#gamedev but crazy
Explore tagged Tumblr posts
hellohusbandisthatyou · 6 months ago
Text
Fish carcass based deities haven't been a theologically sound worship strategy since at least Dagon in patch 1.v.43.xW. But after the latest mid-season update, fish based worship might be a viable off-meta pick for the first time since around 1000 BC. A set for beginners may include: oyster quantities linked to lunar phases, entrail divination methods and logographic script development through bone cracking.
Please be aware that the changes to this season may not persist into the next, so a fully pescatarian devotional base is ill-advised.
2 notes · View notes
vertebrae-entertainment · 9 months ago
Text
Tumblr media
If you knew working in cyborg maintenance meant being hands-on with guys you met while clubbing, you would have applied sooner. But your simple life is about to be turned upside-down when an order of assassins contacts you with a request to kill a high profile client.
Teknokrat is a gay romance visual novel set in a future painted by class war, poverty and technological oversaturation.
Tumblr media Tumblr media Tumblr media
Your choices determine their fate. Three love interests, six endings, and a raving techno-trance soundtrack- all packed into a wild journey from the trudging temp lifestyle at the bottom of society to taking down a highly influential politician at the very top.
Tumblr media
Teknokrat is currently in development, and is a solo project with art, story, programming and music by @artbyhauk.
Keep up with development here: Vertebrae Discord (live updates and playtests happen here!) @vertebrae-entertainment Twitter // Check out our other projects on Itch.io! FAQ (Coming soon!)
Tumblr media
27 notes · View notes
leithvit · 1 year ago
Text
Tumblr media
The best game from old gems out there honestly🤌
Commission
27 notes · View notes
jakeonaut · 2 months ago
Text
6 notes · View notes
the-valiant-valkyrie · 2 years ago
Text
okay well. one thing that i absolutely adore abt ieytd3 specifically is their dedication to The Bit. The Bit, in this instance, being the telekinesis.
i first heard of ieytd pretty much the year it came out- although i wavered in and out of the community until a few months before the sequel was announced. within that time, there was this trend in what few ieytd fics were published that they would reject the telekinesis mechanic entirely. they would pretend it didn't exist. they brushed it off as a mandatory game mechanic for a VR title, but obviously it doesn't actually matter in canon. it's unnecessary.
but seeing schell games literally go "nuh uh". and take what's a pretty significant step in a unique direction from their source material. and say "actually, not only is telekinesis canon, but we are going to make it's existence critical to the plot of our entire third installation" was so much fun. i respect them so much for that.
a lot of times i find the best sort of games are those that take their silliness seriously. they don't feel ashamed of doing their own thing- breaking the mold a little bit, if it means developing a deeper sense of identity. they took this mandatory mechanic- essentially the only obstacle between them and an untarnished james bond-esque experience- and said "we can roll with this". and just did.
i love a game that's not ashamed to be what it is.
83 notes · View notes
punkitt-is-here · 2 years ago
Note
Just using an ask to let you know it's always great fun to see your progress on Susan Taxpayer. I've been part of the SMBX2 dev team for years now, and I always love seeing people use the engine to make cool stuff, especially when it's their own creation. The game looks really fun and really reminds me of some of the Wario Land stuff I played years ago. Got a really great energy to it and I'm loving that movement tech. I love seeing what's possible with SMBX2 these days, and it makes me happy that some of the stuff I worked on can help out in some ways.
gosh thank you SO much!!!! your help has been instrumental in even getting Susan Taxpayer off the ground, so really thank you so much for being kind and extremely helpful whenever i come asking for coding advice, haha! I'm glad the movement tech looks fun; I've been specifically engineering the levels so that all the different moves play around each other in satisfying ways and I'm glad that's coming across in what I've been posting. Can't wait for folks to get their hands on it!!
84 notes · View notes
boundless-ut · 21 days ago
Text
Weekend Update 🔥
Text only again unfortunately. A few bugs have come up during development that I hadn't caught before, and some seemingly spontaneously, so this week was spent putting out fires. It's a good reminder to make frequent back-ups of the project.
