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#help people be creative because it brings happiness to themselves and the part of the internet they live in
giosele · 1 year
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i love beta'ing fics so much <3 genuinely nothing better than supporting people as they create stuff they actually care about &&&& listening to them as they share their passion for their ship or their fic's plot
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felassan · 24 days
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August 30th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length and spoilers.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for first Q&A (June 14th)] | [Link to video recording for first Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Please note before proceeding that the devs advised that this Q&A may contain minor spoilers!
Corinne Busche, John Epler and Community Manager Katey were the devs that were there.
KFM: Community Manager Katey JE: John Epler CB: Corinne Busche
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KFM: We’re gonna be joined by John and Corinne here in a sec, just waiting for them to get on. Hey John, hey Corinne, thanks for joining - hey!
JE: Hello! Thank you for having us. It's a pleasure.
CB: Hey y’all. It's so good to see so many people, I see some familiar names here. Good to see you again.
KFM: Yeah, yeah, I'm excited to, you know, bring us this second Q&A on the Discord server. Last time we were really, really happy, with the way it happened, y'know, it turned out and how everyone seemed to really enjoy it so we're back again. Thank you for submitting your questions on the ask-bioware channel. I am going to start and kick that off in just a second, but, for those of you who might be new here, I'm the Community Manager, and I'm going to let Corinne and John introduce themselves as well.
CB: Hey y'all, I'm Corinne Busche, Game Director on Dragon Age: The Veilguard. I just generally help people on the team do cool things and create this world.
JE: And I'm John Epler, the Creative Director on Dragon Age: The Veilguard, and Corinne picked probably the best way to describe what I do, too, so I'm just gonna steal that. I'm there to make sure the team can, is enabled to do their best work and I'm super excited to share all this with you.
KFM: Awesome. Yeah before we start I also wanna give a quick heads-up, you might have seen in Announcements, but there are a couple of questions in here that we have answers to that we would consider minor spoilers. I'll give a heads-up before that minor spoiler answer is given, or even the question is read, so you can go, y'know, grab some water, or y'know, go outside for a second, or just do anything, to decide if you want to listen to the answer or not. But, I promise, these spoilers are, y'know, we'll call them out before we say anything.  
CB: That is kinda the coolest part of this session, we're getting closer to launch now, so I think we can do a little bit deeper on some of the questions this time.
KFM: Yes, no this is so exciting! Okay, are you guys ready?
JE: Yes! Yes I am.
CB: Let's do it.
KFM: Let's do it.
KFM: Let's start with a fun one. Do all Evanuris hate tea? Does Ghilly-Flower exclusively drink haunted bog water?
JE: Alright. That is a fun one. Y'know, it's funny because I think Solas is the only one of the elven gods that actually really has a tremendous aversion to tea. That said, we don't really get too into what they drink, I would say though, knowing what I know about Elgar'nan and Ghilan'nain, I think Elgar'nan probably drinks a combination of gas station coffee and the Thedas equivalent of an energy drink, at all times he's got a big Thermos with him. Whereas Ghilan'nain is all about the herbal concoctions that are supposed to be really good for like, your gut health, things like that - she really takes care of herself, so.
CB: John, I think you just described you, and then me. Interesting.
JE: Hurtful, Corinne, accurate but hurtful.
KFM: Okay, next one. So we know that we can hug Assan, but will we be able to hug any of our companions?
JE: So you can't hug your companions at all times. There's not an option to just walk up and give them a hug. They've got their boundaries, they've got their preferences. But there are opportunities in conversations, in dialogue, in scenes where you will, you know - a companion may ask you for a hug because they're having a rough time and you are able to give it to them.
KFM: And will there be a lot of politicking involved? And by politicking they mean quests like Wicked Eyes and Wicked Hearts.
JE: Yeah, so I mean, there's not gonna be a quest quite like the Halamshiral Ball, I mean that was very specific to the Inquisitor. The Inquisitor was trying to gain favor with a bunch of different factions, they were trying to form an army. Rook's struggle and Rook's, honestly,  challenge is much more immediate and visceral. That said, it's Dragon Age. It wouldn't be Dragon Age if there weren't politics. You'll have influence on the, y'know, things that are happening, and the fate of nations, that are happening around the world, and Rook, I mean, throughout the game, across this adventure, Rook does become a fairly important figure, so it's natural that you’ll have some influence and some involvement with the affairs of the different factions and nations.
KFM: Gotcha. So this question, this next question comes from Onomatopoeia. I know this has been asked before, but they didn't see an answer for it - is there a way to toggle off nudity and sex scenes?
CB: Yeah, let me take this one. It's so funny, John, you get the fun questions and I get the thirsty nudity questions - I'm here for it. So, let me, let me answer and maybe elaborate. So, there is a toggle for on and off nudity. That is one of the settings we have. And we'll be going deeper into settings and accessibility and things like that as we get a little bit closer to launch. But let me also expand on this. So when you're in character creator, you'll actually be able to select what underclothes your Rook wears, and whether that exposes your chest or your breasts. So, by default nudity is on, chest or breast, that is up to you by your underclothing that you select, particularly as you get into, say, romance scenes, but, at any point you can toggle the setting to be non-nudity and it will override your undergarments. 
KFM: Gotcha. This question comes from DarkGoddessEris. What are the companions’ ages? That was a question that actually came up a bunch, so I'm excited for somebody to be able to answer this one.
JE: Yeah,  I can take this one. So the companions in The Veilguard range anywhere from kind of early-mid twenties with Taash at the youngest, all the way up to Emmrich who is in his early fifties. The rest of the companions tend to be in their late twenties, early thirties, again though, they're all experts in their field, they're all people who have been through a lot, so even the ones that are at the younger end of the age spectrum, their experience, they've been through a tremendous amount by this point by the time you meet them, so, yeah. So I mean, I guess, Taash is the closest to Sera at early twenties, but they’re all in kinda that age range, so.
KFM: This next question I'll pitch to Corinne. How linear is the quest experience? Are there going to be side quests that you can stumble upon and resolve within areas or are you locked into a golden path?
CB: This is such a good one. Yeah, a lot of people have been asking about this so thank you to whoever submitted it. So the content in the game is a mix of directed, kinda like story quest missions, and then explorable content. Or you might say optional content. I don't even like calling it side content because it's a lot of fun, it's really good content. So to give you an idea, a lot of the main story quests are critical path missions if we want to call it that. They're very highly crafted. They're more linear than some of the other parts of the game, because we feel that’s how we can tell the best stories, give you a very intentionally-paced experience, y'know, with lulls and climaxes, so it really hits you. But that's only part of it. You're also gonna explore, fully explore a bunch of the locations in The Veilguard, so like, let me just lay a few on you: Arlathan Forest, Hossberg Wetlands, those are probably two of the biggest ones, the Crossroads - now we've seen Crossroads before in Trespasser, but this, isn't necessarily the Crossroads as you remember it. So you'll be able to explore this, this part of the Crossroads, and as you're there, you're absolutely gonna be discovering new areas, new quests, mysteries and new challenges. So exploration in the game is absolutely about player agency in these larger, less linear levels, and it's really an important part of the overall experience and core to our design. Now, as a player - and I'm just speaking for me personally - I'm the kind of player that wants to 100% every area. I want to go find all the optional quests, all the treasures, I wanna see that big 100% completed on my map. That's gonna take you quite a bit of time. So hopefully that answers the question. It is both.
KFM: I think that's a great answer, thanks, Corinne. This next one is from a user named Benedictus: Will we ever get the Venatori gear?
CB: Yeah, I can take that one as well. Venatori gear - so like, I'm assuming what we mean is for to like, wear on Rooks or on companions. Gosh, y'all, I'm gonna be honest - we really, really tried on that one. Hopefully you've seen in the videos our cloth sim, our hair sim, I think it's quite beautiful. The Venatori gear, generally we couldn't make that work to the quality we'd expect within combat. So, no you can't get most of the Venatori gear, but I will say there is a unique Venatori-themed helmet. I, I don't want to spoil what that is exactly, but, so, you can get a helmet, it is unique, it's pretty interesting and ties into some of the events that can happen in the game but I'm just gonna leave it there.
KFM: Gotcha. So, now we're getting into our first real minor spoiler question, so - consider yourself warned, do whatever you need to do, either listen or don't for the next, like, I don't know, minute. So this question is from Kala: Will there be any romanceable NPCs outside of the companions?
JE: I'll take this one. So, no - not this time. This time the romances for Rook are strictly within the companions. We wanted to really focus on those relationships and make sure that they were as developed and as deep as we could make them. And yet honestly and part of it - the other side of it is - Harding was a great example in DA:I, that was a character that as we were building the game, it really struck us, stuck out to us, this is a character that, actually, y'know, you see a lot, you build this very specific rapport with, and the writer, Sheryl, wanted to create that light romance with Harding. None of the characters in The Veilguard really jumped out to us in that same way as, this is a character we really want to build a relationship with, for Rook, but again, y'know, really focusing down on making sure the companion romances were as deep and meaningful as we could make them.
KFM: And this question is just for fun. So we're passed a spoiler, we'll get back into other spoilers in a bit, but this one's just for fun. We have so many cute, silly bird videos on the internet - Lucanis' Ninth Dagger, by the way, says that birds are their favorite animal - if you could just snap your fingers and a bird Easter Egg would be added for Assan, what would it be?
JE: Oh, that's a good question. So actually I'm gonna cheat, because I am trying to think of bird memes, or bird videos specifically, and I'm having a hard time, but, y'know, the thing about griffons is that they're half bird and also half lion, so I'm gonna go with a cat meme, say my favorite meme, and this is one that still brings me joy years after it came out, is the video of the cat grooving to the guy playing Finnish polka on the drum. Again, years old, I've loved - that's one of my favorite videos on the internet, so y'know, if we were gonna give Assan any kind of Easter Egg it would be that one.
KFM: I love that one - 
CB: You know, don't judge me on this, you're putting me on the spot here, but, the only thing I can picture in my head - y'all remember that video a few years back where the kid unleashes the rabbit into the field and then immediately that hawk comes down and snatches it up?
JE: Yes!
CB: Don't judge me, y'all! Don't judge me. But that's where my head goes.
JE: Oh, man.
CB: Assan just getting a little treat.
JE: I love that.
KFM: I love that.
JE: That's a great, that’s a great answer, Corinne. Fantastic.
KFM: So this next one is from a user named Ash. So Taash breathes fire, Lucanis has wings, Harding is a dwarf who has magic. A lot of our companions have some strange abilities - is this because the Veil is compromised?
JE: Oh, I'd say it's, I mean partially yeah. I mean, we've talked before about how over the course of the time since Dragon Age: Inquisition, I mean, it started at the end of Trespasser. The Veil's not in great shape. Corypheus already did a number on it, and Solas has very clearly, as you saw, in the [inaudible] preview, not been making things better in the intervening times. So, there is to some degree, y'know, I'll use Bellara as an example - Bellara's someone who's seeing these artifacts turn on, and being able to interface with them because there's all this magic that's coming back to the world through the torn Veil. Other characters though, I mean, you are recruiting people to stop the end of the world. You're recruiting extraordinary people, they're gonna have extraordinary abilities, and you know, someone like Davrin, a lot of his abilities are focused around Assan and the fact that he's got this partnership, this, almost, you know, familial bond with Assan, his griffon, so.
KFM: Can we get some Assans in the chat?
JE: I think I'm seeing a lot of Assans in the chat, so I think we're well covered there.
KFM: Me too.
KFM: Alright. This next one is for both of you, and I will say, another quick little spoiler, minor spoiler warning, depending on the way that either of you might want to answer this question. This is, of all the companions, who's the team's favorite and what companion was the most difficult to design?
JE: Ooh. I'm gonna cheat, I wrote Bellara so, I’m definitely not gonna say the companion I wrote because that would be weird, but I will say I loved the companion interactions so I'm gonna go with two of my favorite relationships that Bellara has within the team, friendships that she has within the team. So, Bellara and Lucanis start off as two characters who feel like they're from completely different worlds, their experience growing up was very different, where they lived, what they do, and over the course of the game, they kinda build this friendship over all these things that despite again - very different upbringings - they have a lot of things in common. They're both the, y'know, characters who just believe family is deeply important and that shows up in a lot of their interactions, a lot of, y’know, the way they talk to each other, they interact with each other, both within the Lighthouse but also out in the field. The other one - and this was one that came up organically as we were building the game - is Neve and Bellara and they, y'know, Bellara is a character who, y’know, despite being out in Arlathan is very big on stories, very big on - she finds - gets all the newspapers from Tevinter and she has kind’ve learnt who Neve is through that, and they build this very sisterly relationship that I love and that over the course of the game, I mean, we started out without this kind of as the intention, we started finding all these places that this can show up and it turned into, again, one of my favorite friendships that exists between the companions, so.
CB: Oh, that was such a good answer. Yeah, I think I might cheat as well, John, because, first of all, I don't want to speak on behalf of the entire team. So I'm gonna give you my two faves if that's alright. And I feel like y'all already know me on this. Every time we have a chance to talk about Taash and Emmrich I'm right there for it. I'd say they're probably my two favorites, but here's the thing y'all, here's why I love them so much. When you're out in the field like exploring, or on missions with them, their banter is so good, because they do not see eye-to-eye on necromancy, like, at all, and, it's really funny, it's really delightful, I love seeing how it evolves - so like, look - if you wanted a recommendation from me on like, banter in the field, you've got to hear Taash and Emmrich. Most difficult to design, let's touch on that really quickly. I, so, I'm gonna answer, but I don't want to say that like we put more effort into one versus another, but I would say the most challenging was probably Harding, just because you've probably seen if you saw some of the teaser footage, the pre-release trailer, we have teased some strange new powers for Harding, and when we do that we have to figure out how that layers into her combat kit, and when we onboard that, and, yeah it was an interesting challenge, it was a really fun one.
KFM: Awesome. Backing away from spoilers for a quick second, I'm going to ask this question to Corinne. With only two companions per party, as a Nightmare mode player, how can we balance not having a warrior in the team to tank? Will higher difficulty players be forced to bring Davrin or Taash for a melee instead of bringing the characters that we want?
CB: Oh super good - I was hoping this would come up, especially after we released the combat deep-dive for warrior trailer - hopefully y'all enjoyed that. So, let me start by telling you what's happening under the hood. Well, first of all, I'm not gonna bury the lede - you're not gonna have to bring a tank if you don't want to. But, let me first tell you what's happening under the hood, this is gonna be kind of high level, maybe we can go a little bit deeper when we have more time. Behind the scenes when you walk into an enemy encounter, we generally know how much pressure, or you could say intensity or aggression, we want to be putting on Rook to maintain that satisfying moment-to-moment experience. So to give you an idea of some of the levers we have for each encounter, that is the number of enemies that could be specifically focused on you versus your companions, how many enemies can be attacking at once, and even when you have multiple enemies coming at Rook, we have a ticketing system.
