#Consistent Design Frameworks
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Master Grid Layouts in Web Design: Achieving Design Consistency
Explore how grid layouts can enhance design consistency in web design. Learn the principles of responsive grid systems, best practices for layout design, and how to apply web design patterns for a cohesive user experience. Perfect for UX/UI designers aiming for a balanced and visually appealing website.
#Grid Layouts in Web Design#Design Consistency#Web Design Principles#Responsive Grid Systems#Layout Design Best Practices#Web Design Patterns#Consistent Design Frameworks#UX/UI Grid Layouts
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Mindful Leadership for a Productive Team
Great teams work hard, but they also work smoothly. A positive, productive workplace creates an environment where employees want to excel and stay motivated to achieve success. Small shifts in your company’s leadership approach can significantly impact how your employees engage with the workplace.
Productivity thrives when employees experience encouragement, involvement, and respect.
The Power of Positive Reinforcement in Employee Productivity
In many ways, a person’s work ethic is a reflection of who they’re working for. Employees who know their contributions matter are more likely to stay engaged and work with extra effort. Recognition and rewards fuel motivation, and you’ll notice greater productivity and workplace morale as a result.
But positive reinforcement doesn’t just mean handing out bonuses or promotions. Instead, you must focus on creating a culture where feedback is frequent, meaningful, and tied to specific achievements. A simple "great job on that report" or "I appreciate your creativity in that project" can go a long way to validate employee effort. Public recognition, small incentives, or even personal thank-you notes can reinforce behaviors and keep your team working toward success.
Once you start a chain of positive reinforcement, stay consistent with it. As an example, Google and Apple implemented this quite effectively by embedding recognition into their daily operations. Google’s peer-to-peer bonus system allows employees to reward each other for great work, while Apple pays out cash and stock bonuses to eligible employees.
You don’t have to be a massive company to make positive reinforcement a key feature of your work culture it doesn’t require a tremendous budget, and you can get started right away.
Start by acknowledging wins, big and small. Make feedback part of team meetings and celebrate employee milestones. A workplace that recognizes effort tends to see better performance, stronger collaboration, and higher job satisfaction.
Implementing Mindfulness and Well-being Strategies for a More Focused Team
When your workplace prioritizes mindfulness, it could see lower stress, increased engagement, and better productivity. Employees who feel mentally clear and supported can typically make better decisions, work more efficiently, and experience greater job satisfaction.
Mindful team-building helps create an environment where employees feel present, focused, and valued. Activities like guided group meditations, gratitude-sharing circles, or end-of-week reflection sessions can strengthen team connections while bringing down stress levels.
Some companies incorporate mindful listening exercises, where team members practice fully focusing on a colleague’s ideas without interruption for deeper communication. Others introduce creative outlets like journaling or art breaks, allowing employees to reset and express themselves in a low-pressure way.
You can also give employees time to practice mindfulness on their own. Encourage employees to take short breathing breaks, practice gratitude, or use guided meditation apps. Even a few minutes of mindfulness each day can alleviate workplace stress, improve concentration, and boost energy.
Workplace well-being isn’t a quick fix. Companies that invest in improving employee well-being create a culture where people feel supported. Flexible schedules, mental health resources, and open conversations about stress lay the foundation for a positive workplace culture. Supportive leadership also plays a key role in combatting employee burnout. Managers who check in regularly, respect work-life balance, and lead by example set the tone for a healthier workplace.
Companies like LinkedIn and SAP have seen success by embedding mindfulness into their culture. LinkedIn offers in-office and app-based meditation sessions. SAP gives employees a mental health day and encourages them to get mental health support when needed. These efforts lead to happier, more engaged teams.
Structuring the Work Environment for Success
A well-designed workspace keeps employees comfortable, focused, and productive. Ergonomics is more important than most realize, as inadequate ergonomic support may cause posture-related aches, vision strain, and chronic joint stress, leading to long-term health issues and lower job satisfaction. These factors may lead to increased absenteeism and lower morale in turn.
Both office and home workspaces impact how well employees perform. A cluttered, poorly arranged desk can be distracting, and an uncomfortable chair or incorrect monitor height can lead to fatigue. Simple adjustments make a big difference.
In the workplace, provide adjustable chairs, monitor stands, and ergonomic keyboards to help employees maintain good posture and reduce strain. Also, encourage proper desk setup—feet flat on the floor, screen at eye level, and wrists in a neutral position—to prevent long-term injuries and support focus.
There are simple changes you can make in the work environment, too. Natural lighting reduces eye strain and boosts mood, and standing desks or movement-friendly setups help prevent stiffness.
Encouraging Smarter Decision-Making for Greater Efficiency
Decision fatigue happens when employees face too many choices throughout the day, and their ability to think clearly declines. It can drain mental energy, slow productivity, and increase workplace stress when an employee gets to this point. Even small decisions, like choosing a task to tackle first or which meeting to prioritize, can add up, leaving less mental bandwidth for important work. Simplifying decision-making helps employees stay focused and efficient.
You can start combating decision fatigue by standardizing processes. Have clear workflows, checklists, and automation tools in place to eliminate unnecessary choices and allow employees to move through tasks without overthinking. For example, you can set default meeting durations or create templates for routine emails to remove guesswork and save time.
Another strategy is to use prioritization frameworks like the Eisenhower Matrix or the Pareto Principle. These methods help employees categorize tasks based on urgency and impact, so it’s easier to focus on what truly matters. By introducing structured decision-making approaches, you can create clarity and reduce unnecessary stress.
Also, invest in staff training to help employees make quick, confident decisions and improve efficiency. Encourage team members to trust their expertise and use predefined guidelines. Role-playing exercises and real-world scenarios help employees sharpen their judgment for faster problem-solving.
Finally, delegating decisions at the right level builds a stronger team. When employees have autonomy over their responsibilities, they make quicker choices without waiting for approval. This can speed up workflow while keeping employees accountable.
Building a Culture of Productivity and Positivity
You’ll need intentional changes in the workplace for it to thrive. Positive reinforcement keeps employees motivated, mindfulness reduces stress, and ergonomic workspaces improve focus. You can also help teams work smarter, not harder, by simplifying their decision-making processes. When leaders prioritize well-being and efficiency, they build a stronger team and a healthier work culture. The result is all wins, like higher engagement, better performance, and long-term success.
Katie Brenneman
Katie is a passionate writer specializing in time management, marketing, and education-related content. When she isn't writing, you can find her with her nose buried in a book or hiking with her dog, Charlie. To connect with Katie, you can follow her on Twitter.
Share in the comments below: Questions go here
#mindfulness#mindful leadership#productivity#productive team#team work#productive workplace#positive reinforcement#employee productivity#specific achievements#public recognition#incentives#consistency#well-being strategies#mindful team-building#meditations#breathing breaks#employee well-being#mental health resources#burnout#well-designed workspace#ergonomics#posture-related aches#work environment#efficiency#prioritization frameworks#Eisenhower Matrix#Pareto Principle
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So my home ttrpg group is between longform games right now, and I have been planning to bring a bunch of games to them this weekend as options for what we might play next. However, I have been trying to figure out how to talk about the games in a way that doesn't rely as much on me explaining the vibes to them.
I know that people have a bunch of qualitative categories for how they explain games, but I find the idea of saying things like Dark Fantasy OSR, or Lesbian Goofball PBTA less helpful when talking about how games actually play, especially when two games in the same category are like, wildly different in the way they use their frameworks.
So I invented a 6 axis, 1 to 5 star rating scale for TTRPGs that you are free to borrow when talking to groups, or whatever.
TTRPG 5 Star Rating Matrix
Width
What is the scope of this game? Is it narrowly about one thing or does it encompass many types of play? (Credit to friend of the blog @ostermad-blog for this one, they came up with it from my draft)
Weight
How much cognitive load does the player need to bear? Do rules often need to be referenced verbatim? Can those rules fit on a handout?
Wargame
Is the player expected to apply tactical acumen? Is movement tracked tightly or loosely? Does a bad build punish a player?
Writers Room
How much are players expected to make narrative choices and drive the story without the rules scaffolding them? Does this game fall apart without excellent improvisational storytellers?
(Prep)Work
Does this game require a lot of pre-planning by the facilitator? Are there intricate systems to attend to outside of table play? Can I put in the same amount of time as other players and still have everyone leave happy?
Whimsy
Expected tone of the game. Does this game have difficult thematic elements baked in? Is the core subject or role in the game high or low risk?
Here are some games I know well and how I calibrated them:
I have breakdowns of what each star rating means below the cut if you're curious. Happy Gaming!
Width
⭐ - As written, the game has basically one mode of play, or one thematic core that it meditates on. May have phases, but textural difference is minimal.
⭐⭐ - As written, there are at least two modes of play, but the scope of that play is highly thematically focused or highly dependent on using the game’s own lore. Might have only one kind of character (e.g. Mech Pilot) that it supports. Has limited tools outside of the primary mode of play.
⭐⭐⭐ - Has a variety of modes of play, but may be rigid in their execution. Might encompass multiple kinds of characters (e.g. Doctor, Lawyer, fighter) or character options. The narratives that this game tells within its setting are narrowed, a three word description tells you what kind of stories it can tell with consistency.
⭐⭐⭐⭐ - Loose framework, but with some kind of thematic grounding. Describing the framework in 3 words doesn’t tell you the kind of stories that the game tells (e.g. Dark Fantasy, Star Wars Romp).
⭐⭐⭐⭐⭐- As written, this game is designed in such a way that it doesn’t put specific limits on what sorts of stories that it is meant to tell. It might ask players to define abilities or stats for themselves. The Facilitator is going to pitch a thematic grounding on top of the rules set.
One Star Examples: For the Queen, Dialect, Honey Heist Five Star Examples: Fate Core, Savage Worlds, GURPS
Weight
⭐ - It is reasonable for a player to be able to recite the rules from memory. The game may be prompt based, or driven by a flow of rules that are read aloud as played.
⭐⭐ - Players can hold most of the most important information about the game in their heads, with a page or less of rules reference needed to play smoothly. This reference could all fit neatly on the character sheet if one is present.
⭐⭐⭐ - Everything a player needs to know about the game is visible on less than 3 sheets of reference. Players are more or less expected to know exactly how their own abilities work in precise detail, and are unlikely to make a mistake in executing them.
⭐⭐⭐⭐ - Players make extensive use of multiple reference sheets to keep rules moving smoothly. No external tools are needed, but players memorizing the details of all of their abilities is taxing.
⭐⭐⭐⭐⭐- Players and facilitators will prefer to make extensive use of external tools or reference to keep play moving smoothly. Expecting a player to have the exact details of their abilities memorized is not reasonable.
One Star Examples: For the Queen, Stewpot, Mobile Frame Zero: Firebrands Five Star Examples: Dungeons and Dragons 3-5e, Lancer, Edge of the Empire
Wargame
⭐ - As written, this game does not treat combat as mechanically different from any other aspect of play, or does not include narrative violence at all.
⭐⭐ - While players may engage in combat, it is minimally different from regular play. There may be tools or abilities for players to use to conduct a fight, but the texture of those fights is thematic, not mechanical. Narrative and consequence drive the action, not hit points.
⭐⭐⭐ - As written, combat has its own set of rules. This game may have some elements of buildcrafting, but either it is difficult to build something that doesn’t work, or the player may meaningfully invest in other modes of play and still find a commensurate level of satisfaction. If combat occurs, spacing is kept in mind, but is tracked in relative terms (range bands) or highly simplified (zone based combat).
⭐⭐⭐⭐ - This game has buildcrafting that is somewhat mandatory if players wish to survive a fight, but there is still a meaningful choice in choosing a non-combat role. It may use a grid or a spacing system to help players visualize the combat. Fights are driven by mechanics, not by narrative.
⭐⭐⭐⭐⭐- To enjoy this game, players must spend time buildcrafting. If a player’s build is suboptimal, there may be significant parts of the intended experience that will either feel tedious, or that the player will not have meaningful access to. This game is played on a grid.
One Star Examples: Wanderhome, Dialect, Belonging Outside Belonging Five Star Examples: Lancer, Dungeons and Dragons 3-5e, Valor
Writers Room
⭐ - Players in this game are not expected to provide much in the way of narrative substance. Story is something that is driven by external input or tools, and players are there to imagine and react. The player need not separate the self from the character they play in any meaningful way.
⭐⭐ - The mechanics of this game drive most of the narrative, or else the narrative is set for the players by an external source or player. Players are encouraged to play optimally rather than dramatically, but do have room for expressing the identity of their character within the game’s mechanical frameworks.
⭐⭐⭐ - While the game does provide strong scaffolding to tell a story, the players present are expected to drive the story within those frameworks. The game’s systems create and resolve conflict on their own, but works best when the players are willing to choose the dramatically interesting option even if it mechanically non-optimal.
⭐⭐⭐⭐ - The game provides some mechanical tools that create and resolve drama, but there is a significant expectation that the players are buying into and driving the game’s thematic concepts. Players are the ones deciding what the scenes should be and when to end them, but mechanics still help determine outcomes.
⭐⭐⭐⭐⭐- The players are expected to drive the narrative at all times. Tools for deciding what scenes to do and when to end them are limited, optional, or vague. There is no meaningful scaffolding that creates conflict or resolution, it is incumbent on those present to manifest those things.
One Star Examples: Alice is Missing, Ribbon Drive, For the Queen Five Star Examples: Wanderhome, Systemless RP
(Prep)Work
⭐ - Facilitators are not expected to do work outside the time at the table. All rules can be read while the game is played. No memorization is needed.
⭐⭐ - This game expects the facilitator to have read the rules in advance, but the rules are so few that they can be run from a single reference sheet. At times, the facilitator must think about and potentially advance and adjust the narrative of the game behind the scenes. Prep is qualitative; answering questions about where the narrative is going to go, who will be there etc. The game can be run smoothly predominantly as improv.
⭐⭐⭐ - This game expects the facilitator to not only know the rules, but to imagine scenarios where the group must play. However, the scope of the scenario design is limited and qualitative. It takes a bit of pondering and perhaps a sketch and a few words of notes. Alternatively, the facilitator must design simple foes or track a simple background system. The work is trivial, and can be done with a bit of time before session.
⭐⭐⭐⭐ - The facilitator of this game is expected to have run systems between games, or created usable maps or scenarios. Generally, games at this level have some reduced wargaming component. The facilitator might need to engage in enemy design, but the work is limited or imminently reusable. The work is non-trivial, and failing to do it will somewhat impact the quality of play.
⭐⭐⭐⭐⭐- The facilitator of this game puts in significant time between sessions engaging in game design activities. They are expected to plan narratives, write NPCs, draw maps, run significant background systems, and design enemies and combat encounters. The work is significant outside of play, and failing to do it beforehand will result in a worse table experience.
One Star Examples: For the Queen, Alley-Oop, Lasers and Feelings Five Star Examples: Lancer, D&D 3-5e, Stars Without Number, Edge of the Empire
Whimsy
⭐ - This game’s thematic core is considered dark, taboo, or difficult, and separating the game’s mechanical features from this subject matter is next to impossible. Games with horror elements almost certainly fit within this category. These games encourage extensive pre-play safety talks.
⭐⭐ - This game is designed to look at dark subject matter, but doesn’t expect the player to spend all of their time there. Players explore difficult topics, but may get to choose what topics to explore, or when to explore them. Games with political messaging/commentary tend to fit this category. These games encourage pre-play safety talks.
⭐⭐⭐ - This game may have dark aesthetics, but doesn’t enforce them mechanically. Alternatively, there are mechanics that address difficult topics in broad strokes, but players are given leeway in the rules with how any difficult topics are approached. These games may encourage safety talks.
⭐⭐⭐⭐ - This game may have the option to explore dark topics, but none of the mechanics are tied to such topics. This game may have violence in its aesthetics, but players may choose to adjust the aesthetics at the table to suit their comfort. These games tend not to talk about safety in their text.
⭐⭐⭐⭐⭐- This game is designed to focus on thematic material that is considered to be relatively safe. The game is unlikely to tread into violence or trauma without effort.
One Star Examples: Trophy Dark, Dungeon Bitches, Vampire the Masquerade Five Star Examples: Honey Heist, Princess World, Beach Episode
The system here isn't about what's good or bad, to be clear. I think there are good and bad games at every level of these categories, but when I think about what my game group is good at and comfy with, I don't think we go in for things at like the 5 end of the Writers Room scale. It's too much work, and most of them aren't pro improvisers.
Similarly, if we play another game that is a 4 or 5 on the PrepWork category, I don't have time to run it these days. So this helps me make practical choices about our next game.
#ttrpg#indie ttrpg#game design#dnd#ttrpgs#ttrpg design#d&d#lancer rpg#steal this#safety tools#five star ttrpg matrix
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Souls in the Sand: Concept Art
As I’ve mentioned here and there, I’ve spent the last two years developing an original story inspired by a small Origins+Empires server a few friends and I started planning. The more I developed plans for my empire to be a sprawling overgrown cityscape of ruins and stone framework inspired by the nether, the more I built up this backstory for the character I wanted to play, a small deerfolk boy named Esra. From there, and over months of working and reworking the story and its characters, I’m proud to say I’m coming up on a 100 piece gallery for my Masters Exhibition to display this story in the form of a song-inspired comic, titled: Souls in the Sand.