In other news, the Antagonist Art Poll has concluded! The winning choice was 🤖, which is an antagonist who has not been revealed yet! (...at least not visually)
Hopefully you'll all be able to meet this antagonist next week :)!
🔖 BlueSky || Main Blog || Questions? (Love to hear feedback!) || Never miss an announcement, join the announcement discord!
5 notes · View notes
tjtc-official · 3 months ago
Text
sorry what the FUCK??? THANK YOU!!!
Tumblr media Tumblr media
3 notes · View notes
switchbackstudio · 1 year ago
Text
How it Started vs How it's Going
It's crazy to think about how far this project has come. After over a year of hard work, it's become a game that I am legitimately proud of.
Just one week until release!!
15 notes · View notes
queerundercover · 1 year ago
Text
I should make a unity project preset where the default Player model is pomni, then every test is just another crazy digital Circus fanfic
2 notes · View notes
3dgoblindev · 1 year ago
Text
I love Mean Girls The Musical
Tumblr media
This is how the game is moving forward
5 notes · View notes
rawliverandcigarettes · 2 years ago
Text
goddd I'm getting closer and closer to the release date of two big games I've worked on, I'm terrified by how my stupid brain will react to the internet doing an internet about them ;_;
16 notes · View notes
dimalink · 2 years ago
Text
Big start- all crazy racers are included
Tumblr media
Pixel art for today based on videogame Breakthrough for game console NES. It is 8 bit arcade. It should to be.
And this is my drawing about the same theme. Racing game about rally. But not unusual. And different formats. All in one. Like 8 bit cartridge 100 in 1.
So here can take a place - automobiles of different classes. Jeeps, sport, rally. And also, a helicopters. Buggy. And most different vehicles about transport land and air. All are taking place in one competition. Something like this it was in a videogame Big Red Racing for PC MS DOS. I liked it a lot. To race.
I also can remember Micro Machines, Rock and Roll Racing. So funny isometrical racing game. So do not seat at one place – select  what you will drive or fly. And forward! It is crazy racing. So, you can start a race any time! And racing is goes 365 days in a year. So, you can go to start line any time. And race! So, see, someone is fly at some light helicopter with air bag. One seat helicopter. And someone is riding slow at car retro 80s.  
6 notes · View notes
glitcheli · 10 months ago
Text
OUGH...now that I'm getting back to my normal routine, I'm very much looking forward to trying to blast through the first level of this game already. I kept getting overwhelmed by the art direction but I think I'm just gonna jump I and do whatever I can to piece it all together for now
It also sucks because we're getting into "I don't want to show too much of this part" territory to preserve the player's experience, so the faster I work the less I have to worry about coming up with a post every week :') in theory......
1 note · View note
ghostslayers · 10 months ago
Text
Ghostslayers - an indie co-op spell summoning roguelike
Tumblr media
Details under Read More
Heya! Our team is making a pixel art top down roguelike about summoners shooting spirits with shotguns and spells. Blast and cast through skeletons, possessed objects and ghosts.
We are trying to make a wizard game that we ourselves would love to play, so we're taking inspiration from games like Magicka and Wizard of Legend.
Tumblr media
Our links:
https://ghostslayers.neocities.org/
https://store.steampowered.com/app/3135610/Ghostslayers/
1 note · View note
felassan · 2 months ago
Text
Some snippets (compilation) from the comments section of [this recent video] by Mark Darrah on YouTube titled ’How 2017 Changed BioWare 1000 Ways’.
rest of post under cut due to length.
