#math resource
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pv1isalsoimportant · 10 months ago
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(Semi-regularly updated) list of resources for (not only) young mathematicians interested in logic and all things related:
Igor Oliveira's survey article on the main results from complexity theory and bounded arithmetic is a good starting point if you're interested in these topics.
The Complexity Zoo for information on complexity classes.
The Proof Complexity Zoo for information on proof systems and relationships between them.
Computational Complexity blog for opinions and interesting blog posts about computational complexity and bunch of other stuff.
Student logic seminar's home page for worksheets on proof complexity, bounded arithmetic and forcing with random variables (great introduction for beginners).
Eitetsu Ken's list for resources on proof complexity, computational complexity, logic, graph theory, finite model theory, combinatorial game theory and type theory.
Jan Krajíček's page is full of old teaching materials and resources for students (click past teaching) concernig logic, model theory and bounded arithmetic. I also recommend checking out his books. They are basically the equivalent of a bible for this stuff, although they are a bit difficult to read.
I also recommend the page of Sam Buss, there are downloadable versions of most of his articles and books and archive of old courses including resources on logic, set theory and some misc computer science. I especially recommend his chapters in Hnadbook of Proof Theory.
Amir Akbar Tabatabai's page for materials on topos theory and categories including lecture notes and recordings of lectures.
Andrej Bauer's article "Five stages of accepting constructive mathematics" for a funny and well-written introduction into constructive mathematics.
Lean Game Server for learning the proof assistant Lean by playing fun games.
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i-collect-shiny-stuff · 3 months ago
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dreamdolldeveloper · 1 year ago
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back to basics
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mostly free resources to help you learn the basics that i've gathered for myself so far that i think are cool
everyday
gcfglobal - about the internet, online safety and for kids, life skills like applying for jobs, career planning, resume writing, online learning, today's skills like 3d printing, photoshop, smartphone basics, microsoft office apps, and mac friendly. they have core skills like reading, math, science, language learning - some topics are sparse so hopefully they keep adding things on. great site to start off on learning.
handsonbanking - learn about finances. after highschool, credit, banking, investing, money management, debt, goal setting, loans, cars, small businesses, military, insurance, retirement, etc.
bbc - learning for all ages. primary to adult. arts, history, science, math, reading, english, french, all the way to functional and vocational skills for adults as well, great site!
education.ket - workplace essential skills
general education
mathsgenie - GCSE revision, grade 1-9, math stages 1-14, provides more resources! completely free.
khan academy - pre-k to college, life skills, test prep (sats, mcat, etc), get ready courses, AP, partner courses like NASA, etc. so much more!
aleks - k-12 + higher ed learning program. adapts to each student.
biology4kids - learn biology
cosmos4kids - learn astronomy basics
chem4kids - learn chemistry
physics4kids - learn physics
numbernut - math basics (arithmetic, fractions and decimals, roots and exponents, prealgebra)
education.ket - primary to adult. includes highschool equivalent test prep, the core skills. they have a free resource library and they sell workbooks. they have one on work-life essentials (high demand career sectors + soft skills)
youtube channels
the organic chemistry tutor
khanacademy
crashcourse
tabletclassmath
2minmaths
kevinmathscience
professor leonard
greenemath
mathantics
3blue1brown
literacy
readworks - reading comprehension, build background knowledge, grow your vocabulary, strengthen strategic reading
chompchomp - grammar knowledge
tutors
not the "free resource" part of this post but sometimes we forget we can be tutored especially as an adult. just because we don't have formal education does not mean we can't get 1:1 teaching! please do you research and don't be afraid to try out different tutors. and remember you're not dumb just because someone's teaching style doesn't match up with your learning style.
cambridge coaching - medical school, mba and business, law school, graduate, college academics, high school and college process, middle school and high school admissions
preply - language tutoring. affordable!
