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#Just a bunch of personal interpretations of the player character
meat-pvppet · 8 months
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I may not be well
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triglycercule · 27 days
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killer should know about dumb video game meta stuff ike i-frames and animation cancels and critting amd breaking out of bounds and use it to his advantage in fights. maybe he learned it from chara in something new as a silly little thing to try out because theyre already teaching him all this bullshit on killing so whos to say a video game character cant learn a player's cheats?? he's already interacted and collaborated with a player before i think its fair he knows tricks on how to cheat undertale's fighting system
everything's all fine and dandy in a fight against killer (no it isn't) until you see him glitching around and somehow phasing through your attacks. he looks ridiculous but it gets the job done
#i have no idea if any of these mechanics are actually IN undertale#theyre just some ones i came up with in games i play#i mean if they don't exist in the ut fighting just like. pretend they do idk????#i just think it would be cool if killer could do that. he fights dirty and when i mean dirty i mean totally cheating#SANS UNDERTALE CHEATS WHY CANT HE!!!! but he gets to cheat in a more game breaking way#when you fight killer there is no YOUR turn and HIS turn its ALWAYS his turn. and youre just helplessly attacking during it#guys in this one im not talking about meta awareness im talking about loser META strats. most effective tactics available#stage 4 chara wins ahh acting like a goddamn sweaty gamer. because what am i supposed to interpret with chara wins????#chara wins means NOTHING to me??? i can only assume that it means killer either acts like chara or fully listens to whatever chara wans#boo boo boring im a VIDEO GAME PLAYER not a goddamn psychiatrist. i will always choose the more fun option#killer becoming like chara/player is infinitely more cool than him and all the psychological stuff going on in stage 4 to b obeying orders#yeahhhh like sure there probably IS a bunch of crazy stuff in stage 4 related to psychology but also#unga booga character act like YOU cool idea. besides stage 4 is almost never elaborated on#so to me that's up to personal interpretation. everything is personal interpretation if not brought up#i say as i make the most ridiculous unfathomable headcanons for the mtt just because the topics aren't mentioned#I HAVE FREE WILL I HAVE FREE WILL MY MIND HAS FREEDOM I CAN POST ANYTHING I THINK ABOUT#ok thank god because i hate having to worry about my posts#ok i dont have anything left to say about this hc so im bringing up SOMETHING NEW (haha)#killer reminds me of I'm High!!! by maretu. except replace all mentions of a girl with w a person for chara#and somehow manage to work around the mentions of love and romance. because i really really dont wanna make killer into a kid diddler#but aside from the mentions of love and specific gende??? i think it fits!!#ugh so many songs fit killer ITS NOT FAIR!!!! i can NEVER find songs for horror.... am i not looking hard enough ☹️☹️☹️#im hard#actually i found a song that fits horror lets GOOOO maretu coming in clutch with NAMIDA ‼️‼️#dokuhaku does too :3 maretu my glorious king how many great songs of yours fit the murder time trio#killer sans#murder time trio#sans au#utmv#tricule hc
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chosolala · 4 months
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𐙚⋆°。⋆♡ jjk date headcannons
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like the title says, here are some headcannons of mine for the jjk characters and what dates I think they’d take you on :)
characters: gojo, geto, choso, megumi, itadori, inumaki, yuta, maki,
⋆ ˚。⋆୨♡୧⋆ ˚。⋆
satoru gojo
if you managed to win gojos heart, i think deep down he’d be a very traditional guy
first date would probably be a really fancy and expensive restaurant you’d never heard of and pay ofc
such a gentleman, holding doors for you, pulls your chair out for you
he tries to impress you on the first date so he isn’t as silly as he usually is
probably still eats some food off your plate and feels bad so he gives you some of his food
takes you back to his place after
suguru geto
arcade dates or amusement park
he’s really good at arcade games but whenever you’re watching him he gets nervous and messes up
he pays for all your game tokens and snacks
whenever you play 2 player games he lets you win most of the time, unless you’re talking yourself up a little too much then he’ll obliterate you
what makes it extra annoying is he doesn’t even acknowledge how he completely left you in the dust
he is so insanely good at crane games so you leave the arcade with a hand full of plushies
he’s really good at guitar hero and it’s his favorite, sometimes he goes to the arcade alone just to play it
choso kamo
cooking class except you’re really bad at cooking
it’s a fun experience though
he feels really bad about how terrible your meal came out so he forces himself to eat all of it anyway despite you reassuring him it’s ok and he doesn’t have to
he also feels too bad to correct you incase it hurts your feelings so he just watches you use the wrong ingredients and measurements
he is surprisingly good at cooking and after you tell him how you’re still hungry after the failed cooking class he brings you to his place and cooks you a meal
the night ends with a candle lit home cooked meal
megumi fushiguro
he would take you on a museum date, just because he wants to hear how you interpret certain pieces
not that he would like or dislike you anymore by your answer, just because he wants a second opinion on what he already thinks
he also sneaks a bunch of pictures of you in the museum
also picking up boba or coffee before the museum, a cafe stop :)
he shows you his favorite pieces in the museum too
yuji itadori
mini golfing date !!
he is really good at mini golf and he may or may not have suggested it so he could show off
he doesn’t go too overboard though because he doesn’t want to make you feel bad if he flames you
half way thought the map you guys stop keeping score though
you guys grab pizza and soda after mini golf and he brings you home :p
toge inumaki
fortnite duos!!
jk he would probably take you to a bookstore or something and read manga with you,
he puts you onto his favorite underrated manga,
you guys also pick up milkshakes on the way to drop you back off home
coincidentally, that manga you guys were readying together has an anime coming out soon
trust when the anime comes out he’s racing to your house so you guys can binge it together
yuta okkotsu
picnic date!!
he basically brings everything, drinks, blanket, fruits, bakery treats
i can’t decide if it would be a cute park picnic or a late night beach picnic
he brings you flowers too
you guys play games like heads up and charades
he’s holding your hand every chance he gets
it’s so relaxing and you feel so safe you could fall asleep right then and there in his arms
maki zenin
takes you on a hike
if you aren’t an athletic person you better start doing push ups now
she definitely slows down for you but it’s all worth it in the end because the view she brings you to is so beautiful
you both sit on the bench near the cliff admiring the view she brought you to
you guys watch the sunset and just talk to eachother, vv good and deep convos
then set up camp and fall sleep together :)
⋆ ˚。⋆୨♡୧⋆ ˚。⋆
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A little while ago, I saw a take about why season 2 of OFMD was "bad" that I just haven't been able to stop thinking about, because it hinged entirely around hating the ending because "they killed off the only well-developed character."
This has haunted me, because I have been completely unable to understand how you can watch the show and come away with that criticism. I've talked before about how everything about Izzy reads more coherently when you understand that he's just really not an important character in the grand scheme of things (he's important to Ed's overall story, but in terms of the narrative itself he's not a major player). He's there to be a voice for toxic masculinity, pull Ed back into this lifestyle that's killing him, and then start getting better as proof that Stede's way of doing masculinity is best. And because he is the very definition of a side character, I struggle to think how you even get the idea that he's somehow better developed than our leads or even other side characters, because even Lucius has more of a backstory than Izzy does and once Izzy ceases to become that mouthpiece for toxic masculinity, his personality kinda becomes just bland, swear-y abrasiveness (which is honestly fine, I think, he doesn't really need to be more than that because he is, again, relatively unimportant).
Izzy is played with conviction and depth. This is because Con O'Neill is a good actor who presumably puts a lot of thought into his performance - this is true for most actors on the show. Very talented bunch. But while Izzy is interesting, he's often interesting in terms of what he can tell us about mostly Ed but other characters as well (the crew save him as proof that Stede has influenced them and then help him mostly as a team-bonding exercise, for example). And Izzy has very few traits that aren't shared by other characters. Pete had a very similar arc about unlearning toxic masculinity in s1. All we know about Izzy is that he's a good swordsman, he's honestly a very shit sailor, he was power-hungry but then chilled out a bit, and he likes to say "fuck" and "twat" a lot. He fulfills his narrative purpose but I'm not sure I would call him a very well-developed character, much less the only well-developed character in the entire show.
I have tried so hard to give this interpretation the benefit of the doubt, but I genuinely think the only way you could think this is if your sole exposure to the show is through the way we know a not-insignificant portion of canyon folks watched it, which is through fan compilations of only the scenes with Izzy in them.
And I'm not really sure where that leaves us. There's a small but not insignificant portion of this fandom who engage with the show purely through the lens of one side character - and not even just a side character, but one who very frequently and unsubtly gets the events that actually happen very wrong to suit himself, especially where Ed is concerned. And now we have a situation where "gentlebeardies" (read: fans of the show as written) will sometimes be unable to talk about the actual text of the show because there's an insistence that this be treated as a valid interpretation and not just a reading-against-the-text exercise, and I'm not sure where that leaves us.
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three-realms-archive · 2 months
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The Three Realms Archive: Masterlist and Rules!
Welcome to the Three Realms Archive, where you can find stories about the beings that reside in the Three Realms and beyond! Whether it be stories of the Avatars of Sin, the students of Prince Diavolo’s RAD exchange programme, or of the incredible human who became sorcerer under the tutelage of the Wise Sorcerer and Master of the Seven Rulers of the Underworld… You can find their stories here!
Atmospheric introduction aside, welcome to this side blog for writing to do with Obey Me! And Obey Me! Nightbringer. These will most likely be bits and pieces that come to me when they come.
My ideas inbox is currently open (use the ‘Ideas Here!’ tab to send them), but please read the rules below first!!!
This blog is new, so bear with me whilst I work on aesthetics and getting started on writing/uploading some stuff I've written :D
Rules and masterlist under the cut:
Rules and Considerations
Please be kind and respectful to each other!