Over the next month and beyond the date of my exhibition in April, I wanted to start sharing my work here! I thought it would be fitting to first share all of the concept work I did for the characters last semester as I took each character from their old lineup and reworked them from scratch to see if there were any designs I could make more unique or appropriate for the story. This process consisted of four stages: silhouettes, full-body mock-ups, face and head shapes/designs, and experimenting with the final characters’ designs with a set of unique expressions that best fit their personalities and narrative role.
Since each character was reworked separately, the “new” concept lineup is a little disjointed (and some of the characters’ faces actually ended up different from their full-body designs), but I thought it would be fun to line them up to compare the overall cast to their old designs. With each character(s) I post the concept process for, I may share little bits of the work I’m doing or talk a little about their narrative roles as I go, but for now, have Esra!
I know I don’t post original work here often, but I wanted to share parts of this journey with you guys because it’s been very meaningful to me! And I hope all of the work I’ve been doing may at the very least serve as a bit of inspiration or encouragement for us to keep making silly minecraft stories, to keep drawing the characters we love, and to keep being creative in whatever way is meaningful! <3
#original artwork#original character#character design#concept art#Shep’s oc#Souls in the Sand#sits#art escapades#minecraft original story#esra#alo#deerfolk#boarfolk#piglin#minecraft oc#oc#original characters#conceptualization#process art#rue#wren#gale#lucian#perinnet#harlow#original story#illustration#personal art#drawings#original art
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BSD MEN AND MBTI TYPES [+ their darlings]

So, I’m not sure how many are aware of what MBTI is, but I got a few requests on making an analysis about this for BSD MEN and incorporating their ideal type! darlings’ MBTI types as well, so I did. (I kind of promised that I would do it, so now is the time.)❤️
I want you to know, it wasn’t intentional to place one type as the ideal match for multiple characters. I thought it through thoroughly and did my best to remain as logical and diverse in MBTI types as possible. It’s just that strong Fe users are often a good match for broken people and…well…BSD men are mostly broken.
Here is a brief explanation what MBTI and cognitive functions are, for those who are not familiar with it. If you are familiar with it, you can simply skip to the next paragraph under the thinner cut.❤️
Explanation MBTI: The Myers-Briggs Type Indicator (MBTI) is a tool used to understand different personality types based on how people prefer to interact with the world and make decisions. Created by Isabel Briggs Myers and Katharine Cook Briggs, it’s based on ideas from Carl Jung about how people think and behave. MBTI types are 16 four-letter combinations such as INFP or ESTP, that are designed with each 4 primary cognitive functions that are being used frequently by each person. There are 8 cognitive functions, and we all use all of them, however, 4 are always the most comfortable and prominent.
Detailed Explanation of Cognitive Functions: Cognitive functions are specific mental processes that shape how we understand and interact with the world. Each function has a particular role and works in conjunction with others to influence personality. Here’s a closer look at each of the eight cognitive functions:
1. Extraverted Sensing (Se): This function involves focusing on the present moment and taking in information through the senses. People who rely on Se are very aware of their surroundings and enjoy engaging with their environment actively. They tend to live in the moment and respond to immediate sensory experiences.
2. Introverted Sensing (Si): Si involves recalling past experiences and using that information to understand the present. People with strong Si focus on details and how things have been done before. They rely on their memories and internal impressions to make sense of the world.
3. Extraverted Intuition (Ne): Ne is about exploring possibilities and seeing connections between different ideas. Those who use Ne are good at brainstorming and considering multiple potential outcomes. They enjoy thinking about future possibilities and spotting patterns that aren’t immediately obvious.
4. Introverted Intuition (Ni): Ni involves forming insights and understanding future implications based on internal reflections. People with dominant Ni often have a clear vision of how things might unfold and focus on long-term outcomes and deep, conceptual understandings.
5. Extraverted Thinking (Te): This function focuses on organizing and structuring the external world based on logic and efficiency. People who use Te prioritize objective criteria and practical solutions, often seeking to improve systems and achieve measurable results.
6. Introverted Thinking (Ti): Ti involves analyzing and refining ideas based on internal logic. Individuals with strong Ti prefer to understand concepts deeply and develop their own internal frameworks for how things should work. They value precision and consistency in their thoughts.
7. Extraverted Feeling (Fe): Fe is concerned with understanding and responding to the emotions and needs of others. People with strong Fe are focused on creating harmony in their social environments and are sensitive to the feelings of those around them. They often work to ensure that everyone’s needs are met and that social interactions are smooth.
8. Introverted Feeling (Fi): Fi involves making decisions based on personal values and internal emotional responses. Those with dominant Fi focus on staying true to their own principles and beliefs. They prioritize authenticity and personal integrity, making choices that align with their internal values.
Each MBTI personality type has a specific hierarchy of these functions. The dominant function is the primary way a person interacts with the world, while the auxiliary function supports it. The tertiary function is less developed, and the inferior function is the least developed and often a source of stress or growth.




FYODOR DOSTOEVSKY
INTJ (The Mastermind/Architect) - Ni > Te > Fi > Se
Fyodor's dominant function, Introverted Intuition (Ni), reveals itself in his visionary, long-term thinking and his deep strategic foresight. Fyodor operates on a plane that transcends the immediate and the obvious.
He sees patterns, connections, and the potential outcomes of his actions far into the future, often perceiving the world in ways that others simply cannot comprehend.
His overarching goal—to cleanse humanity of its sins—demonstrates a profound understanding of abstract concepts and an almost prophetic ability to see beyond the present, traits quintessential to a dominant Ni user.
Next, we have Extroverted Thinking (Te), Fyodor's auxiliary function, which he employs with ruthless efficiency. His actions are driven by a need to impose order and structure on the chaotic world around him, aligning perfectly with Te's desire for effectiveness and productivity.
Fyodor’s methods, while morally ambiguous, are meticulously planned and executed with precision. This function supports his Ni visions, allowing him to implement his grand schemes with logical, calculated steps.
His ability to manipulate people and situations to his advantage is a direct result of Te’s influence, prioritizing objective outcomes over personal feelings.
His tertiary function, Introverted Feeling (Fi), is less overt but still crucial to understanding his character.
While Fyodor presents a cold, calculating exterior, his actions are ultimately guided by an internal value system—no matter how warped it might seem.
Fyodor's Fi manifests in his unwavering belief in his mission and his disdain for those who fail to meet his moral standards. He perceives himself as a savior of humanity, driven by an intrinsic sense of right and wrong that only he truly understands.
This Fi also explains why Fyodor is so selective about who he allows into his inner world. A potential darling, for instance, would need to align with his deeply held values, reinforcing the notion that Fyodor’s emotional connections are reserved for those who resonate with his internal compass.
Lastly, Fyodor’s inferior function, Extroverted Sensing (Se), is the least developed, manifesting in his apparent disconnection from the physical world.
Unlike characters who thrive on sensory experiences, Fyodor often appears aloof and detached from his surroundings. His focus on abstract ideas over tangible realities suggests a discomfort with Se.
He surrounds himself with serene and controlled environments—places where sensory overload is minimized, and he can concentrate on his internal visions. This discomfort with the physical world further isolates him, reinforcing his preference for solitude and reflection.
In conclusion, Fyodor embodies the traits of an INTJ through his dominant Ni, which allows him to see far-reaching possibilities and plan accordingly; his auxiliary Te, which drives his strategic actions and manipulations; his tertiary Fi, which shapes his personal values and judgments; and his inferior Se, which leads to a disconnect from the immediate physical world.
These cognitive functions, taken together, explain his complex and morally ambiguous character, as well as his potential preferences in a partner—someone who would understand and complement his internal world without disrupting the carefully constructed order he seeks to maintain.
His darling: INFP - Fi > Ne > Si > Te
or INFJ - Ni > Fe > Ti > Se
INFP (The Mediator / Idealist):
In the intricate labyrinth of Fyodor’s mind, where Introverted Intuition (Ni) reigns supreme (this sounds so serious lmao), an INFP female darling would offer an unparalleled balance and harmony.
Her dominant function, Introverted Feeling (Fi), would resonate deeply with Fyodor's own Fi, albeit in a more developed and nuanced form.
While Fyodor’s Fi is selective, almost reclusive, it is this very selectiveness that makes an INFP’s Fi the perfect match. She possesses an intrinsic moral compass, one that is authentic and unwavering, but unlike Fyodor’s, it is deeply empathetic.
Her Fi would draw out the softer, more vulnerable aspects of his tertiary Fi, helping to humanize the rigid internal values that guide his every move.
The INFP’s Extroverted Intuition (Ne), her auxiliary function, would offer Fyodor something he might not even realize he craves—a partner who can perceive multiple possibilities and ideas without being constrained by rigid logic or efficiency.
Her Ne would inject a sense of wonder and exploration into Fyodor’s meticulously controlled world. Unlike the ruthless precision of his Te, her Ne is imaginative, often seeing potential in areas Fyodor’s Ni might overlook (seriously, this man would NEVER overlook anything but let’s stick to that for the narrative).
This openness to possibility would challenge Fyodor, gently encouraging him to see beyond his single-minded visions, adding layers of depth to his already profound insights.
Furthermore, the INFP’s Introverted Sensing (Si) as a tertiary function would provide a subtle, yet grounding influence on Fyodor.
While Fyodor’s inferior Se leaves him disconnected from the physical world, the INFP’s Si, though not dominant, would allow her to appreciate the simple, sensory experiences of life.
She could offer Fyodor a gentle introduction to these experiences, helping him connect, even briefly, with the present moment. Her Si would serve as a quiet anchor, providing stability without overwhelming his discomfort with Se.
Lastly, her Extroverted Thinking (Te) as an inferior function would ensure that while she respects Fyodor’s logical and structured approach, she would not challenge his authority or disrupt the order he values so highly. Instead, her Te would emerge in moments when practicality is required, complementing Fyodor’s own Te without competing with it.
This would create a dynamic where she supports his strategies and plans, but with a gentle touch that allows his Te to dominate, thus preserving the balance of power in the relationship.
In conclusion, an INFP female darling would not only complement Fyodor’s complex INTJ personality but would also provide a much-needed counterbalance to his intensity.
Her Fi would resonate with his, but with a warmth and empathy that could soften his cold, calculating exterior. Her Ne would challenge and expand his Ni, offering new perspectives and possibilities.
Her Si would ground him, even if only slightly, in the present moment, while her inferior Te would respect and subtly support his strategic dominance.
Together, they would form a partnership where his visionary goals are met with understanding, warmth, and a touch of whimsy—qualities that, in the end, may be precisely what Fyodor needs, even if he cannot fully articulate it.
INFJ (The Advocate/Counselor):
An INFJ female darling would be the second-best match for Fyodor, harmonizing with his complex, enigmatic nature while still offering a dynamic that enriches his inner world.
As an INFJ, her dominant function, Introverted Intuition (Ni), aligns perfectly with Fyodor's own Ni, creating a profound connection rooted in their shared ability to perceive the world through abstract, visionary lenses.
This mutual understanding of the intangible and the hidden would foster a relationship where both partners feel deeply understood, even in their most esoteric thoughts. Fyodor, who often finds himself isolated in his strategic foresight, would find in the INFJ a partner who not only comprehends but complements his intuitive depth.
Her Extroverted Feeling (Fe) as an auxiliary function introduces a crucial element of emotional intelligence that Fyodor lacks. While Fyodor’s tertiary Introverted Feeling (Fi) shapes his internal value system, it is often cold, detached, and selectively applied.
The INFJ’s Fe, however, is outwardly focused, naturally attuned to the emotions and needs of others. This function would provide Fyodor with a compassionate, empathetic counterpart who can navigate social dynamics and offer a broader perspective on human emotions—something his Te might dismiss as irrelevant.
The INFJ's Fe would soften Fyodor’s rigid moral judgments, gently encouraging him to consider the emotional consequences of his actions, thereby broadening his understanding of the world beyond his own internal values.
Moreover, the INFJ's Introverted Thinking (Ti), her tertiary function, would subtly complement Fyodor's auxiliary Te. While her Ti is less overt, it allows her to engage in deep, reflective thinking, often uncovering logical inconsistencies or hidden truths in complex situations.
Her Ti would not threaten his Te-driven need for control and order but would instead offer a nuanced, thoughtful perspective that Fyodor could appreciate, particularly when his Ni-driven visions require careful refinement.
This quiet analytical ability would appeal to Fyodor's Te, creating moments of intellectual synergy where both can engage in strategic planning and problem-solving.
Lastly, the INFJ's Extroverted Sensing (Se) as an inferior function mirrors Fyodor's own inferior Se, establishing a shared discomfort with the immediate, sensory world.
This mutual weakness might initially seem like a drawback, but it would actually deepen their bond. Both partners would understand and respect each other's preference for controlled, serene environments, where they can retreat from the overwhelming demands of the physical world.
Their shared Se would reinforce their tendency towards introspection and visionary thinking, ensuring that their relationship remains focused on the abstract, the intellectual, and the strategic.
In conclusion, an INFJ female darling offers Fyodor a harmonious blend of shared intuitive depth and complementary emotional intelligence.
Her Ni resonates with his, creating a deep, almost mystical connection, while her Fe introduces warmth and empathy into his otherwise cold, calculated world.
Her Ti supports and refines his Te-driven plans without challenging his authority, and their shared inferior Se creates a mutual understanding of their need for isolation from the sensory overload of the external world.
While an INFP might provide a softer, more whimsical counterbalance, the INFJ offers a partnership rooted in shared vision and mutual understanding, making her the second-best match for Fyodor's complex, INTJ personality.

DAZAI OSAMU
ENTP (The Debater / Visionary) - Ne > Ti > Fe > Si
Dazai’s dominant function, Extraverted Intuition (Ne), reveals itself in his constant exploration of possibilities and his ability to see multiple angles in any situation.
Dazai operates in a world of endless potential, always considering what could be rather than what is. This makes him unpredictable and difficult to pin down, as he is always a step ahead, contemplating outcomes and scenarios that others might overlook.
His strategic brilliance is a direct result of his Ne, allowing him to manipulate events and people with a creativity that is unmatched.
Dazai’s love for chaos and his playful, almost mischievous nature also stem from this dominant function, as he thrives in environments where he can test boundaries and explore new ideas.
Next, we have Introverted Thinking (Ti), Dazai’s auxiliary function, which he uses to analyze situations with a cold, logical precision.
Ti drives Dazai to understand the underlying mechanics of the world around him, breaking down complex problems into their fundamental components. This function is what gives Dazai his sharp, analytical mind, allowing him to devise intricate plans and see through the facades of others.
His Ti also explains his philosophical musings and existential questioning, as he is constantly trying to make sense of the world and his place in it. Despite his often lighthearted demeanor, there is a deeply intellectual side to Dazai that is always at work, dissecting and evaluating everything he encounters.
His tertiary function, Extraverted Feeling (Fe), is less prominent but still plays a crucial role in how Dazai interacts with others. While he often comes across as detached, Dazai is acutely aware of social dynamics and the emotions of those around him.
He uses this awareness to his advantage, charming or manipulating others as the situation requires. Fe allows Dazai to adapt to different social environments effortlessly, making him a social chameleon who can navigate complex interpersonal relationships with ease.
However, this function also reveals a more manipulative side to Dazai, as he tends to use his understanding of emotions not to connect with others, but to influence and control them.
Lastly, Dazai’s inferior function, Introverted Sensing (Si), is the least developed, manifesting in his apparent disconnection from tradition and the past.
Unlike characters who draw strength from their memories or rely on established routines, Dazai is often seen rejecting or ignoring these aspects of life.
His Si deficiency is evident in his restless nature and his constant search for new experiences, as he struggles to find meaning or stability in what has already been.
This disconnect from Si also contributes to his existential despair, as he finds it difficult to ground himself in any lasting sense of identity or purpose.
In conclusion, Dazai embodies the traits of an ENTP through his dominant Ne, which fuels his endless curiosity and strategic foresight; his auxiliary Ti, which sharpens his analytical thinking; his tertiary Fe, which he uses to navigate and manipulate social interactions; and his inferior Si, which leads to a sense of disconnection from tradition and the past.
These cognitive functions, taken together, explain his complex and often contradictory character, as well as his tendency to oscillate between playful banter and deep existential reflection.
His darling: INFJ - Ni > Fe > Ti > Se
Or ENFJ - Fe > Ni > Se > Ti
INFJ (The Advocate/Counselor):
For Dazai, an INFJ female darling would be the ideal match, complementing and balancing his complex, multifaceted ENTP nature.
Dazai’s dominant Extraverted Intuition (Ne) thrives on possibilities, unpredictability, and the exploration of various outcomes, often leading him into chaotic and uncharted territories. An INFJ’s dominant function, Introverted Intuition (Ni), would resonate with Dazai’s Ne, but in a way that brings focus and depth to his endless curiosity.
While Dazai’s Ne scatters in multiple directions, the INFJ’s Ni would help him see the underlying patterns and deeper meaning behind his explorations, guiding his often chaotic energy into more purposeful and profound insights.
Her Ni would provide a sense of direction that Dazai’s Ne sometimes lacks, allowing them to explore the abstract and conceptual together, but with a shared vision rather than aimless wandering.
Her Extroverted Feeling (Fe) as an auxiliary function would offer a crucial emotional anchor for Dazai, whose Extraverted Feeling (Fe), while present, is often used more for manipulation than genuine connection.