[text block character limit reached]
CB: And what that means is each enemy basically knows when it is allowed to attack or not. So, I tell you all that because basically when we're looking at the different types of classes and team compositions, those levers exist underneath the hood, so that we give you the most autonomy and flexibility, but also maintain that, that pressure, that engagement for you the player. So, a couple of other things on that. Now that you kinda get a sense of like what's happening under the hood, it is absolutely beneficial, but not required to have one of each class in your party. We did go into this with the goal of giving players more flexibility than perhaps we've seen in past entries. It's just a different approach. What we know is that players tend to get very attached to certain characters. If you've got your favorites, you oftentimes wanna bring them with you or if you're romancing a character, sometimes it's a feelbad to feel like you have to leave them behind because maybe they're the same class as you. So, the whole game is built and balanced around flexibility, and giving you the agency. So you can be successful, you can mix it up, but you gotta plan for it. So what, what do I mean by that? If you're not using teamwork, if you're not planning for your party composition for those synergies, it's definitely not gonna end super well. Right? Like, I've done no tank runs, but it takes some foresight in the strategy here. So I'll give you an example if you don't mind, I think I've been pretty out there that my favorite class and specialization right now - could change tomorrow - is the rogue Veil Ranger specialization. And this is very much a ranged archery-based specialization. So, I want to keep enemies at ranged, because I want to get those well-aimed critical hits, right, if those enemies are right up on top of me, I'm not gonna be able to do that. So if I don't have a tank in my party, a couple of the tools that I turn to - and I have done this, in fact, in my last playthrough I did this quite a bit - I might bring Bellara and use her Galvanic Tear, which pulls all the enemies towards like this really cool-looking gravity well and gets them off of me. I might instead use Neve's Time Slow. So the cool thing about this is it slows time for everything in the world except for you and your team, right? So I'm running away, I'm doing a Heavy Draw, getting those headshots, or making other tactical decisions. I could also turn to my rune loadout - hopefully y'all saw runes in the warrior combat deep-dive - that's an important part, especially if you're playing on Nightmare Mode, the strategic and tactical options that gives you, will allow you to overcome things like not having a tank. I think everyone may have saw the rune where you're doing a, basically an AoE freeze, and freezing everything in place. So it's kind of a long-winded answer, I'm sorry, it's complicated, but point is, is I think you're gonna have more flexibility in your build crafting and your synergies, but it's gonna depend on the strategy and composition that you feel works best for you and your own preferences. And then you did mention Nightmare, let me just finish with saying, and this is anecdotal, but in our own Nightmare playthroughs, we actually find that the most challenging aspect to plan around isn't necessarily aggro management, but making sure you have coverage on all the various elemental damage types. So, I just say this for anyone planning to go into Nightmare - plan well.
KFM: Staying on the topic of combat, it was noticed during the high-level combat videos that weapons and armor seem to be tied to different factions. Are there bonuses or something similar involved if Rook is a Grey Warden while using Grey Warden equipment? Are these removed if a Shadow Dragon Rook is using Grey Warden equipment? 
CB: Oh, interesting. You know, everyone went deep on that gameplay video, hey, I’m glad you noticed that. Yeah, so, to answer this, you're going to be working really closely with the factions in the game, right? Like the threat you’re up against is a world-ending threat so you’re going to interact with each of these factions. So that means that you’re gonna get a lot of the gear that that faction tends to use, and especially the stronger you help them become, the more gear you’ll have available from that faction. So when you see a piece of gear that has like the Veil Jumper icon on it, that signifies that it is aligned with that faction, but you can use it regardless of if that’s your faction background or not. All it means is that, you know, if I want to maybe improve it or get more gear in that vein, or that looks similar, I can see it’s from the Veil Jumpers, I’m going to go back to the Veil Jumper quartermaster, and that’s where I will find more items of that type or upgrade possibilities. But it also leans into the thematic identity. So, you know, I think in that video we were using the transmog system, but if I’m using a Veil Jumper gear like an armor, it’s gonna look like it was crafted by the Veil Jumpers, and it’s gonna lean into the mechanical themes of the Veil Jumpers as well, which, one of those themes tends to be lightning damage. Now, I will also say, and this is a little specific, but occasionally you will find gear, or even like skill nodes, that will occasionally be empowered, they’ll get stronger relative to your strength with that given faction. So like if you find a piece of gear that’s really core to your build, and it strengthens the stronger the Veil Jumpers are, like that gives you a pretty good signifier that maybe that’s a faction you wanna focus on.
CB: Katey, I don't know if you're still there.
JE: Yeah.
CB: Did we lose you?
[there is silence on KFM’s line]
JE: Ope.
CB: We may have lost Katey, y’all. 
JE: We can start, just, you know, let’s - 
CB: Yeah. Why don’t, why don’t, I do have the list of questions here so why don’t I ask the next one until Katey comes back. I hope everything’s okay on your side Katey. Alright. Next question I see, the Evoker description on the blog-post highlights ice-based magic. Does that mean we will not be able to have lightning- and fire-themed playstyles as the Evoker? No, no, absolutely not. The Evoker can lean into all of the elements, in fact, all mages can to a degree. You probably have seen the skill trees, you’re gonna pick up abilities, perks, traits, of all elemental types, and powering up those elements. So just because you’re an Evoker, doesn’t mean you’re like pigeon-holed into ice spells. What I will say is, if you’re heading towards that specialization, you’re gonna pass through the section of the skill tree where you’re more easily going to be able to naturally pick up those ice spells, right? So it might lean towards ice, but you can expand it. The name of the game is agency here.
JE: Corinne, why don’t I ask you the question so we can still kinda do a Q&A thing? CB: Yeah, that, that sounds good.
JE: Corinne, can I set the gear to look however I want without losing stats? And that is a question from YoCallMeRob.
CB: Alright, well, y’all know, fashion’s the true end game. So, we did confirm we have a full transmog system, so what I’m gonna do is spend some time going a little more in-depth for y’all, so that we’re getting new information. So yeah, if anyone’s not aware, transmog basically is, I have a piece of gear, but I apply an appearance to it that makes it look like something else that I like better so I can be fabulous. So, how this is gonna work is you’re of course gonna find gear as you adventure through the world, and you can equip that. But any piece of gear you find is also going to unlock the appearance for that gear. So you might find something that you really like, and you wanna look that way, and then you replace it, anything that you’ve already acquired, you can apply the appearance to whatever gear you want. Additionally, and this is one of my favorite parts, is, you’ll also find some appearance-only cosmetics that are specifically used just for transmog. So sometimes these are some of the fancier or more niche pieces of gear, maybe end up looking like a training dummy for instance. So you’ll get these appearance datas from opening treasure chests, exploring the world, and more frequently from vendors. So, look, if you’re in it for fashion, check out those vendor inventories because they got you. I would also say that you can transmog your casual wear, so field wear and casual wear, fully transmoggable. If you wanna be platemail while you’re hanging around the Lighthouse as a mage, more power to you. And then if I were just to give you a practical example of this, like on the Blood Dragon Armor, the pre-order bonus, those are cosmetics, those are just appearance datas, right, so they’re effectively evergreen, you can use them anytime you like without compromising your stats.
JE: I will say that I don’t think I’ve spent as much time in any other menu other than transmog, because as Corinne mentioned at the beginning of this, fashion is the true end-game, so. Katey, have we gotcha back yet?
JE: Katey, have we gotcha back yet?
KFM: Am I back? Can you hear me?
JE: Yay, you’re back. 
CB: Katey, we did our best Katey.
JE: Yeah.
CB: But I don’t think we were very impressive -
KFM: No, I think you both did a great job. It was one of those weird situations where Discord force-quit, but I could still hear everything everyone was saying. I don’t really know what that was about, but.
CB: I just assumed you didn’t like my answer.
KFM: Yeah, I rage-quit actually Corinne, it’s all your fault.
JE: Taken by the Fade.
KFM: No, thank you for taking over while I was figuring that out. There is a non-zero chance that that happens again, so just keep an eye out. 
JE: We’ll keep an eye out for it, we gotcha.
KFM: Thank you.
KFM: So I’ll just pick it up from the next question. The latest, latest - wow, I can’t even talk anymore - video series mentioned how each companion can set up or detonate specific combos. Are those always set in stone or would we get opportunities to change it up, through the skill-trees or otherwise? 
CB: Cool, cool, cool. I eat up these really specific combat questions. So first, let me give you an overview of how the primer-detonator relationship works between the classes. Like, this is very nitty-gritty y’all, if this is your jam, get your pencils out. So here’s the overview. Mages, and this whether, this is true of companions and Rook, mages apply weakened and overwhelmed debuffs, and those are two of the debuffs we call primers. Magers detonate the sundered debuff. Then if we go to rogues, rogues apply weakened and sundered debuffs, and rogues detonate overwhelmed. Warriors apply sundered and overwhelmed, and warriors detonate weakened. So you can see, kinda the interesting rock-paper-scissors relationship there. And when I talk about it as beneficial to bring one of each class? It’s just the inherent nature of that rock-paper-scissors relationship that I’m really thinking of. But, to answer your question, that is just the baseline, that is the default if you don’t modify it. Throughout the game, you will find opportunities, whether it’s from gear, skill-tree nodes, even runes, that allow you to break this paradigm. So when it comes to your companion builds, again it all comes down to the abilities you choose, what gear you’re equipping them with, how you allocate your skill points. Yeah, does that answer the question? There’s quite a bit of flexibility but there is a baseline paradigm as well.
KFM: Yeah, I think that answers the question.
KFM: Let’s see. The next one is, will we see a bit more the Lighthouse before release, as well as non-combat gameplay?
CB: Yeah, yeah, absolutely. We’ll keep it brief here because we are gonna be talking more about exploration and the Lighthouse next month, so forgive me, but I’ll say stay tuned on that one.
KFM: Alright. Then, this next one I believe is a little bit of a spoiler. I know that some people have, can’t hear me still for some reason, if you can’t, tell folks to quit Discord and rejoin it, but -
CB: Okay, minor spoiler y’all, if you can’t hear Katey, this one’s a minor spoiler.
KFM: Yes. Thanks Corinne. This one is, will we be able to give gifts to our companions, either generic or plot-specific?
CB: Yeah, you sure can! I actually wanna shout-out one of our lovely designers, Dusty. This was a passion project from him. He was advocating for this. So, the cool thing about this is, it’s not like a transactional thing, like where I’m gonna go farm a bunch of like nonsensical items and just like, mechanically turn them over. Out in the world, and there in various locations, so you kinda stumble upon them, you can buy a gift that is very personal to any one of the companions, and then you go, you turn that into them, you give it to them, they have a nice acknowledgement. And then, the thing that’s just like so sweet about it, we’ve talked about how the companion rooms evolve over time, but if you go and get them one of these, like, very personalized gifts, they’ll display it in their room. Like it doesn’t go into some stats void. It’s actually on display.
KFM: I love that.
KFM: This next question, I'll pitch it to John. Some of our companions like Neve, Emmrich and Lucanis have been in past short stories and comics and there's also a passing resemblance to some of the old concept art from years ago. What is the process like for making a character at some point and then planning to bring them back as a companion, or were they always written or designed and intended to be companions?
JE: Alright, that's a great question, and it's actually one I'm gonna go a little deep on. So, as we build the game, as we start writing companions we see how they fit in the story, see how they fit together. Some characters have been around, some character concepts have been around for quite some time, others come in a little bit later in development as we realise we have a gap, you know, something in the story that we need someone, who makes sense to fill that gap, to be that character. But part of it’s also just as the writers we want to make sure that the people who are writing these companions are passionate, and they're writing a character they want to write. We don't want to just say "we need X, Y and Z. Write a companion to fill these gaps", but it'll be "hey, in this story, it really doesn't make sense that we don't have somebody, ah, doing X, is there a character we can build for that?" And so, y'know, you'll see the old concept art and a lot of those concepts, y'know, a lot of those, kinda the core of those characters remains intact, we may have changed details of them, we may have decided "okay, they were going to be X but now Y makes a little bit more sense" - Or as a writer I'm a little bit more interested in why, y’know, what, this particular concept speaks to me more. In terms of comics, short stories and such, generally speaking - and this isn't universal - but generally speaking, writers are writing these short stories in particular, it’s a volunteer, we ask the team, like, "hey, does anyone - we've got this short story anthology, who wants to write something for it?”, so writers are going to pick characters that they're passionate about and in those cases they tend to be their companions, so for example. You know, Neve’s shown, is mentioned. Neve, Emmrich, Lucanis have all shown up. Those were written by people who are passionate about those characters and we had already intended for them to be companions. Other characters, though - I mean, and Harding is an excellent example - we create a character to fill a role. In the case of Harding, she was in Inquisition largely to be there to kind of connect those exploration spaces together and give you a sense of the Inquisition’s presence, and then we saw the fan reaction, but beyond that, Sheryl really wanted to explore Harding's arc more deeply, so she got promoted to be a companion as well, so, yeah, I mean, it's an organic process, and I mean again, it comes down to, we want to make sure the people who are building these characters, ah, not just the writers but also the artists, y'know, the cinematic designers, the editors, y'know, the gameplay people, are excited to build these characters. And you know, and actually, I'm gonna go a little bit side topic on that. Bellara's a great example where we knew what Bellara wanted to be, needed to be in the story, but gameplay-wise it took a bit to kinda land on how her gameplay and her character arc and who she was melded together. Y'know, Corinne’s talked earlier about the companions and how they show up in gameplay. A really big thing for us on this project is making sure that the gameplay reflects the characters, their arc and their personality as much as possible, so. Yeah, kind’ve a long answer to say, it depends, but yeah, generally if they show up, especially in something like a short story, we’ve already intended for them to be a companion because, those are the characters that people, the writers are most passionate about, so.
KFM: I love that.
KFM: Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that, now that stuff seems more overall universal, to be attempted all in a single playthrough. Are there choices presented freely - are there choices presented that are impactful, that wildly different outcomes will come from, while - wow, wow, wow, let me start that one again. I think it’s just, I’m reading it straight off the sheet. 
JE: No worries.
KFM: I'll start from the top. Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that stuff seems more universal, to be attempted all in a single playthrough? Are there choices that are impactful and wildly different, and different outcomes and decision paths?
JE: So, I mean, there's a few incentives, one of which, is, and I mean, the most basic is, the three classes from a gameplay perspective do play differently and, you know, I’ve, it’s funny, Corinne was talking about how her favorite is the Veil Ranger but that might change. Mine literally changes every time I play, I start a new playthrough, I develop a new favorite class, which is the class I'm currently playing. But more generally, yeah there are choices in the game, there are different outcomes, there’s content that does, that you will see or won't see based on choices you make both within the critical path of the game but also with the followers themselves so, y'know. You're not going to see everything in a single playthrough, you're not even going to see everything necessarily in a couple of playthroughs, but, y'know, you want to see how your choices have different outcomes, that's the best way to do it. 
KFM: This question is - I understand mages having very magical-looking moves, but why do rogues and warriors also have very magical-looking moves? Was making every class look like a mage a purposeful choice? 
CB: Cool, cool, cool. So it's a multi-part answer, but yes, everything we've done has been with intention towards supporting the overall player experience. So I guess the first place I'd go to answer this is from a game-tuning and balance perspective. We knew that supporting multiple damage types like physical, fire, electric etc, that was gonna be an important factor in the strategic depth of the combat system, particularly as it leans into builds and the strategies you'd use to take on various enemies. It’s not the extent of it, but it's an important part of it. So that meant that making sure the various classes in some capacity have access to some or all of these damage types. And that then means that we need to make them read visually as such on the battlefield. So the first part is about making sure you have those strategic options on the battlefield. But there is more to it than that I'd say, we also found - and I've heard this from a lot of you, that some of our magical hybrid classes have been amongst the favorites. My goodness the discourse around Knight Enchanter - 
JE: M-hm -
CB: - So this felt like a very thematic way for us to support that goal if that makes sense, the goal of game balance but also leaning into the things that seem to resonate the most. If I was to just focus on the Warriors out there for a minute though, because we just released the warrior deep dive, we've actually long had a goal within the team of making them more visually interesting and impactful. We know, and I’ve heard from a bunch of you that warrior, y'know, tends not to be peoples’ first choice, but hey, any of the warrior fans out there - big props to you, because I love them, too. So this was like our chance, really, to show what a warrior can do, to make them feel like they have a presence on the battlefield that could be as interesting as some of the other classes, but I will say, I absolutely recognize that there are those of you that like, if you're playing a melee class, you even want a pure, like, physical-based warrior aesthetic, maybe something that's a little more grounded, you can generally make a build that's more physical-focused if that’s more your taste.
KFM: In addition to playing the first three games, what comic books or novels do you recommend reading before playing The Veilguard?
