Tumgik
#(the ones from the rpg edit)
pastrycoffin · 1 year
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LISA fanart bcuz lisa is on switch and I'm obsessed again
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raiiny-bay · 1 year
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some before & afters i forgot to post :-)
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thegreatyin · 10 months
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a collection of other nominee categories that i think are about to be a bloodbath this year
and, of course
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the real battle of the fates
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phyreunavailable · 3 months
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I think when I have everything like, worked out, I might post the absolutely insane system I use for campaigns, like.
There is a reason I don't tag these posts dnd. This is held up by the fundamentals of bullshit and how much my brain can cook up and that's it.
Turning to the group of ppl who have played dnd and ppl who have never touched a ttrpg in their life: two of you will suffer greatly. It's the ones with experience.
My system basically priorities story and role play, then puzzles and exploration, then combat. I mostly cut out rests because like boo boring don't care. Combat? Much quicker, I hate numbers and don't want a turn to take 20 minutes. There's type advantages. I built a bloody type system.
I just reuse the same worldbuilding but in different spots. I made a silly Agency that works for literally every scenario and WILL be using them for such, thank you.
But yeah a lot of it is just me making a plotline and npcs, giving players their mission and telling them to make a character on call with me so we can live discuss what works, and based on that call and what type they choose I create their skills and abilities. They are always free to recommend things to me on how they see their character, and I take inspiration from there.
Like upcoming campaign? I gave them their roles beforehand since it's a shorter one and to keep it balanced. As I worked on the story, maps, and assets, they would hop on call and we would talk about their character. I put a human/hybrid (catgirl side of the chart) rule in due to the world they were playing in, and each player has found a way to work with that.
Currently the party is a lesbian swordswoman lizard-hybrid, a mage with a tree arm, an Irish man ready to throw hands, a nonbinary Healer that has an emo aesthetic and a giant hammer for their normal attacks, and a shark hybrid chef that throws pancakes and hot oil like Mr. Game and Watch.
Skills are balanced with cooldown rates instead of mana or whatever because I did not want to deal with that. The cooldown is how many turns you must go for before you get your ability back. You roll a d20 for everything, damage is predetermined so like it's just a crit/miss chance you roll for.
The 2 that have played dnd quite a bit hate this system. The 2 that play rpg games and have never touched a ttrpg think it makes perfect sense. I'm having fun. Everybody is stoked to start. Nobody really knows what to expect except for me, and I think that's beautiful.
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s1ithers · 7 months
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i don't have anyone who's played this game to offload my halfbaked liveblog thoughts on so they're going here lol. shall be tagged 'rt spoilers'
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kayliebeanie · 2 months
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Project Dragon was a game that was in development for 3 years only to be canceled weeks from its announcement and its entire art and development team laid off. The game (which would have been called 'Everhaven' upon release) was intended to be a multiplayer sandbox rpg taking inspiration from both Minecraft and The Legend of Zelda, with an art style similar to that of the Spyro Reignited Trilogy, which some of the team members also worked on along with Crash Bandicoot 4.
According to character design/illustrator Nicholas Kole "Our cancelled project of the last 3 years is officially, truly dead as of today (internal attempts to save it failed), and the embargo on the whole body of portfolio work has been lifted". This means that the only way the game has a chance of resuming development is by raising awareness and spreading the word of it's development. More info from Nicholas Kole and #BringBackProjectDragon Even if you're not interested in the game itself, you can find the concept art, animations, 3D models, music and all other completed pieces of work for the game being shared by the team at either of these links, and I think are worth checking out. Some mounts and NPCs
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4 of the 5 playable starter races (5th being human of course)
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Edit: the decision to cancel the game was made by Forte, a blockchain company that acquired Phoenix Labs last year, who later decided to cancel all other projects so that the studio could focus on Dauntless and Fae Farm, Phoenix Labs' other already established games, rather than take the risk with this new IP.
I advise against sending any sort of hate towards Forte or Phoenix Labs and instead recommend continuing to share love for Everhaven and what it could have been until they realize their mistake.
Also thanks for 10k notes.
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Two ongoing digital games bundles are offering more than 200 tabletop RPGs (among video games, soundtracks, books and other goodies) in order to raise money in support of the Palestine Children’s Relief Funds. The Palestinian Relief Bundle is being hosted on Itch.io, while the separate TTRPGs for Palestine Charity Bundle is taking place on Tiltify. For $8, the Palestinian Relief Bundle is offering nearly 400 total items, 103 of which are tabletop RPG systems, supplements and adventures. Mapmaking game Ex Novo is joined by the paranormal gunslinging satire FIST: Ultra Edition, along with Takuma Okada’s celebrated solo journaling game Alone on a Journey. Weird and dirty iconoclast game about money, the mind and everything else, Greed by Gormenghast is also on this list and is well worth a look. And if you’d rather keep it cosy and introspective, Cassi Mothwin’s Clean Spirit will get the whole group taking care of their domestic homes. The TTRPGs for Palestine Charity Bundle focuses solely on analogue games, providing nearly 200 tabletop games for $15. A full spreadsheet of the included titles can be viewed here and includes Nevyn Holme’s Gun&Slinger, where one player embodies an occult cowboy while the second plays their sentient, magical gun. Wendi Yu’s Here, There, Be Monsters! approaches monster hunting media from the other side of the camera with a decidedly queer lens and unapologetic politics. Makapatag’s Gubat Banwa is a lush and dynamic collision of wuxia media, fiercely romantic and tragic melodrama all set against the backdrop and folklore of The Philippines.
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prokopetz · 2 months
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Inadvisable tabletop RPG premise #137: To Shreds, You Say – a oneshot-oriented game in which the group generates a set of characters, then frames an opening scene where all of those characters are found dead in some ridiculously violent fashion, with each corpse bearing several very specific injuries and accompanied by several pieces of faintly absurd physical evidence, both drawn from a large random table or card deck.
Events then flash back to the day before, notionally representing the investigators' reconstruction of what happened. Play proceeds conventionally; however, at any time, a player can step into the role of one of the investigators trying to figure out how the player characters died, and propose a theory based on one of the injuries or pieces of evidence: e.g, why did this character have electrical burns on their left arm? Why were they carrying a plastic shopping bag full of rubber ducks at the time that they died? Why wasn't their corpse wearing pants? Actions which advance the proposed theory receive mechanical bonuses, and theories can also re-write previously established details; the injuries and evidence thus serve both as a resource pool and as character-specific set of dramatic editing triggers.
Each injury or piece of evidence can only be invoked a limited number of times before a final conclusion regarding it is reached, and when the last one is exhausted, that becomes the immediate reason the character in question died. (Yes, even if it it's the pants thing.) There's thus a tension in play between the investigator persona, whose goal is to reach final conclusions as quickly as possible, and the victim persona, whose goal is to not die before their objective is complete. If a PvP twist is desired, you might have each player assume the role of a different player character's investigator.
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mtchee · 3 months
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An Honour to be Had - [Genshin Impact SAGAU] GN
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blurb:
Imagine, being isaeki'd into miHoYo's most popular open-world rpg gatcha game and discovering yourself to be interpreted as Teyvat's most beloved All-Maker--a God above Gods, with even Celestia in the palm of your hands. You'd read fanfictions--FOR ENTERTAINMENT PURPOSES ONLY--so when you first arrived you promptly freaked the fuck out and stayed away from any form of civilisation. You'd hung out with the hilichurls and regisvines and other non-human mobs whom happily cuddled up to you and kept you fed, but you didn't stay in one place for long. However, you got lazy in Sumeru, loving the shade and the Aranaras and their music--that was your downfall. But not really, because it turns out you weren't being hunted. Eventually, after accustomising to your odd new life as Teyvat's Beloved (a title which you felt you very strongly did not need nor deserve), someway, somehow, the topic of your love life comes up. Of course, ensues much embarassment on your end, and much excitement from everyone else on the other.
