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#(can a sword be considered an antagonist?)
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anthurak · 1 year
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Something I’ve often found really compelling in Adventure Time is how The Grass Sword/Grass Demon/Fern found up becoming one of the most prominent and disturbing antagonists of the series pretty much by complete accident.
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Like it’s easy to forget after Fern has become such a prominent character both in the show and fandom, but the ‘curse’ of the Grass Longsword started out and spent much of the show entirely benign. All it really did was cause the sword to stick to Finn. If anything, the sword/curse was quite beneficial to Finn, providing him with a prosthetic arm and activating on several instances to protect him. Really, the entire point of the original Blade of Grass episode was that the sword was actually pretty useful.
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It was only AFTER stabbing and later merging with the Finn Sword to create Fern that the ‘curse’ started becoming actively malicious.
In hindsight, I think it’s pretty clear that while the Grass Spider/Octopus/Demon ‘curse’ entity within the Grass Sword may have been malicious, for the longest time it had no way of actually controlling or otherwise influencing Finn. The sword may have bonded to Finn’s body, but NOT to his mind, or more importantly his soul. This left Finn free to use the sword, and later even the grass-prosthetic freely without any danger or corruption from the curse.
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But then Finn accidentally used it to stab the Finn Sword. As we see in Two Swords, this for the first time gave the Grass Demon/Curse direct access to a soul, the soul of the alternate Finn within the Finn Sword. A soul that it was able to corrupt and influence and ultimately merge with to create Fern.
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This is one of those things that I think a lot of the fandom seems to miss: Fern isn’t some quirky doppelganger or a ‘brother’ to Finn. He is straight up a distorted, corrupted version OF Finn (the alternate iteration of him within the Finn Sword) manifested by the CURSE of the Grass Sword.
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As in, basically EVERYTHING Fern does that deviates from the ‘norm’ that is Finn can be considered the work OF the curse. From more overt stuff like his tendency to ‘stab first, ask questions later’ or the times he ‘flips out’, to more subtle things like his brooding or just the fact that he has a noticeably different voice (the voice of the Grass Demon mind you), ALL of these are the product of the Curse.
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And it’s this fact which makes Fern a truly tragic character. Because he was effectively doomed from the very start. Despite Fern’s attempts to do good and Finn’s and Jake’s attempts to accept him as his own person, Fern simply could not escape the curse’s influence. Because that curse was the very thing that created and maintained his physical body. It WAS his body. And this curse wanted nothing but to subvert, influence and ultimately CONTROL him for its own ends.
I think we can very easily assume that all of Fern’s failures, all his insecurities, everything that drove him to turning on Finn and trying to kill him and becoming the Green Knight in the final season, ALL of that was the result of the curse’s influence. Trying to whittle and break down Fern’s will so that it could mold him into whatever it wanted. And there was NOTHING Fern could do to stop this. Because the curse made itself a core part of what he was.
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When Finn and Fern finally enter his mental world and destroy the Grass Demon in Come Along With Me, we see Fern as he truly is: simply another version of Finn who has been corrupted by the curse.
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And with the Grass Demon dead, there is nothing to maintain Fern’s physical body, causing him to soon fade away. In order for this alternate Finn to be saved, he couldn’t exist as ‘Fern’.
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Of course this also means that ‘Fern’ didn’t actually DIE at the end of the series. He simply reverted back to his true form: The Finn Sword.
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And what I find so compelling and tragic about all this is that NONE of it had to actually happen. The Finn within the Finn Sword didn’t need to be put through all this suffering. Like it seems pretty clear that the Finn that become the Finn Sword was perfectly content being a sword. He didn’t need to be corrupted and spend the last two and half seasons being manipulated by a grass octopus demon.
Because when you think about it, ALL of this happened by accident. If Finn hadn’t lost the Finn Sword to Bandit Princess, or if he’d been able to simply avoid stabbing it with the Grass Sword during his fight with her, NONE of this would have happened. Finn would still have the Finn Sword and the Grass Sword would have likely remained benign and helpful to him. Heck, given how Finn seems to fully regain the use of the Grass Sword in his fight with Bandit Princess, he probably would have been able to duel-wield the Grass Sword and Finn Sword together.
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This is really what I find to be the tragedy of Fern: That two of Finn’s greatest tools wound up becoming one of his most dangerous adversaries, and even worse that the Finn who became the Finn Sword was tortured and corrupted for no real reason, all essentially by accident.
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onlycosmere · 2 months
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The Kickstarter goes live tomorrow!
When Brandon Sanderson began working with Brotherwise Games on the first adventure for The Stormlight Roleplaying Game, he considered how it could help him fix holes in the narrative of his bestselling fantasy series. He settled on a mystery from the first Stormlight Archive book, The Way of Kings, that will have big implications for the fifth book in the series, Wind and Truth, which will be released in December.
The Stormlight Archive is set on the planet Roshar, where 10 heroes known as Heralds spent millenia protecting humanity with the help of highly magical swords dubbed Honorblades. All of them abandoned their duties except Taln, the Herald of the Common Man. Despite Taln’s best efforts, the forces of the vengeful god Odium have returned. Taln was left maddened by his ordeal and soon after he first appears in the books, his Honorblade goes missing. Its whereabouts remain unknown.
“The adventure is answering that question,” Sanderson told Polygon. “What happened? Where did it go? What’s going on? And you get to be part of the story. We were looking for an adventure you could do that would intersect with the canon of the books in an interesting way, and allow you to fill in a hole yourself.”
The Kickstarter for the d20-based game goes live on Aug. 6 along with a beta preview of the rules and a first level adventure meant to walk players and game masters through the setting and core mechanics. The hardcover Stonewalkers Adventure, where players encounter Taln and learn what happened to his honorblade, will be released in 2025 along with the Stormlight Roleplaying Game Handbook and World Guide.
...
Players will hunt for Taln’s honorblade across Roshar, from the Shattered Plains where much of The Way of Kings is set, to the magical forest of the goddess Cultivation, where bold souls can receive both a boon and a curse. There are a mix of dungeon crawls, puzzles, chase scenes and prison breaks. As they choose how to approach the problems they face, player characters will be able to attract the attention of spren, spirit-like beings who can bond with like-minded people to bestow them with incredible abilities. Completing the mission can allow them to join the newly re-founded ancient order known as the Knights Radiant.
...
The PCs can meet major antagonists from the books, including the twisted Herald of Justice Nale and the traitorous General Meridas Amaram, and learn how the talking sword Nightblood first featured in Sanderson’s 2009 book Warbreaker wound up on Roshar. As they move through key moments from the series, like the emergence of a raging storm that brings Odium’s most powerful lieutenants back to the world, Sanderson welcomes players to reshape his narrative.
...
“There’s a lot of cultural details being filled in, but at the same time, we dig a little bit further into what each order of Radiants’ oaths, spren, and motivations are,” Sanderson said. “There’s some new stuff there that I think fans will really enjoy.”
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tadc-harlequin-au · 2 months
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Celebratory 1k+ post! (+Official Reveal of "Him.")
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First of all, before I start, I would just like to thanks everyone from the bottom of my heart. I cannot begin to emphasize just how much it means to me that more than 1,000 of you decided that this blog was follow worthy.
The fact that so many people engage with this blog, whether asking a lore-related question to know more about the world of the AU, to joking around and making me laugh makes my heart swell with pride and joy.
This AU's purpose was not only to tell a story, but to also destress myself from my problems so I can keep my head on my shoulders and keep on living. So to know that many people found this passion project interesting enough, well... All I could really say is...
Thank you.
Thank you so much for giving me the opportunity to share an incredibly canon-divergent story that is so far removed from the original source, it may as well be considered as a standalone project.
Thank you for sparing a little bit of your time and attention (as well as a few braincells) to learn about the characters, the story, the history, and the world of it.
... And most of all, thank you for continuously saving me from the darkness that attempts to consume me everyday.
No one really knows what happens to me behind the screen, and I'd rather keep it that way because I don't wanna be such a downer. Even here, I want to keep things lighthearted so I won't be delving into that.
Besides that, there's unfortunately something I haven't been entirely honest with you guys. Everyone knows about the B.O.S.S. (B.loodthirsty, O.verburdened S.corned S.ouls) roster, and how they serve as the AU's antagonists, but there is a secret character who doesn't exactly fall into that category.
Rather, he's not just a normal boss antagonist. HE'S THE OVERARCHING VILLAIN OF THIS AU, and has been teased since WAYYYY back to the early poster of the Harlequin AU.
You may know this guy as "???" from the roster list, or "HIM" from the answered lore-related asks. Well, for the sake of a celebratory 1k post that won't provide much strain for me, I've decided to reveal who this is.
Now, without further ado, I'd like you all to meet-
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"The Patriarch of Puppets" - Official design reveal!
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"Adorned in silver and reds, The Patriarch of Puppets (or simply, "The Patriarch") is an untouchable and powerful entity who constantly chases Pomni after she finishes a battle with a Boss."
No one knows what the fuck his problem is, But one thing is for sure: he first shows up after Pomni defeats the Skirmish General, and seems to like tormenting the Combat Harlequin by attempting to separate her soul from her heart and inflicting burning agony.
Pomni, in tandem, feels GREAT DREAD even at her first encounter with The Patriarch; she doesn't know why, but whenever he's in her general presence, her entire soul, AND her fight-or-flight instincts screams TWO THINGS: "DANGEROUS. RUN."
Pomni CANNOT fight him to save her life. Her sword hands starts to tremble and she can't move if she's around him for too long. She knows from the very beginning that this is a fight that she cannot win no matter what. He is the Hunter, and she is the Prize.
Bubble also seems to power off instantly and just crash to the ground with no warning, an immediate telling sign that he's already in the general vicinity. He seems to not care about the blimp in the slightest.
His classification is a King Harlequin; 1) a reference to "king-size", 2) a literal one of a kind Puppet, and 3) the tallest of Harlequins that no one even knew existed in the first place.
Just how tall exactly? Well...... here's the updated lineup.
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I hope that this is a fitting celebratory 1k treat for all you hungry lore eaters and Harlequin AU enjoyers!
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How to Write a Pirate Character | Fast, But Long Guide
Arr, mateys! Are you ready to set sail on a new writing adventure? (Sorry if that was cringe lol) Whether you're a seasoned writer or just starting out, creating a convincing pirate character can be a fun and challenging task. Pirates have been a popular trope in literature and media for centuries, but how do you make your pirate character stand out from the rest?
In this post, I'll help you explore tips and tricks for crafting a memorable pirate character in your fantasy novel. From subverting common pirate stereotypes to using historical research to inspire your character's backstory, I'll cover everything you need to know to create an authentic and unique pirate protagonist. So hoist the Jolly Roger and let's get started!
Crafting a Convincing Pirate Character for Your Fantasy Novel
Pirates are a popular fantasy trope, with their swashbuckling adventures and brash personalities. However, creating a convincing pirate character for your fantasy novel requires more than just the usual pirate tropes. To make your pirate character unique and memorable, consider the following tips:
Consider the Role of Your Pirate
Before crafting your pirate character, consider their role in your story. Will they be the protagonist or the antagonist? Will they help or hinder the protagonist's journey? Understanding their role can help you create a convincing and well-rounded character.
Create Flaws and Vulnerabilities
Your pirate character should have flaws and vulnerabilities that make them relatable and human. Avoid creating a perfect or infallible character, as this can make them less interesting and memorable. By giving your pirate character weaknesses and challenges to overcome, you create opportunities for character development and growth.
Do Your Research
Crafting a convincing pirate character requires research. While there are many pirate tropes and stereotypes, it's important to avoid clichés and caricatures. Understanding the historical context of piracy and the lives of real-life pirates can provide inspiration for your character's backstory, motivations, and actions.
Subvert Pirate Stereotypes
Pirates are often portrayed with common tropes such as the eye patch, parrot, and peg leg. While these features can be fun and memorable, consider subverting them to create a more unique character. Think outside the box and create a pirate character that breaks from the norm.
By following these tips and taking the time to create a complex and well-rounded pirate character, you can enhance the overall quality of your fantasy novel.
Understanding Pirate Stereotypes and How to Subvert Them
When writing a pirate character, it can be tempting to rely on common stereotypes such as eye patches, parrots, and peg legs. However, it's important to subvert these tropes to create a unique and memorable character.
Common Pirate Stereotypes
Eye patch
Parrot
Peg leg
Cutlass or sword
Grog (alcohol)
Treasure hunting
While these elements are often associated with pirates, they can also be clichéd and overused. Consider how you can subvert these tropes to create a more interesting character.
Pirates Were Not Lawless
Pirates are often portrayed as completely lawless and dangerous, but this is a stereotype. In reality, pirates had strict hierarchies and rules within their crew. For example, the captain of the crew often had the final say in any decision, but crew members were allowed to vote on certain issues. Understanding these rules and hierarchies can add depth to your pirate character.