JE: Oh, that's a great question. I mean, generally speaking, one of the things we wanted to make sure with The Veilguard was that players could get into the story, understand what was going on without needing to, y'know, get into the ancillary material. I love the comics, I love the novels, I love the short stories, but they are intended to be kinda side content. One of the things that we hear loud and clear is sometimes folks don't really want that to feel like I need to have read this, I need to have seen this comic, I need to have watched that show for it to make sense. That said, I’d say The Missing, the most recent comic series. is a very clear lead-up to the beginning of The Veilguard, it's setting up events, it’s kinda setting up, y'know, Varric and Harding's search for Solas, it sets up some of the characters that you'll see in the game. Tevinter Nights is another one, not - we mentioned earlier that some of the companions show up there. Beyond just the companions, there’s some thematic stuff that comes out of that as well, some things that we kinda wanted to set up when we wrote those short stories, like, giving you an idea of what the worldstate is, how things have changed over time, and then I’d say, you know, more very recently, we have the podcast, Vows & Vengeance, which is intended to give you a taste of the companions and also, again, talk about the worldstate of Thedas at this point, you know, giving you kind’ve the lead-up to weeks before the events of the Veilguard, so you do have that sense of what’s going on, who are these people, and how, you know, when I first meet them in The Veilguard, you kinda have an idea of who they are. Again, though, this is all stuff that I think enhances the experience, but it’s not required, there’s never going to be, we’re never gonna put you in a situation where a character shows up and, you know, everyone makes a big deal out of it, and you’re sitting there wondering like, who, who is this person? Because they were introduced in other media. We always wanna make sure that you understand, that the only thing that you need to have done to understand The Veilguard is play The Veilguard, so.
KFM: Awesome. Also, yes, Vows & Vengeance is so good, so definitely, you know, give it a chance. The first episode is out now. I think a lot of people in the Vows & Vengeance Discord server, Discord channel are, are really stoked about it.
KFM: This next question. Will we be able to adjust how much damage the companions do in the accessibility settings?
CB: Yeah, so our customized difficulty, and accessibility settings as well, they’re more focused on how you the player experience the game while in control of Rook. So, things like enemy health, timing, things of that nature. So not in the settings, no, but if you really wanna be that kind of player that wants to amp up your companions, like have them do a greater share of the overall damage, there’s a number of ways to accomplish this. You’ll get gear that just strictly says, your companions do more damage. And then there are some unique buffs we support like Rally Party, so you as Rook can trigger this surge in your companions’ ability. So, again, we know how diverse the motivations are within the player-base, so we wanted to make sure those tools were there for y’all.
KFM: So now we’re getting back into spoiler territory. There’s minor spoilers, but, you know, definitely, take heed, for the next couple of minutes if you don’t wanna hear them. Okay, we ready? Will we finally meet Maevaris Tevani in Tevinter?
CB: Oh my goodness, y’all. Alright, you got the spoiler warning, so when I talk about cameos and appearances, don’t say I didn’t warn you. Okay, this one’s very near and dear to my heart as a trans woman myself, I’m pretty open about that. Yeah, yeah, our dear Mae, she’s in the game, happy to confirm it, and I am, every time I see her I absolutely freak out. What I’m not gonna tell you though is what role or capacity she plays, so you’re just gonna have to wait and see. But Maevaris Tilani, she’s in.
KFM: I am living for chat right now. Like, I try not to look at it too much during these, because it’ll distract me, but I’m living for chat right now.
KFM: This next one is also a minor spoiler. Will we find out what happened to Lucanis' parents, for his grandmother to have had charge of him?
JE: Yeah, so I mean, Lucanis is an Antivan Crow. If you know anything about the Antivan Crows you know that they are, well, assassins, and assassins tend to have fairly deadly politics, and the daggers are a lot more literal than you would see somewhere like Orlais, so. That’s all I’m gonna say. You’ll find out, you’ll find out at some point for sure.
KFM: We’re doing a great job at not giving too much away.
KFM: Do we get any jealousy dialogues from any of the companions if you switch up your romance plans partway through? Are any of the romances hard-locked at any point?
JE: Yeah so, you can, I mean, once, there is an opportunity, or there is a place in a romance where you essentially commit to it being exclusive. And we really wanted to make sure that, A), we were very up front about the fact that you were committing to an exclusive romance at that point, and before that, it is portrayed as, you’re flirting, you’re kind’ve, you know, figuring out each other. So, not, there’s no jealousy dialogues, but there are - places where you commit, and we wanted to be very clear to fans. There’s also going to be a place, because I think I’m reading this right, where, there’s a point in the story where if you haven’t committed, if you haven’t said like, yeah, let’s, let’s, you know, I’m in for it, I’m up for this, let’s do this, where you no longer have that opportunity. We’re very clear about what that point is, because again, we don’t want people to be missing out on a romance, to think like, I’ve got some time, you know, I really wanna romance Neve, but, I’ve got a little, and then find out that no, in fact, you don’t have anymore time, so. 
KFM: Are class specializations locked to a particular faction, or can Rook only learn a specialization from a particular faction, like through a faction trainer?
JE: So, the specializations are a lot more thematically tied to the factions than they are a strict, you must be X faction, you must get it from this person. You know, for example, I’ll use the Veil Ranger is all themed, as Corinne said earlier, around electricity, around the use of the Veil, around the use of that kinda magic. So while they are thematically tied, there is no, you must be a Crow to be a Spellblade for example, and part of that is because, while we do like having that connection between gameplay and, you know, roleplay, we also don’t want you to feel like, well, I really wanted to be a Spellblade, but I also really want to be a Grey Warden. We don’t want those two things, sometimes we want gameplay to influence narrative, but we never want you to feel restricted by one against the other, if that makes sense.
KFM: Yeah, definitely
CB: Katey, can I go off-script really quickly?
KFM: Of course.
CB: Alright, so I saw someone post in chat, “okay, poly next time, though”. Let me just say, I cannot make promises, I cannot, but I’m with you. I’m with you. 
KFM: I love it. Anytime you wanna address anything that’s happening in chat, by all means.
JE: Oh, shit, copy that.
KFM: I mean, don’t go too crazy. Alright.
KFM: This next question is from Que Sera Sera. Will we be able to change the font size in the UI, subtitles etc?
CB: I can take that one. So, quick reminder, we are gonna do a deeper dive as we get closer to launch on accessibility settings, but let me just answer this one. Yeah, yeah you absolutely can. There are limits of course, but as a fellow person who often has to squint, I’m 42 y’all, my eyes are starting to go. I can play comfortably, I suspect most players will be able to play comfortably.
KFM: Will there be a way to save characters we make so we don't have to start from scratch each time?
CB: Heck yeah, you absolutely can. We, I mean, look, all of you playing Inquisition, you’re still sharing your OC and your characters ten years on. We know how much you love it, so yeah, yeah, absolutely. I do wanna have a, some caveats here though. So, it’s when you’re in the character creator, you can import the character appearance, it’s just gonna be the appearance data, from an existing save of yours. So when I say an existing save, just let me put a very fine point on it, that save has to be local to the machine. Remember, we’re an offline game, there’s no online character sharing built in. But for those of you that like, your OC, are very near and dear to your heart and every time you replay you like to have the same character, and you’ve spent hours and hours and hours working on it, yeah, you can import that.
JE: We saw how many of you were saving screenshots of sliders in DA:I, and that was not a great experience, as we’re well aware, so.
KFM: This next one is, are companion quests going to focus on internal factors or external personal events? Like will it be a growth in character and self-discovery, or are they firmly-rooted in their sense of self and will ask for/need help with their factions, interpersonal relationships, etc?
JE: So that’s a great, another great question. It’s a mix of both. I mean, each companion has their own personal arc over the course of the game. You know, you go on missions with them, you solve problems with them and the nature of those problems, you know, it’s, the problems are a lot, often-times very external in nature, you know, something’s happening that they need help with, but most of the time those problems are also tied to their own personal growth as a character. Again, you know, we really want to make sure that players feel invested in these characters, feel invested in their stories. And we also want to show that these characters do grow over the course of The Veilguard, this is, there aren’t characters that remain completely static from moment one to the end-game. These are characters who grow, and you help them grow. They’re still, their problems are still not going to like, they’re not sitting there saying, well, Rook, you need to do everything for me, but you are, you’re intended to be the leader of this group, but also, you can be their friend and help them with things that, their challenges, so. Yeah, I mean, it’s, it’s a mix of both, we really just, it comes down to the individual character and there is a lot of nuance in that answer I think too.
KFM: This next question from XenoGabby is a minor spoiler, so you’ve been warned once again. The question is, is Lucanis possessed?
JE: So, again, spoilers, everyone has been warned, fairly warned. So Lucanis Dellamorte is also known as The Demon of Vyrantium. And, he has spent a lot of time killing Venatori, who are mages, and who do know a lot about demons, so. Yeah, somebody decided that it might be a good idea to make that nickname stick.
KFM: And this next one, from a user named Crom, is there reactivity towards the specialization that you chose? Like some people might trust more Champions, or maybe freak, others will freak out with Death Callers or Reapers? 
CB: Yeah, what a good question, so, in general the reactivity is reserved for things that aren’t necessarily likely to change, things that can create a throughline that we can keep building and building upon, so like your faction, your lineage, your class, your choices. So that keeps a consistent narrative thread with those elements, and then we can assume that thread continues from A to B. So the answer is no, they don’t react to your specialization, but in part that’s because you can full refund, you can respec at any time, you might a Death Caller one moment and another specialization on the next encounter.
KFM: And, this next question. You mentioned encountering companions on their own missions in the world. If I keep my party mostly the same, does that mean that I miss out on their side missions, or are they unavailable to be picked up during that time? 
CB: Oh, yeah, yeah. I mean, you’re, you have all the tools that you’re not gonna miss out on quests based on who’s in your party. How would I answer this - so, there are certain plot elements that can change what quests are available to you, and in some cases, some quests that you might have in your journal can actually expire based on choices and how you advance the plot. So there are ways that quest content gets cut off, or alters. But in general you have the visibility and the tools so that you won’t miss out on it. I can give you a couple of examples, that might be helpful. So when you meet companions out in the world, there’s kinda like a couple of different ways that they can show up. In a recent playthrough, I was exploring Hossberg Wetlands. It was technically for a quest that should’ve been more oriented towards Davrin, but I didn’t have him in my party, and as I got close to the objective, he showed up with Assan and helped me clear the path forward. The other way this will happen, I was out in Arlathan, actually doing, on my way to do a main story mission, and I get to the far reaches of Arlathan Forest, and I already knew that Taash wanted to help me with some of the challenges of that arc. Well, Taash is right there waiting for me, so I actually chose to instead like, ah, Taash seems impatient, I’m gonna actually jump on that story arc right now instead of what I intended to do, so. Just some examples of the way that as you’re journeying through this world, opportunities are gonna show up, but they allow you just to express more agency, you’re generally not going to miss them.
KFM: Awesome. This next one is, minor spoiler, you’ve been warned. This next question is from Tazaba. What's the difference between the Veil Jumper faction and the Veil Ranger Specialization?
CB: Yeah, okay, so, yeah we just wanted to kinda flag this as a spoiler, just because there might be assumptions about how you take on specializations in this game. So John touched on this a little bit already, but specializations really represent the training and fighting styles used by a given faction. As John mentioned, you do not have to be a Veil Jumper to choose a specialization that’s associated with the Veil Jumpers. You’ve just been around them, you’re aware of their techniques, and you wanna take that on yourself. So, in this particular case, and I get the confusion because Veil Jumper and Veil Ranger sound very similar. If I’m playing as a rogue, using the Veil Ranger specialization, all that means is I’m fighting in the style of the Veil Jumpers, like they do, with bow and arrow, typically with electric damage, that sort’ve thing. So just, to be super clear, it’s not required that you have to play a Veil Jumper in order to be a Veil Ranger.
KFM: This next question is, where is the equator in Thedas, or the planet Thedas is on, relative to places we’ve explored?
JE: That is a great question. So, I will say that, you know, it’s funny until I saw this question, it’s not something I’d ever thought a lot about, but as I started thinking about it a little bit more deeply, based on how the climate changes across Thedas, you know, obviously, to the south are the Avvar and things get a little bit more wintry, and then up north is a lot more tropical, I’d say that Thedas is a southern continent on this world, so.
KFM: Are there any main story missions that require you to use a specific companion? Kinda similar to a previous question.
CB: Yeah, yeah, yeah. So, there are a few, yes, again, in the warrior deep dive, I’m not gonna describe it, just in case anyone, you know, didn’t wanna have spoilers, you can see that a companion was required for that. However, that’s the exception rather than the rule. In general, we try to give players the agency to bring who they want for these moments. There are these times where a companion, either their faction or their story arc is so closely tied or intersects with the events of a main story mission that they do become required, but it’s not the standard. And then of course, in general, if you’re doing your companions’ arcs, those are the moments where they’re more than likely gonna be required.
KFM: Will we be - 
CB: It's pretty flexible, like if, if you’re worried about like, every mission I go through, like am I gonna have someone that is gonna be mandated? Generally not.
KFM: Sorry, I almost talked over you there Corinne, my bad.
KFM: This next question is, will we be able to pause cutscenes? Will there be any kind of dialogue history to look back on if we miss what was said? 
JE: So, you can pause every cutscene in the game. Obviously, life happens, you know, somebody, maybe you’re cat’s, you know, just to use an example that definitely doesn’t happen to me regularly, my cat might be throwing up in the next room and I need to find a way to get her off the carpet and on to, you know, not the carpet, so you can pause any cutscene, and conversation. There is no dialogue history at the moment unfortunately, and that’s not something, we did look into it but it’s just based on how the dialogue is structured and how it’s built in this game, that’s not something that we are going to have unfortunately. 
KFM: I saw somebody say “cat vomiting is so real”, and I agree, sometimes when I’m playing games, my dog decides to do something insane.
KFM: So, this next question is, since companions can get into relationships with each other, is there a mechanic behind which companions get together? Can a companion leave due to your world decisions, and if so, will their partners leave with them?
JE: I’m gonna answer half this question, the other half is a spoiler that we’re not gonna get into right now. Companions, there is not actually a mechanic behind the companions getting together. We never wanted it to feel like a mechanical thing, and obviously, different companions are gonna have different attractions. One of the fun things is, as you’re going through, especially if you’re not flirting with one of the companions, you can see these relationships starting to develop, and the thing that actually allows them to, you know, completely develop is, generally committing to another relationship, or, you know, not being engaging, not engaging in a romance with those companions at all. So, yeah, I mean, there’s not a mechanic, it’s just what we felt made the most sense and, I think that’s honestly one of my favorite things about the companions is, they’re all written to feel like real people with real preferences and real, you know, attractions. So beyond just romances, they also develop friendships and even rivalries with each other, because of these, them feeling like these characters that exist outside of just the game, so. 
KFM: Awesome.
KFM: This question is all about Davrin. Hildrana would love to know more about Davrin. What’s his personality like, what kind of hobbies or things does he like, and what his relationship with Assan is like?
JE: So Davrin is one of my favorite, I mean, I say one of my favorite characters, honestly I love all seven companions so it’s challenging for me to say which. But Davrin is stern, thoughtful and considerate though, he has a soft side for sure. You see that develop over time as he starts to warm up to the other companions. He has, you know, a kindness to him that is brought out in particular by certain companions, and also a strong sense of pride and when he develops a rivalry with some of the companions. So there’s that sense of, he knows who he wants to be, he knows who he is, and a lot of his arc is making that journey. In terms of how he relates to Assan, you know, his relationship over, evolves over time, I’m not gonna get too deep into spoilers because there are spoilers for that in his quest. The other interesting thing about, about Davrin, and this shows up, we’ve talked about this before. He’s a monster hunter. He’s not just a Warden who sees fighting monsters as, you know, just part of the job. He believes in turning this into a skill-set that he alone, you know like, he has more than anyone else. Learning how to defeat monsters, learning their weaknesses, and that does show up a lot in his character arc, so.
KFM: This next question came through our askbox on Tumblr, so shoutout the BioWare Tumblr. Rosered is asking why do elves seem to not like wearing shoes? Is there a lore reason behind it? Are they not afraid of getting frostbite or stepping in something gross?
