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#THEY COME UP IN DISCUSSION A LOT
turtleblogatlast · 4 months
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I think a lot about Leo standing up for his brothers in the things that really matter to them.
Like- Leo is the one who immediately pushes Mikey and Donnie into finding Raph the second it’s clear that their oldest brother is missing because he knows Raph can’t handle being separated like that.
Leo is the one who stands up for Mikey when Mikey wants to go on a solo mission, actively vouching for him and being the one to convince Raph into letting Mikey go, because being independent and proving himself just as capable of standing on his own two feet as everyone else means so much to Mikey.
And Leo defends Donnie’s honor in particular when his brothers’ intelligence is insulted because Leo is well aware of how important Donnie’s smarts are to him - and how important having those smarts valued and acknowledged is as well.
All this goes right into just how well Leo knows his brothers. For as much as he’ll tease or fight with them, he knows them, and he loves them.
#rottmnt#rise of the teenage mutant ninja turtles#rottmnt leo#rottmnt headcanons#rise leo#listen Leo loves his family SO MUCH#and like it’s no accident that Leo is consistently the one to give pep talks that#very notably#are less ‘everyone as a group’ and more ‘all of you individually’#it’s heartening to see honestly and like#it works with how he is as both a person and as a fighter#he knows people he knows them so well he knows how they work what they’re like#which is SO USEFUL for subterfuge AND portal/teleportation strategy#my guy is charming his charisma comes from his understanding of people at an individual level#when he wants to be he is very very good at that#he’s still a teen who is too cocky for his own good at times but that does not negate his stellar other moments#he can be selfish he can be mean he can be rude but when push comes to shove he is so quick to stand up for his family#Mikey’s statement at the end of the movie about how Leo NEVER gave up on THEM is so important because it’s not JUST about the movie!!#that’s Leo as a whole he will never give up on his bros#portal jacked is telling of this too because although it has a lot of comedic moments#never once does Leo stop looking for a way to get his bros back#they’re everything to him#he’s the face man he’s a people person and he’s the number 1 pet turtle which I will discuss the implications of in this essay-#Will also say that when Leo does these moments of standing up for his bros he’s never expecting praise for it#he’s just glad they find Raph he just smiles when Mikey tells him he loves him he never mentions defending Donnie#leo has a tendency to show off fancy glittery moves but his real actions and feelings are sooo much more lowkey#that you have to be actively looking for them to catch them all#and I really really like that about him it’s so interesting HE is so interesting
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skitskatdacat63 · 1 year
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2009 Abu Dhabi Grand Prix - Sebastian Vettel(ft. Mark Webber & Jenson Button)
#fantastic podium!! maybe my favorite of this season?????#sebmarkson podiums are my fav ever nothing can top them#and both mark and jense were being so cute with seb this race aaaahhhhhhh <333333#theres something about seb that makes older men want to cuddle him and pick him up and pour champagne on him#haha thank you to dru for showing me seb getting drenched on this podium a few weeks and making me hype for this race!!#this race was very very good as well. like the last laps battle btwn mark and jense was insane#its very good when i already know the results of a race but the racing still makes me sit on the edge of my seat and scream a bit#i mentioned this before but i love how this race felt like an epilogue and it was nice to see everyone having fun and enjoying themseles#thank you everybody for joining me on another season journey!!! it been so much fun. ive really really enjoyed 2009#brawn is just soooooo cool to me. their story is insane!! im glad ive gotten to watch thru this season before the docu abt them comes out#but also very fun to see the beginning of rbr getting to the top of the field. every good result just felt so rewarding and worth it#anyways dont wanna do too much commentary abt it since ive discussed it a lot. onto 2010 next!!!! i shall miss you 2009#though i will say. it was rly interesting in this race to hear their team predictions for next season bcs a lot of it doesnt pan out#mark webber#jenson button#sebastian vettel#sebson#martian#sebmark#f1#formula 1#formula one#we do a little bit of f1#2009 abu dhabi gp#season: 2009
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a lot of people talk about abed comparing troy to comfort TV, but not enough people talk about the implication of how, by saying that, abed positions himself as a parasocial fan
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unamusedyams · 2 years
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tgaa 3-1 leaks (real)
More doodles because I like this design and lesbians:
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robobarbie · 9 months
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I just wanted to ask if the bp LIs would still love me even if I’m conventionally unattractive. I just see them complimenting MCs looks a lot and I just wanted to know. TY!! :)
I've myself dated many conventionally unattractive people, but still called them handsome and sexy and all that because that is truly how I felt. It's to the point that a lot of my close friends have called my exes ugly or fat or gross, and it hurts my feelings every time. Not for shame for dating them, but discouragement that people I care about can be so cruel to each other
A person becomes uniquely lovely when you have them in your heart -- so, yes, they would still compliment the person they like, regardless of what their features were. Because they are gorgeous to them
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kaftan · 10 months
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this may or may not make a lick of sense but my approach and the one that makes most sense to me when it comes to analyzing amy is to start at panacea, double back to amelia lavere, and then proceed to amy dallon, instead of going for the obvious route and starting at the last point. panacea is huge. panacea, not ‘amy dallon,’ is the identity where she’s forced to rest all the weight of herself (up until she sheds it). i don’t think it’s possible to understand what it means to “be” amy without first getting incredibly familiar with the expectation that goes into her cape identity (and other people on here, I think, have talked about the nightmare of civilian/cape identity blurring under new wave). it’s a level of moral responsibility above and beyond what anyone else in her life has to handle. there is no existing equivalent to it. to stop being panacea is to let the pooling blood accumulate until it fills you up to your lungs or you transform into something monstrous and gilled. like.
and when you peel that away, get a look at the girl underneath the healer, yes, you see amy dallon, but amy dallon very simply wouldn’t exist without amelia lavere — it’s not just chronology, it’s not just her first identity or the name she used to have, it’s the ghost rattling around in her bones and Fucking It All Up. it fills every silence in her adopted home, hangs behind every unspoken accusation, marks every subtle and unsubtle ostracism. it’s the second obligation of blood after what she does as panacea. that’s what sets the stage for amy dallon, and that’s what creates the end result that people come face to face with: the unwanted, underloved girl clawing like a kitten up the leg of the only person who’s never swatted her away, molded into an irritable, unpersonable teenager whose bottled-and-shaken romantic longing explodes into a gory mess of heartbreak, confusion, and disgust. that’s how you get from point A to point B with her. to me.
