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#cloud storage features
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It's 6am. Guess who hasn't slept 🙃
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techdriveplay · 9 days
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What Are the Best Apps for Digital Note-Taking?
In the digital age, the need for efficient, accessible note-taking methods has become more essential than ever. Whether you’re a student, professional, or creative thinker, digital note-taking offers a flexible and organised approach to capturing your thoughts, ideas, and to-do lists. With a plethora of apps available, each offering a unique set of features, it’s crucial to find the right one…
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neturbizenterprises · 1 month
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youtube
Elevate Your Podcast with Riverside's Game-Changing Features!
Discover how Riverside can transform our podcasting journey with its top 10 game-changing features. From studio-quality recording that ensures uncompressed audio and video to local recording capabilities, we’ll explore how this platform keeps our content professional even during shaky internet connections. Riverside also offers separate track recording for ultimate editing control, live streaming options to engage audiences in real-time, and easy remote guest invitations. With automatic transcriptions, integrated editing tools, secure cloud storage, and custom branding options, Riverside is perfect for both beginners and seasoned pros looking to elevate their podcasts.
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#Podcasting #Riverside
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radiantindia · 3 months
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Upgrade to Microsoft Windows Server 2022: Key Benefits and Features
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Explore the benefits of upgrading to Microsoft Windows Server 2022, including enhanced security, hybrid capabilities, and improved performance for modern IT environments.
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techtoio · 3 months
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The Best Tablets for Every Budget: A Buying Guide
Introduction
Tablets bridge the gap between smartphones and laptops, offering portability with a larger screen size and advanced functionality. As technology continues to evolve, the market is flooded with options that cater to different needs and budgets. This comprehensive guide will walk you through the top choices in various price ranges, ensuring you find the perfect tablet that meets your requirements without breaking the bank. Read to continue link
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jcmarchi · 4 months
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Panasonic Connect Showing New Lineup of AV Solutions at Infocomm - Videoguys
New Post has been published on https://thedigitalinsider.com/panasonic-connect-showing-new-lineup-of-av-solutions-at-infocomm-videoguys/
Panasonic Connect Showing New Lineup of AV Solutions at Infocomm - Videoguys
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At InfoComm 2024, Panasonic Connect proudly unveils a suite of groundbreaking AV solutions designed to enhance experiences across various sectors. Their latest lineup promises to transform office collaborations, interactive classrooms, entertainment venues, museum exhibits, and worship services with dynamic, engaging, and streamlined content.
Introducing the Latest Innovations:
PT-REQ15/REZ15 Series 1-Chip DLP® Projectors:
Delivering 4K quality with sophisticated, smooth, and dimensional images.
Features IP5X Dust Protection, backup input, and multi-laser drive for reliable performance in diverse environments.
PT-RQ7 Series 1-Chip DLP® 4K Projectors:
Ideal for immersive projection mapping, wrapping entire rooms with vibrant, detailed visuals.
Compact design and “Museum Mode” for optimal color and contrast in corporate, educational, and museum settings.
Silky Fine Mist:
Creates stunning artistic spaces using pressurized water and compressed air to generate a floating mist.
Enhances immersive exhibits with 3D light effects, exemplified by installations like TeamLab’s Massless Clouds at SUPERBLUE Miami.
ET-FMP50 Series Media Processor:
Streamlines complex workflows for multi-projection attractions.
Features camera-based warping, blending adjustment, and 4K media playback.
Supports high-capacity storage and simplifies AVoIP transmission with efficient cable management.
Panasonic Connect’s new products address the growing need for enhanced entertainment, collaboration, and efficiency, ensuring that customers can create captivating and interactive experiences now and in the future.
Explore these innovations at InfoComm 2024 and elevate your AV solutions with Panasonic Connect’s latest technology.
Learn more about Panasonic Connect below:
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onemonitarsoftware · 5 months
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Hidden Call Recorder Without Icon - ONEMONITAR
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Keep your call recording activities completely confidential with ONEMONITAR's innovative hidden call recorder without an icon. Unlike other recording apps that may reveal their presence with visible icons or notifications, ONEMONITAR operates discreetly in the background, leaving no trace of its activity. Our app ensures maximum stealth and privacy, allowing you to monitor phone conversations without raising suspicion. With ONEMONITAR, you can trust that your recording activities remain undetected and secure at all times.
Start Monitoring Today!