JE: So the shoeless elves thing is in part a, it’s a, Dalish are very close to nature, they walk, go around shoeless, in large part, to become closer to nature. It’s part of their culture, it’s part of who they are. But, you know, especially, and it’s not true of every Dalish clan, the Dalish are a tremendously widely-spread and widely-varied people, so. For example, Bellara does not go around shoeless. She wears boots. She’s climbing around on ancient ruins, walking through maybe a shattered eluvian, or a place where eluvian’s shattered, it’s a great way to get your feet sliced up on the hard rocks and on the hard glass. And in general Veil Jumpers are a little bit more, where they go and what they do really requires a lot more care and a lot more protection, so. I mean you’ll notice in Bellara’s visual design but also in the visual design of the other Veil Jumpers, they’re very practically minded, they know that what they’re doing is dangerous, and, you know, and, again, not every Dalish clan goes round shoeless, so.
KFM: ZJ wants to know, do all companions have aesthetic changes when in the Lighthouse and outside of the Lighthouse?
CB: Amazing. Yeah, yeah, they absolutely do. So, just like Rook, each of the companions has what we refer to as their casual wear. This is how they look in their downtime, their more relaxed moments. It’s definitely different from how they look headed into battle. And I’ll tell you this. If Emmrich’s casual wear doesn’t send you, I just don’t know what to tell you.
KFM: I’ve got a fun one coming up. Do they companions have favorite foods, and if so, what are they?
JE: Oh I love this one, so they do. Each of them does have favorite foods. It’s funny, I’d say that Dragon Age: The Veilguard is probably the most we’ve talked about food in a context of Dragon Age, ever. But yeah, I mean, you know, some of them are a little bit more, you know, they have simpler tastes, and in large part that’s because that’s what they’re used to or what they can cook. We talked, I’m gonna actually give a little bit of a, I don’t know if I consider this a spoiler, but maybe if you’re really sensitive to spoilers you don’t wanna listen to this last part. We’ve talked about how there’s people on the team who are better cooks and people on the team who maybe don’t have necessarily the skill-set, who could burn water. So one of the things I really love is, you know, Bellara and Lucanis actually end up being, essentially, the team cooks. Bellara, you know, spending a lot of time out in nature, learning a lot about, you know, different types of cooking, is really big on experimentation, she likes to, you know, try different things. Lucanis comes from the Crows, Lucanis is very big on the finer things, so between the two of them, there’s a point in the story where they basically decide, if we don’t do this, the entire team is going to starve, so let’s just call ourselves the cook, cooks, and make sure that nobody dies of food poisoning, so.
KFM: This next one, I believe we actually might’ve even touched on this in the first Q&A, but, Trev has noticed a lack of dwarves in our promotional material concerning Rook. Inquisition had them sharing facial hair options with humans. So their question is, will dwarves return to more braided, grander beards, or will the facial hair options be shared like previously?
CB: Yeah, we did touch on this briefly, so let me go a little bit deeper. Yeah, there are some grander dwarven beards, like braids, beads woven in, it’s really lovely and really thematic. And y’all have seen our Strand hair, how great that looks, I think it looks just as great for the beards. And I do know, we’re gonna, at some point leading up to launch, we are gonna be showing some dwarf Rooks. So, let’s see if we can’t get some beard options on display there. It actually really was quite the challenge to get the physics to work with all the armor variance we have on those beards. So I’ll tell you what y’all. The team loves hearing from you. Would it be okay if I just asked in chat, could we get some love for our character art and tech anim teams because they put their heart and soul into make sure this would work for y’all. 
JE: It is, it is incredible how good the beards look, like, it just, they did, the work that they’ve done is just spectacular.
CB: Aw y'all are too kind. And then I guess just to finish up this question, we try and let you use as many options as the character creator has for any character you wanna create. So we definitely created bears in mind that are more dwarven in nature. You can use that on a qunari if you want, or you can use a more traditional human beard on a dwarf if you want, but your options are there. Aw, y’all are lovely, thank you so much.
KFM: So we didn't tag this next one as a minor spoiler. I don’t think that it is. But, definitely want to flag it anyway. Will the Solavellans have a chance at a happy ending?
JE: Corinne, I’m gonna let you do this one. 
CB: Oh my goodness, this is the question. Look! I mean, I thought y’all wanted the pain? Didn’t you tell me you wanted the pain, that tortured romance that rips your heart out? Honestly though, I just wouldn’t feel right about spoiling anything there. I’ll just say this, I’ll just say this. Trick has done a fantastic job with Solas, they always do, this is some of ther best work I think. And then I’ll also say, as, for myself as the resident shipper on the leadership team, I’m repping y’all, but that’s all I’m gonna say.
KFM: That’s definitely what I meant by, not really a spoiler, but some people might’ve thought that in the beginning.  
KFM: Okay, next question is, since you can choose to be part of the same faction for most of the companions, will that give you an advantage when trying to befriend them?
JE: So you will get some unique dialogue with the companions that are part of your own faction. The first time you meet them, they may not all know you by face, but they’ve at least heard of you, I’ve heard of who you are, maybe even heard of you leaving the faction to go help Varric to track down Solas. But that said, you know the faction, you don’t necessarily as people. So they will know you but you still have to work to earn their trust and learn, you know, get them, help them with their problems.
KFM: Next question is, will there be more connections between the Veilguard? Like will we see them hanging out together without out us?
JE: Oh, I love this one. Yeah, I mean, honestly, I think I’ve said this twice already, but my favorite thing is how much the companions feel like a, end up feeling like a found family. They’re invested in each others problems, you know they’re, invested in each others’ success and failures, and this manifests through a bunch of different ways. Scenes, banter, even interactions in the Lighthouse itself. Because one of the things that I think is important, I know Corinne also thinks is super important, these worlds, these games feel the best when they don’t feel like they’re there as a theme-park just for you, just to exist for Rook as a protagonist. These are characters that have relationships, have, you know, things going on that don’t necessarily directly involve Rook all the time. They have their own relationships, their own feelings, and we really want them to feel like their own people, and feel like they do exist outside of just the sphere of Rook. So, you know, they’ll follow, you’re the one leading this fight, but the companions don’t just exist for you.
KFM: So this next one is a real minor spoiler warning. Will the companions have interactions with Solas? I imagine the companions will comment on Rook’s decisions regarding Solas, but was wondering if the potential relationship between Solas and the companions will play any part?
JE: Oh, this is a good question. So a lot of Solas’ relationship is with Rook. Rook and Solas have a connection, they have a bond, and part of that is, and I’ve said this before, but Solas sees a lot of himself in Rook. He sees, you know, the person, you know the person he was before, the person he thinks he is, in Rook, and becomes, you know, again, we, they develop a connection. You get to flavor how it is, you can make it more antagonistic, make it friendlier, but ultimately it is a connection between the two of you. Now, that said, the companions are much a part of Rook’s story as Solas is, and sometimes those relationships can cross over, as well as, there are followers who, you know, are going to have a more complicated connection and complicated relationship with just, Solas as an entity, you know, Bellara, for example, is an elf, she’s Dalish, and this a person from her pantheon, so. There’s going to be a lot more of a, I guess, like I said, complex relationship between the two of them. Davrin is another example, someone else who is Dalish, so, you know, their views on the gods in general are going to be a little bit different. And then on the other side,you have someone like Emmrich who is very big on magic and the Fade, so they’ll have their own [inaudible] and their own thoughts. 
KFM: Before I get to this next question I do wanna say we’ve got about a fifteen minute warning, we’ve got about fifteen minutes left, so we’ll get through as many questions as we can in that time. And with that said, our next one is, and, I feel like we might have actually touched on this one earlier, but, keep me honest. Would it be possible to hide some of the combat UI, such as companion trackers and enemy HP bars, for even more immersion? 
CB: Yeah, good question. It’s actually, it’s reasonably robust what you can do with your UI. So let me give you some examples. If, normally when you hit an enemy you’ll see damage floaties come off of it. If you wanna turn those off, you can. If you want to play without, say, the minimap or the wayfinding markers, have a more organic experience, you can. I challenged myself to do a, it was really difficult to do a really difficult run where I turned off my own health bar, you can do that too. And then, I know one of them that a lot of people have been asking about is, we do have the incoming attack indicators, that just help you react. But, if you’re the kind’ve player that wants to turn those off, cut down on the noise, yeah, you can do that too, so. You know, I can’t say that we support every single option that you might have in mind, but it’s reasonably robust. 
KFM: And then, another, just small, minor spoiler, you’ve been warned yet again, is there lock-picking in the game?
CB: Oh gosh lock-picking, notorious lock-picking. Well let me answer it this way. I think the approach we took in The Veilguard is that each companion has a unique, what we’re calling, exploration ability, or abilities, that you can use to solve puzzle, access new areas and find treasure. So, like in that regard it’s not actually dissimilar to lockpicking, it’s just that it is more thematic to the companions and their unique skill-sets within The Veilguard. It’s very specialized, I guess you could say. And, look, I’ve been there when you’re playing and you feel like you have to take a rogue, otherwise you’re not gonna be open the lockpick chests. Some players like that, some players dislike it, but the option that we wanted to give to y’all is that, you know, we did say this is a spoiler right? We did, yeah. So Rook does find a certain dagger and through it a method to channel these exploration abilities of their companions, even when the companion is not in your party. So like, look, if I’m exploring Hossberg, and there’s a puzzle and I know how to solve it, like I’m not running all the way back to like a party swap-point, you can just use the dagger.
KFM: This is not a spoiler, and it is actually something we confirmed a little bit earlier in the Q&A, but it doesn’t hurt to be clear. Can we freely reallocate or refund skillpoints?
CB: Yeah, so we’ve confirmed this, I’m just gonna keep it brief, yes, absolutely. Refund all, refund last, no cost. It’s an entirely friendly refund system. Go experiment, and then let me know what you do.
KFM: Will the acts be broken down into acts or stages at all? Mainly wondering for like spoiler discussion purposes, while they’re all playing and wanting to talk to one another about it?
JE: So while we don’t officially within the game say this is this act, this is the next act, there are some pretty obvious narrative breakpoints where the context changes, or there is, you know, events that make it clear that things are now advancing into a different stage. That’s now, to be clear, that’s largely around the critical path. Other content can largely be done at any time, but even there we do unlock certain things over the course of time, because, again, it makes, it maybe doesn’t make narrative sense in the context of, say, an earlier act, but now, you know, you’re into act two, it feels a lot more meaningful and makes a lot more sense in the world. You can do a lot of content in any order, but the critical path is largely broken into acts.
KFM: Now, I think this next question might be the most important question we can answer. A user by the name of doggiesnores says, would you please tell me happy birthday? 
JE: Happy birthday doggiesnores.
CB: Aww, happy birthday doggie - I feel weird saying doggiesnores. I mean, listen -
JE: You gotta roll with it Corinne.
CB: John, Katey, do we wanna sing? Do we wanna sing?
JE: No!
KFM: Oh we can - oh, okay.
JE: You can sing.
CB: Alright. [sings] Happy birthday to you -
KFM: - [sings] to you - [stops singing] are we gonna stop now? Okay.
CB: We’ll stop, we’ll stop. 
JE: Yeah, I think, yeah. 
CB: We gotta get back to the questions.
KFM: Yeah, we do have a time limit now.
KFM: Alright, next question, alright. This is from Guapa. Okay. I wanna know the helmet situation. Back in Inquisition, there were helmets exclusive to races, and to be honest, most helmets were exclusive to humans. Will elves and humans share helmets since their head shape seems to be more similar now, and will there be qunari helmets rather than just facepaints?
CB: Love this described as “the helmet situation”. I love it. Yeah, so let me describe this to you. All the helmets can be worn by all the lineages with one big exception. The qunari still use the vitaar face paint. So each helmet has a unique look, and if you’re using the vitaar variant of that instead, that too has a unique look, so you’ll wear that facepaint instead of the helmet. And we, we felt that this was just generally a good precedent following Inquisition and, really what led us to this decision is that, when you see horn customization, and hair customization with the horns in character creator, we didn’t want to sacrifice that aspect of it in character creator. It’s just effing cool, that’s all I can say about it. So, yeah, the qunari will use vitaar. All the other helmets can be worn by all lineages. We’ve talked a lot about transmog, so of course you can transmog them, you can hide your helmet, you can hide your helmet in certain situations. So I’d say, as a “situation”, we’re pretty happy with it.
KFM: This next question is, will we be able to tint and change the color of our armours, or have they, or do they have their default colors only?
CB: Oh cool, yeah, that kinda gets to transmog in a way. Gosh, what’s the, the best way to answer this I think is that each armor piece, like gear piece you have, will have bespoke colors, but for almost every single armor piece, while you can’t dye them, we have created color-variant cosmetics and they’re very often aligned with the various factions in the world, right? So like, there’s one, for instance, that has this like, incredible, like flowing cape, I use it all the time. There’s a variant of it for each faction with different faction, with different colors and logos and things of that nature. So you can’t dye, but it really is flexible and very thematic. And then I guess, going back to the Venatori armor question we had way at the beginning, while I wouldn’t say they’re explicitly Venatori, there are some very Venatori-like color schemes in some of the armors you’ll find.
KFM: I think this might be our last minor spoiler question, so once again, you’ve been warned. AelaFireheart asks, will we be seeing other griffons from The Last Flight? 
JE: So, again, just to be clear, spoilers, but yeah, Assan has brothers and sisters, so Assan is not the only griffon that shows up in Dragon Age: The Veilguard. 
CB: Hey, I just gotta respond to something in comment, that somebody says, wait, does that mean I can’t be pink? And I’m assuming we’re talking about armors. There are some pink armors. Don’t worry -
KFM: Confirmed.
CB: - there’s some pink.
KFM: As some of the companions come from media outside of the games, were they already chosen as companions for the game and then integrated into the additional media, or were they characters outside of the game, and the team wanted to bring them in?
JE: I think this is pretty similar to a question we answered earlier, so I mean, again, it depends, but if they showed up, especially in Tevinter Nights, they were already intended to be companions at that point, so.
KFM: Are there any lineage-based surnames or is it just based on the background?
JE: So surnames in this game are entirely based on your background choice. The reason for this is we do reference your surname in dialogue, a not inconsiderable amount, and we didn’t, at a certain point it becomes unsustainable in terms of how many different variations, so. We reference it based on your surnames, sorry, your background.
KFM: Is there any chance that we will be getting any audio snippets of some of the companions and Rook’s voicelines before release?
JE: Well that’s the great news about the, Vows & Vengeance, is that, each companion will show up in one of the episodes, and you’ll be able to hear their voice in there, so. First episode yesterday, and there’s more to come.  
KFM: Remember when I said that was the last, or we had already read the last minor spoiler, I was wrong, there is one more. So, once again, you’ve been warned, minor spoiler upcoming. This question is from SammyCherryLee. Considering Varric’s timeskip, looks are a direct, Varric’s timeskip looks are a direct translation of how he looked in the comics. What thought process went into Morrigan’s new design, and what do you usually consider when bringing in old beloved characters back, but also make sure to adapt them to the years that have passed within the game?
JE: So, in every case, any time we’re bringing back a character, we want to think about, what would, what’s changed for that character in the time since you’ve last saw them, so, Varric, Morrigan, any other characters we bring back, there is this thought of, okay, it’s been, in this case, you know, almost ten years, what’s changed for these characters in that intervening time? In the case of Morrigan, she’s coming to terms with a lot of truths about both herself but also her mother, you know, you see her with Flemeth’s crown, or a variation of it, and that’s speaking to her personal journey of, what I would call, kind’ve acceptance of who she is and how she connects to Flemeth, because ultimately we want this to feel like a real world. It’s, they’re not the same person they are ten years ago, none of us are, and we don’t want characters to feel like, either ten years have passed, and hey, I’m exactly the same, because that’s stagnation for the character, and it’s just not believable or, honestly, fun, for you. And it doesn’t do justice to those characters.
KFM: Can we clarify - ooh, fuck, I think my Discord just went down again.
JE: Yep, I can still hear you.
CB: We can, we can hear you Katey, so.
KFM: Oh, good!
CB: Yeah.
KFM: I’ll just keep talking!
CB: Great, let’s do it!
KFM: I’m so sorry for the f-bomb, I didn’t know you could still hear me. 