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cw: not edited, second-person-pov, teyvat simps over you, you are the most beloved as should be <3, [name] freaking out from being surrounded by such gorgeous people all the time, fluff, Mild Fontaine Quest Spoilers!
| masterlist | genshin impact collection |
next.> [GN 18+ MDNI] afab! ver. | amab! ver.
[3.1k]
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Being the Beloved of Teyvat--you could not very well agree with being 'the Creator' seeing as you very well did not code and encrypt and design genshin, though you didn't deem yourself its 'beloved' either but whatever, you win some you lose some--was incredibly overwhelming.
Particularly at first, after having been fearful for your very life and sanity and then being thrust into the limelight of literally the entire world, but you've learned to make do.
Though at times still, it was intimidating. Constantly dining on only the finest, wearing the rarest (and sometimes impractical) jewels and cloth (of which now you've put on hold until festivals), and living in an ethereal estate situated in the middle of the waters bordering the lands of Liyue, Sumeru, and Fontaine.
You're duties--which, admittedly, was a slow learning process for you--consisted of overseeing the people of Teyvat. At first, you'd often times be thrown into the deep end with various meeting from Liyue Officials, Sumeru Sages, Inazuman Leaders, and all the like, wherein you kept to yourself unless directly spoken to (which was... all the time).
Eventually you'd eased into the life, speaking up for yourself and declaring the authoritive entities for each nation capable of their acts, henceforth relieving you of such meetings unless absolutely necessary.
Really, you just got bored and all the important politics and finesses they talked about stressed you out.
You were still given many reports to oversee, along with an almost never ending number of letters from both important figures and common folk whom hoped to either wish you well or seek audience with you.
Unlike in historic transcripts, this time (apparently) you'd decided to take a more hands on approach in your duties. This being adventuring the lands and meeting with the people in person.
Honestly though, your social anxiety killed you but you were too meek to say anything much about that. Besides, it got you out of just slinking around the esate (castle? Palace??) so, whatever.
You don't think you'd ever be able to wrap your head around the whole 'our holy creator' thing though.
If this is what being famous was like, you didn't want it.
You had no idea what these people liked about you, enough to keep worshipping you even after meeting normal old you in the flesh.
But... that wasn't for you to decide, you suppose. Odd as it is.
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"Your Grace~"
You jerk up at the sudden voice, almost loosing your page in your surprise.
You look up to see Venti smiling at you with closed eyes and his familiar carefree smile, and you close your romance book with a light hum in acknowledgement.
"Lunch is served~ Come, come! The picnic's been all set out now!"
Your shy suggestion of a day out in the forests of Inazuma had been clearly heard and happily granted, wherein the Yashiro Commision itself volunteered to make themselves available to cater to you.
You dusted yourself off from the grass and make your way over with the unnecessary help of Venti clinging to your arm. But he looked so happy, so you didn't compain.
Having made your way past the tree line from the cliffs and into a natural clearing, you were surprised at the number of faces whom you saw.
You spot Zhongli, Ningguang, the Traveller (Aether), Paimon and Tartaglia, and Nahida and Kaveh alongside Tighnari, Cyno, and Nilou. Lisa and Kaeya were chatting over a glass of champagne, with Diluc and Jean politely keeping to themselves. The sight of Furina and Neuvilette gave you whiplash--you figured the latter would have been much too busy with Fontainian matters.
You think you spy Xiao keeping an eye on things somewhere in the trees.
What shocked you moreso was also the appearance of the Yashiro Commision representatives themselves, Ayaka and Ayato, accompanied by their ever helpful housekeeper, Thoma, and Yae Miko and Ei.
The small crowd gave you the jitters before Venti dragged you into the centre of it all, guiding you to a purposefully situated pile of pillows to sit on.
You follow graciously, bowing your head politely at everyone with a quiet greeting.
Everyone else regards you with much more flourish before taking seats themselves. Many other pillows were scattered around, though you saw Itto (who somehow managed to crash in) happily laying on his side on a grass edge.
You place your book on a pillow beside you, thanking Zhongli when he passes you a plate of fruits he's noticed you'd come to favour.
"Thank you," You start slowly after moments of deliberating how much courage you had left for the day, "for organising this. Uh, especially on such short notice. I really wouldn't have minded just setting things up myself."
"Think nothing of it, your Grace," Ayato inclines his head towards you with a warm smile, "it is our utmost pleasure, I assure you."
You nod slowly, "Mm. And... thank you, all, for uh, coming out, as well. You certainly didn't have to."
You sweatdrop slightly, glancing towards Zhongli who sips his tea contently without a single worry. You don't doubt he was the one spread the word, given his proclaimed title as your most devoted.
"Nonsense!" Kaveh bows towards you, "I'd accept any invitation to spend time with you, your Holiness."
Itto lets out a belch after downing one too many tri-flavoured skewers.
"Yeah! Besides, we love having you here!" He grins unabashedly.
You bite back a smile behind a glass of fonta. Itto is funny.
You spot Tighnari narrowing his eyes at him from his lack of manners. You snicker through a bite of sushi.
Yae Miko spies the book beside you and hums, "Oh? Is that a book from my publishment?"
You side eye the item, not so subtly pushing it behind you with a small nod. She doesn't let up.
"Ah, one of our better known romances! How delightful~"
You can't help but feel embarassed at the proclamation, shrinking at the number of eyes that snap to you with interest.
"You like to read, your Grace?" Neuvilette tilts his head curiously despite it being more of an observatory statement than a question.
"Yeah, it's a nice--pastime, of mine."
"Oh? What types of genres do you prefer?" Lisa inquires from her place on a decorative, plush euro cushion.
"You know," Yae leans forwards with a mischevious glint in her eyes, "it's implied that the types of books people read are what they desire, particularly in romance."
"Is that so?" Nilou blinks innocently, and Yae Miko hums affirmatively in response.
"Oh, how lovely!" Nahida claps her hands, "your Grace, what types of romances have you read? Which ones appeal to you the most?"
The eagerness of her expression makes you feel bad if you don't answer, but the expectant looks of the others makes you reluctant. You take an obnoxiously large mouthful of yakisoba and motion at your inability to speak.
"Or is it the love interests that intrigue you the most?"
You want to deadpan at Kaeya's implicit undertone.
You roughly swallow your mouthful of food, just managing to avoid borderline choking on it to dismiss everyone's prying, "It doesn't really matter."
"On the contrary!" Venti grins cheerily, "I'm sure it's safe to say that most of us are very curious about our Grace's most intimate interests~"
You eye him wearily before slowly shrugging--there isn't much to tell. Prior to your iseaki'd life you didn't really care to mingle, instead prioritising your studies and friendships over romantic relations. You'd heard that some people had the occasional crush on you, but you never really explored your own preferences.
And fictional characters do not count.
So, like hell you'd say anything about them to them.
"Uh, well, don't get excited. I don't really have anything to tell."
"What do you mean, your Grace?" Ei's gentle prying has you shrugging once more, "have you not previously aquired a suitable consort?"
"But your Holiness," Venti gasps dramatically, "you must have had plenty of suitors!"
