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#he really is an interesting character to explore
k6tzie · 1 day
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task force 141 'sharing' nsfw headcanons
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be advised, the following content explores consensual sex involving multiple people during intimate encounters. reader discretion is advised
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soap: he's a man of adventure and will try everything once, even if he thinks he might not like it. if he were to have a threesome, he'd share ghost or another close friend he can trust with you, not the other way around. it's almost like a dream, both guys splayed out on soaps bed, legs spread as they take turns fucking your mouth.
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gaz: in all honesty, i don't see kyle being the type to have sex with another person or people involved (sorry to disappoint). maybe some light-hearted kissing or messing around but he wouldn't be interested in 'sharing' you with someone. if you really wanted it, he might do so just to please you but it'd be cut short and lots of cuddling after...y'know, to assure you still love him.
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price: thankfully, john isn't the overly jealous type. he fully trusts you and your intentions especially when it comes to sex. so when you proposed the idea of having another person, he was okay with it as long as there were some ground rules. he cared about everyone's needs being fulfilled. but of course, when the other person leaves, he'll fuck one last orgasm out of you until your legs give out. and i can't forget, aftercare king!
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ghost: he wouldn't be too eager to have another person involved but would only make an exception if he knew and trusted them. he more so enjoys the thought of other people drooling over you whilst he's the only one who can fuck you dumb. so if you wanted someone involved, it'd most likely be someone else from the tf141, probably johnny, "keep that pretty mouth busy, johnny. someone's making too much noise." whilst he fucks you with purposely slow, deep strokes.
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this is my first post so i hope you enjoyed it, feel free to let me know if you'd like this with any other characters. i'd be happy to write it. thanks!
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baldurs-writers-3 · 2 days
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This week, we have fics focusing on Tav! Check under the cut for eight fics that explore custom Tavs as they navigate the challenges of BG3. And as always, comment and kudos if you like them!
staeve multiverse by Deerna (30082,Not Rated) Warnings: Check individual fics for rating and content notes Pairings: Astarion/Halsin/Tav
This is a relatively large collection of fics surrounding Staeve, the drow rogue made by Velnna
Reccer says: Staeve is a super fun tav, and there are so many fun fics exploring his dynamic with his partners.
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Be Worth Something by Masterangst12 (4445,Not Rated) Warnings: None Pairings: Astarion/Tav
Tav (named Axel) gives Astarion a present, a thoughtful gesture and Astarion sucks it up and returns the kindness by learning to comfort someone else for once.
Reccer says: I love how everyone picked up on the signs of Axel's self-worth issues, and I love Astarion's response to them even more
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Under the Sussur Tree by spacesunderstairs (73724,Mature) Warnings: None Pairings: Astarion/Tav
Halinae (a reclusive drow bard) wakes up on a mindflayer ship and must find her way out.
Reccer says: I really like Halinae as a character, and enjoy seeing her interact with the various companions.
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tomorrow (and tomorrow, and tomorrow) by maximumentropy (51352,Mature) Warnings: Graphic Depictions of Violence, Rape/Non-Con (though the non-con is not super explicit, if that helps), Self harm Pairings: Astarion/Halsin/Tav
Astarion is newly freed from Cazador, and Morrow is newly freed from their own abusive master. And Halsin? Halsin is the only one who knows the three of them are soulmates.
Reccer says: I really like Morrow as a character, and the way these three play off each other and grow together. Just very lovely all around
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Fidelity by narla_hotep (102674,Mature) Warnings: Graphic Depictions of Violence, Major Character Death, Body Horror Pairings: The Emperor/Tav
Fidelius was a thrall; a mind flayer's loyal servant who obeyed his master's every whim. But everything changed when the nautiloid descended. Now with his master missing and presumed dead, Del is free for the first time in decades... And he has absolutely no idea what to do with it.
Reccer says: The premise is executed so well, and the descriptions are wonderfully visceral.
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Weight of The Crown by Nikolai_237 (2613,General) Warnings: None Pairings: Karlach/Tav
A young Archfey warlock attempts to become familiar with a mysterious power bestowed to him.
Reccer says: I really enjoy the feywild imagery, and Rivera is just a joy to read
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And two fics each for:
Oathbreaker by Mellybaggins (186136,Explicit) Warnings: Dead dove content, major character death, rape, torture, religious trauma, gaslighting/emotional manipulation Pairings: Tav/Astarion, Tav/Halsin, Tav/OC
The fic follows Morwen, an oathbreaker paladin Tav through the events of the game, but also during her rich backstory as told through recovered suppressed memories.
Reccer #1 says: It seems to start as just another Tav fic but really takes off after Raphael messes with her and the suppressed traumatic memories start to resurface. Reccer #2 says: Morwen is such an interesting Tav, and I love fics that really dig into the divide between good vs evil, especially in such a dark way.
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Until I Met You by onlymine139 (50846,Explicit) Warnings: None Pairings: Halsin/Tav
A slow burn that focuses on developing the relationship between Tav and Halsin during the events of BG3.
Reccer #1 says: It helps to fill in some of the gaps in the in game romance with Halsin as well as develop some cute friendships with the other companions. Heavy on Tav's (Tav'ahria) backstory as well, who was also present for the unleashing of the shadow curse. Reccer #2 says: I really enjoy the sweet back and forth between Tav and Halsin, and their companions' sometimes disastrous matchmaking attempts.
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The above fanfic recommendations were pulled from our community for this weekly event. Have any questions about what this is? Check out the FAQ!
Next week, we’ll be back with Humorous Fics!
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heyclickadee · 16 hours
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So, here’s the thing. The finale is weird. Yes, I’m hurt by the fact that Tech didn’t come back and that a character that’s very near and dear to my heart was badly handled, and that will never sit right with me. But even apart from that, the finale fundamentally does not function as a piece of storytelling or as the end to this story. I’m glad that people are enjoying it, and I will never tell anyone not to. But I don’t think it works. (I get very negative about the TBB finale under the cut.)
It’s not just the Tech stuff or the CX-2 stuff (which may very well have been the same stuff) that got dropped. It’s *everything*. Every theme, Every narrative thread besides retrieving Omega, every character arc except marginally Omega’s, Echo’s (also marginal), and Emerie’s, which was the shortest and gets wrapped up by her deciding to help Echo rescue the kids. It all stops. It makes everything that came before seem cheap and pointless if you take it into account. And this is so, so frustrating for me, because the entire show was driving towards this incredibly rich payoff, it could have been immaculate, and then it whiffed the ball so bad in the last episode that it didn’t just miss, it managed to knock over the bleachers and set the entire court on fire.
Some examples:
1. This season had a really interesting exploration of Crosshair’s PTSD via his hand tremor and how it was something he can learn to manage, but not something that would ever fully go away. Aaaaand then his hand gets chopped off. One, that was stupid. I’ve seen some excellent posts (here’s one by @the-bi-space-ace) detailing why that was a terrible way to handle Crosshair’s lingering trauma, and others talking about how the idea there was that Crosshair needed to move on and it was severing his last ties with the empire. The former, I agree with; the latter, I don’t, because not only—not only!—does this episode stop dealing with Crosshair’s trauma, it doesn’t even deal with having cut off his hand! It just sort of occurs. No one reacts to it, no one says anything about it, there’s no follow up or commentary, nothing happens as a result—it’s an event which occurs with no results coming after it. It may as well be an animation error. You can say it was about Crosshair needing to let go and move on, but that’s something you have to project on to the text, not something that’s actually offered by it. It’s empty.
2. Crosshair again: We also have the lingering issue of Crosshair’s guilt and the fact that he never seems to get to a point where it’s resolved. There’s set up for a resolution. We have that, “Sure you have,” like about Crosshair from Rampart. We also have Crosshair saying he deserves whatever happens to him in Tantiss. And then…no pushback. No resolution. No moment of Crosshair realizing that he doesn’t need to carry that burden. Nothing that says he didn’t deserve what happened to him. He had all this character development this season, but he needed - last little push to forgive himself—and we never get any indication that he does. It, like his trauma, gets dropped like a rock.
