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#Spell casters that work for free
indianspellcaster · 1 year
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Love Spell Casters Near Me
Love Spell Casters Near Me | Spell To Make Someone Contact You
Love Spell Casters Near Me - Bring Ex Love Spells Caster Near Me
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thydungeongal · 1 month
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Greenflame blade, a spell introduced into D&D in 4e as a Spellsword at-will, is a really interesting microcosm of how D&D 5e's rules have lots of little interactions that really don't want to cooperate with those types of spells.
The spell effectively allows the caster to make an attack with a melee weapon they are holding that deals fire damage and that also deals fire damage to a secondary target next to the primary target.
Now, of course, in D&D 4e expressing this was simple. All powers, whether martial attacks or arcane spells, used the same formula. You would know that the spell required a weapon due to the Weapon keyword and the fact that the spell had 1[W] in its damage entry.
Fast-forward to D&D 5e and we need to communicate that this spell needs a weapon so it can be cast. If a character were to be holding a weapon, that would mean that they would need their other hand free for making the somatic components of the spell, unless they had an arcane focus in their hand. Could the sword somehow be made to count as an arcane focus? Well, sadly, no, because the types of items a character can use as a spellcasting focus is already prescribed by their class.
Now, it would be possible to introduce a new class that had a bit of text that they could use melee weapons as arcane focuses. Some kind of Swords Mage. But we can't have that. That sounds strange. Instead we need to make this spell work for already established classes somehow.
So the weapon was instead made a material component of the spell.
Now the problem, of course, is that a character with a material component pouch or a spellcasting focus didn't actually need a weapon to cast it now.
A character can use a component pouch or a spellcasting focus (found in “Equipment”) in place of the components specified for a spell.
By a strict reading, a character could whack enemies on the head with their greenflame pouch or focus in lieu of using a weapon.
Which is why they later corrected the spell to state that it requires a weapon of at least 1 sp in value to cast. Because if a price is given for a material component, then it can't be replaced with a spellcasting focus or a material component pouch.
Which is one of the most roundabout ways of having to go about creating a spell that requires a weapon to cast and where the caster can make an attack with said weapon as part of casting the spells. But it's basically because 4e and 5e are pretty much written in completely different languages.
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lovespellstip · 2 years
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Spell Casters Free of Charge For Wicca Ritual Guidance Step By Step
What Are Spell Casters Free of Charge?
Spell casters free of charge is the place where everyone's problems end. This is a type of group where the world's most famous and powerful Free spell casters gather through the Internet. All of them are always present at your service online or offline.
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What Are Spell Casters Free of Charge For?
Any person who are facing trouble in their life, they can WhatsApp or Call them from anywhere at any time. The only goal of their life is to solve the problems happening in the lives of people, which they do through their powerful spell rituals.
If there is any sorrow in your life, like Love Problem, Money problem, Family problem, Marriage problem, Voodoo problem, Divorce problem or Dark spells problem etc. So you must contact Free spell casters online once. Their mantras are so powerful that you will start feeling the difference as soon as you use them.
How Do Spell Casters Free of Charge Fix Love Problems Permanently?
Free love spell casters online have very powerful spells through which they can solve any of your problems in just a few minutes. If you are facing any kind of love problem in life. Whether there is lack of love between husband wife or boyfriend girlfriend or there is no lover in your life and you want to attract your crush. So you contact Spell casters free of charge. They give you some love rituals and also a step by step guide on how you can get the most out of it.
Are Spells Can Control Mind of Someone?
Yes definitely, spells have enough power to control mind or body of any person. You can control any person for a short time or for a long time and make that person do the work you want.
Spell that control the mind and body are used when you want to make your desired person fall in love with you or marry with them. Apart from this, you can also use it when you want to make someone your slave. Another use of this can also be used by anyone to get rid of their enemies.
Voodoo Spell Casters Free of Charge
If you feel that someone has cast a spell on you or a member of your household, you can end that spell with the help of a Free of charge spell caster. You just need to WhatsApp or Call from your phone and Free spell caster will tell you the solution, so you can get free consultation now for Hoodoo and Voodoo rituals which gives you result within 48 hours.
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avocado-writing · 6 months
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For the bg3 requests how about the companions realizing they love tav in the middle of a battle(love your work!!!)
partner piece to this!
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Astarion
realises when he sees you cut down someone in battle to save him.
you don’t think twice about beheading the cultist, or shooting them full of a magic missile, or stabbing them in the guts from the shadows - whatever you do is equally wonderful.
his eyes go wide as he watches you make the killing blow. warm blood spatters on his face and, when you shout to ask if he’s alright, his heart does a funny little dance in his chest.
he’s alright. he’s the most alright that he’s ever been, actually
kisses you suddenly, the taste of the kill dancing between your lips, and stares at you very sincerely.
“I love you.” then back to the battle before you can press it any further.
Gale
if you’re a spell caster, he falls for you because of your capability using magic. you have a knack for it he finds delightful.
the twirl of your hands, soft speaking as you recite verbal components, all of it - it’s all perfect.
he stares at you, distracted for a moment, and then gets a club in the side of the head and is catapulted back to battle.
if you’re not a mage then it’s when you do something he taught you, silencing an enemy wizard by cutting them off when you realise a somatic component. you shoot him a thumbs up and he feels his whole face go bright red.
you listen to him. you care about him. and he loves you.
Wyll
you’re fighting back-to-back, fending off enemies as they charge towards you, yelling out directions for the other one to be watching.
“wyll! big guy on your left!”
he turns and stabs, running through an orc, and hears you laugh from the exhilaration of battle.
he realises then how much he loves you, how he’d never have any other life than this heart-pounding, blood-pumping excitement with you; and he’d do anything to keep you safe.
there’s no time for him to confess right now… but he does reach behind himself to give your free hand a little squeeze with his. just so you know. just so he can come back to it and confess later.
Karlach
raging, so it’s less her thinking through it and more a series of realisations which come to her all at once.
you: fighting. you: protecting. you: protecting her. you: capable. you: loveable.
oh, it all slips into place. she can’t do anything about it right now because her axe is buried in the face of an ogre, but after the battle when she’s calmed down she seeks you out.
is a bit awkward about it, finds reasons to be near you, but you manage to work out what it is she is desperate to say.
give her a kiss, and she squeals with excitement. she thinks you’re just perfect!
Lae’zel
ahh, lae’zel. would she fall for you at any other time?
has always watched your form in battle but there’s something about today, this fight. she can’t keep her eyes off of you.
you are flawless. perfect. dispatching enemies with ease.
she realises she feels not just fondness for you, but love. something she did not believe that she’d ever experience.
she is a little distracted and gets hit, but that just makes her focus back on the battle. you check in with her afterwards and she brushes you off, stomping away to go and mull her feelings over.
is… scared to confess to you. may do it one day. not today.
Shadowheart
runs over to heal you during a battle, your wounds are great, but you shake her off:
”you’re in far worse condition than me! heal yourself first!”
she realises how hurt she is for the first time. she sort of learned to deal with the pain as she was raised sharran, but… you’re the one who’s taken notice of her. nobody has ever done that.
suddenly she is overwhelmed with feelings for you. she’d been soft for you before, but now she is overwhelmed with emotion.
she does heal herself, and then you - luxuriating in the feel of your skin under her hands.
Halsin
he’s already fond of you, but the thing that really gets him is during one particular battle.
you’re fighting and he can see you’re doing your best to protect something behind you from your assailants. during a moment when an enemy is down he sees what’s behind you: a baby boar, terrified.
not the most pleasant creature, covered in mud and squealing, but you still are attempting to shield it from the battle, and when the fight is over he sees you use magic to talk to it and calm it down, check it over for wounds.
he realises how smitten he is with you in that moment. how much you care. you are perfect, and he wants to spend his life with you.
Minthara
probably falls for you during an act of violence, a particularly bloody kill.
you show no mercy to your opponent, opening them from throat to navel, eyes bright as you see them bleed out.
you are an angel of death, vicious and proud. you smile at your kill and minthara finds herself smiling too.
charming. you are charming, and that’s all there is too it. she smiles through the rest of the battle at the thought of you.
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nickmarini · 2 months
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Hi there!
First of all, I just wanted to say thanks for being an amazing D&D players and a very kind and open person t the many fans like myself who saw you for the first time in Downfall and were amazed. I wish I got to play with people like you when I play and DM.
I was wondering about something. Ayden is a multi classing masterpiece and I wanted to know if you have any tricks for building a solid multi class that is both interesting and has a fair amount of powerful abilities. Every time I have tried my characters end up not good at anything or really good at a single thing thats not relevant.
Okay! That’s all! Thanks for being really cool and I hope you have a great day!
Well firstly thank you. I’m def gonna deep dive Ayden, but for multi-classing in general I will sort of talk my philosophy. When multi classing it is important to start with what you are hoping to achieve. I personally like multiclasses because I think it tells the story of a character. Mechanically though there’s a few things to think about. Is the character strictly martial a mix or a primary spell caster? If you’re a primary spell caster then if you’re heavily multiclassing you are likely trading away access to 9th level spells at minimum or simply grabbing something like spell points or a warlock pact. With Ayden being alongside the Archheart and Matron I felt like we had pretty decent 9th level spell access so I wasn’t too worried on that front and instead could focus on being as good of a support character as I could manage. A full caster multiclass will still get 9th level spells slots so your spells that scale based on level are still going to be powerful.
Martial or mixed spell casters multiclass builds are not as limited by the spell access issues full casters encounter but do encounter the same feat/ability score issues.
In terms of overall philosophy, first level dips can give a character an unusual saving throw proficiency or skills that might compliment a build. I look for abilities that compliment each other so for Ayden having guiding bolt (proficiency times a day from druid) and commanding rally (proficiency times a day from knight of the crows feat) let him shoot a bolt and then have someone follow up with a free attack with advantage 6 times a day. Look for combos that might take 2 separate 1 class builds working together to achieve, that you might be able to do pull off as a single character. Also coming from 3.5 I am a firm believer in feats. Feats allow you to customize your character in unique ways that can really shine when multiclassing.
And finally have fun! I am a huge nerd and enjoy pouring over books trying to find interesting combos or figure out how to make an idea I have work better, but to be honest few campaigns go from 1-20 so if you wanna play around with multi classes just do it!
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astaroth1357 · 1 year
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Witchy Requests: The Reality of Summoning a Demon Lord
Contents: Violence and demons being demonic
~♡♡♡~
Summoning Lucifer
First off, this is not even remotely easy to do.
Lucifer does not get summoned away very often because it takes a witch at least comparable to Solomon's skill to pull it off. Of the small handful of people who can, only a couple are crazy enough to try (so he already knows them all by name).
Not only is this hard to do logistically, Lucifer also HATES being summoned with a burning passion. It messes up his schedule, gives him a pounding headache, and it's pretty humiliating to be ordered about like a dog on a lead.
Anyone summoning Lucifer has put some seriously strong spells in place to keep him in check. It'll take more than a salt circle to stay protected because he'll just blow that crap away with his wings.
It's well known that he will attack the second that the caster gives him the opportunity. Even so much as looking away could leave enough of an opening for him to fry them to a crisp. Extra potent magic chains and bindings are about the only things that ensure safety....
Deals with Lucifer are extremely costly due to how pissed he is just being there. He doesn't stop at their soul. Depending on the day, he could ask for any number of other sacrifices before he so much as lifts a finger. A person summoning Lucifer must be prepared to lose almost everything...
That said, he always fulfills his contracts to the letter and employs very little trickery. If the agreement was unclear, then that's on the summoner. Not him. They get exactly what they asked for.
