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#it’s so early in development but I really wanted to post something
emeryhiro · 1 day
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Hello!
I am new here and is feeling very overwhelmed right now with that is happening in the caryl fandom. I appreciate your insight into these characters. I am someone who has not seen Daryl Dixon season 1 and is seriously considering if I should even watch it with all that is being said about s2.
Reading all the early reviews that has dropped - I get a lot of mixed reactions to Isabelle's character. Some ppl say she was the best part about season 1 while others don't even mention here in their reviews. The caryl fandom is largely, understandably, biased against her.
I do not know anything about Isabelle and was wondering what your thoughts about her are - how she holds up as a character?
Hi Anon!!
Thank you for your question. I'm really glad you asked this question, and thank you for the kind words🥰 I'm going to do my best to properly answer and share my thoughts on all the points you've mentioned.
Firstly, welcome to the fandom!! 💖 I'm sorry you've joined at a time of so much uncertainty, but I promise that at its core, this community is a beautiful place to be. But like all communities, there is always positivity and negativity, and it's important to be careful with what's surrounding you, ensuring it's a healthy balance that works for you.
I've divided my response into several sections, as I find that to be the best way to convey my thoughts. I also wanted to be as clear as possible since this is a sensitive topic for some, and I want to try to alleviate at least some of the worries.
A mild spoiler warning for a mention of something that happens in episode 1 of season 2.
Reviews on Season 2:
I wasn't planning on reading any of the reviews for season 2, but since you asked for my thoughts, I read all the articles that I could find so that I could give you an informed response. And one thing I advise is to always take reviews with a grain of salt (this includes my thoughts as well) because, ultimately, they're all based on the writers' opinions.
What I've found with all previous seasons of TWD, especially season 1 of Daryl Dixon, was that no single review I read aligned perfectly with what I thought of the show once I watched it myself. And I know I'll say the same about season 2.
Regarding what I read in the season 2 reviews, I don't think I've actually read a single concerning line in any of the ones I've come across, and I'm pretty sure I've read every single one that has been released. There are, however, a lot of people who, out of fear or concern, focus on single lines from a review that may sound negative or worrisome when taken out of context, and ignore everything else in the review that's purely positive.
I can see many people have shared their specific thoughts on different segments of several reviews, but I won't go into my thoughts here for the sake of keeping this response reasonable short. If you're interested in a detailed post about my thoughts on the reviews in general or any in particular, let me know, and I'll share it as soon as I get a chance.
My thoughts on Isabelle:
I found Isabelle to be a fascinating character with many layers. She is unquestionably flawed and has a great mix of both positive and negative characteristics, which I think is what gives her character so much potential. She's intelligent, driven, brave, headstrong, and very protective, but she's also undeniably manipulative, which makes sense when you think of it as a self-defence mechanism that she developed during her rocky life before the apocalypse. I'm also a fan of Clémence as an actress, and I think she's a great fit for this character.
This next bit might sound a bit contrevoursial but bare with me. I've seen Isabelle get a lot of hate for being manipulative towards Daryl, even I personally hated seeing Daryl be treated that way, but it's important to remember that we've also seen Carol behave manipulatively when she's had to in the past in order to protect the people that she loves. This is something you'll see Carol do once again in episode 1 of TBOC, and when I watched it, it made me uncomfortable, but ultimetly, I could see that it made Carol uncomfortable as well; she doesn't feel any satisfaction out of what she does and is willing to carry the weight of that lie and guilt to achieve her ultimate goal of saving Daryl, the person she loves.
Even though, on the surface, it's not an admirable thing to do, we appreciate Carol so much more because of the lengths she's willing to go to for the ones she loves, and we've also seen her journey to this point, which naturally makes us love her and empathise with her.
So my point here is that I can't judge Isabelle for the same behaviour I admire in my favourite character. Just like Carol may act that way to protect Daryl (her loved one), Isabelle was doing it because she believed (to the best of her knowledge) that it was what was best for Laurent (her loved one).
However, what doesn't sit right with me about Isabelle's character is that what the showrunners and writers have been saying about her doesn't align with what I've seen on screen (this is a great example of why I try to avoid looking at unnecessary publicity). I want to love her character for who she is, flaws and all, but the inconsistency in her publicity makes me feel like there's some discrepancy behind the scenes, and that has stopped me from investing in her character and gives me slight concern for the trajectory of her arc, which has so much potential that would be incredibly tragic if wasted.
The only other thing that I would disagree with (IF the show ends up going down that path) is the negative messaging that would be given out about nuns if every surviving nun on the show is portrayed as willing to forget her vows the minute there's a man in front of them that they find interesting. I'm not catholic, but I think that it would be incredibly disrespectful towards actual nuns and the sacrifices that they make for their faith. But please don't take this as fact because I don't think this will actually ever happen. I honestly don't believe that AMC or anyone involved with the show would knowingly do something like that. I'd be happy to explain this a little further, but I don't think it's relevant if you haven't seen the first seasons.
Watching TWD: Daryl Dixon S1 & 2
My question to you would be, what draws you to TWD/TBOC? Is it Caryl itself and potential canon? And if so, do you feel that you'd be left disappointed and/or unsatisfied with the potential lack of romance between the characters in season 2? Or, do you enjoy the show for a combination of things, like the character development, world-building, cinematography, etc.?
I want to emphasise that there is no wrong answer to the above. Everyone is unique, and it's 1000% understandable and fair for each person to have unique reasons for being drawn to and loving, hating, or even being indifferent about a show.
I personally fall in the latter category; I love TWD for its rich story, action sequences, cinematography, multitude of interesting characters, and the mind-blowing ways in which they have developed over the years (the whole package of the show is exactly my cup of tea), and of course, it's no secret if anyone looks at my blog that my favourite character (BY FAR) are Carol and Daryl. I absolutely adore them for everything they are, both as individuals and what they bring out in each other and mean to each other. And if Caryl is ever canon (which I expect would happen in season 3), then that would be the cherry on top of a show I already love.
My very short review of season 1 would be that I really enjoyed it and would rank it at the top between all the other spinoff seasons we've gotten so far. However, in all honesty, I still felt and noticed the hole that was left behind in the story with the absence of Carol, but knowing that she will be returning in season 2 kind of made up for that lack in season 1. All up, I really enjoyed season 1 and have watched it several times in the last year. I'm actually currently in the middle of watching it again in preparation for season 2.
My recommendations:
If you personally fall into the former category and, as mentioned above, feel that you'd be left disappointed and/or unsatisfied with the potential lack of romance between the characters in season 2, then perhaps it's better to wait till all the episodes are released to then decide if it's something that you'd like to watch.
If you're willing to accept and are okay with the potential lack of romance between Caryl in season 2 but are concerned about and would rather not watch any potential romantic relationship develop between Daryl and Isabelle, then I'd say that you should watch the season as it releases because I honestly don't believe that something like that is a real possibility. At most, there may be hints towards one-sided feelings from Isabelle's side and maybe some confusion from Daryl's side, but untimely, it would not mean or go anywhere. I'm personally not even bothered with this worst-case scenario because it doesn't matter how many people have feelings for Daryl or how confused Daryl is because I know that once he's reunited with Carol, there won't be any more uncertainty about where his heart and loyalties truly lie. There's honestly not a single ounce of me that's concerned about this.
If you're more like me and enjoy the show as a whole, even though you may be slightly disappointed with a few accepts, then I'd highly recommend that you watch season 1 before the release of season 2 (if you have the time), because it genuinely was a good season and will give you a lot of backstory and context that would make season 2 feel so much more enjoyable and immersive.
~~~~
Thanks again for your questions!! I hope this all makes sense and that it answers your questions. As I mentioned earlier, if you'd like me to expand on my thoughts on anything in particular, please let me know, and I'd be happy to do so.
My last bit of advice is this: I know it's easier said than done, but I urge you, especially as someone who's new to the fandom, to not allow a lot of different voices and opinions to shape how you naturally feel or invalidate what you take away from watching the show (not that I think that's what you're doing but this is the general advice I wanted to give just in case🩵). It's really easy for anyone to be influenced by negativity and positivity when they find that that's all they can see from the people around them.
I personally try to focus on what I see on screen and what I hear directly from Norman and Melissa because, at the end of the day, showrunners and writers come and go, but Norman and Melissa have embodied these characters from day one and understand them more than anyone else ever could.
♡♡♡
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imogenkol · 2 years
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🌌 LEERA LOCKE - This Is The Way
[template by @unholymilf]
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vinkandpaint · 2 years
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antwerp real
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When I was making my first trying-to-be-serious ocs it was in the start of the 2010s (and I mean the START, 2010-2012) and there was a big “anti Mary-sue” movement on deviantart (the website I spent half my internet time on and was posting my art on) and I liked to make my character designs pretty extra (although compared to modern stuff they look pretty normal) so I started to get self-conscious. At the time though I was watching soul eater (and there was another thing I’m forgetting and it’s really frustrating me) and I saw that it was popular with a cool art style and the characters were extra AF, so I was like “okay. Maybe, as long as I can draw my character often and consistently it doesn’t matter if they are wild!” and you know what? Early teen me was RIGHT. Not about many things, but about this in particular she was!
#emma posts#girl was relying too heavily on character tropes and some stuff of that era#but she was so right about character design#if maybe using a few too many colors for each one#now people are just being wild with it and it fucking works#two examples I can think of in modern popular animation are mha/bnha and hazbin hotel (still haven’t watched that one)#but damn if those characters don’t look like some of my favorite early teen creations#and the artist made it WORK#i don’t think I’ve gone quite as wild as bnha but you know what? one of my old worlds still could#I’m sentimental about that one and even if I’ve been stuck I’m still taking that one with me forever#other projects might come and go. but (project currently named absolution) is constant#as well as its main cast. I’ve been learning a bit more about some of the mythologies I used as inspiration and it’s been giving a lot of#ideas for how I can develop things. it has not solved a few hang ups though#the biggest one being what was the divide about and how was it defined?’#it’s been made more gray as I learn more about mythology and folklore#the Christian aspects of it can be a bit clear. but others have more gray areas and i like it but it also makes things a bit frustrating#interestingly enough. flight rising having so many different species on one world has given me some ideas#I am a bit reluctant to use too much from outside certain cultures though. which can appear a bit biased and probably is. but I don’t want#to mess up something you can’t really change about a creature from a culture in less familiar with. it would be a dick move#but yeah. if death the kid can exist my weirdos can as well
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jimingyue · 9 months
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Cat Tumblr Dashboard Simulator
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🖋️ meowful-musings Follow
🕊️ birdwatching Follow
what's wrong with dry food??? my humans feed me it all the time and i think it's fine
💀 elusivehider-deactivated948204
op wheres the natural feeding option
🌲 outdoorsy Follow
you guys are getting fed?
#im a barn cat so maybe im missing something here #meowtthew don't look
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☀️ pawsitive-affurmations Follow
ITS OKAY TO BE A MOGGIE
ITS OKAY TO BE A MOGGIE
YOU ARE NOT LESS VALID IF YOU ARE NOT A SPECIFIC PEDIGREE!!!!!
☀️ pawsitive-affurmations Follow
extra special shout out to cats who have "common" coat colors. grey tabbies and black cats i am rubbing against your head affectionately <3
🪤 m0usetrap01 Follow
as a grey tabby i really needed to hear this :"3
#i feel like i never see positivity posts for moggies even tho we're the most common type of cat....
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🎵 rage-against-the-meowchine Follow
i cant believe there are cats ACTUALLY advocating for kittens to be separated from their mothers before 12 weeks??? kittens still need to learn how to interact with other cats before being placed into their furever home omg you guys know you're advocating for undersocialized and aggressive cats right
❤️ loving-paws284 Follow
um op some of us??? matured early??????? i was separated from my mother at 7 weeks and i turned out fine... interesting how you assume that kittens being separated from their mothers at a younger age will lead to the degeneracy of the next generation...hmm i wonder where i've heard that before...
🐈 fluffy-the-cat Follow
OP got bit too hard during a play-fight as a kitten and it shows XD
🐟 tunafeesh Follow
also op have you ever considered that just because somecat is kind of scared and unable to deal with strange cats or humans, it doesn't mean they don't deserve to be adopted?? you sound like a vet psyop honestly
🎵 rage-against-the-meowchine Follow
oh meow god saying that kittens should be fully weaned before leaving their mother is NOT veterinarian rhetoric and i never said that they deserve to be euthanized!!! my mother literally died when i was 3 weeks old and it seriously messed up my development so stop putting words in my mouth, thanks
anyway friendly reminder that underweaned kittens are prone to illness and often struggle with basic cat behaviors like litterbox usage, and in some nyavinces it's even considered kitten abuse
#discourse #cant believe "kitten abuse is bad" is controversial now
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🍃 naturalliving Follow
BORN TO DIE
WORLD IS A FUCK
猫神 Kill Em All 1989
I am trash cat
410,757,864,530 DEAD BIRDS
#outdoorliving #outdoorcats please interact #outdoorcat friendly
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🎣 salmonpurina Follow
can't believe cats are uncritically reblogging that born to die world is a fuck post. i know it's funny but op is literally an outdoor cat truther
#like cmon now you just have to go to their blog #lulu speaks
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💀 tabbystripes-deactivated098712
gentle reminder that pushing cups off the table is not cute and can cause a lot of distress in your human!!!! gentle reminder that our teeth and claws can easily hurt them more than they can hurt us!!!!