3. Hey! More Crosshair! A good chunk of Crosshair’s arc this season was about learning that anyone can change, first, and that no one is beyond saving. Eeexcept that goes no where.
4. Which brings me to my next point: There is set up for the CXs to be saved. Even if we’re laboring under the conclusion that CX-2 was never intended to be Tech at any point in the writing process (I have. Doubts. Yes, I’m calling the creative team liars, here), we do have the set up where we learn the electrocyanide zappers can be removed, and with Rex offering forgiveness to CX-1. “Whatever they did to you, whatever you’ve done, you’re still one of us.” CX-Tech or no, Crosshair’s arc was tied up with the CX plot, and because he’s the one the CXs tend to react to—or, at least, understands what was done to them—the set up was there for him to help save and maybe rehab the CXs. At the least, there was an indication that they could be saved. Eeexcept nope! That gets dropped like a rock, too, and they’re not going to deal with it. Time for maximum carnage.
5. Hunter’s arc actually takes a step backwards. Sure, he gets a technically happy ending, but because the squad is basically in the same place they were in “Pabu” back in season two (down a member but successfully hiding from the Empire in a safe place), it negates Hunter’s development towards actually taking action—and actually hurts Echo’s arc, too.
There’s been this tension all through the show between just sitting things out on the one hand (Hunter’s way) and taking direct action despite the futility on the other (Echo’s way), but instead of finding some kind of middle ground or third road, it sort of comes back around to saying that, actually, Hunter was right, they should have just gone to Idaflor back in episode three and never left even though the Pabu invasion said that no, you can’t just hide, and even Hunter’s development was moving in the opposite direction. And this also means that Echo never reaches a point where he feels like he can walk away and that he doesn’t have to get himself killed doing this. Despite development otherwise they both end up back at that conversation in “Tipping Point” without any move in either direction or resolution of that tension.
6. Omega. Okay, Omega probably comes out the best after the finale, and, conceptually, I actually love the idea of Omega becoming a pilot even if the epilogue falls a little flat for me. But stuff with Omega still got dropped, including:
- The force stuff. We have two episodes dealing with m-count (after learning in episode three what Omega was created to do). We also have Ventress telling Omega that she doesn’t have a high m-count as far as she can see, Crosshair immediately calling Ventress out for lying, and then Ventress basically saying, “Yeah, no shit, but if she has force potential she’d have to leave you behind, and it doesn’t matter what your opinion on that is, so I’m not dealing with that.” Aaaand then,m. That. Goes nowhere. Despite a bit of set up for Omega connecting to the force as early as episode one, and some more set up in Tribe, and that whole subplot of her learning how to meditate, and so on.
Now, I don’t think that it was ever going to turn out that Omega did actually have a high m-count or that she had a particularly powerful natural connection to the force. I think she’s probably got a low or baseline m-count. What I do think, however, is that we were going to see Omega connect anyway as a refutation of Palpatine’s and Hemlock’s entire scheme. Their goal (based off of the ST) was to create extremely force sensitive clones as a way for Palpatine to jump bodies without having to waste time re-learning how to connect to the force. You know—dark side, quick and easy path, focus on eugenics and raw power, etc. Had Omega connected anyway because of her big heart and desire to protect, it would have not only paid off that set up, it would have also refuted Palpatine’s and Hemlock’s entire goal. It would have worked so well thematically and the set up was THERE.
- branching off of that, I think the Omega force stuff was probably tied to the Zillo beast. We also had a through-line of Omega being good with animals and taking the time to calm them instead of responding with violence. The first time we see this is in “Replacements,” where she realizes that the ordo moon dragon (also an electrophage—I don’t know what to call these things—like the zillo beast) is just scared and hungry. This is all conjectural, but it still fits with what was set up.
- Moving on from the force stuff, we also had a through-line that started way back in episode two of the series, but which was really emphasized this season, about Omega feeling like she’s the cause of the bad things that happen to the people she loves. This is why she gives herself up during the Pabu invasion in the first place. This is never resolved! We get Omega’s confidence boost when she realizes she has the force kids to take care of, but we never get a moment where Omega realizes that she has no reason to feel guilty. She’s the glue that holds the family together! But nope! Also dropped!
- But wait! There’s more! The first two season finales have Omega watching someone she loves fall away while she’s helpless to do anything to save them. That’s perfect set up to put Omega in the same situation, but be able to save them, because she’s finally come into her own. Instead we just end up with her needing to be rescued again.
- Omega has this big speech in Shadows of Tantiss about spending her life stuck in one place or another against her will, and how she refuses to be confined like that. I don’t think Omega would have been happy just staying on Pabu for the entire rest of her childhood and young adult life, even if I think she’d want to use it on a home base. But! Dropped!
7. I still can’t get over the fact that the zillo beast is on screen for about two minutes and then just. Walks away. It’s a large beastie that’s been locked in confinement for a while and is probably hungry. And somehow it didn’t go straight to the reactors for some delicious energy smoothies. Like. It. Did. The. Last. Time. Someone. Let. It. Out. But no, that would have required it sticking around for something that was probably dropped sooooo ZILLO BEAST EXIT STAGE RIGHT I GUESS.
8. You notice how there are a ton of commandos around Tantiss, even up through “Flash Strike?” And how they kind of largely cease to exist? And how Echo says that there are far more clones imprisoned in Tantiss than anyone thought? And then how they rescue, like, a dozen guys? Because we never find our way back to those cells Crosshair was held in during season two? And how Tarkin does mention not wanting to allow clone dissidence to turn into an uprising back in “The Summit?” Because I did. This show was never going to be about a clone rebellion, that wasn’t the point, buuut I do think the set up was there for an uprising at Tantiss itself. Begin the series with clones losing their agency en masse, end the series with some of the most subdued clones taking it back. Except nope, dropped, soooo we gotta pretend the commandos don’t exist and murder the hell out of poor Scorch.
9. SPEAKING OF. The batch does kill clones sometimes, that does happen, but they do at least usually make some kind of effort to be non-lethal even when they’re not using stun, and times when they do resort to lethal tactics are usually born out of extreme circumstances. Not here, though!! NO HESITATION MAXIMUM CARNAGE. For. Reasons I guess.
10. There’s one point IN THE FINALE where Echo mentions signaling for Rex. This never comes up again. Rex does not show up. In fact, despite being called, “The Cavalry Has Arrived,” the cavalry does not in fact arrive. There is no cavalry. Yes, I know it’s a reference to Wrecker’s first line. But I’m sorry if you call an episode that YOU HAD BETTER HAVE A CAVALRY SHOW UP. Especially when you have a one about calling them in! But that also!! Got dropped like a rock!!
11. One positive: the moment Crosshair and Hunter leaning on each other to make that shot was nice.
12. Sorry, but Hemlock’s death was deeply unsatisfying. Let’s do something more than just shoot him multiple times, okay?
13. Rampart’s death, on the other hand, was incredibly satisfying. That said, the conversation about project necromancer? I’m dying. It’s actually hilarious, because it basically goes like:
“Tell me about project necromancer.”
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“Wow! How interesting!”
I’m.
Are you serious?
I’m going to become the Joker.
Yes, I know we know what project necromancer is because of a different show. That’s not the point, the POINT. Is that any pay off for project necromancer in this show got dropped. And that’s deeply frustrating from a narrative perspective.
14. Speaking of, we never find out anything more regarding that partially successful m-count transfer from episode three.
15. We also never do anything with those medical records!
16. And Omega has a whole crossbow she never actually shoots despite the fact that her role on the team was as a sharpshooter after Crosshair left, and despite her getting advice from Crosshair on how to be a sniper. The literal chekov’s gun never goes off. I’m going to go eat gravel.
17. AZI, likewise, got toted around for three seasons for no reason. Probably could have helped with the medical records. Given that he was a Kaminoan medical droid. Oh, and that Omega was Nala Se’s medical assistant. So. Hmm.