There was a rumor going around for a time that if Lucifer was summoned with classical music in background, he'd be easier to deal with. Unfortunately, a naive young witch gave it a try and found out that "easier to deal with" Lucifer is still willing take off a hand or two no matter how sophisticated the room sounds.
Solomon has only managed to summon him twice. The first time was in a bid for a pact (which ended in a very wrecked office) and the second was an attempt to ask the questions about Michael that Simeon refused to answer (he let him go pretty quickly after receiving a death glare that would have turned his hair white if it weren't so silvery already).
Summoning Mammon
So like. It's pretty easy to do, but it ain't cheap.
Mammon only shows up if the caster can offer up some serious wealth in return. We're talking sprinkling the summoning circle in gold coins and Rolex watches to make it happen. They don't get to keep any of it, either. He's taking that as the "entrance fee."
Though he's generally a pretty safe summon, Mammon's motivations are directly tied to how much wealth he's gonna make off of their time together. Bribes aren't just encouraged, they're expected, and he gets pissed off if they think he'll do any work for free.
Since he encompasses the sphere of Greed, he sees a lot of witches and the like who summon him for a bit of luck or to increase their chances of acquiring ill-gotten gains. He usually demands a cut of whatever they manage to get from his help, on top of what it already took for him to play ball to begin with.
The only witches who get to skip his exorbitant prices are, unfortunately, the ones whom he already owes money to and it is degrading to say the least... He tries to keep MC out of that as much as possible and he'll straight up toss anyone who brings it up.
There's an urban legend around witching circles that of you can get Mammon to kiss a Grimm and give it to you, you'll have good fortune for an entire year. He doesn't really believe it himself but he still gave one to MC, just in case.
Solomon hasn't ever tried to summon Mammon, though he knows that he could very easily. He's not too tied to wealth or material possessions, so he's never needed his assistance to start with. If he ever summons him now, it's usually just to ask how MC is doing since the two are so close.
Summoning Levi
Often more trouble than it's worth...
Summoning Levi is really only useful for a VERY small handful of problems, nearly all of which concerning the Devil's Sea in some way. He's the only brother with any jurisdiction over it, much less the ability to talk to fish.
The issue is that Levi hates being summoned just as much as Lucifer. It drags him right out of his comfort zone and puts him a space where he feels like he's being judged for how useless he is... Thus, he'll spend the whole time sulking, irritated, and hissing to be left alone.
Levi has to be spoken to with extreme care because setting him off could result in the caster getting crushed by all 200 tons of Lotan then swept away in the flood that comes after.
Those who can appease him with video games and anime fair better, not by much because he gets even more irritated if they get details the wrong or seem like a "fake fan" (yes, unfortunately he gatekeeps 🥲). Only the most otaku of witches are safe from his temper.
In truth, main reason that anyone summons Levi anymore is for nautical travel through the Devil's Sea. The dude is like a living compass with precise latitude and longitudinal coordinates built into his DNA. But asking for that is also a one way ticket to meet Admiral Levi who is even WORSE to be around than the Otaku version...
The first time Solomon summoned Levi, they actually got along pretty well (largely thanks to Solomon's equally copious knowledge of TSL). He was only looking for the scales of a specific sea monster, but the two ended up chatting for a while. He thought that he could have made a pact with him right then and there, but Levi asked if he liked The Magical Ruri Hana and his answer to THAT shut things down instantly...
Summoning Satan
Practically the OG demon to summon despite being around for the least amount of time.
Satan is one of the easier brothers to summon because he spent a few centuries spreading around just how to do so in the human world. He wanted an excuse to leave the House and piss off Lucifer by fucking with humanity. Architect of the Satanic Panic right here.
I suppose you could say that in his younger years, Satan was something akin to a rockstar in witching terms. Even non-witches knew of him, just not a lot of the accurate details.
Satan was really the "ground zero" for humanity's pop culture surrounding demons. He used to use it as a chance to let loose from Lucifer's constant pressure, so he played up the persona of the "charming, charismatic bad boy with a homicidal mean-streak" beautifully.
You would also have to be a lawyer if you wanted to make a solid contract with him. He was wicked smart even back then and put it good use by tormenting the humans more. That classic phrase, "Deal with the Devil" came from the amount of times he'd gleefully screw someone over.
Since then, he's calmed down considerably and is even a little embarrassed about his old persona if anyone brings it up. He's much more refined in his modern day dealings, though he'll still make a nasty deal or two just to keep the humans on their toes.
Satan's fondness for cats is the reason why cats got tied to witchcraft in media. It was common knowledge that if you summoned him with a cat present, then he would be too distracted to give you a bad deal. Ever since then, it just stuck.
Solomon's true first interaction with Satan was when he summoned him one day to get some advice about making a pact with Lucifer... It was one of his worst ideas to date and he still has the mended ribs to show for it.
Summoning Asmo
Very easy with low risk... for the most part.
Asmo LOVES getting summoned out by witches. It feeds his ego something fierce. So he never makes it all that hard to do, however...
Those who summon Asmo quickly learn that it cannot be a one-time thing. Or if it is, it better fucking stay that way.
Asmo ties a lot of self-worth to how "in demand" he is, so after a witch summons him, he'll keep a tally on how long it takes for them to summon him again.
If they do so quickly and regularly? No issues. He couldn’t be happier! If they take too long between summons though...?
Fury. He'll come at them laying curse after curse because how DARE they forget about him like that!! And after, uh... whatever he did to help them out, no less!
Most witches just preemptively make a pact with him since they know that calling on Asmo is more like an ongoing relationship than a simple business transaction.
Ironically, despite the fact that Asmo wants to be summoned so badly, he is incredibly picky about the kinds of work he'll do. He won't do anything that could ruin his manicures, mess up his hair, strain his muscles, dirty his skin, cause a breakout, make him frown-
All of this absolutely stems from that time he was summoned by Solomon and tricked into doing hard labor to build his Temple. You live and learn, then throw the people who treat you poorly into the desert as punishment. Or something like that.
Summoning Beel
A very unwise decision unless you have the resources of a sultan.
Beel isn't exactly hostile by default, if anything he's very easy going all things considered. It's just that his stomach does a lot of the talking in contract arrangements...
After summoning Beel, the caster has to try and keep him fed at all costs. If he's eating, he's docile and easily negotiable. If he's hungry, he will eat them without hesitation. He's just going to go for the most filling thing in the room and, unfortunately, that tends to be the human in front of him.
As long as they have ten or so caterers on speed dial, deals with Beel are very straightforward. He's refreshingly forthright compared to the rest.
Sure, the first thing he usually asks for is permission to eat them, but he can be easily dissuaded by offering up something else to fill his stomach in their place. He's not bloodthirsty, just hungry.
For a short time, it was theorized that summoning both twins at the same time would make their interactions more safe, but that was quickly canned when it was discovered that Belphie would encourage Beel to eat whomever brought them there... He was not a good influence at all.
Solomon did actually try to summon Beel once thinking that he made enough food to keep him satisfied for a talk. Beel didn't even get three bites into his tuna salad before he lost consciousness... When he woke back up in HoL, he didn't have any memory of it and Solomon tactically decided to never mention it again so he could avoid future arguments.
Summoning Belphie
Blacklisted. Not allowed.
For centuries before MC showed up, Belphie was considered one of the most dangerous demons for a human witch to summon. Full stop. Even worse than Lucifer. The guy's bloodlust was unreal.
How exactly was the weakest brother considered the most deadly to interact with, you ask? Cold, hard manipulation.
Belphegor knows he's considered the weakest. He knows that he doesn't look like much of a threat. He even knows how to play into that "sleepy and harmless baby brother" image that he's spent so damn long building up.
Belphie is even better at persuasion than Satan. He can make whoever summons him feel silly, no, embarrassed for ever thinking he was a threat, then attack them when their guard was down.
Even if they keep him contained, his contracts are notoriously filled with wordplay and deceit. At best, he'll twist the terms around so he doesn't actually have to do anything. At worst, it'll become a death warrant with more than just their life on the line...
All of this, of course, was Belphie back when he still hated humans. But even after settling down with MC, he's in no rush to go correcting any records. He quite likes having his nap days uninterrupted, thank you.
One of the most horrifying rumors about summoning Belphegor is that if you sleep afterwards without fully sanctifying the room, he'll possess you in your sleep. There are still witches to this day who travel to the Devildom with sage in their pockets just in case they see him and need to start cleansing the area immediately.
Much like Mammon, Solomon has also never tried to summon Belphie. Sure, he can be somewhat unscrupulous, but even the witty sorcerer knows when the risk outweighs the reward.
Summoning Diavolo
Really only possible in theory because there has never been a successful attempt.
No one is very sure why all attempts to summon the Demon Prince crash and burn so easily. Solomon himself as spent centuries trying to work out the logistics.
Is there just no sacrifice comparable enough to bring out a being of his magnitude?
Are the sigils and chants required so ancient and esoteric that they've long been forgotten by mortal minds?
Do the summoning circles work but Diavolo, by the nature of his power and authority, just "opts out" of showing up if he feels like it?
Solomon has tried summoning Dia numerous times and every attempt has left him with nothing but wasted materials and broken dreams. This is basically his white whale. Don't bring it up or he'll get pouty.
Summoning Barbatos
Another unwise decision that leaves many with nightmares years later.
Barbatos is an... interesting case to summon. Like Lucifer, the caster has to be incredibly talented. Though unlike Lucifer, Barbatos doesn't react with such upfront vitriol.
To be clear, he is NOT happy. He is NEVER happy to be called away so suddenly from his lord. But it comes across more like a frigid aura of contempt and malice than the white hot hostility of all the others.
Put simply, it just feels like you royally fucked up in ways you can't even process.
The most unnerving thing about accepting a contract with Barbatos is that he will always agree to whatever is asked for with no complaint, but he'll never say what he wants in return.
The terms of all demonic contracts are that whatever is asked must be balanced by an equal sacrifice, but since Barbs NEVER identifies what he plans on taking, it leaves the caster to wonder what they've loss...
Every bad event from then on gets overanalyzed to the point of paranoia where the caster victim tries to identify if their debt has finally been paid or if he may still come to them one day and demand what he's owed...
Solomon doesn't know it, but a popular theory among his peers is that what Barbs took in exchange for their pact was his mortality in hopes that the centuries of loss and isolation would make him go insane. It's a silly little rumor, but it does still make Barbs chuckle whenever he hears it...
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ventique18 · 7 months
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Book 7, Chapter 7, Episode 106
Ortho wakes up as a projection in STYX. His mama tells him that his body was completely destroyed, but they managed to salvage his core. She also informed him that his two dogs were also killed, which made Ortho sad because he was hoping to return safe and sound with them.
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Mama Shroud: "Once the magic domain is lifted, we'll definitely salvage their parts. Then mama will fix them up right as rain."
Then Ortho apologizes to his parents. It seems he feels like he's been a burden. Mama cuts him off though.
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Mama Shroud: "What are you saying! As long as you're safe and sound, nothing else matters."
Papa Shroud: "Welcome home, Ortho. We're glad you're back."
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Ortho: "... Mm. I'm home."
And they hugged Ortho's projection. Omfg, my heart, my heart...
Then Ortho remembers his mission. What happened to the anchors? They tell him that Ortho fulfilled his mission, and that the data is now handed over to the analysis team. Malleus' domain is multi-layered and incredibly complex.
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"It reminds me of Subject F's... I mean, the ancient magic casted on Grim."