🐰 evil-tabbystripes Follow
evil reminder that the cup should always be pushed off the table. evil reminder that you should always bite and claw at your human no matter what. you can do whatever you want forever
💀 tabbystripes-deactivated098712
make your own pawst
💀 laser-point-deactivated8574721
umm i know a tomcat who did that and his human ended up putting him down so...
👬🏻 nyasunaruenjoyer Follow
Nyaverage shelter cat behavior
#not nyaruto #re-nyab #pickles shut up
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🌈 nyaoi-warrior Follow
saw two male cats sleeping together on the porch today. homeow behavior imo
💡 discourse-meows Follow
hey um what the fuck??? it's really not okay of you to go assuming other cat's sexualities, especially cats you don't even know???? as a queer cat i'm VERYY uncomfortable. real-ass cats didn't consent to your nyaoi fetish, thanks
🌈 nyaoi-warrior Follow
1. i was making. a joak
2. i'm literally gay???
#literally what's your pawblem
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🎩 amazingcatshow12 Follow
reblog if you've ever caught the laser pointer
🎩 amazingcatshow12 Follow
i know you fuckers are lying
🍭 gaykittens Follow
this tom hasn't caught the laser pointer
🎩 amazingcatshow12 Follow
shut the heull up
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🐾 b-e-a-n-t-o-e-s Follow
grey toebeans >>>>>>>>> pink toebeans and don't let the haters make you believe otherwise
🐁 ladymouser Follow
op shut the fuck up ALL toebeans are beautiful!!! just bc you're miserable and insecure doesn't mean you can bring others down based on things they can't control
🐾 b-e-a-n-t-o-e-s Follow
oh so the cat-human separationist wants to preach to us
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felassan · 2 months
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Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) – Dragon Age: The Veilguard story
The rest of this post is under a cut for length.
Update: this issue of this magazine is now available to buy from UK retailers today. it can be purchased online at [this link]. [Tweet from Edge Online] also, Kala found that a digital version of the magazine can be read at [this link].
This post is a word-for-word transcription of the full article on DA:TV in this issue of this magazine. DA:TV is the cover story of this issue. When transcribing, I tried to preserve as much of the formatting from the magazine as possible. Edge talked to BioWare devs for the creation of this article, so the article contains new quotes from the devs. the article is written by Jeremy Peel. There were no new screenshots or images from the game in the article. I also think that it contains a few lil bits of information that are new, like the bits on companions' availability and stumbling across the companions out and about on their own in the world e.g. finding Neve investigating an abduction case in Docktown.
tysm to @simpforsolas and their friend for kindly telling me about the article!!
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[image source]
Article introduction segment:
"[anecdote about Edge] We were reminded of this minuscule episode in Edge's history during the creation of this issue's cover story, in which we discuss the inspiration behind Dragon Age: The Veilguard with its creators at BioWare. Notably, director John Epler remembers the studio experimenting with a number of approaches during the early phase of development before eventually locking in to what the game was supposed to be all along, above all else: 'a single-player, story-focused RPG'. As you'd expect from BioWare, though, that was really just a starting point, as we discovered on p54." BioWare draws back the Veil and ushers us into a new Dragon Age
"BEHIND THE CURTAIN BioWare's first true RPG in age age is as streamlined and pacey as a dragon in flight. By Jeremy Peel Game Dragon Age: The Veilguard Developer BioWare Publisher EA Format PC, PS5, Xbox Series Origin Canada Release Autumn
The Dragon Age universe wasn't born from a big bang or the palm of an ancient god. Instead, it was created to solve a problem. BioWare was tired of battling Hasbro during the making of Baldur's Gate and Neverwinter Nights, and wanted a Dungeons & Dragons-like setting of its own. A small team was instructed to invent a new fantasy world in which the studio could continue its groundbreaking work in the field of western RPGs, free of constraints.
Well, almost free. BioWare's leaders mandated that the makers of this new world stick to Eurocentric fantasy, and include a fireball spell - since studio co-founder Ray Muzyka had a weakness for offensive magic.
Beyond that, BioWare’s storytellers were empowered to infuse Dragon Age with their own voices and influences, leaning away from D&D’s alignment chart and towards a moral grayness that left fans of A Song Of Ice And Fire feeling warm and cozy.
In the two decades since, the world of Thedas – rather infamously and amusingly, a shortening of ‘the Dragon Age setting’ that stuck – has taken on a distinct flavor. It’s something director John Epler believes is rooted in characters.
“There’s definitely some standard fantasy stuff in Dragon Age, but everything in the world, every force, is because of someone,” he says. “The idea is that every group and faction needs to be represented by a person – someone you can relate to. Big political forces are fine as background, but they don’t provide you with those interesting story moments.”
Dragon Age: The Veilguard bears out that philosophy. The long-awaited sequel was first announced with the subtitle Dreadwolf, in reference to its antagonist, Solas – an ancient elf who once stripped his people of immortality as punishment for betraying one of their own. In doing so, Solas created the Veil, the thin barrier through which wizards pull spirits and demons invade the waking world. In other words, many of Dragon Age’s defining features, from its downtrodden elves to the uneasy relationship between mages and a fearful church, can be traced right back to one character’s decision.
“The world exists as it does because of Solas,” Epler says. “He shaped the world because of the kind of character he was. That’s, to me, what makes Dragon Age so interesting. Everything can tie back to a person who to some degree thought they were doing the right thing.”
Perhaps BioWare’s greatest achievement in slowburn character development, Solas is a former companion, an unexploded bomb who sat in the starting party of Dragon Age: Inquisition, introverted and useful enough to get by without suspicion. Yet by the time credits rolled around on the Trespasser DLC, players were left in no doubt as to the threat he presented.
Determined to reverse the damage he once caused, the Dreadwolf intends to pull down the Veil, destroying Thedas as we know it in the process. The next Dragon Age game was always intended to be his story.
“We set that up at the end of Trespasser,” Epler says. “There was no world where we were ever going to say, ‘And now let’s go to something completely different.’ We wanted to pay off that promise.”
Yet almost everything else about the fourth Dragon Age appears to have been in flux at one time. In 2019, reporter Jason Schreier revealed that an early version, starring a group of spies pulling off heists in the Tevinter Imperium, had been cancelled two years prior. Most of its staff were apparently moved onto BioWare’s struggling Anthem, while a tiny team rebooted Dragon Age from scratch. That new game was said to experiment with live-service components.
“We tried a bunch of different ideas early on,” Epler says. “But the form The Veilguard has taken is, in a lot of ways, the form that we were always pushing towards. We were just trying different ways to get there. There was that moment where we really settled on, ‘This is a singleplayer, story-focused RPG – and that’s all it needs to be’”.
Epler imagines a block of marble, from which BioWare was attempting to carve an elephant – a character- and story-driven game. “We were chipping away, and sometimes it looked more like an elephant and sometimes it didn’t”, he says. “And then we eventually realized: ‘Just make an elephant’. When we got to that, it almost just took shape by itself.”
2014’s Dragon Age: Inquisition was an open-world game commonly criticized for a slow-paced starting area which distracted players from the thrust of the plot. The Veilguard, in contrast, is mission-based, constructed with tighter, bespoke environments designed around its main story and cast. “We wanted to build a crafted, curated experience for the player,” Epler says. “Pacing is important to us, and making sure that the story stays front and center.”
Epler is very proud of Inquisition, the game on which he graduated from cinematic designer to a lead role (for its DLC). “But one of the things that we ran into on that project was an absentee antagonist,” he says. “Corypheus showed up and then disappeared. You spent ten hours in the Hinterland doing sidequests, and there wasn’t that sense of urgency.”
This time, The Veilguard team wants you to constantly feel the sword of Damocles dangling above your head as you play – a sense that the end of the world is coming if you don’t act. “There’s still exploration – there’s still the ability to go into some of these larger spaces and go off the beaten path to do sidequests,” Epler says. “But there’s always something in the story propelling you and the action forward, and allowing you to make decisions with these characters where the stakes feel a lot more immediate and present. And also, honestly, more real.”
No sooner have you finished character creation than Dragon Age: The Veilguard thrusts you into a choice. As your protagonist, Rook, steps into focus on the doorstep of the seediest bar in town, you decide whether to threaten the owner for information or make a deal. Brawl or no, you’ll walk out minutes later with a lead: the location of a private investigator named Neve Gallus, who can help you track down Solas.
You proceed into Minrathous, the largest city in Thedas and capital of the Tevinter Imperium – a region only alluded to in other Dragon Age games. It’s a place built on the backs of slaves and great mages, resulting in tiered palaces and floating spires – a kind of architecture unimaginable to those in the southern nations.
“When your Dragon Age: Inquisition companion Dorian joins you in Orlais, in one of the biggest cities in Thedas, he mentions that it’s quaint and cute compared to Minrathous,” Corinne Busche, game director on The Veilguard, says. “That one bit of dialogue was our guiding principle on how to realize this city. It is sprawling. It is lived-in. Sometimes it’s grimy, sometimes it’s bougie. But it is expansive.”
Immediately, you can see the impact of BioWare’s decision to tighten its focus. Around every other corner in Minrathous is an exquisitely framed view, a level of spectacle you would never see in Inquisition, where resources were spread much more thinly. “When you know that you’re gonna be heading down a canyon or into this plaza where the buildings open up, you have those perfect spots to put a nice big temple of Andraste or a mage tower,” art director Matthew Rhodes says. “You get those opportunities to really hit that hard.”
BioWare’s intention is to make strong visual statements that deliver on decades of worldbuilding. “People who have a history with Dragon Age have thought about what Minrathous might be like,” Rhodes says. “We can never compete with their imagination, but we can aim for it like we’re shooting for the Moon.”
The people of Tevinter use magic as it if were electricity, as evidenced by the glowing sigils that adorn the dark buildings – street signs evoking Osaka’s riverfront or the LA of Blade Runner. They’re just one of the tricks BioWare’s art team uses to invite you to stop and take in the scene. “A lot of what you start to notice when you’re the artist who’s been working on these big, beautiful vistas and neat murals on the walls is how few players look up,” Rhodes says. “We design props and architecture that help lead the eyes.”
For the really dedicated shoegazers, BioWare has invested in ray-traced reflections, so that the neon signage can be appreciated in the puddles. There are also metal grates through which you can see the storm drains below. “The idea behind that is purely just to remind the player often of how stacked the city is,” Rhodes says. “Wherever you’re standing, there’s guaranteed to be more below you and above you.”
One of BioWare’s core creative principles for The Veilguard is to create a world that’s actually worth saving – somewhere you can imagine wanting to stick around in, once the crises of the main quest are over. To that end, the team has looked to ground its outlandish environments with elements of mundanity.
“A guy’s normal everyday life walking down the streets of this city is more spectacular than what the queen of Orlais is seeing, at least in terms of sheer scale," Rhodes says. “One of the things we’ve tried to strike a balance with is that this is actually still a place where people have to go to the market and buy bread, raise their kids, and try to make it. It’s a grand and magical city, but how do you get your horses from one place to the next? Where do you load the barrels for the tavern? It’s really fun to think of those things simultaneously.”
Normal life in Minrathous is not yours to behold for long, however. Within a couple of minutes of your arrival, the very air is ripped open like cheap drapes, and flaming demons clatter through the merchant carts that line the city streets. A terrible magical ritual, through which Solas intends to stitch together a new reality, has begun.
“We wanted the prologue to feel like the finale of any other game we’ve done,” Busche explains. “Where it puts you right into this media-res attack on a city and gets you really invested in the action and the story right away. When I think back to Inquisition, how the sky was literally tearing open – the impact of this ritual really makes that look like a minor inconvenience.”
Our hero is confronted by a Pride demon, imposing and armored as in previous games, yet accented by exposed, bright lines that seem to burst from its ribcage. “They are a creature of raw negative emotion,” Busche says. “So we wanted to actually incorporate that into their visual design with this glowing nervous system.”
When a pack of smaller demons blocks Rook’s route to the plaza where Neve was last seen, battle breaks out, and The Veilguard’s greatest divergence from previous Dragon Age games becomes apparent. Our rogue protagonist flits between targets up close and evades individual sword swings with precision. In the chaos, he swaps back and forth between blades and a bow. He blends light and heavy attacks, and takes advantage of any gap in the melee to charge up even bigger blows.
“Responsiveness was our first-and-foremost goal with this baseline layer of the combat system,” Busche says. Unless you’re activating a high-risk, high-reward ability such as a charged attack, any action can be animation-cancelled, allowing you to abort a sword swing and dive away if an enemy lunges too close. “We very much wanted you to feel like you exist in this space, as you’re going through these really crafted, hand-touched worlds,” Busche says. “That you’re on the ground in control of every action, every block, every dodge.” Anyone who’s ever bounced off a Soulslike needn’t worry: The Veilguard’s highly customizable difficulty settings enable you to loosen up parry windows if they prove too demanding.
