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appdevelopmentstech ¡ 8 months ago
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tofupixel ¡ 1 year ago
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⭐ So you want to learn pixel art? ⭐
🔹 Part 1 of ??? - The Basics!
Edit: Now available in Google Doc format if you don't have a Tumblr account 🥰
Hello, my name is Tofu and I'm a professional pixel artist. I have been supporting myself with freelance pixel art since 2020, when I was let go from my job during the pandemic.
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My progress, from 2017 to 2024. IMO the only thing that really matters is time and effort, not some kind of natural talent for art.
This guide will not be comprehensive, as nobody should be expected to read allat. Instead I will lean heavily on my own experience, and share what worked for me, so take everything with a grain of salt. This is a guide, not a tutorial. Cheers!
🔹 Do I need money?
NO!!! Pixel art is one of the most accessible mediums out there.
I still use a mouse because I prefer it to a tablet! You won't be at any disadvantage here if you can't afford the best hardware or software.
Because our canvases are typically very small, you don't need a good PC to run a good brush engine or anything like that.
✨Did you know? One of the most skilled and beloved pixel artists uses MS PAINT! Wow!!
🔹 What software should I use?
Here are some of the most popular programs I see my friends and peers using. Stars show how much I recommend the software for beginners! ⭐
💰 Paid options:
⭐⭐⭐ Aseprite (for PC) - $19.99
This is what I and many other pixel artists use. You may find when applying to jobs that they require some knowledge of Aseprite. Since it has become so popular, companies like that you can swap raw files between artists.
Aseprite is amazingly customizable, with custom skins, scripts and extensions on Itch.io, both free and paid.
If you have ever used any art software before, it has most of the same features and should feel fairly familiar to use. It features a robust animation suite and a tilemap feature, which have saved me thousands of hours of labour in my work. The software is also being updated all the time, and the developers listen to the users. I really recommend Aseprite!
⭐ Photoshop (for PC) - Monthly $$
A decent option for those who already are used to the PS interface. Requires some setup to get it ready for pixel-perfect art, but there are plenty of tutorials for doing so.
Animation is also much more tedious on PS which you may want to consider before investing time!
⭐⭐ ProMotion NG (for PC) - $19.00
An advanced and powerful software which has many features Aseprite does not, including Colour Cycling and animated tiles.
⭐⭐⭐ Pixquare (for iOS) - $7.99 - $19.99 (30% off with code 'tofu'!!)
Probably the best app available for iPad users, in active development, with new features added all the time.
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Look! My buddy Jon recommends it highly, and uses it often.
One cool thing about Pixquare is that it takes Aseprite raw files! Many of my friends use it to work on the same project, both in their office and on the go.
⭐ Procreate (for iOS) - $12.99
If you have access to Procreate already, it's a decent option to get used to doing pixel art. It does however require some setup. Artist Pixebo is famously using Procreate, and they have tutorials of their own if you want to learn.
⭐⭐ ReSprite iOS and Android. (free trial, but:) $19.99 premium or $$ monthly
ReSprite is VERY similar in terms of UI to Aseprite, so I can recommend it. They just launched their Android release!
🆓 Free options:
⭐⭐⭐ Libresprite (for PC)
Libresprite is an alternative to Aseprite. It is very, very similar, to the point where documentation for Aseprite will be helpful to Libresprite users.
⭐⭐ Pixilart (for PC and mobile)
A free in-browser app, and also a mobile app! It is tied to the website Pixilart, where artists upload and share their work. A good option for those also looking to get involved in a community.
⭐⭐ Dotpict (for mobile)
Dotpict is similar to Pixilart, with a mobile app tied to a website, but it's a Japanese service. Did you know that in Japanese, pixel art is called 'Dot Art'? Dotpict can be a great way to connect with a different community of pixel artists! They also have prompts and challenges often.
🔹 So I got my software, now what?
◽Nice! Now it's time for the basics of pixel art.
❗ WAIT ❗ Before this section, I want to add a little disclaimer. All of these rules/guidelines can be broken at will, and some 'no-nos' can look amazing when done intentionally.
The pixel-art fundamentals can be exceedingly helpful to new artists, who may feel lost or overwhelmed by choice. But if you feel they restrict you too harshly, don't force yourself! At the end of the day it's your art, and you shouldn't try to contort yourself into what people think a pixel artist 'should be'. What matters is your own artistic expression. 💕👍
◽Phew! With that out of the way...
🔸"The Rules"
There are few hard 'rules' of pixel art, mostly about scaling and exporting. Some of these things will frequently trip up newbies if they aren't aware, and are easy to overlook.
🔹Scaling method
There are a couple ways of scaling your art. The default in most art programs, and the entire internet, is Bi-linear scaling, which usually works out fine for most purposes. But as pixel artists, we need a different method.
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Both are scaled up x10. See the difference?
On the left is scaled using Bilinear, and on the right is using Nearest-Neighbor. We love seeing those pixels stay crisp and clean, so we use nearest-neighbor. 
(Most pixel-art programs have nearest-neighbor enabled by default! So this may not apply to you, but it's important to know.)
🔹Mixels
Mixels are when there are different (mixed) pixel sizes in the same image.
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Here I have scaled up my art- the left is 200%, and the right is 150%. Yuck!
As we can see, the "pixel" sizes end up different. We generally try to scale our work by multiples of 100 - 200%, 300% etc. rather than 150%. At larger scales however, the minute differences in pixel sizes are hardly noticeable!
Mixels are also sometimes seen when an artist scales up their work, then continues drawing on it with a 1 pixel brush.
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Many would say that this is not great looking! This type of pixels can be indicative of a beginner artist. But there are plenty of creative pixel artists out there who mixels intentionally, making something modern and cool.
🔹Saving Your Files
We usually save our still images as .PNGs as they don’t create any JPEG artifacts or loss of quality. It's a little hard to see here, but there are some artifacts, and it looks a little blurry. It also makes the art very hard to work with if we are importing a JPEG.
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For animations .GIF is good, but be careful of the 256 colour limit. Try to avoid using too many blending mode layers or gradients when working with animations. If you aren’t careful, your animation could flash afterwards, as the .GIF tries to reduce colours wherever it can. It doesn’t look great!
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Here's an old piece from 2021 where I experienced .GIF lossiness, because I used gradients and transparency, resulting in way too many colours.
🔹Pixel Art Fundamentals - Techniques and Jargon
❗❗Confused about Jaggies? Anti-Aliasing? Banding? Dithering? THIS THREAD is for you❗❗ << it's a link, click it!!
As far as I'm concerned, this is THE tutorial of all time for understanding pixel art. These are techniques created and named by the community of people who actually put the list together, some of the best pixel artists alive currently. Please read it!!
🔸How To Learn
Okay, so you have your software, and you're all ready to start. But maybe you need some more guidance? Try these tutorials and resources! It can be helpful to work along with a tutorial until you build your confidence up.
⭐⭐ Pixel Logic (A Digital Book) - $10 A very comprehensive visual guide book by a very skilled and established artist in the industry. I own a copy myself.
⭐⭐⭐ StudioMiniBoss - free A collection of visual tutorials, by the artist that worked on Celeste! When starting out, if I got stuck, I would go and scour his tutorials and see how he did it.
⭐ Lospec Tutorials - free A very large collection of various tutorials from all over the internet. There is a lot to sift through here if you have the time.
⭐⭐⭐ Cyangmou's Tutorials - free (tipping optional) Cyangmou is one of the most respected and accomplished modern pixel artists, and he has amassed a HUGE collection of free and incredibly well-educated visual tutorials. He also hosts an educational stream every week on Twitch called 'pixelart for beginners'.
⭐⭐⭐ Youtube Tutorials - free There are hundreds, if not thousands of tutorials on YouTube, but it can be tricky to find the good ones. My personal recommendations are MortMort, Brandon, and AdamCYounis- these guys really know what they're talking about!
🔸 How to choose a canvas size
When looking at pixel art turorials, we may see people suggest things like 16x16, 32x32 and 64x64. These are standard sizes for pixel art games with tiles. However, if you're just making a drawing, you don't necessarily need to use a standard canvas size like that.