revolutionprep - math, science, english, history, computer science (ap, html/css, java, python c++), foreign languages (german, korean, french, italian, spanish, japanese, chinese, esl)
varsity tutors - k-5 subjects, ap, test prep, languages, math, science & engineering, coding, homeschool, college essays, essay editing, etc
chegg - biology, business, engineering/computer science, math, homework help, textbook support, rent and buying books
learn to be - k-12 subjects
for languages
lingq - app. created by steve kaufmann, a polygot (fluent in 20+ languages) an amazing language learning platform that compiles content in 20+ languages like podcasts, graded readers, story times, vlogs, radio, books, the feature to put in your own books! immersion, comprehensible input.
flexiclasses - option to study abroad, resources to learn, mandarin, cantonese, japanese, vietnamese, korean, italian, russian, taiwanese hokkien, shanghainese.
fluentin3months - bootcamp, consultation available, languages: spanish, french, korean, german, chinese, japanese, russian, italian.
fluenz - spanish immersion both online and in person - intensive.
pimsleur - not tutoring** online learning using apps and their method. up to 50 languages, free trial available.
incase time has passed since i last posted this, check on the original post (not the reblogs) to see if i updated link or added new resources. i think i want to add laguage resources at some point too but until then, happy learning!!
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aurorasandsad-prose · 2 years ago
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I really do fail to understand how people are able to justify this genocide at all even after 'claiming' to know the narratives of both the sides?
How can you remain neutral in face of mass murder?
All that privilege must be real nice. Getting to sleep in your beds, safe from this living hell, while justifying genocide must be real nice. Shame on you! Shame on you! Shame on you!
And I'm sorry to the Palestinians. I'm sorry the world's humanity is conditional. I'm sorry that we have failed you.
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lemurballing · 5 months ago
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This is stupid:
buuuut it still works cause tangle is awesome :] i direct you to issue 37, where tangle does this:
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at face value, heck yeah!! using her tail as a pulley system to tie up the boat?? so clever :) (and being able to wrap her tail around all that after the boat starts falling, before it loses much height - that’s very fast, accurate tail extension! what if she’d accidentally bonked her tail into any of those metal beams down there instead of going between them? she wouldn’t have made it in time if she did bonk!)
but you look closer… and it might not be that clever. in fact, it looks like a mistake.
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(at the dark purple question mark, her tail’s path isn’t very clear. i went with ‘repeating the pattern’ around a part of the boat we couldn’t see in blue, which would then wrap around at the angle you see her tail stretch left, out from the question mark.)
it’s wrapped around the whole boat, so where’s the problem…?
the problem is: leverage (or whatever the word is for pulleys & ropes).
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in the leftmost diagram, we see the dots - the anchor points of the rope - are at equal height. at a resting point, they will both hold the weight up with their own material integrity; that is, it will stay at the resting height unless the material breaks.
in the middle diagram, the ‘anchor point’ for the right rope has moved lower; the bar it holds the weight up towards is far lower, and the excess is wrapped over to tie to the ground. again, at resting position, it will remain there while the material holds.
in the right diagram, the rope arrangament is the same as the middle one, but now we’re applying pull force to bring the weight upwards. at this level, due to where the right rope is ‘anchored’ on the bar, no matter what force is applied, it cannot raise the weight any higher than that bar - only the rope on the left could pull it higher, or support its weight in a higher position.
applied to this situation:
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the blue sections are parts where tangle’s tail can support the boat just by wrapping around and staying in place, pretty much; it’s a net woven around that just needs to not slip. the orange sections are where the only provable anchor point above the boat is tangle herself! (and i will note that the way she’s holding her tail here, her tail is almost certainly not the limb doing most of the pulling - for it to angle so much before and after her grip on it, it can’t be tensed. to better clarify - if you have long hair, and something pulls on your hair, it pulls your scalp. unless you grab your hair with a hand and pull it closer to your scalp, and then all the active tension is redirected through your arms.)
which means that for the boat to stay where it is - above the ‘blue level’ - tangle is actively pulling it higher! pulling the entire weight of the boat up.
so how hard is this - how heavy is the boat? in this panel, it looks like a relatively small boat; maybe a dinghy? dinghies can have those ribbed sides, and are generally round, and it could weigh somewhere between 100-200lbs, and be a little tough to carry…
nope! it is some type of motor boat (perhaps a skiff). you can see a propeller under the ‘cinch’, so it has a motor… and if you look at the rest of the page, it has at least 7 seats (presumably 8), so it has to be large enough to hold at least 7 people!
