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#acting techniques for writers
rozmorris · 4 months
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Finding stories and characters in drama games - author and actor Elizabeth Bruce @EbruceTexasDC
Elizabeth Bruce is a storyteller on the page and on the stage. She began acting at the age of 25, began writing in her 40s and has continued productively on these two creative channels ever since. She’s founded a theatre group and theatre workshops that teach writers drama techniques to create truthful characters and plots. She’s published short fiction and a novel. Her first short story…
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A Real Life Dream (Monologue)
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This YouTube video is a message for all dreamers. It exists because everyone needs to be reminded that they deserve to go after their dreams, regardless of what others say about it. Watch the video and see what Running The Galaxies has to say about the topic.  We need to believe in ourselves, to believe that we are good and strong and capable enough to achieve our daydreaming dreams before we die. This little monologue (or speech) has been sitting on paper for a long time, but now the message is out there for people to hear. Although, it will be up to people what they do after they watch it. Never give up on your dreams!!! NEVER, NEVER, NEVER!!! A big tip to stop your mind from attacking you is not believing the negative things it has to say about you. Same when others say to your face. I know, I know. Easier said than done. It really is. But that doesn’t mean that we can’t do it. Fight it! When the thoughts come in, take a walk, do a fun activity, or talk to someone who makes you happy. The trick is to distract your brain, keeping it occupied until the severity of the thoughts go away. ​ A fun fact about this topic is that it is the very first thing I wrote as a monologue to act out. It started out as a school assignment in college, but I kept it close inside my time capsule for a day that it needed to come out.
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filmcourage · 5 months
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5 Steps To Script Analysis For Actors - Jean-Louis Rodrigue
Watch the video interview on Youtube here.
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10 Ways to Add Sizzle to Your Boring Writing
Writing that sizzles captures the reader's attention and keeps them engaged from start to finish. Whether you're an experienced writer or just starting out, there are several techniques you can use to make your writing more exciting and dynamic. Here are ten detailed ways to add sizzle to your boring writing:
1. Use Vivid Descriptions
Vivid descriptions bring your writing to life by creating a rich, immersive experience for the reader. Instead of relying on generic or bland language, use specific details that appeal to the senses. Describe how things look, sound, smell, taste, and feel to paint a vivid picture.
In Detail:
Visual Descriptions: Use color, shape, and size to create a mental image. Instead of saying "The car was old," say "The rusty, olive-green car wheezed as it pulled into the driveway."
Sound Descriptions: Incorporate onomatopoeia and detailed sound descriptions. Instead of "The music was loud," say "The bass thumped, and the high notes pierced through the night air."
Smell and Taste Descriptions: Use sensory language. Instead of "The food was good," say "The aroma of roasted garlic and herbs filled the room, and the first bite was a burst of savory flavors."
2. Show, Don't Tell
"Show, don't tell" is a fundamental writing principle that means revealing information through actions, thoughts, dialogue, and sensory details rather than straightforward exposition. This approach makes your writing more engaging and allows readers to experience the story.
In Detail:
Actions Over Exposition: Instead of telling the reader "Jane was scared," show her fear through her actions: "Jane's hands trembled as she fumbled with the lock, her breath coming in shallow gasps."
Dialogue: Use conversations to reveal character traits and emotions. Instead of "John was angry," show his anger through his words and tone: "John's voice was a low growl as he said, 'I can't believe you did this.'"
Internal Thoughts: Reveal characters' inner worlds. Instead of "Emma felt relieved," show her relief: "Emma let out a long breath she didn't realize she was holding and sank into the chair, a smile tugging at her lips."
3. Create Relatable Characters
Relatable characters are crucial for keeping readers invested in your story. Characters should have depth, including strengths, weaknesses, desires, and fears. When readers see aspects of themselves in your characters, they're more likely to care about their journeys.
In Detail:
Character Flaws: Give your characters realistic flaws. A perfect character can be boring and unrelatable. Show how these flaws impact their decisions and relationships.
Character Arcs: Ensure your characters grow and change throughout the story. A well-crafted character arc can turn a good story into a great one.
Background and Motivations: Provide backstories and motivations. Why does your character act the way they do? What drives them? This adds depth and makes them more three-dimensional.
4. Add Dialogue
Dialogue can break up large blocks of text and make your writing more dynamic. It reveals character, advances the plot, and provides opportunities for conflict and resolution. Ensure your dialogue sounds natural and serves a purpose.
In Detail:
Natural Speech: Write dialogue that sounds like real conversation, complete with interruptions, pauses, and colloquial language. Avoid overly formal or stilted speech.
Purposeful Dialogue: Every line of dialogue should have a purpose, whether it's revealing character, advancing the plot, or building tension. Avoid filler conversations that don't add to the story.
Subtext: Use subtext to add depth. Characters might say one thing but mean another, revealing their true feelings through what they don't say directly.
5. Use Strong Verbs
Strong verbs make your writing more vivid and energetic. They convey action and emotion effectively, making your sentences more powerful and engaging.
In Detail:
Action Verbs: Choose verbs that show precise actions. Instead of "She went to the store," say "She dashed to the store."
Avoid Weak Verbs: Replace weak verbs and verb phrases with stronger alternatives. Instead of "He was walking," say "He strode."
Emotionally Charged Verbs: Use verbs that convey specific emotions. Instead of "She was sad," say "She wept."
6. Vary Sentence Structure
Varying sentence structure keeps your writing interesting and prevents it from becoming monotonous. Mix short, punchy sentences with longer, more complex ones to create a rhythm that engages readers.
In Detail:
Short Sentences for Impact: Use short sentences to create tension, urgency, or emphasize a point. "He stopped. Listened. Nothing."
Complex Sentences for Detail: Use longer sentences to provide detailed descriptions or explain complex ideas. "As the sun set behind the mountains, the sky transformed into a canvas of oranges, pinks, and purples, casting a warm glow over the serene landscape."
Combine Different Structures: Mix simple, compound, and complex sentences to maintain a natural flow. Avoid repetitive patterns that can make your writing feel flat.
7. Introduce Conflict
Conflict is the driving force of any story. It creates tension and keeps readers invested in the outcome. Without conflict, your story can become stagnant and uninteresting.
In Detail:
Internal Conflict: Characters should struggle with internal dilemmas, fears, and desires. This adds depth and relatability.
External Conflict: Introduce obstacles and challenges that characters must overcome. This can be other characters, societal pressures, or natural forces.
Resolution: Show how conflicts are resolved, leading to character growth and plot progression. Ensure resolutions feel earned and satisfying.
8. Use Metaphors and Similes
Metaphors and similes add creativity and depth to your writing. They help readers understand complex ideas and emotions by comparing them to familiar experiences.
In Detail:
Metaphors: Directly state that one thing is another to highlight similarities. "Time is a thief."
Similes: Use "like" or "as" to make comparisons. "Her smile was like sunshine on a rainy day."
Avoid Clichés: Create original comparisons rather than relying on overused phrases. Instead of "busy as a bee," find a fresh analogy.
9. Create Suspense
Suspense keeps readers on the edge of their seats, eager to find out what happens next. Use foreshadowing, cliffhangers, and unanswered questions to build tension and anticipation.
In Detail:
Foreshadowing: Drop subtle hints about future events. This creates anticipation and a sense of inevitability.
Cliffhangers: End chapters or sections with unresolved tension or unanswered questions to compel readers to keep going.
Pacing: Control the pace of your story to build suspense. Slow down for crucial moments and speed up during action scenes.
10. Edit Ruthlessly
Great writing often emerges during the editing process. Be willing to cut unnecessary words, tighten your prose, and refine your sentences. Editing improves clarity, pace, and overall readability.
In Detail:
Cut Redundancies: Remove unnecessary words and repetitive phrases. "In my opinion, I think" can be reduced to "I think."
Focus on Clarity: Ensure each sentence conveys its intended meaning clearly and concisely.
Proofread: Check for grammar, punctuation, and spelling errors. A polished manuscript reflects professionalism and attention to detail.
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writers-potion · 6 months
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do you have any dialogue prompts for enemies to lovers (like the stages separately)? thanks
Enemies-to-Lovers Dialogue Prompts
A mix of prompts from: @celestialwrites, @corvase, @novelbear, @unboundprompts and myself, @writers-potion
1. Making the Enemy
"Cry me a river and drown in it."
“You are a mockery of philosophy.”
“You are truly pathetic if you thought I’d ever rely on you."
“Oh bravo! No one cared.”
“You’re nothing, you were nothing even to your mother/father.”
“You’re on a path of self destruction and I’m not going to stop it."
“Having you around is just like having a nightmare I can’t wait to wake from.”
“what even is the point of you?”
2. The Clash
"I've met a lot of funny people in my life, but you... you are the most hysterical."
"I'm not trusting someone who looks like... that."
"I can't wait to wipe that wicked smirk off of your smug face."
"You know if you do this, you'll be fucked too, right?"
"Am I being too rough? Well, I'm only getting started."
“i think we’re friends now.” “God, don’t say that.”
“everything is just a competition for you… isn’t it?” “isn’t it for you, too?”
“h—” “don’t talk to me.”
“i’d pay good money for you to admit you tolerate me.” “tolerate being the operative word.”
“why can’t you open up to me?” “why do you want me to?”
3. A Shift In the Air
“i realise that i am clearly irresistible but..why did you choose to act on all the flirting now?”
“wanna do it again?”
“should we like. talk about it”
“you’re..extremely red” “shut up” “like actually vermillion” “go to hell”
“are we about to kiss right now” as a joke, but then the other character actually leans in
“look since the events of last night i can safely say that i have discovered multiple new techniques to shut you up, and i am not afraid to use them”
“this never happened” “consider it forgotten” proceeds to happen many times after
4. Being Vulnerable/ Losing for Love
“Since when did you ever care about me?!” “Since fucking forever, you idiotic dunce!”
“Well, I’m sorry I fell in love with you, okay? But it happened and I can’t do shit about it.” “You… What?” 
“You think I wanted this to happen? You think I, of all people, wanted to fall in love with you?” 
"i brought you flowers." "for what?" "there has to be a reason?"
“I’m not…used to feeling this way, okay?”
“Oh - don’t fucking do that.”
"shut up and kiss me"
"such a pretty liar mhmm"
“We might have been wrong.”
5. Lovers At Last
"you want me?" "you know i do"
"i hate you." "hate and love, what's the difference, darling?"
"i want to stab them, i want to shoot them, but my fucking god i want to kiss them too."
"you better kill me soon because it's the only way you will ever be able to keep me away."
"what are you doing?" "asking you to marry me? daggers and all."
