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#I think I'm just gonna Not be completely accurate
toxictigertonic · 1 day
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HIII i absolutely adore your outlast trials headcanons, they're so silly and accurate .. if u don't mind, could you maybe do one of the prime assets going to the movie theater? that'd be so funny
Took a little break to give my brain more time to soak in the outlast bathtub, but I'm back with more silly.
COYLE
- He wouldn't take his sunglasses off for the movie I'm saying this right now. It could be a 3D movie and he'd just put the glasses over top of his own.
- Kinda guy to get a hotdog at the movies instead of just popcorn. Then he complains about the price to the underage cashier.
- He likes to watch cop and action movies, imagines himself being the protagonist through the whole movie. He wishes he was that cool.
- Leaves popcorn on the floor and his empty cup in the cup holder because "it's their job to clean it up".
- Would try to steal snacks that Gooseberry brought in. She was gonna share them anyway but if he's gonna be like that he can starve.
- Shushes anybody who even breathes too loud when the movie is going. He is Locked In and if you distract him he's going to kick your ass.
- Due to being this locked in, he will hold his piss for however long the movie is. He's not missing a second of this, he'll piss himself if he has to.
- Does not care what seat he actually bought, he's gonna sit where he likes and you're gonna deal with it. Dick.
- Would try to smoke a cigarette inside of the theater and have to be escorted out. Would not go quietly.
- Does not stay to see if there's anything after the credits, misses out every time. It's not that he doesn't know, he doesn't believe that there's actually anything to see.
MOTHER GOOSEBERRY
- Brings a purse full of snacks with her. She is unwilling to spend 20 dollars on a little bit of candy. Still gets popcorn though, nobody can resist movie theater popcorn.
- Futterman wants to watch gorey horror movies while she wants to watch romcoms or just comedies in general.
- Futterman will complain through the whole movie if he's forced to watch a romcom. And he's loud about it too, the other movie goers would complain, but... that goose is scary.
- If he got his wish and they're watching a horror movie, he's cheering when characters die. Fuck the protagonists he's here for BLOOD.
- Futterman also complains about her snack choices. Candy? SUGAR? Think of the cavities, Phyllis!!
- She doesn't talk during movies but she is the one softly gasping whenever something like a plot twist happens.
- Futterman is face down in the popcorn bucket just munching away. He's gonna need a bath (read: get dunked in the sink) when they get home.
- Futterman would crack shitty jokes during quiet parts. Don't laugh it'll only encourage him to do it again.
- Phyllis is also a "hold it until the movie is over" kinda person but only because Futterman throws a fit if he misses out on parts. That's if they're watching a horror movie, if it's a romcom he's begging her to leave lol.
- Refills her popcorn before she leaves and brings it home with her.
FRANCO
- He actually can't eat popcorn bc the kernels get stuck in his teeth and it's uncomfortable :(
- Instead of eating popcorn, he's scarfing down candy. He strikes me as a gummy kind of guy.
- Gooseberry is actively rushing him past the snacks and candy bc he WILL try to buy 8 different kinds of candy and end up spending 60 dollars. He has the money but he does NOT need to experience a sugar rush halfway through a movie.
- He'd also go for horror movies, but also mafia/mob movies. Would shout at the screen about inaccuracies.
- Out of all of the assets, he's the one talking during the movie. He has a hard time sitting still and he's not completely paying attention and he wants Gooseberry to tell him what he missed. Coyle is shushing him the whole time.
- Despite being the one that keeps yapping, he'll kick the back of someone else's seat if he thinks they're talking too loud.
- Also leaves a mess of candy wrappers and spilled drinks, just like Coyle. He just doesn't care tbh.
- Gets up 9 separate times to use the bathroom, has to step in front of Coyle each time to get out of the row. They're gonna kill each other after the movie.
- If somebody else tries to step over his legs to get out of the row, he'd trip them. The menace.
- Gooseberry is clapping her hand over his eyes if there's any nudity and he is FIGHTING to move her hand away. Let him see!!
I would watch a movie with Phyllis and only Phyllis everyone else can wait in the car (sorry Franco)
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redroom-rainbowguts · 2 years
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I always forget people have bones in there. Too many bones!! THEY'RE IN THE WAY!!!!
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krys-does-art-stuff · 6 months
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Still need to finish up some areas and then do some outlining, but page six is fairly close to being done!
April 2024
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musical-chick-13 · 5 days
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I really don't want to make this a political blog, but there is. A big difference between "Neither of the major parties are on board with my values"/"I have criticisms of everyone in the political sphere"/"the political system is inherently flawed, I wish we had better candidates to pick from" (or even, "Wow, there is so much on both sides that really sucks! No one here is a particularly great person!")<-all of which are fair and things I actually do agree with, and "Both sides are, in every single way, on every single issue, literally completely the exact same."
#if you say the second one I think you are stupid. sorry.#is2g if That Guy gets elected again I am never forgiving any of you who have said this#He! Will! Be! Worse!!! On!!!! Literally!!!!!! Every single issue!!!!!!!!!! Including and Especially the ones you care about!!!!!!!!!!!!!!#voting is not meaningless shut the fuck uppppppp#if voting were meaningless then protesting would ALSO be meaningless yes? but y'all (rightfully!!!!!) think we should keep protesting#(and I agree!!!! we SHOULD keep protesting!!!!!!!!!!! a shit-ton!!!!!!!! about everything!!!!!!!!!!!!!!!!!!!!)#which suggests that you don't actually think both parties are the same and equally immovable. but it DOES suggest that you#want to absolve yourself from having to do literally the bare minimum#no voting won't magically fix everything no shit. but I have not seen ONE pro-voting leftist say that we stop at voting. EVERYTHING#I have seen (and WHAT I!! AM ALSO!!!! SAYING!!!!!!) is that voting against That Guy is the FIRST STEP. and then we keep working afterward!#yes. it sucks. I hate that this is where we are I hate that every single time it's We Have No Great Choices I HATE IT TOO. JUST AS MUCH AS#EVERYBODY ELSE. but I still think I have a duty to the people whose lives will be saved by ensuring a Certain Guy doesn't get the presidenc#like someone will call me a neolib imperialist shill or something probably but I think if there's a guy who wants to be a dictator#and strip the rights of literally every marginalized group (including those who live in countries the US does foreign policy with or#insists on exercising influence over) then making COMPLETELY SURE THAT DOESN'T GET INTO POWER is the moral decision here.#if you're gonna come on this post and scream that I don't have An Accurate Grasp Of The Situation then save it. I'm not interested and I#will block you. if you hate the fact that I'm going to grit my teeth and vote for a democrat for the sole purpose of making sure T**** can'#hurt people again then guess what you don't have to ever speak to me again you can just leave.#ugh I gotta go to my SECOND doctor appointment now. WHICH I WILL NOT HAVE INSURANCE FOR!!!! IF HE GETS ELECTED!!!!!!!! AGAIN!!!!!!!!!!!!!
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slippery-minghus · 1 year
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...
#feeling a bit better this morning#slept well#re​reading some angsty murderbot fanfic is helping...#the ones where it has a mental breakdown and can't think of itself as more than a broken machine to be terminated for everyone's safety#and gets confused by the humans and art trying to help it#those feel really comforting right now#i'm starting to be able to hold the idea that my fuck up won't ruin me to the point of break down#it'll probably be good for me--or at least neutral--to take a two week tolerance break#and A and i have known each other a long time. i know it'll be okay if we take this trip slow. probably better anyway#so we don't get too burned out and can't enjoy ourselves#it was never going to be one of those hyper-busy trips that the people who post their itinerary on reddit are taking anyway#i don't know why i expected it would#and to be realistic i don't actually have accurate data to say what it feels like to go completely off my adderall yet#the closest thing is when i was trying to stagger XR dosing which had me crashing and cycling and was not an applicable measure#to compare to how just stopping entirely will feel#i still feel. really emotionally raw though. like i'm inside out#not in a way i'm familiar with feeling anymore#i think it was more shutdown-y then meltdown-y yesterday which is why#i'm just more worried than anything that it's gonna be hard to manage being overstimulated on this trip#but i suppose. i'll figure it out. and things will fall into place#personal
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talaok · 1 year
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Like a Virgin
Pairing: Joel Miller x reader
summary: It's been a really long time since Joel has felt the feel of anything else besides his own fist, and once you remind him how good the real thing is... let's just say it's hard for him to live up to his full potential.
warnings: smut| unprotected p in v sex, premature ejaculation, very touch-starved Joel, and allusion to oral sex (f receiving)
a/n: I don't know what to say lmao this is a thing for me ok, don't judge (and also you can't tell me this isn't accurate, like this man hasn't gotten laid since the moon landing probably, and you expect him to last? no way babe). Also I'm sorry about the title it's funny to me lol
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Now this wasn't like him.
He hadn't done this in a long time.
The last time he had sex with a woman he'd just met (or any woman to be completely honest) he was 25 years younger and the world hadn't gone to shit yet... so yeah, a long time indeed.
But you were so fucking beautiful, such a pretty face with such pretty eyes, and god but that mouth of yours-
And plus you were new to Jackson, you didn't know yet about all the scary stories folks liked to tell about him, and you were kind and funny, and... did he mention hot already?
Just one night of letting loose, that's what he'd told himself, and then he was gonna go back to his old closed-off self, but for now... for now, he was too busy throwing you on his bed to think about anything else.
You were getting rid of your clothes and he followed your lead more than willingly, almost ripping the buttons off his flannel in the rush.
He bent down to kiss your neck as his hands hurried to your tits.
God, he'd forgotten how good it felt to touch a woman.
And when you let out a little whimper, he swore he had ascended to another universe.
"Joel please"
Fuck him, but he wasn't inside of you yet, and he was already feeling far too close to coming.
Guess fucking his own fist for two decades really does something to a man.
"need something?"
He was acting wayy too smug for someone who was feeling like a virgin all over again.
"Please- I need you inside me, Joel"
fucking damnit- he shouldn't have asked that, his dick was now really suffering the consequences.
He didn't risk saying anything else as he got rid of his boxers, but of course, you just had to come out and say:
"oh wow, you're big" with the sexiest fucking voice he'd ever heard.
"want me to stop?"
For some reason, those words elicited a criminally hot smirk on your lips  
"Definitely not"
You were looking at him like a starving woman and he had to look down to where he was moving his tip to your entrance to get away from you and your dangerous, dangerous gaze
He pushed into you slowly and god fucking damnit but the sounds that you made... those sweet little moans and whines you let out as your warm pussy stretched around him and hugged him better than anything he'd felt in years... he had no words for it- no coherent sounds could make it out of his mouth except for a few groans coming deep from his chest.
"Good christ"
that's the only thing he managed to murmur as he bottomed out and had to take a break to try not to bust his load right there.
"fuck you feel so good" you moaned, as your hands gripped his sheets "please move" you begged, your voice breathy and pleading, and godfuck he should have really thought about it before doing this.
"Joel please-"
"I just need a moment darlin'" he explained, closing his eyes to try and remember how he used to manage to last and coming up completely empty.
He could feel your expectant eyes on him so even if he sure as hell didn't feel ready, he did as you asked and started to move.
The regret reached him extraordinarily fast as he felt your walls tightening around him and as you cried out for him like an angel sent straight from heaven.
"fuck-" you moaned, looking up at him with doe eyes that made him wonder if you really just knew what you were doing, if you actually enjoyed torturing him like this
"god you're so deep"
Yeah, you definitely knew
"and so big-" you cried
He gripped your waist to try and ground himself as he thrusted into your fucking perfect cunt.
"oh my god-yes!" you moaned, your back arching from the bed as his thrust got harsher in the hopes that that would make you talk less.
"just like that Joel- oh-" 
And Joel was tough in a lot of ways and he wasn't one to give up easily, but shit you were making it hard for him.
"Please don't stop- fuckfuckfuck" you begged, shutting your eyes close at the feeling.
And that was it, he couldn't do it anymore
"please stop talking" he breathed, his eyes resuming their tour of your eyes, mouth, and bouncing tits.
"why?" 
"nothing it's just-"
And before he could answer you had grabbed his shoulder and forced him to bend down to meet your mouth with his.
Goddamnit.
"you just feel too good Joel" 
"fuck." he groaned, not able to stop his hips from moving no matter how much he wanted to "shit"
"what is it?"
"Jesus Christ I-"
"is there something wrong?"
"n-no just- fuck I'm sorry sweetheart"
And that's all he could say as he abruptly pulled out of you, his spend covering your stomach not even a second after as he growled so loud his neighbors probably thought he was getting killed.
"shit" again, he sighed, his forehead falling to your shoulder.
"oh" you couldn't help but smile as everything came together
"I'm sorry darlin'" he breathed, leaning away and standing up as shame filled every inch of him.
"It's just- It's been a long time since I've done... this"
You sat up, your legs still dangling off the bed, as you admired his handy work on your belly.
"And you... you're just real fucking pretty" he huffed a half-laugh "I'm sorry"
You looked up at him then, meeting his mortified expression.
"No hey" you smiled, placing a hand on his torso "It's fine, I understand"
"god this is embarrassing, I feel like a sixteen-year-old all over again" he shook his head
"stop" you cooed, gently caressing his skin, as a mischievous spark lighted in your irides "It's fine, really" you promised, "and besides..." you bit your bottom lip as you slowly spread your legs "you could still make it up to me, y'know?"
He groaned again, falling to his knees between your thighs
"that I can do"
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felassan · 22 days
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August 30th 2024 Developer Q&A (from the official BioWare Discord) - Complete transcript
Under a cut due to length and spoilers.
Update: This post has now been updated into a word-for-word transcript.
[Link to video recording of Q&A] | [Link to equivalent post for first Q&A (June 14th)] | [Link to video recording for first Q&A]
Update: This post has now been updated into a word-for-word transcript.
If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here. This blog post is linked in the description under the video. ( ˶´ ᵕ `˶ )
Please note before proceeding that the devs advised that this Q&A may contain minor spoilers!
Corinne Busche, John Epler and Community Manager Katey were the devs that were there.
KFM: Community Manager Katey JE: John Epler CB: Corinne Busche
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KFM: We’re gonna be joined by John and Corinne here in a sec, just waiting for them to get on. Hey John, hey Corinne, thanks for joining - hey!
JE: Hello! Thank you for having us. It's a pleasure.
CB: Hey y’all. It's so good to see so many people, I see some familiar names here. Good to see you again.
KFM: Yeah, yeah, I'm excited to, you know, bring us this second Q&A on the Discord server. Last time we were really, really happy, with the way it happened, y'know, it turned out and how everyone seemed to really enjoy it so we're back again. Thank you for submitting your questions on the ask-bioware channel. I am going to start and kick that off in just a second, but, for those of you who might be new here, I'm the Community Manager, and I'm going to let Corinne and John introduce themselves as well.
CB: Hey y'all, I'm Corinne Busche, Game Director on Dragon Age: The Veilguard. I just generally help people on the team do cool things and create this world.
JE: And I'm John Epler, the Creative Director on Dragon Age: The Veilguard, and Corinne picked probably the best way to describe what I do, too, so I'm just gonna steal that. I'm there to make sure the team can, is enabled to do their best work and I'm super excited to share all this with you.
KFM: Awesome. Yeah before we start I also wanna give a quick heads-up, you might have seen in Announcements, but there are a couple of questions in here that we have answers to that we would consider minor spoilers. I'll give a heads-up before that minor spoiler answer is given, or even the question is read, so you can go, y'know, grab some water, or y'know, go outside for a second, or just do anything, to decide if you want to listen to the answer or not. But, I promise, these spoilers are, y'know, we'll call them out before we say anything.  
CB: That is kinda the coolest part of this session, we're getting closer to launch now, so I think we can do a little bit deeper on some of the questions this time.
KFM: Yes, no this is so exciting! Okay, are you guys ready?
JE: Yes! Yes I am.
CB: Let's do it.
KFM: Let's do it.
KFM: Let's start with a fun one. Do all Evanuris hate tea? Does Ghilly-Flower exclusively drink haunted bog water?
JE: Alright. That is a fun one. Y'know, it's funny because I think Solas is the only one of the elven gods that actually really has a tremendous aversion to tea. That said, we don't really get too into what they drink, I would say though, knowing what I know about Elgar'nan and Ghilan'nain, I think Elgar'nan probably drinks a combination of gas station coffee and the Thedas equivalent of an energy drink, at all times he's got a big Thermos with him. Whereas Ghilan'nain is all about the herbal concoctions that are supposed to be really good for like, your gut health, things like that - she really takes care of herself, so.
CB: John, I think you just described you, and then me. Interesting.
JE: Hurtful, Corinne, accurate but hurtful.
KFM: Okay, next one. So we know that we can hug Assan, but will we be able to hug any of our companions?
JE: So you can't hug your companions at all times. There's not an option to just walk up and give them a hug. They've got their boundaries, they've got their preferences. But there are opportunities in conversations, in dialogue, in scenes where you will, you know - a companion may ask you for a hug because they're having a rough time and you are able to give it to them.
KFM: And will there be a lot of politicking involved? And by politicking they mean quests like Wicked Eyes and Wicked Hearts.
JE: Yeah, so I mean, there's not gonna be a quest quite like the Halamshiral Ball, I mean that was very specific to the Inquisitor. The Inquisitor was trying to gain favor with a bunch of different factions, they were trying to form an army. Rook's struggle and Rook's, honestly,  challenge is much more immediate and visceral. That said, it's Dragon Age. It wouldn't be Dragon Age if there weren't politics. You'll have influence on the, y'know, things that are happening, and the fate of nations, that are happening around the world, and Rook, I mean, throughout the game, across this adventure, Rook does become a fairly important figure, so it's natural that you’ll have some influence and some involvement with the affairs of the different factions and nations.
KFM: Gotcha. So this question, this next question comes from Onomatopoeia. I know this has been asked before, but they didn't see an answer for it - is there a way to toggle off nudity and sex scenes?
CB: Yeah, let me take this one. It's so funny, John, you get the fun questions and I get the thirsty nudity questions - I'm here for it. So, let me, let me answer and maybe elaborate. So, there is a toggle for on and off nudity. That is one of the settings we have. And we'll be going deeper into settings and accessibility and things like that as we get a little bit closer to launch. But let me also expand on this. So when you're in character creator, you'll actually be able to select what underclothes your Rook wears, and whether that exposes your chest or your breasts. So, by default nudity is on, chest or breast, that is up to you by your underclothing that you select, particularly as you get into, say, romance scenes, but, at any point you can toggle the setting to be non-nudity and it will override your undergarments. 
KFM: Gotcha. This question comes from DarkGoddessEris. What are the companions’ ages? That was a question that actually came up a bunch, so I'm excited for somebody to be able to answer this one.
JE: Yeah,  I can take this one. So the companions in The Veilguard range anywhere from kind of early-mid twenties with Taash at the youngest, all the way up to Emmrich who is in his early fifties. The rest of the companions tend to be in their late twenties, early thirties, again though, they're all experts in their field, they're all people who have been through a lot, so even the ones that are at the younger end of the age spectrum, their experience, they've been through a tremendous amount by this point by the time you meet them, so, yeah. So I mean, I guess, Taash is the closest to Sera at early twenties, but they’re all in kinda that age range, so.
KFM: This next question I'll pitch to Corinne. How linear is the quest experience? Are there going to be side quests that you can stumble upon and resolve within areas or are you locked into a golden path?