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i’m not acquainted with boats so i had to do some digging - and most of the ones i found at first had consoles/raised walls/less seats than this one, which weren’t exactly a fair weight comparison. i also didn’t want to try to calculate precisely how long this boat is, since the angles are off and hard to calculate from this perspective.
so, instead i looked at a few different types of boat to get rough estimated of weights, and then i’d roughly downsize that based off estimates of how much smaller a boat for ~3ft people needs to be!
i went through a handful of similar motorboats (mostly 1-4 people, but with added physical features to add weight) and found weights between 1,000lb to 2,000lb depending on length (18-22+ feet). a yamaha 195S is 19’5” long, and 2,509lb - but a nitro z18 is 18’8” and 1,700lb. the only good visualizers i found were charts for what motor horsepower to use for what length and weight:
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so it was super hard to get a good estimate of the weight here!! like super hard!! so i’m just doing a vague whatever conservative estimate and someone else can do proper math!!!
if you half the length to a presumed 10ft long - which i’m not sure is properly long enough for this boat, i’d guess somewhere between 12-15ft - and then quarter the 20ft weight to try to account for the square-cube law, you get a guesstimate of a boat weighing about 500lb. if you’re conservative with it, maybe 400lb?
which, to keep from tipping out away from the metal cradle, lowering to the level of tangle’s tail wrapped around underneath, & be held upright as tangle is doing, has to be fully supported - and as noted earlier, without real assistance from tangle’s tail’s strength, this is just her arms.
now, you could assume tangle simply wrapped that mystery segment of tail around the cradle bar she’s standing on, and this would allow much more of the boat’s weight to be supported by her tail’s structure… but it’d have to be an awkward angle for her tail to do that and it to not be visible next to her feet or in the empty space to the right, which would also put some more of the strain on her arms/body instead of her tail, so she’d stil be doing a lot!
and especially if you estimate the boat closer to 12-15ft, which is closer to 600-750lb, that gets crazier…
PLUS the fact that she had to hold that weight up for at LEAST as long to ask them to hurry & tie the boat up, AND as long as it took for the others to actually work something up/fix the cradle to hold the boat and relieve tangle of it.
conclusion: this is canon
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sister-lucifer · 6 months ago
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Heyo, can you do Radio Scramble and/or Psycho Math (Both from Crashbox) themed borders? (doing only one of them is okay)
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🎙️Radio Scramble Dividers🎙️
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📊Psycho Math Dividers🧮
please like, reblog, & credit if you use!
[DIVIDER REQUESTS ARE OPEN!]
DNI: TERFS, endo, proship, pro ana, nazi, MAPs, zoophiles
tag list: @ghostboneswrites2 @savanaclaw1996 @lordhavemercyyyyy @bloodythornsandskulls
@und3ad-mutt @ribbed-scythe @idkwhatto-namethis @nothers @yourlocaltrasheater
@ang3l-d1nn3r @puppy-monst3r @orisaspirin @bunnyb0yy @blindweb
@worstwolverinesbf @wardenofbanland @weirdest-worlds
[if you’d like to be on the tag list for dividers, please leave a message in my inbox]
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inkcomposer · 2 months ago
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⿻ The Second Coming Stamps ⿻
♯ F2U with or without credits! Reblogs and likes appreciated
↳ Self Indulgent ⨾ no reposts ×
« Art Credits: Official Art »
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algebraic-dumbass · 1 month ago
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hey! I'm a 4th year math undergrad in the States and I am astounded by your knowledge of algebra. it's my favorite branch of math and I know a lot more than my peers but not nearly as much as you. where did you learn? any textbook recommendations?
keep up the great mathematics and posts!
haha, well, I don't know that much algebra to be honest (me using a fancy word in a joke means i have heard of it before, not that I actually know how to work with it!)