Mark Darrah: "BioWare seems to be rebuilding now. I guess we'll have to keep watching"
Mark Darrah: "BioWare and EA seem to be fully behind the next Mass Effect"
User: "I hope the next Mass Effect brings the studio back on track, I doubt they will have many chances left if that game fails. Judging by the people that are involved, they are definitely trying." Mark Darrah: "Seems like"
Mark Darrah: "I don’t know what is next for DA"
Mark Darrah: "A super rushed Joplin likely would have been deeply flawed"
User: "I often learn more about what was going on at Bioware from this channel than I did in 10 years working at Bioware 🙃" Mark Darrah: "oof" Aaryn Flynn: "I learned some things too!" Mark Darrah: "@ blind men touching an elephant"
Bryan Johnson: "Very interesting to hear your perspective since I definitely was not a high level person. Crazy how much they kept the Casey return, as a few of us knew about it a bit earlier because we wrote something to scrape the employee staff data as we were getting tired of not hearing about people leaving the company." Mark Darrah: "wow"
User: "The shenanigans you just described, combined with David Gaider's recent posts about his own treatment at this company solves the mystery as to why DA has ended up in the state it's in. Thank you for clarifying." Mark Darrah: "I wouldn’t put it all on 2017"
User: "As someone who adores Dragon Age, it seems EA doesn't understand RPG fantasy games and doesn't understand what they have with Dragon Age and probably never will." Mark Darrah: "Likely"
User: "I can tell you as strictly a fan that I FELT the 'pivot' as you called it, in 2017. Andromeda felt half old BioWare and half something I didn't recognize as the same language. Anthem was a completely different dialect. SOMETHING was obviously changing at BioWare..." Mark Darrah: "That said, Anthem had been in development a WHILE by 2017"
User: "The level of organizational disfunction at such a big company is astounding." Mark Darrah: "Very common"
User: "I truly wish EA cared more for fsntasy, because it definitely seems like sci-fi and sports is what the higher-ups drool over." Mark Darrah: "We'll see what the future has to bring but..."
User: "And in all that time, Star Wars the Old Republic was keeping up Bioware's slack. Now they don't have that option anymore." Mark Darrah: "It was. Though I'm not sure EA saw it that way"
User: "The infuriating part of all this is that nobody even got what they wanted. Especially EA. The behaviour of these execs would at least be explicable if it had led to commercial success, but it didn't. Why are business execs so uniquely bad at doing business? It's their only job." Mark Darrah: "Successful Live services make so much that the risk was seen as worth it"
Mark Darrah: "Montreal didn't work on Anthem, they were moved to a different EA studio"
Mark Darrah: "Quarter based isn’t great planning for gamedev"
User: "It was a big surprise that BioWare didn't crumble immediately like so many before (Westwood, Origin, Bullfrog, Mythic). It's fascinating to learn that it was because BioWare was put under EA Sports management who were in no position to meddle with the development of RPGs." Mark Darrah: "The EA sports thing happened a bit later... I want to say 2013 or something."
User: "I am still hopeful, despite everything that's happened, that we'll still see more Dragon Age at some point" Mark Darrah: "You never know. EA owns a LOT of IPs"
Mark Darrah: "It’s the nature of most corporations to focus on costs longer term than revenue. Which is an issue for things that take many years to do"
Mark Darrah: "Every game that ships is a miracle"
User: "I am an optimistic. I hope that DA will be back and that EA and Bioware ups realise what a gem Dragon age truly is." Mark Darrah: "Hopefully"
Mark Darrah: "There was a story about Andromeda threading the needle between colonialism and a refugee story and telling neither story fully but that never got discussed"
Mark Darrah: "I do think MEA could have repaired its rep if given more post launch time"
User: "This is so sad. I really hope these videos bring some kinda change, whether it be with EA or teach other developers/publishers about what not to do." Mark Darrah: "..."
User: "Veigulard is like a product of this turbulent development process and continuos change of scope without respect to the development team." Mark Darrah: "Veilguard is a story for another day... hopefully"
Mark Darrah: "SWTOR was always a mystery to me too. It seemed like they had a pretty clear "If we sped 1$ we get more than 1$ back" repeatable model but it wasn't valued."
User: "I guess my only question is, did Casey Hudson ever actually fought for the Joplin vision/to keep DA Singleplayer at all? It seems odd to me that EA allowed DA to go back to Singleplayer in early 2021, shortly after Hudson left. I mean, Anthem was his idea and it flopped. The Jason Schreier articles stated devs were calling the live service Morrison "Anthem with dragons", so I wonder if Hudson was actually in support of turning DA into an MMO. Not trying to find someone to blame for everything, but I'll just forever wonder if things would've been different with someone else at the top." Mark Darrah: "I don’t think he was. Simply living in the same environment we all were"
User: "What was your relationship with the higher-ups and your team like for the remainder of your time at Bioware?" Mark Darrah: ""Doing a job" probably describes my last 2-3 years"
User: "I hope there is smooth sailing for ME5 and the story will knock our socks off." Mark Darrah: "I am following Mass Effect for sure"
Mark Darrah: "Origin [Systems] was actually under the BioWare umbrella at one point if you can believe it"
Mark Darrah: "Ray [one of the BioWare co-founders] spent a lot of his capital resisting EA until he left."
