continues being truly despicable and honestly that wench deserves to be put in her place - the movie’s ending is very satisfying in this regard. There’s also some newcomers to the Dune world too. Florence Pugh as the Princess reminded me a lot of Padme from Star Wars, and Christopher Walken I felt was tad miscast as the Emperor. Don’t get me wrong, Walken is a great actor, but his way of speech has been impersonated and overdone so many times that it is difficult to take him seriously in a role like this. Minus a couple of strong deliveries Walken felt really lazy here. You know who wasn’t lazy though? Austin Butler! This guy understood the assignment, playing the psychotic nutter Feyd-Rautha and he’s truly unrecognisable. Even his voice is different. Gone is Elvis and in cometh his Skarsgard impression! He’s brutal and maniacal and was honestly superb, and I wish there was more of him in this movie.
Again, it’s far from a perfect movie. There are parts still that drag, and certain times where things feel surprisingly rushed, but overall this is an experience through and through, and unlike my feelings after the first film, here I find myself really looking forward to the inevitable third part. In fact f*ck it, who am I kidding - this movie is bloody incredible!! Like I can’t even - it’s abso-fricking-lutely spectacular!! And by the way I read a bit about the Frank Herbert Dune books now and the future sequels are gonna be mad, just saying. Paul’s son becomes this half-man half-worm known as the God Emperor! Things are gonna get weird! Anyway, Dune: Part Two - go see it if you haven’t already. And in Austin Butler’s voice: “may thy knife chip and shatter”.
Overall score: 9/10
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sotwk · 1 year
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The Fighting Abilities of Thranduil, his Sons, and Warriors of the Woodland Realm
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The following are all headcanons as written into the "Sons of the Woodland King" (SotWK) universe.
History of Warfare in the Woodland Realm
The First Age Silvan elves of Greenwood the Great developed systems of combat equivalent to "real world" martial arts, similar specifically to wushu (Chinese martial art).
Close-quarter combat is more efficient in tight spaces, and therefore well-suited for densely wooded areas in the Greenwood forest.
It is useful for one-on-one fighting and stealth attacks, which was usually all the Silvans needed to defend themselves, since they did not participate in warfare prior to the Second Age.
Before the arrival of their Sindarin overlords, the forest-dwelling Silvans used only weapons that might be considered "primitive" by the High Elves: bow and arrow, daggers, spears, and staffs, but they used these to great effect and in tandem with their unarmed fighting skills.
When Oropher, his son Thranduil, and their kin arrived, they helped the Silvans ward off attacks from rogue orcs and monsters that survived the War of Wrath and threatened to infest their lands (separate HC post about that here). In gratitude and admiration, they accepted Oropher as their king.
The Sinda introduced other types of weaponry and styles/methods of warfare, including longsword, phalanx, and cavalry. They also promoted blacksmithing as a trade and art (albeit not as sophisticated as their Noldor counterparts), so real armor and stronger weapons were created.
Over many centuries, the fighting techniques of the Silvans and Sindar merged to develop the combat style that was practiced in the realm from the Third Age onward.
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Images above: Spear fighting is highly-utilized by Greenwood warriors, and every soldier excels in both one-on-one combat and fighting as a unit. Inspiration can be taken from the deadly style of Achilles from the film Troy (2004).
Thranduil the Warrior King
Thranduil is acknowledged and remains unsurpassed as the greatest warrior in the Woodland Realm's history.
In his role as Prince of Greenwood, he was instrumental in forming and enhancing the military forces of the Woodland Realm throughout the Second Age. A veteran of the War of Wrath, he understood that a strong army was vital for the protection of any kingdom.
Among his countless talents, combat is Thranduil's strongest and most favored, the one he takes great pride in honing and exercising. (In contrast with his father Oropher, who was an expert politician first and foremost.)
Young Thranduil was also passionate about sharing his knowledge, and devoted his time in both training his Silvan brethren and, more importantly, learning from them and absorbing their combat culture.
Thus, the distinctively flashy yet lethal hybrid fighting style that married Silvan martial arts with Sindar swordplay was developed and wielded perfectly by Thranduil.
Thranduil is also a brilliant tactician and field commander, who served as General of the realm's armed forces for many centuries (until his eldest son eventually succeeded him in the role).