What I like to think about when choosing a canvas size for my illustrations is 'what features do I think it is important to represent?' And make my canvas as small as possible, while still leaving room for my most important elements.
Imagine I have characters in a scene like this:
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I made my canvas as small as possible (232 x 314), but just big enough to represent the features and have them be recognizable (it's Good Omens fanart 😤)!! If I had made it any bigger, I would be working on it for ever, due to how much more foliage I would have to render.
If you want to do an illustration and you're not sure, just start at somewhere around 100x100 - 200x200 and go from there.
It's perfectly okay to crop your canvas, or scale it up, or crunch your art down at any point if you think you need a different size. I do it all the time! It only takes a bit of cleanup to get you back to where you were.
🔸Where To Post
Outside of just regular socials, Twitter, Tumblr, Deviantart, Instagram etc, there are a few places that lean more towards pixel art that you might not have heard of.
⭐ Lospec Lospec is a low-res focused art website. Some pieces get given a 'monthly masterpiece' award. Not incredibly active, but I believe there are more features being added often.
⭐⭐ Pixilart Pixilart is a very popular pixel art community, with an app tied to it. The community tends to lean on the young side, so this is a low-pressure place to post with an relaxed vibe.
⭐⭐ Pixeljoint Pixeljoint is one of the big, old-school pixel art websites. You can only upload your art unscaled (1x) because there is a built-in zoom viewer. It has a bit of a reputation for being elitist (back in the 00s it was), but in my experience it's not like that any more. This is a fine place for a pixel artist to post if they are really interested in learning, and the history. The Hall of Fame has some of the most famous / impressive pixel art pieces that paved the way for the work we are doing today.
⭐⭐⭐ Cafe Dot Cafe Dot is my art server so I'm a little biased here. 🍵 It was created during the recent social media turbulence. We wanted a place to post art with no algorithms, and no NFT or AI chuds. We have a heavy no-self-promotion rule, and are more interested in community than skill or exclusivity. The other thing is that we have some kind of verification system- you must apply to be a Creator before you can post in the Art feed, or use voice. This helps combat the people who just want to self-promo and dip, or cause trouble, as well as weed out AI/NFT people. Until then, you are still welcome to post in any of the threads or channels. There is a lot to do in Cafe Dot. I host events weekly, so check the threads!
⭐⭐/r/pixelart The pixel art subreddit is pretty active! I've also heard some of my friends found work through posting here, so it's worth a try if you're looking. However, it is still Reddit- so if you're sensitive to rude people, or criticism you didn't ask for, you may want to avoid this one. Lol
🔸 Where To Find Work
You need money? I got you! As someone who mostly gets scouted on social media, I can share a few tips with you:
Put your email / portfolio in your bio Recruiters don't have all that much time to find artists, make it as easy as possible for someone to find your important information!
Clean up your profile If your profile feed is all full of memes, most people will just tab out rather than sift through. Doesn't apply as much to Tumblr if you have an art tag people can look at.
Post regularly, and repost Activity beats everything in the social media game. It's like rolling the dice, and the more you post the more chances you have. You have to have no shame, it's all business baby
Outside of just posting regularly and hoping people reach out to you, it can be hard to know where to look. Here are a few places you can sign up to and post around on.
/r/INAT INAT (I Need A Team) is a subreddit for finding a team to work with. You can post your portfolio here, or browse for people who need artists.
/r/GameDevClassifieds Same as above, but specifically for game-related projects.
Remote Game Jobs / Work With Indies Like Indeed but for game jobs. Browse them often, or get email notifications.
VGen VGen is a website specifically for commissions. You need a code from another verified artist before you can upgrade your account and sell, so ask around on social media or ask your friends. Once your account is upgraded, you can make a 'menu' of services people can purchase, and they send you an offer which you are able to accept, decline, or counter.
The evil websites of doom: Fiverr and Upwork I don't recommend them!! They take a big cut of your profit, and the sites are teeming with NFT and AI people hoping to make a quick buck. The site is also extremely oversaturated and competitive, resulting in a race to the bottom (the cheapest, the fastest, doing the most for the least). Imagine the kind of clients who go to these websites, looking for the cheapest option. But if you're really desperate...
🔸 Community
I do really recommend getting involved in a community. Finding like-minded friends can help you stay motivated to keep drawing. One day, those friends you met when you were just starting out may become your peers in the industry. Making friends is a game changer!
Discord servers Nowadays, the forums of old are mostly abandoned, and people split off into many different servers. Cafe Dot, Pixel Art Discord (PAD), and if you can stomach scrolling past all the AI slop, you can browse Discord servers here.
Twitch Streams Twitch has kind of a bad reputation for being home to some of the more edgy gamers online, but the pixel art community is extremely welcoming and inclusive. Some of the people I met on Twitch are my friends to this day, and we've even worked together on different projects! Browse pixel art streams here, or follow some I recommend: NickWoz, JDZombi, CupOhJoe, GrayLure, LumpyTouch, FrankiePixelShow, MortMort, Sodor, NateyCakes, NyuraKim, ShinySeabass, I could go on for ever really... There are a lot of good eggs on Pixel Art Twitch.
🔸 Other Helpful Websites
Palettes Lospec has a huge collection of user-made palettes, for any artist who has trouble choosing their colours, or just wants to try something fun. Rejected Palettes is full of palettes that didn't quite make it onto Lospec, ran by people who believe there are no bad colours.
The Spriters Resource TSR is an incredible website where users can upload spritesheets and tilesets from games. You can browse for your favourite childhood game, and see how they made it! This website has helped me so much in understanding how game assets come together in a scene.
VGMaps Similar to the above, except there are entire maps laid out how they would be played. This is incredible if you have to do level design, or for mocking up a scene for fun.
Game UI Database Not pixel-art specific, but UI is a very challenging part of graphics, so this site can be a game-changer for finding good references!
Retronator A digital newspaper for pixel-art lovers! New game releases, tutorials, and artworks!
Itch.io A website where people can upload, games, assets, tools... An amazing hub for game devs and game fans alike. A few of my favourite tools: Tiled, PICO-8, Pixel Composer, Juice FX, Magic Pencil for Aseprite
🔸 The End?
This is just part 1 for now, so please drop me a follow to see any more guides I release in the future. I plan on doing some writeups on how I choose colours, how to practise, and more!
I'm not an expert by any means, but everything I did to get to where I am is outlined in this guide. Pixel art is my passion, my job and my hobby! I want pixel art to be recognized everywhere as an art-form, a medium of its own outside of game-art or computer graphics!
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This guide took me a long time, and took a lot of research and experience. Consider following me or supporting me if you are feeling generous.
And good luck to all the fledgling pixel artists, I hope you'll continue and have fun. I hope my guide helped you, and don't hesitate to send me an ask if you have any questions! 💕
My other tutorials (so far): How to draw Simple Grass for a game Hue Shifting
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changes ¡ 3 months ago
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Tuesday, April 1st, 2025
🌟 New
We have refined post headers and footers in the iOS app. On the web, only the headers have been refined so far, with footer changes on the way. And, in the Android app, both changes are still on the way.
To reduce tech debt, we made the difficult decision to remove the fast queue feature. We know this was beloved by a small cohort of active users, but usage is too low for us to justify continued development. To be clear: queuing still exists and will be maintained; this only affects the fast queue feature.
We have revamped the filters of the Activity column in Patio to help you stay on top of what matters to you.
🛠 Fixed
We fixed an issue where the “not interested” items under a post’s meatballs menu might not have been working for some folks.
We fixed an issue that prevented joining a community via an invite link.
We fixed a missing background when Activity is loaded as a column in Patio.
🚧 Ongoing
No ongoing incidents to speak of right now.
🌱 Upcoming
No upcoming launches to announce today.
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Experiencing an issue? Check for Known Issues and file a Support Request if you have something new. We’ll get back to you as soon as we can!
Want to share your feedback about something? Check out our Work in Progress blog and start a discussion with other users.
Wanna support Tumblr directly with some money? Check out Premium and the Supporter badge in TumblrMart!
