#and it’s done through this exploration of what justice is and means and how you use the justice system
Honestly maybe all season finales should’ve involved the gang scheming to take down a corrupt member of their social circle with increasing Shenanigan level until we just mutated into Leverage
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Prompt : The Mean Girls of Wayne Enterprises
Hear me out…. Mean Girls but make it DCxDP.
The public personas that the bats present, modeled after “Brucie” Wayne are the perfect templates for Mean Girls shenanigans.
Imagine : Our favourite ghost boy has decided to venture out into the world after making sure that Amity would be safe and secure (perks of being the recently crowned King). Danny knows he’d never pass the physical tests to be an astronaut but that doesn’t mean he can’t at least achieve part of his space dream. He’d done his research, very thoroughly at that, and overall it was Wayne Enterprises that came out on top. Their aerospace department was miles ahead of the competition - presumably something to do with Bruce Wayne literally being the one funding the Justice League (and if rumour is to be believed, the OG sugar daddy for a certain Bat).
Disregarding Danny’s personal feelings about the JL, the chance to create technology that will be used in SPACE, for space exploration and understanding was too good to pass up.
Just the thought alone filled him with a sense of contentment. Thankyou space obsession.
Which is what had lead to the current situation - an internship at Wayne Enterprises itself. How he landed it, he has no clue - sure, he’s got some smarts (much more than he’ll give himself credit for) but his grades had suffered from his years of literally saving the city (and by extension, the world). Perhaps it was fate? Or more likely, a meddling time god…
Danny wasn’t complaining though.
Only three hours in to the position and he was barely containing his excitement - literally, the fulfillment of his secondary obsession, regardless of how second hand it might be, created such a buzz in his core. He was having to consciously stop his more ghostly attributes from shining through - not even metaphorically shining, damn you LED freckles (yes we’re using the concept of Danny’s ghost from reflecting his love of space - constellation freckles and all)
Now though, he had been released to break in the cafeteria. There was a panicked moment of ‘oh shit, where do I sit?’ But thankfully, his (half) life was saved by one of his new coworkers calling him over with a friendly wave.
“Hey, Daniel, right?”
“I go by Danny but yeah, thanks for the save there” a awkward laugh at his own words, “didn’t expect it to feel like high school all over again”
There’s polite laughter amongst the table and the conversation flows over to casual small talk. At least, it does until out of nowhere, all eyes jump to the doors.
Enter : The Plastics.
Richard Grayson - the dumbest guy you’ll ever meet.
“Once, he asked me why aster isn’t the opposite of disaster”
Timothy Drake - knows everything about everyone.
“That’s why his eyebags are so big - they’re full of secrets”
And the queen bee, Damian Wayne.
“Once he called me an uncultured swine… it was awesome”
(I don’t know what’s better - Damian aged up to match Danny or tiny Damian being Regina)
What follows is a comedic story: Danny meeting the three, them assuming he’s going to be out of touch being from the Midwest (he is but only in the sense that his version of normal is Fenton dumbfuckery) , him eventually getting past their public personas by just not giving a shit for their drama - he grew up with the QUEEN of mean girls, the Wayne boys have nothing on Paulina Sanchez.
Just, Mean girls Waynes… that’s it - that’s the post.
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Thoughts on the live action one piece
Spoilers 😉
Yes, I binged all 8 episodes, and have work today and can’t see out my eyes but worth it.
I’ll try to keep it short.
Luffys character was immaculate. The way Inaki portrayed him and brought this man to life was so amazing to see. Oda really saw Luffy in him and he did not disappoint. The moves looked great, CGI was on point for a live action, and they really did break the curse.
Zoro’s character was beautiful. I love that he was more serious, and him throwing up the finger in his first scene?! I’m star struck. You can say what you want about the live action, but theres no denying this cast was perfect for these characters and the fight scenes were choreographed to the point where it looked so clean.
Nami 🥳 The emotion! The conflict! I absolutely love the way she had more action scenes and was more open with her care for the crew early on. Nami has always been my favourite character, and Emily did her justice.
I will be listening to her song on repeat.
Ussop! Ussop! Are you serious! Why do I love you in every reality! And Ussop and Kaya! The kiss! The scream I let out! I died😵💫 I wish he had more shooting scenes, but his true potential wasn’t seen until later in the anime so I can’t complain, cause season two Ussop is gonna pop off.
Sanji😳 First off, live action Sanji has a hold on me😮💨 Like what happened to the guy who couldn’t get any girls. Ngl, was keeping an eye out for the blonde at table 8, looking out for my competition👀 His kicks were so smooth and all, and I mean ALL, his fight scenes were perfect. Like how did they do this. You can see the care and effort he put into his character.
Buggy? I love our unhinged clown. His making a circus with trapped towns people. His CGI? Amazing. The little goof we were left with when they trapped his parts in the chest made me cackle!
The pacing of the show was done so well. I was worried that 8 episodes wouldn’t be enough (and I was right where’s season two I want Vivi), but the retelling was more then I hoped for. I will always love the anime more, as most of us know there’s not enough episodes in the series, but the live action did great in that respect. I did miss some of the characters they had to cut to make it flow better though. The ussop pirates live on in our hearts
Don’t get me wrong, there was some scenes I missed from the original show, like Zoro lifting Luffy’s cage, Nami burning her hands on Buggys cannon fuse, Nami stabbing Ussop. BUT, they wouldn’t have fit in this version of the show.
They did give us Zoro lifting the safe like he did Luffys cage which was cool. And Nami holding Ussops hand when Zoro was fighting, Nami showing up for the fight rather then leaving. I love her. Even though Nami didn’t get to show her care through the actions of saving Zoro or stabbing her own hand, she was still able to show those emtions through different actions. The hand holding with Ussop rather then the stabbing of her hand was so good to see. This version of Nami seemed more fragile in a way, so this suited her version well.
It was like watching One Piece for the first time all over again. I didn’t know what would happen. Getting more marines, and Garps relationship to Luffy being revealed so early in the series to cause tension within the crew *chef’s kiss* And Koby? ‘Be a good pirate.’? Like I love you? Not doing what Garp asked? Standing up for his beliefs? You are going to be a good Marine. You’ll be the greatest 💕
The relationships they explored?
First off Ussop and Kaya 😵 I love them so much. Them talking to the straw hats about their relationship was so cute, and Zoro saying it wasn’t his area of expertise 💅🏻✨ Jokes 👀
Nami being besties with Kaya😍 Her telling Kaya not to let someone tell her how to run her life, drawing connections to her own situation, telling Kaya not to be trapped. Her returning the treasure! I loved it so much. Ussop’s and Nami’s friendship has always been the one I cherished in the crew, and for Nami to support Kaya, and Ussop to see how Nami was good to his girl I feel will only strengthen their relationship.
Nami and Zoro besties? Didn’t know I could love them more.
Nami caring so much for Zoro after his fight with Mihawk showed her love for her new friends, and mirrored her care she had in the original series where she saved him from drowning at Arlong park. Even though we didn’t get the original scenes, they were supplemented with new scenes that held the same feelings.
Zosan- I mean Zoro and Sanji. The wings of the pirate king? I love their bickering in any universe it seems. The fish men fight was so good, them being unbothered with the guys trying to kill them as they fought with each other was so them. And Zoro licking his plate clean and saying Sanji’s food was okay? Not bad for a waiter huh?
And the most important pair. Captain and his first mate. I just loved how many times they reiterated that Zoro is Luffys right hand man 🥰 Luffy not stepping in the way of Zoros dream was beautiful, and his care afterwards reminded me of how he cared for Nami when she got sick in the original series. Asking Sanji to cook his favourite? So cute. He couldn’t decide if it was best for Zoro to eat or sleep or drink and him stressing for Zoro. All amazing. I’ve used amazing so many times but its just the word I need to explain it. Zoro waking up, Luffy engulfing him. I could go on and on.
Nami and Luffy? The amount of love I have for them. They were everything I wanted from them. The scene. THE scene. Beautiful.
I could go on and on about this show, but sadly I have work. Please show this version love, and don’t go into expecting the same series. It is different. It’s its own version and deserves its own category.
I love the cast! Thank you for making history with this adaptation! Xx
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Gale/Karlach banter
Similar to my previous post: Gale/Wyll banter.
Warning: VERY long post.
Because the dialogue lines are so many, I won't add screenshots in some sections.
I'll add more items from Gale's side either here on a separate post.
Update: added some more dialogue lines
Act 01
Gale intervenes on Karlach's behalf (currently impossible to trigger)
Gale: Easy, Wyll. She's no devil. There's no fight to be had here.
Recruiting Gale
Karlach: Well done getting the wizard on board. He can zap from afar while I smack up close. But if he tries to get me to read any tomes, I will scream.
devnote: Context, Karlach does not like to read
Recruiting Karlach
Gale: An ally fresh from the Hells themselves. Our company grows stranger by the minute - and all the better for it.
If Wyll is the avatar
Gale: Hunting one devil, allying yourself with another. Our journey gets more curious by the second.
First night at camp
Karlach: Gale's pretty lost in his thoughts, isn't he. Poor guy. Roughing it like this can't be his style.
devnote: Genuine empathy
—
Taking a walk through the forest
Gale: Nothing like a brisk stroll through the forest to invigorate the spirit.
devnote: Brisk, invigorated
Karlach: I was just thinking the same thing, but less poetically.
devnote: dreamily
Gale: And without so much as a stirring from our tadpoles.
Karlach: A girl could get used to this.
devnote: relieved and happy
—
Blighted Village
Karlach: Looks like this town was ransacked - by soldiers, if my eyes don't deceive me.
Gale: Quite cruelly, too.
Karlach: Must've been an awful day for the people who lived here.
Gale: If nothing else, I hope it was a mercifully short one.
—
At the Grymforge
Gale: The architects who built this must have been remarkable. A pity their vision didn't stand the test of time.
devnote: Observing, not sure what to make of it
Karlach: All's not lost. I mean, just look at this place.
devnote: Impressed with what she sees
Gale: You've quite the knack for finding the bright side of things, haven't you?
Karlach: Hope keeps you going.
—
Underdark
Karlach: Just when I was getting used to the sky again...
Gale: Fear not, Karlach. Sun, moon and stars will still be there waiting for us.
devnote: Reassuring
Karlach: Meanwhile, this place is pretty spectacular, isn't it?
Gale: No book or painting could ever do its strange beauty justice. But perhaps our stories might, when we return to the surface.
devnote: Agreeing with Karlach, enjoying the sense of wonder as you explore
—
Act 02
Plains, near the Temple of Lathlander (or is this in Act 01?)
Gale: I don't suppose you've any clue where we are in relation to Waterdeep?
Karlach: From this distance between Elturel and Baldur's Gate, I'd say... a long way away.
devnote: dreamily
Gale: Ah. That will make getting word to my mother rather tricky.
Gale: No matter - what she doesn't know can't hurt her. Not at this distance, anyway.
devnote: Black humour/finding the bright side
—
Mountain Pass
Karlach: Man, adventuring is thirsty work.
Gale: There used to be a monastery in this region known for producing a wonderful ale.
Karlach: That sounds like heaven! Wait. Used to?
Gale: Oh, yes - long ruined, I'm afraid. No chance of a frothing pitcher awaiting us there, but still - at least your thirst for knowledge is quenched.
Karlach: Ugh.
devnote: Groaning at Gale's cringe joke
—
On the road to the Shadow Cursed lands
Gale: Do you feel that? A darkness, pulling at the strands of the Weave.
devnote: Alert, sensing something
Karlach: You'll still be able to do your wizard thing, though, right?
Gale: Of course, but that doesn't make the shadows less dangerous.
devnote: Reassuring Karlach, whiloe remaning concerned about the wider dangers
Karlach: Joy.
devnote: sarcasm
—
Shadow Cursed lands
Karlach: Doing all right, Gale?
Gale: Oh, you know... Still alive and kicking, despite being surrounded on all sides by an endless manifestation of darkness and decay...
devnote: Almost with a sigh - that's just how things are. Grim humour to it
Karlach: I feel it too. Here if you need a pick-me-up.
—
Last Light Inn, Shrine to Selûne
Gale: A hidden shrine, dedicated to the Moon Maiden herself. Even amidst this darkness, Selunites are stubborn enough to cling on.
Karlach: Pretty beautiful, isn't it?
—
Tollhouse
Karlach: Whoa! Almost slipped there.
Gale: You wouldn't be the first, I'd wager. It's been some time since these walkways felt the carpenter's hammer.
Karlach: You gonna catch me if I eat a brick?
Gale: With my reflexes? I'd catch you before you so much as stubbed a toe.
devnote: Confident
—
Brewery
Karlach: Huh. A brewery. Why does Reithwin Ale ring a bell?
Gale: It was known to be quite the tipple - a cask or two still exists, if you know the right alekeep...
devnote: Enjoying being the expert on this. He definitely knows 'the right alekeep'
Karlach: You must have good taste. Not me. Can't afford it.
Gale: A common misconception. Even the simplest of flavours are elevated by the choice to appreciate them. Don't deny yourself such pleasures.
devnote: Kind/encouraging
—
Moonrise approach
Karlach: Ready to enter the belly of the beast?
Gale: It's the stairs I'm dreading. I shall close my eyes, and pretend I'm climbing my own, far superior tower in Waterdeep.
devnote: Facing an obstancle with cheery determination
Karlach: In that case, welcome home.
—
Moonrise Docks
Karlach: We're not taking a boat to Baldur's Gate, right?