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"However, with Briar Valley's cooperation, we were quickly able to understand how the spell was constructed."
(They were able to contact grandma Maleficia?)
Ortho celebrates. What wonderful results! But then papa Shroud mutters the opposite; this is actually terrible.
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Ortho: "Eh? Why? Didn't you manage to uncover how Malleus Draconia's magic domain works?"
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"Malleus Draconia needs to voluntarily let up the domain himself. Because there's a 99.8% chance that the domain is indestructible, unless the caster himself is eliminated."
Mama Shroud further explains that within the domain, even reality itself twists in favor of Malleus' wishes. Even if you take all the strength of every powerful magic cannon in the world to break the barrier, once inside, you're still completely powerless.
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Mama Shroud: "We might stand a chance if we could deploy 100,000 Cerberus Gears at once, but..."
Mama Shroud: "But before mama could make a hundred thousand autopilot Cerberus Gears, the entire world would be swallowed up by the domain first."
Papa Shroud adds that everyone within the domain has their minds completely entrapped and are stuck in their own dreams. The domain is holding their souls hostage. There, "dreams" are "reality". So,
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"If you forcefully destroy the magic domain, there's a possibility that everyone trapped within will have their souls destroyed as well."
Ortho liken this to a large server where if destroyed, then all data within are destroyed as well.
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"In other words, "Persuade Malleus in some way or another, have him release his domain, and set everyone free.""
"... That's the only solution."
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dandytron2000 · 3 months
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My Little Dungeon AU pony magic explained
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The three types of pony magic; unicorn, earth pony and pegasi are fundamentally the same, the only difference is how it's cast.
All pony magic comes from something known as candy dust. It's a subclass of mana, which comes from the breaches between the physical and the magical world. Ponies themselves are creatures originally from the magic world that migrated to the physical world so long ago nobody remembers how or why it happened. Candy dust is an especially potent type of mana that can only be safely used by magic world natives. Some ponies are also able to make limited contact with other creatures from their native dimension, enhancing their magic further.
Unicorn magic: Name of Control
Unicorns use raw star dust without any aid from spirits by cultivating their pure magic roots. It takes an iron will and a strong character with maybe a bit of narcissism to become a powerful caster as a unicorn. It is very dangerous to create new spells, one wrong step may result in a disaster. Majority of unicorns learn their magic through experience of others as to avoid dealing with the risks of candy dust blowing up in their face.
Twilight is a bit of a nutjob when it comes to magic so after she learned every spell she was interested in from the books, she disregarded all warnings and started creating her own spells. She did succeed, creating numerous new, powerful spells and earning herself the title of a warrior princess, but she did pay the price. The unsuccessful attempts left permanent scars, most noticeable being the star mark on her face and the wing-like mark on her back.
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Rarity also uses Control, though in a significantly different way from unicorns. She uses the vibration of impact instead of raw will to manipulate candy dust, mainly by tapping her hoof in certain rhythmic patterns. It becomes much stronger when done in water.
Earth pony magic: Name of Cooperation
Cooperation is arguably the most versatile out of the three types. Unlike Control and Cohabitation that have very strict limits put on them unless you're fucking unhinged and are willing to risk your life, Cooperation is only limited by how much work you are willing to put into mastering it. Name of Cooperation is all about working together. It is usually cast through song, the more powerful spells requiring a chorus of sometimes dozens of ponies.
It takes a pony to be completely in tune with nature, their peers and the world at large, as well as deep compassion for others and high empathy to become a great mage as an earth pony. Having a good ear for music also helps, but chanting is just as effective as singing for most spells.
It is also quite common for earth ponies to work with creatures from the magic world. It's quite rare, but some families, including the Apple family, have guardian spirits they believe to be their ancestors. They hold yearly festivals to honor the spirits with song for the magic and food for the friends. It's unclear if there is any real correlation or not, but ponies from families that honor their spirits tend to be more powerful mages than their peers.
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Pegasi magic: Name of Cohabitation
Pegasi are able to concenrate large amounts of candy dust within their bodies, which makes them quite close in nature to a pure magic creature which gives them the ability of flight, to walk on water and clouds as well as almost effortless control over some phenomena. Pegasi essentially are part spirits because of this. It takes a relaxed, open-minded, and free individual to become a truly powerful pegasi. Because of their more closely aligned nature, pegasi are able to sense spirits more clearly. All ponies have some sort of feel for spirits, but it's more of that they'll feel off if there aren't any spirits around, while pegasi can sense them as if they were present on the same physical plain as ponies, they are even able to tell what type of spirit and how strong it is. Some can communicate with the spirits and even make deals and contracts, further enhancing their magic potential.
Fluttershy is a great example of a pegasi that made a deal with a spirit. She, much like most of her family for many generations had made a pact with a powerful wolf-like spirit from the everfree forest. It increased her every physical characteristic and gave her strong healing magic, but the wolf spirit's power also permanently changed her appearance and made her a carnivore.
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Her younger brother Zephyr also has a pact with a wolf, though instead of healing magic he had received clairvoyance, and her older brother Angel had made a pact with a killer rabbit, which is a strange choice for an animal sprit in the Shy werewolf family but it seems to be working out for him just fine.
Chaos magic
A rare form of magic, also called Name of Null, it uses very potent and unstable mana that comes from the world above the equestrian dungeon. It is largely absent below the middle point of the sky dome and peaks of the northern mountains, but ponies that once used this potent mana seem to never be able to get rid of it even if they go far away from the source. It gets stuck in their hair, in their fur and even in their mind like a whole lot of invisible magic glitter.
It's difficult to classify the way chaos magic is cast into specific types, however it can be similar to a combination of some aspects from multiple Names ponies use.
Pinkie pie concentrates a lot of Null mana which gives her the supernatural senses she is known for, and uses strange verbal magic practiced only by the witches of the Pie family.
Rainbow Dash accumulates mana just like any pegasus would, but because of the limited exposure to Null mana, some of it got mixed into her candy dust. While it's not a lot, taking up less than 20% of her total mana she is able to use it very effectively by controlling the chaos magic the same way a unicorn would. This allows her to do tricks physically impossible for a regular pegasus!
Discord, on the other hand, is a unique case. He has never used any of the Names ponies use, so he developed a unique style of chaos magic. Anything he thinks of could just, conjure itself into reality at any moment. He has no control over what comes to be and what doesn't, the only thing he seems to have any control over is the colors and patterns of his body. Though, many changes seem to be involuntary and dependant on his emotions. His mother says he should make a pact with a greater spirit to gain control over his power, but he adamantly refuses to do so as spirits scare him and he doesn't want them to touch him.
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yuri-is-online · 5 months
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What are your ideas on Yutu’s Unique Magic?
Maybe Riddle!Yutu having a countering UM to his father, or Cater!Yutu having one that allows him to see the true in people, etc, etc…
Also, what if Yutu has a sister/brother back in his OG timeline? Did he bring them with or they just got left behind?
for context, check these posts (1) (2) or look at the Fyuuture kid section under series on my masterlist.
oof I have a lot. Unique magic strikes me as something that is supposed to be reflective of who the mage is as a person as well as the Disney character/concept the boy is based on.  Since Yutu is not based on anyone really, we are more free with inspiration for his unique magic, with two exceptions. Idia and Kalim both have lines suggesting that their unique magics are passed down in their family's, though I imagine the incantation is different to each person; it makes sense for their Yutu's to have Gate to the Underworld and Oasis Maker respectively.
Before I really get into the weeds, I do like the idea of Yutu having (a) sibling(s) in the OG timeline, again because that can happen in Fire Emblem Awakening but also because it adds to the angst somewhat. As for whether or not he would bring them back in time, the answer to that is yes. Yutu has a few friends he traveled back in time with that are scattered around Twisted Wonderland with no way to contact each other, and if he had a sibling (with the exception of Malleus! Yutu whose sister is a bit... special) then they would be among that group. If you want some extra angst we can steal even more from FE: Awakening and make it so Yutu's sibling died before he arrived, maybe they turned into a blot monster that follows Grim's overblotted form as a replacement for his hench human.
We could even make it so Yutu's sibling doesn't have any magic, just like Yuu. You know. For the parallels ψ(`∇´)ψ
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Riddle! Yutu
Riddle! Yutu having a magic that counters his dad is such a good concept, especially for someone who initially hates him. There are two types of magic that we have seen counter Off With Your Head: Trey's Doodle Suit and a strong shielding spell used by Leona.  I can think of a few directions to take this line of thinking, so let's start with the most grounded.
A strong shielding spell, one that can be applied to multiple people, sounds like a spell that thematically fits Yutu.  We don't know a lot about how these spells function, but they're important for combat magic and shielding multiple people seems to be implied to be difficult.  Let's say in this case it's natural for Yutu and essentially the same for him as shielding himself.  This sort of spell feels like it should have a card themed name, Big Blind maybe?  It's a term that refers to the minimum bet required to continue a poker game if I understand what I read correctly. The only card game I know how to play is yugioh
The less grounded approach could be a sort of spell that creates an anti magic field… it's a concept I did toy around with mostly because I was thinking about more Alice in Wonderland themed names for a unique magic, and thought up “Everything is Nonsense” or something along those lines.  My one sort of caveat to this concept is that I think a spell like this would be heavily stigmatized, probably cause a lot of blot build up for a caster, and I'm uncertain of how it would work mechanically. Well that and I have an idea for a different Yutu who this spell would fit a bit better... but that would require me to cook with a different type of fire.
I did mention in my post about Riddle! Yutu that I liked the idea of his unique magic allowing him to shrink or grow because of Rule 42 in Alice Adventure's in Wonderland saying all people more than a mile high must be rejected from court. If Riddle is the Queen of Hearts, well then any time they argue all Yutu has to do is grow and then he won't be allowed to yell at him any more so there. As a side note do you think this logic could apply to the Chimera in the Prologue? Because I could see that being darkly funny if it comes up in game in that context.
Cater! Yutu
I had a really well thought out idea about Cater being able to see a limited amount into the future before I realized that I was describing the sharingan from Naruto so fuck me I guess.
So just hear me out, you know in twst battles you can see at least one of spells the enemy is going to use? That's sort of what I thought Yuu's unique magic would be if they had it, but I also like the idea of it being Cater! Yutu's. It would function more like an instinct than an actual vision (*clenches fist* just like naruto) but he can use his magic to tell what a person intends to do before they fully think it. Cater is skilled at divination so a unique magic that lets his kid see a little bit of the future feels like it could work for him.
Speaking of divination, I sort of also like the idea of Cater! Yutu having a magic that has something to do with stars and starlight. Maybe he can turn into a void like being made of cosmic energy, similar to how Cater's Split Card is symbolic of his many faces, Yutu's void form could be symbolic of how he feels displaced in the world.
Ace! Yutu
We don't know what Ace's unique magic is (yet) but there are a lot of theories. Time travel, something that steals another person's spell, something related to optical illusions?
I think it would be fun if Ace! Yutu could do something with reflections/mirrors. As in he can reach through mirror and attack, similar to how Hanged Man works in JoJo. The further the distance the more magic it takes, it can also work with things like water but that takes a lot more magic too.
Either that or he's able to travel between mirrors on his own without the dark mirror. That might be a much more difficult thing to do though...
Jade! Yutu
I have a very clear idea for what I wanted to do with Jade! Yutu's magic, but it's a bit complicated to explain because I'm not a physicist.
The basic idea was that Yutu is able to exert magical force on an object, so long as he knows it's exact dimensions and what it is made of. I called it "Crush the Heart" because I wanted both his and Floyd's Yutus to have magic to follow their dad's naming theme. To activate it he has to be looking at where the object should be and picture it in his mind, the more precise the crush the more concentration, control, and magic it takes.