Historical Context
When creating a pirate character, it's important to consider the historical context of piracy. Pirates were often the product of their environment, forced into piracy due to a lack of opportunities or as a result of war. Consider how your character's motivations, actions and attitudes might be influenced by this context.
Avoid Caricatures
To create a well-rounded, complex pirate character, it's important to avoid relying on clichéd caricatures. Your character should have strengths and weaknesses, as well as unique motivations and goals. A good pirate character will have flaws and vulnerabilities that make them relatable and human.
Researching Historical Pirates to Inspire Your Character
One of the best ways to create a convincing pirate character for your fantasy novel is to research real-life pirates and draw inspiration from their lives. Here are some tips:
Consider the Time Period and Location
Piracy has existed for centuries, so it's important to choose a time period and location that suits your story. Different pirates operated in different areas, and had varying cultures and methods. For example, Blackbeard, one of the most infamous pirates in history, operated in the Caribbean during the early 18th century, while the Barbary pirates focused on raiding ships in the Mediterranean during the 16th to 19th centuries.
Read Primary Sources
Reading primary sources, such as diaries and letters from pirates themselves, can provide valuable insights into their lives and motivations. Some great sources to check out include:
The journal of William Dampier
The biographies of Blackbeard, Anne Bonny, and Calico Jack Rackham
The trial records of pirates who were sentenced to death, which can offer insight into the legal system of the time
The pirate code, which was a set of rules that pirate crews followed. It can give you an idea of the hierarchies and structures within pirate societies.
Get Creative
Don't be afraid to take creative liberties with historical accuracy. Your pirate character can be inspired by real pirates without being an exact replica. Remember, you're writing a fantasy novel, not a history thesis. Use your research to create a unique and believable character with their own backstory, personality, and motivations.
By researching historical pirates, you can create a detailed and convincing pirate character that adds depth and authenticity to your fantasy novel.
Building a Unique Backstory for Your Pirate Character
One of the key elements of creating a memorable pirate character is crafting a unique backstory that explains why they became a pirate and what motivates them to stay one. Here are some tips for building a compelling backstory for your pirate:
Consider Traumatic Events
Perhaps your pirate character experienced a traumatic event, like the loss of a loved one or a betrayal, that led them to a life of piracy. This could provide depth and complexity to their motivations and actions.
Include Personal Relationships
Your pirate's relationships with other characters, such as a mentor or a former crewmate, can also add to their backstory and provide opportunities for conflict or growth.
Think About Career Choices
Did your pirate character choose piracy as a career, or were they forced into it by circumstance? This can affect their relationships with other pirates and how they view their role within the crew.
Incorporate Personality Traits
The personality traits that make your pirate character unique can also be tied to their backstory. For example, a pirate with a quick wit may have developed this skill as a result of surviving on the high seas.
Overall, a well-crafted backstory can provide insights into your pirate character's motivations, personality, and relationships with other characters. Don't be afraid to take risks and explore new ideas to make your pirate truly unforgettable.
Creating Authentic Pirate Dialogue That Still Resonates with Modern Readers
Pirate dialogue can make or break the believability of your character. The key is to strike a balance between authenticity and accessibility, so modern readers can understand what your pirates are saying without losing the pirate lingo that makes them unique. Here are some tips for crafting authentic pirate dialogue:
1. Use Historical Language, But Don't Go Overboard
Research historical pirate slang and language to add realism to your dialogue. However, don't overdo it. Too many unfamiliar words or phrases can confuse modern readers, leading them to lose interest in your story. Instead, sprinkle in some pirate language and mix it with modern speech patterns.
2. Consider Your Pirate's Background and Education
Not all pirates spoke the same, and their backgrounds and education levels will influence how they speak. An educated pirate may use more complex language, while a less-educated one may rely more on slang and swear words. Factor in things like regionality, ethnicity, and class to help inform your pirate's dialogue pattern.
3. Use Research and Imagination to Create Believable Dialogue
It's important to do your research and use historically accurate pirate language when possible. But when in doubt, let your imagination take over. Remember, you're writing fiction, not a historical textbook. As long as your dialogue sounds believable and fits your character, it's okay to take a few creative liberties.
4. Read and Watch Movies Featuring Pirates
Reading books and watching movies featuring pirates can help you get a feel for their typical speech patterns and common phrases. Pay attention to how the dialogue is written and how it adds to the atmosphere of the story. But again, don't be afraid to put your own spin on things. Make your pirates memorable and unique.
By keeping these tips in mind, you can create authentic pirate dialogue that still resonates with modern readers. Remember, the key is to balance historical accuracy with accessibility, so your pirates sound believable and interesting. Don't be afraid to get creative and let your pirate's personality shine through in their dialogue!
Choosing the Right Archetype for Your Pirate Protagonist
Archetypes are useful tools for developing memorable and relatable characters, including pirate protagonists. Consider which archetype best fits your protagonist's personality, motivations, and actions to ensure a cohesive and compelling story.
The Noble Outlaw
This archetype represents a pirate who, despite their criminal actions, adheres to a moral code. The noble outlaw may have been forced into piracy due to circumstances beyond their control, and they may only attack wealthy or corrupt targets. This archetype can create tension with other pirates in the crew who may not share the same moral values.
The Ruthless Captain
As the name implies, the ruthless captain is a pirate who rules their crew with an iron fist. They may have gained their position through violence or intimidation, and they prioritize their own power and wealth above all else. This archetype can create conflict between the captain and other crew members who may question their decisions or motives.
The Swashbuckling Adventurer
This archetype represents a pirate who loves adventure and thrills above all else. They may have joined piracy out of a desire for excitement and freedom, and they may prioritize having fun over accumulating wealth or power. This archetype can create tension with other pirates in the crew who are more focused on practical goals.
Crafting Memorable Supporting Characters to Enhance Your Pirate's Story
While your pirate character may be the main focus of your story, having well-crafted supporting characters can enhance their journey and provide depth to the overall narrative. Here are some tips for creating memorable supporting characters:
Diversity:
Consider including a diverse cast of characters to add contrast and tension to your pirate's story. Having characters with different backgrounds and experiences can also provide opportunities for your pirate to grow and develop.
Motivation:
Your supporting characters should have clear motivations for their actions, whether it's loyalty to the pirate crew or a personal vendetta. Their motivations can also provide opportunities for conflict and plot development.
Backstory:
Similar to your pirate character, your supporting characters should have their own backstory that explains their actions and motivations. A well-developed backstory can also provide opportunities for character growth and plot development.
Opposition:
Having opposing characters can create conflict and tension in your story, providing opportunities for your pirate to overcome challenges and grow as a character. Consider creating characters that have conflicting beliefs or goals with your pirate.
By utilizing these tips, you can create supporting characters that enhance your pirate's story and provide depth to the overall narrative. Remember to give each character their own unique personality and motivations, creating a diverse cast that enhances your story's themes and motifs.
Weaving Pirate Culture and Ethics into Your Story's Themes and Motifs
As you develop your pirate character and plot, it's important to consider the culture and ethics of piracy and how they can influence your story's themes and motifs.
Pirate Ethics
Pirates followed their own moral code, which often included principles such as equality among crew members, democracy in decision-making, and retribution for mistreatment by the authority figures they opposed.
Consider how your pirate's actions and beliefs align with the culture and ethics of piracy. Do they adhere to the code or reject it? Does their compliance or defiance create conflict or resolution in the story?
Pirate Culture
Pirates had their own unique culture, including customs such as dividing loot, flying a specific flag, and using distinct language and slang.
Using pirate culture as a motif can add richness to your story's atmosphere. For example, a treasure hunt can provide opportunities for incorporating pirate customs and traditions while also advancing the plot. A ship battle can showcase the crew's cohesion and strategy.
Exploring Themes
Pirate culture and ethics can provide opportunities for exploring themes such as justice, freedom, and morality. These themes can be emphasized through your pirate character's actions and decisions.
For example, if your pirate character is motivated by a desire for revenge against a corrupt government, this can provide a compelling exploration of the theme of justice. If your pirate character struggles with the decision to betray their crewmates for personal gain, this can delve into the theme of morality.
By weaving pirate culture and ethics into your story, you can provide depth and meaning to your plot and characters.
Conclusion
Writing a convincing pirate character for your fantasy novel requires a mix of creativity, research, and attention to detail. By understanding and subverting common pirate stereotypes, researching historical pirates, developing a strong backstory, crafting authentic dialogue, choosing the right archetype, and creating memorable supporting characters, you can create a pirate character that is unique, complex, and memorable. Weaving pirate culture and ethics into your story's themes and motifs can provide depth and meaning to your plot and characters, and make your pirate character more relatable to modern readers. So set sail on your writing journey, and let your pirate character lead the way!
Copyright © 2023 by Ren T.
TheWriteAdviceForWriters 2023
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thefugitivesaint · 2 months
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''Starfix'', #2, 1983 The 1980s saw a proliferation of 'Sword & Sorcery' films and the genre of "Heroic Spaghetti" was the 'Sword and Sandal'/'Sword and Sorcery' version of Spaghetti Westerns. They were cheaply produced Italian movies that imitated/plagarized/copied American movies of the same genre (which often had larger budgets and more professional production values although, in relation to other American films, were considered low budget shlock).
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Conan the Barbarian (1982) Far too many cheap Italian fantasy films were badly reproduced versions of 'Conan'.
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'Sword and the Sorcerer', ''L'ecran Fantastique'', #25, 1982 (The poster art was done by the British artist Peter Andrew Jones) A film I've posted about previously and I stand by what I wrote.
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'The Beastmaster', ''L'ecran Fantastique'', #23, 1982 Peak Marc Singer's abs. The only memorable aspect of this movie for me was the appearance of the 'Winged Devourers'.
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Hawk the Slayer (1980) Arguably the film that began the 'Sword & Sorcery' craze of the 1980s. It's also in direct competition with 'The Beastmaster' as one of the worst films in the genre.
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Krull (1982) 'Sword & Sorcery' but IN SPACE. Still enjoy the special effects around the 'Slayers', alien knights (of sorts) who are the soldiers of 'The Beast', the primary antagonist of the film. I still think that the 'Glaive', the magical weapon used by the film's hero (he's holding it in the poster art), is one of the most impractical weapons ever conceived. Saw this film in theaters as a child and loved it. I have less love for it in adulthood is what I will kindly say now.
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Frank Frazetta (1928-2010), 'Fire and Ice', 1983 'Sword & Sorcery' but ANIMATED. Ralph Bakshi's animated film created in collaboration with Frazetta. If you want to see a movie that involved a great deal of creative work from some very creative people only to tell a predictable and mediocre story than I recommend watching 'Fire and Ice.' Like many of the cheaply made horror films of the 1980s, the poster art and VHS box art for fantasy films were far superior to the content they advertised. The same applies to the "Heroic Spaghetti" films. The poster art for almost all of the "Heroic Spaghetti" films was done by outside companies not directly involved in the production and most of the art was done by Italian artists Enzo Sciotti (1944-2021) and Renato Casaro. The poster art they created is probably the only enduring legacy of this genre given how utterly forgettable the films were.
I could name dozens of additional films here but I'm not going to waste your time (nor mine). If you're reading this you can easily look them up yourself.
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thegnomelord · 2 months
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Ancient Dreams in a Modern Land Ch: 1
CW: Canon typical violence, gore and violence, Canon alterations, GN reader for now, eventual Kim Dokja/reader/Yoo Joonghyuk, AO3
Summary: When you were a child, you learned two lessons. One of them, your parents had carved into your bones with tongues as sharp as swords: Some things will always be out of your control.
Perhaps this was why you had emersed yourself in fiction from a young age, because it allowed you to feel true freedom through the lives and struggles of the characters, to live out their happy endings even if your treacherous heart didn't allow one for yourself.
But those times were coming to an end.
Here you were, a foreigner in Seoul, one contract away from losing all you had worked to achieve. At times like this, you would wonder what the protagonists would do, what you would do in a lawless world like ORV, where the lessons you had learned would loose their meaning...
Could you reach your own happy ending? Or would you fail once again?
As they say; Be careful what you wish for.
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It's funny how quickly life can fall to pieces.
Not even two weeks ago you had still been known as the choreographer and back up dancer of 'cODe X', a relatively underground kpop group quickly garnering mainstream popularity thanks in large part to your unique and 'chaotic' style of choreography meshing wonderfully with their abstract sense of music. And you were good at your job too; whether it was working from the shadows as their dance coach or on the main stage as a back up dancer, one thing was clear— you knew how to entertain.
Of course working for them hadn't been all sunshine and roses, as the many sleepless nights could attest. Frankly you had lost count how many times you had stayed late in the studio, chasing away fatigue with caffeine and prayers just so you could perfect a routine. Seeing as their boom in popularity and subsequent employment offer at a entertainment company had only happened a few months ago, the pay hadn't been the best either, but you didn't mind.
