#non functional testing
Explore tagged Tumblr posts
Text
(idk if anyone wants to keep hearing my opinions on totk book stuff but-)
apparently it says that rauru DID have kids, multiple even, which yeah... is kinda necessary for zelda to even be connected to them so much so that sonia can SENSE a blood connection (which, even with all the excuses with magic, is just a little too far for me to suspend my disbelief bc its over, OVER, ten thousand years worth of generations that seperate her from them that one lil touch of the hand can sense that (feels more like an attempt to make you care about them or .. see them as zeldas "better" parents just bc they exchange a few nice words, i never got the feeling they were 'better' parents and its also kinda disrespectful to her actual parents, like sure rhoam wasnt the best but i wouldnt call rauru better just bc he was polite)- i could see maybe the light power of hylia or sth but since its the coolest dude that ever lived rauru now that had it which still doesnt make sense and makes me unreasonably annoyed and she can sense BOTH of their powers in her? nah) the fact theres NOTHING about them in the game itself is just so ... no way they planned any of this
i dont think theres anything they can do or say that wont make be believe they either
are making it up alla 'fix it in post' mentality trying to hastily explain stuff the game never bothers to do to try and appease fans or let it appear as if they thought about it at all
something went really REALLY wrong during development, which kinda seems likely given how the game turned out (im sorry i cannot let go, its not just the writing, the game design too and how little was changed in the map while being so damn expensive, i dont know how people dont feel scammed q_q)
given that they (allegedly) spent the last entire year of development on polish (where??? where????? huh??? like it would make it more understandable (EXCEPT for the price) if there was alot of trouble, which was also bc it got delayed and ... turned out like this, but they dont want to say it, especially given their reputation, with that quote i have heard way too many times 'a delayed game blah blah') i just??
are they just gonna go and do it like they did with kashiwa (kass)? "they uuuh where flying around the whole time ony cool sonau tech maschines, you just dont see or hear from them ooooorrr they were uuuuh out of the country at the time" (sending invitations to other continents to join their glorious kingdom ;) )
(bet they are also gonna say they did all the stuff like ... moving the shrines around (lol?) and lifting the islands up into the sky- which is still weird bc ... didnt they also say they were living in the sky before coming to the surface?? so where?? did they park all their islands on the surface and the mystery kids had the keys so they had to repark them back into the sky after they returned off camera?? xD also why are the islands so different as an environment if they where from the surface? like even the STONE up there is different- and if they were first in the sky then on the surface and the nback in the sky .. why is there not a single yellow tree or grass in the past- you cant really argue that it changed bc they were up there so long bc .. nothing else changed, the suddendly and totally always there sonau buildings are largely in prime condition, only some slightly moldy, and what we see of the glorious past looks barely any different from the present, aside from like ... some standard trees shuffled, no castle yet and that glowy uwu filter DESPITE that stupidly long time frame between it)
#ganondoodles talks#zelda#ganondoodles rants#idk if others feel like that too but i cant shake the feeling there was something that either went horribly wrong during development-#-or the entire thing was neglected the whole time which is why its so .. i hesitate to even call it bare bones#...which is WILD given that its the supposed sequel to their best seeling zela game#like wtf where you doing#i get that the pressure can be immense but imo it wasnt that hard to make a sequel to thats better than totk#like i think it was harder to make totk like it is NOW bc it scraps and throws away so many things you could have easily used-#-as sequel material#its all so weird to me#my tin foil hat theory is still that they saw the success of the mario movie and immediately shifted everything to make more movies#bc it made so much money#and a movie is easier to make than a good game#so totk or botw2 at the time got the short end of the stick#which is why everything feels like .. so ... bare bones .. untested .. unfinished .. non sensical...