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deoidesign · 4 months
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something that makes me sad is when people tell me the healthy communication in my writing is "unrealistic."
like guys this is how me and my partner talk with eachother... I'm writing from personal experience...
#like it's sad both on the front of 'dehumanizing my real life'#but also on the front of 'you deserve to have healthy communication in your life'#like if you think this is unrealistic it means more than likely you havent experienced someone being patient and understanding with you#and that makes me very very sad#I'm sorry#also it's just rude to tell me my writing is unrealistic LOL like hey#real people talk all kinds of ways. shut up#I've been told it's also in part cause they always understand their own feelings when theyre talking#but I'm like...#theyre like mid 30-early 40 and theyre immortal and theyre going through a lot of shit#I feel like theyve thought about it a lot#also the comic takes place over the course of a year so far#we're seeing the big moments and the fun mysteries#so#its about grown men who love eachother#sorry that they think about what they want to say before they say it#also as if adam isnt constantly wrong and steve isnt constantly pushing shit down#he's only JUST RECENTLY starting to share his emotions as they come up#instead of pretending theyre not there and letting things boil over#I think people just THINK theyre communicating way too clearly because their partner#who loves them#is listening and responding with kindness#like..#idk I have a lot of thoughts about this#would LOVE LOVE LOVE LOVE LOVE for this to spark a discussion#and especially for it to cause people to reread a little more critically#and perhaps even introspect on their own ideas of communication standards#I've been with my partner for 10 years. this is how we talk to eachother
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dreaming-tonite · 2 months
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Opening the discussion on what class members of the batfamily would be if they are dnd pcs because in true nerd fashion, all my current hyperfixations must have intersection points even if it means creating one myself:
Bruce — battle master fighter (ngl superiority dice confuses me sometimes but imo it is such a versatile and tactile class to play)
Dick — college of swords bard or hexblade warlock (not as focused on the charisma/performance aspect of things but still makes attacks using charisma stats over strength stats)
Barbara — I’m torn between school of divination wizard or knowledge domain cleric subclass because the former seems a bit too on the nose but it does make sense?? Tho i also think cleric honors her role as support (also clerics are so underrated, spirit guardian is literally one of my top spells)
Jason — path of the berserker barbarian OR oathbreaker paladin (im not a big fan of the black-and-white alignment styles of like “oathbreakers are innately evil” but the fact that this is the common idea makes for great plot potential)
Tim — bladesinging wizard (ngl im not sure about this one but i picked wizard for the int stats)
Cass — gloom stalker ranger (literal definition of you wont know what hit you until you are hit)
Damian — half-elven(*) assassin rogue
(*under personal preference, everyone is human unless specified because the charm of batfam to me is always that theyre not “meant to be” heroes but consciously become one. HOWEVER, elven al ghuls just seems like such a cool concept)
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I'm not ready to shut up about Aveline and Carver--so, when you go see Aveline in Act 1, you can catch up with her a little bit and that's where this conversation can happen:
Aveline: "It's just one more change, though. The real end for me was Ostagar. What about you, Carver? You were there. Do you feel something similar?" Carver: No. Aveline: All right, then. Bit of a tit, your brother.
I wanted to see what she would say if Carver isn't in the party. Instead, she says this:
Aveline: Carver was there. I imagine he feels something similar. If he allows it.
......well, at least she didn't call him a tit?
#dragon age 2#da2#carver hawke#aveline vallen#she's slightly nicer to him when he's not there but she's still like 'maybe he feels something similar but probably pretends not to'#like i'm not gonna pretend that carver doesn't bottle any feelings--he doesn't openly talk about bethany a lot for a reason#but to suggest he pretends to be unfeeling about things like ostagar is incorrect like he CLEARLY feels a lot about it#because he associates the battle at ostagar with losing his home and sister to the darkspawn#after playing as a warrior hawke who is best friends with aveline i do have a little more insight into why she might think this about carve#when hawke is a warrior they were at ostagar. they share that traumatic experience with aveline and if they're friends#they discuss it in a way that i think aveline *wants* y'know? but with carver he doesn't respond the way she wants him to#so she gets frustrated since even if she tried to talk to hawke about it... hawke wasn't there. hawke doesnt KNOW what ostagar#was like but carver does... but it's like aveline is ready to assume the worst of carver a lot of the time?#like 'carver doesn't talk about it because he's a tit who pretends not to feel' is the vibe i get from this but aveline...#that's like calling you a tit because you don't want to openly discuss all your feelings about your dead husband#listen aveline and carver are so similar but they have such key differences like they both survived the horror of ostagar#and lost a loved one to darkspawn while fleeing lothering AND they both blame hawke for it to a degree#even though they both know that's not right and that it wasn't really hawke's fault#they're both stubborn warriors with daddy issues looking to find their place#and when it comes to flirting? well i don't think carver's as bad as aveline#but i played MotA i know all about 'you could tame its wild heart'#but the key differences come in how they the end the game y'know? especially if carver's on the friendship path as a warden#i still haven't made him a templar but something tells me he ends up more on the same road as aveline#vs when he's a grey warden and able to be away from kirkwall and find a place on his own#y'all i could write a whole essay on aveline and carver but i paused my game to write this so i should go back to that sksksk
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homestuckreplay · 3 months
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EOA1 ==> Media, Agency and the Suburbs in Act 1 of Homestuck
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It is April 13, 1959. Mr. Egbert, Sr. has recently made the move out of the city into a newly built house in the suburbs, because clowning isn't paying so well after the recession. His son John hasn't seen his friend Rose since they moved. Staring out the window at 4:13pm and glimpsing nothing but the neighbor's wall, John goes downstairs to catch the second half of a black and white episode of Truth or Consequences, losing himself for fifteen minutes in their world of pranks, hilarity and emotional family reunions. Hopefully for his birthday, his dad will get him that cool new board game and its all-important hours of distraction.