The name could in theory be quite literal, but Yutu isn't quite there yet in his knowledge of biology or magical control.
Floyd! Yutu
Like I said, I want the twin's Yutu's to have a name that is similar to their dad's. Floyd's Bind the Heart uses Kanji that literally translates to "coiling tail"... which I guess is more similar to the magic I gave Jade! Yutu than the "gnawing teeth" that Shock the Heart does, but that magic is supposed to be something that requires calm collected control, which Floyd and his son simply do not have. Still, lets play off that and give Floyd! Yutu a magic that has something to do with shocks and teeth.
I think Floyd! Yutu should have a taunt. Floyd already loves the idea of a good fight, his son is really good at combat magic, and they both talk so much shit that the idea of that literally being his unique magic just sort of works.
Functionally the spell would work similarly to Jamil's, where the person has to look him in the eyes for it to work. The name of the spell could be something like "Reveal the Heart" but that does sound sort of stupid to me so I'm not sold on it. The spell makes a person unable to focus on anyone other than Yutu and wares off after a certain amount of time, it can fail in fashion similar to Riddle's if the enemy mage has a protection spell up.
Azul! Yutu
Another Yutu who I know exactly what I wanted to do with, I got the idea while playing Darkest Dungeon of all things. I feel like it's a bit lame though.
Azul! Yutu can create phantom limbs out of cosmic magic. When he is in octopus form those limbs take the form of human arms, and when in human form they take the form of tentacles. He says when asked that what he is doing is manipulating shadows because he likes to keep people on their toes (or fins take your pick) and he finds it very funny to watch people squirm when they realize there really is no escaping his grasp.
It is a very difficult magic to use, he needs physical strength to use those limbs because they are only as strong as his real ones, so he works out and a lot to make sure he doesn't hurt himself while using it.
Ruggie! Yutu
Laugh With Me is a perfect magic for a hyena to have, and it suits Ruggie's personality really well. Actually... I did write that his Yutu shares his laugh and I think it would be so painfully cute if that extended to his Unique Magic too. Ruggie makes a big deal about how he's kind of a crappy mage, how he has to do a lot of extra work to make up for his low mana pool and poor upbringing. Can you imagine how embarrassed, proud, and awed he would be if his son inherited his spell? That's something only great mages are supposed to have, not little guys like him. Good thing neither Yuu or Yutu care about that huh?
Vil! Yutu
I haven't done a post about Vil! Yutu really beyond this bit about him bonding with Vil, but I did mention what I think his unique magic would be.
I can't find it but I read a myth once about a painter who drew animals with a magic paintbrush that would bring them to life if he gave them two eyes, so he only ever gave them one. I thought it would be neat to have a spell like that and it feels like something that would fit Yutu Schoenheit very well. His magic allows him to create temporary familiars similar to Lilia's bats, bigger creatures take more magic and focus.
I wrote the name for this spell as "Technicolor Dream" since I thought it would be nice for the name of Yutu's magic to nod towards his father's job and his dreams about having his family back.
I have a lot more Yutu's chilling in my inbox, so I'll revisit this topic (lilia! yutu has a whole ask about his um that I really like) once we are done with round 2 of Yutu posting.
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shshshquietnow · 1 day
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What I like seeing is like... pet mages. Pet spell casters. Were they won in a war? Were they someone born with magic that didn't hide themselves from the town guard well enough? Either way, they get brought to whatever nobles or royals to serve all their magic needs, no matter how cruel or annoyingly frivolous.
Being tantalizingly powerful enough to kill their new master- they have magic and the noble presumably DOESNT- but certainly not being strong enough to get away from the guards or out of the grounds without being caught and punished.
Or worse, some kind of magical restraints that prevent them from casting spells whenever they want, only permitting magic to be used when the noble commands it. The magic itching under their skin, clawing to be free and making them sick as it festers in them.
And a step further on that, being forced all day to charge something maybe, a big battery that fuels the power in the castle, or a secret weapon that they've been working on. Getting exhausted day to day.
Perhaps they're used as a training dummy in the army or guard, learning to fight and catch more mages.
Just gosh, being having the power to partially escape, being subjected to that humiliation, or being used and used until the magic is all gone then being disposed of. Very fun.
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soylent-crocodile · 6 months
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Myr (Monsters)
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(Silver Myr by Kev Walker)
(I FUCKING LOVE MYR! They're cute, they're iconic, they're interesting bits of worldbuilding... I HAD to make 'em! Mercifully, I've separated Mirrodin from New Phyrexia, and created the Plane of Steel, a fun little plot hook roughly referencing Mirrodin's creation. If you want to make these native to the Plane of Metal- new to PF2- or simply old machines of a dead culture, feel free.
Also, this will contain rules for Mana Myr, which I spiraled off the five colors of Magic, but expect more myr in the future!)
Myr are mysterious creatures native to the Plane of Steel, an artificial plane ripped from the Plane of Earth and turned into a vast network of self-sustaining machines. Myr themselves are the most common denizens of the plane, servitors to an unknown master and performing upkeep on their more complicated cohabitants.
Myr have been imported from the Plane of Steel in rare quantities, and serve as a rare treasure on the Material Plane, loyal servants infused with magical energy. Some, however, fear inviting such mysterious creatures into their homes, especially paranoid wizards and watchful politicians, as it's a known fact that myr are vulnerable to scrying- and it's a distinct possibility that their master is still watching.
Myr are unique among constructs in being easily repairable once slain. Upon reaching 0 health, a construct with the Myr subtype is not destroyed; rather, it turns inactive, and will reactivate upon being returned to positive hit points. However, a myr that reaches -20hp is destroyed as usual. Additionally, the knowledge of how to create myr has been lost or well-hidden, and they lack rules for construction. Fortunately for myr, they are capable of reproducing themselves, although attempts to study how they do so have not succeeded in creating animate constructs.
There are thousands of different kinds of myr, most being only slight modifications on a basic design; what is presented are some common archetypes and a few notable variations.
Mana Myr
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(Myr Moonvessel by Danny Orizio)
Among the most common servitor myr, mana myr work on the machinery that makes up the bulk of the Plane of Metal, and these servitors are attuned to one of the eight schools of magic. Of the myr of the plane, it is the mana myr who are most desired, and those who find themselves in possession of multiple, or let them reproduce, sell them for exorbitant prices.
Each school of magic produces a myr of a different color. Even though they are all made of the same substance, the magic forged into their bodies makes them appear as one of a variety of colors; the mana myr of each school of magic is named after a metal or mineral it resembles.
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This small humanoid construct has a strange head shaped like a heavy beak. It resonates with magical energy.
Misc- CR1 LN Small Construct (Myr) HD2 Init:+2 Senses: Perception:+3 Stats- Str:8(-1) Dex:15(+2) Con:- Int:4(-3) Wis:14(+2) Cha:14(+2) BAB:+2 Space:2.5ft Reach:0ft Defense- HP:21(2d10+10) AC:13(+1 Size, +2 Dexterity) Fort:- Ref:+4 Will:+2 CMD:13 Special Defenses: Construct traits Offense- Slam +2(1d3-1) CMB:+0 Speed:25ft Special Attacks:  Feats- Lightning Reflexes Skills- Perception +3, Spellcraft +0 Spell-like Abilities-  Share Memory /at-will Make Whole 1/day Special Qualities- Mana Servant, Scrying Focus Ecology- Environment- Any Languages- Common (Can’t speak) Organization- Solitary Treasure- None Special Abilities- Mana Servant- A mana myr is designed as a vessel for magic. When created, it is infused with magic from one of the eight schools of magic. When used as a focus to cast a spell of that school, the spell is cast at a +1 caster level and with a +1 DC. A mana myr registers as strong magic of its school when viewed through Detect Magic or similar spells. Scrying Focus- Myr are perfect vessels for scrying on. They get a -5 penalty to saves against spells with the Scrying descriptor, and magical sensors made to scry on a myr and its surroundings get a +5 bonus against rolls to perceive it. Additionally, myr- and any object or creature they are in contact with- are not protected by spells such as Nondetection and Screen.
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Sorry if you've asked this, but if you're not busy can you explain how overblotting works? To my understanding it's basically that you need to use a lot of magic and be in negative state and if you're blotted too long you become a monster, is that correct?
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Part of what you said is right, and part of it is wrong 😅 I’ll give you the facts though!!
The most information we get about the state of Overblot comes to us from Crowley in 2-3 and 2-4. Essentially, “blot” is a byproduct of magic. Blot is described as a highly toxic substance that greatly harms one’s mind and body. However, it naturally goes away with time if you eat and sleep properly. Negative emotions are NOT required to form blot; all mages create blot regardless when they use magic), but constant negative emotions can make it easier or faster for blot to accumulate. Additionally, Crowley stresses that the wellbeing and emotional state of a mage plays a significant role on an individual’s magic limit and blot accumulation.
The magestones each mage has serves as both an item that regulates blot + helps to direct magic, as well as a visual indicator of how much blot the magestone holder has at the moment. If the stone is clouded over with black, that means you should probably rest and recuperate before attempting any magic again. It’s still possible to cast spells without a magestone (which is a fact we learn in Vargas Camp), it’s just much riskier to do, as without a magestone, it’s harder to notice how much blot you have—and not only that, but it starts to build in your body instead of in the magestone, making it all the more deadly to the caster.
Something else to note is that most mages do not have a large amount of magical energy to expend. Each person has a different capacity! It’s important to keep an eye on one’s blot levels so as to not overdo it. (The existence of blot, therefore, indirectly limits mages from just spamming their most powerful spells whenever they want. Overblot occurs when the mage pushes themselves past their limits.)
Important to note is that Crowley says OBs are uncommon occurrences and that there aren’t many opportunities to study them. Enter STYX, lol 😂
Phantoms are the “shadows” that manifest from the negative energy and blot from the Overblots. Book 6 gives us more information on what Phantoms are and how they work. According to Idia in 6-27, Phantoms use blot to use the OB victim’s negative emotions as an energy source for themselves. When NOT in OB, blot is a toxic substance that limits one’s use of magic—but in the OB state, magic can be used without that worry since the blot now “powers up” that corrupted mage. However, this still comes at a great cost to the mage, as the Phantom is basically using its host like a battery pack or “food”.
Eventually the host will run out of magic to use… and at that point (Idia is vague with the wording here), it’s implied that the host is tossed away like “an empty juice box”. In the official English localization, Idia even says the caster is “gone” (which may go do far as to imply the death of the mage if their Phantom is allowed to feed on them without end). All that will remain is the Phantom, which will roam the world and destroy. In other words, the Phantom is NOT the same as its OB victim; it is a separate entity that acts like a parasite until it has finally killed of its host by draining them of their magic. After that, the Phantoms are free to stalk around and wreak havoc.
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alicelufenia · 6 months
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Thinking about my last reblog and how Baldur's Gate 3 character creation kinda fucked with my perception of paladins in the bg3 setting (it's specific version of the Forgotten Realms at least)
Since paladins don't get to select a deity at CC, I got the impression that paladins who's oath was not sworn before any particular god were more common than they really are.
There's technically a "Paladin of X" tag in game for dialogue, but the ONLY way to get it without mods is to also take a level of cleric and select a deity that way.