CB: Hey, we’ve all been there.
JE: Cursing, in our Discord, my goodness!
CB: How very human of you.
KFM: Ban me, ban me. This next question is, can you clarify if Spellblade will be forced to use a dagger, or can we still use staff as a melee combat weapon?
CB: Oh, heck yeah, let’s go. You know, I was wondering if this was gonna be clear in the combat video we put out, so I’ll speak about mage, but this is generally true of all the classes. So they each have two weapon sets, if you’ve seen the character sheet. So for mage, you’re gonna have your staff slot and then you’re gonna have the orb-and-dagger slot. So, at any point, like even between weapon swings, you can swap to your class alternate weapon set by hitting down on the D-pad. So you’re not locked down into one weapon set or the other, even if you’re in a given class or specialization. Now, like what I would say is that the Spellblade specialization has a lot of extra functionality and depth that like is augmented when using the orb-and-dagger, but, like if I give you an anecdote of how I play, the staff heavy-attack armor, I take this, or, the staff heavy attack charge, I take a trait where when I’m doing damage and playing, it’s building up that heavy attack charge on my staff. Even when I’m playing as my Spellblade. So I’ll be, just going to down with orb and dagger, I’ll notice that my staff is fully-charged, I’ll swap at a convenient moment, use my heavy staff attack, blast the enemies down, I was telling y’all, like, these Nightmare players, like planning around your elemental damage types, it’s really great to have weapons of multiple elemental types, right? So I go up against something that’s resistant to fire, I’m gonna hit down and maybe swap to my necrotic weapon.
KFM: I'm back, in record time. 
JE: Welcome back! 
KFM: Okay, did we get to the next one, or was that just the Spellblade question?
CB: Oh that was, sorry I was geeking out too much Katey.
KFM: Oh that’s okay, no, it’s great!
CB: We hit upon a favorite topic of mine.
KFM: That’s okay. Do we think we have time for one more, or do we think it’s time to wrap up?
JE: I can go a little late, we’ve got, I think we can do a couple more, for sure.
KFM: Okay, we do only have three left, so.
JE: Let’s finish the list!
KFM: Let’s do it.
KFM: Alright, next question. Since it was mentioned that playing as an elf in the Veil Jumpers will see you more of a, see you as more of a Dalish elf, and a City elf if you play as a Shadow Dragon, what kind of elf would you be in the other factions?
JE: So this is actually a really interesting question for me because I think one of the things I’d say is, while City Elf versus Dalish Elf is a lot more of a useful distinction in, you know, Ferelden, Orlais, we’re in northern Thedas, things are different up here. And a great example is Rivain. Dalish settlements, you know, they have Dalish settlements within cities, integrated into the cities, because, again, they don’t have that same bias, that same distinction. So it’s not really a City Elf versus Dalish Elf thing in a lot of those cases. It’s a lot more about, how you play into the faction, you know, and, in some cases it matters more that you’re an elf, in other cases it doesn’t actually matter to the people of that faction, they’re just looking for someone who could do the work. A great example, and I’ll just, very, very light spoilers, Mourn Watch is a great example where, they just care that you are capable of, you know, executing the duties that you’re given, so.
KFM: This next question, we’ve definitely confirmed a few times today already, but I’m sure there’s been a couple of people who cycled in and out. Will, when will we be releasing detailed information on the full list of accessibility features in the game?
JE: So yeah, so I mean, we mentioned, we’re not quite ready to talk about them, but we will be diving into them before launch. We wanna make sure as many people as possible can enjoy and play the game, so.
CB: Yeah, I think we’re doing a feature, some kind of blogpost on that, but, that’ll be a good format where we can be a little bit more in-depth.
JE: Yeah.
KFM: Alright, and the final question that I have on my list. It’s about localization. WoodenSmith says, I’d like to hear more about how localization works. What sorts of things have to be changed or adjusted so they make sense in different regions? Do localization teams have to be super careful when they translate to make sure they’re not accidentally revealing more than was intended in other versions? I’ve also always been very curious about accents in other versions. For example, do the, I’m gonna butcher this, do the Orl - Orlesian -
JE: Orlesian.
KFM: Orlesian, thank you, John. Character voice -
CB: That was really good, Katey!
KFM: I tried!
JE: Yeah, you tried, you got most of the way there, yeah!
KFM: For example, do the Orlesian character voice actors speak in a French accent in the Japanese version, or dwarf characters speak with an American accent in the French version?
JE: So I’m going to talk broadly about localization, and I’ll get a little bit into the accent question. So, localization is a thing that we’re doing constantly. We’re almost working with the teams, we have regular syncs with them, and a lot of that is because localization is not just, a lot of people think of it like, yeah, you’re just translating. Well, you’re not, you’re, you know, you’re, again, there’s different things to understand about different languages, they have different rules around grammar and, I will say, I think every writer has at least one story where they wrote, kind’ve, a fun double-entendre into a conversation, and then they got a ping from some of the localization teams saying, hey, can you very thoroughly explain what you meant there? And that’s what I like to describe as being hoist on your own petard because, sometimes, you’re like, oh I said this, it was really ribald, and now I don’t want to talk to this person who is very seriously and very concernedly, looking, it’s just like, ‘can you please tell us what that means?’ But yeah, I mean, in general, it’s an art-form of its own. You know, different sayings translate differently into different languages, different metaphors translate differently to different languages, and we always wanna make sure that other people, you know, people are playing this game in every language have an experience that feels authentic and meaningful, and doesn’t feel like it’s just kind’ve, you know, phoned in, we just, we just ran it through Google Translate or something, so. Again, localization is a huge part of what we do, the localization team we have is amazing, they do fantastic work, I love working with them. As far as accents, yeah, we do try to keep some consistency, it’s not always going to be a one to one, but we do try to say like, okay, so, this character, this group of characters needs to sound similar, and they’ll find an accent that works with the language that they’re trying, because, again, different accents work differently with different languages, and we wanna make sure that there’s that consistency, so, yeah.
KFM: We did it!
JE: Yeah!
KFM: That’s all of our questions that we’re able to get to you today. Wanna just say a quick thanks again to the community for submitting all of these really questions, it was a lot of fun going through them and, you know, making sure that we were able to give you some new stuff this time around. Yeah, anything you guys wanna say before we hop off?
CB: Yeah, can I just say, look, we love here, being here answering questions for you but the support, the interest you all show, it really fuels us in the team.
JE: Mhm.
CB: You all are a big part of us being able to make this game what it is, and I really hope we do you proud, so just, sincere thank you to everyone. 
JE: Yeah, just, I just wanna echo that. I’ve been on this project for a while, and it’s been a lot of, not getting to talk about it, and quietly saying I don’t know, are we making more new Dragon Age? So being able to actually have these conversations and give you the details that you want without spoiling the game, it’s, it’s a lot of fun. This is genuinely the funnest part of my week, so thank you everyone.
KFM: Awesome, well thank you both so much for your time, Corinne and John. And, yeah, we have recorded the audio for this, so we’re going to turn that into a transcription, and put that in the Q&A archive channel, which lives underneath ask-bioware. That will be coming, you know, in the next couple of days to a week or so, you know, we’ll, we’ll be working away at it as soon as possible, so just let, let me know if you have any questions.
JE: Awesome. Thank you so much everyone, have a good Friday, good weekend, and I’m gonna go eat a sandwich, so.
CB: Happy Friday!
KFM: Happy Friday, and happy sandwich day!
CB: Bye bye.
JE: Thank you.
KFM: Bye.
JE: Bye.
[source: the official BioWare Discord server, August 30th dev Q&A]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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beta-therapy · 19 days
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How to Deal with Sadness/Frustration from Rejection
We’ve all been there. We’ve all had a crush on a beautiful woman and wanted to give her the world, only to find out she has no sexual interest in us. Maybe she puts you in the friendzone; or maybe she makes it clear she wants nothing to do with you at all. It’s normal to feel frustrated in these situations, knowing that she probably has a vibrant sex life with other men, yet doesn’t have any sexual interest toward you.
When this happens over and over again, it can make us question our own self-worth: how come so many women have decided that sex is an activity which is off-limits to me? Do my sexual needs not matter? How come a woman can be salivating with excitement as she begs certain men to engage her in the most personal of ways—whereas with me, so much as asking if she’s single gets me permanently labelled as a creep?
As society becomes more and more accepting of personal freedoms, (especially regarding women) like allowing people to dress how they want, freely express themselves, do what they want in their own bedroom, etc., there indeed looms an increasing mental health crisis among those men who don’t get included in all the sexual fun. They can feel inferior and isolated. In this blog, I’ll discuss how to handle these emotions.
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Although it might bring you feelings of shame, insecurity, and jealousy to find out that women consider you unsuitable for sex, it is important to understand that these feelings are rooted in misogyny. It is an outdated, oppressive idea that the goal of a man’s life is to acquire dominance, status, power, and wealth; and use this prestige to seduce beautiful women. This idea is so evil because it views women as beauty objects rather than equal human beings. Women are not trophies.
Women are full human beings with no less intelligence, leadership abilities, creativity, and dignity than the men who forced them to be quiet and submissive for all human history. A lot of men still refuse to acknowledge this today. They want to keep seeing women as less intelligent, less capable, submissive homemakers whose value comes from their sexual beauty.
That sexy woman you know probably does have a passionate sex life, but you should strive to admire her as a person: smart, strong, kind, witty, dignified. She can still have all these great qualities to her even if she has zero sexual interest in you. Considering her a “sexy woman” is—in and of itself—toxic masculinity at work. Why is “sexy” the first trait that comes to your mind when it’s clear that her sex life is off-limits to you? Maybe she is sexually submissive in her bedroom, but why should that concern you? She’s allowed to explore the “feminine” part of her existence in her private life without it subtracting from her value as an interesting, fascinating person in her public life.
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You can still be a happy, nice, and fulfilled person even if all the women around you would prefer not to have sex with you. Just because the female community around you doesn’t want you as a sexual/romantic person, doesn’t mean you have been rejected as a person entirely. Sexuality is just one component of the human experience, and it’s very common throughout history for people to be deprived of it.
We have evolved for survival and reproduction, not necessarily to have good morals and be happy. For example, racism is part of our DNA. In prehistoric times, racism helped us stay away from warring tribes, so it was positively selected-for with respect to evolution. But in modern times, we can recognize that racism is a huge problem if we want an inclusive, happy society, and so we must actively denounce this artifact of our DNA.
Our sexuality is much the same way. Throughout history, the evil, abusive, tyrant was always better able to protect his children due to his status and wealth, in comparison to the poor, harmless, gentle, and caring man. That doesn’t mean the evil tyrant was a better person, but it does unfortunately mean that women would evolve a sexual attraction toward higher status, dominant men even if it meant overlooking their moral evil.
As a result, the things women are sexually attracted to are not necessarily the things that are good. You can take solace in this fact. Being sexually undesired by women does not mean there’s something wrong with you, it just means they see you as more harmless and submissive rather than powerful and dangerous.
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pallastrology · 11 months
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🍄 astro notes 🍄
venus biquintile pluto is a really interesting aspect. the biquintile is usually associated with creativity and the development of artistic ability, and with venus being involved, there is even more potential and a genuine love for art. the native will find happiness and connection through their creative pursuits. with pluto on the other end of the aspect, something interesting happens. there can be a tendency towards obsession; they are more dedicated and more patient, with a strong work ethic and a desire to find meaning through their art, and it can bring them real catharsis. they may discover and nurture repressed parts of themselves through their art, and overall, there is a bit of a darker theme to this otherwise light and bright placement.
moon square pluto is often given a really negative spin online; i’ve seen everything from emotionally out of control to “will abuse their children”! this just isn’t a helpful way to interpret harsh aspects. my experience with this placement is that big emotions are very frightening, often because of the native’s early experiences. they seek to “control” their emotions, which can make them quite vulnerable to impulsive or addictive behaviours. they often have a deep relationship with mother figures, and with their children, which yes, at their worst, can become enmeshed and intense. but at their best, these relationships are intimate and founded on mutual trust, long lasting and able to weather the harshest storms.
venus-saturn aspects are all about delayed gratification. the native has to grow into their loving, creative, social side, and they usually have to "grow through what they go through"; depending on the aspect, they may just feel a little different, or have no interest in relationships, or they may grow up lonely or isolated, or deal with unhealthy relationships. they have to do a lot of self-work to develop self-love and nurture the soft, creative side of themselves, before they can really feel at home around other people. but when they reach that point, they can build beautiful, devoted and ultimately very healthy connections with others, that allow all involved to really thrive.
pluto conjunct ascendant natives have a really intense gaze. i think that usually we only think of the eyes when they think of the pluto stare, but to me it goes a lot further than that; especially with the conjunction, pluto-ascendant people look with their whole body. they have the intense eye contact, sure, but they tend to also have a hard mouth and slightly furrowed brow, a certain tension in their jaws and necks. they look like a cat about to pounce in a way, you can almost see that electrical energy under their skin.
in astrology, the sextile and trine are considered to be harmonious aspects; they denote an easy, well-blended connection between the two planets involved. the sextile is steadier, and more prone to stagnation, which can look like complacency or even entitlement; the trine is more dynamic, meaning in a way, it's easier to bring out the positives of the aspect.
lilith in the tenth house is a placement that is very vulnerable when it comes to social media. nowadays, it's so normalised to post everything that it's almost radical to stay away from it, and with lilith in the tenth house, it's easy to feel validated and vindicated through what they post. unfortuntely they are easy targets for online abuse and can actually feed into and "bait" this kind of harmful interaction when hurting and angry. lilith in the tenth house needs to learn to find healthy outlets and become more reflective, less reactive.
uranus conjunct ascendant natives are bright, almost electrified. they can be prone to sudden epiphanies that show up in strange moments; sitting bolt upright in the middle of the night with a sudden realisation, for example. they can be chaotic, but when given space to breathe, they are brilliant, both in that they are clever and reflective with the energy to pull off everything they think up, and that they seem to sparkle. there is a clarity to their voice, their eyes, like they glow from within.
venus square the north node natives really struggle with being uncomfortable. they tend to be somewhat sensitive, and are irresistibly drawn to the beautiful, the soft and smooth. they just want to be comfortable, but this can lead to the native avoiding or dropping anything uncomfortable. if they want to grow and feel fuller in themselves, they will have to learn to thrive in challenging situations, without going too far in the opposite direction and not being able to listen to their instincts or enjoy anything in life.
libra suns with mercury in scorpio are an interesting mix, because they have the reflective sensitivity of libra and the stark and often quite brutal language of scorpio. they are often quite gifted writers, with a talent for the existential and deeply emotional. they aren’t as talkative as you’d expect a libra sun to be, and they are generally more somber, but with a dry, dark sense of humour and a disarming straightforwardness to them.
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cosmicconversations · 1 month
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Astrology Lesson of the Week: The 12th House
Every Monday, I will be doing an “astrology lesson of the week”, sharing insights and observations to help you better understand astrology. I will give you the first portion of it here on Tumblr but for the extended, in-depth portion, you can join me over on Patreon.
We are going to start off by delving into the 12 houses of the birth chart. And I will be working backwards, starting with my favorite house: the 12th House.
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The 12th House in astrology has one of the more notorious reputations. In the old days of astrology, having one or more placements in this house was seen as a curse. But, in the modern era, having one or more placements in this house is…. Well, it’s still kind of seen as a curse. However, the attitude toward this sector of the chart has evolved significantly. Instead of simply being viewed as the house of sorrows and loss and karmic pain and possible substance abuse, people are more capable of seeing the true magic, beauty, and power of the 12th House.
If you actually have placements in the 12th House, though, I know it can be a VERY difficult task to see it as a blessing. I say that from personal experience, as I have Saturn and Neptune here. Yet, in some ways, those of us with 12th House placements have to take an honest, hard look at our behavior and see how we are behaving as our own curse. Yes, it’s that famous self-destruction. The “hidden enemy” that is attributed to the 12th House is often times the person themselves. At the same time, that is not to say that you can’t have hidden enemies with planets here because you absolutely can. It’s just that the world is not out to get you, either. A necessary truth: just about every person with 12th House planets has a subtle or not-so-subtle victim complex they need to let go of.