You wince at his loudness, stressing over his words. Would they think you pathetic? Would they believe you to be a prude? Or that you had some sort of twisted whore like behaviour?
"N-No," You sweatdrop, "I don't think anyone had been interested in me long term, and I was more focused on my pursuits than anything."
"Truly?" Yae Miko hums, "then surely now you must be at a stage of yearning, yes?"
"I mean, I-I guess..? Wait. No--" You feel a sense of dread wash over you as soon as the words leave your lips. You didn't really even mean them in the first place, you just wanted her to drop the topic--
"Oh! Your Grace is looking for a spouse?" Nilou brightens, clasping her hands together estatically.
"Hang on--"
Diluc raises a brow, "Is that really any of our business?"
"--this isn't--"
"As their most trusted acolytes, yes, indeed it is," Zhongli sits up straighter, amber eyes glowing with a sharp (if not determined) glint, "it is my, moreso yet, our duty to ensure our Dearest Beloved has only the best whilst simultaneously adhearing to their needs and preferences."
"Then wouldn't it make sense for our Creator's beloved to be one of their most reliable acolytes?" Tartaglia's words strike a chord within the group, each individual going still while you sit there stressing on top your pile of pillows.
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It wasn't long after that picnic when the news of Teyvat's Beloved seeking a partnership broke out. The incident spread like wildfire, alongside information about your less than experiences.
While some were awed at your purity, more made speculations about your witholding until your chosen, and others praised you for your prioritising your duties over oneself.
It really wasn't that deep, but whatever.
Soon enough scholars and akademics from everywhere began debating on the choice of your potential spouse, namely between yours closest and most faithful acolytes.
One of the archons would be the most obvious choice. Each with their own nation and wider prospects, the only subjugation between them and you was celestia--of course you'd pick one of the Seven!
The strongest contender was Liyue's Rex Lapis--one of the remaining from the original. Known by many revered names, whether it be the God of Contracts or the God of War, Morax is and always had been without a doubt one of the Creator's most devoted.
He is known to be one of (if not the) most attentive to you, at your beck and call however you please. And though your wishes are so too his without question, he is also most discernable with his wisdom and experience. Should you need a guiding hand or a pliant ear, both your caretaker and your spear, Morax is your first choice.
The Electro Archon's dedication to you is undoubtable, as proved with her ideals towards eternity. While some argue it is only her recent disposition that sits her in legence as a suitor, others agree that having the Raiden Shogun by your side is a clear sign of strength and resolve.
In this, many agree that having her as your chosen would very well place her people at ease. Your connection to Beelzebub implicates a more personal approach to her duties, solidifying the nation's current state of peace and leaving the Sukoku Decree as history.
Aside from Mondstadt, many were skeptical about the Anemo Archon's potential to being your chosen. He's an inactive Archon, and whimsical in nature. To Mondstadt however, it does make some sort of sense for him to be a suitor.
After all, what is freedom if demanded by a God? In this comes the freedom of choice. Barbatos, in his presence, while inactive, has never abandoned his people. With him as your lover, you are guaranteed both flourishing love and solidarity. He won't be your pillar, but he will be the gentle wind caressing your cheeks, and the refreshing breeze leading you forth and easing your worries.
The Hydro Archon, while technically no longer their Archon, is still up for debate as a suitor. While some disapprove of her being a choice, like the others, her devotion to you is absolute. Unlike the others, Furina is moreso a celebrity to her people than a figure of worship.
Choosing Furina signifies a life of luxury and limelight. Entertainment is her forte, so keeping you light-hearted and well loved would never be a problem with her as your chosen! With that, your relationship would establish a stronger presence of a God amongst people, exceeding beyond your duties as the Creator.
If not an Archon, mayhaps one of the nations Officials?
How about Mondstadt's Acting Grand Master?
Jean is very meticulous in her work, and incredibly diligent. Living up to her name as the Dandelion Knight, Jean is steadfast and strong willed without lacking empathy. Aside from her tendency to overwork, with you she would without a doubt find a way to better manage her time.
Not only would you teach her to treat herself kindly, but she too would reveal to you the love and care any mortal could only dream to have the privilege of showing their Beloved.
Liyue's Ningguang is another strong competitor. She has all the funds and luxuries she could offer teyvat's Divinity, with her you would no doubt be bathed and lavished in everything the land could possibly offer.
Though some of her time might be torn towards her work, her attention would be yours so long as you so much as breathe for it.
Many believe that none other than Inazuma's Yashiro Commissioner would be the most suitable choice. In a matter of both wealth and diligence, Ayato Kamisato has it all. Without a doubt would he cater to your needs and preferences, worshipping you as you deserve.
While his work is of utmost importance, his heart belongs to none else. Plus, the people of Teyvat can rest assured of your person's protection thanks to the Shuumatsuban.
But don't disregard Sumeru's Acting Grand Sage, Alhaitham.
Although aloof and forthright, Alhaitham offers much more than meets the eye.
Though he lives humbly, he holds much wealth to look after and spoil his Beloved. In addition, his work ethic and nature deems him quick to return to your side from whatever he was called away for. Effecient and effective, Alhaitham holds a much deeper admiration than he lets on.
This is evident through his attentiveness and intimidatingly accurate deductions and observations--though, that just makes him all the better choice for a suitor.
Now last, but certainly not least, Fontaine's Hydro Soveriegn, Iudex Monsieur Neuvillette.
Despite his reserved lifestyle, many have noted his gentle nature, particularly when in the company of the Melusines. With this, alongside his reverence in court, he is labelled as another much suited choice for their Grace.
Bound to live a fulfilling life in Neuvillette's care, his worship of you is evident, ensuring you a reliable shoulder and adoring partner should he be chosen.
If not any of them, well, you still have plenty of faithful acolytes to choose from!
Mondstadt contains many delegates and powerful influences. After all, Master Diluc is known as the city of freedom's most eligible bachelor. Strong and independent, aloof but not apathetic, Diluc would be sure to take care of you, whatever you may want or need.
Cavalry Captain Kaeya is another suitable candidate, alongside the Favonius Knights' Librarian, Lisa.
Both are romantic in their own rights, with Kaeya you're bound to be wine and dined with a side of suave sweet nothings, whereas Lisa offers a peaceful night in with open windows and flustering praises.
Outrider Amber is a well known face in Mondstadt! With her, your days would never be gloomy, the girl would do her utmost to keep you well taken care of and happy with your spontaneous adventures!
Looking at Liyue, there are many of whom desire your holy praise.
Within the bustling city is Keqing, Ganyu, Baizhu, and Yelan--all of whom would rightfully drop their work and serve their most Beloved to their utmost.
Outbound towards the plains and cliffs are the adepti pladged to Liyue, particularly, Xiao and Xianyun. Although they are in oath under Rex Lapis, even his orders may be overruled in favour of a simple contented sigh from their Grace.
Similarly in Inazuma, you have many at your beck and call.
Yae Miko is one of the strongest candidates in this area, closely followed by the Yashiro Commission's Shirasagi Himegimi, Kamisato Ayaka. Both are respectable figures, though with vastly differing attributes to cater to their Beloved's preferences.
Perhaps the Tenryou Commission's Kujou Sara, or the Divine Priestess Sangnomiya Kokomi? Moreover, there's General Gorou, and Inazuma's renouned detective Shikanoin Heizou. Even the young, wandering samurai Kazuha from the former Kaedehara Clan.
If you so truly wished, there is also the infamous oni, Arataki Itto, alongside the ever skillful Kuki Shinobu and Thoma--all of whom would stop at nothing to ensure their Grace's happiness and comfort for all their days.