For personal reasons, this is a non-NSFW blog. Please do not suggest NSFW in the ideas box beyond slightly suggestive - any requests like this will be ignored. I will do my best to place content warnings where I think it's needed.
The ideas inbox is called such because you can be as vague as you want - even a single word. However, it is also called this because they are ideas and - depending on various factors like my schedule, how inspired I am, and how much certain ideas inspire me to write - there is no guarantee I write for every idea, or the same amount for every idea. Thank you for understanding in advance :D
I’m a fairly new OBM player, so if anything I write is contrary to the canon, please let me know and I can add a note or rectify it. Most of these are meant to be “imagine the character in this situation” and my personal interpretation.
Have fun!
Masterlist
🌟Inspired by an ideas inbox request!
Oneshot Fics
Checking In: The House of Lamentation family check into a human-world hotel.
Beware MC, the Kind: Sorcerer MC is gaining a reputation similar to that of their teacher, Solomon the Wise. But for what reasons?
Let's Form an Idol Group: Will Asmo's next attempt at making his brothers into a boy band succeed? (This one has a cute commenting challenge - please check it out!)
Dramatic Drama: Telenovelas can be very emotionally-investing for demons.
🌟A Small, Little Lie: TSL Arranged Marriage! AU. The sentence "I love you" means very different things to the Lord of Masks and his spouse and former-knight, Henry.
Love Me, Or Not: Satan pulls on flower petals, hoping to get the same result you did.
Was Never Your First, After All: A childhood friend visits you and Mammon realises ‘first man’ doesn’t suit him much anymore.
First Dates: A collection of first date thoughts from each Avatar of Sin.
Short Snippets
Ante Up: Mammon finds he's a lot more motivated to win quickly when he's at the casino with you.
The RAD School Play: Ideas about MC’s role in a school play at RAD.
Six Pillows and a Tattered Armchair: An angsty (ref. to Lesson 16) accompaniment to ‘Beel is Pillow’, exploring Belphie’s relationship with sleep in the aftermath of his actions.
The RAD Cheer Squad: 2, 4, 6, 8 - who do we appreciate? … Probably not whoever came up with the RAD Cheer Squad.
What Is Up, Fellow Celestials?: Luke finds this one human really, really cool. MC and Simeon suffer the consequences.
Just Wanting To Be Included: Mammon and Beel post a FabSnap video, but their brother just wants to be included.
Debuting Change: Diavolo invites a special guest to a special occasion.
Just A Study: Solomon tries to convince himself that living with you was just a study. Spoilers for Nightbringer Lesson 40!
Relent: Belphie has a super, super smart plan to get you to cuddle in bed with him.
A Rainy Day Indulgence: Simeon dances with you in the rain, and it reminds him of something.
Headcannons
Unhinged™: A bunch of silly headcanons that could each be their own anime episodes. Chaotic things the OBM! cast have done. Inspired by this post by @leniisreallycool.
Series
Beel is Anything, If You Beel-ieve
A very unserious collection of slice-of-life snippets, where Beel goes on a journey to become as many things as possible.
Beel is Pillow: Beel is pillow.
Beel is Paint: Beel is paint, according to Asmo.
Beel is Anime: Beel is anime, and Levi is not okay with this.
🌟 Scars, Wounds and Minor Inconveniences
A series exploring slice-of-life snapshots of the Obey Me! characters in the aftermath of Lesson 16. Each chapter is made up of two posts: a oneshot centred around one of MC's scars, wounds or minor inconveniences; and a post with the general headcanons inspiring the oneshot. Features references to injury and spoilers for Lesson 16 of OG Obey Me!.
Phantom Pain (Oneshot + Headcannons): Mammon is used to your 'needles-thing' by now. He doesn't mind it. After all, he has his own things he does every now and again.
A Weak Wrist (Oneshot + Headcannons): Your wrist is still weak from the TSL Quiz; so Lucifer doesn’t understand why you trust Leviathan more.
Nightmares (Oneshot + Headcannons): Belphegor relishes you and Beel growing further apart... until he doesn't, when Beel's dreams change.
Splintered Arms and a New Bedtime Routine (Oneshot + Headcannons - Coming Soon!): The angels are confused at the weird routine you and Beel have before bedtime during a sleepover at Purgatory Hall.
Better, Quicker Reflexes (Oneshot + Headcannons - Coming Soon!): Lucifer used to think his form of discipline was effective.
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garlic-and-vanilla · 1 month
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This ask is in your inbox because my brain has apparently chosen to title you as The Illithid Understander and I feel like you might have interesting thoughts to contribute to this topic (please don’t feel obligated to respond tho!)
When I played through bg3 for the first time, what really stood out to me about the Emperor as a character was that he is full of ambiguity. Many of the questions about him, on both a personal level and on a broader level as an illithid, simply do not have concrete answers in canon. I thought that it was so neat how the writers enshrined a vessel for open dialogue regarding some of the biggest themes and questions of the game/story in a character. I thought the whole point of the Emperor’s character is that there’s no One Right Answer about: its intentions, its morality, how much it still is or isn’t Balduran, how much it is or isn’t a monster, why it cares so much about the PC, if it made the right choices, etc.
Which is why I was utterly shocked to find out that SO many people played the game and just… unquestioningly seemed to think that many of those aspects had concrete answers. That this character that, to me, was defined by ambiguity, had been determined by so many to simply be Evil.
I have my own theories about each of the questions/ambiguities listed above, of course, based on my interpretation of canon. But I see them as just that, theories and interpretation. Maybe my perception of the Emperor as a bunch of unanswered questions is just an interpretation, too, but then what was the writers’ intent? (Did my success in high school English classes make me overly confident in narrative comprehension? Lol)
I’ve read many an interesting take on the Emperor on tumblr and ao3 that seem to vibe generally with the whole It’s Supposed to Be Ambiguous thing, and I’d love to hear your take.
First of all this is so funny and I am so honored to be The Illithid Understander lmao.
Second I am very sorry I haven’t answered this sooner. Alas I am not used to ever receiving asks and just now realized I even have one. And what a wonderful message!!!
Honestly I think you fuckin nailed it my man. In a game that spends so much time and energy asking the player to think about questions like “what does it take to be a monster,” “what aspects cause a person to become monstrous,” and “when does it become worth it to become a monster” the Emperor is the ultimate answer. The non-answer. His character embodies all the questions the game wants to ask, and then doesn’t answer any of them for you.
The game shows you characters and says “this is a monster.” Ketheric Thorm is a monster, and Orin and Gortash, despite how sympathetic their backstories and motivations might be. It shows you cycles of abuse, manipulation, cult mentality, and indoctrination. The power of grief, love, fear, and ambition to lead people down monstrous paths even as they think they’re doing the right thing, or the only thing.
You as the player character directly help your companions navigate these themes. You see how they’re affected, how they struggle, what they might become if they choose to give in, and what they become if they don’t.
Do they become monsters? Do you let them? Do you encourage them?
The game shows you clearly what monsters are, and waits to see if you’ll become one yourself.
Withers asks you, “Do illithids have souls?”
He claims they don’t, initially, but that story is contradicted the moment he meets the Emperor in the High Hall, and when you meet him after undergoing ceremorphosis yourself. There’s also lore out there that says illithids do have souls— non-apostolic ones.
So far as the game is concerned, I’m not sure there’s supposed to be a solid answer to that question. I think— like you do— that it’s supposed to be ambiguous. He is not a character the game points to and says “here is a monster.”
I agree with you wholeheartedly that the Emperor is made of ambiguity. The lack of answers are my favorite thing about him. He’s a mass of unanswered questions that you look at and see the themes of the story inside.
Is the Emperor a monster just for being a mind flayer?
Is he a monster because he came to embrace the power his illithid nature brought him?
Because a friend turned on him, claimed he was lost, and he killed them in self-defense?
Because he dominated Stelmane, a situation we have no context for?
How much of his behavior is genuine? How much of Balduran remains, and how much is illithid? Does he even know himself? Does it matter?
He’s a big mystery. We simply do not know everything about his past. We don’t know how much of his behavior is real, or an act. We have to make the deliberate decision to take him at his word, or not. To trust him, or not. To love him, or not. All of this complicated by the reality that his mind and experience are alien to us (a whole other post by itself).
Ultimately, there are no answers except what we come to decide about him for ourselves.
Some people have decided that he’s evil, for various reasons, and sure, that’s certainly a way to answer the question. To end the ambiguity by deciding the Emperor is, after all, a simple monster.
But isn’t it so, so much more interesting if he isn’t?
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slotumn · 2 months
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One thing that personally bugs me about certain fan interpretations wrt Almyra and 3H world beyond Fódlan: I think some fall into the trap of making Fódlan way more important than it actually needs to be/is implied by the game to be.
Such as, by connecting a bunch of other things in the world, including negative things, all back to Fódlan. Or for more specific examples, claiming Almyra/Almyrans as a whole (not just Almyrans in Fódlan or Almyrans who live near the border) are oppressed or victimized by Fódlan, in an overcompensating inversion of the "Almyrans are barbarians victimizing Fódlan" thing Fódlanis espouse in-game.
But the thing is, Claude already alludes to stuff in Fódlan being kinda insignificant relative to rest of the world in his support with Leonie:
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and Almyra appears to be based off of Persian Empire and/or various other West and Central Asian empires; those empires were, historically, pretty damn strong, and the superpowers of their time.
Meanwhile, not only is Fódlan based on Europe in an era before their global dominance, it appears to be very long ways from being able to even attempt that in-universe due to factors like the isolationism/technological stagnancy. So I'd argue that it really doesn't make sense for canon-era Fódlan to have caused the types of problems colonialist Europe does/did in real life, or for the power dynamics between Fódlan and Almyra(/other lands) to be anything like their approximate real-life equivalents in recent history. And yeah Fódlan does bully Brigid/Duscur/Sreng, but this is the kind of bullying and subjugation you can see anywhere in the world at any point in time, not just in a world during and after European colonialism.