Hell, considering the bloodthirsty viper pit that was the Korean job market for foreigners, you were quite lucky to be working for them, and having to deal with their sleazy employer, than working one of the dirty, dangerous and demeaning jobs Korea would often offer to people like you...or worse: getting deported.
But your luck has run out.
Because some things will always be out of your control.
Now here you were; Sitting in a prestigious restaurant turned impromptu courtroom, where the judge was nowhere to be seen and the other costumers, like bought jurors, paid no attention to you or your plight. And why would they? Though you were the wronged party here, you sat at the table not as a victim deserving justice; But as the antagonist, as the villain.
Because the 'victim' had already won, and this farce was just for show.
...
Black beady eyes stared back at you through the glass as if it saw kinship between the two of you. But that was just your mind trying to console you; You knew that the only thought in the things' head was the instinctual drive to protect its unhatched young still stuck to its tail. It didn't even notice when one of it's kin was pulled out of the tank, leaving only two lobsters where once there had been three, just because someone had gotten hungry and decided they wanted grilled lobster tail.
You supposed you were no better than them, your life in the hands of someone else. Yet unlike the lobsters, who floated around the tank as they were still beneath the sea, you weren't ignorant to the powers that be...so why did that not make you feel any better?
A bottle of soju was placed on the table, tearing you away from your thoughts. You watched the waiter girl give a shallow bow and scamper off, turning your attention to the so called 'victim' of this mess.
Or you would have, if the damn copycat had actually showed up.
Instead of meeting the smug smirk of Juin, the bastard that had copied the choreography you had invented and performed step for step and then accused you of stealing his ideas, you were instead greeted by the best lawyer his daddy's money could afford; Although you hadn't paid enough attention to remember his name, the smile he had given you at the start of the negotiations would've made the devil proud.
You didn't have enough money to hire a snake like that, and going to court over this matter with your budget was out of the question. Hell, the only reason you had a competent lawyer of your own, instead of the one the entertainment company had tried to give you, was because he was a fan turned friend of yours.
"As I was saying," The lawyer cleared his throat. He was a short man and looked old enough to be mistaken for one of the Elders. "My client is happy to drop all charges provided your client issues a public apology and agrees not to sign any more choreography or dance specific contracts for the next four years." And just like the Elders, you couldn't underestimate him.
"Are you kidding me?" Choi Chin-Mae's bewildered voice pulled you out of your musings.
Chin-Mae was short even by Korean standards, and looked like a pipsqueak when next to you. His eternal baby face only complicated matters, with light brown hair and honey colored eyes he looked more like your little brother than a man one year away from being thirty and several years your senior. Because of his youthful appearance, people would underestimate him in the courtroom, and in doing so would unwittingly dig their own graves as Chin-Mae turned out to be a vicious lawyer when he could go before a judge.
"Non-competition agreements must be fair for the one sighing it, but what you are asking of my client is grossly abusive and would impair my client's livelihood and employment opportunities more than the common six month long NCA's." Chin-Mae argued. "And, I can't believe I have to say this, but you would know that such a contract is illegal and wouldn't be binding in any country, least of all ours."
Unfortunately, you couldn't go in front of a judge, even if the claims were baseless, the attorney and court fees would surely bankrupt you. It's the reason why you had agreed to try settling this outside of court.
The opposing lawyer smiled at Chin-Mae as if he was a child, "Mister Choi, my client isn't asking for them to sign an NCA."
You could see Chin-Mae narrow his eyebrows, his mouth opening to form a rebuttal, but no sound came out as the other lawyer held up his hand, taking a long sip of his soju. When he was done, he put the glass on the table, before speaking. "My client expects yours to do this on their own accord, without a signed NCA."
"That's preposterous," Chin-Mae scoffed, "No judge would allow that." He shot back, already beginning to form another reply when he was cut off again.
"Oh?" The lawyer asked, a smug smirk playing at the corners of his lip. "Then would your client like to go to court over this matter as we had originally intended and see what the judge decides?"
Chin-Mae closed his mouth, his lips pressed into into a thin line. You could see the gears in his head turning, struggling to come up with a rebuttal.
You sighed internally. As sad as it sounded, you were used to this; This disappointment and failure and powerlessness.
Maybe that was why you felt so calm at the moment...either that or the stress over the past few weeks had made you numb as a rock. Either way, Juin was richer and more influential than you, and with his daddy's money, you were certain that the populace would see you as the selfish copycat and the truth would be buried six feet deep where it could rot alongside your reputation.
Was this how the author of TWSA felt when SSSSSS-grade Infinite Regressor came out and became wildly popular?
"Of course, my client isn't heartless." You found that hard to believe, but held your tongue. "He is willing to offer a...different method to resolve this problem."
You and Chin-Mae glanced at one another, your friend only shrugging his shoulders as the other lawyer rifled trough his suitcase.
"Here we are," The lawyer pulled out a thick stack of papers bound together at the corner. You had to assume it was a contract, though even in the entertainment industry you had never seen a contract that was as thick as a Bible.
He placed it on the table, sliding it towards you. You only managed to read the first few lines, most of it meaningless lawyer lingo, before Chin-Mae snatched it and began reading through it, softly mumbling some legal jargons under his breath that you had no hopes of understanding.
"What is Juin offering?" You asked, far too tired or numb to call the copycat with any respect (not that he deserved any).
The lawyer didn't even bat an eye at your disrespect. "In short, the employer of my client is offering for you to come work under my client." He explained, taking another long sip of his drink. "You are remarkably talented for someone so young," He offered, the compliment wounding your pride more than any insult from your parents ever could. "It would be a shame to see it wasted for such a stupid mistake like the one you had made."
You narrowed your eyes, but otherwise were able to hold your poker face. "And my obligations if I signed it?"
Judging by the fact that Chin-Mae had grown as silent as the grave while reading the aforementioned contract, whatever was in store for you wasn't good.
"My client still expects a public apology for the damage you had caused to his reputation." The lawyer gave you an innocent smile, "You will also be required to terminate your previous contract with your current employer, but that one is obvious." He then began listing off even more conditions, from low wages to obscenely long work hours and even more draconian requirements.
It was little better than the slave contracts the 'cODe X' members had signed.
Chin-Mae echoed your sentiment, nearly frothing at the mouth as he slapped the contract on the table. Still, he was able to hold himself back from starting off his sentence with an insult. "The contract says nothing about their visa, how can we be sure you shi—"
Quick as a flash you elbowed him in the ribs, punching a pained sound out of him and cutting him off before he could say something stupid in the heat of anger. He glanced at you, before nodding his head and clearing his throat. "...Will the company provide continued renewals of my clients' work permit provided they sign the contract?"
The lawyer watched this all go down with amusement, but luckily didn't comment on your minor display of violence. "That is correct." He nodded his head, turning to look at you. "The entertainment organization has already prepared all the necessary documents on their end, barring your employment contract, which we are discussing at this moment." He motioned to the stack of papers sitting on the table.
Your friend grew silent, watching the old lawyer take a sip of soju, before he asked. "Is there room to negotiate the details of this contract? Multiple aspects and stipulations of this contract leave a legal grey area and the employer's expectations for my client aren't any clearer."
Or, in other words; it was legal on paper, and only on paper.
"I'm afraid not," The lawyer have you a sympathetic smile, though you were sure it was about as real as Juin's nose if the tabloids about his plastic surgeries were to be believed. "This is the only contract my client is willing to offer you...no alterations allowed." The old man leaned into his chair as he finished off his soju, motioning to the papers in front of you. "You can sign it now or you can meet my client in court and let the judge decide the outcome. What do you say?"
Oh, you had a lot to say, most of it unfit even for a PG18 audience.
To think that this bastard had framed you as a plagiarist, dragged your name and reputation through the mud, and was now aiming to squeeze what joy and creativity you had left in your soul like it was a wet rag...and he hadn't even bothered to show up in person to do so.
A dark voice, locked away deep in the caverns of your heart, whispered a seductive thought in your ear: Drown the lawyer in the lobster tank!
But you shouldn't, couldn't, do that.
Chin-Mae sagged in his chair, looking at you with a worry in his eyes. "What...what should we do?"
You frowned, what else was there for you?
You pulled the contract in front of you, flipping over to the last page. You reached into your pocket, fingers ghosting over cold metal as they went past it and grasped the dojang you carried around. At this point, the instinct to carry it around was no difference than the ingrained need to have sharp steel hidden in your pocket or boot.
"What other choices do we have?" You asked, the question rhetorical in nature.
"None that would be in your best interest." The lawyer helpfully informed you, pushing forward a small contained of red dojang ink. You were only slightly surprised they weren't asking you to sign the devil's contract with your own blood, though the irony of red ink wasn't lost on you.
The dojang hovered over the signature mark, the nerves you had locked away so well until now making themselves known through a slight tremor in your hands which only got worse the longer you hesitated. Oh, how you wanted to take matters into your own hands, like the protagonists of ORV or some other manga. Those heroes who could to push through their problems or fool the gods themselves, forging their own path with nothing but the strength in their arms and their wits...But fiction wasn't reality, and some things would always be out of your control.
If only you could change your future.
The lights cut out, plunging you in darkness.
A shiver raced down your spine, followed closely by a cold sense of wrongness.
"What's happening?"
"Must be a power outage, nothing to worry about."
"Well they better fix it quick, I haven't finished eating."
You paid no attention to the voices of the other restaurant goers, something at the back of your mind urging you to check your phone. Your hand was already reaching for it long before your brain had fully processed the thought. The light burned your eyes, but even that failed to garner your attention as your eyes settled on what resided on your home-screen:
You have 5 new messages from: tls123
The lights came back on, but you didn't put your phone down, instead quickly opening the messages.
tls123: I am sorry. We failed.
tls123: In truth, I don't know how this happened, but you are here now.
tls123: Maybe you can succeed where we failed.
tls123: This should help.
tls123: [Attached 2 files titled 'Three Ways to Survive in a Ruined World.TXT', 'Omnipresent Reader's Viewpoint.TXT']
You stared at your phone, unease and confusion bubbling in the pits of your stomach. Thoughts rolled around your head like tumbleweeds, forming questions which demanded answers you didn't have; Was this a joke? Was someone pranking you? It wasn't like bored teenagers never texted weird shit to random numbers, but they were never so specific.
On instinct you pressed the download button, before trying to type back a message. Only you couldn't; any letter you pressed would lag for a good five seconds if it even registered at all. Despite your best efforts, all you had typed out was an incomprehensive mess of letters. It seemed like your phone was using everything it had just to download those two files.
With a strange sense of deja vu, you checked the time on your phone — 7:02 p.m.
You couldn't tell what you felt at that moment; Anger? Sadness? Disappointment? Foolishness maybe?...This was real life, not fiction, what were you doing fooling yourself into thinking that it could be any different?
The call of your name from the lawyer had you switching off your phone and quickly putting it back in your pocket. "Yes, I'll sign it." You picked up the dojang, re-applying the ink. This time you only hesitated for a second before placing your seal on the dotted line, resigning yourself to your fate.
Then you heard a voice and you didn't even notice when you mouthed the words it said in sync with it:
[The free service of planetary system 8612 has been terminated]
[The main scenario has started]
You blinked rapidly before rubbing your eyes, wondering if you had finally lost what marbles you had left.
Then Chin-Mae muttered by your side, "Is that a...Dokkaebi?" Then a second later, under his breath. "I've got to cut back on that shit."
You whipped your head around quickly to look, forgetting to ask what that shit was as your ears began to ring, the dojang quietly slipping from your fingers at the sight you saw.
Floating in the center of the restaurant was a...a small furred creature, its off white fur contrasting with the tattered skirt/loincloth it had around its waist. Two budding horns sprouted from its head, like those of a little Billy goat.
"Wow, is this a new attraction?"
"It's kinda ugly looking."
The voices of others rang like church bells in your ears, yet they accomplished one significant thing — they proved that you hadn't gone insane just yet and that this thing was real.
As quick as you could you grabbed your phone, scrolling through your downloads until you found it: TWSA, all 3,149 chapters of it.
You scrolled through the chapters, only reading bits and pieces of it all as some part of you tried to prove to you that this was all just your imagination. You felt something at the back of your mind ding as you read through the chapters, lines you had seen in the ORV novel scattered among pages and pages of what had to be the original TWSA.
You looked up as the little creature tried to speak, but you already knew what would come out. Though it still surprised you how the language it spoke vaguely sounded like a bastardized version of your mother tongue.
['*#(w&$!*$!]
[#*@!%a!(*s(#!@#*&!]
"Hey, isn't that your language?" Chin-Mae asked, turning to look at you.
You shrugged one shoulder, no less confused than him. "If it is, that's the worst accent I've ever heard."
Then a few seconds later, you heard perfectly pronounced Korean leave the little creature's mouth. "I, I am really sorry everyone, the Korean patch wasn't...um working properly." It said, but something was strange;
Why did it look like that, you knew webtoon artists took some liberties but you were certain that the Dokkaebi from ORV was white with golden horns, not off-white with brown horns. And it certainly hadn't been as polite, and was this really how it sounded in real life?