Gale: And give the Absolute free reign to use us as target practice from the banks? I think not.
devnote: Yeahhh… no.
Karlach: Phew. My mum always said the Chionthar was unlucky.
—
At the mind flayer colony, under Moonrise Towers
Gale: It strikes me that, for a mind flayer colony, there are remarkably few mind flayers about the place...
devnote: Observing, not sure what to make of it
Karlach: Squiddies have gone to war, is my guess.
Gale: On the Absolute's behalf? Now there's an alliance I'd have been quite happy without.
Act 03
Blushing Mermaid
Karlach: Man, it's good to be home. First round on who?
Gale: She who thirsts buys drinks the first.
devnote: Like it's a well-known saying (first half)
Karlach: You won't pin me down with a rhyme, wizard!
devnote: Jockeying with Gale
Gale: She who declines gets the worst of the wines.
devnote: Like it's a well-known saying (second half)
—
Counting House
Gale: They say wealth offers a form of magic. Alas, it's one I've rarely dabbled in.
Karlach: Nor I. Never had more than a few coppers in the city, and any soul coins in Avernus went straight to Zariel.
Gale: Make no mistake. Souls are sold for coins up here as well. All too cheaply, in most cases.
—
Sorcerous Sundries
Gale: Look around you. Indulge your curiosity. Sorcerous Sundries is the finest purveyor of magical miscellany for miles around.
devnote: Showing his friends around, trying to sound impressive
Karlach: Where's the axes?
devnote: looking for battle-axes to the dismay of bookworm Gale
Gale: What they sell is far more precious than mere sword or shield. They sell knowledge, ingenuity, the wisdom of mages past.
devnote: Showing his friends around, trying to sound impressive
Karlach: Sounds like more your thing than mine.
Romance
Breakups and relationship status
Karlach's side
Player breaks up with Karlach over Gale
Karlach: Fuck off if you're here to talk about Gale. I already know.
devnote: Wounded/ sadPlayer was partnered with Karlach, but ended up choosing Gale. Karlach found out on her own and is now reacting. This shouldn't be a mega aggro 'fuck off,' more like a 'go away'.
Karlach: Couldn't tell me to my face, huh? Had to wait 'til I just... just figured it out.
devnote: sad/bitter
Karlach: Whoa. What? You... want to be with Gale...?
devnote: Copping on that the player is here to breakup with her
Karlach: Since when?!
devnote: angry and hurt
Karlach: I should've known Gale would weave his spell on you. Who could resist?
devnote: Bittersweet. Player is dumping her for Gale. She's sad but still on good terms and trying to keep things light.
Karlach: I know I had... well. You know I liked you. Like you. But I want you to be with someone who can make you happy. If that's Gale, that's Gale.
devnote: Heartbroken but mature.
(...)
Karlach: Hope you don't regret throwing over all this fire for all that hot air. One'll get you through winter, the other'll recite you a lot of codices. But hey. To each their own.
devnote: Heavy on the subtext. She's putting a lighthearted/ sarcastic spin on the fact that the player just friendzoned her for gale.
Karlach: When Gale's on page one hundred thirty six of a supremely boring recitation, and you look over and there I am throwing a lasso around a giant centipede and riding it to Chult, I'll have my comeuppance.
devnote: Still keeping it a bit light/teasing
Karlach: Gale climbed out of the Weave long enough to waggle his eyebrow in your direction, huh?
devnote: Still a little light. She does like Gale, despite his high-falutin-ness, so she doesn't mean this to hurt him.
Player chooses Karlach over Gale
Karlach: I thought you and Gale were... I don't know.
Karlach: Gale will be all right, right? Of course he will. He's Gale. If he can take a hit from Mystra, he can take it from you.
Gale is the player and is in a relationship with Karlach
Player: My future's no more certain than your own. But when I dare to imagine having one, it's always you I see beside me.
Karlach: I'm seeing you at a desk. Pile of books up to the ceiling. And me barging in with a brace of rabbits for supper.
Karlach: You start chopping carrots. I stoke the fire. And every night is the best night we've ever had.
Date with Karlach, Gale is the player character
Karlach: You know, it does. There's always a bit of a veil about you - I guess it's the magic, but there's something else, too. Something I want to discover first-hand.
Q: Tell me a secret
Player: I once claimed to have read all six volumes of 'Lichen and Its Curative Properties' to impress a comely botanist. Alas, a falsehood.
Karlach: You mean you haven't read all six volumes?! Gale Dekarios, I'll never look at you the same.
devnote: Teasing
Player: I'm afraid I'm doomed to repeat past mistakes, no matter how I try to avoid them.
Karlach: I know what you mean. Changing is hard. Every time I think I've figured it out, boom, there I am again, behaving like some version of me that never learned a damn thing.
—
Gale's side
Gale: And what of Karlach? Her heart can surely break, though it burns.
Breaking up with Gale for Karlach
Gale: Karlach, yes? You burn for each other in more ways than one.
Gale: I... I thought you would show me the respect of telling me first, but no matter. You can tell me now - who is it to be? Me, or her?
Player: I'm sorry, Gale. I want to be with Karlach.
Gale: Don't be - she has a good heart. Poor phrasing - she has a terrible heart. But she's surprisingly caring, considering it.
At the tiefling party
Gale: You might be in for an adventure with Karlach. More than you bargained for - with a bit of luck.
Gale: Or perhaps more than you bargained for - full stop.
Talking about Tara
Gale: You remind me of her somewhat. You share her fierceness, and her passion.
Be my God, boat scene
Gale: I'll always have you, Karlach.
Act 01
Gale had first stage of romance/attraction with player - not yet anything official.
Gale: Karlach... a hypothetical question for you:
devnote: Attempting nonchalance
Gale: If someone - not me, of course - detected a hint of romantic interest in them from another, unnamed individual, what might that someone do about it?
devnote: Attempting nonchalance
Karlach: Whoever it is, just talk to them, Gale. And leave out the hypotheticals.
Gale: Talking. Right. I'm good at that.
Gale: You know, Karlach, there are other ways to express love beyond run-of-the-mill physicality...
devnote: Hint of flirtation, mostly just trying to be helpful
Karlach: Ugh. Are you going to try and teach me about exceptional uses for a mage hand or what?
Gale: Actually, I was thinking of poetry.
Karlach: Oops, sorry. But... now that I think of it... is mage hand especially hard to learn?
—
Act 02
Gale: I've always felt flames to be a rather perfect expression of love, Karlach.
devnote: Romantic, indulging in the poetry of the image
Gale: Passionate, primal, capable of bestowing the most life-affirming comfort, or inflicting the profoundest damage.
devnote: Listing the qualities of fire. Romantic, indulging in the poetry of the image
Karlach: That's... pretty nice. Never thought about it like that. But now I will.
Karlach: So, Gale - got any book recommendations for me?
devnote: With concern
Gale: You can read?!
devnote: Taking the piss - knows full well Karlach can read, and that she's always claimed not to enjoy it
Karlach: Very funny. Yes - I can read. School put me off big boring tomes. Sometimes I wonder what I'm missing.
devnote: Friendly rather than flirtatious
Gale: Say no more - I'll find the perfect book for you. I might even lend it to you from my library in Waterdeep.
devnote: Jumping on the opportunity to give a book recommendation (a favourite hobby)
Karlach: Ooh! Something with magic, please. And no devils.
devnote: i.e. 'anyone who would reject you, Wyll, just can't appreciate you.'
—
Act 03
Gale: Am I to understand that you are in love now, Karlach?
Karlach: I sure am. If there's hope for me there's hope for anyone.
Karlach: How's the orb treating you, Gale?
devnote: With concern
Gale: Oh, quite well as a matter of fact. Since it was stabilised, it's been humming along nicely.
devnote: Upbeat, things are looking up
Gale: I have noticed one adverse side-effect. I seem to be losing hair in some, er, unexpected places.
devnote: Upbeat mood wavering - this is a bit embarassing
Karlach: I can only imagine.
devnote: i.e. 'anyone who would reject you, Wyll, just can't appreciate you.'
—
Karlach dies at the end of the game, Gale is the player character
Player: Karlach, please... I'm not ready to go on without you.
devnote: Distraught, lover is dying.
variant 01: Karlach is dying, Gale is a friend
Gale: No, Karlach. Stay with me, please. We've shared too much to part like this.
—
Game finale (not epilogue)
Karlach is the player character
Gale gave the Crown to Mystra
Gale is in a romance with Karlach
Option 01
Gale: It's curious. After all the wonders and monstrosities we've witnessed, waking beside you seems more unreal than any of it.
devnote: Wistful/peaceful - spent a romantic night with the person he loves
Gale: I'd forgotten what it felt like, to greet a sunrise without fear of it being my last.
devnote: Wistful/peaceful
Gale: Oh, hells. I'm sorry. Barely awake a moment and I've already put my foot in it.
devnote: Kicking himself, he's accidentally rubbed salt in his partner's very sore wound
Player: Don't be. At least one of us will get the cure we were hoping for.
Option 02
Player: Don't be. It's not your fault.
Gale: Come now - resignation doesn't suit you half as well as optimism. We'll find some other means of fixing up that infernal engine of yours.
devnote: Caring/Encouraging
Option 03
Player: Knowing you, I'd expect nothing less.
Gale: You always find a smile where others would soak in their sorrows. And I promise - you'll have reason to smile soon enough.
Gale: When we get to Waterdeep, we'll search in my library. It's bound to contain the odd scroll on hellish thermodynamics. Or a spell that might diffuse the heat in such a way that -
Gale: Ah. But I'm getting ahead of myself. Do you... that is, would you consider returning to Waterdeep with me?
devnote: A bit nervous to ask - this is Karlach, after all
Player: I can't. My only hope of survival is to return to Avernus - and I'm not going back.
Gale: What, then? You intend to die here? Now?
devnote: Refuses to believe it - essentially been told his partner is submitting to her illness
Option 04
Player: I'd love to, Gale, but I can't. My engine is done. Fully cooked.
Gale: I - I don't believe it. I won't believe it.
Gale: If you go were to return to the hells - temporarily - it would buy us some time. I could put something together, a means of keeping you stable at least. Please, let me try.
devnote: Trying to convince her, scared by what she's saying (that she's ready to die)
Player: And hand myself to Zariel on a platter? No thanks.
Option 05
Player: Say nothing. Concentrate. You feel like you might explode any second.
Gale: I know that look. It's your heart isn't it? Not to worry - you have one of the finest wizards in the Realms at your fingertips.
Gale suggests going to Avernus with Karlach
Player: I'm not going back, Gale. I can't.
Gale: What if... what if I went with you?
devnote: Scared by his own suggestion
Option 01
Player: I couldn't let you do that. You deserve better.
Gale: I deserve the chance to live my life with the raging inferno I love. If that means relocating to the hells, so be it. I've heard Avernus is quite lovely this time of year.
Gale: Besides, it would be quite something to study infernal magic in its natural environs. I say 'natural' in the loosest sense, of course.
Option 02
Player: If you were with me, I might be able to handle it.
Gale: There's nothing we can't handle - I promise you that.
devnote: Essentially his partner just refused treatment for a terminal illness. He's putting a brave face on it so they can enjoy the time they have left.
Gale: It's taken me long enough to find you. I'll be damned if I'm letting you go.
Option 03
Player: No, Gale. Neither of us is going to that pit. It all ends here. Now. I just want to see the sky one last time.
Gale: If this is the end, then we face it together. That, at least, I can promise you.
devnote: Heartbroken - his lover is dying next to him, thanking her for loving him
—
Gale is the player character
Karlach is a mind flayer
Gale goes back to Waterdeep
Player: I think this is where we part ways, Karlach.
Karlach: I accept your assessment. You would have been an excellent helpmate in my exploration of what it is to live. But perhaps we are both of us too... changed.
Karlach: Where will you go now?
Player: Back to Waterdeep. I've a warm fire and a long-neglected reading list to get through.
—
Epilogue
Karlach is dead, was partnered with Gale.
Karlach: I can see Gale?
Withers: Indeed. His story has marched on since thy great victory - as inevitable as time itself. Let us observe.
Note: will do the rest in a separate post.
Misc banter
Gale: I think your new form rather suits you. It has a certain... cephalopodic charm to it. A tentacular tingle.
devnote: Karlach will live! Yay! But she is a mind flayer
Gale: I can imagine no finer ceremorph for the job.
Gale is the player character, hasn't shared his backstory
Player: I've a... condition I need to manage. I'd still be looking for a cure.
Karlach: We have more in common than I knew. I won't pry for details. Right now, at least.
devnote: Karlach wants the goss but won't pry
Gale is the player character, shared backstory
Player: Wandering the wilds of Faerûn searching for a cure to the orb. If I lived that long...
Karlach: Living a normal lifespan is so yesterday. Believe me.
—
Gale: Revenge is a dish best served hot, it seems. At least when you're in charge of the menu.
devnote: Dark humour - your friend achieved her goal, but you know she'll not live long enough to celebrate
—
Gale: Ceremorphosis is Karlach's only chance of survival. It must be her.
devnote: Impressed, finding this all very interesting
Gale: No sense dawdling. Karlach has precious little time left to her - we'd do better than to waste
Gale: I've not seen infernal flames like that in quite some time. Why go to Avernus, when you can bring Avernus to us?
devnote: Curious/pondering - a rhetorical question, no response from player
—
Gale: I know well the pain of seeing your life's hourglass running empty, grasping at any means of slowing the grains as they slip inexorably through your fingers.
devnote: Sincere, a note of pity - Gale once thought he was fated to die because of the orb, so her truly understands what she's going through
Gale: Your fate may be ordained, but your actions are not. Make each breath count, and what time you have with us will never be wasted.