Sumeru is certainly not short of devotees.
Take the ever illustrious Kaveh, who would spoil you with the sweetest words one could utter with his dedication to you, or the ever shining Nilou, who dedicates her elegant arts to you.
So too would many others be of suit to stand by your side: Cadance, Deyha, Tighnari, and Cyno, even the every so prickly Wanderer would be awed as your lover.
As it is in Fontaine, the people readily introduce Navia as a suitor, even the Duke of the Fortress of Meropide has proved to be a potential partner! Despite his intimidating stature, his ideals and desposition deem him worthy.
Ignoring public scrutiny, those within the Fortress positively root for their warden; Wriothesley would no doubt be one of the best suitors for their Creator.
Outwardly, no one really addresses Snezhnaya on the matter, but even then they have to admit that while no one other than that nation wants them to be chosen, they are indeed rather suitable candidates.
The Tsaritsa, for one. Formidable, strong, steadfast and ambitious, however, her people know her to be elegant and, while icy, her cold touch is known to sooth those of whom she cares for. Aside from Rex Lapis, and if not for her underground state of affairs, she would surely be one of the most preferred suitors.
Each to their own, even the Harbingers harbour the potential to be their Beloved's chosen. With the Eleven playing to their utmost strengths, the main few with the strongest potential are Pantalone, Il Capitano, Arlecchino, and Tartaglia.
But overall, that's all only to name some of the strongest contenders to be their Grace's chosen!
Oh boy...
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sprintingowl · 1 day
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Deadball
Deadball Second Edition is a platinum bestseller on DrivethruRPG. This means it's in the top 2% of all products on the site. Its back cover has an endorsement from Sports Illustrated Kids.
It's also not an rpg I'd heard about until I discovered all of these facts one after another.
I was raised in a profoundly anti-sports household. My father would say stuff like "sports is for people who can't think" and "there's no point in exercising, everything in your body goes away eventually." So I didn't learn really any of the rules of the more popular American sports until I was in my mid twenties, and I've been to two ballgames in my life. I appreciate the enthusiasm that people have for sports, but it's in the same way that I appreciate anyone talking about their specific fandom.
One of the things that struck me reading Deadball was its sense of reverence for the sport. Its language isn't flowery. It's plain and technical and smart. But its love for baseball radiates off of the pages. Not like a blind adoration. But like when a dog sits with you on the porch.
For folks familiar with indie rpgs, there's a tone throughout the book that feels OSR. Deadball doesn't claim to be a precise simulation or a baseball wargame or anything like that---instead it lays out a bunch of rules and then encourages you to treat them like a recipe, adjusting to your taste. And it does this *while* being a detailed simulation that skirts the line of wargaming, which is an extremely OSR thing to do.
For folks not familiar with baseball, Deadball starts off assuming you know nothing and it explains the core rules of the sport before trying to pin dice and mechanics onto anything. It also explains baseball notation (which I was not able to decipher) and it uses this notation to track a play-by-play report of each game. Following this is an example of play and---in a move I think more rpgs should steal from---it has you play out a few rounds of this example of play. Again, this is all before it's really had a section explaining its rules.
In terms of characters and stats, Deadball is a detailed game. You can play modern or early 1900s baseball, and players can be of any gender on the same team, so there's a sort of alt history flavor to the whole experience, but there's also an intricate dice roll for every at bat and a full list of complex baseball feats that any character can have alongside their normal baseball stats. Plus there's a full table for oddities (things not normally covered by the rules of baseball, such as a raccoon straying onto the field and attacking a pitcher,) and a whole fatigue system for pitchers that contributes a strong sense of momentum to the game.
Deadball is also as much about franchises as it is about individual games, and you can also scout players, trade players, track injuries, track aging, appoint managers of different temperaments, rest pitchers in between games, etc.
For fans of specific athletes, Deadball includes rules for creating players, for playing in different eras, for adapting historical greats into one massively achronological superteam, and for playing through two different campaigns---one in a 2020s that wasn't and one in the 1910s.
There's also thankfully a simplified single roll you can use to abstract an entire game, allowing you to speed through seasons and potentially take a franchise far into the future. Finances and concession sales and things like that aren't tracked, but Deadball has already had a few expansions and a second edition, so this might be its next frontier.
Overall, my takeaway from Deadball is that it's a heck of a game. It's a remarkably detailed single or multiplayer simulation that I think might work really well for play-by-post (you could get a few friends to form a league and have a whole discord about it,) and it could certainly be used to generate some Blaseball if you start tweaking the rules as you play and never stop.
It's also an interesting read from a purely rpg design perspective. Deadball recognizes that its rules have the potential to be a little overbearing and so it puts in lots of little checks against that. It also keeps its more complex systems from sprawling out of control by trying to pack as much information as possible into a single dice roll.
For someone like me who has zero background in baseball, I don't think I'd properly play Deadball unless I had a bunch of friends who were into it and I could ride along with that enthusiasm. However as a designer I like the book a lot, and I'm putting it on my shelf of rpgs that have been formative for me, alongside Into The Odd, Monsterhearts, Mausritter, and Transit.
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anim-ttrpgs · 6 months
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Help Save the World of TTRPGs and Their Creators.
Okay I’m being a little dramatic, but at the same time I’m pretty serious. This is a call to action, and the livelihoods of myself and lots of other people, many of them (like myself) disabled, are depending on it. This is a post about why, what you can do about it, and (perhaps least often answered) how.
This post is actually an accompaniment to another discussion by someone else. If you don’t want to listen to a 90-minute in-depth discussion of much of what I’m about to tell you, you can just keep reading. Otherwise, click here or here and listen to this either before or after you read this post. (They’re the same thing, just different sources.)
If you have ever made or reblogged posts urging people to switch from Google Chrome to Firefox, you should be willing to at least give a try to other TTRPGs besides D&D5e for much the same principle reasons. I’m not telling you you have to hate D&D5e, and I’m not telling you you have to quit D&D5e, I’m just asking you to try some other games. If you don’t like them, and you really want to go back to D&D5e, then go back to D&D5e. But how can you really know you won’t like other games if you have literally never tried them? This post is a post about why and how to try them. If you’re thinking right now that you don’t want to try them, I urge you to look below to see if any of your reasons for not wanting to try them are covered there. Because the monopoly that WotC’s D&D5e has on TTRPGs as a whole is bad for me as a game designer, and it’s bad for you as a game player. It’s even bad for you if you like D&D5e. A fuller discussion of the why and how this is the case can be found in the links above, but it isn’t fully necessary for understanding this post, it’ll just give you a better perspective on it.
If you’re a D&D5e player, I’m sure at some point or another, you’ve been told “play a different game”, and it must get frustrating without the context of why and how. This post is here to give you the why and how.
[The following paragraph has been edited because the original wording made it sound like we think all weird TTRPGs suck.]
Before that though, one more thing to get out of the way. I'm going to level with you. There’s a lot of weird games out there.
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You are gonna see a lot of weird TTRPGs when you take the plunge. Many of them try to completely reinvent what a TTRPG even is, and some fail spectacularly, others really do even up doing something very interesting even if they don't end up being what a core TTRPG player wants. But not every indie RPG is a Bladefish, lots and lots of them are more 'traditional' and will feel very familiar to you, I promise. (And you might even find that you like the weird experimental bladefish type ones, these are usually ideal for one-session plays when your usual group can't play your usual game for any reason.)
You're also going to probably see a lot of very bad games, and man have I got some stories of very bad games, but for now I'm just saying to make sure you read the reviews, or go through curators (several of which will be listed below), before you buy.