At times, with this house, it can feel as if the very forces of the Universe are working against you. Actually, the Universe is working for you. Having 12th House planets gives you a connection to the Divine that is unique and very powerful. It’s all a matter of whether or not you want to recognize that and tap into that. I say it all the time: the happiest and most empowered 12th House people are the ones with a strong sense of spirituality. Otherwise, with this influence, it’s easy to become lost, feel weak or afraid or confused, to close yourself off to the magic of life. The second most important ingredient to a 12th House person’s happiness is art. So, if they’re not spiritual, then they should at least have some creative outlet or path that brings them meaning and fulfillment. Often times, the 12th House individual is just as spiritual as they are artistic, especially since the intuitive faculty that allows us to be creative is the same mindset needed to tap into the spiritual realm.
Even those who don’t have 12th House planets can still access the higher realms by tapping into this part of their chart. I will constantly say this throughout this series: empty houses are not bad or irrelevant. It does not mean that you aren’t capable of what that house stands for. Everyone has a sign on each house cusp. The sign that is on your 12th House cusp says a lot about the spiritual and/or artistic life you can develop. It also shows you how you undermine yourself and how you can get out of your own way. Sometimes, with the 12th House, we don’t even necessarily need spirituality. Just some good old-fashioned therapy. We can try to suppress our 12th House out of conditioning or fear. Confronting these fears is the only way to let our 12th House traits out of their cage. That is part of why it can be so scary to deal with this house. The energy runs deep and is so powerful. Yet, that is why this is possibly the most enriching and rewarding house of the chart. Once you alchemize that part of yourself, it turns itself into gold.
Extended Portion of Astrology Lesson for the Week (12th House) (here, we will discuss past lives, the true meaning of “karma”, overcoming ego, and how hidden enemies reveal themselves)
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meraki-sunset · 1 year
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having a hard time explaining grimdark and trickster to a friend
think you can help?
they get godtier just fine but the other two keep confusing them because right now they think
grimdark = chaos in anarchy sense, but trickster = chaos in haha funny meme sense
Sure, let me see…
GRIMDARK mode is described by Doc scratch as “going completely off the deep end in every way”.
It turns your skin an unnatural dark gray, and in rose’s case to be surrounded by a dark aura, while jade had a spacey green aura.
It’s basically a black magic power up deeply connected to the horroterrors, a state of mind that comes from letting them influence a broken mind. For Rose, it was the death of her mother, and then trying to reveal the horror terror’s secrets. For Jade, she was heartbroken, but also she got mind controlled into entering the grimdark state by the condesce, who is also connected to the horrorterrors.
As an extra, Hussie described Eridan as also going into grimdark when he began murdering people, tho his case must’ve been more symbolical, as he presented the perfect scenario to become grimdark, the complete loss of hope, waiting for Jack to kill them all (due to his title being prince of hope, ergo Destroyer of hope) added to Feferi breaking their moiraliance talking with Sollux, being the detonator for his broken mind, and him being a Derse player, so his dream self was around the horroterrors and had interacted with them prior, he was also interested in magic like rose, had a wand just like her and sought for answers about, like her. He just lacked the connection to the horroterrors in that crucial moment.
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So Grimdark is basically when the horroterrors cause the player's most primal and violent tendencies to be pushed to the forefront
The grimdark is also described a “the fabled blackdeath trance of the woegothics”. So a dark trance that people like Rose and Eridan are inclined to fall victim of (in my opinion)
TRICKSTER mode, in the other hand, is described by Calliope as something that brings out your full potential, that brings all your walls down and puts all your inner thoughts in the outside and all your creative power in your hands. It strips you from all social and mental barrier.
It gives you reality altering Powers, allowing you to jump from place to place, probably dimension hopping, manifest objects and makes you super happy and candy colored to the point of losing grip in reality
The problem is that cherubs are very different from humans. For a cherub, who is supposed to fly around in the endless space protecting/destroying a certain part of the void, and its inhabited planets, feeding of black holes, fighting entities to death to ultimately mate in the shape of a big ass snake, a juju that’s basically drugs that can make you forget every wall you built up floating around space alone, and move forward as a happy missile ready to find a mate sounds good. But humans are social creatures, and cherubs are not. Cherubs don’t answer to anyone and don’t have Friends, they don’t need to follow any social cues. Humans built their relationships carefully, and they have secrets and barriers to protect themselves and others. They hide things like crushes and resentment and problems, because well, for the sake of peace, for the sake of not braking every relationship they have. That’s something that Calliope and Caliborn never fully grasped and understood why the kids came to hate the juju when they woke up
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So that’s all I could gather. Essentially they are different kinds of power ups, opposite to one another at their core, BUT in both the person isn’t fully there and is being guided by primal instincts, be it rage/sadness or Hope/happiness and they both have consequences in the user because neither is supposed to be used on humans or even trolls.
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pyroclastic727 · 10 months
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The Marvels is being scathed by critics, and that's a good thing.
I finally saw The Marvels today. I'm a bit late to the party, so all I saw about the movie was the teaser at the end of Ms Marvel, and way too many critical reviews of it.
Now, obviously on Tumblr you find the good reviews, like, the cats outnumbering the white men and how Kamala Khan is, like, basically all of us. But in person, I've had someone tell me that it's bad because Rotten Tomatoes rates it 43%, which-- besides wondering why anyone would listen to Rotten Tomatoes, I'd have to wonder why the website would give it such a low rating. The easy answer is that the Tomatoes review committee is populated by white men, who, upon having no one to relate to, react badly to the movie. But I think there's more to it.
The Marvels is a revolution. Through its character-driven writing and brazen exploration of morality, it rewrites the superhero formula completely, by questioning what exactly it means to be a superhero.
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The Marvels was directed by Nia DaCosta, an award-winning Harlem native and creative visionary whose approach to this film was to define these characters as humans, not as superheroes. Her approach to heroism directly addresses that the idea that a hero is not always right. A hero, DaCosta claims, is "someone who's trying their best with the information and tools they have at the time. They'll always get it wrong." Carol Danvers's arc directly addresses this, as the resolution of her subplot involves her re-igniting the sun that she snuffed out. Her heroic act is to undo the damage that she wrought.
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When compared to old Marvel, this message just doesn't come through. In WandaVision, Wanda's grief is for a family that was killed by the Avengers. Yet, she is painted as a villain, even as she searches for a happy home, even as she at one point joins the Avengers. The Avengers cannot undo what they did, and don't really try. They defeat the big bad, sacrifice their lives, but nothing brings back Wanda's family. Nothing undoes that war. No one searches for Wanda after the event, to try to help her with her grief, except for Monica, and she's working against orders. Their heroics are militant, but while they excel at destruction, they leave the people they hurt in the dust.
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This antiheroic plot of old Marvel is precisely what appealed to so many American audiences. Their protagonists are: a rich corporation, a super-soldier, a privileged teenager, a scientist who makes weapons, an ex-convict, a man born into godlike power, and I'm sure there are others but I don't actually care that much... (these would be iron man, captain america, peter parker spiderman, hulk, antman, thor, and etc). All these archetypes appeal to American ideals that the wealthy would sympathize with. They claim that there are people who are inherently bad and seek the power that they have, in the way that a poor person might want a job that a wealthy person wants their child to secure. They claim that it is their business to save those which cannot save themselves, and use this to get involved in wars that are not theirs, and beat up badguys whose backstory they have no way of knowing-- and they punch before they stop and listen.
They are cops in every sense of the word. The responsibility of the vigilante is to defend against evil, but part of that responsibility is to figure out who exactly is evil and who is in need of help.
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The Marvels creates a team that tries to distinguish evil from good, and delves into the grey area between them. The final battle between Carol Danvers and Dar-benn has the superhero pinning the grey-haired antagonist to the ground as she begs for, then demands, that Carol fix what she damaged. Monica urges her to listen. Through this, The Marvels argues that a hero does not always beat up the bad guy and fight against unrelenting evil, but that a hero can be wrong, and that a hero can reconsider. It's kindness in the way that is revolutionary, where it's much easier to choose cruelty.
The fact that the movie is getting torn apart by critics, then, is not just because it is a "girls movie" or it doesn't have a strong white man for the white male viewer to sympathize with. The Marvels cannot appeal to Marvel fans because it rewrites the genre itself. It takes a film series whose purpose was to depict the struggles of cops, of the wealthy, of people with too much power who are trying to learn how to responsibly wield it, but don't. And it gives that power to people who have watched superheroes try and fail, who are slowly learning to be better heroes than the ones before them.
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The next generation is a critique of the last, a group trying not to make the mistakes of the chosen ones that came before them, and as such, the movie exists to critique the movies that came before it. Therefore, a viewer of Marvel who would positively review it, due to sympathizing with the previous heroes and enjoying the power fantasy, would dislike it out of its existence being critical and contradictory to the films they like themselves.
The Marvels is not for Marvel fans-- at least, not those who saw the Avengers as purely heroes. Instead, the film reaches out to people who would have been against the old Avengers, who want a story that dismantles the unquestioned idealism of superheroes and writes about people trying to protect their communities and the people they care about.
So, let the critics complain. The MCU is shedding its roots as a pro-cop and pro-colonialism power fantasy, and evolving into an exploration of what it means to be a true hero.
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ninadove · 1 year
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Hello, all respectfully, may I ask, why do you want emilie to be dead? I mean adrien deserves to have his mom back, don’t you think? You can answer it thru private chat if it makes you more comfortable.
No that’s perfectly fine! I love getting a chance to overanalyse and write down my own thoughts! 📝
So, I have a complicated relationship with Emilie as a character, but I don’t hate her by any means. I do believe she is a lot less pure and innocent than we were first led to believe, but that makes her much more compelling, so as far as I’m concerned it’s a great writing choice.
The reason I think she should be dead, or more accurately, stay dead (the nuance is crucial), is simply storytelling.
As fun as the show is, it is also pretty serious when it wants to be, and these 5 seasons were written with a couple of core messages in mind:
Part of the experience of being human is to accept that there is no magical solution to our problems. Sometimes things don’t work out, sometimes we lose the people we care about; and actions bring consequences, always. This is why using the Peacock carries such a heavy toll, even after it is fixed, and why the Lucky Charm primarily relies on Marinette’s intelligence and creativity (characteristically human qualities) rather than being an automatic problem solver.
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Whenever these losses occur — you have to move on. Staying stuck in the past means depriving yourself of a chance to enjoy the present and plan for the future. All of the events of these 5 seasons were triggered by Gabriel’s inability to accept the concept of death, and by his attempts to drag all of Paris down the pits of grief (symbolised by the akuma attacks) with him — starting with his own son.
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Of course, Adrien deserves to be happy and loved! And Emilie herself explains how it can happen:
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By letting her go.
Adrien is an extremely strong and loving kid who, unlike his father, is able to shoulder the pain while still opening himself up to the world. Gabriel trying to bring Emilie back did nothing to fix the sorrow his son had to deal with; in fact, it cost him his other parent and a normal childhood in the process.
But the thing is — Adrien does not need Emilie anymore.
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He has a girlfriend who loves him so much she gave his dad one last chance to make the right choice, despite all the pain he caused (and will likely continue to cause from the grave). He has a cousin who loves him so much he was willing to burn the world down, then help fix it to protect him. He has amazing friends who supported him through this entire ordeal (special shout-out to Nino, who has been on Gabriel’s case since S1 E9), even when he did not feel comfortable enough to share the full extent of the abuse he was going through. He has Amelie and Nathalie, who will provide him with the motherly love he needs in his life, and Tom and Sabine, who are already packing him his breakfast every morning because they’ve carved him a place in their family and hearts. Also, he has a cheese-eating demon who lives in his pocket.
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No one is entitled to raising the dead, and Adrien would never even consider it. But he does deserve love and care and happiness, things his father deprived him of in his senseless quest to defy the laws of nature — things he was able to build for himself because he chose to be kind and vulnerable despite his grief.
Season 6 will be terrible on him, but he will come back stronger on the other side. And in doing so, he will send an important message to the core audience of the show: young children who will sooner or later have to mourn a loved one themselves, but will know they can be OK thanks to his example.
And you know, sometimes us adults need a little reminder too. 💚
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afatedstay · 7 months
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Sometimes, we just need a little push PAC
Sometimes, we just need a little push. A little nudge to remind you that you are the creator of your own life. In this PAC reading, we'll be uncovering what it is that you need to be reminded of in this season of your life. We have three piles to choose from. You can either choose whichever image, card pile, or crystal calls out to you. Here are the card decks that I'm using today: Magical Spirit Oracle, Tea Leaf Fortune Cards, Tarot of the Divine, and Angels for the Modern Mystic. Happy reading!
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Pile 1, Pile 2, Pile 3
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🫧 Pile 1 - Citrine
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hi pile number one! your leading message today is to protect your energy. learn to set boundaries. perhaps there are people around you that drain you - it's best to limit their access to you. after all, your energy fuels your creativity, life, dreams, and happiness. don't waste your energy on undeserving people or insignificant things. are you having difficulties at work or school? I'm seeing that you're feeling burnt out and tied down to a profession or craft that no longer serves you. unfortunately, no one can save you from this feeling but yourself. you know within your heart what to do, but you're being held back by fear. fear of rejection or abandonment or even failure should not stop you from getting what you want. i'm hearing you're getting in your own way. trust your intuition and follow through. trust that you'll be able to have the discipline to successfully carry out what your heart desires - whether that's traveling, moving out, telling the truth about something you've been hiding for a long time, switching careers or majors, or ending a friendship/ relationship that you know is no longer working! this ten of swords, pile one, shows me that either you or someone close to you is betraying you. if it is a friend, family member, coworker, or acquaintance, you need to sever ties with them. if they are not lifting you up and pouring into you, then they are taking from you. they are stealing your energy, draining you of ideas and dimming your light. and if this is you that's betraying and backstabbing yourself, well, you need to separate from that part of you and sever those ties to the idea that you aren't good enough to follow your heart, not ready yet, not experienced enough, not the right person for what you desire. you are exactly who you're meant to be and you're meant to have everything you desire.
temperance brings back that balanced energy. you're trying to choose between heart and mind, when you need to make a balanced decision between both heart and mind. do some shadow work. journal. find out what it is that is at war within yourself. use both your emotions and your logic.
the angel of discipline is here to tell you to put in the effort. you have the feeling and the desire, but you don't have what you want just yet because you haven't put in all the effort you know you need to yet. what are you waiting for? there will never be a perfect time. you will never be 100% ready. put yourself out there! if you feel like you're lacking in self-discipline, ask the angel of discipline to help give you that motivation and focused energy you need to succeed at your plans. remember: small steps are still steps in the right direction! :)
important themes: good luck, hope, discipline, feel your feelings, blue, green, 3, 47, 17, f, m, e, l, balance, mushrooms, backstabbing, tuesday, travel, family, birds/ doves, mushrooms, festivals, celebration.
affirmation: i am spiritually and energetically protecting myself.
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🧸 Pile 2 - Smoky Quartz
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hi pile number two! this pile is so into themselves - it's giving inner work and healing! your pile feels so light. the big takeaway for you today is that you are like a phoenix rising from the ashes. the wheel of fortune tells us that what goes up must come down, such is life, and the awakened dead card shows me that no matter how many times it feels like life has kicked you down, you're resilient. you get back up and you do it better. even just getting out of bed in the morning is a display of strength. i'm hearing give pile number two their flowers - they deserve it. and you do! you deserve to celebrate yourself - pat yourself on the back, life is not easy, but you're living it every day.
i'm also seeing tension with family. this could either be immediate family, distant relatives, or found family - those people you chose to be in your life that feels like family to you in every way but blood. i'm seeing a choice you feel like you have to make between what's best for you vs. what's best for your family. what i can say is this - when you're healing like you are, the most important mindset to have is to be selfish in your recovery. this doesn't mean be mean to those who support you, it means choose yourself above everyone and everything else. after all, this is your life, no one else's, and you will never be able to make everyone happy.
i'm seeing that you're going to find that perfect balance between the two things in your life you care most about - whether that's work/ school and family or your desires for your life vs. their plan for you. you will learn what needs to take precedence and then you will prioritize. and you will reach this safe and comfortable balance that you are happy with.
this pile feels so warm and comforting - like the universe is cradling you while you're figuring everything out. just know, the universe has your back and wants to co-create with you, you just have to put in the work too. call on the angel of peace if conflict with others is causing tension and anxiety. let this angel help you find a harmonious resolution. remember: you've got this, and no matter what, you are not alone.
important themes: captain marvel, ocean, lake, river, foggy morning, boomerang, green thumb, spiders/ spiderweb, balance, turtle, resilience, feeling lost/ astray, destiny, peace, communication via phone call, rays of sun, j, o, m, 53, 11, progressive progress, red thread of fate.
affirmation: i honor all of me. my past, present, and future selves.