Gale: Karlach's fate may be ordained, but her actions are not. She will make each breath count - we can be sure of that
devnote: Finding solace in the thought
—
Ilithid transformation
Player: It's okay, Gale. Karlach wants to transform. She'll do it, for herself and for us.
Gale: Then I will hold my peace. But if the time comes when even her sacrifice is not enough, call on me, and I will be ready.
Gale thinks that becoming a mind flayer is his best chance at getting the Crown
Gale: I know Karlach has the best intentions, but her kind heart is not going to help me get that crown. Let me do this.
About Gale, Mystra, Elminster, etc
The dialogue lines for this section can be found in the file /Dialogs 2/Companions/Karlach_InParty_Nested_TopicalGreetings.html
—
Karlach: I couldn't help overhearing what Elminster said to Gale. Not every day a god asks for a chat.
Karlach: Hey! Maybe I'm invited too. I can be the muscle.
(variation)
Karlach: I couldn't help overhearing. So Mystra wants to talk, does she? Not every day a god asks for a chat.
Karlach: ...can I come?
—
Karlach learns about Mystra's message
Karlach: Fuck me. There's devotion, and then there's stupidity. If the god of magic can't handle this without sacrificing Gale, she's no god at all.
Player: I don't think he'd do that to himself, even if Mystra commanded it.
Karlach: Good. I'm one hundred percent sure there's another way to bring down this cult. No true god would ask such a thing from her faithful. That's for certain.
Karlach: Poor Gale. He must be in bits after hearing that. I'll distract him. Tell him I haven't read a book since secondary school, watch his face melt off.
devnote: Being cheeky
Player: I'm not sure. I think he's of several minds.
Karlach: Well, tell him to pick the right one. Better yet, I'll do it. Fucking wizards, man! They always need help picking the simple, obvious option.
Karlach: If Mystra can't think of another way to stop the Absolute than sacrificing Gale, she's no god worth worshipping. I'll say that to Gale - in, you know, gentle terms.
—
Meeting Elminster
Karlach: Aw, was that Gale's granddad?
(variation, if the player is Gale)
Karlach: Aw, was that your granddad?
—
Gale is the Player, talks about Elminster's message from Mystra
Karlach: Aw, was that your granddad?
Player: That was Elminster Aumar - the most famous wizard in the realms.
Player: Yes it was. Good old Grandfather Dekarios, come to check in on his doting grandson.
Karlach: Lovely! You should've introduced him around. Elders love me, and I love them.
Player: I'm joking, Karlach. That was Elminster Aumar, the Sage of Shadowdale, one of the greatest wizards to ever live?
Karlach: Huh. Doesn't ring a bell. But all right! Must've had something important to say, if he came all this way. Good news, I hope.
Player: It relates to a 'condition' I have. I carry an orb of corrupted Weave within my chest. It seems Mystra wants me to detonate that orb and destroy the 'Heart of the Absolute.'
Player: He brought instructions from Mystra. I'm to find the Heart of the Absolute, and destroy it by detonating the orb in my chest.
Karlach: The orb in your chest? Shit - I knew something was going on with you, but I didn't know the particulars.
Karlach: Well. Turns out we have more in common than I knew. Except I'm trying not to blow up, and you've been instructed to do just that.
Karlach: Wow. That's... that's big, Gale. This is Mystra we're talking about. Goddess of magic - and she's asking you to sacrifice yourself.
Karlach: What are you thinking?
devnote: As in, 'What are your thoughts about this serious revelation?'
Player: This could be my chance at redemption. I have to at least consider dong what she asked.
Karlach: Only you can decide if that's really true. If you owe her your life. As for me, I'm positive we can stop the Absolute without losing you, Gale.
Karlach: Keep that in mind, all right?
Player: I'm not quite sure yet. It's a big decision.
Karlach: No kidding. What could be bigger? Look, I know what it's like to house something dangerous inside you. But I don't know what it's like for someone else - someone I trust - to ask me to use it against myself.
Karlach: If you need a friend, you know where to find me. Right here. Right now.
Player: Now that I'm over the shock, I'll probably ignore her request entirely.
Karlach: I'm glad to hear you say that. It is shocking. Imagine asking someone to - to end themselves like that.
Karlach: Nothing's ever simple anymore, is it? Whatever you decide, I've got your back. But I think we can defeat the Absolute without losing you, Gale.
Player: That remains to be seen.
Karlach: Oh? What did he say?
Player: I'd rather not talk about it right now. It's a lot to process.
Karlach: All right, soldier. But look, if you're in a fix that can be solved by fire or fists, just point me in the right direction. I mean it.
Player: Elminster's no ordinary elder. He's the most renowned wizard in the realms.
Karlach: Your grandfather is the most famous wizard in the realms?
Karlach: I should've guessed. I mean, you're pretty powerful. Makes sense that it's in your blood.
Player: No, Karlach - I was joking before. Elminster isn't my grandfather. But he did tell me something quite serious.
Karlach: I'm listening. What did he say?
Karlach: Wonder if he's (Elminster) a wizard too. He's certainly got the beardliness for it
Karlach: Karlach doesn't worry, she acts. So if Gale needs me, now's the time to tell me.
—
Karlach: Wow. 'Chosen of Mystra.' I guess I should congratulate Gale. Right?
devnote: Karlach is happy for Gale. Suspicious of Mystra but trying to be supportive.
Karlach: I trust him to know what he's doing. To know how far to go for Mystra. I just hope he knows he doesn't need her favour to be fucking fantastic.
(variation, if partnered with Karlach)
Karlach: Wow, Gale. 'Chosen of Mystra.' Congratulations, I think?
Karlach: I trust you to know what you're doing. To know how far to go for Mystra. Just know that even without her - even without any of the gods - you're still pretty fantastic.
Karlach: 'Chosen of Karlach' has a ring to it, right?
—
Karlach: Whoa. I've seen a lot, but never been threatened by a god.
Karlach: It sounded like Gale really meant it. He really wants to take control of the Karsite Weave.
Karlach: He really wants to be a god.
devnote: She's not bought in. She's assessing Gale here. Measuring him.
(variation)
Karlach: Interesting.
devnote: Suspicious
If Gale is the player character
Karlach: Interesting. I'll keep that in mind.
devnote: She's starting to lack trust in Gale here
—
Gale is noncommital about returning the crown
Karlach: Wow, Gale. So you spoke to Mystra, right?
Karlach: Pretty spectacular stuff. But I think you were right not to do her bidding, no questions asked.
Karlach: I respect the gods, but they don't always understand what they're asking of us. Maybe immortality makes it hard to know what it's like to be one of us piggies.
Karlach: Proud of you, though. It takes some man to hold his own in front of the divine.
Karlach: Wow. So Gale really talked to Mystra, huh?
Karlach: Pretty spectacular stuff. But he's right not to do her bidding, no questions asked.
Karlach: I respect the gods, but they don't always understand what they're asking of us. Maybe immortality makes it hard to know what it's like to be one of us piggies.
—
Gale is blessed by Mystra
Karlach: You're glowing, Gale. Mystra must be very pleased with you indeed. Don't forget us little people when you're the Chosen of the God of Magic, hm?
Karlach: Gale looks chuffed as cheese. Mystra must be very pleased with him. Let's hope she's got his best interests in mind.
—
Gale agrees to return the Crown to Mystra
Karlach: Wow. Gale is the 'Chosen of Mystra'. Congrats to him, I think?
Karlach: Hope he knows what he's doing. We haven't fared very well with other Chosens so far.
—
Gale uses Shadow Weave
Karlach: Hope you know what you're doing, Gale. I'm no paladin for Mystra, but she probably has good reasons for forbidding Shadow Weave.
Karlach: Gale's walking a thin line. Let's hope he doesn't fall headfirst over it - again.
—
Orin kidnaps Gale
Karlach: That bloody freak won't get away with this. That's my wizard she took. And we're going to get him back.
devnote: Seething
—
Gale is resurrected
Karlach: This fella Gale has as many lives as a cat. Handy guy to have around, huh?
—
Karlach: You all right, Gale? Looking a little shadowy about the gills.
(variation)
Karlach: Is Gale all right? He's looking a little shadowy about the gills.
—
Items and Netherese orb comments
Karlach: Wide berth, buddy. I have some good equipment I don't want you swallowing.
Karlach: The people you meet, I swear...
devnote: A little bemused
Karlach: Much as I commiserate with your, you know, thingie.
devnote: 'tough ticks' is a karlachism
Karlach: I like Gale, but I'm keeping all my good gear well out of sight.
Karlach: Everything fancy he touches meets a grisly end.
Karlach: I commiserate with his situation, though. It's tough ticks housing something you can't control.
Gale is the player character
Karlach: Hey now, what happened to that fancy bit of gear?
Player: It's a long story involving the Weave, an ancient tome, and a failed attempt to please Mystra, goddess of magic.
Karlach: Hm. And now you have to consume gear Karlach really wants because...
Player: Because I have an orb of corrupted Weave within my chest. If I don't keep feeding it with magic, I'll explode with enough force to destroy a city.
Karlach: Well, shit. And I thought I had it bad.
Karlach: That's a tough hand, Gale. But I'm glad you told me. A chest-bomb shared is a chest-bomb halved, or whatever.
Karlach: If I spot anything that'll help, I'll hand it right over, pal. We're in this together.
Player: Because if I didn't, I'd be dangerous to all of us.
Karlach: Are we talking some kind of were-wizard situation here, or...?
Player: I have an orb of corrupted Weave within my chest. If I don't keep feeding it with magic, I'll explode with enough force to destroy a city.
Player: Just because.
Karlach: Wizards and their secrets. Buddy, I could ruin that mind of yours with the stories I could tell. Nothing you say could scare me. When you're ready to talk, I'm ready to listen.
Player: I had to consume it. Sorry if that scuppered any plans you had for it.
Karlach: I'd mind less if I knew the full story. Never seen a fellow suck the magic-marrow out of an item before.
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Hey everyone. I am back for a little bit to let yall know im working on making a divination discord server. I have some other things i need to set up before i open it up to the public but im very excited to see yall there! Remember to take what resonates and leave the rest behind but always be open to new experiences. 🩵
-ghost
PILE 1
Crystal: Amethyst
Astrology: ♈️♌️♐️♒️
Vibes: 💛📝🔑💰🚧🎷🏆⚜️🔆🍻🍯🧀🍋🌦️🌻🐝🐣🐱🤲🫨🥱🍰🎾🎗️🏵️🚜🏜️🎁☢️☣️⚠️🚸🔱
Hi there, pile one! So this one is pretty dang straight forward. I see you embracing motherhood. This could be literal motherhood and you could be participating in raising a child but I also see it could be a pet. It definitely looks like it is a little bit of a surprise to everyone involved. I do need to warn you. I can see someone who says they’re on your corner trying to sabotage the situation. It could be purposeful but it also could be accidental. They could just be scared of such a big commitment. Make sure you are equally spreading out the work and everyone is carrying some of the weight of this commitment. There will be chaos if things are not equally distributed. Have everyone research how to help and read up on important information so everyone is on the same page. A village is needed to raise a child but if the village isn’t in harmony. All must be in tandem when raising a little one. If someone isn’t following along with everyone else make sure you are strict about how things are meant to be done. Do not let your village stray from the path. Keep nasty people away from this baby.
PILE 2
Crystal: Black Tourmaline
Astrology: ♉️♏️♓️♊️
Vibes: 🏳️🌈🌺🌈🦄💐🥗🍭🛼🎡🚦🎉🎊❤️🧡💛💚💙💜🛍️🌄🏩🏕️🎭🍎🍊🍋🍏🫐🍆🍇🍡🍬
Hellooo, pile 2! Your new journey is a self help adventure. You have been gaslit a lot in your life and I see you learning how to use discernment and seeing right through people's lies and straight to the truth. Your presence is becoming a truth serum for all that surrounds you. Your way more powerful than others have coerced you into believing. You have been polishing your skills in private and now you get to shine like the diamond in the rough you are. This journey might not even be something you notice as it comes and goes. You have proved yourself enough already. Allow yourself to stop filling the cups of others and take time to fill your own. If you do not you will eventually dull that shine and become just like those who coerced you. You have the choice to choose a different fate than the one they chose.
PILE 3
Crystal: Rainbow Moonstone
Astrology: ♎️♊️♏️♉️
Vibes: 💜💖🏳️⚧️🎀🫐🔮❄️🍆💠🍧🌸🐬🌷🪻🩵☂️🐙👙🚺👛💎🫦🦋😈💦☯️🩻💞🧷
Hi, pile 3! Your new adventure is a gender expression journey. You will be exploring femininity to its core. Femininity might not be something you are very familiar with but you are learning about using your charm and charisma to get what you desire. You are realizing how much your appearance means to you and how to use it in manifestation. It might be kind of scary to you due to some kind of trauma. I see you could be trans-feminine but i also see you being a cis woman and just afraid of what might happen if you use your appearance like that. The patriarchy is definitely terrifying so I understand the apprehension. Use your appearance for justice. Use your feminine charm for your desires. Do not fear because you are protected by spirit. I see Gaia looking after you while you explore your Empress energy.