CB: This is such a good one. Yeah, a lot of people have been asking about this so thank you to whoever submitted it. So the content in the game is a mix of directed, kinda like story quest missions, and then explorable content. Or you might say optional content. I don't even like calling it side content because it's a lot of fun, it's really good content. So to give you an idea, a lot of the main story quests are critical path missions if we want to call it that. They're very highly crafted. They're more linear than some of the other parts of the game, because we feel that’s how we can tell the best stories, give you a very intentionally-paced experience, y'know, with lulls and climaxes, so it really hits you. But that's only part of it. You're also gonna explore, fully explore a bunch of the locations in The Veilguard, so like, let me just lay a few on you: Arlathan Forest, Hossberg Wetlands, those are probably two of the biggest ones, the Crossroads - now we've seen Crossroads before in Trespasser, but this, isn't necessarily the Crossroads as you remember it. So you'll be able to explore this, this part of the Crossroads, and as you're there, you're absolutely gonna be discovering new areas, new quests, mysteries and new challenges. So exploration in the game is absolutely about player agency in these larger, less linear levels, and it's really an important part of the overall experience and core to our design. Now, as a player - and I'm just speaking for me personally - I'm the kind of player that wants to 100% every area. I want to go find all the optional quests, all the treasures, I wanna see that big 100% completed on my map. That's gonna take you quite a bit of time. So hopefully that answers the question. It is both.
KFM: I think that's a great answer, thanks, Corinne. This next one is from a user named Benedictus: Will we ever get the Venatori gear?
CB: Yeah, I can take that one as well. Venatori gear - so like, I'm assuming what we mean is for to like, wear on Rooks or on companions. Gosh, y'all, I'm gonna be honest - we really, really tried on that one. Hopefully you've seen in the videos our cloth sim, our hair sim, I think it's quite beautiful. The Venatori gear, generally we couldn't make that work to the quality we'd expect within combat. So, no you can't get most of the Venatori gear, but I will say there is a unique Venatori-themed helmet. I, I don't want to spoil what that is exactly, but, so, you can get a helmet, it is unique, it's pretty interesting and ties into some of the events that can happen in the game but I'm just gonna leave it there.
KFM: Gotcha. So, now we're getting into our first real minor spoiler question, so - consider yourself warned, do whatever you need to do, either listen or don't for the next, like, I don't know, minute. So this question is from Kala: Will there be any romanceable NPCs outside of the companions?
JE: I'll take this one. So, no - not this time. This time the romances for Rook are strictly within the companions. We wanted to really focus on those relationships and make sure that they were as developed and as deep as we could make them. And yet honestly and part of it - the other side of it is - Harding was a great example in DA:I, that was a character that as we were building the game, it really struck us, stuck out to us, this is a character that, actually, y'know, you see a lot, you build this very specific rapport with, and the writer, Sheryl, wanted to create that light romance with Harding. None of the characters in The Veilguard really jumped out to us in that same way as, this is a character we really want to build a relationship with, for Rook, but again, y'know, really focusing down on making sure the companion romances were as deep and meaningful as we could make them.
KFM: And this question is just for fun. So we're passed a spoiler, we'll get back into other spoilers in a bit, but this one's just for fun. We have so many cute, silly bird videos on the internet - Lucanis' Ninth Dagger, by the way, says that birds are their favorite animal - if you could just snap your fingers and a bird Easter Egg would be added for Assan, what would it be?
JE: Oh, that's a good question. So actually I'm gonna cheat, because I am trying to think of bird memes, or bird videos specifically, and I'm having a hard time, but, y'know, the thing about griffons is that they're half bird and also half lion, so I'm gonna go with a cat meme, say my favorite meme, and this is one that still brings me joy years after it came out, is the video of the cat grooving to the guy playing Finnish polka on the drum. Again, years old, I've loved - that's one of my favorite videos on the internet, so y'know, if we were gonna give Assan any kind of Easter Egg it would be that one.
KFM: I love that one - 
CB: You know, don't judge me on this, you're putting me on the spot here, but, the only thing I can picture in my head - y'all remember that video a few years back where the kid unleashes the rabbit into the field and then immediately that hawk comes down and snatches it up?
JE: Yes!
CB: Don't judge me, y'all! Don't judge me. But that's where my head goes.
JE: Oh, man.
CB: Assan just getting a little treat.
JE: I love that.
KFM: I love that.
JE: That's a great, that’s a great answer, Corinne. Fantastic.
KFM: So this next one is from a user named Ash. So Taash breathes fire, Lucanis has wings, Harding is a dwarf who has magic. A lot of our companions have some strange abilities - is this because the Veil is compromised?
JE: Oh, I'd say it's, I mean partially yeah. I mean, we've talked before about how over the course of the time since Dragon Age: Inquisition, I mean, it started at the end of Trespasser. The Veil's not in great shape. Corypheus already did a number on it, and Solas has very clearly, as you saw, in the [inaudible] preview, not been making things better in the intervening times. So, there is to some degree, y'know, I'll use Bellara as an example - Bellara's someone who's seeing these artifacts turn on, and being able to interface with them because there's all this magic that's coming back to the world through the torn Veil. Other characters though, I mean, you are recruiting people to stop the end of the world. You're recruiting extraordinary people, they're gonna have extraordinary abilities, and you know, someone like Davrin, a lot of his abilities are focused around Assan and the fact that he's got this partnership, this, almost, you know, familial bond with Assan, his griffon, so.
KFM: Can we get some Assans in the chat?
JE: I think I'm seeing a lot of Assans in the chat, so I think we're well covered there.
KFM: Me too.
KFM: Alright. This next one is for both of you, and I will say, another quick little spoiler, minor spoiler warning, depending on the way that either of you might want to answer this question. This is, of all the companions, who's the team's favorite and what companion was the most difficult to design?
JE: Ooh. I'm gonna cheat, I wrote Bellara so, I’m definitely not gonna say the companion I wrote because that would be weird, but I will say I loved the companion interactions so I'm gonna go with two of my favorite relationships that Bellara has within the team, friendships that she has within the team. So, Bellara and Lucanis start off as two characters who feel like they're from completely different worlds, their experience growing up was very different, where they lived, what they do, and over the course of the game, they kinda build this friendship over all these things that despite again - very different upbringings - they have a lot of things in common. They're both the, y'know, characters who just believe family is deeply important and that shows up in a lot of their interactions, a lot of, y’know, the way they talk to each other, they interact with each other, both within the Lighthouse but also out in the field. The other one - and this was one that came up organically as we were building the game - is Neve and Bellara and they, y'know, Bellara is a character who, y’know, despite being out in Arlathan is very big on stories, very big on - she finds - gets all the newspapers from Tevinter and she has kind’ve learnt who Neve is through that, and they build this very sisterly relationship that I love and that over the course of the game, I mean, we started out without this kind of as the intention, we started finding all these places that this can show up and it turned into, again, one of my favorite friendships that exists between the companions, so.
CB: Oh, that was such a good answer. Yeah, I think I might cheat as well, John, because, first of all, I don't want to speak on behalf of the entire team. So I'm gonna give you my two faves if that's alright. And I feel like y'all already know me on this. Every time we have a chance to talk about Taash and Emmrich I'm right there for it. I'd say they're probably my two favorites, but here's the thing y'all, here's why I love them so much. When you're out in the field like exploring, or on missions with them, their banter is so good, because they do not see eye-to-eye on necromancy, like, at all, and, it's really funny, it's really delightful, I love seeing how it evolves - so like, look - if you wanted a recommendation from me on like, banter in the field, you've got to hear Taash and Emmrich. Most difficult to design, let's touch on that really quickly. I, so, I'm gonna answer, but I don't want to say that like we put more effort into one versus another, but I would say the most challenging was probably Harding, just because you've probably seen if you saw some of the teaser footage, the pre-release trailer, we have teased some strange new powers for Harding, and when we do that we have to figure out how that layers into her combat kit, and when we onboard that, and, yeah it was an interesting challenge, it was a really fun one.
KFM: Awesome. Backing away from spoilers for a quick second, I'm going to ask this question to Corinne. With only two companions per party, as a Nightmare mode player, how can we balance not having a warrior in the team to tank? Will higher difficulty players be forced to bring Davrin or Taash for a melee instead of bringing the characters that we want?
CB: Oh super good - I was hoping this would come up, especially after we released the combat deep-dive for warrior trailer - hopefully y'all enjoyed that. So, let me start by telling you what's happening under the hood. Well, first of all, I'm not gonna bury the lede - you're not gonna have to bring a tank if you don't want to. But, let me first tell you what's happening under the hood, this is gonna be kind of high level, maybe we can go a little bit deeper when we have more time. Behind the scenes when you walk into an enemy encounter, we generally know how much pressure, or you could say intensity or aggression, we want to be putting on Rook to maintain that satisfying moment-to-moment experience. So to give you an idea of some of the levers we have for each encounter, that is the number of enemies that could be specifically focused on you versus your companions, how many enemies can be attacking at once, and even when you have multiple enemies coming at Rook, we have a ticketing system.
[text block character limit reached]
CB: And what that means is each enemy basically knows when it is allowed to attack or not. So, I tell you all that because basically when we're looking at the different types of classes and team compositions, those levers exist underneath the hood, so that we give you the most autonomy and flexibility, but also maintain that, that pressure, that engagement for you the player. So, a couple of other things on that. Now that you kinda get a sense of like what's happening under the hood, it is absolutely beneficial, but not required to have one of each class in your party. We did go into this with the goal of giving players more flexibility than perhaps we've seen in past entries. It's just a different approach. What we know is that players tend to get very attached to certain characters. If you've got your favorites, you oftentimes wanna bring them with you or if you're romancing a character, sometimes it's a feelbad to feel like you have to leave them behind because maybe they're the same class as you. So, the whole game is built and balanced around flexibility, and giving you the agency. So you can be successful, you can mix it up, but you gotta plan for it. So what, what do I mean by that? If you're not using teamwork, if you're not planning for your party composition for those synergies, it's definitely not gonna end super well. Right? Like, I've done no tank runs, but it takes some foresight in the strategy here. So I'll give you an example if you don't mind, I think I've been pretty out there that my favorite class and specialization right now - could change tomorrow - is the rogue Veil Ranger specialization. And this is very much a ranged archery-based specialization. So, I want to keep enemies at ranged, because I want to get those well-aimed critical hits, right, if those enemies are right up on top of me, I'm not gonna be able to do that. So if I don't have a tank in my party, a couple of the tools that I turn to - and I have done this, in fact, in my last playthrough I did this quite a bit - I might bring Bellara and use her Galvanic Tear, which pulls all the enemies towards like this really cool-looking gravity well and gets them off of me. I might instead use Neve's Time Slow. So the cool thing about this is it slows time for everything in the world except for you and your team, right? So I'm running away, I'm doing a Heavy Draw, getting those headshots, or making other tactical decisions. I could also turn to my rune loadout - hopefully y'all saw runes in the warrior combat deep-dive - that's an important part, especially if you're playing on Nightmare Mode, the strategic and tactical options that gives you, will allow you to overcome things like not having a tank. I think everyone may have saw the rune where you're doing a, basically an AoE freeze, and freezing everything in place. So it's kind of a long-winded answer, I'm sorry, it's complicated, but point is, is I think you're gonna have more flexibility in your build crafting and your synergies, but it's gonna depend on the strategy and composition that you feel works best for you and your own preferences. And then you did mention Nightmare, let me just finish with saying, and this is anecdotal, but in our own Nightmare playthroughs, we actually find that the most challenging aspect to plan around isn't necessarily aggro management, but making sure you have coverage on all the various elemental damage types. So, I just say this for anyone planning to go into Nightmare - plan well.
KFM: Staying on the topic of combat, it was noticed during the high-level combat videos that weapons and armor seem to be tied to different factions. Are there bonuses or something similar involved if Rook is a Grey Warden while using Grey Warden equipment? Are these removed if a Shadow Dragon Rook is using Grey Warden equipment? 
CB: Oh, interesting. You know, everyone went deep on that gameplay video, hey, I’m glad you noticed that. Yeah, so, to answer this, you're going to be working really closely with the factions in the game, right? Like the threat you’re up against is a world-ending threat so you’re going to interact with each of these factions. So that means that you’re gonna get a lot of the gear that that faction tends to use, and especially the stronger you help them become, the more gear you’ll have available from that faction. So when you see a piece of gear that has like the Veil Jumper icon on it, that signifies that it is aligned with that faction, but you can use it regardless of if that’s your faction background or not. All it means is that, you know, if I want to maybe improve it or get more gear in that vein, or that looks similar, I can see it’s from the Veil Jumpers, I’m going to go back to the Veil Jumper quartermaster, and that’s where I will find more items of that type or upgrade possibilities. But it also leans into the thematic identity. So, you know, I think in that video we were using the transmog system, but if I’m using a Veil Jumper gear like an armor, it’s gonna look like it was crafted by the Veil Jumpers, and it’s gonna lean into the mechanical themes of the Veil Jumpers as well, which, one of those themes tends to be lightning damage. Now, I will also say, and this is a little specific, but occasionally you will find gear, or even like skill nodes, that will occasionally be empowered, they’ll get stronger relative to your strength with that given faction. So like if you find a piece of gear that’s really core to your build, and it strengthens the stronger the Veil Jumpers are, like that gives you a pretty good signifier that maybe that’s a faction you wanna focus on.
CB: Katey, I don't know if you're still there.
JE: Yeah.
CB: Did we lose you?
[there is silence on KFM’s line]
JE: Ope.
CB: We may have lost Katey, y’all. 
JE: We can start, just, you know, let’s - 
CB: Yeah. Why don’t, why don’t, I do have the list of questions here so why don’t I ask the next one until Katey comes back. I hope everything’s okay on your side Katey. Alright. Next question I see, the Evoker description on the blog-post highlights ice-based magic. Does that mean we will not be able to have lightning- and fire-themed playstyles as the Evoker? No, no, absolutely not. The Evoker can lean into all of the elements, in fact, all mages can to a degree. You probably have seen the skill trees, you’re gonna pick up abilities, perks, traits, of all elemental types, and powering up those elements. So just because you’re an Evoker, doesn’t mean you’re like pigeon-holed into ice spells. What I will say is, if you’re heading towards that specialization, you’re gonna pass through the section of the skill tree where you’re more easily going to be able to naturally pick up those ice spells, right? So it might lean towards ice, but you can expand it. The name of the game is agency here.
JE: Corinne, why don’t I ask you the question so we can still kinda do a Q&A thing? CB: Yeah, that, that sounds good.
JE: Corinne, can I set the gear to look however I want without losing stats? And that is a question from YoCallMeRob.
CB: Alright, well, y’all know, fashion’s the true end game. So, we did confirm we have a full transmog system, so what I’m gonna do is spend some time going a little more in-depth for y’all, so that we’re getting new information. So yeah, if anyone’s not aware, transmog basically is, I have a piece of gear, but I apply an appearance to it that makes it look like something else that I like better so I can be fabulous. So, how this is gonna work is you’re of course gonna find gear as you adventure through the world, and you can equip that. But any piece of gear you find is also going to unlock the appearance for that gear. So you might find something that you really like, and you wanna look that way, and then you replace it, anything that you’ve already acquired, you can apply the appearance to whatever gear you want. Additionally, and this is one of my favorite parts, is, you’ll also find some appearance-only cosmetics that are specifically used just for transmog. So sometimes these are some of the fancier or more niche pieces of gear, maybe end up looking like a training dummy for instance. So you’ll get these appearance datas from opening treasure chests, exploring the world, and more frequently from vendors. So, look, if you’re in it for fashion, check out those vendor inventories because they got you. I would also say that you can transmog your casual wear, so field wear and casual wear, fully transmoggable. If you wanna be platemail while you’re hanging around the Lighthouse as a mage, more power to you. And then if I were just to give you a practical example of this, like on the Blood Dragon Armor, the pre-order bonus, those are cosmetics, those are just appearance datas, right, so they’re effectively evergreen, you can use them anytime you like without compromising your stats.
JE: I will say that I don’t think I’ve spent as much time in any other menu other than transmog, because as Corinne mentioned at the beginning of this, fashion is the true end-game, so. Katey, have we gotcha back yet?
JE: Katey, have we gotcha back yet?
KFM: Am I back? Can you hear me?
JE: Yay, you’re back. 
CB: Katey, we did our best Katey.
JE: Yeah.
CB: But I don’t think we were very impressive -
KFM: No, I think you both did a great job. It was one of those weird situations where Discord force-quit, but I could still hear everything everyone was saying. I don’t really know what that was about, but.
CB: I just assumed you didn’t like my answer.
KFM: Yeah, I rage-quit actually Corinne, it’s all your fault.
JE: Taken by the Fade.
KFM: No, thank you for taking over while I was figuring that out. There is a non-zero chance that that happens again, so just keep an eye out. 
JE: We’ll keep an eye out for it, we gotcha.
KFM: Thank you.
KFM: So I’ll just pick it up from the next question. The latest, latest - wow, I can’t even talk anymore - video series mentioned how each companion can set up or detonate specific combos. Are those always set in stone or would we get opportunities to change it up, through the skill-trees or otherwise? 
CB: Cool, cool, cool. I eat up these really specific combat questions. So first, let me give you an overview of how the primer-detonator relationship works between the classes. Like, this is very nitty-gritty y’all, if this is your jam, get your pencils out. So here’s the overview. Mages, and this whether, this is true of companions and Rook, mages apply weakened and overwhelmed debuffs, and those are two of the debuffs we call primers. Magers detonate the sundered debuff. Then if we go to rogues, rogues apply weakened and sundered debuffs, and rogues detonate overwhelmed. Warriors apply sundered and overwhelmed, and warriors detonate weakened. So you can see, kinda the interesting rock-paper-scissors relationship there. And when I talk about it as beneficial to bring one of each class? It’s just the inherent nature of that rock-paper-scissors relationship that I’m really thinking of. But, to answer your question, that is just the baseline, that is the default if you don’t modify it. Throughout the game, you will find opportunities, whether it’s from gear, skill-tree nodes, even runes, that allow you to break this paradigm. So when it comes to your companion builds, again it all comes down to the abilities you choose, what gear you’re equipping them with, how you allocate your skill points. Yeah, does that answer the question? There’s quite a bit of flexibility but there is a baseline paradigm as well.
KFM: Yeah, I think that answers the question.
KFM: Let’s see. The next one is, will we see a bit more the Lighthouse before release, as well as non-combat gameplay?
CB: Yeah, yeah, absolutely. We’ll keep it brief here because we are gonna be talking more about exploration and the Lighthouse next month, so forgive me, but I’ll say stay tuned on that one.
KFM: Alright. Then, this next one I believe is a little bit of a spoiler. I know that some people have, can’t hear me still for some reason, if you can’t, tell folks to quit Discord and rejoin it, but -
CB: Okay, minor spoiler y’all, if you can’t hear Katey, this one’s a minor spoiler.
KFM: Yes. Thanks Corinne. This one is, will we be able to give gifts to our companions, either generic or plot-specific?
CB: Yeah, you sure can! I actually wanna shout-out one of our lovely designers, Dusty. This was a passion project from him. He was advocating for this. So, the cool thing about this is, it’s not like a transactional thing, like where I’m gonna go farm a bunch of like nonsensical items and just like, mechanically turn them over. Out in the world, and there in various locations, so you kinda stumble upon them, you can buy a gift that is very personal to any one of the companions, and then you go, you turn that into them, you give it to them, they have a nice acknowledgement. And then, the thing that’s just like so sweet about it, we’ve talked about how the companion rooms evolve over time, but if you go and get them one of these, like, very personalized gifts, they’ll display it in their room. Like it doesn’t go into some stats void. It’s actually on display.