#like an alpha build that got enough visual polish to look like a full game when its still an alpha build at its core#some main ideas like the abilities implemented and the basic map layers#mechanics functioning but untested on how it feels to play#like the sage controls and arrow fusing and ... contradictory game mechanics that dont work together#like the bulding WORKS but its clunky and underused- everything can be cheated so easily you dont even feel good cheating-#-bc it feels like the teacher just allowed you to mark your test with a green circle and you still got an A (or however USA grades work)#despite not even reading the questions- why attempt to solve a puzzle if you can just skip it#and how they tell you to be creative with it yet creativity gets punished and only efficiency is rewarded#which completely undermines the entire thing#...theres so much more you know i have ranted about it all before#ALSO rauru and sonia seemed like a rather newly wed couple to me- not one that had multiple kids that never appear-#since it only mentions rauru ..... if its only his then ... that doesnt explain anything bc zelda needs both sonia and rauru dna#................do sonau leave eggs to incubate somewhere heavenly or sth#watch out the springs where built to hatch rauru eggs bc they need the gods holy blessing bc they are oh so holy to hatch
39 notes
·
View notes
Text
#Liver disease#Hepatitis#Hepatitis A#B#C#D#E#Chronic liver disease#Liver damage#Cirrhosis#Liver fibrosis#Hepatocellular injury#Liver inflammation#Alcoholic liver disease#Non-alcoholic fatty liver disease (NAFLD)#Liver cancer (Hepatocellular carcinoma)#Viral transmission#Bloodborne pathogens#Contaminated food and water#Unprotected sex#Needle sharing#Vertical transmission (mother to child)#Immune system response#Risk factors for liver disease#Hepatitis vaccination#Liver biopsy#Liver function tests#Viral load#Liver transplantation#Preventive measures for hepatitis
2 notes
·
View notes
Text
Benefits of Non-Functional Testing

Non-functional testing brings numerous benefits that enhance our software's overall quality. It helps us identify performance bottlenecks early, ensuring efficient system operation. By ensuring compliance with standards, we protect our users and brand reputation. We boost user satisfaction through usability and accessibility testing, while also improving system security and reliability. Together, these efforts lead to software that not only meets but exceeds expectations. Let's explore more about how non-functional testing can elevate our projects even further.
Enhancing Overall Product Quality

When we focus on enhancing overall product quality through non-functional testing, we guarantee that our software not only meets functional requirements but also excels in performance, usability, and security.
By addressing non-functional aspects, we increase usability, efficiency, and maintainability, ultimately reducing production risks and associated costs. Non-functional testing allows us to optimize installation, execution, and monitoring processes, giving us deeper insights into product behavior and technology.
This proactive approach ensures compliance with industry standards while providing valuable metrics for continuous improvement. Our users experience a more reliable and satisfying interaction with our product, leading to greater trust and loyalty.
Essentially, non-functional testing is key to delivering a high-quality software product that meets and exceeds user expectations.
Identifying Performance Bottlenecks

While enhancing overall product quality through non-functional testing, we also need to focus on identifying performance bottlenecks that can hinder our software’s effectiveness. Recognizing these bottlenecks early allows us to optimize our applications, ensuring they perform seamlessly under pressure.
Ensuring Compliance With Standards

Ensuring compliance with standards is essential for delivering high-quality software that meets both user expectations and regulatory requirements.
By focusing on non-functional testing, we can verify that our applications adhere to critical standards, such as security, performance, and reliability. This process not only safeguards our users but also protects our brand's reputation.
When we identify and address compliance issues early, we minimize risks and avoid costly delays later in development. Additionally, non-functional testing enhances our understanding of how the software behaves under various conditions, ensuring that we meet industry benchmarks.
Ultimately, this commitment to compliance lays a strong foundation for our software's success and fosters trust among our users and stakeholders.
Increasing User Satisfaction

Boosting user satisfaction is a key goal of non-functional testing, as it directly impacts how customers perceive and interact with software. When we conduct thorough usability testing, we guarantee that software isn't only functional but also user-friendly. This means users can complete tasks efficiently, which increases their overall satisfaction.