So when I made Alice as essentially a renegade paladin whose oath was sworn before no one except through her own conviction and fervor to self-actualize (she's Oath of Glory in canon) and that manifested divine power anyway, turns out that's really weird and uncommon in setting where most paladins swear an oath before a deity, and thus presumably are bound to tenets dictated by said deity (or the order of paladins they belong to, whether that reflects the true will of the god or not)
This is, in my defense, NOT how it works in tabletop 5e, where paladins select an oath but are not required to pick a deity (they still can pick one like many characters do, even those with no levels in divine casters). Giving a paladin a deity is more a nod to tradition, but RAW you're free to hold an oath without following a faith, just like you can be any alignment regardless of your oath (except maybe oathbreaker. BG3 even turns that on it's head by making it possible to be 'Good' as an oathbreaker, even restoring your oath, which isn't a thing in tabletop unless it's to repent for breaking it but without going full oathbreaker subclass)
Enter the most prominent paladin in Baldur's Gate 3, Minthara
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Don't have any art saved to my phone so enjoy plushthara instead
She originally swore her oath of vengeance while in service to Lolth, to seek out and eliminate the enemies of the faith in Menzoberranzan (essentially part of the Lolthite Inquisition). This, by the way, is why she's so insightful when it comes to the other companions; it was literally her job to get good at reading people to find out what their deal was.
Her crusade against the enemies of Lolth led her and an army of House Baenre soldiers to Moonrise Towers, but instead of putting an end to the Absolute cult, she was captured, tortured for days, her soldiers killed or enthralled, and finally tadpoled and made to turn all that religious ferver and devotion towards serving the Absolute.
For this failure, Lolth abandoned her. As a Lolth-sworn drow (a problematic term basically made up for bg3 but works here) losing Lolth's favor is the most devastating thing possible, and there's almost no chance of going back. After being released from command of the Absolute by the Prism, she was, spiritually, alone for probably the first time in 250+ years of memory. Unless you come from a religious background only to lose faith later in life, you can't imagine what that's like (I don't ftr, but this is how I have come to understand it based on @spiderwarden's analysis)
And yet, despite this severing from a god that works Her way into every facet of Udadrow life, her oath endures. She remains a faithless (really faith-orphaned), but still undeniably spiritual paladin, bound to an oath that, for now, has her carrying out the same objective that sent her out of the Underdark before—destroy the cult of the Absolute, and seize that godlike power from those who control it.
When you rescue Minthara after romancing her in act 1, she says "You came. I prayed that you would, but there are no gods left for me." That raw-as-fuck line also spells out her current relationship to religion; IF a god would have her, she would be devoted. She even calls out to Lolth who, if the Spider Queen were to somehow take her back, she would in a heartbeat. With none answering her, she has no one but her savior, Tav/Durge, and their companions (whom she is now oath-bound to help whether she likes them or not)
And her natural inclination is to channel all that hurt, all that resentment and humiliation at being left with no divinity to know and to be known, into abject RAGE. Though she doesn't show it, I believe she is angrier and meaner NOW than she's ever been in life. That's why she talks about spitting on a shrine to Lolth, why she disapproves of offering tithe to any god at the Stormshore Tabernacle. Why she wants to BECOME a god, to become Absolute.
Hate is love betrayed. And I believe she had a LOT of love for Lolth.
Anyway this started as me musing on the spiritual nature of 5e paladin oaths in bg3, and kinda turned into character analysis for Minthara. Still, as the game's biggest example of a paladin who no longer serves any god but still commands divine powers to ⚔️SMITE Evil⚔️ by her oath, I think it came around in the end.
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hollowed-theory-hall · 7 months
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How Magic Works in Harry Potter? And More Specifically What is Dark Magic?
So, Dark Magic in Harry Potter's Wizarding World is really vague. Like, it's loosely defined as:
“The Dark Arts, also known as Dark Magic, or Dark Side was a term that referred to any type of magic that was mainly used to cause harm to, exert control over, or even kill people and creatures.”
(From Harry Potter Wiki)
Yet, Spells like Obliviate, are not considered dark, even though they compromise free will and exert control. Diffendo, incendio, decendo, and the like are not dark, even if they can be used to cause harm. The resurrection potion from Voldemort's resurrection is considered Dark Magic even though it itself only heals.
So, what actually is the definition of Dark Magic and what is it? How does it differ from other spells?
Well, I think I have a possible answer.
I started trying to figure out what dark magic is, by collecting what we know about it from the books:
What We're Told
“The Dark Arts are many, varied, ever-changing, and eternal. Fighting them is like fighting a many-headed monster, which, each time a neck is severed, sprouts a head even fiercer and cleverer than before. You are fighting that which is unfixed, mutating, indestructible.”
(Severus Snape, Half-Blood Prince, page 177)
We actually don't have a legal definition for the Dark Arts in the books. Just the words of Dumbledore and Hagrid of how corrupting they are and how Dark Wizards don't feel love. Even though the Malfoys clearly love each other, Snape loved Lily, and Harry is capable of both love and two out of three Unforgivable Curses. So clearly, that isn't the case.
I've seen the fandom try to define the magic by its intention, like in the quote from the wiki above. But, if we look at what spells are defined as dark and those that are not, solely based on their goal and intention — the water gets pretty murky.
As I mentioned before, Diffendo and Incendio can cause harm, and Oblivate always takes away someone's free will. Hurcruxs are considered Dark Magic, but they don't harm anyone in themselves. The creation of them does, but they themselves don't (at least, that's not their intention or main use). Feindfyre, a spell considered Advanced Dark Magic, while can be used to harm beings, is mostly depicted as harming property, hence deviating from the definition as well.
Many jinxes, hexes, and curses are for some reason are not treated as Dark and are treated as legal (reducto, jelly leg jinx, dancing jinx, etc) even though they are only used to cause harm and aren't versatile in their use cases like incendio, for example, that can be used for light or cooking as well.
Most illegal Dark Magic (including the three Unforgivables) are only illegal against unwilling beings, therefore, using Avada Kedavra on a mouse or spider is perfectly legal. Same as using the Imperious Curse on a person who gave you permission to use it. As we see with Moody (Barty) in Goblet of Fire.
So, clearly, the difference between Dark Arts and any other magic isn't in its intended use, since this is far too inconsistent. Besides, casting a Jelly-Leg Jinx is the same as casting an Expelliarmus Spell, you need the same things — wand movement, incantation, and magic.
"Ah, but what about the Unforgivables, you need to mean them, don't you?"
Yes, you do, I'm getting to that:
How Magic Works in Harry Potter's Wizarding World?
So, if it isn't the use of the spells that defines them as dark, maybe it's how they are cast.
After all, it makes more sense to define spells and magic by the how of it and not the what. Especially when new spells keep getting created.
So let's look at the average not dark spell, for our example, we'll take Harry's favored Expelliarmus (even though he casts many other spells and we only see him cast Expelliarmos 12 times in the books).
Like all spells we see, the Disarming Charm requires 3 components to cast:
Intent - What - The intention and will of the caster to disarm their opponent.
Form - How - The way the spell should do it, make the wand fly from the openent's hand.
Energy - Magic - the power to fuel the spell.
Intent is what always exists, it's wishing for your magic to extend your will into the world. This is the main component of childhood accidental magic. It's what makes accidental magic so unpredictable. Like in Prisoner of Azkaban — Harry wished for Aunt Marge to shut up and a glass blew up in her hand (later she blew up too). He didn't consciously choose to do it, since there was no form, just intent and energy:
Outside in the hall, he [Harry] leaned against the wall, breathing deeply. It had been a long time since he’d lost control and made something explode.
(Prisoner of Azkaban, page 26)
The form is defined by the wand movement and the incantation for the spell but can be accomplished by enough focus without (silent and wandless casting). Hence, why silent/wandless casting is harder, without a wand you need to focus on directing your magic to the right task, and without an incantation you need to rely on your mental focus to tell your magic how to accomplish the task.
And magic is just that — the wizard's magic.
Actually, potions in the wizarding world work like this too, except the incantation and wand movement are replaced with ingredients and the brewing process. (The ingredients for potions take a bit after some theories from irl Alchemy that I might delve into at some point)
Most spells, including jinxes and transfiguration spells, work the same way. They have intention, form, and energy and that is all they need to be cast.
But, as we mentioned before, the Unforgivables are different, they aren't just any spell:
“Never used an Unforgivable Curse before, have you, boy? You need to mean them, Potter! You need to really want to cause pain — to enjoy it — righteous anger won't hurt me for long — I'll show you how it is done, shall I?”
(Order of the Pheonix, page 810)
Emotion as a Component of Spellcasting
That extra oomph missing from Harry's Crotiatus Curse is emotion. I mentioned how emotion is a component of certain magic and effects certain spells in this post. I'll expand on this here.
Accidental magic is affected by emotions, we saw it with Aunt Marge and with Dudley, Harry noticed it himself:
every odd thing that had ever made his aunt and uncle furious with him had happened when he, Harry, had been upset or angry
(Philosopher's Stone, page 44)
Harry's magic reacts to his emotions. It acts up when he is angry or upset and he noticed it even before he knew about the Wizarding World and magic.
“What does a Patronus look like?” said Harry curiously. “Each one is unique to the wizard who conjures it.” “And how do you conjure it?” “With an incantation, which will work only if you are concentrating, with all your might, on a single, very happy memory.”
(Prisoner of Azkaban, page 237)
The Patronus Charm requires happiness as the emotion. The memory is to get the emotion, but when we see Harry casting the charm later, he rarely focuses on a memory. No, he just focuses on feeling happy.
And we see emotion effecting other spells. Remeber Expelliarmos, a spell that doesn't require emotion? Well, the books actually answer on what happens if you cast a spell that doesn't require an emotional component with emotion:
Harry reached his wand just in time. Lockhart had barely raised his, when Harry bellowed, “Expelliarmus!” Lockhart was blasted backward, falling over his trunk; his wand flew high into the air; Ron caught it, and flung it out of the open window. “Shouldn’t have let Professor Snape teach us that one,” said Harry furiously, kicking Lockhart’s trunk aside. Lockhart was looking up at him, feeble once more. Harry was still pointing his wand at him.
(Chamber of Secrets, pages 275-276)
Harry casts Expelliarmos at Lockhart when he's furious, that anger, that's what causes Lockhart to stumble back. A regular Expelliarmos disarms, and an angry one also pushes the opponent back.
Harry made up his mind in a split second. Before Snape could take even one step toward him, he had raised his wand. “Expelliarmus!” he yelled — except that his wasn’t the only voice that shouted. There was a blast that made the door rattle on its hinges; Snape was lifted off his feet and slammed into the wall, then slid down it to the floor, a trickle of blood oozing from under his hair. He had been knocked out.
(Prisoner of Azkaban, page 361)
An emotional Expelliarmos can even knock someone out completely. Snape's wand wasn't even disarmed.
And of course, the unforgivables require emotion, they require the true desire to harm — anger:
“I see what Bellatrix meant,” said Harry, the blood thundering through his brain, “you need to really mean it.”
(Deathly Hollows, page 502)
So, we can see very clearly that emotion affects magic. Some spells require it (like the Patronus Cham and the Unforgivable Curses) and even spells that don't require it, change when casting them with emotion.
A Clear Mind as a Component of Spellcasting
But, when I started thinking about emotion as a component of spellcasting, I realized there was another one — A clear mind.
“Only Muggles talk of ‘mind reading.’ The mind is not a book, to be opened at will and examined at leisure. Thoughts are not etched on the inside of skulls, to be perused by any invader. The mind is a complex and many-layered thing, Potter . . . or at least, most minds are. . . .” He smirked. “It is true, however, that those who have mastered Legilimency are able, under certain conditions, to delve into the minds of their victims and to interpret their findings correctly. The Dark Lord, for instance, almost always knows when somebody is lying to him. Only those skilled at Occlumency are able to shut down those feelings and memories that contradict the lie, and so utter falsehoods in his presence without detection.”