We pick up the daily newspaper, and flip to the funnies to see John's new antics.
(Essay below the cut - about 5k words.)
==> I: John’s Suburb in Historical Context, or: Johntext
During the 1940s and 1950s, mass expansion of the American suburbs was accompanied by a ‘best of both worlds’ promise. Families who moved there could enjoy easy travel to the city via car for work and leisure, but wouldn’t have to deal with the ‘undesirable’ parts of city life, such as noise, pollution, or people from marginalized groups. Suburbs were characterized by detached, single family houses that guaranteed each family their own bubble of space away from neighbors, but also promised a community of likeminded people with whom to form neighborhood associations and PTA committees. Residents could enjoy independence from city governance and increased control over their own living spaces, but anybody who might push back against current social norms would be quietly excluded. Utopian promises and attractive prices encouraged many Americans to make the move, and many of them have never left. 
Here in 2009, it’s not uncommon for people to have lived their entire lives in the suburbs - often in a single house. Promises of progress and innovation within households have remained strictly cosmetic, while the values guarding suburban families and communities have changed very little. Although people of color comprise an increasing percentage of suburban residents, white people are still overrepresented. The same is true of married couples’ overrepresentation compared to other family structures. Suburban architecture remains centralized around the car as the primary means of transportation, and the separation of residential from commercial areas. Opportunities and reasons to leave the house are both minimized. 
With the growth of the suburbs came increased criticism of their designs and ideals. Their dream of a spacious home for each family has led to feelings of isolation, while the promised communities have primarily formed around churches and strict Christian ideals. Residents lack trust in their neighbors, and as such, children are no longer left to their own devices outside of the house. The suburban goal of easy car accessibility to cities has ended in highway congestion, air pollution and lack of public transport or pedestrian access. And while the percentage of Americans living in the suburbs continues to increase, not everyone has the luxury of choosing where they live - particularly children and teenagers. 
Homestuck’s main character John Egbert doesn't directly express a hatred of the suburbs - he seems more conflicted, showing fondness for the tire swing in a kid's yard (p.27), the fireplace (p.50) and the father smoking a pipe (p.74), while also expressing that he feels stuck in his home (p.30, 253), that he avoids his father's company (p.30), and that he feels something missing from his life (p.82). He doesn't seem aware of the source of his emptiness, just that he's always felt it, and we can only guess the source through incredibly subtle context clues, such as the work's title and the way John longingly gazes towards the outside.
It's certainly possible for someone with an otherwise privileged life to feel alienation in the suburbs, but those who differ from the white nuclear family ideal tend to have these feelings heightened, and may be ostracized by the community or threatened into conformity. Similarly, the gulf between John and his dad, and their separate perceptions of that relationship, could be simply generational, or could suggest bigger, unseen differences between them.
One interpretation I and others have discussed is that John is a transgender woman who has yet to actively realize her identity, but knows on some level that she can’t achieve the strict gender expectations of a suburban community. This loss of self-understanding would contribute to John's feelings of absence and lack of control, and strain her relationship with a father who expects her to fit a male gender role. 
This might be my favorite possible explanation, but there are lots of others, any or all of which could be true. John being queer in any sense would mean he might not fit into the nuclear family structure of the suburbs as an adult. John being a person of color in an otherwise white neighborhood would visually distinguish him from his neighbors and cause them to judge him based on stereotypes, and if John is mixed race and Dad is white, this distinction could highlight differences between them too, the absence in John's life marked by a disconnection from a culture he's a part of. John being neurodivergent could impact his ability to interact with other people in the neighborhood, or to replicate the rules and performativity of daily life. Single parent family structures are more accepted in 2009 than they were in 1959, but it's still possible that some past scandal involving Dad and John's family life is hanging over them, fresh in the minds of their neighborhood - perhaps one that just like Nanna's death, Dad 'never wants to talk about'. Any of these factors could lead to John being ostracized by his community and mean that even at a young age he didn't 'buy in' to the idea of the happy suburban family. 
I believe it is intentional that Homestuck hasn’t defined John’s location more specifically than ‘west of Kansas’. Although research has shown that different suburbs have their own individual characters, critics tend to emphasize their similarities. We’re supposed to think that John would have broadly the same experiences if he lives in Arizona or Colorado, Texas or Georgia, maybe even England or Belgium. The externalities of John’s life are the same as countless other kids in the Western world, not because of John’s choices or even his dad’s choices, but due to the larger structures that organize families into houses, houses into suburbs, and suburbs into sources of constraint.
==> II: If You Love Your House So Much, Why Don’t You Never Leave It?
The suburbs walk hand in hand with advances in technology. The 1950s saw a boom in the sale of household appliances, with devices for cooking and cleaning promising to lighten the housework load for women, and television providing entertainment for the whole family from the comfort of the living room. Various corporations created model homes to display the futuristic properties of their fantastical appliances, promising consumers that in the future, all homes would look just like this. This was a marketing tactic primarily benefiting the corporations - but in some cases, they were successful. General Electric’s ‘New American’ home in Denver featured a dishwasher as early as 1935, and these increased in affordability and domestic popularity across the 1950s and 60s. Disneyland’s Monsanto ‘House of the Future’ boasted a microwave oven. The house opened in real world 1957 but was ‘set in 1986’, and by 1986, one in four American homes owned a microwave. The Westinghouse ‘Home of Tomorrow’ contained the first ever portable radios - six of them, with radio outlets in every room to grant every family member a constant supply of media. 
This idea of constant, individualized media consumption may have been the greatest called shot of these houses. In 1959, John would be limited to a handful of TV channels on a fixed schedule, fighting over the tuning dials with his dad, but in 2009 he almost certainly knows the delights of Megavideo on top of having a video game collection, DVD collection and TV on demand service. 