Now that that is out of the way, I’m going to go down a list of concerns you may have for why not, and then explain the how.
“I don’t want to learn a whole new set of rules after I already spent so much time learning D&D5e.”
Learning a new set of rules is not going to be as hard as you think. Most other TTRPGs aren’t like that. D&D5e is far on the high end of the scale for TTRPGs being hard and time-consuming to learn and play. If you’ve only played D&D5e, it might trick you into thinking that learning any TTRPG is an overwhelmingly time-consuming task, but this is really mostly a D&D5e problem, not a TTRPG problem as a whole.
“D&D5e has all of these extra online tools to help you play it.”
So what? People have been playing TTRPGs without the help of computers for 50 years. To play a well-designed TTRPG you won’t need a computer. Yes, even if you're bad at math. There are some TTRPGs out there that barely even use math.
“I’m too invested in the narrative and characters of my group’s current ongoing D&D5e campaign to switch to something else.”
There are other games, with better design made by better people for less money, that are the same kind of game as D&D5e, that your current characters, lore, and plot will fit right into and do it better. And no, it's not just Pathfinder, there's others.
“I can’t afford to play another TTRPG.”
You probably can. If you’ve only played D&D5e, you might have been made to think that TTRPGs are a very expensive hobby. They aren’t. D&D5e is actually uniquely expensive, costing more than 3x more than the next most expensive TTRPG I can think of right now. Even on the more expensive end, other TTRPG books will cost you no more than $60, most will cost you less than $20, and a whole lot of them are just free. If you somehow still can’t afford another TTRPG, come to the A.N.I.M. TTRPG Book club mentioned below, nominate the game, and if it wins the vote we will straight up buy it for you.
(By the way, if you had any of the above concerns about trying other games besides D&D5e, that really makes it sound like you are in a textbook abusive relationship with D&D5e. This is how abusers control their partners, and how empires control their citizens, by teaching you to think that nothing could ever get any better, and even though they treat you bad, the Other will treat you even worse.)
“If I don’t play D&D5e, which TTRPG should I play?”
That’s a pretty limited question to be asking, because there will be no one TTRPG for everything. And no, D&D5e is not the one TTRPG for everything, Hasbro’s marketing team is just lying to you. (Pathfinder and PbtA are not the one system for everything either!) Do you only play one video game or only watch one movie or only read one book? When you finish watching an action movie like Mad Max, and then you want to watch a horror movie, do you just rewind Mad Max and watch it over again but this time you act scared the whole time? No, you watch a different movie. I’m asking you to give the artistic medium of TTRPGs the same respect you would give movies.
“I want to play something besides D&D5e, but my friends won’t play anything else!”
I have several answers to this.
Try showing them this post.
If that doesn’t work: Make them. Put your foot down. This works especially well if you are the DM. Tell them you won’t run another session of D&D5e until they agree to give what you want to do at least one try instead of always doing only what they want to do. This is, like, playing 101. We learned this in kindergarten. If your friend really wants to play something else, you should give their game a try, or you’re not really being a very good friend.
If that doesn’t work, find another group. This doesn’t even mean that you have to leave your existing group. A good place to start would be the A.N.I.M. TTRPG Book Club which will be mentioned and linked below. You can also go to the subreddit of any game you’re interested in and probably meet people there who have the same problem you do and want to put together a group to play something other than D&D5e. You might get along great with these people, you might not, but you won’t know until you try. Just make sure to have a robust “session zero” so everyone is on the same page. This is a good practice for any group but it is especially important for a group made of players you’ve just met.
“I only watch actual plays.”
Then watch actual plays of games that aren’t D&D5e. These podcasts struggle for the same reasons that indie RPGs struggle, because of the brand recognition and brand loyalty D&D5e has, despite their merit. I don’t watch actual plays, or else I would be able to list more of them. So, anyone who does watch actual plays, please help me out by commenting on this post with some non-D&D5e actual plays you like. And please do me a favor and don’t list actual plays that only play one non-D&D5e system, list ones that go through a variety of systems. The first one I can think of is Tiny Table.
“I can just homebrew away all the problems with D&D5e.”
Even though I want to, I’m not going to try and argue that you can’t actually homebrew away all the problems with D&D5e. Instead, I’m going to ask you why you’re buying two $50 rulebooks just to throw away half the pages. In most other good RPGs, you don’t need to change the rules to make them fun, they’re fun right out the box.
“But homebrewing D&D5e into any kind of game is fun! You can homebrew anything out of D&D5e!”
Firstly, I promise that this is not unique to D&D5e. Secondly, then you would probably have more fun homebrewing a system that gives you a better starting point for reaching your goal. Also, what if I told you that there are entire RPG systems out there that are made just for this? There are RPG systems that were designed for the purpose of being a toolbox and set of materials for you to work with to make exactly the game you want to make. Some examples are GURPS, Savage Worlds, Basic RolePlaying, Caltrop Core, and (as much as I loathe it) PbtA.
“I’m not supporting WotC’s monopoly because I pirate all the D&D5e books.”
Then you’re still not supporting the smaller developers that this monopoly is crushing, either.
Now, here’s the how. Because I promise you, there’s not just one, but probably a dozen other RPGs out there that will scratch your exact itch.
Here’s how to find them. This won’t be a comprehensive list because I’ve already been typing this for like 3 hours already. Those reading this, please go ahead and comment more to help fill out the list.
First, I’m gonna plug one of my own major projects, because it’s my post. The A.N.I.M. TTRPG Book Club. It’s a discord server that treats playing TTRPGs like a book club, with the goal of introducing members to a wide variety of games other than D&D5e. RPGs are nominated by members, then we hold a vote to decide what to read and play for a short campaign, then we repeat. There is no financial, time, or schedule investment required to join this book club, I promise it is very schedule-friendly, because we assign people to different groups based of schedule compatibility. You don’t have to play each campaign, or any campaign, you can just read along and participate in discussion that way. And if you can’t afford to buy the rulebook we’re going to be reading, we will make sure you get a PDF of it for free. That is how committed we are to getting non-D&D5e RPGs into people’s hands. Here is an invite link.
Next, there are quite a few tumblr blogs you can follow to get recommendations shown to you frequently.
@indierpgnewsletter
@indie-ttrpg-of-the-day
@theresattrpgforthat
@haveyouplayedthisttrpg
@indiepressrevolution
Plenty of podcasts, journalists, and youtubers out there do in-depth discussions of different systems regularly, a couple I can think of off the top of my head are:
Storyteller Conclave (I’m actually going to be interviewed live on this show on April 10th!)
Seth Skorkowsky
Questing Beast
The Gaming Table
Rascal News
Lastly, you can just go looking. Browse r/rpg, drivethrurpg.com, indie press revolution, and itch.io.
Now, if you really want to support me and my team specifically Eureka: Investigative Urban Fantasy, our debut TTRPG, is going to launch on Kickstarter on April 10th and we need all the help we can get. Set a reminder from the Kickstarter page through this link.
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If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, there’s plenty of ways to get one!
Subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
Donate to our ko-fi and send us an email with proof that you did, and we’ll email you back with the full Eureka prerelease package with the most updated version at the time of responding! (The email address can be found if you scroll down to the bottom of our website.)
We also have merchanise.
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theresattrpgforthat · 5 months
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hi! have you seen the TTRPGS for Palestine bundle yet? and do you have any recommendations from it
https://tiltify.com/@jesthehuman/ttrpgs-for-palestine
THEME: TTRPGS for Palestine
The TTRPGs for Palestine Bundle is going from April 12 to May 7, so there's not much time left to get it, but here's some recommendations of some really awesome games that you can find in it.
