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#character trait meme
poorly-drawn-mdzs · 6 months
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Gaslight, Gatekeep, Girl found dead in a hidden room.
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#poorly drawn mdzs#mdzs#lan xichen#jin guangyao#jiang cheng#wei wuxian#qin su#EDIT: Tumblr published an earlier draft with only half the notes I wrote so: late entry on my JGY thoughts.#Unlike the mystic powers of the stockmarket (what the OG meme is referring to) I think this situation calls for more active investigation.#qin su is such a deeply tragic character to me and I really wish we got a bit more from her.#Love everyone who sent me messages about her after the last time she appeared.#I think she needs a spin off of her being a transmigrator SO badly.#MDZS has so many interesting characters - but it sometimes fails to give them the proper room to really develop past a role in the plot.#That's just the consequence of writing a story like MDZS. Not every character in a book *needs* to have a rich inner life and backstory!#To do so would bog down the story and obliterate any notion of pacing. It's just not possible.#Jin Guangyao (nee Meng Yao) is unfortunately not free from this leeway rule. He is the culprit of this murder mystery plot#and thus NEEDS to encapsulate the themes of the book. And personally he's a 7 out of 10 at best on this front (in the AD).#MDZS is about rumours twisting reality and working towards truth. And about how people & situations are rarely ever black & white#JGY has his motivations. He's well written in regards to his actions making sense for his character.#What started as good traits (drive to succeed & improve his image) became twisted over time (do anything to maintain his image)#and it's a good parallel to WWX! He has the same arc (with different traits)! Bonus points for IGY in that regard.#but man....by the time we confront this guy for murder there's not a lot of grey morality. He's just...deep in the hole *he* dug.#There's a beautiful tragedy to it! More on JGY in later comics - this is getting pretty long already!
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urfriendlywriter · 1 year
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25 hot traits for your character :
(feel free to use <3 yall gotta agree with me on the 10th, 11th, 12th and from 17th to 21st cus :) tag me yall )
they hold eye contact whenever you talk
they love when you wear their clothes. [hehe]
they get physically clingy whenever they're jealous [ holy god]
always pulls you into a random embrace.
they manspread alot with a sultry gaze >> [imagine that gaze and that fucking smirk]
likes to tease you a lott
or easily blushes when you teach them ♡
holding gazes while kissing your body [highway looks mad comfyy rn]
"look at me when I'm making you feel good, baby" *coughing violently*
vocally expressive, isn't afraid of moaning loud > <
loves keeping you close to them
"if you ask me to fucking kneel, then I would, my love."
clicking their tongue against their cheek when they're mad or jealous !!!!!
kissable lips. sultry gaze, seductive smirk. [weak in em knees fr]
"say that again, mi sol."
loves to showcase you.
always has the top button of their shirt open [banging my head aaaaa]
slightly biting their lower lip when they smile
rolls their tongue over their lips often
sexy fingers !!!!
baby face, raspy and deep voice > \\ <
knows the effects of their actions over you [ do yk my last name?? its *yours* ;) ]
smells good 24/7
multilingual. (now tell me yall dont find multilingual people hot af-)
skilled. an all-rounder irl. smart and skilled, can easily save the world singlehandedly fr
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aregebidan · 2 years
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i love you goncharov mythos, i love you innate human urge to make things up, i love you tumblr blorbos created By tumblr, i love you meta insight into current internet attitudes toward character archetypes that's inherent to this process of creation, i love you opportunity of witnessing yet another major event for very online people, and most of all i love you katya
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loveaetingkids · 6 months
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(Like or reblog if you wanna use)
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soullessjack · 9 months
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a collection or mood-board of sorts
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loafbud · 4 months
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did the evil art style challenge thing
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some-pers0n · 1 year
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An observation.
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messiahzzz · 6 months
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When I came across that "joke" from Tav to Quill and Z'rell's comment (plus Halsin), I had to take a minute to process what happened. Gale might be a bit silly and eccentric but he's the kindest, sweetest and most passionate character in that party. No wonder the poor man has deep insecurities to solve, so many people reduce him to an easy target! Ofc one of the side effects would be overconfidence and ambition as a defense mechanism. He's obv lonely; only Tara and Morena ever loved him for him.