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shvdowsdrowned · 1 year
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I owe my fucking life to the ps+ cloud storage holy shit
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treasure-mimic · 1 year
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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abha-23 · 1 year
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luveline · 1 year
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𝐲𝐨𝐮 𝐡𝐚𝐯𝐞𝐧'𝐭 𝐤𝐢𝐬𝐬𝐞𝐝 𝐦𝐞 𝐚𝐥𝐥 𝐝𝐚𝐲 | 𝐦𝐢𝐠𝐮𝐞𝐥 𝐨'𝐡𝐚𝐫𝐚
miguel assumes you're mad when you stop initiating kisses and tries to get back on your good side —featuring grumpy but lovelorn miguel and his head-in-the-clouds spider-girl. requested here. fem!reader, 3k.
˚ʚ♡ɞ˚
"Gàn de piàoliang!" cheers the puppy at the bottom of your screen. Well done.
You smile at him and slide your finger across a lilac candy to make another three-match. 
The music playing from your phone quietens as a text lines the top of the screen. You click it as soon as you recognise the contact picture beside it, your handsome Miguel with a filter over his face that paints rosy pink hearts over his high cheeks. 
Finished. his text says. 
Miguel is a man of little words. Over the phone he talks even less, easier to draw blood from stone than harness a conversation with him that isn't in person. His text demarcates the wall of messages you sent him earlier, not wanting for a reply but bursting to tell him things as they happened. 
You put your phone down carefully. It's one of your most treasured possessions, shimmering and high tech, you can fold it down the middle to fit in your little spider suit pockets, though the amount of charms and beads hanging from it now impedes that particular functionality.
Miguel gave it to you as a gift without any fanfare around the time you started staying in his apartment in the society, and while your bunking with him was supposed to be temporary, the phone is for keeps. You've decorated it accordingly.
The best charm is a beaded translucent jellyfish, and not solely because it's beautiful: Miguel has a matching one that he showcases shamelessly. 
You rush into his neat bathroom and lean heavily on the counter, propping your hand on the faucet to hold your weight as you assess your reflection in the mirror. When you turn your face, your nose shines in the light. 
You decide it's best to wash up. Miguel will be back soon enough. 
You get distracted by skincare, toner pads resting on your cheeks when you hear the door opening. A waste to take them off prematurely, you pat them flat to your skin and meet Miguel in his bedroom half ready. 
"I can see why you didn't text me back," he says, giving you a quick glance from the corner of his eye as he walks past the bed and your waiting phone. He beelines for the kitchenette and disappears around the corner. "What do they do, the squares?" 
"They're calming, I think," you say, following his path from the bathroom to the small kitchen. 
His apartment is big but not huge. The main room is his bedroom, with enough space for a couch and a TV he never uses that comes out of the wall. To the right is a utility closet for storage and a walk-in wardrobe, and to the left lies the kitchen and the bathroom. It takes you all of ten seconds to be by his side. 
Bottles rattle as Miguel opens the fridge. He grabs sparkling water for himself and a fruit tea concoction for you. You hadn't followed him for that, but you accept it anyway. 
He looks tired. Tilting his head back to drink, you eye the stiff set to his shoulders and the way he rolls his arm out, orchestrating an offer for a massage in your head. 
Miguel squints at you. "What?" 
"What?" you ask back. 
He doesn't explain. He screws the lid back on to his water and closes the fridge. 
With his empty hand, Miguel reaches for your face. You stay very still in anticipation of his touch, imagining how he might take your cheek in his hand and pull you close, or perhaps curl thick, long fingers behind your neck and guide your chin up. He can be rough in odd ways, as though he's unaware of his strength. 
"It's slimy," he says in disgust, pulling a toner pad from your left cheek. 
"It's going to make my skin clearer." 
"There's nothing wrong with your skin." True or not, you know it's Miguel's way of being sweet. He takes the second toner pad too, tossing them in the trash with a huff. "That's better. You look normal. Or, as normal as possible." 
"Jerk!" you say through a smile, thinking now's the moment. 
But Miguel hasn't peeled away your skincare to kiss you. He pats a spot of dampness on your cheek away with the back of his hand and turns on his heel, gunning for a change of clothes and a shower, if you know him. "Drink your tea. Did you eat? Me preocupo por ti." 