User: "If Joplin and the DA team had gotten the manpower from the Montreal team and resources they required do you think Joplin could have avoided EA’s push toward live service? (Sorry for the double comment, issue with my connection for a second there)" Mark Darrah: "... Its hard to say. Those 2 things are honestly pretty tightly coupled"
User: "Did you talk to Casey about the Anthem situation? It seems like he just pushed Anthem without discussing it internally which is so strange to do" Mark Darrah: "There were conversations. Casey can be very convincing"
User: "I think they damaged the relationship with their consumers as well" Mark Darrah: "In 2017? Definitely stopping the MEA dlc didn’t help"
User: "Have you considered writing an unauthorized history of Bioware, Mark?" Mark Darrah: "I’ve thought about a book. Not sure if there is one in there…"
User: "my trust in Nexteffect is very low just like it's for Bioware overall nowadays, but I won't judge before the game is out." Mark Darrah: "Keep following the game. Hopefully it will be great"
Mark Darrah: "EA doesn't sell IP"
User: "It's always so weird to hear the two teams at BW were kinda against each other" Mark Darrah: "Its weird how much the teams saw the differences as opposed to the similarities"
Mark Darrah: "I’m not sure that a large corporation can NOT assimilate an acquisition. Even if it tries"
User: "I have zero expectations for the next Mass Effect game" Mark Darrah: "There is still blood left in that stone"
Mark Darrah: "DA2’s budget is pretty small"
Mark Darrah: "We are starting to see a pivot back but basically the math is: 1. A successful live service makes WAY more than a successful SP game. 2. So much more that even if only 30% of our bets work we are still better off. BUT. 30% of their bets have NOT worked. Its way lower than that"
User: "The year BioWare started being finally digested by EA." Mark Darrah: "Finished I'd say"
User: "Do you feel like the "little to gain, little to lose" attitude from EA happened with The Veilguard as well?" Mark Darrah: "It isn't the same situation I don't think"
User: "How close were we to just getting any Dragon Age release, ever? Do you think the 10 year wait between releases damaged marketability?" Mark Darrah: "Do you mean how close was Joplin to happening? Not very close. It never even entered true pre-production" User: "regarding Anthem’s live service status… were people moved from Austin (The Old Republic) to help with that? Because it would greatly explain the content drought in the game at the time." Mark Darrah: "A ton of Austin people were on Anthem and Anthem Live. Not sure if they were pulled off of SWTOR though"
User: "I don't think EA understand video game development..." Mark Darrah: "They understand very specific kinds of development"
User: "if I were at BioWare, I would have had no trust in EA to keep their word after they agreed to let Dragon Age become single player again in 2021." Mark Darrah: "different people in different chairs but yeah"
Mark Darrah: "Yeah I don’t think anyone was malicious"
User: "do I understand correctly then that actual work on what eventually became The Veilguard started in 2019, after Anthem?" Mark Darrah: "There are very thin threads that trail all the way back to 2015 but most work happened after 2019. REALLY most happened after 2021 when it went back to SP."
User: "It seems like the Dragon Age team and Mass Effect teams have resentment towards each other, but I rarely hear from Hudson discussing this. It’s mostly the Dragon Age team." Mark Darrah: "I think we all have different stances for sure"
User: "I'm sure they don't appreciate you telling the full truth." Mark Darrah: "There’s much more to it then this"
Mark Darrah: "That Anthem pitch was so good it lasted 7 years of Casey being gone"
User: "Execs lying to you numerous times, then lying to the Dragon Age staff about the nature of their relocation, only to have them crunch on Anthem, is horrendous." Mark Darrah: "I don’t think they were lying to me at the time. It just became untrue"
[source]
75 notes · View notes