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#both have cat motifs
artheresy · 1 year
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After looking at stuff for the upcoming honkai star rail characters cough Lynx and with the Fontaine update, I have the funniest idea
Like the crack ship part of my brain is going into overdrive rn
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bravadoting · 10 months
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OG Nagi Sketches
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I challenged myself to draw the NEO TWEWY cast during the time of the original game starting with Nagi 💜
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syb-rooks · 8 months
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The bad kids are an incredibly healthy and supportive friend group BUT OH MY GOD THEY SUCK AT COMMUNICATING!
Half of their problems would be solved if they talked to each other.
Fabian would GLADLY pay for Adaine's components and for Riz's tuition if they asked. He would even get his papa to change his trust fund conditions to include them. Or he would declare Riz and Adaine his nemesis.
They would figure out the reason for Fig's misfortune in a week max. They would march into hell, probably accompanied by both Gorthalax and Sandra Lynn, and demand to break whatever deal she made with whichever demon involved.
If Fabian even suggested he was lonely, the bad kids would organise sleepovers every night. He would circle between the Thistlesprings, the Gukgaks and the Mordred Manor. Lydia would pack him his own lunch.
Fig would immediately start promoting Cassandra's religion on all social media, and get her to thousand followers in a week. The rest of the bad kids would join without hesitation.
If Riz would finally admit the HUGE stress he is under, everyone, even Fig, would stop piling all the work on him and happily write their 10 page essays. They would convince him to see Jawbone, and enjoy his last years in high school. They would band together to find the rogue teacher within a day. They would make sure that Riz's resume is the most impressive CV that the universities have ever received.
They would all gather together to come up with music for Fig and Gorgug's new album. Fabian would choreograph their music videos, Adaine would come up with rhymes, Riz would bring a list of all their adventures, including motifs and connections made, to give her inspiration, Kristen would suggest to make parodies of classic camp songs from her old church.
Adaine would contact Aelwyn immediately to get dirt on Porter, to blackmail him. Gorgug would get permission for his MCAT exams by the end of the week.
And if she would stay on the phone a little longer and admitted how much she is struggling, Aelwyn would immediately return home along with her cats. Then she would drag her sister to Jawbone's door, and force her to give him the components list.
The problem is that even after all those years, after all those adventures, even after the forest of the nightmare king, they still each think of themselves as the weak link. As the person in the group that isn't allowed, doesnt deserve to take space, ask for help. Because they should be able to handle it on their own. Isn't that what adulthood is like?
They would abandon anything and everything to help someone else, as long as that person isn't themselves. As long as they dont have to show their amazing, incredible, powerful, and oh so compassionate friends how weak and imperfect they are in comparison.
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raeathnos · 2 years
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barblaz-arts · 5 months
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your Soul Eater AU makes my brain go brrr I love it!
I have a question though (and a couple headcannon/ Ideas I want to spill out but shhhh) since niffty is a witch what kind of animal is she? Because if I remember correctly some if not all witches have an animal motif.
For headcannon/ideas: for Vagis original miser Lute, I can somehow imagine her as someone who can both be a miser and a weapon (her new miser is Adam)
I briefly mentioned it in the post with Excalibur/Chain Knife!Alastor, but Niffty is supposed to be a mouse. Since she's a duo with Husk, who is a cat. I feel like it fits her too tbh
That would be cool, and I actually considered it, but I'm making Lute the Crona equivalent, with Adam being her Ragnarok.
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Instead of black blood, Adams's made of gold blood :D
Thought it'd be perfect since Adam has a lot of gold in his color palette, including his wings, while Lute already canonically wields a golden sword.
Anyways, here's a bit of Charlie and Vaggie going mad with gold blood.
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bi-writes · 1 day
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MOB who has to stay with Johnny at his house while Simon is away on a solo mission? Like as a preventive measure, Simon has them both together in case soemthing happens to him while he’s away?
mail-order bride
"i...simon, i just don't--"
"just do it," simon murmurs. you quiet immediately, a little caught off-guard. simon has never interrupted you; even when you're a babbling mess, simon lets you finish your garbled sentences. he waits until your voice quiets, until your mouth closes, before he ever speaks to you, but this time, his tone is firm, and there is no room for interpretation. when you meet his eyes, simon is more than serious. "i don't ask ya for anythin', swee'eart. but this..." he reaches out for you, and you step closer instinctively, and when he cups your face in both hands, you can't help but melt. he leans his forehead against yours, and you close your eyes when you see the very subtle tremble of his lips. "do this fer me. only thing i'll ever ask of ya. i swear it."
you take a deep breath to center yourself. one of his hands wraps around the back of your neck, pulling you just that much closer, and you wait until your lips brush against his before you answer him.
"i...i have to go?"
"few days. tha's it."