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valent1neg0d · 8 months
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THINGS I WISH I KNEW WHEN I WAS GETTING STARTED WITH THE LAW OF ASSUMPTION (AS SOMEONE WHO HAS BEEN MANIFESTING FOR 5 YEARS)
1. the law of assumption is personal. considering how we have different sets of experiences, different environments, different upbringings, and even different languages, we have different assumptions.
because of this, we are affected by teachings and success stories differently. it's important to note this since a lot of manifestation coaches will teach you about the law in a way that worked for them (and the others they may have taught) but it's possible that their advice (even my own) may not be the best for you. even abdullah and neville goddard, two of the people who are known to start this discipline, may have ancient or varied belief systems and techniques. this is normal considering the world they lived in before is different from the world we live in now.
although, you should still read on abdullah and neville because they will teach you the basics and they will help you understand the foundations of the law.
as an example, you might manifest your dream career faster with simple affirmation techniques but a coach may have taught you to focus on visualization techniques.
even the idea that "dominant THOUGHTS manifest" or "what you BELIEVE in manifests" is entirely up to you.
note: notice how i said "may not be the best for you" instead of "may not work for you". any technique can, does, and will work.
how i learned this: when i was learning about the law, i mainly focused on neville's teachings because he was one of the most prominent figures in the practice. and though i liked his practical techniques (especially mental diet and inner conversations), there were some beliefs that i do not agree with e.g. divine timing, appointed hour, avoiding "does not" "is not" "will not".
when i was going through sammy ingrams' takes, she said that it's better to have concise affirmations/short list (non-verbatim) than a long list of 25+ affirmations. but going through affirmations without being specific about them doesn't personally resonate with me and that's just because i'm a detail-oriented person (also a writer).
what i can advise:
learn about different approaches
a. through scientific concepts. e.g. quantum physics, reticular activating system, cognitive reframing, cognitive behavioral therapy, the psychology of placebo effect, the psychology of affirmations, Baader-Meinhof phenomenon (a.k.a. the psychology of self-fulfilling prophecy)
b. through religious and/or spiritual concepts. e.g. passages from the Bible, passages from the Quran, deity work, spells and rituals
c. through self-development. e.g. identity-based habit
start the practice with an identity you like in the present or an identity that you resonate with (learning style, talents, interests, etc.)
examples:
-visual learner = vision boards
-loves writing = scripting
-words of affection love language = affirmations
take teachings with a grain of salt. do not limit yourself and do not allow other people to limit you. experiment with concepts, ideas, and techniques, and have fun with them.
2. techniques are only reminders. you are manifesting either by thinking, feeling, or acting out your desires. you are manifesting every second of the day either with your thoughts, emotions, or by embodying a state. you are only being intentional when you anchor techniques.
note: it is true that your dominant thoughts manifest. it is also true that what you believe in manifests, the same way that your inner knowing manifests. BUT these ideas are meant to empower you. they are meant to remind you that manifestation is as easy as thinking, feeling, acting, believing, understanding, deciding, etc. if an idea doesn't feel good to you, it doesn't have to be an ultimate truth you embrace and carry on with. this is the same with techniques.
what i can advise:
choose one technique and practice it for 7 to 21 days. it can be mental diet, affirmation tapes, sats, mind movies, etc. as long as you can persist with it. give it time. give it time. give it time. in other aspects of the world, you give change some time. when you're calcium deficient and you decide to drink calcium supplements, you realize that it's counterproductive to ask "why am i still calcium deficient?" as soon as you start your regimen because you know your body is changing with the supplement and you put your trust into it. after all, why would you choose a supplement you have no faith on? you just give it time.
note: you can still manifest changes to be instant. you can affirm "i am seeing results now", "results come immediately", "my manifestation is quick". the amount of time you're using a technique does not equate to the amount of time your results will come.
the reason why i encourage you to practice for maximum 21 days is so you can fully explore and master the technique you chose. with the abundance of topics and methods discussed in social media, switching and trying new things is tempting. now, there is nothing wrong with this. it's just that, you wouldn't be able to take a step back and reflect on what worked and what takes more effort when you change techniques every so often.
try a technique that is popularized in the media. a lot of the times, the reason why this technique gained traction is either because it's simple or because it has worked for a lot of people. now, here's the thing: if said technique wasn't for you, at least you can say "oh this is a tiktok/twitter/youtube/old/beginner technique, there are other techniques out there" and you can try another technique with less resistance. but, if it did work, then it did. congratulations.
you can invent your own. here are some techniques that i invented throughout the years.
a. "name is set and solid with the fact that..." - works amazing for sp, getting people to commit, getting people to pursue you
b. "okay! manifestation powers go brrr!" - funny but i do this when I'm spiraling; it also helps me surrender doubts and i think it's because it's so simple and unserious lmao
you can combine them. for example, you want to do sats but you cannot hold a vision for long, what you can do is montage photos or videos that is similar to the vision you want to manifest. you can also have affirmation tapes running in the background.
3. "concept" work can be such a banger. assumptions are basically the conception about the world, about yourself, about the people around you. hence, when you manifest and apply the law of assumption, you change or reinforce a conception.
these can be done through:
self-concept
what it is: your awareness about yourself; the way you perceive yourself.
how you can apply it: there are multiple ways to establish your self-concept but the best way, is to start reinforcing the universal truth: that you are inherently worthy. you deserve money and resources because you are worthy. you deserve love because you are worthy. you deserve ease because you are worthy.
other ways to grow your self-concept is celebrating the identities you have within yourself that you like e.g. that you are strong, you are disciplined, you are beautiful. be careful about strongly tying yourself into these identities though because these are not the reasons why you shall receive. again, you shall receive because you are inherently worthy.
why it works: by having a strong self-concept, you develop ease. you are less likely to rationalize or question the law or why you deserve the things you're asking for. and as you may think, rationalizing may be a form of resistance. questioning may be a form of resistance.
one of the ways i have seen this is when people receive incentives from work, instead of just receiving or saying "thank you", they say things like "what have i done to receive this?", sometimes completely rejecting this gift because of fear that they might lose something when they receive. this can be an example of a weak self-concept. consequently, the company starts questioning "did my employer really do enough to receive this?".
on the other hand, someone with a strong self-concept can take this incentive and buy the things they like because they know they deserve it. they can also take this incentive and say to themselves "oh it's because i worked hard these past few days". it's the knowing and confidence they have within themselves that everything around them has no other option but to recognize.
conception of other things (e.g. of love, of money, of a specific person)
you can work on your conception of other things the same way you work on your self-concept: choosing a narrative that is uplifting to you.
in case you have resistance to a specific object, you can also listen to people's success stories to start shifting to a more positive and desirable perception. one of the ways i do this is by going back to abdullah and neville's story. these two men lived at difficult times, through difficult eras, yet they manifested their desires. they managed to let go of the 3D.
4. practice some distance as you're starting. you were exposed to a different life before the law, it's only normal and human to have doubts or spiral once in a while. however, when you set distance on things that do not help you embody the state, you set distance on things that will feed your doubts and spiraling.
for example, if you're shifting to a state of wealth and you're affirming "i have 1,000 dollars". it's unhelpful and opposing to be constantly surrounded by someone else saying "you only have 10 dollars".
now, i do understand that not everyone can do this right away because of circumstances. but PLEASE do whatever you can to set this distance. find a voice to reinstate your truth.
a personal story, i am an asian girl living with a grandmother who was pessimistic about love because her two children (my mom and my aunt) struggled with it. because of this, she used to constantly remind me of how love is difficult. i didn't know this at the time, but this created a set of beliefs in my head. consequently, as a teenager, i only seeked and allowed love which was difficult because that was all i've ever known. that was all my assumption.
but around the pandemic, i went back to the countryside with my dad where i had a lot of time on my own. this was when i got deep into new-age spirituality and did shadow work. from here, i realized: this is not my assumption about love. before my parents broke up, my assumption was that love is easy. you only have to make the other person laugh. when i was busy in school and would spend most of the time at my friend's house, my assumption was that love is support and light. i started to get these epiphanies that a lot of my pessimistic perception was because of someone i was constantly surrounded with and that i have to build new assumptions.
but around august 2020, i have to go back to the city with my grandmom. i was afraid of the toll i might get into when i got back. however, because i already practiced distance and understood what are the assumptions that serve me, what are the assumptions that i want, i was more at peace. i listed down affirmations about myself, about love, about money, about being "deserving".
after this, every time she told me what love was, i can stop her and say no. i can tell her that it's not the universal truth, and certainly not mine. along the way, i started manifesting that she believes love is easy and supportive. i started manifesting that she believes i deserve love that is soft and tender.
then, when i got into my relationship, she was nothing but happy and supportive.
other ways i have practiced distance while manifesting:
unfollowing content creators who normalized hating men.
unfollowing content creators who were shady and negative about relationships.
unfriending highschool guy friends who do not make me feel safe about men.
unfriending relatives who make unnecessary comments about my looks, my studies, my relationship, and my earnings.
unfollowing girls who made me feel bad about also liking girls.
unfollowing manifestation gurus who romanticize struggles because "the more you struggle, the more you get blessed"
unfollowing manifestation gurus who say stuff like "if you want money, you have to take action to deserve it. not just manifesting"
now, you can totally manifest these people to change and be better, as long as it will make you feel good.
that's all i can share today (since this post is already getting long). i hope you learned a thing or two. thank you so much for reading. i love you and i appreciate you !
xo
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felikatze · 10 months
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ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
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(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
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You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
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Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
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I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
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Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
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At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
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To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
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Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
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But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
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A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
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Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
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As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
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In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
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It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
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tryslora · 6 months
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On Writing Combat and Sex Scenes
Today I want to talk about writing sex and combat (and no, I do not mean combative sex). This post is inspired by a few recent events:
Once, a long time ago, I read a blog post that said “if you can write a combat scene, you can write a sex scene” and that was mind-blowing for me because while I was well-versed in writing erotica, I couldn’t write combat to save my life.
More recently, at Boskone, I participated on a panel about writing combat, and the research involved there-in.
Even more recently, I had someone look at me say, “You’re not a gay guy. How do you write gay sex scenes?”
So. Let’s begin.
I get it—sex and combat aren’t interchangeable. But at their core, they have some strong similarities which can be leveraged while writing. Both are intense, high drama, and can involve a lot of anxiety and quick thought. Both tend to narrow focus down to the moment and the current feeling and action. Both are heightened emotion and physical reaction. Both can involve actions that lie outside the author’s personal experience.
I started writing erotica when I was a freshman in college. I posted it online (does anyone remember rec.arts.erotica?) and was surprised (and pleased) by the compliments I received. Turned out my readers were not expecting the idea of emotion being entangled in their erotica. They were invested emotionally in how the stories went, and how my characters felt. Since I was writing from the point of view that made sense to me at the time, they were het stories from a female perspective, and they were very focused on the emotional connections and how the physical events heightened those emotions.
Male readers were surprised by the intensity of the feelings that these stories gave them (as opposed to pure arousal). It got me thinking about how I wrote, and why I wrote, and I tried to talk about it some at the time. I was eighteen. I was still a new writer. The internet itself was new. I wasn’t entirely certain how to frame it, but I remember getting one comment where a guy was surprised at how struck he’d been by the moment in the scene where everything shuddered to a halt due to an event in the story that interrupted the action, and I replied that that was because I wasn’t writing about the sex. I was writing about the character’s reaction to the sex.
Which has always been how I write. At the time, that was my only tool: put myself in the character’s mind, and write what they feel. If that’s affection and attraction and physical reaction, write that. Tangle it up, and hope the reader feels that entanglement.
Now, fast forward several years, and take a little side trip onto a tangent wherein I learned something very important about writing craft.