You sigh and trail after him. "I was waiting for you to come back. It's Vietnamese week in the cafeteria, they're making cá kho tộ. Do you like that? It's sweeter than hake." 
"It's fish?" 
"Catfish. Caramelised catfish." You sit down on the bed, flipping your phone open to play your game while he decides. 
That, and to ignore the inkling of doubt blossoming like mould under heat in your chest. An achy sort of worry… 
Does Miguel not want to kiss you? 
"What's the other option? I don't like sweet foods." 
You knew that already. "You could make pasta?" you suggest. 
"You'd love that." 
"Are you teasing me?" 
Miguel pokes his head out of the wardrobe, and with it comes his naked chest. His muscles are insane, lean tanned stretches of cord pulled taut as he grabs a shirt. "I'm making an observation. You like carbs." 
"Everyone likes carbs, Miguel, especially Spiders." 
"I know, but I don't make anyone else dinner." He's definitely flirting now, his voice playful and soft. "I'll make you pasta if you want." 
Why hasn't he kissed you? Offering to make you dinner, smiling at you just as soon as his face has been pulled through his t-shirt. He's acting as affectionate as a man who'd like to kiss you without pulling through. 
Well, maybe you kiss him too much. Come to think of it, you initiate the vast, vast majority of kisses, and you must kiss him twice a day at least. Miguel clearly favours you, but it's possible he isn't interested in as much physicality as you and hasn't had the heart to say. He likes watching vintage movies at night and half the time you're not interested in those. You haven't said a word about it because things between you are new and you like his being happy watching the things he enjoys. Miguel could be doing the same, allowing hugs and kisses he doesn't necessarily want in order to avoid hurting your feelings. 
A favourite phrase of his cuts through your thinking, "¿Alguien en casa?" Anyone home?
"Oh, sorry, were you not getting enough attention?" you ask him, pretending to be more nonchalant than you are as you open the match game on your phone. 
The puppy barks hello. 
"Ah, you're a cómico now." Miguel sits on the bed beside you in sweatpants, reaching across the sheets to give your arm a shake. "I said, I'll make you pasta if you want pasta." 
"I want what you want," you say honestly. 
He stares at you. You're not sure what he's confused about. "Alright. Did you want it now?" he asks. 
"Yes, serf," you say, laughing when he knocks your phone out of your hand and stands in a dramatised annoyance. 
You play a couple levels of your game to give him space. He's quiet as he washes his hands and gets out the cookware, but he appears curious in the door, rag between his hands. "You're not gonna come and sit with me? I really am your maid." 
Eager for an invitation, you join him in the kitchen. You brace yourself behind you to hop onto the counter and find his hands on your hips, helping you up. 
Miguel meets your eyes as he does, not close but enough to beckon down for a kiss. You think about doing it. He might let you, his straight lashes pointed with his gaze, his eyes a heavy weight where they trace your features unhurried. 
"How come you didn't text me back earlier?" he asks. 
"Oh, I didn't know you were expecting me to. I'm sorry, handsome, I was kind of grody–"
"Grody? I doubt that–" 
"–I figured I'd wash up before you got back." 
"So you were busy?" he asks, returning to the chopping board at the left of the stove. He picks up a glinting-sharp knife. "Not something else?" 
"No, why? Was I supposed to do something today?" 
Miguel begins slicing into a tomato, red skin splitting to reveal greener insides. "No. No, just wondering." 
You lean back against the wall, crossing a leg over your thigh. He's being kind of off. Your first impulse is to try and kiss it better but that directly fights your new theory. Being nice physically is far from your only weapon. 
"Did you have a good day?" you ask, and here's where you'd pull him close or sidle up behind him and twist his hair around your finger. "I was thinking about you a lot. Did the strike mission go okay?" 
"Fine. You didn't come see me, but it was fine." 
You eye him from the corner of your vision. He's still cutting up tomatoes, a pan of olive oil and minced garlic simmering between you. 
"I sent you all those photos," you say. 
One of the Peter's you hang around with got his arm stuck in a window after he said, "Is that a bad idea, do you think? I really wanna try," and Hobie said, "They can't stop you." 
The 'they' being unknown, Hobie was right. No one could stop Peter once he started climbing, but the window could certainly stop him from getting down. You'd sent Miguel pictures of his dangling body up in the atrium like a dark splodge, as well as a blurry photo of your face when you'd accidentally turned the camera. He responded to that one with a heart but the rest he didn't touch. 