18. You can cut everything in the season past episode five and skip straight to the epilogue and end up in the same place. This is not because the other episodes are filler. Far from it! The other episodes are great and deliver some amazing set up. But, because the finale does nothing with that set up, it doesn’t go anywhere.
The finale is, in a word, filler. It’s the only true filler episode in the show.
19. And you know what else? From a narrative perspective, there’s no reason for Hunter, Wrecker, and Crosshair to be in these episodes at all. They don’t accomplish anything and make everyone else’s job harder. Omega was doing fine, she would have gotten out with the kids with just Echo and Emerie, and Tarkin was coming to cut off Hemlock’s funding and shut everything down once Hemlock lost control of the facility anyway. I can only suppose that the whole reason they were in this episode ended up getting dropped, too.
20. CX-2. Listen, the answer we get about CX-2 isn’t that he’s not Tech. It’s, “Maybe, maybe not—you don’t get to know.” Because. He’s the only CX whose mask never comes off. After a season and a half worth of buildup of unmasking CXs and people pressing them to learn their names. It’s not a no, it’s a non-answer, which is far less satisfying.
And finally:
21: CX-Tech. I’ve seen some people speculating that there was a planned CX-Tech reveal that got scrapped at the last minute—dropped, along with the other points I’ve already laid out. And, honestly? I have to agree. Despite what the creative team says, because even their denials kind of come out weird (like the Kiners saying that the large brass chord in “Battle of the Snipers” was just a nice sounding brass chord and not a reference to “Plan 99.” They also basically say that the sacrifice theme from “Plan 99” is Tech’s leitmotif. Which. Is all over “Battle of the Snipers.” That theme. Not Crosshair’s. In a scene. Where he’s supposed to be fighting a shadow of himself who Totally Isn’t Tech but we put Tech’s leitmotif here and layered it in Techno music but nooo that was never supposed to be him. Nope. I mean, come on. I’m not stupid).This post is already long enough, so here are some posts by @apocalyp-tech-a pointing out the reasons why I think this was the case, and one by @eriexplosion pointing out why CX-2 as Crosshair’s shadow and only that doesn’t quite work. I don’t need to go over the trail that was laid out again. Up to the finale this was a character that had more screen time—and far more solo screen time—than Echo. Some people will not stop yelling that there was no evidence, and. No. I’m sorry, there was. I can’t agree.
And some people might say, well, okay, the show misdirected you guys and pulled off a twist by having CX-2 be no one, and well, I can’t agree with that either. Twists only function if the twist is more satisfying than the conclusion to which the story seems to be leading. And I’m sorry, you can’t tell me that a season and a half of CX building and three seasons (because I can find set up all the way back in episode one of the show) for Tech survival culminating in what amounts to a boss fight is more satisfying than getting to see Omega have her big brother back. You can’t.
The reason I bring this up last is because, yes, I think CX-Tech was a plot dropped at the last minute, but because I also think that it’s the dropped plot that ripped everything else apart. CX-Tech was an incredibly efficient way to tie up most of the lingering plot threads and dropped character development.
-Crosshair’s guilt? Okay, he faces down the end result of his decision to stay with the empire and possibly something he knew about (Tech would be in this situation because of Crosshair, and were given hints that Crosshair knew) and is finally able to forgive himself because they’re able to save him.
- Hunter’s decision to finally take action and be proactive rather than reactive is validated, because it’s the thing that finally gets him his entire family back.
- Echo saves someone the same way he was saved, and maybe he realizes that it is enough and that he doesn’t have to be a soldier forever.
- Wrecker’s efforts to keep the family together and keep Hunter sane finally pay off.
- Omega is able to protect the people she charges about and finally, finally has all of her brothers.
- Thematically, it rounds off each member of the batch (Omega included) traumatically losing and then taking back their agency in a way that correlates directly to who and how they are as people.
- It also rounds out the OG batchers each being haunted by a failure that has to do with the thing that makes them special.
- You get pushback against “Clone Force 99 died with Tech! We’re not that squad anymore!” because no, it didn’t, and they’re more than a squad, they’re a family.
- It comes around and closes the wound opened in Aftermath and ripped back open by Return to Kamino: they go in for Omega and lose someone, but here, they go in for Omega and get someone back.
- Would allow Tech to close off his lingering threads and finish his character development BECAUSE THOSE REMAINED UNFINISHED.
- Completely subverts the “bury your disabled” trope by making sure we know the character whose disability was explored the most’s life is more important than his death. Seems like an important thing to do in a show that is kind of about disability. Just saying.
- Makes the lack of closure and little mentions of Tech make sense from a storytelling POV because the necessarily catharsis would come from his return.
- And it would actually add some triumph to the ending. Yes, this little family survived. They outlived the war. They’re together, despite every effort to rip them apart. They made it, despite the dark times, despite the Empire, despite what they were made to do and be. They defied all of that. That would have been so, so satisfying.
As is, without Tech, without that CX-Tech reveal, we sort of end up in this weird place where all the themes are half-baked. They are more than soldiers…except Tech, who had to fall out of the story as a soldier (despite us getting the clearest glimpse of what his life outside of soldiering could have been. They get to live how they want…except Tech. They don’t leave their own behind, except Tech that one time. They should value their own lives a little…except Tech. They’re more than a squad, they’re a family…except Tech doesn’t get to see it, and they don’t get to have him around. We begin the series with a broken family and end it with a family broken differently. That’s not dynamic.
So there’s no really punch to the ending. It’s sort of…well, okay, we tortured a family for three seasons I guess. Relieved that the survivors are doing okay, but that’s kind of it.
22. The finale in general is just sort of a bunch of events which happen, but which don’t lead into one other. It’s weird.
TL;DR: I think a lot of stuff got dropped from the finale. I don’t know why. I suspect that it might have to do with the strikes—basically, the script was done, most everything was recorded and boarded, and then when the finale was in production they got sudden drastic budget cuts (this was during a time when the studios were disappearing entire completed shows and movies as tax write-offs), had to gut what they had planned, and couldn’t bring the writers or even showrunners in to smooth over what was gutted or to even pick what got taken out. They wouldn’t have gotten to choose or compress things. They were on strike (because the studios wouldn’t negotiate), and whoever did choose ended up just ripping out the stuff that would actually take any time or budget to deal with (so, basically everything I laid out), killing it (literally), and using the remains of what they already had recorded. And who knows how they had to fill in gaps.
But I don’t know for sure. Maybe it was that. Maybe it was a last minute decision to take certain plot points and put them in a different show. Maybe it was executive mandate. Maybe the creative team just sucked the whole time (that’s one I have a hard time buying—we have four other shows and most of this one that tell me that they’re better at their jobs than this). Maybe everyone said screw it, who even cares anymore at the same time.
Maybe nothing happened. Who knows? I strongly suspect something bad did happen behind the scenes that was out of the creative team’s hands—I really do, because that’s the only way I can make sense of this—but until we can get someone talking without six layers of PR and NDAs, we won’t know for sure. All I know is that The Bad Batch is an amazing show with 46 episodes that range from “fine-but-clunky” to “IMMACULATE,” with more leaning towards immaculate than not, and some incredible set up, and one episode so nonsensically bad it makes me want to eat drywall.
It’s just that the one terrible episode comes right at the end.
I love The Bad Batch. I love every single episode and all the things that were set up, but…eh, I think I’ll be ignoring the finale until further notice.
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decepti-thots · 2 days
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'what do you headcanon drift doing before the war' i mean. there's really no need to headcanon anything? we know what drift was doing! he has a very clear backstory: he was part of a group of similarly homeless mechs, led by his close friend Gasket, who did some petty theft to survive in the Dead End. eventually his friend Gasket got murdered by cops, upon which Drift killed them, turned out to be pretty good at all that, and he worked as a killer-for-hire to get by from that point on instead until eventually catching Megatron's eye and getting recruited to the Decepticons personally.
that's not a vague backstory! we see very little of it because this is largely infodumped to the audience because the drift spotlight and miniseries issues are uhhhh Not Great Writing Wise, but it's pretty clearly communicated tbh. and it doesn't contradict anything about the Shadowplay flashback featuring him or anything, so…
(this is also why i tend to find most pre-war drift fic kinda boring tbh; all this tends to be completely ignored, seemingly in part because people correctly guess that this would make fluffy dratchet feelings Very Difficult given uh. ratchet would likely not. be happy with All That Murder. and just more generally, a part of Drift's characterisation is his first experiences with violence are not ideologically motivated by the decepticons themselves, nor are they connected to the war/Decepticons as a theoretical 'corrupting' force, which again, i think just chafes too much against fandom reeeeally wanting to present Drift as very helpless and victimised pre-war, at least. which is just not what makes drift potentially interesting to me as a character whose canon material under-explores his background, really!)