Gone is the overhead tactical camera which, for some players, was a crucial point of connection between Dragon Age and the Baldur’s Gate games that came before, tapping into a lineage of thoughtful, tabletop-inspired combat. Epler points out that the camera’s prior inclusion had an enormous impact on where the game’s battles took place. “We actually had a mandate on Inquisition, which was, ‘Don’t fight inside,’” he says. “The amount of extra work on getting that tactical camera to work in a lot of those internal environments, it was very challenging.”
Gone, too, is the ability to steer your comrades directly. “On the experiential side, we wanted you to feel like you are Rook – you’re in this world, you’re really focused on your actions,” Busche says. “We very much wanted the companions to feel like they, as fully realized characters, are in control of their own actions. They make their own decisions. You, as the leader of this crew, can influence and direct and command them, but they are their own people.”
It's an idea with merit, albeit one that could be read as spin. “It’s not lost on me,” Busche says. “I will admit that, on paper, if you just read that you have no ability to control your companions, it might feel like something was taken away. But in our testing and validating with players, what we find is they’re more engaged than ever.”
There may be a couple of reasons for that. One is that Dragon Age’s newly dynamic action leaves little room for seconds spent swapping between perspectives. “This is a much higher actions-per-minute game,” Busche says. “It is more technically demanding on the player. So when we tried allowing you full control of your companions as well, what we’ve found is it wasn’t actually adding to the experience. In fact, in some ways it was detrimental, given the demanding nature of just controlling your own character.”
Then there’s The Veilguard’s own tactical layer, as described by BioWare. Though the fighting might be faster and lower, like a mana-fuelled sports scar, the studio is keen to stress that the pause button remains as important to the action as ever. This is, according to Busche, where the RPG depth shines through, as you evaluate the targets you’re facing and take their buffs into account: “Matching elemental types against weaknesses and resistances is a big key to success in this game.”
You pick between rogue, warrior and mage – each role later splitting again into deeper specialisms – and draw from a class-specific resource during fights. A rogue relies on Momentum, which is built up by avoiding damage and being highly aggressive, whereas a warrior is rewarded for blocking, parrying, and mitigating damage.
Those resources are then used on the ability wheel, which pauses the game and allows you to consider your options. The bottom quadrant of the wheel belongs to your character, and is where three primary abilities will be housed. “Rook will also have access to runes, which function as an ability, and a special ultimate ability,” Busche says. “So you’re bringing five distinct abilities with you into combat.”
The sections to the left and right of the wheel, meanwhile, are dedicated to your companions. Busche points to Lace Harding, the returning rogue from Inquisition, who is currently frozen mid-jump. “She is her own realized individual in this game. She’s got her own behaviors: how she prioritizes targets, whether she gets up close and draws aggro or stays farther back at range. But you’ll be able to direct her in combat by activating her abilities from the wheel.”
These abilities are complemented by positional options at the top of the wheel, where you can instruct your companions to focus their efforts on specific targets, either together or individually. Doing so will activate the various buffs, debuffs and damage enhancements inherent in their weapons and gear. “So,” Busche explains, “as you progress through the first two hours of the game, this full ability wheel is completely populated with a variety of options and different tactics that you can then string together.”
BioWare has leaned into combos. You might tell one companion to unleash a gravity-well effect that gathers enemies together, then have another slow time. Finally, you could drop an AOE attack on your clustered and slowed opponents, dealing maximum damage. The interface will let you know when an opportunity to blend two companion abilities emerges – moments BioWare has dubbed ‘combo detonations’.
“I like to think about this strategic layer to combat as a huddle,” Busche says, “where you’re figuring out how you want to handle the situation, based on the information you have on the encounter, and how you and your companions synergize together.”
Deeper into the game, as encounters get more challenging, Epler says we’ll be spending a lot of time making “very specific and very focused tactical decisions”. The proof will be in eating the Fereldan fluffy mackerel pudding, of course, but Busche insists this shift to fast action isn’t a simplification. “What really makes the combat system and indeed the extension into the progression system work is that pause-and-play tactical element that we know our players expect.”
The autonomy of The Veilguard’s companions doesn’t end with combat. BioWare’s data shows that in previous games players tended to stick with the same two or three beloved comrades during a playthrough. This time, however, you’ll be forced to mix your squad up at regular intervals.
“We do expect that players will have favorites they typically want to adventure with,” Busche says, “but sometimes certain companions will be mandatory.” Others may not always be available – part of the studio’s effort to convince with three-dimensional characters. “They do have a life outside of Rook, the main character,” Busche says.
"They'll fall in love with people in this world. They’ve had past experiences they’ll share with you if you allow them in and get close to them.”
Being separated from your companions, rather than collecting them all in a kind of stasis at camp, allows you to stumble across them unexpectedly. Busche describes an instance in which, while exploring the Docktown section of Minrathous, you might bump into Neve as she investigates an abduction case. “If I go and interact with her, I can actually stop what I’m doing, pick up her arc and adventure with her throughout her part of the story,” Busche says. “What’s interesting is that all of the companion arcs do ultimately tie back to the themes of the main critical path, but they also have their own unique challenges and villains, and take place over the course of many different intimate moments.”
Some parts of a companion’s quest arc involve combat, while others don’t. Some are made up of large and meaningful missions – as lavish and involved as those along the critical path. “While they are optional, I would be hesitant to call them side content in this game,” Busche says. If you choose not to engage with some of these companion-centered events, they’ll resolve on their own. “And it might have interesting implications.”
The Veilguard promises plenty of change, then, even as it picks up the threads of fan-favorite characters and deepens them, honoring the decades of worldbuilding that came before it. This is perhaps the enduring and alluring paradox of Dragon Age: a beloved series which has never had a direct and immediate sequel, nor a recurring protagonist. Instead, it’s been reinvented with each new entry.
“It’s a mixed blessing to some degree,” Epler says. “The upside is always that it gives us more room to experiment and to try new things. There are parts of the series that are common to every game: it’s always an RPG, it’s always about characters, and we always want to have that strategic tactical combat where you’re forced to make challenging decisions. But at the end of the day, I think what makes Dragon Age Dragon Age is that each one feels a little bit different.”"
Q&A Matthew Rhodes Art director
Q. Early BioWare RPGs were literary, with the emotions and detail mostly happening in dialogue boxes. How have you seen the studio's approach to visual storytelling evolve? A. This has been my entire career. When I first showed up at BioWare, it was at the tail end of Jade Empire, and then I was working on Dragon Age: Origins and early Mass Effect. The games had taken that next step out of sprites and 2D models, and it was like: 'How do we say more? How do we communicate more clearly?' During those early days, a lot of games depended on words to fix everything for you. As long as your character was talking bombastically, you could lend them everything that they needed. But as time went on it also became a visual medium, and it's been this long journey of trying to establish art's seat at the table. I've worked with some great writers over the years, and art is also an essential part of the storytelling. From Dragon Age: Inquisition on, I've been trying to stress with my teams that we are a story department.
Q. Is part of that also letting writers know that your storytelling assistance is available, to help them show rather than tell? A. On The Veilguard, that principle has been operating the best I've seen it. Where you would need a paragraph of dialogue in one of those exposition moments where a character just talks to you, we could sell that with a broken statue or a skeleton overgrown with vines. We've had more opportunities to do that on The Veilguard than most of the projects I've ever worked on combined.
To a hammer, every problem looks like a nail, and so in every department, writing will try to solve it with more words, and art will try to solve it with more art. I've bumped up against moments where it's like, 'As much as we could keep hammering on this design, I think this is actually an audio solution.' And then you take it to audio, and you don't get that overcooked feeling where each team is just trying to solve it in their silo. It's a really creatively charged kind of environment.
[main body of article ends here]
Additional from throughout the article --
Image caption: “Spotlights shine down from the city guards’ base as they pursue you through the streets of Minrathous.”
Image caption: “While most of your companions can be sorted into comfortingly familiar RPG classes, The Veilguard introduces two new varieties: a Veil Jumper and a private investigator.”"
Image caption [on this Solas ritual concept art specifically]: “The name previously given to the game – Dreadwolf – was a direct reference to Solas. Your former companion, now on his own destructive mission, still features, despite the name change.”
Text in a side box:
"RATIONAL ANTHEM The hard lesson BioWare drew from Anthem was to play to its strengths. “We’re a studio that has always been built around digging deep on storytelling and roleplaying,” Epler says. “I’m proud of a lot of things on Anthem – I was on that project for a year and a half. But at the end of the day we were building a game focused on something we were not necessarily as proficient at. For me and for the team, the biggest lesson was to know what you’re good at and then double down on it. Don’t spread yourselves too thin. Don’t try to do a bunch of different things you don’t have the expertise to do. A lot of the people on this team came here to build a story-focused, singleplayer RPG."
Image caption: “In combat you no longer control your companions directly – this is a faster-paced form of fighting – but you are able to direct them in combat, and can even blend their abilities in ‘combo detonations’.”
Image caption: “You’ll be exploring new regions across Tevinter and beyond – Rivain is a certainty, and that’s only accessible via Antiva travelling overland.”
Image caption: “There are three specializations per character class; on the way to unlocking them you’ll acquire a range of abilities.”
Text in a side box:
"MEET YOUR MAKER “Full disclosure: Dragon Age has traditionally not done skin tones well, especially for people of color,” Busche says. “We wanted to do a make-good here.” In The Veilguard’s character creator, you can adjust the amount of melanin that comes through in the skin, as well as test various lighting scenarios to ensure your protagonist looks exactly as you intend in cutscenes. “Speaking of our first creative principle – be who you want to be – we really feel these are the kinds of features that unlock that for our players,” Busche says. “We want everyone to be able to see themselves in this game.” For the first time in the series, your body type is fully customizable too, with animations, armor and even romantic scenes reflecting your choices."
Image caption: “Your companions are a mix of old and new – Lace Harding is a familiar face. Veil Jumper Bellara is new, with a new occupation, while Davrin is a new face with a familiar profession – he’s a Warden.”
Image caption: "Arlathan Forest is home to the ruined city of the elves, now a place of wild magic, Veil Jumpers and (allegedly) spirits".
Image caption: "Bellara is driven by a desire to learn more about the elves, rediscovering the shattered history and magic of her people."
[source: Edge – The Future of Interactive Entertainment magazine, issue #401 (October 2024 issue) - it can be purchased online at [this link].]
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csuitebitches · 1 year
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How to Wake Up Early
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I always wanted to be one of those girls who would wake up early, go for a run and be super productive with their mornings. The issue is - i really love sleep. Every time i would start a routine, i would eventually fail. I would wake up to turn the alarm off, think to myself “5 mins more” and boom- it’s suddenly 8:30 am and i need to leave for work in less than 1 hour.
Two videos on YouTube really changed my mind. One was Andrew Huberman’s, and the other was Jihyo, a k-pop star.
I came across Andrew Huberman’s video about dopamine, and somehow, it helped me to understand why the difficulty waking up early is so important. Now I’m no expert of neuroscience, but let me explain to the best of my abilities.
Dopamine is essentially the build up to the reward; it is not the reward. It is the satisfaction and happiness you feel (when your body releases), after you have achieved something that was painful/ required you to struggle a bit. In order to receive this reward, you have to feel pain, because pain and satisfaction are directly related to each other. Satisfaction without pain is useless and does nothing for you essentially.
That got me wondering: for me, waking up early is difficult. It’s painful. I dont want to do it. But if I do it, its my first win of the day. It’s the first challenge I have overcome of that day, and I always do feel amazing after. The dopamine release after the struggle of waking up and winning the battle of not going back to sleep is definitely there. I feel more confident because a) I have done the “right” thing b) selfishly, i can do something so simple that a lot of people struggle with c) it weirdly makes me feel more confident and like I’m doing the first step of being an adult right.
Jihyo’s video was quite random - she did some show where it shows her daily life when she’s not working. Parts of it made me feel like she’s unable to just relax with herself (probably because her body and mind are so used to chaos, performing, her girl group living together for so many years) so she busies herself a lot. I took the positives from the video; she’s extremely disciplined which I admired, she gets her chores done, she’s good at ensuring that her space is truly her space.
So I decided to build a relatively foolproof routine; but mind you, it does require quite a bit of willpower.
I’ve developed a habit of waking of waking up at 5 am. I head straight for a 30-45 minute meditation and then at least an hour long workout. I stack my habits that way; right after meditation, I put on my running shoes. I used to really struggle with waking up, even if I had to wake up late. This is the strategy that worked me, see if it works for you.
1. Reset your space the night before
This makes you feel less stressed in the morning and also genuinely makes you feel like you have your shit together. Put your clothes away, keep your bag in its place, clean up your desk, reorganise your make up and skin care products. You’re going to go to sleep and wake up to a clean space.
Make sure you define both your bedtime and wake up time. My bedtime is 9:30 pm - so i manage my chores, reading, dinner, everything around that.
2. Early dinner
I’ve noticed that early dinners help me sleep better. I’ve built the habit of casually walking for 25-30 minutes post dinner (not right after eating, after about 15 mins). I’m not walking fast to a point where I’m sweating and puffing, I’m casually strolling outside. During this time, I don’t listen to music, interact with anyone or my phone. I use this time to connect with myself and think about whatever I feel like.
3. No devices before sleeping
I don’t want to stimulate myself before sleeping, so I prefer reading before bed. If you don’t like reading, you can instead do your skincare, maybe revise some physical study notes, etc.