I was reading Syne Mitchell’s End in Fire, I think it was, and I kept having panic attacks. Now, I did most of my reading late, often when I woke in the middle of the night due to stress, or just because my brain refused to rest. I was in a rough place in life in general, with a lot of external work stuff going on and very small children. I wasn’t sleeping well. And it took me some time to figure out why I was struggling to read a book which I actually loved (and when I read it later in life, I enjoyed it greatly).
It was the sentence structure.
In order to induce the emotion of the scene, the sentences were short. Sharp. Quick. There was no time for the reader to breathe, much like there was no time for the heroine to do anything but act. The reader was caught up in the rising tension, to the point where my anxious, sleep-deprived brain, caught a panic attack from it.
The technique was brilliant.
Now back to our original timeline, wherein I read a post about how if you can write combat, you can write sex scenes. This post assumed that more people felt comfortable writing violence than sex. I was the reverse. I’d been writing about sex for over a decade when I saw this post, and it made a light bulb go off in my brain.
If writing sex was like writing combat… was the reverse also true? Could I improve my skills at writing battles by analyzing what worked when I wrote erotica?
So I tried doing just that. Back then, I found combat overwhelming. There was so much going on, and I was trying so hard to write good description that I lost all of the intensity. I was focusing on everything that was going on at the same time.
Thinking about how sex scenes were all intense emotion and narrowed focus, I applied that to my combat scenes. I wrote only what the point of view character experienced, and tied everything to their actions and reactions. I thought about how they breathed, how they moved, how they thought. I used those short, sharp sentences as they processed the scene. 
That doesn’t mean I forgot about everything else going on in the scene. That’s impossible. After all, in any story the things the character doesn’t pay attention to might be as important as the things they do focus on. Stuff still happens, and there is still fallout. I needed to know what else was happening so that if the character moved from one place to another, or did something that put them in the path of a different part of the action, I could have them start processing it.
But it also meant that on the page, out of sight was out of mind. Everything narrowed down to the now. The immediacy. Suddenly my combat scenes snapped into focus.
During the panel at Boskone, all of the panelists had experience with different fighting styles (fencing, street combat, and of course, me with taekwondo). I spoke about how for me, that narrow focus is very real when I spar. I know there are some people who naturally see a move or two ahead while fighting; I don’t. I am stuck in act and react mode. Can I kick them now? Can I attempt a head shot? Oh, no, circle back and away or they’re going to hit me… that’s how my brain works during a sparring match.
It’s not like a total blackout—there should be a vague awareness of things around the character. Sounds in particular, or sometimes flashes of movement. Something distracting can catch the attention of the fighter, but the personal fight will always pull the character back.
Combat feels easy when I’m writing like that.
Of course, there’s still the question of writing about something if I’ve never experienced it. As someone did point out to me: I am not a gay man, so how does that affect writing sex scenes? I’ve also never fought with a sword. Brawled. Fought from horseback. I have, however, held a blade, shot a gun, shot an arrow, rode a horse. I have a vague idea of how these things work, much like I have a working knowledge of sex in general.
So yes, research gets involved. Sometimes research is observational, sometimes it’s reading (there’s so much good stuff out there). I highly recommend video for combat scenes—find things that have the feel that you’re going for, then put yourself in the place of the character you want to write about. Practice. Work through the ideas of how things fit together, and what your character will (and will not!) know during the fight.
If you need to, stand up and block the scene by thinking about how you would experience it. What can you see, and what is out of sight? If someone is coming at you with a blade, what are your options? How do height differences affect you? Yes, I have asked friends and husband to help me block scenes. 
“Stand right there and show me what it looks like if you punch me. Okay, so if I do this then…” Yeah. It’s a thing. But it works.
When doing your research, remember that movie fighting (and hell, movie sex scenes) isn’t realistic. It’s meant to look good. For combat, if you can find re-enactments, or sparring videos, I highly recommend taking a look at those. 
Anyway, the point is: I don’t have to have shot someone, and I don’t have to have had gay sex in order to write about them. What I do need to know is how it feels emotionally to do those things, and I can extrapolate that from what I do know. I need to know enough about the details so I can get it right, and that’s where research will help me. Also, use language to create emotion. Because emotions are where we grab the reader, and how we pull them into the scene.
Combat and sex aren’t so different when it comes to writing, and the personal experience. Now, go forth and write!
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hayatheauthor · 1 month
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Assassination Methods Through the Decades: A Writer’s Handbook
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When it comes to writing about assassination, historical accuracy and understanding the evolution of methods can significantly enhance the authenticity and impact of your narrative. This guide is designed to help writers explore the diverse and often brutal methods of assassination that have been used throughout the centuries. From the poisonings of ancient times to the covert killings of medieval assassins, here’s a comprehensive guide bound to give you the perfect inspiration for your assassination scenes. 
Ancient and Medieval Assassination Methods
Poisoning
Poisoning is one of the oldest methods of assassination, dating back to ancient civilizations such as Greece, Rome, and Egypt. The allure of poison lies in its ability to kill without physical confrontation, often leaving little trace of the perpetrator.
Common Poisons:
Hemlock: Famously used in the execution of Socrates, hemlock was a slow-acting poison that caused paralysis, leading to death by respiratory failure.
Arsenic: Known as the "inheritance powder," arsenic was a favorite among those seeking to kill discreetly. Its symptoms could be mistaken for natural illness, making it a popular choice in political and familial power struggles.
Belladonna: Also known as deadly nightshade, belladonna was used in both small and large doses to incapacitate or kill. The poison caused hallucinations, dilated pupils, and eventually death.
Historical Examples:
Socrates (399 BC): The Greek philosopher was sentenced to death by drinking a concoction containing hemlock, a method chosen for its relative humanity compared to other executions.
Emperor Claudius (54 AD): It is widely believed that the Roman Emperor Claudius was poisoned by his wife, Agrippina, using a dish of poisoned mushrooms to secure her son Nero's place on the throne.
Administration Methods:
Poisons were often mixed into food or drink, applied to the skin via ointments, or even introduced into the body through small, concealed needles. Assassins needed to be knowledgeable in the art of dosage to ensure a successful kill without immediate detection.
Symptoms:
Victims of poisoning would often suffer a range of symptoms depending on the poison used. These could include severe abdominal pain, vomiting, diarrhea, convulsions, and eventually, death. The slow progression of symptoms allowed the assassin time to escape, and in many cases, the cause of death was not immediately apparent, lending an air of mystery to the assassination.
Bladed Weapons
Before the advent of firearms, blades were the primary tools of assassins. Daggers, swords, and other sharp instruments were favored for their portability and effectiveness in close combat situations.
Types of Blades:
Daggers: Small, easily concealed, and lethal at close range, daggers were the weapon of choice for many assassins. The Roman pugio and the medieval stiletto were particularly popular.
Swords: Larger and more visible, swords were often used in assassinations where the element of surprise was not necessary, such as in the heat of battle or a public execution.
Kris: A wavy-edged dagger used in Southeast Asia, the kris was known for its spiritual significance as well as its lethality.
Famous Assassinations:
Julius Caesar (44 BC): Perhaps the most famous assassination in history, Caesar was stabbed 23 times by a group of Roman senators led by Brutus and Cassius. The attack was swift and brutal, demonstrating the effectiveness of a well-coordinated knife attack.
King Duncan (11th century): The assassination of King Duncan by Macbeth (as famously dramatized by Shakespeare) is an example of a stealthy, intimate kill using a blade, where the act was both personal and symbolic.
Techniques:
Assassins using bladed weapons often relied on stealth, speed, and precision. A well-placed stab to the heart, throat, or kidneys could kill instantly or within moments, leaving the assassin time to escape. In some cultures, assassins were trained in martial arts that emphasized quick, lethal strikes.
Weapon Concealment:
Blades were often concealed in clothing, boots, or even within the folds of long hair or turbans. The art of hiding a weapon until the crucial moment was key to the success of many assassinations.
Strangulation and Garroting
Strangulation was another favored method of assassination in ancient and medieval times, especially for those who sought to avoid bloodshed or noise. The garrote, a weapon used to strangle a victim, was particularly effective in this regard.
Tools Used:
Garrote: A length of wire, cord, or fabric used to strangle a victim from behind. The garrote was silent, deadly, and could be easily concealed, making it a popular choice for assassins throughout history.
Hands: In cases where no weapon was available, assassins might rely on their own hands to strangle a victim. This method required physical strength and proximity but could be effective in the right circumstances.
Historical Examples:
Sicarii (1st century AD): A group of Jewish zealots who used short daggers to stab Roman collaborators in crowded places. The Sicarii were also known for strangling their enemies with garrotes.
Medieval Europe: Strangulation was sometimes used as a method of execution for nobles, where a public beheading or hanging might be considered dishonorable.
Execution:
The assassin would typically approach the victim from behind, loop the garrote around their neck, and tighten it quickly and forcefully, cutting off the victim's air supply. Death would occur within minutes due to asphyxiation or a broken neck.
Advantages and Risks:
The main advantage of strangulation was its silence. Unlike a stabbing or poisoning, strangulation could be done without alerting others nearby. However, it required physical strength and a certain level of risk, as the victim might struggle or fight back.
Renaissance and Early Modern Era
Firearms
The Renaissance and early modern era marked a significant turning point in the history of assassination methods with the introduction of firearms. Gunpowder, first developed in China, made its way to Europe and fundamentally changed the dynamics of warfare and personal combat, including assassination.
Introduction of Gunpowder and Early Firearms in Assassinations:
The development of gunpowder-based weapons provided assassins with a new tool that could kill from a distance, reducing the risk of capture. Early firearms such as matchlock and flintlock pistols were bulky and required significant skill to use effectively, but their lethality made them a preferred choice for assassins by the 16th century.
Firearms allowed for quick, deadly strikes that were difficult to defend against, making them ideal for assassinations where the element of surprise was crucial. The loud noise and smoke, however, meant that escape required careful planning.
How Accuracy and Concealability Impacted Methods:
Early firearms were not known for their accuracy, which necessitated close-range attacks. Assassins often had to be within a few feet of their target to ensure a successful hit. As a result, these weapons were usually concealed under cloaks or in specially designed holsters that allowed for a quick draw.
Over time, improvements in gun design, such as rifling and better gunpowder, increased accuracy and allowed for slightly longer-range assassinations. Despite these advancements, concealability remained a critical factor, as firearms were often large and unwieldy compared to daggers or poison.
Key Assassinations Involving Firearms:
Assassination of King Henry IV of France (1610): King Henry IV was assassinated by François Ravaillac, a Catholic fanatic who stabbed the king while his carriage was stopped in traffic. While this was a stabbing, the period saw a rise in the use of firearms for such purposes. Henry IV's era was marked by religious turmoil, where firearms began to play a role in political assassinations.
Assassination of William the Silent (1584): William I of Orange, also known as William the Silent, was assassinated by Balthasar Gérard using a handgun. This marked one of the first successful assassinations of a prominent figure using a firearm, demonstrating the growing popularity of this method during the Renaissance.
Poison Rings and Needles
The Renaissance period also saw the refinement of more discreet methods of assassination, particularly the use of poison rings and needles. These tools allowed for covert poisoning, often in social settings where other weapons might not be feasible.
Discreet Poisoning Techniques:
Poison Rings: These rings contained a small hidden compartment that could hold a lethal dose of poison. The wearer could discreetly slip poison into a drink or onto food with a simple flick of the ring’s lid. Poison rings were popular among nobility and were often used in court intrigues where open violence would have been impossible.
