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#reading with your own brain
howtokillavampire · 1 month
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do you ever see fanart so tasty that you are then obligated to join the fandom and spend all of your waking hours learning the lore behind the characters, or is that not a universal experience?
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andoutofharm · 1 month
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the way patrick talks about the way pete thinks is so beautiful
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whathorselegs · 2 months
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I am sick and bedridden, I have been retired to the west wing, please, I kindly request your BSD fic recs to weather this storm
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gunthermunch · 9 months
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a mini lookbook for a mini stripes lover🪄
1. hair || hat || coat || gloves || shoes 11 tights (ep) 2. hair || hat (ep) || dress || backpack || socks || shoes 3. hair || overalls || purse || rainboots || socks (ep) 4. hair || wizard hat || dress || gloves || boots || tights (ep)
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vasito-de-leche · 3 months
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;R1999 - Self-Aware AU
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Headcanons about an Alternate Universe in which everyone knows they're living inside a videogame. However, Vertin is the only one aware of the entity inhabiting her own mind, the real conductor - the "Player".
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this is one of my favorite AUs to slap on whatever media I'm into so here we are <3 not sure if anyone's done this already, but PLEASE PLEASE PRETTY PLEASE link me if you've seen any other ppl write for this AU! this one and any actor AUs are my absolute fave
this is just a word vomit introduction for fun, to get the basic ideas out of my head, so I can start writing for characters individually!
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Okay, okay! First of all, some context for the AU before I go deranged overexplaining my HCs!
Aside from the "Storm", there is something else that haunts the people of this world: the fact that their lives are nothing but a simulacrum, part of a game.
The requirements to obtain this "self-awareness" is unknown. Those within the Foundation believe it's related to their respective "roles", that only the main and relevant characters are given the chance to fully open their eyes to the truth. Those within Manus Vindictae claim that one must be strong enough to break through the fog of complacency and their assigned scripts, to have their full potential unleashed and obtain true liberation. Either way, similar to the "Storm", this is a well-kept secret for a very good reason - everyone wants to have the upperhand.
There is one outlier to this whole system. Vertin is not only aware of the truth of this world, but also of her duty as the eyes and hands of the "Player". She must experience it all for their sake. Or rather, whatever she experiences will be the story that the Player will see.
This applies to her suitcase, the place where the Player's influence increases tenfold, bending everything and everyone to their will through her own body and voice. The longer one stays within her suitcase - or within her general vicinity - the easier it is for them to become self-aware.
How does one become "self-aware" and what does it entail?
The requirements and the catalyst for a character to become self-aware are still a mystery. But that's mostly because I specifically wanted to keep them as vague as possible, to allow some flexibility for NPCs and other characters outside of Vertin's suitcase.
The whole process of gaining sentience or self-awareness is mostly described as waking up from a nightmare, or a very, very realistic dream. It's like a switch, something that happens in a second without any warnings whatsoever.
I like to think that most of the people who wake up are easy to spot, because it's a jarring experience and panicking is the most normal reaction - but that they're often taken care of by the Foundation or recruited by Manus Vindictae.
The levels of awareness also depend heavily on each individual - some only know that nothing is truly real, that everything they've done up until that point was just a carefully scripted lie, the most basic realization. Others can understand the rules that govern this game and use them to their advantage, either through observation and study or just inherently.
Overall, the experience of being sentient varies as well, with some describing a disconnect from their body, while others feel exactly the opposite. Again, keeping it pretty vague so that people can fill in with their own ideas!
I'll talk about Vertin's case in detail when we get to her specific bullet point, but the same way the Player is able to experience the "story" through her eyes, she's able to see the same things they do - this includes the UI, the menus and everything you can interact with in-game.
Vertin as a character and a vessel for the Player.
The most common thing I've seen in self-aware AUs in my years of fandom is to turn the player stand-in (the main character that serves for the player to experience the story through and/or project onto, depending on the genre of the game) into an obstacle, one that keeps the characters from truly interacting with the Player, capital P.
The second most common thing I've seen is to simply ignore the existence of this player stand-in and replace it with the Player themself, either through isekai methods or thanks to the customization the game allows, etc etc.
When it comes to Vertin in this AU, I know I want her to retain her role as the center of everything, instead of being sidelined by the Player. She's THE Timekeeper, after all.