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💡 Pile 3 - Amethyst
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pile number three! your energy in this pile is giving very much bad b*tch! some of you must've forgotten who you were, but that's okay. it's time you remember you are that b*tch. it feels like some of you have lost yourself and you may feel like you haven't been in alignment with yourself for a while. and that's okay! life is about following different paths and experimenting. it's okay to get distracted and wander for a while.
maybe you forgot your purpose in life or got "lost" in a different path, desire, person, or mission. but this is how we learn. by experiencing and getting to know all the things we are not, we discover and evolve into who we are meant to be. i'm seeing that through this period of your life that you feel stuck or lost in, there is a man appearing that will be watching over you and making sure you're taken care of. this can be romantic for some of you, or perhaps parental for others. i'm seeing a man who may have passed looking down on you as part of your spirit team for some of you. it could be a father figure or older brother. someone who was (or is) a leader in your life - as seen by the emperor card.
the queen of coins could be your higher self, there to support and guide you gently in the right direction. she represents being grounded and teaches you how to navigate this world and help yourself. wow, pile number three. above all, you are not alone in this lifetime. you have people surrounding you in the physical and spiritual realms that are there to remind you of who you are at your core. you are bright and limitless.
there are no limits to how much you can create and manifest for yourself in this lifetime. if you feel you're stuck in a rut or there's a block in your energy (i'm hearing artist or writers block) - reach out to the angel of possibility to fill you with inspiration.
important themes: leaps and bounds, greatness, achievement, growth, shedding light on secrets, balance, finding love, feeling at home within yourself again, following your heart and your intuition, grounded, anchored, darling, calliope, muses, hercules, writing, journaling, love, love, love, self love, self trust, glowing, 13, 27, 24, l, i, f, k, s.
affirmation: i am remembering a lesson of my soul. i am returning home.
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i hope you enjoyed this reading; if you did, leave a like! 🥹 my dms are always open to anyone who'd like to talk, and my suggestion box is open to anyone who'd like to leave a suggestion for my next reading! (and tips are open too for anyone who feels like it haha) have a lovely and wonderful day/ night whenever you're seeing this~ 🥰 - Tiff ♡
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kazoohaa · 1 year
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More dorm leader monthly meet up headcanons. I love them
𝐌𝐎𝐑𝐄 𝐌𝐎𝐍𝐓𝐇𝐋𝐘 𝐌𝐄𝐄𝐓𝐔𝐏𝐒. dorm leaders
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— notes. more chaos with the housewardens !! (sorry this was very late !) you can find part one and two here :]
— details. riddle rosehearts, leona kingscholar, azul ashengrotto, kalim al-asim, vil schoenheit, idia shroud & malleus draconia as a chaotic friend group headcanons, pt 3.
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so imagine this. hide and seek, capture the flag, or another similar game. except it’s high-stakes, and magic is sprinkled into it. and it’s played in the dead of night at whichever dorm they’re staying at this time, to add to the scare-factor.
because wouldn’t it be fun to do a modified, magical game of something like hide and seek in a dimly lit dorm while trying to stay as quiet as possible to not alert its members?
this game’s only hosted occasionally, because leona’s often snoozing by then, vil’s quite adamant on getting his beauty sleep, and riddle’s also particular about how many broken rules he’d let slide.
the hide and seek game is pretty extreme, nobody remains in one place and they’re constantly moving around while trying to sabotage the other players
honestly, it’s like beans day, but magic’s allowed and they don’t get too fiercely competitive. and they also have to make sure that nobody gets woken up while they’re at it
(but really, they aren’t fooling anyone. it’s very hard to stay asleep when you can hear housewarden idia screeching in shock when he gets found.)
in heartslabyul, the game ended up mostly spent in the winding paths of the rose maze. in savanaclaw, everyone had to get creative due to the more open area and less places that offered a good hiding spot. in octavinelle, the underwater theme was a nice addition. mostro lounge was a suitable place to hide, but azul always requires repayment if anything’s destroyed there. in scarabia, kalim would often whip out the magic carpet to get around quicker and zoom around the place. in pomefiore, it’s easier to find places to hide due to its many rooms and decorations, but nobody was above scaling the walls and hiding somewhere above the building too. in ignihyde, oh boy. idia adds hologram projectors for momentary ‘illusions’ to mess with people, or playing some sounds on in-built speakers to divert attention. diasomnia’s one of the best places, though, due to its gloomy ancient castle vibe.
other than those games, sometimes there isn’t much time for such entertainment and they all have to actually study — riddle and azul gladly assist the others and give study tips, idia helps handle the research, leona and malleus offer their insight and help with more of the practical parts, kalim keeps the vibe comfortable and happy, and vil makes sure that nobody’s pushing themselves too much and that they get ample breaks in-between. they must maintain a good balance on study and personal health!
ooh and the food they get at each dorm too
there’s always some spare tarts over at heartslabyul, and riddle sometimes tries his hand at making desserts (occasionally with trey’s assistance), so there’s lots of sweets and tea there. vil absolutely can’t stand for an unbalanced diet, though, so he always brings healthy foods too that they eat after the sweets.
leona doesn’t cook much, so it’s usually left to ruggie to offer some food for the other dorm leaders. and his cooking’s pretty good!
in octavinelle, they have a whole full-course meal. azul’s mother didn’t have a restaurant for nothing! azul learned a lot from her, and it shows in his cooking, too. truly restaurant-worthy. he’s also very mindful about the healthy balances in food, so there wasn’t much need to worry about it. and it still stays absolutely delicious no matter what!
scarabia also offers a feast, which jamil cooks because he absolutely cannot trust kalim in the kitchen. like azul, jamil also keeps the food a good nutritional balance while making it taste amazing, but it’s just the sheer amount of food offered which has everyone stumped... kalim always asks for an amount that’s more suited for a whole celebration, so the rest of scarabia often cooks some dishes and eats with them, too.
pomefiore’s the strictest with the food, naturally, because of vil’s standards. he isn’t nearly as strict as he was with the vdc performance group, but it’s still very obvious that he’s picky about things.
ignihyde... the best idia can offer are a multitude of flavours of cup noodles. everyone facepalms, and makes a mental note to bring better food with them while also admonishing idia about his eating habits.
lilia’s food is avoided at all costs at diasomnia. it’s a bit difficult, because he always gets so enthusiastic when he learns that the housewardens would be staying at their dorm this time, and he immediately heads to the kitchen to prepare some food for the occasion... which everyone quickly tries to ease him out of.
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polyacotarweek · 7 months
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Here are some questions and ideas that you can use to help develop your own creations for poly+ ACOTAR week! These prompts are meant to be suggestions, so feel free to do whatever you'd like for each prompt! All formats of creative expression are welcome.
We encourage you to create something that brings you joy, and maybe even something you haven't done before. This is a safe space to explore new ideas and develop different things that help celebrate consensual non monogamy (CNM) within the fandom.
Read more under the cut!
Day 5: 4/11 ~ Favorite Tropes
Favorite tropes: Enemies to lovers, only one bed, forbidden love, fake dating, second chance, grumpy/sunshine, roommates, harem/reverse harem, whatever trope you like feel free to play around!
Lots of tropes lend themselves to AU’s! Consider what universe you want to write your trope in once you’ve picked it! 
5+1 trope: The five times they didn’t and the one time they did.
Enemies to lovers or rivals to lovers: Who in the group is the enemy/rival/ in this situation? Are they all enemies at first, or is someone in the middle just hoping the others work it out! Is it true enemies/rivals to lovers where no one liked each other at first, or did someone like the others and just keep up the ruse of enemy/rival?
Fake dating/marriage: Maybe you start with a couple, and someone in the couple has to fake date a third individual. Maybe they all end up falling for each other…
Only one bed: You know it, you love it. Do your worst/best.
Forced proximity: What is forcing the proximity? Is it family? Work? A dangerous situation where they have to work together to survive?
Second chance: Who gets the second chance and why? Is it a second chance for all members of the group or just one?
Forbidden love: What’s forbidden about it? Who is forbidding the love? Is it a person, or a social construct that makes the love forbidden?
Grumpy/sunshine: Who is grumpy and who is sunshine? What combination thereof do you have? Maybe within your group you have grumpy, sunshine, and a secret third thing yet to be explored.
Harem/Reverse Harem: Who is the center of your group? How did they get drawn together? Do they all only love the center individual, or do some of the peripheral individuals love each other too?
Roommates: Maybe you do an AU! College roommates? Grad school roommates? Adults living together to pay rent because the cost of living is too high to live alone? Or maybe they’re all forced to live together in Prythian or the human lands. Why are they living together? Is it choice or chance that they wound up living together? 
Who hurt you?: Who is hurt? Were they found hurt or did they show up hurt? Did they try to conceal the injury or did they ask for help? How was the person hurt? How does the group react to the injury? 
I don’t have anywhere else to go.: Why don’t they have somewhere else to go? Where did they end up? Was it choice or chance that they wound up there? How do(es) the other people(person) respond to the person(w) who show up?
Star crossed lovers: What makes them star crossed? Is everyone in the group star crossed or only part of the group? How do they find each other in the end?
Feel free to reach out to the page with any and all questions. We are happy to help you brainstorm ideas as well. You can always refer to the pinned post to access the CNM misconceptions posts and general CNM information post as well. These posts may help you determine which aspects of CNM you wish to explore in your fic!
Happy creating, we can't wait to see what you all come up with!
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lindsaywesker · 1 year
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Good morning! I hope you slept well and feel rested? Currently sitting at my desk, in my study, attired only in my blue towelling robe, enjoying my first cuppa of the day.
Welcome to Too Much Information Tuesday.
385 million years ago, fish had fingers.
In Las Vegas, casinos do not have any clocks.
We change our voice when we talk to people we like.
Every year, around 3,000 people get bubonic plague.
You are more likely to be friends with people that smell like you.
It is believed that the Library of Congress has sex tape audio of JFK.
Beer mats were originally placed on top of glasses to keep the dust out.
In 2021, Americans streamed a total of 15 million years’ worth of content.
J.K. Rowling was the first person to ever become a billionaire from writing books.
Super Mario wears a hat because his creator, Shigeru Miyamoto, couldn't draw hair.
If everyone had access to soap to wash their hands, it would save 600,000 lives a year.
55 million years ago, the North Pole had tropical weather, with alligators and palm trees.
Listening to music for at least 5-10 minutes a day makes it easier to deal with emotional stress.
Women cry on average between 30 and 64 times a year, while men cry between 6 and 17 times.
Kanbari nyūdō is a Japanese spirit that lurks around toilets on New Year’s Eve and tries to lick you.
Egyptian Pharaohs were once required to masturbate into the River Nile to keep its flow cycle stable.
Life is not about the people who act true to your face. It's about the people who remain true behind your back.
The chills you sometimes get when listening to music is actually caused by the release of dopamine in your body.
People say "never give up" but sometimes giving up is the best option because you realize you're wasting your time.
When presented with various crisp packets, a gull will almost always choose the same flavour as a nearby human is eating.
According to a study, the two most common feelings that people tend to bring out in others are enthusiasm and boredom.
Scientists say the universe is made up entirely of neurons, protons and electrons. They seem to have forgotten about morons!
Robert Downey Jr was once arrested after he was caught driving naked in his Porsche with cocaine, heroin, and a .357 magnum.
Nutella was invented during WWII, when an Italian pastry maker mixed hazelnuts into chocolate to extend his chocolate ration.
Your first instinct is usually right. So, always go with your first instinct, even if it's a bad idea because bad ideas make good stories.
The true mark of maturity is when somebody hurts you and you try to understand their situation instead of trying to hurt them back.
When you truly believe in what you are doing, it shows. And it pays. Winners in life are those who are excited about where they're going.
Grab a banana for breakfast! They are known as a happy fruit. Eating just one can help relieve irritable emotions, anger and or depression.
Bedtime procrastination is the psychological phenomenon when a person stays up too late in order to feel like they have some time to themselves.
The hottest part of the day isn't noon but between 3.00 – 4.00. The earth warms during the day but continues to get warmer until the late afternoon.
Regular physical activity can boost creativity by up to 60%, as movement increases blood flow to the brain, fostering new connections and ideas.
Research shows that talking to yourself can improve focus, task performance, and problem-solving abilities. It's not a sign of madness but a tool for self-guidance.
Between 1913 and 1914, Sigmund Freud, Adolf Hitler, Joseph Stalin, Emperor Franz Joseph, Archduke Franz Ferdinand and Leon Trotsky all lived in Vienna within 4km of each other.
Smigus-Dyngus (or ‘Wet Monday’) is a Polish holiday where boys splash girls with water and gently spank them with pussy willow branches. It's a playful tradition celebrated on Easter Monday.
Halle Berry’s divorce has officially been finalized. She will have to pay $8,000 per month in child support to her ex-husband Oliver Martinez and give him 4.3% of any income she receives above $2,000,000.
Sleeping in complete darkness can lead to more vivid and memorable dreams. The absence of light signals the brain to produce melatonin, which promotes REM sleep, the stage most associated with dreaming.
In 1993, a Frenchman named Emile Leray driving a Citroen car in a remote area of the Moroccan desert had a breakdown and became stranded. To survive, he tore down the car, built a motorcycle from the parts and then rode it back to civilization.
Okay, that’s enough information for one day. Have a tremendous and tumultuous Tuesday! I love you all.
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go-to-two · 2 years
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The director Gia posted stories to argue against the Upstead fans after episode 12. Are fans not allowed to criticize anymore?? Now Burzek fans on Twitter are mad too. So if fans are not allowed to complain or say we do not like a story, are we just supposed to sit and smile? It makes no sense.
Ok, this will probably be the most "fandom drama" thing I weigh in on because I actually think there is some important stuff here. And I apologize, it got long. Gia's stories are on Instagram @/giarayne if anyone wants to check them out for themselves.
I'll start by saying I'm not on every social media platform, so obviously I don't see everything. If people are genuinely hurling personal insults, threats, misogynistic rhetoric, or anything else truly targeted, that's not cool. That's also not what I'm talking about in the below sections. And as for the Burzek fans on Twitter... lol. I have to laugh. Maybe they should check some of the stuff they've said about Eid over the years.
Okay! Gia's main claims that I took away were that the creative team was kind (love that!) and that Gwen specifically should be supported as a woman in a male-dominated field. I love that Gia seemingly had a wonderful first experience directing. She has stated that Chad Saxton, Gwen, Tracy, and team were all warm and welcoming, as I have no doubt they were. Gia seems lovely and excited, so this was nice to hear.
The part I take exception to is that Gwen should be safer from reproach or criticism because she is a woman in a job that historically been very male. I think two things can coexist here. Women need to be regarded and respected as showrunners and in the same way as men, and Gwen has not done her job well this season. Her gender has nothing to do with it. At the end of the day, this is a job to Gwen, and we are the intended audience of said job. If people aren't happy with the work produced, they have every right to express that. Just as they should (and have) when they love it. Or are scared by it. Or confused. Or happy, or any other emotion a TV show can bring about. This is a creative field, and negative emotions have to be part of the conversation.