4. Using Alarmy app
This app is torture and I swear by it. This little thing makes you a solve a challenge of your choice in order to make the alarm stop, like math problems, puzzles, etc. I chose 5 math problems.
5. Keep your phone across the room
Don’t charge it near your reach. Keep it as away from you as possible.
6. Stand for two minutes after shutting off the alarm
Don’t allow yourself to snooze, or go back to bed. This is the part that really requires you to tell yourself: “i am not going back to sleep. I’m going to wake up and do the things I have to do for my own benefit.” Remember - the states of heaven and hell are not outside of you, they’re inside you. They are mental states. You have to fight with your lazy demon and tell him/her/whoever that NO; we are NOT going back to bed.
I charge my phone across the room so that forces me to walk first thing in the morning. To stop myself from going back to sleep, after i have shut the alarm off, i just stand for 2 minutes. I dont sit, or go back to bed. I stand and tell myself, we’re doing this. We’re going to wake up and have an amazing day.
Your mind is like a child with tantrums and mood swings. Your rational self has to discipline your mind the way a parent would to a child.
7. Turn a small light on
Not something that is jarring or overwhelming, but enough to help you start waking up. I turn my phone’s flashlight on and keep it on my desk.
8. Be consistent, even on weekends
The biggest mistake you can make is not being consistent. Your body doesnt recognise weekends, your mind does. Your body doesn’t know that tomorrow is Monday, so its time to wake up early. By staying consistent (yes, I wake up at 5 am on weekends too), it allows my body to develop its own body clock and not wrecking the system I’ve kept in place.
What do I do if I have a late night?
It really depends. Let’s say I come home relatively early (+2 hours around my bedtime) around 11 pm, and im in bed by 11:30. I’ll wake up somewhere close to 5 am, like 6 am instead. The next day I ensure I’m in bed by the bedtime I’ve kept for myself and wake up at 5 am again.
If I come home really late, like 3 am - i keep my alarm exactly 8 hours from that time. I need to get sleep, but oversleeping is an issue and that wont allow me to wake up early the next day. I want to get enough sleep where im rested for the day, but not excessively. Unfortunately, sleeping so late would definitely mean that i wont be able to fall asleep at my dot 9:30 pm bedtime, but i turn the lights off and get ready to sleep by then anyway, and mentally prepare for my 5 am wake up call.
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bunniesanddeer · 6 months
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Heat: Part One
Part Two
This was my first attempt at smut, so you will all get to see it now. I hope you'll like it. I originally posted it on AO3. If it is terrible, I apologize. This is also set in the same universe as "Bound to Hell" and "Going Straight to Hell", but it is NOT canon to the official multichapter fic which will be posted when it is half done. So it is the same characters, with a much more developed relationship.
Pairing: Alastor x Reader (AFAB) Lamb/Sheep Reader
Warnings: References to abuse, going into heat, no a/b/o, female anatomy, Rosie being a good friend, references to Soul Bonds, something you can ask about haha. Minors DNI. This part is not explicit, but the next is! Alastor speaks French.
Word Count: 3,690
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Alastor knew something was wrong very early on. He hadn’t been able to identify what it was specifically, but it had been unsettling. His shadow had quaked and quivered at something he couldn’t see, and his skin had felt tight. When he had left his room, the sound of crickets in the swamp fading behind him, the feeling had grown worse. It had made the Overlord not quite jumpy, but definitely uncomfortable. Then he saw the cause, stumbling from their room.
His little lamb that was slowly carving out a spot for themself in his cold, dead heart, was the cause. Their wool was disheveled, nearly matted. Their eyelids were drooping low, as if they hadn’t slept. He watched them stumble for a bit before he caught their scent. Due to their bond, and proximity, he was quite attuned to their scent. Normally, they were faintly sweet with a hint of florals, but now? All he could focus on was the deep, heady smell of them. Alastor wasn’t sure what had happened, but it was clearly drastic.
“My dear,” he called. The sound of his voice had made the little demon perk up. They whipped around, and nearly sprinted to his side. They were often enthusiastic to see him in the morning, but this was new. 
“Alastor!” Their voice was filled with joy, their eyes full of unwarranted excitement. The exhaustion that had painted their face only a moment before, was gone. Their hands wrapped around his lower arm, and they nuzzled into his side. They cooed, “I missed you.”
Alastor’s brows furrowed. How very peculiar! His little lamb never initiated contact without asking first. He didn’t mind their touch, it was rather pleasing. He enjoyed the softness of their skin, and the gentleness of their hands. They still liked to ask, though, some strange need to make him feel comfortable. (He thought it was unnecessary, he was an Overlord, and he owned their soul; if he wanted them off, they’d be off of him). Not to forget, they had ‘missed’ him? The two had been separated a handful of hours at most. What was going on?
“My dearest, are you feeling alright,” he asked, lifting their chin with his other hand. “You seem a little out of sorts.”
Their eyes wavered, and the exhaustion leeched back into them. The grasp they had on his arm tightened. “I’m sorry, Al. I feel really weird.” Their eyelids fluttered, and they released a strangled breath. “I feel like I’m burning up. Which is weird, it’s winter still.” 
Alastor could feel his smile wavering. He hadn’t heard of sinners getting fevers for anything other than strange illnesses. No one else in the hotel was sick, so how could they have contracted anything? He looked them up and down, noting the flush to their cheeks, and the sweat building up on the back of their neck. They were sick. 
“Hey, can… can demons get colds?” They asked, almost as if it was a joke. Before Alastor could muster a response, they collapsed. He deftly caught them, his surprise showing on his face. 
“Oh, dear,” he muttered to himself. Who would know about these kinds of things? Perhaps Charlie? But she was supposed to be rather busy that day. Perhaps Rosie would know! She had been in Hell for quite a long time. She was bound to know something. 
Alastor arranged his little soul-bond in his arms, and stalked back to their room. Their room was full of that smell that had thrown him off just before. It made his skin tingle, and his head feel full. He couldn’t account for it, but it wasn’t something he disliked. The discomfort came from the confusion that was growing in his breast. What a strange sensation!
Alastor wrapped them up in their blankets, hoping that perhaps getting warmer would help their fever. Before he stepped away from their bedside, he stroked their cheek with the back of his fingers. How soft their skin was! He stared down at their little face, taking in every detail. The white freckles that looked like stars against their gray skin, the way their lashes fluttered in their sleep. Their plush lips, just barely open, and the sharp teeth he knew lay behind them. His chest tightened, something aching deeply, as he looked at them. His smile tightened. Alastor decided it was time to go. 
On the way out of the hotel, he called for Husker. The cat-demon was clearly disgruntled at being called on earlier than he’d prefer, but Alastor didn’t care. 
“My little lamb seems to be sick. They’re in bed right now. If they don’t stir before noon, wake them up and make them eat something.” Alastor let the underlying threat color his words. He wouldn’t have their situation get worse just because Husker wanted to be lazy. They would eat, before he got back, and then he would help them get better. But first, he needed to know what was wrong.
“Alastor! My good friend! What brings you in on such a fine day!” Rosie’s fervor was nearly infectious, but Alastor had a mission. The feather on her hat bobbed as she tilted her head in question.
“Ah, I seem to have a problem,” Alastor replied. “Do you mind if we perhaps have a conversation in a less, public space?”
The deer-demon glanced about, as if to remind her of their location. Rosie nodded, still smiling happily. She gestured with a flick of her wrist, and led the way to the back of her store. 
When the two had finally settled into their seats, Alastor sighed. Rosie went about pouring some tea for them as he worked on his words. He conjured his microphone, idly tapping it. Something heavy weighed in his chest, and the feeling wouldn’t go away.
“Oh Alastor! You know you’re my favorite pal! Just tell me what’s on your mind. You look all twisted up!” Rosie sat back in her chair, sipping from a teacup that she held delicately. Her smile was welcoming and patient, and it soothed Alastor minutely. 
He was thankful for her breaking the silence, as it forced him to finally speak. “Do you know what might cause a sinner to get sick? Even if they have not been exposed to anything?” 
Rosie hummed to herself, a knowing look in her dark eyes. “Oh, this is about your little paramour, isn’t it?”
Alastor’s smile twitched, faintly. Of course! Rosie would be able to tell immediately. She was intelligent, and she was better at reading people than even himself. Not to mention, the two of them had been friends a long time. She could read him like an open book. 
“Yes,” he admitted. “They seem to be sick, and I don’t know what it could be. I’ve never seen nor experienced such a thing, here.” His claws tap at the armrest of the plush chair, as he props his chin up with the other hand. “They looked positively dreadful this morning! Claiming that they felt hot, despite the cold.” 
Rosie set down her teacup, letting a hand cover her smile as she laughed. “Oh dear! That is quite something.” She laughed again when Alastor let his annoyance show. “They’re a sheep, are they not?” 
Alastor nodded, not quite knowing what that aspect of his little soul-bond had to do with it. 
“And they are female, yes?” Alastor nodded again, his confusion growing. “Oh dear. You said some time ago that they had reciprocated the soul-bond, yes? And they’ve been down here for several months now.”
Rosie trailed off, as if expecting him to suddenly understand what she was implying. Alastor couldn’t think of how any of that had made them sick. Rosie picked up on how deeply confused he was, and sighed.
“My, my. You really don’t know about how demon manifestations work, beyond what pertains to yourself, do you?” Rosie waved a hand. “As you know, the form we take in death often have something to do with our life. The way we died, the way we lived, all of it contributes in one way or another. Lambs, sheep, whatever you want to call them, tended to have harder lives where they had no control. Often dealing in their bodily autonomy, or lack thereof.”
Alastor’s smile shrunk. Well of course, he had known what their life had been, but seeing that their new form was a reminder of that, each day? It made him uncomfortable. He hoped that his little lamb didn’t know why they were a lamb. 
“Yes, I see that you have connected some of the dots. They’re lambs to the slaughter, all of them in one way or another. Their forms, because it’s Hell, often come with some terrible side effects that don’t show for a while. Their stress needs to level out, and they need to feel comfortable with the demons they are frequently near.” Rosie raises her brows, waiting for him to get it, but he doesn’t. “When they’ve settled, and they’re around demons they like, or they bond, the side effects kick in. Your little lamb, is experiencing that now.”
“So, they will get sick, because they’re comfortable?” Alastor feels mildly bamboozled, as he tries to clarify.
“Alastor, no,” Rosie sighs. She rubs her forehead, carefully avoiding cutting herself with her claws. “They’re in heat.”
Alastor shifts in his seat, that uncomfortable feeling tingling in his brain again. “Heat? Like, like an animal?”
“Yes, like a ewe, Alastor. They will seem sick, for about a day, then they will be clingy with you for the next, and then it will happen.” Rosie leans back in her chair, again. Unlike Alastor, she seemed entirely comfortable with the topic of discussion. “They will have the strongest drive for sex that they will have ever experienced. Going without is said to hurt terribly, like their whole body is on fire. They’ll seek out comfort in you, or by themself. Whatever quells the urge.”
Alastor felt like he had been shot. Never in all his years, alive or dead, had he heard of such a thing occurring. How tedious! How disgusting. His nose scrunched up at the thought of having to deal with such a thing himself, but the thought of his lamb… Heat rushed down his chest and into the pit of his belly. His skin was itching. The thought of his soul-bonded needing him in such a way… Alastor could not tell himself that he disliked such an idea.
He was deeply aware of how much he had grown to care for them. When he had finally relinquished some control in their relationship, offering to tie their little string tight on his end, he knew it was cemented. Alastor had a bizarre, and new, kind of love for the sweet thing he had made a deal with. They were his, and for the first, and only time, he could say, he was also theirs. He still owned their soul, but it was different. Their relationship had shifted over time. There were no more orders, and there was no more fear. His little lamb had grown comfortable, happy even, and this ‘heat’ was the proof.
Something akin to pride ignited in his chest. Yes, they were happy with him. What a delightful thing to know for sure! 
“What should I do? I am not ready for anything of that nature, and I don’t want to risk them. They have had far too many choices taken from them,” Alastor says. His hands clasp together as he gives Rosie a moment to think. He didn’t want them forced into such an awful thing again. The realization that their experiences in life had caused this…anger was a word that barely described his feelings on the matter. He wanted to tear whatever being was in charge of such transformations into pieces. 
“They will need something, at some level. Tomorrow, bring it up to them, ask. Let them know everything you know, and give them a choice. They can try and ride it out alone, or you can be beside them. How you handle it beyond that is between the two of you.” Rosie stands, a gentle smile on her face. “You should get going, my friend. You should get back to them. You’ll want to feed them well over these two days. They’ll need the energy, no matter what happens.”
Alastor stands, thanking her, almost absentmindedly. His trip back to the hotel is spent in silent pondering. He needed to plan. He wasn’t sure if sex was something he desired for himself, but he knew, deep down, he would do it for them; he’d give them that pleasure, that joy. Alastor could also feel something possessive growing. The idea of anyone else getting to commit themselves to such a task made him grit his teeth. No, if anyone was going to touch the sheep-demon, it would be him. 
Angry flames licked at the bottom of his belly, something in his thoughts igniting them. They were his, and his alone. He would be the one to drive them to pleasure. (He ignored the memory of Richard and his deeds. None of that changed anything about what they deserved. It just meant that he needed to more carefully heed their wants and needs. He would give them the bliss that no other had). 