By implementing accessibility testing, we also make sure that our applications are usable for everyone, including individuals with disabilities. Additionally, identifying potential software failures early allows us to address issues before they reach the market, preserving our brand reputation.
Ultimately, reliable software that meets customer expectations leads to increased sales and a stronger market share, reinforcing our commitment to delivering exceptional user experiences.
Improving System Security and Reliability

To enhance system security and reliability, we must focus on identifying vulnerabilities and strengthening our defenses against potential threats.
Non-functional testing plays an essential role in this process by evaluating our software's performance under various conditions and loads. By proactively identifying security vulnerabilities, we can mitigate risks before they affect end users.
This testing also assesses our system's reliability, ensuring it performs consistently without failure, even during peak usage. Furthermore, adherence to industry regulations and standards through rigorous testing boosts user confidence in our product.
Ultimately, investing in non-functional testing not only safeguards our systems but also enhances overall user experience and trust, paving the way for long-term success.
Frequently Asked Questions
How Does Non-Functional Testing Impact System Scalability?
Non-functional testing directly impacts system scalability by ensuring our applications can handle increased loads efficiently. By identifying potential bottlenecks early, we optimize performance, allowing our systems to grow without compromising user experience or reliability.
How Often Should Non-Functional Testing Be Conducted?
We should conduct non-functional testing regularly, ideally during each software iteration. This way, we can catch potential issues early, ensuring our product meets performance and usability standards while maintaining high quality throughout development.
Can Non-Functional Testing Reduce Overall Project Costs?
Absolutely, we can reduce overall project costs through non-functional testing. By identifying issues early, we minimize expensive fixes later, streamline our processes, and enhance overall efficiency, ultimately saving time and resources throughout the project lifecycle.
What Are the Challenges in Automating Non-Functional Testing?
Automating non-functional testing presents challenges like resource intensity, the need for specialized tools, and difficulties in quantifying results. We've also faced issues with environmental variables affecting test consistency and the potential for diminishing returns.
Conclusion
In summary, embracing non-functional testing is vital for delivering high-quality software that stands out in today's competitive market. By focusing on performance, security, and user experience, we can proactively tackle potential issues, ensuring our products are reliable and robust. As we prioritize these essential aspects, we not only enhance user satisfaction but also strengthen our brand's reputation. Let's make non-functional testing an integral part of our development process, paving the way for success in our software endeavors.
0 notes
Text
turns out I've been misunderstanding what shadow of torment was about all this time, but you know what we're going to give Xinara a whole bunch of trauma and set up a reason for her not wanting to argue with the inquisition Heinrix is the exception she can be tortured by the chaos cult she was captured by and the inquisition, it's a special treat for being a psyker 😌
#xinara: ty for rescuing me listen the cult has the other members of my squad#inquisition: hold up first we gotta talk about your escape#xinara: i managed to use my telepath power to manipulate a cultist into releasing me#inquisition: we're going to test your honesty with more torture#another non-psyker squad member: i dont like her but she's telling the truth the same guy also let me go#inquisition: okay we accept that you're good at brain scrambling. you may go recover in peace#xinara: fuck no im going to make myself forget all about this do i can remain functional :))#xinara von valancius#rolo plays rogue trader
1 note
·
View note
Text
#functional vs non functional testing#functional and non functional testing#software test#software testing services#software testing company
1 note
·
View note
Text
Quality Assurance Services | IGS Global
Engineer Quality for Your Solutions
Ensure the functionality, performance, and quality of your software applications with IGS's expert Quality Assurance services. Leveraging advanced test automation tools, IGS enhances test coverage and reduces human intervention for efficient and precise test tracking and reporting.
Test Consulting & Advisory: Implement industry best practices with seasoned experts to streamline testing activities through a Digital Test Centre of Excellence.
Functional Testing: Deliver superior user experiences and detect defects early to mitigate operational risks.