But yknow I could give out some resources, so here they are (so far I have mostly learned from classes but yknow i'm at that point where i'm starting to need to transition from listening to someone ramble to reading someone's ramblings and then rambling myself)
For basic linear algebra I didn't learn through a textbook, but I have heard good things about Sheldon Axler's Linear Algebra Done Right and it seems similar to what the classes I had did (besides the whole hating on determinants part, though I kinda get it).
For some introductory group theory, I also had a class on it, but the lecture notes are wonderful. I would happily give the link to them here but since they're specifically the lecture notes of the class from my uni I would be kinda doxxing myself. Also they're in French. I will give out some of the references my prof gave in the bibliography of the lecture notes (I have not read them, pardon me if they're actually terrible and shot your dog): FInite Groups, an Introduction by Serre (pdf link), Linear Representations of Finite Groups also by Serre (pdf link), Algebra by Serge Lang (pdf link). Since our prof is a number theorist he sometimes went on number theory tangents and for that there's Serre's A Course in Arithmetic (pdf link). I'm starting to think our prof likes how Serre writes.
For pure category theory and homological algebra I have read part of these lecture notes. I think a good book for category theory is Emily Riehl's Category Theory in Context (pdf link). For homological algebra, a famous book that I have read some parts of is Weibel's An Introduction to Homological Algebra (pdf link). Warning: all pdfs I found of it on the internet all have some typographygore going on. If anyone knows of a good pdf please tell me.
For commutative algebra, A Term of Commutative Algebra by Altman and Kleinman (pdf link). I haven't read all of it (I intend to read more as I need more CA) but the parts of it I read are good. It also has solutions to the exercises which is neat.
For algebraic geometry (admittedly not fully algebra), I am currently reading Ravi Vakil's The Rising Sea, and I intend on getting a physical copy when it gets published because I like it. It tries to have few prerequisites, so for instance it has chapters on category theory and sheaf theory (though I don't claim it is the best place to learn category theory).
For algebraic topology (even less fully algebra, but yknow), I have learned singular cohomology and some other stuff using Hatcher. I know some people despise the book (and I get where they're coming from). For "basic" algebraic topology i.e. the fundamental group and singular homology I have learned through a class and by reading Topologie Algébrique by Félix and Tanré (pdf link). The book is very good but only in French AFAIK.
For (basic) homotopy theory (does it count as algebra? not fully but what you gonna do this is my post) I have read the first part of Bruno Vallette's lecture notes. I don't know if they're that good. Now I'm reading a bit of obstruction theory from Davis and Kirk's Lecture Notes in Algebraic Topology (pdf link) and I like it a lot! The only frustrating part is when you want to learn one specific thing and find they left it as a "Project", but apart from that I like how they write. It also has exercises within the text which I appreciate.
For pure sheaf theory, a friend recommended me Torsten Wedhorn's Manifolds, Sheaves and Cohomology, specifically chapter 3 (which is, you guessed it, the chapter on sheaves). I only read chapter 3, and I think it was alright (maybe a bit dry). I also gave up at the inverse image sheaf because I can only tolerate so much pure sheaf theory. I will come back to it when I need it. The whole book itself actually does differential geometry, but using the language of modern geometry i.e. locally ringed spaces. I have no idea how good it is at that or how good this POV is in general, read at your own risk.
Also please note I have not fully read through any of these references, but I don't think you're supposed to read every math book you ever touch cover to cover.
thanks for the kind comments, and I hope at least one of the things above may be helpful to you!
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equalseleventhirds · 9 months ago
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things which, while not universally hated, are often treated with disdain by some ttrpg players:
pvp
dungeon crawls
resource tracking
unwinnable fights/situations
metagaming
gm not preparing the adventure details beforehand
things am trying to put in my games
pvp
dungeon crawls
resource tracking
unwinnable fights/situations
metagaming
gm not preparing the adventure details beforehand
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irldenji · 7 months ago
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Can you make some stamps of the coolmathgame “Run 3” please? I’ve been playing it recently and it tickles my brain
Haiiii ofc!! Hope you like these!!
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gil-estel · 27 days ago
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wow I wonder what could have happened around 2013 to cause this
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loser-female · 2 years ago
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Math masterpost!