"well, i...well, okay."
it's quiet up north. the weather dampens the entire coastline, what you can see of it, and the air tastes like salt. it was in your mouth as soon as you stepped off the train, and it only got stronger the closer you got to the cottage.
as soon as you step out of the car, you're greeted by the most quaint little house on a hill. there's vines climbing up the sides of it, wrapping around wooden structures and carving out a perfectly quaint home tucked amongst scottish greenery. it's breathtaking here; it's so quiet, and the way that you're allowed to breathe up here is unlike anywhere else you've ever been.
the meows coming from your backpack are the only thing that bring you back to earth.
"just inside, lass," a low voice calls behind you. "supper's 'bout ready now."
when johnny closes the door behind you, you're mesmerized by the coziness inside. his house is filled with warmth. there's plaid curtains pulled back from a stained-glass window, allowing in soft colors of light. the couches in his living room have throw pillows and blankets of mismatched linen and velvet, and his walls are filled with pictures and hanging green plants. there's candles burning, and the television is still playing some reruns of old rugby games.
the wood detail is exquisite. the staircase has little carvings of scottish motifs and flowers, winding up another wall of photos. the pictures are old and new, all of laughing people with johnny's big smile or his bright blue eyes or wearing the same plaid pattern as the fabric that you saw hanging in the closet.
a green kettle. a cross above the mantle with a psalm printed on it. a sketch on the coffee table (a skull, with a stub of a charcoal pencil still laying over it). rosaries hanging over a wedding photo with johnny in the background, holding up bunny ears. a wooden bowl of oranges (and oranges only).
"said ye'd be 'ere fer some time, tha' ye like ta bake. got some things fer ye at the shops."
you set your backpack down, opening the clear window of it, and two little cats hop out immediately. johnny raises a brow as he makes eye contact immediately with the orange tabby, a wicked grin coming over his face.
"i remember ye, ye little shite."
"what?" you laugh, and johnny shakes his head.
"nothin'."
it's late when he notices you looking out the window. the cats are curled up on opposite ends of the couch, in deep sleep after johnny gave them each a salmon dinner (and you pretended not to notice seeing the extensive recipe sheet that only your husband could have made on his phone). your eyes are on the sky; you can see so much of it here, twinkly stars and all.
"'m sorry ye have ta be here," johnny says lowly, soft enough that you aren't startled. you don't look away from the window, leaning your chin on the edge of the couch as you wonder if simon is looking at the same star you can't seem to lose. it's brighter than the rest, and it flickers to a rhythm that feels oddly comforting.
"it's not your fault, johnny," you assure him softly, and you turn away from the window finally to find him seated on the carpet, scratching the orange cat behind the ears. "he wouldn't...he wouldn't take no for an answer. not...not this time."
you frown a little, smoothing your right hand over your left, and your heart drops a little in your chest when the sparkle of your wedding ring matches the sparkle of your star.
"i've been staying home alone all this time," you continue, shaking your head. "and all of the sudden...a-all of the sudden he doesn't trust me?"
"oh, love..." johnny sighs, clicking his tongue. "tha' is...'s nae wot it is, i swear it."
"i...it's not...it's not me, right?" you ask in a whisper, meeting his eyes finally. "simon and i...w-we're doing so well..."
the expression that passes over his face is a sad one. it unnerves you to see it; johnny is someone that just isn't meant to be sad. his house is filled with so much love and so much life, and you swear you don't even recognize him anymore because he's void of a smile altogether.
"ye seen the pictures?"
you know immediately what johnny is talking about. you saw them the very first night you stayed in your shared home. across your house, there are a few picture frames covered with fabric or face-down on whichever surface they rest on. when you glimpsed at them, you peeked behind the curtain of a life that simon has that you don't know. even now, you have never felt strong enough to ask him about them.
it isn't because you think simon won't tell you; you're afraid to ask. you're afraid of who they are, what they are to him, and why he's never told you their names or introduced them to you. they exist in a separate place, and you don't know why, and when you saw him holding that baby--
you shake your head finally.
"i...i can't."
johnny hums low, looking down. he smooths his hands down his jeans.
"neither can he."
you close your eyes, but not fast enough. there's a few tears that fall down the curve of your cheek.
"when...when did--?"
"will be another year in a few days."
your lip shakes, and you take in a stuttered breath. you did not believe it possible to love simon any more than you already do, but it aches, that place in your chest that is reserved just for him. it hurts, in the worst and most incredible way, and you never want him to know another day without hearing you tell him how much you love him.
when simon comes to get you, just a week later, you're sitting under a sycamore tree at sunset. it's never been more quiet inside of your head, and when he takes a seat beside you, you say nothing for a few minutes.
simon thinks maybe you're angry for a moment, but then your hand reaches over to take his, and then you're scooting closer, until you drape yourself over his arm and bury your face into the side of his neck.
"i'm not going anywhere," you whisper, and simon turns his head slightly.
"wot's tha', love?"