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genshin-impact-updates ¡ 24 hours ago
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"A Space and Time for You" Version 5.7 Update Details
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Dear Traveler,
Below are the details of the Version 5.7 update "A Space and Time for You" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2025/06/18 06:00 (UTC+8).
Compensation must be claimed before the end of Version 5.7.
Issue Fix Compensation: Travelers who have reached Adventure Rank 5 or above by 2025/06/18 06:00 (UTC+8).
Please log in and claim your compensation before 2025/06/21 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins
2025/06/18 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Xbox Series X|S: Open the system main menu, select "My games & apps," select the "Manage" tab, and on the "Updates" page, find "Genshin Impact" and confirm to update.
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Characters
5-Star Character "Void Star" Skirk (Cryo)
◇ The Seven-Shifting Serpent: Cryo
◇ Weapon: Sword
◇ A visitor who once appeared in an Abyssal rift and the Primordial Sea, this solitary warrior mentored Tartaglia in the martial arts.
◆ Skirk is a flexible Cryo DPS who performs well both on-field and in quick-swap rotations.
She can obtain special energy by triggering certain Cryo reactions via party members and releasing Elemental Skills.
By tapping the skill button, she will continuously consume this special energy, causing her Normal Attacks to deal Cryo DMG for sustained combat.
When sufficient special energy is accumulated, she can consume it all to unleash her Elemental Burst, dealing massive AoE Cryo DMG instantly.
4-Star Character "Ode and Oblation" Dahlia (Hydro)
◇ Vision: Hydro
◇ Weapon: Sword
◇ Deacon of the Church of Favonius and the Anemo Archon's representative in the church.
◆ Dahlia is a Hydro support character who provides shields and ATK SPD buffs for his teammates.
When releasing his Elemental Skill, Dahlia summons "Sacramental Shower" that can launch characters upward or deal AoE Hydro DMG to enemies.
His Elemental Burst summons a Shield of Sacred Favor and increases the ATK SPD of the active character.
II. New Equipment
New Weapon (Examples based on Refinement Rank 1)
Azurelight (5-Star Sword)
Within 12s after an Elemental Skill is used, ATK is increased by 24%. During this time, when the equipping character has 0 Elemental Energy, ATK will be further increased by 24%, and CRIT DMG will be increased by 40%.
◆ The event-exclusive 5-star weapon "Azurelight" (Sword) can be obtained from the Event Wish. Please refer to the relevant official Event Notices for specific acquisition details.
III. New Main Story
1. New Archon Quest
Archon Quest Chapter V: Act VI "A Space and Time for You"
Permanently available after the Version 5.7 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 28 or above
• Complete Archon Quest Chapter V: Act V "Incandescent Ode of Resurrection"
• The "Focused Experience Mode" function is available for this quest.
• Use the "Quick Start" function to immediately begin the prerequisite quest: Archon Quest Chapter V: Act I "Flowers Resplendent on the Sun-Scorched Sojourn."
2. New Story Quest
Skirk's Story Quest "Crystallina Chapter: Act I - Whispers Betwixt Stars and Night"
Permanently available after the Version 5.7 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act V "Masquerade of the Guilty"
• The "Focused Experience Mode" function is available for this quest.
Additionally, after the Version 5.7 update until 2025/07/08 17:59, the "Quick Start" function will be available for Skirk's Story Quest - "Crystallina Chapter: Act I - Whispers Betwixt Stars and Night."
IV. Function Iterations
Quest Resource Management Update
After the Version 5.7 update, when first launching the game on mobile, Travelers need to select their preferred resource update option:
◇ Full Resources
Download all resources. Future version updates will automatically update related resources.
*Recommended to select "Full Resources."
◇ Basic Resources
Only downloads essential resources for gameplay, excluding optional content like some Archon Quests, Story Quests, and Hangout Events. Locally downloaded related resources will be automatically cleared. Optional content will not be automatically downloaded in future updates. To experience related quests, you'll need to manually download missing resources first.
After initial selection, you can change your option or manually download needed resources via Settings > Resources.
*This function is only available on mobile devices.
V. Genius Invokation TCG
Genius Invokation TCG Gameplay Update
New Character Cards: Chasca, Citlali, Mavuika, and their corresponding Talent cards. Corresponding invitation duel and guest challenges have been added to the Player List.
New Action Cards "The Dockhand's Assistant," "Crown of the Saints," "Scroll of the Hero of Cinder City," "Rawr! Rawr!," "Fight for Death," "Fire and War," "Flying Squad, Attack!," "Fruits of Training," and "Harvest's Boon" have been added which can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Endless Swarm":
(1) Defeat endless waves of enemies during the rounds in "The Forge Realm's Temper: Endless Swarm" to accrue score.
(2) After you complete the stage battle, you will gain a score and the corresponding rewards based on the highest score you got in the stage.
(3) Different stages will contain different special rules that grant buffs. Use these rules well to fight more effectively.
VI. Imaginarium Theater
Imaginarium Theater Update
After the Version 5.7 update, the first season of "Imaginarium Theater" will be available on July 1, 2025.
Required Elemental Types: Pyro, Hydro, and Cryo
Opening Characters: Lyney, Xiangling, Tartaglia, Dahlia, Wriothesley, and Rosaria
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Emilie, Kinich, Lan Yan, and Noelle
After the first season of Imaginarium Theater begins, the characters Mualani, Lyney, Yaoyao, and Charlotte will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
Envisaged Echoes Update
After the Version 5.7 update, new challenge stages and Echo cosmetics for Raiden Shogun and Shenhe will be added.
VII. Spiral Abyss
Spiral Abyss Update
◇ After the Version 5.7 update, Phase 1 of the Spiral Abyss will be updated on July 16.
◆ Floor 11 Ley Line Disorder changed to:
All party members receive a 60% Cryo DMG Bonus.
All party members gain a 60% Pyro DMG Bonus.
◆ Floor 12 Ley Line Disorders changed to:
First Half: Cryo DMG dealt by all party members increased by 75%.
Second Half: All party members' Nightsoul-aligned DMG increased by 75%.
◆ Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
◆ Blessing of the Abyssal Moon:
Bitterfreeze Moon
When a character triggers Cryo-related reactions, a shockwave will be released at the opponent's position, dealing True DMG to nearby opponents. This effect can be triggered once every 2.5s.
VIII. Other Update Details
New Character Specialty Dishes:
○ Skirk's specialty: "Abyssal Bounty"
○ Dahlia's specialty: "Chatter of Joyful Nights"
New Collaboration Recipes:
○ Obtainable via Mail: "Meat-Lover's Feast," "Nine-Fruit Nectar," and "Bubblemilk Pie"
Travelers who have reached Adventure Rank 2 or above can log in after 2025/07/11 12:00 (UTC+8) – before Version 5.8 maintenance to claim these via mail. The mail will expire after 30 days, so don't forget to claim the rewards in time.
Adds new Achievements to the "Wonders of the World" category.
Adds Set 41 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Skirk: Lone Shadow": Reward for reaching Friendship Lv. 10 with Skirk
"Dahlia: Sacred Duty": Reward for reaching Friendship Lv. 10 with Dahlia
"Travel Notes: Speculation": Reward obtained via the BP system
Adds a new consumable "Dust of Enlightenment" to the Artifacts system. Travelers can now consume Dust of Enlightenment to randomly reallocate the enhancements of Minor Affixes on a fully-leveled 5-star Artifact.
〓Adjustments & Optimizations〓
● Enemies
Abyss enemies, such as Abyss Lectors and Abyss Heralds will now activate their Wards shortly after their HP falls below a certain percentage and are Frozen. (Previously, they remained frozen for an extended duration without activating their Wards, making them difficult to defeat. With this change, they will now activate Wards more quickly, allowing them to be defeated normally.)
● Chat
Optimizes the display and interaction experience of the chat interface.
Adds the "Manage Emoji Group" feature, allowing you to customize which emojis and emoji groups are shown and how they are sorted.
Adds interaction options for individual chat messages, such as tagging other Travelers in non-private chats.
Optimizes the block function. Blocking settings will no longer reset when switching devices. A "Mute List" has also been added under "Manage Blocklist."
● "Character" > "Artifact" Interface
Adjusts the "Fast Equip" interface and optimizes the algorithm for configuration recommendations.
