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#there are links for some interviews in stuff check it out :)
meimi-haneoka · 2 days
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༻✦༺ Welcome! ༻✦༺
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Last update Sept. 26th, 2024
Hello and welcome to my main blog, my little home where I share my love for Cardcaptor Sakura and CLAMP works to the world! ✨
I'm Cinzia, she/her, Italian. Aged in a barrel of hyperfixations and daydreams. You might wonder, why this blog url if this is mainly a CCS blog? Well, when I opened this blog more than 10 years ago I was heavily focused on Kaitou Saint Tail, but when I started posting more and more about CCS, at some point I realized it was too late to change url or all the links to the posts I had shared around would become broken.
Regardless! I have closely followed the serialization of Cardcaptor Sakura Clear Card ever since it began and my monthly commentary became something more when I realized the official English translation wasn't doing justice (to use an euphemism) to the original Japanese version. My friends and other fans in general were left confused and misguided by the countless translation mistakes (some to the point of changing the plot), so I started pointing them out in my monthly posts.
I also post other kind of stuff, like reports of CLAMP Spaces when they talk about CCS, or long time ago I posted summaries of interviews with the staff of the Clear Card anime. I plan to eventually translate those fully, considering my skills with Japanese language improved since then. But please remember that "English is not my first language" etc etc., so if some sentences sound weird, you already know why. Now that the manga is over, I post with irregular schedule some in-depth analysis and trivia about the story, examining one topic at a time. Despite being a CLAMP fan and loving other stories as well, I chose to focus on and dedicate myself to CCS in particular, due to time and limited mental resources. Thinking about following me? That's great, thank you! ✨ But if there's an idiom I love, it's "good fences make good neighbours", so please make sure to understand what kind of blog you're about to follow. I consider this my fandom home so additionally to those posts I mentioned above, I also unapologetically post about the ships I love. I love to analyze, I like to theorize. I don't disguise, I don't tiptoe.
I am a CCS fan born in SyaoSaku, and reborn with YunaAki, with currently a preference for the latter ones. If you're curious to know what my POV on this pairing is, you can get a very clear idea looking at my #yunaaki and #cosmos & crystals hashtags . If for any reason that's not ok with you, you're absolutely free to unfollow or even block me. In fact, I encourage you to do so. I'm here on this site to enjoy what I like, not to make anyone miserable. Unkind asks will be ignored; attempts to "lecture me" about what is acceptable and what not, what I can like and what not will probably be laughed at (I'm old for this stuff, it doesn't work with me). On the contrary, if you like YunaAki too, you'll be more than welcome here! Send me a message to share our headcanons! ✨
Now that we've cleared that up, here you can find the real reason why I wanted to make this new introductory pinned post: a convenient list with links to all my relevant posts, organized by category! I will update this list as I add new posts, so always check the date at the top for new additions! 👍
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Cardcaptor Sakura Clear Card: commentary + translation differences
(started at chapter 41 because that's when I got access to ENG scans) Collected under the hashtag #translation differences . The first posts might be a bit overzealous, as I was getting the hang of it. TBA: I have a bigger project for this in the works, an easier way to browse through all the relevant translation differences, divided by chapters and volumes, starting by chapter 1 (even marked by severity).
41 || 42 || 43 || 44 || 45 || 46 || 47 || 48 || 49 || 50 || 51 || 52 || 53 || 54 || 55 || 56 || 57 || 58 || 59 || 60 || 61 || 62 || 63 || 64 || 65 || 66 || 67 || 68 || 69 || 70 || 71 || 72 || 73 || 74 || 75 || 76 || 77 || 78 || 79 || 80 || Epilogue || Short stories 01 || 02 || 03 || 04 || 05 ||
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Cardcaptor Sakura Clear Card Trivia series
All about Clear Card, from the most mundane trivia to the deepest thematics presented in it. Collected under the hashtag #clear card trivia .
Clear Card Trivia 1 ~ Literary and musical references/mentions in Cardcaptor Sakura Clear Card
Clear Card Trivia 2 ~ Alice in Clockland and its meaning in Cardcaptor Sakura Clear Card
Clear Card Trivia 3 ~ Sakura's journey of growth and self-understanding throughout Cardcaptor Sakura Clear Card
Clear Card Trivia 4 ~ The most ancient Magicians of Europe, the Magic Association and their role in Clear Card
Clear Card Trivia 5 ~ Real life models of buildings featured in Cardcaptor Sakura Clear Card 🆕
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Cardcaptor Sakura Clear Card Timeline
An easy-to-read timeline of the events and facts depicted in Clear Card, placed correctly in chronological order inside the bigger Cardcaptor Sakura story.
Cardcaptor Sakura Clear Card Timeline
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English translations of short stories and Drama CDs
Cardcaptor Sakura Clear Card BD vol. 8 one shot
Card Captor Sakura Clear Card Arc - Drama CD part 1
Card Captor Sakura Clear Card Arc - Drama CD part 2
Clear Card manga volume 10 Special Edition bonus - Mini Book
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Sakura & Syaoran parallels in CCS and TRC
Discontinued, even though I know there are more. Who knows, maybe one day I'll continue it! Collected under the hashtag #syaosaku parallels .
1 ~Hands~ || 2 ~Pinky Promises~ || 3 ~Hugs~ || 4 ~”Tell me”~ || 5 ~Desperate hug~ || 6 ~Scream and shout~
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CLAMP Space reports
Reports and in some cases translation of entire chunks of conversation from CLAMP Spaces on Twitter.
July 30th, 2021 || September 5th, 2021 || March 27th, 2022 || April 4th, 2022 || August 7th, 2022 || October 24th, 2022 || November 8th, 2022 || December 28th, 2022 || January 4th, 2023 || May 5th, 2023 || January 8th, 2024 || April 1st, 2024 ||
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Interviews with the Clear Card anime staff and cast
Highlights and recaps of the interviews released during the period of broadcasting of the Clear Card anime. If you want to know what kind of feelings and ideas Clear Card was made with, as well as the origin of the 25th anniversary project (which turned into Clear Card), check these out. I plan to translate these entirely, so this list is only temporary, waiting for the complete interviews.
Interview with CCS Clear Card producer Chiyo Kawazoe in Animage 12/2017
Morio Asaka x Sakura Tange interview in Newtype 05/2018
Highlights of Morio Asaka’s interview in the Starter Book
Interview with Yukana (Meiling’s VA) in Animage 06/2018
Interview with Sakura Tange and Motoko Kumai in Animage 07/2018
Interview with Sho Saito (Nakayoshi editor) and Nozomi Matsuura (CCS copyrights manager) in Animedia 07/2023 (full interview)
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Other random stuff collected under hashtags:
My fanarts
My fics for YunaAki (to be moved soon)
Enjoy your stay! ✨
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brittlebutch · 6 months
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Brian isn't oblivious. He knows that he's playing with fire, tempting fate, testing Tim — however it's phrased, Brian knows exactly what he's guilty of. Unfortunately for all of them, that's never been enough to keep Brian from doing anything.
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word count: 3232
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darcylindbergh · 2 months
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I’m a queer minor with an unsupportive Republican family and I feel so fucking helpless about the election. What can I do or at least how can I stay safe?
listen to me. i am taking your face in my hands. i am looking into your eyes. listen. your second question is the right one. your safety is your priority. have you ever been on a plane? and they do the little safety routine? and when the masks fall down, they say, "put your own oxygen mask on before helping others?"
as a queer kid, this is a put your own mask on before helping others situation.
there are things you can do to get involved but first and foremost, you gotta be safe. if that means you don't come out and you don't talk about politics and you don't get involved in activism until you can be independent, that's what it means. i know it sucks to hear. it really sucks saying it, tbh. i want you to be big and out and loud and proud, and i never want you to have to make yourself small, but more than anything i want you to be safe.
so everything i'm about to say is with this caveat. safety first. your own mask before helping others.
here's a link to the lgbt national youth talkline. this service won't call outside agencies (like 911) on your behalf, unless you're making a credible threat to someone else.
the Trevor Project also has a hotline and chat services. they do call outside agencies on your behalf to report imminent harm to yourself or others as well as reporting child abuse. i'm not saying one is better than the other. i just want you to know what each service does.
the Trevor Project also has trevorspace, which i guess is like social media for lgbt youth? i am not a youth so i didn't sign up to check it out but it could be a good place to find folks to talk and connect with. connections are so good.
here's some things you can do. i tried to include a bunch of things with different amounts of involvement so you can pick your safety level.
read. read so much. read about people who are like you and who are not like you. read fiction that celebrates queer joy and read nonfiction books about antiracism and intersectionality and the history of queer people in the US. do you know who has a cool amount of information on queer history in the US? the national park service. watch queer movies, even (especially, tbh) old ~problematic stuff, look up what people say about it now. read through the articles on decolonizepalestine.com. watch interviews about Black joy. know your rights. read banned books. if you can't do, learn. read. just because it's happening inside your head doesn't mean it's real work.
check out scarleteen, which is a fantastic resource for queer sex ed and relationship information. a lot of their articles are older now, but still 100% great reads.
watch what your family is watching - debates, news stories, whatever - and ask yourself how would i respond to that? look up how to respond to that. you can use this time to start learning how to dissect political speech and how to respond to it. both sides do this! read news from both sides and see how it compares.
make your daily 5 calls. they give you scripts and everything. if you don't want to talk to a real human person, calling in the evening will usually get you a voicemail. talking on the phone is a hugely important social skill - if you don't have it, the 5 calls are a great way to start and to start addressing your discomfort with phones.
20 states allow 17-year-olds to vote in the primaries.
Pre-register to vote if you're eligible.
Vote Forward puts on a letter writing campaign you can participate in.
NextGen America has in-person volunteer opportunities in 8 states, and virtual opportunities globally. Although they target voters 18-35, volunteers can be any age. (hey adults - you listening?)
here's even more information on phone or text banking! for most of these, you don't have to be 18.
Organize a voter registration drive at your high school. the Civics Center has a free, one-hour online workshop that will walk you through how to host a drive and they'll even send you swag for it. check out their "for students" tab - they have sharable graphics, workshops, lots of stuff.
in some states, people under 18 can sign up to be poll workers. (hey adults - we can do this too)
CIRCLE is a civic engagement center that focuses on getting youth out to vote, but also educating folks. check their website out. listen. politics are so boring like, 99.9% of the time. the more you know about how it works, the more effective you can be when you want to get involved.
look up your local political body, find out when they meet. attend the meetings. in my county we have a board of commissioners that meet once a month, and a couple of committees as well. i don't go every time but now that i can log into the meetings via Zoom, I do about every other month or so. did you see that video of violet affleck speaking at the LA board of supervisors meeting? that could be you, babe.
so there's a lot you can do actually! here's some more stuff you can do!!
know, with 100% certainty, in your heart of hearts, that there are so many people who want you to be out and proud and loud and yourself. and there are so many people who are fighting for you to be able to do that. there are so many adults, queer and non-queer, rooting for you, standing up for you, putting ourselves between you and a future where you have to keep making yourself small. and you will get older and i know it's trite but THINGS REALLY DO GET BETTER, and someday you will be the queer adult on this side of the screen protecting kids like you. you gotta keep on keeping on and keeping yourself safe so you can do that someday.
log off. LOG OFF. doomscrolling is a form of self-harm. deliberately seeking out endless articles and tiktoks and whatever about news and information that will upset you is not activism, babe! it's harm! you aren't helping anyone by being hurt. there's a difference between being informed and hurting yourself. find the line. hold yourself to it.
stop using chat gpt. it's terrible. forget you ever knew about it. that's not related to activism its just like, general health, and also climate change. while i'm here, switch to firefox and duckduckgo.
go outside. it turns out touching grass is actually important for our mental health. go find some.
pick up a hobby that does something with your hands, if you're able to. i cross-stitch and play piano (badly). pick up drawing. cooking. embroidery. underwater basket weaving. it's important to find something that shows you what YOU can do with YOUR two hands. you can do so much.
find your people. online, in person. find your people. when i got this ask, i - not a parent - threw it to my people and they helped me find some resources. we're doing this together.
this is kind of silly but i love doing it. find the marriage license announcements in your county or township or whatever and look for gay people. you'll be guessing by names, so watch out - we love trans people who have and haven't made the legal name change! - but GOD. i've looked at the marriage license announcements literally every two weeks (which is how often they're published in my county) since Obergefell v Hodges 9 years ago, which is when we got gay marriage in my state, and it's so fucking healing. in the last 9 years, i have seen hundreds of gay people make this announcement. every two weeks, there are four or five gay couples in my community out of maybe 15, 20 (i live in a pretty small county). look up why marriage rights have mattered so much to our community. these marriage license announcements are just such a small, bright spot of joy and seeing the names - real people! in my real community! - cradles my heart. find what cradles your heart.
this has gotten long enough so i'm going to set it free. i'm sure there will be people in the notes adding things. for you parents out there, leave your love in the comments. for the rest of us extremely cool and suave adults, pick something off the list and volunteer too, and look at this anon and think yes, this is why we do it. kids like us who are kids now, who will be us later. for you Youth out there, put your oxygen mask on first and then help others.
i love you.
it gets better.