PILE 4
Crystal: Flower Agate
Astrology: ♋️♓️♑️♒️
Vibes: 🖤❤️💯🕹️🎸♟️🎳🍉🎮🎹🍒🍓🔌🍎🚬🔥🪨👹🔪🥵🥊🛞🕷️🕸️🐞🦊👠♦️🧣🕶️💋💄♣️
Heyooo, pile 4! Oh my goodness this is exciting. Your new adventure is steeped in love. Romantic, platonic and familial love surround your lonely heart. You were a very lonely kid but now love is filling your life. Suitors are at every turn and you get to hand pick who gets to love you. Make sure you are using good discernment when choosing. Look into the future at what heart longs for and aim for it using that criteria. Your values should align with those you love and they should respect you. Don’t go for those who don't make you feel sparks. Don’t bet on boring or mean people because you deserve to be adored.
PILE 5
Crystal: Dragons Blood Jasper
Astrology: ♏️♍️♋️♌️
Vibes: 🖤🩵❤️🤍✒️⚗️📌🎹🎼💎🧲🎲🎱🧊🍷🫖🦨❄️🔥☁️🐧🦋🎒👟🕶️🪢🥼🫀🥶♠️
Pile 5, welcome to your reading. You are opening doors that you can not close. You are beginning a spiritual journey. It also looks like you are nearing the end of another journey. This journey is meant to take a lot of self reflection. You must stare into your shadow until you love it as much as you love your light. You must look at the part of you that disgust you with love and acceptance. Which believe me I am aware that is much easier said than done but you are ready! You can do this! Seek out a spiritual teacher or a therapist to show you the ropes of shadow work. Facing this alone is scary and it is much easier when you have someone to help guide you through the dark. The universe loves you and wants you to love you as much as it does.
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How do you explore ideas properly? I often see the advice "explore your characters desires, motives, etc." and "dive deeper into the lore of your world" and similar stuff... but how do you actually do it? I take things literally, so I find this particular wording quite difficult to comprehend. Specifically, when I'm trying to develop my story, sometimes an idea will pop up, and I get that "is this the key to fix my plot hole?" feeling, and I run it through my head, and then my brain is just SO QUICK to disprove it. Like, just instantly lost interest? Sometimes it just wasn't the right idea, but recently it's happened every single time, so I'm starting to lose trust i myself.
So, how can I properly explore and idea for my story to find out if it fits or not, before my brain is too quick to judge it for the worse?
Properly Exploring Story Ideas
Without greater context, it's hard to know exactly what that particular bit of advice intended, but from a general writing advice standpoint, I don't think it's meant to be taken too literally.
Generally speaking, "explore" really just means that once you've done the brainstorming and development to flesh it out for yourself, you need to establish and develop that thing for the reader (so, within your story) and bring it to its natural conclusion. In other words, "explore your character's motives" really just means you need to think about what your character's motives are so that you understand them for yourself, then you need to establish and flesh out those motives in your story and illustrate how they lead the character to pursue the particular goal they pursue. "Exploring" really just means "flesh it out for you and the reader."
When you get random ideas while you're plotting and planning, though, I think most of the time it's usually pretty easy to see whether or not it pertains to the story you're trying to flesh out. For example, let's say you're fleshing out a story about a woman who works for a chain bookstore and is trying to solve the mystery of her boss's murder because she wants justice for them, and also to clear a co-worker's name who is the main suspect. As you're fleshing out the murder (who did it and why, how it happened, how it was discovered, how your character got involved) as well as your character's motives (why it's important for her to try to find out what really happened), if you suddenly get an idea that she's a renowned cellist, I think you can probably pretty quickly determine that this isn't an idea worth exploring--either for yourself or in the story--because right away you can see it has nothing to do with a bookstore, your character's job as a supervisor, her boss's job as the manager, the murder (which turns out to be book related), or the killer (who turns out to be the boss's long lost ex who feels like the guy tanked her small book store.) So, this is an idea you can dismiss. But, if you come to a point during the fleshing out or writing of the story where it would make sense for your character to also be a renowned cellist, then you'll remember that idea and be able to plug it in because it's needed.
So, I guess what I'm saying is you actually should trust your gut. Write ideas down as they occur to you so you can come back to them later if need be, but if something doesn't feel right to pursue in the moment, it's almost certainly because your brain understands it doesn't fit into the story you need to tell. If an idea occurs to you that is the magical thing your story needs, it will be absolutely clear to you in that moment.
Happy writing!
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Rest of October- what will happen?
Hey, havent done a pick a card in a while, today's post is about the remaining days of October, the general energy coming towards you and what you can expect in money, relationships, etc. relationships can pertain to any relationship, romantic or friendships or familial it doesnt matter. Close your eyes and let your intuition guide you to your sweater.
PILE ONE
general- justice reversed, 5 of cups reversed
I feel like the next 15 or so days is about recovering from something unfair, you may have delt with dishonesty or inconsistent or otherwise shitty behavior from someone recently and the next few days are about getting over it essentially. This doesnt mean that your feelings arent valid however, it just means you're realizing that it's not worth it to remain upset over something you can't control, you're in the phase of learning from the situaiton instead of being bitter about it.
relationships- queen of pentacles reversed, 3 of wands reversed
this message can pertain to any relationship in your life that resonates with this, but i feel like this is speaking to a situation where setbacks and delays are occurring due to smothering, over protectiveness and control issues. the next 15 days needs to focus on giving people space (if you're the one being like this) or setting boundaries with the person in your life who is trying to restrict you. I think this over protective, contorlling comes from a place of love and nurturing, but ultimately leads to blockages in the relationship. the 3 of wands is a card about personal development and growth, and this person who is trying to ''protect' you is hindering your growth by being nurturing to an excessive point. this could be you to someone else, this could be a parent, it could be your partner, your boss, it could be anyone. this excessive protectiveness and controlling nature is hindering personal development.
career/money- 4 of cups, page of wands reversed
you're feeling bored and uninspired with your job, things in this sector of your life feel dull and stagant and I think you're craving somehting new and exciting. Consider finding a new position at your job or a new job entirely if possible. the page of wands is a person who needs room to grow and things to explore in order to feel stimulated- but im seeing you feel stagnant because that space to grow isnt there. doing the same shit everyday and not being able to learn new skills and try new roles is killing your spirit. learning a new skill or trade may be a good option for you as well.
PILE TWO
general- the sun, ace of wands
the next 15 days is about happiness and motivation. I think this is pointing to feeling in a good mood, feeling inspired and energetic about your actions, I think you could be trying something new or learning something new and it has you feeling optimistic about the possiblities this new skill, knowledge etc can give you.
relationships- judgement, high priestess reversed
you're gonna have to make an assessment or judgement call when it comes to your connection with someone and this will require you to actually listen to your inner voice. Relying on the wisdom and opinions of other people may be tempting but your intuition already has all the answers there for you, you just have to access them through trusting yourself. You can trust your own evaluations and decisions when it comes to your relationships, you know more than you think.
career/money- page of pentacles reversed, 4 of pentacles reversed
you're being impractical and reckless with your money/resources and i think it stems partially from impatience. saving money may be annoying but the longterm rewards of what you can afford will be well worth it. in the next 15 days, resist the urge to make impulse purchases just because you feel like it. be patient and keep your short term goals in mind when its come to how you spend your money, does it align with your budget or do you even have a budget?
PILE THREE
general- 7 of swords reversed, the chariot reversed
I think the rest of October is about you needing to be honest about the direction of your life and how you've contributed to where you are right now. I think you've been deceiving yourself and making yourself feel powerless, unmotivated and stagnant. lies have kept you from seeing your own potential and ability to take back control over your life, the chariot reversed is the energy of being in the backseat of the car, being controlled by wherever the car takes you. but the truth is you're the one in control. Breaking past self deception will help you realize how much willpower and direction you actually have.
relationships- the fool reversed and the ace of pentacles
I think when it comes to romance you wont be feeling particularly spontaneous in the next 2 weeks or so, and more focused on the matieral, finance or practical sector of your life. if not that, you're just not in the mood for games, you want someone who is gonna bring action to their words and not unpredictability. your patience seems low for people in your life who arent dependable or reliable.
money/career- strength reversed, queen of wands
when it comes to career, I think you're in this energy of trying to increase your self confidence and esteem in order to feel more comfortable in the spotlight, more comfortable in leveling up your responsibilities and more deserving of opportunities outisde of your comfort zone.
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Phoenix Wright: Ace Attorney Review - A Flawed but Charming Masterpiece
As we finish up Phoenix Wright: Ace Attorney, we discuss this game's legacy: and how it stacks up in modern times.
I'm... not exactly sure where to start here.
It would be a bit spoiler-y to say how I think of PW:AA in relation to other games, but I guess there's nowhere else to put it. I think PW:AA is one of the best games in the series, and an incredibly strong starting point. It's my second favorite game in the overall series, and for quite a few very good reasons; it's one of the few games in the entire franchise that I don't think has a single bad case. In fact, it has two of my favorites back-to-back; 1-4 and 1-5.
Here's how we're gonna order this. I'm gonna go through an overall list of pros and cons, giving a few paragraphs explaining them. After that, I'm going to give some closing thoughts and an overall ranking of the cases and top 5 characters. Sounds good? Sounds good.
PROS
Pro One: Tone-Setting.
PW:AA knows how to set a tone. Each case has a very unique feel to it, from the frantic and almost manic speed and nerves of 1-1 to the depressing and bleak atmosphere of 1-4 to the downright oppressive and confounding nature of 1-5. Each case is very easy to distinguish from one another: they have different "vibes", I guess is the best way to put it.
Each case establishes these vibes in different ways. 1-1 puts you straight into the deep end; Mia's still holding your hand, but the case is relatively simple and the stakes aren't very high. 1-2's tone is unfamiliar but not depressingly so, still managing to be relatively lighthearted and fun. 1-3 is incredibly fun and filled to the brim with excitement; we get to see a movie studio! 1-4 and 1-5 take on very bleak tones, but it's different types of bleak; 1-4 is incredibly high-stakes and rather straightforward, setting its bleak atmosphere through the time of year and the overall aesthetic of the case surrounding it all (DL-6), while 1-5's tone is created over time as the corruption and rot at the center of SL-9 comes to light. For example, in 1-5, Gant starts off as a goofy and kind of lovable old codger. By the end, you want to punch him in the face.
This is all done through some of the strongest opening cutscenes in the mainline series. Each case has an incredibly unique and tone-setting opening, from 1-3's exciting showdown between the Steel Samurai and Evil Magistrate to 1-5 starting on an overview of the city during a thunderstorm and ending on a reminiscence theme; tones are made with opening cutscenes, and PW:AA does it nearly flawlessly.
Pro Two: Characterization.
PW:AA is one of those very rare AA games where there's not any characters I downright hate. Hell, the only character I dislike is Sal Manella for obvious reasons, but if you took that away I honestly wouldn't mind him that much. Even from the first case this game sets up its characters and keeps their core values intact; Phoenix believes in his clients no matter what, Edgeworth cares about bringing criminals to justice, Larry is awkward but well-meaning, Mia is a veteran who teaches Phoenix what she knows, Maya is experiencing new stuff and exploring, and so on. Even one-off characters stick around in your head!
One thing I really like about AA in general but PW:AA in particular is that, to some extent, every character we see has some sort of flaw. Phoenix acts first and thinks later. Maya does the same but with a far less mature outlook. Edgeworth gets tunnel-visioned and others, like Manfred, Gant, and even White, will take advantage of that. Even minor characters have flaws; the Bellboy is easy to embarass, Cody lies to protect his favorite hero, Angel has an incredibly personal vendetta, and so on. Even minor flaws exist; Vasquez smokes, Jake (implicitly) drinks, Gumshoe is forgetful, and so on. It all makes these characters feel like real people.
Every culprit has something about them that makes them stick out as their own unique character. Frank is a nervous wreck, Redd is rich and corrupt, Vasquez is aloof and deeply tragic, Yogi is a great actor, Manfred is hilariously aggressive, and Gant gets under your skin. Even the victims have levels of characterization! Hammond was corrupt, Goodman was diligent and liked by many, Hammer was vengeful, and so on. Even Sal is recognizable. No character in this entire game just fades into the background; they all stick.
While we're on the topic of characterization, I'd also like to point out the dialogue in this game. It can go from downright hilarious to deeply personal in just a few lines and the tone can change seamlessly. It's great.
Pro Three: Mystery
At its core, Ace Attorney is a mystery series: a mix of whodunnits and howcatchems. PW:AA has some of the strongest in the series in that regard. 1-3, 1-4, and 1-5 are all standouts: 1-3 is the purest howcatchem in the series while 1-5 is a brilliant example of a whodunnit turning into a howcatchem. Even 1-2 carries its own weight here. Its mystery is lackluster, sure, but it's still engaging!
Circling back to those opening cutscenes, 1-2's, 1-4's, and 1-5's all set up their mysteries within just a minute very well. 1-3's mystery is set up over the course of the first couple of minutes in the case, and they're all articulated well and feel, for lack of a better word, believable. These are things that could feasibly happen, but at the same time some of them are downright challenging (lookin' at you, 1-5!) in very good ways.
The clues provided to us, in most cases, are easy to piece together but not handholdingly so; this game trusts that the player can piece things together by themselves, including things that are seemingly unrelated or mentioned aaaaaaages ago like the parking stub in 1-5, the bent fencepost in 1-3, or the metal detector in 1-4. It's all a really neat and effective way of engaging the player in, generally, well-crafted mystery narratives.
Pro Four: Worldbuilding.
Yeah, bet you didn't expect that one.