The "Recommended Configurations" function now includes a "Check Alternatives" feature, allowing you to swap Artifacts with other suggested options.
You can now select two preset configurations in "Custom Configuration."
Adds a new "Recommended Order Scope of Effect" setting to the sorting function, which can be set to "Current Slot" or "All Slots."
● Crafting
The "Crafting" > "Convert" interface now includes a "Filter by Character" feature, and a "View Characters" button has been added to the top-right corner of the screen.
The "Crafting" > "Mystic Offering" screen will now remember the last selected Artifact Strongbox and automatically select it the next time the screen is opened.
The number of Condensed Resin in your inventory is now displayed on the "Map" and "Domain Entrance" screens.
● Domains
After completing a Domain, you can now select "Skip Reward Cutscene" from the top-left corner of the reward screen.
If you exit a Domain before starting the challenge, the "Challenge Failed" screen will no longer appear.
● Adventurer Handbook
Added a tracking option for Ley Line Outcrops in the Enemies tab.
You can now click the question mark icon when selecting certain enemies in the "Enemies" tab to view the relevant tutorial.
Adjusts enemy order in the "Enemies" tab based on update timing.
The "Domains" page of the Adventurer Handbook and the corresponding Trounce Domain entrance interfaces now show "First-Clear Rewards" for Trounce Domains. These rewards can be claimed upon clearing the Trounce Domain on highest difficulty, whether in Single Player Mode or in Co-Op Mode. Travelers who already cleared the relevant Trounce Domains on highest difficulty before the update can claim the rewards directly afterward.
● Spiral Abyss
Optimizes the UI and user experience for the Spiral Abyss interface.
When restarting a floor or entering the next floor after completion, the "Start Challenge" screen will retain the previous team configuration. A button that clears all current Party Setups has also been added to this screen.
If you complete a chamber but fail to earn all Abyssal Stars, the results screen will now include a "Retry Challenge" option.
After completing Floor 12 Chamber 3, the results screen will display your total Abyssal Stars for this season, and all unclaimed Star's Bounty will be automatically distributed by the system.
● Other Character Enhancement interfaces
In the source info for "Character Ascension Materials" and "Character Level-Up Materials," clicking "Obtained from the Crafting Bench Conversion Tab" will open the Crafting Bench on the Map.
The source info for 3-star and above "Character and Weapon Enhancement Materials" now includes a shortcut to Stardust Exchange.
For Local Specialties that can be farmed via gardening, their source info will now indicate "Grown in the Serenitea Pot."
In certain interfaces that recommend development stats (e.g., recommended Character - Artifacts, talent priorities, etc.), preset data will be used for recommendations when player data is insufficient.
Adjusts the display and interaction of the "Character" > "Talents" interface. If enough materials are available, talents can now be leveled up consecutively in the confirmation screen.
Starting from Version 5.7, the "Character" > "Talents" interface and the "Test Run" event will feature the "Talent Demo" button, which includes character role descriptions and some skill descriptions.
Optimizes the UI for claiming rewards after completing a Domain or Ley Line Outcrop. A new option to consume Fragile Resin or Transient Resin to receive triple rewards has been added. This option will only appear when you own these resin types.
● Genius Invokation TCG
Optimizes the matchmaking mechanism for Genius Invokation TCG co-op matches. The opponent's ready status will now be hidden once matched.
● Quests
Adjusts the unlock requirements for the Genius Invokation TCG tutorial quest: now requires Adventure Rank 30 and completion of the Archon Quest "Song of the Dragon and Freedom."
Optimizes the order and display of World Level Ascension Quests.
New dialogue options have been added to NPC Orban. These options become available after completing the Archon Quest "Paralogism" and the World Quest "The Festering Fang."
● Audio
Optimizes fade and transition sound effects when interacting with the "Sweet Dreams" furnishing.
Optimizes Ifa's "Hello" voice-over in Japanese.
Adds and replaces some of Kinich's English voice lines in content from previous versions. (Now, all of Kinich's voice lines have been replaced.)
Supplements some of Hu Tao and Venti's English voice lines in content from previous versions.
After Version 5.7 is updated, Keqing and Paimon's English VAs will be updated (this change only applies to new content in Version 5.7, historical content will be gradually updated in subsequent versions).
● Other
After consuming food with a duration-based effect, a notification will now appear on the game interface.
Adjusts the trigger conditions for the blue-highlighted guidance box in "Craft" > "Convert." (Travelers who have already triggered it will not see it again.)
Increases the daily forging limit for Weapon Enhancement Materials on the Forge page. For example, the daily cap for Mystic Enhancement Ore has been raised from 30 to 40.
Adds one "Dust of Enlightenment" to both Gnostic Hymn and Gnostic Chorus in the Battle Pass system.
〓Bug Fixes〓
● Quests
Fixes an issue whereby under specific conditions during Escoffier's Story Quest "Treasured Above All," the cooking screen displayed abnormally.
Fixes an issue whereby the quest objective "Try to activate the Astral Assemblage(s)" in the World Quest "The Forsaken Sea of Wisdom" could not be completed under certain conditions.
● Enemies
Fixes an issue whereby the attack range of the enemy "Lava Dragon Statue"'s magma strike did not match the actual animation.
Fixes an issue whereby the enemy "Local Legend: The Peak" behaved abnormally in combat and remained immobile for a period of time after using its skill under certain circumstances.
Fixes an issue whereby during some attack animations, character attacks failed to deal damage to the "Secret Source Automaton: Overseer Device" even when the enemy was within the player's attack range.
Fixes an issue whereby the enemy "Ferocious Warrior: Human Ram"'s eyes displayed abnormally while casting a skill.
Fixes an issue whereby during the "The Game Before the Gate" challenge, the Ascended King had a small chance to fail to revive properly after being resurrected by the Sublimated Queen.
Fixes a discrepancy between the hit location and model position of the enemy "Chess Game: Queen Piece" after being defeated.
Fixes an issue whereby some enemies could not exit combat after leaving the battle zone.
● Characters
Fixes an issue whereby Ifa had a small chance of not triggering the "Hypersense" effect of Ororon's Ascension Talent "Nightshade Synesthesia" when continuously attacking from a distance and approaching the enemy.
Fixes an issue whereby characters revived using food was brought back with 0 HP under certain conditions.
Fixes an issue whereby there was a small chance that Escoffier's nose highlight could sometimes display abnormally under shadowed lighting conditions.
Fixes an issue whereby Iansan could move horizontally through the air under certain circumstances.
● System
Fixes an issue whereby there was a small possibility that co-op Travelers who are not in your Friends list might not appear in the "Friends / Recent Co-Op Players" interface.
Fixes an issue whereby the map of Natlan may display abnormally under specific conditions.
Fixes an issue whereby the quantity of certain rewards on the "Domains" tab of the Adventurer Handbook were displayed incorrectly on Sundays.
Fixes an issue in the Travel Log/Tribal Chronicles interface whereby certain content in the quest "Orchard Repose" was displayed incorrectly.
● Genius Invokation TCG
Fixes an issue whereby after reviving a friendly character, if Bond of Life was attached and then removed, Sigewinne's Character Card passive skill "Detailed Diagnosis, Thorough Treatment" would not trigger as expected.
● Other
Fixes an issue whereby the number of characters calculated that met the effect conditions of the "Chain Breaker" weapon did not match the actual number under certain circumstances.
Fixes an issue whereby when using the "Take Photo" function with Lynette while the character was active, her face would be displayed abnormally when switching to another character and then switching back to Lynette.
Fixes an issue whereby the Statue of The Seven could restore fallen characters' HP when the characters had not been revived under certain circumstances.
Fixes an issue whereby teleporting to the Trounce Domain "Unresolved Chess Game" on PS5 under certain conditions would result in a scene loading error.
Fixes an issue whereby after switching characters while collecting treasure, certain actions of Cloud Retainer's Damasked Device, Itty Bitty Octobaby, or Firstborn Firesprite would fail to trigger.
Fixes text errors in certain screens and descriptions.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Optimizes inconsistencies between certain voice-overs and the corresponding lines.