The INFJ’s Fe, however, is deeply empathetic, focused on creating harmony and understanding in her relationships. This emotional intelligence would be a soothing balm to Dazai’s restless soul, providing the warmth and connection he often deflects with humor or detachment.
Her Fe would help Dazai engage with his own emotions more honestly, encouraging him to forge deeper, more meaningful relationships rather than merely skimming the surface.
This would be especially significant for Dazai, whose tertiary Fe can sometimes lead him to feel disconnected from others despite his ability to read social dynamics effortlessly.
The INFJ’s Introverted Thinking (Ti), as her tertiary function, would complement Dazai’s auxiliary Ti, creating an intellectual synergy that both would appreciate.
While Dazai uses his Ti to deconstruct the world around him with sharp, analytical precision, the INFJ’s Ti would offer a quieter, more introspective form of analysis.
Her Ti would challenge Dazai’s sometimes impulsive leaps of logic, encouraging him to consider the ethical and philosophical implications of his actions more deeply. Together, their combined Ti would lead to rich, intellectual conversations, where they can explore complex ideas and theories, each offering a perspective that sharpens the other’s understanding.
Lastly, the INFJ’s Extroverted Sensing (Se), though her inferior function, would mirror Dazai’s own inferior Introverted Sensing (Si) in a way that fosters mutual understanding and growth.
Both struggle with staying grounded in the present moment and often feel disconnected from the physical world or their own past.
However, this shared deficiency would allow them to support one another, finding solace in their mutual discomfort.
The INFJ’s Se might encourage Dazai to occasionally step out of his head and experience the world more fully, while Dazai’s Ne could help the INFJ see the potential beyond what is immediately tangible.
Together, they would create a partnership that balances the abstract with the concrete, allowing them to explore both the potential of the future and the reality of the present.
In conclusion, an INFJ female darling would not only complement Dazai’s ENTP nature but also provide the emotional depth, intellectual stimulation, and intuitive insight that he often seeks but struggles to find.
Her Ni would bring focus to his Ne, her Fe would offer genuine emotional connection where his Fe might falter, her Ti would refine his analytical thinking, and their shared challenges with Se and Si would foster a deep understanding of each other’s struggles.
This relationship would offer Dazai a rare blend of intellectual challenge and emotional support, making the INFJ the best possible partner for his complex and often contradictory character.
ENFJ (The Protagonist / Teacher):
An ENFJ female darling would be the second-best match for Dazai Osamu, providing a relationship dynamic that complements and balances his ENTP nature in several key ways.
Dazai’s dominant Extraverted Intuition (Ne) fuels his exploration of possibilities and his knack for seeing multiple angles of any situation. An ENFJ’s dominant Extraverted Feeling (Fe) would harmonize with Dazai’s Ne, but in a manner that emphasizes emotional connection and social harmony.
The ENFJ’s Fe is adept at understanding and influencing others’ emotions, which would provide Dazai with a stabilizing force, guiding his often chaotic and unpredictable Ne through a lens of empathy and relational awareness. Her Fe would help Dazai see beyond his own intellectual pursuits and appreciate the emotional impact of his actions on those around him.
The ENFJ’s Introverted Intuition (Ni) as her auxiliary function complements Dazai’s Ne by providing depth and focus to their shared explorations.
While Dazai’s Ne leads him to constantly generate new ideas and scenarios, the ENFJ’s Ni would help in distilling these possibilities into a coherent vision. This alignment between Ne and Ni would create a synergy where their ideas are not just imaginative but also strategically meaningful.
The ENFJ’s Extraverted Sensing (Se) as her tertiary function brings a practical, immediate awareness that contrasts with Dazai’s own inferior Introverted Sensing (Si).
While Dazai often struggles with connecting to the present moment and the sensory details of life, the ENFJ’s Se would offer a grounding influence.
Her ability to engage with the external environment would provide a counterbalance to Dazai’s tendency to overlook sensory experiences and tradition. This could help Dazai become more attuned to the here-and-now, enriching his experiences and providing a more balanced perspective on life.
Finally, the ENFJ’s Introverted Thinking (Ti), her inferior function, would offer a unique intellectual counterpoint to Dazai’s dominant Ti.
While Dazai’s Ti is sharp and analytical, often used to dissect and strategize, the ENFJ’s Ti, though less developed, would bring a different flavor of logical analysis.
Her Ti would provide a thoughtful, albeit less dominant, approach to problem-solving, complementing Dazai’s more assertive analytical style. This could lead to rich, nuanced discussions where her perspective enhances his own.
In summary, an ENFJ darling would offer Dazai a blend of emotional depth, strategic insight, and practical grounding.
Her dominant Fe would foster genuine emotional connections and help Dazai consider the social and emotional ramifications of his actions.
Her Ni would add depth and direction to his Ne-driven explorations, making their intellectual pursuits more coherent.
Her Se would ground him in the present, counterbalancing his detachment from sensory experiences, while her Ti would complement and refine his analytical approaches.
Together, they would form a partnership where Dazai’s intellectual brilliance is balanced by the ENFJ’s warmth, vision, and practical insight, making her an excellent second-best match for his dynamic ENTP personality.
In conclusion, an INFJ would offer Dazai deep emotional understanding and intuitive focus, complementing his Ne with depth and introspection.
In contrast, an ENFJ would provide vibrant emotional support and practical grounding, balancing his Ne with empathy and vision while offering immediate sensory awareness.
Both types would enrich Dazai’s life, with the INFJ providing profound, intuitive insight and the ENFJ offering dynamic emotional connection and practical stability.

NAKAHARA CHUUYA
ESTP ( The Entrepreneur / Dynamo) - Se > Ti > Fe > Ni
Chuuya is a character who clearly exemplifies the ESTP personality type. His energetic demeanor, tactical mindset, and grounded approach to life can be understood through the lens of this personality type, revealing a man who thrives on action, pragmatic problem-solving, and sensory experiences.
At the forefront of Chuuya’s character is his dominant function, Extraverted Sensing (Se). This function drives Chuuya’s immediate, action-oriented approach to life. He is intensely aware of his surroundings, reacting quickly to changes and seizing opportunities as they arise.
Chuuya’s preference for hands-on engagement and his readiness to dive into action reflect his high Se, which is evident in his frequent physical confrontations and his ability to handle high-pressure situations with remarkable composure.
His keen sense of fashion is also a manifestation of his Se—his attention to stylish, elegant attire and personal presentation highlights his acute awareness of his environment and his desire to make a tangible impact on those around him.
This focus on immediate, sensory experiences underscores his reliance on Se, making him a master of adapting to and manipulating his environment in real-time.
Next is Introverted Thinking (Ti), Chuuya’s auxiliary function, which supports his strategic prowess and decision-making. While Chuuya is often seen as impulsive and driven by immediate sensations, his actions are underpinned by a logical framework that guides his responses and strategies.
His Ti helps him analyze situations with a critical eye, allowing him to understand and exploit the underlying mechanics of conflicts and challenges. This function contributes to his ability to think on his feet and devise practical solutions to complex problems, aligning with his reputation as a formidable tactician within the Port Mafia.
Extraverted Feeling (Fe), Chuuya’s tertiary function, reveals itself in his interactions with others and his capacity for emotional expression.
While Chuuya may come across as brash and direct, his Fe is evident in his concern for his allies and his desire for harmony within his sphere of influence.
His loyalty and protective nature, particularly toward those he values, highlight his underlying emotional sensitivity and his need to maintain social cohesion.
Although he may not always express his feelings openly, his actions often reflect a deep-seated desire to connect with and support those he cares about, indicating that his Fe is engaged in maintaining relationships and managing social dynamics.
Finally, Chuuya’s inferior function, Introverted Intuition (Ni), is the least developed and manifests as a disinterest or discomfort with long-term planning and abstract conceptualization.
Unlike characters who are comfortable envisioning future possibilities and intricate schemes, Chuuya is more focused on the present moment and immediate concerns.
His actions and decisions are primarily driven by the current situation rather than long-term projections, suggesting that he is less inclined to engage in deep, abstract thinking.
This disconnection from Ni is reflected in his preference for direct action over speculative or future-oriented planning.
In conclusion, Chuuya embodies the ESTP personality through his dominant Se, which drives his action-oriented and sensory-focused approach, including his keen sense of fashion; his auxiliary Ti, which supports his tactical thinking and problem-solving; his tertiary Fe, which influences his emotional interactions and loyalty; and his inferior Ni, which leads to a preference for present-focused, pragmatic decisions.
His darling: ISFJ - Si > Fe > Ti > Ne
Or ESFJ - Fe > Si > Ne >Ti
ISFJ (The Protector / Defender)
An ISFJ female darling would be the ideal match for Chuuya Nakahara, providing a harmonious balance to his dynamic ESTP personality. Her dominant Introverted Sensing (Si) would offer the grounding and stability that Chuuya, with his action-oriented and spontaneous approach to life, often lacks.
Her strong connection to tradition and the past would provide a comforting anchor for Chuuya, helping him appreciate consistency and reliability, which are sometimes overlooked in his pursuit of immediate, sensory experiences.
The ISFJ’s Extraverted Feeling (Fe) would perfectly complement Chuuya’s tertiary Fe, creating a nurturing and emotionally supportive relationship.
While Chuuya’s Fe drives him to protect and connect with those he cares about, her more developed Fe would bring warmth, compassion, and an understanding of social dynamics that could soften Chuuya’s rougher edges.
Her natural ability to maintain harmony and cater to the emotional needs of others would resonate with Chuuya’s loyalty and protectiveness, fostering a deep emotional bond based on mutual care and respect.
Her Introverted Thinking (Ti), though secondary to her Si and Fe, would align well with Chuuya’s auxiliary Ti. Both would appreciate each other’s logical approach to problem-solving and decision-making.
Her Ti would offer a calm, methodical perspective that could help Chuuya refine his strategies and think through the consequences of his actions more thoroughly, especially in situations where his impulsive nature might otherwise lead him astray.
Lastly, the ISFJ’s Extraverted Intuition (Ne), as her inferior function, would introduce a subtle yet valuable element of novelty and open-mindedness into the relationship. While her Ne is less dominant, it would still encourage Chuuya to occasionally consider new possibilities and explore ideas beyond his immediate focus.
This would add a refreshing dynamic to their relationship, allowing them to grow together as they explore new experiences within the safety and security of their shared bond.
In conclusion, an ISFJ female darling would provide Chuuya with the stability, emotional support, and subtle encouragement he needs to thrive both personally and within his intense lifestyle. Her grounding Si, nurturing Fe, logical Ti, and adaptable Ne would create a balanced and fulfilling relationship, making her the best match for Chuuya’s ESTP personality.
ESFJ (The Provider / Consul)
An ESFJ female darling would be an excellent second option for Chuuya Nakahara, offering a complementary dynamic to his ESTP personality. Her dominant Extraverted Feeling (Fe) would naturally resonate with Chuuya’s own Fe, albeit at a more developed level, creating a relationship built on mutual emotional understanding and a strong sense of loyalty.
While Chuuya’s Fe drives him to protect and maintain harmony within his circle, her Fe would bring an even deeper focus on fostering social connections and ensuring that the emotional needs of those around them are met.
This shared focus on relationships would strengthen their bond and make them a formidable team when it comes to navigating the social complexities of their world.
The ESFJ’s Introverted Sensing (Si), as her auxiliary function, would offer Chuuya the stability and groundedness he sometimes lacks in his spontaneous and action-driven approach to life.
Her strong connection to tradition and the past would provide a comforting and steady influence, helping Chuuya to appreciate the value of consistency and reliability in both his personal life and his role within the Port Mafia.
This would be especially valuable in moments when Chuuya’s dominant Se might lead him to prioritize the thrill of the present over long-term stability.
Her tertiary Extraverted Intuition (Ne) would also introduce a subtle, yet important element of adaptability and creativity into their relationship.
While Chuuya’s focus is often on the immediate and concrete, her Ne would encourage him to explore new ideas and possibilities, adding a layer of flexibility and innovation to their partnership.
This could help Chuuya think beyond the immediate and consider different perspectives, which could be particularly useful in his tactical decision-making.
Finally, the ESFJ’s Introverted Thinking (Ti), though less developed, would complement Chuuya’s auxiliary Ti by providing a more structured and methodical approach to problem-solving.
Her Ti would help balance Chuuya’s sometimes impulsive decision-making, encouraging him to consider the logical implications of his actions in a more deliberate manner.
In summary, an ESFJ female darling would be a wonderful partner for Chuuya, offering emotional depth, stability, and a complementary approach to both their social and practical lives.
Her Fe and Si would harmonize well with Chuuya’s own functions, while her Ne and Ti would provide subtle but important enhancements to their relationship, making her an excellent second-best option for Chuuya’s ESTP personality.

NIKOLAI GOGOL
(I will update this!)
ENTP (The Debater / Visionary) - Ne > Ti > Fe > Si
This one was hard, he is not easy to type. I considered ENFP < ESFP and < ENTP. I ended up picking ENTP for him.
Extraverted Intuition (Ne), the ENTP's dominant function, manifests vividly in Nikolai's boundless exploration of ideas and possibilities. His constant drive to test boundaries and challenge conventional norms speaks to an ENTP's relentless pursuit of novel experiences and understanding.
Nikolai’s actions, driven by a desire to prove his liberation from emotional constraints, are classic Ne — his approach to life is experimental and driven by a fascination with the abstract and unconventional.
His decision to engage in morally questionable acts to demonstrate his freedom from human limitations further illustrates his inclination toward exploring and expanding his conceptual horizons, a hallmark of Ne’s propensity for envisioning endless possibilities.
Introverted Thinking (Ti), the auxiliary function of an ENTP, underpins Nikolai’s strategic and analytical nature. Despite his apparent recklessness, Nikolai's actions are meticulously calculated to achieve his goal of emotional and psychological transcendence.
His ability to analyze and deconstruct situations logically, while crafting elaborate plans to prove his independence from societal norms, underscores the role of Ti. This function supports his propensity for complex problem-solving and his knack for understanding the underlying principles of his actions, even if those principles involve pushing ethical boundaries.
Extraverted Feeling (Fe), as the tertiary function, reflects Nikolai’s awareness of social dynamics and his manipulation of them to serve his ends. While Nikolai exhibits a certain detachment from the emotional impact of his actions, his awareness of and strategic use of social interactions are indicative of Fe.
He navigates social contexts with a calculated precision, aiming to influence and manipulate perceptions to align with his personal ideals. This function reveals his skill in using emotional insights to further his agenda, even as he maintains an outward appearance of detachment.
Introverted Sensing (Si), the inferior function, highlights Nikolai's lesser focus on detailed past experiences and established conventions. ENTPs typically exhibit a less pronounced interest in the specifics of past experiences, preferring instead to innovate and explore new possibilities.
Nikolai’s disregard for the emotional weight of his actions and his preference for forward-thinking experimentation over reflective consideration of past experiences align with Si’s inferior role. His approach to life is characterized by a focus on present and future possibilities rather than a detailed engagement with past experiences.
In summary, Nikolai Gogol embodies the ENTP personality type through his dominant Ne, which drives his exploration of unconventional ideas and possibilities; his auxiliary Ti, which supports his strategic and analytical thinking; his tertiary Fe, which influences his social manipulation and awareness; and his inferior Si, which reflects his limited focus on past details and experiences.
His darling: ENFJ (Fe>Ni>Se>Ti)
Or ESFJ (Fe>Si>Ne>Ti)
ENFJ (The Protagonist / Teacher):
An ENFJ female darling would be the ideal match for Nikolai Gogol, perfectly complementing and balancing his ENTP personality with her emotional intelligence, visionary thinking, and ability to bring out the best in others.
Her dominant Extraverted Feeling (Fe) would be crucial in connecting with Nikolai on an emotional level, something he often neglects due to his detached and experimental approach to life.
Her natural empathy and understanding of social dynamics would allow her to navigate Nikolai’s complex personality, helping him engage with the emotional consequences of his actions and bringing a sense of humanity to his otherwise abstract pursuits.
Her Introverted Intuition (Ni) would align beautifully with Nikolai’s dominant Ne, providing a sense of shared vision and purpose. While Nikolai is constantly exploring new possibilities and pushing boundaries, the ENFJ’s Ni would offer a deeper, more focused perspective, helping him to see the long-term implications of his actions and to channel his boundless creativity towards meaningful goals. This partnership would enable Nikolai to balance his constant experimentation with a more grounded and purposeful approach to life.
The ENFJ’s Extraverted Sensing (Se), as her tertiary function, would complement Nikolai’s auxiliary Ti by helping him stay connected to the present moment and the tangible world around him.
While he is often caught up in abstract ideas and strategic thinking, her Se would encourage him to appreciate the immediate beauty of life, grounding his experiences in reality. This would help Nikolai to not only plan and theorize but also to enjoy and engage with the present in a more sensory, fulfilling way.
Finally, the ENFJ’s Introverted Thinking (Ti), though less developed, would still offer a subtle, logical structure that could help Nikolai refine his thoughts and ideas.
Her Ti would gently support his complex problem-solving processes, ensuring that his plans and strategies are both emotionally and logically sound. This balance would help Nikolai avoid the potential pitfalls of over-theorizing or becoming too detached from reality, giving him a well-rounded perspective on life.
In summary, an ENFJ female darling would provide the emotional depth, visionary focus, and practical grounding that Nikolai needs to thrive.