(Order of the Pheonix, pages 530-531)
Occupancy requires the opposite of the Crutiuatus Curse. It requires shutting down your emotions and clearing your mind alongside the three basic components I mentioned above.
“Clear your mind, Potter,” said Snape’s cold voice. “Let go of all emotion. . . .” But Harry’s anger at Snape continued to pound through his veins like venom. Let go of his anger? He could as easily detach his legs. . . . “You’re not doing it, Potter. . . . You will need more discipline than this. . . . Focus, now. . . .”
(Order of the Phoenix, page 535)
It requires focus and letting go of emotion. This is exactly why Harry struggled so much with Occlumancy because he is a very emotional character (mostly angry).
I'd argue magic like Legilemancy and Divination also require a clear and focused mind. Along with Fiendfyre:
“Fiendfyre-cursed fire—it’s one of the substances that destroy Horcruxes, but I would never, ever have dared use it, it’s so dangerous—how did Crabbe know how to—?”
(Deathly Hollows, page 537)
Hermione calls this dark curse incredibly dangerous, and for good reason, it's incredibly hard to control. So fickle and hard to control it killed Crabbe who cast it in that scene. It makes Fiendfyre seem closer to Occlumancy than to the Unforgivables in how it is cast, since it requires a focused mind to control it, and not to become emotional.
So what does all this have to do with the Dark Arts?
Well, simple, clearly magic in the Harry Potter universe can be divided into three categories:
Regular - spells that require only intent, form, and energy, like Expelliarmos, Alohamora and Diffendo. Almost all spells fall into this category.
Emotional - spells that require a strong emotion to power them besides the three components of regular magic. Like the Patronus Charm and the Unforgivable Curses.
Focused - spells that require a clear and focused mind besides the three components of regular magic. Like Occlumancy and Fiednfyre.
Great, so we have some spell categories, but Dark Magic doesn't really fit in any of them, as all three categories include spells considered legally dark. Well, like with anything in Harry Potter, I decided to go into the linguistics of the word "dark" in the English language.
Well, if we go back enough, the word "dark" comes from the Proto-Indo-European word "dʰerǵʰ" meaning (among other things): "firm", "strong", or "robust". This can definitely reference the strong emotion required for certain spells.
But what really sold me on this, is the linguistic origin of the word "light", which came from the Proto-Indo-European word "lewk", meaning: bright, to shine, and to see. It was used interchangeably with the word "beh" that is used to mean: "bright" or "to glow" and in literature used as the word "focus" or "clear".
Conclusions
So, my headcanon/theory was that dark magic, once upon a time just referred to the magic that required a strong emotion. Over the years with language evolving and words changing their meaning, and political agenda it became the dark magic we are familiar with from the books. A lot of how dark magic is treated seems to be political though and has very little to do with the actual components of the magic or magical theory.
The fact the Unforgivables were only defined as such and outlawed in 1717 suggests that the views the characters in the books have on dark magic are fairly recent. It means that Dark Magic, at least, by the time the books take place is more of a legal definition than a magical definition. It's basically an umbrella term to define harmful magic the ministry outlaws or regulates.
Honestly though, if I lived in their world I'd be more concerned with love potions than with supposedly dark petty jinxes, but, what can one do.
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jannaphia · 4 months
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Ruby/Kaisa Writing Masterpost
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Right, okay, wasn't sure if I should post these, but its pride month and I think I deserve a treat after sipping denial juice for like 15 years.
I actually wanted to flesh out some things that happened in their past, but I had so much fun I ended up with like 12 little snippets that I'm just going to throw on here over the next month.
A little background: these two are side characters from my group's DnD campaign, that I have latched onto like a barnacle to a boat (Kaisa was actually my first PC ever, I brought her back as a gimmick & our dm played along, so that didn’t exactly help with getting less attached).
*DISCLAIMER* - the campaign we play is 100% organic homebrew and we treat the world of DnD like a toddler treats a sandbox - with enough respect not to eat the sand but otherwise it's a free-for-all.
Snippets under the cut!
☼・12/12・☼
----------------------------
☼・1・☼
“They fucked both of us over, didn’t they?” Kaisa tightened the grip on her sword, while the rough wall dug into her back even through the scale mail.
The woman beside her nodded earnestly.
“You could say that.”
Kaisa shot her another glance. Heart-shaped face, grey-purple skin, red eyes, pointed ears. Drow, half-blood, most likely, with those ridiculous white strands of hair that framed her face. She was panting slightly from the exertion of running for cover. And probably the fight before. And the knife wound in her shoulder. Goddamn wizards. She should have aimed better. At least then they wouldn’t be squeezed together in this tiny alcove, hiding from the villagers. Or what was left of them, anyway.
“Sorry I almost burned your face off”, the wizard said sheepishly.
Kaisa grunted, in part to hide her surprise. An apology was the last thing she’d expected.
“My fault I even gave you the chance.”
“I’ve never had anyone dodge my spells like that. You’re used to fighting casters, aren’t you?”
“I kill them, usually.”
“Oh.” To her credit, she didn’t cringe away. “Like…all of them?”
“Are you dead, little mage?”
She frowned. “Not for a lack of trying on your part.”
“But are you dead?”
“No, I guess not.”
“Then there’s your answer.”
“Is it a work-for-hire thing, then? Or is it...recreational?”
“Listen-“
“Ruby.”
“-Ruby, I don’t know why or how you got here, but you’re not what I came here for. So just stay out of my way and we won’t have any…further problems.”
“Fine. Are you sure you don’t need my help with that collapsed entrance, though?”
Damn. She’d forgotten all about that already. A triumphant little smile had appeared on the wizard’s insultingly pretty face and Kaisa felt like cursing again.
“I mean, I’m sure you’re strong enough to lift these boulders on your own, but fighting off a horde of undead at the same time might prove just a little difficult,” Ruby said with a small shrug. She winced and touched a hand to her shoulder. “Ouch.”
“And you think you’ll be of much help like that?”
“Probably not. I forgive you for throwing that dagger at me, by the way,” she said nonchalantly. “But since it looks like neither of us can leave on their own, we can either agree on a truce or we might as well stay here.”
There were few things that seemed less appealing than being stuck in a decrepit funeral temple with a wizard who liked to talk and smelled of peonies.
“Not a chance.” Kaisa fished a healing potion from a satchel at her belt and pressed it into Ruby’s hand. “Drink. Truce it is. Try anything, and I will stab you again.”
Ruby sniffed at the potion, downed it in one swig, and wiped her mouth with the back of her hand. There was a glint in her eyes, a purple glow lighting up the red of her irises. Shit, Kaisa thought. She looked like an innocent doll all groomed and polished as if she was made to be dressed up in lace and ribbons and put on a shelf behind glass. It made it so easy to forget she’d almost blown Kaisa to smithereens. Made it even easier to forget that that was probably her intention.
“Don’t tempt me,” Ruby said and squeezed past her. “I might just get a taste for it.”
☼・2・☼
“Wait!”
Kaisa stopped and half-turned.
“What?”
A part of her wished Ruby hadn’t saved her life at the centre of the temple. There were few things worse than being indebted to a wizard. She’d want something in return; of course she would. A quick end would have been preferable. Maybe then she’d finally find some peace.
“Come work for me. I could use some help on the ship.”
There it is.
“I don’t work for mages”, Kaisa said crisply. “I’ll do what I owe, but no more. Better get this over with anyway. What do you want?”
Ruby furrowed her brow, confused.
“What?”
“The life-debt. What do you want for it?”
“Life-debt? If I saved yours, you saved mine like a dozen times.” “I just pushed you out of the way.”
“Exactly. And anyway, I didn’t help you to get something out of it,” she said, indignant.
“Sounds like you do want something, though.”
“Right. Maybe I do. But not because of some debt you may or may not owe.”
Kaisa narrowed her eyes at Ruby. Was this some kind of game she was playing? No. As far as wizards went, Kaisa had to admit that Ruby seemed to be one of the more upstanding ones. But she was still a wizard. Which made admitting that she’d started earning her respect just a little inconvenient.
“I know you’re looking for that sword. I can help you get off world,” Ruby added.
Kaisa knew it was a hook, saw it coming right at her, and felt it dig right into her heart. It didn’t change anything. That was a damn good argument. Even a risk worth taking.
“And what’s in it for you?”
“Someone to watch my back.”
“And your first pick is someone whose job it is to murder people like you for a living?”
“I’m sure that’s not the only type of people you know how to murder”, Ruby said with a wry smile, and Kaisa snorted. “Not that I want you to murder anyone. But I do want to see more of what’s out there, different worlds, different planes. I think I didn’t realise how dangerous it was to go alone, and I don’t want to return home just yet. We made a pretty good team back then. I want someone by my side who won’t flinch when things get rocky.”
“Hm.”
Kaisa put a hand under Ruby’s chin and tipped up her face. She held her gaze without blinking. And what she saw was someone who had nothing to hide. Someone who carried her intentions like an open book before her.
“You have guts, little mage. I like that”, she said softly.
There was colour to Ruby’s cheeks when Kaisa let go of her. She tugged at her hair.
“I’ll pay you, of course,” she said.
“Finding the sword is payment enough.”
“No, I want you to know that I keep my word.” She cast her eyes down. “I know you don’t trust me, and you don’t have to. Not yet, anyway. But maybe we can start with…begrudging acceptance?”
Kaisa shook her head, a smile tugging at her lips.
“That… I might just manage.”
☼・3・☼
“Oh, fucking shit.” Kaisa skidded along the railing, the ship tilting precariously, the planks groaning. The mast was about to break, listing heavily to one side, the sails a tangled mess of rope and canvas. She jumped back on deck, vaulted over a crate that had gotten loose, hooked her feet into the guardrail, reached over; and managed to grab Ruby’s hand just as the netting snapped, that had kept her unconscious body from tumbling into the wide abyss of open space. With a shudder, the ship righted herself, and Kaisa hauled Ruby back to safety. Blood was dripping from a wound on her temple, ran over her cheek and dropped on Kaisa’s arm. Goddamn, reckless wizard.
She shook her a little.
“Ruby. Wake up.” Her eyelids fluttered. “Come on, little mage.”
“I told you not to call me that”, she mumbled, and sucked in a hissing breath. “Ow, that hurts.”
“And I told you to stay inside. But no. Someone had to go see these damn beasts for herself, didn’t she.”
“Nebula Eels,” Ruby said with a faint smile. “Very pretty.”
“Very deadly.”
“You needed help.”
“I can handle myself. But if you die, I’ll be stuck stranded in the aether, and that’s one shitty way to go. So please be a dear, and don’t do that.”
Ruby cracked her eyes open. “Aw, you’re worried about me.”
“I worry about both of us not getting killed.”
“Mhm.”
The mast made a cracking sound, which reminded Kaisa that they had a few other problems to address, rather than standing on deck bickering, Ruby in her arms like a bride on her wedding day.
“Can I put you down?”
Ruby sighed.
“Please don’t. I mean do. Yes. Sorry. My head.”
“Sure.”
Gently, she set Ruby on her feet and watched her sway towards the battered mast. Her, worrying about a wizard? Ridiculous. She should have carried her into the cabin, though. That wound looked nasty, not something to be walking around with. Ruby stumbled. And Kaisa only just managed to catch her fall.