Alastor smiled widely when he returned to the hotel. Now he needed to sit by their side for the night, and then speak with them tomorrow. Perhaps a quick discussion with the others as well? The two of them would not be available for the next few days, and he needed to make sure they would remain undisturbed. Perhaps a different location would be ideal.
When you woke, all you could focus on was the smell of food. Alastor was a very good cook, and you knew from the lovely smell of spices, that it had to have been his food. When you finally cracked your eyes open, you were delighted to find yourself right. The demon was sitting on the edge of your bed, a steaming bowl cupped in one of his hands.
“Good morning, dearest,” he said. There was something akin to apprehension on his face, but you were far too hungry to immediately comment on it. “I figured you would be quite hungry, when you awoke, so I took the liberty of making you something hardy.”
You smiled widely in thanks. How sweet he could be to you! It was new, in your relationship, but you loved it. You held out your hands, thanking him as you did, but he didn’t hand you the bowl. Alastor merely gestured for you to sit up, and scoot back. You did so, hesitantly, your back settling against your headboard. You held out your hands again, but he settled himself close to you on the bed. With his legs swung over the side, he started spooning the stew.
“No, hey, wait a minute! I can feed myself!” You glared at him, confusion and a tinge of anger mixing together. 
Alastor sighed, affection leaking into his words. “I know, my love, but I need to tell you something quite…hmm, difficult might be the best word here. I want you to just listen, and focus on eating. Plus, I just love taking care of you.” One of his hands edges towards your face, claws softly stroking your cheek. He pulls it back, and spoons some more stew. “You can ask questions when I am done, but for now, eat.”
You grumble to yourself before opening your mouth to accept the spoon. Although you were loath to admit it, the stew tasted great, and him feeding you only felt slightly patronizing. 
“Do you recall how you felt yesterday? You said you felt like you were burning up. Well, when you fainted, I went to find out what could be the cause. I went to my good friend Rosie, you remember her?” He lets you nod before feeding you another spoonful. “I came to the conclusion that she would know enough about Hell, to know what was causing your sudden illness. 
“So I described it vaguely, and she realized I was talking about you, dearest. And she said some things that upset me, more than I had been willing to admit at the time.” Alastor sighs, static, that seemed ever present in his voice, fizzling out. The room was quiet for a moment as he let you swallow your food. “The way we manifest in Hell, has to do with the way we lived, and died. The things we experienced. I know you know some of this, but I also found out something more specific about your form.”
Alastor goes quiet, and you frown. Whatever could he have learned to cause the demon that never stops talking to go quiet? 
“Sheep demons are often the result of lives lived that had very little control over themselves or their situation. You are a sheep, because you had such little bodily autonomy in your life, my love.” He feeds you another spoonful as your eyes widen. He snorts to himself. “It made me so incredibly angry, to have that confirmed to me. It only got worse when she finally told me why that had anything to do with your illness.
“You aren’t sick. You are experiencing a ‘heat’, as she called it. It’s a side effect of being a sheep, or more specifically a female, sheep demon. It occurs when the individual has been comfortable with the demons in their vicinity and stress-free for a time. Soul-bonds can trigger this too.” 
Your brows scrunched up, and you swallowed the food before you had finished chewing. It hurt your throat, but the urge to grimace was too strong. How fucking terrible. It felt like you couldn’t escape anything from your life. Your eyes drifted to the wall. You couldn’t even make eye contact with Alastor. His gaze felt heavy on you, and all you wanted to do was hide. 
“I’m sorry, dearest. You need to know what ‘heats’ are, though. Then we can talk about what you would like to do about it.” Alastor sets the bowl down on your bedside table, taking the hint that you couldn’t eat right then. One of his hands tugs at yours, large claws wrapping around your whole hand easily. “Yesterday, the fever and the exhaustion, was the first day. The second, which is today, it’s common for the affected individual to be clingy, especially with a bonded pair.” His thumb stroked the back of your wrist, as he continued. “Tomorrow, the actual ‘heat’ occurs. You will be driven to-” 
Alastor cuts himself off with a cough, and it draws your gaze. “Sorry, my dear. I’ll continue. You will want to have sex. The desire will become a need, and it will consume you. I have been told that it can hurt, to go without, but that it is possible to handle alone. This is what I would like to talk to you about.”
Your nose twitches, and your lips quiver. Of course, this would be thrust on you. How could you deal with this? The idea of sex still unsettled you. However, he mentioned that it could be handled alone. Did he mean masturbation? Would something other than penetration work? Your thoughts whorled in your head, when one stuck to the forefront. 
The image of Alastor holding you tightly to his chest, hand cupping your navel and exploring lower, made your brain halt. The thought of his fingers rubbing at your clit, and his wonderful voice whispering in your ear. Him touching you gently, talking you through the whole ordeal, and bringing you to orgasm, lit up your mind. You suddenly wanted it more than anything. You didn’t need penetration from him, but you so desperately wanted to be touched.
Your cheeks flushed, and fluttering erupted beneath your navel. Alastor’s eyebrows raised as he took in your appearance. You were so glad that he couldn’t read your thoughts. How embarrassing, especially because he wasn’t the biggest fan of being touched.
The heat subsided as you remembered that detail. That would complicate things. The idea of being left alone, right now, made you want to cry. You hoped he didn’t want you to handle it by yourself. If all he could do was be in the same room, you would take it over being alone. 
“I know that neither of us are at the point where…sexual intercourse would be the best action. However, I don’t want you to deal with it alone. As new as this will be for me, I would like to be there for you. To help you with it, if you so desire.” Alastor leans in towards you, one of his hands cupping your face. “I would bring you pleasure, and help this ‘heat’ end for you, my love.”
Your eyelids flutter closed, letting his breath fan across your face as you think. You want him with you, badly. 
Alastor chuckles, making you look at him. “I can do that, my dear.”
Oh. You had spoken out loud. (Your brain feels like it's melting. It feels hard to think, but you push through). Your cheeks flush again. 
“Please, stay with me. I don’t want sex, but I would like your help, if you would give it to me.” Your eyes shift off of his face, shame curdling in your stomach. “I don’t know how to help myself very well, as it is. I would like to learn, with you, if I could.”
Alastor suddenly grabs both sides of your face, his own getting closer. “Look at me, my little lamb. You are deserving of such pleasures, and I would gladly help you. We can learn together, dearest. We can stop if you are ever uncomfortable, I swear it. I would never take advantage of such a situation.”
You smile at him. “Same for you, Al. If you don’t wanna touch me, or vice versa, just let me know. I can figure something out.”
Alastor’s smile softens, and his pupils expand. “Oh, love, worry not. The desire to touch you in such a way has been growing, and the thought has been stuck in my head all night.” His thumbs rub your cheeks, gentler than you had ever felt him be.
Your chest aches, and the sudden need to cry grows within you. You love this strange demon, despite everything that had happened in the last months. He was growing to be so good to you, and it made your heart hurt. 
“Can I kiss you,” you ask, your volume barely above a whisper. 
Alastor answers by molding his lips to yours. His skin is cool to the touch, but compared to the fire you were bathed in the day before, it was Heaven. One of his hands clutched the back of your head, brushing by your sensitive ears. A sound breaks free from your throat, and it makes him press into you harder. You clutch at his suit jacket, your lungs starting to burn. Before you can grow lightheaded, (although you definitely were from just kissing him, just not suffocating), he pulled back from you. 
“That was splendid, ma chéri.” His voice dips lower, his fake radio accent slipping. 
You bask in his presence, as you think over what tomorrow will entail. Although he feeds you a few more times that day, and you talk more about how you feel about it, nothing could prepare you for the full force of the ‘heat’. When he transports you to a room that you haven’t been before, you let your curiosity numb your anxiety. Worrying about it wouldn’t help you, anyway.
My asks are open! Feel free to make a request or reach out to say hi! :)
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lucyandalexiafan · 6 months
Text
I'm scared | Alexia Putellas x Reader | part 2
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summary: first time that Alexia and reader talk about sex (specifically: masturbation) after the walk.
warnings: angst, allusion to past sexual abuses. really light smut moment (r comes home early and sees Alexia have orgasm using a vibrator).
words: 3k
Part 1
When you had spoken to Alexia about your past, about those experiences, you hadn't expected her to be so understanding and engaged in helping you.
Even though you knew she was a sweet person, kind, and in some way you knew she loved you, or was starting to develop strong feelings for you, up until that day you had believed she wouldn't stay with you once she found out what had happened to you.
Alexia is beautiful, charming, loved by hundreds of thousands of people; she's the captain of Spain and Barcelona, which means she's surrounded by beautiful women, a lot of them probably much more predisposed to have sex with her and much less anxious about it. She's famous, so not only fans and other footballers would want something with her, but also other celebrities, like models or actresses or singers.
Alexia doesn't just play football, she's also a football activist, a model and she works with some brands, which means she works in contexts that allow her to meet many (beautiful) women.
All these things had made it difficult for you to think that she would stay after that walk.
She took you home once you had returned to the car because the next day she had to go to Madrid for work with Nike. Before getting out of the car, you had kissed her and, thinking it was the last time, you had tried to imprint the image of Alexia so close to your face in your memory. You thought you wouldn't see her again and that she wouldn't contact you anymore, that she would ghost you or break up with you by message.
You had spent that night sleepless, tears flowing heavily from your eyes and nausea that had forced you to sit on the bathroom floor for a few hours, the retching had painfully contracted your body several times during those hours. Even though you hated yourself every time you did it, you kept checking your phone hoping to see a notification from her, a message, a post sent on Instagram or TikTok, and the more time passed, the more you received no news from her, the more nausea and the tears increased, the more you believed you had lost her forever.
Yet, the next day, the sound of the doorbell had woken you up. You had struggled to get out of bed, the headache was killing you and your back seemed to be broken in two by the pain, the sweat covering your forehead was a symptom of yet another nightmare that had invaded your sleep. 
You looked at the video intercom and saw a delivery man. "Yes, who's there?" you had asked, your voice hoarse, ruined by crying.
"Hello, I'm from Bakery Adele, I was told I have to deliver this order to this address" the delivery guy had replied, his voice annoyingly shrill, before asking for confirmation of identity.
You had told him he could leave it at the concierge and that you would come down later, but he had persuaded you by saying there was a piping hot double espresso cappuccino and a freshly baked cream-filled brioche waiting for you.
You had put on a jacket that was hanging on the coat rack, a jacket of Alexia, and had gone down. The delivery guy handed you the breakfast, a little note attached to the package, and then said goodbye.
Bakery Adele doesn't do deliveries, never.
Once you had entered the house, you had opened the note, and tears had returned when you had read it.
"I thought of ordering your favorite breakfast from your bakery. Whenever you feel like it, if you want, write to me or call me, I'm always here. I miss you, but I'll wait for you to feel ready to talk to me. Alexia <3"
Tears, tears, and more tears.
You had bitten your lip as you grabbed your phone to video call her. You didn't care about the condition of your face or your hair at that moment, you only cared about seeing if it was true, if she was sincere. You had spent the whole night thinking she hadn't written to you because she didn't want to talk to you anymore, only to find out she was waiting for you?
"Amor," her voice, her sweet voice, invaded the deafening silence of your home.
"Ale-" you had replied trying to articulate a sentence, but inevitably ending up crying.
"What's wrong, amor? Are you okay?" she was worried, her eyebrows furrowed and her eyes squinted.
"I thought you didn't want me anymore and now the breakfast has arrived and I don't understand and-" You start speaking quickly, thoughts overlapping in your mind one after another, as you try to express yourself, to tell her how confused you feel right now.
"Take a breath, amor breath with me. Did you think I wouldn't call you? - you shook your head - Amor, I told you I'm in love with you, why would I leave you?"
You hadn't talked much, actually, because she was about to enter the store and there was a lot of confusion, but she had called you back that evening.
And the day after, and the day after that, until she had shown up at your house with takeout Chinese food.
A couple of days after she returned, you had asked if you could talk, if you could talk about what had happened. You knew that the best idea would have been to go to her place, a place from which it would have been easy to run away from her if things didn't go as you hoped, and not to your place, where Alexia could have stayed even against your will; but the emotional comfort you felt being in your own home was crucial to be able to talk to her, to face the situation.
You were at your home, on the couch: you were sitting cross-legged, your hands holding hers, and you had told her that you understood if this thing was bigger than her, if she didn't want to wait for some time to do something sexual, but you had also told her that a part of you would have wanted her to stay because you wanted to face this thing with her, that you truly wanted to face it.
Alexia, hesitant, had told you, after a while of talking, that she thought it was appropriate for you to start a therapy process, maybe also to go to therapy together, because only then could you fully face the trauma. She also made sure to tell you that if you couldn't afford it continuously over time or with the right frequency, she would help you financially because, yes, facing it, but with the right psychologist. Shyly, she had told you that she had done a couple of searches on the best psychologists in Barcelona for this type of trauma and had found one really good, and that she would also be available to do couple therapy.
You had told her you would think about it and a few days later you had contacted one of the psychologists on her list.