The little creature cleared its throat. "Now...May I have everyone’s attention, I, I have big important news!” It tried to sound commanding by raising his voice, but either because of fear or stage-fright it failed to garner the attention it wanted.
"Do you think they sell plushies like that?"
"Do you really think the girls would like it?"
"Mommy I want one! I promise I'll take good care of it and feed it, and walk it, and pick up after it!"
You had no idea how that was possible, but parts of the Dokkaebi's fur turned pinkish red almost like it was flushed from embarrassment. "I, uh-I mean-mhh!" It flinched suddenly as if hit by some unseen force. It turned into itself slightly, a small galaxy appearing in its hands. "My...My apologies d-dear constellations! I-I, uh...I will begin right now!"
With that you saw its horns elongate, becoming almost as big as the rest of its body.
A shiver raced down your spine, blood roaring in your ears.
You knew what would happen.
"This is stupid." The lawyer muttered, standing and quickly grabbing the contract you had all but forgotten about. "I am afraid I am unable to stay to this childish theatric, until next time we meet."
Chin-Mae flinched, pushing his chair back as he began to stand up to stop the lawyer. "Now wait a minute we aren't fini-"
Quick as lighting you reached out and grabbed him by the shoulder before roughly pushing him back down, your fingers digging into his shoulder with a level of savagery and roughness he didn't think you possessed. Any protests he tried to make were silenced by your palm quickly being pressed over his mouth, not letting a single sound escape him. You pushed his head to look at you, your fingers digging into his cheek and jaw hard enough to leave bruises.
He grabbed your wrist, trying to pull your hand away, only to freeze in place when his eyes met yours.
You didn't think you wanted to know what he saw in them. 
'Don't. Move' You mouthed to him, not even a whisper escaping your lips.
[I need you to listen to me!]
A shot rang through-
Then the screaming began.
Several more shots rang out-.
The screams stopped as multiple heavy objects hit the ground.
A leg landed on your table, spraying you with blood.
Your palm muffled what pathetic noises Chin-Mae made, his trembling hands gripping your sleeve in a bruising grip.
Though your iron-like grip on his mouth kept Chin-Mae looking at you, his pulse thump thump thumping like a war drum beneath your fingers, you couldn't stop yourself from looking.
It was like a car crash, you couldn't look away. Your eyes wandered around, unable to settle on one specific thing; From the sight of blood stained immaculate floor, to the multiple limbs scattered around the place like morbid decorations, to the bodies of those who had tried to run laying on the floor. They were surprisingly still alive, writing soundlessly as they tried to stop the bleeding. You glanced at where the lawyer had gone to, only to find him alive with a missing leg.
[I..Did I do good? Yes?]
Slowly, you let go of Chin-Mae's shoulder, motioning for him to stay quiet with your hand. You waited until he nodded, before pulling away your palm from his mouth, his hands still gripping your forearm.
His chest rose to hiccup and you were prepared to slam your hand back over his mouth...but he held it it, biting his lip hard enough to make it bleed. A stray tear slowly rolled down his cheek, his trembling hands bound to leave bruises on your arm.
[Then, I-]
The Dokkaebi coughed, its voice returning to normal. "I have to inform you that...that the free service of this planetary system has ended. As of right now you will have to pay for your lives." It looked up, as if listening to someone.
Evidently it wasn't something nice, as a moment later it visibly flinched into itself, almost hugging the galaxy to its chest. "Ri-right, we are already behind schedule!" It began fumbling with something in the galaxy you couldn't see, sweat condensing on its fur in visible drops.
You blinked, a small window emerging in front of your eyes.
[The main scenario has arrived!]
[Main Scenario #1 — Proof of Value]
Category: Main
Difficulty: F
Clear Conditions: Kill one or more living creatures
Time Limit: 30 minutes
Compensation: 300 coins
Failure: Death
You stared at the screen before raising your head enough so you could look around with just your eyes, your thoughts running a mile a minute. Not a single person dared to move a muscle, afraid that doing so would draw the furry fairy's wrath even when the game had already started. You knew you had to be careful too, you weren't the protagonist of TWSA or ORV, and without any powers the information you possessed would only take you so far.
Wait...attributes!
Quietly you whispered 'Attribute Window' under your breath, half expecting to be met with an error message.
Only you didn't receive anything at all.
What?
Turning on your phone once again you scrolled through TWSA, a shiver racing down your spine as you found yourself reading through nearly ten chapters in less than a minute. Then you quickly switched over to ORV, hoping to find something or for something to happen when you read it, though you were unsure how much this information would help you considering you weren't in a train car. But it had worked for Dokja, and you had read it as well...so why wasn't it working for you?
[The Dokkaebi smiled faintly as it became transparent and disappeared into the next space.]
You glanced up at the Dokkaebi. It was still floating in the air, watching the people in the restaurant as if they were the predator and it was the prey. Why? Surely it knew how much power it had over you? And why hadn't it disappeared after giving the announcement? Bihyung had done that in ORV...wait!
You nearly facepalmed, this wasn't Bihyung! It only took you a few seconds to scroll through ORV before you found the creature most resembling the one in front of you: Youngki, the low-level Dokkaebi who took over when Bihyung had been busy. When he had first appeared he didn't know how to show messages; it would make sense why you weren't getting any notifications, he probably didn't know how to turn them on.
But why wasn't Bihyung here? Wasn't he the one streaming in Seoul?
You would have to search for answers to those questions later, right now you had to survive.
You checked the clock, only a single minute had passed, yet you knew if you didn't do something you wouldn't have much time left. In ORV Youngki was a pushover, and now that you had TWSA, you had a better chance of making a deal with him like Dokja had made with Bihyung. And more importantly, you knew how this game worked.
You wouldn't survive playing by the house's rules.
You glanced at the lobster tank, the water had been dyed a scarlet red as the two lobster munched on some unfortunate person's arm.
Then you looked around at the people, every single one of them frozen stock still like statues. Without someone to spark the fear in their hearts to make them act, they would all die. You doubted there were any chuuni in the restaurant to incite the violence as there had been in the train...If you didn't act, you would be no better than them, but could you live with yourself after knowingly sentencing these people to death? How would that make you any better than the monsters or the constellations?
Chin-Mae's trembling pulled you out of your thoughts. Though his hands still clutched your arm like a lifeline and he stared off into space beyond you, the look in his eye told you that it wasn't fear that made his arms shake, but rage.
You made up your mind.
People would die regardless, but in this apocalypse only those willing to fight had a chance of survival.
"Chin-Mae, listen to me." You gently slapped his cheek, cursing to yourself when he continued to stare past you into oblivion, consumed by whatever war was happening in his head. "This is a bad situation, but if you want to see Junior again, you have to listen to me." You hissed, and that got his attention better than a kick in the balls could.
Was it manipulative to use her against Chin-Mae? Maybe, but what choice did you have?
"Really?" Chin-Mae asked, voice barely above a whisper.
You hummed instead of answering and pointed to the lobster tank. "See that?"
He followed your finger with his eyes and nodded when he saw the unlucky crustaceans. You asked him to look at the scenario conditions again, and you could clearly see him reach the same conclusion you had; it never said the living thing had to be human.
You quickly told him your plan in hushed whispers, "Do you understand?" You asked as you pulled your other hand away from him, his fingers lingering on the fabric of your clothes before he let go.
"Ye-Yes." You nodded as he answered, before reaching down to your boot. You grasped the handle before quickly pulling out the knife hidden there, offering it to Chin-Mae.
"Huh?!" Chin-Mae sputtered as he looked at the blade, the metal glinting under the restaurant's lights. "Why-uh...why do you have this?"
You shrugged your shoulder; Now wasn't the time to delve into your skeleton stuffed closet just to answer that question. "I'll tell you later, now shh." You shushed him and urged him to concentrate on the plan, waiting for him to nod in confirmation before you stood up, one hand reaching into your pocket to feel the comforting cold steel of a second blade hidden there.
You felt something at the back your mind tingle, but it disappeared before you could figure out what it was.
Taking a final moment to prepare yourself mentally, you began walking towards the furry fairy. You passed the old lawyer on your way towards it, his silent begging for help with his eyes amusing some dark part of you. Any good person would have tried to help...But you had to concentrate on the living.
After all, you couldn't turn back time, you only had one shot at this.
"Hey, fluffy!" You called, garnering the attention of every pair of eyes in the room, coming to stand as close to the floating creature as you could while still keeping a safe distance.
"Huh, whah?!" It turned around so quick you were surprised it's neck didn't snap. "Are yo-ah- are you talking to me?"
Were there any other furry fairies around? You wondered to yourself, but you quickly realized you had said that out loud as dusty pink patches quickly spread all over his body. "Say," You quickly began, hoping a change of topic would cover up your verbal blunder. "You're new to this streamer business, no?"
Your words made the Dokkaebi jump so hard his horns nearly touched the ceiling. "Wha-how-why-how do you-" He sputtered as he flew down to be right in front of you, the galaxy clutched tightly to his chest like he was a child with a toy.
You couldn't hold back a snort at that thought, quickly waving off Youngki's confused questions. "Well for one, you haven't enabled notifications and messages." You informed him, "I'm certain the constellations would like for us to know what they have to say." You added, aiming to light a small fire under his ass.
The dusty pink patches on Youngki's fur became dark red as he fumbled around with the miniature galaxy in his hands, "I, I, I am so sorry- I" You could see several stars in the miniature galaxy blinking in sync, as if laughing at the pint sized pipsqueak as he stuttered out more apologies, flushing an even deeper shade of red as he realized he didn't know how to do it.
"The 'on' button should be somewhere around...there." You tried to help him, motioning with your hand vaguely to the center of the galaxy in his hand as you recalled reading something about it in TWSA.
After a few moments he seemed to have gotten it working, a low sound of accomplishment leaving him as messages began popping up.
A sharp pain bloomed behind your eyes. You groaned and clutched your head, willing your eyes to stay open as message after message appeared before you. The novels never mentioned anything about the messages making your head hurt...
[#Yo-7623 channel is open]
[The constellations have entered]
[Your reading speed has increased due to the effect of the exclusive attribute '?????']
[You can't activate the Attribute Window]
[Exclusive skill, 'From the Shadows Lv. 1' has been activated in the background]
[You are one step closer to the conditions to use the exclusive skill '????? Lv. ?']
[You are close to the conditions to use the exclusive skill 'Genesis Lv. 1']
[Several Constellations laugh at the Dokkaebi 'Youngki']
[Several Constellations are curious about you]
You waved away the messages with an irritated sound leaving you, the pain behind your eyes disappearing as soon as you did so. You would have to look at those later.
Shaking your head to chase away the lingering pain you turned back to look at Youngki, who was now looking at you with apprehension. "Now then," You began, "Do you what's the fastest killer of infant streams like yours?"
Youngki shook his head like a little kid and floated just a bit closer to you, staring at you as if you had all the answers to the universe, the galaxy still held close to his chest.
"Boredom." You spoke innocently, "Now, I don't know about the constellations, but no sponsor of mine would ever wait half an hour for nothing interesting to happen." You explained, putting your other hand into your pocket, the very embodiment of nonchalance. "Matter of fact, they'd be gone after ten minutes and wouldn't waste their time with you ever again." Something dark inside you found it amusing how the Dokkaebi's face grew more and more horrified as you continued to speak.
[The constellation who likes to change gender nods at your words]
The message scared the little guy even more than your words had; you were certain he would've had a heart attack the moment the message had appeared if he could.
"Fortunately for you, I'm something of an entertainer myself." The devil himself would have been jealous of the charming smile you gave Youngki, "So, how would the mighty constellations like raise the stakes?"
You were playing a dangerous game; like Russian roulette, only the constellations didn't need a gun, bullets, or a kick in the ass from lady luck to cut your life short. You couldn't make any mistakes, after all, there was no way to rewind time.
[You are one step away from being able to use the exclusive skill 'Genesis Lv. 1']
[Several constellations want you to elaborate]
"It's simple really," You shrugged. "A Constellation may choose to take off three minutes off the clock, in exchange for say...a 100 coins added to the overall reward." You explained, adding that the overall time left couldn't be less that 3 minutes, you were human after all.
[Several constellations look at one another]
"Or don't." You shrugged, pulling your hands out of your pockets, the hidden switch blade grasped tightly in your closed fist. "There's no shame in admitting you are afraid to lose your money~" You teased—
[The constellation who likes to change gender laughs at your boldness]
— It was the boldest, and dumbest, thing you could have ever done.
[A constellation has agreed to your terms]
Fortunately for you, fortune favored the bold.
[The time limit has been reduced: 27:24 → 24:24]
[The Compensation has been increased: 300 → 400 coins]
You smirked to yourself, but the smirk fell quickly when a different message popped up.