Plus nothing says that the historical development of 3H world post-canon has to resemble ours in any way— and I'd argue that things have already diverged significantly in the 3H world. Dagda, which appears to be the approximate equivalent of Americas, apparently knew of Fódlan much earlier than the irl equivalent (probably due to Elites fleeing there, Brigid, etc) and even invaded them a few times. Fódlanis did try a counter invasion on Dagda in the 700s, but again, this pretty explicitly failed, and as far as we can tell, they haven't tried it again since. (They just settled for beating up the nearby Brigid because it's the easy target rip)
But anyway, back to Almyra. While the Almyran playable characters we see in the game are affected by the Fódlan-Almyra border issues, they're probably the exceptions, not the norm. Whole reason Cyril got caught up is because he was originally from a border village, aka the periphery/fringe. Claude is a mixed kid. That's why it affects them, but for the vast majority of Almyrans who probably aren't in such circumstances… why would they care? Even if they're aware of it, there's a good chance there are many other problems that have nothing to do with Fódlan that they consider to be of equal or higher priority.
As for Almyran NPCs: Nader probably only cares about Fódlan due to his relationship with the king and queen and Claude, and Shahid appears to see Fódlan as a cheap punching bag for fast military/political valor (plus some personal shit related to Claude) which is literally the opposite of considering them a significant player in any way. Granted Shahid is arrogant and dumb but still, if Fódlan was considered a serious concern/threat on a general nationwide level, I'd think others in Almyra would have stepped up before this stupid prince dragged an army over. Like man the Almyran government really does not care what goes on at the Fódlan-Almyra border lol. If they did Cyril wouldn't be in the situation he's in (as he points out himself).
We do read about the invasion at Fódlan's Throat in the 900s, but because we only get records from the Fódlani POV, there's no way to tell how serious the Almyrans were about it, how significant their losses were by their own standards, how the failure of that specific invasion affected their assessment of Fódlan, etc. But considering the Almyrans still go raiding at the border at the time of canon for shits and giggles... I'm guessing they still do not see Fódlan as a significant threat. (And I'd say they're right to, if you look at wtf is going on in Fódlan during canon)
Combine this with, again, their real-life motifs and other tidbits in-game (apparently Almyra has the budget to just send over fleets to Leicester at the drop of hat), I think it's pretty likely that: 1. Almyra far overpowers Fódlan in most measures of national/regional power and it's not even close 2. Almyra might be pretty important to Fódlan (as a threat) but Fódlan is not that important to Almyra, and 3. in Almyra Claude (+maybe his dad?) is probably the odd one out for caring that much about Fódlan-Almyra relations.
In conclusion: Fódlan is clearly rife with problems and assholes, the game itself makes that clear. But what I think is a massive stretch is canon-era Fódlan being the most important place in the 3H world, including in negative ways, where they're responsible for problems in places we canonically have no evidence of them having significant influence in. Imo that's both contrary to what the game wants to say and makes the 3H world/setting less compelling; I think the sense that other lands have their own problems and agendas independent of the place that's the main focus is part of what makes this world feel grounded and rife for exploration, and it's a disservice to discard all that in favor of making everything revolve around Fódlan.
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lurksunderthebed · 10 months
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Ghoap Analysis/Meta (2.5)
The Evolution of GhostSoap Redux
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Finally finishing Codmwii (22), via discussion of "Ghost Team" and "Countdown".
Discussing Ghost's face reveal and what it means to his character motivations/backstory.
Part (2.5/?) out of a series.
Brief mentions of MWIII. Practically spoiler free.
Please read the Alt text.
As I said more or less in my previous post, "Ghost Team" and "Countdown" doesn't have as many GhostSoap interactions by virtue of having the whole gang altogether again.
But what we do have however is the final evolution of Ghost as Trusting Teammate Ghost and a teasing look at our favourite masked character's face.
In this post, there'll be less analysis based on dialogue and more speculation/assumptions so take that as you may.
So let's look at "Ghost Team".
Ghost Team
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Price: Alright, listen - We are taking back your HQ. We are getting our prisoner. We are killing Commander Graves.
Rodolfo: When?
Ghost: Now.
Price: This is a fight against our own... We are not 141 and Los Vaqueros on this. We're a team...
Ghost empties a bag full of skull masks onto the table.
Price: ...Ghost Team.
Ghost removes his mask in front of everyone, although the camera shows only the back of his head. Price nods and smiles at Ghost.
Price: Good to see you again, Simon.
Price removes his boonie hat.
Price: If you're in, take a mask... If you're not... Don't.
Everyone around the table takes a skull mask. The camera circles around Rodolfo, Gaz, Soap, Alejandro, Price, and finally Ghost as they put on their masks.
"Ghost Team" is bluntly named after Ghost finally deciding, hey these are all trustworthy guys and I'll show you the proof of my trust, by extending trust via face reveal. It's an extension of his previous statement in "Prison Break" that, "We're a team... all of us". It's like a switch with Ghost; once he decides to trust someone, to really consider them as Team, he proves it with his actions.
I know many out there were disappointed by Ghost showing his face to everyone, in fact I was too. In some ways it does feel a bit like whiplash to have Ghost struggle so hard to trust Soap and then in a span of 16 traumatic hours, he takes off his mask in front of all everyone. Remember this isn't just Rudy/Ale and 141, this is also a bunch of random soldiers from Los Vaqueros who were imprisoned seeing his face.
So why does he do that? And more importantly, does Ghost actually trust all of Los Vaqueros and Gaz as much as he now comes to trust Soap and Price?
To answer that we have to look at why Ghost might have decided to take off his mask, his thought process on doing so and the events leading up to this.
Let's go back to the cutscene before the whole reveal:
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These are two separate frames that we are shown while Price is talking to Shepherd. We have Soap, Gaz, Alejandro and Ghost listening in.
Now this is again all interpretation and assumptions, but if you look closely, Ghost is noticeably a fair distance away from the rest of the gang.
For a guy who is extending a lot of trust by showing his face in the next scene, it's interesting that he's still framed as a man somewhat separate from the bunch. I know the framing was partially because showing all 4 men distinctly would mean placing them neatly like that.
But putting that aside, they could've placed Ghost closer to Soap. He could've taken Alejandro's spot on the opposite side of the table. It would make sense to group all of 141 closer together. Ghost has worked with Gaz since 2020 in Verdansk. They've known each other for 2 years already while Ghost has only known Alejandro (and los Vaqueros) for a whopping 5 days.
Again, they didn't. Personally, given how much the game relies on framing to indirectly inform players of character relationships, I'm going to read into this probably deeper than it's supposed to be.
One way to look at it, is that Ghost still isn't completely trusting of the rest. He still holds himself apart from the rest. Physical positioning actually does matter when we look at Ghost because 9 out of 10 times it isn't what Ghost is saying that matters insofar as what the man is actually DOING that determines his motivations.
It says a lot that the game decided to frame Soap and Gaz together and yet Ghost isn't placed closer to Price nor Soap—the two men we know he is the closest to.
Potentially, we can infer that Ghost taking off his mask in the next scene was a bigger leap of faith than thought before.
Ghost has decided to trust men (random Los Vaqueros) that he maybe hasn't personally talked to before. It's quite the jump, especially since we know that he STILL holds himself apart from everyone (even Price&Soap).
There's a couple ways we can look at why Ghost decided to do the face reveal.
Maybe Ghost showing his face happens more than we think and that's why it was so easy for him to reveal his face? Perhaps Ghost freely takes off his mask on his downtime and only truly cares about it being on or off while he's working.
It's possible. There's no way to determine Ghost's actions outside of him on duty. But even that doesn't fit right with the fact that we see him all masked up and bundled in layers in the bar scene at the end of this game and at the end of MWIII. Both times he could've gone with something more casual looking and less anon if he truly was someone a bit different than how he presents himself on the job.
Granted, the times we do see him in a more casual context, he's with his co-workers so it's not quite the fairest assumption to make. Perhaps he separates who he is with people who know him as Ghost with who he is when people don't.
But given what we have and what we already know of the man, I think it's fair to assume that how Ghost is in-game is probably how he acts when he's off duty.
After all, the one person (Price) who knows Ghost as both, the LT still isn't that close to. There's respect and trust but the casual joking friendship you see between Price and Laswell isn't there. That might be more on the fact that Price is still Ghost's superior so maybe the man just likes to keep their relationship on a strictly hierarchical basis. (Yes, I know Ghost jokes at Price in MWIII, but that was arguably more for Soap and also at Price's expense).
We know that showing his face isn't something Ghost does habitually. Soap hasn't seen it before and they've worked together for 3 years already, 2 of which they were in the SAME taskforce. They had to have seen each other a fair bit considering that Soap, Ghost and Gaz are apparently the only 141 operatives.
If there were more 141 operatives, I would expect them to come out in MWIII especially with the whole Makarov/brink of war thing, so unless any new info comes out I'm assuming that 141 is just Price, Ghost, Soap and Gaz with random loaned soldiers to pad their ranks when needed on missions.
So why does Ghost decide to take off his mask if him showing his face isn't a casual thing when he's off duty, nor does he fully trust PEOPLE as a whole?
Honestly, I see this as a massive leap of faith/hope and Ghost wanting to see things done right this time around.
As I said previously where I somewhat go into Ghost's backstory, there's an implication with Mace's inclusion that there was/is a unit of 'Ghost' styled operatives who might have all worn the ghost mask. Added with the fact that the reboot likes to take a lot of character depth from the older popular games in the franchise, it's not a stretch to assume Mace and Ghost being teammates are a nod to Ghost squad in cod: ghosts.
We know there was a betrayal of sorts, potentially one that might have involved those fellow ghosts. Mace left the unit and there's an ominous, "things are very different now" statement by the dev about Ghost and Mace's time as teammates.