Televisions were marketed to families in the 1950s claiming that they would keep families closer, as parents and children alike would want to stay home and watch together instead of going out to separate places, and many parents at first expressed relief at always knowing where their teenage children were, and consequently, being able to keep an eye on them. Television altered the boundaries between public and private space, allowing people to experience a public activity such as a trip to the movies, a performance from a live musician, even witnessing the moon landing, without leaving the home or interacting with strangers. 
Increasingly, media is marketed with the promise of interactivity and agency. Television provided a world to passively escape into, but video games allow the player to actually embody a character in that world. They present fantasies of control, of being able to explore a virtual map according to the player’s whims, and offering in-character choices that allow the player to control the narrative itself. Players are compelled by the possibility of media they can customize to their own specific tastes, and media they can master and bend to their will instead of simply observe. In this way, the Nintendo Wii isn’t so different from the fridge-freezer that promised greater mastery over the family’s diet, or the modern microwave oven and its dozens of settings and options for preparing food. 
As our society moves from home televisions to home computers and video game systems into an age of portable, all in one smartphones, we and the media become more dependent on each other, and we expect to have access to it more of the time. John Egbert has found connection with a close friend who lives multiple timezones east and stays in regular and real time contact with her. That friendship enriches his life, and wouldn't have been possible without today’s high speed internet and instant messaging services. John’s computer opens up an incredible social world, but - as we’ve seen with Rose losing power - if he lost that technology, he’d also lose that community. 
So, advertisers ask, what possible reason is there to leave? Why would you go somewhere mundane, like a park or a youth club, when you could go up on a plane surrounded by dangerous criminals and outsmart them all in time to save your friend? When you can bike down the highways from Missouri to Virginia to save the girl you like from natural disasters? You can be a hard boiled detective, a monster's best friend, a scientist making contact with aliens, an oil magnate turned savior of the world, a FBI agent surgically given the face of a terrorist, and a world leading expert on ghost slime - and you’ll never get dirty, you’ll never get hurt, and your dad will be right in the next room with a constant supply of fresh baked cakes and fatherly affection. What possible reason do kids have to complain, or to feel like anything is missing from their lives, when they can master reality from couches and computer chairs?
John Egbert embodies constant media consumption. Two of his five stated interests are consuming media - specifically movies and video games - and even when he’s not actively watching or playing something, he’s surrounded by media. His room is filled with movie posters, the television in the living room is switched on even when nobody’s watching, and the first thing he does after loading his computer is check for webcomic updates. Even his thoughts are consumed. He’s constantly replaying his favorite scenes in his head, which seems to bring him genuine joy, fixating on the next game he wants to play, and filling his social interactions with references to his favorite franchises. Even before actually entering Sburb’s virtual reality, John already wasn’t present in his material space. He’s digitally transitioned from what Lynn Spigel describes as ‘the home address to “home page”... computer generations rather than genders’. 
==> III: Kids These Days Just Don’t Respect The Cultural Idea Of Childhood We Created For Them
The suburban home loves technology, but the reverse may not be true. A significant amount of mass media depicts the suburbs as the place where creativity and individuality go to die, reflecting the cultural criticisms instead of the promises. Some of the earliest sitcoms, such as I Love Lucy and The George Burns and Gracie Allen Show, predated widespread criticisms of the suburbs and presented an idealized suburban life. These soon gave way to the ‘fantastic sitcoms’ of the 1960s, including Bewitched and I Dream of Jeannie. These shows have implausible premises, featuring supernatural creatures, aliens or futuristic settings while still depicting mundane suburban realities. This juxtaposition opened up new questions about the real world, asking why we exclude certain people from communities and playing with the strict roles within the nuclear family. 
Media aimed at young people often presents a world where kids are in control and regular power structures are inverted. 1950s and 60s comic strips aimed at kids, such as Peanuts and Dennis the Menace, were also set in the suburbs - but an idealized version of the suburbs where kids could roam freely, not confined to the home and able to disobey the instructions of adults without consequences. Some parents restrict these from children, not wanting them to ‘get the wrong idea’ and copy the bad behavior they see in comics or on TV. Popular music is a site of rebellion amongst teenagers - The Kinks in the 1960s, Talking Heads and Bruce Springsteen in the 1980s, Green Day and Blink-182 in the 1990s and 2000s, and uncountable other acts have put criticisms of suburbia to music and created a cultural dream of escape by getting on the road, joining a rock band and never putting down roots again. 
In a time of rapid technological change, parents fear the impact technology and new media will have on their children, partly because they didn’t grow up with those technologies themselves. Television was feared because it gave children access to knowledge, different worldviews, and the realities of the adult world that parents wanted to keep from them, lessening parents’ control over their kids. It was also feared for its all-consuming nature, for making children want to watch constantly at the expense of homework, chores and family meals. More recently, video games have been feared for these same addictive properties, and for the belief that they negatively impact social interaction and cause increased aggression and violence. 
But John isn’t like other teenagers. His taste is striking for being exclusively movies that reinforce ideals of the nuclear family - usually suburban, with the exception of New York City-based Ghostbusters II - which suggests he doesn’t only want to escape his current life, he wants to legitimate it to himself. John’s movies end with family reconciliation, not with the kids getting one over on the parents. If John feels like he doesn’t fit into suburban ideals, he can try to connect with them by seeing them through the eyes of a character he likes. In a world where John’s primary source of agency is the media he chooses to consume, he could easily choose to reject his unsatisfying life altogether and live vicariously through outlaws and exiles, getting really into Westerns or Ferris Bueller’s Day Off, but he doesn’t. He chooses characters who are fundamentally conventional, despite their rough edges, suggesting he’d really like to just fit in and be content with what he has.
Sburb, however, is the game that actualizes parents’ worst fears, inverting the power structures of the house, giving Rose and John dominion over the space while Dad - formerly both the breadwinner and the homemaker - has been relegated to an unseen location. John has access to a physically dangerous inventory system and a strife specibus that encourages him to solve problems by hitting them with a hammer.