KFM: I love that.
KFM: This next question, I'll pitch it to John. Some of our companions like Neve, Emmrich and Lucanis have been in past short stories and comics and there's also a passing resemblance to some of the old concept art from years ago. What is the process like for making a character at some point and then planning to bring them back as a companion, or were they always written or designed and intended to be companions?
JE: Alright, that's a great question, and it's actually one I'm gonna go a little deep on. So, as we build the game, as we start writing companions we see how they fit in the story, see how they fit together. Some characters have been around, some character concepts have been around for quite some time, others come in a little bit later in development as we realise we have a gap, you know, something in the story that we need someone, who makes sense to fill that gap, to be that character. But part of it’s also just as the writers we want to make sure that the people who are writing these companions are passionate, and they're writing a character they want to write. We don't want to just say "we need X, Y and Z. Write a companion to fill these gaps", but it'll be "hey, in this story, it really doesn't make sense that we don't have somebody, ah, doing X, is there a character we can build for that?" And so, y'know, you'll see the old concept art and a lot of those concepts, y'know, a lot of those, kinda the core of those characters remains intact, we may have changed details of them, we may have decided "okay, they were going to be X but now Y makes a little bit more sense" - Or as a writer I'm a little bit more interested in why, y’know, what, this particular concept speaks to me more. In terms of comics, short stories and such, generally speaking - and this isn't universal - but generally speaking, writers are writing these short stories in particular, it’s a volunteer, we ask the team, like, "hey, does anyone - we've got this short story anthology, who wants to write something for it?”, so writers are going to pick characters that they're passionate about and in those cases they tend to be their companions, so for example. You know, Neve’s shown, is mentioned. Neve, Emmrich, Lucanis have all shown up. Those were written by people who are passionate about those characters and we had already intended for them to be companions. Other characters, though - I mean, and Harding is an excellent example - we create a character to fill a role. In the case of Harding, she was in Inquisition largely to be there to kind of connect those exploration spaces together and give you a sense of the Inquisition’s presence, and then we saw the fan reaction, but beyond that, Sheryl really wanted to explore Harding's arc more deeply, so she got promoted to be a companion as well, so, yeah, I mean, it's an organic process, and I mean again, it comes down to, we want to make sure the people who are building these characters, ah, not just the writers but also the artists, y'know, the cinematic designers, the editors, y'know, the gameplay people, are excited to build these characters. And you know, and actually, I'm gonna go a little bit side topic on that. Bellara's a great example where we knew what Bellara wanted to be, needed to be in the story, but gameplay-wise it took a bit to kinda land on how her gameplay and her character arc and who she was melded together. Y'know, Corinne’s talked earlier about the companions and how they show up in gameplay. A really big thing for us on this project is making sure that the gameplay reflects the characters, their arc and their personality as much as possible, so. Yeah, kind’ve a long answer to say, it depends, but yeah, generally if they show up, especially in something like a short story, we’ve already intended for them to be a companion because, those are the characters that people, the writers are most passionate about, so.
KFM: I love that.
KFM: Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that, now that stuff seems more overall universal, to be attempted all in a single playthrough. Are there choices presented freely - are there choices presented that are impactful, that wildly different outcomes will come from, while - wow, wow, wow, let me start that one again. I think it’s just, I’m reading it straight off the sheet. 
JE: No worries.
KFM: I'll start from the top. Apart from wanting to try different classes, what are the main incentives for multiple playthroughs now that stuff seems more universal, to be attempted all in a single playthrough? Are there choices that are impactful and wildly different, and different outcomes and decision paths?
JE: So, I mean, there's a few incentives, one of which, is, and I mean, the most basic is, the three classes from a gameplay perspective do play differently and, you know, I’ve, it’s funny, Corinne was talking about how her favorite is the Veil Ranger but that might change. Mine literally changes every time I play, I start a new playthrough, I develop a new favorite class, which is the class I'm currently playing. But more generally, yeah there are choices in the game, there are different outcomes, there’s content that does, that you will see or won't see based on choices you make both within the critical path of the game but also with the followers themselves so, y'know. You're not going to see everything in a single playthrough, you're not even going to see everything necessarily in a couple of playthroughs, but, y'know, you want to see how your choices have different outcomes, that's the best way to do it. 
KFM: This question is - I understand mages having very magical-looking moves, but why do rogues and warriors also have very magical-looking moves? Was making every class look like a mage a purposeful choice? 
CB: Cool, cool, cool. So it's a multi-part answer, but yes, everything we've done has been with intention towards supporting the overall player experience. So I guess the first place I'd go to answer this is from a game-tuning and balance perspective. We knew that supporting multiple damage types like physical, fire, electric etc, that was gonna be an important factor in the strategic depth of the combat system, particularly as it leans into builds and the strategies you'd use to take on various enemies. It’s not the extent of it, but it's an important part of it. So that meant that making sure the various classes in some capacity have access to some or all of these damage types. And that then means that we need to make them read visually as such on the battlefield. So the first part is about making sure you have those strategic options on the battlefield. But there is more to it than that I'd say, we also found - and I've heard this from a lot of you, that some of our magical hybrid classes have been amongst the favorites. My goodness the discourse around Knight Enchanter - 
JE: M-hm -
CB: - So this felt like a very thematic way for us to support that goal if that makes sense, the goal of game balance but also leaning into the things that seem to resonate the most. If I was to just focus on the Warriors out there for a minute though, because we just released the warrior deep dive, we've actually long had a goal within the team of making them more visually interesting and impactful. We know, and I’ve heard from a bunch of you that warrior, y'know, tends not to be peoples’ first choice, but hey, any of the warrior fans out there - big props to you, because I love them, too. So this was like our chance, really, to show what a warrior can do, to make them feel like they have a presence on the battlefield that could be as interesting as some of the other classes, but I will say, I absolutely recognize that there are those of you that like, if you're playing a melee class, you even want a pure, like, physical-based warrior aesthetic, maybe something that's a little more grounded, you can generally make a build that's more physical-focused if that’s more your taste.
KFM: In addition to playing the first three games, what comic books or novels do you recommend reading before playing The Veilguard?
JE: Oh, that's a great question. I mean, generally speaking, one of the things we wanted to make sure with The Veilguard was that players could get into the story, understand what was going on without needing to, y'know, get into the ancillary material. I love the comics, I love the novels, I love the short stories, but they are intended to be kinda side content. One of the things that we hear loud and clear is sometimes folks don't really want that to feel like I need to have read this, I need to have seen this comic, I need to have watched that show for it to make sense. That said, I’d say The Missing, the most recent comic series. is a very clear lead-up to the beginning of The Veilguard, it's setting up events, it’s kinda setting up, y'know, Varric and Harding's search for Solas, it sets up some of the characters that you'll see in the game. Tevinter Nights is another one, not - we mentioned earlier that some of the companions show up there. Beyond just the companions, there’s some thematic stuff that comes out of that as well, some things that we kinda wanted to set up when we wrote those short stories, like, giving you an idea of what the worldstate is, how things have changed over time, and then I’d say, you know, more very recently, we have the podcast, Vows & Vengeance, which is intended to give you a taste of the companions and also, again, talk about the worldstate of Thedas at this point, you know, giving you kind’ve the lead-up to weeks before the events of the Veilguard, so you do have that sense of what’s going on, who are these people, and how, you know, when I first meet them in The Veilguard, you kinda have an idea of who they are. Again, though, this is all stuff that I think enhances the experience, but it’s not required, there’s never going to be, we’re never gonna put you in a situation where a character shows up and, you know, everyone makes a big deal out of it, and you’re sitting there wondering like, who, who is this person? Because they were introduced in other media. We always wanna make sure that you understand, that the only thing that you need to have done to understand The Veilguard is play The Veilguard, so.
KFM: Awesome. Also, yes, Vows & Vengeance is so good, so definitely, you know, give it a chance. The first episode is out now. I think a lot of people in the Vows & Vengeance Discord server, Discord channel are, are really stoked about it.
KFM: This next question. Will we be able to adjust how much damage the companions do in the accessibility settings?
CB: Yeah, so our customized difficulty, and accessibility settings as well, they’re more focused on how you the player experience the game while in control of Rook. So, things like enemy health, timing, things of that nature. So not in the settings, no, but if you really wanna be that kind of player that wants to amp up your companions, like have them do a greater share of the overall damage, there’s a number of ways to accomplish this. You’ll get gear that just strictly says, your companions do more damage. And then there are some unique buffs we support like Rally Party, so you as Rook can trigger this surge in your companions’ ability. So, again, we know how diverse the motivations are within the player-base, so we wanted to make sure those tools were there for y’all.
KFM: So now we’re getting back into spoiler territory. There’s minor spoilers, but, you know, definitely, take heed, for the next couple of minutes if you don’t wanna hear them. Okay, we ready? Will we finally meet Maevaris Tevani in Tevinter?
CB: Oh my goodness, y’all. Alright, you got the spoiler warning, so when I talk about cameos and appearances, don’t say I didn’t warn you. Okay, this one’s very near and dear to my heart as a trans woman myself, I’m pretty open about that. Yeah, yeah, our dear Mae, she’s in the game, happy to confirm it, and I am, every time I see her I absolutely freak out. What I’m not gonna tell you though is what role or capacity she plays, so you’re just gonna have to wait and see. But Maevaris Tilani, she’s in.
KFM: I am living for chat right now. Like, I try not to look at it too much during these, because it’ll distract me, but I’m living for chat right now.
KFM: This next one is also a minor spoiler. Will we find out what happened to Lucanis' parents, for his grandmother to have had charge of him?
JE: Yeah, so I mean, Lucanis is an Antivan Crow. If you know anything about the Antivan Crows you know that they are, well, assassins, and assassins tend to have fairly deadly politics, and the daggers are a lot more literal than you would see somewhere like Orlais, so. That’s all I’m gonna say. You’ll find out, you’ll find out at some point for sure.
KFM: We’re doing a great job at not giving too much away.
KFM: Do we get any jealousy dialogues from any of the companions if you switch up your romance plans partway through? Are any of the romances hard-locked at any point?
JE: Yeah so, you can, I mean, once, there is an opportunity, or there is a place in a romance where you essentially commit to it being exclusive. And we really wanted to make sure that, A), we were very up front about the fact that you were committing to an exclusive romance at that point, and before that, it is portrayed as, you’re flirting, you’re kind’ve, you know, figuring out each other. So, not, there’s no jealousy dialogues, but there are - places where you commit, and we wanted to be very clear to fans. There’s also going to be a place, because I think I’m reading this right, where, there’s a point in the story where if you haven’t committed, if you haven’t said like, yeah, let’s, let’s, you know, I’m in for it, I’m up for this, let’s do this, where you no longer have that opportunity. We’re very clear about what that point is, because again, we don’t want people to be missing out on a romance, to think like, I’ve got some time, you know, I really wanna romance Neve, but, I’ve got a little, and then find out that no, in fact, you don’t have anymore time, so. 
KFM: Are class specializations locked to a particular faction, or can Rook only learn a specialization from a particular faction, like through a faction trainer?
JE: So, the specializations are a lot more thematically tied to the factions than they are a strict, you must be X faction, you must get it from this person. You know, for example, I’ll use the Veil Ranger is all themed, as Corinne said earlier, around electricity, around the use of the Veil, around the use of that kinda magic. So while they are thematically tied, there is no, you must be a Crow to be a Spellblade for example, and part of that is because, while we do like having that connection between gameplay and, you know, roleplay, we also don’t want you to feel like, well, I really wanted to be a Spellblade, but I also really want to be a Grey Warden. We don’t want those two things, sometimes we want gameplay to influence narrative, but we never want you to feel restricted by one against the other, if that makes sense.
KFM: Yeah, definitely
CB: Katey, can I go off-script really quickly?
KFM: Of course.
CB: Alright, so I saw someone post in chat, “okay, poly next time, though”. Let me just say, I cannot make promises, I cannot, but I’m with you. I’m with you. 
KFM: I love it. Anytime you wanna address anything that’s happening in chat, by all means.
JE: Oh, shit, copy that.
KFM: I mean, don’t go too crazy. Alright.
KFM: This next question is from Que Sera Sera. Will we be able to change the font size in the UI, subtitles etc?
CB: I can take that one. So, quick reminder, we are gonna do a deeper dive as we get closer to launch on accessibility settings, but let me just answer this one. Yeah, yeah you absolutely can. There are limits of course, but as a fellow person who often has to squint, I’m 42 y’all, my eyes are starting to go. I can play comfortably, I suspect most players will be able to play comfortably.
KFM: Will there be a way to save characters we make so we don't have to start from scratch each time?
CB: Heck yeah, you absolutely can. We, I mean, look, all of you playing Inquisition, you’re still sharing your OC and your characters ten years on. We know how much you love it, so yeah, yeah, absolutely. I do wanna have a, some caveats here though. So, it’s when you’re in the character creator, you can import the character appearance, it’s just gonna be the appearance data, from an existing save of yours. So when I say an existing save, just let me put a very fine point on it, that save has to be local to the machine. Remember, we’re an offline game, there’s no online character sharing built in. But for those of you that like, your OC, are very near and dear to your heart and every time you replay you like to have the same character, and you’ve spent hours and hours and hours working on it, yeah, you can import that.
JE: We saw how many of you were saving screenshots of sliders in DA:I, and that was not a great experience, as we’re well aware, so.
KFM: This next one is, are companion quests going to focus on internal factors or external personal events? Like will it be a growth in character and self-discovery, or are they firmly-rooted in their sense of self and will ask for/need help with their factions, interpersonal relationships, etc?
JE: So that’s a great, another great question. It’s a mix of both. I mean, each companion has their own personal arc over the course of the game. You know, you go on missions with them, you solve problems with them and the nature of those problems, you know, it’s, the problems are a lot, often-times very external in nature, you know, something’s happening that they need help with, but most of the time those problems are also tied to their own personal growth as a character. Again, you know, we really want to make sure that players feel invested in these characters, feel invested in their stories. And we also want to show that these characters do grow over the course of The Veilguard, this is, there aren’t characters that remain completely static from moment one to the end-game. These are characters who grow, and you help them grow. They’re still, their problems are still not going to like, they’re not sitting there saying, well, Rook, you need to do everything for me, but you are, you’re intended to be the leader of this group, but also, you can be their friend and help them with things that, their challenges, so. Yeah, I mean, it’s, it’s a mix of both, we really just, it comes down to the individual character and there is a lot of nuance in that answer I think too.
KFM: This next question from XenoGabby is a minor spoiler, so you’ve been warned once again. The question is, is Lucanis possessed?
JE: So, again, spoilers, everyone has been warned, fairly warned. So Lucanis Dellamorte is also known as The Demon of Vyrantium. And, he has spent a lot of time killing Venatori, who are mages, and who do know a lot about demons, so. Yeah, somebody decided that it might be a good idea to make that nickname stick.
KFM: And this next one, from a user named Crom, is there reactivity towards the specialization that you chose? Like some people might trust more Champions, or maybe freak, others will freak out with Death Callers or Reapers? 
CB: Yeah, what a good question, so, in general the reactivity is reserved for things that aren’t necessarily likely to change, things that can create a throughline that we can keep building and building upon, so like your faction, your lineage, your class, your choices. So that keeps a consistent narrative thread with those elements, and then we can assume that thread continues from A to B. So the answer is no, they don’t react to your specialization, but in part that’s because you can full refund, you can respec at any time, you might a Death Caller one moment and another specialization on the next encounter.
KFM: And, this next question. You mentioned encountering companions on their own missions in the world. If I keep my party mostly the same, does that mean that I miss out on their side missions, or are they unavailable to be picked up during that time? 
CB: Oh, yeah, yeah. I mean, you’re, you have all the tools that you’re not gonna miss out on quests based on who’s in your party. How would I answer this - so, there are certain plot elements that can change what quests are available to you, and in some cases, some quests that you might have in your journal can actually expire based on choices and how you advance the plot. So there are ways that quest content gets cut off, or alters. But in general you have the visibility and the tools so that you won’t miss out on it. I can give you a couple of examples, that might be helpful. So when you meet companions out in the world, there’s kinda like a couple of different ways that they can show up. In a recent playthrough, I was exploring Hossberg Wetlands. It was technically for a quest that should’ve been more oriented towards Davrin, but I didn’t have him in my party, and as I got close to the objective, he showed up with Assan and helped me clear the path forward. The other way this will happen, I was out in Arlathan, actually doing, on my way to do a main story mission, and I get to the far reaches of Arlathan Forest, and I already knew that Taash wanted to help me with some of the challenges of that arc. Well, Taash is right there waiting for me, so I actually chose to instead like, ah, Taash seems impatient, I’m gonna actually jump on that story arc right now instead of what I intended to do, so. Just some examples of the way that as you’re journeying through this world, opportunities are gonna show up, but they allow you just to express more agency, you’re generally not going to miss them.
KFM: Awesome. This next one is, minor spoiler, you’ve been warned. This next question is from Tazaba. What's the difference between the Veil Jumper faction and the Veil Ranger Specialization?
CB: Yeah, okay, so, yeah we just wanted to kinda flag this as a spoiler, just because there might be assumptions about how you take on specializations in this game. So John touched on this a little bit already, but specializations really represent the training and fighting styles used by a given faction. As John mentioned, you do not have to be a Veil Jumper to choose a specialization that’s associated with the Veil Jumpers. You’ve just been around them, you’re aware of their techniques, and you wanna take that on yourself. So, in this particular case, and I get the confusion because Veil Jumper and Veil Ranger sound very similar. If I’m playing as a rogue, using the Veil Ranger specialization, all that means is I’m fighting in the style of the Veil Jumpers, like they do, with bow and arrow, typically with electric damage, that sort’ve thing. So just, to be super clear, it’s not required that you have to play a Veil Jumper in order to be a Veil Ranger.
KFM: This next question is, where is the equator in Thedas, or the planet Thedas is on, relative to places we’ve explored?
JE: That is a great question. So, I will say that, you know, it’s funny until I saw this question, it’s not something I’d ever thought a lot about, but as I started thinking about it a little bit more deeply, based on how the climate changes across Thedas, you know, obviously, to the south are the Avvar and things get a little bit more wintry, and then up north is a lot more tropical, I’d say that Thedas is a southern continent on this world, so.
KFM: Are there any main story missions that require you to use a specific companion? Kinda similar to a previous question.
CB: Yeah, yeah, yeah. So, there are a few, yes, again, in the warrior deep dive, I’m not gonna describe it, just in case anyone, you know, didn’t wanna have spoilers, you can see that a companion was required for that. However, that’s the exception rather than the rule. In general, we try to give players the agency to bring who they want for these moments. There are these times where a companion, either their faction or their story arc is so closely tied or intersects with the events of a main story mission that they do become required, but it’s not the standard. And then of course, in general, if you’re doing your companions’ arcs, those are the moments where they’re more than likely gonna be required.
KFM: Will we be - 
CB: It's pretty flexible, like if, if you’re worried about like, every mission I go through, like am I gonna have someone that is gonna be mandated? Generally not.
KFM: Sorry, I almost talked over you there Corinne, my bad.
KFM: This next question is, will we be able to pause cutscenes? Will there be any kind of dialogue history to look back on if we miss what was said? 
JE: So, you can pause every cutscene in the game. Obviously, life happens, you know, somebody, maybe you’re cat’s, you know, just to use an example that definitely doesn’t happen to me regularly, my cat might be throwing up in the next room and I need to find a way to get her off the carpet and on to, you know, not the carpet, so you can pause any cutscene, and conversation. There is no dialogue history at the moment unfortunately, and that’s not something, we did look into it but it’s just based on how the dialogue is structured and how it’s built in this game, that’s not something that we are going to have unfortunately. 