Perhaps the title "Ghost Team" wasn't so much named after the man, Simon "Ghost" Riley, but rather after the 'Ghost' unit that Ghost and Mace were on.
Maybe Price calling them all "Ghost Team" was actually referencing that unit.
This is based on assumptions but hear me out.
We know Price obviously knows what Ghost looks like. The captain references the LT by name a couple times before: when talking about him to Laswell in the ending scene in 2019, in Verdansk (via comms) in 2020 and now here after Ghost takes off his mask. There's a relationship in between the lines that suggests that Price knew him before Simon Riley ever became Ghost.
Therefore we can also assume that Price also knows what happened to Ghost and potentially the details of that unnamed unit as his current direct superior. With Price's connections and his casual disregard for rules, I'd be surprised if he wasn't familiar with that hypothetical Ghost squad.
I think the biggest nod to this, is Price having on hand a bunch of skull balaclavas. He could've gone with plain balaclavas if just being anonymous was the concern, but didn't; the choice of a skull pattern was deliberate. This was potentially planned out prior to Price's rescue of the group in "Prison Break".
Unless Ghost just randomly keeps 6+ extra skully balaclavas on his body at all times, it's most likely Price that brought the balaclavas with him.
There probably wasn't enough time for Ghost to communicate to Price of Shepherd's betrayal and thus their need to hide their faces to fight the general. In "Alone", the LT even mentions it to Soap that they have to rely on themselves and not Price or Laswell. Heck at that point, Ghost didn't even trust Laswell. Only Price, Soap and everyone that got betrayed was deemed 'safe'.
I suppose Ghost could have sent a message to Price that they were going to break Alejandro out at the safehouse, but I'm not entirely sure there was enough time for that between everything that happened and Soap's injury. Plus Ghost and Soap were surprised to hear Price on comms. If Ghost was sure Price was going to show up, I doubt he would hide it from Rudy. And even if he knew the captain would come, it's likely he would change their plan to factor in Price's arrival. Therefore we can say that this was most likely all Price's initial plan. Not Ghost's.
Price clearly knew that to defeat Graves and Shepherd, they would have to 'go dark' so to speak. Obviously showing their faces would make the group war criminals. Naturally that meant they would have to emulate a unit that was probably well known to do missions completely anonymously without any country, rules of engagement, or signifier outside the skull mask. An international unit that carried out presumably the blackest of ops would be a perfect fit.
And to make it even more authentic, they have a member who was/is a part of that special group. Now the title of a game serves two purposes. Referencing Ghost's change from lone wolf to teammate as well as a call back to cod: ghosts.
So again, if this was Price's idea why does Ghost go along with it?
Well harking back to what I said earlier, it's assumed that Ghost has been betrayed by potentially his own ghostly teammates.
Ghost coming up to this point had no idea anyone other than Price, Soap and Los Vaqueros were trustworthy.
But then the events of "Alone" and "Prison Break" happen and Ghost sees Laswell being, "still solid as a rock". He gets rescued by Price unexpectedly. Soap shows that outsiders can be trusted by proving Ghost wrong about all his initial suppositions. Everything Ghost said to caution Soap— them not being able to rely on Price, them not trusting Laswell, Soap surviving, all of them were proven false.
And from seeing that, perhaps the man decides he wants to overturn his past experiences with betrayal to something better. Because now Ghost has hope. What else could he be proven wrong about?
This hodgepodge ghost squad might be a catharsis for Ghost in the sense that this time, he can get some revenge for being betrayed. He can have solid 'ghost team' members who have his back (unlike previously). He can let himself have a team again, with all the vulnerable trust that is implied with letting himself be a part of a team.
So Ghost taking off the mask makes more sense when we look at it as him trying to redo his own past as well. He is asking the rest of them to trust him by extending trust back (by showing his face).
But again that's just a theory. A video game theory.😎
I could be very wrong with everything here. It could just as well be as simple as Ghost after finding love trust from Soap, is so moved by the power of love trust that he felt compelled to take the next step in teamhoodness. Again, by asking the bunch to trust him by showing his identity.
The masks and the naming could just be based on Ghost and his apparently infamous legend. The guy has a bit of an ego about his skills. Maybe this plan was hatched by Ghost and Price together, and the LT wanted his ego stroked by having everyone dress up as him.
I also wouldn't put it past the man to randomly have 6 spare balaclavas on him at all times. He wears SKELETON GLOVES for god's sake. The guy is truly committed to the bit. Maybe he really is that eccentric/well prepared.
Who knows.
What we do have however, is the fact that Ghost taking off his mask was an action of trust and vulnerability. An action that wouldn't have happened without Soap being there and being his snarky lovable self.
Without Soap proving himself and working together with Ghost it's doubtful whether the LT would've opened up enough to show his face.
But enough of that. Lets talk GhostSoap interactions. It's sparse but boy do they stare at each other like no tomorrow.
It does feel a bit like grasping at straws to go, 'THEY'RE STARING AT EACH OTHER YOUR HONOUR. THAT MEANS ITS DEFFO LOVE!!! LOOK AT THEM SPARKS FLY!!!!'
But we've already established that stares are a form of wordless communication between the two. The game did it forcibly, by framing shots in each other's perspectives CONSTANTLY. This isn't the only time they've been long gazing into each other's eyes for an amount of time that would normally be uncomfortable for anyone else.
Soap is placed directly across from Ghost. The game wanted us to see Soap's expression when it pans teasingly behind Ghost's back and you're only left seeing Gaz, Soap, Alejandro and Price. This was all deliberate.
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From start to finish, Soap barely takes his eyes off of Ghost. Even when Price is explaining things, Soap is very obviously looking Ghost's way. And Ghost is quite obviously staring back at Soap.
What could they be communicating between them here?
Well from Soap's expression on the third picture, it kind of looks like the sergeant is grinning. No doubt thinking back on his words where he flirts tells Ghost to show his face. Maybe Soap is stuck on the truth of Ghost's boasting. That Ghost really isn't an ugly guy at all. Quite the opposite indeed.
Really, it could be a multitude of things. One thing for certain is that we can see that they're both caught on each other from the very start of the conversation.
The funniest thing is that this isn't the first and last time we see Ghost and Soap seemingly ignore everything around them but each other. It happens in the cutscene in "Alone", here in "Ghost Team" and later in MWIII multiple times.
We can sort of excuse it here because this is the very first time Soap gets a look at Ghost's face in 3 years of working with each other. Anyone would be staring like the other would disappear in that circumstance.
Every other time though? Yeah... It suggests something very non-platonic in nature about their relationship. Let's not forget that they only really do this with each other. Not Gaz nor Price elucidates this sort of behaviour from either man. Both of them have a staring habit but it only seems to activate when the other is there.
Unfortunately, this whole cutscene was pretty much it for notable Ghost and Soap interactions in this mission. As I said earlier, "Ghost Team" doesn't have a lot of meaningful GhostSoap interactions. That can be said of "Countdown" as well, but we do get a few choice bits.
Let's look at "Countdown":
Countdown
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Rodolfo closes the vehicle door as he and Alejandro turn to Soap.
Alejandro: Go... You have work to do.
Soap shakes hands with Alejandro and Rodolfo.
Soap: Keep fighting the good fight, hermano.
Alejandro: To the bitter end, my brother.
Rodolfo: Good luck, amigos.
Soap turns to go on the transport plane and taps Ghost on the shoulder to motion him to go as well.
Alejandro: Ghost...
Ghost turns around to face Alejandro.
Alejandro: No te pierdas, carnal. (Don't get lost, brother.)
Ghost: A huevo. (Of course.)
Alejandro and Rodolfo smile and laugh as Ghost boards the plane. The doors to the ramp close shut.
Now this scene is interesting when we contrast the Ghost of "Kill or Capture" to the Ghost now. The Ghost at the beginning of the game visibly hated being fistbumped. The Ghost now, doesn't seem to bat an eye at it. For a man that seems to treasure his personal space, this is a big moment. Soap is now solidly in the rarified group of (2!) members that are allowed to touch Ghost (without getting glared/intense side eyed back). The other being Price of course.
Let me reiterate that this whole process only took 7 days.
This is also compounded with Ghost actually engaging in friendly conversation with Alejandro and Rudy. If at the beginning of "Cartel Protection" where we see Ghost more or less stonewall any sort of friendly jokes/banter, here we see Ghost actually respond positively. He even raises a fist in a total bro gesture. 🥹 Antisocial Ghost who's him?
This is further reinforced when we look at the usage of Spanish by non native speakers. Notably Soap, Ghost and Graves.
Soap's Spanish usage is used to denote affection/care from Soap to Alejandro/Rudy. We know that Soap cares about Rudy and Alejandro because he makes an effort to ask personal questions about them AND tries to learn/use their language.
Graves by contrast uses it too. But none of that is meant affectionately. When we do see it, he's mocking Los Vaqueros and taunting them over the loss of their base.
And reflective of Ghost, the LT doesn't even mutter a word of Spanish at all to Rudy or Alejandro. His non usage is used to imply how he intentionally distances himself from everyone.
In "Cartel Protection", they asked Soap and Ghost whether they knew any Spanish. Throughout the game we see Soap learning and using Spanish to the delight of Alejandro and Rudy. Ghost did not join in to that cultural/language learning at any point up until this key moment here.
Perhaps Ghost was actively learning Spanish as well, paying more attention/care than anyone would've thought. Or maybe Ghost being the secretive troll he is, might have already known the language to some degree and refused to reveal it to Ale/Rudy. Which ever reason behind it, this scene was the perfect moment to show how far Ghost has come since 7 days ago.
From arrival via transport plane and instantly stonewalling Soap from making any jokes, to now leaving via the same transport plane and revealing something about himself—it's like deja vu except Ghost is the only thing different. The lightning is even the same. Ghost has been changed by the past events. His motivations now are evolving and expanding into something a little more friend shaped.