"They got him down eventually," you continue, "but I had to stay for moral support! And to feed him popcorn so he didn't starve. Was it peaceful without me?"
"You know I like when you visit me, right?" he asks carefully. 
"Yeah?" 
"Yeah?" he mimics, waving his hand at you. "Can't deal with you. Get the cream from the fridge." 
You eat dinner as you and Miguel tend to do —you talk your way through it happily, smiling and joking, and he puts extra helpings on your plate when you aren't looking. 
The alien quality of what you're doing rears its head briefly. He's trying to stop the quasi apocalypse. You're willing to help, though you'd been more interested in Miguel and getting to know his enigma than your responsibilities. Weird how love makes you want to be better. 
"What was your course like?" Miguel asks, when the dishes have been set aside for washing and you've showered for the night. 
He's talkative tonight. 
"They taught us how to wield a baton," you say, climbing into his bed with a tired sigh. "One girl was crazy about it. She kind of looked like me…" You yawn, looking for his waist as he settles in the sheets and pillows next to you. "You're lucky I got my claws into you when I did. At least I'm not murderous. Much." 
Miguel covers your hand on his ribs. He squeezes your fingers together gently like he's collecting them under his palm for borrowing. 
"You didn't get your claws in me. I'm not easily led." 
"Course not," you snort. You actually agree with him, but he said it too seriously for bedtime. 
Miguel abandons your hand to pull you in, encouraging your head and upper chest onto his, hand coasting up and down the length of your arm lovingly. Firmly, like a massage, but adoring nonetheless. You languish in his touches and rub your lips, still tingling from spearmint, against the collar of his shirt gently. As indirect a kiss as you can manage, practically sick with longing after a day unkissed. 
"Are you mad at me?" he asks into the quiet.
You pause, fingers with a mind of their own as you take a long strand of hair that curls under his ear between them, combing it flat. "Why, have you done something?" you ask, hiding your confusion with a delighted lilt. 
"I've been trying to work that out." Frustration seeps into his voice, roughened syllables drawn tight, "But you're evasive." 
"I'm evasive," you say softly, tilting your head back to meet his eye. "Miguel, why do you think I'm mad at you? I'm not mad." 
Miguel glares at you. Brows furrowed, an especially formidable downturn to an otherwise pretty mouth, he looks as though he wants to start a fight with you, and as though he doesn't believe it. 
"I'm not mad," you insist, sitting up a little. 
"Then…" 
You scrunch your brows at him. "You've been thinking I was mad at you all day? Why didn't you say something, handsome?" 
He might roll his eyes at your pet name if he weren't knee deep in relief. You didn't know being mad at him was something he'd be sad with, and yet there he is lying beneath you, blowing a big enough exhale to ruffle the hair from his forehead. 
Miguel takes your face into one hand. Your eyelashes flutter against his palm like a shuddering butterfly wing as you lean into his touch, more than happy to offer him whatever relief it is he needs while enjoying in the feeling of being close to him. 
"You haven't kissed me all day," he says quietly. "I thought I must've pissed you off, 'cos you're more piranha than girl sometimes, but you weren't acting any weirder than usual beyond that." 
You roll your eyes and hide your face in his hand. He's kidding around, and his thumb rubs over your skin tenderly to prove it. 
"You're not mad?" he asks again. 
You kiss his palm. You kiss his wrist, happy when he knows the moves like a well practised dance, his fingers sliding behind your ear to steady you as you dip down for a kiss. 
It's a good kiss. Warm mouths vying for one another but trying not to seem desperate, Miguel's hand behind your ear growing harsher as you pull a breath against his lips. You press your hand into his pec too hard. 
"Sorry," you murmur, stealing another fast kiss and pulling away. 
You barely feel how uncomfortably you're skewed, you're that happy. 
"Is there a reason you wouldn't kiss me?" he asks. 
"I'm, like, always the first one to initiate and I kinda got it in my head maybe you didn't want me kissing you that much…" You grin at him. "The whole time you're playing twenty questions with me wishing I'd lay one on you. You know you have a voice for more than yelling at people, right?" 
Miguel gets this look in his eyes then, rolling his jaw a touch at the supposed audacity of what you've said. The tip of his tongue works at his canine tooth, his eyebrows rising as he asks, "Oh, is that how you're talking to me tonight?" 
"How else should I talk to you, Miguel?" 