Test Automation: Accelerate testing processes with AI-enabled solutions and reduce human errors, ensuring quicker release cycles.
Non-Functional Testing: Measure KPIs, identify bottlenecks, and enhance user experiences by testing navigation, responsiveness, and speed across various platforms.
Testing Platforms: Utilize IGS’s comprehensive testing services, including API testing, performance engineering, security testing, compatibility testing, and performance benchmarking to maintain functional stability and superior user experience.
0 notes
Text
I have this silly (crack) headcanon that after the Lazarus Pit Jason, technically, doesn't need to breathe as much as others/his heart can stop on random moments, and he functionates just fine through that. And I keep imagining crack scenes, when because of that, he can run/train non-stop, which is why he keeps winning his brothers in some stupid running marathons.
Dick and Tim, coughing out their lunges after running non-stop for 5 hours: We d-didn't know you had such a great speed. How did you do that?
Jason, with his breathing being completely still: Aw-w, thanks, I—
Jason, remembering that if he tells the true reason, then they definitely will send him to run tests in the Batcave: How did I do that? I am faster than you. That's how I did that.
6K notes
·
View notes
Text
hi simblr, it's my birthday today! virgo supremacy! I decided to share one of my favorite recolors i've ever made (finally!!!). I sticker-ed up the City Living keyboard and added some other fun swatches. There is a functional version for use with the City Living EP, and a non functional deco version for both the floor and the wall! More info + download below the cut!
DETAILS:
This is a recolor of the keyboard that came with City Living, and the deco mesh separated by @pixlmonster. Unfortunately this means CL is required, I'm sorry! I was hoping the deco versions would work without CL but they do not. Mesh by pixlmonster is included.
There are 19 swatches. The first 6 are the more unique sticker-ed swatches, and some of my personal favorites. Swatches 7-11 are more patterned recolors, and the last 8 swatches are from @pictureamoebae's fluoro-pop collection. Sometimes you just need a neon pink keyboard, y'know?
You can see an unedited in game photo of all swatches right here (part one, part two, part three)
Custom thumbnails for the first swatch.
You can download a merged .package with the functional + deco versions, and they also come separated if you'd prefer to pick and choose.
CREDIT:
Thank you to pixlmonster for the liberated keyboard mesh and pictureamoebae for the fluoro-pop collection palette!
I'll be super honest: It's been a year since I first initially started this project and I didn't do a great job recording where I got all of the stickers used. I apologize. Some of them were in game assets already, found via petaluhsims' sticker sheets. Some were found via google/freepik and some came from other places that I'm sure I'm forgetting. I made the parental advisory + seattle grunge stickers on the first swatch myself. Simlish fonts were found via franzillasims' font masterpost. Thanks so much to all of the original sticker/pattern creators, all credit goes to them. I just compiled a bunch of stuff together.
thanks to sam @m0ckest for testing <3
here's an ugly GIF of all the swatches! I tried so hard to make it look better but alas. I have completely forgotten the art of GIF making. I still wanted to include it so y'all could see all of the swatches somewhat easily!
DL:
MERGED: SFS / MF
INDIVIDUAL: SFS / MF
#ts4#the sims 4#ts4cc#s4cc#sims 4 custom content#maxis match#sims 4 cc#ts4 custom content#mycc#drops this and runs away jdrlfk#MY MAGNUM OPUS 2.0 HAS ARRIVED#pls reblog if u like it means a lot ❤️#i literally love this recolor so much im sooo happy to finally share it#pls tag me or show me if u use it in your builds/gp! 🥺
7K notes
·
View notes
Text
i was doing a test print of this deer centaur sculpt, but got my files mixed up and ended up printing parts of two different versions -> the leg pieces didn't fit together and the doll had trouble staying standing.
i would have thrown the incorrect pieces away and reprinted, but the non-functional legs gave me the idea to do something fun with it -> i glued the joints into position, drilled a hole through the doll, and went ham with a carousel horse aesthetic.