There's still some details I'm trying to iron out, like whether she's always been self-aware or if she became self-aware at some point during her childhood at the St. Pavlov Foundation. But I like to think that her relationship to the Player is a parallel to her immunity to the "Storm" - neither of these two things are inherently good nor bad. Surviving the "Storm" is helpful, sure, but it's painful for her. Having an entity like the "Player" haunting her is scary, sure, but it can be an advantage. It's a matter of how she utilizes the assets she was given, since her adaptability and determination are big aspects of her character. Vertin makes up for her mediocre arcane skills with unconventional plans and strategies.
But this isn't to say that Vertin isn't affected by the presence of the Player. Ironically, she's the one person whose freedom is limited. During battles, her skills and Tuning are available to you, they can also prove to be vital to win a fight, but in the end you're still the one calling the shots and choosing when her friends get to attack. You're the one choosing the layout of the Wilderness. You're the one picking which one of her friends deserves to become stronger.
In the last bullet point I mentioned that some characters can understand the rules of the game - Vertin is the most extreme case, as she can see the same UI as you do. She learns the way you like to fight your battles, your own strategies, she can see this and more.
Overall it's a very complex dynamic. It's not as easy as saying that she likes or dislikes you, that she considers you a friend or foe. You're part of her, you influence each other in many aspects and are stuck together for reasons she can't even fathom. While you may be able to read her thoughts most of the time, she becomes invisible once you enter the suitcase - the main menu of the game. Sure, the character you selected to greet you every day is actually talking to her, not you, but she's out of your view and therefore, out of our range. That's when Vertin wonders the sort of person that you are, if you care about her friends as much as she does. Are you playing just to be entertained? Are you invested in these events? Will you be there for her until the end of her story?
Another detail I like to think about is that Vertin is the only one who knows your name. Because at the very beginning, you were asked to input a name and she was there.
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[screenshot was taken from this video, since it's the first one I could find that showed this specific part of the game lol]
Well, "your name" not quite right - she knows that whatever you wrote there is the name linked to your account, at least. And that's the name she knows you as.
Those who take residence in Vertin's suitcase or spend prolonged amounts of time with her, growing closer to her and all, end up becoming self-aware. This is a direct side-effect of your presence.
I like to think that characters who reach the 100% Bond can begin to sense the Player, to see the world in a similar way as Vertin does. Maybe even feel their presence EXACTLY like Vertin does whenever there's a battle. There is someone else on the other side of this screen, the fourth wall, who watches over them.
To some, it's hard to differentiate Vertin from the Player, as they just go hand in hand - but Sonetto, for example, has the easiest time telling the two apart.
On the subject of freedom and acting out of script.
The Foundation, Manus Vindictae, Laplace... It doesn't matter if they're self-aware and acting outside of what their script dictates, because they're missing one key ingredient: you. No one else but Vertin and her group knows about your existence, after all.
They don't know that the only story that matters is the one that Vertin is part of. The one that the Player gets to see and read and experience. And because the game gives you a very limited view into the lives of these characters, you don't know what neither Arcana nor Constantine do behind the scenes. You and Vertin don't see that, therefore, it never truly mattered.
Those most likely to start "acting out" are the troublemakers within Vertin's suitcase. Characters who are too curious for their own good, who are more susceptible to supernatural entities, who are just too impulsive - they would start to test the limits and see how far they can go, how much they can interact with the Player. Can the game be broken should they end up shattering the fourth wall? Is there a way for the Player to communicate with them? What will happen to Vertin?
I like to think that Vertin probably supports this, as she's rather curious herself, prone to questioning everything. She would also like to learn more about the Player, to truly tear into the game and see the full extent of your influence and her freedom.
Sometimes, Regulus and X will change their usual voicelines, just enough to be noticeable if one pays enough attention. Characters like Sotheby or Leilani might slip up and address the Player, rather than Vertin. Lilya, Pavia, Bkornblume have new animations and different expressions, ones you've never seen before - they stare ahead, as if searching for something, and then smirk or hum to themselves, deep in thought, like they realized something you're not privy of.
Sometimes, if you leave them as your selected assistant on the main menu, you can catch them muttering to themselves - idle quotes you never heard enough, about the outside world. Diggers does this the most, it's almost embarassing how easy it is to catch him talking nonsense, followed by Sonetto. If you leave Medicine Pocket alone for too long, you might come back to a screen covered in weird scratch marks.
On the subject of these characters being curious about the outside world and all, I think that a good chunk of them are generally content with the way things are?
We have to remember that in-universe, they're arcanists displaced from their respective eras. Their best chance at surviving is siding with Vertin, and if Vertin is content with the way things are, then there's no point in trying to disrupt what they have right now. They're curious enough to prod, but only as far as Vertin allows it.