Poison Needles: These were small, sharp needles often coated with a fast-acting poison. They could be hidden in clothing or other objects and used to deliver a quick, often unnoticed prick that would introduce the poison into the victim’s bloodstream. Needles were ideal for use in crowded settings, such as royal courts or banquets, where the assassin could blend into the crowd after delivering the fatal dose.
Notable Instances of Usage:
Lucrezia Borgia (1480-1519): While the extent of her involvement in poisoning is debated, Lucrezia Borgia, a member of the infamous Borgia family, is often associated with the use of poison rings to eliminate her political enemies. The Borgia family’s reputation for cunning and ruthlessness made poison one of their favored tools for securing power.
Catherine de' Medici (1519-1589): The French queen consort and mother to several kings of France, Catherine de' Medici, was rumored to have employed poison rings and needles to remove rivals and control court politics during the Wars of Religion in France.
Explosives
The early use of explosives in assassination attempts represented a shift towards more destructive and indiscriminate methods of killing, often targeting not just the primary victim but also anyone nearby. Explosives became a favored tool in situations where a dramatic statement was intended, or where traditional methods of assassination were not feasible.
The Early Use of Explosives in Assassination Attempts:
Explosives were first used in assassination attempts during the Renaissance and early modern periods, although their use was limited by the difficulty of creating and handling reliable explosive devices. Gunpowder was the primary explosive material, and it required careful handling to avoid premature detonation.
The use of explosives was often tied to larger political or religious motivations, as the collateral damage caused by an explosion could have a significant psychological impact on the population or ruling class.
The Effectiveness and Risks Involved:
Explosives were highly effective in causing mass casualties and instilling fear, but they also carried significant risks for the assassin. Improper handling could result in accidental detonation, and the use of explosives often made it difficult for the assassin to escape unnoticed.
The unpredictability of early explosives also meant that they could fail to detonate or cause less damage than intended, leaving the assassin vulnerable to capture and execution.
Historical Example:
The Gunpowder Plot (1605): One of the most famous early uses of explosives in an assassination attempt was the Gunpowder Plot, in which a group of Catholic conspirators, including Guy Fawkes, attempted to blow up the House of Lords during the State Opening of Parliament, with the aim of killing King James I and much of the Protestant aristocracy. The plot was foiled, but it demonstrated the potential of explosives as a tool for political assassination.
The Industrial Revolution and Early 20th Century
Sniper Rifles
The Industrial Revolution brought about significant advancements in weaponry, including the development of sniper rifles. These long-range firearms allowed assassins to strike from a distance, often without being seen or heard.
The Rise of Long-Range Assassinations:
Sniper rifles were designed for accuracy over long distances, enabling assassins to kill targets from hundreds of meters away. This development allowed for greater safety and discretion, as the assassin could remain hidden while observing the target through a scope.
The advent of rifling, which gave bullets a stable, spinning motion, greatly improved accuracy and range. Coupled with telescopic sights, these rifles became the preferred tool for military and political assassinations during the late 19th and early 20th centuries.
Famous Cases:
Assassination of Archduke Franz Ferdinand (1914): Although Archduke Franz Ferdinand was ultimately killed by a handgun, the era in which he was assassinated saw the rise of snipers as a significant threat. The tensions and technologies of the time set the stage for future political assassinations using sniper rifles.
Assassination of President John F. Kennedy (1963): Although beyond the early 20th century, the assassination of JFK by a sniper is a prominent example of how sniper rifles became synonymous with political killings. This event marked a turning point in the history of assassination, highlighting the lethal effectiveness of long-range firearms.
Car Bombs
The introduction and evolution of vehicular explosives, particularly car bombs, added a new dimension to assassination tactics in the 20th century. Car bombs became a favored method due to their potential for mass destruction and the ability to target individuals in transit.
Introduction and Evolution of Vehicular Explosives:
The use of car bombs began in earnest during the early 20th century, particularly in conflicts where traditional methods of assassination were either too risky or ineffective. These bombs could be planted in vehicles and detonated remotely, offering a high degree of control over the timing and impact of the explosion.
Over time, car bombs became more sophisticated, with the addition of remote triggers, time delays, and increased explosive power. They were used not only in targeted assassinations but also in acts of terrorism aimed at destabilizing governments or instilling fear in the populace.
Techniques for Planting and Detonating:
Planting a car bomb required detailed planning, as the vehicle needed to be accessed and rigged with explosives without arousing suspicion. Detonation methods varied from simple timed fuses to complex remote-controlled devices, allowing the assassin to maintain distance from the blast.
The challenge for assassins was ensuring the target was inside or near the vehicle at the moment of detonation. This often involved careful observation of the target’s routines and the use of decoys or distractions to ensure the bomb’s effectiveness.
Chemical and Biological Agents
The 20th century saw the development and use of more advanced chemical and biological agents in assassinations. These methods, often invisible and insidious, allowed for killings that were difficult to trace and could be disguised as natural causes.
Use of More Advanced Poisons and Toxins:
With advancements in chemistry and biology, assassins gained access to a range of deadly substances that could kill quickly or slowly, depending on the agent used. Toxins like ricin, cyanide, and various nerve agents became tools of state-sponsored assassinations, particularly during the Cold War.
Chemical agents could be introduced through food, drink, or even via contact with the skin or inhalation, making them versatile and deadly. Biological agents, on the other hand, could cause diseases that mimicked natural illnesses, allowing assassins to kill without immediate suspicion.
Historical Examples:
Ricin: Ricin, a highly potent toxin derived from castor beans, was famously used in the assassination of Bulgarian dissident Georgi Markov in 1978. Markov was attacked with a modified umbrella that injected a tiny pellet containing ricin into his leg, leading to his death a few days later.
Cyanide: Cyanide has been used in various assassinations due to its rapid action and high lethality. One of the most notorious uses of cyanide was in the mass suicide-murder in Jonestown in 1978, where members of the Peoples Temple ingested cyanide-laced punch, although this was not an assassination in the traditional sense, it demonstrated the deadly effectiveness of the poison.
These innovations in assassination methods during the Industrial Revolution and early 20th century reflected the growing complexity of warfare and espionage, as well as the increasing role of technology in shaping the tactics of assassins.
Modern and Contemporary Assassination Methods
Silenced Firearms
In the modern era, the evolution of silenced firearms, or firearms equipped with suppressors, has played a significant role in covert assassinations. The suppressor, commonly known as a silencer, reduces the noise and muzzle flash of a firearm, allowing assassins to operate with a higher degree of stealth.
The Evolution of Suppressors and Their Use in Covert Assassinations:
Suppressors were first developed in the early 20th century and have since become a staple in the arsenal of assassins. Initially, suppressors were bulky and limited to specific firearms, but advancements in technology have made them more compact, effective, and adaptable to a wide range of weapons.
Silenced firearms are ideal for close-quarters assassinations where discretion is paramount. The reduced noise levels prevent immediate detection, giving the assassin time to escape or even carry out multiple hits without alerting nearby individuals.
High-Profile Cases:
Cold War Assassinations: During the Cold War, silenced firearms were frequently used by intelligence agencies on both sides of the Iron Curtain. The KGB, CIA, and MI6, among others, employed suppressors in various covert operations to eliminate targets without drawing attention.
Georgi Markov (1978): Although Markov’s assassination in London involved a poison-tipped umbrella, the use of suppressors was prevalent in the same period for similar covert operations. This era exemplified the silent, precise methods preferred by state-sponsored assassins.
Remote-Controlled Devices
The rise of remote-controlled devices, including drones and other modern technologies, has introduced a new dimension to assassination methods. These devices allow assassins to strike from a distance, often from thousands of miles away, with precision and minimal risk.
Drones and Other Modern Technologies in Assassination:
Drones, equipped with cameras and weapons, have revolutionized modern warfare and assassination. These unmanned aerial vehicles can be operated remotely, providing real-time surveillance and the ability to deliver lethal force with pinpoint accuracy. Drones are particularly effective in targeting individuals in difficult-to-reach or heavily guarded locations.
Other remote-controlled devices, such as bombs or cars rigged to detonate via remote, offer similar advantages. These methods allow the assassin to maintain a safe distance from the target, reducing the likelihood of capture or identification.
Notable Instances in Recent History:
Qasem Soleimani (2020): One of the most high-profile drone assassinations in recent history was the killing of Iranian General Qasem Soleimani by a U.S. drone strike in Baghdad. This event highlighted the capabilities of drone technology in executing precise, targeted killings with global political implications.
The Killing of Anwar al-Awlaki (2011): The American-born cleric and al-Qaeda leader was targeted and killed by a drone strike in Yemen, marking a significant moment in the use of remote-controlled devices in the War on Terror.
Cyber-Assassination
As technology continues to advance, the concept of cyber-assassination has emerged as a new frontier in covert operations. This method involves using cyber means to assassinate individuals, such as hacking into medical devices or other critical systems.
The Concept of Assassination Through Cyber Means:
Cyber-assassination leverages the vulnerabilities in modern technology, particularly medical devices like pacemakers or insulin pumps, which can be hacked to deliver a fatal outcome. This method represents a shift from physical to digital assassination, where the target can be killed without the assassin ever being in the same country, let alone the same room.
Cyber-attacks can also target critical infrastructure, leading to deaths through indirect means such as causing traffic accidents by hacking self-driving cars or disrupting life support systems in hospitals.
Ethical and Legal Implications:
The rise of cyber-assassination raises significant ethical and legal questions. Unlike traditional assassination methods, which can be physically traced, cyber-attacks are often difficult to attribute, making accountability a major issue. This anonymity can lead to increased use of such methods by state and non-state actors alike.
Legal frameworks have yet to fully catch up with the technological realities of cyber-assassination. As a result, there is a grey area regarding the legality of such actions, particularly in the context of international law and the rules of engagement in warfare.
Assassination Methods by Region
Europe
Throughout history, Europe has seen a variety of assassination methods, each influenced by the region’s diverse cultures, political climates, and technological advancements.
Specific Methods Popular in Different European Countries Across Various Eras:
In medieval Europe, poison was a favored method, particularly among the Italian nobility. The use of poisoned food, drink, and even clothing was common in the courts of Italy, where political intrigue and betrayal were rife.
During the French Revolution, the guillotine became the symbol of state-sanctioned assassination, used to eliminate political enemies swiftly and publicly. The Reign of Terror saw the use of this method to instill fear and maintain control.
In more recent history, Eastern Europe, under Soviet influence, saw the use of more covert methods, such as radioactive poisoning, exemplified by the assassination of Alexander Litvinenko in 2006 in London.
Asia
Asia's vast and diverse history has given rise to a wide range of assassination techniques, each influenced by the unique cultural, political, and historical contexts of its various regions.
South Asia (India, Pakistan, and Surrounding Areas):
In ancient and medieval India, assassination was often a tool used in dynastic struggles. One notable method was the use of Vishkanya—young women supposedly trained from childhood to tolerate and deliver poison. These women were allegedly used to assassinate powerful enemies by poisoning them through intimate contact.
During the Mughal Empire, political intrigue often involved the use of poisoning and covert killings to eliminate rivals. The struggle for succession in royal courts frequently led to the use of assassination as a means to secure power.