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suzukiblu · 2 months
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WIP excerpt for qwertynerd97 behind the cut; Billy adopts Conner and it actually goes pretty good! (( chrono || non-chrono ))
“Why did your parents cook?” Lynn asks with a frown. “You don’t need to eat.” 
“I mean, they did,” Billy replies with a shrug, linking his hands together behind his back. “And I did back then. Technically I still need to eat now, just, like–not normally. Um. Sort of. Like, just sometimes, I mean?” 
Okay, actually “normal” is needing to eat, but he doesn’t think he’d be a very good dad if he wasn’t dad-shaped, at least to start, and also Batman is definitely gonna be checking in on them at least on and off and probably without actually telling them he’s doing it, and Billy just really doesn’t wanna explain that? Like, at all? Like ever, thanks. 
Or at least not for the next six years, anyway. 
“I don’t get it,” Lynn says, sounding a little skeptical. 
“Um, well, I’m not like you, I wasn’t born with powers,” Billy says with another shrug. “Being the champion of magic is, like, a job. Like, there was an interview and stuff.” 
“. . . you had a job interview to become a superhero?” Lynn says, looking baffled. 
“Um–kinda?” Billy grins sheepishly at him. “I mean, just technically. I don’t think the wizard actually thought I was gonna be, like, a superhero, I’m technically supposed to just worry about magical threats? But it seemed kind of dumb to only help out with those, ‘cuz it’s not like there’s all these huge magic crisises every day, but people still need help every day, you know? So like . . . I don’t know, I didn’t wanna just . . . ignore that, I guess. If I could help. And, um–I can help, so . . .”
Lynn stares at him blankly. Billy feels embarrassed and hopes he doesn’t sound like a liar or a poser or . . . whatever he might sound like right now, he guesses. He was just explaining, not like . . . he doesn’t know. Not trying to make himself sound good or like a tryhard or like he’s bragging or . . . whatever, again. 
“I mean, it was the right thing to do, right?” he tries. “Me being a superhero means I can be a better dad for you. Or, um–be one at all, I guess, since if I hadn’t been in the League I’m pretty sure Superman wouldn’t have known me well enough to trust me to ask to, so . . .” 
Lynn looks away abruptly, then heads over to the pantry and starts taking stuff out of it. Like–salt and pepper and olive oil, stuff like that, and then some little . . . bowl things? Like, little white ceramic ones that look way too small to actually eat out of. Billy kind of just assumed they were meant for, like, ketchup or soy sauce or something when he saw them in the cupboards earlier, but Lynn apparently has something else in mind. 
Well, at least Billy can stop embarrassing himself, if they’re gonna concentrate on the cooking now. 
. . . yeah, that doesn’t really work out so well. 
Or so he finds out about ten minutes later, when he accidentally knocks over half of the “mise en place” trying to reach for the cookbooks again and feels awful about it after Lynn just got it all set up. 
“Sorry! Sorry!” Billy blurts guiltily, trying to catch what he can and really not managing it at all. He is not used to being Captain Marvel-sized in a kitchen or an apartment, it’s just really different proportions and–“I’ll clean it up, just, um–” 
Billy speed-of-Mercury-s his way through cleaning everything up, and Lynn blinks at him in bewilderment. He’s holding a dish towel and the olive oil and looks confused, which is probably fair. Well, like–definitely fair. 
“Sorry,” Billy repeats in even worse embarrassment, gingerly righting the last spilled too-small bowl. This is not good dad behavior. 
“It’s . . . fine?” Lynn replies awkwardly, looking even more confused to be the one saying that. Which–yeah, Billy admittedly gets the feeling. He can’t think of a single foster parent he ever had who’d ever actually, like, apologized to him. Like–ever. Even when they definitely, definitely should have. 
Usually they’d expected him to apologize to them, actually, even when it was their fault something’d gone wrong to begin with. 
. . . okay, Billy thinks, and feels a little better about his standard of “dad behavior”. Like–he’s still embarrassed, but he’d rather be embarrassed about making a dumb mistake than be the kind of person who’d try to make Lynn feel bad on purpose instead of just admitting to his own fuck-ups. 
“I can measure it out again,” he promises, and very carefully picks up the cookbook this time to check the measurements, because he definitely remembers literally none of them. Sometimes the wisdom of Solomon is less, like–information and more like . . . well, saying sorry when you should and learning from your mistakes and stuff like that. Like–Billy doesn’t know how to explain it, exactly. Less smarts, and more street smarts. 
Though obviously this isn’t a “street smarts” situation. 
. . . maybe it’s like D&D. He knew a couple kids in foster care who liked that and talked about, like, different stats and stuff sometimes, and "wisdom" and "intelligence" are different ones, apparently. He didn’t really get it, but sometimes he felt like they just needed to talk, so he’d just let them. He knows a lot of really random stuff because of that kind of thing, he guesses. Like, come to think and all. 
Sometimes kids needed someone else to talk around them, too. Which Lynn might too, Billy is getting increasingly sure, unless the other acts a lot different once he gets comfortable somewhere. Which–well, that might be something Lynn doesn’t even know about himself, as little as he is, so Billy’s gonna just . . . he doesn’t know, stay flexible, he guesses. Figure out what works best to start, and if anything changes just adjust from there. 
It doesn’t matter if Lynn does or doesn’t like to talk, really. Billy’s used to it both ways. Even, like, a few adults he’s met just needed somebody to talk to or somebody else to talk, like on the street and all. Though mostly Billy avoids older people ‘cuz it’s just easier that way. Sometimes they’re not safe or just too unpredictable to trust long-term and he can’t really go Captain Marvel if he gets cornered by somebody he can’t run away from, because, like, secret identity stuff and all, so he’s gonna have to make sure Lynn knows not to– 
Billy–pauses. 
Lynn doesn’t actually, like . . . really need to know what kind of people to avoid on the street or not. Like, not as a regular daily thing, anyway. Which–yeah. Obviously he doesn’t need to know that. That’s the whole point of the apartment and the monthly checks and the expense account and . . . 
Billy, like–knew that was a thing. Obviously he knew that was a thing. 
But it’s weird to think about it, for some reason.
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fuzzybirdie · 3 months
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This work was fully inspired by the following prompt/post and @freedomanddisorder 's amazing art, please! Check out both!
~~~
Ch.1 A Vacation To Gotham! What Could Go Wrong? (Pt1)
It had been 1 year scince Danny's accident, and 1 year since his parent's masterpiece miraculously started working. In celebration, danny's parents decided to take a holiday to gotham. Mostly to look at the bats, who were obviously ghosts. Just look at signal! Litterally creating ghost orbs. But, as the bats only come out at night (excluding signal) there nothing to do during the day. Nothing exept the mundane things like amusement parks and fast food restraunts.
Danny could tell that his parents were bored and upset that they couldn't interview any bats, (and boy, was danny glad that they'd chilled out after a year of actually interacting with ghosts) but they were still trying to make things fun for themselves too.
The Fentons had split up near the enterance, agreeing to meet up at the food stalls arround 1 for lunch. His parents went to the haunted house - ever reasearching, Jazz would wonder arround for a bit before deciding on her rides, while Danny went right for the roller coasters.
On the way, Danny had an idea; his parents were on the other side of the park, so they wouldn't question him if his hair and eyes suddenly changed colour, and he had been meaning to experiment with looking more alive in ghost form...Ducking into a bathroom, he started transforming. Slowly, Carefully, not touching the clothes, there. Finished, he looked at the miror to find- "I look like a ghost in a tee and jeans."-his skin still had the green tint from the ectoplasam in his veins, and his hair was steaming like dry ice.
The hair was more obviously inhuman, so he tackled that first. It would need to be solid, condensed, thicker and thicker, -too thick!
What once was steam now looked like a plain old block of ice. Maybe, his hair being made of ice would be fine if he seperated it a bit? If he peeled each layer into tiny little strings luke normal hair. Little by little, piece by piece, perfect. The ice string hair was curlier than he'd thought, waves of snow tickling his ears, eyebrows and the back of his neck.
The next problem was the green tint. This would take some thinking. He couldn't just pretend to be cosplaying a Vulcan from star trek. Could he turn his ectoplasam back into blood? Probably not, either he'd end up 'suffocating' (if that was even the right word) as a ghost or just turn back into a human and need to do this all over again.
Veto'd, too dangerous.
Thinking back, didn't frostbite say there was something odd with his ectoplasam and blood? Thats right! There were slight ammounts of ectoplasam in his blood and vice versa. If he could manipulate his remaining blood into the capillaries along the surface of his skin, it'd look like he still had a beating heart!...
Ok, that sounded bad even in his mind.
Shaking off that thought, he pushed his blood to his skin and checked the mirror one last time. Normal teen with white hair? Check. Now, Roller Coaster!
~~~
This is the first! || next
Thanks for reading! Unfortunately, I had to cut this in half. (Curse the word limit!) When I have time to post part 2 I'll link it down here. If the links work... Anyways! Please tell me if there's anything I can improve! Last time I posted something was back in... 2016? So i'm very out of practice
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if-whats-new · 2 months
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What's New In IF? Issue 17 (2024)
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By Erika, Marjorie, Axelle, and Noi
Now Available!
Itch.io. - Keep Reading below
Note: Due to the links limit per post (100), some links included in the zine won't appear in this version. It is, however, on both the PDF and .txt versions on itch.
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~ EDITORIAL ~
Another Milestone!
This week, we were surprised to see we passed a few milestones! Our reader base grew quite drastically, ever since we started this zine four months ago. It is being shared in places we didn't even know discussed IF!
We are very grateful for your unwavering support! It means so much to see people cheering for us, and most remarkably helping us!
Without you all, this zine wouldn't exist!
On to the zine!!
We had a wonderful discussion with Barbara Truelove this week, who let us bombard her inbox with many many questions!
In our exchanges we learned some really neat stuff about her work and her trajectory as a creator. And if you want to know what we learned... check out our interview with Barbara Truelove on Small Talk...
We hope you enjoy this extra long issue!
ERIKA, MARJORIE, AXELLE, AND NOI
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~ BE PART OF THE ZINE ~
WHAT'S NEW IN IF? HAS EXPANDED!
Since the release of issue #14, we've enacted some changes with the zine. It is now expanded with interviews of creators from all around the IF world, as well as direct contributions from you, our readers!
THIS ZINE ONLY HAPPENS WITH YOU!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
WRITE FOR THE COLUMN!
Prefer to be more low-key but still have something to share? Send us a Zine Letter or share a game title for Highlight on…!
WE WANT TO HEAR FROM YOU!
Excited as we are about next week's interview and have questions for our guest? Or want to see a certain author answer questions next? Message us!