Her Fe would connect with him on an emotional level, her Ni would align with his visionary thinking, her Se would help him stay grounded in the present, and her Ti would offer subtle logical support. Together, these qualities would make her the best possible match for Nikolai, bringing out the best in his complex, ENTP personality.
ESFJ ( The Provider / Consul):
An ESFJ female darling would be an excellent second-best match for Nikolai Gogol, offering a grounding and nurturing presence that complements his ENTP personality. Her dominant Extraverted Feeling (Fe) would provide the strong emotional connection that Nikolai often overlooks in his pursuit of abstract ideas and unconventional experiences. Her natural empathy and desire to maintain harmony in relationships would help balance Nikolai’s more detached and experimental tendencies, encouraging him to consider the emotional impact of his actions on those around him.
The ESFJ’s Introverted Sensing (Si), as her auxiliary function, would contrast with Nikolai’s inferior Si, helping him to connect with and appreciate the past and established traditions. While Nikolai is constantly focused on exploring new possibilities and pushing boundaries, her Si would offer him a sense of continuity and stability. She could help him ground his ideas in reality by drawing on past experiences and proven methods, ensuring that his innovative approaches are not only creative but also practical and effective.
Her Extraverted Intuition (Ne), as a tertiary function, would resonate with Nikolai’s dominant Ne, creating a shared enthusiasm for exploring possibilities and generating new ideas. While her Ne is less dominant, it would still enable her to understand and engage with Nikolai’s creative mind, supporting his need for intellectual stimulation and novel experiences. This alignment would allow them to enjoy dynamic and adventurous conversations, keeping their relationship intellectually vibrant.
Finally, the ESFJ’s Introverted Thinking (Ti), though her inferior function, would offer a subtle but important balance to Nikolai’s strong Ti. Her Ti would help her understand and appreciate the logical structure of Nikolai’s thoughts, even if she doesn’t naturally prioritize logic in the same way. This would allow her to support his analytical processes while still bringing a more compassionate and emotionally aware perspective to their interactions.
In summary, an ESFJ female darling would bring emotional warmth, stability, and a shared enthusiasm for new experiences to Nikolai’s life. Her Fe would nurture and balance his more detached tendencies, her Si would ground his ideas in reality, her Ne would complement his creative exploration, and her Ti would offer subtle logical support.
These qualities make her a strong second-best match for Nikolai, helping him to connect more deeply with others while still enjoying the intellectual and creative stimulation he craves.

AKUTAGAWA RYUUNOSUKE
ISFP (The Adventurer / Composer ) - Fi > Se > Ni > Te
Akutagawa's dominant function, Introverted Feeling (Fi), reveals itself in his deeply personal sense of morality and the intense emotions that drive his actions. Although Akutagawa often appears cold and ruthless, his actions are motivated by a strong internal value system that he seldom reveals to others.
His need for validation, particularly from Dazai, is rooted in a profound sense of inadequacy and a desperate desire to prove his worth. This internal emotional landscape, characterized by Fi, defines Akutagawa’s motivations and underlies his quest for recognition, even as he grapples with feelings of rejection and worthlessness.
Next, we have Extraverted Sensing (Se), Akutagawa’s auxiliary function, which manifests in his acute awareness of his physical surroundings and his reactive combat style. Akutagawa thrives in high-pressure situations, where his ability, Rashomon, is wielded with precision and adaptability.
His Se drives him to engage with the world directly and immediately, making him a formidable force in battle. This function supports his Fi by allowing him to take swift and decisive action in pursuit of his personal goals, often leading to intense and violent encounters that are driven by his emotional undercurrents.
His tertiary function, Introverted Intuition (Ni), plays a subtler but significant role in his character. While Akutagawa is primarily focused on the present, there is a persistent sense of future orientation in his actions.
His Ni is evident in his long-term goal of gaining Dazai’s approval and the way he internalizes past experiences to guide his decisions. This function supports his Fi by giving him a sense of purpose and direction, even if it is often clouded by his immediate emotional responses.
Akutagawa’s Ni also manifests in his ability to foresee the consequences of his actions, though this is often secondary to his more dominant functions.
Lastly, Akutagawa’s inferior function, Extraverted Thinking (Te), is the least developed and manifests in his occasional struggle with logical organization and external structure. While Akutagawa can be strategic and methodical in battle, his approach is more often driven by his emotions and immediate sensory inputs rather than a clear, logical framework.
His Te surfaces when he attempts to impose order or efficiency in his environment, but these efforts are often overshadowed by his more dominant Fi and Se functions.
This inferior Te contributes to his difficulties in aligning his internal values with the external world, leading to a sense of frustration and conflict when his actions fail to achieve the desired results.
In conclusion, Akutagawa embodies the traits of an ISFP through his dominant Fi, which drives his intense emotional core and need for validation; his auxiliary Se, which fuels his reactive and physically engaging combat style; his tertiary Ni, which provides a sense of direction and future orientation; and his inferior Te, which occasionally struggles to impose order on his chaotic inner world.
His darling: ISFJ - Si > Fe > Ti > Ne
Or ENFJ - Fe > Si > Ne > Ti
ISFJ - (The Protector / Defender)
An ISFJ female darling would be the ideal match for Akutagawa, providing the stability, care, and emotional grounding that his turbulent ISFP personality craves.
Her dominant Introverted Sensing (Si) would offer Akutagawa a sense of continuity and reliability, something he deeply lacks in his chaotic life. Her ability to recall and value the past would help him feel anchored, offering him a safe emotional space where he can reflect on his experiences without feeling judged or misunderstood.
This grounding presence would counterbalance his reactive and intense Extraverted Sensing (Se), allowing him to find solace in a more structured, stable environment.
The ISFJ’s Extraverted Feeling (Fe) would complement Akutagawa’s deeply personal Introverted Feeling (Fi) by helping him navigate his emotions in a more outward, constructive manner. Her natural empathy and concern for others would provide him with the validation and understanding he seeks but often feels he doesn’t deserve.
Through her Fe, she would help Akutagawa express his feelings in a way that fosters connection rather than isolation, gradually teaching him that he is valued for who he is, not just for his abilities or his success in battle.
Her Introverted Thinking (Ti), while not as prominent, would provide a quiet, logical framework that could help Akutagawa make sense of his internal conflicts.
This function would assist in gently guiding him toward clearer, more structured thinking without overwhelming his emotional processes. Her Ti would act as a subtle but important counterbalance to his chaotic internal world, offering a perspective that is both patient and rational, helping him organize his thoughts and decisions more effectively.
Lastly, the ISFJ’s Extraverted Intuition (Ne), as her inferior function, would resonate with Akutagawa’s Introverted Intuition (Ni), fostering a mutual understanding of future possibilities and deeper meanings.
While her Ne is less developed, it would still complement his Ni by encouraging him to consider alternative perspectives and outcomes, subtly broadening his view without destabilizing his primary focus.
In summary, an ISFJ female darling would bring the stability, emotional support, and gentle guidance that Akutagawa desperately needs.
Her Si would provide grounding, her Fe would offer emotional understanding, her Ti would introduce subtle logic, and her Ne would complement his intuitive insights.
Together, these qualities would help Akutagawa find the balance and emotional connection he craves, making her the best possible match for him.
ENFJ (The Protagonist / Teacher):
An ENFJ female darling would be the second-best match for Akutagawa, offering him the emotional guidance and supportive leadership that could help him grow beyond his inner turmoil.
Her dominant Extraverted Feeling (Fe) would provide a nurturing and empathetic environment, allowing Akutagawa to feel understood and valued.
Her ability to connect with others on an emotional level would help him open up and express his feelings, easing his deep-seated need for validation and helping him navigate his intense Introverted Feeling (Fi) with more clarity and compassion.
The ENFJ’s Introverted Intuition (Ni) would align with Akutagawa’s own Ni, fostering a shared sense of purpose and vision. Her ability to see the bigger picture and understand the deeper implications of their actions would resonate with his need for meaning and direction.
This connection would help him focus his energy and emotions on long-term goals, providing a sense of purpose that extends beyond his immediate struggles.
Her Extraverted Sensing (Se), as her tertiary function, would complement Akutagawa’s auxiliary Se, encouraging him to engage more fully with the present moment.
While her Se is not as dominant, it would still offer a playful and dynamic energy that could help Akutagawa enjoy life’s experiences more openly and with less fear.
This would balance his sometimes overwhelming focus on immediate, intense sensory inputs, helping him approach situations with a bit more lightness and adaptability.
Lastly, the ENFJ’s Introverted Thinking (Ti), as her inferior function, would provide a subtle but important balance to Akutagawa’s chaotic internal world.
Though not her strongest function, her Ti would still offer a logical framework that could help him analyze situations more objectively. This would aid in softening the extremes of his Fi and Se, guiding him toward more balanced and thoughtful decision-making.
In summary, an ENFJ female darling would bring emotional warmth, shared vision, and a supportive, structured approach to Akutagawa’s life.
Her Fe would help him connect and express his emotions, her Ni would align with his sense of purpose, her Se would complement his present-focused intensity, and her Ti would offer subtle logical support.
Together, these qualities would help Akutagawa find emotional balance and a sense of belonging, making her an excellent match for him.
#bungou stray dogs#bsd#yandere bsd#bsd fyodor#bungou stray dogs fyodor#fyodor dostoevsky#fyodor dostoyevsky bsd#fyodor x you#dazai analysis#bungo stray dogs dazai#dazai#osamu x reader#dazai osamu#bsd chuuya x reader#bungo stray dogs chuuya#chuuya x reader#bsd chuuya#bungou stray dogs chuuya#chuuya nakahara#bsd analysis#bsd dazai#bsd nikolai gogol#bsd nikolai#bsd akutagawa#akutagawa ryuunosuke#mbti personalities#bsd mbti#mbti#MBTI analysis#bungou stray dogs dazai
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Oh also am I being a tad reductive when talking about the quadrants? Yeah absolutely. But I do think it's important to see what the comic actually says and demonstrates about relationships within these frameworks, rather than trying to find like. Some platonic ideal of a "TRUE" romance, or trying to figure out how the quadrants are actually *supposed* to work.
Like. We're supposed to take Meowrails as the platonic (no pun intended) ideal of a moiraillegience. They are quite literally used as The Symbol for it in comic (their typing quirks forming the <>).
And when we see their initial relationship online, it is... not great to say the least!
Equius is domineering and dismissive of Nepeta's agency, and is very explicitly *keeping her away from her friends* in this game, and keeping her with him, ostensibly for protection, a thing he does an awful lot despite Nepeta clearly being very capable (see him keeping Nepeta from FLARPing with the other teams. Even if that, in universe, may have been a good idea.)
And even though we do see softer moments between the two of them, and their relationships seems to have improved by the time we reach [S] Equius: Seek the highb100d, this is one of our FIRST demonstrations of a pair of moirails in the comic, designed to be indicative on the concept. In our other examples, Vriska seems barely cognizant of the idea that she's even IN a relationship with Kanaya to begin with, and it falls apart due to the boundaries between pale and red romance (boundaries that, like the human boundary between "friend" and "lover," are artificially constructed); Karkat and Gamzee failed so horribly that Karkat gives up, and it fails to prevent Gamzee from enacting more violence on Terezi; Feferi finds it utterly exhausting to constantly be preventing Eridan from committing violence, and rightfully breaks it off with him; and finally, Terezi is unable to prevent Vriska from inflicting a final and great violence upon herself at the end of the comic, especially when she wants clearly to be Vriska's everything.
For kismessitude, I keep seeing people groping around in the dark for what a True, Healthy Kismessitude is, and I really hope I don't have to tell you that you shouldn't build a relationship off of mutual hate. Our key example given for black romance is, well.
A relationship that literally always ends up with one member murdering the other. In both universes.
Also notable is that we almost never see a kismessitude where there *isn't* some significant power imbalance between the two parties. The Black Queen is Jack Noir's boss, Equius literally designs Aradiabot to be utterly subservient to him, and Gamzee specifically uses Terezi's disability and insecurity to trap her into a relationship with him.
A healthy rivalry or making fun jabs at each other is one thing. But a system is what it does, and kismessistude consistently produces abuse and often fatal violence between two people. The only one that ends without that violence is Eridan and Vriska. And that was just because Vriska didn't really care anymore.
Auspisticism is pretty rare in the comic, and even most of the characters don't seem to have a very strong grasp on the subject. Our example is... Kanaya auspisticizing between Vriska and Tavros.
Which mostly just feels like Kanaya is trying to stop Vriska from picking on Tavros, not facilitating a relationship.
Kanaya is kind of our Key Person here though, being described as "the vvillage twwo wwheel devvice" by Eridan when he is trying to proposition her to auspisticize between him and Vriska. It's a mediative position, that seems to mostly be used in attempts by Eridan to make women talk to him (getting Kanaya to mediate between him and Vriska, trying to get Feferi to mediate him and Sollux, both times unsuccessful because, again, they don't care.) It also exhausts Kanaya, she doesn't like it, and she's not very good at it, if there even is a good state to be in for auspisticizing, as anyone who's had to deal with polycule drama knows.
Ultimately, it's a way to offload the emotional baggage of a toxic relationship, either extant or imminent, onto a third party (always a woman for some reason! Funny that) because Alternian relationship structures seem designed to encourage violence and aggression for the purposes of imperialist expansion.
The REAL point where it matters is when Rose starts to get into Auspisticism, and we start to see when it can really go wrong.
During Game Over, while Gamzee is ACTIVELY BRUTALIZING TEREZI, Rose, who has been talking to both parties and trying to auspisticize, freezes.
Trying to understand this framework as an extant thing is actively causing her to undergo analysis paralysis. She sees, obviously, brutal violence being inflicted on her friend, but because she has positioned herself as the mediator of an obviously abusive relationship, the maintenance of this relationship is suddenly a priority in trying to navigate it. Her fear of getting in the way of what could be a "normal" relationship loses her precious seconds that may have ended up costing lives.
This sort of thing happens all the time. When you see a relationship as an object and a structure whose preservation is worth striving for, even when there is nothing to be gained by maintaining that relationship, it can leave you trapped in abusive and toxic scenarios. On Earth, the preservation of marriages beyond the point where one or both members of the contract get anything positive from it causes devastating unhappiness, inequality and abuse. The preservation of these structures has a purpose.
In America, as well as many other countries on Earth, the purpose of the institution of marriage is largely to put reproductive and financial power in the hands of men, and to construct the nuclear family along the lines which maintain structures like Christianity, capitalism and patriarchy. That has just historically been the case. Does that mean that no one should get married, or that no one can be happy in a marriage? Of course not. But people didn't fight for things like gay marriage, and are still fighting for marriage equality for disabled people and other groups, just for the sake of being "normal." They did it for a lot of reasons. Hospital visitation rights, the ability to have some say in what happens to their partners after death, insurance sharing.
But as the institution of marriage is expanding to include more people, we should really start questioning why these sorts of things are locked behind a contract that also assumes A Lot Of Things about two people that may not necessarily be true, i.e. a desire to live together, have sex, reproduce, share financial interests etc, when a more holistic approach to relationships where they aren't simply All or Nothing is going to make a lot of people a lot happier.
There's a couple of specific phrases in wider Homestuck Fanon that always bothered me. Those being that a relationship "is beyond or transcends quadrants" and that someone wants another person "in all four quadrants." Partially because it always seemed to just describe two people who really really love each other a lot, semantically similar to us calling something True Love but I digress. Like, in an ideal world, most relationships would transcend quadrants! Individual aspects of each type of relationship that are usually cordoned off should be available for you to pick and choose. The lines between a friend and a rival and a lover should be obliterated, but it's said instead to indicate when someone is No For Real In Love, when usually it's just two people who are human dating. There's a good swathe of people who seem to think that all the quadrants are bad EXCEPT for red which is the Normal Human Way Of Being In Love and is therefore good. I mean, this is kind of the whole thing the Candy timeline is based around, right? Everyone cordoning themselves off into neat little marriages, having babies and living in suburban houses with white picket fences.
And we all know how well that's going.
#long post#flashing lights#whooo this was a doozy.#anyways i think john and roxy getting a divorce and still being pretty amicable and. okay? ish to a degree#is indicative
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The Great Work of the Magnus Institute
Disclaimer/spoiler warning: Written after TMAGP ep. 35. Spoilers for all of the Magnus Protocol until this point. Also spoilers for the Magnus Archives.
I base all of these ideas on the tria prima theory I explained in an earlier post, so go read that for context.
Lesser Disclaimer: If any of these theories seem half-baked, the reasons are three-fold: 1. Alchemy has a lax scientific framework and the writings are obscure by design (for secret-guarding reasons), so the ideas are somewhat muddled and difficult to parse. 2. I know that Alex's system is highly specific, so he must have found/created a way to reconcile the inconsistencies into a coherent system that also lends itself to the needs of the podcast. Since I'm working backwards from the podcast towards the system, I know I'm bound to miss something. 3. I simply don't think I have all the pieces of the puzzle yet, but I'll make do with what we have.