[The clear conditions have been changed: Kill TWO or more living creatures]
You cursed to yourself. You had known this might happen, yet you still hadn't expected it; a stray line in TWSA echoed in your mind as if to mock you: [The thrill seekers will always ask for more death]
That last message was like a fatal crack in the dam, and soon many more messages flooded your vision, pain blooming in your head as you watched the time rapidly decrease as the compensation increased and clear conditions changed. The other people watched you with growing worry and horror, yet even this wasn't enough to spark their survival instincts into action.
By the end of it, the compensation had risen to 900 coins, the time had decreased to just 9 minutes and 20 seconds, and the kill requirement had risen to 6 or more.
You hummed as you stared at the holographic screen deep in thought. You should temper your greed, yet as you looked up at the Dokkaebi, your eyes positively glinting, you knew you couldn't resist the tempting pull of fooling the 'Divine'.
"You know, if you wanted to make this even more interesting..." You paused, before shaking your head in an exaggerated motion. "No," You waved your hand dismissively, turning on your heel. "I don't think you could afford it."
You were only able to take a single step before the furry fairy had zoomed around to face you at the speed of light, stuttering out pleas to stop. A message from the, no doubt irritated, constellations popped up, only to be waved away without being read. "What?" You asked innocently, a new message appearing before your eyes.
[Some constellations are insulted, and wish to know your offer]
"Double the rewards and you can half the current time by half." You said, before quickly adding. "Without increasing the amount of creatures we have to kill, there are only so many people here." You waved your hand around in a vague gesture. "I swear to you, this will cause quite the commotion, and wouldn't that be entertaining?"
Right as you asked, a holographic video feed popped in the center of the restaurant, screams filling the silent restaurant, showing people killing each other all over the country.
[Die! Die!]
[No, please!]
[Don't hurt me!]
You could tell the specific moment when every single person figured out what you were doing. The collective fear in the restaurant so strong you could feel it on your tongue as you breathed. "So, what do you say?" You asked as if you didn't notice anything, looking up at the small Dokkeabi.
[Multiple constellations consider you a fool]
"Maybe I am," You admitted, "But fools make for great stories."
Your nonchalant answer seemed to shock the people into finding their own. Almost immediately after you had finished people began shouting:
"Don't listen to them!"
"Damn brat do you want us all killed!"
"Please spare me!"
"I don't want this!"
[The constellations accept your offer]
You didn't even wait for the next pop up windows to open, "Chin-Mae, now!" You ordered, your voice silencing all others. Something inside your skull shuddered, a thought that didn't belong to you whispering in your ears:
[The exclusive skill 'From the Shadows Lv. 1' has finished preparing, execute?]
Yes.
[The exclusive skill 'From the Shadows Lv. 1' has been executed]
A shiver raced down your spine, you could feel it in your bones, like something in the bedrock of the world had snapped.
A second later something black flew towards you. You just barely managed to catch it, slamming it violently on to the table, black sludge exploding over your hand, clothes and the people seated there.
...
[You have achieved the ‘First Kill’ achievement!]
[You have killed a living creature]
[100 coins have been earned as additional compensation.]
[You have killed a living creature]
[100 coins have been earned as additional compensation.]
...
Message upon message appeared before your eyes, you were quick to wave them all away before they made you head explode. You stepped back, the seated patrons staring at the crushed lobster eggs staining the tablecloth before looking up at you in bewilderment.
[Several constellations are displeased]
"Oh don't be like that," You rolled your eyes, holding up your hand, still stained black from lobster caviar. "The rules never stated that I had to kill humans, and lobster eggs are living creatures." You wiped off the black sludge staining your hand on the less noticeable portion of your clothes, knowing you would need to find a change of clothes after the scenario was over; blood and lobster sludge did not look good on you. "It isn't my fault you left the rules so vague."
[The constellation ‘Children of Mischief and Chaos’ are impressed by your scheme]
[The constellation who likes to change gender is impressed by your wit]
By mere chance you glanced to your side, only to see Chin-Mae standing in front of the lobster tank, the female lobster wriggling in his hold as it tried to protect the valuable eggs held under her tail. His other hand held the eggs, yet you could see it shaking, all of his attention concentrated on the videos of slaughter that were still playing above you.
"Chin-Mae, you moron, destroy tho!-"
You slapped your palm over your mouth as soon as your voice had registered in your brain, but it was in vain.
Every single person turned to Chin-Mae, ready to descend upon him like rabid dogs.
What have you done...
"Get him!"
[The constellations laugh at you]
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I cannot tell you how over-the-two-moons-of-Mandalore I am about the Bo-Katan we got in “The Mines of Mandalore.” While I was hoping they’d treat her character with nuance and not make her a villain, I did expect that they’d immediately set her up as an antagonist to Din’s story. I also expected that we’d pick up in Season 3 with a Bo who was angry, frustrated, despondent, rude, and impulsive and I was ready to defend every one of those emotions.
I never expected the Bo we got in this episode.
She’s fierce and tough, depressed and hurting, but then we also get these sad smiles and longing looks and these beautiful moments where her gentler side comes through.
She’s wields the Darksaber with skill and precision and the expertise that comes with both practice and willingness to connect with the saber the way Kanan taught Sabine to do. That’s her sword.
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But she’s honorable. She could have killed Din (or at least let him die) several times over. She could have taken the Darksaber. She could be bitter about the fact that he has it. 
Instead, we see her wield the Darksaber as an expert, and then place it back on the ground with the rest of Din’s weapons. 
I was scared we’d get a Bo that disregarded her character development in Rebels, but she’s proven that she’s still committed to fighting honorably for her people, just as she told Sabine to do.
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And she’s just so ... beautifully soft.
We saw Bo be soft so rarely in TCW and Rebels, but Katee is leaning into giving Bo that gentle side.
Her immediate concern when Grogu shows up alone and willingness to go find his dad even though at first she’d been like “It’s Din Djarin. Let’s get rid of him once and for all.”
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Each and every time she talks to Grogu, she’s so tender and calm. She encourages him when he’s scared and pushes his pram out of the way when she senses danger. She talks to him and knows he understands and tells him at least generally about the connection she’s had to Jedi in her life.
(In short, Bo loves babies!)
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The way Grogu looks at her tells me he already likes and trusts her.
Plus she’s saved his dad several times now.
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To be clear, I’m sure there’s going to be tension going forward, and I don’t expect Bo to always act as calmly and nobly as she did in this episode. She can be catty and rude and violent and I love that those are all parts of her character, too. 
But I also think it’s already clear that in terms of her desires for her people, this former terrorist is done fighting over petty differences. She doesn’t dismiss Din even though he’s a part of a group she considers a cult (and she would know) because he’s still her people. And she’s still has no higher desire than the reunification of her scattered people and for them to be able to live in peace in spite of their long history of (and her own participation in) civil wars. 
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“I am not my sister.” 
No, but Bo-Katan is currently more like her than she ever has been.
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hayatheauthor · 1 year
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How to Pick The Perfect Weapon For Your Characters 
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When you’re writing a novel every small element has its own purpose. From the lush setting to the intricate plot, each detail is carefully chosen to convey a message, evoke emotions, and immerse readers in the narrative. One such crucial element is the character's weapon. 
A character’s weapon is their best friend, sometimes even literally in cases like Magnus Chase. This seemingly insignificant tool can be a symbol of their essence, values, and role in the story. This is why it’s so essential to pick the right weapon!
As an author of both thriller and SFF, I decided to create a quick guide to help you learn how to pick the perfect weapon for your characters. 
Swords: The Symbol of Honor and Valor
Swords have long held a special place in the realm of storytelling. They are the embodiment of honor, valor, and the chivalric code. Whether it be thriller, action, or even romance, stories have sported brave princes and knights bearing swords from decades. Characters who wield a sword are perceived as strong, determined people with a willingness to make sacrifices for their cause. 
Some writers often associate swords with the main male protagonist, however, this weapon would be a great fit for any character who is perceived as a force to be reckoned with. The cliche prince on a horse with a shiny sword might paint a clear image, but don’t limit yourself to literary stereotypes.  
Types of Swords
Contrary to popular belief swords come in various shapes and sizes, each with its unique attributes. 
Longswords: These versatile weapons are known for their balance, allowing for precise strikes and powerful swings. Longswords are often associated with knights and heroes. These are the type of swords a typical prince would wield. 
Katanas: Elegant and deadly, katanas are the traditional swords of Japanese samurai. They represent discipline, precision, and the way of the warrior. Katanas are also often used by antagonists. 
Rapiers: Slim and agile, rapiers are the choice of swashbucklers and duelists. They symbolize finesse, quick thinking, and style in combat.
Ideal Characters
If you’re finding it difficult to decide whether or not your character should wield a sword, here are some personality traits and physical qualities to go off of: 
Courage: Swordsmen and swordswomen are brave, unafraid to confront danger directly.
Honor: They uphold a strong sense of morality and adhere to a code of ethics. However, this also applies to antagonistic characters who often fail to see the flaws in their ways. 
Chivalry: Sword-bearing characters display manners, respect, and hold themselves to high regard.
Physical Prowess: Proficiency in swordplay demands agility, strength, and dexterity, this usually comes with a fit if not lean physique. If your character is more of a brute then swords might not be the best pick for them. 
Examples in Literature
Throughout literary history, swords have been embraced by iconic characters. You have chivalrous heroes like the legendary King Arthur wielded the mythical sword Excalibur, a symbol of his destiny and nobility. However, there are also notable villains such as Luke Castellan from Percy Jackson. 
Luke’s character starts off as a minor protagonist who is akin to a mentor figure but he slowly turns into a major antagonist. Many people often associate swords with protagonists, however, they can also be used by powerful antagonists with a strong mindset who are determined to have their way. 
When crafting a character who wields a sword, consider these attributes and the symbolic weight that comes with this choice. Swords are not just weapons; they are embodiments of valor and the unwavering spirit of your characters. 
Daggers: The Stealthy and Cunning Choice
In the world of weaponry, daggers hold a unique allure. These swift blades are the embodiment of stealth, cunning, and the art of silent confrontation. When a character wields a dagger, it signifies their mastery of subtlety, their ability to navigate the shadows, and their readiness to strike with precision when the moment is ripe. 
Unlike swords, daggers have been used more uniquely throughout literature and are wielded by various character types. However, they are often associated with the sarcastic quick-witted characters or quiet calculative ones.
Types of Daggers
Daggers come in various forms, each tailored for a specific purpose:
Stilettos: A stiletto's slim, needle-like design is tailor-made for covert operations. It's the weapon of choice when subtlety and concealment are paramount, often associated with assassins and spies.
Dirks: Dirks are the Swiss Army knives of the dagger world. Their broad blades enable both offense and defense, making them versatile companions for characters who value adaptability.
Throwing Knives: Characters who wield throwing knives are the sharpshooters of the dagger realm. Their skill lies not just in close combat but in launching these deadly projectiles with uncanny accuracy.
Twin Daggers: Twin daggers, a pair of symmetrical blades, represent a double-edged approach to combat. Characters who favor this style emphasize agility, dual-wielding techniques, and the element of surprise.
Ideal Characters for Dagger-Wielding
Characters who favor daggers share a distinct set of traits and characteristics:
Stealth and Evasion: Dagger-wielding characters excel in the art of remaining unseen and slipping through the tightest of spots.
Cunning and Strategy: They rely on their wits, strategy, and clever tactics to outmaneuver opponents who might possess greater physical strength.
Resourcefulness: Daggers are versatile tools that require characters to adapt to their environment. Whether in a dimly lit alley or a sun-drenched courtyard, they use what's at hand to gain an advantage.
Quick Reflexes: In close combat, precision and agility are essential. Dagger-wielders are known for their ability to react swiftly to changing circumstances.
Examples in Literature
In the realm of literature, characters who master the art of daggers often exude enigma and resourcefulness. Unlike sword-wielders who are seen as flashy and bold, those who use daggers are capable of slinking through the shadows and using their weapon to sneakily complete their tasks.  
Arya Stark from George R.R. Martin's "Game of Thrones" series is a great example of this. Arya's journey is intrinsically tied to her slender dagger, Needle. It becomes an extension of herself, embodying her resilience and resourcefulness.
Another example would be the assassins in the "Assassin's Creed" series. These stealthy characters employ an array of daggers for precise and silent takedowns, epitomizing the cunning and agility associated with this weapon.
Crafting a character who wields a dagger opens up possibilities for intrigue, stealth, and the art of subterfuge.
Axes: The Brute Force of the Battlefield
Axes, with their sheer power and imposing presence, are the weapons of characters who favor raw strength and ferocity on the battlefield. These formidable tools are more than mere instruments of destruction; they symbolize the unyielding force that some characters bring to their quests and conflicts.
Unlike the other weapons listed in this blog post, axes are possibly the only weapon where I would advise you to go with the stereotypical ‘big, strong person’ image associated with this weapon. This is because axes are impossible to wield on a regular basis by someone who isn’t physically capable of handling their weight. 