SMALL TALK... IS WAITING!
Came across something interesting? Know a release or an update announced? Saw an event happening? Whether it's a game, an article, a podcast… Add any IF-related content to our mini-database!
EVERY LITTLE BIT COUNTS!
Contact us through Tumblr asks, Forum DMs, or even by email! And thank you for your help!!
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~ EVENT SPOTLIGHT : Bitsy Jam ~
Tiny bites of games, with a retro feel…
The Bitsy Jam is a series of short unranked game jams, focusing on the use of the bitsy program and its forks (e.g. mosi, bipsi, ...). The jam is organized by Adam Le Doux, the creator of bitsy.
Happening monthly, based on a previously voted theme (follow Ledoux!), the Bitsy Jam brings together creators from all corners of the game development world for two weeks, to create itsy bitsy games.
Bitsy is a program to create interactive and visual short games, with a retro-pixel feel on a 2D format. Allowing for short and linear stories, as well as lengthy puzzly branching games, bitsy is a great starting point for tiny interactive fiction and pixel art.
Bisty was used in many prominent creators like cecile richard, dreamingamaris, christine mi and @cerberus-writes. A fork was used in the 2023 ECTOCOMP winning game InGirum.
The current edition (#82) is ending in two days, with the theme INTENTIONALLY BAD!
~ ENDED ~
If you like “murderboys”, the 72h Murderboys Mayhem Jam ended last weekend, with 15 entries. Check them out!
Currently in closed voting, the Ukrainian Visual Novel Jam saw 49 entries submitted last weekend. Come show your support before the results!
~ ONGOING (VOTING) ~
You can now check out the entries submitted to the IntroComp and vote for your favorite demo!
~ ONGOING (SUBMITTING) ~
If you are looking for a challenge, the yearly Velox Fabula just started! For the next ten days, this ranked jam is looking for visual novel submissions around a theme: “You Shouldn't Be Here”.
If you still want thrills but in a chiller way, the Tales to Thrill Jam also just started. Take your pick from the three themes and try your best at emulating the creepy campfire vibes!
For those who created an intent to participate at the IFComp, you have until the end of the month to submit a full game… or wait for next year! (Or you can look our for beta-openings, create an account to vote when the games are released, or offer prizes!) @ifcomp
Less than a week left to create a short game with only One Choice, for the Single Choice Jam!
For the francophones, the French IF community is organizing a summer-long camp to create parsers. Join the Confiture de Parser if you're interested!
Ending at the end of August, is the summer-long unranked SuNoFes Jam (Summer Novel Festival), where you can only submit one IF/VN game!
On the CoG Forum, Halloween is already there! Until Oct 31st, submit to the Halloween Jam - it has funky themes!
Looking for motivation to try your hands at Visual Novels? The Phantasia Jam just started, and will run until Halloween! Three months to create a fantasy VN, with the theme of “Hidden Magic”.
Do you understand or write Ukrainian? Until the end of the year, the Ukrainian IF Festival is happening on itch.io!
~ OTHER ~
Over on the IntFiction Forum, the Review-a-thon is continuing its initiative to get more reviews for games. Check out this post by Tabitha if you want to participate! It ends on the 30th. This is also a sponsored event, aiming to raise funds for one of the Forum members.
The Interactive Fiction Showcase is still running! If you have completed an IF piece this year, consider submitting it! It is happening only on itch!
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SMALL TALK…
WITH BARBARA TRUELOE (@barbwritesstuff - Web)
Joining us today is werewolf enthusiast, IF creator and author: Barbara Truelove - Author of the “Blood Moon”, “Thicker Than” and more!
Links included in this interview were not included due to the Tumblr links limits. Please download the itch.io version!
⟶ Welcome Barbara on Small Talk…!
Happy to be here!
⟶ Let’s jump right in! Who are you and how did you find IF?
The line I usually use is: I'm an Australian writer, game developer, and a werewolf enthusiast. I think that sums me up pretty well. I've been writing since I was little (my mum has the scrappy, incomprehensible notebooks to prove it) and have always had a particular soft spot for stories about monsters.
My journey to IF was a bit meandering. Compressing things as much as I can: In 2018 I wrote a book [Crying Wolf]. It was about werewolves in prison and I ended up selling it in 2019 to a small, independent publisher. I was editing it throughout the later half of 2019. Unfortunately, in hindsight, I don't think the editor and I were very well suited for each other. The process left me feeling really insecure about my writing. So insecure that I actually stopped writing for a while.
In 2020, I moved to South Korea. Covid arrived in the country only a couple of weeks before I did. The pandemic made it much harder for me to make friends, so I ended up playing more games and stumbled across IF. I've always liked interactive stories (I had an unhealthy love for Dragon Age: Origins back in the day) and in October 2020 I decided to try and write my own. I used ChoiceScript, because it seemed like the easiest coding language to learn, and almost gave up half a dozen times that first night. But, I was having fun writing again which was amazing.
A month later, I posted the first couple of chapters of Blood Moon which is my first Interactive Fiction project. About half a dozen people messaged me telling me they loved it and encouraging me to continue, and so I did. It might seem corny and cliche, but I'll be forever grateful for this community. IF made me enjoy writing again. Writing interactive stories is so stupidly fun, and it was wonderful having a creative outlet and a little online community during the pandemic.
⟶ Anything about IF you’d like to nerd about to start?
IF is in such a weird, odd space in the market. Is it a book? Is it a game? Is it both? Is it neither? When I'm talking about it in person I always find myself saying stuff along the lines of: “It's like those old choose-your-own-adventure books from the 90s but on your phone”. This hazy definition makes it hard in some ways. For example, the Hugo awards are happening very soon [tomorrow]. There is an interactive fiction/game category, which is awesome, but the nominations are things like Baldur's Gate 3. Obviously, that's a game. A very gamey game. IFs like the kind made in ChoiceScript or Twine aren't going to compete.
I hope IF grows in popularity and we start to see a distinct niche for it in mainstream pop culture and media. I think that would be nice. Not saying we have to get our own Hugo Award... but I'm not not saying that either. Shoot for the moon and all that.
⟶ Could you tell us a bit more about your interactive work?
My IF projects are:
Blood Moon - A ChoiceScript game about dating werewolves and fighting vampires.
Thicker Than - Another ChoiceScript game and sequel to Blood Moon. It's about surviving vampire politics as a young fledgling. Currently in development.
Something A Little Super - A game I made in Ren'py, free on itch.io. It's about raising a super powered child. A love letter to my favourite superhero: Martha Kent.
A Fairy Tale - A Visual Novel made in Ren'py, also free on itch.io. You play as a young fairy noble seeking an advantageous marriage. It's very silly. Murder is optional.
Drown With Me - A dark mermaid tale made with Ren'py. Development on his game is currently on hold.
⟶ Your ChoiceScript games are pretty chunky and inter-connected. How do you manage creating such intricate stories and keep track of everything?
I'm a VERY bad planner. I write in Choicescript and use CSIDE. I have a thousand little notebooks filled with badly scribbled ideas. I usually have a rough idea about where a story is going but I won't know 100% how it'll happen until I'm writing it. Editing is my best friend. I also just use a lot of variables and (when in doubt) go back and look at my variable list to remember what I was doing and what different choices players may have made.
Variables are still a tricky thing to keep track of! I don't have a good system for it, honestly. I just use my brain which sometimes makes mistakes or forgets about certain choices, and the variable list. But that's what editing is for. I try not to be too hard on myself if my first draft isn't perfect. I'm really grateful for readers who send me discrepancies or things they've encountered that don't make sense in my demos and WIPs.
⟶ When you started Blood Moon, did you ever think it would end up being published under Hosted Games?
When I started Blood Moon, I didn't know what I was doing. I had no idea if I'd be able to finish it, let alone get it published. The whole thing was a learning process. Hosted Games is very upfront about the requirements of publication. I followed those and submitted the game when it was finished. They reviewed my submission, asked for a few minor edits, and then gave me a publication date. Overall, I think the whole process went very smoothly.
⟶ What about Thicker Than? When did you know you wanted to write a sequel?
I didn't think there would be a sequel, just because I didn't think I would be able to do that much writing again. But then the idea of flipping the script and telling a story from a vampire's perspective happened and I just couldn't hold myself back. 😅 This happened after I'd finished writing Blood Moon, but before Blood Moon came out. I wrote a short demo for Thicker Than, but didn't start work in earnest until after Blood Moon's release.
⟶ Blood Moon is told from the perspective of werewolves, while Thicker Than is from the vampire's. How was changing that perspective between the different titles?
It was so fun!
The werewolves are very modern and have a strong rough 'n tumble found family vibe. They'd go to hell and back for each other, that they're not afraid to have distinct and loud personalities, and that they're low-key epic. They don't realise how scary they are because they're used to being the biggest, meanest thing around.
The vampires are shady, sneaky, and old fashioned, both in the way they talk and the way they do business. The most powerful vampires are really powerful, but the average vampire is much more humble and blending in is how they survive. They've also hilariously bad at team work.
The fact that these two monsters are so different makes them so fun to write. They really are the opposite sides of the same coin. Two types of paranormal monster living in the same city, but with very different struggles, cultures, and experiences. I really wanted to show that difference and give the vampires (who were very unsympathetic in Blood Moon) their due... without taking away their darkness.
⟶ You are really passionate about werewolves. What's so cool about them?
Werewolves are fun! They're my go-to monster. But I like all kinds of monsters. Vampires, fairies, evil robots. I'm a fan of stories that explore humanity through the inhuman.
I think inhuman characters are fun because they can reflect us (our thoughts, our feelings, our experiences) in unique and sometimes fantastical ways. So, for example, in Blood Moon, a major theme was family. But, rather than write about humans with families, I'm writing about werewolves with packs. It makes those themes pop. But also, monsters are fun! It's fun to imagine the world as seen through the eyes of a werewolf, or a vampire, or a robot, or an alien, or a god.
⟶ Are there other themes you'd like to explore in future projects?
I never know what I'm writing about until I'm writing it, and sometimes not even then. I process my life through my writing, so the themes often reflect what I'm thinking about and feeling at the time. I can't really predict exactly what it is I'm going to zero in on and explore until I'm already doing it.
⟶ Then, what inspires and influences your creative process?
Inspiration can come from anywhere. From books I've read, to places I've been, to people I've met. I can never predict what will spark the next idea.
Blood Moon has some obvious inspirations. The city setting is inspired by Seoul. When I wrote Blood Moon I was trying to make the city setting feel generic enough that it could be any city. I wanted players to be able to imagine it was taking place in their hometown, which is why I never named the city the characters were in. But, in my mind, the inspiration for the city is Seoul. Seoul is both a remarkably beautiful and remarkably ugly place. It's polluted, built up, and bathed in neon lights with tiny traditional alleyways twisting through the modern buildings. Magical and sinister and wonderful all at once. The perfect city for vampires and werewolves.
The various characters are all pieces of myself and/or people I've met. The vampires and werewolves have been informed by all the vampires and werewolves I read and watched growing up. I drew inspiration from: Underworld, Interview with the Vampire, Twilight, Vampire the Masquerade, and (of course) Dracula. These things are what helped shape my idea of what werewolves and vampires could be throughout my teen years.
⟶ Is there anything you wished you’d known before starting creating IF or using ChoiceScript?
I chronically underestimate how much work writing IF is. When I first started Blood Moon I naively thought I would be able to finish it in 8ish months (ha! It took about 2 years.). IFs are big. Much bigger than novels. They take a lot of work and a lot of time to write. It's also hard sometimes just holding all the different narrative threads in my brain and weaving them together in fun and satisfying ways. I want the different routes to feel unique and dynamic while also not overwhelming myself with too many variations and options. That balancing act is a skill I'm still learning and developing to this day. I think I often bite off more than I can chew and have to slow things down for a while as I try to untangle and work through it all.