He doesn't bother with swiftness nor a show of strength as he rolls you onto your back. He settles above you with measured movements, a pleased smirk playing on his lips now. His eyes are dark, pupils wide as dimes.
"With compassion, mi cielo," he says.
"Have some sympathy for me," you implore him, wrapping your arms around his waist. It diffuses the tension, though neither party minds, evidenced by Miguel's easy relaxation and your ecstatic mood. Happiness bubbles up like carbonated bubbles, your chest awake with a fizzing excitement. "You really thought I was mad 'cos I wasn't kissing you?" 
He avoids the question. "You think you're the only one who initiates?" he asks genuinely. 
"Why didn't you kiss me, then? When you came home?" 
"Your face was wet." 
"And after when we were eating dinner?" 
Miguel smiles at you. No sarcasm, no stress. He leans down to kiss you chastely, pulling away to say, "I thought you were definitely mad at that point." 
"A kiss would've made me feel better." 
You realise how quiet your bubble of the world really is for that handful of seconds, Miguel holding himself above you, your hands loose behind the broad stretch of his back. 
"You know you can just ask me, yeah? You don't have to worry and wonder how I'm feeling. I'll tell you how I'm feeling if you want to know." 
"Cariño, I always want to know," he says. 
You breathe out slowly. Miguel takes your face into his hand for another kiss, or so you think —he pinches your cheek. 
"And I always want to kiss you," he says quickly, climbing off of you. 
"Where are you going?" 
"I need a drink." 
A break from sincerity. You don't mind that he needs to walk it off as long as he comes back. You stretch out on your back and cover your face with your hands. 
"People think I'm the weird one," you say into them.
A hand clamps around your ankle and tugs you down. You shriek with startled laughter and climb away from him as he lands on top of you, a cold water bottle held to your bare neck. 
"No!" you laugh. 
Miguel laughs in tandem and presses it further down. 
"I really am going to be mad at you if you don't quit!" You yelp as condensation wets your collar. "Miguel!"
"You're a wimp," he says with a bright smile. 
You push him with some enhanced super strength and manage to get the water bottle off of your neck, but Miguel makes up for any differences in strength with enthusiasm and muscle alike, shoving you down. 
You're laughing and pleading at the same time, "Please, Miguel, stop, it's sooooo cold." 
Miguel laughs, dropping the bottle somewhere above your head, covering the cooled stripe of your skin with his big hand. The sound is warming enough, but you let him sweat for a second, content to be doted on. 
He gives you a once over. "I'll kiss you first more," he promises. 
"Starting now, please, handsome. Mi cielo." 
Miguel groans and digs his arms under your back. You don't fight it as he drags you back to the top of the bed. In fact, you quite enjoy it. You lay back to receive his sorry pecks and his all encompassing hug, forgetting what you'd been worried about one damp crescent moon of a kiss at a time.
˚ʚ♡ɞ˚
thank you for reading!
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walker1234 · 2 years
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techdriveplay · 16 days
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What Should You Look for in a NAS?
In today’s digital world, data storage and security are essential, both for personal and business use. Whether you have a growing library of family photos, critical work documents, or media collections, a reliable storage solution is paramount. Network-Attached Storage (NAS) systems offer an efficient way to store, back up, and access data across devices from anywhere. But with so many NAS…
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odinsblog · 2 years
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IN THE FALL OF 2020, GIG WORKERS IN VENEZUELA POSTED A SERIES OF images to online forums where they gathered to talk shop. The photos were mundane, if sometimes intimate, household scenes captured from low angles—including some you really wouldn’t want shared on the Internet.
In one particularly revealing shot, a young woman in a lavender T-shirt sits on the toilet, her shorts pulled down to mid-thigh.
The images were not taken by a person, but by development versions of iRobot’s Roomba J7 series robot vacuum. They were then sent to Scale AI, a startup that contracts workers around the world to label audio, photo, and video data used to train artificial intelligence.
They were the sorts of scenes that internet-connected devices regularly capture and send back to the cloud—though usually with stricter storage and access controls. Yet earlier this year, MIT Technology Review obtained 15 screenshots of these private photos, which had been posted to closed social media groups.
The photos vary in type and in sensitivity. The most intimate image we saw was the series of video stills featuring the young woman on the toilet, her face blocked in the lead image but unobscured in the grainy scroll of shots below. In another image, a boy who appears to be eight or nine years old, and whose face is clearly visible, is sprawled on his stomach across a hallway floor. A triangular flop of hair spills across his forehead as he stares, with apparent amusement, at the object recording him from just below eye level.