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Gubat Banwa, by makapatag.
GUBAT BANWA is a Martial Arts Tactics and War Drama Tabletop RPG where you play as martial artists poised to change the world: Kadungganan: the cavalry, the wandering swordsmen, the tide turners, the knights-errant, the ones to call in darkest night in a world inspired and centering Southeast Asian folklore.
Witness, grand warriors, honorable gallants that trudge and toil under kings and haloes. Witness, KADUNGGANAN, that refulgent name. That blasted name: WITNESS NOW. The end of days is upon us: and the new world MUST BE BORN. Bear your blades, incant your magicks. Cut open your tomorrow from the womb of violence. Inscribe your name upon the very akasha of this world. 
Gubat Banwa is designed for fans of 4th edition D&D, with in-depth character abilities that make you feel both unique and powerful, in a colourful and flavourful world full of vibrant cultures and clashing conflicts. The game uses an action economy with different action options carrying different weights, which also reminds me quite a bit of Lancer. If you want a game that pushes you to strategize with your friends and weigh your advancement options carefully, you want Gubat Banwa.
Gun & Slinger, by Nevyn Holmes.
GUN&SLINGER is an RPG geared for short, episodic sessions about a weapon and a wanderer. A Maestro and two players (Gun and Slinger) set out into a dead planet mutated by a god's forgotten child and hunt strange bounties, investigate the world and unlock hidden powers. During play, they seek to learn the nature of what’s hunting the Slinger, figure out why the Gun is sentient and discover how the world died.
This game is specifically for three players, using the rules of Go Fish as a resolution system. Gun & Slinger is all about using your resources to the best of their ability, and your resources might exist on your character sheet, but they also exist as cards in your hand.
What really intrigues me is the lore that’s baked into your character sheets. One of you is a wanderer in a twisted world, tempted by strange powers that guarantee to change you into a monster. One of you is a sentient magical gun, borne by that wanderer and designed to deliver death and pain.
Gun & Slinger has expansions included, allowing you to instead play as a wanderer possessed by a demon, a mech and a pilot fused as one, or someone who bears a cursed sword. I think the fact that it requires a small table and the fact that the characters’ lives are tied together makes this a high-stakes, terribly intimate game.
Apocalypse Frame, by Binary Star Games.
In a ruined and terraformed world where most of humanity is under the yoke of a brutal regime, the former workers of a once-remote factory - now known as The Collective - have risen up to create a future of freedom from oppression. You are an Ace - a highly skilled pilot referred from a Division in The Collective and assigned a humanoid combat vehicle known as a Frame. You and your Strike Team of fellow Aces must take on The Collective’s greatest threats, ensure its survival, and carve a path for its continued success.
Apocalypse Frame takes mechs and fits them into the LUMEN system, which centres competency as well as fast but effective rounds of combat. The game includes a variety of different threats, allowing you to tailor your campaign to your group’s tastes, and the tailoring doesn’t stop there. You choose both a division that your character belongs to, and then one of three mechs within that division, allowing players to share similar fighting styles but differ in weapons. You can also modify your basic frame, adding general modular systems alongside systems and armaments that can come with your mech, making character creation and progression exciting for folks who love tweaking and tailoring to their heart’s content.
If you’re a fan of Armored Core or Battletech, you’ll want to check out Apocalypse Frame.
Here, There Be Monsters!, by wendi yu.
No matter what they tell you, there’s still weirdness and wonder everywhere. You just have to know where to look. At the edges and cracks of ‘normal’ life we exist, we persist, and we resist: the monsters, the magicians, the anomalies, the freaks, and the outcasts. We gather in the shadows, trying our best to live our lives in a world that, when it doesn’t exactly fear or hate us, doesn't even believe in our existence.
here, there, be monsters! is a rules-lite response to monster-hunting media from the monsters' point of view. It's both a love letter and a middle finger to stuff like Hellboy (and the BPRD), the SCP Foundation, the Men in Black, the World of Darkness games and the Urban Fantasy genre in general. It is an explicitly queer, antifascist and anti-capitalist game about the monstrous and the weird, in any flavor you want, not as something to be feared, but to be cherished and protected.
Here, There, Be Monsters is a love-letter to anyone who has been made to feel monstrous, as well as an homage to media such as Hellboy, the SCP Foundation, and Men in Black. It’s urban fantasy meets organized power structures, and as the monsters, you’re here to burn those structures down.
This game uses descriptive tags to slap onto your characters to represent what they can do. You can choose from a number of different monster character backgrounds to give you guidance towards, and there’s plenty of monsters both in the base game and in the game jam wendi ran back in 2022. If you want a game of power, anti-capitalism, and punching up, this is the game for you.
Pale Dot, by Devin Nelson.
Pale Dot is a collaborative storytelling game for 2-5 players about a crew of non-human cosmonauts leaving their planet to explore a strange solar system, finding threads to unravel the unknown along the way. It is fantastical, surreal, and perhaps very unlike humanity’s own ventures in space exploration. Though one thing is universal: leaving home is terrifying, dangerous, humbling, and a catalyst for changing one’s perspective. 
Pale Dot is a GM-less game where players work together to create an alien setting and subsequently envelop it in cosmic mystery, embodying cosmonauts called Dustlings, as well as one of 5 different settings. During their journey they will be able to travel to 24 different locations within their solar system, each with several prompts for improvisational scenes. Each player will also have to manage the integrity of their cosmonaut and their shared ship while avoiding space's many perils.
The cover for Pale Dot gripped me the first time I saw it; a tiny creature in an astronaut suit, looking up in fear at something in the sky, as vegetation blooms inside their helmet. You play as the Dustlings, non-human but sentient species exploring the Cosmos, a strange, horrifying and wonderful universe that changes those who venture into it.
Mechanically, Pale Dot uses a GM-less structure similar to Dream Askew, but there feels to be a much bigger emphasis on the setting your cosmonauts explore, rather than the cosmonauts themselves. Your characters are assembled traits, drives and equipment, almost all of which can be expended to cause or solve problems. Each player is also responsible for at least one setting element, such as The Cosmic Wilderness, The Wondrous Endeavour, or The Omnipresent Danger. As you visit locations, different elements will be prompted to influence the scene, while your cosmonauts try to navigate the scene and try to finish the mission. If you want a game that is collaborative and evocative, I definitely recommend Pale Dot.
Fractal Romance, by Ostrichmonkey Games.
A never ending abstract landscape of rhythm and soft glamour. Wander the halls, rooms, and chambers. Encounter strange Denizens and get to know them better; befriend them, fall in love, just chill. Try and fill out your own blurred edges. Fractal Romance is a tabletop role playing hangout. You will pick up a character to play and explore the Fractal Palace, generating its infinite sprawl and the Denizens that inhabit it, as you play.
Fractal Romance is all about searching; for something you need, something you want, or even for who you are. It feels rather surreal, perhaps like a dream dimension that you are moving through. The game uses a deck of cards to generate rooms, as well as the denizens of this gigantic, dream-like palace. This game uses rather simplistic playbooks, each asking you to choose three descriptive words, and then uses cards to fuel your character’s actions: you have things you can always do, things that cost a card to do, and things that you must do in order to draw another card.
If what you want out of a game is a chill time with friends, moving from one vibe to another, and generating emotional stories for your characters, you might want to check out Fractal Romance.