Perhaps we need to separate Gia a bit from the fandom. She isn't an upstead fan hanging with everyone online, she's a director. Naturally, she will be defensive of the work she helped create and the people who were good to her. No harm there. She clearly thinks Gwen has done great work and has a solid hold on the storytelling this season. We are not obligated to agree, and fans have every right to express that respectfully.
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hottubraccoon · 6 months
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Kamikita; Land of Patience and Glory
south west corner of the continent, primarily human citizens
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Matt Seymour on Unsplash.
Society:
The social structure mostly mimics the classes of England in the late middle ages. Kamikita call themselves gracious or foolhardy, but outsiders often call them compassionate people, or arrogant bastards. This could be because travelers and immigrants are greeted kindly with the expectation that they will be leaving, and if not they are encroaching on humans lives. Ironically, humans are happy to settle anywhere in Klenith. Subtle or easily hidden tattoos are fine, magical or otherwise, and few subtle piercings are also acceptable. Makeup, jewelry and perfume are fun and creative ways to decorate yourself, hats and umbrellas are trending in Kamikita recently. Typically, an attractive human will not use any artificial things to make themselves more beautiful. Long hair and a good sense of humour are desired. If the disabled cannot be supported by their families, they can be helped at the centers run by religious followers. The buildings are made for anyone that cannot support themself and can be found in any major city in Kamikita. In smaller towns, the religious sites may take these people in but may also send caravans to larger cities when resources are stretched thin.
Professions:
Education in Kamikita is generally privatised, those able to pay will send their children to learn in certain guilds in major cities, otherwise families teach their own in the family business. This means there are no schools, the closest being following an 'instructor' while being inducted into a guild. Art is celebrated in Kamikita, especially in festivals and ceremonies of all kinds. Song and dance are the most popular forms, anything musical can bring people together.
Language:
The 4 main languages in Klenith are human, orcish, dwarvish, and elvish. In Kamikita, their main language is human with use of all other languages within their merchant guilds and/or along their borders. Human has no discernible accent. Their writing however is very fun, loopy, and letters flowing together*. There is the royals sign language, and general peoples sign language which started in the merchant guilds and quickly grew to be popularly used throughout Klenith. It is commonly referred to as the merchants hand signs but because of its use everywhere and outside the guilds as well, it is very much the general language overall. Kamikita has fairly even swears from vulgarity and religious words. Humans like to mix and match swears from other countries, finding the most obtuse way to insult someone. As for gestures, the middle finger is common, and pulling at your bottom eyelid. The royal family bare a green crest with a yellow four pointed star, held at the top between two black hands. The royal colours are yellow and green. The star has four points, representing the four major roads out of the capital city, Maashi, and the hands holding the 'city' aloft are the people in Kamikita.
*like cursive english
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janedvn on Unsplash.
Other Parts:
For Great Kettering. 1 / 2 / 3 / 4
For Solistal. 1 / 2 / 3 / 4
For Kamikita. 1 / 2 / 3 / 4
For Birkina. 1 / 2 / 3 / 4
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ariparri · 2 years
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INFORMATION
Here you can find all posts related to the Cardverse AU.
All official roles listed have already been filled out, but I am leaving this open for MCs as well! If you want your MCs to be part of a particular region, you totally can! I would love to see others take part in this! (⁀ᗢ⁀)
You can also find other related posts through the #hphm cardverse tag! Other tags. To Do List
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Country of Spades
Perseverance | Reason |Acceptance |Productivity
The Country of Spades is known for its productivity with labor. Spades are very goal oriented, high achievers who want to reach their true potential. They hold big plans for their life and know how to achieve them. They are ready to put in hard work. And because they are exceptional at self-discipline, it becomes easier for them to accomplish any goals they set for themselves. They are always eager to learn new things and expand their development. They are incredibly passionate about self-improvement, and they keep embarking on self-growth journeys that can help them become even more proficient individuals.
King of Spades
Chancellor of Spades
Former Ace of Spades
Trolley
Jacob's Capture
Queen of Spades
Ace of Spades
Jack of Spades
Meeting The Ace
The Abraxan
Flowers For Your Garden
The Admirer
The Happy Times
The Best Ideas By Jacob Cromwell
The Chancellor Meets A Genius
The Runaway Candidate
A New Friend
The Man from Hearts
Undeserving
The Puppeteer (NEW)
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The Land of Clubs
Knowledge | Intellect | Communication | Mind
Clubs are more in touch with the side of nature, the kingdom resides deep in the forest. Its path is cerebral and focuses on information, communication, intellect and reasoning. The club wants to think and know. Club is mind. Wonderfully creative and very fast learners, even the careless ones in Clubs have keen intelligence and insight. Their spiritual abilities are impressive, and they are very intuitive. Many believe that the past lives gave them access to great wisdom. Meditation can also be the perfect anchor to control all their racing thoughts when stress arrives in their life.
King of Clubs
Jack of Clubs & Design by @helenadurazzo
Ace of Clubs (TBA)
The Wanderer
Tragedy of Reality
Life of Threes (NEW)
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Kingdom of Hearts
Devotion | Emotion | Love | Passion
The Kingdom of Hearts, with its journey of love and its time of youth and passion. The path of hearts is emotional and focuses on relations and the home. The heart is sensitive, emotional, innocent, and vulnerable. Heart is devotion. People pursue the most amazing feeling ever known to humans and enjoy the best things that life has to offer. They are easily distracted by expensive and beautiful things. They love to be the center of attention, but it’s not just attention that they can attract.
They can attract financial profits effortlessly. They are very confident and know their worth. No one can bring them down. It’s almost impossible not to feel like the world revolves around them. This can have a negative impact, and they can seem a little selfish, which they are very prone to become. It’s important to recognize boundaries and try not to be self-indulgent. They are also incredibly romantic with high demands for love and expect nothing but an epic romance.
King of Hearts
Queen of Hearts by @carewyncromwell
Ace of Hearts
Jack of Hearts
Queen's first impression
Hearts' Gardener
Mother/Daughter Reunion
Hearts' Predecessors
Declan x Rosalie
Sarahi's Masquerade
Carewyn's Abraxan
That's What You Do For A Friend
Student Showcase
Caring for the Queen
Lovable Ace
Cromwell Sibling Reunion
Passion Ball
You Look Like A Fool
Nightmares
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Diamond Empire
Wealth | Value | Liberty | Security
The Diamond Empire, also known as the Empire of Wealth by many. Yet there is more to Diamonds other than wealth, the Diamond Empire is known for their Value, Liberty and Security. The journey of the diamond is a journey into the creative fire of materialism. In the time of fall, the time of maturity, and harvest. The path is material; the focus is on turning energy into tangible assets. It is determining what is of value and defining what is worth.
Those within the Diamond Empire are known to have a keen eye for talent. You’ll see artists at every corner of the street taking in the beauty of Diamonds on their canvas or fill the air with music. Because of their nature in the hunt for success, they also tend to hang out with mindful people who can motivate them to keep up with their ambition and cheerful personalities.
Queen of Diamonds
King of Diamonds by @akikocho
Ace of Diamonds & Design (MC @nerdyliv)
Jack of Diamonds & Design by @/Franz
Penny's Harpastum
Duchess of Avery Manor
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Jokers Domain
Jokers are notoriously eccentric and eclectic. They have a super-creative approach to love, life, and work. The Jokers can represent originality, or the beginning of an adventure or quest. They can represent surprises and unexpected events outside of the seeker’s control. The Joker can represent foolish behavior or immaturity. The Joker can indicate secrets, hidden agendas, or that not everything is as it appears to be in the area where it falls.
Tulip and Tonks
Escape Artist
Beast Tamer
The Carnival (TBA)
The Joker and the King (part 1)
The Joker and the King (part 2)
Ismelda & Beatrice's Role
The Tables Have Turned
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Other
The Map of Cinderhaven
Cinderhaven Title Screen
Residents List
Events of the Regions
Region Stamps
Spades Card
Steam Train Design
Queens of Cinderhaven
Lightening Up
DieRuca - Is beauty all that matters?
Takes Two To Tango
Cardverse Game Ad
The Queens Meet
Letters
Horrible Flirting by Diego
DieRuca
Free Real Estate
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remyfire · 9 months
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apologies if this is inappropriate n ofc u can delete it if it is! but i look up to u as a writer a lot and i struggle to even start my own work due to a bad mental block and idk, i was wondering if u had any advice for when writing feels like an uphill battle /how to make oneself love it again
Hey there, friend, not inappropriate at all, no worries! 💕
I've been sitting and trying to figure out how to answer this because obviously your mileage will vary, and the things that have stopped you from writing are likely not the things that have historically stopped me from writing, so it's difficult to offer advice on matters like this. I also don't want to be perceived by anyone as saying "These are the ONLY things that will help!" or "These will ABSOLUTELY fix your block!" So take everything with a grain of salt and understand that there are plenty of others who can offer you incredible advice besides me that might help you much, much more.
But if you forgive me for meandering through my thoughts, I hope at least one of these things will grab you and give you something to rotate.
NOTE: There is SO much under the cut. Lots and lots of paragraphs. If it stresses you out to read it all, don't read it all. Take it one at a time. Take days or weeks to read it if you need to. And if none of it serves you, that's okay too. But don't just automatically assume none of it will work for you either. You're capable of far more than you think, but sometimes that means looking at your brain and knowing that the mean things it says about you are utter lies, or shaking yourself out of your comfort zone even if it makes you squirm, and that is difficult, but you can do it!!
I think it's good to check in with your body and your mind first and foremost and see what's going on in there that might be holding you back. Writing is sometimes a taxing process. We're being incredibly vulnerable with what we put on the page. If we've been overworked from school, a job, caretaking for someone else or ourselves, it's gonna be harder to access the part of you that wants to create these narratives. See if there are ways you can be kinder to yourself or get some more rest or do things that bring you a lot of really visceral joy—not just something that numbs what you might be feeling or overstimulates you into submission, but real joy—to set yourself up to be able to access that creative part of yourself again.
Ask yourself what you are writing for. For some people, it's because there are stories they know that they're only going to get to experience if they put them on the page. For others, they're writing to make people really happy—find most of their fulfillment in comments and kudos and know they contributed to a wider fandom space. And for even further beyond that, some people write as a way to medicate themselves—I myself channeled all the endorphins of creation as a way to ease my symptoms of ADHD, depression, and anxiety until literally this past November and December respectively. Once you understand your ultimate goal, you might be able to find additional channels to build yourself up—finding a small group of friends who can encourage you to write and give you positivity passes (when someone reads a snippet you wrote and specifically finds only good things about it to hype you up about. This is not a weakness, this is a fundamentally helpful thing to have when you're doubting yourself), for example.
Ask yourself what you're scared of. If something is blocking you, there is likely a reason why. Are you afraid of how people will perceive the subject matter you're writing? Are you afraid you will never measure up to the writers you admire? Are you afraid that some faceless person is going to come into your comments and tell you how absolutely terrible you are? See if you can start coaxing that fear to relax through things like Best Case/Worst Case/Most Likely Case—what is literally the best possible thing that could happen once you write and post this thing? What is the most soul-crushing horrifying thing that could happen? And what is the thing in between that is actually what is most likely to occur? You might be able to settle the temptation to catastrophize.
A really big thing that helps me is not outlining everything or planning out every scene before I get started. As earlier mentioned, I write for the endorphin buzz. If I have fully thought about every aspect of what I'm writing, then my brain is like, "Hey, we already heard this audiobook in our head. We're not gonna write." It feels like writing an entire essay, losing it when your computer dies, then having to retype it from scratch. There's no drive or joy there. There's no magical bursts of inspiration. I will tackle this by having a very short bullet point list of the major moments that I need to hit, then leave myself room to discover the rest of the story as I write (I can highlight MANY of my fics where I got thrown total curveballs or deviated entirely off-script because I left room to play).
If your characters are stubbornly telling you they're not going to do what you want, there's a couple of reasons that could be happening, if you'll allow me to get a little woo here. One, if your character is refusing to do the thing, then you need to throw them a curveball—take something away that they really like, cause a catastrophe that forces two characters together, deliver a surprising gift but one that they have to share with other people. Basically unsettle your character from their comfort zone enough that they're forced to move. Two, if your character is refusing to do the thing, they might be hiding something from you that they're not comfortable letting people know. Start poking them with a stick, or alternatively be really sweet with them. Rotate them very gently. Ask yourself why this specific situation is something they are not wanting to partake in—do they have previous trauma related to it? Do they think they're above it for some reason and are maybe afraid to discover that they can't actually do it at all? Did someone break their heart in the past and they haven't told a soul? Often when you have the a-ha moment of what they're hiding, the whole world will open up with possibilities.
More practically speaking, think about the most self-indulgent thing you can write in one sitting, then just start hammering the keys. I don't care how literally anyone else would perceive it. What makes you feel so so happy to think about? It doesn't matter if it's 100 words or 5,000 words. Don't edit as you go. Don't read back on what you already wrote. Just put that scene on the page. It's kind of restarting a computer for me when I do that. Sometimes you need to experience the act of completely anything at all before you remember how to do it more frequently.
Switch up your environment. If you always try to write in the same place every day, go to a different room. If it's cold, bundle up and sit outside. Literally just rotate your chair to face a new direction. Sit on the floor of your writing space. Go to a coffeeshop. Change your surroundings in a distinct way and that might shake the marbles out of your brain enough to get started.
Tweak a character very, very slightly in a believable way but that makes them feel more your own, like somebody that no one else can write. I do that every time I break fanon by making Beej a comfortably queer man who is also not in a lavender marriage. Other people have absolutely done that before, but it's separate enough from the more frequent portrayals of him that I'm more excited to write stories about him because I feel like I'm covering ground I otherwise might not get to read.
Remember that the only way you will improve is if you keep writing. Remember that every single creator goes through a specific cycle where you have your taste versus your ability. Both aspects are constantly growing, but at different rates. You will hit a point where your taste and ability are perfectly even—when you read a thing you wrote and feel goddamn proud of it—but there will also be times where your taste jumps ahead—when you read things others create and feel devastated because you don't know how to capture the same emotions or themes that they have. Just remember that eventually, your ability is always going to catch up to your taste level—but only if you keep practicing.
If you feel super blocked because you feel like you can't measure up to others, also consider giving yourself a week where you do not consume any other fanworks. Do not compare yourself to anybody. Do not let their writing influence you. This is the You Show. You are the only person with authority over these characters and these themes. Does anything change for you when you tell yourself this?
If a blank page intimidates you, copy some lorem ipsum text and post a paragraph or two of it at the top of your doc, then try to start writing. Try the pomodoro method also, if you haven't, just to see if it works for your brain. When you set your timer, the only two things you're allowed to do are write or stare out the window. No browsing, no opening your phone. If your thoughts start wandering, that's okay. Just be really kind and tell your brain, this is great, but this isn't what we're doing right now, okay? We'll come back. And circle back around to the plot. The timer will go off eventually and you will get to pull back from that mindset.
Ultimately, just remember that you are the only person who can tell the stories you want to tell. If someone gave you and me an identical plot summary, we would write COMPLETELY different stories with wildly different characterization. Your mind is a unique jewel that has the potential to create really amazing stuff.
Remember that you are part of a very long history of fandom creators who came before you, and that if we went back in time 40 years ago and told them we are still creating fanfiction right alongside them, they would cry and hug you and be so delighted to know the legacy that they helped create (notably my group of friends has discovered physical zines from the '80s regarding this exact fandom that we all share. There are archived LJ pages from the '90s and early 2000s of fics that have never been posted anywhere else. VERY very long and beautiful legacy).
Remember that often writing these fics is an act of rebellion and a defeat of the shame that society, parents, religious leaders, and teachers have instilled in us. It's putting up a big middle finger to anybody who made you scared to feel certain things or humiliated to create at all. Fuck them. They don't get to make you feel like that ever again.
And remember that I personally really want to see you create again. I am cheering you on as loud as I can. I am opening my window so you can hear it from wherever you are. If you can't do it for yourself right now, then do it for the me that believes in you until you are strong enough to believe in yourself again.
Now go try something and kick some fucking ass, my friend 💕
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