And I think that's it for the word vomit!
There are some details I didn't know where to fit in, like the possibility of the fourth wall slowly dissipating the more time the Player invests in the game, leading to some characters being able to directly hear you if you talk while playing and whatnot. Or what would happen should someone outside of Vertin's suitcase figure out the existence of the Player, let alone interact with you in some way.
Or the concept of death being meaningless, unless it was pre-established by the game itself.
In Borderlands, there's this game mechanic where you can just be revived over and over and pay a percentage of your money as a fee, even though the canon that's established is that you play through the whole story without dying a SINGLE time - because the revival mechanics aren't canon. There's the divide between story and gameplay. That's pretty much the standard. But what about the deaths in battles in R1999? The amount of times I died to 1.3's UTTU's Flash Gathering is insane. How do self-aware characters feel about this, now that they know that they're bound to die over and over and be brought back because you have to do your Pneuma Analysis or reach the final stage of Limbo?
But that's pretty much it for now, I think I got most thoughts out of my system! Thank you for reading!
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cobaltfluff · 2 months
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so i started playing persona 4
where are the QoL features
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l832 · 1 year
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umihoshi-art · 10 months
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Clora Clemons and her Swallow Patronus.
based on this post. Clora is property of @choccy-milky and is the only Hogwarts MC I will ever love. (I stole her look. and her name. and replayed the entire damn thing for 25 levels now;;;) Sebastion Sallow is property of Clora.
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frango-maconheiro · 5 days
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wow, wow, interaction.
also, there's a stupid meaningless ramble i made out of this incredible petpeeve of mine with EW x reader stuff and it's just down the cut sggkjdfjkk (it's fr just me being extremely salty)
Anyway, hello!
Haha, my curious and lonely ass really thought it was a clever idea to read 'eddsworld x reader' content because it spawned in my timeline.... thinking that maaaybe they actually got good at it and made not too ooc stuff (this is heeeeaavily on matt content)
Now, i am profoundly remorseful of that choice because when i wrote this hours ago woth no wifi, i was arguing with the air.
Like, i won't lie on this. EW x reader.. They have evolved, a loooot since those 2017 fanfics (why were the x yn fics from eddsworld all copy-paste back then???) actually, it really surprised me because i definitely don't have the most cool memories of such fanfics,, Buuuuut, they still have that STUPID FAVORITISM. IT'S SO DAMN APPARENT. YOU THINK WE CAN'T SEE IT???
i get madder from down this line, especially since i was veery hungry when writing this. That's why you should always stay fed, keeps you slightly happier.
nhamnhamnhamm, writes aaall cool stuff for edd, tom 'n tord... maybe with an ooc here and there, but enough to ignore,, but matt? Matt gets so ooc, he can be mistaken for an oc if no name is given.
like,,, did.. did we watch the same dude on screen? i know he was pretty neglected in content, but cmon, what is that?? He's practically a romance repellent with his stupidity (said affectionately)
it's the same 'pipipipopopo just a sweet mama's boy' and 'ooo, he's sooo romantic, look at how much of gentleman he is compared to otheeeers' and 'whaao he so silly ::3 *treats him as if he weren't an adult character' and so much more, all in this weird stereotype
I guess i'm just disappointed,,, all because he just, idk, still feels downright boring compared to how the other 3 are written in these kind of fanfics even thought it's 2024 already and not still 2017-2020 (don't even get me started on the weird fixation on making yn extremely specific which fr also makes me crawl away like a wet cat from EW reader interactive content, they don't even put tags of the gender, aaaaaargh).
y'all definitely have more content of him to write than just the saturation of him painting your nails, or going shopping, or acting like he's the center of the world 24/7, or making him the pure lil' angel, or having his memory issues being downplayed as him acting 'so silly lil' silly', i assure you.
When i tell you i got so invested in this useless anger i mean that i got compelled into writing down a bunch of matt x reader to try and give that man a cooler image,,, and i don't even see him that way (nor any of the characters.) , but GOD ARGHHHV I NEED JUSTICE FOR HIM.
i might be just a lil' hot headed while writing this whole stuff, but this bro got stripped out of BOTH his classic and his modern funky personality in 99% of these fanfics and nobody bats an eye, like, ever, unless they're another fan of the character. Free my ginger rat, pleeeeaaaaseee.