East Asia (China, Korea, Japan):
Ninja Tactics (Japan): In feudal Japan, ninjas were often employed as assassins due to their skills in stealth, espionage, and the use of a variety of weapons. Techniques such as silent killing with swords, blow darts, and the use of shuriken (throwing stars) were common. Ninjas were masters of disguise and could infiltrate enemy strongholds to eliminate targets without detection.
While ninja tactics are widely known, East Asia’s history of assassination is much broader. In ancient China, assassins were sometimes employed by rival states or within the imperial court to eliminate threats. Famous historical accounts like the attempted assassination of Qin Shi Huang, the first Emperor of China, highlight the role of assassins in shaping the region’s history.
Korea’s history also includes instances of political assassinations, particularly during the Joseon Dynasty, where court intrigue and power struggles often resulted in the discreet elimination of rivals.
East Asia (China, Korea, Japan):
Poison Darts: In regions like Borneo and the Philippines, blowguns with poison-tipped darts were used by indigenous tribes to silently kill enemies. These weapons were effective for their stealth and the ability to deliver deadly toxins without the need for close combat.
Central Asia:
In Central Asia, particularly during the time of the Silk Road, assassins were sometimes employed by powerful khans and warlords to secure trade routes and eliminate threats. Assassination was a strategic tool in maintaining control over vast and often unruly territories.
Middle East
The Middle East has a rich and complex history where assassination has played a role in political and dynastic power struggles, often tied to the region’s diverse empires and cultural traditions.
Historical Assassinations Involving Political Power Struggles:
The Middle East, home to some of the world’s oldest civilizations, has seen assassinations employed as a tool of political maneuvering for millennia. In ancient Mesopotamia, assassinations were sometimes used to secure thrones and eliminate rivals within royal families.
During the time of the Ottoman Empire, the practice of fratricide—where newly crowned sultans would eliminate their brothers to prevent future challenges to their rule—was a brutal form of state-sanctioned assassination.
The Byzantine Empire, centered in what is now modern-day Turkey, also witnessed political assassinations as a common method for securing power, with emperors and high-ranking officials often falling victim to their rivals.
The Americas
The Americas, particularly the United States and Latin America, have experienced a range of political assassinations, often with far-reaching consequences.
Political Assassinations in the U.S. and Latin America:
In the United States, the assassinations of presidents like Abraham Lincoln, John F. Kennedy, and civil rights leaders such as Martin Luther King Jr. have left indelible marks on the nation’s history. These high-profile killings were often carried out by lone gunmen or small conspiracies and had profound impacts on the country’s political landscape.
Latin America has seen numerous political assassinations, often linked to dictatorial regimes, revolutionary movements, and drug cartels. Figures like Che Guevara and Salvador Allende were assassinated or killed under controversial circumstances, reflecting the volatile political environments in many Latin American countries during the 20th century.
This overview of assassination methods by region highlights the diverse and evolving tactics used across different parts of the world, shaped by the cultural, political, and technological contexts of each region.
Common Misconceptions About Assassination
The Myth of the Clean Kill
In fiction, assassinations are often depicted as clean and precise, with the target silently slumping over after a single blow or shot. However, in reality, even well-planned assassinations can go awry. Bodies don’t always react predictably to trauma, and factors like adrenaline, the environment, and unexpected movements can complicate even the most meticulously planned kill. A supposedly lethal blow may not immediately incapacitate the target, leading to prolonged struggles, noise, and potential witnesses.
Silencers and Stealth
In movies and TV shows, silencers (or suppressors) are often shown completely muffling the sound of a gunshot, reducing it to a mere whisper. In reality, while suppressors do reduce the noise, they don’t make it silent. The sound of a suppressed gunshot can still be quite loud, akin to a clap or the popping of a balloon, and depending on the environment, it may still attract attention. Additionally, the sound of the bullet impact and mechanical noise from the firearm are not silenced, further dispelling the myth of a completely stealthy kill.
Poison Timing
Popular media often portrays poisons as acting instantaneously, with victims collapsing mere seconds after ingestion or injection. In truth, the effects of poisons vary widely depending on the substance, dose, and the victim’s physiology. Some poisons, like cyanide, can act within minutes, but others might take hours or even days to fully incapacitate or kill. Symptoms might develop gradually, and in some cases, the victim might not even realize they’ve been poisoned until it’s too late. This misconception can lead to unrealistic portrayals of poisoning in fiction.
Resources
Books
Recommended Reading for Research on Assassination Techniques:
"Assassination Generation" by Lt. Col. Dave Grossman – This book explores the psychology of killing and its portrayal in the media, providing insight into both real-life and fictional assassinations.
"Hitmen: The True Stories of Assassins, Contract Killers, and Political Hired Guns" by Nigel Cawthorne – A collection of real-life accounts detailing the methods and motives of professional assassins throughout history.
"The Art of Political Murder: Who Killed the Bishop?" by Francisco Goldman – A detailed investigation into the assassination of Bishop Juan Gerardi in Guatemala, offering a deep dive into the intersection of politics and murder.
Documentaries
Visual Resources That Depict Historical Assassinations:
"Killing Oswald" – A documentary that explores the conspiracy theories surrounding the assassination of President John F. Kennedy, delving into the methods and motives behind one of the most famous assassinations in history.
"The Men Who Killed Kennedy" – A controversial documentary series that investigates various theories about the assassination of JFK, offering insights into different assassination methods and their implications.
"Assassins: The Story of Medieval Hitmen" – This documentary provides an in-depth look at the history of assassins in the medieval period, focusing on their training, methods, and the political impact of their actions.
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god-i-hope-so · 4 months
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Every time I read an anti-Bucktommy take it's like they don't understand what they're watching. Like, no understanding of how fiction works at all and a criminal lack of media literacy. And also unable to follow a simple story.
A tv show like 911 will never be like their favorite friends to lovers fics where everything they want to see on-screen is made into words, every little thought, every gesture is described in a flowery way, every single line is doctored to fit the fandom's expectations, using very specific tropes. This is fanwork, this is our business, we love it, we cherish it but this is our stuff.
911 is a tv show. It'll use many types of tv writing techniques to get to the point while having to deal with budgetary constraints, marketing needs, political restrictions and more. Could they have done a better job with reintroducing Tommy? Absolutely. Does it work as it is? Of course, if we're actually looking at what and how they tell on-screen.
A (long) BuckTommy timeline.
🚁 7x03 - Tommy and Buck meet on the day of the rescue, even before we see Buck, Chim and Eddie in the chopper. They first meet off-screen. We don't know what happened then, we don't know how they looked at each other, if they smiled at each other, if they even talked directly to each other. But they met before we see them in the chopper.
We know by what happens later that Tommy makes a strong impression on Buck (who is already in the middle of a real life crisis). We can also assume that Tommy is attracted to Buck based on his looks (and probably also affinity, they do the same job, never underestimate the homoerotic power of male camaraderie), something we also understand later, so it works (but also, the way he looks at Buck at the end of this episode is a subtle hint.) Don't forget that writers know in advance things we don't, that's why we can go back and find the breadcrumbs we didn't notice before or couldn't make a connection with yet.
🔥 Buck wants to know more about Tommy and his work. This is where you, as the audience, should fill the gap based on what we saw before and what comes next. This is where you should be able to do that instead of wanting everything on-screen the same way you put everything in a fanfic. This gap you fill because you're supposed to understand how average tv storytelling works leads to the following point.
🚁 7x04 - Buck contacts Tommy, he gets to visit Harbor. At this point, we can clearly see Tommy is acting flirty in a very subtle and respectful way, because he doesn't really know what's the deal with Buck, but remember the way he looked at Buck in 7x03? Then there's Buck acting... weird. What's his real purpose here? And this was before he even knew Tommy and Eddie were BFF, so Buck was already attracted to Tommy whatever his connection with the 118 crew, even if the real reason was blurry even to Buck himself.
🔥 7x04 - Tommy is now someone they interact with regularly. Tommy is now slowly working his way (back) into the 118 group. He finds a good friend in Eddy (strangely I don't see anyone questioning that. How is that easier than having a simple, passive crush?), apparently spends a lot of time with him, and knows Christopher because he went to Eddie's house 3 times. Eddie definitely knows more about Tommy than Buck at this point.
🚁 7x04 - Buck is clearly troubled by Tommy. Then there's this whole jealousy circus going on, Buck is a mess, his insecurities are breaking the roof and he's more troubled than ever. Is he jealous of Eddy or Tommy? Or both? (it's both) He wants to be the center of the attention. If he feels he's losing this, people will discard him. So he does some stupid shit. And you can see his feelings are also all over the place. But there's more than just fighting for attention, and that's probably why he's slowly starting to be angry. Because what he feels is different and he can't put his finger on it.
The discussion with Maddie clearly shows how he's chewing on his own heart. He didn't want what he had to change and he acted like a kid with big feelings and little control of himself.
🔥 7x04 - Tommy, who's having a passive crush on Buck, takes the matter in hands and kisses him. Tommy having a crush is not less normal than Buck flirting with basically any cute girl showing interest in him. Being more mature, he meets Buck to set things straight, after having talked about it with Eddie. It's not out of nowhere. Eddie and Tommy are not stupid, and Eddie knows Buck. He saw something was wrong. Tommy, being the new addition to their dynamic, thought it was his fault (I think Eddie and Tommy really felt guilty about going to Vegas and leaving Buck just like that lmao That was so bad for Buck's confidence, I felt it in my bones). Excuses turn to clearing the air turn to let's go for it.
Tommy really took a gamble there. If Buck wasn't what he thought he was, it could have been so bad. So, so bad for Tommy and his job. Imagine Buck accusing Tommy of assault? But he took the risk of kissing him because he has more experience and knows how to read the signs. He's not 15, he has experience with men, and closeted men for sure.
And you know, this is a beautiful scene for Buck as a character. The way he realizes why he did all that, what it means about him, for him. I mean, he knew, in a way, but he didn't know. And Tommy was suddenly everywhere in his life, overwhelming while doing nothing. You have to understand that everything is happening in Buck's head and he needed just a little push to open his eyes.
Buck's queer path: unlocked.
🚁 7x05 - First date, first mess but also first lesson. At this point, you can't even doubt about Tommy's intentions anymore. Buck might still be in a blurry phase but Tommy is not sending mixed signals at all (not with that choice of shirt, let me tell you this. My man was set to hit that night). Buck panicked, Tommy even tried to keep him on tracks for the evening, but between meeting Eddie and what it made Buck say... I mean, Tommy could have had a stronger reaction. Why accept the date if you can't deal with it?
But Tommy knows why, he's been there. Buck liked the idea of the date, but once you're there, everything becomes real. So once again, a little push: Tommy is honest and prefers to part ways, but not without saying why. He's not even mad. At this point, Buck really needs to take another step. It's difficult to drag someone else into your own fog. He has all the rights to be troubled, to doubt, to be scared, but you don't drag someone else in this with you. Tommy protected himself from that, also protected Buck from doing something he'd regret, and he did it with guidance.
🔥 7x05 - Buck talks with Maddie about his date and comes out to her, but more importantly: Buck comes out to Eddie. Look. This is canon, and I know we can choose to ignore canon but both scenes are great. And it's still canon. Maddie is obviously accepting and happy for Buck, and we expected no less from her.