He is known for always leading the charge in every single battle, stubbornly rejecting the use of his kingsguard on the field (much to father's chagrin and wife's anxiety). But for this, he is revered by his soldiers, all who would sacrifice their lives for him without hesitation.
Thranduil and Oropher were frequently at odds when it came to policies on managing their military forces and engaging in outside conflicts. Had it not been for Thranduil's push for more training and investing in better armor and weaponry, the realm's losses during the War of the Last Alliance would have been even greater.
After he ascended the throne, Thranduil made it an even greater priority to increase the strength of Greenwood's army, which fortuitously saved the realm from being caught off-guard and overwhelmed when the Necromancer began his assaults from Dol Guldur.
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Images above: Thranduil's sword-fighting style and battle prowess is very similar to that of Prince Nuada (also an elf-prince!) from the film Hellboy II: The Golden Army (2008).
Thranduilions: The Warrior Princes
The Elvenking passed his combat knowledge onto his sons by training each one of them personally.
For centuries, the princes also trained alongside the rest of the realm's armed forces and gradually grew in skill, each according to his own unique talents.
Crown Prince Mirion, the king's eldest and heir, inherited leadership of Mirkwood's army around TA 1200, when he was named General and "Protector of the Realm", as he was a fierce defender of the Woodland people during the rise of Dol Guldur. (Upon his untimely death, the role reverted back to Thranduil.) He is physically the strongest of the princes, even stronger than his father.
Prince Gelir Thranduilion (fourth-born) is famed for being the realm's most talented archer and hunter, eventually becoming Captain of the Spider-hunters.
Prince Legolas Thranduilion (youngest) is the most acrobatic, creative, and "playful" fighter among his brothers, being the most naturally agile. He is also quick to learn just by observing, and so carries the fighting styles and tricks of his older brothers with him.
Prince Arvellas Thranduilion (third-born) is the least trained and and experienced in the fighting arts among the princes, not for lack of talent, but because (like the Elvenqueen), he chose early on to devote himself to academia and the healing arts instead.
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Five Princes of Mirkwood: Personal SotWK commission by hffhifjou (click to enlarge)
Prince Turhir: Born for Battle
While all the Thranduilion Princes are skilled warriors with their own styles, the most naturally gifted and the most like his father in martial strength, skill, and ferocity, is Prince Turhir Thranduilion (second-born).
Turhir can be described as the ultimate fighting machine: brutally strong, virtually inexhaustible, extremely fast (esp. for his 7'6 size), and possessing flawless battle instincts. He is also uniquely hard of body, and in the rare times he sustains injuries, he recovers with no help necessary from healers.
Over the entirety of Thranduil's kingship (Third Age), Turhir is the only one, anywhere in Middle-earth, to have ever bested the Elvenking in single combat--and he did so several times during the Third Age, proving he had the potential to surpass his father in fighting ability.
In TA 542, Turhir was granted the role of Master Trainer of the Greenwood armies, making him responsible for teaching many of the young soldiers that fought for Mirkwood in the wars of the Third Age.
But where was he during the Battle of the Five Armies and War of the Ring?? To be revealed in future HC discussions and/or SotWK fics.
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Images above: The spear is Turhir's favorite weapon, and his skill with it is best exhibited again by Prince Nuada from the film Hellboy II: The Golden Army (2008), especially in this training scene.
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Thank you for reading!