Himbos of Myth and Mettle, by huge boar.
You are big. Big arms, big tits, big thighs, big brai- you're big where it matters. In addition to a heaving, throbbing body, glistening lightly with a thin sheen of pleasantly fragrant perspirant, you have one singular unifying trait  - come hell or high water, you are going to help.
Himbos of Myth & Mettle is a high fantasy, high camp role playing game of epic proportions (of body), for 2-5 players, one of whom will act as Game Guide.  The rules center around a simple roll under mechanic and prioritize narrative flair and cinematic descriptions. Himbos is inspired by many classic fantasy properties (and could be considered OSR adjacent) , but leans towards a more garish, salacious and queer (gay or odd, pick your fighter) style of play. It is designed with comedy and flamboyance in mind, but is not without it deeper and darker touches. It's definitely not grimdark, but there will probably be blood. Think classic fantasy pulp in style, but contemporary sensibilities, modern rules-lite mechanics, and a player philosophy centred in helping, kindness and being fucking hot.
I’ve heard rave reviews for Himbos, and I think the idea of leading an entire group of well-meaning but possibly over-ambitious adventurers is a great set-up for a game full of laughs. Himbos is very much designed for a light-hearted evening of fun, flirting, and fucking up (but in the best way).
Other Games from the Bundle I've Recommended:
Space Taxi, and Creation Myths, by GothHoblin.
Caltrop Core, by Titanomachy.
Souvenirs, by Rémi Töötätä.
Thunder in Our Hearts, by Marn. S.
Eldritch Courts of Some Repute, by AlanofAllTrades.
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sl-ut · 6 months
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more streamer!ellie hcs
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been wanting to make another one of these for a while now so here we goooooo
part one | part three
ellie loves having her gf on stream as often as she can
they always let chat vote for who gets to choose the game that they play, but y/n wins probably 90% of the time
ellie pretends to be annoyed when she picks the sims or minecraft
but in reality she really likes sitting together and making each other and building their dream life
she made her simself have huge muscles, was mad when her girl just laughed and made them more realistic
when she won, she liked to pick horror and rpg games
she loves trying to act all big and bad and "protecting her girl"
meanwhile she's holding onto her for dear life and screaming at the top of her lungs
when she's on her own, she likes playing any type of game with voicechat
she always ends up fighting with and cussing at some random kids across the country
she gets so wild whenever one of them calls her a virgin
always freaks out at them before beginning to brag all about her super hot gf that they couldn't even dream of having and they wouldn't even know what to do with that
she gets a "???" text from her girl a few seconds later
she takes little gf breaks during the stream, where she literally sprints out of the room, kisses her, and rushed back
her insta is so dumbbbb
like its literally a compilation of stupid memes, random photo dumps, brand deals, and the most well edited and gorgeous photos of her girlfriend
her tiktok really took off after they started dating too
she makes thirst traps and also the most wholesome lovely dovey vids about her relationship
she loves reposting fan edits of them
as mentioned in the first one, ellie's gf is also in the public eye
i think i've decided that she's an up and coming singer/actress
ellie loves going to major events with her
she always looks like a wet dream like
she likes to wear suits of some kind where the top is partially unbuttoned and her hair is slicked back and ughhhh
don't get me wrong, she looks so good and fierce in her solo pics
but anytime you're anywheres near her that night, she's got the most obvious heart eyes anyone has ever seen
whenever ellie goes with her for press events y/n's manager immediately know its gonna be a gold mine
theres always some kind of promo that's literally just the two of them cuddling
once y/n gets her big break they 1000% get offered a ck campaign
the whole thing is them doing domestic stuff together and being all cute and sexy and ellie looks so DAMN GOOD in her boxers and bralette
she literally spends the whole day leading up to her stream with her gf bc she's "gonna miss her" during the 3-4 hours that they're apart (even tho she's calling her in every 30 minutes just to say hi anyways)
wears stupid shirts on stream that she custom orders
they all say stupid loser gf shit or just have a picture of your face on it
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rpgchoices · 9 months
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Useless rpgs recs. Videogames (not dating sims) where you play or you CAN play as a character who is wlw or mlm
Names and characters/explanations under cut (might contain minor spoilers):
Just a note, when I say romance I mean that there is actual story and plot related to it. Otehrwise for games like Fable or Skyrim (no romance) I will just write "Marry". For the romance games, a more detailed list of characters and romances can be found here.
Dragon Age Origins: You can romance Leliana (f) or Zevran (m) even with a character of their same gender
Dragon Age 2: You can romance all your companions (but Sebastian) indipendently from gender
Dragon Age Inquisition: You can romance Josephine (f) and Iron Bull (m) with any gender, and you can romance a lesbian character (Sera) or a gay character (Dorian)
Greedfall: You can romance Vasco (m) or Siora (f) with any gender
Dragon's Dogma: You can romance any character with any gender
Jade Empire: Sky (m) and Silk Fox (f) are romancable by any gender
Fable series: You can marry a character of your same gender
Skyrim: You can marry a character of your same gender
Enderal: You can romance Jasper (m) or Calia (f) as any gender
Pillars of Eternity: Deadfire: You can romance all your companions with any gender
Pendula Swing: The protagonist is canonically wlw, and you can romance male and female characetrs
Hero-U: The male protagonist can romance male characters too
Cyberpunk 2077: There are different flirts (female characters) that can be romanced by any gender, plus two full fledged romances a wlw and mlm one.
Expeditions: Viking: There is a female character (Roskva) and a male character (Ketill) who can be romanced by any gender.
Expeditions: Rome: There is a female character (Daianeira) and a male character (Caeso) who can be romanced by any gender.
Pathfinder Kingmaker: This game has multiple romances that can be romanced by characters of the same gender, mainly for wlw. Regongar is the one male character who can be romanced by any gender and also in a poly relationship with Octavia. Octavia, Kanerah, Kalikke, Nyrissa are the female characters romancable by any gender.
Pathfinder Wrath of the Righteous: Similar to Kingmaker, there are multiple characters romancable by male or female protagonists.
Rogue Trader: One male character and two female characters can be romanced by any gender.
Gamedec: Ken Zhou is the only romance option in game and can be romanced by any gender.#
Black Geyser: The romances are minimal, but there are multiple female and female characters romancable by any gender.
Always sometimes monsters (and sequel): you choose both the gender of the protagonist and the one of the romance.
Divinity Original Sin: If you play alone you control two characters who can end up in a romance (not fully written, almost subtle) indipendently from their gender.
Divinity Original Sin 2: All the companions can be romanced by any gender.
Disco Elysium: If you choose specific dialogue choices it is revealed that the protagonist (Harry) is attracted to men.
Baldur's Gate 1 and 2, enhanced edition: The enhanced edition adds Dorn and Hexxat who can be romanced by the same gender.
Baldur's Gate Siege of Dragonspear: Two romance options are not gender locked.
Baldur's Gate 3: All the companions are romancable by any gender, plus there are some more flirts/less developed romances.
Assassin's Creed Odyssey: Multiple characters through the game are not gender locked for romance.
Eternal Home Floristry: You play as a gay man.
80 Days: The protagonist (a man) is clearly in love with a man, you can also romance a male character.
The Technomancer: You play as a male character, one of your romance option is mlm.
Sorcery!: If you play as a male character you can still romance Flanker, who is also a man and is the one romance option in the game. If you play as a female character there are some dialogue choices that can establish your character as wlw.
Knight Bewitched: The protagonists are two women in love.
Dreamfall The Longest Journey: One of the protagonists (Kian) is a gay man.