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homestuckreplay · 3 days
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Homestuck Is A Game, Who Is The Player?
Week 3 Retrospective
'Video games have long been associated with spectatorship as well as play, from their origins in quarter-fueled arcades, where high score displays implied the presence of admiring or competitive spectators, to their migration to home screens and consoles. Live streaming chat emulates these older models, but its interaction with economies of scale on streaming platforms brings a different kind of intimacy and intensity to the experience. Chat lets spectators feel like they are there with the streamer as well as a part of a crowd, even if they are alone in their room.' [Jeremy Antley - emphasis mine]
From Homestuck’s very first page, the comic has made something clear. We are not allowed to immerse ourselves in John Egbert’s world. There is a layer of separation between us, an interface mediating our access to his life and story, a voiceover narration from the person who’s really in control. Who is this person, and what form does their control over John take?
Homestuck is presented like a video game, yet unlike a video game, we don’t control the character’s movements with arrow keys or have the chance to type our own commands directly into the text box. Instead of being able to explore the game on our own terms, we are confined to a specific and predetermined route, even though others seem theoretically possible. Simply put, we are not the ones playing the game.
Essay continued under the cut - about 2.6k words
I think there are two really important questions to consider when analyzing the meta elements of Homestuck and treating it as a game. The first - what kind of game is it? The second - where exactly do we stand in relation to the player(s)?
The most obvious answer to question one is ‘Homestuck is a text based adventure game.’ This guide to text based adventures is a great overview, and we can map the example commands here onto commands we’ve seen in Homestuck. ‘Examine room’ (p.4) is a one-word action, ‘Captchalogue smoke pellets’ (p.9) is an action and direct object, and ‘Nail poster to wall’ (p.19) includes the indirect object. John hasn’t given any orders yet - he’s too nice a guy for that - but ‘Report progress to TG’ (p.39) is definitely communicating with another character. All of these, and most other command lines, feel like reasonable instructions that could be recognized by a game.
However, commands like ‘Fondly regard cremation’ (p.52) and ‘Play haunting piano refrain’ (p.77) honestly feel too characterful to be fully interpreted by a computer, and ‘Squawk like an imbecile and shit on your desk’ (p.16) is… well, I tried typing this into the command prompt for the classic text adventure Zork, and got the following response.
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A text adventure is just not set up to interpret wacky, left field ideas, much less respond to them in an entertaining way. And we know there is a real person behind Homestuck doing exactly that.
If my party enters the wizard’s study in Dungeons & Dragons 4th Edition, and I tell the Dungeon Master that I squawk like an imbecile and sit on the wizard’s desk, that statement will be understood. Sure, the DM will probably call me an idiot and put a nasty spike trap on the desk, but what I said will become part of the story in the way that a nonsense command in a text based video game never can. It’s interesting to think of Homestuck as a tabletop roleplaying game, where the narrator is the Game Master, the command prompt is a player, and John is a player character (presumably TT, TG and GG are the rest of his party and they’re just really late to the session).
Homestuck isn’t just text based, though - it has a strong visual element, including interfaces and overlays where the player can click and drag items between John’s inventory and his environment, or around his space. This suggests it could also be a point and click adventure game, a genre that grew out of text based games as graphics improved, and is defined by a strong inventory management component (check), puzzle solving quests (check - we’ve recently solved our first quest of acquiring the Sburb Beta) and dialog trees (????). The sprite based, isometric art style is really good for getting an overview of the space and seeing possible interactable objects, and Homestuck does feature extended dialog sequences - we don’t know if there are other possible inputs from John, but it's interesting to think that there might be.
These three genres - text based adventures, point and click adventures, and tabletop roleplaying games - all developed throughout the 1970s and 80s. It’s reasonable that Andrew Hussie (born 1979) could have grown up with some of these games. But to answer the second question, ‘where do we stand in relation to the player’, we might need to look at media forms still in their infancy - let’s plays, livestreams, and actual play.
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[Michael Sawyer, 2004]
In the past few years, ‘Let’s Play [Game]’ has become a relatively popular thread format on the Something Awful forums, as well as personal websites. This began with posters taking screenshots of their playthroughs of a game and adding commentary in the text. The medium has now advanced to video and is typically hosted on YouTube, with commentary overlaid. Either format gives a creator the space to play through as much of the game as they choose, and then edit exactly what content they want to show to the audience, providing commentary after the fact. 
Homestuck, with its per-page illustrations, could be seen as a long thread of forum posts by the player, each including screenshots as they move through the game. The inclusion of short Flash animations shows the edge into video, and makes me wonder if we’ll see longer or more complex videos, perhaps with voiceover narration, as Homestuck expands its focus. The self-referential and aggressive yet helpful commentary in Homestuck is similar in tone to Sawyer's playthrough above, and could easily be the work of a player who knows where the story will go, at least in the short term, and is dropping hints to the audience while purposefully concealing some things.
Livestreaming video games is a similar concept to Let's Plays, but performed in real time. Often hosted on Justin.tv, an open video broadcast website that’s been gaining prominence in the past couple of years, a livestream is an improvised and unedited way to watch someone game. Any commentary from the creator happens without knowledge of how the playthrough will turn out. Homestuck, by Hussie’s own admission, is being written similarly in real life - they don’t know more than the broad strokes of how the story will go, and it’s possible that neither the author nor the narrator knows the long term implications of an action such as John stealing his dad’s PDA. 
Livestreams open the possibility for viewers to influence game events, if the streamer listens to their audience. We know this is true in Homestuck - readers are able to submit commands, and some are chosen for the story. The real time nature of Homestuck, waiting each day for the new update, is equivalent to waiting for a streamer to come online and start playing again so we can find out where their game goes next. This is compounded by us having no access to Homestuck outside of the streamer - we cannot buy and play this game for ourselves, it’s still in some kind of early or limited access, and the streamer controls all our knowledge. 
The livestream is definitely most similar to how Homestuck is made by its author, but it's hard to say whether its narrator is commentating in real time, or after the fact. I can't find any definite clues in our pages so far - I think the narrator wants to seem smart and superior, but I can't say whether they have the knowledge to back it up.
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[img source]
Our final media format is known as Actual Play. Almost a year ago, the creators of Penny Arcade (along with Dungeons & Dragons game designer Chris Perkins) began releasing Acquisitions Incorporated, a short-run, officially licensed podcast where the group plays through a D&D adventure to demonstrate gameplay interspersed with jokes. This isn’t the first time a TTRPG publisher has recorded sessions to help people learn the game, but this idea seems to be crossing over into the entertainment genre - and webcomics are part of that movement.
In the first episode, the group have a brief aside. The DM says that ‘some players prefer to refer to their characters in the third person… others prefer to get into the first,’ and one player says they’ve observed the same thing in World of Warcraft. What’s not explicitly said is that the Game Master typically refers to the player characters in second person, describing what happens to ‘you’ and what ‘you’ see - much like streamers talking to their chat. The blocks of narrative text below pictures in Homestuck could easily be a Game Master balancing giving information to an unruly player, and providing entertainment for the audience. John’s lucky or unlucky moments with his sylladex could be the result of particularly good or bad dice rolls from his unseen player.