For more Thranduil/Mirkwood headcanons: SotWK HC Masterlist
Tolkien Headcanon tag list (plus some others who have shown interest in this subject--thank you all!): @quickslvxr @laneynoir @auttumnsayshi @achromaticerebus @tamryniel @friendofthefellowshipsnerdblog @blueberryrock @aduialel @glassgulls @ladyweaslette @klytemnestra13 @jezzibee @creativity-of-death @heilith @fizzyxcustard @absentmindeduniverse @lathalea @tamurilofrivendell @jordie-your-local-halfling @laurfilijames @i-am-pinkie @ladyk8tie @princesschimchim1325 @kazimina @scyllas-revenge @asianbutnotjapanese @conversacomsmaug @lemonivall @ratsys
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bidisastersanji · 6 months
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The Old Guard x One piece AU got my brain going brrr and i'm gonna make it your problem now. Center of the matter is I want Zoro and Sanji to meet kind of like Nicki and Joe did (discovering their immortality by fighting on opposite sides and killing each other over and over and then becoming eternal lovers) so I went and did some research for the entire Straw hat crew. Main thing is I wanted to link them to historical events that will give them the right motivations and backgrounds! so here we GOOO
Sanji and Zoro: Because Japan has an isolationist past, the only battle I could find that would work is the Cagayan battles of 1582 in Jakarta between Spanish-Philippine forces vs Japanese pirates (a.k.a Wokou, which are basically pirate ronin) Sanji would thus be a reluctant "Rodelero" sent to South East Asia by his noble family (jokes on them he loves being in the middle of the spice trade and he hates being part of a noble family funding the conquistadores) who one day finds himself fighting a mysterious Wokou samurai Zoro. They're partly isolated from their respective camps when they first kill each other, and again, and again, until they realise they should by all means be dead but they keep healing. After a couple decades of -against all odds- running into each other everywhere, they reluctantly decide to try and figure out what the heck's happened to them together- struggling to communicate at first, then learning each others' language over the following decade, then falling in love and becoming inseparable. This makes Zoro and Sanji both over 400 years old, and they are the same age. Zoro learns about so many sword techniques and Sanji about different cuisines/ leg-centric fighting styles during this time.
all the other straw hats and their historical periods under the cut!
Robin as an Egyptian scholar who died during the burning of the Library of Alexandria in 48 BC/ was killed for researching something forbidden during the declining years of the Roman Period (early 200s) and found out she was immortal this way, making her around 2 millennia old. She spends her time recording history and traveling the world and encountering new cultures. Her long time enemy is religious obscurantism, and the Catholic church spends a lot of resources trying to kill her. (they have conspiracy boards about this immortal witch in the Vatican)
Brook: so ancient he doesn't remember much, other that he came from Kerma culture (2500 BC), loved music, and that his entire village had died from an illness, but he came back. His memory isn't great but if there's one thing he's loved in his Millennia of existence is discovering and learning how to play all the instruments that he could find. He mostly hangs in Vienna nowadays as a music teacher.
Jinbei is a Samoan chieftain from around 1000 BC who one day died during a battle with a Fijian chieftain. When he came back from death he assumed Tagaloa chose him. He loves navigating, sailing, exploring and going on voyages with his people. In more recent times (post european contact) he was forced to ally with the US Navy to protect his people.
Nami: Irish lass from around 800 who's coastal, tiny village was about to be raided by Vikings from Sweden. She made a deal with their chieftain Arlong to go with them and map out the British isles for them to help their raids be more effective and targeted, in exchange for not killing people in her village, and that she would make back the plunder they did not get from this town for them. She started to join their raids to try and make this money, but she died in battle. She came back and they believed her to be some kind of Valkyrie or Einherjer brought back to midgard. She took over the raider's leadership- also Norsemen always had women handle money, which works great here. During her time as an immortal she travels, seeks treasure, double crosses people etc.
Usopp a young double agent/CIA spy from the Cold War who died on a mission. He tragically could not return to his love Kaya because he was afraid of putting her in danger by revealing he was alive to the spies that killed him. He relocates and starts anew constantly, his entire life a web of lies. He's a great marksman/sniper.
Chopper died young of the Bubonic plague in medieval Europe. He resuscitated, tragically his father is infected as well and he's unable to save him- motivating him to get to the bottom of this disease, he decides to become a doctor. Looking like a 15 year old for centuries doesn't make this task easy and he has to hide a lot.