I need any weirdo, edgy, funky, unusual, vampire, zombie(heavily on you zombie matt my beloved), slasher, funny, whack matt written content that is not only interactive BUT friendly to all readers...
i don't even care what Matt is written, modern, or classic. Both types have their own weirdo charm, and i am willing to analyze them for a nice oneshot or spitball post.... where you don't get to a restaurant/picnic and receives flowers and it ends like that, without any more depth of such cute cliche fluff it is, and leaving you like you just licked off the scraps of a dessert from a plate given to you, so damn hungry 'n wishing you had eaten an actual dessert instead of whatever that was.
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cirrus-grey · 3 months
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Fuck fuck fuck fuck fuck the goddamn music-
I don't know the name for the technique but there's this thing that was in there that's the string players, like, tapping the instrument with the bow to create a more percussive sound and normally I wouldn't think too much of it but I swear to god it sounded like creeping spider legs. During the case set at Hill Top Road. With the very obvious references to the Buried and the Stranger and all the rest. Which dropped about a hundred Achives references including Jon's fucking name???
I have always respected the soundscaping they do at Rusty Quill but they're really going above and beyond for this show.
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hiraganasakura · 4 months
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Hi so me being me I've decided to hyperanalyze the conversation Qrow and Raven had in Higanbana practically line by line bcus I have Many Thoughts and this is the best way I can think of to get them all out. If you can't tell I'm absolutely obsessed with these two. Btw.
Thanks to the RWBY wiki for providing transcripts for every episode, otherwise I definitely would have missed smth despite having just watched this scene recently lol
I put it under the read more for easier scrolling due to how long this post got!
I immediately noticed smth in the very first lines of the interaction:
Raven: "Hello, brother." Qrow: "...Raven."
You'll notice throughout the whole conversation that Raven never calls Qrow by his name, only condescendingly referring to him as "brother" this one time and never calling him anything else. Meanwhile, Qrow directly refers to Raven a total of three times throughout the conversation, and only one doesn't call Raven by her name (which we'll get to shortly)
On the other hand, Qrow doesn't bother with even so much as a greeting beyond simply stating Raven's name
It's different ways of communicating their distance. While Raven holds her relationship with Qrow over his head — never once, even outside of this scene, does she call him "brother" with affection iirc, only derision and condescension — Qrow doesn't seem to rly know how to greet her. He hesitates before saying her name and approaching her, as if trying to assess the situation before acting
Qrow: "So, what do you want?" Raven: "A girl can't just catch up with her family?" Qrow: "She can, but you're not. Now how 'bout we get on with it? Unless you plan on keeping these [drinks] comin'."
Again, Raven seems to bring up her familial ties with Qrow as a tactic to get him to do what she wants — in this case, stick around to talk to her despite him not seeming to rly want to. Frankly, it feels manipulative. We're gonna put a pin in this for now and come back to it in just a moment
Additionally, Qrow already knows that Raven's not just here for a friendly chat between two siblings, and sees right thru her facade that it is. Raven is here bcus she wants smth from him. But interestingly, it is Raven in V5 that says, in an almost frustrated/disappointed tone, "Family. Only coming around when they need something." There's another pin; keep both in mind
Raven: "Does she have it?" Qrow: "...Did you know Yang lost her arm?" Raven: "That's not—" Qrow: "Rhetorical question, I know you know. It's just obnoxious that you'd bring up family and then carry on like your own daughter doesn't exist." Raven: "I saved her." Qrow: "Once. Because that was your rule, right? Real 'Mom of the Year' material, sis."
Qrow dodges Raven's question about the Relic and instead brings up her hypocrisy in how she treats family. And it's a good point. Here she is lording her siblingship with Qrow over his head while simultaneously defending and upholding her rule that she is only obligated to help her own daughter a single time. Another pinpoint on our little conspiracy board
Also, here's the one time in this conversation Qrow refers to Raven as "sis". Like Raven's use of "brother", Qrow's use of "sis" is very pointed and with intent. But it's not to manipulate Raven, it's a snarky jab meant to rly hammer home Qrow's point
Raven: "I told you Beacon would fall, and it did. I told you Ozpin would fail, and he has. Now you tell me. Does. Salem. Have it?" Qrow: "I thought you weren't interested in all of that." Raven: "I just want to know what we are up against." Qrow: "And which 'we' are you referring to?"