"i'm not going anywhere, simon," you say again, and when he looks at you finally, you squeeze his hand. "wherever...wherever you want me to go...i'll go. wherever you want me to stay, i-i'll stay there."
when he kisses you, it's soft, and it's slow, and he feels faraway and so close all at once. you put your hands around his neck, along the back of his head, anything to get him closer, to feel more of him, but it isn't enough.
it won't be enough. not until simon devours you whole. not until you bite into him and never let go. not until beginning of you and the end of him are indistinguishable.
not until i make the time before us obsolete and the time after us endless.
when you are home, simon watches from the hallway as you pick up a picture frame on the dresser. it's been facedown there since he moved in, and touching it has always felt like it burns him. he's frozen as you flip it face-up, standing it back up. when he sees himself, many years younger, smiling, happy, holding a chubby baby with bright eyes and blonde hair, he's surprised his insides don't burst immediately.
he never thought he would be able to look at them again. he never thought he'd be able to see their faces without seeing the warped versions of them, the mirrors of them that he never believed could be real. he always thought if he looked at them again, he'd go blind--that he'd carve out his own eyes just to forget what was left of them.
but nothing remains. they're memories, beautiful ones, and he'd forgotten that his nephew even had dimples.
the photos get lost amongst the rest. they blend in, like they were meant to be, tucked between the warm ones of your smile and the orange cat standing on simon's shoulders.
there is nothing more intoxicating than the woman that simon has chosen to love. you make the worst of his mind feel afraid; the thoughts that threaten to upend him, they are retreating, withering away from the things that he thinks about now that you remain. the tendrils of you are everywhere; you have latched onto him like nothing ever has, and he will never be rid of this feeling. of you.
simon will not fight reality any longer. he won't tell himself fate is nothing but proof that god is unforgiving. god isn't real, you are, and whatever came before you was the road he had to follow to get to you.
and simon didn't just follow; he fucking crawled. he dug his hands into the stone, bleeding fingernails and all, and he kept going even when his legs didn't work and his mind told him there was nothing there ahead of him. it was not resilience. it was not a man made of metal or steel or something heroic or a miracle.
simon is just a man, and he is weak, but as he comes up behind you and breathes you in, he realizes now that he has known you his entire life. you are tethered by something that he can't see. you are connected by something invisible.
when you tuck yourself into bed that night, the pictures are still upright, the ones on the wall still uncovered. you fall asleep before him, like always, and simon cradles your head to his chest as his eyes find the window.
a star sparkles. it's the last thing he sees before he falls asleep beside you.
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ponett · 5 months
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Do you have any advice for people making OCs/sonas? Yours are really well rounded and unique and I'd greatly appreciate the insight of someone who got a passion project off the ground!
So this is a very broad topic, and it varies a lot based on your own creative goals, what kind of characters you're creating, and where you want to use them. Creating an OC to be used in furry pinups is a little different than creating one for a dramatic story. But I'll try to give some general advice on how I do things for the types of characters and stories I tend to work with
Heads up: this will be kinda long lol
The germ of an idea
For me, I'll generally be inspired to create a character starting with a small number of core traits. These could be anything. A color scheme, a body type, a job, a hobby, a personality archetype, an outfit, a visual motif, a functional role in a story I'm working on, a noteworthy facial feature, a weapon, a relationship of some sort to an existing character, a single scene or joke I want to use them for. For furries and fantasy characters, species is usually one of the first things I'll have an idea for, which tends to get the ball rolling fairly easily since we have all sorts of cultural associations with different animals and fantasy creatures.
Any standout character trait like this that you find compelling can serve as that initial spark. The inspiration can come from anywhere, but it's often just a matter of knowing yourself and your own tastes. What do you like? What are the people in your life like? What really speaks to you in a character? What's an existing fictional character that you'd like to rewrite and take in a different direction? What's an aspect of yourself that you would like to see represented more often in fiction? It doesn't have to be something super deep or fleshed out right from the start, though. You can start with something as simple as "I want a black cat character" or "I want a character who dresses like an arcade carpet" or "I want a character who looks scary but is actually nice." Whatever it is, it's something that differentiates the new character from the ones I already have, because otherwise I'd just be using them.
Contrast
From there, you can start brainstorming other traits that might go with those core traits. Some of those may be traits that naturally complement each other. Continuing with the black cat example, maybe you wanna play into the common cultural perception of black cats and say that this character brings bad luck, or is associated with witchcraft. However, I often like to give characters contrasting or even seemingly contradictory traits, which can help elevate a character beyond a stock archetype. Real people tend to be a walking ball of contradictions, after all.
I've talked a lot about how I did this with the main cast of SLARPG. Melody is a fox, traditionally a crafty and untrustworthy predator, but she's extremely introverted and gentle. Allison is a bunny, but instead of being a meek and cuddly little prey animal she's an outgoing fighter who loves a challenge, and she has a muscular build. I think this kind of thing gives characters some fun flavor, and can be really effective for both comedy and drama. For an example from something I didn't write, take Senshi from Dungeon Meshi. He's a dwarf, and he embodies certain stereotypical aspects of dwarves - he's a short, buff man with a big bushy beard, he lives underground, he's stubborn and doesn't like elven magic - but he also goes against some of them. Instead of being an expert on mining and blacksmithing, Senshi is a culinary expert who has a deep appreciation for the natural ecosystem of the dungeon. He's a weirdo among dwarves for not caring about the wellbeing of his axe and for using his super awesome shield primarily as a giant wok. And that's what makes Senshi fun and interesting.