So you want to learn math. Good. Math is amazing. I studied physics for two years and I miss it SO MUCH. Learning math isn't just cool, but it's a great way to improve skills such as:
Resilience: sometimes you will get stuck for a while on a problem - this is absolutely normal for college-level problems. You won't start from here though;
Self confidence: mastering a subject known to be difficult is fun;
Problem solving: you will be less likely to just sit down and do nothing if something comes up in your life, you will be able to try to find a solution.
It will change your approach to failure as you will become more flexible in your thinking.
Unfortunately most people never learn how to properly study math. We all probably know how to study a book over humanities. We start by reading the material, then we take notes of the keypoints. But this method doesn't work with math, and math teachers often don't really know either.
For the basics I've made this post here. To sum it up:
Please don't start with "but i suck at it". Because then your brain will actually prevent you from learning (self-fulfilling prophecy, anyone?);
Realise that you need to master one topic before covering the next one or you won't be able to progress;
Really, the methods you use for things like literature or psychology or whatever won't work
Now I'm not a genius, I always was and I always be a terrible student. I have adhd, depression and chronic pain, all of which add a difficulty layer with learning.
I feel like most people fail because of the first point. I've seen this with people I've tutored IRL, people I try to fix their pc... Don't be the person that gives up before trying because no one likes that. Just don't. Remember that you are learning on your own and no one is going to grade your excercises. Now take that and make a poster out of iy.
Now, resources Where To Find The Stuff.
Khan Academy. I didn't follow this courses becuase well, university, physics, but everyone references them.
Professor Leonard
The Math Sorcerer
3b1b (curiosities in math)
Vsauce2 (fun)
numberphile (this for understanding math memes)
r/learnmath resources are great!
A great study method
Proofs? Proofs.
A 3 page document on learning math (but it's cool)
Terry Tao's famous post "there is more in mathematics about rigour and proofs"
Remember that, even if you don't like a specific youtuber, source or anything it has been a while since college and high school teachers started to upload their own material. Generally, looking for like "calculus pdf" will give you a lot of resources. Youtube is full of university courses of every kind and it's so good to access all of this knowledge for free. I cannot recommend you anything regarding textbooks because I still have my high school one. Also yes, i've used the Rudin as a complementary textbook in university but that's a bit too much.
I really, really want to emphasize the mentality part. Leaning formula is useless if you feel like garbage because you weren't able to solve the first exercise you picked up after a decade not doing anything.
My personal and sparce advice:
Unless you have dyscalculia don't use the calculator. I know, I KNOW. But this "lazyness" will make everything 10 times more difficult.
Beware about overlearning. Basically, when you solve everything at the first attempt and you keep doing the same thing over and over because it feels good, but the truth is that you are wasting time. This is the time to move forward.
Try to differentiate between a knowledge error(did I actually study the subject?), a conceptual error (did I understand the material), or a mere calculation/distraction error (fo example a missing sign, writing the wrong thing etc)
Try to solve the problems in different ways if you can.
After a certain time, It will be useful to review things done in the past, (ref: spaced repetition method).
Write everything down. Reasonings, steps etc. It will be easier for you to review them.
This posts keep crashing so I have to call it quits now.
but:
have fun
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tellyvis1on · 28 days ago
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Fun fact: if I am having trouble with how to draw a certain angle of Vox’s head, I use a Rubix cube to figure it out.
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creating-by-starlight · 1 month ago
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I swear the rest of my work for this semester of education is going to be done purely out of spite. I am going to write sentences like I'm writing my novel just to get up to word count goals. This class was feeling pointless and directed mainly at multi-subject majors before I decided to drop the edu load and now that feeling has doubled. None of this will be useful. But. My gpa
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art-of-mathematics · 7 months ago
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Hello math person!
I don’t really know much about your blog aside from its big under the “math” tag, so excuse me if my question isn’t really your expertise, but I am tutoring a middle schooler who doesn’t like math very much and I really want to show them some of the really cool stuff that math can offer (fractals, topology, 4th dimensional geometry, etc etc), but I don’t really know what I can show them that they can understand at their grade level…
So do you have any cool math videos/concepts that a 6th grader could appreciate?