Briefly on quintessence or aether
Aether or quintessence is the elusive fifth element. It's said to be the perfect and pure essence that fills the universe beyond the highest elemental sphere (fire). This is kind of where things become muddled, because people have had various interpretations of its nature. Some say it only exists outside the Earth, while others think that it's everywhere, though not directly interacting with the elements. Some see it as the world soul or anima mundi, the life force and source of all human thought and imagination. Aether is perfect and unchangeable, but some think it can be created by taking the source of all elements, prima materia, and perfecting it by cleansing it from its imperfections through transmutation. The physical manifestation of the quintessence is known as the Philosopher's Stone, and the transmutation process is known as the Great Work, or Magnum Opus. The Philosopher's Stone can be used to transmute anything into its ultimate, perfect form (most famously lesser metals into gold).
The symbols for the Magnum Opus (including the Philosopher's Stone) and aether are embedded into the logo:
Prima materia is another confusing can of worms, but some seemed to think the most fitting material is a form of mercury (the metal) that consists of the purest form of Sulphur, Salt and Mercury: "Hence the philosophers have said that this same Mercury is composed of body, spirit, and soul, and that it has assumed the nature and property of all elements." (Paracelsus, The Aurora of the Philosophers)
Now onto the actual theories.
The Institute and their Magnum Opus
We know that the Institute was concerned with completing their Great Work at the turn of the millenium. To this end, they planned to hold an exhibit at the newly constructed Millenium Dome, so that they could harness its power for their project. We also know that one Mr. Kennings expressed concerns about the timing, location and concept of the project. The location was already turning into a locus (ie. it was metaphysically poisoned and out of balance). The turn of the millenium was considered appropriately transformative, but he was worried that the Gregorian calendar was too culturally specific to be universally applicable, and also that people's attitudes leaned towards the fearful and the ideas of stagnation. Therefore, the output of the Dome would also be unbalanced.
Based on this, it's apparent to me that their Magnum Opus was supposed to be a universal transmutation of the entire world. They wanted to tap into the mercurial ideas of the future and the sulphuric feelings about it and use them to guide the entire planet through the transmutative process into ascension. So that we might all become the pure, perfect, unchanging, celestial matter: quintessence. If Jonah Magnus of TMA wanted to make a new world, I can't see why the Magnus Institute of TMAGP wouldn't want the same.
What's particularly worrisome about this is that I don't think everyone's intentions were pure. Kennings seemed to think that Dr Welling tried to account for balance in his calculations, but do we know that they weren't skewed on purpose? What if, inspired by Magnus himself, Welling decided that fearful feelings would aid the transformation better than hopeful ideals? And wouldn't those properties then manifest in the end result? Although I don't see how the stagnation would help anyone, since it would hinder any sort of transformation. The locus itself was (according to my tria prima model) low on sulphur, which would further harm any efforts at transmutation. You cannot transmute without fire. Either way, I'm keeping a close eye on Dr Welling. I think he was and crucially continues to be bad news.
Other alchemical experiments
We know that the Institute ran a program for "gifted children", though we don't currently know the real purpose of it. We also know that they have been collecting supernatural statements and cursed objects, which they evaluate in terms of their viability as a subject, agent or catalyst. They have also been known to incarcerate people, and Sam witnessed one failed human experiment (interrupted in the middle of what appeared to be the citrinitas stage of a transmutation, where the solar light is manifested from within).
I believe all of the above were done in preparation for their own Magnum Opus. They needed subjects, predominantly Salt, to undergo these experiments and transmutations. They needed agents, ideally Mercury, to impress upon these subject, to make them malleable, and perhaps even use as the material for their Great Work. And they needed catalysts, mostly Sulphur, to fuel and guide the transmutation. The dimension hopping guy from episode 17 ranks low on all, since in the end he's just a guy. The lucky/unlucky dice rank "none" on subject, "low" on agent and "medium" on catalyst. That also makes sense, because their ability to cause change is the most promising part. The pier (or whatever's in the fog) from episode 33 once again ranks low on all, and they state that its acquisition would be too risky. I also think it might be quite difficult to manage, hence the low potential.
I can't really speculate what they needed the children for, though they would probably also fit in one of the three categories. Maybe they wanted to test the idea of tapping into people's thoughts and feelings for a source of power, sort of as a prototype for their Work. It could explain why Gerry doesn't remember much from those times. But this is the purest of speculation.
The Archivist is a catalyst
I currently have two competing theories for the origin of the Archivist.
It somehow made it through a rift from another dimension where the Fears have manifested. The Institute and their Outreach Centre caught it and locked it up.
Inspired by Magnus's "research" on what happens when you feed your colleague to a Victorian taxi, the people at the Institute went on to alchemically make a creature that transmutes fear. And then they locked it up.
Be it as it may, in the metaphysical reality of TMAGP, the Archivist is the perfect catalyst for the perfect material. Think about it: fear is as close as you can get to that "pure mercury", the intersection between body, spirit and soul. It is the physical sensations, the shivers, the quickening pulse, the tangible reactions of the body. It's also the ideas or concepts, it's "the Vast" or "the Web" or "the Desolation" or any number of things you can think of. And finally, it's the soul, the feeling, the need to react, the conscious experience of being afraid.
And what does the Archivist do? It drinks it all up, and it separates it into parts, and it manifests it into reality as water, starvation, broken lenses or knives. It transmutes the incorporeal idea and experience into the very corporeal thing that kills you. It is pure Sulphur, a hungry fire constantly looking to be satiated, and while feeding it catalyses a transmutation in the victim.
I think they (or at least, Dr Welling) were thinking of using the Archivist as a catalyst for their Great Work. Maybe that's why he wanted there to be more fear in the output. Honestly, Dr Welling has become quite the boogeyman in my mind, and I wouldn't be surprised if he were to play an integral part in the future.
#the magnus protocol#tmagp#tmagp spoilers#tmagp theory#tmagp tria prima theory#the magnus archives#magnus institute#the archivist#magnussing#dr welling#i have come to hate paracelsus
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So tempted right now to flip the anti-genre snobbery on its ear. I'll keep this to genre TV for simplicity.
For example:
It's one thing to act convincingly and tap into actorly skills while scenes are all domestic settings, with pages and pages and pages of dialogue designed to highlight actorness (award bait). It's another to convey that much emotion when actors are doing it opposite a tennis ball, dangling in a harness, reacting to FX that they can't actually see, with dialogue resting on unhinged genre plot points, their faces covered in fake blood, or dirt, or alien space goo.
To tell a compelling emotional story in a domestic setting is a different skillset than telling a compelling emotional story while juggling the mechanics of fantasy/sf/horror settings, following the magical rules of that universe consistently, and navigating the complicated gears and restrictions and mechanics of making a TV show with all its many moving parts, hundreds of people for every episode, and corporate bs.
Something about genre tv is that whatever is going on emotionally, it's heightened exquisitely by the genre framework. It's a reflection on what people actually go through in their actual lives, only instead of the kinds of day-to-day problems people deal with, it's monsters or galactic politics and space ship problems, or orcs, or magic, or ghosts, or they have to prevent another apocalypse, and the use of symbolism, unreliable narrators, metaphor, parallels, foreshadowing, and others get wielded like weapons. People don't, deep down, love genre because it's genre, although those things are very enjoyable to watch, they love genre because of the characters and feelings and emotions, the genre setting very specifically lends itself to those heightened emotions and it's very, very relatable and resonant and comforting while people struggle through their day-to-day. If that character can overcome their own trauma and that horrifying monster, it helps people process their own feelings. This is related to the reasons why horror is considered so compelling--that it gives a safe space to process fear.
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So I am in a high conflict relationship for the forseeable future. I'm disabled and can't work, my family support is middling, and I am still COVIDing but have trouble living alone. It's a bad time.
But one of the things that's come out of it is that this situation combined with my near pathological optimism that I can figure it out to some degree means I have tried all of the advice out there for being a relationship with someone with treatment resistant NPD and ASPD/Psychopathy specifically and then some.
So if that sounds useful to you, let's chat.
Grey rocking - the near universal standard I see recommended everywhere - fucking blows. It's non-specific so it's difficult to know what you should be doing in any given situation, is mentally and emotionally draining, and can escalate the folks who have high impulsivity. I hate it.
The strategy that I return to time and time again, the only one that tends to stabilize things to any degree is called SMART contact from Marriage Helper. It's designed for people who are separated, in the process of divorcing, or similar who would like to reconcile. But it is so useful for high conflict relationships in general.
SMART is an acronym. It stands for:
Stop PUSH* behaviors
Manage shared business
Allow them to start conversations
Respond calm, strong, and gentle.
Take it one day at a time
PUSH is also an acronym. It stands for:
Pleading, begging, manipulating
Unnecessary crying
Starting fights
Hovering, tracking, monitoring
Basically "drama".
Consistently when things have started to get bad again in my relationship, I've realized I've stopped using this framework. Other techniques - like Dr. Ramani's DEEP technique (Don't defend, engage, explain, personalize) - make decent additions for the "Allow them to start conversations" part but without the other parts of the framework, it just doesn't work as well.
I prefer SMART over grey rocking for a few reasons but one in particular, is that while grey rocking can be quite nuanced, most of the examples I see get used ultimately involve not pushing back/letting the high conflict person do whatever they want in most regards. Dr. Ramani often talks about how you're already getting walked all over, the goal is to reduce the length of the walk over. And I personally am never going to feel safe, comfortable, or mentally resilient enough to spend the rest of my life being a better and better doormat.
I think if you've got solid friendships and relationships outside of that person, maybe grey rocking with just them wouldn't destroy you but if you're highly isolated like I am, I just have found that it makes me incredibly suicidal over the long term.
SMART doesn't seem to have the same impact on me. It doesn't require me to lack human emotions. It acknowledges that I will have to go out of my way to interact with her on occasion (to manage business items) and that that serves a purpose. It reminds me to focus on today to hem in eternity thinking which I find is far more damaging to me than say personalization alone. It also gives instructions for how to broach boundaries when I need to "calm, strong, and gentle".
And additional aspect of Marriage Helper's materials is what to focus on instead of fixating on the problem partner - another acronym called PIES. They use it to denote areas of attractiveness but I use it to remember my own needs that I often neglect or sacrifice to focus on conflicts with her.
PIES stands for:
Physical
Intellectual
Emotional
Spiritual
With SMART, PUSH, and PIES - I've got most of the daily ins and outs of living her covered. Is she rage baiting me? Respond calm, strong, and gentle/don't use PUSH behaviors. Has something broken around the house? Focus on managing the problem with her. Am I unsure if I should text her about something? Well if it's not about a shared business item then it's probably best to let it go or tell someone else. I feel a need to go do something? Work on my PIES.
Grey rocking doesn't cover nearly the same breadth in my opinion.
Anyways, I wanted to share it in case someone else finds it helpful.
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The reverse-centaur apocalypse is upon us

I'm coming to DEFCON! On Aug 9, I'm emceeing the EFF POKER TOURNAMENT (noon at the Horseshoe Poker Room), and appearing on the BRICKED AND ABANDONED panel (5PM, LVCC - L1 - HW1–11–01). On Aug 10, I'm giving a keynote called "DISENSHITTIFY OR DIE! How hackers can seize the means of computation and build a new, good internet that is hardened against our asshole bosses' insatiable horniness for enshittification" (noon, LVCC - L1 - HW1–11–01).
In thinking about the relationship between tech and labor, one of the most useful conceptual frameworks is "centaurs" vs "reverse-centaurs":
https://pluralistic.net/2022/04/17/revenge-of-the-chickenized-reverse-centaurs/
A centaur is someone whose work is supercharged by automation: you are a human head atop the tireless body of a machine that lets you get more done than you could ever do on your own.
A reverse-centaur is someone who is harnessed to the machine, reduced to a mere peripheral for a cruelly tireless robotic overlord that directs you to do the work that it can't, at a robotic pace, until your body and mind are smashed.
Bosses love being centaurs. While workplace monitoring is as old as Taylorism – the "scientific management" of the previous century that saw labcoated frauds dictating the fine movements of working people in a kabuki of "efficiency" – the lockdowns saw an explosion of bossware, the digital tools that let bosses monitor employees to a degree and at a scale that far outstrips the capacity of any unassisted human being.
Armed with bossware, your boss becomes a centaur, able to monitor you down to your keystrokes, the movements of your eyes, even the ambient sound around you. It was this technology that transformed "work from home" into "live at work." But bossware doesn't just let your boss spy on you – it lets your boss control you. \
It turns you into a reverse-centaur.
"Data At Work" is a research project from Cracked Labs that dives deep into the use of surveillance and control technology in a variety of workplaces – including workers' own cars and homes:
https://crackedlabs.org/en/data-work
It consists of a series of papers that take deep dives into different vendors' bossware products, exploring how they are advertised, how they are used, and (crucially) how they make workers feel. There are also sections on how these interact with EU labor laws (the project is underwritten by the Austrian Arbeiterkammer), with the occasional aside about how weak US labor laws are.
The latest report in the series comes from Wolfie Christl, digging into Microsoft's "Dynamics 365," a suite of mobile apps designed to exert control over "field workers" – repair technicians, security guards, cleaners, and home help for ill, elderly and disabled people:
https://crackedlabs.org/dl/CrackedLabs_Christl_MobileWork.pdf
It's…not good. Microsoft advises its customers to use its products to track workers' location every "60 to 300 seconds." Workers are given tasks broken down into subtasks, each with its own expected time to completion. Workers are expected to use the app every time they arrive at a site, begin or complete a task or subtask, or start or end a break.
For bosses, all of this turns into a dashboard that shows how each worker is performing from instant to instant, whether they are meeting time targets, and whether they are spending more time on a task than the client's billing rate will pay for. Each work order has a clock showing elapsed seconds since it was issued.
For workers, the system generates new schedules with new work orders all day long, refreshing your work schedule as frequently as twice per hour. Bosses can flag workers as available for jobs that fall outside their territories and/or working hours, and the system will assign workers to jobs that require them to work in their off hours and travel long distances to do so.
Each task and subtask has a target time based on "AI" predictions. These are classic examples of Goodhart's Law: "any metric eventually becomes a target." The average time that workers take becomes the maximum time that a worker is allowed to take. Some jobs are easy, and can be completed in less time than assigned. When this happens, the average time to do a job shrinks, and the time allotted for normal (or difficult) jobs contracts.
Bosses get stack-ranks of workers showing which workers closed the most tickets, worked the fastest, spent the least time idle between jobs, and, of course, whether the client gave them five stars. Workers know it, creating an impossible bind: to do the job well, in a friendly fashion, the worker has to take time to talk with the client, understand their needs, and do the job. Anything less will generate unfavorable reports from clients. But doing this will blow through time quotas, which produces bad reports from the bossware. Heads you lose, tails the boss wins.
Predictably, Microsoft has shoveled "AI" into every corner of this product. Bosses don't just get charts showing them which workers are "underperforming" – they also get summaries of all the narrative aspects of the workers' reports (e.g. "My client was in severe pain so I took extra time to make her comfortable before leaving"), filled with the usual hallucinations and other botshit.
No boss could exert this kind of fine-grained, soul-destroying control over any workforce, much less a workforce that is out in the field all day, without Microsoft's automation tools. Armed with Dynamics 365, a boss becomes a true centaur, capable of superhuman feats of labor abuse.
And when workers are subjected to Dynamics 365, they become true reverse-centaurs, driven by "digital whips" to work at a pace that outstrips the long-term capacity of their minds and bodies to bear it. The enthnographic parts of the report veer between chilling and heartbreaking.
Microsoft strenuously objects to this characterization, insisting that their tool (which they advise bosses to use to check on workers' location every 60-300 seconds) is not a "surveillance" tool, it's a "coordination" tool. They say that all the AI in the tool is "Responsible AI," which is doubtless a great comfort to workers.
In Microsoft's (mild) defense, they are not unique. Other reports in the series show how retail workers and hotel housekeepers are subjected to "despot on demand" services provided by Oracle:
https://crackedlabs.org/en/data-work/publications/retail-hospitality
Call centers, are even worse. After all, most of this stuff started with call centers:
https://crackedlabs.org/en/data-work/publications/callcenter
I've written about Arise, a predatory "work from home" company that targets Black women to pay the company to work for it (they also have to pay if they quit!). Of course, they can be fired at will:
https://pluralistic.net/2021/07/29/impunity-corrodes/#arise-ye-prisoners
There's also a report about Celonis, a giant German company no one has ever heard of, which gathers a truly nightmarish quantity of information about white-collar workers' activities, subjecting them to AI phrenology to judge their "emotional quality" as well as other metrics:
https://crackedlabs.org/en/data-work/publications/processmining-algomanage
As Celonis shows, this stuff is coming for all of us. I've dubbed this process "the shitty technology adoption curve": the terrible things we do to prisoners, asylum seekers and people in mental institutions today gets repackaged tomorrow for students, parolees, Uber drivers and blue-collar workers. Then it works its way up the privilege gradient, until we're all being turned into reverse-centaurs under the "digital whip" of a centaur boss:
https://pluralistic.net/2020/11/25/the-peoples-amazon/#clippys-revenge
In mediating between asshole bosses and the workers they destroy, these bossware technologies do more than automate: they also insulate. Thanks to bossware, your boss doesn't have to look you in the eye (or come within range of your fists) to check in on you every 60 seconds and tell you that you've taken 11 seconds too long on a task. I recently learned a useful term for this: an "accountability sink," as described by Dan Davies in his new book, The Unaccountability Machine, which is high on my (very long) list of books to read:
https://profilebooks.com/work/the-unaccountability-machine/
Support me this summer on the Clarion Write-A-Thon and help raise money for the Clarion Science Fiction and Fantasy Writers' Workshop!