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his eccentric nature might be a part of it. he is loquacious, outgoing, and doesn’t see the point in hiding his enthusiasm. he is considered to be the weird one. naturally, wizards in general being seen as somewhat squishy and physically weak might also add to it.
personally, i really don’t like the implications of the (widely considered) autistic-coded character being the one who faces the most ridicule by far by other characters and fans (and larian) alike.
some might disagree with me on that, but i don’t find it funny by any means either. mostly it just makes me feel bad. “he deserves it. cocky, arrogant, hubris-ridden wizard needs to be taken down a peg” like he isn’t… y’know… already at his lowest. it also disregards the fact that much of his bravado is part of his carefully curated Great Wizard of Waterdeep™ persona that he has skillfully adopted to mask his general feeling of being defective. being fiercely proud of your skill and knowledge and being doubtful of having something truly worthwhile to offer are mindsets that can coexist. according to fandom, gale is either secret hubris incarnate that is only waiting to be unleashed upon the world or pure baby that can do no wrong. instead of a character that is just as flawed and traumatized as all the others, but no less deserving of genuine love.
to me, the constant ridicule just reads as further feeding into his deep-rooted insecurities and his belief that he (as gale, the person) isn’t someone who holds inherent worth. it really, really doesn’t sit well with me.
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lowcallyfruity · 6 months
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My contribution to the Scott Pilgrim fandom
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bobmckenzie · 25 days
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when you watch a movie for an actor crush and the character turns out to be exactly your type
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reactionimagesdaily · 2 months
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cosmothealien358 · 10 months
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sirofreak · 3 months
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Hello atla fandom here are my thoughts about the live action series
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tokyo-daaaamn-ji-gang · 3 months
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Ngl I hate when people label Takemichi as someone who cries at every minor inconvenience or whenever he gets insulted.
Like no pookie, he cries when he gets overwhelmed that's what we all do. Especially in situations regarding his friends, like have you seen what he's been through 😭?
It just feels like dumbing down his character, although he is our crybaby hero that's not his entire personality
Oh yeah definitely! Normally when he cries it's because of intense emotions. Whether that's him being happy, scared, relieved or anything else. It's just his response to things and considering how much emotional turmoil he's put through it's pretty understandable. I also like how the nickname "crybaby hero" isn't used as an insult but something everyone smiles about and says fondly. Later on it's even used as inspiration.
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boyrobott · 10 days
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Professor Ochanomizu, 2.5 seconds after meeting Atom:
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fras-redacted-shapes · 3 months
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Alright let's go - Ramblings regarding Saga, in comparison to Jesse and "The World"
if anyone feels like expanding on any point please do, I'm gonna leave this text as it is because otherwise it's gonna torment me for weeks
I don't recall in which interview, a couple writers said Casey was developed because Saga needed someone to bounce ideas off of and/or because she needed something to externalize her personality without relying on awkward exposition (or something along those lines).
And that's kind of noticeable if you compare Saga's and Jesse's treatment from a writing/presentation stand point:
Jesse as a character is far more obscure and details about her inner life are limited, while Saga is established and very detailed without relying on exposition.
Jesse, from a technical standpoint, suffers the "new character introducing an audience to a new IP" syndrome if you will.
Jesse's past is presented in vague details and a general sense of direction: finding Dylan who is a stranger to the audience. Her inner monologue is to Polaris and it works as exposition but by Polaris' nature there's no back and forth.
When Jesse talks to a character it is always a one-to-one conversation, and an important portion those are about the history of the FBC, asking questions that require exposition. Not to mention there's no interaction between the main cast other than with Jesse.
Some information can be inferred from Jesse's "epilogue" lines after the end of the game. But that's about it regarding the main text.
And that goes in line with the thematic difference I feel between Control and Alan Wake games - the former (heh) is about The World, the later, about the people in it.
Overall it can feel quite isolated and lonely, or well, mechanical. You have to fill in a lot of info yourself. And I believe the writers identified this and tried to change where they could with Foundation and AWE - with the way Jesse and Emily are far more comfortable with each other as they joke and tease during their dialogue, and getting a deeper look into my beloved Langston's personality (which is quite self-aware because lmao, finally it's Jesse who's at the end of a one-way "conversation").
But Saga's has an already established and rich life before the story and details bleed all through the text.
A partner and friend she's known for years and their history is spoken and written, there's no need to infer and fill in details yourself that much.
Their relationship is detailed enough in "side tidbits" (all of her Mind Place stuffs) and in actual conversations, which often enough involve a third party.
Casey works as exposition for Saga's character but, by virtue of Casey being character apart from Saga, the information is introduced far more organically (and arguably, in a more detailed way).
Remedy also gave Saga a huge advantage Jesse didn't have: The Collectible and Missions menus are hers.
So not only we get to hear Saga's thoughts on the current situation, we also get a sneak peek into her mind and inner life.
Some people in Saga's life also have a detailed enough history that they stand on their own rather than solely working as Saga's motivation because the story requires them to be at stakes.
Dylan is, technically, a stranger to Jesse, she's clinging to the past idea of him: we are motivated to find Dylan because we're told to care about him. While Logan and Casey are present in Saga's life and we get more details upfront to care for them.
Saga got curious, shit started to go down and we want them to be safe because otherwise it'd be painful for Saga.