⟶ Are there things you wish you’d done differently with Blood Moon?
Blood Moon is not a perfect game, but I did the best I could at the time, so I'm not going to be too harsh on myself when it comes to things I could've done better.
⟶ Then, let’s focus on the positive. Do you have a favorite scene from all your games?
I don't think I could choose a favourite scene. 😅 There's a few oddballs I'm very fond of. Marco's 'octopuses' rant in Blood Moon is so weird and wonderful, I can't help but think of it. The flashback scene in Something A Little Super is exactly my brand of corny. I'm also thinking of some more epic things I've written that I really enjoyed bringing to life. There's some moments like that in my book Of Monsters and Mainframes that'll be coming out next year.
⟶ What about a scene that was particularly challenging to put together, but satisfying to complete?
The scene I worked the hardest on was probably the final showdown in Blood Moon. I really wanted it to feel satisfying, challenging, and impactful. There's this moment (spoilers!) where the player's character gets to go toe-to-toe with the BBEG [Big Bad Evil Guy/Gal], who just so happens to be a vampire. Werewolves vs Vampires! It's an iconic match up. I wanted to write something worthy of it. I couldn't really figure out a way to make it special. Originally, it was going to be outside, in the snow. That way I'd get the dramatic visual of red blood splattering on white snow. But it also felt a little cliche. Then I saw a Say Yes To The Dress clip somewhere online and suddenly I'm writing this scene not in a snowy street but in a bridal boutique. Blood splattering on white lace felt brutal and messy and visceral in all the right ways. It really made that final showdown work. I think that flash of inspiration really rescued that scene. The early drafts of it aren't half as good.
⟶ Having branches can be hard to balance. Have you ever struggled with choices for which you can’t write a path? How do you handle it?
Some stories want to branch a lot. Some stories don't. I write the stories that don't want to branch as novels. However, sometimes I'll stumble across a section of an IF that I'm struggling to give interesting branches/stories to. In those moments, I do a faux pas and don't give the player a choice. I think it's better to have a few good/exciting choices than a lot of boring choices. And, if my brain doesn't want to write a certain choice outcome, that means that outcome probably won't be fun or rewarding for the reader either. I really hope that makes sense.
⟶ Last year, you branched out, and created 3 Visual Novels in Ren’Py. What was the driver behind this switch up?
I just wanted to challenge myself and see if I could figure out a different coding style. I'm really proud of my Ren’Py games. They're short, silly, and strange, but I learnt so much doing them. Also it allowed me to experiment with shorter interactive stories.
And I might do it again! It was a lot of fun. I'm just so overloaded with writing projects right now that I can't promise anything. 😅
⟶ Since two of these are text-only, why the choice of Ren'Py over other more traditional choice-based programs like Twine?
I don’t know why, but my brain doesn't like Twine. Totally subjective opinion! I've seen other writers do amazing things with it. I just have never been able to make it go.
Ren’Py is a really powerful tool and works in a way that is easy for me to understand. I love the built in features like the menu and save functions.
⟶ Unlike your other works, Something A Little Super is more of a slice-of-life first and foremost. What inspired you to write this story?
My mum! I wanted to tell a superhero story with a twist. Something A Little Super is inspired by Superman and Martha Kent, but the main focus of the story isn't flying around, saving the world. It's about the choices that parents make while raising their kids.
I've never been a parent, so I used my mum as my main inspiration. My mum was (and still is) a superhero.
I also really wanted to explore how different parenting choices can have a big impact on who a child grows up to be. I tried to write the game in such a way that there weren't any ‘right’ or ‘wrong’ choices. All the choices are reasonable and make sense. But they do shape who the super powered kid grows up to become. I'm so proud of Something A Little Super. It's such a personal wee story in so many ways. It makes me so happy knowing people enjoyed it.
⟶ Your other releases are more anchored in fantasy: one focusing on fairies, the other having a more nautical approach. Was there something specific that inspired you?
A Fairy Tale was my first Ren'Py game. I wanted to write something small while I figured it out... and fairies are very small.
Which is a joke, but also very true. The whole premise of the game is these tiny little creatures with very short life spans that meet and find love in one night. I used Tinkerbell and Peter Pan as inspirations but the motive behind the fairies was the ability to compress everything down into a very short, but also very high stakes story.
Drown With Me is a project I wish I had time to work on. Dark mermaids are always a ton of fun. As for inspirations... that'd be pirate music.
⟶ Did you notice differences when working on those VNs compared to more traditional text-only IF?
Writing a visual novel is much more like writing and directing a stage play than writing a book. It was fun experimenting with the script style.
⟶ You don’t just create IF games, but also write novels. How do you manage to balance all these different projects?
I don't. I'm very bad at balancing my time between projects. I often overcommit and underestimate how much work a project is going to need. I need to get better at balancing my writing in general. I just always want to do so much.
⟶ Still, you are pretty consistent with your updates (1/month). How do you manage this?
I update every full moon! It's a silly thing that I started when I was writing Blood Moon. It's a fun gimmick that I've kept up with. Some months I don't write very much, and that's okay. Some months I write heaps and that's awesome! I try to be kind to myself, no matter how much or little I get done. That's the only advice I can give. Have fun and be nice to yourself.
⟶ How do you assess whether your work is enjoyed by people?
I don't know how many people enjoy my work. That's a really hard thing to know! I know there's some very lovely people who message me sometimes. I think I'm very lucky to have found people who mesh with my style of writing. The internet is a big, tangly place and it's always wonderful when you find people who are on your wavelength. It's really humbling to know there are other humans out there who think about my characters and stories.
⟶ As an outsider, it is undeniable you are pretty popular on Tumblr, where parasociality is pretty common. Have you experienced this phenomenon yourself?
There are boundaries I set when I talk to people online. I think that's important. I'm kinda private, actually, and a wee bit shy in my day-to-day life. I don't always seem that way, but when I'm online I'm usually just talking about my writing. That's what I really enjoy doing.
⟶ Have you gotten messages, like feedback or reviews, that weren’t as nice? How do you handle criticism and negative comments?
Oh, all the time. I get some very harsh feedback in my inbox. I try to take it in my stride, but some days that's easier said than done.
I divide all feedback I receive into two groups: Actionable feedback and Unactionable feedback, i.e., something I can fix, or something that I can't. Examples of unactionable feedback would be stuff like ‘I don't like werewolves’. Obviously, my story isn't the right fit for that person, and there's nothing I can do about that. I ignore unactionable feedback. If someone sends me actionable feedback, I try to do my best to fix it.
The good thing is, I get a lot more positive messages than negative.
An author I met last year said something very wise that's stuck with me. She said, no matter what, there are some people who won't like what you write. And that's fine. In fact, that's good. You want people to love or hate your work. That means they're reading it!
There is no such thing as a game/book that everyone likes. Keeping that in mind, it's much easier to read the negative feedback, find the actionable feedback in it, then get back to work.
⟶ On days that are difficult to take the feedback in, do you take breaks or get right back to work?
I let myself feel my feelings and (if I need to) I complain to my friends. 😅 But it honestly doesn't happen often. I'm pretty good at taking negative feedback, bad news, rejections, etc... in my stride. It sucks, but it's also just part of being a writer.
⟶ Do you think your traditional writing background helped you process this negative feedback this productively?
I don't think so. I think being able to take negative feedback is just a skill writers learn over time, no matter the medium. When I was in university, I did a couple of units in scriptwriting, and some of the feedback I got then was very critical. Before that, when I was in school, I did a creative writing class which was also pretty brutal. I used to write fanfiction, and people didn't pull their punches there either. It sucks, but I think it's normal to get a lot of various responses to your writing. Like I said, I ignore any feedback which is unactionable.
That said, there are times when it gets to me. Like I said before, I was very insecure about my writing after editing my first novel. It's hard some days. But writing is my art. It's how I process the world. When I stop, I feel like I'm missing something in my life. I focus on the good because I want to feel good about what I do. It's not always easy, but it's important to me.
⟶ You started your writing journey publishing a book, with another one on the way. How does writing a novel compare to creating interactive fiction?
I'm really not sure how to compare writing a novel and writing IF. In some ways, they're not that different. The main focus of both is to tell a good story. There are some nitty gritty differences, but overall I think stories are stories. I will say, some stories need to be IFs and some need to be novels. Blood Moon wouldn't work as a novel. That story wanted to branch from the moment I started writing it. Similarly, my most recent novel, Of Monsters and Mainframes wouldn't have ever worked as an IF. That story felt more direct, contained, and character focused from the first word typed.
I guess it's just whichever medium suits the story.
⟶ What advice would you give to an aspiring IF creator, based on your experiences?
Write something you're passionate about! For me, it was werewolves. It doesn't matter what the subject is, just make it something you could stay up until 4am talking about. I worry a lot of new writers feel they have to chase trends, but the only thing that does is ensure you'll be behind the curve. Write what makes you happy, and that love will shine through.
⟶ Many people rave about your work, but are there any games you rave about? Anything you would recommend to our readers?
Recommendations are so hard! I feel like I'm just going to gush about the games everyone already loves. VTM: Night Roads, Fields of Asphodel (@chrysanthemumgames), The Northern Passage (@northern-passage), Choice of the Vampire, etc.
There are so many fantastic games out there and so many WIPs!
⟶ After Thicker Than, what is on the horizon for Barbara Truelove? And where will we be able to follow your progress?
Thicker Than still needs a lot of work. It's a very big, complex game and I think I'll probably be working on it in some capacity for at least another year. IFs aren't quick and easy but they're a ton of fun! I've also got a (non-interactive) novel coming out next year with Jaysen Headley at Bindery Books titled Of Monsters and Mainframes and I've got a couple more projects I'm working away on behind the scenes. You can find me on my website, Tumblr (@barbwritesstuff), and KoFi.
HUGE THANKS TO BARBARA TRUELOVE FOR ANSWERING OUR MANY BRUNING QUESTIONS!
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~ NEW RELEASE ~
The Ghost and the Golem (CScript) is the latest release from Choice of Games @choiceofgames
Oh, Vagabond (Ink) is an atmospheric short text horror adventure about what remains. @an-excess-of-eyes
Nusantara: Bermuda Triangle (Ren’Py) is an eight-year-long in the making adventure otome visual novel.
Can't Buy Me Love (Ren’Py) is a visual novel based and all about the Beatles. @brummelliana
passenger9027 (Twine) is a short sci-fi game, where you wake up in a spaceship.
The Robot (Twine) is a short sci-fi game, where you have a conversation with a robot.
TECH // LOOP (Twine) is a cyberpunk game where you play a looper.
As always, don't forget to check out the submitted entries to the events mentioned in the previous pages. They deserve some love too!
~ NEW RELEASE (WIP) ~
Small Charms (Ren’Py) is Visual Novel project about daily use magic, a coffee date and a terrible decision. @viscereye
We Troubled Souls (CScript) is a high fantasy project involving godly and mystical beings, and survival.
to the place where death rests (Twine) is a sapphic project where a woman falls in love with the lady of/in her dreams. @bntarwarn
Intensions (CScript) is a high fantasy project where you play as a fae, with the weight of your people on your shoulders.
Vessel of Harkahn (CScript) is a fantasy project where the survival of the world resides in your locked memories. @vatiiagames
That Distant Shore (Twine) is a supernatural fantasy project where your curse will be your undoing, unless… . @exkowrites
Aphni's Quartet (Twine) is a cyber-punk fantasy project where you play a loath prophet. @marblesstorystudio
Press Play (CScript) is a slice-of-life project where you are part of a mysterious band. @pressplay-if
Tale of the Dragoons (CScript) is a fantasy project where you are a dragoon.
Carrion (Twine) is a mermen adventure game where you must defeat an ocean cult. @kinglyoverlord
~ GAMES UPDATES ~
Social Democracy (DendryNexus) has received multiple updates.
Dice & Dungeon Masters (CScript) added extra content to the demo.