PW:AA is a very grounded game. As such, it has pretty grounded worldbuilding; it all makes sense in its confines, which is the type I enjoy. Evidence Law makes sense for what we see, and at times the worldbuilding actively works its way into cases like 1-4's statute of limitations or 1-5's taking 30 minutes to go from the Prosecutor's Office to the Police Station. 1-3 makes the Steel Samurai feel alive, mostly thanks to its opening cutscene: even 1-2 expands on a wider outside world, with Redd White's role in the suicides and blackmailing of political and business figures.
Stuff that doesn't need to be explained, like prosecutor's badges or why trials can only take three days, are! There's also elements that exist behind the scenes, like guilty defendants having to face a higher court or the bureaucracy present in the Police Department. It's all meshed together into a believable world; which, speaking from experience, is not easy to do.
Pro Five: Aesthetic.
I know this is kind of lame to give to PW:AA given that all AA games have similar aesthetics, but I feel like PW:AA gets some leeway because it was the first game in the franchise and therefore set this game's aesthetic. I love it. Characters are portrayed realistically (more or less): nobody in this game feels cartoony at all, which I appreciate. In addition, this game's setpieces are very grounded: lakes, law enforcement buildings, offices, and of course the courtroom.
The courtroom itself is incredibly well introduced and designed; one of my favorite bits is how when Edgeworth points at von Karma he points to the side of the room von Karma is on instead of just forward. The defendant's lobby is probably my favorite setpiece; it's just... cozy.
Like, look at the courtroom! It's so grandiose yet so grounded at the same time. I could see myself in this room! It's a treat for the eyes; the clashing light browns of the desks and Judge's seat with the golden and white walls is awesome. PW:AA knows color theory and it shows. I particularly love the white pillars in the back.
Pro Six: Music.
PW:AA has the most memorable music in the series and for pretty good reason. The Pursuit theme is my second-favorite in the entire series, and it's instantly iconic. This is the Ace Attorney song to many people, including myself! That's not mentioning the Reminiscence themes, which all set and fit the tones of each case perfectly. DL-6 and SL-9's reminiscence themes are perfect for their cases, but I'd also like to point out Maya's own specific reminiscence theme; this plays after Manfred tases her and Phoenix in 1-4, and it fits the inner turmoil and the line where she says she wishes she'd never woken up perfectly. Speaking of DL-6 and SL-9's themes, they both do something very different that fit each case; DL-6's is somewhat hopeful, like there's still a mystery to be solved. SL-9 has come and gone. There's nothing left but despair.
This game plays with your emotions with its music in a very, very, very good way. There's the adrenaline-pumping octane energy of the Pursuit theme and the sadness of the reminiscence themes, but also the sense of relieved finality you get with the Victory music or the "let's get busy" feel to the Investigation theme: and we're not even mentioning character themes yet.
Every character theme has a sense of purpose. Jake Marshall's establishes his rough-and-tumble attitude: the song is wild, carefree, like if you told it to slow down it wouldn't listen. Gumshoe's is weathered and basic but still strong and good at heart; it fills your chest, y'know? I think overall, though, there are two standouts: Maya's, which is upbeat, cheery, and maybe a little scared to be on its own; and Gant's, which immediately makes itself known and takes over the room. Each theme has a purpose and a feeling; it's an incredible use of music.
CONS
Con One: Pacing.
PW:AA is not... the best paced game ever. Out of all the baseline cases, 1-2 is probably the best paced; 1-3 and 1-4's final days feel rushed, with 1-3 being the biggest offender. The DL-6 trial is criminally short for an already short game; 1-5 is nearly half of the game's length on its own! 1-3 is too long and 1-4 is too short, whereas 1-2 is perfectly passable; but I don't think I'd call it excellently paced by any means. 1-5, as much as it pains me to say it, is also a bit too long at times. There's only one excellently paced case (1-5), one case that's paced well (1-2), and three cases that have pacing that's a little all over the place.
One argument I've seen is that another case could easily fit between 1-1 and 1-2, and I'm honestly inclined to disagree. I just think that 1-3 could've been shorter and 1-4 could've been longer: like I said, the DL-6 trial is far too short for one of the most pivotal moments of the series! I get this was their first attempt, and it was a decent showing, but it's still lackluster.
This game just kind of feels a little bit all over the place. There's never really a great time to stop outside of days shifting over for a lot of these cases, which makes sense, but pausing in the middle of an investigation or trial to do something else feels awkward. It's not a satisfying game to put down, which is probably a good thing for some people; but it isn't for me.
Con Two: Original Pixel Art.
Oh, man. I know I just praised this game's aesthetics, and this still holds up, but good God some of the original pixel art sprites were ugly. Edgeworth's stands out the most: it looks like he's trying to see something from far away without his glasses on (which DD later shows is is probably what he's doing, but I digress).
It's not like Edgeworth is the only example, either. The contrast between 1-5's sprites and the rest of the game is painfully apparent on the original DS release, which makes sense—1-5 was released in 2006, 5 years after the first game and when AJ was being developed, so of course it matched that aesthetic—and the witness stand backdrop just... isn't great.
Con Three: Navigation.
Bear with me for not having a photo for this one. PW:AA's navigation system is very outdated; and it shows. I complimented it for setting up the general aesthetic, so I guess I can point out that it brought in my least favorite feature that would last until DD. The navigation system is occasionally pretty cool, but more often than not it's just a hassle. I get why it exists, and like I said it's occasionally cool, but on the whole... it gets in the way.
Having to go through two separate locations to get to another is annoying, and it's easy to lose track of the map in your head. It's not "you need to write it down on paper" bad like the first Zelda, but it's definitely not great.
We've still got one promised place to go; my top 5 favorite characters. We'll do this ascending, so let's start with #5!
Number Five: Damon Gant
I think Damon Gant is the best example AA has for "affably evil". He's a heartless piece of shit, sure, but he's also the kind of guy I'd go out and get a beer or watch a movie with. This alone speaks to the power of his character; he's a masterful manipulator, an open abuser, and a two-time murderer, but still a rather fun and swell guy to be around.
Over the course of 1-5, as Gant's mask slowly slips, so does the overall tone of the case; a double murder mystery becomes an incredibly thrilling conspiracy, all with this man behind it. He influences every little part of this case: there is nothing that his grimy hands do not touch.
And I love it. His shadow looms over the case, and once you go from "whodunnit?" to "howcatchem?" and finally piece together how you're going to take him down? Oh, man. Peak cinema.
And God, is it satisfying to take him down! Watching him slowly crumble into nothing is one of the most satisfying moments in the entire series, and us doing it nearly singlehandedly (with a little help here and there from Edgeworth and Ema, of course) is an absolute perfect way to cap off Phoenix's arc.
Let's talk about his design, too. Orange is his most prominent color; his suit is orange, his skin is orange, even the gold police badge on his tie looks orange, and it's on a red tie; red and yellow make orange. Orange is a color of happiness, enthusiasm, and youth, but it's also a color of spontaneity, superficiality, and in Confucianism is associated with transformation. It's a color that perfectly fits Gant's charming and goofy mask slowly transforming into the man that spontaneously killed Bruce Goodman and keeps up his charades through superficial charm and goodness.
Number Four: Maya Fey
I'll be the first to admit that she is way lower on this list than I expected: but this is not a diss at all. Maya is at her second-best in her debut appearance, and for good reason; this is just as much her game as it is Phoenix and Edgeworth's, making up the last part of this game's core three cast.
Maya is incredibly fun and plain enjoyable, but she also brings a very tragic and emotionally heavy element to this game. Throughout the game she's constantly battling feelings of inadequacy; this all comes to a head in 1-4, but it's hinted as early as 1-2. Maya's arc through this game is trying to find a place to fit in: Phoenix is a defense attorney, Miles is a prosecutor, even Larry is a bachelor... but Maya is just a "spirit medium in training". She's not even good at the one job she has yet.
The climax of her arc and the end of 1-4 tie into each other and it's an incredibly emotional moment; her relationship with Phoenix evolves from an employer-employee one to siblingesque very naturally. By the end of the game, you'd be hard-pressed to say they weren't related if you didn't know their surnames!
Let's go back to color theory. Maya's main colors are purple, black, and white: her robe is purple, her underrobe is a very light lilac, her hair is black, her pearls are white, and so on. It's a color of royalty and creativity: much like how Maya is the heir to the Kurain Channeling Technique through her mom, the heir to Mia's legacy, and the driving force behind some of Phoenix's big breakthroughs like drilling witnesses to get information in 1-2 and that von Karma killed Gregory Edgeworth in 1-4. Black is a strange color and hard to pin down to have a single meaning; it's a color of defiance, sadness, death and life, and so on. In Japan, it's a color of mystery and the unknown; much like how her psychic powers are never fully explained and are incredibly alien and out of place (but in a good way!) throughout the game.
White, meanwhile, is associated in China and Japan with grief: and hooh boy, does Maya carry a lot of it. Grief over her sister and mother, grief over not living up to anyone's (perceived) standards, the grief she gives Phoenix, and so on. White is a color of death: perfect for a spirit medium. Also: red and blue make purple and her pearls are white. Redd, White, Blue[Corp]...
Number Three: Phoenix Wright
Phoenix is at the top of his game: which makes sense, given that he literally is! This is some of his best characterization in the series and an incredibly strong first showing. Mia calls him a genius and it really shows; he pieces together some pretty complex theories by himself, like the entirety of 1-5 and the first half of 1-4. I like to equate him to a chainsaw; he needs time to rev up, but once he does he'll cut down anything in his path.
And boy does that show up here! His thought processes can easily match the player's, and his own arc does as well; over the course of the game he slowly comes into his own as an attorney and problem solver just like the player. By the end of the game he's experienced but not seasoned: again, just like the player.
He has incredibly solid relationships with the entire main cast, and his chemistry with every character is awesome; I particularly like his chemistry with Maya and Edgeworth of course, but he also has some incredibly strong dynamics with Ema, Gumshoe, Lana... even His Honor and Redd White of all people! He's a great bouncing off point for every other character as well as the player.
Talking about color theory a bit more, his main color is obviously blue. It's an old color, and people described it before they had a name for it. It's a color of business—which makes sense, given his role as CEO and owner of the Wright and Co. Law Offices—but it's also a color of authority and nobility: when people think of police officers, the color blue comes to mind, doesn't it? It's a color of the law! Blue is also associated with Heaven and immortality in some Asian cultures, giving Phoenix an almost divine presence; a gift to his clients, saving them from darkness.
Number Two: Miles Edgeworth
Edgeworth has my favorite arc in this game. I think this game really did a good job in making him fascinating: he's an incredibly tough nut to crack, but under his exterior he's very soft and sensitive. He's initially presented as this incredibly intimidating and corrupt conviction machine, but over the course of the game it becomes clear that he doesn't believe in convictions; he believes in justice.
This all stems from DL-6, the core lynchpin of the game. I'd actually argue that even more than Phoenix and Maya this is Edgeworth's game: I think that JFA and T&T fill Phoenix and Maya respectively. But PW:AA, despite being named after Phoenix, revolves around Edgeworth's trauma and beliefs. When those are shaken in 1-4 and 1-5, he becomes frazzled, dazed, incredibly irritable. His arc breaks down barriers he's kept up for years and doesn't know how to handle coming down. This is his story.
I think that his transition through 1-5 is one of the best parts of this game. To see him slowly realize he has absolutely nothing left to lose and just go full steam ahead on the person who has ruined his career, Damon Gant, is satisfying: it gives Edgeworth even more agency and coolness than he already had, which was already a lot!
His main color is red, obviously. Red is a color of passion and desire, but it's also one of blood and intimidation; it's complex and has two faces, just like Edgeworth. It's also a color of religious reverence, showing up frequently in Catholic art: Edgeworth himself almost looks like a pastor with his black undershirt and white collar. In that respect, there's the opportunity to view his arc through the lens of Christian themes of redemption: a dark and tortured soul brought to the light, finding a sort of peace through both the light and his struggle towards it. It's also a color of anger, which Edgeworth has no shortage of; anger at the world, anger at himself, anger at us.
Number One: Ema Skye
I'm admittedly very biased by her later appearances, but Ema is also an incredibly fascinating and amazing character in her first appearance. She is the heart and soul of 1-5, both as your assistant and the reason for the case's existence: it was Gant's fabrication of her murder of Neil, after all, that led Lana to forge evidence.
She has an incredibly active role throughout all of 1-5, as your assistant, suspect, and pseudo-charge: it's hard not to feel like you have to take care of her. Her personality is incredibly bubbly and endearing, creating adorable dynamics with Phoenix and Lana as well as an incredibly hilarious mini-crush on Edgeworth that she's so unsubtle about. Takumi really shows his maturity as a writer with 1-5 as a whole, but Ema is a great example of how he's become a better character writer over time.
As your assistant, she's spunky and fun; she's not even somewhat reserved like Maya is from time to time, but at the same time her spontaneity is far more mental than physical. A lot of people call her a Maya clone, but I disagree: she's a Maya mirror, just like how 1-5 is a mirror of 1-2. Whereas Maya is spiritual, Ema is scientific and materialist; Ema's main color is pink, in a similar spectrum to Maya's purple; her hair is brown, like Mia's, instead of black, and so on. The dynamic that she leads with Lana is incredibly captivating.
Let's finish this off with a discussion of her main color; pink. Yes, I know that most of her design is white, but her design is splattered with splotches of pink that stand out and are meant to be eye-catching, from her glasses to her necktie and undershirt to her watch and even her bag. Pink is her color and it's a color of soothing, love, and in Japan is a rather masculine color. She tries to soothe Lana's worries through her unconditional love, and it's that love that shines through the darkest parts of 1-5; be it Ema's love for Lana or vice-versa. In full honesty, I just decided to bring up pink being a masculine color in Japan because I wanted to share a headcanon I have that Ema is trans. Sue me. There's even an element of her relationship with Lana in the color alone; until the 1850s pink was seen as a masculine, immature and boyish shade of red; a color of young boys in contrast to the crimson worn by men and seen as a symbol of authority. Edgeworth's jacket? Lana's muffler? It's not hard to see the connection.