But sadly, that's the last time we see Ghost and Soap physically together since we see Ghost has been put on overwatch for the millionth time in Chicago.
We do however get some delightful exchanges at the end of the mission:
Soap: It's detonated.
Laswell: Copy that. Air Force will confirm. Thank you, Sergeant.
Soap: Yeah... Pleasure doin' business with ya, Laswell.
Laswell: Where's Hassan?
Soap: Not alone- he's got AQ guards with him. I'm gonna kill every one of 'em... and then I'm going for him. Out here.
Soap moves throughout the construction floor evading Al-Qatala guards.
Soap: Steamin' bloody fuckin'...
Ghost: Nicely done, Johnny. Now for the hard part.
Soap: That was the fucking hard part, L.T...
Ghost: Let's find out. You need to stay alive, take out the guards, and kill Hassan.
Soap: I just need a weapon.
Ghost: Make one.
Soap: Aye. Like old times, huh, L.T.?
Ghost: Seems like yesterday...
Soap: It was yesterday...
Ghost and Soap fall back into snarking at each other during critical moments. What's interesting is that because Ghost is on overwatch and we see Soap work with Price and Gaz, we now have a chance to compare [Ghost and Soap], [Price and Soap] and [Laswell and Soap].
There's an odd thought rattling around that Soap could just be a very flirty person by nature. He likes to buck authority. Maybe Soap snarks back to all his superiors.
But we find that might not be true at all, because Soap doesn't snark at Price ever. Not here in mwii(22), not in "Flashpoint" in 2019 and not at any time in mwiii(23).
Gaz actually jokes more with Price than Soap ever does with the captain. And that's wild because according to the official bio, Price has known Soap since the sergeant was 18! Soap and Price's relationship go wayyy back. To our knowledge it's the longest official relationship we know between any of the characters. Maybe Soap's relationship to Price is more respectful/devoid of any back talk?
Regardless, Soap doesn't pull any of that towards Price. He actually snarks more to Laswell and their relationship started around 2019/20 when the taskforce was formed.
We see this here with Soap in an echo of what was to come in mwiii(23):
Laswell: Copy that. Air Force will confirm. Thank you, Sergeant.
Soap: Yeah... Pleasure doin' business with ya, Laswell.
Laswell: Where's Hassan?
Laswell thanks Soap. To which Soap snarks back happily. Laswell shuts down any jokes and moves the convo back to more pressing matters.
Contrast this convo with Ghost congratulating Soap and then starting the snark up first cause he can't help himself:
Ghost: Nicely done, Johnny. Now for the hard part.
Soap: That was the fucking hard part, L.T...
I honestly think the snark came out of Ghost from all the sheer worry the LT had. Remember that Ghost jokes to distract himself and Soap. This is another extension of that.
When we look at this as a whole, we can read it as further framing of Ghost and Soap's relationship as something unique, something special to only them. Out of all the superiors Soap has ever been directly under, it's only Ghost that seems to snark back. They egg each other on and we see this with each successive line in the dialogue bit:
Soap: I just need a weapon.
Ghost: Make one.
Soap: Aye. Like old times, huh, L.T.?
Ghost: Seems like yesterday...
Soap: It was yesterday...
Soap doesn't really joke back to Price (though we don't see them interact outside of extremely critical time sensitive missions so it's a little debatable). Laswell sort of tolerates it, but forcibly moves the subject.
It's Ghost who previously ignored Soap, that entertains and even encourages him to snark.
Soap isn't like this with Alejandro, Rudy or Gaz. We see (1) instance of Soap being pouty about Gaz being right (for once) in MWIII and that's all we really see of Gaz and Soap's relationship to be frank.
We also don't see Soap snarking at Alejandro or Rudy. The one time we saw Soap quip back at anyone, it was at Graves specifically during the tank scene. And that snark was meant murderously of course.
On the other hand, It feels like Ghost and Soap could go on forever trading banter at each other for hours.
And they somewhat do when the mission suddenly becomes a crafting survival game at the end. It becomes a little segment similar to "Alone" where you have Ghost encouraging Soap to murder better via helpful tips about how to do so.
There's a call and response thing going on with the two of them. Every time Soap says something, there's an automatic response from Ghost. And we see this especially so, at the very end of the game:
Soap: Ghost...
Ghost: Soap...
Soap: Watch the window...
The window blows apart and Hassan walks up to Soap.
Hassan: We are not attacking...
Hassan hauls Soap up to his feet and brings him to his face.
Hassan: We are invading...
The scene shifts to Ghost on the rooftop of his building as he deploys his MCPR-300 sniper rifle and aims at the floor where Soap and Hassan are located. He sees Hassan hauling Soap over to the window preparing to drop him to his death. At this point, the player must shoot Hassan before Hassan can push Soap out of the building.
Ghost fires a shot that hits Hassan in the head. Hassan collapses to the ground, dead. Soap drops to his knees and looks at Hassan before looking back to Ghost's position.
Soap: Perfect shot, L.T.
Ghost: You called it, Sergeant. All stations- Hassan's down. Enemy KIA.
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Like "Alone", which literally was just yesterday for them, all Soap and Ghost have to say is their names and one of them will respond similarly. It's like they're a perfect pair meant to always be framed together. We are introduced to these characters together and we see the depth of who they are as characters in contrast to one another. (I'm not counting warzone because Ghost/Soap being there was equivalent to a fun Easter egg tbh)
And finally we get to the circular ending of mwii(22). It ends like how it starts. The game itself starts in Ghost's perspective with a missile strike to kill general Ghorbrani. We are in Ghost's perspective looking through a scope to confirm the target.
Here at the end, we are in Ghost's perspective after looking down another scope to kill Hassan.
Except this time Ghost isn't solo.
SoapAndGhost worked together for everything to end happily. It's in the text explicitly. Soap praises Ghost on his perfect shot. Ghost is like, noo, you called it. It's a regular ole praise hot potato here.
From beginning Ghost (who works alone) to end Ghost (who works with Soap): the heart and soul of this game is centred on these two. The big emotional breakthrough is Ghost's evolution from lone wolf to devoted teammate.
Whatever people might think about the nature of their relationship, it's unmistakable how important these two are to each other in-universe, but also just when we look at how the game was written. These two are the crux of MWII.
If MW19 was emotionally centred on Farah's backstory and her growth as a character in which we see her literally grow from child to freedom fighter, MWII was emotionally centred on Ghost learning how to trust (outsiders) and be a part of a team again.
It's really no wonder people like to ship Ghost and Soap when the game is focused on their particular relationship. From the framing to the dialogue, this was all deliberate. The shots had to be created/animated, the dialogue had to be written (no ad lib from what it sounds). There was a reason to have all these borderline non-platonic cutscenes/lines. And again I'll thank everyone there who had a hand in those choices.
They took what could have been a very dudebro game into something that appealed to a larger (feminine) audience by making choices that went against the grain of what a typical fps game does. Especially one so painfully mainstream.
Thanks game devs for creating such compelling characters/relationships. You really did us a solid by making it.
Now the next thing to look at is this: How has Ghost and Soap's relationship changed between mwii(22) to mwiii(23)?
That's a tough question. There are differences though those are best talked about in comparison to how we see Ghost and Soap in 2019, 2022 and then to 2023. There's sadly nothing truly explicit and all we have to look at is context, stares and little touches. Which still is enough to sink our teeth into in my humble shipper opinion.
But if anything, given how little time mwiii(23) had to bake, I'm glad that there was an effort to at least sub textually in the dialogue try to communicate Ghost and Soap's relationship.
We could have had zero relationship growth in mwiii(23) guys. I'll forever be glad we got the tidbits we do have over literally nothing.
Does this mean I think mwiii(23) was a good game that did Ghost and Soap's relationship justice?
No.
But I actually don't think it was completely the worst. And looking back at certain dialogue choices after going through mwii(22), there was some reasoning behind it. Which somewhat makes the ending better, though I'm still bitter about the whole nonsensical plot.
Anyway. Thanks for reading my stupidly long post, anyone who's still tuned into the whole thing, you have my endless gratitude. 💕💕💕🥺
And thanks to all the gifers out there to make my life easier for these posts. You guys are the real troopers. 🫡
Part 3 will prob take a good time that might not happen anytime soon because I keep on getting side tracked with writing/plot bunnies. Sorry guys 😔
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Also sidenote, I have my own thoughts on why the game chose to not have Ghost join in the killing of Graves and instead have Soap and Rudy do it. My ghost squad theory is admittedly weaker when we see the game deliberately choose them (not Ghost) to get revenge. But honestly, it was always going to be the player character insert (Soap) and one of Los Vaqueros. Not Soap and Ghost. After all, it's Los Vaqueros that had their base taken over. It makes narrative sense for one of them to help end it as well.