Echoes of Kingdom: The Last Stand (CScript) updated with dozens of new words.
Honor Among Thieves (CScript) added extra content to the demo. @leoneliterary
The Judgement of Tarkar (CScript) came back with 2 new chapters.
Summer of Love (Twine) added a new chapter to the demo. @summeroflove-if
Dance of the Night (CScript)'s demo now includes Chapter 2.
Remnants of the Past (Twine) started its second act in this update. @remnantsofthepast-if
The Abyssal Song (Twine) added Chapter 4 to the demo. @ri-writes-if
The Bureau (CScript) added extra content to the demo. @morbethgames
The Game of War (CScript) updated with extra content.
The Night Market (Twine) added Chapter 6 to the Patreon demo. @night-market-if
Path of Martial Arts (CScript) added new paths to the demo. @nicky-if
Love in a Time of Earthquakes (CScript) completed Chapter 6.
Vendetta (CScript) updated the Patreon demo. @vendetta-if
The Bastard Crown (CScript) updated with major re-writes. @eddyiewriting
The Ultimate Magic Student (CScript) updated the Patreon demo.
Abnormal (CScript) updated the demo with major re-writes. @abnormal-aninteractivezombiegame
The Six That Thrives (Twine) added Chapter 3 to the Patreon demo. @the-six-that-thrive-if
Dragon of Steelhorn (CScript) has put out the demo for bonus chapters for beta.
~ OTHER ~
The last HG release, Halls of Sorcery has been withdrawn from sale due to AI-generated content. If you have bought the game, and have not received a refund yet, you should contact HG support.
Magehunter: Phoenix Flame's demo (CScript) will be soon removed from viewing, as it is expected to go into beta testing. This might be your last chance to play it.
Heavens’ Revolution (CScript) is looking for official beta-testers.
Drew Cook started a new series of articles: Let's Write IF. @golmac
If you are fan of podcasts about IF, Adam Cadre uploaded the latest episode of Radio K, discussing Lost Pig, Child's Play, and An Act of Murder. @adamcadre
The 55th issue of the Indipocalypse was released recently, including multiple IF games.
On IntFiction, mathbursh completed the Brief History of the SpringThing, ahead of the release of his IF History Textbook.
~
As always, we apologize in advance for missing any update or release from the past week. We are only volunteers using their limited free time to find as much as we can - but sometimes things pass through the cracks.
If you think something should have been included in this week's zine but did not appear, please shoot us a message! We'll do our best to add it next week! And if you know oncoming news, add it here!
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~ A CYOA Poem ~
1 Catered with abundance, the player peruses the IF wares, meticulously thinking about what to take next. Go to 2.
6 There isn't a single choice. You are bombarded with options. Your commands push the story seamlessly. It only returns failed actions. Your fingers go numb from clicking, pressing, typing... Go to 7.
4 The world is simple but immersive. The world is large and neverending. You only stand in your room. You travel wide distances. It is a peaceful journey. You get hurt at every turn. Go to 5.
3 The adventure doesn't start before a character is selected. Or maybe it has already. There is so much to choose from. There is nothing to choose from. Go to 4.
7 And it's already the ending. You won't get there for another dozens of hours. You wait patiently for the next update. The experience is complete. You lurk. You ask for details. You rate. You comment. Go to 8.
END You played an IF game. Return to 1 to restart.
8 You spam everyone with links so they play it too. You never speak of that experience ever again. You make fanart and daydream about everything. Go to END.
5 You meet a bunch of characters. You are utterly alone. You romance one, or maybe six. You only find peace with yourself. You love them. You hurt them. Go to 6.
2 Yesterday was slice-of-life, tomorrow surely sci-fi. But for today, a simple fantasy will do. Go to 3.
IFLover2495
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~ HIGHLIGHT ON ~
A couple of games that we thought were cool.
(Don't) Save Me by Coral Nulla @nullamirrors (Decker - itch.io - IFDB)
What happens to the ‘manic pixie girl’ at the end of the story? This is what the game tries to find out, giving a voice to the trope we love but never wonder what is under the surface. A wacky adventure filled with choices, with a funky UI.
//recommended by anonymous//
Swooning over Stans by sovonight @gfdatingsim (Ren'Py - itch.io - VNDB)
“Recent memes reminded me of the insanity that is this game. You barely need to know any lore of Gravity Fall to reach the endings and feel fulfilled by this weird fan-game. And it's not just SO GOOD story-wise, it's so freaking well made too! Fans are the best, they make the coolest shit.”
//submitted by (peace sign emoji)//
The Dying of the Light by Amanda Walker (Inform7 - itch.io - IFDB)
A heartbreaking text-adventure told from the perspective of an older woman with dementia, as she struggles to communicate her needs, wants, and fears.
Though fighting the engine may be frustrating, it displays an effective manner to convey the difficulties of dementia.
Linear progression. Input HINT for help.
//recommended by C.//
Your favourite game here?
Do you have a favourite game that deserve some highlighting?
A old or recent game that wowed you so much you spam it to everyone?
Tell us about it! And it might appear here!
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WE LOVE TO HEAR FROM YOU ALL! WETHER IT'S GOOD OR BAD, OR EVERYTHING IN BETWEEN...
Hi What's New in IF team! This is a tiny zine letter for you, to thank you a whole lot for including my game in your zine. It was really nice of you! and I got a whole lot of new people checking it out thanks to you. Keep up the good work! - anonymous
I hope @catskets sees this, because I really enjoyed their interview. It was so fun and insightful, and honestly, pretty inspiring. And now I have 30+ new games to play, and links to link between all the stories! - a new fan
Hi ThereIsMoreButICantFindIt, Thank you for the links, it was pretty enlightening. Please keep me in mind if you do find other sources about Modern IF! -Rich
is this section limited to authors only? because i wanted to give a shout-out to @elfroot-and-laurels, my favourite artist, who's done imo the best (fan)art of IF projects i've ever seen. -aureuslaureus
Have something to say? Send us a message entitled: Zine Letter!
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As we end this issue, we would like to thank:
a new fan, aureuslaureus, C., ghostlykittenshark, Rich, (peace sign emoji), and a bunch of you anonymous users!
For sending news, interview questions, helpful tips, cool links, filled form, written Sheet line, even emails... all these help us so much to make this Zine possible!
And as always, huge thanks to all you readers to liked, shared, and commented on last week's issue! What might be tiny actions are huge support and motivators to us! Thank you for cheering us on this journey!
~ ~ ~ ~ ~ ~
We also hope you join us again next week, for we have a very special guest on the zine:
Award-winning creator, retro-IF enthusiast, parser craft writer, Drew Cook @golmac sits down with us next week!
Want to know more about his work? How he found IF? Or learn more about his non-dev projects? Send us all your burning questions!
And see you again next week!
ERIKA, MARJORIE, AXELLE, AND NOI
WHAT'S NEW IN IF? 2024-ISSUE 17
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esperderek · 4 months
Text
New RPG.net owner liked tweets from RFK Jr, Tucker Carlson, and more...
Just left RPG.net, that venerable old tabletop rpg forum, a forum that I've been a part of for 20+ years.
Recently (in March), it was bought by RPGMatch, a startup aiming to do matchmaking for TTRPGs. In the past couple of days, despite their many reassurances, I got it into my head to look up the new owner Joaquin Lippincott, and lucky for me he has a Twitter! (Or X, now, I guess.)
Yeah...the first warning bell is that his description calls him a 'Machine learning advocate', and his feed is full of generative AI shit. Oh, sure, he'll throw the fig leaf of 'AI shouldn't take creative jobs.' here and there, but all-in-all he is a full-throated supporter of genAI. Which means that RPGnet's multiple assurances that they will never scrape for AI...suspect at best.
Especially, when you check out his main company, https://www.metaltoad.com/, and find that his company, amongst other services, is all about advising corporations on how to make the best use of generative AI, LLMs, and machine learning. They're not the ones making them, but they sure are are helping corps decide what jobs to cut in favor of genAI. Sorry, they "Solve Business Problems."
This, alone, while leaving a massive bad taste in my mouth, wouldn't be enough, and apart from his clear love of genAI his feed is mostly business stuff and his love of RPGs. Barely talks politics or anything similar.
But then, I decided to check his Likes, the true bane of many a people who have tried to portray themselves as progressive, or at least neutral.
And wow. In lieu of links that can be taken down, I have made screenshots. If you want to check it yourself, just find his Twitter feed, this isn't hidden information. (Yet.)
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Here's him liking a conspiracy theory that the War on Ukraine is actually NATO's fault, and it's all a plan by the US to grift and disable Russia!
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Here's him liking Robert F. Kennedy Jr. praising Tucker Carlson interviewing Vladimir Putin!
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Here's him liking a right wing influencer's tweet advancing a conspiracy theory about Hunter Biden!
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Former Republican candidate Vivek Ramaswamy talking about how he wants to tear down the Department of Education and the FDA (plus some COVID vaccine conspiracy theory thrown in)
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Sure did like this Tucker Carlson video on Robert Kennedy Jr... (Gee, I wonder who this guy is voting for in October.)
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Agreeing about a right-wing grifter's conspiracy theories... (that guy's Twitter account is full of awful, awful transphobia, always fun.)
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Him liking a tweet about someone using their own fathers death to advance an anti-vaxx agenda! What the fuck! (This guy was pushing anti-vax before his father's death, I checked, if you're wondering.)
So, yes, to sum it up, RPG.net, that prides itself as an inclusive place, protective it's users who are part of vulnerable groups, and extremely supportive of creators, sold out to a techbro (probably)libertarian whose day job is helping companies make use of generative AI and likes tweets that advance conspiracy theories about the Ukraine war, Hunter Biden, vaccines, and others. Big fan of RFKjr, Carlson, and Putin, on the other hand.
And, like, shame on RPG.net, Christopher Allen for selling to this guy, and the various admins and mods who spent ages reassuring everything will be okay (including downplaying Lippincott's involvement in genAI). Like, was no research into this guy done at all? Or did y'all not care?
So I'm gone, and I'm betting while maybe not today or tomorrow, things are going to change for that website, and not for the best for anyone.
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How to cover an abnormal presidential race
Could the media coverage adhere closer to reality? Hard questions must be asked.
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Jennifer Rubin offers a much needed road map as to how journalists should be covering an election between a politician who upholds democratic values (Biden) vs. a politician who is determined to undermine the Constitution and create a dictatorship (Trump). I wish mainstream journalists would follow her advice. Below are some excerpts, but you can use the gift🎁link to read the entire article.
The United States has never had an election in which: a felon runs for president on a major party ticket; a presidential candidate lays out a detailed plan for authoritarian rule; an entire party gaslights the public (e.g., claiming the president was behind their candidate’s state prosecution; pretending they won the last election); and, prominent leaders of one party signal they will not accept an adverse outcome in the next election. Yet, the coverage of the 2024 campaign is remarkably anodyne, if not oblivious, to the unprecedented nature of this election and its implications. [...] How could the coverage stick more closely to reality? Obsession with early polling that inevitably becomes meaningless after big events such as Trump’s conviction (stuff happens!) and that cannot yet gauge who is likely to vote should go by the wayside — or at least come with caveats and not drive coverage. What would be informative: A minute or two of unedited video showing Trump’s rambling, incoherent and deranged rants. Rather than merely “fact check” the nonsense blizzard, reports can explore the unprecedented nature of his rhetoric, illustrate the deterioration in his thinking and speech, and discuss how an obviously irrational and unhinged leader casts a spell over his devoted following. The media also can refuse to entertain laughable MAGA spin, such as claiming that Trump’s conviction will help him win the election.... When such incidents pop up, informative journalism would examine what else MAGA forces lie about (e.g., crowd size) and how authoritarians depend on creating a false aura of invincibility. When supposedly normal Republican officials parrot Trump’s obvious falsehoods and baseless accusations, interviewers must come prepared to debunk them. Republicans cannot be allowed to slide past hard questions about their election denial, false data points, baseless attacks on the courts and hypocrisy (the law and order party?). Treating Republicans as innocent bystanders in the democracy train wreck distorts reality. And instead of endless harping on President Biden’s age, some honest comparison between the disjointed, frightful interview responses from Trump and the detailed, policy-laden answers from Biden in Time magazine’s two interviews might illuminate the obvious disparity in acuity....There is simply no comparison between Biden, who talks in detail about policy, and Trump, who cannot get through a Newsmax(!) interview without sounding nuts. Likewise, treating Hunter Biden’s case (having nothing to do with the president) as though it were as significant as Trump’s criminal conviction betrays a lack of perspective and a hunger for clicks. Insisting this poses a problem or embarrassment for Biden amounts to amplifying MAGA spin. Finally, given voters’ misunderstanding of the economy, news outlets should focus on the results of Biden’s policies and the likely effect of his opponent’s shockingly inflationary plan. Focusing on the gap between public opinion and economic reality (to which coverage contributes) unwittingly reveals the media’s own shortcomings in educating voters. [emphasis added]
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for-a-longlongtime · 8 months
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🚨 Triple Frontier concept art + "new" old photos! 🚨
I'm so excited about this! During a TF search spiral (don't we all have those?) I actually hit gold when I stumbled across Greg Berry's website. He was the Production Designer of the movie and made a book as something for the crew to look back at - and as an intro to the film.