KFM: I saw somebody say “cat vomiting is so real”, and I agree, sometimes when I’m playing games, my dog decides to do something insane.
KFM: So, this next question is, since companions can get into relationships with each other, is there a mechanic behind which companions get together? Can a companion leave due to your world decisions, and if so, will their partners leave with them?
JE: I’m gonna answer half this question, the other half is a spoiler that we’re not gonna get into right now. Companions, there is not actually a mechanic behind the companions getting together. We never wanted it to feel like a mechanical thing, and obviously, different companions are gonna have different attractions. One of the fun things is, as you’re going through, especially if you’re not flirting with one of the companions, you can see these relationships starting to develop, and the thing that actually allows them to, you know, completely develop is, generally committing to another relationship, or, you know, not being engaging, not engaging in a romance with those companions at all. So, yeah, I mean, there’s not a mechanic, it’s just what we felt made the most sense and, I think that’s honestly one of my favorite things about the companions is, they’re all written to feel like real people with real preferences and real, you know, attractions. So beyond just romances, they also develop friendships and even rivalries with each other, because of these, them feeling like these characters that exist outside of just the game, so. 
KFM: Awesome.
KFM: This question is all about Davrin. Hildrana would love to know more about Davrin. What’s his personality like, what kind of hobbies or things does he like, and what his relationship with Assan is like?
JE: So Davrin is one of my favorite, I mean, I say one of my favorite characters, honestly I love all seven companions so it’s challenging for me to say which. But Davrin is stern, thoughtful and considerate though, he has a soft side for sure. You see that develop over time as he starts to warm up to the other companions. He has, you know, a kindness to him that is brought out in particular by certain companions, and also a strong sense of pride and when he develops a rivalry with some of the companions. So there’s that sense of, he knows who he wants to be, he knows who he is, and a lot of his arc is making that journey. In terms of how he relates to Assan, you know, his relationship over, evolves over time, I’m not gonna get too deep into spoilers because there are spoilers for that in his quest. The other interesting thing about, about Davrin, and this shows up, we’ve talked about this before. He’s a monster hunter. He’s not just a Warden who sees fighting monsters as, you know, just part of the job. He believes in turning this into a skill-set that he alone, you know like, he has more than anyone else. Learning how to defeat monsters, learning their weaknesses, and that does show up a lot in his character arc, so.
KFM: This next question came through our askbox on Tumblr, so shoutout the BioWare Tumblr. Rosered is asking why do elves seem to not like wearing shoes? Is there a lore reason behind it? Are they not afraid of getting frostbite or stepping in something gross?
JE: So the shoeless elves thing is in part a, it’s a, Dalish are very close to nature, they walk, go around shoeless, in large part, to become closer to nature. It’s part of their culture, it’s part of who they are. But, you know, especially, and it’s not true of every Dalish clan, the Dalish are a tremendously widely-spread and widely-varied people, so. For example, Bellara does not go around shoeless. She wears boots. She’s climbing around on ancient ruins, walking through maybe a shattered eluvian, or a place where eluvian’s shattered, it’s a great way to get your feet sliced up on the hard rocks and on the hard glass. And in general Veil Jumpers are a little bit more, where they go and what they do really requires a lot more care and a lot more protection, so. I mean you’ll notice in Bellara’s visual design but also in the visual design of the other Veil Jumpers, they’re very practically minded, they know that what they’re doing is dangerous, and, you know, and, again, not every Dalish clan goes round shoeless, so.
KFM: ZJ wants to know, do all companions have aesthetic changes when in the Lighthouse and outside of the Lighthouse?
CB: Amazing. Yeah, yeah, they absolutely do. So, just like Rook, each of the companions has what we refer to as their casual wear. This is how they look in their downtime, their more relaxed moments. It’s definitely different from how they look headed into battle. And I’ll tell you this. If Emmrich’s casual wear doesn’t send you, I just don’t know what to tell you.
KFM: I’ve got a fun one coming up. Do they companions have favorite foods, and if so, what are they?
JE: Oh I love this one, so they do. Each of them does have favorite foods. It’s funny, I’d say that Dragon Age: The Veilguard is probably the most we’ve talked about food in a context of Dragon Age, ever. But yeah, I mean, you know, some of them are a little bit more, you know, they have simpler tastes, and in large part that’s because that’s what they’re used to or what they can cook. We talked, I’m gonna actually give a little bit of a, I don’t know if I consider this a spoiler, but maybe if you’re really sensitive to spoilers you don’t wanna listen to this last part. We’ve talked about how there’s people on the team who are better cooks and people on the team who maybe don’t have necessarily the skill-set, who could burn water. So one of the things I really love is, you know, Bellara and Lucanis actually end up being, essentially, the team cooks. Bellara, you know, spending a lot of time out in nature, learning a lot about, you know, different types of cooking, is really big on experimentation, she likes to, you know, try different things. Lucanis comes from the Crows, Lucanis is very big on the finer things, so between the two of them, there’s a point in the story where they basically decide, if we don’t do this, the entire team is going to starve, so let’s just call ourselves the cook, cooks, and make sure that nobody dies of food poisoning, so.
KFM: This next one, I believe we actually might’ve even touched on this in the first Q&A, but, Trev has noticed a lack of dwarves in our promotional material concerning Rook. Inquisition had them sharing facial hair options with humans. So their question is, will dwarves return to more braided, grander beards, or will the facial hair options be shared like previously?
CB: Yeah, we did touch on this briefly, so let me go a little bit deeper. Yeah, there are some grander dwarven beards, like braids, beads woven in, it’s really lovely and really thematic. And y’all have seen our Strand hair, how great that looks, I think it looks just as great for the beards. And I do know, we’re gonna, at some point leading up to launch, we are gonna be showing some dwarf Rooks. So, let’s see if we can’t get some beard options on display there. It actually really was quite the challenge to get the physics to work with all the armor variance we have on those beards. So I’ll tell you what y’all. The team loves hearing from you. Would it be okay if I just asked in chat, could we get some love for our character art and tech anim teams because they put their heart and soul into make sure this would work for y’all. 
JE: It is, it is incredible how good the beards look, like, it just, they did, the work that they’ve done is just spectacular.
CB: Aw y'all are too kind. And then I guess just to finish up this question, we try and let you use as many options as the character creator has for any character you wanna create. So we definitely created bears in mind that are more dwarven in nature. You can use that on a qunari if you want, or you can use a more traditional human beard on a dwarf if you want, but your options are there. Aw, y’all are lovely, thank you so much.
KFM: So we didn't tag this next one as a minor spoiler. I don’t think that it is. But, definitely want to flag it anyway. Will the Solavellans have a chance at a happy ending?
JE: Corinne, I’m gonna let you do this one. 
CB: Oh my goodness, this is the question. Look! I mean, I thought y’all wanted the pain? Didn’t you tell me you wanted the pain, that tortured romance that rips your heart out? Honestly though, I just wouldn’t feel right about spoiling anything there. I’ll just say this, I’ll just say this. Trick has done a fantastic job with Solas, they always do, this is some of ther best work I think. And then I’ll also say, as, for myself as the resident shipper on the leadership team, I’m repping y’all, but that’s all I’m gonna say.
KFM: That’s definitely what I meant by, not really a spoiler, but some people might’ve thought that in the beginning.  
KFM: Okay, next question is, since you can choose to be part of the same faction for most of the companions, will that give you an advantage when trying to befriend them?
JE: So you will get some unique dialogue with the companions that are part of your own faction. The first time you meet them, they may not all know you by face, but they’ve at least heard of you, I’ve heard of who you are, maybe even heard of you leaving the faction to go help Varric to track down Solas. But that said, you know the faction, you don’t necessarily as people. So they will know you but you still have to work to earn their trust and learn, you know, get them, help them with their problems.
KFM: Next question is, will there be more connections between the Veilguard? Like will we see them hanging out together without out us?
JE: Oh, I love this one. Yeah, I mean, honestly, I think I’ve said this twice already, but my favorite thing is how much the companions feel like a, end up feeling like a found family. They’re invested in each others problems, you know they’re, invested in each others’ success and failures, and this manifests through a bunch of different ways. Scenes, banter, even interactions in the Lighthouse itself. Because one of the things that I think is important, I know Corinne also thinks is super important, these worlds, these games feel the best when they don’t feel like they’re there as a theme-park just for you, just to exist for Rook as a protagonist. These are characters that have relationships, have, you know, things going on that don’t necessarily directly involve Rook all the time. They have their own relationships, their own feelings, and we really want them to feel like their own people, and feel like they do exist outside of just the sphere of Rook. So, you know, they’ll follow, you’re the one leading this fight, but the companions don’t just exist for you.
KFM: So this next one is a real minor spoiler warning. Will the companions have interactions with Solas? I imagine the companions will comment on Rook’s decisions regarding Solas, but was wondering if the potential relationship between Solas and the companions will play any part?
JE: Oh, this is a good question. So a lot of Solas’ relationship is with Rook. Rook and Solas have a connection, they have a bond, and part of that is, and I’ve said this before, but Solas sees a lot of himself in Rook. He sees, you know, the person, you know the person he was before, the person he thinks he is, in Rook, and becomes, you know, again, we, they develop a connection. You get to flavor how it is, you can make it more antagonistic, make it friendlier, but ultimately it is a connection between the two of you. Now, that said, the companions are much a part of Rook’s story as Solas is, and sometimes those relationships can cross over, as well as, there are followers who, you know, are going to have a more complicated connection and complicated relationship with just, Solas as an entity, you know, Bellara, for example, is an elf, she’s Dalish, and this a person from her pantheon, so. There’s going to be a lot more of a, I guess, like I said, complex relationship between the two of them. Davrin is another example, someone else who is Dalish, so, you know, their views on the gods in general are going to be a little bit different. And then on the other side,you have someone like Emmrich who is very big on magic and the Fade, so they’ll have their own [inaudible] and their own thoughts. 
KFM: Before I get to this next question I do wanna say we’ve got about a fifteen minute warning, we’ve got about fifteen minutes left, so we’ll get through as many questions as we can in that time. And with that said, our next one is, and, I feel like we might have actually touched on this one earlier, but, keep me honest. Would it be possible to hide some of the combat UI, such as companion trackers and enemy HP bars, for even more immersion? 
CB: Yeah, good question. It’s actually, it’s reasonably robust what you can do with your UI. So let me give you some examples. If, normally when you hit an enemy you’ll see damage floaties come off of it. If you wanna turn those off, you can. If you want to play without, say, the minimap or the wayfinding markers, have a more organic experience, you can. I challenged myself to do a, it was really difficult to do a really difficult run where I turned off my own health bar, you can do that too. And then, I know one of them that a lot of people have been asking about is, we do have the incoming attack indicators, that just help you react. But, if you’re the kind’ve player that wants to turn those off, cut down on the noise, yeah, you can do that too, so. You know, I can’t say that we support every single option that you might have in mind, but it’s reasonably robust. 
KFM: And then, another, just small, minor spoiler, you’ve been warned yet again, is there lock-picking in the game?
CB: Oh gosh lock-picking, notorious lock-picking. Well let me answer it this way. I think the approach we took in The Veilguard is that each companion has a unique, what we’re calling, exploration ability, or abilities, that you can use to solve puzzle, access new areas and find treasure. So, like in that regard it’s not actually dissimilar to lockpicking, it’s just that it is more thematic to the companions and their unique skill-sets within The Veilguard. It’s very specialized, I guess you could say. And, look, I’ve been there when you’re playing and you feel like you have to take a rogue, otherwise you’re not gonna be open the lockpick chests. Some players like that, some players dislike it, but the option that we wanted to give to y’all is that, you know, we did say this is a spoiler right? We did, yeah. So Rook does find a certain dagger and through it a method to channel these exploration abilities of their companions, even when the companion is not in your party. So like, look, if I’m exploring Hossberg, and there’s a puzzle and I know how to solve it, like I’m not running all the way back to like a party swap-point, you can just use the dagger.
KFM: This is not a spoiler, and it is actually something we confirmed a little bit earlier in the Q&A, but it doesn’t hurt to be clear. Can we freely reallocate or refund skillpoints?
CB: Yeah, so we’ve confirmed this, I’m just gonna keep it brief, yes, absolutely. Refund all, refund last, no cost. It’s an entirely friendly refund system. Go experiment, and then let me know what you do.
KFM: Will the acts be broken down into acts or stages at all? Mainly wondering for like spoiler discussion purposes, while they’re all playing and wanting to talk to one another about it?
JE: So while we don’t officially within the game say this is this act, this is the next act, there are some pretty obvious narrative breakpoints where the context changes, or there is, you know, events that make it clear that things are now advancing into a different stage. That’s now, to be clear, that’s largely around the critical path. Other content can largely be done at any time, but even there we do unlock certain things over the course of time, because, again, it makes, it maybe doesn’t make narrative sense in the context of, say, an earlier act, but now, you know, you’re into act two, it feels a lot more meaningful and makes a lot more sense in the world. You can do a lot of content in any order, but the critical path is largely broken into acts.
KFM: Now, I think this next question might be the most important question we can answer. A user by the name of doggiesnores says, would you please tell me happy birthday? 
JE: Happy birthday doggiesnores.
CB: Aww, happy birthday doggie - I feel weird saying doggiesnores. I mean, listen -
JE: You gotta roll with it Corinne.
CB: John, Katey, do we wanna sing? Do we wanna sing?
JE: No!
KFM: Oh we can - oh, okay.
JE: You can sing.
CB: Alright. [sings] Happy birthday to you -
KFM: - [sings] to you - [stops singing] are we gonna stop now? Okay.
CB: We’ll stop, we’ll stop. 
JE: Yeah, I think, yeah. 
CB: We gotta get back to the questions.
KFM: Yeah, we do have a time limit now.
KFM: Alright, next question, alright. This is from Guapa. Okay. I wanna know the helmet situation. Back in Inquisition, there were helmets exclusive to races, and to be honest, most helmets were exclusive to humans. Will elves and humans share helmets since their head shape seems to be more similar now, and will there be qunari helmets rather than just facepaints?
CB: Love this described as “the helmet situation”. I love it. Yeah, so let me describe this to you. All the helmets can be worn by all the lineages with one big exception. The qunari still use the vitaar face paint. So each helmet has a unique look, and if you’re using the vitaar variant of that instead, that too has a unique look, so you’ll wear that facepaint instead of the helmet. And we, we felt that this was just generally a good precedent following Inquisition and, really what led us to this decision is that, when you see horn customization, and hair customization with the horns in character creator, we didn’t want to sacrifice that aspect of it in character creator. It’s just effing cool, that’s all I can say about it. So, yeah, the qunari will use vitaar. All the other helmets can be worn by all lineages. We’ve talked a lot about transmog, so of course you can transmog them, you can hide your helmet, you can hide your helmet in certain situations. So I’d say, as a “situation”, we’re pretty happy with it.
KFM: This next question is, will we be able to tint and change the color of our armours, or have they, or do they have their default colors only?
CB: Oh cool, yeah, that kinda gets to transmog in a way. Gosh, what’s the, the best way to answer this I think is that each armor piece, like gear piece you have, will have bespoke colors, but for almost every single armor piece, while you can’t dye them, we have created color-variant cosmetics and they’re very often aligned with the various factions in the world, right? So like, there’s one, for instance, that has this like, incredible, like flowing cape, I use it all the time. There’s a variant of it for each faction with different faction, with different colors and logos and things of that nature. So you can’t dye, but it really is flexible and very thematic. And then I guess, going back to the Venatori armor question we had way at the beginning, while I wouldn’t say they’re explicitly Venatori, there are some very Venatori-like color schemes in some of the armors you’ll find.
KFM: I think this might be our last minor spoiler question, so once again, you’ve been warned. AelaFireheart asks, will we be seeing other griffons from The Last Flight? 
JE: So, again, just to be clear, spoilers, but yeah, Assan has brothers and sisters, so Assan is not the only griffon that shows up in Dragon Age: The Veilguard. 
CB: Hey, I just gotta respond to something in comment, that somebody says, wait, does that mean I can’t be pink? And I’m assuming we’re talking about armors. There are some pink armors. Don’t worry -
KFM: Confirmed.
CB: - there’s some pink.
KFM: As some of the companions come from media outside of the games, were they already chosen as companions for the game and then integrated into the additional media, or were they characters outside of the game, and the team wanted to bring them in?
JE: I think this is pretty similar to a question we answered earlier, so I mean, again, it depends, but if they showed up, especially in Tevinter Nights, they were already intended to be companions at that point, so.
KFM: Are there any lineage-based surnames or is it just based on the background?
JE: So surnames in this game are entirely based on your background choice. The reason for this is we do reference your surname in dialogue, a not inconsiderable amount, and we didn’t, at a certain point it becomes unsustainable in terms of how many different variations, so. We reference it based on your surnames, sorry, your background.
KFM: Is there any chance that we will be getting any audio snippets of some of the companions and Rook’s voicelines before release?
JE: Well that’s the great news about the, Vows & Vengeance, is that, each companion will show up in one of the episodes, and you’ll be able to hear their voice in there, so. First episode yesterday, and there’s more to come.  
KFM: Remember when I said that was the last, or we had already read the last minor spoiler, I was wrong, there is one more. So, once again, you’ve been warned, minor spoiler upcoming. This question is from SammyCherryLee. Considering Varric’s timeskip, looks are a direct, Varric’s timeskip looks are a direct translation of how he looked in the comics. What thought process went into Morrigan’s new design, and what do you usually consider when bringing in old beloved characters back, but also make sure to adapt them to the years that have passed within the game?
JE: So, in every case, any time we’re bringing back a character, we want to think about, what would, what’s changed for that character in the time since you’ve last saw them, so, Varric, Morrigan, any other characters we bring back, there is this thought of, okay, it’s been, in this case, you know, almost ten years, what’s changed for these characters in that intervening time? In the case of Morrigan, she’s coming to terms with a lot of truths about both herself but also her mother, you know, you see her with Flemeth’s crown, or a variation of it, and that’s speaking to her personal journey of, what I would call, kind’ve acceptance of who she is and how she connects to Flemeth, because ultimately we want this to feel like a real world. It’s, they’re not the same person they are ten years ago, none of us are, and we don’t want characters to feel like, either ten years have passed, and hey, I’m exactly the same, because that’s stagnation for the character, and it’s just not believable or, honestly, fun, for you. And it doesn’t do justice to those characters.
KFM: Can we clarify - ooh, fuck, I think my Discord just went down again.
JE: Yep, I can still hear you.
CB: We can, we can hear you Katey, so.
KFM: Oh, good!
CB: Yeah.
KFM: I’ll just keep talking!
CB: Great, let’s do it!
KFM: I’m so sorry for the f-bomb, I didn’t know you could still hear me. 
CB: Hey, we’ve all been there.
JE: Cursing, in our Discord, my goodness!
CB: How very human of you.
KFM: Ban me, ban me. This next question is, can you clarify if Spellblade will be forced to use a dagger, or can we still use staff as a melee combat weapon?