Types of Axes
It is common knowledge that axes come in various forms, each designed for specific purposes, but here are the most common types of axes used in literature:
Battle-Axes: These massive, double-bladed weapons are designed for cleaving through armor and enemies alike. They are the embodiment of relentless strength and often used by the antagonist’s henchmen or guards.
Hatchets: Hatchets are compact, one-handed axes known for their versatility and practicality. They are often associated with survivalists and woodsmen.
Tomahawks: Tomahawks are single-handed axes with a historical significance, representing both tools and weapons for Native American characters.
Ideal Characters
As I mentioned above, there are certain traits associated with characters who use axes that you would be better off following. However, that is not to say you have to go along with the stereotype to the T. Think of characters like Hagrid, who fits the physical and mental requirements for an axe-wielder yet is portrayed as a loveable character. 
Some traits you should keep in mind to use as a reference point for axe-wielders are: 
Bravery: Axe-wielding characters are unflinchingly brave, charging headlong into battles without hesitation.
Ferocity: They are known for their unrestrained aggression and determination in combat. However, they can also be quiet and keep to themselves in daily life. 
Physical Might: Proficiency with axes demands exceptional strength and endurance.
Resilience: Axe-bearers can endure heavy blows and keep pressing forward.
Examples in Literature
In literature, characters who wield axes are often forces to be reckoned with. They’re those powerful characters that leave a lasting impact on your readers. Think of characters like Thor, Brienne of Tarth and Gimli. 
While this weapon is generally associated with magical beings like dwarves and giants you could also have fun with it. Maybe a hot-headed female elf prefers using an axe rather than swords and bows like her peers, or a princess could have picked up on how to use a hatchet while watching the guards train. 
Remember, axes represent not only power but also the indomitable will to face adversity head-on.
Bows and Arrows: Precision and Patience
In the realm of weaponry, few choices demand as much finesse and discipline as the bow and arrow. These elegant yet deadly weapons are the preferred tools of characters who value precision, patience, and the ability to engage their enemies from afar. As the arrow leaves the bowstring, it represents not only a physical projectile but also a testament to the archer's skill and the unwavering focus required for this art.
Types of Bows 
Archery encompasses a range of styles, each offering unique advantages and reflecting the character of the archer:
Longbows: Known for their simplicity and sheer power, longbows have been used by legendary archers throughout history. Drawing a longbow requires considerable strength and skill, making it the choice of archers who value raw force and accuracy.
Compound Bows: Modern archers often favor compound bows, which employ a system of pulleys and cables to provide mechanical advantage. This design makes them easier to draw and hold at full draw, ideal for hunters and those who value both accuracy and ease of use.
Recurve Bows: Recognized by their gracefully curved limbs, recurve bows store and release energy efficiently. These bows are versatile, often used in competitive archery where precision and consistency are paramount.
Crossbows: Crossbows are handheld devices that offer unique advantages, particularly in terms of precise aiming and ease of use. Archers who value accuracy and a quick reload often choose these weapons.
The Ideal Archer
Characters who become proficient with bows and arrows exhibit a distinctive set of attributes and skills:
Patience: Archers are masters of patience, waiting for the perfect moment to release their arrow, whether in the heat of battle or during a hunt.
Precision: They possess an uncanny aim, able to consistently strike distant targets with pinpoint accuracy.
Stealth: Archers can engage their enemies from a concealed vantage point, using the environment to their advantage.
Stamina: Drawing a bow requires not only finesse but also physical strength and endurance, especially when handling longbows.
Examples in Literature
In the world of literature, characters who master the art of archery often personify these traits:
Katniss Everdeen from Suzanne Collins' "The Hunger Games" series is the perfect example of a typical archer. Katniss's skill with a bow becomes a symbol of her survival and resilience in a dystopian world, her weapon is something she can rely on and trust. It isn’t as flashy or bold as some of the other characters’ weapons, however, her weapon’s, often-overlooked, proficiency helps her overcome her opponents. 
Another good example would be Legolas from J.R.R. Tolkien's "The Lord of the Rings" trilogy. Legolas, an elf archer, is renowned for his exceptional accuracy and agility, traits that make him a formidable member of the Fellowship.
When crafting a character who wields a bow and arrows, delve into their temperament, motivations, and the patience required for their style of combat. Bows and arrows represent not only precision but also the ability to strike with calculated efficiency from a distance.
Magical Weaponary: Enchanted Tools
Magical implements, imbued with mystic energy, are the tools of wizards, witches, and characters who harness the arcane forces of magic. These enchanted objects represent not only power but also the mastery of spells, incantations, and the unseen forces that shape their world.
Types of Magical Weaponary
Magical implements can take various forms, each with its unique properties and associations:
Wands: Wands are slender instruments often associated with precision spellcasting. The type of wood and core material can influence their magical properties.
Staffs: Staffs are longer and more robust than wands, often associated with wizards and sorcerers. They provide greater control over magic and are sometimes used as a support in physical combat.
Orbs: Enchanted orbs or crystals are used for scrying, divination, and channeling magical energy. They are linked to foresight, vision, and mystical insight.
Runestones: Characters who use runestones possess knowledge of ancient symbols and magical scripts. These stones are often used for inscriptions and rituals.
Amulets and Talismans: These enchanted jewelry pieces provide protective or augmentative effects to the wearer. They can be worn as necklaces, rings, or bracelets.
Ideal Characters
Characters who wield magical implements typically possess specific traits and qualities:
Magical Aptitude: Wielders of magical implements have an innate or learned mastery of magic, allowing them to cast spells and manipulate mystical forces.
Intellect: Magic is a craft that requires knowledge and intelligence, and characters with magical implements often excel in both.
Discipline: Effective spellcasting demands discipline and concentration, traits exhibited by wielders of magical tools.
Morality: The ethical choices made by characters with magical implements can impact their magical abilities and alignment.
Examples in Literature
Picking the right magical instrument for your character can either be very easy or difficult depending on the extent of magic bearers in your book. If your book is akin to Harry Potter you can simply pick one magical weaponry and assign it to a group of characters. Maybe your wizards and witches use wands while your warlocks use staffs. 
However, in a book like J.R.R. Tolkien's "The Lord of the Rings" series, where you have one specific magic bearer like Gandalf, you would have to pay more attention to the type of weapon you assign to your character. Gandalf's staff is not only a tool for his magical abilities but also a symbol of his wisdom and power. If you were to assign a wand to a character like Gandalf it wouldn’t have the same air of sagacity as a staff. 
Modern Firearms: Technology and Precision
Modern firearms represent a significant departure from traditional weapons, harnessing technology and precision to deliver deadly force with incredible efficiency. These weapons are the choice of characters in contemporary settings, from gritty crime dramas to action-packed thrillers.
Firearm Types
Modern firearms encompass a range of types, each tailored to specific purposes. I’m sure you can find a more detailed list anywhere online but here’s a quick list of the basic types. 
Handguns: Pistols and revolvers are compact, concealable, and ideal for close-quarters combat or self-defense. They require steady aim and quick reflexes.
Rifles: Rifles are versatile long-range weapons known for their accuracy and power. They are favored by marksmen, snipers, and characters who need to engage distant targets.
Shotguns: Shotguns deliver a spread of pellets, making them devastating at close range. They are often used in home defense scenarios and for hunting.
Automatic and Semi-Automatic Firearms: These firearms offer rapid-fire capabilities, making them suitable for characters facing multiple adversaries or engaging in intense gunfights.
Ideal Characters
Characters who wield modern firearms possess specific attributes and training:
Firearm Proficiency: Proficient characters are well-trained in firearm use, understanding safety, reloading, and maintenance.
Mental Toughness: They must maintain composure under pressure, as firearms can be unforgiving in high-stress situations.
Training and Experience: Characters may have military or law enforcement backgrounds or undergo specialized firearm training.
Mindset: The choice to use firearms can reflect a character's willingness to employ lethal force when necessary.
Examples in Literature
In literature, characters who wield modern firearms are often found in genres like crime fiction, espionage thrillers, and action-adventure novels:
Jesper Fahey from Leigh Bardugo's "Six of Crows" is a sharpshooter with a passion for firearms. He brings a unique blend of humor, charm, and unerring accuracy to the crew of skilled criminals known as the Dregs. Armed with his trusty revolvers, Jesper showcases not only his prowess with firearms but also his quick thinking in high-stakes situations.
Jesper's character reflects the complexities of using firearms in a gritty, high-risk world. His marksmanship skills not only contribute to the crew's endeavors but also serve as a storytelling element, illustrating the fine line between life and death in their dangerous heists.
I think he’s a great example of the type of character readers would typically associate with loud flashy firearms. 
Unconventional Weapons: Creativity and Surprise
unconventional weapons are like hidden treasures waiting to be unearthed. They offer writers a canvas upon which to paint unique and memorable characters. These characters don't just march to the beat of their own drum; they make their own drumsticks, turning the ordinary into the extraordinary.
Whips, Chains, and Musical Instruments
When you think of weapons, whips and chains might not be the first things that come to mind. Yet, in the hands of a skilled writer, they become symbols of precision, control, and the unexpected. A whip's crack can be as powerful as any gunshot, and the rattle of chains can send shivers down spines. And what about musical instruments? 
The sweet melody of a flute can lull enemies into a false sense of security before revealing its true potential as a weapon. Writers have the freedom to explore these unconventional choices, creating characters who surprise, enthrall, and captivate readers.
Creativity Knows No Bounds
Unconventional weapons are a playground for creativity. Writers can let their imaginations soar, crafting characters who wield items that defy convention. Whether it's a character fashioning a weapon from the environment or turning a seemingly mundane object into a deadly tool, the possibilities are endless. 
Want your hero to use a bouquet of roses as a weapon? Go for it. How about a character who wields a garden gnome like a hammer? Let your creativity run wild. Rachel Elizabeth Dare threw a hairbrush at a titan, Alice uses a flamingo as a croquet mallet. When it comes to unconventional weapons, you really don’t have any limits. 
I hope this blog on How to Pick The Perfect Weapon For Your Characters will help you in your writing journey. Be sure to comment any tips of your own to help your fellow authors prosper, and follow my blog for new blog updates every Monday and Thursday.  
Looking For More Writing Tips And Tricks? 
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 
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cursedvibes · 10 months
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I love Sukuna so much but the levels of invincibility that Gege is giving him is sooo confusing. Like I get he’s a very powerful sorcerer, he’s very intelligent, but how in the world did Judgeman confiscate the cursed tool?
Did Gege ever say Judgeman could do that? The cursed tool isn’t on trial, Sukuna is- can Judgeman tell when an object is owned by someone? Like 😭
A fight starts to lose tension and hype when the antagonist finds every loophole imaginable to the point where the writer is just creating new loopholes we weren’t even aware of!?
Yeah, and it wasn't even due to some master plan on Sukuna's side. It didn't take any skill of his own to get out of that trial, just luck. He was like "fingers crossed it takes my new shiny cursed tool and not one of my cursed techniques 🤞☺️". And then it's a cursed tool that wasn't doing anything for him anyway. Why even introduce it then? It looks nice, great aesthetic and symbolism, but that's it?
Higuruma also seemed surprised by that. He has killed nearly 100 people and none of the sorcerers ever had a cursed tool before that got confiscated? At least it says that Sukuna maybe probably lost 10 Shadows with his reincarnation, but who knows if that's true. Also how does losing the cursed tool count as a death sentence? With losing a cursed technique or your cursed energy it makes sense. That alone could kill you even without the executioner's sword or at the very least it exposes you dramatically. Losing a cursed tool is a disadvantage, but unless you staked your life on it, most sorcerers won't be seriously affected by it. That's like Kashimo losing the staff. Pretty inconsequential if you consider what else they are capable of. Barely an inconvenience. I could see this making some sort of sense if it was the murder weapon, but Kamutoke has done 0 zero damage to anyone so far.
I'm mostly disappointed that the court trial led to absolutely nothing. I was looking forward to what Sukuna could do outside a battlefield, how he'd use his wits to turn the situation around on Yuuji instead (there was so much he could've said to make Yuuji the culprit here, they were taking a big risk by bringing up this case), but we got nothing. He didn't even try. I wouldn't have a problem with it if he had escape the domain due to his skill and proving his innocence. I also don't think this necessarily means it's game over for the protagonists, it's just very underwhelming.
At least Hakari and Uraume are having fun. Not gonna lie, their fight seems more interesting right now.
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fangsandfeels · 8 months
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Don't come at me, but I am confused why whenever there is a plot about one of Astarion's siblings going full villain, this sibling is almost always Petras. I agree; he is a jerk and a bully. But he is also the guy who gobbles up Cazador's bullshit about getting freedom with ZERO suspicions. Aurelia and Leon are hopeful, but it doesn't take them long to realize it is yet another way for Cazador to break them, and of course, he never intended to let them go.