With Eddie, I honestly expected at least some discussion like are you sure? or something like that but I think that at this point, everyone at the 118 knows that there's more to Buck than meets the eye. I'd have loved this scene to be longer with more exchange between Eddie and Buck but it is what it is, and Eddie is supportive of his best friend (yes, sorry, their canon relationship is best friends and I love their friendship, even more now that Buck is out).
And yes, this is even more important to show not only a strong friendship between a supposedly cishet man and a bisexual man but also, and we'll see that later, Eddie still trusts Buck around Chris. Nothing changed. So many people associate queer people with predators, we need to see queer people, and especially queer men, being trusted around children, and being safe. This is the right representation.
I know bvddies are trying to find any reason to make this storyline choice look like shit, because they want their ship to sail (and I completely understand wanting that), but accusing the people who like Buck and Tommy together of being homophobes because they cherish the canon beautiful friendship between Buck and Eddie?? We're not talking about headcanons here, about reading between the lines, or being "coded" a certain way (sorry, for me Eddie is not gay-coded. He's a-spec for sure, and I'm going for being demi, but gay? I don't see it anymore at this point of the show). It's about the canon. You know, at this point, things are already moving into place, even if you don't like Buck and Tommy together. This is where canon is at, this is the story. It's not a personal attack against anyone in the fandom.
🚁 7x05 - Buck wants to apologize to Tommy for the failed date, and for his behavior. Oh, accountability, my beloved. We love to see Buck working on himself. This is the real start of whatever will happen from now on between Buck and Tommy. Buck knows he's ready to embrace this new part of himself and he feels like Tommy is the right person to do that with.
Tommy being Tommy, he makes sure Buck knows what all this means. Buck is not a teenager, Tommy treats him as an equal but he also knows how it feels to be in Buck's shoes.
🔥 7x06 - Tommy, a responsible adult, makes time for Buck (and Chim!) even when he clearly could, and maybe should, just decline. This part was used way too often against Tommy by BoBs. Tommy is a fire pilot on call the night of the bachelor party. A FIRE PILOT ON CALL. Do you think his main goal that night is to have fun? Or is it to be a responsible adult who could well be saving lives (while risking his) the same night? Do you know what it means to be on call? You're basically working without being at work, the second your job needs you, you have to be 100% ready. Again, he's a fire pilot (even if he's also sent on ground work that night). His first job would be to pilot a freaking helicopter and accomplish tasks that requires skills, precision and to not be half asleep. You don't play with that responsibility.
So Tommy showing up is indeed huge. He does it for Buck, and for Chim, but definitely for Buck in the first place. He could have stayed home to get some sleep while waiting. Instead of that, not only he doesn't sleep but he ends up fighting a fire for hours. And the first thing people used against him was that he didn't follow the dress code?! No, you guys need to grow up and live a bit more of real life.
And then we have The Kiss (please someone draw them as The Kiss by Klimt, every fandom needs its Kiss fanart). And once again, it's Tommy making time for Buck, and Chim, when he could be home, take a good shower and be in his cozy bed after working on a fire for more than what, 14 hours? This is a man who knows his priorities. And responsible men are sexy as hell, even when it means they can't have fun like everyone else.
Now, if after all this, and mind you, this is all canon, you still think Tommy is a fraud in this storyline, that his budding romance with Buck has no foundation or that he doesn't care about Buck? And don't even get me started on the "but he was a racist and a misogynist before". Yes, he was. And yes, he changed. Like I said: learn to know his character, but also trust Hen. The fact is that at this point of the story, Tommy is great for Buck. He's kind, he's safe, he's trying even when there's no expectations. Be happy for great representation.
Oh, and don't use your hate against the ship or Tommy to be a nasty little shit with the actors and writers. Decency is free.
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tsukimefuku · 2 months
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The broken idealist: Higuruma Hiromi
And how the world of JJK viciously punishes idealists.
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Before we start, let’s set some premises:
This is an essay based solely on my opinions and my own knowledge of criminal justice. I’m no professional writer/essayist.
JJK is a critique on unfair systems that reward selfishness and nurture individualistic (oftentimes destructive) behaviors.
One of the main motifs in JJK is (un)fairness.
Even when rewarded by these systems, individuals usually end up alienated (Gojo being the utmost example, but so is Sukuna to some extent).
The world of JJK punishes idealists very harshly. 
I might've read waaaaay too deep into his character (apologies in advance).
I am ABSOLUTELY biased in analyzing this character because I kin Higuruma very hard and identify profoundly with many of his struggles.
[queue “Pigs” by Pink Floyd] Let's do this.
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The ideal of truth and Higuruma choosing to be a criminal defense attorney
Higuruma shows up in the manga as one of the top players of the Culling Games. Throughout a few chapters, Gege introduces him to us as a former criminal defense attorney that has lost it after one of his clients gets his innocence verdict overruled and is unfairly convicted for a crime he didn't commit, triggering Higuruma's cursed technique to awake, ending up in the deaths of the Judge and Prosecutor that contributed for the wrongful conviction.
Along those chapters, we get to see two very interesting things: Firstly, the fact that Higuruma actively chose to be a lawyer, instead of pursuing a career as a judge. Second, his stance and lines about truth, especially this one: "Even if no one else does, I want to keep my eyes open."
Higuruma, for me, is a prime example of how someone moved by truth and justice can become a self-righteous, cynical individual (I'll refrain from the word "villain" because he wasn't ever an actual "villain" in the story). From the get go, when we get more information on his past, we can see his mental state slowly declining as he gets progressively more overworked fighting an unwinnable fight. 
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We have some very important pieces of information from chapter 158: Japan has a 99% conviction rate. The public opinion about defendants is that they're always guilty. Higuruma earns little, works a lot and his job is usually trying for a miracle, to be that 1%. And, finally, that Higuruma chose to fight an unfair system from within. 
That not only has huge parallels with the world of cursed energy, but is one the most important messages I feel that JJK is building up to — you can't reform a broken system from within, because structurally and systematically unfair systems will always push things back into a state of unfairness / status quo. We see this when Gojo says, at the beginning of the manga, that even if he killed all the higher ups at that point in time, other assholes would just take their places. To a more fundamental level, we see it in Yuki's failed efforts to end curses from the perspective of a jujutsu sorcerer, and the way the story is progressing towards a complete rupture with the current state of cursed energy altogether to give place to something new.
The message is: To fight an unfair system from within and by its own rules is and always will be a losing game.
Now to Higuruma's fallout, we have a perfect storm for what happened to him — an unstoppable force meets an immovable object. 
I'll dive a little into criminal law (and c.l. procedure) and make many oversimplifications to get a point across, so I apologize to any other criminal lawyers out there reading this and cringing at the oversimplifications.
In theory, the Criminal Justice System should be preoccupied with the truth. Criminal Law, in essence, is attributing a penalty (prison, fine, death, etc.) to an act (to kill, to rob) described by law as a crime. In that regard, then, one could only suffer said penalty if they actually committed the act that the law described as being a crime. 
Where does truth come into place here?
To investigate if something happened in the world of facts (the real, concrete world) is essentially a search for truth, which to me is very telling of Higuruma's choice in becoming a criminal defense attorney. 
In an unfair system in which 99% of people are convicted, it'd make no sense for this man to become a prosecutor. The prosecution is already benefiting from the system, considering the way the scales are tipped. That's a given.
But regarding the judgeship, things become more interesting. In a fair criminal justice system, the judge is forbidden to engage in probationary activity (which means, basically, that the judge cannot search for evidence, investigate or look for witnesses, he can solely analyze what the defense and prosecution bring to him in order to give a verdict — the judge does not engage in the most important activity in finding the truth).
Why can't the judge do that?
Because when the presumption of innocence is in place, anyone is presumed innocent until proven guilty, ergo, if there is not enough evidence to convict, the person must be acquitted. If the judge engages in that activity, they'd be taking on the prosecution's job — to prove the occurrence of a given criminal act. We have separate places for judging and prosecuting for a reason.
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The scales are already in favor of the prosecution (they literally have THE STATE’S aid ikn the form of police forces to investigate and taxpayer money to foot costs during criminal lawsuits), so anything that might end up harming or weakening the presumption of innocence is strictly forbidden, including having the judge engage in probationary activity. If the lack of evidence is enough to acquit someone, then having the judge searching for evidence automatically harms the presumption of innocence, because if there is not enough evidence to convict someone, the judge MUST acquit. 
In that scenario, then, the best place for someone who wants to search and defend the truth against unfairness is the Defense stand, clearly. 
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Everything said up until now about how the criminal justice system should work is just the theory, however. The reality of it is far sinister. The criminal justice system is a machine perfectly conceived to chew out those who fight for fairness, because fairness is not one of its main goals. It's main goal is serving as an instrument of power (in the most Foucaultian sense of the word) and control over citizens and, to some degree, appease collective concerns about crime rates and violence by making examples out of people, whether they're guilty or not (I could go on a tangent here for hours about the criminal justice system, capitalism and protection of private property by the state, but let's not do that, lol). 
That's why Keita's trial is the perfect storm to break Higuruma's psyche so deeply. All the systematic unfairnesses that exist in the Japanese Criminal Justice System chomp away his ideals — one might say, what constitutes the very core of who he is — and unceremoniously spits it right back in his face. 
Independent defense lawyers are systematically in a worse position regarding resources to gather evidence in their client's favor; it's easier to convict someone who's already under the gavel than to start a new investigation on somebody else and spend even more taxpayer money; to convict a person whom the people deem as guilty soothes the public opinion regarding how well the criminal justice system actually works to "keep society safe from these foul criminals" (not human beings); the appeal is a limited resource in most criminal justice systems, so after one gets their innocence verdict overturned, to get it back is extremely hard.
Everything worked perfectly to break every inch of Higuruma's ideals. It's no use for you to be the only one willing to stare truth in its eyes if everyone else looks away because it's more convenient to let the unfair gears keep turning the way they do. You'll give yourself to unnecessary suffering meanwhile nothing ever changes. This could even help draw a parallel between Higuruma's and Geto's fallouts: to realize how broken the system is, how you can't break a wall with the toy hammer the wall builders give you, and how lonely/depressing/infuriating of an experience it is to realize all this and still know there is absolutely nothing you can do. 
The game is rigged, and if someone ever so chooses to not play by those rules, they're viciously punished.
Now that we've gotten to the breaking part, let's see how it manifests in Higuruma's own cursed technique and domain expansion.
The broken idealist and the cynicism
Someone had made an amazing post about how Higuruma's domain expansion was a perfect demonstration of his own cynicism at the moment his abilities were awakened, but I couldn't find it! So OP, if you by any chance end up reading this, HMU, because what you said will be featured here. (Edit: found it. Thanks, Eugie! The post can be accessed here, and @wolke17 made a deeper analysis after it, take a look at their profile)
In order to talk about Higuruma's cynicism stemming from his disappointment with the criminal justice system, we need to talk about his domain, so that's what we're gonna do now.
In his domain expansion, we meet his shikigami, Judgeman, who is an all-knowing creature responsible for giving off the verdict at the end of the debates between the two parties. According to Higuruma, Judgeman knows absolutely everything about someone's life the moment they enter his domain.