CB: Oh, heck yeah, let’s go. You know, I was wondering if this was gonna be clear in the combat video we put out, so I’ll speak about mage, but this is generally true of all the classes. So they each have two weapon sets, if you’ve seen the character sheet. So for mage, you’re gonna have your staff slot and then you’re gonna have the orb-and-dagger slot. So, at any point, like even between weapon swings, you can swap to your class alternate weapon set by hitting down on the D-pad. So you’re not locked down into one weapon set or the other, even if you’re in a given class or specialization. Now, like what I would say is that the Spellblade specialization has a lot of extra functionality and depth that like is augmented when using the orb-and-dagger, but, like if I give you an anecdote of how I play, the staff heavy-attack armor, I take this, or, the staff heavy attack charge, I take a trait where when I’m doing damage and playing, it’s building up that heavy attack charge on my staff. Even when I’m playing as my Spellblade. So I’ll be, just going to down with orb and dagger, I’ll notice that my staff is fully-charged, I’ll swap at a convenient moment, use my heavy staff attack, blast the enemies down, I was telling y’all, like, these Nightmare players, like planning around your elemental damage types, it’s really great to have weapons of multiple elemental types, right? So I go up against something that’s resistant to fire, I’m gonna hit down and maybe swap to my necrotic weapon.
KFM: I'm back, in record time. 
JE: Welcome back! 
KFM: Okay, did we get to the next one, or was that just the Spellblade question?
CB: Oh that was, sorry I was geeking out too much Katey.
KFM: Oh that’s okay, no, it’s great!
CB: We hit upon a favorite topic of mine.
KFM: That’s okay. Do we think we have time for one more, or do we think it’s time to wrap up?
JE: I can go a little late, we’ve got, I think we can do a couple more, for sure.
KFM: Okay, we do only have three left, so.
JE: Let’s finish the list!
KFM: Let’s do it.
KFM: Alright, next question. Since it was mentioned that playing as an elf in the Veil Jumpers will see you more of a, see you as more of a Dalish elf, and a City elf if you play as a Shadow Dragon, what kind of elf would you be in the other factions?
JE: So this is actually a really interesting question for me because I think one of the things I’d say is, while City Elf versus Dalish Elf is a lot more of a useful distinction in, you know, Ferelden, Orlais, we’re in northern Thedas, things are different up here. And a great example is Rivain. Dalish settlements, you know, they have Dalish settlements within cities, integrated into the cities, because, again, they don’t have that same bias, that same distinction. So it’s not really a City Elf versus Dalish Elf thing in a lot of those cases. It’s a lot more about, how you play into the faction, you know, and, in some cases it matters more that you’re an elf, in other cases it doesn’t actually matter to the people of that faction, they’re just looking for someone who could do the work. A great example, and I’ll just, very, very light spoilers, Mourn Watch is a great example where, they just care that you are capable of, you know, executing the duties that you’re given, so.
KFM: This next question, we’ve definitely confirmed a few times today already, but I’m sure there’s been a couple of people who cycled in and out. Will, when will we be releasing detailed information on the full list of accessibility features in the game?
JE: So yeah, so I mean, we mentioned, we’re not quite ready to talk about them, but we will be diving into them before launch. We wanna make sure as many people as possible can enjoy and play the game, so.
CB: Yeah, I think we’re doing a feature, some kind of blogpost on that, but, that’ll be a good format where we can be a little bit more in-depth.
JE: Yeah.
KFM: Alright, and the final question that I have on my list. It’s about localization. WoodenSmith says, I’d like to hear more about how localization works. What sorts of things have to be changed or adjusted so they make sense in different regions? Do localization teams have to be super careful when they translate to make sure they’re not accidentally revealing more than was intended in other versions? I’ve also always been very curious about accents in other versions. For example, do the, I’m gonna butcher this, do the Orl - Orlesian -
JE: Orlesian.
KFM: Orlesian, thank you, John. Character voice -
CB: That was really good, Katey!
KFM: I tried!
JE: Yeah, you tried, you got most of the way there, yeah!
KFM: For example, do the Orlesian character voice actors speak in a French accent in the Japanese version, or dwarf characters speak with an American accent in the French version?
JE: So I’m going to talk broadly about localization, and I’ll get a little bit into the accent question. So, localization is a thing that we’re doing constantly. We’re almost working with the teams, we have regular syncs with them, and a lot of that is because localization is not just, a lot of people think of it like, yeah, you’re just translating. Well, you’re not, you’re, you know, you’re, again, there’s different things to understand about different languages, they have different rules around grammar and, I will say, I think every writer has at least one story where they wrote, kind’ve, a fun double-entendre into a conversation, and then they got a ping from some of the localization teams saying, hey, can you very thoroughly explain what you meant there? And that’s what I like to describe as being hoist on your own petard because, sometimes, you’re like, oh I said this, it was really ribald, and now I don’t want to talk to this person who is very seriously and very concernedly, looking, it’s just like, ‘can you please tell us what that means?’ But yeah, I mean, in general, it’s an art-form of its own. You know, different sayings translate differently into different languages, different metaphors translate differently to different languages, and we always wanna make sure that other people, you know, people are playing this game in every language have an experience that feels authentic and meaningful, and doesn’t feel like it’s just kind’ve, you know, phoned in, we just, we just ran it through Google Translate or something, so. Again, localization is a huge part of what we do, the localization team we have is amazing, they do fantastic work, I love working with them. As far as accents, yeah, we do try to keep some consistency, it’s not always going to be a one to one, but we do try to say like, okay, so, this character, this group of characters needs to sound similar, and they’ll find an accent that works with the language that they’re trying, because, again, different accents work differently with different languages, and we wanna make sure that there’s that consistency, so, yeah.
KFM: We did it!
JE: Yeah!
KFM: That’s all of our questions that we’re able to get to you today. Wanna just say a quick thanks again to the community for submitting all of these really questions, it was a lot of fun going through them and, you know, making sure that we were able to give you some new stuff this time around. Yeah, anything you guys wanna say before we hop off?
CB: Yeah, can I just say, look, we love here, being here answering questions for you but the support, the interest you all show, it really fuels us in the team.
JE: Mhm.
CB: You all are a big part of us being able to make this game what it is, and I really hope we do you proud, so just, sincere thank you to everyone. 
JE: Yeah, just, I just wanna echo that. I’ve been on this project for a while, and it’s been a lot of, not getting to talk about it, and quietly saying I don’t know, are we making more new Dragon Age? So being able to actually have these conversations and give you the details that you want without spoiling the game, it’s, it’s a lot of fun. This is genuinely the funnest part of my week, so thank you everyone.
KFM: Awesome, well thank you both so much for your time, Corinne and John. And, yeah, we have recorded the audio for this, so we’re going to turn that into a transcription, and put that in the Q&A archive channel, which lives underneath ask-bioware. That will be coming, you know, in the next couple of days to a week or so, you know, we’ll, we’ll be working away at it as soon as possible, so just let, let me know if you have any questions.
JE: Awesome. Thank you so much everyone, have a good Friday, good weekend, and I’m gonna go eat a sandwich, so.
CB: Happy Friday!
KFM: Happy Friday, and happy sandwich day!
CB: Bye bye.
JE: Thank you.
KFM: Bye.
JE: Bye.
[source: the official BioWare Discord server, August 30th dev Q&A]
Update: If you would like to listen to the Q&A for yourself in video format, or listen to it again, Ghil Dirthalen recorded it and has now uploaded a video of it here.
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bluetimeombre · 1 month
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𝐓𝐡𝐞 𝐋𝐚𝐝𝐲𝐩𝐨𝐨L 𝐚𝐧𝐝 𝐖𝐨𝐥𝐯𝐢e
Deadpool and Wolverine but your lady pool and an absolute SLUT for Wolverine.
[this is a complete self insert with just everything I was thinking about during the movie and since then I’ve watched it three times. It gets better every time. Snippets of the movie, will probably do a part two. SPOILERS!]
part two
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Warning/disclaimer: femreaderxwolverine, sexual content, sexual language, offensive language, just being a whore the man, cursing, repeat daddy issues, never proof-read.
After digging up Logan and expecting to find a shirtless and oiled-up Hugh Jackman, you were a little more than disappointed to find the bones and metal. 'Damn it! Shit! Fuck! They Les Mis'd him!'
Eventually, you settled down next to the remains, against the same log that had impaled him. 'That was weird,' you chuckled. 'I'm much calmer now. Look, I'm not a woman in stem but you seem incredibly dead to me. Oh, you sexy lump of bones and metal. I would have let you slide them into me any day.'
'But it's good to see you,' you pat his knee. 'I gotta be honest, I've always wanted to ride you, Logan. Oh, whoops, I meant with you. Ha! Who am I kidding, no I didn't. Just you and me, getting into it. And I mean into it. Every style. Doggy. Sixty-nine. On the kitchen counter to the bathroom. Till my back broke. Yea, we'd have been good together.' You ranted, fantasies flying across your mind too quick to focus on one.
With your red-gloved hand, you jerk the chin. 'G'day mate, there's nothing that'll bring me back to life faster than a big bag of Marvel cash. Ha- I hear you, Hugh. But no, no, no, no you had to go and get all noble and die for real. I could really use your help right now. And a massage. Your big manly hands just rubbing all over me-'
Just as you were about to go into further detail about what you want him to do to you, the sound of portals opening and heavy boots stomping closer alerted you.
Quickly, you pulled the skeleton down on top of you.
'There are two hundred and six bones in the body. Two hundred and seven if i'm watching Van Helsing.'
Que the fucking montage.
You have a mission. Find a Logan to take back with you. First up you end up in a bar, catching an axe as it was thrown at you. 'Logan! I'm gonna need you to come with me.'
The Logan sitting at the bar slowly turned to you. 'Who's asking? ' He slipped from the bar stool to reveal a 5'3 Logan.
You coo. 'Well, who's this little ankle biter. Did you stick the landing little guy? Yes you did, comic-accurate short king. Such a cute little Wolvie.'
The little guy started stalking toward you.
'Que the fucking montage.'
You found a Wolverine for the seventies, or eighties, something close enough to that, one hand missing. 'Oh yea, sexy, you have anchor being written all over you.'
You found patch Logan. 'Oh hello, Patch. Should've worn my white suit.'
You found another old man Logan, sitting solemnly on his front porch. 'Howdy! Oh, I see, you're the daddy issues one. Good to see god has answered my prayers. So soldier, do I need to be a bad girl so you put me over your knee, daddy?'
Another was tied to a cross with red bloody skulls acting as a floor.
One was dressed in a tight yellow and brown suit, walking through the woods. 'Hubba hubba. Classic! Now, you fought the Hulk in this suit, right?' as he snicked his claws out, the green of the beast reflected from behind you. 'I am Marvel Jesus you dull creature and I will not be-'
One, your favourite, was working on a bike in a tight white vest and dark pants. You drooled. 'That's the whole goddamn package right there. You know from behind you look a bit- holy Shit!' he turned, and everything about him was Wolverine. Except for the fact he was Henry fucking Cavil. 'The Cavalry has arrived. The prophecy has been fulfilled. Can I say, sir, sorry, daddy- on behalf of all of humanity, this just feels right! We will treat you so much better than those shit fucks down the street!'
He took the cigar from his mouth, stalking to you. You had never been so aroused in your life. 'You were just leaving'
Giggling and twirling your hair, you hold a hand out, ghosting over his chest. 'Can I just, one- one touch. Oh my god! You're like Superman or something.'
He punched you right into the Logan you needed. Thank you Cavil.
'You two gonna fuck or fight?' asked the bartender. 'Both if i'm lucky,' you said.'
'Oh look at those sexy little jammies, that only took twenty fucking years!'
The trash heap was the last place you wanted to end up, but when you woke to Logan looming over you, a snarl on his face, you sighed in relief.
'Well, hello sexiest man alive, 2008. Wanna give me a hand? Or head?'
He sniked his claws out.
'Kinky! That's new for Disney!'
He dug his claws into your ribs and dragged you up with them. 'Where the fuck are we?'
'I dunno, but it looks a bit mad maxxy to me. But that would be IP infringement right?'
'Fucking jokes,' Logan uttered. He threw you over his leg, your back breaking.
'Till my back breaks, Wolvie!' you yelled out, quickly rolling yourself back up and shaking it off. 'Look, I think we got off on the wrong foot. I'm a big fan. How about we strip off our suits, take a tumble in the sand, get to know one another you know. Personally, I'm more of a cowgirl fan but I'm willing to do whatever you want baby.'
'You're unbelievable,' he grumbled. It was still sexy. He turned his back to you.
'Oh, I see, is that what you did when your world went to shit!'
He paused, his head slowly turning to you. 'Say again, bub?'
'Oh, I am so horny right now.'
The two of you engaged in a fight, and not the sexy stradling fight that would happen later, but the guns firing, swords slashing kind of fight. that was only interrupted by a familiar voice.
The only other voice that could have you dropping your panties as quick as Wolverine. He was hooded, hidden, but you knew him from your sex dreams.
'Dear god almighty, it's him.'
'Who?' growled Logan.
'Don't be jealous baby, I have two holes for a reason. Don't worry gorgeous, you're gonna encounter some delicate language, a smidge of ass play but we've been prohibited from using cocaine, at least on page.'
He raised a hand. 'They're coming.'
'Who's they?'
The three of you watch cars and trucks drive through the waste, keeping you trapped. There were familiar faces, Pyro, Toad. And Sabertooth.
The mysterious figure jumped down and mastered the superhero landing that had you clapping your hands and jumping up and down.
'Oh my god! Oh my god!' you held onto Logan's shoulder as you jumped while he just glared at you.
'I've got this,' the man takes down his hood, showing the beautiful, hot, strong, handsome, hubba-hubba worthy, Chris Evans.
'Oh yes, you do sexiest man alive, 2022!' you cheer.
'Stay close,' Chris- or Steve- called back to you.
You stalk over to him. 'Aye aye, Captain.' you wrap your arms around his stomach, fingers trailing over his abs. He removes you and you groan, sulking. You walk back to Wolverine and jump onto the side of his hip.
Instinctively he holds your ass which makes you giddy before he realises his mistake and drops you.
'You're not gonna love what happens next,' shouted the captain.
Your jaw dropped from behind the mask. 'Holy shit, omg! No way, he's gonna say it! He's gonna say it!' you flick one of your swords that was still poking out of Wolverine's chest. 'Avengers-'
'Flame on!' Steve- no, Johnny- yelled and took to the skies in a ball of fire.
It was sort of stupid in hind sight as Pyro lifted a hand and extinguished him, causing him to fall from the skies and go crotch first into a billboard.
'No!' you screamed, rushing to him and rolling onto his back to get a look at him. 'No, no baby, stay with me. Let me take a look!' you tried to pull down his pants but Logan literally pulled you off him.
You were tied up with Wolverine on the front side of you and Johnny on the back. When you woke, you giggled. 'Woah, just like my dreams.'
Johnny woke to, lifting his head from your shoulder. 'How long was I out?'
You smirk under the mask, looking back to him. 'Not all of you was asleep, say Cap, is that a Glock in your pocket or are you just happy to see me?
'Is that Chuck? Hey Chuck, over here! Hope it's you young, god, we got James Macovy in this?' you yelled as a wheelchair rolled out as you entered the thing that was apparently large Paul Rudd.
'Cassandra Nova. Charles's twin,' the villain introduced herself.
'Holy shit,' said Logan.
'How was anal birth?' you asked.
Cassandra smirked. 'You two are cute. I have a good feeling about this.'
'Right!' you cheered. 'Just wait till this ends, the smut is off the charts!'
She took the chain from around the two of you but you wrapped yourself around Logan's arm, he only grunted at you. He only pushed you off when you started to go off and off about what Johnny said about Cassandra. 'People think i'm a shit talker but this guy-' you chef's kiss. 'Next level!'
Cassandra, with a flick of her hand, shed the skin from him as he fell in a heap of bones and blood and skin,
You cried out, holding onto Logan for dear life. 'My favourite Chris!'
'You silly little bitch, you just got him fucking killed!' yelled Logan.
'Fine, spank me then! P.S. Do you know what he was doing to the budget!'
You were brought to Ultimatum with Cassadra, Oliath or the other British villain, but all you wanted was to save your world, bang Wolvy and go home.
'I didn't want it to come to this, either you help us or my boyfriend here is gonna perform the whole of Greatest Showman as a one-man show,' you warn.
'I'm not her boyfriend,' Logan grumbled.
Cassandra went on a trauma dump that had you groaning. 'Couldn't you just turn into accomplishment like the rest of us?'
But I'm not like the rest of you, except maybe the Wolverine, now we could be truly terrifying together.'
'Sorry lady, he's taken!'
'Not for long,' Cassandra smirked and as Logan attacked, she sent him in the ground and away from you. You only whined at his disappearance, a whine that turned into a groan when Cassandra's fingers entered you in the worst way possible. Through your head.
'What can I see here?' she asked. Cassandra gasped. 'Oh, you are a whore.'
Oh yes, she saw the million filthy things you wanted to do to Logan.
The two of you made it out and to the diner where Logan was intent on finding food and taking rubbing alcohol shots. When he sat across from you, chucking a tin of spam at you, you pulled of your mask.
Logan stilled, looking at you with finally something a little different than anger.
'What?' you asked.
'I thought you'd be ugly under there.'
'No- no, that's the Deadpool. I'm better, and a self-insert.'
The two of you took to walking through the rather nicer side of the waste. You had his hand in yours, swinging it happily like you were a couple before he threatened to chop your hand off.
'You said Logan was a hero, what happened?' he asked.
'You died. Technically you were chest fucked by a tree, but really you just ran out of batteries trying to save this girl- a kid really. Always wanted a man who's good with kids. The shit heels who grew her in a lab called her x-23, but she was just a kid. A smaller, cute and mean version of you. Yep, you saved her, very hero, very demure.'
The two of you were interrupted when a bark sounded over the hill and the BEST DOG EVER ran out to you, ears flapping in the wind, tongue out as it always was. The little boots. The collar. It was Dogpool.
You threw off your mask and picked her up, cuddling her close. 'She's coming with us.'
'No she's not!' he argued.
'Yes, she is!'
'No!'
You pulled out your puppy dog eyes and lifted the dog to your face and slowly the resolve in his face slipped.
'Sorry!' another man ran out, chasing after the dog.
'Fucking shit bag!' you cursed.
It was another dead pool, a good-looking one with long hair.
'What's Ryan Reynolds actually doing here, I thought I replaced him?' you said.
'In here everyone calls me Nicepool.'
'Can we have your dog?' you asked immediately.
He laughed. 'over my dead body!'
You nod, thinking about it but Logan holds out his arm before you can even move.
Whatever Nicepool was saying was you didn't care as you cooed and hugged the dog closer and Logan watched.
Fuck, he was paying attention to you.
'Why are you so nice?' you asked eventually.
'It costs nothing to be kind,' he said.
'Shutting the fuck up is also free,' said Logan.
You bite your lip in his direction. 'God I am so attracted to you right now. This is Logan, he's usually shirtless but he's let himself go since the divorce.'
Finally, the Nicepool took you to his ride to get you and Logan and the dog to the borderlands.
It was a honda fucking odyssey.
Logan wasn't willing to listen to your complaints. 'Get in the fucking car.'
'Make me, Daddy,' you said.
He took one step closer to you and you backed away with the dog. 'No, we're running away!'
Logan forced her from your arms and handed him back to the Nicepool.
'The corn was to dense girl!' you called after her, pouting.
Logan shoves you into the passenger seat while he takes the wheel.
You pull of your mask, hair falling around you like you were in an advert. 'So, what shall we do to pass the time...'
Honda Odyssey coming soon, that my friends, is called edging.
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dceasesd · 4 months
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why juni ba’s the boy wonder has my favorite jason characterization of any contemporary comic run: a needlessly in-depth analysis (pt.1)
oh boy oh boy am i excited for this one buckle up boys it’s gonna be a long one. analysis under the cut (WITH PICTURES!!)