Petras is oblivious to the point he is already making plans for the future and composing his menu. He is also the guy who flirts (badly) with the first person who approaches him without even considering the risk of the said person being a vampire hunter. Like, Tav can be wearing full plate armor and have a hugeass war hammer slung over their shoulder, and Petras would still go "Yes, this is the perfect naive victim to seduce. They will totally fall for my charms" with Dalyria cringing and trying to do damage control at the back.
Petras makes Astarion look like a criminal mastermind.
And no, I'm not saying that he can't be an antagonist to Astarion at all.
He can be dangerous by deciding to go his own way, gathering the group of spawn who share his views, and making a part of the Sword Coast his hunting grounds. But don't I see him plotting complicated schemes or even trying to recreate Cazador's rituals. He may try, but in my opinion, he will fail hilariously. No intervention needed.
Now, speaking of a more dangerous and tragic potential adversary, Leon is right here. He is a sorcerer. Moreover, if the nature of the spell he used to protect Victoria is anything to go by, he is experienced with Necromancy (I may be wrong; the blood thing could have belonged to the Transmutation school, though).
He is the top performer. And, he is a desperate father who did it all to keep his daughter safe. Now, I still assume that he managed to smuggle Victoria out of the palace -- which would keep him his calm and reasonable self. But if Victoria is really dead?...It would mean that everything he did, all these victims, all that suffering, all the measures he took, all the hurt he inflicted on his siblings/inmates - it all was for nothing. He was ready to die for Victoria to live. He was willing to sacrifice an orphan to save his girl. And he failed.
He failed her.
Wouldn't that push him over the edge? The desperation, the devastation, the horror? Wouldn't that create a void in his undead heart and put him into denial and resentment for his fellow spawns (he didn't know HOW she died, but he had seen enough hungry looks from Dal and Violet)?
Wouldn't he become obsessed with "fixing" it somehow because he already went so far to protect his daughter...why not go even further to bring her back, let her live the life that was so unfairly taken from her? He doesn't care about power, about sunwalking, he doesn't give a shit about anything and anyone -- he wants his child back. And he will make it happen.
At any cost.
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utilitycaster · 5 months
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I love your thoughts on Astrid and I think a lot about whether her initial ambition to become powerful for the sake of power turned into the ambition for power so no one else has power over her. I truly do not think she begrudges Wulf his faith any more than she begrudges Caleb his new life though I would not be surprised if both are sources of some pain for her. (in a way the three of them remind me of trees. Caleb lost a part of himself but that allowed new sprouts to come forth. Wulf found faith that allowed the damage to be lessened by giving support to the damaged part of the tree. And Astrid is the one with neither who grows around the damage in the only direction she ever knew though it costs her much more in the long term than the other solutions)
Hi anon,
So I think I say this whenever I get similar asks - completely valid to have your own headcanons, but (and this is foreshadowing for the rest of this ask) I am not much of a people pleaser and I will openly disagree, as I'm about to, and this might be a conversation better had in DMs or replies or something because doing so via anon gets to be a lot of back and forth.
I really respect people who relate to Astrid as a survivor of abuse who finds some measure of peace and who simply acknowledges she, Eadwulf, and Caleb all found separate ways to move forward. I completely understand that can be very meaningful and would never take that interpretation from them.
With that said, I happen to personally prefer a view of Astrid who is capable of that bitterness. I like the possibility that she is not just ambitious (which, that on its own is often considered sufficient to lambast female characters; see the Suvi Kedberiket discourses surrounding Worlds Beyond Number) but also very angry, and at times bitter, and at times resentful.
I think a lot of fans struggle with the gray area between unambigously heroic women and unambiguously villainous ones, both because in that gray area is a complexity women in fiction are frequently denied, and also because it requires a look at specific emotions women aren't supposed to have. Women can be sad; they can be traumatized; and they've been granted such qualities as "determined" or "can use a sword" or "leaders" but I think people really still struggle with anger, and especially anger that is not specifically directed towards abusers (like Beau or Yasha or Vex) nor righteous (like Keyleth) but petty or even simply irrational.
I like Astrid as a woman who might hold a grudge she knows intellectually is unfair but who feels it anyway. I think about how she wanted to kill Trent in the moment, and that Fjord (someone whose story is very much about both forgiveness and the legitimacy of grudges and a desire for power) validates her for it even though it's true that Caleb's method of exposing Trent's crimes is probably more effective. I like her as someone who is incredibly intelligent and who probably has an idea of what the "good" thing to do is and still feels a lot of ugly feelings and possibly always will, even though she has found a much healthier way forward. I don't know quite how this interrogation will go, but it is interesting that she's in hiding in Zadash and has apparently not openly broken with the Assembly.
It's funny, because this is on some level what many people want for much of Bells Hells - they want them to be angry at the gods for neglecting them. It's just...they also want that anger to be righteous. And sometimes anger isn't. Anger is often petty and detrimental and yet still very real. What appeals to me about Astrid is that she is very much a complicated person who does straddle a line between ally and antagonist and is permitted a depth and messiness and moral ambiguity that many fans deliberately try to excise from women (and, for that matter, characters of color/in-world racialized characters and many queer characters). So I do like an Astrid who clearly cares for Caleb and for Eadwulf and does not treat them poorly, but does perhaps nurse some privately-held grudges.
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carrymelikeimcute · 9 months
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'If Ed has to GROVEL to Izzy why doesn't Izzy have to apologise to Stede for trying to KILL HIM..."
Ed doesn't have to grovel, he needed to apologise, and imo he could have done more to apologise or to make amends and move the relationship forward (not just with Izzy but with the whole crew - discounting the ones who died because of his actions btw) but he did do it in his own way, so...fine. It is what it is and it was enough for Izzy as a character to forgive him, so I'm OK with that as far as the narrative goes - even if I personally will never feel the same about Ed as I did in S1.
Can we acknowledge that shooting someone in the leg with no warning/cutting bits off them while they're asleep - isn't actually the same thing as challenging someone to a duel? E.g. Consent playing a pretty vital role.
Ed and Izzy were long-time partners/friends/co-workers, when Ed cut off at least 3 of his toes, mentally tortured and then tried to kill him, resulting in him being maimed/disabled, and then tried to emotionally blackmail him into killing Ed and then himself. Izzy and Stede were ENEMIES - Izzy had made that clear. Stede had made that clear. They didn't like each other and had no expectation of loyalty. Enemies try to hurt you - it's expected.
Izzy tried to kill Stede directly, once, in a duel that Stede agreed to - Stede was trying to beat him, just as much as Izzy was trying to - Stede beat him without killing him, but arguably by accident. Izzy could even have killed him/tried to kill him after losing his sword, but didn't. He lost the duel and was bound by its rules. So he has nothing to apologise for there, imo - Losing is its own punishment for the duel.
Reminding Ed of ED'S PLAN to kill Stede, is not 'trying to kill him'. It's Izzy doing his job, and making sure his captain's wishes are carried out - those wishes being unclear, even to Ed himself, are the issue. Izzy could have ignored Ed's order and killed Stede himself during the fuckery - but didn't. He left it up to Ed and then challenged Stede to a duel instead of stabbing him in the back.
Selling Stede out to the Navy was not a slight against STEDE, but against ED - and Izzy did attempt to apologise/justify himself to Ed, before he got punched in the face - and when Ed returns to the ship, he doesn't hold a grudge, as the apology, such as it is, has already been given. See above, re. Stede and Izzy were enemies. Even if Izzy expected Stede to be captured, he doesn't even consider Stede a real pirate and neither do the navy initially! They treat Stede as a joke. And Stede, being of a higher class, has opportunities to save himself. I don't think Izzy cared if Stede lived or died, but again, enemies.
If Stede is owed an apology by Izzy, he's also technically owed one by 1. his ENTIRE CREW for mutiny and 2. Jackie, who has now threatened to kill him/tried to cut his nose off. But no one thinks they should apologise, because they were acting as expected given the context of their existing, antagonistic relationship. See above re - THEY WERE ENEMIES!
I think it would be nice if Izzy did apologise to Stede at some point, but their relationship would need to develop further for that to happen. Imo, Izzy attempting to console Stede in s2 e7, and telling him that actually, the relationship he was so against is GOOD for Ed, is a sort of attempt at amends, as is his tutoring Stede, and he could have done more, if there had been time to explore that before he was killed off.
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izunias-meme-hole · 1 year
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Okay, I keep hearing about the stuff about “TOTK is Pro-Imperialism” and I want to share my thougths.
TOTK isn’t Pro-Imperialism, but it isn’t Anti-Imperialism either
This debate has been surrounding The Legend of Zelda: Tears of The Kingdom for quite a bit, so I’m just here to state my thoughts on it based off of stuff from previous games, and stuff from in-game to try my best to form the clearest possible explanation to all of this. I apologize if this sounds like ramblings, I’m just trying my damnedest to condesce my thoughts on this matter into one post.
Point 1: Rauru is flawed, but not a monster
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A fair amount of people think Rauru was the real evil, primarily due to the imperialism, but the reality is not exactly that. Rauru genuinely is a good man, and doesn’t exactly match the image of a conqueror or malevolent being in the end, but he does fall into an archetype the series likes presenting; The Questionable Hylian King. King Rhoam and Daphnes both fall into this category by both being men who would do whatever they can to preserve the Kingdom of Hyrule, but they aren’t exactly great people. Rauru however is a unique case, because despite having a good heart, he is still questionable because of how he was planning to build his kingdom, the stash of Zonai Secret Stones that were just kept in the castle at the time, and based off of how he planned to handle Ganondorf before the bastard became the Demon King, he didn’t consider the potential problems. 
As for the Imperialism, based off the scraps of info we have on the Zonai, and the fact that Rauru even considered on having that be the base for the system that Ancient Hyrule would function on once, it leads me to believe that the Zonai Civilization was most likely an empire that lived in the skies that mostly kept to itself and was around since Skyward Sword. Still, empires are destined to fall, and as a result, only 2 young Zonai were left, Rauru and Mineru. I think that when Rauru was founding Hyrule with Sonia, he was most likely thinking about the Zonai Civilization, and what aspects of that he could carry over into this new kingdom. Still, it’s clear that when building Hyrule, the one thing he DID consider was that he wanted a kingdom and land that would bring peaceful and orderly, and he might’ve flirted with the idea of a United Hyrule after finding out about the other races and civilizations.
Rauru if anything, wanted order. He wanted Hyrule to be a land that wasn’t sullied by evil, and he had good intentions and a good heart, but his methods were flawed at best and just garbage at worst. If anything, Zelda and Link are meant to basically are meant to look at him and learn what NOT to do when rebuilding Hyrule. Order may be something that’s usually associated as something good, but it just depends on who’s trying to establish it.
Point 2: Ganondorf has a motive and it’s one that brings only chaos
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I hear talks about how Ganondorf has no motive in this game, but that isn’t the case here. This is mostly denied with some lines of his english dub and his motive is explained clearly in the Japanese dub. He, much like his other incarnations, is one of those antagonists who follow “The Mandate To Heaven,” which is basically a “the strong thrive while the weak perish” mentality that was used by a lot of real life emperors and conquerors, however there’s also another element to his character that seperates him from other incarnations of the character. He’s an embodiment of chaos and is aware of it.
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Look at Ganondorf’s Demon King design, and his personality in this game and tell me that he isn’t chaos incarnate. Ganon has ranged from being a classic villian, a tragic villain, and magnificent bastard as a human, to a generic doomsday villain in his beastial forms. But here? He’s aware of his capacity for causing chaos and uses it to his advantage to ruin Rauru’s attempt at establishing order. Not only that, but he believes that hard times make people strong, and that anyone who desires peace is a coward. He and the Gerudo have thrived in a chaotic environment, The Desert, however while the rest of the Gerudo wish to just be left the hell alone, Ganondorf wished to extend his reach across the land, and after becoming the Demon King, his first act was to revive dead monsters, reintroducing chaos into the world as a result. He abandoned the Gerudo for the sake of his goal to dismantle the young Kingdom of Hyrule and turn the land into a hellscape where only the strong can thrive, a hellscape ruled by him, a king who MUST crush any opposition and rule.
This is a similar, yet different take on Ganondorf that not only remains true to his kingly mentality, but carries a chaotic and destructive energy that helps cement him as a true enemy to order as a concept, and not a king who’s selfish heart caused him to go power mad (OOT, TP & WW) or a genuinely good leader who still carries a monstrous and power hungry side to him (HW). This Ganondorf is not just evil, nor is he just a conqueror. He’s the enemy to peace and order, no matter who’s trying to establish it, all because peace and order doesn’t align with his worldview.