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iRobot—the world’s largest vendor of robotic vacuums, which Amazon recently acquired for $1.7 billion in a pending deal—confirmed that these images were captured by its Roombas in 2020.
Ultimately, though, this set of images represents something bigger than any one individual company’s actions. They speak to the widespread, and growing, practice of sharing potentially sensitive data to train algorithms, as well as the surprising, globe-spanning journey that a single image can take—in this case, from homes in North America, Europe, and Asia to the servers of Massachusetts-based iRobot, from there to San Francisco–based Scale AI, and finally to Scale’s contracted data workers around the world (including, in this instance, Venezuelan gig workers who posted the images to private groups on Facebook, Discord, and elsewhere).
Together, the images reveal a whole data supply chain—and new points where personal information could leak out—that few consumers are even aware of.
(continue reading)
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fabaulti · 1 year
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I think most of us should take the whole ai scraping situation as a sign that we should maybe stop giving google/facebook/big corps all our data and look into alternatives that actually value your privacy.
i know this is easier said than done because everybody under the sun seems to use these services, but I promise you it’s not impossible. In fact, I made a list of a few alternatives to popular apps and services, alternatives that are privacy first, open source and don’t sell your data.
right off the bat I suggest you stop using gmail. it’s trash and not secure at all. google can read your emails. in fact, google has acces to all the data on your account and while what they do with it is already shady, I don’t even want to know what the whole ai situation is going to bring. a good alternative to a few google services is skiff. they provide a secure, e3ee mail service along with a workspace that can easily import google documents, a calendar and 10 gb free storage. i’ve been using it for a while and it’s great.
a good alternative to google drive is either koofr or filen. I use filen because everything you upload on there is end to end encrypted with zero knowledge. they offer 10 gb of free storage and really affordable lifetime plans.
google docs? i don’t know her. instead, try cryptpad. I don’t have the spoons to list all the great features of this service, you just have to believe me. nothing you write there will be used to train ai and you can share it just as easily. if skiff is too limited for you and you also need stuff like sheets or forms, cryptpad is here for you. the only downside i could think of is that they don’t have a mobile app, but the site works great in a browser too.
since there is no real alternative to youtube I recommend watching your little slime videos through a streaming frontend like freetube or new pipe. besides the fact that they remove ads, they also stop google from tracking what you watch. there is a bit of functionality loss with these services, but if you just want to watch videos privately they’re great.
if you’re looking for an alternative to google photos that is secure and end to end encrypted you might want to look into stingle, although in my experience filen’s photos tab works pretty well too.
oh, also, for the love of god, stop using whatsapp, facebook messenger or instagram for messaging. just stop. signal and telegram are literally here and they’re free. spread the word, educate your friends, ask them if they really want anyone to snoop around their private conversations.
regarding browser, you know the drill. throw google chrome/edge in the trash (they really basically spyware disguised as browsers) and download either librewolf or brave. mozilla can be a great secure option too, with a bit of tinkering.
if you wanna get a vpn (and I recommend you do) be wary that some of them are scammy. do your research, read their terms and conditions, familiarise yourself with their model. if you don’t wanna do that and are willing to trust my word, go with mullvad. they don’t keep any logs. it’s 5 euros a month with no different pricing plans or other bullshit.
lastly, whatever alternative you decide on, what matters most is that you don’t keep all your data in one place. don’t trust a service to take care of your emails, documents, photos and messages. store all these things in different, trustworthy (preferably open source) places. there is absolutely no reason google has to know everything about you.
do your own research as well, don’t just trust the first vpn service your favourite youtube gets sponsored by. don’t trust random tech blogs to tell you what the best cloud storage service is — they get good money for advertising one or the other. compare shit on your own or ask a tech savvy friend to help you. you’ve got this.
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techtoio · 3 months
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Cloud Storage Solutions: Which One is Right for You?
Introduction
Reliable cloud storage is a must in today’s digital era. Whether you’re a business owner, a student, or someone who loves taking photos, choosing the right cloud storage solution can make a huge difference. It can be difficult to determine which option is best for you given the vast array of choices. In this article, we’ll break down some of the top cloud storage solutions to help you make an informed decision.
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