So going back to our example, instead of going with the stereotype, we could make a black cat character who has comically good luck, or who's superstitious and afraid of witchcraft, or who's an extremely rational person who always believes in science over superstition. Or maybe you roll with the bad luck angle, but instead make the black cat be the victim of their own bad luck in some interesting way. Maybe this black cat has terrible luck with love and can't hold down a relationship. Maybe this black cat is an aspiring speedrunner who consistently gets the absolute worst RNG possible in every video game due to their own bad luck. Maybe this black cat has accrued a horrendous gambling debt after a long losing streak and has loan sharks coming after them.
These are all just hypothetical examples, of course. I don't exclusively make characters with ironic contradictions like this. The idea is just to build on those core traits you started with in interesting ways, and that's one of my favorite ways to do so. But honestly, a lot of the time execution is more important than the sheer originality of an idea, and sometimes really putting your all into playing a trope you love straight is the right move.
Specificity
Regardless of what direction I take a character in past that initial seed of an idea, the key ingredient tends to be specificity. To give them specific details beyond the most stock possible version of that core idea you started with.
This is something I internalized from Tim Schafer, via a blog post in the behind-the-scenes backer material for Broken Age. Sadly I'm not sure if that stuff is still available, but I did save this particular post about creating characters since it really helped me, so I'll directly quote a chunk of that post here:
No two characters would approach a problem or react to events in the same way. At least, not if you’ve designed the characters well. If you’ve left them too vague or superficial, if they are merely functional elements in your story instead of individuals, then they might react in the same way. And that’s a problem. So to avoid that, I’m going to talk about one the most important parts of character development: specificity. Making sure your character is a specific individual, not a stereotype. A unique character, different from anyone else in the world. It doesn’t mean that they have to have wacky gimmicks, eyepatches and crazy accents. It just means they have to be specific. For example, let's create a new character. Let's say your story has a scene where your main character gets in trouble in school. So you’re probably going to need a school teacher. Imagine a school teacher for a bit. Do you see her in a little red schoolhouse? Maybe a bun in her hair? An apple on her desk? Thick black glasses? Let’s put a ruler in her hand for good measure. Done! We have our teacher character. She’s ready to be in the scene where our hero goes to school and the teacher sends her to the principal’s office for passing notes. Right? I mean, this character doesn’t have too many lines, so why develop her character any more? The problem is that this teacher is a very shallow stereotype of a teacher. She has no specific attributes that make her memorable. She’s the teacher you would get in a set of free clip art. She might not have many lines, but if all your supporting characters are this way, your story will be more bland than it should be. Even if this teacher is only onscreen for a minute, she should be unique and different from any other teacher in the world. Luckily, it's not actually that hard to make her so. You just have to ask some very basic, specific questions.
Tim goes on to explain how simple exercises like filling out character sheets with basic questions about your character (there are a million of these online) can help push a character beyond a stock archetype, even if it's a minor supporting character. Questions about where they're from, their likes and dislikes, their beliefs, their goals in life, that sort of thing. For minor characters especially, a lot of these details may never actually come up in a story, but just asking even a few of these questions and giving them specific answers helps you see them less like an archetype and more like a real person in your head. Maybe you never bring up your character's backstory or their favorite sport or what kind of music they listen to, but just having a specific answer for questions like that might help color the way you depict that character in subtle ways. It makes it feel like they aren't defined by just that one core trait you started with, and helps make the characters and world feel more alive, like there's stuff going on with them beyond the bounds of the story or the drawing.
It's a careful balancing act, though. It's easy for a character to feel like they're a collection of too many unrelated gimmicks and quirks. Again, like Tim said, these specifics don't have to make for the craziest, most original character ever, there just has to be something there.
Let's go back to SLARPG as an example, where I combined broad character archetypes I liked with more specific personal elements that I felt like I wasn't seeing enough in the fiction I liked. Melody is riffing on the common idea of the reserved healer character in the RPG or MMO party and the shy girl archetype, but she's the main hero instead of a supporting player in another person's story, and she's also a fat bisexual trans woman who draws a lot of little details from my own life. Her interests, her relationships, her opinions on things, her personal hangups and dreams, these all set Melody apart from other fantasy healer characters and define her as Melody Amaranth. Specificity!