A few things of note here. At some point in the past, Raven expressed an outright disinterest in Ozpin's inner circle, at least to Qrow. Qrow also feels excluded in the "we" Raven mentions being against Salem. To me, there seems to be a distinct possibility here that it wasn't that Raven felt personally disinterested in Ozpin's operations, but that she somehow felt excluded and feigned a lack of interest in order to protect herself. An idea that is further supported in my eyes by the following dialogue:
Qrow: "You should come back, Raven. The only way we'd beat her is by working together. All of us." Raven: "You're the one who left. The tribe raised us, and you turned your back on them." Qrow: "They were killers and thieves." Raven: "They were your family." Qrow: "You have a very skewed perception of that word."
And there it is. Raven's problem is laid out here for us, loud and clear: She feels like she was the one abandoned, not the one running away. She says it outright! "You're the one who left." To her, Qrow is the traitor, the one who left their family behind. If you ask Qrow (or, for that matter, Tai, Yang, and even Summer based on the scene in V9), it's the opposite
Bcus they have different definitions of family
Another thing to pin (I promise this will all become clear soon)
Raven: "I lead our people now. And as leader, I will do everything in my power to ensure our survival." Qrow: "I saw. The people of Shion saw, too." Raven: "The weak die. The strong live. Those are the rules." Qrow: "Well, you've certainly got someone strong on your side. I've seen the damage." Raven: "We couldn't have known the Grimm would set in as quickly as they did." Qrow: "I'm not talking about the Grimm. And I'm not talking about you, either."
Notice Raven's shift from "the tribe" to "our people". More of that guilt tripping!
Additionally, Raven is *obsessed* with rules. One save. The weak die, the strong live. Raven lives and breathes rules, even seemingly arbitrary ones. Guess what this is? Another pin!
Raven: "If you don't know where the Relic is, then we have nothing left to talk about." Qrow: "I don't know where the Spring Maiden is, either, but if you do, I need you to tell me." Raven: "And why would I do that?" Qrow: "Because without her, we're all going to die." Raven: "...And which 'we' are you referring to?"
Qrow's "either" here implies that he also doesn't know where the Crown of Choice is, which is... interesting. He's one of Ozpin's closest lieutenants, and is in the dark on where Beacon's Relic is? Wherever it is, it is such a closely kept secret that even Ozpin's best spy doesn't know where it is (maybe so that in the event Qrow gets captured by Salem he can't be forced into giving her the information?)
Meanwhile, Raven's "And why would I [tell you]?" implies that she does know who the Spring Maiden is (obviously. Raven's the Spring Maiden lol) but refuses to disclose to Qrow
A lantern sputters out after Qrow says "Without [Spring] we're all going to die." Now, I genuinely can't remember if this is headcanon or canon, but iirc Misfortune seems to act up when Qrow's upset. He's clearly tired of this little game of dancing around topics that Raven's been playing with him
And once again, Raven indicates a feeling of exclusion from Qrow's life in the iconic final line. She gets the final word in before leaving
We've finally reached the end of the conversation. Now what does all of this tell us?
And here is where all of those pins I wrote down are relevant. As I mentioned, the twins view family very differently
Qrow's view is pretty obvious: he views family as the ppl in his life who matter most to him. Unlike Raven, he does not view the tribe as family despite the fact that they raised him, disgustedly referring to them as "killers and thieves". It's implied that he was, in fact, neglected and/or likely abused by the Branwen tribe, saying in V6C4, "No one wanted me... I was cursed..." further explaining his distaste for them. Furthermore, despite not being related to Ruby by blood, they clearly consider one another family throughout the series, and he even seems closer to her than he seems to his niece who's actually blood related to him (I personally headcanon that he keeps more of a distance from Yang bcus she reminds him too much of Raven, who he feels abandoned and hurt by, but that's neither here nor there). Bloodlines and debts are secondary compared to loyalty, if they're considered at all. He is obviously furious that Raven only insists on saving Yang once and never directly interacting with her beyond that, despite Raven constantly guilting Qrow over abandoning his so-called "family" of the tribe. And yet. And yet. He still offers Raven a place back in his life, even if only to unite against Salem
Raven's view, to me, has been an enigma for a while. But after hyperanalyzing this conversation, after noting down all of those points of interest, I feel like I've finally cracked the code. Raven views family as an obligation, an exchange that always has an ulterior motive behind it. She seeks out Qrow only bcus she desires smth from him despite showing distaste when someone does the same to her; condescendingly calls Qrow "brother" more than his actual name and calls the tribe their "family" to try guilting him into doing what she wants; and feels fierce loyalty to the tribe but barely interacts with her daughter, only seeming to count one of the two as true family. She views the concept of family with cynicism and seems to feel an obligation to the tribe, as if she "owes" them for raising her
I think the two's perceptions of what defines family are all to do with the way the tribe treated both of them. This crosses a bit into headcanon territory, but as you can see by the above quotes and analysis, I rly don't think I'm just making it up entirely
As I already mentioned, I think it's implied that the Branwen tribe neglected/abused Qrow. In fact, we could probably blame their treatment of him for the deep self-loathing he has due to his "cursed" Semblance. But what about Raven?