Overall Thoughts
PW:AA is a treat. It's my second favorite game in the franchise, and for good reason! It's a very very solid mix of mystery and character-driven storytelling, with a whole host of standout moments and an incredibly fun cast. The core cast is generally at their best here; not to degrade his latest appearances, but I think this game by far has Edgeworth's best characterization. I also think Gumshoe and His Honor are at his best here, and even with characters who have their weakest showings in this game still have standout moments that make them incredibly loveable.
My favorite thing from PW:AA isn't its characters, cases, or even its music, though. It's how it slowly builds up Phoenix alongside the player! We mimic his journey; we start off being handheld by Mia, and then we're thrust into a situation without her that we get through with her help. We also rely heavily on Maya but still get to shine on our own terms. In 1-3, we're finally on equal footing with Maya, solving the mystery with her. In 1-4, we take it on in a leading role; Maya takes an understandable backfoot for Phoenix's strong showing, but we still need her to finish the case and Mia still needs to intervene near the end. In 1-5, the core moments—the final trial especially—are nearly done entirely by Phoenix alone. It's an incredibly awesome buildup of development for both the player and Phoenix.
As a fic writer, I'd also like to point out some standout ships. While I don't ship it, Phoenix/Edgeworth ultimately finds its roots in this game; and it roots itself in very well! There's a reason it's the most popular. They have great chemistry. Some ships I do ship that also find their roots in this game are Lana/Mia, Ema/Maya, and some of my favorite non-romantic ships (be they platonic, adversarial, or something in-between): Phoenix and Ema, Gant and Ema, Edgeworth and Gumshoe, Phoenix and Maya, and Phoenix and Mia all shine through in my mind and find their roots in this game. It's a lynchpin for the fic-writing, shipping side of me!
PW:AA isn't a perfect game, but I think that's where a lot of its charm comes from. It's rough around the edges when you really look, but those rough edges make what shines really shine: the highs of 1-4 and 1-5, the dynamic between Maya and Mia in 1-2, the incredible way it sets up themes and vibes, and so on. It does a lot in its limitations and sets up an awesome format for the later games to follow.
Overall? It's fantastic. It's very understandably cemented itself as one of the greatest mystery games of all time! It's aged incredibly gracefully and is a perfect introduction to one of my favorite series of all time.
PW:AA holds a very special place in my heart as the second Ace Attorney game I've ever played and the first one I finished. It was a very fundamental part of my childhood; I started playing Ace Attorney in elementary school. It's incredibly nostalgic for me and this game is a massive reason why.
To wrap it all up, we'll give this one an overall rating and place its cases on our case tier list. See you for 2-1 and Justice for All!
Overall Rating: 8.5/10
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Modu by priest was truly such a good read. If you like romance? It has a sweeping romance, with a well done bisexual and gay lead (and straight best friend) all written in ways that manage to feel realistic, it's got features people likely found it for when looking for a danmei - rich manipulative younger man, older investigator who's got a hero streak, and yet those categories don't really do justice to them (and of course tao ran is the more grounded detective story lead who keeps his theories to himself and worries about dragging others into his mess).
They're so much more... Fei Du is a traumatized young man who's worried he's as monstrous as the people who scarred him, who is preparing to take the leap and cross the line to become an even more terrifying version of himself if it will destroy the corruption poisoning this city and harming so many, Luo Wenzhou is a cop that used to want to be a hero and learned he will fail people and be unable to save people and holds onto Fei Du as someone who reminds him he DOES fail but also reminds him why he wants so hard to keep Trying to help people even when it seems impossible... why trying and putting in effort to care and help Even when its too late to fix things is Worthwhile. Tao Ran is a contrast to them both, Fei Du living in a world where there's only monsters and victims and Luo Wenzhou desperately trying to force the world to be a place where justice CAN prevail and win even as he sees it fail over and over, trying so hard to believe all people have the capacity for everything and are worth trying to save. Even though Fei Du doesm't believe that, being around Luo Wenzhou makes him want to consider it. Tao Ran, their contrast? Believing the world can go either way, and its up to people like him to create any justice at all, any structure at all, or else everything is just meaningless suffering chaos. As characters, the three of them serve to explore how the world works and views on it in terms of a detective murder mystery encompassing the whole city, the small scale version of the world. Modu is a romance, but its also fully commited to being a murder mystery that wants to tackle the kind of themes that come up in the setting it's created. Its characters are so much more than Insert Character Ship types here. These characters were made this way to explore these ideas (just as the villains are all made to parallel and contrast Fei Du to explord these ideas in comparison to our point of view Fei Du moments, our impressions of Fei Du from Luo Wenzhou and Tao Rans varied perspectives, all of them are different lenses to view humanity and how it works, if the world is just or if we have to make it good, if we can be inherently good and if good people will reach out to us if we just keep treading water to survive, if its luck and chaos, and how much... and much more frankly).
Modu is like. If you want a story about a corrupt city and its victims, symbolizing a corrupt world and all of us at its mercy, and you want to see the heart of the people doing something about it. First the main trio, but also every victim Fei Du recruits to help, every murderer recruited to the corruption, all the people in the cases swayed to some side. Thats what Modu is about.
The romance is just one facet of exploring that, the personal debate about what these things mean about the world as told through two people who view this world incredibly differently. Yet find some way to exist in the same space, same mutual world, when together. It hooks you in and doesn't let you go and youre wondering right there with them, left to draw your own meaning in the end. Hopefully that its worth trying, that doing something is worth trying even when its just the trying you can do and not the succeeding, at least thats what I got from it (at least in regards to Fei Du and Luo Wenzhou meeting each other, unable to live up to the pillar they put each other on but trying anyway, is what I felt from them).
Then like? Modu gives you THAT story, which in its own right is enough to make you contemplate.
And if you're like me and care about people, about characters? Well it gives you, like I said, those big themes and a city's nightmares symbolizing the world, and brings them down to an individual level. You read from the mind of the little girl who grew up in this (one of my favorite scenes and when I felt this novel was going to not shy away from dark psychological moments and bringing them to you). You read from the mind of Fei Du when he knows himself, when he doesn't. You read from the minds of all kinds of people, and the heart of much of the investigation is peoples motives and things they'd gone through and how that shaped what they'd do next. Why they'd do it. Leaving you to wonder who's right. Jaded idealist Luo Wenzhou who wants to believe in the goodness of the people he loves, but also is willing to risk that strangers may have good intent? Fei Du who thinks theres only victims and perpetrators and everyone is going to fall into one in the right circumstance? Tao Ran, who feels the world is too messy to dare declare predictable, who thinks even your closest can betray you and even you can accidentally hurt them, nevermind strangers, and the only thing you can control and rely on is your own choices? Some mix? None of them? The side characters as they come up, grow and evolve, do they understand the world better or worse, and is the world they experience different than anothers and justify why their worldview is likewise different? Modu gives you that up close and personal, over and over. Im still thinking about it. And the way its done, they all get to feel like lived in people. Not structures to tell the themes only. But on their own, there's a personal struggle between Fei Du feeling like a monster who'll destroy Lup Wenzhou if he loves him, like his dad destroyed his mom, and Luo Wenzhou carrying the guilt he could never save Fei Du and desperate to believe in Fei Du (and keep trying to save him in that way if only that way) as person who can do good despite not being saved and despite Fei Du's fears. You could cut the entire city's plot away, all of the crimes and make the city calm, and still that core of their plot would be carrying a Lot of weight. Theyre playing a game of "enemies" to lovers sure, or whatever romance story structures they fit into. But they're also made to be deeply rooted into each other, their personal beliefs tied into the outcome of what they hope or fear happens if they are close together. Modu made me care about that. Its like the fears many people might have, abiut theur own flaws, about getting close to others, about trusting and being unsure if that trust is safe to give. Its that and magnified into bigger form, in this landscape of a fucked up city and the tragedy of Fei Du and Luo Wenzhou's meeting and former lives.
Its like. Id love to to read another danmei (Ive got a lot on my to read list). But what's going to give me roo
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Detroit Become Human x We happy few au
These artworks are several weeks old and I completely forgot to post them 😭 they're too good to waste so I won't :3
I was having brainrot after I finished watching WHF
Children were unfortunately killed in war and any living children found in the canon timeline in the game makes the public aggressive, which led to the government eliminating them out of existence 💀
Kara and Connor are both still androids in this au, however Markus is human (North is an android who takes care of android refugee camp, Simon and Josh are human). Both the humans and androids have to take joy, the androids need it to function, I wanna say it's combined with the thirium but I don't wanna sound stupid.
The androids have pins (where the emblem would usually be) that they use for navigation, it's basically a usb. Just hook it up and you can put in and out data. The androids are connected the same way, the only way to remove the holographic mask is through messing with their programming. I didn't want to make it easy to remove like it was in the game
I made Markus human because it made sense to it he is gonna start a campaign to end the drug abuse and famine so 💀 he also lost his legs in a hiking accident, the grieve of losing his limbs was how he got on joy, what snaps him out of it is, he remembers Leo who went insane and disappeared. I'm open to more suggestions for Markus story tbh 😭
Kara is a public house keeper, she isn't owned by anyone (Todd is more like her manager in some way, he makes sure she doesn't go out of line), just scheduled a day with her and she'll show up to clean. One day, she is late for her regularly scheduled joy refill, and she opened her eyes for the first, she witnessed the dark and gloomy world, instead of being scared , she braver, almost as she had done it before (she has dw). Kara in this au is forced to explore the open world and then eventually ends up with 2 kids, Alice (canon) and Audrey (concept art Alice) because I love stressing Kara out !! :3 since children are exotic in the game's lore
Connor is not explicitly a deviant hunter anymore? But more like a downer hunter, he chases the stubborn ones and guides the innocent ones to the joy checkpoints. Hank is a former police lieutenant as usual, however he quit working after the death of Cole, who was killed by aggressive passerbys. Hank was frustrated with the justice system, which was why he left. Connor basically has to drag him back.
Congratulations on reading this far ily, if you have anything to add or ask pls feel free I am not creative by any means 😔
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In The Dark: Epilogue
Pairing: Ezra x f!reader
Rating: None
A/N: We are finally at the end of this story - thank you to every single person who read it, who supported it, who sent in asks or reblogged or liked or lurked. I couldn’t have done it without you all. Dedications at the end, along with some bonus extras. Thank you all so very much - I love you, and Happy New Year!
Series Masterlist
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EIGHT MONTHS LATER
“So, how is the new place going?” You rest your cheek on your knee, smiling at the immediate change in her expression on your screen. Your dorm room is behind you, warm and cozy in contrast to the starkness of her bedroom.
“It’s okay,” Cee says. “It’s still kinda weird, ya know? Living with different people?” She shrugs, resting her chin in her hand. “It’s kinda cool, since they’re my own age and sometimes we have these amazing parties and there is this girl who is moving in next week who I am totally eyeing, but also the extra chores suck? No one ever does their dishes around here.”
You nod in sympathy, having been in that situation before.
“I feel like it’s not that hard?” she continues, and you laugh.
“It’s really not. How is that new class coming?”
Rolling her eyes, she launches into detail about her writing professor and the pain of her weekly workshop group and you feel a pang of longing to experience those things with her, so you could truly commensurate. Not that you couldn’t, since you were going through those specific pains in your own program right now, but it was different then - when you were going through it together.
“Anyway, it’ll get better. I don’t wanna talk about it though.” She sits back, piling her fine blond hair on top of her head in a bun cupped by her hands for a moment, before letting it drop. “Tell me about next week. What are you doing again? How long are you off for?”
“Two weeks.” Just saying the words out loud makes you grin in relish, an eagerness for it to begin coming through in the dreamy tone of your voice. “I wanna see all the cheesy tourist spots for sure, but I am literally itching to get into some of those bookstores. And the museums, definitely those. And oh my god, the food.”
Shoreditch had all of these things and you had slowly been exploring them, but the vastness of London had been calling to you. Your workload too heavy to explore the way you’ve wanted to, you’ve been earmarking various spots for months and now that your break is finally here, you feel like you can truly tour around. And also look up from the screen of your laptop for a change - that would be nice.
You let out an aching groan of pleasure at the thought and she smiles on the screen.
“After that, I don’t know? Don’t laugh, but I kinda wanna rent a car and drive to Cornwall? Don’t ask me about navigating while driving on the other side of the road because I don’t have an answer for you, but the views are supposed to be gorgeous and……”
“Poldark,” you both say at the same time, dissolving into giggles.
“God he’s gorgeous. I mean, I know he’s not there, but I’ll be able to sense him. I just know it.”
She sips her tea on her side of the screen while you list off the rest of your itinerary: Persephone Books, for their quaint, romantic store front and unique events, Dishoom for a bacon naan roll and to feel like you’ve stepped back into time into 1940’s Bombay, The London Eye to get some pictures, but first Gloria: a restaurant by your new place that you’ve been dying to try. You just knew the pictures online wouldn’t do it justice; the opulent, busy, lush setting of rich carpets and mirror paneled walls and greenery climbing down from the ceiling like sparkling, light strung ivy at the top of your wishlist.