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darl1ngd3ar3st · 1 year
Note
Hey there! Can you do some Cole and Seth crushing headcanons pls? (If you don't want that's okay :])
I don't have the seth bundle so unfortunately I don't know a thing abt him and I don't wanna write your pookie wrong cuz I know how infuriating that can be but I'd be happy to write abt cole!! (I'm mentally ill)
falling for you hcs w some of my fav boyz (cole, reece, and cashew)
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cole
he falls fast and he falls HARD. scraped his knee and everything.
he will do anything for you
like literally anything
your shoes untied? he ties em for you. oh you need a ride to work? say no more. you're hungry? let bro cook.
also he is mentally ill. I think he has bpd but I could be wrong
you are easily his favorite person. he is obsessed with you. he gets jealous and upset when you're not around him for too long because he worries you'll forget about him and the other person will steal you away.
he wants to devote his life to you and you only. nothing else matters. no one else matters (lol yandere sim reference)
anyways he's constantly trying to do things for you
helping you run errands, making sure you're eating and drinking enough water, getting you trinkets and doohickies he thinks you'll like, just overall being your number one supporter and your biggest fan
it's implied he has an actual shrine of the player in his closet somewhere in the game so. if you wanna interpret that as him being so fr go ahead
all in all, you are his everything and there's nothing he wouldn't do to make you happy and to hopefully get you to feel the same.
reece
mrrp meow mrrrp mrrp mrow
I love autism representation that doesn't involve harmful stereotypes
anyways. reece is a hopelessly romantic lovebug I think
he doesn't know how to flirt like at all so he just. meows at you and hopes you meow back
and he gets really excited when you do
he doesn't mean to, but he often shows affection by infodumping about his hyperfixations and special interests and then gets really embarrassed and apologizes a bunch later
please reassure his silly ass
also he forgets to drink water and do basic things for himself so if you remind him he's gonna fall head over heels all over again
also if you're neurodivergent he really loves hearing you talk abt your hyperfixations and special interests!!!!!! he loves it a lot!!!!!!!!
he tries to remember all of the little things but he forgets some stuff
but like if you mention that you think you wanna go to italy on a whim one (1, singular) time he's like "okay so we're going to italy" like a day later
also takes you to the renaissance era cuz it's pretty
and honestly I wouldn't be surprised if he confessed to you on the titanic
he unintentionally starts picking up stuff you say or do like if you have a stim where you say "yipee!!" like the autism creature he starts doing that
or like if you walk a certain way he starts walking like that without meaning to
long story short his main flirting tactic is being autistic and meowing at you
cashew
HES CANONICALLY DEMISEXUAL/DEMIROMANTIC ‼️‼️‼️‼️‼️
anyways so you're friends. you are friends
and one day you're in the library helping him pick out a book and your hand brushes against his while you're walking back to the car
except he brushes it off in his head cuz i mean come on. you're best friends.
and then like a day later he finds out the book you guys picked was an erotica or whatever it's called so he gets an absolutely jumpscare when the guy in the story pulls his dick out
like this was his exact reaction
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BAHAHAHAH ANYWAYS
anyways in his head he's imagining one of the characters is you. like without even realizing it he's just like "oh yeah they've got h/c hair and e/c eyes and oh wait"
and when he realizes he's thinking of you he starts to panic like "WHAT THE FUCK IM IN LOVE WITH THEM. ok" and he comes to terms with it in like 15 minutes
but he starts doing a bunch more favors for you like carrying your stuff for you and offering you his coat
he is not subtle at all
like its so painfully obvious by the way he looks at you that he's head over heels
he doesn't know how to flirt honestly
it doesn't take long for him to just tell you how he feels
sorry this was so short lmfaoo thank you for the request!!!!! <33
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miiilowo · 1 year
Note
I've never really watched anything about Security Breach's cut content so I'm don't know much about it. Any specific things or moments that you wish the most were actually used?
And/or, could you tell us about your interpretation of Vanny :3c, I don't have any less vague questions off the top of my head so just in general I guess-
SHATTERED. FREDDY!!!!!!!!!!!!!!!!!!!!!!!! FUCKING HELL SHATTERED FREDDY!
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YOU SEE THIS ASSHOLE ?? ^^^^
there are voice lines and unused art for glamrock freddy that show vanny commanded to other glamrocks to disassemble him, and it would have turned him against gregory. Having your one failsafe source of protection and guidance (well. if you dont include him getting stuck on walls and railings) ripped out from underneath you, now hunting you? can you imagine how effective that would have been for most people?
this was the intention for the game. it wasnt an idea that was scrapped, it was cut because they didn't have enough time. this was SUPPOSED to happen. even if it wasnt scary, (which it might not have been accounting for how MONSTROUSLY BRIGHT THE PIZZAPLEX IS), it would've made the game much more memorable, the characters have more stakes, and made the game feel less empty. and can you IMAGINE the sexyman potential? Hot bear dad turns fucked up and evil??? you know the fandom would be all over this freak
like all silliness aside, one of my major complaints w SB is how empty it feels. It's fundamentally broken, and not just from a bugs perspective; The story does not work like it should, because most of the story was removed. You experience the most barebones version of the plot. The meat used to be there, but they hid it in the files never to be seen again. It's stuff LIKE shattered freddy that would've made this game more than it is, would've fleshed out the characters, the plot, and motivations. It injects some EMOTION in there, god forbid. Among the lines for shattered freddy related cut content is one of gregory crying!!!! come on man!!
They'll probably bring him back for Ruin, but it won't be the same, nor have the same plot or characterization. Just a skin slapped onto him, I imagine.
Before I get to vanny, i wanna touch on glamrock bonnie. I do think we were supposed to get more of him in general, seeing as a whole bonnie bowl minigame was cut out, but we really only got scraps hinting at a larger mystery. I'm not sure what all was cut, but it feels like it was building up to something much bigger and it simply never had the chance to be executed, which is a shame.
Moving away from him though, theres a bunch of stuff about Vanny/Vanessa (most of which i will not cover here). vanny my sweet lovely girl who was done so so so so so so so so so so so so so so so so SOOOOOOOOOOOOOOOOOOOOOOOOOO dirty
First of all, they completely made Vanessas personality do a 180 degree turn right before release. The version of her that we got is very mean, short tempered and cruel, whereas the version of her before actually cared about Gregory and helping him out of the pizzaplex; The reason Gregory wouldn't trust her, being that he knows she is also Vanny, but I'll get into that in a second. She seemed just as confused and scared as Gregory is, and while, yeah, having every female character be motherly and sweet is BAD i do have a point as to why that would have been better for her character, especially if it was a ruse she was putting on:
It makes the player want to trust her. Since Gregory never explains WHY we shouldn't trust Vanessa, it would make sense that we would want to doubt him, wouldn't it? There's cut lines that show Freddy didnt believe Gregory for a while either until he proves that something is up. The game was originally supposed to have a sort of "vanny meter"; I'm not sure how this would deplete, but whenever it did, Vanessas model itself would turn INTO Vanny, at which point she would start hunting you. Having the player witness one of these transitions after being led to believe that Vanessa has been genuinely trying to help us this whole time would be 1. scary in the same sense shattered freddy wouldve been 2. would explain why gregory doesn't trust her (he's seen this happen before, presumably) 3. would give freddy an actual reason to protect you instead of just doing it for the sake of protecting you, continuously going against his programming in rather inconsistent fashions
You can see how this was likely going to be incorporated through the trailers, (the line where shes saying she didnt want to hurt gregory, and it was 'just a glitch'), and it would also explain why shes NEVER IN THE FUCKING GAME DESPITE BEING ADVERTISED AS A MAIN CHARACTER AND VILLAIN
While I do think steel wool wouldn't have made her full evil (as much as i would love her to be) and would've made her genuinely a helpless wet rag whos scared and being puppeted around by afton, I do think this wouldve been better, because she wouldve been an effective threat and more sympathetic as a character. In the end game she still is just a helpless wet rag being puppeted around by afton but without any of the emotional impact. what fucking ever i guess
i still stand by the fact she should've been a copycat killer and afton's "i always come back" line would mean his INFLUENCE is eternal, not that HE HIMSELF is eternal, as we both know this would have been better in one thousand hundred million billion trillion ways forever
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callistosposts · 7 months
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If I may ask, why do you associate Cabinet Man with Saturn? I mean he does give off the vibe of someone singing it for fun, but I don’t really see any personality stuff that links with him.
Well other than the “you can win me, I can’t be beat; I won’t hurt you UNLESS YOU CHEAT!” part that makes a lotta sense with how you interpret Saturn
it definitely has a lot to do with how i interpret him!!! :D
a lot of it is also interpreting the song as a bunch of metaphors , when i think of songs for characters i dont exactly go off the original songs meaning
"electric desires had unraveled all my wires, now im in the box for safekeeping" - saturns desires to be seen as perfect or kind to everyone drove him crazy, so now he just tries to stay calm
my interpretation of the song in relation to saturn is all about his two faces that i always talk about, his sadness and kindness vs his more malicious side conflicting and messing with other people, and how it often backfires on him as in gets him in difficult spots
"you cant see me behind the screen" you cant see saturns true act behind his kindness facade "im half human" reffering to his more humane side once again, kindness, remorse "and half machine" reffering to his more malicious side, a side that is very inhumane
"players soon appeared, and i quickly was revered. this must be what love would of felt like" reffering to how Titan seems to forgive him and see him as a higher power so easily compared to the other moons
"with eyes so piercing theyd wait their turn to play, perfect patient lines cause' I was in their minds. I could do whatever I felt like" how the moons are basically manipulated and fear mongered into staying with him and forgiving him for things
"only eatting the occasional matinence man" deystroying a moon
"only driving a few kids to madness" upsetting the moons
"maybe they were pre-disposed to madness, who knows?" excusing his actions / wrongdoings
"its getting lonley, its getting hard to breathe" when titan left / dissapeared and therefore he had no one to make his image look better
"bashing in my face with a crowbar, kicking me and pushing me over, now they see my blood on their sneakers" i think this one would directly refer to Planet X / Hades, the fight for a spot, how Hades got a little to close to Saturn and Jupiter and i imagine that whole thing as a big fight where Saturn and Jupiter eventually won but they wernt left without injury
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sketching-shark · 10 months
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I saw your post about how you say that western interpretations of swk are just taking his goofy side and not much his violent side, but didn't you say before that western interpretations were just taking his violent side without understanding his character fully? and that he was more than just an evil/violent monkey? you said it with lmk for example, when they show in the past that wukong just wanted the powers for ambition and became ''evil'' and you said it wasn't right they interpret him like just a violent monkey
Im confused here
Complaining below, so if you (understandably lol) don't want to read all of that feel free to ignore.