Actual play is a really great format for deep diving into a small cast of characters, and exploring their emotional state in ways that aren't intrinsic to a lot of video games. As we're already seeing the beginnings of John's emotional arc, we know this will be a focus, but we need two to four more characters with equally large roles in the story to really form a TTRPG party. Actual play also tends to include a lot of combat and its mechanics. We know Homestuck can handle crunchy mechanics due to the sylladex, but I'd expect to see the Strife concept become just as in depth and central to the story if Homestuck ends up fitting into this mold.
All three of these formats can have a mass audience, just like Homestuck does in reality - but Homestuck also feels like a very personal experience. Two people playing the same video game, even a highly linear game such as Portal or one that doesn’t involve much active interaction such as a visual novel, have slightly different gameplay based on the speed they move through the story and their missteps on the way to finding the solution to a puzzle. 
Similarly, my experience of Homestuck is different from yours. I read the new update every day, while I know some people wait for a few days of updates to build up and then read a larger chunk. Maybe I clicked ‘Aggrieve’ and ‘Abjure’ three times each on p.90, alternating the options, while you clicked ‘Aggrieve’ five times in sequence and then ‘Abjure’ only twice. Maybe I didn’t realize p.110 had an interactive element at first, and skipped over it until somebody pointed it out to me (really telling on myself here). These elements of Homestuck that we have direct control over are currently only a small part of the story, but they do exist.
In this way, Homestuck feels a little bit like sitting in the living room as a kid watching your older brother play a game, begging him to let you take over for a minute, occasionally doing so until he gets frustrated with your inability to Strife and takes the controller back. The nostalgia of the simplistic graphics and the 70s and 80s games that are being evoked only adds to this cozy feeling. If Homestuck starts to add more interactive elements, such as branching paths, opportunities for us to take over the cursor, or a chance for us to use John’s sylladex ourselves and choose what he picks up, it might be worth thinking of Homestuck as different iterations of the same game, each of us watching our own, slightly different player, and even co-playing with them.
So, who IS this narrator? In my mind, I’m trying to draw a clear distinction between the author and the narrator. Hussie is the author in the real world, and the narrator, or player, or GM, exists within the work. Their role is best described on page 82:
‘The game presently eluding you is only the latest sleight of hand in the repertoire of an unseen riddler, one to engender a sense not of mirth, but of lack. His coarse schemes are those less of a prankster than a common pickpocket. His riddle is Absence itself.’
The narrator is this unseen riddler (or perhaps unseenRiddler?), providing a secondary layer of control over what happens and what we are able to see. They’re the person clicking and dragging objects around John’s room, and choosing what actions to take next. The narration is their perspective on the game - whether we see this as a GM describing a scene to their players, or a streamer reading aloud information that the game has given them and providing their own commentary. 
So, we're watching the narrator play Homestuck, in whatever form it takes - but there's another layer to this. On page 22, an equivalence is made between the Sburb Beta, which John was supposed to receive on April 10 (and finally acquired on April 13 in-story, p.100), and the Homestuck Beta, which launched to us on April 10, but was quickly canceled and replaced with Homestuck proper on April 13. The Homestuck beta is linked within the comic, and might be canon within it - the narrator making an initial run at the game before restarting their save (perhaps on a different computer or console?) and trying again. Homestuck the game is currently about a kid who lives in the suburbs - and if the name and logo are anything to go by, Sburb could also be a suburbs-themed game. While we watch the riddler play Homestuck, the riddler will be watching John play the game Sburb. How deep does this go? Are there more layers inwards or outwards?
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I’ve been puzzling this over for days, and I’m definitely left with more questions than I can answer. Here are the ones I'm focused on:
Is the unseen riddler playing the game as intended? Now that they’ve passed the tutorial, are they keeping the game on the rails and trying their best to follow a linear story, or are they pushing the boundaries, going for some kind of pacifist or resource-stripped run, trying to interfere with John’s intended story? Have they played the game before, and if so, how does this affect their gameplay?
If the unseen riddler is a character within the story, distinct from the external author, are we the true audience? Will there be an audience within the story, or perhaps other players? If so, how big will it be? What kind of reach does Homestuck the game have, and how many people are playing it or tuning in to watch?
How permeable are the boundaries? Is John simply pixels on a screen for the unseen riddler to play with, with no agency of his own outside of the riddler’s interpretation, like if we were playing The Sims? Or is it possible for the riddler to enter the game, or for John to leave it, and the two of them to communicate directly? Or a middle ground - something like ‘character bleed’ in TTRPGs, where a player embodies a character for so long that despite their not being real, they come to influence each other even outside of gameplay?
What the hell is the Midnight Crew? Is this a different game that exists separately to Homestuck? Will our riddler, or a different one, eventually play it? If we have three games - Homestuck, Midnight Crew, and Sburb - what exactly is the relationship between them, and how interrelated are they?
This is a lot of thoughts for what is, at time of writing, is 125 pages of comedy webcomic. But the story is just beginning, and we’ve been told it’s going to be a long day. Anything could be important, and with the frequent in-text nods to the meta elements - ‘examine third and fourth walls of room’ (p.61), ‘you decide it’s time for less meta, and more beta’ (p.113), the title appearing in the clouds on p.82 that John may or may not be able to see, the integration of the physical captchalogue card into the sylladex interface on p.98 - I don’t want to draw any firm boundaries, or make any assumptions about what is and what isn’t part of the story. Instead, I’ve cataloged the meta elements of Homestuck that might be worth paying attention to as we move through the comic, to develop a more concrete theory in time.
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dreameralive · 1 day
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but on a tangent almost completely unrelated to that last post of mine i do find it very interesting how wildly the characterization of Slenderman changes from person to person. i don't just mean slenderverse vs creepypasta here, i mean... well, everything. but i'll mainly be focusing on slenderverse, here.
this is partially why i wish people explored the slenderverse beyond the popular video series' of it, but i think it really is worth considering each depiction of Slenderman, especially ones that drastically vary from the 'norm' that we may think of when it comes to the character. take the blog JustAnotherFool (which, while now only available via the Internet archive, is something i highly recommend giving a read!), for example. there, Slenderman is portrayed as this horrific, spiderlike creature who wears a fedora and rips people to shreds himself. it's completely the opposite of almost every proposal of Slenderman i've ever seen in the context of the slenderverse - he's not a silent observer, nor a commanding authority. he's a beast. he's angry.
even in popular slenderverse webseries', he changes a lot. for example, in Marble Hornets, he's a, like i said, silent observer. although he brings so, so much devastation to these characters lives, he doesn't seem to have all that much investment in them. it's a matter of hopping from one to the next to the next to the next. it's about spreading. now, compare this to mlandersen0 or everymanhybrid, where Slenderman actively seems to almost delight in tormenting these characters, for presumably, as long as he possibly can. he is an active force in these peoples lives. everything he does to them is so deeply, deeply personal. he goes so far as to maul someone who was abusing Vinnie in the Fairmount timeline. why? well, the text says it itself. "the man doesn't share."
there's also the humanization of Slenderman, like how i mentioned above, where he seems to have some sort of psychological capabilities to him. he is choosing to do this. he is choosing to hurt people. which is deeply, deeply sinister. a horror that wants you to suffer, specifically. a horror that knows what it's doing. a horror that does it all simply because it can. but there's also blogs and series' where he's portrayed as nothing more than a stupid animal, or some sort of infection. where he runs on instincts, a need to feed or to spread, and nothing more. which is also quite disturbing. a horror that does it all simply because it can do nothing else.
this is all, of course, only really scratching the surface. and anyway, i don't really know what point exactly i'm trying to make here. but, i guess this is a good conclusion to end on: please don't be afraid to stray too far from popular depictions with your portrayal of Slenderman! and please look into more slenderverse media that isn't simply MH/EMH/etc! it's good stuff!
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dinolich · 2 days
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FAQ
One click spot for frequently asked questions, pertaining to HELLAWEEN and art in general. This will be linked in my bio and updated over time.
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HELLAWEEN -What was the inspiration behind HELLAWEEN/How did it come to be?