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/08/02/despotism-on-demand/#virtual-whips
Image: Cryteria (modified) https://commons.wikimedia.org/wiki/File:HAL9000.svg
CC BY 3.0 https://creativecommons.org/licenses/by/3.0/deed.en
#pluralistic#bossware#surveillance#microsoft#gig work#reverse centaurs#labor#Wolfie Christl#cracked labs#data at work#AlgorithmWatch#Arbeiterkammer#austria#call centers#retail#dystopianism#torment nexus#shitty technology adoption curve
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Ena, HooH, and Xipe: Overseers of Balance



****Honkai star rail/Penacony including 2.1 spoilers ahead****
With 2.2 livestream today [I didn’t watch the livestream on the day it came out so this was written without knowing what was coming out soon but also….THE NEW BOSS????], I wanted to take a closer look at 3 Aeons in particular for this thread bc of the similarities between their concepts & also to look at possible roles/connections in the story of Penacony in particular
Since I normally analyze pairs of Aeons & this time we have 3, I’ll briefly introduce the 3 then I’ll talk about them in detail while trying to connect them to each other & the story
First is Ena, the Aeon of Order; they were absorbed by Xipe during the Swarm Disaster; they had a faction that followed them called the Beyond the Sky Choir which eventually stopped when they were absorbed

The second is HooH, the Aeon of Equilibrium; currently they are alive, their faction is the Arbitrators
The third is Xipe, the Aeon of Harmony; they are currently alive & their faction is the Family in Penacony
From Ena’s entry, we see they have a human-looking face or mask with an inner body that seems to encompass space & stars, giving off mostly blue & purple colors while their face, limbs, accessories, and veil have a white & gold palette; their arms have strings coming out from them which presents them like a puppet; another feature to note is the eye that appears besides them which has a gold outline and a blue and purple iris
Their symbol is represented by the icon of an eye, referring to the open eye that is present behind them in their art, with abstract shapes behind it; at first glance the symbol might not mean much when we look at it & it might look simple bc it’s just an eye but I feel that there may be more to it

The 3 circles & 3 sharp points are arranged in a way that doesn’t look randomized where if we were to divide it in half vertically, it would be balanced
Why does this matter? Mainly bc Ena is the Aeon of Order but what exactly does that concept mean? Order can be defined in a few different ways depending on context but in this case, Ena’s concept is related to the idea that things are arranged or done in a particular way, method, sequence, etc. of which we see an example in the dev log as explained by Herta


She states that she doesn’t like Ena’s personality as a “control freak” but rather their concept or at least how the universe followed the Order
In the case of planets & civilizations, under the Order they would first prosper for a time before coming to an end; this would be the cycle that was followed consistently as it is natural for civilizations to rise and fall
Going back to the abstract shapes, I want to bring up the Rule of Three, which applies to many situations but the general rule involves three things that make something effective, satisfying, ideal, etc. As we saw, the icon had three circles & three pointed ends but they were arranged specifically to make the whole symbol not very chaotic, thus it can be satisfying to look at
Interestingly we see 3 being involved in their faction, the Beyond the Sky Choir: the dev log which mentioned a “three-dimensional framework” & the curio called the Triangular Drum-roll Device


HooH the Equilibrium has a face w/ a body consisting mostly of geometric shapes, giving them a sort of blocky appearance; their body swirls & twists in a round circle which converges towards the center where we see two orbs(?) that are blue & orange while their two hands are clasped together in the center
When we look at their overall design, we can tell that they exhibit some form of balance; their name is exactly symmetrical since it can be split into Ho & oH; when it comes to their physical design, they have what we could consider, for simplicity’s sake, both “positive” & “negative”
Let’s pretend that positive is represented by the white tiles & negative is represented by black tiles, you can reverse the situation & it’ll still apply: the positive & negative tiles balance each other bc there is enough of both positive & negative that they would cancel each other out, creating a sense of balance
The symbol of HooH is well represented by a balance scale, often used for measuring & comparing the weights of objects to see if one is lighter, heavier, or equal in weight to another

Equilibrium as a concept refers to the idea that two opposing things cancel/balance each other out, creating something called “sum zero”; the implication of equilibrium is that things in life are divided by two as opposed to any other number
Herta talks about HooH in a dev log regarding how long they’ve been around compared to other aeons while also pointing out how they focus on duality
Now we have Xipe the Harmony who has a human-like body w/ 3 faces on a single head, long hair, purple skin, a dress that encompasses space, a ring of rainbow colors behind their head, and puzzle pieces floating around their form
Their symbol is quite abstract when we look at it as a whole
It is similar to Ena’s symbol where we had those abstract shapes in the background which came out to be 3 circles & 3 sharp points; here is a similar situation where the shapes are repeated 3 times in a circular fashion (it reminds me of the mitsudomoe, it’s the symbol that has 3 tomoe going around the central point of focus)
As of this point I’m not sure if the shapes themselves actually refer to/mean something specific to Xipe but I think something to point out is that the “commas” act differently based on whether they’re in the forefront or the background
The ones in the front don’t seem to interfere with any of the outer shapes on the same layer as them; however when we look at the background, the commas seem to cross into the other shapes next to them
Now what exactly is Harmony? The concept itself is when everything comes together in a single thing to create something unique or something that is typically good; for example we use harmony in music to refer to when notes or instruments are played together to create a coherent/cohesive song but we can also use harmony to refer to other things like life; in other words, harmony is a synonym for unity
Next we’re going to look at connections to each other & to the story; these 3 Aeons have varying degrees of involvement in the story as well as with each other; HooH seems to have very little connection to the other two so there isn’t rlly much I can say about them for the time being aside from their supposed involvement in the Swarm Disaster & the end of Tayzzyronth which we find in the simulated universe
However Ena & Xipe are much more connected both to each other & to the story when compared to HooH
Ena & Xipe are quite similar which makes sense considering that their concepts were fairly similar which ended up with the former getting absorbed (to clarify on their concepts, Order is the specific way to arrange or place things while Harmony focuses on fusing or combining things to bring about peace or good)
In terms of design, I would argue that they share similar color palettes, mainly cool colors (purple, blue) w/ a side of warmer colors on other features (Ena’s accessories & veil, Xipe’s halo)
Another similarity that I can see is their connection to music
Both Aeons received praise through songs through their respective factions, Beyond the Sky Choir & the Family; now that I think about it, perhaps the “commas” in Xipe’s symbol are actually supposed to be music notes in the world of HSR? I wouldn’t be surprised if they write music notes differently from what we would expect
Now in terms of their connections to the story I’ve heard theories of Ena being possibly connected to Gaiathra Triclops, the Mother Goddess that is mentioned in the most recent Trailblaze quest (****the next part about Gaiathra Triclops is mostly just me entertaining some ideas & pointing things out that I want to note, take w/ a grain of salt); I don’t think they are the same bc there are a few discrepancies that can be pointed out but maybe Gaiathra Triclops is an aspect of Ena that physically manifested
It is explained that Avgins do not follow the Aeon belief system but we also don’t know the exact origins of the Mother Goddess so what if she came from an Aeon? Aeons are the origin of concepts so it doesn’t seem far fetched to suggest that “minor”/sub-gods(?) could possibly come from them
We know that even if an Aeon dies, sometimes they leave behind remnants of themselves that still exist in the current time (e.g. Tayzzyronth & Swarm Disaster) so I don’t think it’s impossible for a similar situation here
We hear that Gaiathra Triclops is depicted as a left palm w/ 3 eyes & Ena does have 3 eyes in total if we count the one in the background; interestingly she is described specifically to be often depicted as a LEFT palm so are there any other manifestations of Ena possibly depicted as a right palm or just another body part in general?
Speaking of eyes, many have pointed out that the eye in the background has a striking resemblance to Aventurine’s eyes
The irises & pupils don’t look the exact same but it feels more of a design choice bc Aventurine’s eye shapes help to establish a sense of mystery/suspicion when it comes to his character; other than that the purple/neon pink outer ring & inner blue ring do match
If the Mother Goddess inherited the same eye from Ena, it could possibly explain how the Aventurine got the same eye despite Ena having been gone before the Sigonian incidents; I know the timeline of events are a bit cloudy so it’s not all clear but it just seems way more than a coincidence to me that Aventurine has the same eye colors as the one that appears besides Ena but I’ll leave my musings there
Now Xipe is the one who has a much more prominent presence in Penacony’s story compared to the other two Aeons
Even before entering the world we are made aware of Xipe’s ties to Penacony & its history; Penacony used to be a desert planet that acted as a prison which was owned by the IPC; the IPC eventually lost control of it due to Nanook & the residents of Penacony became members of the Family under Xipe
In terms of the Trailblaze Mission itself, we never see Xipe in person but we do see two notable instances of (extensions of) Xipe’s powers in the story: first is when we enter the Dreamscape & Robin helps us get accustomed to the new environment through tuning; second time is when Sunday invokes their power on Aventurine during the interrogation
In both cases we get the rainbow aura reminiscent of Xipe’s halo around our screens, for the MC we seem to have less of a problem whereas Aventurine suffers the entire time he’s under the influence; this reminds me of our clockwork ability which is essentially direct emotional manipulation (Clockie is most definitely sus, no question about it)
To me this change in how the extensions of Xipe’s power can go from harmless to dangerous is representative of Penacony’s storyline; it looks like a normal peaceful resort at first glance but then we learn about the darker aspect of the Dreamscape aka the memes that have appeared & untold dangers
To end this off, I do want to reiterate how Ena, HooH, and Xipe are interesting representations of different aspects of balance if you could tell based off my title for this thread; my main reason why I bring this up is bc Nanook is presented or framed as the main antagonist of this game bc of their nature as the Aeon of Destruction and the intention/goal is to stop them supposedly…
Therefore I am curious of whether we will see Xipe, HooH, and just the other Aeons in general play a bigger role in this plot of somehow stopping Nanook or if they’ll leave them be bc that is simply their nature; they are all beings who follow their own concepts & ideals so they do what they feel is right based off of their own values
If we are to consider what is balance in this universe, destruction would be the opposite of preservation which is represented by Qlipoth but we also can consider Yaoshi to be their opposite since they help grow life wherever they go
We also were somewhat expecting the Annihilation Gang to make an appearance during the story but we learned that they disbanded after Ifrit was killed by Acheron; does this mean that we won’t really see them again? We also know that Nanook doesn’t really like how the Annihilation Gang operates bc they see their sadistic desire to destroy as “impure” so it seems almost like we’re left hanging when it comes to them
I know that we are still in the Penacony arc so this might not be addressed at the moment but I’m still interested in seeing how the overall plot involving Nanook will play out 👀
#honkai star rail#honkai star rail lore#hsr#hsr aeons#honkai star rail spoilers#hsr ena#hsr hooh#hsr xipe#penacony
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Title: Shadow Work: First Steps
Related Articles
Shadow Work Concepts Emanations of The Subconscious Dualities Biases in Witchcraft Finding Balance Divination Basics of Spellcasting Basics of Astral Projection Fundamentals of Energy Work Spell Design What is Witchcraft?
Important: Shadow work is in no way necessary for witchcraft. Nor should magical applications of shadow work be the crux of your self-reflection.
The concept of the shadow holds a lot of significance to most witches today. The shadow, as elucidated by Carl Jung, represents the concealed and often repressed aspects of an individual's psyche. It encompasses the less desirable qualities, such as fears, insecurities, and suppressed emotions, which are typically kept hidden from conscious awareness. Engaging in magical shadow work entails embarking upon a journey of self-discovery and self-integration, allowing individuals to explore these hidden depths in order to achieve greater personal understanding and growth. And while Jung may not have been the most savory character, his contributions were and continue to be very useful! I highly recommend looking into his ideas and how you can potentially modify them to better fit your own life.
The Shadow
The shadow, as defined and utilized in shadow work, refers to the concealed and often repressed aspects of an individual's psyche. The shadow represents the repository of thoughts, emotions, and impulses that are deemed unacceptable or incompatible with one's conscious self-image. A lot of the shadow’s characteristics are forged through traumatic experiences and manifest themselves as trauma responses. These hidden aspects of the self reside in the unconscious mind, remaining largely inaccessible to conscious awareness.
Shadow work involves a deliberate and introspective exploration of these suppressed elements. It is a process of bringing to light the aspects of ourselves that we may disown or deny, aiming to integrate them into our conscious selfhood. By engaging with the shadow, individuals gain insight into their fears, insecurities, and unresolved conflicts, shedding light on the hidden motivations behind their thoughts, emotions, and behaviors. This exploration of the shadow is not limited to psychological analysis alone. It encompasses various practices and techniques, such as magic, divination, self-reflection, journaling, therapy, and emotional intelligence development. Shadow work allows individuals to confront and confront their shadows in a compassionate and non-judgmental manner, promoting personal growth, self-acceptance, and authenticity.
Techniques for Exploring and Integrating the Shadow
One approach to delving into the depths of the shadow is through the practice of meditation. By cultivating a focused and contemplative state of mind, individuals can delve into their subconscious and uncover suppressed emotions, memories, and beliefs. Through consistent meditation practice, one can gradually bring these shadows into conscious awareness, allowing for a deeper understanding of oneself.
Rituals and spellwork can serve as transformative tools in shadow work. Rituals provide a structured framework within which individuals can confront and engage with their shadows. By employing symbolic gestures, such as the use of correspondences or ritual objects, or the implementation of astral projections and energy work, practitioners can externalize their inner struggles and navigate the complexities of their shadows in a controlled and intentional manner. Through spellwork, it is possible to influence the psyche, open up self awareness, make it easier to gain access to repressed memories, aid in inducing relaxed states, and form energetic representations of emotional states.
Archetypes and symbolism serve as potent vehicles for exploring the shadow within magical practice. Archetypes represent universal patterns and primordial images that exist within the collective unconscious. By working with archetypal energies, individuals can gain insight into their own shadows and access the transformative potential residing within them. Symbolism, too, can play a central role in shadow work, as it allows practitioners to express and explore complex emotions and experiences that may be difficult to articulate directly. By utilizing symbols, such as colors, animals, or mythological motifs, individuals can unlock the safety, self-awareness, and confidence contained within their shadows.
Magical Shadow Work
One of the primary benefits of engaging in magical shadow work is the revelation of hidden aspects of the self. By courageously diving into the shadow, individuals can shed light on the suppressed emotions, desires, and beliefs that have influenced their thoughts and behaviors. This process of self-exploration enables individuals to develop a more comprehensive understanding of their true nature, promoting authenticity and self-acceptance.
Magical shadow work also holds the potential for healing past wounds and traumas. By addressing the suppressed emotions and traumas stored within the shadow, individuals can initiate a process of emotional and psychological healing. Confronting and processing these experiences in a supportive and intentional manner allows for the release of stagnant energy and the restoration of emotional well-being. Engaging with the shadow can lead to personal transformation and empowerment. As individuals become aware of and integrate their shadows, they gain the ability to reclaim the aspects of themselves that were once repressed or denied. By embracing the full spectrum of their being, individuals unlock their true potential and experience a greater sense of wholeness and authenticity.
Before engaging in magical shadow work, It would be wise to approach it mundanely first. At the very least, mundane shadow work will give you an idea of what your shadow is, the shape of it, its reactionary patterns, its roots. Without mundane shadow work, or a very experienced healer, you’ll be flying blind. Shadow work is an intimate process of getting refamiliarized with the sum total of your being, your life. If you’re ready for magical shadow work, here are some spells that can help. (Be sure that they’re of your design for best results.)
Anti-anxiety spell candle
Spell to remember dreams
Spell to make accessing sensitive memories easier
Binding your own trauma response (temporarily)
Cord cutting (Actual cord cutting, not that candle & string tiktok bs)
Glamour for self-love and acknowledgement
Reveal truth spell
I may write some spells for this purpose, If I do, I will link them here in this section.
Mundane Shadow Work
Mundane shadow work refers to the process of exploring and integrating the hidden aspects of the self from a psychological and self-care perspective, without invoking supernatural or metaphysical beliefs. It involves delving into the unconscious patterns, beliefs, and behaviors that shape an individual's thoughts and actions; as well as taking the time to care for yourself, even when the cost required to do so means draining yourself. Unlike magical or mystical approaches, mundane shadow work focuses on psychological principles and practices to uncover and address these hidden aspects.
From a psychological standpoint, mundane shadow work involves examining the unconscious patterns and behaviors that influence an individual's life. The unconscious mind plays a vital role in shaping thoughts, emotions, and actions, often driven by deep-seated fears, unresolved conflicts, and unacknowledged desires. By exploring and understanding these unconscious elements, individuals can gain insight into the underlying motivations and dynamics that affect their daily lives. Mundane shadow work also involves exploring the impact of childhood conditioning and societal influences on one's personality and behavior. Early experiences and societal norms can shape beliefs, values, and attitudes that may be limiting or detrimental. Through introspection and analysis, individuals can identify and challenge ingrained patterns and beliefs that no longer serve their personal growth and well-being.
Self-reflection and journaling are effective practices for mundane shadow work. Taking time to reflect on thoughts, emotions, and experiences can help uncover hidden patterns and gain insight into one's motivations and reactions. Writing in a journal allows for a deeper exploration of thoughts and feelings, enabling individuals to recognize recurring themes, triggers, and patterns in their lives.