Media promises us an escape, and it undoubtedly has the power to teach us and open our eyes to new perspectives, but in many cases provides nothing more than a filter over our lives. Encouraging people to live in a state of distraction, a TV show or video game gives us an easy way to hide from reality. People look for a new technology to solve their problems instead of a social solution, placing parental controls over their children’s television and internet usage instead of having honest conversations among families about media consumption, and designing security systems to keep ‘undesirable’ people from trespassing in middle class neighborhoods without questioning why those people are excluded from suburban society in the first place.
==> IV: There’s A Fine Line Between Fantasy And Reality And My House Is Built There
In the 1935 movie Murder by Television, a money-hungry scientist manipulates the interference between telephone lines and television broadcast signals to create the ‘death ray,’ and murder somebody on the other side of a television screen. Released less than a decade after the world’s first television broadcast, this movie demonstrates our cultural obsession with the boundaries between electrical and real space, and our dream of making those boundaries permeable. The 1950s presented TV families (such as the Nelsons from The Adventures of Ozzie and Harriet) as normal families whose lives just happened to be televised, but who behaved the same way on and off screen to the point of forgetting the cameras were rolling. To this day, reality television such as Big Brother and The Bachelor promise to show us contestants’ authentic private lives, and even when we as viewers know the show is staged, we choose to buy into the fantasy.
More recently, 1998’s The Truman Show literalizes our dependence on the media, its ubiquity in our lives, and the impact this has on our personal relationships by showing a man whose whole life has been orchestrated by a TV production company that broadcasts him 24/7. Through a lucky accident with a time portal I obtained a copy of 2023’s Barbie, in which a plastic doll lives the dream life promised by her marketing, but starts thinking about mortality and the ‘real world’ when her owner’s mother starts drawing pictures of her with typical adult problems.
In both of these movies, the characters are happy until they are forced to confront the constructed nature of their worlds. By understanding the production and design processes controlling their lives, they become disillusioned with the simulation of perfection and begin searching for something more authentic. Even though Truman and Barbie both escape synthesized worlds and achieve full human agency, their endings are bittersweet. Their ‘escape’ lands them in present day Los Angeles, with all the social constraints, local mass produced suburbs, and constant diet of blockbuster media that this implies.
Blurring these boundaries is an effective advertising strategy as well as a narrative one. Adverts invite players to ‘become’ the main character of a video game, such as a Kid Chameleon promotion inviting players to ‘change personalities faster than they’ll change helmets’ and ‘transform’ themselves into a variety of mavericks. A Mortal Kombat arcade machine advert showed real men bursting out of the machine to attack the player. Promotions for The Sims 2 featured real photographs of people with the Sims interface added digitally, presenting the controllable Sims within the game as more than just pixels.
Following in this grand tradition, Sburb takes the permeable boundary between electrical and real space and smashes a meteor through it. Sburb answers the question of ‘can technology transform our society?’ with a 'yes'  loud enough to shake the neighborhood houses from their foundations. Sburb represents the greatest and most utopian promises of technology, as well as the worst of our cultural fears around it. 
The appeal of Sburb as a game is that it promises teenagers control over their lives in a world where they’re otherwise powerless. It’s a way to speedrun growing up - alchemy mechanics offer the chance to manipulate space and create all the material goods the player wants, but the game also bestows responsibility for tackling a crisis, for maintaining the home, perhaps even saving the world. And the players who are going to want this badly enough to fight through the impossible challenges Sburb presents are the kids who really can’t wait, the ones who aren’t doing well, and who feel trapped enough in their everyday lives that they would risk it all on an experimental technology to escape. 
In truth, many scholars challenge the concepts of interactivity and agency in video games, arguing that these are players’ perceptions and not their realities. Games invite players to participate in the creation of art, but the relationship is never equal, with the creators always having the final say on exactly how much free will the player is allowed. Even a game that aims to be open world and allow for as much free play as possible is bound by the limitations of processing power and how many options a human can reasonably write and code for. 
Sburb also puts restrictions on its players. Most likely, there are limits on what objects can be created via alchemy, and Sburb would likely restrict any item that could be used to work against the game. Players being controlled by commands which are interpreted by a computer also ensure that only commands coded for in the game are transmitted to the player. When a command is incorrect, the narrator steps in to help the player (p.253). And so far, the game has dramatic ways of keeping John on a very linear path - first starting a clock so he had no choice but to focus on stopping the meteor, then cutting him off from the world so that he has to stay in his current location. It’s impossible to have agency while living within a game that can and will end your life with four minutes and thirteen seconds of notice.
The ‘homes of tomorrow’ discussed at the start of part II were designed as sentient spaces, responsive to their inhabitants and able to almost anticipate their needs. John Brehm said about MOMA’s 1999 Un-Private House exhibition, ‘one can prepare a meal with the help of a virtual chef from a favorite restaurant and have dinner with a virtual guest or friend through the liquid wall’ and suggested that the house was ‘an extension of the body or a transparency of the mind… that both protects and transcends the limitations of the body’. In 2000, the Microsoft Home in New York City showed a future where people could control the lights, thermostats, security systems and stereos directly from their phones, even from another location. The home of tomorrow promises it can be anything its owner wants it to be, without questioning the idea that the privately owned, individualized home should exist and be desired.
Of course, the houses of tomorrow are always singular, prototype homes built with no thought of neighbors and community, but perhaps sacrificing a whole neighborhood to build the perfect home is a tradeoff some people have to make. Far from the static, impersonal houses of the suburbs, Sburb allows players to create their dream houses, offering bigger bedrooms, additional floors, and an endless void to throw your father’s harlequin statues into. It’s another technology that offers transformative potential for the family home, but is ultimately still driven by it, forming an individualist utopian bubble within a larger, far more conservative and restrictive structure.
==> V: If I Die, I Wanna Die In The Suburbs
The remote control, the video game joystick, and the Sburb alchemiter all tell us we can master reality by mastering technology. If that’s the case, then John still has to master technology. A shattered window from stack modus failures and a desktop littered with enraged programming files show us just how far John is from mastering either of these things.