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i, like many others, have many thoughts and opinions about juni ba's the boy wonder that i'd like to express. i was having trouble formatting my rant, though, so i decided that it was easiest to just address some of the common complaints i've seen about the comic and jason's characterization and insert my ramblings throughout it. so far i've seen three main complaints:
the typical boiling down of jason's character to "the angry one"
his lack of strategy going into the fight with the demon is out-of-character
the neighbor's kid interaction
to start with the first one-- when introducing jason's character, in both the second and first issue, ba uses the descriptors "coarse", "bitter", "hardened", "brash" and, of course, "rageful".
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so, yes-- i understand where people are having issues with this characterization. however, even if it's overplayed, it's still important to remember that jason is angry, and is driven, in part, by his anger at bruce and the joker. and, as ba highlights, he deserved to be! completely erasing jason's anger is just as bad as defining him with it.
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i also don't think it's wholly accurate to say that ba is boiling jason down to just his anger. it might seem like that when only considering the dialogue and narration, but jason's behavior in the comic doesn't perfectly align with how the narrator describes him. while the narration describes him as "rageful" and could be an instance of generalization, jason's actions throughout the comic are more aligned with two other emotions/motivators: fear and despair. we never see jason get actually, properly angry; the closest we get is when he's seemingly annoyed by damian (which i believe could be performative) and when he becomes violent, accidentally hurting damian.
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even in this instance, though, he is not driven to this violence by rage, but rather fear. so, while ba states in the narration that jason is driven by his anger, he contradicts himself by highlighting how jason's sadness and terror motivates his character. this could be interpreted as lousy writing on ba's part, but i'm not going to attribute the paradox to that inference. to me, it actually represents a critque of the "jason is the angry robin" generalization, because it calls to attention the discrepancies between how one is described versus reality, an issue that jason both faces in the comics (bruce using him as a cautionary tale when dying WASN'T HIS FAULT) and outside of the comics, as mentioned previously.
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furthermore, this highlights the difference between what jason believes about bruce's perspective and bruce's actual perspective (according to damian). jason believes himself to be a "failure", but damian refutes this by describing his conversation with bruce concerning jason, a conversation that does not align with jason's belief. if you couldn't tell by now, perception versus reality is a BIG theme in this comic (and for jason's character in general!)
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i was really fascinated by ba's take on jason, because it veered pretty far from a lot of contemporary comics, most of which do, unfortunately, play with the angry robin jason generalization. they've been doing a bit with his fear, too, which has either been pretty fun or the most awful thing ever (i'm looking at you zdarsky. gotham war was fucked up), but what makes ba's jason stand out to me is how he grapples with his grief.
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this boy is so sad. ba's jason might actually be the saddest rendition of him i've seen in canon content. we've seen jason grapple a little bit with the despair rooted in his death and resurrection, mainly in lost days, where he cries 3 (?) times, fresh out of the pit and very traumatized.
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even in this comic, though, he reacts to his grief with anger more prominently than sadness. that obviously doesn't mean the despair isn't there, though-- anger is just an easier outlet for it (which i could really get into the masculinity aspects of that, but then this would be wayyyyyy too long).
ba's jason, though? that motherfucker is so. sad.
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christ he's depressing. AND THAT'S SUCH A FRESH PERSPECTIVE!!!!!!! THANK YOU JUNI BA!!!!!!
now i'm pretty sure some people would argue that this rendition in out of character because he's so sad. to me, though, he's still the same jason; he covers up his sadness with anger and pettiness, redirecting his own insecurities onto those around him to mask his true feelings.
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ba quite literally illustrates this in the comic. whenever he is being his snide, normal self, he has his red hood mask on; but when he actually opens up to damian and expresses himself truthfully, the mask is off. ba is highlighting how the classic jason anger and bitterness is, in part, a performance and coping mechanism.
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this post is already too long, so i'll go over the two other critques in a different post, which i will link below (eventually). if you guys have any thoughts you'd like to share or discuss, my dms and asks are completely open! if you made it this far, i hope you enjoyed my ranting. look out for another post soon! :))
part 2 / part 3
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ghostgirl101 · 11 months
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writing for william afton?? Yeah sure I'll get craaaazy ヘ⁠(⁠ ̄⁠ω⁠ ̄⁠ヘ⁠) you can write headcanons of anything, really, I just want to hold this man and be extremely and overly affectionate with him (⁠灬⁠º⁠‿⁠º⁠灬⁠) (and and jealousy trope is so aaaaaa you can write something with that, right??? :33)
William Afton/Steve Raglan Being Obsessed With You Would Include...
A/N: Yeap, let's start with obsessive relationship stuff, and then I'll work on a request for jealous headcanons. Hope this is in character, I tried to make it as accurate as I could with what I could work with from the movie. Requests for the FNAF movie are still open if you want me to work on a scenario; just make sure its no smut and platonic or childhood sweethearts for any of the animatronics/missing children 🙃
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🐰• Well, good luck getting out of whatever craziness you've somehow gotten yourself into. That's the first thing I'm gonna say ._.
🐰• You probably meet William as "Steve," the careers counsellor who asks a little too many personal questions for it to be strictly business-related, but then, he's got to know who you are to find a job that fits in with your life and personality. He seems normal enough, though there is a slight intensity in the way his eyes linger on you for a beat too long, and his questions become more specific and a bit non-contextual.
🐰• By the end of the interview, he offers you the place of a nightguard at Freddy's, giving you his card with a casual half-smile and going out of his way to show you the ropes. Then you start the job, as oddly unsettling and dark the environment seems, and you think that it's the last time you'll hear from him.
🐰• It's not 😏
🐰• Steve knows a lot about you from your files that he went through before, and from what you told him, and he's got a good memory. He copied all the information down, storing it safely at home, going through pictures and any sources he can find about you in some unplaced interest. William's very calm and calculated, and there's no way he'd be found out unless he let it happen or wanted you to find out for yourself.
🐰• So until he's ready to reveal his dark side completely, which will slip out in little actions and hints when you spend time with him, he's simply Steve Raglan, the relatively normal careers counsellor who keeps checking in on you to see how you're getting on with the job, often going out for a coffee to give you "advice" in his breaks. Anything to pry out more information from you, for him to understand what exactly it is about you that intrigues him.
🐰• Is it because you're unusually pretty? Clever? Quirky? To William, you're just a bit different, maybe a bit childish, or mature and deep, dark-humoured? Whatever it is, it caught his attention, which is a good thing, if you want it... and if it's not, well, you're stuck with it anyway.
🐰• You'll notice quite early on that he's a bit odd himself, maybe a bit invasive, possessive, especially for someone you haven't known for that long. If someone looks over at you for a second too long while you're having coffee with Steve, having a conversation that's veered off of references and employee skills to some personal aspect or interest in your life that he's cracked open. You'll see a shot of something dark pass through his blueish gaze before it passes almost as soon as it comes, and you'll know nothing more about it except never seeing that person again. Just another missing person to add to a list.
🐰• Same with if you happen to be seeing anyone; he's got his own ways to scare people off, and if that doesn't work, he'll be forced to do something a little messier. Again, you won't know a thing about it, and there'll be no proof, no body, no big questions. Suddenly your partner has run off on a job out of the country or broken up with you via text... and Steve will be around to "see how you're doing" and to pick up the pieces when you end up spilling more about what's been going on in your life and exposing more vulnerability. It gives William a rush, in a way, to be needed and ran to and relied on when something goes bad, especially if it's you looking up at him with big pleading eyes. He can only smile and squeeze your hand, not letting go for a long moment as you get yet another drink and finally end up getting somewhere closer to a proper relationship.
🐰• Friends start getting a little distant, past lovers end up disappearing and little conveniences in life become more frequent. Wonder why that is?
🐰• Afton has a great memory, and if you tell him you like something in particular, your favourite show or book, he finds the exact thing by chance in the shop and had to get it for you, just to see your eyes light up and smile thankfully. Or he recorded a new episode of your series for you to watch if you come over on one of the nights you're not working, or he's just finished reading that book, come round to his so you can talk about it some more? He always finds a way to get what he wants, and when it's a person, victim or not, the rule still applies.
🐰• You may not be a victim of violence or murder, but he's got an obsession, an unhealthy desire to watch everything you do, everyone you talk to and in your life. He doesn't name a specific reason for it, doesn't think he needs to, doesn't see the point in it. If you ever catch on to that kind of behaviour, he'll just give you a warm smirk and shrug. "Well, because it's you," is his casual response, though you could swear there's something more behind his eyes. "And I care about you, you know?"
🐰• This is still William Afton though, and for all he can be surprisingly romantic and thoughtful when he thinks to be to see your reaction, he's a sadistic murderer and kidnapper at the end of the day... and it does start to show through. He can be manipulative as we see in the movie, and a bit arrogant, though I don't think he'd outrightly manipulate you. It's more your surroundings and the people you're with. Maybe he'll dig up some dirt on one of your close friends and put it somewhere where you'll find it and cut off the friendship yourself, exactly how he wanted it. And on the occasions when he gets his hands dirty with those types of people, he will get his hands dirty, and enjoys every minute of it. He taunts and mocks them until their dying breath, hating the thought of someone else holding your attention for longer than he can, which only causes more blood to be washed out of clothes and off his skin before you notice.
🐰• I have the idea of William watching you sleep deep in for some reason, since he's affectionate in his own ways, not majorly into PDA or clingy, since he prefers you being the one to run to him. But in the moments when you're not aware that he's around, like when you're sleeping. He'll trace calloused but featherlight fingers across your face, down from your forehead to your cheek and your neck. There's a beat of tensity where you might think he's tempted to do something extreme, something violent, but it passes time and time again. I think the only time William would be tempted to be harsher and forceful is if and when you ever found out about what it is exactly he does, and try betraying him. He wouldn't kill you, nothing like that, but he'd have to lock you away someplace safer...
🐰• But Afton will cross that bridge when he comes to it. For now, it's just an attentive and dependent relationship that William will keep going for as long as he can, accepting any gesture of affection or admiration or any positive attention in general with open arms and a pleased smirk on his face. Life will be pretty easy for you, everything seeming to go your way, and his, he'll make sure of it. And when you finally uncover the truth behind Steve and meet the real William Afton, he'll expect things to stay exactly the same: bloodied hands, spring locks snapping, glowing grey animatronic eyes or not.
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OH MY GOOOOOOOOOOOODDDD THE NEW TGS PAGE IS MAKING MY BRAIN GO SO FAST I LOVE IT SO MUCH!!
First off, I love how violent it is. Obviously it's tonally appropriate, but it also seems like a logical escalation from the other instances of the transformation we've seen. I'm gonna rant about it for a minute so body horror warning I guess? I don't know what other category a guy vomiting green science goop would fall into.
Exhibit A:
From the very first change, it's always been very intense.
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He describes it as deeply unpleasant and painful, because his bones are literally changing, and by the end of it he's fallen to the floor.
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Pretty expected for your first time through an extremely physically traumatic event. But he never seems to get used to it.
Exhibit B:
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This transformation takes place two years after the first one. I'm sure a lot of this is the way it is because this moment is very dramatic and it needs to land that way, but the in-world logic is far more interesting to me. His dropping the flask and collapsing implies that even after this whole thing has become routine, his body still isn't used to it. Obviously your bones changing on a dime is never gonna be easy to go through, but even after two years there seems to be almost no acclimation. He probably can't even accurately predict when the pain will start, otherwise he would've set the flask down earlier.
But both of these transformations seem somewhat predictable. It starts inside of his mouth and eyes and spills out, working from the inside outward. My guess is that that is the stabilizing effect of the portion. Because once he starts to transform without it as a catalyst...
Exhibits C, D, and E:
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The process starts to break down. It starts the same way it always did, but by the third or fourth switch he starts producing a lot more science goop (Goop? Slime? Bile? Some kinda.... Green shit. What the fuck is this shit), but with less physical change. It starts getting onto his clothes, and it seems a lot more all- encompassing than it did before. Early on the goop seems incidental. The goop and the pain are both byproducts of the potion. But at this point he's practically choking on the stuff, it's not just an ambient effect, it's something being violently purged from his system. Until we get to this point- the first self-inflicted shift without the use of the potion.
Exhibit F:
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It's completely out of control. Not only is it full-force Exorcist style exploding from his mouth, it looks like it's coming out of his skin. These two panels, to me, imply that the stuff is sweating out of his skin in quantities that are heavy enough to soak through his hair. His expression can be interpreted a few different ways- general agony, screaming, ect. - but when I imagine what this scene would sound like I think there's too much blockage for him to be screaming. The way he folds over, his wide eyes, the amount of goop, I'm willing to bet that his expression is him desperately trying to breathe.
Anyways. I genuinely love this stuff. This is exactly my type of horror. The kind that doesn't seem like straight up horror until you give it a bit of thought. Chef's kiss. Delicious. Finally some good fucking food
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physicallyimprobable · 4 months
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what's the 3-dimensional number thing?
Well I'm glad you asked! For those confused, this is referring to my claim that "my favorite multiplication equation is 3 × 5 = 15 because it's the reason you can't make a three-dimensional number system" from back in this post. Now, this is gonna be a bit of a journey, so buckle up.
Part One: Numbers in Space
First of all, what do I mean by a three-dimensional number system? We say that the complex numbers are two-dimensional, and that the quaternions are four-dimensional, but what do we mean by these things? There's a few potential answers to this question, but for our purposes we'll take the following narrative:
Complex numbers can be written in the form (a+bi), where a and b are real numbers. For the variable-averse, this just means we have things like (3+6i) and (5-2i) and (-8+3i). Some amount of "units" (that is, ones), and some amount of i's.
Most people are happy to stop here and say "well, there's two numbers that you're using, so that's two dimensions, ho hum". I think that's underselling it, though, since there's something nontrivial and super cool happening here. See, each complex number has an "absolute value", which is its distance from zero. If you imagine "3+6i" to mean "three meters East and six meters North", then the distance to that point will be 6.708 meters. We say the absolute value of (3+6i), which is written like |3+6i|, is equal to 6.708. Similarly, interpreting "5-2i" to mean "five meters East and two meters South" we get that |5-2i| = 5.385.
The neat thing about this is that absolute values multiply really nicely. For example, the two numbers above multiply to give (3+6i) × (5-2i) = (27+24i) which has a length of 36.124. What's impressive is that this length is the product of our original lengths: 36.124 = 6.708 × 5.385. (Okay technically this is not true due to rounding but for the full values it is true.)
This is what we're going to say is necessary to for a number system to accurately represent a space. You need the numbers to have lengths corresponding to actual lengths in space, and you need those lengths to be "multiplicative", which just means it does the thing we just saw. (That is, when you multiply two numbers, their lengths are multiplied as well.)
There's still of course the question of what "actual lengths in space" means, but we can just use the usual Euclidean method of measurement. So, |3+6i| = √(3²+6²) and |5-2i| = √(5²+2²). This extends directly to the quaternions, which are written as (a+bi+cj+dk) for real numbers a, b, c, d. (Don't worry about what j and k mean if you don't know; it turns out not to really matter here.) The length of the quaternion 4+3i-7j+4k can be calculated like |4+3i-7j+4k| = √(4²+3²+7²+4²) = 9.486 and similarly for other points in "four-dimensional space". These are the kinds of number systems we're looking for.
[To be explicit, for those who know the words: What we are looking for is a vector algebra over the real numbers with a prescribed basis under which the Euclidean norm is multiplicative and the integer lattice forms a subring.]
Part Two: Sums of Squares
Now for something completely different. Have you ever thought about which numbers are the sum of two perfect squares? Thirteen works, for example, since 13 = 3² + 2². So does thirty-two, since 32 = 4² + 4². The squares themselves also work, since zero exists: 49 = 7² + 0². But there are some numbers, like three and six, which can't be written as a sum of two squares no matter how hard you try. (It's pretty easy to check this yourself; there aren't too many possibilities.)
Are there any patterns to which numbers are a sum of two squares and which are not? Yeah, loads. We're going to look at a particularly interesting one: Let's say a number is "S2" if it's a sum of two squares. (This thing where you just kinda invent new terminology for your situation is common in math. "S2" should be thought of as an adjective, like "orange" or "alphabetical".) Then here's the neat thing: If two numbers are S2 then their product is S2 as well.
Let's see a few small examples. We have 2 = 1² + 1², so we say that 2 is S2. Similarly 4 = 2² + 0² is S2. Then 2 × 4, that is to say, 8, should be S2 as well. Indeed, 8 = 2² + 2².
Another, slightly less trivial example. We've seen that 13 and 32 are both S2. Then their product, 416, should also be S2. Lo and behold, 416 = 20² + 4², so indeed it is S2.
How do we know this will always work? The simplest way, as long as you've already internalized the bit from Part 1 about absolute values, is to think about the norms of complex numbers. A norm is, quite simply, the square of the corresponding distance. (Okay yes it can also mean different things in other contexts, but for our purposes that's what a norm is.) The norm is written with double bars, so ‖3+6i‖ = 45 and ‖5-2i‖ = 29 and ‖4+3i-7j+4k‖ = 90.
One thing to notice is that if your starting numbers are whole numbers then the norm will also be a whole number. In fact, because of how we've defined lengths, the norm is just the sum of the squares of the real-number bits. So, any S2 number can be turned into a norm of a complex number: 13 can be written as ‖3+2i‖, 32 can be written as ‖4+4i‖, and 49 can be written as ‖7+0i‖.
The other thing to notice is that, since the absolute value is multiplicative, the norm is also multiplicative. That is to say, for example, ‖(3+6i) × (5-2i)‖ = ‖3+6i‖ × ‖5-2i‖. It's pretty simple to prove that this will work with any numbers you choose.
But lo, gaze upon what happens when we combine these two facts together! Consider the two S2 values 13 and 32 from before. Because of the first fact, we can write the product 13 × 32 in terms of norms: 13 × 32 = ‖3+2i‖ × ‖4+4i‖. So far so good. Then, using the second fact, we can pull the product into the norms: ‖3+2i‖ × ‖4+4i‖ = ‖(3+2i) × (4+4i)‖. Huzzah! Now, if we write out the multiplication as (3+2i) × (4+4i) = (4+20i), we can get a more natural looking norm equation: ‖3+2i‖ × ‖4+4i‖ = ‖4+20i‖ and finally, all we need to do is evaluate the norms to get our product! (3² + 2²) × (4² + 4²) = (4² + 20²)
The cool thing is that this works no matter what your starting numbers are. 218 = 13² + 7² and 292 = 16² + 6², so we can follow the chain to get 218 × 292 = ‖13+7i‖ × ‖16+6i‖ = ‖(13+7i) × (16+6i)‖ = ‖166+190i‖ = 166² + 190² and indeed you can check that both extremes are equal to 63,656. No matter which two S2 numbers you start with, if you know the squares that make them up, you can use this process to find squares that add to their product. That is to say, the product of two S2 numbers is S2.
Part Four: Why do we skip three?
Now we have all the ingredients we need for our cute little proof soup! First, let's hop to the quaternions and their norm. As you should hopefully remember, quaternions have four terms (some number of units, some number of i's, some number of j's, and some number of k's), so a quaternion norm will be a sum of four squares. For example, ‖4+3i-7j+4k‖ = 90 means 90 = 4² + 3² + 7² + 4².