The initial doubts about her seriousness in being faithful to you and not seeking anyone else for sexual satisfaction surfaced when she left for a National Team camp, and they exploded when you thought she was cheating on you with Jenni. The endless social media edits you continued to see fueled the doubt that perhaps, while genuinely attempting to complete the therapeutic journey, she was seeking to fulfill her sexual desire with someone else in secret.
At the third couple's therapy session after that camp, you addressed the issue. You had resignedly told her that you wanted to know if she was with other women, that you would understand but needed to know. She was shocked. She had told you multiple times that she only wanted you, that she would wait for you, that she didn't want anyone else, that she didn't want Jenni.
You had discussed it several times in therapy over the next two weeks, and even outside of therapy, but Alexia always said the same thing: I will wait for you, I want you.
The doubts had more or less disappeared when few weeks later you caught her having an orgasm with a vibrator while she thought you were still out. You were on holiday in the Canary Islands, you had gone out to do some shopping and go to an open-air market while she was sleeping, and you had left her a message saying you wouldn't be back in two hours; too bad the open-air market was on Thursday, not Tuesday, so you had returned after a little over half an hour. 
As soon as you entered the house, you heard moans and silently approached the bedroom, only to see her in the middle of the bed, her hand between her legs and a buzzing sound in the background accompanying her moans. 
You froze in place, not knowing what to do, or what to say. 
You didn't even know she had a vibrator. You hadn't really thought about it, actually.
You hadn't even had time to think about how to react because shortly after she reached the peak of pleasure, so you quickly moved towards the door, opened and closed it more loudly, pretending you had just entered. You didn't know why you did it, maybe you thought it would be easy to pretend you hadn't seen her, but you were wrong, especially for two reasons: seeing her climax had made you incredibly horny and you couldn't remove the image of her having an orgasm from your mind, so you couldn't even look her in the eyes.
Alexia had sensed something was wrong and asked you if everything was okay at dinner, when she asked if she had done something wrong. You almost choked on the water you were drinking, your cheeks suddenly burning, as you tried to come up with some excuses, only to give in.
"Amor, I don't know how to say it - you lowered your gaze, embarrassed to admit it, afraid she would get angry - I... today I came home earlier than you think and I-I saw you-"
"Fuck - Alexia exclaimed bluntly - Amor, I'm sorry, I... it shouldn't have happened, I thought you'd be back later," her tone suddenly guilty, as if masturbating were a fault.
"Are you sorry? - you asked, looking her in the eyes, and she nodded, her face red with embarrassment - But... why?"
Her expression became confused. "I-you weren't supposed to see me, I don't want you to think-"
"Since when you do it?" you asked, then realized the stupidity of the question when the older woman tilted her head to the side; you tried to change the subject, but she asked you to talk about it, to ask her, because it was important for her that you talked about it.
"Do you want to know if I've been doing it since we started dating or when I started doing it in general?" her tone was so calm, so relaxed, that you trusted her, trusted that she really just wanted to talk about it.
That was the first time you had talked so specifically about your sexual life, at least hers. 
She had told you she lost her virginity to a girl when she was fifteen, started using sex toys at sixteen, that throughout her relationship with Jenni they had been an integral part of the relationship, but she started using them less when she broke up with her because at that point she was having a lot of casual sex.
"I had sex with other women before I met you, both occasional and steady partners, so I didn't really need to use them to have an orgasm. Then we met, the relationship became serious and we started dating, so I stopped seeing other people, and when I realized we wouldn't have sex, I started using them more often. Since you told me about your past, I've started using them frequently again."
You bit your lip as you listened to her, it was evident that she was hesitant, choosing her words carefully, but at the same time she was so sure, so calm. The calmness with which she spoke about it almost gave you comfort, almost reassured you that she wasn't lying, that what she was saying was true.
"You can ask me anything, amor, none question is stupid."
"Do you do it because we don't have sex?"
She nodded hesitantly. "How does this make you feel? - you raised your eyebrows, confused - I don't want this thing to make you feel bad."
"It makes sense that you do it - you replied, your tone devoid of negative emotions - We don't have sex and you need to... have an orgasm. Why didn't you tell me?"
She took a sip of water in an attempt to stall. "I... I thought you would take it badly, that you would feel guilty or something, and I didn't want that. I told you I want to wait for you, but I was afraid that if I told you you would think that I necessarily need someone to have sex with or for me to tell you to speed things up - she sighed - But as you saw, my sex toys give me great orgasms and I could go on just with them for years" she continued, trying to relax the tension that had been created with her answer.
You chuckled with her, even though you were sorry she did it in secret, that she did it only when you weren't there, that she was afraid you would take it badly.
It was her first orgasm you had seen, and you had never really thought about the fact that she could be satisfied in other ways than having sex with other people.
"I had never thought that you would seek orgasms in other ways than sex - you simply stated - It's a stupid thing, sorry."
"It's not, actually. We've never talked about this, about maybe masturbating or actually wanting to have sex, regardless of whether we do it or not - the reflective tone, the calm voice - For example, when I feel the need to have an orgasm, use a vibrator because the orgasms I have using it are generally more satisfying than when I just use my fingers; but when I want to have sex, as well as an orgasm, I use my fingers because they feel closer to what I could have having sex with you."
You widened your eyes at the revelation, at how calmly she said it. You knew it was normal for her to be calm, you were glad she talked about it freely, but you didn't expect her to be so sincere.
"I've said too much, sorry. Please forget it," she continued, her voice concerned, her gaze now on the plate, her hands quickly grabbing the fork and knife to put them on the plate.
"No! - you replied, scaring her - Sorry, I don't know how to talk about it, but I'd like to, I like that we talk about it."
There was a pause, Alexia was simply smiling at you, perhaps surprised that you were actually having this conversation, perhaps because she didn't know what to say.
"I masturbate thinking about you," you said, a statement.
The woman in front of you widened her eyes, a choked moan escaped her mouth, the dismay obvious.
"When I do it I-I think about the two of us having sex or-or... doing sexual things - you lowered your gaze, a sense of humiliation invading your body when she said nothing - Please don't be mad at me"
You close your eyes, scared at the idea that she might start yelling that it's disrespectful, that it's wrong for you to do it, or, worse, that she might get up to hurt you, or physically punish you for it.
"Get mad? Why should I get mad? - her voice confused - It's normal for you to masturbate, to seek orgasm."
"Even if it's not with you?" she nodded "It's just that we don't have sex but I masturbate and... doesn't it make you mad?"
Your voice sounded more frightened than you wanted, but it was true that you feared she would get angry. You didn't want to have sex with her, you were afraid to have sex with her, but you touched yourself thinking of her; how could she take it?
"I'm glad you can touch yourself, that at least that part of your sexuality hasn't been broken," she moved her hands towards yours, squeezing them between hers "There's nothing wrong, amor, I'd be a selfish insecure person to think otherwise."
You bit your lip as you looked at her, admiring her. How could she always know what to say, always say the right thing?
"So, did you like to watch me while I touch myself?" you coughed embarrassed, not knowing what to say, or how to explain it.
You had enjoyed watching her come, even though it was by chance and for a short time, even though it was an unexpected thing that shouldn't have happened. The image of her coming, of her orgasm, was imprinted in your mind.
"I- you were just so beautiful when you came. I don't know how to say it, I feel stupid, and- it was like, I don't know - you sighed frustrated - it's just that I wish it were me making you come like that, not a vibrator."
"There's time, amor," she told you.
She was right, there was time, but you wanted to be the one instead of that vibrator.
I'm sorry it took me so long to post this, a few bad things happened and I didn't have the mind to write. this is a text that I wrote about two weeks ago but I only translated it last night; I'm not 100/100 satisfied, but I wanted to introduce a moment of discussion about sex before anything sexual could happen. I dealt with the topic of insecurity and jealousy in a very light way (perhaps superficially) but it seemed like the only way to introduce the moment on holiday. the hardest part for me, and what makes me a little dissatisfied, was trying to figure out whether what I wrote about accidentally seeing Alexia have an orgasm was itself a violation of consent, or could be construed as an accident (which it actually is); I chose to interpret it as an accident that Alexia knew could happen and to avoid the parties considering it a violation of consent. If this seems wrong to you, or will trigger a lot of people, I think I'll revisit this chapter. as usual, thanks for reading what I wrote :)
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markscherz · 3 months
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Can I ask how you feel about your Tumblr fame?
I get the impression you just made this account for normal casual funsies reasons, but it kinda blew up by happenstance. If that's right, I'm curious if now you feel like it's kind of a more serious thing, where you have an opportunity to sorta act as a science communicator with a reach you otherwise might not?
Or maybe something else? You gonna see if you can somehow leverage your Tumblr fame to get research funding? Deputize us to harass polluters and developers destroying habitats? Crowdsource name ideas for new species?
It's a bit bizarre, in that it has very little real-world-ness to it. I showed my mother the ongoing tumblr celebrity poll, and she was like 'how many people could possibly be interested in frogs?', to which I replied 'well as of today about 46,000 and counting'.
I have always had an unhealthy relationship with fame. I spent most of my teen and young adult life fawning after it, as is I suppose very often the case.
More after the cut…
I always really wanted to be famous, but I was never really interested in changing who I was or what I represented in that pursuit. That is to say, I wanted to be known for what I was already doing, or for things that were already interesting for me, rather than things that might have much higher chances of success but require more effort or be less in line with the things that I am interested in.
I had my first brush with virality in 2012, when a poem I wrote went a little viral (largely thanks to StumbleUpon). I remember the rush of seeing how much attention it was getting, and staying up late to keep refreshing the page as the visitor numbers went up and up and up.
But not long after that, I had some closer encounters with fame and people becoming famous. That was extremely eye-opening. I witnessed first hand how strongly that can affect someone's life, for good and for bad. That experience also made me realise, quite jarringly, that famous people are still just people; that celebrity is something extrinsic to them; that they also wipe their own butts (if they are able); and that in many cases, it is a substantial inconvenience if not downright pain in the ass for them. I think this is why we see so many of the big celebrities having mental health crises or trying to live as much of their lives out of the public eye as possible.
That experience pretty much stifled my desire to achieve fame, and really changed my relationship with it. I should add that I could say much more on this topic, but nothing so coherent or insightful as John and Hank Green, who have given me so much clarity on this topic over the years through their thoughtful commentary on youtube and their podcasts.
Anyway, in spite of the fact that fame itself doesn't really appeal to me anymore, I do still have a problem wherein I quickly became addicted to the microdosing of euphoria associated with every reblog and like and follow. So I put huge efforts into social media in order to try to gain traction in the space that I felt I could really compete in—Very Niche SciComm™—and build up a following.
Tumblr was the first platform where I felt that really succeed; I managed to fight my way to a few thousand followers with a thick queue of regular posts about herpetology and other science. At that time, there was a great community building up in the rudimentary private messaging system—I am still friends with several other tumblr bloggers from that era (none of whom I have ever met in person). From that early time (2013), I think my most successful post was probably this one about germination of 32,000 year old seeds—a post that, as of today, has 836 notes, but at the time felt huge and exhilarating.
As I went through gradschool, I got more and more active on twitter, and less and less active on tumblr (by the time I wound down, I had about 8,000 followers on tumblr). This was partly because of the pornbot takeover on tumblr, which meant I basically could not go on the platform in public or at work, but also because the audience and interactions are just fundamentally different. Twitter had a different kind of vibe and energy than tumblr, and there were real SciComm experts there, who were doing it just completely differently. More importantly, I became more focussed on doing outreach aimed at colleagues, rather than non-experts.
Then, in 2017, I hit headlines for the first time. The description of Geckolepis megalepis made it big on social and traditional media, and I had my first experience with real media attention. I had a flurry of late-night phone-calls with journalists in the US. This was a different animal altogether than the few viral posts I had had until that point. It was extremely stressful, but exhilarating. Then in 2018, our chameleon fluorescence story made similar headlines, and in 2019 the Mini frogs, and in 2021 with gecko fluorescence and the smallest chameleon.
Seeing my name on the BBC News website and in the New York Times and National Geographic—those things have been the most surreal moments of near-fame I have experienced so far. The number of followers on social media is quite difficult to conceptualise, but seeing your own name in a media outlet that you consume regularly, or have grown up with, is more palpable.
In any case, I continued to run with twitter as my main platform for years, because I found the interaction with colleagues and other academics highly stimulating. In 2021, I even posted a twitter thread about a different species of frog from Madagascar every day for the full year. All this work was ultimately greeted with mediocre success; I just crested over 10,000 followers a few months before the Musth takeover. But then the platform became basically unusable. And in the fallout, I came back to tumblr, where, just by chance, I happened to find a post about the Mini frogs and reply to it and it went properly viral and now here we are. In the space of a year, I went from having 8000 followers to having >46,000.
How do I feel about that? It's bonkers. I think it is great that so many people are interested in hearing the Good News about frogs and other creatures. But I also feel like I am not really on the same playing field as most of the others in that poll mentioned above, in that I do not have any of the celebrity that several others have. And I know for a fact that there are fanblogs with far, far larger followings than I have. But perhaps that is the great thing about tumblr; that the playing field is somehow levelled…
What's the point of this ramble? Well, first I guess it is to outline that I have given fame a lot of thought over the years, and I have a long-standing and complicated relationship with it, and take it quite seriously. Second, to illustrate that I have been working on as a science communicator or person in outreach for many years—it has kind of been my social media brand since I started gradschool in 2013. And third, to kind of outline how we got here, because I often feel like you have to know where an arrow has come from in order to figure out which direction it will continue to fly.