John’s lack of agency goes far deeper than being trapped in the suburbs. His simple choice to pick something up and put it down is controlled by external agents. Though he can choose to escape his father in the kitchen by going to his room, a variety of screens will follow him and keep him in his own personalized panopticon. Rose’s mastery over the cursor means that John can’t guarantee the objects in his room will be where he left them, and even John’s thoughts are surveilled, interpreted and transmitted outwards by the narrator.
The USA PATRIOT act of 2001 expanded the US government’s legal rights to monitor electronic communication, and the early 2000s saw increased covert network surveillance by governments and private corporations alike. John’s technological illiteracy means he probably doesn’t know how to use a VPN and might not have known as a kid that his internet activities weren’t private, but in Act 2, inside Sburb, he begins to realize. Just as parents fretted at PTA meetings, John’s media has allowed him to eat from the Tree of Knowledge and put an end to his carefully constructed childhood, all on the cultural milestone of his thirteenth birthday. 
Sburb has compounded the problem of John being surveilled and puppeted, but didn't invent it. The first 136 pages of Homestuck establish the meta-narrative restrictions on his life, from his inventory system to his being guided by commands, before he installs the game. There are layers of control over John’s life that he’ll need to break through one at a time. The first will be acquiring the Sburb server disc, which will give John greater power within Sburb, and the ability to use the full extent of its abilities. The second will be escaping the game of Sburb, which could be accomplished by simply winning the game (like in 1995’s Jumanji), or by using some kind of cheat or glitch to break out of it (2003’s Spy Kids 3: Game Over), but either way John will need to master the game mechanics. 
The final layer is Homestuck itself, and unfortunately for us, John escaping the player and narrator’s influence over his life would almost certainly mean the end of the comic. But in Homestuck the Earth is already being destroyed, and being a webcomic that doesn’t have the constraints of a two hour Hollywood movie, the story doesn’t have to stop at the level of escaping the simulation. It has the chance to go a layer further, and imagine a world where John and his friends are able to enact real and meaningful change.
John has clearly had an emotional dependency on media for a long time, and now, he has a physical dependency too. Sburb is the thing keeping him alive, and his only hope to save the rest of the world, but he’s not alone in seeing popular media as a sacred text necessary for his existence. Smethurst and Craps point out that the player reacts to the game as much as the game does to the player - if anywhere, agency can be found in players’ interpretations of a game. Increasingly we rely on fiction to shape our politics and our worldviews, while also reading texts at a surface level. While media itself is insufficient to give us agency, media literacy is a big step towards asking questions about what restricts our agency, how, and why. The way John discusses movies now isn’t too in depth, with reviews like ‘the applejuice scene was so funny’ and ‘cage is sweet. so sweet.’ But in a story about becoming part of a video game, media literacy could be a very powerful tool for John, and he could come out of this as a genuine movie critic.
==> Conclusion
While Homestuck is a distinctly modern multimedia experience, it exists in a much larger tradition of media that criticizes the suburbs, and depicts the fantasy of escape for young people. Like other metafictional works before it, it handles these themes self-reflexively, showing its main character combat the horrors of the suburbs directly, instead of depicting a fantasy where problems do not exist. 
Based on its first act, Homestuck is a story about John Egbert’s quest for agency in a world that constantly tries to restrict it. John’s life so far has been defined by the suburbs, by a single but unremarkable point in space that he’s been trapped in for the first thirteen years of his life. John is both physically confined to his suburban neighborhood, and socially confined into being the ideal of the middle class all American boy that has been presented as his only option. John’s taste in media reinforces the ideals of his society, meaning he has yet to question the status quo of his existence or examine the source of his depression. John is also controlled directly by his server player, the Homestuck players, and the narrator. 
John’s experiences playing Sburb show us that while the escape media provides for us is real and can change us in meaningful ways, it can only solve the first step of the problem - and isn’t without its own risks and drawbacks. In order to truly develop agency, John will need to question the existence of the suburbs themselves, and not only his placein them. He’ll also need to  - at some point - quit the game, return to reality, and use the skills he’s learned in the game to develop mastery over both the physical world and the story itself.
==> Sources
I wrote this essay after reading Lynn Spigel’s excellent essay collection ‘Welcome to the Dreamhouse: Popular Media and Postwar Suburbs’ (2001), which I would highly recommend.
Full bibliography
Filmography
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bonefall · 9 months
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whats your take on the “palebird not caring about talltail leaving” scene? i always thought it was WEIRD, like yes she was a little distant because she was blatantly depressed, but not to the point where she would straight up not care about her first son leaving potentially forever?? it feels like one of those scenes the writers put in to make the The Woman look bad so the Bad Dad isnt aaaasssss bad.
I feel like many of my problems with it come from the end of TR being a mess. It sets up a ton of plot threads and either goes somewhere strange with them or drops them completely.
Palebird's is one of the ones that just gets dropped.
On one hand, I'm glad that Palebird isn't demonized, but they don't seem to know what to do with her. She's cold towards Tallkit and increasingly short and snippy as he gets older, reacts in a way that's pointed out as aloof and uncaring when he leaves and when he comes back, and Talltail takes it like betrayal when she moves on with a new mate... and then they just don't really have a thesis for that.
In the end, Talltail never stops and teases out his feelings on her, they never show a conversation where some characters talk about why she acts that way, Tallkit's upbringing isn't contrasted with his halfsib's upbringings... their last talk is actually about Shrewclaw and the kits his wife's going to give birth to. Talltail's BULLY.
This book that shows an abusive father and a nasty little jackass redeems both of these boys, making a sharp 180 to say they Weren't So Bad, but has barely any interest in Palebird. When she gives Tallstar one of his 9 lives, it's laughably short;
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That's it. That's the resolution. She doesn't even act happy to see him return, they have a conversation about Talltail's bully, and then after she's dead he's like, "I'll never doubt she loves me ever again."
Like, ok? All right?? Did we just miss the falling action or did Ms. Hunter not feel like it that day?