Since we referred to sums of two squares as S2, let's say the sums of four squares are S4. 90 is S4 because it can be written as we did above. Similarly, 7 is S4 because 7 = 2² + 1² + 1² + 1², and 22 is S4 because 22 = 4² + 2² + 1² + 1². We are of course still allowed to use zeros; 6 = 2² + 1² + 1² + 0² is S4, as is our friend 13 = 3² + 2² + 0² + 0².
The same fact from the S2 numbers still applies here: since 7 is S4 and 6 is S4, we know that 42 (the product of 7 and 6) is S4. Indeed, after a bit of fiddling I've found that 42 = 6² + 4² + 1² + 1². I don't need to do that fiddling, however, if I happen to be able to calculate quaternions! All I need to do is follow the chain, just like before: 7 × 6 = ‖2+i+j+k‖ × ‖2+i+j‖ = ‖(2+i+j+k) × (2+i+j)‖ = ‖2+3i+5j+2k‖ = 2² + 3² + 5² + 2². This is a different solution than the one I found earlier, but that's fine! As long as there's even one solution, 42 will be S4. Using the same logic, it should be clear that the product of any two S4 numbers is an S4 number.
Now, what goes wrong with three dimensions? Well, as you might have guessed, it has to do with S3 numbers, that is, numbers which can be written as a sum of three squares. If we had any three-dimensional number system, we'd be able to use the strategy we're now familiar with to prove that any product of S3 numbers is an S3 number. This would be fine, except, well…
3 × 5 = 15.
Why is this bad? See, 3 = 1² + 1² + 1² and 5 = 2² + 1² + 0², so both 3 and 5 are S3. However, you can check without too much trouble that 15 is not S3; no matter how hard you try, you can't write 15 as a sum of three squares.
And, well, that's it. The bucket has been kicked, the nails are in the coffin. You cannot make a three-dimensional number system with the kind of nice norm that the complex numbers and quaternions have. Even if someone comes to you excitedly, claiming to have figured it out, you can just toss them through these steps: • First, ask what the basis is. Complex numbers use 1 and i; quaternions use 1, i, j, and k. Let's say they answer with p, q, and r. • Second, ask them to multiply (p+q+r) by (2p+q). • Finally, well. If their system works, the resulting number should give you three numbers whose squares add to 15. Since that can't happen, you've shown that the norm is not actually multiplicative; their system doesn't capture the geometry of three dimensions.
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sawbiter · 8 months
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a field of geranium - yuuji itadori
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summary ! you and itadori have been together since middle school. when he randomly breaks up with you and disappears from school, you're left heartbroken and completely alone.
warnings / tags ! angst to fluff , exes to lovers , non-sorcerer reader, hopeful ending! implied fem reader, written with a poc reader in mind (skin tone and race unspecified!), past bullying, yuuji is lowkey dumb, reader is stated to be intelligent, lonely reader .. lots of angst. probably not very canon accurate to how curses work but shush.. reader curses a lot lol.
a/n ! hope you guys like this! i loveee yuuji sm .. this probably isnt good i haven't written in a while ;;
--
you remember a time when it felt like yuuji would always be around.
when he would kiss your forehead before classes and during lunch, hold your hand as he walked you to class and write you childish love notes during maths.
you never expected him to break up with you, let alone over text. you'd planned on confronting him at school after he had repeatedly dodged your frantic calls, but when you entered the school, yuuji didn't go there anymore.
it stung. yuuji had been your best friend since middle school, defending you from the bullies who'd pick on you for various things that'd later become insecurities of yours. (sometimes you wonder if those things are why yuuji left.)
going back to eating alone in the single stall bathrooms and having nobody to talk to during passing periods was a hard transition. your parents weren't any help either, telling you that high school relationships never lasted.
(you can't bring yourself to throw away the promise ring he gave you.)
you see him out one day, with a pretty brunette girl, carrying shopping bags for her. you go up to him; he's clearly moved on. (you can understand why. she's gorgeous.) he doesn't seem to notice you.
--
you're sitting alone the class garden for your botanicals class. you remember a time this was your favourite class (it was one with yuuji; go figure.)
now it's filled with bittersweet memories and the grief over someone you know isn't dead.
you're calm as a boy you've never seen before approaches you. your hands are gloved and your hair is a bit messy as you look up at him.
“be careful around here, please. it's class policy not to walk on the soil.” you scold a bit, his boots having crushed one of the plants.
he looks down at you, his face a bit stoic, “sorry.”
“it's alright- did you need something?” you smile at him politely.
he snaps his fingers, frowns a bit, then says “nope,” and walks off.
you'd never seen him before. he didn't even have the right uniform on.
--
“i cannot believe you just made me do that.” megumi rolls his eyes.
yuuji frowns a bit, “i'm sorry but- i can't go up to her.” megumi rolls his eyes as nobara fumes a bit.
“you broke up with her over text. no wonder no girls like you.” she snarks and yuuji just glares at her.
“i had just eaten sukuna's finger! i thought i was gonna die soon anyways!” he argues back,
“well then why haven't you tried to talk to her again? not that she should take you back- i pity the fact that she dated you at all.” nobara speaks as they walk away from the school.
“she probably has new friends anyways, plus she could get hurt, she's not a sorcerer.” yuuji says, his face looking almost like a kicked puppy.
nobara looks at him and raises an eyebrow, “didn't you say you were her only friend? that curse probably attached to her cause she's lonely.” she pops her gum after saying the last sentence.
“even more proof that me being around her is dangerous! plus- what if sukuna gets out around her while i sleep or something?!” he sighs, looking back and sneaking a peak at you in the botanical garden, “she's better off.”
megumi looks at him a bit, “i'm not surprised. you are the self sacrificing type after all.”
“i just think its rude to break up over text with no explanation, you guys were together for so long too.” nobara shrugs a bit.
“if i had spoken to her any more than that, i think i would've tried to stay.“ yuuji frowns.
--
two weeks after the boy approached you in class, your botany teacher dies in a freak accident, or at least that's what the police said. you aren't too sure.
ms. woods was a smart woman. you knew from the lunches you'd spend in her classroom to avoid bullies that she seriously loved plants.
so dying by ingesting a poisonous plant? out of character and frankly, insulting. you know that can't be the whole story.
that boy had something to do with it; it has to be. you look through your yearbooks after he had left; no sight of him. you go through all of your classes, all grades, you ask around. nothing. he didn't go to your school but he walked up to you during botany class and then two weeks later your teacher dies.
it can't be a coincidence. you go nearly crazy over it. you stay up multiple nights. you cry.
you remember when ms. woods called you smart, when she understood your grief over itadori and let you extend your onion cell project. you cry; something horrible happened to her, you just know it.
so, the night you stay in the school way too late studying poisonous plants in her room, you have a good excuse for why you see a huge monster in the hallway.
at first, you think you're seeing things from the sleep deprivation. you blink, rub your eyes and squint. it's still there.
“holy shit!” you jump out of your seat, going for the door to the garden before realizing they're locked, only able to be unlocked via a key- which you don't have.
the monster, a disgusting bipedal amalgamation of red roses, vegetables, cacti and other odd plants was slowly walking towards you.
“what the fuck.. oh my god- what the fuck?!” you shout, your hands shaking as you go to grab the nearest object to defend yourself as you press your body against the door. you grab a glass flask and hold it out as if it's at all a threat to the 8 foot creature in front of you.
the creature groans and you begin to tear up. this is it- you're about to die the same way ms. woods must have. nobody is going to mourn you besides your parents. you're going to die with people thinking you injested a poisonous fucking plant. you shut your eyes tight in preparation as it approaches.
it never does. you hear the creature use ms. woods' voice to cry out as someone attacks it. you peek to look.
its yuuji. and the girl from the mall. and the boy you thought killed ms. woods.
you gasp as they use all sorts of stuff against the thing and- are those bunnies?
“what.” is all you can gasp out as the brunette and the black haired boy run off, chasing the monster.
yuuji looks at you with his puppy dog eyes and you resist the urge to slap his stupid kissable face.
“yuuji, what the hell is going on.” you say, but it comes out as more of a statement than a question.
“i.. um..” he looks back at the two he came with who are now chasing the monster down the science hall, “that's the curse ms. woods left behind.. we're getting rid of it.”
“a curse? and- and you're fighting it?” you ask, puzzled.
“i promise i can explain but,” he pulls you into a tight, squeezing hug, “I was so worried. A special grade curse against you- I was terrified that we'd be too late. We didn't notice in time to get it before it tried to hurt you.”
“did it kill ms. woods?” you ask.
he shakes his head, “no- the grief from her death created that.” you gasp.
“I made that?” tears spill as the adrenaline settles.
“no!” yuuji pulls away a bit, looking at you put still holding onto you, “no. you didn't- it's not your fault. oh my god, it's not your fault- i love you please don't blame yourself!” he hurries to reassure you.
you sob into the crook of his neck, “yuuji- you.. why did you go? i was so lonely. it's been so hard.”
he can feel his heart break as he squeezes you once more in his embrace, “i'm sorry baby- i'm sorry.” yuuji soothes you, rubbing circles into your back, “i didn't want you to get hurt but- it happened anyways.”
after several minutes of silent comfort, you pull away, wiping your tears before giggling.
“where'd you get those face tattoos?” you sniffle and laugh.
yuuji laughs too.
“it's a long story.“
you smile, “tell me about it. i wanna hear.”
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WAIT GUYS FUCK I GOTTA TALK ABOUT THIS OR I'LL FUCKING DIE
(spoiler alert: this somehow grew from five talking point to almost 2000 words of Bad Trip symbolism, so buckle up, buttercup, cuz we goin' for a wild ride)
So, I'm rewatching Truth Seekers with a friend, and Moxie's Bad Trip and Blitzø's Bad Trip, and I just noticed some things (this is gonna be heavily Blitzø centered, so prepare for that)
Moxie's Bad Trip
In this, I specifically want to point to four things
So Blitz is very accurate throughout Moxxie's whole segment (read his pegging comments and "Because you my precious little bitchboy are tripping balls!"), but I want to point to one moment specifically
At 10:09 Moxie says
"Cause you're thoughtless and cruel and you'll end up alone!"
And at that point, at exactly 10:11, Blitz makes this face
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Up until this point and from this point onward his eye on the mask part of his face is glowing red and undetailed, pupil not visible
This singular frame shows exactly how deep Moxxie hit Blitz with that comment, and foreshadows the fact that he has a massive phobia/obsession on the whole "dying alone" thing. Like, I want to scream, this is so beautifully done. Whoever thought of this frame in this context has my fullest respect
The second thing is what Moxxie says just before the first part of Blitzø's Bad Trip
At 9:02 Moxxie says
"Cause if you're here causing frustration, I'm torturing you in your hallucination!"
Now let's take a look "causing frustration" and "torturing you", because that's exactly what's happening here
In Moxxie's Bad Trip, the worst Blitzø does is call him a bitch/bitchboy and making some comments about the whole M&M pegging thing, but that's about it. It's mostly Moxxie screaming at Blitz and singing with him about becoming better
In Blitzø's Bad Trip, Moxxie brings up Blitz's worst insecurities, calls him basically stupid once, and kinda just rants what Blitz thinks about him
So the words "frustration" and "torturing" definitely fit the respective songs
The third thing is that the mask replaces Blitzø's scar
Under that mask Blitz has a completely normal and unscarred face
Meaning that Moxxie's subconscious straight up erased the physical embodiment of Blitzø's most major trauma and replaced it with a mask, of all things
I saw a theory on here, concerning the people at the Blitzø hate party, that the fact that the Blitzø cake is unscarred means that Blitz hid the vulnerable side of his and showed it off as "tough guy scars", so they stripped him of it as a "fuq u ur not tough", when meanwhile it's exactly what Blitzø would want happening, his scars just straight up disappearing one day.
Well, I think the same happened to Moxxie
I think he doesn't see the scar as a sign of vulnerability and/or physical embodiment of his worst mistake that caused his trauma, but as a tough-guy mask, designed to make him not have to talk about his feelings
(If you think something else's going on here, do tell! I just realised that last one while writing this and I find it very interesting)
And, lastly, Blitz's short line just before the one I talked about in point 1
Aka:
"I don't know, eventually everyone goes"
It feels really self aware of Blitz, but this isn't Blitz, this is Moxxie
So Moxxie, consciously or not, realised that Blitz pushes people away with his behaviour and that it's a genuine problem, but didn't realise the whole scar thing
So I wonder what exactly is Moxxie's image of Blitz. Like, considering what we know that Moxxie knows, he seems to have some elements of the puzzle but not the whole picture, and assumed incorrectly what the full picture is
2.Blitzø's bad trip
Now, here we begin the absolute fucking masterpiece that is the symbolism in this one
For one, let's talk about the spectre's voices
Moxxie and Stolas's voices are pretty on-point, at least to me, and we'll later touch on why I think that's the case, but let's talk about Bad Trip!Verosika, Striker and Fizz first
All three of them don't sound like normal
Instead, they sound like Blitz trying to make their voices
Striker's has an obvious tinge of Brandon Rogers in it, honestly it sound more like Blitz than Striker, as if Blitz hadn't really memorised his voice that well
Fizz's is, in my opinion, more well-balanced. I can hear a bit of Alex Brightman in it but also quite a lot of Blitz
Lastly, we have Verosika. She sound a lot like Blitz, but her manner of speaking is purely Verosika, which imo makes this the most accurate one.
Now, what does the Blitzø-voice mean?
Well, it all has a very specific motif
It's things that Blitz would say as a form of self-hatred
Think about it
"I don't need you, I can do this shit on my own so easily!" "But you don't want to do things alone Blitzo!"
"You tried the solo act, but it didn't work out so well!"
"Yet you still shove away anyone who gets too close until they resent you for being a selfish, shit spittin' snob!"
(the bold parts are the hallucinations, the red is Blitz)
Now, the things they said are very much the stuff Blitz would hate in himself. The fact that he wants someone to care for him, the fact that he can't do what he wants alone even though he tried, and, of course, his inability to get vulnerable with anyone causing him to push people he cares about away until they hate him.
So, I think that these are the thoughts that plague Blitz's brain daily, his self hatred, but it chose to talk through the mouths of the people most affected by said flaw
Striker was literally invited to join IMP. That proves that Blitz didn't want to do this stuff alone
Fizzarolli was his duo act for a while, and his robo version saw him trying the solo act, so it makes sense for him to say, that, on top of the circus vocabulary
Verosika is pretty self-explanatory. He shoved her away when she tried to be vulnerable with him, and she now resents him
So, now that we have that outta the way, let's talk about Moxxie and Stolas
Moxxie does a lot of rambling, but he also roasts him pretty bad
"I simply follow your orders! It's not my fault that your orders are as nonsensical as a suntanning bed left out on the cold rainy porch of a fresh April shower"
"Perhaps you should crack open a dictionary sometimes"
"Admit it, my dear boss. You don't know what you're doing half the time, and you depend on me and the missus to manage your foolish flights of fancy"
"I believe your subconscious is trying to tell you that you simply cannot fathom proper intimacy, but also crave it as well. It’s rather unfortunate sir, considering it’s often how you treat those who stand by you, such as myself"
"Are you worried I might have enough of it one day as well?"
But he also says some rather self-deprecating stuff that he wouldn't say in real life
"And then maybe you can understand half of the frivolous things I carry on and on about on my many rants about upbringings"
So, I think that this is Blitz's opinion of Moxxie. Now, why do he and Stolas keep their normal voices?
Well, I think that it's because, in Truthseekers, they both didn't hate him yet
That wasn't his self-hatred speaking
That wasn't him speaking
Well, at least in Stolas's case
In my opinion Moxxie's voice is altered for one of two reasons
• Moxxie is literally right next to him and high with him, so his voice is fresh in his mind
Not fun, kinda boring, but reasonable
• He hasn't fucked up with Moxxie yet, so his subconscious hasn't created lines that would be repeated so much in his mind that his voice slowly seeps into them
Very fun, also very reasonable
And that second reason is what I think happened in Stolas's case too. His voice is kinda flirty/condescending because that's the Stolas Truthseekers!Blitzø knows. He doesn't know his personality yet. For now he's just a rich, blue-blooded asshole he fucks once a month.
Now, another thing, Blitzø's outfit
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He's dressed like a clown here, specifically he looks kinda like in the Loo Loo Land flashback
And his outfit changes when he gets dragged around in chains by Stolas
So this (I think), symbolizes one of three things:
• He fucked up relationships with people in the past
This is his past outfit, so it obviously has something to do with his past, and this is a pretty sound theory, but Striker kinda makes it fall apart
• The people he fucked up relationships with see the past version of him
A bit better, and pretty good overall
• This is himself at the worst point in his life in that outfit he wore in the past
Yeah, his self hatred would *absolutely* exploit him like that, plus he kinda hated himself at that time, so bonus points!!!
Now, the fucking marks on his face
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For one, his usual tattoo that looks kinda like an imp/succubus got replaced by a broken heart both in Blitzø and Moxxie's Bad Trips, but in Blitzø's bad Trip at one point the heart (and his outfit) get replaced by his normal self
When does this happen?
When he's near Stolas
I think this symbolizes how Stolas heals his heart and fixes it, as well as how he sees him for his present instead of his past, which is very sad considering *couch cough* the last two episodes *cough cough*
Now, the tear
The fucking tear
If it was on both sides of his face, this would be maybe about how sad he is
But, it's only on the white side
Only on the scar
So I think this is sort of an opposite to what happened with the scar in Moxxie's Bad Trip
Moxxie's subconscious got rid of the scar and replaced it with a mask, since Moxxie thinks of it as a sort of Tough Guy Personality™ thing
Meanwhile Blitzø's subconscious recognized the scar as a physical reminder of his emotional pain and added a tear, a single tear, that can mean that the scar is something left of a time of sadness and grief, a time of tears
Another thing is that the imps fanning Stolas with those big-ass fans are actually Blitzø's but completely black
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So that's Blitz's subconscious telling him that he will end up serving Stolas/is already doing that/is under him, while also trying to tell him that he loves the bird
Also, how the mud on the golden stairs disappears after feathers touch it Again, just like with the heart thing, I believe it's another part of the whole "Stolas heals you" symbolism thingy
Also, notice how he turns from Past!Blitzø to normal Blitzø gradually, and the closer to Stolas he gets the more normal he gets
So I actually just realised that and I'm pretty sure it's part of the whole thing I mention in the (hopefully) las paragraph of this post
And, lastly, how he gets covered up in golden feathers at the end there? I think it's some part of him trying to say "You're gonna end up trapped, tied down, unable to escape, so escape NOW"
So yeah, now I'm interpreting Blitzø's Bad Trip as two parts of his subconscious fighting, with the dead dog of the matter being "Should we trust Stolas?"
(Yes, it did turn really Stolitz in the end there huh? Now I gotta add the tags!)
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dunmeshistash · 2 months
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Why did Milsiril help with Mithrun's recovery?
Since people seemed to be interested in the post I made about why she adopted Kabru I wanted to write my thoughts about her helping Mithrun too.
I think with Mithrun it gets a little trickier tho, both because Mithrun himself doesn't speak much about his past and because most of it we get from a third party account. I'll also try to discuss based on what I see people say about their relationship although is probably gonna be shorter than Kabru's (came back to say it's not shorter), tw for self-harm because of Mithrun recovery drawings.
1 - So Mithrun could become a canary again
This is the theory I see the most often, probably it's whats on the main story, as far as I'm remembering there's no other mentions of Milsiril related to Mithrun besides the role she plays in sparing his life.
That story isn't reliable tho, Mithrun constantly points out that Kabru is glossing over details and Kabru himself is depicted as cooking (as the kids say) a good story that resonates with an audience.