Well, it's simple: I think she was abused, too, just in a different way. While Qrow was likely shown and told on a consistent basis that he was unwanted, unloved, undeserving of good things, Raven may have been shown and told she was wanted, loved, and deserving of good things... if she did what the tribe told her. If she repaid them for raising her and her brother, for being her "family". The way she uses her familial ties with Qrow as almost blackmail may be exactly the way the tribe treated her. Her obsession with following rules may stem from the fact that she had to follow the rules the tribe set for her in order to be accepted and deemed worth smth
As for her distance from Yang... honestly, I wonder if Raven is aware that Yang deserves better and keeps her distance as her way of doing that. When Summer confronts Raven in the V9 scene, Raven says, "...You're better at that life. Better than I was." She seems to have a fear and insecurity about being a good family member, a good mother, and maybe that's why she fled. Maybe she was scared of being like her abusers due to how she emulates them as a self-preservation tactic in so many other ways. Not entirely sure about this point tho
And I think too this is why the twins don't rly understand one another. They may have been unaware of the different ways in which the other was treated. Qrow, constantly unwanted and loathed, can't understand why Raven sticks around with the tribe; Raven, who obeyed the tribe and, in doing so, garnered enough of their favor to even eventually become leader, can't understand why Qrow can't just be "good", earn respect, and stay
This dissonance between the two experiences may also be completely intentional on the part of the tribe; abusers will often eliminate their targets' support systems in order to make them completely reliant on the abuser, so it's highly likely that the wedge was intentionally driven between the two siblings so that they could not find support in one another. This would also tie into why the twins seem to feel excluded from one another's lives and abandoned by one another: bcus they were made to feel that way by their common abusers, and did nothing to challenge these assumptions bcus they saw no reason to — and only seemed to keep proving one another right if they did
Which rly has some disturbing implications about how the Branwen tribe works. Like, do they just pick orphaned kids up off the street and abuse them into being perfect little bandits, molded to be of the greatest possible use and discarded if they're deemed worthless? Plus Qrow says his Semblance is how he got his name, which implies that the tribe also renames the kids they scoop up (possibly as a form of control or a way to make sure they can't be tracked down by any remaining family)? Plus there's the whole thing where Qrow and Raven were originally sent to Beacon to learn how to kill Huntsmen, which carries with it the implication that the Branwen tribe grooms literal orphan children into becoming stone-hearted murderers? What. The heck.
And if I'm right, if the Branwen tribe is that severely abusive, then like... wow, no wonder Qrow and Raven are Like That. They're both very deeply hurt people expressing it in different ways
I was considering adding their conversation at the Battle of Haven to this post, but I think that would be better as its own thing. Also I haven't gotten there on my rewatch yet so I may miss some details if I try to analyze it rn; it's better to wait overall methinks
But I have reached the point of my rewatch where we see Weiss and Whitley interact, and I think it would be very efficient to sum up what Qrow and Raven's relationship seems to be by using those siblings as a point of reference. Qrow = Weiss, actively trying to break free from and fight back against their abusers in different ways, while Raven = Whitley, continuing to do as their abusers want and have wanted as a method of self-preservation. Only, unlike Weiss and Whitley, Qrow and Raven have yet to come to a point where they can understand one another. I think that's a good way to briefly summarize the uh. Absolutely massive post this is.
In conclusion, I may have cracked the majority of the Branwen twins' pre-Beacon backstory purely by hyperanalyzing a single conversation. Oopsies
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ride-a-dromedary · 6 months
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The way Halsin approves whenever you're silly or play along with children really has me going through it right now.
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gearbroth · 1 year
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[concept-dump] Space-au - (main(?) Antagonist) Skal, enemy of sun and mentor to iron
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snakebites-and-ink · 13 days
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Hero Villain Amnesia Whump CYOA thingy idk
Do I have other WIPs I should be working on? YES. Would it be better to space out CYOAs instead of running two at the same time? ALSO YES. But I think I was experiencing some form of partial writers block, and this was the only thing over 100 words I could get my brain to really work on. So…*gestures widely* enjoy I guess.