It's really worth a look, because it has gorgeous concept art, pictures of certain spaces (the bar, Lorea's house) before they shot and how they envision it to be. There's also an image for the storage container, but this seems to be considerably smaller and different than what they ended up using.
CHECK OUT THE FULL BOOK AT https://www.gregberry1.com/film/triple-frontier
Obviously, there are also pictures of the guys which we've never seen those before. YAY!! Or actually - I shared a cropped pic of Benny with some friends and I noticed that one made it onto a Garrett fan IG already the other day, haha. But aside of that... gorgeous 'new' old stuff. I've cropped those images from the website for your convenience, so hope you'll enjoy! I don't own any of this obviously, it's all Greg Berry (bless him), so if you share these pics elsewhere please credit the man and link to his site... it's only fair!
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HELLO Francisco putting on his tact vest 💜 Some close ups (nobody likes you Tom, go away):
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Benny, Santi, go find your caps!
Fucking love this picture. Why were we robbed from this happening in good light? Francisco... check you out.
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Let's see some more of Santiago:
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Love love love. Here's when they find Lorea:
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Have some Will crops.
And last but definitely not least - where are the Benny girlies at? You're getting FED:
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Bonus picture: the shot below from an interview with Mark Russell about the VFX in TF
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Once again, definitely go check out the art book - it's gorgeous!
https://www.gregberry1.com/film/triple-frontier
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BLOG DIRECTORY AND ABOUT - Check Read More! 
this is a fanart blog! I’m not affiliated with Moulinsart or anything official, and I don’t make any money from this blog. It’s entirely for laughs, even when the posts aren’t funny. I try and keep the content on this blog safe for work, there will be swearing and mild injuries every now and then. Let me know if you want anything tagged.
pronouns are he/they. I’m British Chinese, and I’m an animator. I will always leave asks on for this blog, but I might not be able to reply to all of them! I will try my best to respond to as many as I can.
I know a lot of right wing weirdos use Tintin imagery to push their shitty politics so if you’re one of those people kindly fuck off! I’ve also seen people repost my art to other platforms, if you want to share my stuff outside Tumblr please ask first, wait for explicit permission and link back to my blog.
I also never post anything shipping Haddock and Tintin together romantically. I have the tag blacklisted too, I don’t mind interacting with people who ship this but I’m just not interested in interacting with the pairing as I find it super uncomfortable.
Instagram (@professorcalculusstanacc)
Animation
Comics
My Stories
French Translation of My Comics by ironiebd
Post-Canon Characters - Where Are They Now?
- Archibald Haddock
- Chang
- Tintin
- Martine Vandezande
- Zorrino
The ProfessorCalculusStanAccount Post-Canon Timeline (in chronological order):
- St Benezet’s Basement
Tintin and Chang go undercover in a Catholic boy’s college to investigate a series of student disappearances.
(X) (X) (X) (X) (X)
- The Golden Palm
Tintin goes undercover at a film festival disguised as Hollywood starlet Marlene Katz to fight off the mob.
(X) (X) 
- Call of the Songbird
On a backstage tour of the Museum of Art and History, Tintin steals an ancient Chinese whistle to return it to its place of origin after Chang laments how European museums are full of stolen artefacts.
(X) (X) (X) (X) (X) (X)
- The Beast of Loch Broom
After falling out with Tintin, Captain Haddock decides to take Chang under his wing to go monster hunting at a loch he used to visit on childhood holidays.
(X) (X) (X) (X) (X) (X) (X)
- The Gypsum Maw
Tintin is sent by his editor to interview a caver who is stuck in an unregulated cave.
(X) (X) (X) (X) (X) (X) (X)
- White Boy Goes Dancing
tintin finally goes to the club with chang
(X) (X) (X)
- The House of Glass
Calculus is the judge of an international flower show where the plant used to make Rajaijah madness juice is on display.
(X) (X) (X) (X) (X) (X) (X) (X) (X) (X)
- Tintin Takes the Tube
During the London Blitz, Tintin, Chang and Haddock go to check on Chang’s uncle in Limehouse. Haddock uncovers a Nazi plot in some London Underground service tunnels.
(X)
- Unnamed Area 51 story
Chang and Tintin have a midlife crisis and decide to break into Area 51 after a bunch of alien sightings flood the tabloids, and get into trouble with the US government.
(X)
- The Goddamn Moustache Saga
Haddock really fucking hates Tintin’s new look. Bullying ensues
(X) (X)
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dukku-of-catempty · 3 months
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Linking my translation of Red Candle's interview yesterday here, also typed out below. I didn't translate everything, but hopefully it's enough for fans to get a glimpse of their game dev process. Interview vod here.
Ninesols was delayed twice. As their first try at a metroidvania, they found out there's a lot more to be done. Their first game play video was actually an accident. Someone clicked the wrong button on the obs and it became a live stream.
For the interview today, we have 2 of the 6 co-founders of redcandlegames, Henry and Vincent/4wei, plus the game play designer Lighty and Art designer Pege/XiaoHe.
Game Dev Process
Back then Yi was a head shorter, pretty close to Hollow Knight. Devs call it the "Hollow Cat era". It took them 1-2 years to progress from Hollow Cat to 2D Sekiro.
Q: You've already set such a high bar for game play (hollow knight, sekiro), why did you have the same high standard for art and story as well?
Henry:(points at Vincent) this is all him. I said, just focus on the game play! Then he decided to throw in the story
Vincent: I didn't set it out to be so dialogue heavy. But simple gameplay doesn't keep gamers playing, they have to be invested in the world to want to play more.
Vincent: I wanted to save budget so I thought, comics, they're simple enough. Turned out they were costly too. Pege got the other end of that. She drew all the in-game comics.
Pege: Comic works in that you can get up close to the characters and see the details, their expressions.
Their initial inspo for the artstyle was Akira... really reaching for the heights of everything
On the designing process:
Vincent: pacing comes first, whether it's story, combat, or the gaming experience
About 35mins in: Lighty explains the initial concept of TaoPunk
Vincent come up with keywords and Pege designs the character. For example, Goumang was "princess, tsundere", Lady Ethereal was based on "Zhuangzi and the butterfly dream".
40min, Pege explains the character designing process
Pege had the hardest time designing JieQuan. Girls are easier.
Vincent: he's the typical straight macho dude
MCs: what do you mean straight? All I see is 🌈
Vincent wanted there to be a low point for the gamer, since the first 3 bosses were relatively easy. He drew inspiration from Bloodborne and MGS, and JieQuan was born as Yi's tormentor.
Pege's favorite character is Ji, based on his character design and gender.
Vincent: I said Ji can be a they, but Pege insisted on him being male.
MC: So we can actually see stuff under his skirt
Henry: Yi had to struggle to not get flashed during the fight
Lighty also likes Ji best, because of his character. He likes his views as an immortal.
Henry also likes Ji best, because of his combat pattern. Out of all the bosses, his combat pattern is the only one thats entirely original. He wanted to make a 3rd stage.
Since all the characters came from Vincent, he doesn't have a favorite, but is impressed by how popular some of them are. Lady Ethereal's fight was actually the least costly. The platforming was a budget choice. Including the jumpscare, Ethereal was the easiest stage to make.
Vincent: Even the bgm. For Lady Ethereal, I didn't need to tell the composer what I want, they finished it perfectly.
Henry: This is a collaboration where everyone provides their expertise, and Lady Ethereal is an example of us working extremely in sync.
They ran out of time and funds at the research center, and were not entirely satisfied with it even when the game launched.
Solarian was based on Middle Chinese. Old Chinese sounds close to Vietnamese and is too hard for the VAs to pronounce. Vincent thinks since the game is sci-fi in ancient times, a new language is needed for immersion.
Everyone's stressed at the end of the project: it's been five years, and the game hadn't been tested by the mass public, so they weren't sure how it'd be received
Solarian language and Voiceover
Vincent: in Taiwanese we have checked tones, libiodentals, we digged deeper into these traits and referenced Taiwanese/Hokkien, Hakka, Cantonese and Middle Chinese for the Solarian language. Our Solarian expert, Sheng-Han Lin worked on it for 3 months. He even wrote a program where it converts a word into Solarian automatically, complete with KK phonetic symbols.
Basic Solarian words/phrases:
(Making these up, tone numbers are mandarin)
Bi³ Suen² = big brother
Shuai² In³ = Hello Friend
Why⁴ Song⁴ = Stop right there
Uen Zai² Chok = got it (I think?)
Ket Do³ = thank you
Vincent: first thing I said to the VAs was "sorry". Even after the recording process they still weren't sure what they were saying 😂
Many thanks to our voice director Neven Chang. It's the VAs performance that convinced me that Solarian is an actual language.
The Solarian characters came out of the need for there to be inscriptions on the background architectures, but modern Chinese characters breaks the immersion, so the art team came up with the idea to use the CangJie input method.
Vincent: initially we wanted to use the oracle bone script, but it's too time consuming, we needed something systemized. We do have our own Solarian font tho.
Solarian font has been dicephered here
Fan made font
Q&A section!
First question: are there plans for future nine sols DLCs?
Vincent: we still have a lot of work, like console ports and adding more languages, plus the crowndfund reawards... so currently we're looking to finish these first.
Vincent: as you know, we are a bunch of overachievers, so if there is a DLC, there's no telling how long we'll work on it... but atleast for me, I do hope to tell more stories in this world. That's all I'll say for now.
Q: will there be merch?
A: Yes, all the crowdfund rewards will also be sold as merch, like the art book and physical game pack, but at a higher price. Not the figure though, they're already finished, to make more we'll go bankrupt.
Unless, there's a really high demand for it 👀
Q: were there any additional plot you had to cut due to lack of resources?
.
*SPOILERS
.
.
.
.
A: Chien's boss fight, Ji's 3rd phase, Yi fighting himself in Eigong's soul sanctum, a TianHuo last boss, Abacus was supposed to be Yi from the past, Kanghui, the dragon... we cut a lot
Vincent: There are two plotlines I stood my ground on: the revenge plot, and the relationship between Yi and Heng.
We actually changed Shuanshuan's story a lot. Initially he was supposed to be super energetic and run around all of New Kunlun.
Q: there are a lot of ways the player can fight in #ninesols, were you worried about it being too hard?
A: Yes. It's very parry focused, so if you can't parry, you're dead. The Story Mode was made out of this fear. But from the response we've got so far, it seems to be ok.
Vincent: the real problem is gamers having false expectations. Souls fans get frustrated with the parrying and combat fans get frustrated with the dialouges. So we have to let the gamers know, this isn't hollow knight, isn't Sekiro, this is Nine Sols.