You asked if I would somehow try to leverage my tumblr fame to get research funding—I already do that. In fact, my social media activity had a signfiicant role in landing me my current job, and will continue to help me achieve tenure. Outreach is an important part of my job, and funders like it too.
I would love to have the community-building power and tenacity of the brothers Green; Nerdfighteria has achieved some incredible things over the years, and the power of that community is now being seen at an unprecedented scale in their battle for equitable access for tuberculosis diagnosis and treatment. But I do not have that in me; this platform is the wrong one for community activation, and my community is still too small for that. Moreover, it is not organised or structured, in the way that I think effective deputisation would require.
As for the crowdsourcing of name ideas, that is currently off the table. I like to try to name things on my own or with my colleauges; it is a very good part of the process. And I have yet to hear a suggestion for a Mini species epithet that I had not already come up with myself, so I am not convinced that this would really augment the experience.
So for now, I hope that the main way I use the platform, and the power that comes with a few thousand followers, will be to spread the Good News about frogs and other wonderful animals, and the other kinds of science happening around us (and occasional other off-topic content). I hope that you are encouraged to explore the world around you, and to do your own reading to find out more about the subjects that interest you. And also I will continue to try to make meme-worthy content, because it does nice, if addictive, things in my brain when I get the clicks.
Thanks for asking, anon, and sorry for the Wall of Text.
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bamsara · 10 months
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I’m a little confused, who is Arson? Did you name your computer that or the program or something like that? Been trying to piece stuff together with all the posts about Arson but I feel a little lost. Like it’s an inside joke that I wasn’t there for the development of it
Rip I forgot new followers are not Aware of Arson
Arson is my laptop. Specifically a laptop sona I made for my laptop because of the sheer amount of trouble I've had with him. Twitch chat started shipping an 'enemies to lovers' between me and my laptop and it was giving me such a hard time during a livestream that it turned into a full fledged oc.
He's a gaming laptop I got in 2018 and had saved up for and while he's very good, his technical service life was only for 3 years and it's been about 5 and a half years since I've had him because I didn't want to replace him.
This means for the last two years he's been progressivly getting worse; starting with the battery going out completely, and then it getting discontinued so I couldn't replace it, the laptop started lagging hard, which I just kinda delt with. Then he's bluescreening a lot, and my files are getting corrupted and disappear. He cannot detatch from the wall so he's not a laptop anymore but really just a desktop now anyway. His model is discontinued so I cant get parts to replace him or have him repaired.
It's a running joke that 99% of all streaming problems are Arson's fault because for no reason he'll just. Crash and critcal error this and bluescreen that.
He got his name because he overheats really badly, and while gaming laptops are built to withstand that kind of heat, it still does wear and tear over time.
It would have been fine for 2-3 years but it's climbing near to 6 and part of the front is melted and I have to turn stream and art off early sometimes to let him cool down because the keyboard has left burns on my fingers. (Though this only happens when using him intensly, like streaming or gaming or art....which is 90% of what I do. The other being writing and work.) (Also before anyone asks, I regularly clean out the fans and I have a cooling stand beneath him)
Currently the top part of his keyboard is not working anymore and he's missing keys anyway. Part of his casing near the charging port is broken off. I've used his heat to cook tiny cookies while I've played skyrim before
TBH If you just search up Arson on my blog you'll see a whole series of posts about him.
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he's my guy......my robot.........
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vixen-tech · 2 months
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Hi, hi, hii!! Here's a silly little idea I had: headcanons about the AIs developing feelings for someone. What do you think would initially make them feel attraction? Is there a particular trait that makes them-- metaphorically --fall head over heels? What makes them have the realization that their affections are suddenly less than platonic? How subtle or not subtle are they about their feelings? Would they be the type to immediately blurt out these new feelings, or are they the type to never address them?
You don't have to answer all of these questions; I just thought they'd be helpful. AaAA I love your writing so much, especially how you write for AM. Okay, I'll shut up nowwwww
Okay I'm absolutely gonna have to revist this some point down the line because there is so much I could stretch into a full headcanon post. But for now I'm gonna bite into first two questions: Why is it you they fall for? What caught their eye?
To be barred from AM's hatred, you're ultimately going to have to prove him wrong about humanity in some way. Setting yourself apart from the other human survivors and extending compassion to the mastercomputer himself. In particular I really like how rotten-raspberries's White Nights handles the entry point of your relationship and it's the model I like to hint at in my interpretation of him.
I believe Hal would be interested in a old soul type. Someone who would love to sit down and really explain their more philosophical views on life and art. He likes looking at the drawings the crew makes and was taught to sing early into his creation and I think he would find a deep appreciation for someone who indulges that side of him when the others do so on only the most surface level.
I could make the easy observation with Edgar and say he just wants someone like Madeline, but there's a reason it's so true. Being so new to the world he would find such passion and artistry amazing, astonishing. He loves so easily and is so energetic about life, he would easily be swept off his feet by a kindred spirit.
Tau would be very similar I imagine. Given the temperament of his creator he needs someone to kindly sit him down and give him the "welcome to personhood 101" speech. Compared to Edgar I think he'd prefer someone a bit gentler or even scholarly. The type who would not only be content to answer his billions of questions but someone so invested themselves in figuring out how the world works.
As a bit of a departure from what I tend to write, I believe P03 would be suited for more of a rivals with romantic tension type of partner. With his world domination plot and investment in the game of Inscryption it would be very possible for him to get in his head about someone as equally skilled and stuck up as he is. Loving the challenge but hating you at the same time in a "I'm the only one allowed to defeat you" type way.
The hardest to crack is probably Auto. In order for him to even look your way I think you'd have to at first play to his need for efficiency and order. It's only after you establish yourself as a dependable and effective worker that he would pay any mind to your insistence that surely there's something that he truly enjoys, something that he wants.
Glados is another hard one to win over. Being all "married to science" you would have to be of a particular intellectual caliber, able to solve her tests without much set back. Beyond that though, some amount of persistence or rebellion would catch her eye. Perhaps not on the level of Chell per say, but there is a part of her that would love to pick your brain if you're able to consistently break her test chambers.
Although it's a bit sad, Wheatley wants nothing more than to be important. He would probably be the easiest to woo just because he's so desperate to prove himself to anyone including himself. For someone to care about him, to think he is skilled in any way, to look at him as worthy- worthy of love and attention, would be a blissful and new experience. One that he'd quickly obsess over.
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after your post about malleus i finally said to myself “yeah i can’t force myself to pretend like i like any of the dormheads”. not like i hate them, but after their blots were over i felt like nothing in particular has ever changed about them. the only person who made me think yeah he’s a changed guy is vil. i was really surprised when in chapter 6(if it wasn’t the end of 5th? can’t remember) he apologised to the boys, his acceptance of his own mistakes and awful doings made him skyrocket in my mental tier list
[Referencing this post!]
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Mmmm, I'm in a similar boat when it comes to the dorm leaders but for my own reasons; I like the vice dorm leaders a lot better simply because I tend to enjoy characters who play "supportive" roles (butler, bodyguard, knight, older sibling, etc.).
I don't know if I agree with the idea that the dorm leaders (well, + Jamil instead of Kalim) didn't change after their OBs. I believe that we miss out on seeing a lot of their development because it happens off-screen and we the players don't spend every waking moment checking up on the OB boys--but they definitely do change. More specifically, right after their OBs and sometimes upon their returns in the subsequent books. Just because we do not personally witness every step of their development doesn't mean it didn't happen.
Let's look at one example with the first dorm leader. After his defeat, Riddle cries and confesses he doesn't care about the silly rules, he just wants to enjoy his time with everyone. During the unbirthday party that follows his OB, Riddle sees some roses that are not entirely red and his peers expect him to lose his temper again. Instead, he laughs and says he can overlook it, then invites everyone to help him paint them properly. Riddle expresses similar restraint with his anger in book 2; he adopts a policy of strictly chastising and then trying to fix the problem instead of immediately collaring rule transgressors. (The exceptions being with, of course, the wrongdoers of book 2, like Leona.) Then, in book 6, we see Riddle struggling with his character change, as he is shown to still heavily rely on absolute rules and laws to govern his actions, and relies on himself to be the judge of them while shunting out others. It's only when he butts heads with Azul that he's able to be a little more flexible and recognize his peers' strengths. This makes sense, because the time period between book 1 and book 6 is only about 6 months; a complete shift in one's character and worldview won't happen that quickly, nor completely. Riddle must have been working on himself a lot and consciously trying to repress his anger--and he's imperfect at it. This is fine!! Character growth can be messy, slow, and non-linear--and this is true of how the dorm leaders change over time.
As for Vil (since he was specifically cited in your ask!), I'm of the opinion that his early book 6 apology was not the result of a character change. Vil was already very mature and self-aware prior to OBing; I think he would have still apologized if he thought something going wrong was genuinely his fault, as he holds himself to high standards and would acknowledge when he has fallen short of them (even in regards to morals). This is implied in his behavior before he overblotted too; in book 5, Vil repeatedly claims he will defeat Neige using his own power, fair and square. When he falls into despair and resorts to dirty methods to take his rival out, VIl is appalled by the "ugliness" of his actions and begs his classmates to "not look at [him]" because "[he's] so ugly" (referring to his ugly character/morals). This means he was aware of the cruelty of his actions and how they poorly reflect on him (ie he would have felt guilty and apologized afterwards about it anyway). Vil typically comes off as harsh, but he's truly noble when it comes to accepting when he has fucked up. I feel the real change in Vil is something that Rook highlights: the importance of loving oneself, regardless of what others may think of you. This development is made more apparent in book 6, which is the follow-up book to Vil's and allows him a time to shine. Whereas in book 5 Vil was obsessed with being a "hero" and public opinion, book 6 Vil declares to Idia "there are no heroes or villains" and that he is still "fairest of them all" (echoing a line Rook says in book 5), even as a withered old man.
I don’t want to ramble on for too long!! If you’re interested in reading about how the dorm leaders (+ Jamil) are grappling with their character arcs following their books, I’d recommend this post. It only goes up to Vil since the analysis is very book 6 heavy. I’d recommend this one for Idia, but be warned it does not take into account book 7 events since it was not out at the time of writing.
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felassan · 14 days
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Some things in BioWare's transcript of the August 30th dev Discord Q&A are a lil different to what was actually said in the Q&A. not only editing to tidy up and be concise etc; some of it seems to actually be new/additional (or updated?) information. this post is just a quick summary of the new or different things I noticed when comparing the BioWare transcript to a word-for-word transcript (or at least the ones that stood out to me anyways). DA:TV spoilers under cut.
This post is a mix of new snippets and rephrased answers to things that were rephrased in a way that stuck out to me or interested me. nb, it doesn't highlight changes if the change was something not being included in the BioWare transcript (there was some of that too).
John Epler: "I don't know if any of [the Evanuris] consider [tea] a favorite beverage"
[re: hugging Assan] Assan "always appreciates the attention. He's got a sharp beak and he'd let you know if he didn't."
Variation of the WEWH question answer:
"There's always going to be politics to some degree - there are a number of different groups with different priorities, and not all of them are going to be immediately disposed towards trusting you. But while the Inquisitor had an organization and an army (and even Hawke and the Hero of Ferelden spent more time moving in political circles), Rook's situation is a little more desperate and immediate. Their approach is therefore a little more direct, and so while they may occasionally find themselves in the political sphere, they're not trying to assemble an army or build consensus amongst nation states."
[on companions' ages] The part of this where they described the companions' age range has been changed from where it said "early-mid twenties" to just say "mid twenties". Also, Taash was said to be "early twenties"; she is now simply "the youngest".
New sentence on the ages: "We don't usually nail down a specific age, unless it's something that comes up in their content, but we want to have an idea as to their general age range as we're writing them."
If no side characters stand out as a good candidate for a 'light' romance, this is never something they want to force
Griffons as half-bird half-lion - it now reads half-eagle half-lion
"Thedas has always been filled with extraordinary people, and in DATV you're trying to save the world. It stands to reason that the people you're bringing on board are going to be people with extraordinary circumstances of their own."
On the Veil not being in great shape and having been deteriorating in recent times/the intervening period between games, a more specific figure is given: "things in general have been slowly getting worse over the past decade and a half"
Lucanis and Bellara find out they have a lot in common and develop a "really fun" friendship, even though "it's hard to think of two companions who feel more different on the surface"
Neve and Bellara's friendship "kind of evolved organically as we were writing them, and finding out all the opportunities we could to throw little tastes of it into dialogue was a blast"
when enemies are slowed due to Slow Time, Rook stays moving at full speed
Rook's weapons and companions' gear can also be transmogged in addition to Rook's armor gear and casualwear
New sentence: "I've built Harding as a Support Character one run, and a DPS the next run. If you want to use Davrin as a DPS, you can do that."
"But each Companion has a gift that you can purchase from vendors in the world, and then give it to them." - it sounds like there is only one unique gift that you can give to the companions each?