But it doesn't always have to be super deep, especially if you just want some characters to draw for fun and aren't planning on writing a story with them. Take my fursona. I've always loved dogs, so I made my fursona a dog. I chose a Samoyed in particular because I think Samoyeds are the cutest, and I hadn't seen hardly any anthro Samoyed OCs at the time. I leaned into the breed's signature fluffiness to help my fursona stand out from other canine OCs. She has simple identifying traits like being fat like me, wearing glasses like mine, and having a hairstyle kinda like mine (when I tied my hair up in a bun, at least). And there you go. Fursona achieved. She's not a wildly high concept character, but she doesn't need to be
Anyway I realize that this is mostly about the writing aspect, so here's a few quick bullet points about designing a character's appearance:
Face and body type variety are good, but personally I would say lack of body type variety is worse than same face syndrome
Knowing some stuff about shape language is good, but you don't have to be completely beholden to the "circles are friendly, squares are sturdy, triangles are scary" shit. I'm generally more interested in using repeated shaping in different parts of a character's design as sort of a shape motif. Melody's body, hair, and tail are all made of round, swooping shapes, for example. (This is more applicable if you're designing cartoonier characters as opposed to realistic humans, obviously.)
Knowing some basics of color theory is also good. I like using complementary and contiguous color schemes on characters and generally try not to use too many distinct colors on one design. Black and white and grey and various browns are good as neutral colors to balance out the colors of the rainbow, and gold can be a nice accent color
A small handful of identifying accessories can be fun, but don't rely on those to make a design stand out. Ideally your character should still be identifiable even when not wearing their default outfit, or even in silhouette
Aaaaaand I'm gonna call it a wrap there! This is a huge topic, so hopefully this helps with at least some of the basics! At the end of the day, though, don't beat yourself up if you can't sit down and force yourself to come up with the most crazy awesome OC ever. Just have fun and be yourself!
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frederickkittens · 1 month
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Sweet lolita through the years
Part 2
2005-2008 (ish) “midschool” sweet
Moving out of the oldschool era we start to see sweet Lolita becoming more like we know it today. While solid color mainpieces and simpler styling were still common, printed pieces and more accessories were becoming more popular.
This transitional period between oldschool and the iconic 2010s ott era is often left out in conversations about Lolita history despite it really having its own interesting trends.
In general this era was very glamorous in its trends- gyaru was a huge influence on the trends and you can absolutely see that influence.
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This is the period where balancing colors and having elaborately themed coords started. Brands really started to have their own styles and identities.
As a sort of in between of heavy prints and solids appliqué prints and screen prints were very popular at the time. Brands put a lot out and the community caught onto this trend very quickly
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I also often see coords from the early part of this era mislabeled as oldschool despite them already being quite modern. I do think there’s overlap, especially around 2005-2006 but familiarizing yourself with the styling differences makes it pretty easy to see the differences. The “new” way of coording at the time was far more sweet, more elaborate, more detailed, and more accessorized. THIS is the period where tea parties, modern usakumya designs, baby’s heart bags, and many other iconic designs that are often labeled as oldschool were made. Mislabeling them as oldschool both harms the ability to properly emulate oldschool and erases the history of the transitional period between then and the ott era. Wrist cuffs were also becoming common place at this point.
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Printed socks started to become both more elaborate and more popular though lace topped otks stayed pretty common and popular in this period.
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Jewelry got more detailed and cutesy. Plastic jewelry started to become more common, however more detailed metal jewelry was the majority of what you’ll see. Jewelry and socks that matched the motifs of dresses started to become the standard at this point.
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Other accessories were very varied though mini Alice bows were really the most popular and common. A lot of fun and experimental headpieces like plastic headbands, mini hats, and the always iconic napayoshi bunny bonnet were made in this time.
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Novelty bags and heavily printed totes also started to become more common and popular. Strangely it seems that plush animal bags fell out of popularity until the tail end of this era moving into the ott craze. Printed hand bags were the most popular, but some shaped novelty bags were still made- especially towards the end of this period.
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This is one of the first Lolita eras where hair and makeup became a big part of styling a coord. With the popularization of gyaru you could see many influences in how Lolita’s did their hair and makeup both in this period and in the 2010s. Though the makeup was simpler and typically didn’t veer into full gyaru territory until the later part into the 2010s
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More accessories like wrist cuffs, faux collars, brooches, gloves and little chains that clipped from one jsk strap to the other were seen at this time too. Faux fur in details was extremely popular with some brands even including fur trims on their mainpieces. Pearls, polkadots, charms, and florals were all also rampant.
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Motifs were all over the place at the time but some of the most popular / common were: poodles, cakes / sweets, polkadots, Alice / card / trumps, berries, crowns, cats, houndstooth, florals, and crowns!
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Thanks so much for reading, if you’re interested in reading more see: part 1 part 3
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bamsara · 4 months
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Quite a few people in the fandom believe that Narinder should have been a wolf instead of a cat because of the whole iconic wolf and sheep motif/symbolism/dynamic. What’s your opinion on that?