Q: what do the lyrics in the bgm mean?
A: they are all really simple. Like "heroes are forged in agony". For Fuxi and Nuwa, their keyword was "Peony Pavilion", opera related, so the composer incorporated 牧虎關 into their battle bgm.
All #ninesols boss music was composed by @/FFXX_sound. 4-5 of the songs were recomposed after betaing. The boss fight in plumblossom village wasn't supposed to be this hard, but the bgm was too fire, so the team adjusted it.
Vincent: the composer could choose whether to use Solarian or Mandarin lyrics. I was there during recording. We got a talented Taiwanese men's choir to sing for us. Four professional singers singing "Huh! Hah! Heroes are forged in agony!" It looked ridiculous.
For the ending song, redcandle wanted to connect to the international audience, and Collage fit that perfectly. Plus our fans kept recommending them to us. Communication was smooth, apparently Natsuko is a gamer and really liked us.
Taopunk was a mix of Eastern and Western cultures, so it was decided early on that there would be English lyrics in the ED.
There was an ARG on discord where fans can uncover the ED bit by bit.
There are also plans for future interactive games like that
Q: what are some challenges for the EN locoalizatuon?
A: It was pretty smooth, we had a lot of help from our discrod server, including JP proofreading. Both EN and JP TL was actually done in a month before release. We just posted our beta dialougues and everyone came to help us.
Lady Ethereal used to be FuDie, but it sounds terrible in English, so she was renamed.
KangHui used to be GongGong, but it's too confusing to non mandarin speakers.
Eigong too, she used to be Yigong, Yi as in change, but players may mistake her to be related to Yi.
Solarian society trivia:
-they are a matriarchal society
-the average age of death is 140
-cats are evolved from Solarians
They are working on more languages, all of them EU ones. MC asked if there are plans for SEA languages. They say that'll require ppl fluent in these languages, since the other TL are mostly done by community members/fans.
2-3days after release, their text file was hacked. It's a Google doc, Lighty went on there and found someone typing Italian text there, all correct dialougues. They kicked them out then emailed the Italian.
The Italian : I'm just a player, I just want to help.
They translated pages of text, the team was terrified. Security breach!
the Italian said thank you to the team for being patient with them, cause they did the same thing with other games and got severe responses.
RedCandle: thanks but please don't ever do it again.
Q: are you satisfied with the response from non CN speaking players?
A: Yes. Most of the reviews we got were English. It's our goal anyway, to break the culture barrier.
There are of course some surprises.
MC: you mean the furries?
A: the amount of fanart was unexpected
Vincent: I was also surprised by the response we got on reddit. We actually realized our goal, so I was pretty happy with that.
Q: any plans for a new game?
they've worked on nine sols for 5 years already, pretty drained right now, so (as a team) theres no new content planned yet
And here comes the funniest part lol (clip)
Q: any plans for a new game?
Vincent: Having ideas for a new game is one thing, but we still--
(Thunder claps)
Vincent: 😱 Did I say the wrong thing? I'm sorry! OK? We'll start working on it!
Discussing the ending...
Devs consider the true ending a good ending. Its ok if life has no meaning, having lived is enough and all that.
And ED is Collage's take on the ending.
I'll end the thread here, though there are 30mins more to go. Many thank to Wenlobong for hosting the interview, and Red Candle for making the game! Really hope #ninesols will get more recognition
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I'd like to offer gorillaz fans (and Potential gorillaz fans) another resource that I've spent over a year creating and perfecting.
The Gorillaz !
This playlist is, to the best of my ability, Every Single piece of gorillaz content that can be found on youtube in story order.
all of the music videos, all of the indents, all of the interviews, animations, radio shows, news specials, podcasts, audio books, tiktoks, Everything.
on top of that ! I made the decision to include select fan content! because Frankly the gorillaz fandom is unimaginably talented and creative. this includes Fully animating several music videos that were cancelled, but given to us in animatic form, original animations, animatics, and storyboards, fan visualizers and recreations of live visuals, even voice fan dubs for written material like the interviews and novels.
and more than that, with the (incredible) fan content that was available I've Also been able to flesh out the stories of each phase! a decision I made due to the plastic beach, the third album, never getting to finish the story officially (leading to the band breaking up and coming back 7 years later).
I'm so proud of what I've been able to do with it ! and even happier to share the picture I've been able to make as a whole :>
below the cut I'm going to include several other playlists that are based on this one, but made to be more digestible and less intimidating for newcomers ! as well as many other resources to fill in the gaps that this playlist can't ! (namely the written material)
thank you ! and I hope I can share something I love with all of you !
First is the simplest ! all of the music videos in order ! (plus a Few indents, because I can't help myself): [Link]
this obviously means that you lose out on quite a bit of context, as much of who the characters are as People and their relationships together are in the extra material (especially the shorts and interviews). BUT
this is the most Accessible, and also really convenient if you just want to vibe to the music. if you're not sure if you want to commit this kind of time to a cartoon band, consider checking this out! you may find yourself interested enough to learn more, or you may just have a good time and feel satisfied with what you've seen ! either way I'd be honored to have helped :>
Second, the Midpoint between these two extremes !: Phase 1-3 [Link] Phase 4-7 [Link]
these Include extra material like the shorts and animation, but Cuts Out some of the longer content like the podcasts and interviews! you can still get a pretty good idea about what happens in the story of each phase watching this, but it's not bogged down by videos that are hours long.
it'll give you a clearer picture of what's going on, include fun side content, while being less intimidating than the Full playlist. this is what I use to show my friends gorillaz !
alright, so you've got just the music videos and just the short stuff, now lets try just the Long stuff. all of the interviews, radio shows, podcasts, Etc: [Link]
maybe you've used my last playlists and now you'd like to listen to some of those long form videos you missed out on. maybe you just want to listen to these characters talk because it's Nice. either way, it's all here :> (I know, because I had to upload some of them myself)
Pirate Radio: [Link]
it's all here with One technical exception. pirate radio was the serial radio show for plastic beach/phase 3, that gave us insight into murdoc's frame of mind as a character. it Also used copywriten music. the reuploads on youtube cut the music out (likely because they wouldn't be available otherwise), while this google drive has the full unedited audio files if anyone would be interested!
this one may seem redundant, but I promise it isn't. All of the gorillaz albums in order: [Link]
this playlist (for the most part) doesn't Have any visuals, it's Only the music.
likewise, all of the music in the previous playlists are only those songs that Have visuals (official or fan made), which means not all of gorillaz's music is present! which is exactly what this is for :>
you have every album in order, filling in the gaps of what's been missed, As Well As special albums that are Associated with gorillaz, and gorillaz' guest appearances in other people's music !
now we're out of my playlists and into other resources :>
Lobotomy Pop: [Link]
this is a website that's worked for years to preserve and organize Every Single written interview gorillaz has ever done ! it's an invaluable resource and really just very cool.
it also categorizes several other things ! such as listing out all of the personal playlists the gorillaz members have put out over the years, or every profile that's ever been written for the characters ! it's very much so worth checking out as a fan.
Gorillaz Art Archive: [Link]
exactly what is says on the tin ! this is a google drive that's attempting to archive Every Single piece of official gorillaz art that was released from phase 1 in 2001, to phase 5 in 2018. it is Massive and it's such a joy to have access to
The Kong Files: [Link]
if you were wondering why the art archive stopped at 2018, this would be why ! the kong files has much the same goal, but instead picking up at phase 6 and continuing on Theoretically forever ! or at least it's kept up with all of phase 7
that said ! the kong files is attempting to document Everything relating to those phases. so all of the social media, all of the music videos, all of the written text, Everything !
I wouldn't try to Only use this for watching phase 6 and 7, but it's an Excellent resource for everything that could fall between the cracks
Rise of the Ogre on Archive dot Com: [Link]
rise of the ogre was an official novel released at the end of demon days (the second album/phase 2), that covered the entire history of the band up until that point! their backstories, how they met each other, what they'd gotten up to in the 10 years they'd known each other, and the shocking event that happened at the very end of the phase and the band's reaction to it. all leading in to plastic beach, (arguably) the Most story heavy phase of them all.
as I understand it, this novel has been out of print for a very long time and is quite expensive to buy second hand. so ! it's been scanned and uploaded here to the archive! there's actually several more scans available in the gorillaz art archive, but this is the most recent (having been uploaded just earlier this year).
Dawn of the Ogre: [Link]
dawn of the ogre is the fanmade sequel to rise of the ogre, attempting to fill in the gaps of what happened at the end of phase 3, the 7 year gap, and up to the (then) newest point of canon.
this is, of course, unofficial. so this is essentially fancy fanfiction. But it's extremely well done fanfiction that happens to be novel length, attempting to emulate the style of the original novel, and is fully illustrated. along with being available completely for free!
I'd definitely give it a shot, if you're the type of person who's already read rise of the ogre
the gorillaz wiki !: [Link]
I have no clue what the fandom thinks about it, but it was absolutely invaluable both in making my playlist, and becoming a fan at all. with all the work I've done my hope is that people won't need to go digging for themselves, but the Option is certainly always nice !
I'd Especially like to highlight this page [Link] which has transcriptions for all of the pirate radio show episodes !
I feel like there's a lot to find here :>
and of course, my own dynamic swap au archive! [Link]
if you've fallen in love with gorillaz and are desperate for more to sink your teeth into, then I couldn't recommend this enough !
keep in mind that these resources will continue updating ! as new music is created and new fan content is made! I'm keeping my eyes out on a fan project for a fully animated mv right now that I'm sure will make it to my playlists one day :>
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reikunrei · 4 months
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feeling incredibly averse to posting this but i'm just gonna drop my kofi link here in case anyone wants to help me get out of my increasingly shitty situation living with my parents
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more info below ig
after having given my parents nearly $100k over the last four years, i'd love to be able to actually leave. my future job situation is still up in the air (i've submitted for about a dozen positions and the only one i've heard back from and interviewed for hasn't gotten back to me yet), and i haven't been able to build up any savings because, again, i was (and still am) helping my family afford rent and bills, and probably the taxes my parents are behind on, but if i think about that, i'll get too angry. no joke, i've given my family, at the bare minimum, 85% of my income over the last 4 years. the rest of it has gone toward medical stuff and, now, my car
at this point, with the combo of my mom refusing to lower her standards and my dad's seeming refusal to hunt for a new full time job, i don't see how they won't continue to bleed me dry. my dad even has a bad habit of taking money out of my old savings account that he's a joint owner on or whatever from when i got it set up when i was 16, even when i stopped actively putting money in it, so now any time it gets its automated $1 transfer from my checking account, he'll just take that $1 without consulting me. i'm not exaggerating, even if it has $1-2 in it, it'll be gone within a week
i've even put off starting on testosterone because of this. i wanted to start it like 3 years ago, but kept putting it off because of money issues and wanting to save as much as possible. i got really close to actually starting it this year, but because of how messy everything is, i put it off again bc having one more thing on my plate, especially when my parents are already weird about me being trans, was not something i wanted to deal with
not to mention, we're still currently not living under a lease in our house that we're, as far as i'm aware, still tens of thousands of dollars behind in rent on (again, my dad refuses to disclose our financial position honestly with any of us) and it's developed many, many issues bc the landlord, even before we were behind on rent, is shit and refuses to actually fix anything. and my dad loves to just ignore things unless we beg him to do something
i'd love to be on my own (in the, much more affordable, midwest) by the end of summer. i by no means want to rely on donations and i have other avenues i'm working with to make money (i still have my current full time job, but i'm going through my old belongings and selling a lot online), but i'll take any help i can get atp because i'm truly at my wits end. i'd start doing art commissions again if i could, but doing that from 2020-2022, partially on top of my full time job, absolutely wrecked my right hand and i'm still in enough pain that i can't make it a regular activity
idk how much else there is to say. there's more i could say but... i don't really wanna air all my dirty laundry here. i'm miserable in so many ways and it's just become increasingly clear that my dad expects me to constantly cover his ass. my younger brother gives money too, but he manages to go on big cross-country and overseas trips with friends, so i think i've been stuck with the burden of giving the most money. there's so many more things going on in the world rn and everyone is stretched thin so i don't expect much, or anything, but. idk. might as well throw it out there, right?
i’ve also since taken down the gfm i set up last year when we got our first eviction notice bc, while we still need the money, i don’t feel right keeping it up for multiple reasons, including “i don’t want to give any of that money to my family” and it feels too… serious to keep it up when i could just throw out my kofi instead
i just want to make sure i have some sort of safety net to catch me if i move before anything job-wise is finalized. i need to be able to afford a place to live for at least a month so i can job-search while physically being in the area i wanna move to, which would ultimately make it easier for me to find a job at all. i'm working on being more firm with giving less money so i can actually have the means to move and be safe and comfortable, but... that never lasts long in this house
anyway. that's it, i guess. thanks for reading
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anim-ttrpgs · 3 months
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Yet another A.N.I.M. interview! This time with the podcast Not DnD!