In 2014 I had just graduated college and moved across the country for a storyboard internship at a film studio. I had a huge quarter life crisis when the environment clashed with me in every way, which left me questioning if I had made a massive career choice mistake. To help take the edge off I decided I needed to come up with some characters that were as self indulgent as possible. So I asked myself "What if there was Halloween level of a Tony Hawk’s Pro Skater game?" and "What if My Chemical Romance wrote the soundtrack to Scooby Doo?" and thus, the main cast was born. Originally I didn't have any plans with them, I was just having fun drawing them for inktober and developing their personalities. Once the internship ended and I was able to set my career back in motion with some significantly better studio atmosphere fits for me in California, I started getting more serious about developing a linear story. I spent some time pitching different versions to tv studios and shorts programs. Got some great feedback but no real bites. Fortunately, I had a post blow up that caught the attention of my publisher who reached out to see if I was interested in doing a book instead and I LEAPED at the opportunity! HELLAWEEN is very much inspired by my own teenage years, growing up in the Bay Area, being surrounded by alt and skate cultures in the 2000's. As well as exploring identity, and growing up queer but the words for "how" didn't really exist yet. Plus a deep love for spooky cartoons and stylish anime, of course.
-What kind of music pairs the story/characters?
Great news I have playlists for everyone
Gwen- Ashnikko and My Chemical Romance Miles- 100 gecs and Oingo Boingo Sloane- PUP and The Cure Hiro- Gorillaz and Maximum the Hormone Bea- AFI and The Used -Do you have any voice claims for the cast?
I’d mostly want them to be played by actual teenagers. But I have a couple in mind that I think could work—
Gwen I could see Valeria Rodriguez (Lagoona and Spectra on the current MH series) Miles maybe someone like Zeno Robinson (Hunter Owlhouse) Sloane I have no idea, but definitely a VO who’s non binary
With Hiro and Bea it’s impossible to not hear Dante Basco and Grey Griffin in my head.
-What are the character's pronouns/orientations? Gwen- She/Her Miles- He/Him Sloane- They/Them Hiro- He/him Bea- She/Her In general I don't want to define their sexual orientations. I'm an aroace author and it's not something I'm interested in writing about. Ideally, I'd like to give the audience room to project themselves onto the characters. Don't get me wrong this book is QUEER and themes of identity are important, just don't expect any kissing in the canon story. Headcanons on the other hand, go nuts!!! Can I get HELLAWEEN in ____ country/language?
Getting it published outside of the US is not out of the question, but at the moment I don't have any concrete info on that. I've heard folks have had good luck getting the book through their country's Amazon site or Bookshop.org Can I draw fanart/make my own playlists/write fanfiction/make a character?
oh my GOD yes ART Who are your artistic inspirations?
Jhonen Vasquez and Aaron Alexovich, FLCL, Jamie Hewlett, The Muppets, Mike Mignola, Mob Psycho 100, Rem's Devil's Candy, 2000's age Neopets, Pokemon, plus online artists I’ve looked up to for years or grew up drawing with. What programs do you use?
Comics- Clipstudio Paint Sketching- Procreate Storyboarding- Storyboard Pro What ink markers do you use in your sketchbook?
Copic markers, pentel pocket brush, pilot brush pens, micron fine liners Check out my episode of Creative Block!
youtube
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foxglovepng · 2 days
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Wittle request since I am very Mentally Eel (lol) but could u do some hcs of how do u think the Tweels, Azul and Lilia would react to like, meeting someone who is very into Moray Eels. Like, have plushies, use moray puns, memorized the entire Wikipedia article bout em, etc.
Have a great day, eat a meal, drink water, if u need take ur meds and sleep well!!
Characters: Tweels, Azul, Lilia
CW: not proofread (When do I ever proofread)
A/n: I am SO SORRY This request took so long I am going through requests now and doing them. They are getting done but not as fast as I would like. (Writer's block and loss of motivation go BRR)
Thank you also! I hope you have a great day as well and make sure to take care of yourself. If you have a cat tell them I said Pspsppss
Likes and reblogs are appreciated <3
🌼
Azul
He doesn't really find your interest bothersome just more of a "If you have any questions ask Jade." type of deal.
Although he'd be really thrown off if you suddenly wanted to start talking about Octopusses.
If you start ranting he would gladly listen to what information you have (and maybe make a contract so he can find information he doesn't have). He could also use this time to get blackmail unless it's something he already knows.
In a romantic sense, I feel he'd be a little upset and insecure if you talk about Moray Eels constantly. (SHOW HIM SOME LOVE TO SMH)
Overall is not really bothered but will exploit your information as blackmail.
Jade
He finds your interest in Moray eels adorable. He tries to answer any questions you may have he will tease you a little bit about your interest, but in return, you listen to him talk about mushrooms (Think of it as an information exchange). If you ask to see his eel form he'd be like "Oh? you wish to see my eel form?" he'd show you it since you asked nicely but would also give you a water-breathing potion so you can explore whatever body of water Octavinelle has.
I can imagine if you ask a myth about eels and he debunks It "Erm actually 🤓☝️" (joke)
Overall he'd be more helpful than Floyd would be
Floyd
Depending on Floyd's mood he will either be impressed and intrigued or annoyed.
So it's a 50/50 if you wanna ask questions. (Very helpful Floyd)
Although when you do have questions he'd either send you to Jade or drag you to the Octavinelle equivalent of an ocean. If you complain about clothes getting wet or the water being cold he'd be like, "Whaat? You asked."
If he's in a bad mood he would probably shoo you away or make some lie up leaving you to go find Jade.
Floyd is just a silly guy fr
Lilia
Lilia finds your interest amuzing. If he knows any information he'll give it to you if you ask nicely if he doesn't then he will help you get information by either going to Jade or reading about it via online or the library books.
He would gladly listen to your rants and whatever information you have to share he may even teach you a thing or two about Fae's.
Imagine him playing the Overwatch or Valorant equivalent (We are not a Fortnite household) clacking away on his keyboard while listening to you talk about how Moray Eels have poor eyesight so they need their nose (They have really good noses btw) to help them navigate.
And then it causes questions as to why Jade and Floyd aren't wearing glasses on land.
Thank you for reading. If you'd like to share your thoughts or make any corrections feel free to shoot me a message. Have a lovely day <3
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feral-and-chaotic · 3 days
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Merlin ramble
Because I haven't really talked about it in years, a bit of background, I used to be absolutely obsessed with BBC Merlin. It was baby me's gateway into fantasy. I loved it.
Rewatching it now is fun cause most of the early seasons still hold up.
But the one thing I am furious about is how easily finished and badly handled the Nimueh plotline was.
Nimueh was such an interesting character. Arguably a lawful evil/neutral character who had tried to help her friends/allies to conceive a child. But despite her warnings and her help, not only did Uther turn on her but also used this as a justification to murder hundreds of people.
She is so angry about this she spirals into vengeance. She believes strongly in balance but Uther's actions push her over the edge.
Merlin helps Uther, so she tries to kill him but on realising who he is, she makes a last ditch attempt to reach out.
...
She's so fascinating. She's probably the only person with her specific knowledge left, who was... At least implied to be friends with Uther and Gauis (and I assume Ygraine too).
She mirrors Morgana, just as Merlin mirrors Gauis and Arthur mirrors Uther. And I wish wish wish we went into her more rather than just killing her.
There's a fascinating relationship between Merlin and Nimueh that could have been explored after they got over the initial antagonism.
ALSO!!
We know Morgause was brought up by the high priestesses... Does that mean Nimueh raised her? The idea of Nimueh trying desperately to school this child in the ruins of a temple she once lived in and still serves is tragic.
Can you tell I made up my own childhood lore headcanons based on the scraps we got🤣
This show will always be instrumental to me being interested in fantasy but it definitely has some gaping lore holes. (Affectionate)
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kazcreates · 14 hours
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Six of Crows // TUA
Number One
Character: Matthias
Reasoning: This one is the easiest to determine and makes sense from both a power point of view and story-arc point of view. Matthias is a natural born leader, and sees himself as someone who needs to keep the rest of the crows in line and act as a sort of moral compass. This reflects well with the position of Number One, as the leader of the group and a somewhat self-righteous character in the beginning.