I think how it could have been and how it is now is both good. Wolf for the wolf/sheep motif but cat for the omen of death metaphor. Plus if he was a wolf, then it might have been very clear to the player from the beginning that he was going to be an antagonist to fight instead of being a hidden end game antagonist you realize later on
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n4tsum1-san · 2 months
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yanqing and yunli: thematic parallels, foils, similarities and differences
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yanqing's design is primarily light blue while yunli's design has a wider variety of colors (teal, orange, white)
yanqing has ice themes (literally his combat type) and yunli has fire themes (splash art, smelting)
in combat (lore), yanqing focuses on speed, form, and evasiveness, while yunli favors strength, power, and direct attacks
in-game combat, they both utilize follow-up attacks. also yunli *wants* to get hit (so she can counter) while yanqing *doesn't* want to get hit (because taking dmg will make his self-buff disappear)
yanqing wields multiple swords, while yunli uses only one comically large sword
both are exceptionally skilled despite their youth
both have a sword-related hobby/profession: yanqing collects swords, yunli smelts them
both have animal motifs: swallows for yanqing, cats for yunli
yanqing is in a solitary position of leadership (cloud knight lieutenant) while yunli is in a group with her fellow students/peers (flamewheel octet)
both are disciples of their respective generals. yunli is confirmed to be huaiyan's granddaughter. but although yanqing and jing yuan appear to have a father-son dynamic, it's never really acknowledged.
both are orphans: yanqing never knew his birth parents, but yunli knew hers and vividly remembers the day they died
they both feel a sense of responsibility towards their parent/parental figure: yunli wants to destroy all the cursed swords her father made, and yanqing wants to help shoulder jing yuan's burdens
yanqing seems to be *slightly* more mature than yunli: he handles diplomatic affairs (the cargo dispute with skott), hunts down dangerous criminals on his own, and worries about jy's burdens. meanwhile yunli is depicted as more carefree (her trailer is literally just her running around the rooftops after the skewer jy tossed her), more unpredictable, and very blunt/even impolite in diplomatic situations.
(yunli also does vigilante stuff, but that's related to hunting down cursed swords, not cloud knight criminal arrest)
yanqing has dreams and ambitions of swordfighting. yunli doesn't have a dream, but instead, a duty to atone for her father's sins.
yunli can hear the voices of swords, while yanqing cannot
both had never taught anyone until march 7th came along
adding on to this: according to march's voice lines, yanqing has a "vigorous" teaching style, while yunli has a "freestyle" teaching style lol
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not rlly important, but they quote each other in the saga of primaveral blade event and it's really cute to see them finally getting along :')
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wonderlandcrown · 11 months
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Well That's a Big Cat
Hello everyone I'm very much alive, just been extra busy w/ school lately and been getting too much sleep
There's been a lot of chimera/overblot Grim on my dash lately so I'd like to contribute : Chimera Grim's Design
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So starting off, Grim has a ring of blue fire surrounding his neck, much like a lion and its mane, this could either reference the chimera, or it could be referencing the King of Beasts - Scar.
Also it's interesting how the Shroudbros and Grim both have blue fire, with the Shroud family curse being that they burn away blot and how Grim has an addiction? to eating the left over Overblot stones (and seems fine after eating it) I remember seeing a theory about how Grim might've been the monster that killed Ortho, (given how Grim doesn't remember much about his childhood) Forgetting about your childhood is a actually also a sign for childhood trauma, no idea if it applies to cat-monsters though. .u.
Also, see those tentacles behind the mane? Does it remind you of someone? Our favourite octo-capitalist perphaps?
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Ah yes, the snake tail. Again, this could either be referencing the chimera or the snake in the Scarabia icon. (both maybe?)
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Dragon wings!!! The chimera doesn't reference dragon wings so this is definitely referencing Malleus' dragon-fae lineage. Interestingly, I don't see any references to OB! Riddle or Vil, those two could be harder to reference since they don't have a clear "animal" motif, I would appreciate it if anyone notices anything lol.
But we're still missing the goat, the chimera has a "goat protruding from it's back" but I don't see it anywhere on Grim (again, if you notice something or know someone who is better than analysing stuff pls tag me ToT)
@prince-kallisto has posted about how Twst has LOADS of religious symbolism(specifically Christian symbolism), so check them out for a clearer analysis on the stuff I'm abt to say. Goats are a symbol of Satan/The Devil in Christian mythology, and given how Maleficent(a dragon) herself has demonic symbolism the dragon wings on Grim's back could symbolise the "goat protruding from it's back".
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hehe-hoho-ohno · 1 year
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Submas canon vs fanon
The entire time I have been in the Submas fandom I have seen a lot of confusion about what is canonical and what is a wide-spread fanon. Both in the sense of people thinking things were canon when they were not, and (more rarely) people thinking things were fanon when they were not. So I thought it might be useful to put together a little guide.
Of course, there is nothing wrong with using fanon. I use most of these headcannons in my own fics because I like them and canon is dumb anyway. (Note: pokemon is a huge sprawling mass and tends to contradict itself, and there have been changes across the various games/manga/anime)
All quotations are taken from bulbapidia.