3K notes
·
View notes
Text
.
#whoop told my mum I was going to get tested for autism and she was like oh#but then said I probably would get one bc I function fine#like mam today was the first day I’ve had a conversation with you since Christmas bc I went non verbal I was so burnt out#that is not normal???#she used to work with autistic kids which kinda explains it bc they were low functioning/needed A lot of support so in comparison I’m “fine#in quotation marks#but also you’d think she’d be a bit more understanding#man I just a professional to be like ‘yes this is the reason you feel so displaced and weird it’s okay there is a reason you’re not alone’#maddy talks
1 note
·
View note
Text
https://www.edu-art.in/functional-and-non-functional-testing/
In the realm of software development, testing stands as a pivotal process ensuring the quality, reliability, and functionality of software products. For aspiring software testers, comprehending functional and non-functional testing holds paramount importance. This guide sheds light on these crucial concepts and emphasizes the significance of choosing a reputable institute, like Eduart in Mumbai, for a solid foundation in software testing.
0 notes
Text
there is something truly exhausting about spending a decent while debunking a post as pseudoscience, and then ten minutes later, see it on your dash again. like,,, do i need to debunk this chain of reblogs as well????
#kai rambles#its about the colour vision test#the 2015 post thats floating around rn#you guys are not tetrachromats#and even if you are#youre very likely to only be non-functional tetrachromats#aka your eyes have four cones but your vision is equal to a trichromat#and i can say that with quite a degree of certainty because there has only been one functional tetrachromats ever identified#its pseudoscience by a ''neuromarketer''#which is also a word that means nothing#you cannot identify the amount of cones in your eye by counting colours in a spectrum#its simply not possible#its like yeah you took an iq test and got 137 but that doesnt mean anything#that test doesnt measure what it says it does
1 note
·
View note
Text
What disabled readers want* from non-disabled sci-fi and fantasy** writers:
Imagine your world where we exist, without being a tragedy, a burden, or (functionally) erased.
Back in 2019, I came up with my own metric for Disability Representation in stories, inspired by the Bechdel-Wallace Test.
I named it the "1,001 Problems Template"
There's a disabled character,
Who wants something,
Beyond Revenge, Cure, or Death,
And personally takes action to achieve it.
I decided to call it a "Template," rather than "test," because I hope that it's a useful tool, and not something to Pass or Fail. 1,001 Problems, because, Yeah. Disability can be a bitch, but characters can have 1,000 other things they're dealing with, too. And you can write a story about any one of them.
The point being: If you can imagine us as part of your make-believe future, and fairy tale past, then it's easier to include us in your real world present.
*With the understanding, of course, that not all readers want the same thing [/standard "Your mileage may vary" disclaimer]
**In other genres, too, while we're at it.
#disability in fiction#disability representation#1001 problems#writing#character creation#plot thoughts#so you want to write about ...
2K notes
·
View notes
Text
my calc homework looks like actual gibberish its so over for me guys
#bobtalk#test on monday too its literally so over. my eyes glaze over trying to read this stuff.#what am i doing guys. OTL. brain non functioning. and its only the start of the semester too.#δ ε whatever the hell.im so tired gang. its literally so so over. its so over. utterly over. nice knowing you.
0 notes
Note
why do you think indie metroidvanias specifically take so long to make, and is there a solution that you'd like to see them go for? (i know that would likely mean a compromise of some kind, but like, you know)
The reason why is fairly obvious: the classic metroidvania formula makes it very easy to fall prey to unintentional scope creep and is a positive nightmare to QA.
Non-linear progression gating based on precision platforming challenges where the player's basic moveset is constantly changing means every little thing needs to be rigorously tested in every part of the gameworld, carefully checking every room with every combination of abilities the player could conceivably possess for a wide range of failure states.