☼・4・☼
[very mild spicy 🌶️ ] [🎵]
Clink. Clink. ——Clink.
Ruby crumbled the piece of paper in her hand. The noise wouldn’t stop.
“Can you please not do that while I’m doing my calculations?”
Kaisa didn’t even slow down as she answered, her sword slicing the air in perfect, glittering arcs. “We agreed I do my exercises in the morning. Go inside if it bothers you.”
“I can’t calculate anything if I can’t see the stars. Besides, it is not morning!”
“Maybe you should get glasses and look at the damn clock.” She whirled around, the blade lightly gracing the deck as she pivoted and finally came to a halt.
“Maybe you should stop scratching up my ship,” Ruby said, frustrated, and pointed at the chronometer above the cabin door. “And look at the time.”
“It’s nine.”
“Nine in the evening.”
“How the fuck am I supposed to know what it is when it’s always dark out here”, Kaisa said, gesturing at the whirling nebulas above and around the ship.
“I don’t know; you could see me going on deck, lay out my charts and think to yourself ‘hmm Ruby is trying to work so we don’t crash into some moon or asteroids or a sky whale; that must mean it is evening so maybe I should stop being an inconsiderate meathead and put my toy swords away for just an hour or two’.”
“Toy swords?”
Ruby swallowed. Definitely the wrong thing to say to someone holding about 34 inches of blank steel and towering above her by at least a head. But she wasn’t about to back down either. The air had grown thick with tension between them, their fragile truce evolved into something different altogether. It’d been a long stretch between Seucury and their next destination, Ilror, with nothing but each other for company, and both had gotten increasingly irritable and restless. Didn’t help that for some reason, she really, really liked it when Kaisa looked at her like she was about to put a dagger to her throat again. There was a sort of thrill to it, like casting the Walk On Water spell and watching the sharks below your feet. She wouldn’t get hurt, but just the thought of danger made her mouth run dry. At home waited only responsibility, decorum and routine. And Kaisa was none of that. 
Ruby breathed in deep as she came closer, the table digging into her back. Her eyes travelled over Kaisa’s arms, the tattoos on them that looked like someone had carved them with a blunt knife. Ruby had to crane her neck to look up at her, the lamplight reflecting in her dark red eyes, making them glow like burning embers. She’d only needed to…
Kaisa reached around her to grab the astrolabe lying on the table.
“If anyone’s playing with toys, it’s you. What even is this thing?”
“A star chart”, Ruby said, although she could barely speak. “Put it back.”
“Huh”, Kaisa said, activating the small illusion inside and squinting at it. “Look at that. We’re off by a few degrees.”
“How would you know?”
“Yes, how would I with all that meat in my head?”
Ruby made a sound between a huff and a growl and reached for the astrolabe. “Let me see.”
Kaisa pulled it out of her reach. “Come and get it.”
She was an archmage of Dakar, a respectable member of the Dakarian university, a noble from a house with a long reputation, and games like these were beneath her. Under any other circumstance.
“You fiend”, Ruby snarled and lunged at Kaisa, who laughed and twisted away, taking Ruby with her. They swayed over the deck, half wrestling, half losing balance, tumbled over a coil of rope, fell, and Ruby found herself pinned beneath Kaisa, the astrolabe rolling from her hand. She could hear her own breath in her ears, felt something unravel in her chest like a spring, a want she’d tried to talk herself into not feeling. What would my mother say? What would my colleagues say? What would the nobles say? What would Kaisa say?
“Ruby, Ruby, Ruby.”
Ruby pulled her face down and kissed her. Hungry, starving. Felt her hands run over her arms, her back, every touch a small lightning strike, every kiss the answer to a question she’d never known she’d had. The only thing left of her was breath and fire, she weaved her hands into Kaisa’s braid as her lips travelled down her neck, one hand beneath her shirt; and the sound she made when Ruby ran her fingers along the membrane of her long ears might have sent Ruby to Elysium right then and there. She’d no idea how long they’d been lying there entangled, might have been a minute, might have been an hour, might have been an eternity. Not long enough by Dakarian standards. Too long, by Ruby’s.
“Cabin,” Ruby gasped. “Now.”
“Why? Is anyone else on this ship?” Kaisa whispered against her ear.
Oh, this was depravity. Absolutely unthinkable. The most wonderful, brilliant thing. Ruby lifted her eyes to watch the stars wheel above them, the endless dark expanse, the blue and purple nebulas, fractals, pattern, beauty she thought she’d gotten used to. But there would be no getting used to this.
☼・5・☼
[ 🎵]
“This one is my favourite”, Ruby said, trailing a finger over Kaisa’s back. She could feel the residue of old magic beneath her fingertips. These weren’t simple tattoos. But what purpose they might have had, she couldn’t tell.
“Hm. What does it look like?”
“You don’t know?”
“Don’t think I ever cared to find out what they did to my back.”
“They?” A few times Ruby had tried to uncover the reason behind Kaisa’s aversion, or rather borderline obsessive hatred, towards wizards. She’d only ever gotten pieces of an answer, had never guessed that the tattoos were a part of it.
Kaisa didn’t reply.
“It looks like a sun,” she said softly. “I think it’s beautiful.”
“You wouldn’t say that if you knew…”, Kaisa trailed off and turned around. “Have you ever had your will taken from you?”
Ruby shook her head, taken just a little off guard. “Only in training. As an exercise.”
“Well, there was no training in Arathflor. Not for that sort of thing, anyway.”
“Your home?”
“No. That’s where the fighting pits were. Lawless place. They throw you into a cell with a bunch of other poor bastards, tell you they’re on your team, watch you befriend them and then force you to kill them in front of an audience, all the while you fight for control over your own fucking body.”
“Why would anyone do that?”, Ruby asked, unable to keep the horror from her voice.
“Money, power and sadism, mostly.”
She sounded like she was talking about the weather, but Ruby did not for one second believe she actually felt this calm.
“How did you get out?”
“A friend…he damaged the spell’s anchor. Wasn’t more than a little coin. Almost killed me. Kind of wish he had. It was the last fight of the season. Never found out if it was an accident, or if he knew. Never got to ask him.” She stared at her hands, as if there was still blood on them.
“I’m so sorry,” Ruby said and swept a strand of hair from Kaisa’s face. There was no word in any language she knew to take that kind of hurt away. “I’ll never let anyone do that to you ever again. I swear.”
Kaisa pressed a kiss to her palm. “Neither will I,” she whispered, gathering Ruby into her arms. There was something else in her voice when she spoke again; old hurt, hope, an edge like a shattered blade. “Gods help me, I don’t know how, but I trust you. Please don’t break it.”
Ruby fiercely shook her head.
“Never, never, never.”
☼・6・☼
Ruby woke to the last rays of the evening sun shining through the blinds of her room. Returning to Dakaris was always an exercise in re-adapting. This time even more so. She kept her eyes closed and waited for Kaisa to kiss her brow and say ‘good morning, gem’, but when she reached out her arms, the bed beside her was empty. Right. Kaisa was at the barracks. Easier this way, they’d decided. No inconvenient questions. No worries about anyone questioning her status or mental capacities. They might have looked past her being a woman, but not that she was an uncultured barbarian to Dakarian society. No match for an archmage. No match for a family already in a precarious situation. They couldn’t see what Ruby saw. Kaisa was no scholar, but her knowledge of the arcane and those who wielded it was extensive and unconventional. Ruby had no doubt she could hold her own against some of the professors at the university. Especially when it came to putting them through a wall, just to prove a point. Which was the second, and biggest the biggerissue. Kaisa might trust her, but that trust certainly did not extend to the wizards at the university, and Ruby refused to put her into a situation that might hurt her in one way or another. So they’d agreed to separate for the time being. Which meant, no ship ration breakfast in bed, no one to hold her when she couldn’t sleep and no one to tell her to ‘fuck the old crones at the university with their shitty little magic books and trinkets’. So by the time she’d swung her legs over the edge of the bed, her night was already ruined.
☼・7・☼
Kaisa walked back to the barracks with the first morning light at her back, tracing the new leather tie around her arm with a smile. When Ruby first suggested she’d stay with the soldiers, she’d been sceptical, to put it mildly. It had been one of their nastier arguments. But the Dakarian military had turned out to be quite the opposite of the stiff city guard stationed on the upper levels of Dakar. With little threat from other nations, the main function of the army was to keep the city safe from the creatures that roamed the desert. Giant chitinous, alligator-like beasts that hid under the sand, centipedes as long as a man’s leg that collapsed tunnels the drows had dug into the rocks below, or hordes of desert corpses that hunted travellers on the few accessible trading routes between the cities. That meant that the soldiers stayed mostly topside, on the fringes of Dakarian society, and Kaisa had found herself amidst a bunch of hardened, disarmingly forward and hearty fighters, who had first roped her into a drinking contest, then an arm wrestling contest and then a boxing match. The sense of honest camaraderie had soothed her initial anger. Even Ruby’s father, the acting general of the Dakarian forces, had welcomed her with open arms. Basilides seemed to be a generally fair and respectable sort of person, who was on good terms with almost everyone in camp. Last night, he’d granted leave to Osha, Tux and Kiril so they could take her out hunting. The hide of her prey’s soft underbelly now decorated Kaisa’s arm. It had been a good hunt. A good night. No, all things considered, things could be much worse.
☼・8・☼
“This is getting ridiculous.” Ruby wanted to groan, or scream, or possibly do both at the same time. Schooling her expression into a detached, pleasant mask was getting gradually harder as the night wore on.
“Master Dalael has appealed the notion twice, he requests a formal inquiry and a re-examination of how the funds will be diverted,” her secretary said, pushing up his glasses.
That smarmy bast-
“He argues that your absence warrants a revision of the schooling program for children from the Dens. ‘Things are constantly changing and need perpetual revision’, is what he said, if I recall.”
What would Kaisa do?, Ruby mused and twirled her pen between her fingers. Hold him over a crevasse by his ankles and shake him until he agreed to see reason, probably. The thought had some appeal.
“Tell Master Dalael I’ll be at the meet and that I will be available for a re-evaluation.”
“Of course. Then there’s the Society of Extra-Planar Arcane Arts. They have requested your presence for a demonstration of a communication device.”
A device that doesn’t work and likely will never work.
“I’ll be there after the meet.”
“Very well. Lastly, Professor Lylok wishes to inquire about the state of the final exams. He is growing…impatient.”
“I’m working on them. He may discuss them with me before first light tonight. Is that all?”
“For tonight, yes. I will arrange everything and update your calendar.”
“Thank you.”
Thalel nodded. When the door had clicked shut behind him, Ruby buried her head in her hands. Dalael, the SEPAA and then Lylok. The nobles fighting as always, the people in the Dens suffering. Nothing had changed. The city was still a pit of vipers, impervious to change, the festering darkness hidden by a shiny veneer of gems and starlight. She’d only been home for two weeks, and all things considered, things couldn’t be much worse.
☼・9・☼
“Oi! Reed! How did it go yesterday?”
Reed stomped past, sending an unmistakable gesture towards Kiril, who slapped his thigh, laughing.
“She’s been trying to get into Mel’s bed for like a decade now”, Osha explained and handed Kaisa a cup of ale. “It’s not going well. He’s the righteous sort, you know.”
“Poor thing”, Kaisa said.
“You got anyone at home?”
“Home?”
“You know, that world of gorgeous, tall and muscular warriors you so obviously come from.”
“Oh. Yeah. I got someone.” The fact that someone was actually on Dakar didn’t exactly change her situation. She might as well have been off-world.
“Must be hard being so far away.”