Unlike the ghosts that Trench and Darling were to Jesse, Saga gets to actually talk to Tor and Odin. And well, the entire plot of the game is her undoing and confronting Alan's work on her life, rather than cleaning the mess done by the previous administration that are now gone and cannot be held accountable for.
And I suppose that's another improvement in the writing: the Hiss as the antagonist force is basic (and if you've played Mass Effect they're nothing new, and to me they're the least interesting part of the wolrdbuilding). There's not much room to maneuver, so Jesse's got one way to fight them (so far).
Saga could've gone several ways in dealing with Wake, and we see her struggle when she's about to give the Clicker to Alan/Scratch, she didn't mince her words in that confrontation and she had all the right to go even further. And yet she kept it together, unwilling to fully give herself to despair.
AND!
She chose compassion in the end!
And, honestly? Their final conversation is such a good and rich detail.
Saga's motherhood could've remained as basic reminders to the player that she has a daughter who's the victim and that's your motivation girl! As well as her silly jokes because parents do that sometimes teehee.
Saga's compassion is informed by her motherhood but not limited to it. As a mother she knows that everyone needs someone who believes in them unconditionally, as a daughter she knows how good a reminder of your good qualities can be, and as a detective she knows how to gather, read and act on information.
So when she reminds Alan that he had defeated the Dark Presence before and that he can do it again, she's not saying it because she's desperate, and she's not being patronizing due to Alan's loneliness and isolation.
She's saying because it's true.
And she doesn't rub his missteps and mistakes on his face. She knows how to get the point across without being mean.
She needed very little guidance: information to fill in the blanks of her life from Tor and Odin, short and vague phone calls from Alice, and a portal to the Writer's Room from Ahti. (Rose's lunchboxes were technically not necessary but she gets a honorable mention.) I don't know if there's enough information to conclude whether the reminders that helped her find a way out of the Mind Place were sent by someone else or came solely from her own resilience, and either would be neat, but I would like to think there's someone who's been looking out for her the same way she's been looking out for other characters.
And she's not flawless, but in working her flaws I believe the writers treated her with well deserved respect. She's not a caricature and the story has enough characters being tortured, any more and it'd feel cruel and it'd be permission granted by the horror genre anyways (although, to be honest, I believe Cynthia's treatment was a tiny bit too cruel and that's mostly due the last stage of her boss fight).
I love her first conversation with Norman because she's being a bit patronizing (I believe that's the correct word?), but he's like, nope! No dementia here! Not cool you brought it up :]
Her Nightmare Mind Place is as explicit as it gets. And the few times she loses it are not unearned. I love it when she gets frustrated with Rose and her "Oh fuck this", as well as her pained "My daughter is dead because of you. What is wrong with you?" to Alan in the holding cells.
Her biggest flaw is being a fed.
She's an extremely well put together person and integral, rich character. Her pain and suffering are palpable and the developers did an excellent job in showing it without being cruel (or well, knowing where to place the cruelty *cough* the white man *cough*).
And that's, in general, where I'd call attention to the leaps in improvement to Remedy's writing, right alongside the development and treatment Alice got, and the departure that is from Marshall in Control (the one character of color of any sort of relevance to the story, who got the least dialogue or details about her life and involvement despite being part of the old guard, and that gets killed in the end).
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I have the same criticism (affectionate) with Control and Quantum Break: the world, its history and other characters are more interesting (to me) than their protagonists.
I wanted to get far deeper into the inner lives of Beth Wilder, Paul Serene, William Joyce and Martin Hatch than Jack's. William's and Beth's specifically, the one who ruined everything and the one who's struggling with the fact it can't be fixed, respectively. Sure I got my fix from the novel, but that is not part of the main text, so my comment still stands.
Ahti and Polaris/Hedron's goals, The Oldest House and all the places and events and phenomenon it connects to is what makes my mind wander. Jesse's involvement with all of them and her relationships with other characters remain only as possibilities at the end of the game.
I would feel far less affection or attachment to either Jesse and Jack if it weren't because of the sibling element. That's my huge bias/weakness there I'll admit.
But with Saga, I do care about her entire world, everything and everyone that surround her. She likes weird, morbid stuffs and romance stories, she's extremely curious which got her in trouble but was responsible enough to go deal with it.
As a new protagonist character that stands right next to a well established one as Alan Wake, I think there's very little Remedy could've done to make her better.
She's just amazing, Remedy and Melanie Liburd deserve so much praise for her.
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The only gripe I have about her treatment is extremely petty and it's the same I've had in previous games, which is technical - she could've had more animations that showed her body language given she didn't have as many live action scenes (and also watching some of previous Melanie's work, she's got an incredible voice range for certain emotions that weren't explored in the game). But that's a matter of presentation and technical development.
AND
Remedy flexed the leaps in improvement they've gone through already! I mean, Saga's animation of picking up things anyone???.
So here's hoping they got more plans for her and they include more live action.
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