Is there some combination of abilities that allows the player to get into this room, but not out of it afterwards? Is there some combination of abilities that allows the player to do things in an order you didn't expect? Does that variation in sequencing in turn create situations where the player can end up somewhere without an ability you had assumed was required to get there? And so forth.
Even once you've got everything tested, it's not over. Every tiny change during development, even as small as adding or subtracting a couple of percentage points from the player character's jumping height or walking speed, can potentially have a domino effect that introduces a whole new set of failure states. It's not a pretty picture!
As for solutions, the one most solo or small-team metroidvanias end up adopting is to put a damper on the exponential QA explosion by linearising progression. If you haven't flipped the right switch or visited the right room, the door simply doesn't open, the progression-critical cutscene simply doesn't trigger, and so forth. Even big-name metroidvanias often make judicious use of this one: for example, Super Metroid has certain doors in the early game that just arbitrarily will not open until you've collected a couple of specific items from the game's combat-free introductory area.
The trouble with this approach is that if you use it to the extent that's necessary to keep your QA responsibilities at a manageable level for a small team or solo developer, you functionally end up with a linear, level-based platformer that makes you walk from one level to the next. Whether this disqualifies a given title from the "metroidvania" label is a demarcation problem I'm not interested in litigating, but folks who expected a more open world experience are quite understandably going to be disappointed.
The approach I'd prefer more indie metroidvanias take is to keep things under control by limiting their scope. Not ever damn thing needs to be the next Hollow Knight; many classics of the genre can be completed in well under an hour with good routing even without employing modern speedrun tech. Similarly, some of the best indie metroidvanias are those with the smallest maps; Alruna and the Necro-Industrialists, probably the best example of open-world map design of any metroidvania published in 2024, has a map that's scarcely twenty by twenty screens, and its routing is downright fiendish.
(One of my perennial probably-never-gonna-happen projects is to design a full-featured metroidvania targeting a two to three hour casual playthrough whose entire map can fit on a single screen while remaining at a vaguely playable zoom level, in the style of titles like 1 Screen Platformer.)
580 notes
·
View notes
Text
Smile For The Camera
~
Tim was excited to try out his new camera, it was a rather old model that he found in a pawn shop, some parts looked like they were just barely functioning when he bought it but with some repairs he managed to do it would hold on, hopefully.
He went around the manor snapping a few quick photos to test out the settings, seeing that they came out a bit discolored and slightly blurry at the edges but otherwise worked quite well for its age.
He looked down at the camera to see how a picture of one of the family photos that was hanging on the wall came out, and then quickly looked down at the camera again,
There in what would be a normal if a bit blurry photo of the family stood a stranger.
The stranger looked back at him with a bright dimpled grin, he would fit right in,there in the photo with his black hair and blue eyes.
His eyes almost looked like they were gazing back at him, they held amusement, almost like he had just shared an inside joke.
Tim looked up at the photo and then back at the camera.
The boy appeared only on his camera, there was no sight of him on the photo on the wall.
He took another photo,
Then another.
That same boy appeared in the other photos that were hanging on the wall.
Tim took a step back.
There in the camera showed the boy smiling down at Bruce.
Bruce who was an infant being held in between Martha and Thomas Wayne.
The being boy looking the same age, not seeming to have aged a day between the photo with Bruce as a baby and the most recent family photo.
~
Danny Ghost Price of the GZ doing side quests through time for ClockWork getting emotionally attached to the Wayne family: " Let me just join in on the family photos it's not like I'll actually appear on them with these normal non ecto contaminated cameras."
Tim finding the only ecto contaminated piece of technology outside of Amity Park: " Why does it glow in the dark?"
~
Just an Idea
#ecto camera#time traveling#glowy-death-ideas#ghost prince danny#dp x dc#dpxdc#dc x dp#batman#danny fenton#dp x dc crossover#dc x dp crossover#story prompt#writing prompt#prompt#prompts#tim drake#red robin#danny phantom
2K notes
·
View notes