◆ Optimizes certain English translations.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the Elemental Dice cost for Kachina's Character Card Technique "Twirly Twirly Bam Bam" from 1 Die of any element to 1 Geo Die.
Adjusts the effect of Zhongli's Character Card "Dominance of Earth": adds a limit of "Max 3 times per Round" to the "Geo DMG +1" effect.
Increases the starting Max HP of Albedo's Character Card from 10 to 12.
Increases the starting Max HP of Neuvillette, Beidou, Candace, Baizhu, and Hydro Hilichurl Rogue Character Cards from 10 to 11.
Adjusts the Elemental Burst DMG of the Hydro Hilichurl Rogue Character Card: Hydro DMG dealt is adjusted from 3 to 4.
Reduces the Elemental Dice cost of Raiden Shogun's Elemental Burst and Talent Card "Wishes Unnumbered": the Electro Dice cost is adjusted from 4 to 3.
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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the-sleepy-archivist ¡ 1 year ago
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Blocking Ads on Mobile Devices
Blocking ads on our phones is way harder than it should be so I figured I'd make some recommendations. These are not the only options out there, just the ones that I know and have used.
Please note that browser-level and system-level adblocking are complementary; you'll have the best experience if you use both of them together as they each block different things in different places. If you want a basic idea of how effective your combined adblocking setup is, you can visit this website in your mobile browser.
Lastly, there is some additional advice/info under the readmore if you're curious (EDIT: updated March 2025 to add more adblocking options for iOS and to add info about sideloading altered versions of social media apps that don't contain ads on Android and iOS).
Android
Browser-Level
uBlock Origin (for Firefox)
System-Level (works in all apps, not just browsers)
AdGuard
Blokada 5 (completely free version) OR Blokada 6 (has some newer features but they require a subscription)
iPhone/iPad
Browser-Level
AdGuard (Safari extension; free for basic browser-level blocking, requires a subscription or one time purchase of “lifetime” license for custom filters)
1Blocker (Safari extension from an indie developer; can enable one built-in or custom filter list for free, requires a subscription or one time purchase of “lifetime” license for enabling multiple filter lists and updating filter lists to the latest version automatically)
Wipr 2 (one time purchase from indie developer; simplest option to use, but also the least configurable. Best if you are looking for one time set and forget and don’t need any custom filters. Note that it does not have a system-level blocking option)
System-Level (works in all apps, not just browsers)
AdGuard (requires subscription or one time purchase of “lifetime” license for system-level blocking)
1Blocker (can activate without a subscription, but requires subscription or one time purchase of “lifetime” license to enable system-level blocking AND browser-level blocking simultaneously)
AdGuard DNS only (this is free and does not require the AdGuard app, BUT I would only recommend it for advanced users, as you can't easily turn it off like you can with the app. Credit to this Reddit thread for the DNS profile)
Some additional info: browser-level blocking is a browser addon or extension, like you might be used to from a desktop computer. This inspects the HTML code returned by websites and searches for patterns that identify the presence of an ad or other annoyance (popup videos, cookie agreements, etc.). System-level blocking is almost always DNS-based. Basically whenever an app asks your phone's OS to make a connection to a website that is known for serving ads, the system-level blocker replies "sorry, I don't know her 🤷‍♂️💅" and the ad doesn't get downloaded. This works in most places, not just a browser, but be warned that it might make your battery drain a little faster depending on the app/setup.
Each of those types of blocking has strengths and weaknesses. System-level DNS blocking blocks ads in all apps, but companies that own advertising networks AND the websites those ads are served on can combine their services into the same domain to render DNS blocking useless; you can’t block ads served by Facebook/Meta domains without also blocking all of Facebook and Instagram as well because they made sure their ads are served from the same domain as all the user posts you actually want to see. Similarly, browser-level blocking can recognize ads by appearance and content, regardless of what domain they’re served from, so it can block them on Instagram and Facebook. However, it needs to be able to inspect the content being loaded in order to look for ads, and there’s no way to do that in non-browser apps. That’s why using both together will get you the best results.
These limitations do mean that you can’t block ads in the Facebook or Instagram apps, unfortunately, only in the website versions of them visited in your browser. It also means ads served by meta’s/facebook’s ad network in other apps can’t be blocked either (unless you're one of the rare beasts who doesn't use facebook or instagram or threads, in which case feel free to blacklist all Meta/FB domains and watch your ads disappear 😍; I'm jealous and in awe of you lol).
One note: some apps may behave unpredictably when they can't download ads. For example, the Tumblr app has big black spaces where the ads are, and sometimes those spaces collapse as you scroll past them and it messes up scrolling for a few seconds (UPDATE: looks like the scrolling issue may have actually been a Tumblr bug that they have now fixed, at least on iOS). Still way less annoying than getting ads for Draco Malfoy seduction roleplay AI chatbots imo though. And honestly *most* apps handle this fairly gracefully, like a mobile game I play just throws error messages like "ad is not ready" and then continues like normal.
One final note: on Android, you may actually be able to find hacked versions of Meta’s apps that have the ad frameworks removed. In some cases they are a little janky (unsurprisingly, apps don’t always take kindly to having some of their innards ripped out by a third-party), and they are often out of date. BUT in return you get an Instagram app with no ads whatsoever, and some of them even add additional features like buttons for saving IG videos and photos to your phone. However, use these apps at your own risk, as there is functionally no way to validate the code that the third-parties have added or removed from the app. Example altered IG app (I have not vetted this altered app, it's just a popular option): link.
It is technically possible to install altered apps on iOS as well, but Apple makes it much, much harder to do (unless you are jailbroken, which is a whole different ballgame). I'm not going to cover sideloading or jailbreaking here because even I as a very techy person eventually grew tired of messing with it or having to pay for it. If you're interested you can read more about the different ways to do sideloading on iOS here.
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ms-demeanor ¡ 1 year ago
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got a question I was hoping you could answer!
why do all apps have to go through an app store? why doesn't anywhere have their app downloadable from the internet or something?
was wondering this because lots of issues with apps seem to stem from having to comply with app store guidelines and whatnot. So why not avoid that problem and make the app available off the appstore? And if part of it is because they're easier to find in the appstore, why not do both? why not also offer the download on a website or something?
there's gotta be some reason why there's afaik no one who offers a download for their app without the appstore right?
There are absolutely other ways to get apps, and the one that springs immediately to mind is the F-Droid App Repository.
Sideloading is the process of loading an app that doesn't come from your phone's OS-approved app store. It's really easy on Android (basically just a couple of clicks) but requires jailbreaking on an iphone.
The reason more USERS don't sideload apps is risk: app stores put apps through at least nominal security checks to ensure that they aren't hosting malware. If you get an app from the app store that is malware, you can report it and it will get taken down, but nobody is forcing some random developer who developed his own app to remove it from his site if it installs malware on your phone unless you get law enforcement involved.
The reason more developers don't go outside of the app store or don't WANT to go outside of the app store is money. The number of users who are going to sideload apps is *tiny* compared to the number of users who will go through the app store; that makes a HUGE difference in terms of income, so most developers try to keep it app-store friendly. Like, if tumblr were to say "fuck the app store" and just release their own app that you could download from the sidebar a few things would happen:
Downloads would drop to a fraction of their prior numbers instantly
iOS users would largely be locked out of using tumblr unless they fuck with their phones in a way that violates Apple's TOS and could get them booted out of their iOS ecosystem if they piss off the wrong people.
Ad revenue would collapse because not a lot of advertisers want to work with companies that are app-store unfriendly
They'd be kicked off of the main app marketplaces
So most people who develop apps don't want to put the time and effort and money into developing an app that people might not pay for that then also can't carry ads.
Which leads into another issue: the kind of people who generally make and use sideloaded app aren't the kind of people who generally like profit-driven models. Indie apps are often slow to update and have minimal support because you're usually dealing with a tiny team of creators with a userbase of people who can almost certainly name ten flavors of Linux and are thus expected to troubleshoot and solve their own problems.
If this is the kind of thing you want to try, have at it. I'd recommend sticking to apps from the F-Droid Repository linked up above and being judicious about what you install. If you're using apple and would have to jailbreak your phone to get a non-approved app on it, I'd recommend switching to another type of phone.