In general I have so many feelings about Tallstar's Revenge... I can't say I HATE it because it is fun to read, and I like a lot of the things it lays down, but I can't LOVE it for how every step forward it feel like 2 steps back. And the differences in the narrative's sympathy towards Sandgorse (emotionally abusive and committing child endangerment because his son is disappointing him) vs his wife Palebird (completely unsupported while displaying a near textbook case of PPD) are like a tiny little microcosm of the problems in WC.
Sandgorse gets a whole journey dedicated towards finding out he was actually a hero who gave his life saving Sparrow, abuse forgotten, but Palebird... exists, and Talltail's mad she had new kids until he's suddenly not.
So in a nutshell, my take is that this soup is bland and watery. Look at all these complicated potential feelings they just cast out the window so they can talk about Shrewclaw the Bully and his Very Sad Death.
There's much better individual examples of how the narrative tends to treat their male and female characters (which is why I compare Sparkpelt and Crookedstar more than I compare Crookedstar and Palebird), but Palebird's a good place to talk about the pervasive disinterest that WC has in its girls. And how much of a waste it is.
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rinbylin · 11 months
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okay... idk at all if this has been discussed or that I'm just stating the obvious. I'm posting any way to get more feedback.
so. can we be sure that the last boat scene even happened (in the way we saw it at least)
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yeah the letter was delivered to the intended recipients. the letter also did say 李相夷绝笔 lit. the final writing by li xiangyi. there's a brief exchange between him and the assumed "boatman" asking him where he was going. and we see he spat blood while writing yeah but:
llh/lxy's eyesight had been failing for some time.
Professional Letter Writers are a thing in the past in service to people who can't write their own letters (idk enough to verify the historical accuracy in this specific context though)
what has been bugging me since forever is the manner of speech of the letter. yeah it's different from their everyday speech, but that's actually perfectly fine since this is A Letter so I'm good with it being more formal. but... there's something I just can't quite pinpoint. especially with the use of the 君 jun pronoun by llh/lxy to refer to dfs when there could be other pronouns with less connotations of intimacy (and scholarly/imperial court system) implied and still conveyed cordiality, marking a shift in their relationship. (I'm not well versed with wuxia as a genre enough to know what are the conventions. someone else who does can say something though.)
whatever these put together means (eg. he may not have written the letter personally, or he wrote it in a different situation from what we saw, etc etc.) alongside:
this scene existed only as part of a visualisation as the letter content is revealed to the audience (or assumed to be fdb reading the letter to dfs & guests of the wedding spectators of the duel)
the boat lxy/llh jumped on is not the same as the one he was writing the letter on - the boatman is also not on it despite the conversation at the beginning, but lxy/llh's dressing and hairpin are the same as the ones before he jumped. (the boatman delivered the letter so he's real though.)
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also as @wonderfulnonsense happened to have just pointed out in the tags left in my other post: it's in fact the same boat he took to go fight dfs at donghai 10 years ago. (edit: or maybe it isn't? as pointed out by anon.)
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if we viewed whatever we perceived in this scene as imaginary (not what actually happened), then the reading of it being a metaphor for lxy/llh being on his way to enlightenment just makes sense. (the boat being a carrier on his spiritual transformations.) especially when you consider that 彼岸 the other shore is another concept in buddhism to represent enlightenment, alongside the motif of lotuses. (credits to @markiafc for the buddhism reading - edit: mark's meta here) and then, consider the beach ending... yeah.
#莲花楼#mysterious lotus casebook#my posts#lhl#lhlmeta#断剑又绝笔......#this was a question / discussion brought up internally but i wanted more feedback / ideas so. and also for the record#but ofc...if there are details missed out that completely prove this wrong then pretend i never wrote this#pls blame it on the brainrot#lhl discussion of the day is buddhism meta.#taoism and buddhism readings loving hand in loving hand.#honestly i did not think of the story specifically as a path of enlightenment until i was writing the meta#and then it was a downward spiral there on.#it makes a lot of sense given how it's a story about cultivation of the personage (and the struggles of it)#which is the goal of all chinese ideologies. not just taoism and buddhism. they just have different answers#mark is gonna come back with a massive buddhism meta. i'm excited and afraid#also the detail i am sitting on is what is the significance of him signing off as lxy. on top of his r/s with dfs being from lxy's pov.#considering the way he has been identifying with lxy ever since he took over llh as an identity.#PLUS when i first heard lxy thanking dfs for the wangchuan flower. the chinese didn't include the subject of flower#i thought he was talking about 忘川 METAPHORICALLY bc i forgot that was the name of the flower HJBJHHJBJHB#yeah so like this is the river of oblivion he's on or wtv (i'm just babbling now)#also i said INTENDED RECIPIENTS. but the envelope cover is also interestingly empty. though boatman knew who it was meant for
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fruit-sy · 1 year
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SPOILERS FOR ELATION 1 IN SWARM SIMULATED UNIVERSE!!
FINALLY AFTER 2 WEEKS OF GRINDING I FINALLY GOT THE ELATION ENCOUNTER!!! RAAH THE THINGS I DO FOR LORE-
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^ HOLY SHIT IT'S. THEM!!!!
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Picking the second option gives a more cute answer :]]
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Anyways, cough, Ahavili crumbs anyone? 👀👀
Also don't mind the next screenshot showing the first option-
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^ I can't decide if this is a 4th wall break or not ajdkajsh- Is Aha referring to SimUni as the "game", or are they referring to HSR the game? Maybe I'm overthinking this, but the fact they mentioned "account" just sticks out to me for some reason 👀
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^ Huh, I wonder what Aha has to do with Ena... I tried looking through the Ena encounter and I still can't really wrap around why Aha would want to help them
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^ Hoh, HOHOHOHHHAJAHAH
"Fake Akivili" you say? 👁👁 OOOO SHIVERS HAHAHAHAHS
Alright, the jig is up let's talk then!