My apologies for the confusion anon! And I will admit that I don't remember exactly what I wrote in this regard, though I do remember spending more time than I should have whining about both the goofiness and solely destructive aspects of SWK's character being given prominence in a lot of western interpretations lol. Maybe it was a combination of the two & me complaining of the prevalence of the "destructive meathead" interpretation of SWK? That IS a pretty common personality given to this monkey in western interpretations (see Netflix's The New Legends of Monkey & The Monkey King for example), and is a combination of goofiness & violence that shunts the "intelligent" part of "intelligent stone monkey" into the background.
THAT SAID, I am aware that I'm EXTREMELY picky in terms of Sun Wukong representations, and that it would be completely false to pretend there aren't a ton of Chinese presentations of the Monkey King that don't lean heavily towards a goofy and/or destructive characterization. Hell, I have heard and seen some pretty nasty examples of the Monkey King interpreted through the grimdark genre that ended with me hoping I manage to forget about them posthaste. And when it comes to children's media it makes sense that there would be a focus on the silly side of SWK's character. As I've said many a time before, it's not like you'd want to expose kids to a monkey running around smashing people's heads into meat patties.
I guess a lot of my personal frustrations come from the way there's a bit of a monoculturalization in the ways that western interpretations tend to lean heavily on the silly and violent sides of SWK's character while doing away with a lot of his intelligence, attempts to resolve matters through less violent means, and cutting out a lot of the actually pretty understandable reasons and contexts for why SWK does what he does in the classic. To give an example, one of the things that I find really interesting about SWK in JTTW is how he is undoubtedly a very violent monkey, BUT he's a very violent monkey in a world where many of the major power players, from the yaoguai kings to the Jade Emperor himself, are just as (if not more) violent as him. So you do for example have yaoguai like the Brotherhood of Lion Camel Ridge and the Demon Bull King being vicious man-eaters, with the Brotherhood in particular being described as living in a charnel house of human gore; the Tang Emperor, who Tang Sanzang is sworn brothers with, is literally described as a man who killed countless people to get his power, and we do actually see a lot of their ghosts his tour of Diyu; and the Jade Emperor, besides meeting out such vicious punishments as having Bai Longma hung in the sky and whipped 300 times before he was to be executed for accidentally burning some pearls, basically ordered the genocide of the Mt. Huaguoshan monkeys because Sun Wukong wouldn't surrender after stealing a bunch of immortality-granting treats that were grown/made, i.e. stuff that could all be replaced. So while SWK is definitely a vicious and frequently remorseless and ruthless monkey, this is taking place in a world where so is every other leader to a greater or lesser extent; Sun Wukong's just the most brutally honest about it. And the Monkey King seems fully aware of this and respond accordingly; his very first kill, in fact, was that of the Demon King of Confusion, who had kidnapped a lot of the children of the Mt. Huaguoshan troop. As is, you don't see SWK starting a lot of fights (he even often gives his opponents the chance to strike the first blow), but he sure is willing to escalate to get his way! Not to mention how it's ever-more painfully obvious that Tang Sanzang, who is always preaching nonviolence and compassion, would have been killed and eaten from the very start of his journey if he didn't have an ultraviolent monkey and multiple deities guarding his every step. And that dynamic does as such raise such disturbing and disturbingly relevant questions as: what chance does empathy and nonviolence have of surviving under these circumstances? What would it truly take to create a world were nonviolence and compassion are the rule of law? Can any ruler truly justify their violence based on higher purposes, or are we always dealing with a situation where might makes right? How do we persuade others, even those who can and have wield horrific violence, of the necessity of nonviolence? And does violence ultimately have a place in a world where acts of destruction take generations to heal, if they do heal at all?
IN CONCLUSION, I personally think that there's a lot of really interesting and important questions that the Monkey King and his story in Xiyouji raise, and while I am more understanding now as to why a lot of retellings don't even try to tackle half of them, I do find if frustrating that there seems like a real reluctance to even make the attempt. So you do end up with a lot of simplified versions of SWK, with a good chunk of them falling into the silly monkey, violent monkey, or silly violent monkey sides.
Like as far as lmk goes I'm kind of sad and pretty frustrated that even though they keep hinting at deeper or more understandable reasons for why their SWK is such a mess, Flying Bark now has a history of showing everyone and their mother yelling at SWK for being stupid and destructive and then going out of their way to show this monkey being stupid and destructive, and then basically waiting until the last possible second before suddenly pulling an increasingly unconvincing "maybe he doesn't suck THAT much" conclusion. Like...it's now been revealed that this dude, besides never even having a monkey yaoguai family he loved and was protecting, literally though it was a good idea to instigate a war against heaven with a grand total of 4 other guys even though that was clearly doomed to failure (vs. book SWK who was stuck waging a clearly defensive war against heaven with the entirely of his hundreds of allies and their troops), & even though it was definitely inadvertently he played a massive hand in almost exploding the entire universe with the Samadhi fire debacle. And that's to say nothing of how it increasingly seems like lego SWK is the worst Monkey King shifu out there. Could be that a lot of this is because the stakes are so much higher in Monkie Kid than they are in other stories where SWK has a tudi--as with Liu Chenxiang (who wanted the ability to fight his uncle Erlang Shen so he could free his mother Sansheng Mu) or Li Yunxiang (who was being targeted by powerful yaoguai and dragons for being Li Nezha's reincarnation & needed someone to protect him & help him control his abilities until he was ready to stand on his own), and certainly the unnamed Indian prince in the og classic (who was impressed with SWK & wanted to learn martial arts skills under him & who's life was never in danger)--but its genuinely disheartening how much Qi Xiaotian has now suffered specifically because of his shifu-tudi relationship to Sun Wukong. That's a reality that isn't even partially true in these other cases. It's the kind of thing that drives you to ask if the ever-more traumatized monkie boy would ultimately have had a happier life if the Monkey King never became part of it :(
Anyway, I hope that clears things up anon! If anything, just keep in mind that the Monkey King's character in the og classic is rich and varied enough to act as the baseline for a vast variety of interpretations and retellings, and that a lot of my complaining is about feeling that a particular retelling is going too far in its flanderization. People have come up with all sorts of characterizations for this monkey for literally centuries--and they range from a irresponsible and foolish demon to a honest and diligent holy being--but it does pay to remember what an important literary and religious figure he is, and what sorts of interesting and relevant possibilities he offers.
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boinin · 1 month
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Do you have any kunigami headcanons?
Hey! Thanks for the ask.
I'm one of those people that scours through canon for blorbo details to build on and develop in the fanfiction I write. So I actually don't have a huge amount of standalone headcanons for the individual characters? Beyond things like how they'd act in relationships, what they might do in the future, etc. That said, I have enough Kunigami thoughts to write a couple novels, so here goes. These are just general beliefs that could apply to Kunigami, personal to my interpretation of his character:
Kunigami is bisexual, but probably not aware of this while in Blue Lock. He finds it hard to differentiate between physical attraction and admiration when it comes to dudes. Chigiri and Barou particularly confuse him for this reason. Classic do I want to be them or be with them dilemma.
He's generally hopeless with matters of the heart. He's oblivious to peoples' crushes on him, male or female. He's turned a bunch of confessions down on the basis that he's too busy to date (aside from lack of interest). In true sports anime fashion, he has a one-track mind... it's all football under that orange cloud of hair.
Speaking of, he's considered shaving all his hair off to avoid sweat dripping into his eyes. His sisters talked him out of it—mostly because him being bald horrified them, but they used the excuse that with no hair to soak into, he'd have more sweat dripping onto his face, not less. His elder sister introduced him to the concept of an undercut while in middle school, which he's been rocking ever since.
If Isagi's team had chosen Reo after winning the 3v3, Kunigami and Chigiri together would have beaten Shidou and Igaguri without issue. Chigiri would have lifted Kunigami's spirits and deflected Shidou's taunts, helping turn things around. They'd steal Shidou despite Kunigami's serious misgivings about playing with him, then sail through to the third selection. Kunigami and Shidou don't get on during this process, but they do develop a begrudging respect. Shidou can't beat Kunigami in a fist fight, and Kunigami will acknowledge that Shidou is a phenomenal player.
The last few speculate about Kunigami having a mental health condition so I've tagged this for that and put the headcanons under a cut in case anyone isn't into reading those sort of takes about a blorbo. Also: post-s2 anime/chp 155+ manga spoilers below in case that's a problem.
At the time of Blue Lock, Kunigami has symptoms of obsessive compulsive disorder (OCD). It's one reason he's so dedicated to fitness and high performance. He experiences anxiety when he cannot complete his pre-decided training due to intrusive thoughts of something bad happening. While this was also the case for him before Blue Lock, it's really exacerbated by the dangling fear of getting kicked out and never getting to represent Japan nationally.
Him winning Wild Card is a by-product of his OCD traits in addition to his existing similarity to Noel Noa. Having confronted the reality of leaving Blue Lock post-2V2 loss, Kunigami saw the Wild Card as a second chance. Already used to pushing himself through punishing workouts, he performs better than his fellow WC peers.
It still does serious damage to his mental health, as the whole process validates the intrusive thoughts he'd previously been able to categorise as irrational. Now he could think, finish the next 20 reps or you'll get kicked out, without being able to contradict himself. Players are getting kicked out around him for not following Ego's insane training regimens.
Ego preys on Kunigami's thought patterns to reinforce the idea that he must forfeit his existing identity to assume Noel Noa's mindset. Kunigami internalises this so well, it extends beyond his footballing and training to his whole personality. Now, post WC, he refuses to even engage with his friends the way he used to, because something at the back of his mind will say, the old you wasn't enough, or, everything you went through will be for nothing if you go back to your old ways now.
This isn't how I characterise Kunigami in all the things I write—it's really just a stream of thought about why he's so dedicated to fitness and how he was able to succeed in Wild Card (at personal cost).