(For the record, you also aren't limited to android or ios as the operating system of your phone; there are linux-based OSs out there and weird mutations of android and such - I am not really a phone person so I can't tell you much about them, but they are out there!)
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snoozykazoo ¡ 3 months ago
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we're on tumblr again yay✨
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Hey everyone! And welcome to Snoozy Kazoo's first ✨TUMBLR DEVPOST!!✨ We'll be releasing these every month from now on as a way to keep everyone updated on Snoozy Kazoo news!
If you're new here, hi! We’re Snoozy Kazoo, a game dev studio of six guys who make dumb, silly, and fun games. You might know us from the games Turnip Boy Commits Tax Evasion and Turnip Boy Robs a Bank, available HERE and HERE!
Let's get caught up! In this issue we're covering a new mobile release, anniversaries, and... our NEW GAME? 😳😳😳
What's Snoozy been up to?
Ok I know what I said earlier, but let’s be honest: if you’ve stumbled deep into the mines enough to find your way here, you’re surely familiar with our beloved Turnip Boy. We just passed by his anniversary of robbing a bank on January 18th! Aww! They grow up so fast… But it’s a good thing he’s not robbing banks anymore, that’s a crime, you kn-
Aw crud he's doing it on your phone now
Snaps my fingers disappointingly. Aw man. Yerrrrp. Turnip Boy Robs a Bank is now on iOS and Android devices near you. His mindless yet fervent desire to wreck crime upon the world seems insatiable. It’s really unfortunate, except for the fact that it’s honestly really fun watching him go at it.
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The game is available TODAY on the Apple App Store and Google Play Store! Re-experience the game or force your friends to — its fun either way!
Ahhh the beloved Turnip Boy. Surely your next game will be about him right?
Heehee nope!
Excitingly, in November, we announced our next game: Hobnobbers! A co-op mall-looter where you rob malls for your goddess!
youtube
If you haven’t already wishlisted the game yet, well… go wishlist it! Go make your friends wishlist it! Wishlist wishlist wishlist! It really helps us beat the Algorithm Overlords, so literally every single wishlist counts!
I already know about your little crow-gnome mall-looting game you do not shut up about it. What else is new?
We also released a new devlog over on our YouTube! We’ll be releasing one of these every few months, so make sure to subscribe!
youtube
In it, we’ve covered the game’s conception till its early development, which means a lot of concept art. Honestly, let’s toss a little bit more of it over here; it’s always exciting to see behind the curtain!
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Now get ready for... 🥁🥁🥁
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Woah! What’s this little place? Perhaps the chance to get to meet different members of the team and bombard them with questions to foster a parasocial relationship with them? No way!
Introducing… Alexis! Our Unreal Developer!
What are you most excited for in Hobnobbers?
I’m very excited for a lot of different technical aspects and seeing people’s reaction to the game! I want to see all of the systems come together to create a perfect storm of chaos. The randomly generated map ontop the hexes system, with events like Money Storms, Floods, and Fairy Circles of Doom, is going to make each run completely unique and you’ll never know what kind of madness you’re getting into! On launch day I intend to be hopping into games with people (and fixing any bugs that crop up).
What’s something you’ve worked on in Hobnobbers recently that you’ve found particularly frustrating?
The level generation for the mall has been a particular nightmare, but in a very fun way. The mall is generated from bottom-to-top and each floor tells the floor above it about the different combinations of rooms that it can generate. This allows us to have those iconic vertical levels that overlap eachother with walkways above the floors below! This has required a lot of tuning in both making the parts that generate, and how to place them to get results that are always interesting (without bugs). Not only do we have to generate each floor, we also have to generate each store! Accounting for the size and placement of these is a constant challenge when making segments but I made a blender template that speeds it up quite a lot.
What pitch did you end up bringing to the pitch competition?
My pitch was a game about a vampire who was ousted from their castle by another vampire, and is trying to take it back. You would have to sneak back in through various pathways that challenge you in different ways, some would require parkour skills, others would require puzzle solving. And while you’re doing all of this, the AI learns and adapts to your behavior setting traps or blocking off paths in a constant game of cat and mouse. I am still extremely passionate about this idea, and fully intend to pursue it one day!
Awesome! Thank you for your time! 😊
Okie dokie that’s a wrap for now
In future devposts, we’ll be including questions sent in by the community! Feel free to send them in over here on Tumblr, or join our Discord and ask questions in the “ask-the-devs-❓” channel!
See you soon!
— Kiki
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smokingcreams ¡ 30 days ago
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Re: 8tracks
HUGE UPDATE:
As I said on my earlier post today the CTO of 8tracks answered some questions on the discord server of mixer.fm
IF YOU'RE INTERESTED IN INFORMATION ABOUT 8TRACKS AND THE ANSWERS THE CTO OF 8TRACKS GAVE, PLEASE, KEEP READING THIS POST BECAUSE IT'S A LOT BUT YOU WON'T REGRET IT.
Okay, so he first talked about how they were involved in buying 8tracks, then how everything failed because of money and issues with the plataform then he talked about this new app called MixerFM they developed that works with web3 (8tracks is a web2 product), that if they get to launch it they'll get to launch 8tracks too because both apps will work with the same data.
Here is what they have already done in his own words:
*Built a multitenant backend system that supports both MIXER and 8tracks
*Fully rebuilt the 8tracks web app
*Fixed almost all legacy issues
*Developed iOS and Android apps for MIXER
What is next?
They need to migrate the 8tracks database from the old servers to the new environment. That final step costs about $50,000 and on his own words "I am personally committed to securing the funds to make it happen. If we pull this off since there is a time limit , we will have an chance to launch both 8tracks and MIXER. … so for all you community members that are pinging me to provide more details on X and here on discord, here it is"
Here the screenshots of his full statement:
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NOW THE QUESTIONS HE ANSWERED:
*I transcribed them*
1. "What's the status of the founding right now?"
"Fundraising, for music its difficult"
2. "Our past data, is intact, isn't?"
"All data still exists from playlist 1"
3. "Will we be able to access our old playlists?"
"All playlists if we migrate the data will be saved. If we dont all is lost forever"
4. "How will the new 8tracks relaunch and MIXER be similar, and how will they be different?"
"8tracks / human created / mix tape style as it was before
mixer - ai asiated mix creation, music quest where people earn crypto for work they provode to music protocol ( solve quests earn money for providing that service )"
5. "Why is 8tracks being relaunched when they could just launch MIXER with our 8tracks database?"
"One app is web2 ( no crypto economy and incentives / ) mixer is web3 ( economy value exchange between users, artists, publishers, labels, advertisers) value (money) is shared between stakeholders and participants of app. Company earns less / users / artist earn more."
6. "Will we need to create a separate account for mixer? Or maybe a way to link our 8tracks to mixer?"
"New account no linking planned"
7. "What do you mean by fixed almost all legacy issues and fully rebuilt the 8tracks web app?"
"We have rebuilt most of 8tracks from scratch i wish could screen record a demo. In Last year we have rebuilt whole 8tracks ! No more issues no more bugs no more hacked comments"
8. "Will the song database be current and allow new songs? For example if someone makes a K pop playlist theres the capability for new songs and old not just all songs are from 2012. There will be songs from 2020 onwards to today?"
"Current cut of date is 2017, we have planed direct label deals to bring music DB up to speed with all new songs until 2025. This means no more song uploads"
9. "The apps would be available for android and outside USA?"
"USA + Canada + Germany + UK + Sweden + Italy + Greece + Portugal + Croatia in my personal rollout plan / but usa canada croatia would be top priority"
10. "Will 8tracks have a Sign in with Apple option?"
"It will have nothing if we don’t migrate the database but yes if we do it will have it"
11. ""Will Collections return?"
"Ofc If we save the database its safe to assume collections will return"
12. "Will the 8tracks forums return?"
"No that one i will deleted People spending too much time online"
13. "No more songs uploads forever or no more songs until…?"
"Idk, this really depends on do we save database or no. Maybe we restart the process of song uploads to rebuild the and create a worlds first open music database If anyone has any songs to upload that is
We operate under different license"
14. "What is your time limit? for the funding, I mean"
"Good question I think 2-3 months"
15. "From now?"