Self-care can serve as a valuable tool for shadow work, facilitating the exploration and integration of hidden aspects of the self. By engaging in self-care practices, individuals create a nurturing and supportive environment that allows for deep introspection and personal growth.
Examples of self-care as a form of shadow work include:
1. Mindfulness and Meditation: Practicing mindfulness cultivates awareness of one's thoughts, emotions, and sensations, creating a space for acknowledging and exploring the shadow. Meditation provides an opportunity to observe and process unconscious patterns and emotions that may arise during the practice.
2. Journaling and Reflection: Writing in a journal encourages self-reflection and can help uncover hidden aspects of the self. By expressing thoughts, emotions, and experiences on paper, individuals gain insights into their shadows and can identify recurring patterns or triggers.
3. Self-Compassion and Self-Acceptance: Embracing self-compassion and self-acceptance involves acknowledging and accepting all aspects of the self, including the shadow. By practicing self-compassion, individuals can foster a non-judgmental and nurturing attitude towards themselves, creating space for healing and growth.
4. Emotional Regulation and Boundaries: Developing emotional regulation skills allows individuals to navigate and process challenging emotions that may arise during shadow work. Setting boundaries helps establish a safe and supportive environment, protecting one's well-being and allowing for focused introspection.
5. Rest and Relaxation: Prioritizing rest and relaxation is essential for replenishing energy and fostering emotional well-being. Taking breaks, engaging in hobbies, and practicing self-care rituals such as baths or massages create a conducive environment for self-exploration and introspection.
By incorporating self-care practices into one's routine, individuals can enhance their well-being while simultaneously engaging in shadow work. These practices create a nurturing space for deep reflection, emotional processing, and personal growth. Self-care as a form of shadow work enables individuals to develop a deeper understanding and acceptance of their shadows, leading to greater self-awareness and integration.
Engaging in therapy or counseling is a valuable approach to mundane shadow work. Mental health professionals provide a supportive and objective environment where individuals can explore their unconscious patterns, childhood conditioning, and societal influences. Therapeutic techniques, such as psychodynamic therapy or cognitive-behavioral therapy, can aid in uncovering and addressing underlying issues, facilitating personal growth and transformation.
Developing emotional intelligence is another crucial aspect of mundane shadow work. Emotional intelligence encompasses the ability to identify, understand, and manage one's own emotions, as well as the emotions of others. By enhancing emotional awareness and regulation, individuals can gain insight into their unconscious emotional reactions and learn healthier ways of expressing and processing emotions. Practices such as mindfulness meditation, emotional regulation exercises, and empathy-building activities contribute to the development of emotional intelligence.
Mundane shadow work is an integral part of personal growth and self-actualization. By exploring and integrating the hidden aspects of the self, individuals can achieve a deeper understanding of their motivations, desires, and fears. This process fosters self-acceptance, self-compassion, and a greater sense of authenticity. Through mundane shadow work, individuals gain the opportunity to transform limiting beliefs, heal emotional wounds, and cultivate healthier relationships with themselves and others.
Similarities and Differences between Magical and Mundane Shadow Work
Magical and mundane shadow work share common goals and principles despite their different approaches. Both seek to explore and integrate the hidden aspects of the self, acknowledging the existence of unconscious patterns and behaviors that influence thoughts and actions. The shared goal is to achieve personal growth, self-awareness, and transformation. Both approaches recognize the importance of addressing suppressed emotions, traumas, and limiting beliefs for healing and achieving a more authentic and fulfilling life.
Magical shadow work often involves metaphysical or spiritual practices and rituals, whereas mundane shadow work focuses on psychological principles. In magical shadow work, practitioners may utilize meditation, visualization, energy work, rituals, and working with archetypes and symbolism.
In contrast, mundane shadow work primarily relies on psychological approaches supported by scientific research. It emphasizes self-reflection, introspection, therapy, and emotional intelligence development. Techniques such as journaling, therapy, and emotional regulation exercises are used to explore and understand unconscious patterns, childhood conditioning, and societal influences. Mundane shadow work seeks to integrate psychological principles and evidence-based practices for personal growth and transformation. Mundane shadow work can also use symbolism and work with archetypes. The shadow is an archetype, a subcategorization of the psyche.
While magical and mundane shadow work have contrasting approaches, they also have complementary aspects that can be integrated for an approach to self-discovery and growth. Practitioners can incorporate psychological techniques into magical shadow work. For instance, individuals can use self-reflection and journaling to deepen their understanding of the symbolism and archetypes encountered in magical practices. This integration can provide a psychological framework for exploring and processing the experiences and insights gained from themagical, mystical, and metaphysical practices, enhancing self-awareness and personal growth. In mundane shadow work, practitioners can draw inspiration from the use of symbolism and archetypes in magical practices. Symbolism and archetypes provide a rich language for exploring and expressing complex emotions, experiences, and unconscious patterns. By incorporating these symbolic elements into therapy or counseling, individuals can tap into a deeper layer of self-understanding and facilitate transformative healing processes.
Both magical and mundane shadow work recognize the importance of the mind-body connection in personal growth. Engaging in practices such as meditation, mindfulness, or breathwork can foster a deeper connection with the self and facilitate emotional and psychological healing. This mind-body integration can bridge the gap between magical and mundane approaches, emphasizing the interplay of thoughts, emotions, and physical sensations in the process of shadow work. Both require a level of intimacy and honesty that may be uncomfortable for those who are just starting. They both often involve reflecting on past traumas and how they are reacted to.
Choosing the Right Approach
When it comes to shadow work, it is crucial to choose an approach that aligns with individual preferences, needs, and goals. While both magical and mundane methods offer unique perspectives, it is essential to consider personal inclinations and strike a balance between the two. However, prioritizing mundane approaches for mental health considerations is of utmost importance. Without professional guidance, a practitioner may end up hurting themselves more than healing. Especially for younger practitioners.
Each individual has their own preferences and inclinations when it comes to self-exploration and personal growth. Some may resonate more with the mystical and metaphysical aspects of magical shadow work, while others may find solace and effectiveness in the practical and evidence-based approaches of mundane shadow work. It is essential to honor these individual preferences and inclinations when selecting an approach to shadow work.
Before starting shadow work, it is vital to identify personal needs, goals, traumas, boundaries, and influences. What aspects of the self do you wish to explore? Are you seeking healing from past traumas or a deeper understanding of your unconscious patterns? Understanding your specific needs and goals can help determine the most suitable approach for your shadow work journey. Finding a balance between magical and mundane approaches can provide a well-rounded and comprehensive experience. The metaphysical aspects of magical shadow work can offer a sense of awe, wonder, and connection to something greater than oneself. On the other hand, the psychological grounding of mundane shadow work can provide a practical framework for understanding and integrating the shadow. By incorporating elements from both approaches, individuals can tap into their intuition while also utilizing evidence-based practices for self-discovery and personal growth.
While both magical and mundane approaches have their merits, prioritizing mundane approaches to mental health is crucial. Mundane shadow work is rooted in psychological principles and has a strong evidence base. Engaging in therapy or counseling, utilizing psychological techniques, and focusing on emotional well-being are essential components of addressing mental health concerns. It is important to recognize that while magical shadow work may provide spiritual or mystical insights, it should not be relied upon as a sole solution for mental health challenges. By prioritizing mundane approaches to mental health, individuals can ensure they receive the necessary support and guidance from qualified professionals. Therapeutic interventions provide a safe and structured environment for exploring the depths of the shadow, addressing past traumas, and developing healthier coping mechanisms. Taking care of one's mental well-being is paramount and should not be overshadowed by the allure of magical or mystical practices alone.
How Shadow Work Enhances Magical Practice
Shadow work, with its focus on exploring and integrating the hidden aspects of the self, can significantly improve magical practice in various ways. By delving into the depths of the shadow, practitioners can enhance magical potency, deepen their connection to their own practice, and develop self-awareness regarding potential negative influences on their spellwork, metaphysics, and magical praxis.
Shadow work can enhance magical potency by addressing and transforming the unconscious patterns, fears, and limiting beliefs that may hinder the effectiveness of magical practice. When practitioners engage in shadow work, they uncover and work through these hidden aspects, allowing them to reclaim personal power and align their intentions and energies more effectively. By integrating the shadow, practitioners can cultivate a greater sense of authenticity, clarity, and focus, thereby magnifying the potency of their magical endeavors.
Shadow work offers a unique opportunity to deepen the connection one has to their own magical practice. By exploring the depths of the shadow, practitioners gain insights into their motivations, desires, and fears that may unconsciously influence their magical workings. This self-exploration allows practitioners to align their magical practice with their true selves, fostering a deeper sense of connection, purpose, and resonance. By integrating the shadow, practitioners can cultivate a more authentic and fulfilling magical journey.
Engaging in shadow work helps practitioners become self-aware of potential negative influences on their spellwork, metaphysics, and magical praxis. The shadow, with its hidden and repressed aspects, can manifest in unintended ways within magical practice. By exploring the shadow, practitioners can bring these influences into conscious awareness, thereby minimizing their detrimental effects. This self-awareness enables practitioners to identify and address biases, unresolved traumas, and unacknowledged emotions that may impact their magical workings. By integrating the shadow, practitioners can ensure that their spellwork and metaphysical understanding align with their authentic selves, promoting ethical, balanced, and effective magical praxis.
To become self-aware of the shadow's potential negative influence, practitioners can engage in regular self-reflection, journaling, and introspection. They can analyze their magical experiences, observe recurring patterns or emotional reactions, and critically evaluate their intentions and motivations. Seeking feedback from trusted peers or mentors can also provide valuable insights and help uncover blind spots or unconscious biases. By developing this self-awareness, practitioners can actively work towards minimizing negative influences and ensuring their magical practice aligns with their true values and intentions.
Tips for Shadow Work
Prepare by gathering comforting items and keeping them close by so they can be used afterwards.
Bathe afterwards (This may not be helpful if you suffer from dysphoria)
Practice regular meditation so that it becomes easier
Take notes during solo shadow work practices in order to discuss the points with a therapist.
Analyze personal biases and preconceptions to prevent them from influencing your exploration.
Understand intersectionality and how it affects your life.
Utilize symbols and archetypes without ascribing unnecessary magical attributes to them.
Cultivate emotional awareness, empathy, and self-regulation.
Seek information from various disciplines, including psychology, history, and ethics, and apply critical thinking to what you read.
Stay open to different viewpoints and be willing to modify your beliefs as you learn.
Dedicate time to reflection and self-assessment to facilitate growth.
Strive for authenticity rather than attempting to conform to any particular spiritual or magical tradition.
Understand your limits and maintain healthy boundaries in your practices.
Recognize that tools and accessories can aid practice but are not inherently magical. They only serve to support headspace.
Share your findings and thoughts with a professional for feedback.
Recognize the cultural origins of various practices and treat them with respect.
Distinguish between metaphorical and literal interpretations to prevent falling into delusions, especially for those with a mental illness.
Extend compassion to yourself and others, recognizing that shadow work can be a challenging process.
Understand that shadow work leads to change, and be willing to embrace it.
Surround yourself with supportive friends, family, or community.
Keeping a journal aids in tracking progress and thoughts.
Acknowledge your responsibility for your actions and beliefs.
Understand that complex phenomena cannot be reduced to overly simplistic explanations.
Seek out primary sources when researching different traditions.
Utilize both logic and intuition in a balanced way.
Recognize how language shapes thought and be mindful of your word choices.
Understand historical practices in their proper context without romanticizing them.
Recognize the metaphorical nature of certain concepts without taking them literally.
If using substances to aid in exploration, do so responsibly and with awareness of potential risks. It is unwise to employ alcohol consumption for shadow work.
Establish a physical and emotional environment that feels safe and conducive to exploration.
Stay clear of pseudoscientific explanations and theories. Especially those originating from New Age “Spirituality”.
Understand that shadow work can be taxing and prioritize self-care.
Recognize the limits of personal understanding and be humble in your approach.
Embrace a nuanced view that avoids rigid binary classifications.
Familiarize yourself with psychological theories that pertain to consciousness and the unconscious.
Be aware of the tendency to seek information that confirms pre-existing beliefs.
Recognize the connection between body and mind and engage in physical activities that promote well-being.
Recognize and avoid superstitions that might influence rational thinking.
Understand how societal norms and constructs can shape personal beliefs and behaviors.
If using visualization, do so with an understanding of its psychological basis rather than mystical.
Recognize the multifaceted nature of human personality and experience.
Be willing to change directions in your practice if something is not working, regardless of the time and effort invested.
Establish a consistent routine that supports your shadow work practice.
Maintain a strong connection to reality, recognizing the symbolic or metaphorical nature of many spiritual or magical concepts
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Dragon Age: The Veilguard Should Have Been Rated T
Spoilers for the entirety of Dragon Age: The Veilguard
I can't fathom how Dragon Age: The Veilguard exists in the way it does. Every now and then a game will come along that is so baffling in its design that I spend more time wondering how they came to certain decisions than thinking about the actual content in front of me. I'll start with the things I liked, which is unfortunately, not much. I found the combat and some of the exploration elements to be pretty fun and reminiscent of the recent God of War games, a comparison I'm sure you've heard before. Some of the overlap is pretty hard to overlook, the exploration and level design philosophy in both games are VERY similar and you can feel it with the small puzzles you do, the party members having different abilities that can interact with the world, looting, gear progression etc. While none of these ideas are new to games like this, even with God of War, it's the most recent and apt comparison I can make based on how the game feels to play. While I am a bit disappointed that you can't control party members in full like in previous installments, it makes sense for the combat framework here. Build crafting wasn't as flexible as I would have liked it to be, but I still found it to be fun a lot of the time. There's enough variety present within build crafting and itemization that I never found myself brushing it off just so I could get through the game, unlike some other aspects. I played a mage and landed on a hybrid necromancer evoker build that I was really enjoying. The other thing I liked is a double edged sword that will transition into what I didn't like about the game, which is basically everything else. The art design is a mixed bag to say the least. On one hand, the environments are stunning, there isn't a single location that isn't beautiful to look at. Some stand outs being Arlathan, Minrathous and The Crossroads. Another point for the art design is the sky box tech they used. Veilguard might have the most beautiful and detailed sky boxes I have ever seen in a video game. Unique lighting techniques are used in some areas and the sky boxes fully take advantage of that. Also it had been said to death but I cannot get over the Qunari design in this game, they look like direct descendents of Yakub.
Tone is a difficult thing to set and stay consistent with in any story, especially one that is meant to be experienced for 25+ hours. Veilguard fails to set a consistent tone on almost every level. This is a considerable step down from previous Dragon Age games in terms of everything related to writing. This game revolves around trying to kill two "gods", from act 2 to 14, that is the main goal. Except there's almost no consistency with how dangerous and powerful these gods are. What do I mean by that? One of the big shifts in tone is at the beginning of the game when you go to D'metas Crossing and find a terrible mess of alien looking biomass and corpses strewn about everywhere. Up until this point, Veilguard had been relatively light hearted with you exploring a magical, colorful forest and meeting characters that present no friction to any dialogue choice you make. Then you're thrust into this town with people mangled everywhere, you can see bodies that were trying to escape only to be caught by something and reduced to a skeletal shell, devoid of their outer layer of skin. It would have been an effective shift, except right after this we go back to happy go lucky dialogue and characters. When you go back to Arlathan and tell some of the people about it one of them goes "First the darkspawn and now this, all of this is getting very scary!". While this line was so bad I laughed out loud, it signaled to me that the writing in this game is probably not going to get better. Later on the gods wreak havoc on a city and you have to choose one to save, one of the most impactful choices in the game. However the city you choose to not save, while looking a lot worse for wear, doesn't feel all that terrible, especially when compared with D'metas Crossing from earlier. There are a few more moments I could make an example of but the bottom line I want to make is that both of the gods do not present as a threat save for a few moments towards the end of the game. Solas should have been the main antagonist of Veilguard, he is by far the most compelling and well written character and is with you the entire game. Knowing that this game used to be called "Dragon Age: Dreadwolf" it's pretty easy to assume that this used to be the case for the narrative and was later changed.