Franky is an American veteran of WWI who was heavily disfigured first, and died later (which is why he's not fully healed and needs prosthetics). He's heavily anti-government from having been sent to fight in such a meaningless war that sacrificed young men like cannon fodder. He learned to fix himself up and make prosthetics and masks for veterans, got into making tech stuff
Luffy is a modern, 21st century 20 something year old from Brazil's favelas. He dies in a gun violence incident (maybe linked to a drug war/gang war where he's been trying to protect his neighbourhood) and comes back, experiencing visions of others like him. He's resolute to find them and make a crew, thinking that with all of them together, maybe they can help liberate the world from opressors and inequality
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kemetic-dreams · 8 months
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The American English expression "fried chicken" was first recorded in the 1830s, and frequently appears in American cookbooks of the 1860s and 1870s. The origin of fried chicken in the southern states of America has been traced to precedents in Scottish and West African cuisine. Scottish fried chicken was cooked in fat, and West African fried chicken added different seasonings,and was battered and cooked in palm oil. Scottish frying techniques and African seasoning techniques were used in the American South by enslaved Africans
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Fried chicken provided some means of an independent economy for enslaved and segregated African-American women, who became noted sellers of poultry (live or cooked) as early as the 1730s.Because of the expensive nature of the ingredients, it was, despite popular belief, a rare dish in the African-American community reserved (as in Africa) for special occasions.When it was introduced to the American South, fried chicken became a common staple. Later, as the slave trade led to Africans being brought to work on southern plantations, the enslaved people who became cooks incorporated seasonings and spices that were absent in traditional Scottish cuisine, enriching the flavor. Since most enslaved people were unable to raise expensive meats, but were generally allowed to keep chickens, frying chicken on special occasions continued in the African-American communities of the South, especially in the periods of segregationthat closed off most restaurants to the African population
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American-style fried chicken gradually passed into everyday use as a general Southern dish, especially after the abolition of slavery, and its popularity spread. Since fried chicken traveled well in hot weather before refrigeration was commonplace and industry growth reduced its cost, it gained further favor across the South. Fried chicken continues to be among this region's top choices for "Sunday dinner". Holidays such as Independence Day and other gatherings often feature this dish. During the 20th century, chain restaurants focused on fried chicken began among the boom in the fast food industry. Brands such as Kentucky Fried Chicken (KFC) and Popeyes expanded in the United States and across the world.
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visit-new-york · 1 year
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What is the purpose of the Brooklyn Bridge?
Standing majestically over the East River, the Brooklyn Bridge is not just a remarkable feat of engineering; it is a symbol of ingenuity, resilience, and progress. Completed in 1883, the bridge has played a pivotal role in connecting the boroughs of Manhattan and Brooklyn, fostering economic growth, cultural exchange, and urban development. As we delve into the history and design of this iconic structure, it becomes clear that the Brooklyn Bridge serves a multifaceted purpose that extends far beyond its physical function as a pathway for vehicular and pedestrian traffic.
Connecting Communities
The primary purpose of the Brooklyn Bridge is to serve as a vital link between the bustling boroughs of Manhattan and Brooklyn. Before its construction, travel between these two areas was primarily dependent on ferries, which were often unreliable and limited by weather conditions. The bridge, with its impressive span of 1,595 feet, revolutionized transportation, making it more efficient and accessible. This connectivity not only facilitated the exchange of goods and services but also brought together diverse communities, fostering social and economic integration.
Architectural Marvel
Designed by John A. Roebling, a German-born civil engineer, the Brooklyn Bridge is a masterpiece of 19th-century engineering. The use of innovative techniques, such as the use of steel cables to support the bridge's weight, set new standards in bridge construction. The twin towers and the Gothic-style arches give the bridge a timeless aesthetic appeal, contributing to its iconic status. Beyond its functional purpose, the bridge stands as a testament to human innovation and serves as an inspiration for architects and engineers worldwide.
Economic Catalyst
The Brooklyn Bridge played a pivotal role in stimulating economic development on both sides of the East River. By reducing travel time and facilitating the movement of goods and people, the bridge catalyzed economic growth in Brooklyn, turning it into a more accessible and attractive location for businesses. The increased connectivity contributed to the expansion of trade and commerce, transforming the economic landscape of the entire region.
Cultural Symbolism
Beyond its tangible contributions to transportation and commerce, the Brooklyn Bridge holds immense cultural significance. Its iconic silhouette against the Manhattan skyline has made it a symbol of New York City and the American spirit. Countless films, novels, and artworks have featured the bridge, embedding it in the collective consciousness of people around the world. The bridge represents not only physical connection but also the aspirations and dreams associated with the American experience.
Legacy and Influence
As the Brooklyn Bridge approaches its 150th anniversary, its legacy endures. The bridge has become a cultural touchstone, inspiring poets, writers, and artists to capture its essence. Moreover, its design and engineering principles have influenced subsequent bridge construction projects globally. From San Francisco's Golden Gate Bridge to Sydney's Harbour Bridge, the Brooklyn Bridge has set a standard for excellence in bridge design and construction.
Conclusion
The Brooklyn Bridge's purpose extends far beyond its role as a physical connector between Manhattan and Brooklyn. It is a symbol of progress, a testament to human ingenuity, and a catalyst for economic and cultural growth. As it continues to stand as an enduring icon, the Brooklyn Bridge remains a testament to the power of infrastructure to shape cities and define the spirit of a nation.