"In general, something like a short story anthology is a volunteer thing - we ask people what they want to write and, generally, people tend to gravitate towards character ideas and concepts they already had in mind for a companion."
"So it's rare that we write a character that isn't intended to be a companion and then think 'oh wow this character would be a great fit', but it's not unheard of either."
"Ultimately we wanted to be sure that The Veilguard could be a good entry point to Dragon Age for new players and people who know almost nothing about the universe. But if you're the kind of player who wants to catch the most references, I'd suggest reading The Missing (most recent comic series) and Tevinter Nights. The former is a direct narrative setup for the beginning of the game" while Tevinter Nights is "less of a direct narrative tie", though it introduces "characters, concepts and story elements" that show up in the game
New sentence and info: [John Epler] "The Archon's Palace floating was something we came up with midway through writing Tevinter Nights and I had to furiously rewrite a few things." - the Floating Building is the Archon's Palace?
"Mae is a character that means a lot to so many DA fans" (<3)
Crow politics are now described as "complex" as well as deadly
"Some romances allow you to express interest without 'committing'" - so it sounds like not all of them allow this? - "but all romances eventually end up being exclusive"
"With each specialization we wanted to explore, both visually and through gameplay, what a specific class member of that faction might look like. Spellblade, for example, is our answer to the question 'what does a mage assassin look like'."
Our ability to save PCs so we don't have to start from scratch in CC each time was very important to the devs
"the feeling we want to evoke over the course of the game is one of growth, both in yourself as Rook and in your companions as they overcome their own problems with your help. These problems are often external in nature, but they are always tied, at their core, to the conflict that the character carries within them. And they are, also, always uniquely Dragon Age problems on the surface, but still relatable."
The difference in the answer to the is Lucanis possessed question interested me.
Original for the sake of comparison:
"So, again, spoilers, everyone has been warned, fairly warned. So Lucanis Dellamorte is also known as The Demon of Vyrantium. And, he has spent a lot of time killing Venatori, who are mages, and who do know a lot about demons, so. Yeah, somebody decided that it might be a good idea to make that nickname stick."
New:
"There's definitely something going on with Lucanis - and before you hired him, he was known as the Demon of Vyrantium. Might be that someone took offense to that nickname, especially since he earned it by killing Venatori."
New sentence in the answer to the is Thedas a southern continent question:
"Of course, nothing says that distance to the sun is the only factor impacting weather."
.. [probably reading too much into this don't look at me ik many factors influence weather irl hhh] magic? the Veil? the deteriorating Veil? the risen Gods? the Blight? Thedas is experiencing global warming? :D
"As part of our attempt to make the companions feel like they have their own lives outside of just Rook, we asked ourselves what pairings made the most narrative sense and then talked about how they might actually unfold in the game. And even before companions get together, you can see that interest starts to develop. Which is, I think, one of my favorite things about the companions. They don't just fall in love with each other, they become friends, confidents, and even rivals at times"
It takes Davrin a while to trust others. He can be a little standoffish, but eventually he warms up to anyone who shows that they have his back
As a monster hunter a lot of Davrin's hobbies revolve around that
"a lot of elves go around shoeless, and that's in part because they believe it brings them closer to nature. What better way to understand what the world and ground are saying than to walk directly on it? but not every Dalish follows this custom" [...] "The Veil Jumpers, in general, are a little more likely to wear boots and shoes, as they're far more likely to end up in dangerous places and fighting unsettling creatures than the average Dalish"
On Bellara's boots: "you never know when you're going to find a broken artifact with a lot of sharp edges."
Bellara is a big fan of pan-frying anything she can (re: food)
Lucanis has the refined palate of an Antivan Crow
Getting the beards to work with all the armor variations that they have was especially challenging with dwarves because they "tend to be" shorter
Those beards that were designed with dwarves in mind can alsobe used for humans and qunari (I wonder then if elves cannot have beards in CC? Like I know they usually don't have them or have it in CC and that lore says they don't but there are a also a few lorebreaking instances of it and I wasn't sure which way this one would go given how 'free choice/options for all' the CC in this game has sounded like it has been designed to be)
"You'll see more on this as we showcase character creator in our runup to launch"
For this question "Since you can choose to be a part of the same faction for most of the companions, will that give you an advantage when trying to befriend them?", the answer now reads that in addition to the unique dialogue same-background Rooks have with the companion of that background, it can also "change the timbre of your relationship a little bit"
John Epler: "one of my favorite things about this group of companions is how much time they spend with each other"
[on the companions] "They're a family, and like a family, they don't always get along"
"A lot of Solas' relationship with the player is personal. He sees a lot of himself in Rook - both the good and the bad - and largely talks only to you, as you're the one he has a connection with."
"Not to mention at least a couple of followers who would likely love to ask an ancient Elven god some questions."
"a common complaint we've heard in past games is that many players disliked always feeling like they needed a Rogue to be able to lockpick, so fortunately Rook finds a method to use these exploration abilities even when the associated Companion is not in your party"
An example of a companion's unique exploration ability is that Emmrich has an ability to briefly reanimate skeletons to open gates
Qunari not wearing helmets and only vitaar allows more flexibility when it comes to horns customization in CC
"yes - there will be some pretty obvious Act breaks. Not all content fits neatly into these buckets, as it's more a way of breaking up the critical path (companion and other side content follows a different cadence), but there are some pretty obvious Acts built into our game. A lot of the missions, though, we want to make sure players have the freedom to decide what they do and when they do it, so while they may have internal acts (follower missions form their own arcs), they don't conform to the overall main quest arcs"
The difference in the answer to the is Assan the only griffon question confirms that Assan was specifically one of the baby griffons that hatched at the end of Last Flight. (as opposed to another clutch that was laid in the last decade)
Old:
"So, again, just to be clear, spoilers, but yeah, Assan has brothers and sisters, so Assan is not the only griffon that shows up in Dragon Age The Veilguard."
New:
"If you read Last Flight, you'll know that Assan isn't the only griffon from that clutch of eggs, so he's got brothers and sisters. And if one griffon is good, a whole family of them is better, right?"
"We briefly experimented with other options for last names but it became unwieldy as we do refer to your Rook by their last name on several occasions, and accounting for 6 potential last names is already a lot of complexity."
Variation of the 'what goes into bringing back old characters' question answer:
"We always - both for Morrigan and any other characters we bring back - think about what they would've been up to since the last time anyone saw them. These characters should feel like real people, and the last thing we want to imply is that their stories stalled out while they weren't directly in the player's adventuring party. So we look at their arc before the time skip, and then think about where that arc would've taken them. In the case of Morrigan, she's coming to terms with a lot of truths about herself and about her mother. There are elements of her past that she's come to terms with, which is why she wears a version of Flemeth's crown. Ultimately you want the world to feel like it's real. And no one's the same person today that they were 10 years ago. That's stagnation, and it's bad in fictional characters as it is in real people."
The orb part of orb and dagger is called an Elemental Orb
Variation on the Dalish Elf vs City Elf question answer:
"While I think 'city elf' vs 'Dalish elf' is a useful distinction in the South, there's a lot more nuance in the North. Rivain, for example, has Dalish settlements intertwined with other cities. There's just not the same separation, so each of the factions has a unique approach to your lineage. You can define some of that further with choices you make in conversations - we really wanted to leave a lot of that open to players to RP."
[localization question answer variation] "Games are so complex and have so many moving pieces that you need to be in regular communication or things get missed. And a lot of that is because ultimately localization is more than just a straightforward translation. Jokes, metaphors, sayings - even specific lore terms - aren't just a matter of finding the equivalent word in another language. Every writer has a story about a time they had to explain the specifics of an off-color joke they wrote so that localization could properly capture the intent."
So mostly variations (as in rephrasing) and things, but some of the new info that particularly stood out to me was things like the description of Emmrich's exploration ability, the mention that the Floating Building is the Archon's Palace (iirc this was speculated before but not confirmed?), the new lil details or insights on Assan and Davrin, the bit about Assan being from the Last Flight eggs, etc.
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whats-amata-you · 4 months
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Alright y’all hear me out, but I kinda like this interpretation of the Kaiba brothers where they have to deal with the consequences of a very codependent sibling relationship. Not like in the “something happens to Mokuba and Seto has a crisis” kind way, but in the “Mokuba doesn’t know who the hell he is outside the context of being Seto’s little brother” kind of way.
Literally everything Seto ever did from the day Mokuba was born was toward the singular goal of Mokuba’s wellbeing. He sacrificed everything to give Mokuba better opportunities, a more stable home life, a better chance at happiness than Seto ever really had for himself. Seto even gave up huge swaths of who he himself was to work toward that goal. It was all for Mokuba.
But Mokuba was right there with him, the whole time, watching his brother suffer and doing everything in his power to protect him. Mokuba’s whole identity revolves just as much around Seto as Seto’s does around Mokuba.
And that’s fucked up all well and good when Seto’s a teenager and Mokuba hasn’t even hit puberty and only one of them is really taking on any serious adult responsibility. But imagine what that must be like when Mokuba grows up.
Imagine being 20 and as long as you can remember you’ve been worrying about keeping your older brother alive. Maybe he’s in late twenties or early thirties now, and life has finally forced him to either do the work of healing and moving on or else spiraling into self-destruction to the point that not even you can save him anymore. Maybe he’s married off and happy in his own life, or maybe he’s dead or missing and left you behind as his only heir to the family fortune.
And you’re just as completely, utterly lost either way because either way, he doesn’t need you the same way anymore. And on top of that, you realize you don’t really need him the same way anymore.
His routines aren’t yours anymore. His moods don’t set the tone for your whole day anymore. You don’t plan your life around him and his needs anymore.
So. What do you do when you’re suddenly cut loose and left adrift?
I imagine Mokuba floating through life a lot for his twenties, maybe into his thirties. He’s got no sense of direction or purpose without Seto being the center of it all. He realizes he doesn’t have to become a businessman like Seto and help run Kaiba Corporation, but doesn’t know what the hell else he might even want to do. Doesn’t even have a clue. He goes into business anyway because he knows he has to do something, but he doesn’t really enjoy it and it wears on him. He’s popular with women but can’t make a relationship last more than a few weeks; they keep fizzling out because he just doesn’t seem to have any ambition.
It’s super easy for Mokuba to see and acknowledge how Seto was always sort of his dad when they were kids, as well as his brother. Seto actively took up the role and wasn’t shy about saying so outright. But I don’t think either of them realizes quite as easily just how much Mokuba was parentified too, even from a very young age. Seto made Mokuba’s physical health and overall wellbeing his business on purpose, but Mokuba accidentally stumbled into providing a level of emotional support to Seto that no child should ever be responsible for. That kind of relationship would fuck anyone up.
I feel like an interpretation of them Kaiba brothers that had a Mokuba who ended up being rather directionless and having issues with his sense of who the hell he is after Seto’s inevitable Character Development one way or the other is worth exploring. People change over time, and if a fic is set a decade or more post-canon…idk, I just feel like Mokuba’s trauma deserves some serious exploration, too.
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thegirlwhowrites642 · 6 months
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Could you recommend us some of your favorite hinny fics? Love your work btw!
Thank you <3
I would tell you to look at my bookmarks on Ao3 but I'll give you some highlights (I'll keep wips out of this because I never know how to feel about recommending unfinished work):
Gone was any trace of you -- I'm pretty sure I've read this something like a billion times, I can quote it word by word
Come stay for the summer -- this is always such a light fun work to re-read, I'm a big fan of muggle hinny, I really have a soft spot for it
Altered -- the obsession I have for this one-shot, this to me is hinny in its purest form
A Weasley reunion -- some hardcore pining from Harry, and fake dating, what do you want more from life?
Time -- Harry realising he wants children, with Ginny. The specific way in which the realisation is written is something I adore
Summer rain -- this is great, what else there is to say really, it's just great
Sacred new beginnings -- I love how this somehow manages to be a retelling of sixth year despite being a muggle AU with young adults hinny
Orchards -- the author definitely has a higher opinion of the "golden trio" than I have but the way she writes dialogues between Harry and Ginny is perfect, she also does a thing I love which is to make Ginny actually funny. It's one of her main personality traits and yet it's forgotten so often, I think it happens due to some sort of unconscious bias about women not being funny (not native English speakers writers are forgiven though because being funny in a foreign language can be quite hard)
After the leaves have fallen -- this talks about what I call Harry and Ginny's never-ending argument and it's written so beautifully
Everything I am is yours -- I just noticed that on ao3 it's signed as the first chapter of two but it definitely can stand on its own and is a very well done muggle retelling of Harry and Ginny's story
take what I took and give it back to you -- a beautifully written soulmates marks au that doesn't really change Harry and Ginny's story but, as one of the comments says, seems to bring up an existing implied element of the canon one
Already here -- because Hannah's stories that I love the most (they are all great though) are wips, I'll put this one in the hopes that one day she'll decide to turn it into a multi-chapter story (@takearisk-ao3 think about it 👀)
The brilliant dance -- this is so fucking funny and entertaining while also being heartwarming. Fucked up but inevitable/obsessed with each other hinny spending their early 20s being a hot mess is my AU drug
Someone else's life -- finished reading this a few days ago, a very well developed brilliant idea
[I already know the second I post this I'll realise I've forgotten some brilliant work]
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