Sorry if this is a weird ask, but an answer would be greatly appreciated!!!!
My fellow math enjoyers, math enthusiasts, math doers, math thinkers and math breathers, does anyone have recommendations?
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what-about-zaladane · 1 month ago
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Entropy, Intuition, and The Art & Science of Shuffling A Tarot Deck (Or: How Many Times Should You Shuffle It, Mathematically?)
This post is specifically about riffle shuffling -- not overhand or pile shuffles.
tl;dr: If you care about randomness and making sure all the cards have a fair chance of coming up, 9-10 times.
But how much should you really care about randomness?
Let's back up.
Mathematicians Gilbert, Shannon and Reed developed a model of randomness for riffle shuffling (i.e. the snappy type of shuffling you do with a playing card deck). They found that the first few shuffles of a deck of playing cards only rearrange the order of the cards a little…but by the 7th shuffle, the deck's order is almost indistinguishable from random.
You might ask -- but a tarot deck has 26 more cards! Does that matter?
Yes, it does.
Each added card increases the permutation space of the deck. You go from 52! (a number with 68 digits) to 78! (a number with ~115 digits). The number of possible orderings explodes -- as does the time and effort it takes to "mix" those orderings.
The Math
If you do a perfect riffle shuffle, the deck becomes increasingly mixed. The GSR Theorem uses total variation distance from uniform randomness to measure just how mixed it is. Total Variation Distance is a number between 0 and 1 that tells you how different two probability distributions are. The two distributions we are comparing are:
The probability distribution of the deck after n shuffles
A perfectly random deck, where every single card has an equal chance of being in every position.
What do different values of TVD mean?
If TVD = 1 -> the two distributions are completely different
If TVD = 0 -> the two distributions are essentially the same
Imagine you’re drawing the top card of a tarot deck after shuffling.
If the deck isn’t well shuffled yet, certain cards are more likely to be on top.
If the deck is perfectly shuffled, every card has exactly a 1 in 78 chance to show up.
Total Variation Distance measures:
"How far are we from that perfect 1-in-78-for-every-card situation?"
TVD is basically asking: how unfair is this shuffle still?
If you shuffle enough times, you'll get close to 0.
TVD Convergence Chart
Here’s what the convergence of TVD looks like for 52- and 78-card decks:
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You can see that the first few shuffles don't bring us much closer to a totally "fair" deck -- but once we hit 4 or 5 shuffles, we start to converge to 0 rather quickly!
Back to the Shuffling
GSR modeled the distribution of permutations using the random riffle shuffle model, which assumes:
You cut the deck into two halves with a binomial split
You then interleave the cards in all possible ways
(Btw: This gives you a Markov chain on the symmetric group S_n, where n is the number of cards. If you just flinched at that sentence -- don't worry about this! Forget you read it! It doesn't come up again in the post.)
What about a 78-card Deck?
According to Bayer & Diaconis (1992) in “Trailing the Dovetail Shuffle to its Lair”:
The number of riffle shuffles needed to mix a deck of n cards is approximately:
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So 9 to 10 riffle shuffles are needed to randomize a 78-card tarot deck.
Okay But…How Important is Randomness in Tarot, Anyways?
Honestly, it depends on you.
If you believe in pure chance, then randomness is the point. You want the cards to speak without being nudged by muscle memory or old orderings.
But if you believe in "divine" order, then even imperfect shuffles are sacred. Every shuffle is a divination. Every card is a mirror.
So shuffle 3 times. Shuffle 9. Shuffle until the deck feels right.
But just keep in mind: mathematically, 10 riffle shuffles are optimal if you want to approach full chaos. And chaos is very good at telling the truth.
What Do I Do Personally?
You'll notice that the graph of TVD converges pretty fast after about 6-7 shuffles. Personally, when I'm feeling the need to completely reset the deck, I shuffle 10 times. Any other time, I shuffle 8. I'd love to tell you that there's some fantastic reason for this, but it's mostly because I'm Chinese-American and I'd probably do everything eight times if I could. :D
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