Eventually, your stifled yawns interrupt your spoken dreams, and she finishes her tea, stretching in her perch on her chair. She glances at the time in the corner of her screen and frowns.
“Yikes, it’s gotta be so late there for you. You better get some sleep, so you’re not exhausted in the morning..”
You mirror her stretch, nodding. “Yea, I still gotta finish packing.”
She leans closer to the screen, a look of affection stealing across her delicate features.
“Well make sure you take a bunch of pictures, okay? I wanna see everything you’re seeing. Send me the view from the Eye on Snapchat or something and if you go see those guards, take a selfie with one of them just for me.”
You laugh, assuring her that you will and when you say your goodbyes and hang up, a smile lingers on your face. Just like her to ask for something weird like that.
Standing, you close your laptop and leave it on your desk, walking over to your bed. The layout of your new place is tighter than the last; student housing always a bit cramped. You’ve never minded close quarters, liking the overall coziness it forces and resting your hand on the corner of a small bookshelf that already has a substantial collection growing on it, you crack the window, letting street sounds waft in on the night air.
Changing into your pajamas, you switch out the light while yawning yet again and checking your alarm is set, you crawl into bed. Opening your white noise app, you select “city sounds” and closing your eyes, quickly fall asleep.
–
Anticipation wakes you early, and similar to New York City, Shoreditch is alive with people already when you leave your flat. Stepping out onto the sidewalk, you slip into the crowd, making your way to the tube and as you walk, you run through a mental checklist of everything you want to do today, so as to not waste one minute.
Not quite as many people on these streets as there had been in the city, the sights and sounds were so similar it was comforting: brightly scrawled murals over aged brick, trendy restaurants tucked into small store fronts, young people walking effortlessly down the sidewalk with their faces buried in their phones. Spotting the iconic circular sign that gave you a thrill when you saw it for the first time, you made your way down the damp stairwell, following the crowd to the platform. Getting on your train, you find a seat by the window and digging in your bag, you fish your earbuds and pull up a playlist, relaxing into your seat.
The steady, smooth rock of the train as it pulls away from the station comforts you, reminding you of home after all this time. The transit systems are similar, the people that ride them even more so and watching scenery pass by, you think about your first time navigating The Underground. The thought, and the events planned for this morning, bring forth other memories.
Your first night crawling into your new bed: slipping on the shirt he tucked into your bag, the longing for your apartment and all its familiar noises was a real, tangible ache in your chest. The ache for him was felt even deeper, the image of his face as he said goodbye only ten hours old and fresh in your mind at that point. A few tears slipped free into that new pillow of yours; the first of what would be many more.
Your first weeks navigating your new surroundings: testing out the transit, finding your new travel paths, exploring the restaurants within walking distance.
The nervous hesitation you felt when sharing in your new workshop for the first time, the tiny tables in new restaurants where you sat alone on your computer, your delight at the discovery of East African food.
Tea: something you never came around to. By your measure, it had nothing on coffee and for weeks, you would have killed for a latte from your favorite place, with a dash of cinnamon on the top.
All the while, you had missed him.
Your new surroundings had been seen through Ezra tinted glasses; a wash of him over everything you saw. Everything reminded you of him: the antique shop on the corner, the Persian restaurant you passed while walking to class, every bookstore or record shop or furniture gallery or men’s clothing shop or every dark haired man, your eyes searching for his confident gait everywhere.
At first, it was so intense you couldn’t hardly breathe, but with time, it lessened. Friends, routine, school, new experiences, dinners, parties. You still thought of him often, but it was no longer the crushing weight of a wave forcing you under. With each new day that passed, the waves calmed more and more; overwhelming, then bearable, then ripples that came and went.
Cee had eventually come around, writing you an email about your letter about a month after you left. When you replied, she replied back and it slowly evolved into more emails and then texts and then FaceTime, on your computer at night. She had reached out to you for writing advice, wanting your opinion on something she was going to turn in and it was like her story was an olive branch — which was fitting, for two people who first bonded over the words scribbled in her notebook.
The two of you never had a formal discussion about what happened, but rather an acknowledgment through email about the roles you each played. Understanding that sometimes it was easier to talk about difficult things through writing versus speaking them out loud, you were thankful for it. She needed time to think about it, which you gave her, and in the end, she forgave you.
Still, you never spoke directly about Ezra if you could help it.
Four months into your new surroundings, you had just walked in the door after a late night library session when your phone buzzed in your bag. Pulling it out, the sight of his name on your screen made you freeze. You can still feel the heat you felt, your heart picking up as you hesitantly tamped down the excitement that immediately rose in your chest and when you answered it, he could hear it all in your voice.
“Hello?”
“Hey, Birdie.”
He said those two words, letting the silence hang for a moment and you were immediately back in your apartment, the memory of when he used to call felt so strongly you shut your eyes.
He had been drunk and lonely, missing you. Trying so hard to keep his distance for your sake, he finally caved and called; his low, husky voice sleepy and quiet through the phone, but warm with affection. You talked to him for a long time: about the city, about your program, about what he had been up to. When it came time to hang up, he asked if he could call you again and when you said yes, you could hear the smile in his voice when he said goodbye.
He did call you after that, and you stayed in touch a lot. It wasn’t as intense as it was before — no phone call every night before bed, no FaceTime videos, no partially undressed photos — but rather an easy intimacy between two really good friends. Ones who knew each other inside out, and had fond memories of the time they’d shared together.
Not to say that you didn’t get yourself off to the thought of him still, after all this time.
You tried going out and meeting people, tried going home with someone a few times but after you slipped back into your clothes and made your way home, you never felt that longing to be back in their bed and in their arms the way you always felt with him. Eventually, you stopped trying and just focused on school.
The train slows and pulls into King’s Cross, and you rise from your seat, waiting your turn to alight. Stepping off, you make your way to the escalators and a sort of nervous anticipation thrums wildly through your veins, making your limbs jittery. You try to take a calming breath, checking the time on your phone - your train running a few minutes behind, you hope you’re not too late.
Finally stepping into the atrium, light floods the space. People are everywhere: gathered in clusters as they check maps in their hand with suitcases and backpacks at their feet, business people walking briskly around and between them, travelers and students and children and shop vendors; the murmur of the collective crowd a loud one. Your heart beats faster in your chest, your eyes scanning the room and they land on one person after another, trying to keep track as they move. A bright flash of yellow there, a brown mop of curls there and suddenly, you see him.
The familiar breadth of his shoulders faces you, a backpack that you’ve never seen before only serving to make him look broader. For how long it’s been since you’ve seen the nape of his neck, you’d recognize his stance anywhere and you simultaneously want to stand there for a moment and admire him from afar, while also fighting the urge to run.
Not being able to help moving automatically in his direction, when he turns and his gaze catches yours, he grins and you feel a sudden wave of emotion so strong you want to cry. He looks just the same - the unruly dark curls, the crumpled cotton t-shirt even more so from traveling, the face you know so well and that dimple. It had only just started to fade from your memory, and the sight of it makes your heart burst.
“Hey, Birdie,” he smiles when you reach him, opening his arms and you step right into them, like no time has passed.
So solid, so strong, so affirming in his touch - your hello is muffled against his shoulder as you breathe in the familiar musk of his warm skin and when you pull back, you can already see the possibilities of these next two weeks in his warm, albeit travel worn smile: his laughter in a dimly lit restaurant, the weight of his arm across your shoulders when he pulls you in for a selfie, his profile as you drive through the country, the firm slide of his skin against yours every one of those nights.
He looks like he wants to kiss you and your mouth longs for the same, but you both stand still, savoring the beat of anticipation; the crowd moving around you.
“You ready?” you ask, lacing your fingers with his.
He tightens his hold, grinning.
“Ready.”
The End
--
Bonus: Birdie’s Travel Pictures
I have so many people I want to thank for this story:
@mourningbirds1, first and foremost, who sat with me through every single one of these chapters and who is the world’s best and most patient teacher. You made my writing better with every single soothing message you sent, every comment you left on the document, every lesson you taught me in your kind and patient way. This story wouldn’t be nearly what it is without you, nor would I have had the courage to tackle it in the first place without your constant validation and support and I love you so very, very much. Having one of your favorite writers as a mentor is the literal dream come true, and you did that for me. <3
@krissology and @charnelhouse - without our group chat and your constant support, I wouldn’t have made it through this. You both inspire me in so many ways every single day, and you’re always there when I need to rant, vent, work out a plot line, hash out an idea, and I am so grateful to have both of you in my life. I love you <3
@highsviolets @imaswellkid @dazedrhapsody and @psychedelic-ink - thank you so so much for your constant enthusiasm and your magnificent playlists for this story. They inspired me in so many ways - a number of scenes in this story were directly inspired by your songs, dreamt of while I was working or driving, and I am forever thankful for you sharing them with me. They are beautiful, just like you all. I love you <3
To anyone that made art, to anyone that sent me a message, to anyone who was patient and kind and validating while I tried to take my time and try new things and grow - thank you. I couldn’t have done it without you all, and this community. I love you <3
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[percy jackson spoilers here up through Trials of Apollo and TSaTS]
listen i LOVEE the percy jackson series and its extended universe . BIG FAVORITE so trust me when i say i mean this with the UPMOST love:
gawd damn rick riordan keeps making these little choices in his writing that have me tweaking. like the way this man forgets his own lore. EGREGIOUS. pulls me out of the story. it’ll be the tiniest, most innocuous thing but it gets me everyyy time. happens more especially as you get into the later series, probably bc there’s just more stuff to keep track of. i loved TSaTS but it was especially bad there😭😭 wdym nico started playing Mythomagic in the 1940s ?? why is bianca here ?? and nico, who spends most of his time in the underworld, doesn’t know what the phlegethon is??
it’s other stuff too, i love the series but there so much missing potential for these characters that was just never fully explored.
Jason’s character had SO much potential. hello ???? child soldier trained by wolves since age 2, pressured with unwanted responsibility, forced to suppress emotions, remain stoic, be a leader. Rick could’ve done sooo much with that material. jason should get to break down, as a treat !! instead he comes off as a bit undeveloped, sort of hollow, not nearly as fleshed out as some of the other characters. he’s probably the least-liked main character in HoO, but i firmly believe that’s because Rick didn’t do his character idea justice, not because his concept was ACTUALLY boring. Not even going to go INTO what happened to him in ToA, bc i’ve GOT opinions about that but it’s too much rn.
and don’t get me started on Piper, man. the reveal in Trials of Apollo that [SPOILER SPOILER SPOILER] Piper was queer? GENIUS. SOOO much potential there. but now i’m going back and rereading HoO and it’s making me mad bc we GET Piper’s pov and it’s not foreshadowed or hinted at at all. and it could’ve been SO GOOD you guys😭😭 imagine a version of HoO where Piper’s struggling with Hera-induced comphet, warring with the false memories implanted in her brain vs the way she’s expected to act as a daughter of aphrodite vs the way she actually feels ??? UGH it could’ve been so good. but instead, it’s so obvious that this was not Rick’s original plan for Piper’s character, and it was something he threw in later on. missed opportunity for sure.
in general, a lot of missed opportunities in HoO. So many missed character interaction opportunities, so much that could’ve been delved into but wasn’t! Like I wish we could’ve gotten more about Percy and Annabeth post-Tartarus, see how they’re holding up after that dumper fire.
and i LOVE HoO, it’s my favorite out of the bunch! but i think i love it for what it could be, yk?? anyways yes thanks for coming to my rant, feel free to disagree with me that’s totally fine!! this is so unserious anyways lol just me sharing some thoughts about a series i love
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tgaa 1: final thoughts
wow, I can’t believe I’m done!! that was a lot of fun I enjoyed it!
firstly with case 5, I definitely enjoyed it a lot, it did a great job at delivering on the mysteries and themes previously set up in case 3 which I loved. gina was a great defendant, I really did care what happened to her. the court discovering the blood on the coat almost made me sick.
while I maintain what I said in this post about preferring singular witness testimonies/cross examinations, I gotta say the multiple witness model was used expertly here too. it was so cool to notice gregson doing weird shit without it explicitly being pointed out to you, have it end up not being super relevant in the moment but it all coming back in the final stretch. I loved that.
I do think it got a little long winded by the end — like I felt kinda lost in the sauce at the point where the jurors decided gina was guilty based on ryunosuke not being able to 100 percent prove graydon and gregson struck a deal, even though he DID prove graydon’s testimony was completely bogus, so they really didn’t have much reason to think she’d done it by that point. also the whole cat flap felt a little silly and contrived to me I can’t lie — but it did at least serve a decent display of susato’s mental state and feelings towards the justice system at the time which was cool.
also weird thing to bring up maybe but I think this game has the best credit sequence in the whole franchise. it does the whole “what are all the characters up to now” that the other games do of course but when the transition to… idk what you’d call it the “secondary” credits occurs, instead of just having them scroll on a black screen they basically have ryunosuke walking through his arc of the entire game, picking up and leaving behind various characters he’s met along the way. it was cute as hell and weirdly emotional. I loved it
as for the game on the whole, I did really enjoy it! honestly I think it does take a little longer to get into than with other games, especially with that second case, but the set ups and pay offs that come once they’re in england and the ball really gets rolling are definitely worth it and the intrigue for the second game is set up nicely.
learning that both games were initially meant to be one big game made a lot of the decisions made here make sense, this definitely feels like part one of two and not necessarily a story that can stand completely on its own which, on the whole I’m not sure about how I feel about that decision. aa4 kind of did the same thing and because it didn’t end up getting the kind of sequel initially intended, it suffered for it and I keep envisioning some nightmarish alternate timeline where the same thing happened here. but I mean at the end of the day that’s not what happened. not only are there two games I practically get to experience them as one anyway on account of the collection. so I really can’t complain too much. so excited to dig my teeth into the second one I plan to start it very soon. that vague spoiler I alluded to knowing about actually seems to be explored in this game and not the first like I had assumed so… very excited to see what the fuck is happening there!