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So we can't really trust that this framing is objectively true
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But even so taking just what happened, without the context Kabru added, what she did was spare his life once she realized he still had a hint of desire to exist within him.
Kabru lies (or rather embelishes a lot) when he says "and from that point onward, Mithrun lived only to slay demons. He ate even he had no desire to eat. He lived on even though he had no desire to live." he was useless for 20 years after this so 'saving him cause he will be useful later' isn't really too accurate. Milsiril also wasn't involved with his rehab until Utaya 18~19 years later so it definitely wasn't for this that she helped.
2 - So Mithrun could avenge Utaya by defeating the demon (She winded him up and set him on a path, you know, like a doll)
I think this one is kinda mean, I've seen people speak as if she only helped him after Utaya because she wanted to use him to defeat the demon. But there's no evidence Milsiril even cares about the demon or that she wants vengeance. My girl literally ran away and decided to look away instead of continuing to fight (and I can't blame her)
This, as far as I understand, is based both on the above section and on this part from her adventurer's bible extra
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She shows up to visit him and brings up the demon, and then sets him up to go after it, but once again I think it relies on an unkind interpretation of her character; you gotta assume she has unseen ulterior motives already before the comic even starts, since this whole comic is talking about how she completely misinterpreted who Mithrun was when they were in the same squad, and how she feels he's actually someone she would get along with. If you know Milsiril, you know she only gets along with other misfits, she's acknowledging Mithrun as someone who was broken like her even before his desires were eaten.
This is the complete comic
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"I always hated you. You were beautiful and perfect, and everybody loved you. You didn't seem to have a single worry or flaw.
But when I saw the dungeon you'd built, I was startled. It was such a warped, convoluted place built from inferiority, jealousy, lies and anger.
I wish I'd tried really talking to you. We might have hit off pretty well. Too late now, I guess"
She acknowledges him as a human being, when before she only saw him as the embodiment of the people that bullied her. And right after that she talks about the demon. There's no indication for a wish of vengeance anywhere in this comic, I'd even say the demon and the dungeons are barely important to what Milsiril is thinking, there's only belated compassion.
3 - Cause he was a new "project"
Related to the reasons pointed out in my Kabru post, people assume Milsiril is the type of person that wants/needs to feel superior to someone, or to put on an altruistic front or what have you. And that interpretation also leaks into how they see her helping Mithrun. I said the main reasons why I don't think she's that type of person on the other post so I wont repeat. But I don't think Mithrun is a "project" at all.
This was right after she fought on Utaya, I imagine a little after or a little before she took in Kabru, so she "had a project" already if you're gonna go with that wording. She was also finally free from the canaries and she had no obligation towards Mithrun. She also only went back to him decades after she spared his life, my assumption is that she did it because she finally could. She couldn't have guessed when she spared his life that 19 years later she would be free from the canaries and that Mithrun still wouldn't have been recovered and would have been needing her.
4 - And finally, why did she spare his life? Why did she help him recover?
This one isn't as straight foward as Kabru's adoption to me. I imagine the fact he had the potential to still be useful could be one of the reasons she spared Mithrun at first, but I also think that he newfound empathy she developed for him when she saw his dungeon might have been part of it, that seeing he still had some sort of drive and desire made her have hope he could still live.
Milsiril really seems like the type of person that likes to nurture, while I wouldn't say this makes her a "softie" and not able to execute him (I'm sure she could do a mercy kill) I think that soft side made her want to give him a chance. There's no proof for any of that ofc, and Kui confirmed in a QnA Mithrun wasn't arrested or executed because they were desperate for people to be in the canaries. (The choice probably wasn't only on her)
Now why she helped him? I think it's because she saw he could be helped.
She says herself she's only visiting, probably to check on him
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"They said you've fully recovered but you might as well be a corpse." so by this point I think his body has recovered and he has managed to stabilize? But as this extra from the daydream hour shows he needed 24/7 care to stay alive in those first 18 years
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Like she said he might as well be a corpse, he'd be in bed all day and have servants keeping him from dying, he would have fits where he would harm himself, he had no way to go on. It even says that even things that could remind him of his time as dungeon lord weren't allowed so he was probably being kept away from demon mentions (after all I doubt servants even knew about a demon)
But then when she mentions the demon he immediately gets up
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She's surprised so I don't think she expected that, and she goes and uses that reaction to help him "Then first eat this. If you finish it all I'll take you to a dungeon again"
Rather than using him to fight the demon I think she's using the demon to help him live. Here's what his bio says
"After Mithrun was recused from the dungeon, he spent a while on the verge of death. However, with time and rehabilitation he gradually became able to lead a normal life again. The Utaya incident was the event that roused him. He thought, 'If I'd been there, I know I could have dealt with the demon somehow' and he resolved to return to active duty. (...)"
So it worked, Milsiril might have been there to help with his rehab but it was the Utaya situation that finally was able to motivate him to find a way to live and rejoin the canaries, so I think rather than setting him up to kill she realized it could be used to help him.
Which isn't a perfect solution, as you might know by the ending, his fate was to die either way: either he would die trying to kill the demon or he would defeat it and die because he had nothing else to live for.
But it was what Milsiril could do for him at that moment and it was how she managed to help him go forwards.
And that's my thoughts about Milsiril and Mithrun, I don't think they as big in each other's lives in canon as some people assume, there's barely a mention of Milsiril on his profile and she's barely named in his backstory. But they were both people that left a mark on each other's existence if only for a short time.
But I don't think Milsiril was just doing charity when helping Mithrun either, I imagine she did it because she saw herself in past Mithrun, and wanted to help him because of it.
Also side note, this extra:
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That's past Mithrun saying she has ulterior motives, he isn't reliable and thinks badly of everyone. So ofc he thinks gloomy Milsiril is suspicious for helping, him doesn't mean it's true
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Disclaimer again I'm a Milsiril stan so I'm very charitable in my interpretations of her, but hopefully you can see there's no indication she is someone who would use a sick person for revenge with the sources I've attached.
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girlgenius1111 · 10 months
Text
you talk of the pain like it's all alright
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well i was too into this to not write part 2 right away, so here! the downside is i have not proofread oops.
warnings: nightmare, kind of a panic attack... worries of self harm, but no actual self harm. angst but more fluff :)
The drive to Alexia's apartment was uncomfortably quiet. You could tell that she was trying not to push you, which was not the norm. It made sense though; your actions this evening had really worried her, and she was at a loss for how to help you.
"Does your hand hurt?" She asked, breaking the silence, but keeping her eyes fixed on the road.
"Only a little," you replied, lying through your teeth. You'd rejected any meds from the physios, and your hand ached, pain pulsing from various areas of your knuckles, highlighting the multiple fractures.
"I'll give you something for it when we get home," she told you.
"No, really, it's fine." You mumbled. Your hand hurt because of your own actions, because you'd been stupid and impulsive. It should hurt. In the back of your mind, you realized how unhealthy this thinking was, but you pushed that thought away.
"If you're in pain, you should take something. Just because you did something dumb doesn't mean you deserve to be in pain," Alexia told you, very gently. You tried to hide your surprise at how accurate she was, completely taken aback by her perceptiveness.
Instead of responding, you turned to face out the window, watching the city pass by. Alexia sighed when you didn't say anything; you were really getting tired of that sigh. It sounded like it was full of disappointment in you, even if that wasn't the intention.
-----
You received what felt like the millionth sigh from Alexia when you walked into her apartment. She asked if you wanted to talk, obviously trying to be casual, but you shook your head, telling her you were tired.
"You can't avoid this forever, y/n."
"I'm just tired, Ale, I'm not trying to avoid anything." If she wasn't so worried, she would have laughed at the blatant lie.
"Fine. We'll talk tomorrow," she said, and you nodded, not yet sure how you were going to get out of that one. She was clearly frustrated with you, and you hated it. You already felt bad that you'd made her worried enough to make you stay with her, and the guilt you felt for not being honest was quickly replacing your resolve to keep everything to yourself.
Alexia pointed you towards the guest room, before disappearing to get you something to sleep in. You sat on the bed, running your hands over the soft comforter. Carefully, you took of your brace, wincing at the sight of your hand. It was swelling, already bruised. You were so frustrated, so defeated. You took a shaky breath, trying to stave off the tears that were rapidly gathering in your eyes.
"Okay, these might be kind of big on you, but they... should work..." Alexia returned, voice growing quieter as she looked at you. You were staring at the ground, eyes welled with tears, cradling your hand to your chest. Your lower lip was trembling, and you were blinking rapidly, trying to pull yourself back together. She hadn't seen you look so vulnerable in a really long time, and she wasn't sure how much you'd allow her to comfort you.
The Catalan placed the pajamas on the bed, before carefully walking over to where you were seated. You sucked in a big breath, prepared for another speech, but none came. Instead, Alexia was pulling you into her, arms wrapping around your shoulders, pressing your head into her stomach. Her thumbs moved rhythmically in circles against your shirt. Abandoning your resolve momentarily, you wrapped your arms around her, pressing your face into her. You clutched at her shirt desperately with your good hand, and she held you tighter.
She ran a hand through your hair, speaking quietly to you. "Everything is going be okay, pequeña, I promise. We're gonna figure it out, whatever it is."
She felt you nod almost imperceptibly against her, and took the small victory. She pecked the top of your head, before pulling back.
"Sleep now, you must be exhausted. And wake me up if you need me." She paired her words with a reassuring smile, waiting for you to nod again, before leaving the room.
You changed, wiping all traces of your small breakdown off your face, before climbing into the bed. You were exhausted, too exhausted to try to stay awake. You hoped you were tired enough to not have any nightmares, but luck hadn't really been on your side recently.
-----
Sure enough, you'd only been asleep for a few hours when your dreams soured. It was a familiar nightmare, one that you had frequently. It consisted of you missing a goal, a game winning goal. The fans screamed at you, your opponents mocked you. Worst of all, your teammates were angry too, your captains and Jona yelling at you for not doing better, for not being better.
In the other room, Alexia woke from a light sleep to the sound of you whimpering. She was out of bed in a second, almost falling in her haste to get to you. Entering the room, she saw you rolling around, tears leaking from your eyes. You were talking through your cries, but she couldn't understand what you were saying.
Crossing the room, she sat on the edge of the bed, placing her hands on your shoulders and shaking. You sat straight up, gasping for air. Your wild eyes found Alexia, and before you knew it, you were throwing yourself into her arms, letting out loud, unrestrained sobs.
"Alright, you're okay. It was just a dream. Slow your breathing down, you're safe, I've got you." You barely registered Alexia's words, just so grateful that it was a dream, that she wasn't really mad at you.
"I'm sorry, I'm sorry, I'm so sorry," You cried. You weren't really sure what you were apologizing for, but you couldn't seem to stop.
"Shh, y/n, it's okay. You don't need to be sorry," she told you. She was holding you tightly against her, rocking you back and forth; she wasn't sure why, but it felt right, and it seemed to work. You were calming down.
And as the panic faded, embarrassment took it's place. You pulled yourself out of Alexia's arms, a horrified look on your place.
"No, y/n, it's okay, really, don't-" You cut her off, leaping from the bed and all but sprinting into the bathroom, shutting and locking the door behind you. You sat against the wall, burying your face in your hands. You could hear Alexia knocking on the door, her panicked voice calling to you, but none of it registered. You were so distraught, so upset that she'd seen you like that. How could you let this happen?
"Y/n, please, please open the door. You don't need to be embarrassed, I'm not mad or upset. I just need to know that you're okay." Alexia was begging, not hearing any response.
Her mind was racing, thinking a million things at once. Whether she could break down the door, what was in there that you could hurt yourself with. She tried everything she could think of to get you to open the door, from pleading to using her stern captain voice, to soothing tones, back to pleading. It had been minutes, and you still hadn't answered. She could hear your ragged breathing, which was some comfort.
She didn't know what to do, how to fix this. Hands shaking, she grabbed her phone, calling the only other person she knew you trusted.
-----
Mapi hadn't expected today to turn out how it had. Not your red card, not your impulsive actions, your total disregard for yourself. She didn't expect the frantic call from Alexia in the middle of the night; Alexia was almost crying, a sign to Mapi that what was going on was bad. More than anything though, she didn't expect Ingrid to take charge the way she did, throwing shoes at her and rushing her to the car.
Ingrid drove fast, hands clenching the steering wheel. Mapi knew Ingrid was an empathetic person, a kind person, but she hadn't expected the Norwegian to join her in this, with this intensity. As Ingrid led her inside Alexia's apartment, determined, Mapi couldn't help but be so incredibly glad that her girlfriend was so perfect.
-----
Noise had faded for you, and all you could hear was the blood rushing in your ears. You needed to breath, you knew that. You also knew you needed to tell Alexia that you were okay, that you weren't going to do anything stupid. You were completely frozen though, all your energy focused on gasping little amounts of oxygen into your body, just enough to keep you conscious.
-----
Alexia was sat against the bathroom door, saying pretty much anything that came into her mind. The sound of you struggling was too painful for her to listen to, and she couldn't allow herself to do nothing. She only felt relief at the sight of Ingrid and Mapi. The three of them, together, could fix this, she was confident.
"What happened?" Mapi asked, flinching at the sound of your desperate breaths through the door. Alexia had been barely comprehensible when she called, and Mapi only really understood that something had happened, and you'd locked yourself in Ale's bathroom. Her and Ingrid took seats against the hallway wall near the door as Alexia responded.
"I think she had a nightmare. I went to wake her up and she was so upset, crying so hard. And I calmed her down but then she was pulling away and running out of the room. The look on her face. God she was so horrified that I'd seen her like that." Alexia's voice cracked as she spoke. "I've been trying to get her to open the door but she either can't hear me or she won't open it."
Mapi clenched her fists, before asking the question they were all thinking. "What's in there?"
Not 6 hours ago, you broken your hand punching a wall. They still weren't sure what your intention was with that, and the thoughts of what you could be doing, a locked door in between you, were terrorizing your friends.
Alexia just shook her head. "I don't know, I can't remember. I thought about breaking down the door, but... I don't want to freak her out any more."
Ingrid looked between her the other girls, the solution clear to her. "Did you try to pick the lock?" She asked. Alexia looked at her blankly.
"I don't know how to do that?" Alexia responded, sounding confused.
"Get me a bobby pin." Ingrid instructed, and Alexia scrambled off to her bedroom, uncharacteristically frantic.
"You... you know how to pick a lock?" Mapi asked, completely surprised. Ingrid seemed like the last person she knew that would have that knowledge. Ingrid was a rule follower.
Ingrid looked at her, fighting the urge to roll her eyes. "Yes, Maria. Doesn't everyone?" She remarked.
Mapi looked even more confused. "No?" She said, her response sounding like a question rather than an answer to one. Alexia returned then, thrusting about 8 bobby pins into Ingrid's hands. Again, Ingrid almost rolled her eyes, wondering what kind of fun the teens had in Spain that they didn't learn how to pick locks. She dropped all but one of the bobby pins, turning towards the door.
Alexia and Mapi exchanged looks, and in the time that took, Ingrid had the door clicking open. They all looked in, distressed, letting out simultaneous sighs of relief at the sight of you. You weren't okay by any means, hunched into a ball, hands pressed tight over your eyes. You weren't hurt though, and that's really all that they were concerned about.
The girls paused, unsure what to do now. It hadn't seemed like you'd noticed them enter the bathroom, and they weren't sure what they could do to without startling you. Ingrid, full of surprises today, took the lead, moving to sit next to you, careful not to touch you. The other girls sat too, albeit a little farther away.
You were so in your head, so not aware of anything around you. You knew someone was speaking to you, closer than they were before, but that was it.
"Hey, y/n, can you hear me?" Ingrid said, voice hushed. You gave no indication that you could. "I'm gonna put my hand right next to you. If you can hear me, I want you to touch my hand." Her voice was so soothing, it broke through the fog in your mind.
After a minute, you pulled your good hand away from your face, and shakily reached for her hand. Ingrid kept her's open, palm facing up, until you wrapped your hand around, gripping tightly.
"Good, that's really good, elskling. Can you move your other hand? It looks like it's hurting, honey." You realized Ingrid was right, and unclenched your broken hand, pulling it away from your face with a whimper. They could see your face now, cheeks flushed and eyes puffy. You avoided looking at the other girls, keeping your eyes trained on the ground even as you stretched your legs out, bringing your hand to your chest. You were still holding Ingrid's hand though, which she took to be a good sign.
"I'm gonna get you some ice, pequeña, is that okay?" Alexia asked, voice softer than you'd ever heard it. You nodded mechanically, because your hand really did hurt. Alexia stepped out of the bathroom, and Mapi spoke this time.
"Can you look at me, y/n? Please?" You'd never heard Mapi like that, desperation clear in her voice. You gave in, lifting your head to meet her eyes. Briefly, you wondered when the hell Mapi and Ingrid had arrived, but Mapi spoke before you could ask.
"You don't need to be embarrassed. You didn't do anything wrong, we're not mad at you, not even a little bit. We just want to help, cariño, can you let us do that?" There wasn't much reason to resist anymore, nothing really left to hide.
"Okay." You said quietly, voice raspy from crying. Alexia returned in time to hear your answer, and this time she was sighing out of relief. It was a nice change.
She sat beside you, gently taking your mangled hand in her own, and wrapping it carefully in an ice pack. You grimaced, squeezing Ingrid's hand a little tighter. In response, she moved her thumb up and down the back of your hand. Alexia held the ice pack in place, not really sure what to do now.
"When did you guys get here?" You asked finally, looking towards the couple.
"A bit ago. Ale called us, she wasn't sure how to get you to open the door." You nodded, feeling guilty for worrying them.
"How did you get in?" You wondered.
"Ingrid must have a criminal background she'd hiding from us, because she picked the lock in 2 seconds flat," Alexia responded, voice jokingly exasperated. You looked at Ingrid, shocked.
"Who doesn't know how to pick a lock!" Ingrid said again, looking between the three of you.
"Most people, I'd say. It's okay, amor, I think it's hot that you used to break in places." Mapi joked.
Ingrid glared at her, her response dying in her mouth when you pulled your hand from her grasp and shuffled closer to Alexia, leaning into her. The girls looked at each other, never really having seen you seek comfort out like this. Alexia wrapped an arm around you taking in your exhausted expression.
"How about we go to bed? We can talk in the morning, when you're feeling better." She suggested, and you agreed.
"I promise I'll talk to you guys." You said quietly. Your friends smiled at you. You really didn't want Ingrid and Mapi to leave, but you weren't really sure how to ask for that. Luckily Alexia's mind reading powers seemed to have returned full force.
"You guys wanna crash in the extra bedroom?" She asked. The couple nodded, and you looked confused. Where were you supposed to sleep?
Alexia pulled you to your feet, holding part of your weight up as you were unsteady on your legs. "Cmon, I'm not letting you out of my sight." She said, leading you into her room. The couple peeled off into the extra bedroom, wishing you a goodnight. Alexia pulled you towards her bed. You were so passed arguing, you let her guide you onto the bed, scooting under the covers. She climbed in next to you letting you wriggle into her. She wasn't sure if you were being snuggly because you were exhausted, or emotional, but she didn't care.
For the first time in weeks, she felt like she had an idea of what was going on in your head, and if you needed physical comfort, she was more than happy to provide it.
You felt safe, comforted, even if anxiety still fluttered in your chest at the thought of talking to your friends in the morning. You passed out almost instantly, regardless, and Alexia followed soon after.
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part 3 probably tomorrow because i'm obsessed with this
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