Nimbasa Trio - FANON
Elesa has no connection to Ingo and Emmet besides living in the same place. There is one interaction between them in Pokemon Masters, and while they are on friendly terms they don't appear to be particularly close. Similarly, the idea that Ingo likes bad puns/Emmet does not stemmed from their fanon friendship with her.
Uncle Drayden - FANON
The only confirmed family Ingo and Emmet have are each other.
Cilan is a huge fan - CANON
Cilan is a fanboy of both of them in the anime.
Ingo is the older twin - CANON
In the original Japanese Emmet calls Ingo "nii-san" which means older brother.
"Do you have any siblings? I have an older brother, Ingo."
- Emmet, pokemon masters
Emmet's joltik hoard - FANON
Emmet's galvantula knows the move cross poison. This is an "egg move" which can only be learnt through pokemon breeding. Since it would take several tries to get this move it probably would have left Emmet with a lot of Joltik. In theory. We don't see Emmet with joltiks in canon.
Ingo's kitty smile - CANON
He smiles like that in the manga. (Admittedly, it's not as exaggerated as the full on :3 people sometimes draw him with.) He also briefly smiles in PLA, but less cat-like.
Ingo's perpetual frown is unintentional - CANON
"<player>! Someone just told me something that troubled me deeply! They said that compared to Emmet, I'm too stiff! But that's just a misunderstanding! I know I smile when I'm having fun! I'd even say that I'm quite proud of how expressive I am when I speak! What? You say you've never seen me smile? I-is that so..."
- Ingo, Pokemon Masters
They are both autistic - FANON
They are related to the twin heros - FANON
They share similar themes and motifs to the twin heros/Zekrom/Reshiram but that's it. They have no canon relationship.
Both of them are heavily coded as autistic. However, it's never been directly stated in the games that they are autistic and (to my knowledge) nobody at Game Freak/Nintendo has confirmed anything.
Ingo has a receding hairline - (debatably) CANON
He is drawn with one in the art book. Does the art book count as canon? Until something in the main games says otherwise, probably. (Though there is some argument to be had that it might be an unflattering haircut instead.)
Ingo arrived in Hisui via wormhole - FANON
"For my part, I simply found myself one day here in Hisui, a region whose name I'd never heard... All I could remember was my own name. I was still standing there in bafflement when the Pearl Clan came to my aid."
- Ingo, PLA. (However, the art book depicts the pearl clan finding him facedown on the ground, so take his standing claim with a grain of salt)
We still don't know how he got there. Similarly, it is quite common to show Ingo arriving during a blizzard/freezing to death and generally in poor health/injured/unconsciousness. But the way he recounts it sounds much more peaceful.
It'a also common to have Sneasler be the one to find him. The art book (of dubious canon) shows a human pearl clan member finding him, and Ingo's quote seems to confirm that. It's possible Sneasler was involved but she isn't mentioned.
Ingo got amnesia from hitting his head - FANON
We don't know how he got amnesia.
Ingo remembers Emmet as "the man in white" - FANON
"I'm starting to recall a man who looked... like me. We'd battle and discuss Pokémon, I think... The words "I like winning more than anything else" flashed through my mind just now..."
- Ingo, PLA, about Emmet
He makes no mention of remembering Emmet wearing white or smiling.
Ingo calls her "Lady Sneasler" - FANON
Ingo only calls her Sneasler, no Lady. In fact, nobody calls her or any of the ride pokemon Lord or Lady because...
The ride pokemon are noble pokemon - FANON
There are 10 blessed pokemon descended from the heros of old, and these pokemon are revered by the clans and have wardens. The blessed pokemon are divided into two groups, the rides and the nobles.
The ride pokemon are not called noble pokemon, and they do not get titles. Mai talks about "the great Wyrdeer" but does not call him lord or noble.
"This suggests that even Pokémon that are not nobles can become frenzied..."
- Kamado, PLA, about the ride pokemon Ursaluna seemingly becoming frenzied
Ingo lives in Sneasler's cave - FANON
We don't know where he lives.
Ingo became a Warden because Sneasler liked him - FANON
"I showed a natural affinity for taming Pokémon, which is why I eventually became a warden. But still I wonder what my true purpose is here..."
- Ingo, PLA
There is no further information about his wardenship. There is no information on what his relationship with Sneasler was prior to him becoming her warden.
Ingo likes having photos because of the amnesia - CANON
"Ah, photographs. I appreciate having physical keepsakes—less ephemeral than memories. Would you do me the honor of posing for a photo with me, <player>?"
- Ingo, PLA, at the Photography Studio
Ingo has been in Hisui for XX years - CANON
The art book uses the placeholder XX for the amount of time Ingo has been in Hisui. Some have taken the double digits to mean 10+, however the first digit could easily be a 0. So, we still don't know. Net 0 information.