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You've done favorite music and fanfics... what's your favorite fan arts???
Okay, it seems like it’s favourite fanart this time! Not everyone could make it, but five people could, so we’re trying our best here!
*Clotpole and Hairdo Guy fixing the camera while Dark Raven goes through the script.*
Dark Raven: It says that it’s Claire this time on the list.
Clotpole: Yeah, I can’t deal with Toby anymore. He’s being an ass.
Hairdo Guy: *cracks knuckles* Need me to go talk to him?
Clotpole: Not unless you want a murderous time traveller on your heels. I can possibly get away with it, but don’t for even one second do you think you can get away with it, bitch.
Hairdo Guy: *flings hair* Who are you calling bitch here, darling?
Dark Raven: Hairdo, love you and all, but… no. Just no.
Hairdo Guy: Fine. Get the first person on here so we can get shit over and done with.
Clotpole: *clears throat* CLAIRE, YOU’RE UP!
*Claire enters the room, grinning as she sits down on the first chair set up in a semicircle.*
Dark Raven: Hey, C-Bomb. If you don’t mind me asking, what is… your favourite fanart?
Claire: This one https://www.tumblr.com/inecole/649990950312181760/best-girl-some-more-of-my-weird-sense-of?source=share by @inecole. I really just like their type of style when drawing me, and typically, I’ve always been drawn to that sort of style.
Dark Raven: *glances at Clotpole* Yeah, no, we’re always going to be starting with her in the future, Boss.
Clotpole: Yeah, I’m going to have to agree with you there. NEXT!
*Douxie walks into the room, and sits down next to Claire*
Douxie: Ladies, my dear sir.
Clotpole: Okay, Douxie, none of the posh nonsense until after we get to cut the shooting. Tell us, favourite fanart?
Douxie: Has to be this one: https://www.tumblr.com/honeyxmonkey/726948737517322240/more-of-him-douxies-hair-getting-long-in-the?source=share by @honeyxmonkey. I want my long hair back sometimes, and this piece of fanart certainly proves how much I need it.
Claire: *giggles* You’d look good with long hair.
Hairdo Guy: But my hair will always look better.
Dark Raven: Dude, we get it- your hair is amazing, it floats, and it likes whipping my boyfriend in the face. Speaking of which… where is Dollophead?
Clotpole: *blushes* Nowhere.
Dark Raven: I’m guessing it’s a secret, right?
Clotpole: You guessed it, sister!
Dark Raven: Well, as long as Lance and him don’t break into a museum again, I say we’re safe.
Clotpole: That wasn’t Dollophead, that was Lance, KK and Hairdo Guy.
Dark Raven: He was on video call with them. I was there.
Douxie: Wait, Hairdo Guy, Lance and KK broke into a museum?!?!
Claire: I mean, so did Jim and Toby. Nothing new to me.
Clotpole: Guys, I spent effort writing this script and we’re going off track already. And we need to get this posted by Tuesday at the latest we can! So let’s hurry up, okay?! NEXT!
*Mary walks in and sits down, before swinging her legs into Douxie’s lap*
Mary: I am so done with this room- I swear it doesn’t do our asks any justice.
Hairdo Guy: *shrugs* None can do, m’lady. You’re just going to have to do with it. Anyway, favourite fanart?
Mary: You’re not Chat Noir, so don’t call me, m’lady. Anyway, my favourite fan art has to be… https://www.tumblr.com/avirxy/701584713464283136/the-chaos-that-would-unfold-if-theyd-all-been?source=share by @avirxy. Way too good. I honestly just fell in love with this meme draw.
Clotpole: Avirxy and Honey have really been getting our attention lately, but then again, they’re both way too good at what they do. Oi, Dark Raven, did you see that one ask I sent Avirxy of a possessed Jimgana from her angsty art meme?
Dark Raven: Oh yeah… that one you sent me- I remember that one. There’s like a world of wonder to explore with a possessed Jim, but there’s even more to explore when it’s Jim and Morgana as a romantic pairing-
Claire: NO WAY!
Clotpole: Okay, moving on! Dark Raven, please for the love of god don’t say that again- it’s Jlaire forever and Ajim at the maximum for my wondering ass to bear as a multishipper-
Hairdo Guy: And then there’s Jeves-
Clotpole: That’s our secret, you idiot-
Douxie: I can’t believe I’m saying this but FOR THE LOVE OF MASTER MERLIN, NEXT!
*Toby enters, wearing sunglasses*
Toby: Hello, beautiful world!
Clotpole: Did someone give him tequila?
Hairdo Guy: Is that really your first reaction to Toby wearing sunglasses?!?!?!
Clotpole: Shut up, man. Anyway, Toby, what is your favourite piece of fanart?
Toby: *sits down* This awesome piece: https://www.tumblr.com/jae-in-a-trenchcoat/730304134181470208/this-tag-absolutely-took-me-out?source=share by @jae-in-a-trenchcoat. Love your work, Jae! It was super random when I found it, but the look on Douxie’s face was so worth it.
Douxie: What do you mean?
Toby: Not now, dude. I’ll show you later.
Clotpole: *rolls eyes* Someone definitely gave him tequila- or something spiked with it. Anyway, final person, YOU CAN COME OUT NOW!
*Jim walks into the room, smiling*
Jim: Hey, guys!
*Jim sits down, and leans back into chair*
Dark Raven: What’s got you so cheery?
Jim: Nothing really. What’s the question today?
Clotpole: Favourite fanart?
Jim: Anything Percy Jackson.
Hairdo Guy: *facepalms*
Clotpole: Dude, we know you’re obsessed with Percy Jackson. We mean anything in the TOA side of things.
Jim: Wait… Trials of Apollo?
Clotpole: NO JIM, WE MEAN TALES OF ARCADIA, GODDAMMIT!
Dark Raven: Jim, just say it, dude. We’re going off script, and Clotpole needs a nap.
Jim: Then… anything by @bluheaven-adw. Love all her art.
Clotpole: *nods* Okay, I’m out of here. Claire, create me a shadow portal back to my house.
*Claire creates a shadow portal and Clotpole jumps into it, before it closes. Everyone looks at the camera.*
Mary: If you have any questions, hit that ask button, I guess.
Douxie: And give us a follow for more content!
*Claire hides her head in her hands*
Claire: Dios mio, we sound like a Youtube channel at this point.
*Jim turns to look at his girlfriend with a raised eyebrow*
Jim: We’re worse than that. We’re a Tumblr account with no sense of self preservation.
Toby: That’s just you, Jimbo. I say we get Discord and Twitter.
Everyone else apart from Douxie and Hairdo Guy: NO TOBY!
Douxie: I say we give at least Discord a shot.
Hairdo Guy: I’m up for anything, honestly.
*Suddenly, the lights switch off, and electricity crackles. Dark Raven sighs*
Mary: I think that was Clotpole saying no.
*Electricity crackles again.*
Jim: And that was her threatening us with a fate worse than death if we do any sketchy shit.
Dark Raven: And that's why we don't talk about Twitter out of all the things you could, Toby.
*camera cuts to black*
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I don't often share messy art WIP's, but this is a bit of an ambitious piece I'm nervous about & could maybe use some input from my DF followers over here.
A couple weeks ago, I started what was supposed to be a simple "Trash Bat" illustration of Davey. Instead of just putting some generic trash can or dumpster in the scene, I got the idea to cover a landfill in a bunch of easter eggs. This ranges from old & new merch, references to music videos, old gig posters and ticket stubs, and more obscure things like a page of "Unearthed: The Unused Lyrics of Davey Havok" from the Under the Rose magazines & Jade's iPod (RIP) with titles of unreleased songs on the screen.
The idea is like...yeah, this stuff will one day end up in a landfill, and maybe some of it is things the band don't relate to anymore or don't see the value in. But from the perspective of a fan lovingly filling this scene with these totems, this pile of "garbage" is more like a shrine. Many of us fans will still see the value in everything they've done, even the things they toss aside or that won't see the light of day. He's our Trash Bat, and his trash is our treasure.
I know it looks like a literal damn mess right now -- I'm going to go in with lineart and mess with the contrast more to make certain things pop and make things as detailed as I reasonably can. I originally intended the piece to be b&w, but I'm considering adding some color to help certain things in the pile be more recognizable. I'm also gonna swap out the Death of the Party shirt for the more general AFI skull shirt Davey has also worn during recent performances & do a bit more work with lighting/shadow.
I'm a very nervous artist who has often intimidated myself out of working on ambitious pieces, but this is a piece that has suddenly become important for me to get right. Words alone cannot capture how much this band means to me & for years I've wanted to do that passion justice through art, but feel like I haven't yet accomplished that. Last year was the first time I shared AFI fan art that I tagged Davey in on Insta, and getting a like from him - multiple times! - was pretty mind-blowing for me. I'm grateful for the support I received on those Havok Doll pieces, but I'm not particularly proud of them. While it was a fun concept for me, I feel like the doll idea was more successfully explored by people who can make actual real custom dolls, like Dolly Havok on Insta. I might still go back to it because I really did want to immortalize more of Davey's range of fashion over the years, but there's also so many other things I want to explore in art & with my love for AFI & related projects.
ANYWAYS, if you see this and have any recommendations for anything else that could be lovingly added to the trash pile or some constructive crit, please let me know! I want this piece to be a real love letter to the band's history, and I'm trying to represent as many eras as I can. I'm going to try taking my time with finishing this & bounce between this and other projects to try to avoid burnout (which I am QUITE prone to), but I'm excited to hopefully see this idea through & I hope others enjoy it.
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We would’ve made a great team-
Sark’s borderline obsession with Tron is so interesting. He both admires and fears him, understands him perfectly but misunderstands him on a fundamental level. Both stand on opposite sides of the extreme, similar to each other in strength and ferocity but departed on a base level. The idea of them teaming up brings a interesting au to mind and several things to explore, however It would never happen unless Encom! Rinzler would become a thing. Teaming up with Red Elite would never be done willingly on Tron’s end while for Sark it might begrudgingly work with Tron.
There has to be a way to break him-
Sark has a morbid fascination with finding Tron’s breaking point. He keeps upping the stakes and throwing him into games more often, unwittingly making the weapon that would be his doom.
While he enjoys testing him there’s almost a jealousy to it, Tron hasn’t died yet and he hasn’t given in. Surely he must give in , toss aside his ridiculous beliefs and take what’s offered. Why isn’t he taking the obvious path for survival? How dare Tron be better than him. “I broke, why won’t he?” Holding on so tightly to morality when you tossed aside everything for power… how dare he be a better person.
Sark treats Tron as a plaything while acknowledging how powerful he is as an adversary. (The match we saw him in was 4-1) He battles with wanting to kill him outright and wanting to face him himself. It took most of his resources to capture Tron- going against him would be a actual challenge, as we see in the beginning of the movie he’s getting bored.
While they share combat prowess their thought process could not be more different. Everything that he’s put Tron through has only succeeded in strengthening his beliefs. Where Sark thinks he should break down , he sees confirmation of the User’s power. It’s fascinating (I really recommend the novelization- that’s my thing at this point lol but it adds a lot).
Chosen warriors-
It’s easy to forget that Sark too is a gods chosen warrior. The MCP is a god to him and on the path to literally becoming one in their world with the power it accumulates. He has been bolstered up and admired by his side, though his position is one built more on fear than equal admiration. We see again they’re on the opposite sides of the two extremes.
The loyalty, drive and sense of justice etc that’s naturally apart of Tron’s code had to be forced into Sark. He had to build upon what was already there, it’s implied that the only reason he’s a command program is the MCP just like Dillinger without it he is nothing. There’s that jealousy when he sees someone else naturally have this sort of power. His belief in the MCP is not inherent , he believed in the Users once and deep down he still does- the new belief comes from where he can gain that power. Like Dillinger he is desperate to get to the top by any means, and he did that. He’d rather die than return to nothingness- a state of unimportance- where as Edward is much more fretful. He doesn’t want to loose what he has but jail still scares him.
He is also physically dependent on the MCP - getting a high from the power and I think now he has to get a constant stream to survive. The amount put into him on a regular basis is far to much for a regular program to take in and keep online… if he stops getting it I can only imagine. He’s being held captive by his god and I think he can resent Tron for that- for still having the “pure” relationship with his.
Power, fear and relevance-
I talked about it above with how Sark has done everything in his want for power tossing away all morality for the sake of being important. It makes me wonder what his original function was, with the way he is I can imagine it being a good position but not enough for him. He relishes in the destruction of User believers and finds crushing them on the game grid entertaining, again to parallel Dillinger taking others work, crushing and absorbing smaller companies into Encom with glee.
Tron is a direct threat to that importance, that position and acclaim he had destroyed so many for. He was loyal! He did all that he was asked and here struts in a program naturally strong and exacting— he knows if Tron ever chose to join them he is done for yet his pride and curiosity keep him from outright killing him to save his own skin (how unlike him in any other circumstance).
This fear doesn’t extend to Alan as Ed is well aware… good guys rarely win in the real world. He’s cocky, he knows a guy like that is a straight shooter, he follows the rules and wouldn’t dare stoop to his level to stop him. What he didn’t count on was Kevin Flynn.
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