Disclaimer/heads up before you get invested: Unlike my other WIPs, this was created with zero premeditation and instead was conceived and hammered out in a single hyper-focused sitting. I will write at least a second part at some point, but because it is entirely the product of my changeable whims, I make no promises about the timeline of this, or how many parts there might be, updating schedules, or even whether it will remain a cyoa. I also might decide to write the next part before the poll actually officially finishes so uhh might wanna get your votes in during the first couple days it runs. This is very much my “indulge those momentary impulses” project lol. Which is also why it doesn't have a real title yet adsfalkfjsd (titles r hard)
CW: Explosions (just in the background), multiple people trying to manipulate you, amnesia that was almost certainly inflicted deliberately, building falling apart around you idk
You wake up with no memory of where you are. 
As a matter of fact, you have no memory of…anything.
You take stock of your surroundings. Currently you’re in a room by yourself, with cuffs that look like they’re built to be a lot more effective than they are currently. The lights are dim and there’s some kind of alarm going off.
You get up and leave the room, wandering aimlessly, until you bump into someone moving with a lot more urgency.
“What are you doing here?”
You stare at them blankly. You don’t know any more than they do; probably less, actually.
“Whatever. I’ll get you out of here. Come on.” They hold out a hand, and having no better ideas, you take it.
They pull you through twisting halls in various states of damage. Some look untouched, some have floors full of rubble and air full of dust.
An explosion sounds some distance off, sending vibrations through the building. That probably explains the damage.
The stranger leading you rounds a corner and bumps into another person. Both of them practically bristle like a couple of furious cats upon seeing each other.
“Villain! Where are you going with them!?”
“Anywhere but here,” the person dragging you along—Villain?—grumbles, trying to go around them.
The newcomer steps to the side to block them. “Now hold on—”
“This is not the time, Hero! I know foiling me is your usual MO, but right now Superhero is absolutely off their rocker. Go deal with them and let us go.”
“If you think I’m just going to let you steal my sidekick—!”
“Your sidekick? They’re Superhero’s sidekick—and we just established Superhero’s gone crazy, so I’m taking Sidekick away from them if you don’t mind.” They try to step around Hero again, and Hero gets in their way again.
“I do mind, if it means you’re taking them back to your villain lair to join all of your villain cronies.” Hero catches your free arm, and they are admittedly gentler with you than Villain is. “I’ll keep you safe from Superhero. Please come home with me. You remember me, right?” They fix you with concerned, pleading eyes.
You don’t remember anything, but before you can explain that to them, a new voice cuts through the dust in a singsong tone. “My ears were burning~!” 
Villain swears, softly but emphatically, and runs toward the nearest door. They pause there and turn back to you, but look ready to bolt the rest of the way out at a moment’s notice. Hero lowers their arms almost as if afraid of getting in trouble, so both the hands that were on you are suddenly gone.
The new speaker steps into view and their eyes alight on you with a pleased smile. “There you are. Let’s get you back where you belong, hmm?”
“Superhero, you really need to dial it back—”
“Not now, Hero. I’d be happy to talk once I’ve dealt with this little breakout.”
So this is Superhero? You unconsciously take a step back; despite the discrepancies in their stories, both Hero and Villain talked like Superhero was someone to be concerned about, at least with the way they were right now.
Still, you can’t very well run until you know who to run from and who to run with. Out of control or not, maybe Superhero can set the story straight. You swallow, and ask, “Whose sidekick am I really?”
“‘Sidekick’? Is that what they told you? Cute, but we can’t give you a new identity until you’ve finished the program. Come with me and I’ll set you up. Quickly, if you don’t mind, I’ve got several more escaped villains to catch.”
“What?” you say.
“You’re a villain, love,” they coo, “which is why you need to come with me so we can get you through the remainder of the reformation program. Everything will be better then. Come on.” They turn to Villain and add, “you too.”
Now you have three stories that don’t match.
The stalemate doesn’t last long before Superhero’s head snaps to the side as if in response to a sound only they could hear. “I’ll be back to collect you soon. Don’t run too far now!” They leave in a new direction, moving quickly like they’re in pursuit of fresh prey.
“Let’s go,” Villain hisses, ducking out of the door and heading in the opposite direction of Superhero. Hero pushes you out of the room before you can sort through all the new information.
You’re back in the labyrinthine halls, which seem to be falling apart even more now. You have no idea how to get anywhere, so you follow Hero since they seem to have some idea of what’s going on and everyone else ran off in different directions while they were holding onto you.
You get increasingly turned around as they navigate the way through the ruined building, one hall after another.