Point 3: Zelda is not a monster, but she does carry an impact
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This one should be obvious, especially since Hyrule was still realing from The Calamity, but apparently it isn’t. Zelda is the last Hylian Royal in the present, but not just that. She’s been helping people recover, alongside the Shiekah too. She’s probably kept in touch with the Gorons, Rito, Zora, and Gerudo during that time and helped them too, and considering that she was friends with their champions, it gives her even more reasons to help, despite the fact that she would’ve tried to help anyway. Zelda in all of her appearances, especially in BOTW and TOTK is a genuinely good person, but unlike Rauru, she’s only concerned with peace and is careful with her steps. Remember, she DID question Rauru’s plan to keep an eye on Ganondorf. Sure it’s her duty to ensure order, as The Princess, but she genuinely believes that peace should be the objective of any royal. Zelda is willing to do whatever she can for peace, but she knows that there are certain paths that she cannot tread, unless she desires to abuse her power, and this is why she values wisdom, and this is why people trust her as much as they do.
Ganondorf’s puppet copy of Zelda did some heinous shit with her face, but even then, it still managed to fool some people. The puppet was designed to take advantage of that trust, and put people in distraught. In other words, when the REAL Zelda came back, you bet your ass that shit was set stright.
Point 4: The imperialism is just… existing in ancient hyrule, and is never glorified or demonized
Yeah, imperialism is implied, but it’s not glorified or demonized. It was just there for Ancient Hyrule before Ganondorf threw the land into chaos. Aside from that, based off of everything we know about BOTW and TOTK, whatever imperialism was in going to be in Ancient Hyrule, it didn’t see the light of day BECAUSE of the chaos created by Demon King Ganondorf. If anything it was just known as a thing exclusive to that era, and I explained Rauru’s deal. It’s almost like the imperialism was just a thing of the past and nothing more, a failed byproduct of a founder who was flawed as a King.
Before anyone brings it up, yes, the Gerudo of the past (TOTK Memories and OOT) are different from the ones in the present, and they even fought Rauru, but juding by how their leader revived a bunch of long dead monsters and tried to turn the world into his “only the strong survive” dreamland, it makes sense why they ditched him, it’s the same reason why the Gerudo centuries after OOT are allies of Hyrule in the BOTW timeline. They may have their problems with the hylians and men, but they’d rather work with them than pave the way for Ganondorf to bring them to ruin.
Conclusion: ToTK is not propaganda, it’s just a simple game with a piece of lore that has imperialism
As I said in point 4, the game isn’t pro imperialism, but it isn’t anti imperialism either, it just brings it up for the flashbacks as the implied system of government Rauru probably wanted to set up (Which I theorize was due to the Zonai Civilization being something akin to an empire that kept to itself before inevitably falling) for the purpose of genuinely wanting peace and order, and when the war against Ganondorf begins, that idea falls apart because chaos is sweeping the land and Rauru basically sacrifices himself to stop it, and Zelda at the end of her journey learns from the founders mistakes.
Hope this helps, but it probably won’t ☠️☠️☠️☠️
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mightyhydrator · 2 years
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Chainsaw Man and the Four Horsemen as a parallel to societal development
Since Famine first showed up, there was a lot of surprise at the idea that the four Horsemen might consider each other to be siblings. Fami is our second look at the relationship between the four of them, the first being Makima’s desire to erase the others, which, put together with Yoru’s panic at Fami’s introduction, paints a picture of a contentious, if not antagonistic relationship between them.
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What surprised me, however, is the relative lack of discussion on what the “big sister” part says about the four devils. When we consider that the Horsemen represent fears humanity had to bear since ancient times, age becomes relevant, and by thinking about this relationship we can glean what this quarter represents about society’s historical development, and in what way it’s an inversion of the Book of Revelation’s original Horsemen.
From Makima, we already knew the Horsemen are a disarrayed unit, so Famine considering War to be her little sister has one chief implication to me: Famine, the devil, is older than War, and so is her name. Fami, or something like her, came into the world before the devil who became Yoru did. But what does this mean, that humanity feared Famine before War? Let’s look at each of the four names and see how and when they would have come about.
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When the Lamb broke the fourth seal, I heard the voice of the fourth living creature saying, "Come." I looked, and behold, a pale horse; and he who sat on it had the name Death; and Hades was following with him.
Death is the foundational fear, and thus the oldest. Every living being is afraid of it, every other primal fear is an extension of it. Darkness, the first primal devil shown to us, is feared for the danger and isolation night brings. One are afraid of it because something unseen will end their life, or because they will be lost and will die alone.
When He broke the third seal, I heard the third living creature saying, "Come." I looked, and behold, a black horse; and he who sat on it had a pair of scales in his hand. And I heard something like a voice in the center of the four living creatures saying, "A quart of wheat for a denarius, and three quarts of barley for a denarius; but do not damage the oil and the wine."
Famine, or Hunger, in its more basic form, is likewise an extension of Death. Hunger always meant a slow and painful death for yourself and your family. At humanity's dawn, it was inescapable — a fact of life, as there was simply not enough food to sustain us without starvation, not even taking droughts and natural disasters into account. Eventually sedentary lifestyles emerged, which prompted increases in population densities, a trend reliant on a more efficient way to acquire food. This strengthened or even gave birth to Famine, as sedentary societies turned hunger into a massive catastrophe. Now, not only will your family starve, but so will other families, and the people reliant on you growing the food.
When He broke the second seal, I heard the second living creature saying, "Come." And another, a red horse, went out; and to him who sat on it, it was granted to take peace from Earth, and that men would slay one another; and a great sword was given to him.
War, unlike Hunger, is tied near-entirely to larger societies. Higher population densities require vastly more resources, including food. It will become that armed conflict will be used to acquire these now-coveted resources, like food during times of hunger. Plowshares, created to stave off Hunger, to stave off Famine, are now used to kill other people to execute War. There is fear of being killed by your fellow; fear of your loved one dying far from home, killed for food, land, or dominion.
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Then I saw when the Lamb broke one of the seven seals, and I heard one of the four living creatures saying as with a voice of thunder, "Come." I looked, and behold, a white horse, and he who sat on it had a bow; and a crown was given to him, and he went out conquering and to conquer.
Death and Famine are extremely base fears; they are very materialistic. War, being a fear of what other humans might do to you, is more abstract and reliant on historic developments, but it is still a very grounded fear, based on the easy to grasp principle of not wanting to die. Conquest, on the other hand, is a very abstract and extremely human (in the sense of belonging to humanity) concept. The word itself brings to mind War, yet implies so much more. It is a fear of being unable to control your own life — a fear of submitting to an authority, like a king; a fear of institutions bigger than you can imagine leaving you with no choices; a fear of people you had never known taking advantage of you, forcing themselves onto you. It is, in some ways, the most human of all fears. It is something only humans can exercise on each other, somethings one can expect only from other humans, and something reliant on history moving away from things so basic as Famine, and through tools like War, towards a future of society, of governance, of Control.
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It only makes sense that such an abstract fear, so foundational to civilization in its pervasiveness, would be youngest among the three other pillars of societal fears: Death births Famine births War births Conquest. And an aspect to this order, which we can contrast with the source material for the Horsemen, is that this order is an inversion: in the Book of Revelations, the prophesied Apocalypse follows the breaking of 7 seals, each hailing catastrophes to come; the first four releasing Horsemen into the world.
Authority was given to them over a fourth of the earth, to kill with sword and with famine and with pestilence and by the wild beasts of the earth.
The order in which they are released (Conquest, War, Famine, Death), though, is opposite to the order of each one’s emergence in the history of humanity.
Fujimoto, having given an age to the Horsemen of the Apocalypse, inverted the process: they symbolize not the end of a civilization, but its genesis. However, the original order is still present. As Chainsaw Man’s engine revs again, Conquest — the youngest sister — answers the call. Then War. Now Famine. Soon, we shall meet Death.
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currantlee · 1 year
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Ganondorf in German Tilo Schmitz Appreciation Post
The first cutscene of TotK is defining for Ganondorf as a character. I played the German version of the game, and the dub does a stellar job with this scene! It is very memorable IMO, and it instantly sets Ganondorf up as a somewhat stereotypical antagonist, but a serious threat nonetheless. It's one of my favorite scenes in the game, and that is also because Ganondorf's German VA, Tilo Schmitz, does an absolutely stellar job! It's great that he's getting the recognition he deserves for this performance!
Each line of Ganondorf's monologue in this scene is packed with (character) exposition, both textwise and deliverywise, but you don't even notice because you're in too much awe - at least that's my experience with the scene (in German).
Sooo... I wanted to take a closer look at how exactly both the scene and the voiceacting accomplish this.
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Translation: That is supposed to be the sacred banishing sword? And my miasma shatters it just like that... A useless blade. English Localization: Was that the sword that seals the darkness? A blade that shatters so easily against my power cannot save you from me.
A few things about this line (and the rest of the scene) under the cut, because I'm gushing. A LOT.
The Master Sword is rarely called Masterschwert (its name in German) in spoken dialogue. I think over the course of the entire game, the Great Deku Tree is the only character to do so, and in Breath of the Wild, only Zelda calls it Masterschwert once. It is, however, called Masterschwert in the inventory, as well as several text-only dialogues. My hypothesis as to why they did that is that Masterschwert, when spoken out loud, sounds involuntarily comical in German since it comes off as way over-the-top, and can thus destroy an entire, serious scene. Personally, I think heiliges Bannschwert (which I would personally translate as Sacred Blade which Banishes Evil if I were to do a less literal translation, like I did above, into English) is a very fitting title, even though it doesn't sound quite as awe-inspiring if translated into English literally.
Secondly, the gloom is called Miasma in German, which is a historic name for mysterious sicknesses. While not common in contemporary German anymore, you can actually find it in the fantasy genre here and there, including in videogames. German localizers REALLY love to use this term. In comtemporary German, it would be übler Dunst (bad / ill haze), Verunreinigung (pollution / contamination), Befleckung (impurity) or Ansteckung (infection), all of which combined I find to be a really great description of what the gloom is and what it does! Especially considering that the entire reason Link and Zelda decided to investigate it in the first place was because the gloom was making the people of Hyrule sick.
I personally like this line much more than the English one, simply because to me, the English line screams "exposition!!". The German line is also exposition of course, but it does it in a much less subtle way.
Last but not least - let's appreciate Tilo Schmitz, Ganondorf's German VA. The way he delivers this line is spectacular! He makes it sound like Ganondorf is almost a little upset that the Master Sword shattered so easily, while sounding both dark and ancient at the same time. Honestly, I could not imagine a better delivery!
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Translation: Zelda... And you, wielder of the banishing sword... Link. English Localization: Zelda... You who carries the fragile sword... Are Link.
Ganondorf explicitly draws a connection between Zelda and Link in German (not in the romantical sense), which feels much more natural than this kind of jump he does in English.
On a somewhat unrelated sidenote, I like that the camera shows both Zelda's and Link's reactions to Ganondorf knowing their names (unfortunately, I couldn't capture Link's because the subtitle vanishes just before he reacts, and I don't want to overload this post with pics, so... Go watch the scene again 😆). Love that Link has a very obvious reaction too, I feel like he is generally pretty expressive in TotK, which I very much enjoyed!
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Translation: Rauru's grand prophecy... English Localization: Rauru placed his faith in you...
This is an interesting difference to me, because while both lines pretty much mean the same, the connotation (implied meaning) and tone are completely different.
In English, Ganondorf sounds like he is almost blaming Link and Zelda for not fulfilling Rauru's expectations, especially when combined with the next line.
In German meanwhile, this is more of a sarcastic comment, that expresses Ganondorf's disdain of Rauru more than anything else. Tilo Schmitz delivers this line with a very sarcastic undertone as well, making it clear that Ganondorf is, much like in the previous lines, mocking both Link and Zelda, as well as Rauru.
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Translation: Two pathetic worms. English Localization: And that was all that you could do?
Now, there is a big difference! Whereas Ganondorf's line sounds almost like a challenge in English, in German, he is ourtight insulting Link and Zelda.
Also, Tilo Schmitz is amazing as Ganondorf in general, but this is probably my favorite line in the entire game from him. It sounds impactful, it sounds arrogant and despising, it has everything this line should have and more. Most of all, it sounds like he actually means this, and he means it as the character Ganondorf, not just as someone playing Ganondorf (from a meta perspective) or just anyone who can't stand Link and Zelda. It is a perfect line in my opinion, both scriptwise and delivery-wise.
Aaaaand that's pretty much it for this scene! Like in the English localisation, Zelda asks how Ganondorf knows their names (and Julia Casper makes her sound more timid than confused, which I also like very much!).
Anyway, thank you so much for reading 😊 Honestly, I was pretty overwhelmed by the response to my first posting about the German localization of TotK, so I wanted to wait a bit for things to calm down a bit 😅 In the 10+ years I've been on the internet, nothing I've made before has gotten this level of attention. It makes me very happy you guys seemed to enjoy it so much though, and I hope you enjoyed this one as well.
Have a great day, night, whatever time it is when you're reading this, and enjoy the game!
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