Dreamfall Chapters: Kian and Saga are respectively a gay man and a pansexual woman.
Newfound Courage: The protagonist is a gay boy, but also the whole game is about being queer.
Haven: You play as a couple of lovers, who can be two women or two men.
Fallout 4: Some of the romance options are not gender locked.
Morrowind: There is a mod to romance (links of all mods here).
Solstice: Visual novel but not dating sim, you play as two characters and one of them is a gay man.
Mass Effect Trilogy: multiple companions (nb, f or m) can be romanced with any gender.
Mass Effect Andromeda: multiple companions can be romanced wtih any gender.
Hades: The protagonist (the son of Hades) can romance a male character (and enter into a poly relationship).
Icewind Dale II: mods
Icewind Dale: mod (one male character who can be romanced by a male protagonist).
GAMES I FORGOT (EDIT):
The Red String Club: you play as two gay men who are a couple.
Please keep in mind that this is the post I constantly update:
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tofupixel · 1 month
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I recently started learning to use rpg maker (vx ace!) and as a result have become increasingly interested in pixel art. I hadn't really done pixel work since my teens - I do more digital painting and vector art - so while I'm a little familiar and can do passable editing, there's a lot I don't know.
One thing that's kind of perplexing for me is understanding the differences in style between two creators of pixel art. I studied art history and I'm used to the differences being things like brush stroke length or degree of realism... I feel like I'm lacking in lexicon in this new frontier lol
What nuances of an artist do you think are most important to style in pixel art?
This kind of stuff is not really officially studied (yet) so it's all a bit of opinion from me.
Usually in pixel art the biggest differences in styles are which limitations the artists choose to impose on themselves; colour count, resolution, palette... Or more stylistic choices like hue shifting, anti-aliasing style or no, dithering or no, etc.
I personally think there are a huge variety of styles in pixel art, as it's literally just a medium, and I hope you'll agree by the end 8)
Also (imo) there is some seperation between the styles of art for art's sake, and art for videogames, where things have to be clear and readable to be actually playable.
🎮 Old school games:
Sometimes referred to as something like '8-bit' or '16-bit' (relating to the NES era / SNES era consoles), these artstyles usually follow the rules and limitations of the hardware at the time.
This all falls under retro art, most popular styles include: NES, SNES, GB, GBC, C64
Notable artists: Nickwoz, Sandy Gordon, Franken, Cisco
📚 Old school art:
There were also events called Demoscene (still are), where developers would go to a big convention and share their demos. A lot of pixel art competitions were held here, where artists would draw live.
Generally they used to favour a high realism/semirealism style, with lots of texture/dithering, fairly high resolution (if the hardware allowed for it), and adjacent pixels mostly being different from one another.
There are even older styles than this but they are fairly niche and I'm not that well educated. If interested look into some of the old PCs/consoles.
⭐ Modern pixel art:
Usually using more colours and higher resolution, larger clusters of pixels instead of individual ones. Strong use of art fundamentals.
Artists to look at: Adam Ferguson (yes it is pixel art), Snake, Slym, 6VCR, Yes I do Pixels, Gijotto, SovanJedi, JoeCreates, Franek, @8pxl
the rest below are "modern" pixel artists too but I think they have other things in their style that are a bit different!
🎨 Painterly:
Some artists choose to emulate the natural brushstrokes digitally, and keep their clusters large and loose. Usually don't focus on the minute details as much.
@makrustic, @hexh-pixel, Umbohr, Gawrone
🟦 Dithering
These artists all use dithering / texture in ways that make their styles totally unique.
Deceiver, Night, Reo,
💥 Experimental
These artists are always trying new things and honing in on their unique style.
AJ, hby, @ilta222, Alphons
I could really go on for ever, there are so many different styles, cute pixel art, horror pixel art, 1bit (2 colours only), and then adding animation takes it even further, but I think you get the idea
If you want to learn more, the Masters of Pixel Art books have works /interviews from pixel artists of different eras, including demoscene and contemporary.
😊👍
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Trans made TTRPGs
Due to… recent events that I would rather not talk about, today's post is a highlight of different tabletop games made by trans peeps! These games are fantastic in their own right, of course, but you can also know that they were made by incredibly cool and attractive people
(Also, these are flyover descs of the game, they'll get more in-depth singular posts later, this is because I am lazy)
Perfect Draw is a phenomenal card game TTRPG that was funded in less than a day on backerkit, it's incredibly fun and has simple to learn hard to master rules for creating custom cards, go check it out!
Songs for the dusk is fucking good, pardon my language, but it's a damn good post apocalyptic game about building community in a post-capitalist-post-apocalypse-post-whatever world. do yourself a favor and if you only check out one game in this list, check this one out, its a beautiful game.
Flying Circus is set in a WW1 inspired fantasy setting full of witches, weird eldritch fish people (who are chill as hell), cults, dead nobility, and other such things. It's inspired by Porco Rosso primarily but it has other touchstones.
Wanderhome is a game about being cute little guys going on a silly adventure and growing as the seasons change, its GMless and very fun
https://weregazelle.itch.io/armour-astir Armour Astir has been featured in here before but its so damn good I had to post it twice. AA demonstrates a fundamental knowledge of the themes of mech shows in a way that very few other games show, its awesome
Kitchen Knightmares is… more of a LARP but its still really dang cool, its about being a knight serving people in a restaurant, its played using discord so its incredibly accessible
https://grimogre.itch.io/michtim Michtim is a game about being small critters protecting their forest from nasty people who wish to harm it, not via brutal violence (sadly) but via friendship and understanding (which is a good substitute to violence)
ok this technically doesn't count but I'm putting it here anyways cuz its like one of my favorite ttrpgs of all time TSL is a game about baring your heart and dueling away with people who you'll probably kiss 10 minutes later, its very very fanfic-ey and inspired by queer narratives. I put it here because its made by a team, and the expansion has a setting specifically meant to be a trans "allegory", so I'll say it counts, honestly just go check it out its good shit
https://willuhl.itch.io/mystic-lilies
Mystic Lillies is a game inspired by ZUN's Touhou Project about witches dueling powerful foes, each other, and themselves. Mystic Lillies features rapid character creation and a unique diceless form of rolling which instead uses a standard playing card deck.
https://preview.drivethrurpg.com/en/product/141424/nobilis-the-game-of-sovereign-powers-2002-edition I… want to do a more general overview on Jenna K as an important figure in indie RPG design, but for now just know that Nobilis is good
https://temporalhiccup.itch.io/apocalypse-keys Apocalypse Keys is a game inspired by Doom Patrol, Hellboy, X-men, and other comics about monstrousness being an allegory for disenfranchisement. Apocalypse Keys is also here because its published by Evilhat so its very cleaned up and fancy but I love how the second you check out the dev's other stuff you can tell they are a lot more experimental with their stuff, this is not a critique, it is in fact a compliment
Fellowship! I've posted about this game before, but it is again here. Fellowship has a fun concept that it uses very well mostly, its a game about defining your character's culture, and I think that's really really cool
Voidheart Symphony is a really cool game about psychic rebellion in a city that really does not like you, the more you discover for yourself the better
Panic at the Dojo is a phenomenal ttrpg based on what the Brazilian would call "Pancadaria", which basically means, fucking other's people shit up. Character Creation is incredibly open and free, meaning that many character concepts are available
Legacy 2e is a game about controlling an entire faction's choices across time, its very fun
remember to be kind to a trans person today! oh also don't even try to be transphobic in the reblogs or replies, you will be blocked so fast your head will spin
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