All is well up until now, isn't it? Hm, not so much. There are some very serious philosophical conundrums to having an all-knowing being bestowing judgment (skeptical catholics went crazy over this for many centuries). 
Think about this: in a Courtroom, we have a judge who needs to get to know the facts, and is presented with two different hypotheses about the facts (prosecution and defense), for which the evidentiary activity (collecting evidence) is needed to support one hypothesis or the other. Given that we abide by the presumption of innocence, you don’t even have to prove the defense’s hypothesis to get an acquittal, as long as the prosecution one isn’t proven beyond a reasonable doubt.
What’s the issue with having a judge that is omniscient? 
First off, why would two hypotheses need to be confronted if the judge already knows the answer — if the person did or did not commit the crime?
On another note, now going into more of a “well he’s just judging based on the allegations”, it gets deeper. We have a judge that knows what happened, but simply decides based on the parties arguments. This is a huge issue because firstly, it obliterates the value of truth in the justice system — if criminal law is attributing to a particularly reprehensible action a penalty, and judgeman knows if that action took place or not, yet doesn’t decide according to what happened, but according to who best defends their point of view, it annihilates the very own reason for collecting evidence, the reason that a judgment needs to take place and the reason for criminal law even existing.
In Higuruma's domain, then, truth becomes the least important thing. In there, who has the better argument wins the debate. The judgment that happens within Deadly Sentencing is not about truth, it’s about the game's rules (or, more specifically, his domain's rules) and who plays them better, which makes it all the more ironic that Higuruma sees so much “potential” in the Culling Games due to its rules and established mechanics.
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In a courtroom setting, having an omniscient judge is always, in any scenario, a cynical game of wits, and it fits perfectly with the philosophical fallout Higuruma experienced after Keita's conviction. His perspective got switched from "who deserves to win according to the truth" to "who plays the game better". He lost faith in the criminal justice system, and to a deeper degree, he lost faith in fairness in the world as a whole.
And that's why we can arrive at the conclusion that Higuruma is, in essence, a "broken idealist" character: he's not pandering to the idea that "the winner should be the one who plays the rules better” because he truly believes it; he's doing it out of resentment, because he got time and time again punished and was subjected to a hell of a lot of suffering for upholding his own ideals of truth and fairness. He's not acting, he is reacting to being unraveled and broken the way he was.
It also shows in his discourse regarding the weak, and the way he tries to place himself above what he dubs “the ugliness of people”, as the only one who sees the truth (“darkness is only darkness / people are ugly”). It’s a mirror: he experienced his own helplessness (or weakness) with Keita’s conviction, so in an effort to try and protect whatever is left from his own psyche, he’s actively denying how helpless he really feels by putting himself above the “truly weak”. 
In the end, however, Higuruma kept his idealistic essence alive instead of giving himself over to the story that he told himself as a defense mechanism, unlike Geto, which is why it was possible to bring him back.
Even broken, he remained an idealist at heart.
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written by tsukimefuku ㋡ comments and reblogs are appreciated. do not copy, translate or repost. copycatting is for losers.
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How The Bond of Zuko and Katara Enhances the Themes of A:TLA
When a subplot is intertwined with a story’s core themes, it creates a more cohesive experience, resonating more profoundly with viewers. For this reason, a good writer must always aspire for a coherent narrative in all of its aspects. So, what are the themes of A:TLA, and how do Zuko and Katara fit into them? To answer that, I’m going to break down each theme and discuss how it relates to the pair.
On Destiny
Your destiny might be unexpected, controversial, but it’s yours. No one can take it away from you. In Lake Laogai, Zuko and Iroh shared the following exchange:
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Even if people try, even if it isn’t acceptable to other people. Your identity will always be there, and you must make the choices that reflect your identity will always be there, because it’s your destiny. Near the series finale, in Sozin’s Comet Part 2, Iroh said:
“Sozin's Comet is arriving, and our destinies are upon us. Aang will face the Fire Lord.When I was a boy, I had a vision that I would one day take Ba Sing Se. Only now do I see that my destiny is to take it back from the Fire Nation,so the Earth Kingdom can be free again”.
In the end, everyone goes to their destinies. The destinies that they’re forging. Aang will spare the fire lord, Toph will use her metalbending to take down the airship, and Zuko and Katara will stand side by side against Azula. Who would have thought? Your destiny might be really surprising. No one could have guessed that Toph would invent metalbending, or that Aang would meet a lion turtle, or that Katara would stand by her former enemy’s side - by Zuko’s side.
Katara and Zuko’s closeness fulfill the show’s themes of destiny by being subversive and unexpected. They are fire and water, the daughter of the chief and the fire lord. Their friendship is rather odd, but it’s their destiny - not what was forced upon them. Moreover, their bond is subversive because it didn’t start as lovingly as it ended. Zuko and Katara were enemies, no one could have anticipated that they’ll grow close, but as I said, and the show said, destiny can come from an unexpected place.
On Diversity
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Separation is an illusion as well as the four nations.
Zuko and Katara were not only enemies, from opposite sides of the war, but they were polar opposites – the Prince of the Fire Nation and the last waterbender of the small Southern Water Tribe, fire and water. However, all of these differences didn't matter for them to form a beautiful friendship. Because they're not actually separate, they're both kind empathetic people. They have much in common. The superficial predetermined differences aren't separation. They're one in the same.
Additionally, one will gain from learning about the other nations, or as Iroh put it:
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Zuko and Katara leaning into their opposites ties into the theme. In fact, Zuko himself learned to redirect lightning from a waterbending technique.
On Redemption
Many characters in A:TLA were given a chance to redeem themselves. From Mai and Ty Lee redeeming themselves by betraying Azula near the end of the show to Iroh whose redemption has long ended before the story starts. A:tla firmly tells us that while the path to redemption can be long and hard, it’s a path worth paving and it’s yours to carve. Zuko’s redemption arc specifically is praised as one of the best redemption arcs in tv history.
A part of Zuko’s journey towards redemption is his interactions with Katara. Earning her forgiveness is his final step into integrating into the Gaang, and his final act of redemption is to jump in front of a lightning bolt for her. It’s significant that it’s Katara who represents these milestones in his arc. He redeems himself to everyone, but not in the same way as Katara. The path to redemption through Katara’s eyes is longer and ends with a bang.
On Morality
Black and white notions of the world are incomplete. The Fire Nation isn’t all evil, as seen in The Headband, their citizens are simply indoctrinated. And there can be band people on the other side of the war, such as Jet. Fire isn’t just destruction, it’s also healing and life. And the opposite of fire can be just as destructive, as seen in The Puppetmaster when Hama showcases her bloodbending. In 06×03 A\ang concludes the following:
“Anyone’s capable of great good and great evil.Everyone, even the Fire Lord and the Fire Nation have to be treated like they're worth giving a chance.”
When Zuko and Katara first met each other, they thought of each other as enemies and nothing more. Katara saw Zuko as his worst self and the manifestation of her hatred of the Fire Nation. In the Crystal Catacombs Katara described him as "the face of the enemy". She saw him as all black and no white, but then he opened up. They discover they actually have shared experiences despite being on opposing sides. When he betrayed her, it seemed to confirm that they're not similar, that everything Katara thought of Zuko was correct. Of course, he came back, but Katara can only forgive him once she lets go of some of her hatred of the Fire Nation. His connection to Katara proves that they’re both seeing the world as shades of gray.
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In conclusion, the profound connection between Zuko and Katara enhances the themes of the show and their connection is a perfect example of the messages it’s trying to put out. Rather it’s about destiny, morality, diversity or redemption, Zuko and Katara’s relationship is remains one of the most relevant examples of these themes in the show.
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x-hotoke · 3 months
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Can you do a yandere Yuta one where he is actually sweet, but slightly cold and possessive?
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HEADCANNONS on platonic yandere yuta
Sugar coated words
writer's note: i'll make this a headcannon since i think it fits the request quite well but I'll think about making a oneshot as well! this is a male reader insert btw but you/your pronouns are used.
warnings: yandere themes, possessive themes, stalking, breaking and entering.
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You were with Gojo when you first met him, handing back his card. The moment his hand touched yours, he felt a shiver run down his body. After that encounter, he would always hang out with you every single day.
The first time he was introduced to the others, once he stepped foot inside the classroom, you felt the atmosphere changed and everything felt heavy. You shook it off, seeing the rest of them try to attack him.
Whenever he isn't with you, he's probably doing something. At first he doesn't know about his feelings for you but time flies by, he would find himself hanging out with you — ignoring everything.
You labelled his as a sweet, caring friend. He always looks after you even in missions you were tasked with. (He definitely didn't sneak out to join you.)
After a while, you noticed the changes in his behaviour; he was always cold and possessive. He doesn't let anyone near you except Gojo of course but the others will face the consequences even if they were a foot away from you.
His sugar coated words turned cold — he would easily get irritated with you and that's something you didn't like — everything about him turned cold.
You decided that you had enough, talking to him about it. Concerned and off put by how he was acting towards you and the rest.
“You changed, yuta. You're not the same sweet and caring yuta I knew—”
In response to what you said, he got infuriated. He has done everything for you, keeping people who would influence you in a bad way away from you.
You were ungrateful. An ungrateful man. He didn't talk to you for days after that, dodging you every time you would call out to him.
Until one day, he approached you smiling. He bought something for you, your favourite food. He apologized for the way he was acting as you ate the food given to you. Before you can even reply, you felt your eyes drooping — blurry vision. You held onto his shoulder for support as he reassured you that everything would be okay.
Maybe you shouldn't have trusted him in the first place nor even met him. In the past few days he has been avoiding you, he was watching you sleep — stalking you wherever you go. After you wake up from your sleep, everything feels nauseating, the drug in the food you ate was still in effect.
You find yuta, next to the bed you were on with a tray on his hands.
Every time that you refuse to eat, he would forcefully shove the spoon in your mouth with a scowl on his face. He wouldn't do anything besides sit on the edge of the bed, muttering to himself and leaving the room at last; locking it tight.
What about your curse technique? Even if you did manage to get outside, he would hunt you down and if he did; he knew you wouldn't go down without a fight considering you were a first grade.
Despite the huge difference between the two of you, you put up a good fight. You had no chance against him in the first place — with rika of course.
By the time you get to the room he locked you up in; he would throw you inside and isolate you for days as punishment.
Overall; you wouldn't be able to escape him without any help from someone stronger than him and rika combined but the chances are low of you finding someone —maybe Gojo? But you weren't confident he will because days have passed and none of your friends nor teachers has come to save you from yuta's clutches. You are his best friend for as long as both of you live whether you like it or not.