Number Two
Character: Inej
Reasoning: Although it would make sense for Jesper to be Number Two due to the metal/trajectory manipulation, Diego’s character better fits Inej in my mind. She would definitely hold a grudge against Sir Reginald Hargreeves for taking them away from their parents and for not protecting them when they were kids. She also would fit the vigilante role well, due to her pirating arc at the end of Crooked Kingdom.
Number Three
Character: Nina
Reasoning: It was a toss-up between Number Four and Number Three for Nina, due to her powers as a corpse witch, but I feel that she would fit better as Number Three with the reality manipulation/rumor ability, because of what she was able to do under the effects of Jurda Parem, and the line about her and Jesper seducing all of Ketterdam into submission.
Number Four
Character: Jesper
Reasoning: This decision is mainly based on character arc and personality. Klaus and Jesper are similar levels of chaos, sass, and queerness. As well as the fact that addiction is a big part of both of their arcs. I felt that Number Four was a better fit than he would have been for Number Two.
Number Five
Character: Kaz
Reasoning: I felt that out of all of them, Kaz would embody the 50+ year old man in a 13-year-old’s body arc the best. He and Five just remind me a lot of each other, and view themselves as the leader of their respective groups, whether or not everyone sees it that way. Plus, Kaz, due to his PTSD, is kind of stuck in the past sometimes, and I think that preventing the apocalypse would be a good mirror to his drive for revenge against Pekka Rollins.
Number Six
Character: Jordie
Reasoning: I find this one very, very interesting to explore, and for this reason, I thought about giving Kaz the role of Number Four, but no one else really embodied Number Five like he did. Plus, the idea of Jesper being able to talk to Jordie while Kaz can’t? I want to explore it. But other than the fact that he is dead, I like to think that Jordie would act as a common sense filter for Jesper, and by extension, Kaz, much like Ben does.
Number Seven
Character: Wylan
Reasoning: This was another fairly easy decision for me. The treatment of Number Seven by Sir Reginald Hargreeves is somewhat similar to Wylan’s treatment by his father. The isolation, the constant reminding that they are not special and are nothing compared to everyone else. The fact that Wylan was very much considered an outsider by the Crows for a large portion of Six of Crows. As well as the connection of both Wylan and Number Seven to music.
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olasketches · 1 day
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What do you think are Sukuna and Yuuji’s greatest personality strengths and weaknesses? Why? What do you love about their dynamic?
oh I love questions like that!!
for sukuna, I wanted to say his intelligence and creativity but to be honest I think it's his curiosity and inquisitiveness. Intelligence and creativity are like muscles. you develop them the more you observe, learn, practice and experience and one of sukuna's defining traits is that he's incredibly observant. his curiosity in a way contradicts his "I don't give a fuck about anything" attitude but then we have witnessed time and time again how he finds other sorcerous intriguing or in sukuna's words "fascinating". he even admits later to kashimo that he finds people tasty interesting
sukuna's curiosity allows him to learn new things and lets him acquire more knowledge (hence why he's so adaptable and strategic in combat), probably as a way to keep himself entertained, after all he's also a super bored individual. However, one would think that for someone with such strong sense of curiosity and inquisitiveness that naturally leads him into exploring and learning, he would be much more prone to growing and evolving as a person... well not in sukuna's case nuh uh. cause this guys biggest problem obstacle is him himself.
sukuna claims he doesn't need anyone and thinking his way of living is perfectly fine and yet he showed doubts when that one "annoying brat" who he can't seem to ged rid off (by literally and metaphorically cutting them off) the way he did everyone else, made him reflect on himself for the first time in millennium. sukuna is a great and cunning observant... of everyone but himself. I think his greatest personality weakness is his absolute lack of self awareness, which is kinda funny considering that he's also a character with the most overwhelming sense of self. it’s like he knows damn well who is and doesn’t need external validation but then because he never self reflects he can’t really grow and evolve as a person… and if it wasn't for sukuna and yuuji's forced coexistence, sukuna would have most likely still kept going about his life the way he always did without trying to understand his own thoughts, feelings, values, beliefs, and actions. the reason he never questioned his own way of being is cause others are just a way for him to pass time rather than an opportunity to reflect upon himself and learn something about his own inner workings…
and then we have yuuji who I would say is on the same spectrum just on the opposite end. yuuji doesn't really reflect on himself or questions the world he lives in but that wasn't always the case. in the first ten chapter we actually get to witness his internal monologue about death and his place in all of this but after his first encounter with a certain death, everything changes. yuuji stopped reflecting on himself and instead started repressing his emotions. someone actually made a great meta about this, he actively avoids thinking about the whole situation, which brings me to my point. I think yuuji's greatest personality weakness is actually his impulsiveness. he tends to make decisions without thinking about the consequences first. yuuji, like most of teenagers tbh, doesn't want to think too hard about the world he lives in so long as he has something to do but I believe this might also be related to the perception he has of himself as "the dumb one". “Im an idiot so there’s no point in me thinking about these things right?” you can even see that sort of attitude when megumi admits why he saved yuuji that day
you’re so smart fushiguro. thinking about all sorts of stuff, unlike me.
oh yuuji.. yuuji.. :/. but in some ways yuuji's impulsiveness can also work in his favour. his "do it now, think later" attitude doesn't allow him much room to overthink, so once he commits to a task he doesn't back down until he achieve his goal. that's why, I believe his greatest strength are his determination and strong will, something even sukuna couldn't break.
sukuna and yuuji’s strength and weakness go hand in hand and complement one another. sukuna's habitual curiosity reflects yuuji's obliviousness to the world around him, whilst yuuji's determination (but also just sheer existence) caused sukuna to have doubts about his way of living. they're complete polar opposite and yet in some ways they're more alike than they think. neither of them is a big fan of self reflection. they're both stubborn af. physical pain is just an after thought to them, they'll keep going even if they loose half of their limbs. "violence is the solution". they're both freaks who don't mind eating human flesh and one of them actually enjoys it. and lastly, they're both just really miserable. sukuna's selfishness only made him hollow inside and yuuji's selflessness only brought him more suffering and pain. they also think that the solution to their problems is to kill the other one (which is kinda funny now that I think about it lol tho in yuuji's case this is kinda true.. but also not really) and yet they’ve been essential to each other’s growth. they’re both really fucked up individuals who hate each other’s guts and make each other’s lives a living hell but at the same time they also know and understand the other one’s soul like no one else… what’s not to love?
sukuna and yuuji’s dynamic is actually the reason why I fell in love w jjk in the first place. their interactions are always fun and entertaining and they always leave with an even bigger brainrot but at this point I think it’s safe to say that these two consumed my mind and heart and maybe even soul completely. I just can’t get enough of them.
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tartsinarat · 2 days
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Ngl was thinking about this whilst drawing some toh au stuff while watching doctor who in the background but I really feel like Pip would really be into the toh version of doctor who.
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no idea what it would be called tho in the owl house but Pip’s into it for obvious reasons of sci-fi but also occasionally randomly fantasy?? show, which has chaotic mess of lore that makes no sense whatsoever (I say this with extreme love tho) and has a main character who’s a mad genius and criminal who stole a time machine and ran away to explore the universe and time which I feel meshes very well into what Pip would enjoy
Like I don’t see him enjoying space frontier as it’s pretty much Star Trek and that show has an really optimistic grand view of the future, it focus mostly on the good of people as a whole and that anything can be achieved if people work together and put their minds to it, I can see why Hunter and Gus would enjoy it which I find really sweet and adorable
On the other hand Doctor who has a very complex but pessimistic view on people/the universe, it mainly focuses on the crazy situations that a lonely alien on who’s constantly running away but desperately trying their best at all times to either atone for what they did in the past or to help people across time and space which I think Pip would find more interesting and relatable.
He’d also probably think that all the historical stuff in doctor who is real and that Britain is just constantly getting invaded by aliens.