“Wrong way!” Villain runs past you in the opposite direction. Moments later, it becomes clear why as you come into view of a gaping hole in the side of the building, most of the opening taken up by a large flying machine.
Hero pulls you back, immediately reversing directions, but before you can leave the way you came, someone appears in the doorway. Villain’s path was likewise blocked, and they’re nervously backing up to the center of the room with you.
A doorway of some sort opens on the machine in the wall. A figure appears in it, and you can just tell they’re the one in charge of all these new arrivals.
“You!” You didn’t even see Superhero come in but suddenly they’re tackling the other to the ground at a furious speed.
The two tangle before simultaneously withdrawing with no clear winner, both looking a little worse for wear but just as ready and able to keep fighting one another at the drop of a hat.
Superhero glances at you. “Told you I’d be back! I caught about half of the others, but someone—” they glared at their foe—“kept me from the rest. Let’s get you all reformed and you can leave this whole disaster behind you.”
The newcomer looks at you as well. “Come on, let’s go,” they order.
“Um…who are you?”
“I’m Supervillain, your boss. They messed with your head so you’d forget that.”
“That’s a lie!” Hero cries out, “They’re my sidekick!”
“Superhero’s sidekick,” Villain mutters.
“Oh, of course. They all offered you stories full of grandeur. A villain offered a second chance, or a heroic sidekick working with one of the best. Things you’d want to be real. I’m afraid the truth is far less glamorous. You were just a low level goon, until you showed unexpected levels of power, and they all decided they wanted a piece of the action. But I’m a generous boss. Come back to me, and you can rule by my side when we take over.” Supervillain gestures towards the entrance to their flying machine in invitation.
“Let’s get out of here,” Hero whispers in your ear. They’ve been eyeing one of the henchmen blocking the doors, and seem to like their odds.
“You don’t want to leave the reformation program half-done. I’ll fix you.” Superhero holds out their hand, a small smile playing at their lips.
“Psst!” Villain beckons you from a hole on the side of the building. They look like they’re itching to go.
You don’t know who to trust. If only you had your memory.
Follow-up poll
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deservedgrace · 20 days
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something that i've been struggling to articulate but has been bothering me for a while is how some christians engage and interact with science and what i'm realizing is they have a like... almost love-bombing/discarding relationship with it. and i recognize science isn't a person and that's not literally happening but the christians that i grew up around have this relationship with science where it's real/valid/correct if it supports their side and fake/invalid/wrong if it doesn't. it's this like... engaging with science to get something from it when it can prove their point and condemning it when it doesn't. and this also ties into the belief that you, a layperson with no background in science, are more knowledgeable than actual scientists simply because you have god on your side, and therefore you can use science in whatever way you see fit, which means engaging with it in a way that is ultimately anti-science (but that also doesn't matter because god said it was okay). and it's exhausting engaging with these people for me because it's not that they believe all science bad, it's that they believe most science bad but some science good and they have the authority to determine what is bad and what is good, despite, again, not having a background in science (because what is a "background in science" to an all-knowing god that you have a personal relationship with?). the thing that is so frustrating to me is how these people recognize science is valued and use it to strengthen the validity of their points and to gain credibility while simultaneously refusing to acknowledge the validity of science as a field at all or put in any effort to understand/respect it.
#i know that they do this bc *i did this* because **i was taught to do this**#i would be reading a science thing and actively cherry pick if they said something about evolution or the age of the earth or climate chang#i would actively dismiss things in my brain while watching science shows or listening to lectures bc “that's not accurate bc the bible”#and like. i wouldn't have admitted i had a superiority complex when i was a christian bc i couldn't see it#but now that i'm out i *absolutely* had a superiority complex#i had an all knowing god on my side. i knew better than so called “science” and “experts”#this along with “humans are inherently evil/can't be trusted” is why i believe some xtians like#refuse to see you as the expert of your own life and experiences#“you weren't a Real Christian” “you don't have Real Happiness outside of xtianity” “you obviously didn't [xyz] while you were an xtian”#but that's another post lmao#i feel similarly about my pastor using psychology terms when he believes mental illness is a lack of faith in god#and some emotions are inherently evil#like you have no respect for this field!!!!! you are solely using it for your benefit to gain credibility and sound knowledgeable!!!!!!#i guess this is similar to appropriation conversations#they see that it is viewed as credible and want the appearance of credibility#without doing any of the work to make themselves credible#or even believing that the thing they are using is actually credible#it's so dishonest and they don't care#anyway#ex christian#ex cult
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pop-punklouis · 6 months
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