"Correct"
16. "When is the release date for Mixer?"
"Mixer would need 2-3 more months of work to be released Maybe even less of we would use external database services and just go with minimum features"
17. "Do you have the link for it?"
"Not if we dont secure the database that is number one priority"
*That was the end of the questions and answers*
Then he said:
"You need to act bring here (discord) people and help me set up go fund me camping of investor talks fail so we secure the database and migrate data so we can figure out whats next"
He also said he'll talk with the CEO about buying him the idea of community funding, that all who participate should have a lifetime subscription and "some more special thing", we suggested a message on the 8tracks official accounts (twitter, their blog, tumblr) and he was okay with the idea but he said they need to plan it carefully since the time is limited.
Okay, guys, that's so far what he said, I hope this information helps anyone, I don't know if they get to do a community funding but take in consideration it's a plausible option and that what they want from us is to participate in any way like for example spreading the message, if most people know about it the best, they also want you to join their server so here's the link to the website of mixerfm and where you can join the server:
Keep tagging few people who were discussing about this:
@junket-bank, @haorev, @americanundead, @eatpandulce, @throwupgirl, @avoid-avoidance, @rodeokid, @shehungthemoon, @promostuff-art @tumbling-and-tchaikovsky
#8tracks
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ashadowofburnedoutstardust ¡ 6 months ago
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If anyone is considering a new workout routine for the new year I would like to highly recommend Hybrid Calisthenics
Your guide Hampton, is a very genuinely lovely human being
He is basically the living personification of a green flag
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His routine is designed to build you up slowly and I'm happy to say he also has an app for you to download to help keep track of your workout available on both Android and IOS so it doesn't matter what kind of phone you have you can still get access
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I'm currently only using the movement library due to my arm injury but the fact that I'm still able to alternate between both following a workout routine as well as looking up the independent movements is a fabulous feature that he developed due to feedback from his followers
It would also allow you to attempt the movements independently to see where you're at before you attempt the routine
He's a very friendly fellow and a wonderful guide
Have a wonderful day ☺️
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acafe-official ¡ 8 months ago
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A-CafĂŠ (Update #25) - Community Discussion
Good morning everyone! I know it's been a while since I've posted, but I'm finally back with another community update. In the first part, I'll be giving a brief overview of where we're at in terms of project progress. Then, in the second half, we'll discuss a new development in app accessibility.
Without further ado, let's begin!
1) Where are we at in the project currently?
A similar question was asked in the A-CafĂŠ discord recently, so I figured I'd include my response here as well:
Right now we’re reworking the design of A-Café, both visually and architecturally. The initial planning and design phase of the project wasn’t done very thoroughly due to my inexperience, so now that I’m jumping back into things I want to ensure we have a solid prototype for usability testing. For us that means we’ve recently done/are doing a few things:
analyzing results from the old 2022 user survey (done)
discussing new ideas for features A-CafĂŠ users might want, based on the 2022 user survey
reevaluating old ideas from the previous app design
making a new mock-up for usability testing
Once the mock-up is finished, I plan on doing internal testing first before asking for volunteer testers publicly (the process for which will be detailed in an upcoming community update).
2) Will A-CafĂŠ be available for iOS and Android devices?
Yes! In fact, the first downloadable version of A-CafĂŠ may no longer be so device-specific.
What do I mean by that? Well, in the beginning, the plan for A-CafĂŠ was to make two different versions of the same app (iOS and Android). I initially chose to do this because device-specific apps are made with that device's unique hardware/software in mind--thus, they have the potential to provide a fully optimized user experience.
However, I've since realized that focusing on device-specific development too soon may not be the right choice for our project.
Yes, top-notch app performance would be a big bonus. But by purely focusing on iOS and Android devices for the initial launch, we'd be limiting our audience testing to specific mobile-users only. Laptop and desktop users for example, would have to wait until a different version of the app was released (which is not ideal in terms of accessibility).
Therefore, I've recently decided to explore Progressive Web App development instead.
[What is a Progressive Web App?]
A Progressive Web App (or PWA) is "a type of web app that can operate both as a web page and mobile app on any device" (alokai.com)
Much like a regular mobile app, a PWA can be found through the internet and added to your phone's home screen as a clickable icon. They can also have the ability to work offline and use device-specific features such as push-notifications.
Additionally, due to being web-based applications, PWAs can be accessed by nearly any device with a web browser. That means regardless of whether you have an iOS or Android device, you'd be able to access the same app from the same codebase.
In the end, a PWA version of A-CafĂŠ should look and act similarly to an iOS/Android app, while also being accessible to various devices. And, due to having only one codebase, development of PWAs tends to be faster and be more cost-effective than making different versions of the same app.
To be clear, I haven't abandoned the idea of device-specific development entirely. We could launch iOS/Android versions of A-CafĂŠ in the future if demand or revenue end up being high enough. But as of right now, I don't believe doing so is wise.
[What Does this Mean for me as a User?]
In terms of app installation and user experience, not much should hopefully change. I'd like to have A-CafĂŠ available on both the Apple App Store and Google Play Store.
There will also be the option of searching for A-CafĂŠ via your device's web browser, and then installing it on your home screen (iOS devices can only do so using Safari). We will likely rely on this method until we can comfortably ensure user access to A-CafĂŠ on the Apple App Store and Google Play Store.
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And that's it for now! Thank you for reading this latest community update. For more insight into the development process, consider joining the A-CafĂŠ discord. If you have any questions or concerns regarding this post, we would love to hear your input in the comments below. See you later!
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magebunkshelf ¡ 9 months ago
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Saw this ask. Speaking as a creator:
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If your browser is based on Chromium or Firefox, go to the Chrome Web Store or Firefox Add-Ons and just search for the uBlock extension.
For Android, install Firefox or Waterfox, in settings go to Add-Ons and get uBlock and Video Background Fix, then in Settings again set Open links in apps > Never. This should block ads and let you minimise Firefox or lock your screen without stopping the audio from playing. You should also get PiP if you make the video fullscreen first then change app but it can be a little buggy.
iOS is a bit more annoying. Download the Adblock Plus extension for Safari, and I think the PiPifer extension, can't remember if you need both or just the former - set your video fullscreen and then swipe to main menu to go PiP before locking your screen - and make sure your phone doesn't get too warm while playing audio with the screen locked. I think Brave browser also works on iOS for both adblock and audio while locking your screen but I can't recommend it because of the developer.
If you want to still support your favourite creators while blocking ads, see if they have options to support them directly so that YT or Twitch don't take a cut, such as merch or via Ko-fi or Patreon, though always support through browser and never through the Patreon app since Apple also takes their own cut of transactions done via iOS apps.
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appdevelopmentstech ¡ 9 months ago
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choiceofgames ¡ 7 months ago
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New game
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New Game! The third installment of the "Claw, Shadow, and Sage" series is here!
"Werewolves 3: Evolution's End" by Jeffrey Dean is now available on Steam, iOS, and Android. It’s 30% off until November 21st. Please reshare this with friends! The more downloads we get in the first week, the higher we’ll rank in the App Store and Steam.
https://www.choiceofgames.com/werewolves-3-evolutions-end/
After years of conspiracies, secrets, and escalation, the fight has finally come out into the open.
In one corner, there's the Human Sovereignty Movement (HSM), a paramilitary mercenary force, dedicated to eradicating all werewolves, led by your father, Colonel Williams, who is secretly a werewolf.
Opposing them, there's Packleader Sonoma, a werewolf supremacist who would gladly kill and even torture HSM operatives. She plans to deploy an experimental bioweapon to turn humans into werewolves (never mind that most humans don't survive the transformation), starting with the HSM.
The US military is fighting both sides, as high-ranking werewolf undercover agents inside the military try to stop the HSM and Sonoma's bioweapon, even if that means killing your entire pack.