Emmet must be taking Ingo vanishing badly - FANON
We have not heard from Emmet.
***
That's all for now! I'm sure I've missed or forgotten something, feel free to add stuff in the reblogs! I might edit the list later to add more if needed.
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johnslittlespoon · 3 months
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all the dog coded bucky stuff is the light of my life, cannot get enough of it (obviously), but hear me out: what about a buckbucky oneshot with the opposite– cat coded gale? i have many Thoughts and would love to hear further ones and as much as i think he fits both dog and cat traits well, it would be fun to flip the dog motifs and do something cat related for him <3
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flaccid-rats · 2 years
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You know as much as I love Dream’s sad pathetic wet cat look I desperately need him to have a Padmé Amidala-esq wardrobe
Lots of silky fabrics and shiny things. Clothing that is form fitting. Clothing that is incredibly glittery and flowey. Clothing that is both all at once. A ridiculous amount of necklaces. An Insane Amount of shoes. Raven feathers are a common motif. Would never be caught dead in the same thing twice. Always looking Immaculate. Hob has never even seen him wear the same shirt more than once and while he can chalk the first 600 years of that up to the fashion changes for their centennial meetings, it’s starting to get Out Of Hand once Dream is popping into his lectures every other day. How does he do it. Where is all this clothing coming from. Hob is just a little too into it.
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bonefall · 7 months
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what poison/s were used in riverstar's heir at moth's celebration and when bright and flowerstar ate together? suggestion (if you hadn't decided yet): Monkshood/Aconite/Wolfsbane (Aconitum napellus) its a VERY poisonous plant native to the uk and europe, lethal with both ingestion and body contact and has historical use in killing and murder. symptoms appear quickly and death often comes in only a few hours; its a shame it wasn't used in canon lmao
Oh symptoms don't just appear quickly-- Aconite's name is said to be ancient Greek for "Without Dust." That refers to how aconite kills SO quickly that you will not even kick up dust in your death struggle. Death coming in a few hours is from the minimum deadly dosage, any good assassin worth their salt would use more (and take care to mask its bitter taste, it's not a subtle flavor like cyanide is.)
Forget "deathberries." Yew is nothing next to aconite.
Yew's deadly compound, taxine, acts by stopping your heart. Yawn. Aconite targets your heart, liver, kidneys, AND brain all at the same time. It's so potent that handling young roots will make your hands go numb. Only 2 miligrams of the deadly compound, aconitine, is a fatal dose in a human being; a single grain of rice weighs 20 miligrams.
Anon, my friend, you undersold aconite. It's not just a very poisonous plant in Europe, aconitine is top 5 deadliest poisons period. Members of the aconite family are widespread through the northern hemisphere-- indigenous Alaskan people have used it to hunt whales for tens of thousands of years. Its toxic properties break down within 24 hours, leaving the meat completely safe to eat.
So naturally, suggestion accepted. This is going to be SICK.
Especially since no one will be able to tell what happened. It looks like every major poison because it is. You might assume it was some kind of toxic cocktail from the symptoms. Convulsions, rapid heartrate, vomiting, numbness. It looks like yew, nightshade, and bryony all at once.
It'll be very easy for Bright Whisker to survive this and shake off suspicion simply by poisoning herself with a small amount of something else. If I go with Maple Whisker being a sibling instead of a cousin, I could have her simply join their meal a little late and realize that her mouth feels numb, just as everyone else enters convulsions, so she spits it out.
(Autism win! Avoided a poisoning because texture bad! Maybe she was waiting for the food to cool down too lmao)
And LASTLY... Aconite is Wolf's Bane. I think this is a really cool place to see the earliest incarnation of the Wolf Motif that will later show up in Bluestar's family. It tickles my brain a bit to think of Flowerstar somehow having the "hood" shape of the flower, and then she loses her first life in her gambit to poison the wolf among sheep.
I also had a stroke of inspiration and had an idea for one of the BB!DOTC cats, too. Dappled Pelt gets massively neglected in canon, imo, and I could set up the wolf thing even earlier. African Wild Dog time (painted wolf.)
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thechibilitwick · 3 months
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i was watching half cuz i was working on another tiny analysis for funsies and why am i only now just realizing hinako is associated with the color yellow??? and that pink is only really there to represent women because the reason kazui had a relationship with hinako was because of the expectation for him to be with a woman???
that would then explain why the color green is even there at all because blue and yellow makes green and green represents his true desires (both the apple and also the color in general) which could then possibly represent that no matter how hard kazui tried to make his marriage work it was impossible because he can't change what's only natural for him AUGHHHHH
and how have i not noticed this was in both mvs????
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i mean i noticed it in cat sure but i didn't really pay much attention to it because i have the mind of a drooling braindead infant so i was just like wow mm gatorade flavors or some shit. but then i squinted at half and was like wait a minute my third eye has opened for the like 20th time after analyzing milgram shit for like half a year this is actually a significant motif that pertains to kazui's character and conflict! wow!
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