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kerubimcrepin · 3 months
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Liveblog - Dofus, livre 1 : Julith [PART 16]
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Finally, we arrive at my most favourite scene of the entire movie: The battle against Atcham. And my most favorite music, too. Seriously, if you're reading this blog, and hadn't watched the movie yet, what are you doing? At least watch this scene!
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Once again, we see Bakara fighting someone who is much older than her and has been to at least a single war.
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She has absolutely no element of surprise, and he enters the fight on his own terms, — attacking her from behind, because her reaction time is way worse than his.
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Just as in the last confrontation, he dodges and parries her blows. Mostly dodges. He's more agile in air than Kerubim, and gets to his enemy faster. As a trade-off, Kerubim attacked more often in between parrying Julith's blows, because his nunchucks are a sort of ranged weapon.
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As already said — she is absolutely no match to him.
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There are many implications here: first of all, Atcham may or may not like women. Second of all, he may or may not even have preferences, despite nobody likely wanting him fr.
This info is very important for lore discussions, everyone.
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This battle was him playing with her. And he removes her from the battlefield just as nonchalantly as he won.
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And here is my most favourite track in the entire movie...
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I think 10yo kids have a superpower that lets them detect people's insecurities. That, or he's remembering what Kerubim told him about Atcham.
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Interestingly, while his swords seem to be made of wood at a first glance to a person who hasn't watched this movie 20 times like yours truly, these two shots (besides all the sparkles that'll be flying off these swords when they begin fighting...) confirm that it is, very much, not wood. He isn't afraid of accidentally killing a university student, a random idiot, and a ten-year-old.
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Judging from Joris's scared-ass face, he is also quite aware of what Atcham coming here with two shiny, sharp swords (currently pointed right at his head), means.
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He's putting Joris in his place, here. He's the unarmed 10-year-old. What can he do to him at worst? Cry about it? Scream?
Another part of this is that he needs Joris to come to Julith mostly unharmed, and not missing any limbs. Which will be easier, if he's scared and compliant.
Bad news for Atcham: Joris's response to being belittled is the same as his.
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Because this battle goes by very fast, due to Atcham and Joris both being very agile, it is interesting to look at it on a frame-by-frame basis, to see what they're actually doing to one another.
Joris has his hand in a fist. There is a big likelihood that he wasn't grabbing her bell, but punching Atcham, and this hypothesis seems quite likely when one sees how Atcham is thrown in the air by the impact.
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Just from this little moment alone, it is probably obvious to Atcham that, despite Joris's age, it will be a very annoying battle at best, and a fair one at worst. But even being aware of this doesn't give him the time to react to Joris's moves.
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After being punched in the face by Joris, he drops the bell, but interestingly, despite having all the time to grab it, Joris goes straight for his sword.
He has good priorities. Even if this battle is due to his worries about Lilotte, grabbing her bell and risking losing the opportunity to grab a weapon, would be far more detrimental.
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Atcham hits Joris with his head 1-2 times, similarly to the way he will hit Ush in the future. This can point to either him borrowing other classes' techniques (the classic iop headbang), or to him developing this style when he was a child (when you're small, thin, and furless, the best way to defend yourself if some older kids are pinning you down would be to hit them with your head).
Also, interestingly, while Joris aims to hit Atcham with his sword lethally, Atcham keeps parrying his hits by either aiming at Joris's sword, or hitting him with his hands/legs/head. He can't exactly risk killing Julith's kid, — despite the numerous threats.
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I had always viewed this scene as Joris's true ascent to adulthood — not hiding, but grabbing a sword, a tool of killing, into his hands, for the sake of whatever family he has left.
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Besides that, I also think it is the scene that truly made Atcham and Joris family, — brothers, an uncle and a nephew. Atcham would never have listened to him, much less grow to respect and love him, had Joris not fought back at his insults.
I bet when he was little, Atcham fought back too, just as feverishly. This is something he respects a lot, ad I bet that he blames himself at least a bit for not being strong enough when he was a kid. A very dog-eat-dog mentality.
(puts on tinfoil hat) If Kerubim and Joris's bond is "violence forged through pure love", and then Joris and Atcham's is "pure love forged through violence".
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