“We’re taking a break,” Kaisa said, staring into her cup. She missed Ruby with a force she didn’t even want to admit to herself. She’d rather thought the feelings would go away once they stopped being constantly in each other’s face, stuck on a tiny ship. But to her dismay it seemed quite the opposite was true. Either way, if she’d learned anything on her travels, it was to not get overly attached. To take it one day at a time. Or on Dakar, rather, one night at a time. They’d leave again eventually.
“Osha, shut up already.” Tux nudged her with an elbow and Osha shrugged apologetically.
“It’s fine”, Kaisa sighed and downed her cup. “She says her parents won’t approve. Don’t want to get her into trouble.”
Osha grimaced.
“Ouch. Yeah. Been there.” She put an arm around Kaisa’s shoulder, clinking her cup to hers. “Well, if you ever want a fresh start and that archmage won’t bring you back, we’ll gladly keep you.”
☼・10・☼
Ruby sank into the plush chair, the cushions almost swallowing her. She kind of wished they did.
“Denied”, she said tonelessly. “I’ve got a week to appeal the appeal of the appeal, no support, no time and no leverage. Who even came up with a system like that?”
“And what are you going to do about it?”
“What am I going to do about what? I can conjure a whole damn fire elemental from nothing, but I cannot conjure up a bloody conscience for Dalael and his ilk.”
“Rubinia!” Damariel pursed her lips. “That is unbecoming of someone your station. You have clearly been away for too long. And the company you’ve kept!”
“Mother, please.” Ruby plucked at the fringes of an exceptionally frilly cushion. “I did not mind the company. And since we’re on the topic, she deserves better accommodations.“
Damariel clicked her tongue. 
“Be that as it may, I believe that you have more pressing matters to attend to. Have you entered some sort of contract with the mercenary?”
“No, nothing like that.” She wanted to tell her mother not to speak about Kaisa as if she were just some muscle for hire. That she would give her right hand to make sure she was safe. And if she pretended hard enough, keeping her mouth shut about the true nature of their relationship was the only way to shield her from Dakarian politics. So Ruby did just that.
“Then I cannot fathom what you’re fretting about. Your father says Lady Brightwind has taken well to life at the barracks. I’m sure that will put your mind at ease?”
Ruby rubbed her eyes. She’d never been more tired in her life.
“I’m glad.”
Damariel set her cup down and put a hand on her daughter’s knee. “Dear, you look tried. Stay for the day. And surely tonight you will see things more clearly. There are more important things to focus on than appeasing mercenaries and your little social projects. Although I would not mind seeing you go toe to toe with Master Dalael. It would strengthen your position.”
Ruby was too exhausted to protest, so she simply nodded.
☼・11・☼
Kaisa’s room was at the back of the barracks; a word from his daughter had seen the general grant her a small private space apart from the other soldiers. A luxury, but isolating. She climbed up a flight of stairs that was fixed to the outside of the building. Light would come soon, and the air was already getting hotter. She’d half a mind to grab her swords and head to the little oasis instead when she noticed the door standing open. An orange glow came from inside, whoever it was, they did not try to hide. It mattered little. Kaisa grabbed her dagger, crept towards the door, a spell ready on her lips, and hesitated.
Peonies.
She allowed herself a little smile, willed the space between her and the room to let her pass through, stepped forward and out of the air behind a familiar figure standing by the window. Carefully, soft as a kiss, she put the blade to her throat.
“Gotcha”, she whispered.
But to her disappointment, Ruby barely reacted. She simply pushed the dagger away with a finger and turned, her presence hitting Kaisa like a wave. Like water in the desert. Like something that had only grown sweeter in its absence. This could have been the best morning in a month if Ruby hadn’t looked a right mess. As if she hadn’t slept in weeks. Judging from the red rims of her eyes, she’d been crying too. And Ruby never cried. 
“What happened?”, Kaisa asked, her voice dark, ready to break someone’s neck.
Ruby just shrugged a little.
“You look like you’ve been having fun”, she said instead of an answer, and it sounded almost like an accusation.
Kaisa forced the dagger back into its sheath with a loud click.
“I’m making the best of things. As you suggested,” she bit back.
“Well, I didn’t expect you to be-“
“-Not miserable? What the fuck do you want me to be? Wasn’t my choice to get dropped off here with barely a word of goodbye. So don’t tell me how I’m supposed to feel about it.”
By the time she’d finished the sentence, Ruby was crying again. Ah fuck, was it hard to see her like that. But she’d a point to make, too.
“I’m sorry,” Ruby sniffed after a long pause. “I should have never left you like that. I was so worried about everyone's opinions, I thought if I played my cards right, I could actually do some good this time, but it’s all just the same and nothing I do really matters, I could do everything perfectly right and they still won’t listen and-“
“Woha, slow down”, Kaisa said, calm as she could manage. She should be fuming mad right now. Barely a word for a month, no visits, no messages, just a handful of cold letters, only for her to come back crying when things grew over her head. But unfortunately, this was Ruby. And she simply could not stand to see her hurt. “Just tell me what’s going on.”
“I don’t think I can do this.” Ruby wiped at her eyes, but the tears just kept coming. “I’m not cut out to be an archmage. The others barely respect me enough not to insult me to my face. My mother has all the empathy of a bowl of sand, and father is never home long enough to talk to. I’m alone, and I’m miserable, I’ve made the worst mistake I could have possibly made, I pushed away the only one who actually cared, just to gain the approval of cut-throats and liars, and I’m so so sorry, I should never have-“
“Ruby-“
“I miss you! I miss you so much. And I don’t-“
Kaisa pulled her into her arms before Ruby could choke on her own tongue, rested her chin on top of her head. Just let her sob for a moment. She fit perfectly against her, like a puzzle piece, and in that moment she knew she never wanted to hold anyone else ever again. What was a month to an elf anyway? Nothing more than the blink of an eye.
“I’ve missed you, too,” she said, gently rocking them both back and forth. “You have no idea.”
Ruby held on as if she were drowning.
“Will you come home with me?”
Trading the barracks for the inner city? The university? The laughter and levity for hostile stares? Not very appealing. But she’d have Ruby back. That was all that mattered. And Kaisa had never cared about pissing off a few wizards anyway.
“Of course, gem. I’ll pack my things.”
☼・12・☼
Ruby smiled and took a deep breath, the air filled with the smell of the sea, the wind gently tugging at her hair, the sun in her face. The Scarlet Harlot glided through the waves like a fish, as easily as she’d navigated the aether above. Her heart was light and the road ahead wide open. What wonder to exist with nothing but blue all around and the sails snapping happily in the wind. She adjusted her sun-lenses, watched Kaisa stroll on deck, leant against the guardrail and beckoned her closer.
“Hello, my darling sunshine”, she said and wrapped her arms around her waist, but for some reason Kaisa only smiled against her lips when she went for a kiss.
“What is it?”
“You lost”, she said, took Ruby’s chin and pointed her face towards Coy, who sat on a crate, hidden in the shadow of the mast, an open-mouthed expression of disbelief on her face.
“Oh. Oh no.”
“I think you owe me ten gold, my love.”
“You dogs. You absolute dogs!” Coy jumped up, the string of her violin snapping. “I knew it! I fucking knew it.”
“And I knew you’d slip up first”, Kaisa said, and planted a kiss on her cheek before heading for the ship’s wheel.
“That’s not fair, you’re the one with all the names!”, Ruby called after her. “The one time I…I didn’t even know she was there! And you know I can’t see well in the sun! …What?”
There was a wide grin on Coy’s face.
“My darling sunshine. That’s disgusting. Oh, mother will be furious. I’m so proud.”
Ruby sighed. She’d never hear the end of this.
“She knows already.”
“And?”
“Well, you know how she is.”
“Oh, do I know.” Coy sat down again and fixed her violin. “You fooled me long enough, I’ll give you that. But on another note, you should really give the gold to me.”
“And why would I do that?”
“Compensation for all the emotional damage you two are going to inflict on me.”
“Ah.”
“Make it eleven, and I’ll even throw in one or the other sappy love song, if you’re so inclined.”
“I’m not inclined. At all.”
Coy shrugged. “Your loss,” she said and started plucking at her violin as if she’d never seen the instrument before.
“Gods, you’re impossible.”
Ruby flicked a coin at her and Coy snatched it out of the air, still grinning.
“Good choice,” she said, changing the tune, humming softly, her bow dancing over the strings and the wind carrying the music like the sea carried their little ship.
“A silver for your thoughts, my love // a silver for your hand // a silver for a kiss, my love /// you said the sky cannot be bought // and I said just look up // see all the coins you have collected there // see them scattered in the dark // and I’ll add mine and more than that // just to have your heart. O, a silver…”
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breelandwalker · 1 year
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Sneak Preview of The Sisters Grimmoire Vol. II - Gilded Locks
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So he went into the first room. A cauldron was hanging from the walls; it was boiling, but the Prince could see no fire under it. "I wonder what is inside it," he thought, and dipped a lock of his hair in, and the hair became just as if it were all made of copper. "That's a nice kind of soup. If anyone were to taste that his throat would be gilded," said the youth, and then he went into the next chamber. There, too, a cauldron was hanging from the wall, bubbling and boiling, but there was no fire under this either.
"I will just try what this is like too," said the Prince, thrusting another lock of his hair into it, and it came out silvered over. "Such costly soup is not to be had in my father's palace," said the Prince; "but everything depends on how it tastes," and then he went into the third room. There, too, a cauldron was hanging from the wall, boiling, exactly the same as in the two other rooms, and the Prince took pleasure in trying this also, so he dipped a lock of hair in, and it came out so brightly gilded that it shone again.
-The Master-Maid (The Blue Fairy Book)
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Intent: To braid wealth into the caster's hair.
Materials:
Hair long enough to braid
Copper, silver, and gold-colored embroidery floss
Rubber bands (if desired)
Ideal Timing: Waxing Moon is best, but this spell can be performed anytime.
Acquire three pieces of embroidery floss the same length as your hair. One should be copper, one should be silver, and one should be golden. Approximate as best you can; they don't need to be metallic, or to contain any of the actual precious metals. If desired, this can also be done with "fairy hair" or long strands of fine tinsel.
Align the three strands with a small lock of your hair. Knot the strands together around the lock, as close to your scalp as you can get it. (If you prefer, you can use a small rubber band for this step.)
Divide the small lock of your hair in half and braid, using the embroidery flosses as the third piece. Alternatively, you can divide the lock into thirds and match one piece of floss to each strand. Tie everything off together at the end. If you'd like to make a larger braid, you can add additional pieces of floss, so long as there are equal numbers of each color. For a fun touch, you can dab some Amber oil onto the embroidery floss before braiding, or add a lucky charm to the end when you've finished.
Leave the braid in until the night of the Full Moon, or until the desired financial boost manifests itself, whichever comes first.
This spell is geared toward individuals with hair that is long enough to hold a braid, but this is not a requirement. In the absence of long hair, you can weave in a piece of sewing thread the same color as your hair (whatever that happens to be). Wet the thread with your saliva and allow it to dry before braiding. This will tie the charm to you the same way a piece of your hair would. Wear the finished braid around your wrist or ankle until the wish manifests itself or the braid breaks and falls off.
-from the forthcoming book, The Sisters Grimmoire, Vol. II; © 2021 Bree NicGarran
(If you’re enjoying my content, please feel free to drop a little something in the tip jar, tune in to my monthly show Hex Positive on your favorite podcast app, or check out my published works on Amazon or in the Willow Wings Witch Shop. 😊)
More Fairy Tale Spells:
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