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buckgettingstruck · 3 months
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here to ask about the camera panning to eddie. give me the freak answer pls
when i saw that shit airing i yelled and spilled wine on my carpet.
like. i feel like this is common sense but i dont know if people realize how intentional each second of a show/movie is. like whether the show is a silly sitcom or a serious drama everything is so intentional and purposeful. of course theres always continuity errors and mistakes that happen when you’re creating a show of that size thats been running for so long but for the most part everything has its intentions. its why you see certain themes come back again and again. im not gonna get into outfit meta or anything like that because its not really my wheelhouse but i did learn a lot about camera techniques and im a writer so. yeah.
shots are one of the most important aspects of a movie or a tv show. they set the mood. close up shots convey intensity and emotion while more wide shots establish a scene etc. they gave us a lot of close up shots of eddie’s face in the kim and eddie scene at the end of 7x09 because it was an intense moment for eddie as a character for example. you have to get the shot right to convey what you want your audience to see yknow.
so. you have the medal ceremony. they couldve done the announcements for these people in literally any order because they fucking wrote the script. they didnt do it alphabetically or anything normal they literally had the trio of triangulated desire standing in the back with buck in the middle AGAIN while chim and hen were being normal and serving cunt up front. and when they were sitting they had buck in the middle again because reasons. then once they got their medals itd pan to their families and significant others clapping. ofc for tommy they pan to buck because thats the person there supporting him. for BUCK they had so many options. they had bobby, his captain that he verbally said was his father figure the next episode, they had maddie, his fucking SISTER AND THE WOMAN WHO RAISED HIM, and they had tommy, the dude he’s dating. instead they pan to eddie.
literally that is the absolute LOUDEST fucking thing the show has done so far in my opinion. they panned to buck for tommy!!! they couldve panned back to buck or done it in a different order if they didnt wanna repeat so they could pan to them for each other!!! but they panned to eddie and the director of photography was even emphasizing that choice on twitter.
the entire bi arc had eddie written all over it. they had so many opportunities to shove their relationship to the side and double down on their friendship but they didnt. instead we had buck tweaking at the gym where we have no idea who eddie was even talking to on that phone, eddie constantly mentioned by buck in a kiss scene with someone else, the line of all time ‘MY attention?’, eddie interrupting the date next episode, buck not even giving a FUCK about the date because he lied to eddie, the shit maddie said that episode about being confused about his feelings, eddie saying nothing is gonna change between them (which. thats a chekov’s gun if ive ever seen one), and all the entire shit with the bachelor party. not even mentioning the implications of the song choice for the karaoke scene that paralleled madney because we didnt get it in the episode. they couldve completely avoided all of that but they didnt and then when buck is dating someone else they dont pan to HIM being happy and supportive for buck, they pan to EDDIE. it feels as if its supposed to remind us what’s actually going on or another attempt to clue us in
also like right after they had the two who were dating acting as acquaintances. and had that guy also kinda put buck’s excitement down at said ceremony. and later in that episode had buck ditch plans with the guy he was dating to make sure eddie was okay. for reasons i guess. so buddie canon or theyre doing a real bad job at getting me to care about bucks actual man
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writers-potion · 6 months
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So, You are Stuck in Act II.
Analyze the stakes. Ask yourself what the main character will lose if he does not achieve his objective.
Strengthen the adhesive. What is it that bonds the Lead and the opposition together?
Add another level of complication.
Add another subplot. Use this one sparinigly. Subplots must be organic and relate to the main plot.
Push on through the Wall. Sometime, the Act II Problem is merely writer's exhaustion. A temporary loss of confidence.
Take one whole day off from writing.
Try to spend some time at a peaceful location
Spend at least thirty minutes sitting without doing anything.
Do something for pure fun
In the evening, drink a glass of warm milk and fall asleep reading one of your favorite writers.
First thing the next day, write at least three hundred words on your novel.
How To Trim An Overweight Middle
Combine or cut characters.
Absorb a subplot
Trim the dullness. Cut the long descriptions and dialogues lacking tension.
If you like my blog, buy me a coffee! ☕
Reference: <Write Great Fiction: Plot and Structure (techniques and exercises for craftin a plot that grips readers from start to finish)> by James Scott Bell
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howtofightwrite · 6 months
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Is it possible for a character who is 18cm shorter and not as muscled as their opponent to pin said opponent to the ground in a few calculated moves? Both characters are fit and exercise regularly, but the shorter character has trained in various martial arts (with and without weapons) and the taller one is more proficient in sword duelling. My intent is to write a sparring scene where the shorter character humbles the (overconfident) taller one. Any specific martial arts I should look at?
So... being shorter doesn't matter. In fact, in this situation, it is an advantage.
I'm going to point out here that if you're not careful, your character that you want to have a badass moment is going to look like an complete asshole because they are humiliating another character who they actually are better than. If they haven't been trading off humiliations to build tension (safely so no one gets hurt) then you're going to have a lopsided “sparring” session. Or, you will, if you haven't been building up your narrative to support the humbling. (And there is a lot that goes into these scenes to make them work, which, if you're not familiar with how martial arts training works then you'll approach it from the wrong mindset and hit Starke's pet peeve.)
Let's hit the ground running with the high points:
Sparring is not dueling.
Sparring is not play fighting.
Sparring is not so you can humiliate your opponent.
Sparring is not about fighting anyone or anything.
Sparring is a training exercise so that both of you can work on improving specific techniques.
Do people in real life get carried away sparring? Yes, they do. Are they complete competitive idiots about it? Yes, they are. Do they get punished for it? Absolutely, they do. This is especially true where they'll be expected to put their lives on the line. Treating violence like a game is detrimental, and leaves the trainee ill-prepared for dealing with real danger when in the field. Make no mistake, that is exactly the mindset you are describing in this question. Your characters (at least your minor ones, the trainers in this situation if your leads are too young or too dumb to comprehend their reality) should care about stomping this attitude out. And you as the author should to. Why? Because if you don't take the violence in your narrative seriously neither will your audience.
There are rules, as a writer it's imperative you establish the rules (and there no rules means you haven't established them for violence in your setting and therefore won't be able to establish the baseline that can be built upon later) and one of the rules is that you're not going to spar someone with a weapon (wood or otherwise) unless you both have weapons. There's not a lot of value in having one character spar with a weapon and one spar without one unless it's a knife, and the point is learning the dangers of knife fighting. And knives make sense because they are in the same distance range as fists. Swords are in a completely separate distance category. They are mid-range weapons.
You don't practice disarms by sparring, you practice disarms by practicing disarms in a controlled setting where you're repeating the motion over and over. Can you humiliate a person by being good at practice disarms? Yes. You do it by being a complete dick. It also requires the character in question to be better at the moves in question than the other character performing them because they need to be able to confidently, or at least believe they can, counter the other person's growing anger while taking the move a step further or two than they're supposed to. It also means they can get away with it without arousing the suspicions of their instructor (or act with their instructors approval) and no one gets hurt. (We hope.) For a character to do this is a sign of overconfidence, FYI. As is trying to humiliate someone in a sparring session. The characters that are good enough? They don't do it.
In fiction, good sparring scenes serve one real purpose. They establish a baseline of skill in safe setting so the audience becomes comfortable only for that to be disrupted and thrown into chaos when the characters encounter real violence. There's two paths for this. Either the character is a big winner only to be brutally beaten later, or they get dumped on their ass to find that they're actually much better prepared than they thought later when it matters. That's why so many stories with these scenes dump their MC on their ass, especially in any Wuxia or Shounen manga. This is because the authors of these stories understand that sparring has no reflection on how well a person will do when they're allowed out of the training safe space. If your baseline is: my character is awesome. Then it's all downhill from that point on.
Say it with me, Losses Create Tension. If your character is winning all the time, you have no tension and your fight scenes will be boring. The goal when it comes to creating a character who is good at fighting is to make other characters look better. Or, from an antagonistic/mentor point they exist to establish the height our MCs must eventually reach/how much further they have to go in their journey. Kakashi's fight with Zabuza or the first fight between Itachi and Sasuke in Naruto are both great examples of how to do this well.
I'm not saying you can't write a sparring scene like the one you intend. I can't tell you to do anything, what I want to you to start doing is considering the implications of the scene, what it may say about your world and characters that you didn't intend, and it's overall impact on the whole of your narrative. Narrative gratification here is work you'll need to do to build back your tension later. Is it a win your MC can afford?
Now, you can look at any martial art that has a ground fighting component for what you want to do unless you're planning on having the duelist spar with their sword. If you want that, you're going to have to do a lot more work with a smaller pool. This will be doubly true if your characters are of European descent and you want to avoid the East Asian martial art styles.
Type: “how do you knock your opponent off balance?” into Google and you'll find a lot of variations.
The basic concept behind putting someone on the ground isn't strength, it's balance. The key is disrupting your opponent's balance. If you're skilled enough or your opponent's footwork is bad enough, it can be done in a single move. In fact, it can be done a variety of different ways from a variety of different moves from countless different martial arts. The question isn't can it be done, the question is how does your character want to do it? The fact they are short only helps them because their center of gravity will be lower than their opponent's, they don't have to work as hard to maintain their balance, their stance doesn't have to be as deep, and they will have an easier time knocking a taller person over. Most people who've never practiced martial arts have no idea how foundational the footwork is or how important the feet are to staying upright.
I personally like reviewing Silat for studying balance, not necessarily for techniques, but because I find their instruction on the concept easy to grasp/digest. They do the string on the top of the head and the balance triangle, which if you can wrap your mind around that you'll be able to conceptualize fight scenes where the character focuses on knocking an opponent off balance better. 
The above is a more advanced video, but if you have no martial arts background or even a sports background whatsoever then you want to aim for instructional videos that focus on concepts over techniques. The advice is always write what you know and if you don't know learn. Copying techniques onto the page won't create a great fight scene. Understanding the concept, philosophy, and basic body mechanics behind the techniques will get you much further. None of them are stand ins for real experience or doing it yourself. If you really want to be good at it, find a martial art you like, find a school nearby, and invest the time.
All of your characters' martial arts moves (whether they are dueling with a sword or fighting hand to hand) function around the body's center of gravity. Your center of gravity is slightly above your hips and in your core muscles i.e your abdominal muscles. They will be trained so maintaining their balance is second nature. When martial artists talk about overextending, they're talking about putting your weight past your balance point which puts you in danger of losing your balance/falling over or being grabbed, kicked, etc and getting thrown, tripped, or forced into a fall. This can happen when you're throwing a punch, doing a kick, lunging with your sword, or doing any other sort of movement. You end up in a position where your balance between your front and back leg is destabilized, which creates the opening for your opponent to throw you. Or when you fall over on the ice, because that happens too.
Some other martial arts to turn to:
Judo
Jiu Jutsu
Aikido
Baguazhang (Seen in Avatar the Last Airbender as the basis for Air Bending)
Tai Chi Chuan
Northern Shaolin
Taekwondo (if you want to do it via kicks, all kicking martial arts innately focus on balance)
Krav Maga
Ninjutsu
The list goes on.
I also recommend dipping your toes into live action martial arts flicks to start getting yourself accustomed to more complex choreography. This is getting yourself out of the animated space (like in anime) and into the space where you have to watch a live person perform the techniques. Asian cinema has a different choreography style than the US does, because there are different cultural expectations. Overall, the choreography is more intricate and they break the action down a lot more (as opposed to American media where they zoom out to cover for the stunt double.) It's easier to see how the bodies are working and they put a lot more focus on destabilizing balance as part of the fight sequences. Hollywood doesn't get into the weird martial arts shit unless it's an actual martial arts action film. You can also do an Avatar the Last Airbender/Legend of Korra deep dive because the action there is also usually on point, but I'm a proponent of going to the source when you want to learn something. So, you know watch Alchemy of Souls instead.
-Michi
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