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SCREWLLUM BBGIRL ILY TY FOR THINKING OF MY SAFETY BUT PLEASE LET ME TALK TO THEM MORE NOOOOOOOOOO
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We immediately get the "Cosmic big lotto" and "interastral big lotto" curios after this 👀
The rest of Herta's dialogue for anyone curious :
The first domain of the next plane is affected by Aha's "Disrupt" effect!
Drats... You'll have to pay attention later. Oh well, just think of it as humoring them, I suppose.
Anyways, THIS WAS SO FUN!!! HOLY SHIT I REMEMBER SMILING EXCITEDLY JUST REAIDNG THROUGH THIS LIKE AKSJMXKAB THE SILLY!!!!
Again, this reinforces just how self aware Aha is as an Aeon that it's ingrained into who they are. Their mere simulation is capable of ignoring and manipulating genius society code! For all I know, they might have already known they're in HSR The Game.
They're up to something devious, and I can't wait to be at the other end of the punchline!
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applejongho · 1 month
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honestly the y**ngi dui situation is one of the most interesting events that has unfolded in kpop... maybe it's bc he was my ult for ~3 years and my dad loves him (he has not spoken a word to me about The Situation tho so idk how he feels) but i do think the reaction that came out of fans is why it's so compelling for me to follow to a T
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rosiesriiveters · 5 months
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i do think the doctor at the flak house was great. he read rosie inside out. he tried a straight forward approach at first, pointing out that he went through something unbelievably traumatic, only to be met with a brick wall. he lets it go, and waits until rosie comes to him - which comes when they meet during that night, when neither of them can sleep, and we get to see rosie finally make himself even a little bit vulnerable. he comes into the conversation, guns blazing, assured that he needs to get the hell out of the flak house before he looses that rhythm... only for the doctor to reframe it so that its not just about what rosie needs, but also what rosie's crew needs too. and it's this conversation that propells rosie to reach out to his crew and take care of them, listening to thier stories and accept that he must stay.
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yuridovewing · 3 months
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i understand the frustration with “i made this gay pairing cis x trans so they can still have biological babies” with no thought to other methods and how ppl assume thats the case when it comes to mothpool aus where mothwing is also the mother of the three, but also…. idk i kinda dont give a shit if someone wants to do that and i dont really think its inherently transphobic as long as its handled with care and respect.
what really concerns me about this debate is how some people are adamant that you cannot portray trans people having biological children in media or youre being disrespectful. and im gonna say as a nonbinary person who doesnt want children for themself- thats kinda fucking weird? like i understand that for some people, theyre trans themselves and theyre speaking from a place of dysphoria, and i absolutely get that, which is why i think the topic should be handled with nuance and diversity in trans characters, but like…. guys. pregnant trans men exist irl. trans women get people pregnant irl. trans ppl’s ability and right to parent and have biological children are being debated irl. we get denied the opportunity to adopt as well.
in a climate like this, are we SURE we want the stance on rewrites and headcanons in the silly cat books to be “if you portray trans characters having children, especially with a gay couple, youre a transphobic freak no matter what!” does it really matter? especially if its being done by a trans person handling the topic with nuance who has a lot of trans characters with varying perspectives?
obviously yes, remember that thats not the only way certain gay couples can have kids, remember that not every trans person is fully comfortable with it and keep that in mind, remember that surrogacy and adoption are also perfectly valid ways to give fan babies- but remember that there are OPTIONS. not that you need to condemn the idea of transgender parents in the first place unless they fit the very specific criteria of “proper transgender representation” and anything that dares deviate from that is proof the op is a transphobic monster (bonus points if theyre a trans creator bc i mostly see trans people getting shit for this and it kinda pisses me off. although idm if cis people do it either as long as theyre handling it with respect)
#and this isnt getting into how trans mothwing outside of mothpool is a really good way to read her character#sorry. remembered the shit bonefall got despite being trans as well and got annoyed#that especially annoys me bc hes got plenty of surrogacies but the second hed touch a trans pregnancy#‘’no you cant do that!!! you freak!!! obviously you only see trans people as a loophole for gays to have babies!!!’’#also my gf and i were talking and obviously take this with a grain of salt bc this is our experience#but…. i think a lot of the ppl saying this……. havent really talked to trans women?#dude some of the ones i know LOVE the idea of getting people pregnant#did you know trans women have sex? did you know trans people in general have sex?? did you know trans people irl wanna start families?#did you know that? did you? or do you black out at the idea of a trans woman being anything but strictly pure and nonsexual#and OBVIOUSLY this is not every trans woman. some do have dysphoria around the idea#but im genuinely starting to wonder how these people act around irl transgender parents#whether they had kids before or after coming out#bc ngl. the attitude that thinking about this makes you a transphobic pervert?#directed at trans people making content for themselves?#im starting to think you all just dont want us to reproduce. if we reproduce we arent ‘’good’’ trans people#because a ‘’real’’ man wouldnt carry a child. a ‘’real’’ woman would carry the child. and god forbid the gays even THINK about reproducing#and being around children!#if we have children then we’re doing things that might make cishets look at us and declare we’re not perfect#we’ve proved we’re not just identical to cis ppl!! (and therefore deserving of respect!)#idk. i think this was mostly a case of tumblr going ‘’oh someone said no to this so lets push this to an unhealthy extreme!!’’#and i cant help but notice nobody really brings up nonbinary parents at all in this discussion#not that we have it ‘’better’’ or anything for that but yknow. are we supposed to swear it off?#is the idea of us having kids inconcievable? or worse…. does it mean we ‘’picked a side?’’#so its not even worth getting mad at a pregnant nb person bc ‘’well thats a woman so who cares’’b#HMMMMM.#ohhhh i bet they also get mad if you make transfem pregnancy possible too. no winning#idk really think about it when you go ‘’you can NEVER EVER portray a trans person starting a family. bc REAL trans people would never.’’#ohhh you probably get mad when trans ppl dont get surgery for one reason or another dontcha#whether we want to or its not in the cards for us for whatever reason like cost and such#(while also getting mad if we do bc we cannot win in this no matter what)
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