And then there's Maker, the mysterious scientist who developed Sonoma's bioweapon, performing cruel and unforgivable experiments on humans and werewolves alike in her obsession with "accelerating evolution." When your pack fell prey to a mysterious disease that unleashes feral rage, Maker developed a weekly injection to suppress your inner beast. Now, the pack must protect her until she can discover a permanent cure for the disease. But Maker's true motivations are unknown. Is she your pack's last hope or its greatest threat? Will your greatest enemy turn out to be your own feral self?
What future are you truly working towards? Do you wish to bring about peace between humans and werewolves, or to destroy humanity so that wolves can reign in the ashes? Choose your friends carefully, and keep your enemies at bay, because the ultimate battle is coming.
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sonicenvy ¡ 1 year ago
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An AO3 app? -- The next installment in my AO3 posting.
I'm going to preface this by telling you that I don't entirely understand the urge or need to have an app for everything, but then again, I am closer to 30 than 20, so maybe that's the difference. Moving on.
So I've seen a lot of people saying that they wish there was an AO3 app. Presumably these people read AO3 on their phones or tablets. The thing is, there is NO AO3 app. If you see an app in the App Store or the Play Store claiming to be an AO3 app, it is fake, and you should not download it.
Say it with me kids:
"ao3 does not have an app and will not have an app."
The thing is, there's a really good reason why it will never happen. If you've been on this site (tumblr) long enough you'll either remember or have heard about the great tumblr porn ban (aka the ban on "female presenting nipples"). Believe it or not there was time where the tumblr (official) policy on adult content was "go nuts, show nuts. whatever." <-- actual quote btw.
A big reason why the tumblr porn ban ever happened was because of the tumblr app, specifically, the tumblr app for iOS. Apple decided one day that they thought that the tumblr app contained too much "sensitive content" and they banned tumblr's app from the Apple App Store, until such time as tumblr took what they believed sufficient corrective action for this "issue." Apple also believed that tumblr's app was hosting CP, which they considered a violation of their TOS.
So, in response to Apple banning them from the app store (which did not effect current users of the tumblr app, only potential new tumblr users), tumblr rolled out the adult content ban, so that they could get re-instated on the App Store. Like many other new "features" and "updates" to this site, the roll out was clunky, badly done and deeply unpopular. It was easily one of the worst changes for this site, in no small part because of how clunky it was; lots of innocuous posts were incorrectly flagged, and many bloggers found their entire blogs flagged, with little recourse in the initial wake of the ban. Critically, this event saw a great many users on tumblr leave this platform for twitter. How this affected site culture is up to debate.
Why am I telling you this? Well, as I am sure you, as an AO3 user are well aware, AO3 hosts a great deal of "adult content," of many persuasions and forms. They are explicitly against censorship of any kind. The app store is NOT against all censorship. These are two conflicting values. Since AO3 (and by extension OTW) has no interest in purging content from their site on behest of a megacorp (which btw is also why they rely on donations only and don't serve advertisements), they have no interest in developing an app, given the potential for restrictions.
Besides, AO3's website is simple, clean, and mobile responsive. Why fix something that ain't broke??
But, wait, if you're the target audience I'm hoping to reach with this post, you still want an app for AO3 on your home screen!
Never fear, my app loving youngsters! There is a way for you to create an "app" icon on your iPad or iPhone's home screen for AO3 (or any other site you like really) Apologies Android users; I don't have an Android, so I can't show you something analogous to this on Android, and don't know if they have it. Ditto on Kindle Fire.
This tutorial will use both safari and Firefox*. I won't show you Chrome (derogatory) because I don't have it and don't use it.
*Side note, switching to Firefox today is a great thing that you can do for yourself. You can easily import all of your Chrome bookmarks if that's what worries you.
In Firefox:
Step 1. Visit AO3 in the Firefox browser.
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Step 2. Tap the hamburger menu in the right hand side of the top ribbon to reveal the browser and page settings and options menu, and locate the "Share" option (highlighted in blue below):
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Step 3. In the "share" menu popup, locate and tap the "Add to Home Screen" option (highlighted in blue below):
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Step 4. Give your new "app" (secretly just a bookmark) a title. You can leave it as the default, but I suggest shortening it so that the entirety of it shows on your home screen. You can name it whatever you want.
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In Safari:
Step 1. Visit AO3 in the Safari browser.
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Step 2. Tap the share icon in the right hand side of the top ribbon and scroll down until you find the "Add to Home Screen" option (highlighted in green below). Tap this option.
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Step 3. In the "add to home screen" pop up, type whatever name you want in the name field (highlighted in green below). You can leave it as the default, but I suggest that you change it to something shorter so it displays in full with the icon on the home screen.
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Either way, you should end up with an icon on your home screen that looks like this:
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This is not an "app" BUT it is an icon on your home screen. When you tap the icon, it takes you to the home page of AO3, in whatever browser you created the bookmark in. You can move it around however you'd like, just like a real app, and put it any folder you'd like.
So that's all I have for this chat.
See you again next time I get inspired to write an ao3 chat/tutorial post for newbies!
Final note, If any of my followers have Android devices or Kindle Fire devices and want to add a photo tutorial for this on those platforms to this post, please feel free to, since I don't have any devices with either of those OSes, and thus could not do that myself.
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mariacallous ¡ 9 months ago
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Tim Sweeney, the CEO of Epic Games, had always worried that his company’s victory last year in a multimillion-dollar legal battle against Google’s app store monopoly wouldn’t be enough to open up competition. Even if Google could no longer keep alternative marketplaces out of Android, phone manufacturers could make them harder to access. In a US lawsuit filed in San Francisco today, that’s exactly what Epic alleges Google has conspired with Samsung to do.
Some newer Samsung phones have required settings changes to install apps from the web such as Epic’s app marketplace, according to Epic, which also develops Fortnite and Rocket Racing. The requirement became effective by default in July, and Epic launched its app store in August. Samsung claims the feature it calls Auto Blocker protects against ��applications from unauthorized sources” and “malicious activity.” But it extends the installation process from 15 steps to 21, Epic alleges. The company says that it has found in the past that the greater the number of hurdles, the fewer people complete the process.
“It is not about reasonable measures to protect users against malware,” Sweeney told reporters in a briefing ahead of the lawsuit filing. “It's about obstruction of competition.”
“Contrary to Epic Game's assertions, Samsung actively fosters market competition, enhances consumer choice, and conducts its operations fairly,” said a Samsung spokesperson in a statement. “The features integrated into our devices are designed in accordance with Samsung’s core principles of security, privacy, and user control, and we remain fully committed to safeguarding users' personal data. Users have the choice to disable Auto Blocker at any time. We plan to vigorously contest Epic Game's baseless claims.”
Google didn’t immediately respond to a request for comment on the lawsuit.
The litigation builds on an effort Epic launched in 2020 to deliver more choice to mobile users and boost its own bottom line. While downloading apps any which way from just about any source is generally easy on desktops and laptops, Apple and Google have used warnings and varying policy and technical curbs to keep users downloading from the iOS App Store and Google Play, which deliver enormous profits to the tech giants by virtue of sales commissions they collect.
Epic, through a lawsuit, won a minor concession from Apple that is still being fought over; penalties against Google are expected from a judge soon.
In the press conference, Sweeney acknowledged that Epic doesn’t have clear evidence that Google and Samsung collaborated to roll out Auto Blocker. But emails and notes presented by Epic during its jury trial against Google last year showed how the search company regularly engaged in discussions with Samsung aimed at limiting competition. Google denied those accusations.
Early this month, Sweeney reached out to two senior Samsung executives to ask them to rethink the approach with Auto Blocker and allow for a smoother process to download legitimate software. Sweeney said a resolution couldn’t be reached that benefitted all developers, prompting the lawsuit. “We are going to continue to fight until there is a level playing field,” he says. He added that it “sucks” to sue Samsung, which has promoted Epic’s offerings in the past.
Epic has notched over 10 million installations of its mobile app store, short of a goal to reach 100 million by the end of the year, Sweeney says. He believes Auto Blocker and other new impediments, as he views them, have hurt Epic’s ability to gain traction. And his focus on fighting Apple and Google is costing Epic significant sums, with no end in sight to the litigation. “The benefits only come in the future, when the obstructions have truly been eliminated,” he says.
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mobcoderau1 ¡ 9 days ago
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