In a way, this is the biggest A.N.I.M. interview yet, because it features the largest number of members of our team in a single interview to date! @ashweather and I go over some more of the design philosophy of Eureka, while @chaospyromancy, never before seen on a TTRPG interview, explains her approach to the art direction of much of the rulebook, and where she takes inspiration from for it!
This was a very fun interview and the hostess was very fun to talk to, check it out!
Don’t forget also that we are driving towards a patreon goal for June! If we can get (and, importantly, keep) 50+ paid patreon subscribers, we will be adding one of the unmet stretch goals from the Kickstarter to Eureka: Investigative Urban Fantasy! That stretch goal is a new type of playable monster, the gorgon! Signing up to our patreon(link) will not only help us (and everyone else who wants to play as a gorgon), it will get you access to so much more! Regularly released beta versions of the rulebook full of new content, adventure modules, short stories, etc.!
If this interview made you want to give Eureka a shot, but you can’t afford the $5/month patreon subscription, then you’re in luck! You can get a free beta copy of the rulebook right now by joining the A.N.I.M. TTRPG book club! Eureka: Investigative Urban Fantasy is the current game we are playing in there for the next few sessions! Join now, and there will probably still be slots for you join in and play! If not, you can pick up a free PDF anyway to read along and listen in to play sessions! Here's the invite link! https://discord.gg/gGdbGfr8F5
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Elegantly designed and thoroughly playtested, Eureka represents the culmination of three years of near-daily work from our team, as well as a lot of our own money. If you’re just now reading this and learning about Eureka for the first time, you missed the crowdfunding window unfortunately, but our Kickstarter page is still the best place to learn more about what Eureka: Investigative Urban Fantasy actually is, as that is where we have all the fancy art assets, the animated trailer, links to video reviews by podcasts and youtubers, and where we post regular updates on the status of our progress finishing the game and getting it ready for final release.
Beta Copies through the Patreon
If you want more than just status updates, going forward you can download regularly updated playable beta versions of Eureka: Investigative Urban Fantasy and it’s adventure modules by subscribing to our Patreon at the $5 tier or higher. Subscribing to our patreon also grants you access to our patreon discord server where you can talk to us directly and offer valuable feedback on our progress and projects.
The A.N.I.M. TTRPG Book Club
If you would like to meet the A.N.I.M. team and even have a chance to play Eureka with us, you can join the A.N.I.M. TTRPG Book Club discord server. It’s also just a great place to talk and discuss TTRPGs, so there is no schedule obligation, but the main purpose of it is to nominate, vote on, then read, discuss, and play different indie TTRPGs. We put playgroups together based on scheduling compatibility, so it’s all extremely flexible. This is a free discord server, separate from our patreon exclusive one. https://discord.gg/7jdP8FBPes
Other Stuff
We also have a ko-fi and merchandise if you just wanna give us more money for any reason.
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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yridenergyridenergy · 4 months
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On the eve of the seven-year mark for this account, let's address the biggest hate point about me: how I insist that people either ask before, come and say thanks, simply link to or credit this page when they share/repost the content.
Even if I manage to convince a handful of peopIe, I will continually have to argue and work with people on this because it's not inherent. For example, I come from an online community where, decades ago, we were shocked when we learned that Japanese artists were mad that some people had simply copied and pasted their fanart. It's obvious when you stop to put yourself in their shoes, but for a lot of people, it takes some personal effort to accept the realization that: "Oh okay, I see where you're coming from." In no way am I comparing fanart with most of my content, as artists deserve a ton more praise, but the concept of being grateful for where you got stuff and not simply saving and reposting stuff is the same. And guess what? People outside of that aforementioned community, and even probably newcomers to that community, are still sharing uncredited fanart. It's not inherent, I get it.
For almost seven years, I have posted twice daily, at least, and this requires quite a lot of budget, time, innovation and effort. And absolutely, the content comes from the band themselves, I'm not the photographer(s), the live show recorders, the interviewers, etc. However, you also wouldn't have that GIF, JPG, etc. if it wasn't for me. I do it to share the love, the passion. If I don't mention the source in my post, then it's either directly cited on the picture or the band has not mentioned the source either, like for memocas.
Also, each perpetrator thinks of themselves individually, but imagine my perspective too: it's not just one, but dozens of people who keep reposting my content to their own crowd of followers without any context. When you don't mention a source and just display new content out of nowhere, you are indeed claiming it as if you were the benefactor.
So, am I fighting for the "clout" or whatever? Well, maybe in the same capacity as those people are clearly attracted to. Whether we are or not, it's just about the principle behind the whole situation that reposting is not the proper way to show that you are grateful about something. Unless it came from a robot or some big corporation without feelings or humanity. If you don't wish to interact and ask permission or say thanks at all, let alone like or reblog on Tumblr, then the least you can do is to mention where you found stuff. To whom you owe the pleasure of having seen that content and being able to share it.
And it's so stupid because on Twitter, for example, you benefit from 280 characters now, plus a link gives a preview of the images that are on the landing site. There is zero excuse for not mentioning your source right there in the post where you repost an image (or screenshots of a translated interview, mindblowingly enough), in addition to whatever small comment you want to make regarding the content, instead of in a subsequent reply that nobody will bother to check.
A lot of people will still disagree on this and hate me, and that's fine. If you don't like me, then don't engage with what I share, because that's just hypocritical. This really shouldn't be that controversial, it's just that your feathers are temporarily ruffled. People added watermarks on their GIFs and scans etc. way before I did.
And the descent from "Please credit if you repost" to "Do not repost" came because people didn't do even that anyway. But if someone comes to ask me if they can nevertheless, I'm super likely to say 'yes'.
At the end of the day, I want to keep this blog positive, I want to foster a good environment to lift people's mood day by day. We have enough bullshit in our lives. I've heard of the Dir en grey community being toxic at probably more than one stage of its existence, but hopefully we can keep avoiding that.
As for me, I am eternally grateful to those who keep up with my apparently insufferable self.
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gentlebeardsbarngrill · 7 months
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03/05/2024 Daily OFMD Recap
TLDR; Samba Schutte BTS; Extended Battle Jacket Scene; Alex Sherman and his Butt; Rhys Darby; UK Crew Billboard Meetup; Watch Party Reminders; Fan Spotlight/Podcasts; Love Notes; Daily Darby/Tonight's Taika;
= Samba BTS Explosion =
Most of you have probably seen it by now, but Samba posted the longer version of the Battle Jacket scene that Ruibo mentioned yesterday in the WJW interview.
= Alex Sherman =
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Samba also gave us some more BTS Videos, but tumblr won't let me upload more than one video at a time per post, so here they are on separate posts:
Alex Sherman BTS Part 1: Buttox Guy
Alex Sherman BTS Part 2: Buttox Guy and Arm Guy
BTS OFMD Extras
== Rhys Darby ==
Well with no context, my only thought is maybe Rhys is going to be playing Dungeons of Eternity next on his youtube channel! I guess we'll see.
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== Taika Waititi Kudoboard!==
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Several lovely crew-mates have been putting together a Kudosboard for our dear Taika Waititi!
Please add your kind words, well wishes, thanks, or other positive thoughts for Taika! We will share the link with him on Wednesday, March 13.
Please note that this board is moderated and inappropriate comments will be removed immediately.
https://ofmdlove.kudoboard.com/boards/Mi5DxyBL#view
== UK Crew ==
The UK Billboard has been scheduled for 11 Mar!
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Tumblr / Instagram / Twitter
== Watch Party Reminders ==
= A League Of Their Own =
Tomorrow the 6th is ALOTO Episodes 4-5, and then OFMD 4-5 Time: 1-4PM EST/6-9PM GMT Where: You can watch ALOTO on Amazon Prime
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Watch Party Hashtags:
OurFlagMeansBaseball, 
SaveOFMD 
SaveALOTO to join the event!
= Mar 4 - Mar 8: Wrecked Season 1 =
Don't have access? DM @iamadequate1 on Twitter or Tumblr
Season 1 watch from March 4th to March 8th. 
Season 2 watch from March 11th to March 15th. 
Season 3 watch from March 18th to March 22nd.
Times will be 10pm GMT / 5pm EST / 4pm CST / 2pm PST. Watch two episodes per day. Episodes are 21-22 minutes each. Use the following Saturday for the tags/watch if interested but not able to make this time.
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Hashtags: 
#WreckedPirates
#SaveOFMD
#RhysDarbyFaction
== Fan Spotlight ==
= Never Left Podcast =
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Never Left Artwork by Amy Gleason
Episode 007 Beautiful Princess Disorder (Part 1)
Our lovely crew-mates over at the Never Left Podcast are delving into BPD (Borderline Personality Disorder or Beautiful Princess Disorder) and how it relates to Edward Teach. Very interesting and kind discussion of BPD and it's coming in multiple parts. I'm so happy that we have a safe-space-ship to discuss this.
Never Left Podcast Linktr.ee
= Cast Cards =
Today's new Trading Card is Will Arnett! Thank you @melvisik for giving us more and more to collect!
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== WB is removing stuff from Etsy ==
FYI to all you sellers out there on Etsy. Thanks @ofmdfanpage for this info.
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== Love Notes ==
Hey Lovelies. It's that time again to take a moment for yourself, and do a quick self-care check.
First: Have you had any water lately? Anything to eat?
Whatever you're doing, take a minute to get yourself a glass of water, maybe a small snack, the rest will be there when you get back. I know it feels like you absolutely CANNOT stop what you're doing, or you won't get back to it, but I promise you, unless what you're doing is literally life-saving (like open-heart surgery) or you're in the middle of driving a bus full of people, it can wait a couple minutes.
I know you're strong enough to push through and keep going, but you deserve a break. You deserve a minute or two to yourself.
Second: Time to take a deep breath.
Remember to hold it just for a second or two and take your time breathing it out.
In through the nose, out through the mouth.
Great job :)
Today I was reminded of a short meditation poem by Thich Nhat Hanh on breathing that used to help me get through rough days and I wanted to share it with you-- with each line, breathe in and out slowly. Here's more on it if you're interested: Meditation Poem
In, Out Deep, Slow Calm, Ease Smile, Release Present Moment, Wonderful Moment
Right now, you're the wonderful, present being. You're alive, you're breathing, and you're kicking ass. It's fucking tough out there sometimes, and it's okay to struggle, just don't ever forget how incredibly unique and wonderful you are.
Infinite numbers of events, random meetings, and stars colliding led up to the imperfect, glorious you, and you're still here, shining with us (whether dim or bright tonight).
Love you crew. Whatever challenges you're facing, know we're here for you. Reach out if you need us <3
== Daily Darby / Tonight's Taika ==
Tonight's theme is THAT STASH.
Taika Src: @skux-life Rhys Srs: @fandomsmeantheworldtome
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