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erstwhilesparrow · 10 months
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might make a longer post later about more details from the video, but have been thinking especially about how delighted i am at the ways characters are categorizing and drawing lines around things in owen's newest new life ep? careful about the cut; there's spoilers in there.
i think... in other series, or watching videos created by other ccs, if someone monologued at the audience about how they think the mechanics of the world work, i would just take that at face-value and move on? this is a thing people do. minecraft is pretty open-ended -- the things that happen in it and the mechanics players interact with can have many interpretations, and probably the person holding the camera is telling you their interpretation so we have The Intended Way To Understand The Rest Of The Video. or at the very least, those interpretations don't tend to be characterizingly wrong? i'm thinking of pixlriffs in empires season two, who posits a theory in-character about how dreams connect different worlds. i'm thinking about scott literally in his most recent new life video saying to us, "oh, that bolt of lightning must be my light snare, one of my powers." these things tell us more about the world and its mechanics, smoothing over the gap between game and interpretation, than about the people sharing those understandings.
so it's. really really fun to me that owen is playing with that? sparrow newlife is just straight up wrong about a bunch of things, but he also has a really obvious stake in maintaining the distinctions and categorizations he's had in place so far. i'm thinking particularly about how long he goes on insisting that the sculk is good and the warden is bad -- it's something he's been saying some variation on since he first became sculk, and it's also increasingly evident that it's just not true! sure, it's in the warden's mind that he find the otherside and the memories therein, but those flashes of memory are about the sculk spreading. he's been saying himself that the sculk wants to spread! and at the end of the episode, sparrow, despite insisting he's a sculk hybrid, hears scott's heartbeat and literally sniffs him out like a warden. there's not really a perfect separation between sculk and warden even on the level of sparrow's hybrid abilities, but he's so lonely and scared, and he's been so convinced for so long that being a hybrid is the best or only way to be wanted and liked -- he needs the sculk to be benevolent, to have welcomed him into the fold because it wants him just for being him. thinking about his final monologue: he's so deeply hurt that, specifically, the sculk used him! he hasn't been upset about being sculk; he's upset that it didn't ultimately mean anything!
and speaking of self-interested drawing of lines, i'm also delighted that scott in his perspective of this episode's encounter does this thing too? as he runs away from sparrow, he mutters to himself something like, "i don't think [sculk sparrow] is the sparrow i used to know." it's... not completely wild to interpret that as scott telling us the viewers that sculk sparrow is genuinely A Different Entity and that this is something that is now just true about the world, but i like thinking of it as scott, the lightmancer, the character, terrified (that heartbeat sparrow hears is going so fast??) and frantically trying to reconcile the image of sparrow covered in sculk and pulling a knife on him with the pilot he befriended all that time ago. it complicates sparrow in interesting ways! it complicates scott in interesting ways! there's a mismatch, on both sides of this falling out, between who each person thinks the other is, and who that other person actually is, and scott saying this gives us a glimpse of another angle to that mismatch. the sculk is deeply a part of sparrow, yes, and is affecting him, but that well of incredible insecurity in sparrow has been here this whole time. he's always had that tendency to curiosity-cruelty and he's always been holding onto the belief that being a hybrid would make him worth something. this whole encounter is more interesting to me if Yeah, It Is In Fact The Same Guy In There. struggling against something terrible, for sure, but still the same guy! sparrow did that. he burned down those structures. he pointed a crossbow at that villager. he, hurting in a million different ways but still doing it, jumped into scott's head and killed him.
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wjbs-bonkle-au · 9 days
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Lynn’s Bionicle Media Looking-At Thing Part 4.5: I Take Back Everything I Said About How City Of Legends Would Probably Have Been The Best Bionicle Game
Ok so this will be. An interesting one. Also my previous City of Legends post is here, go check it out, I reference it a couple of times.
Right so before I begin, I just want to say that I replayed the 2003 version of City of Legends, and it is still fun. I also, for professionalism(?) purposes, played the first 2004 version (there's two), and it's basically the same as the one I'll be playing in this post, which makes my life a lot easier. Anyway, on with the video and also the rant about how much I dislike this version.
Alright so first off; the movement feels. More awkward? I guess? Like you can't turn instantly; you have to go through an awkward turning animation every time. Also the little score popups are gone, which sucks.
There is proper combat this time; while you could throw kanoka in the 2003 build, this one also has melee, and it is. Kinda bad? Like you have an awkward, clumsily-animated punch, but also a fairly satisfying ground-pound that defeats enemies in an AoE radius but has weird timing, and a roll that also does damage. Also the Kanoka is really satisfying.
There's only one map this time around, which appears to be an expanded version of the "Ta-Wahi" map from the 2003 build (the aesthetic, theme and one of the floor textures are the same). It has a bunch of neat details (a big cargo lift thing going up and down and circling bird-like creatures that I didn't see moving until I recorded this, so when I noclipped up on my first run-through I assumed they flew backwards relative to how they actually fly, like I thought their tails were like manta ray flaps or antennae or something)
Unlike the 2003 build, enemies spawn constantly without the player having to spawn them manually from a menu.
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Instead of jerboas, this time they're presumably meant to be Morbuzakh (this won't be the last time the Morbuzakh will come up in this series), and their designs and animations are simple but effective! They die in one hit and deal. "Damage". But not really, like you flash red when you get hit, but there's no health metre and you can't die. However, they swarm and stun you when you hit, so if this did have a proper health system, it would probably be painful.
Left stick moves the character (more on him later) and right stick moves the camera. Clicking in the left stick does nothing, and clicking in the right stick switches to a weird first-person view that doesn't aim where you're moving, but instead it has to be manually angled. Pain. In terms of actual controls, triangle throws a disk, circle is melee, X is jump and square is roll.
The D-pad does nothing. Start pauses the game, as you'd expect, but select does something interesting; it pauses the game and puts you into noclip. You can fly around with the left stick and aim the camera with the right stick, as you'd expect; the left shoulder button allows you to speed up. Triangle unpauses the game, allowing you to both control the character and move the camera, and right trigger teleports you to the camera's current position.
Finally, let's talk about the character you play as, because. It's Matau, but with an interesting design.
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The whole design is very. Chunky in a way I like, and I love the Metru armour motif being stylised into thick X-shapes, and the Aero Slicers being reduced down to a pair of beetle-like elytra so they can be part of his design without being too big. However, I don't like how small his brainstalk is.
And then there's this game's interpretation of the Mahiki, which. I genuinely love (except for the weird beak-mouth).
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Like, the "jaw" with "teeth" would make this work really well as, like, a shapeshifted Makuta version of the Mahiki, or maybe an earlier version of the Olisi before Karzahni started modifying it. Also it kinda gives me Miru vibes, and the roundel "headphones" being adapted into proper earpieces is really cool. My only point against it is that it loses the actual Mahiki's retrofuturistic (maybe even slightly Art Deco?) aesthetic in favour of 2000s neoretrofuturistic sleekness, but I can't really complain because I love that era of sci-fi aesthetics. I wish I could see what the other five masks would have looked like, but alas.
Anyway uhhhh yeah. This wasn't worth it, and might end up invalidating my upcoming post about the Xbox demo (depending on how different that might be, and also if I can even find an Xbox emulator). Oh well!
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invertedfate · 1 year
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Hey different anon here, i always thought floweys actions in the canon was supposed to be a kind of dark reflection of the players own actions, and a parallel with how WE treat video games. I never really thought it had anything to do with trauma, cause like think about it, how many players abuse save states in video games to get away with evil shit? Most of them i would wager, and if you had the power to save, load, and reset, maybe you WOULD start to treat even your own reality like a video game.
Like, is it wrong when flowey does these things when we do the same? Because to him its real but to us its just a game or is it ok for him to do so because it really IS a game.
And flowey DID say he also spared everyone, in the same sentence he said he killed everyone, implying both are things he doesnt really place value in doing, he didnt do it for fun, he did it because he got bored, and we do the exact same things in video games when we play one a bunch, we start to experiment, we start seeing how different "npcs" react to different situations, we start making challenges for ourselves, we start analyzing characters and putting way more thought into their actions then the person who wrote them probably did.
When flowey has that power taken away from him, only then does he start to change from this desensitizing and feel intense emotion like rage when you don't do what he wants, or fear when you're about to kill him, both are caused by him not being used to not being in control, he spent so long being the one who gets to "play" the world that he can't accept a world he's not the "player" in.
Another factor might be that not having a soul inhibits his ability to feel empathy, but thats just headcanon, sorry for this long tangent, i just really like flowey, favorite character in undertale, just wanted to express my thoughts since everyones talking about him.
I think from a metatextual level, Flowey 100% is meant to be a dark mirror of the player, which is likely why his full backstory is only given in geno, since at that point you're treading a similar path as him if you go all the way on that route. That being said, I don't think there's a lack of trauma. At the end of the day, the buttercup plan involved watching his best friend/sibling die, said sibling sharing control of his transformed body (which is implied to be VERY unsettling in appearance), his refusal to take a single SOUL, which led to his death, and then awakening in a new form, unable to connect to others the way he used to and assuming he was broken as a result of it. He did try to take his own life, after all, and only came back from it because he got scared and his determination brought him back. His power allowed him to avoid consequences and grow detached, of course, but there is absolutely room to read trauma as a PART of how he got to be this way. Not the sole factor, but a pretty significant one, especially if you interpret his loss of compassion as an undiagnosed PTSD symptom misunderstood due to toxic positivity culture among monsters. e.g. this idea that their souls are made of love, hope, and compassion and that makes them different/better than humans. Considering how many monsters force smiles to deal with their pain, I legit this mindset is super harmful to all monsters and they might not even realize it. Flowey is a great and complex character, and losing his abilities definitely also impacted his actions, for sure. I definitely am not a fan of the immense woobification of Asriel in the fandom, like, at all, and it's part of why this arc in IF is taking its time to do more character exploration and stuff since in UT, a lot of his depth is locked behind a route the game actively doesn't want you playing.
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