Funniest thing though about him discovering Doctor who is Pip finally learning what a British person is, and that he’s got a British accent himself as I’m pretty sure there’s literally no one on the boiling isles other than Belos and Pip have that accent so he wondered where it’s from.
Pip also enjoys this show even more because time travel is a concept in toh, soooooooo the guy is just itching to figure out how to make a real Tardis, the only thing stoping him is that he’s in the human realm and in the demon realm the titan themselves was like “nope not even risking it” and decided to never allow him to be able to find a time pool again (he was apart of the events of elsewhere and elsewhen along side Luz and Lilith… it was awkward between him and Philip to say the least but it was more on Pips part because he was like” holy shit is he an older me?? Or my great great- something?? grandad what is going on???” So he didn’t know how to react to that and neither did Luz who was like yep they’re related, and Philip was like “what a strange hooded kid, I didn’t know that demons could mimic accents and appearances so well, I should be stay wary of that abomination and slay it when I have the time”. Oh yeah Pip does almost get killed but Lilith springs into action and does the badass punch to stop Philip. Ngl I’ll have to draw this as a comic at some point because it’s interesting to imagine/draw)
As well I had some ideas of him in thanks to them dressed up in a nerdy doctor cosplay which I found fun but idk if that’ll end up being what I draw him as for his Halloween costume, all three were picked because they all had similar Pip personality wise and I feel like he would relate most to these three in particular;
Like Pip, 10 is pretty much a wild card personality wise depending on the situation he can either be a sad destructive arrogant bastard with a slight god complex who takes matters into his own hands because he believes that he’ll make the right decision without thinking about the consequences or be a lonely silly guy who rambles a lot and is always running around and just wants to have fun.
1 is a grumpy trickster that has strong opinions about right and wrong, he also appears rude or uncaring but actually cares a lot and is the guy who ran away and stole a fucking time machine. He and 14 (14 is basically a mature 10 but I was tempted to go with him instead of 10 but he doesn’t have the ego problem so 10 it was lmao) fought a god like being that’s from another dimension thats obsessed with playing games.
4 is a bit of an odd ball though, he’s the weirdest doctor out of the bunch. He’s pretty silly, but at times he’s shifts into being quite callous and broody but still has a heart of gold. As well as 4 seems to struggle a lot in acting human as he’s pretty distant, aloof and alien at points, he even emphasises a lot throughout his run how he’s not human. Which I feel Pip would find extremely relatable as well as enjoying 4’s adventurist spirit and his extreme hatred of authority.
I think 4 is Pips favourite so he’d most likely cosplay as him during thanks to them.
Omg almost completely forgot to mention but I didn’t add his scar on purpose, he’s used illusion magic to remove it to make the cosplay more accurate and because his curse at that point is showing more physically on his body at this point in season 3 (he goopy 😔) and I can imagine it’s hard to explain to people in public why you a rotting infected looking green scar across your face and an even worse looking arm that’s weirdly proportioned to your body.
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artgletic · 7 months
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case study of the self-identified god
#obsessed with the fact that rain world is a game about survival#yet every character we meet has the express goal of trying to optimize killing themselves#every creature in game seems perfectly content fulfilling their role in the ecosystem no matter how many cycles they do the same thing#(rly obvious with gourmand's entire route. guy who lives their life to the fullest without the slightest hint of resentment)#it was really only the ancients who thought they were above it and thought of it as something to escape from#5pebbles is so interesting because the only reason hes “”“godlike”“” is because of his vast knowledge. if he was in any slugcats shoes he#would die instantly which is ironically what hes been trying to do this whole time#this comic was kind of exploring the idea of awareness (divinity) as something that drags down ones enjoyment of life (walking).#if 5p would humble himself down enough to walk around like any other creature#he would a) be much happier in life and b) achieve the ascension he's been gunning for for millennia like all the slugcats did#but he never will.#getting rid of all his work on the problem or even his awareness of it entirely#would just be a trick of convenience that steals away his godhood#and him calling himself godlike is kind of a cope LOL#a cope being faced with a problem he was never meant to solve#a cope being faced with what he did to moon#a cope being faced with the rot inside him#oh well.#anyway fuck 5 pebbles i hate that guy#rain world#rain world fanart#rw five pebbles#rain world five pebbles#rw gourmand#rain world gourmand#five pebbles#rain world void worm#rain world ancients#also JUST KIDDING ilu 5p. you suck but i💛u
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runraerun · 4 months
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*noisily pulls up a chair* 🪑 do you guys ever think about what HunterCorp!Dean thought of Cas? Like he was already clearly of jealous of Dean Prime, with his cool shirts and rugged trauma, so he must have been like, ‘what! you have a hot angel sidekick too?! Lucky!’
And Dean would have just floundered and gruffly tried to shut him down like, ‘what’re you even talking about? Cas—hot…?’ *manly, sputtering deflection*
And then HunterCorp!Dean would be like, ‘oh?👀 so you’re not together then? Interesting. Very interesting…’ *slicks back his already over-slicked hair* *huffs into palm to check if breath stinks* *readies himself to make his move*
And then Dean would have internally combusted, obviously. because now he has to explain to his very queer alternate self to cool his jets and step away from his not-boyfriend because…. Because…. Well just to back the hell off okay that’s why!!! >:/
Both Sam’s just -_-; -_-; *deep sigh*
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hecksupremechips · 2 months
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Akihiko becoming a cop is something that simply doesn’t happen in the coma route cuz Shinji would see that shit and be like Aki what the actual hell is wrong with you
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not-equippedforthis · 4 months
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really love characters who have varied panic responses. kirk stating himself that he does not panic outright, externally, not in high-stress dangerous situations, but instead becomes tense and level like a wound string, on-guard: mostly because his role as captain necessitates that he maintain level rationality even when facing potential death as his training as 'the guy who tells you what to do when shit hits the fan' requires, but also because his childhood experiences taught him early that drowning in the desperate haziness of panic won't help you survive. especially as kirk already follows his intuition so deeply. he learned to grasp and contort the feeling. spock is the main person who represses his emotions, of course, but kirk does it to those deep-set, personal ones (this includes how he doesn't reveal anything truly personal about himself willingly 90% of the time, only what others already know/shallow anecdotes) in a much more subtle way that's really interesting to me. certified expert at avoiding the subject as long as he isnt caught out on the lie. professional bluffer.
in terms of past or parents we dont know much!!! hes known as the heart-on-his-sleeve guy!!! like yes he yells, he gets irritated, excited, hes a whirlwind of quick-thinking and plans and intuition, he goes out of his way to connect with his crew and shows it, when he puts on a little act or bluff he puts his heart into it and clearly enjoys the dramatics so much, at times he wears his heart on his sleeve, he laughs openly and is honest to spock about what he means to him, he's very sun-coded to me in a burning, passionate way, always intertwined with the stars and seeking them out, but when it comes to genuine deep-set turmoil? we dont actually know all that much about him??? hes so full of emotion and character (i love fics where spock characterises jim's mind/bond as a whirl of colour and sensations, hes a quick thinker!!! intuitive!! lively!!!) and yet its still so outwardly surface level. tarsus iv gets mentioned like twice? so especially here where kirk gets briefly jumpscared by the creature, because like:
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its subtle but his eyes. his eyesss!!!!! kirk commands with his emotions but there's always some sort of level of control to it, or he transforms them into something that spurs on others or uses them to ascertain a goal: seeing unguarded fear/distress in his eyes even if its faint and brief (in this instance) makes me go insane every single time. like!!! its such a small moment!!! he isnt even panicking!!! really, he just got jumpscared!!! its insignificant!!!!!!! but seeing a two-second flash of actual, naked apprehension is just...oughhh,,,,,,,,,
oh god, and dont even get me started on the galileo seven episode where he assumes a tense level-headedness throughout the whole thing, irritated and apprehensive but not panicking, making sure he maintains intelligent rationality, even when he has to leave them behind, but when spock and the crew are confirmed safe and the bridge is occupied the camera pans to him and his eyes look like they're fucking watering and he's so achingly relieved. don't even talk to me. im. fuck.
he shows so so much but at the same time reveals so little.
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