The most disappointing thing in this game would have to be the party members. There are 7 of them in total and I only really liked 4 of them. However, I didn't do many of their companion quests as I got to a point where I didn't want to do side content anymore and just wanted to be done with the game. That left all of their stories unfinished and it's baffling how little characterization these characters get within the main story. Some of the characters have major moments within the main story that relate to their quest line, but that only counts for 2 or 3 of them depending on how you look at it. I'll leave the thoughts on the side content for later, for now I want to go through each party member. I don't have much to say about Harding as I found her to be a pretty nothing character. She has some moments during the memories of the Dreadwolf quest that leave her with interesting questions about her people and their history, but other than that she felt like such a nothing character. I can say the same about Bellara but she had a bit more charm with her energetic personality that endeared me to her a bit more. Neve is cool, she has better dialogue than some and worse than others, very middle of the road. She is focused on Minrathous and really really cares about Minrathous, that's her entire character. By itself that's not a big deal, Lucanis is like that but with Treviso, I just found it to be a bit redundant since my Rook was also a Shadow Dragon that cared about Minrathous a lot. Emmrich is really awesome, I really like the spin on a necromancer being really nice and posh. He provides the most insight during the group discussions and has funny banter with the other characters. Lucanis is probably my favorite, during the main quest he falters and doubts himself and changes quite a bit. I kept it pretty short for most of the characters since I don't have much to say about them. While I liked some of them, none of them left a lasting impression on me. Davrin and Taash are interesting in what they represent rather than their actual character. Taash is pretty compelling, kinda? Their journey of self discovery is handled pretty weirdly. During my playthrough, they have one conversation with Neve right after they join the party and then decide they are non-binary. I love seeing representation in games but this felt very "hey guys look, we have a non-binary character!!!" rather than something genuine. Especially when the rest of their questline has to do with their cultural identity and that you basically tell them to choose rather than say "hey you don't have to be defined by either groups of people because you are your own person". It's a very cool idea to flesh out a non-binary character in a long rpg like this with both their gender and cultural identity, it's just handled poorly here. Another thing that upsets me a bit is Davrin. I like his character quite a bit, however, he represents the step back the Dragon Age games have taken with Veilguard in terms of mature themes. Race has always been an important theme in these games, I played an elf in Origins and that decision heavily affected me for the entire game. Yet here things are all of a sudden just more tolerant? They mention how elves are still heavily discriminated against, Bellara says it a couple times but most of it comes straight from Davrin, I played an elf for Veilguard and all it changed was that I could say something about the gods every now and then in conversation. None of the discrimination present in the other games is here in Veilguard, which is crazy because the plot of this game should have amplified that idea tenfold. The gods threatening the entire world are elven and everyone knows it. That is a ripe opportunity for upsetting and insightful storytelling and all we get is Davrin saying "Elves really have it hard" every now and then.
I skipped most of the side content in this game, and I was heavily punished for it. The game tells you a few times that you should do the side stuff and I ignored it for the most part, this led to me getting the "bad" ending where every single member of my party, myself included, died, saving the world in the process. My issue lies with the lack of decision that led me to this ending. There were no dialogue options throughout the game that I could have chosen to prevent this and get a better ending. The game basically said to my face after the credits rolled "If you did the side content you would have gotten the good ending". I do not think an rpg that prides itself on the choices you make affecting the narrative should work like this. That's not even mentioning the lack of choice you have in regards to anything in this story, you make decisions don't get me wrong, they just don't affect much. Even with the party, 9/10 times everyone in the party agrees with everything you do, I only saw the "X character disprove" pop up maybe 3 or 4 times and I was choosing the meanest options you could make sometimes. The worst part is, I found the ending I got to be the most affecting and emotional part of the game. My home city of Minrathous looked like D'metas Crossing, everything was terrible, all my party members were dying one by one, leading to my character sacrificing himself to save the entire world. It was the dark and desperate tone the game was teetering on the edge of for the entire runtime come to fruition, and directly after Veilguard gives you a text pop up that basically says "you didn't do the side content and everyone died because of it". A final slap in the face after Veilguard actually made a risky choice, I should have been the one wondering what I could have done differently after the credits rolled, wondering if I had helped the party with their personal issues if things would have turned out differently, wondering if I had helped the various faction prepare for the coming battle if we could have won with little to no casualties. Veilguard disguises itself as a narrative choice driven rpg but there is a story it wants to tell, it does its best to push you in the direction of the ending they want to show as it would be consistent with the rest of the pg-13 writing the game has to offer. I wish we could have seen what the original concept of this game would have looked like, when it was more Dreadwolf and less Veilguard.
#gaming#writing#dragon age#dragon age the veilguard#dragon age inquisition#dragon age origins#rpg#bioware#review
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i'd love to hear more about the akoshos! i'm sure they'v been brought up more than twice, but tumblr's search function is the enemy of knowledge :')
Yeah so the akoshos gender role is a long standing practice in the Wardi cultural sphere that has ancient roots, existing in both Wardi and Wogan spheres (I'll mostly be talking about the modern Wardi context here). Its ancient precedents were varied and often broader in description, often encompassing people designated male who present and live as women and/or engage in sexual/romantic relationships with men (and usually involving additional cultural roles beyond just being an Identity).
In the modern context, it is a gendered space where someone designated male at birth performs expected presentation and social roles of women. In terms of Wardi convention, this usually involves braiding the hair, wearing veils while outdoors, longer robes or skirts, wearing non-unisex jewelry, and behaving under the myriad of feminine social conventions. Most akoshos experience strong social pressure to shave any facial hair (and will often be seen as 'overmasculinized' if not).
Akoshos will be referred to with the ‘she’ pronoun and other feminine gendered language articles and titles (with the exception of being called an 'akoshos-husband' if married to a woman).
Being akoshos is regarded as being dual-gendered- having a 'male’ body capable of penetrative roles while otherwise socially performing ‘female’ roles. This is ultimately conceptualized as being physically male and spiritually female (quite literally in the sense of having a female soul incarnate into a 'male' body). They are considered a polar opposite to eunuchs, who are regarded as de-gendered and neither male nor female. Their role is not regarded as a personal choice but to be an aspect of their nature.
This role has some religious connotations, being seen as an imperfect human approximation of God's dual-sexed nature, and a few specific rites and minor priesthoods are exclusive to akoshos. (In deep theology they are imagined as metaphors of the living body of God before the initiation of the death-rebirth cycle, lifting the foundation of the world and inseminating the seas to create humans, while eunuchs can represent the dead body of God in sacrifice and the initiation of the death-rebirth cycle, being severed and divided to grant the world life and form) (This is not going to be a common line of thought for the everyday person though).
The actual word ‘akoshos’ stems from a role in traditional all-male Wardi theater, for actors who specialize in female roles (with no connotations on their gender/presentation in daily life). The occupying forces of the 2nd Burri empire took this performance-specific word and used it as a catchall for dual-gendered members of Wardi and Wogan peoples, with this (in addition to separate Wardi tribes gradually assimilating/being assimilated into an indistinguished nationality) eventually resulting in the linguistic loss or obsolescence of most pre-existing titles in favor of 'akoshos'.
While they are accepted as a specific gendered space (seen as a normal part of the cultural framework, rather than ‘failed’ men or otherwise deviant), they are subject to stigma and disempowerment as a non-male gender in a patriarchal sphere. They are grouped with women in terms of class status and are similarly denied certain legal rights (sole property ownership, self-representation in court, subordinate statuses to husbands in inheritance, legal independence from a familial patriarch, etc).
It is, like most other gender roles here, a fairly rigid gendered space that one can ‘fail’ at or shamefully deviate from. The fact that akoshos are so accepted as part of society is part of what makes this role equally rigid to manhood or womanhood. An akoshos is expected to perform female roles and presentation consistently and as culturally required, and strong deviation from female gender roles (with exceptions for some sexual roles) is treated with much the same disdain as for men and women 'failing' at their own gender.
People generally do not Want their perceived sons to turn out as akoshos, and will often find it an unfortunate lot that a female soul has incarnated into their child's male body. The framework of society heavily revolves around the fundamental importance of the family, preserving and propagating one's family and honoring their name. Children are, in many ways, functionally assets, with their marriage securing a family's future and further descendants, and the success and stability of one's adult child (typically only attainable in marriage) allows for parents to be cared for in old age and to receive necessary and proper rites. Akoshos, in many ways, cannot fully support this framework. They cannot perform expected patriarchal roles of sons as primary heirs, inheritors, and and carriers of the family name and legacy, nor can they function as daughters to be given in marriage, being incapable of pregnancy.
As such, many akoshos lose direct support from their families and on average tend to occupy disenfranchised societal roles. (This is NOT universal though, you’ll find plenty of families that continue to fully support their akoshos children throughout life). Akoshos living in cities often develop microcommunities with themselves and other notably disenfranchised women (often sex workers) as means of self-support.
Akoshos can take on certain jobs ostensibly exclusive (or predominant to) women, including some esteemed fields. Many find work as midwives, and are allowed into certain all-female priesthoods (particularly as physician-priestesses), though they are not accepted as Odonii. A couple of Usoma-Hittibe (the unmarried eldest sister to a king or emperor, outranking a queen or empress) known in history have been akoshos.
While akoshos are not '''useful''' assets in marriage (which is usually arranged, and in many ways a political or financial agreement), they are unique in that they Can legally and officially be wed to both men and women (and will be referred to as an akoshos-wife or akoshos-husband, depending on the gender assignment of their partner). Marriage is otherwise exclusively between men and women, the concept of it existing in other capacities is regarded as an absurdity, given its predominantly reproductive role.
An akoshos taking on a 'husband' role to a woman is not ideal in a practical arranged marriage (especially as, in having a woman's denial of many legal rights, they may find it difficult to perform a husband's role of supporting a family), but these arrangements are biologically capable of producing children, which is of some benefit. Akoshos-wives are less common, as these unions cannot produce a pregnancy and thus cannot fulfill the reproductive role that marriage largely exists to facilitate. But unlike an akoshos-husband, an akoshos-wife is fully capable of performing all Other roles expected of a wife. Men will sometimes remarry akoshos after they have already acquired children through a previous marriage, at which point the akoshos-wife can fully inhabit the expected non-reproductive roles of a wife and mother.
Akoshos also have a significantly larger degree of sexual freedom in comparison to those designated women and ESPECIALLY to men. They are still subjects to strict standards of 'appropriate' libido, but are socially permitted to take on any sexual role with partners of any gender. (An akoshos receiving penetrative sex is not 'shamed' like a man is, as they are in part women and that is their lot (including the spiritual pollution seen as inevitable for women via penetration). An akoshos performing penetrative sex is also acceptable (though any receiving male partner is 'shamed'), as they are ''''physically men'''' and this is also their lot). A woman who is 'disproportionately' interested in sex with women may be regarded as overmasculinized or having an excessive libido, but an akoshos exclusively interested in women will not usually draw scrutiny (again owing to their conception as being both male and female).
Not ALL akoshos would be trans women or otherwise transfeminine in the contemporary LGBT+ context (though a probable majority are). This role is also the only one that allows for people designated male to have open and mutualistic romantic/sexual relationships with men (eunuchs can as well, but this is not the most attractive route for obvious reasons), and the only role where one can marry a man, so it may appeal to some who would be considered cis gay/bi men. The role could attract a variety of people for a variety of reasons (a minority could even be cis and het), and conversely not all trans women or nonbinary transfeminine people would be comfortable or self-actualized in the akoshos role. It's culturally specific, just one representation of the myriad ways people conceptualize, reject, or transcend sexuality and gender.
#The Wardi sphere kind of has 4.5 total gender spaces#Main ones being man + woman + akoshos + eunuch#'male' 'female' 'both' 'neither'#With 'appropriately de-feminized woman' (mostly in the context of Odonii and Usoma-Hittibe) being an additional#quasi-nonbinary space but not broadly 'accessible' (it is an aspect of being initiated into these groups and not something one#can just Be)#It's highly binaristic and rigid in its definitions of gender but it's an extended binary.#All other divergence from gender/sexual norms is regarded negatively as failing at ones expected gender roles or having something#physically/spiritually 'wrong' with you (many intersex people are not treated well in this cultural sphere)
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5e Villain Arc 8
Hey, it's been a while. I was really depressed and broke for a while, and now I am less depressed and in process of being less broke.
Unlike many people who manifest their depression into anger, my anger is the righteous authority of my positive outlook on life. The happier I am, the angrier I am. Happy, at least on a scale of of "uwu sad boi" and "maybe I am not a complete failure." Basically when I'm not a sad boi, I remember that, "you know what, I WAS right all along, I was just too sad to notice it." That's why I then get angry because I feel that my sadness made me capitulate to things I never would have, otherwise.
Anyway, this Villain Arc is about the Bard
The Bard is actually ridiculous. Who fucking thought that this Class made sense. Now, granted, the Bard Class has always been, in my opinion, a bit unessesary. Much of what gives the Bard their identity is not actually that unique: the ability to play/perform music. Any Character can pick up an instrument and learn to sing in most editions of D&D, so the Bard doesn't really have a sole ownership to the "musician" role.
The Bard, instead, is designed to be a "Jack of all Trades, Master of None" Class. Which I do enjoy. Despite my previous statement that they are "unesseasary," I do think Bards are fun and interesting. I have played Bards several times in AD&D 2nd and have found them to be consistent contributers to the adventure. Combining elements from Villain Arcs 4 and 7, an important thing to note about Bards in earlier editions is that they are required to have decent Charisma (15). This means that they will have access to more henchmen than most Characters besides a Paladin (if anyone ever got to be a Paladin) and the Enchanter Specialst Wizard. Henchman are good for reasons stated below. Playing a Bard, you always feel like you are contributing, but that there is someone else in the party who is better than you at whatever you are trying to do. And that's okay. A lot of the time, the party really needs two people doing similar things to solve a problem. More fireball never hurt anybody. They also have the ability to buff Characters around them, and this becomes a staple feature that makes them unique.
The Bard makes a lot of sense in AD&D 2nd in particular because of how Multiclassing works. You could be a half-elf Wizard, Thief, Fighter and approximate a Bard, or you can just be a bard for 1/3 the EXP requirements (it's complicated) and gain some unique features as an upside. And if you are a human, Bard is about the only place for you to be that sort of a multiclass (humans cannot multiclass, only Dual-Class which is different). I could write up a full "how to play guide" for the AD&D 2nd Bard, but I won't. It is worth noting how weird the Bard was in AD&D (1st Edition). If you don't know, you should look it up. Interesting ideas, but ultimately pretty weird.
The point here is that 2nd Edition did a pretty good job defining what a Bard would be. They can do everything (besides heal), and they have a special niche with Charisma and Music, but they are balanced by a lack of potency. 3.5 follows this up with a pretty straightforward adaptation of the Bard. It is exactly what you imagine a Bard would be from 2nd to 3rd. My biggest gripe with the 3.5 Bard is that they get access to healing magic. This breaks a pretty fine balance of spheres of influence on the game that I think the Bard, as a class with a certain identity, can never recover from. Since, obvioulsy, the Bard has spent more time being able to heal than they haven't, it might be reasonable to believe that Bards SHOULD be able to heal. After all, they are a support class! Support = heal! This is a capitulation to video game-logic that I find to be dull and unimaginative. Fitting Dungeons and Dragons, and tabletop roleplaying games, into the framework of DPS, Support, Tank, the baseline archetypes of Roles in many competitive and roleplaying video games, is concerning. While there are parallels, because these video games are often inspired, in some form or another, from D&D, these are not accurate ideas about how a game actually works. The fundamental assumption of designing the game to function in this way is that combat is the default nature of engaging with the world, and this is simply not true in tabletop games. Players have the agency to approach problems however they wish using whatever resources they have access to. Placing Bards into the basket of "support" strips them of their unique identity as "Bards."
This is my biggest critique of 4th Edition. This is a bit of an aside, but I promise we'll get back to the subject soon. It is relavent.
I don't hate 4th Edition.
I am not 4th Edition's #1 hater.
I would rather player 4th Edition than Hasbro's: Wizard's of the Coast's: Dungneons and Dragons (2014 or 2024).
However, 4th Edition is the most "a video game" of a TTRPG in the entire D&D catalogue. That does not make it a "bad" game. I think that much of the actual design of 4th Edition is pretty good at fascilitating the kind of gameplay it is going for. I just don't like that kind of game. And the primary issue is the the four "Roles" system: Stiker, Defender, Controller, Leader. To their credit, it is not the MMO three role system: DPS, Tank, Support, so at least they were being unique within the framework. However, placing the classes like the Bard into the same category as the Cleric is kind of the kiss of death for the Bard, in my opinion. The Bard is no longer an economy multi-class single-class, they are support character through-and-through (with even more emphasis on healing).
Okay, back to Hasbro's: Wizard's of the Coast's: Dungeons and Dragons (2014). As with many elements of this game, Hasbro's: Wizard's of the Coast's: Dungeons and Dragons (2014) took most of its game design philosophy for the Bard from its 3.5 itteration. It is back to being an economy multi-class Class with unique upside. As per the usual (see my other villain arcs), this comes with many instances of jank.
5e Jank That Applies to the Bard
Dexterity: Well well well, if it isn't a returning villain from Villain Arc 4. That's right, Dexterity is one of the primary attributes of the Bard. How cool and exciting. They are ever so slightly throttled by not getting access to longbows immediately, but being an elf should patch that up (with a bonus to Dexterity!)
Charisma Good: Charisma has always been "good" or at least better than expected in most editions of D&D. Being able to influence NPCs is pretty incredible. However, with the shift to so many casters being Charisma-based, it means that min-maxing your Bard is actually very easy (to clarify, this point is about how in older editions, Bards needed to actually have to spread out their Ability Scores to get the most benefit from their full kit).
Skills Nerfed: Characters, on average, have way less access to Skills in 5e than they used to in older editions. These were also gated behind Intellignce as the bouncer to get in. However, the Bard does not really have to contend with that. It gets the second-most number of Skills off the bat (as if they had a good intelligence score in earlier games), and they get half-proficiency to all other skills they are not proficient in, IN ADDITION to: "Your proficiency is doubled for any ability check you make that uses either of the chosen proficiencies," Expertise.
HP Buffs: The fighter gets to keep their 1d10, but the Bard now gets 1d8. Cool. This means that, on average, a Bard with equal Constitution will have two fewer HP at 1st level and 1 fewer at every level thereafter than a fighter.
Full Caster: The Bard is now a full caster. Sweet jesus.
This all mixes into a perfect storm that makes the Bard an exceptional base-line Class. It gets passive bonuses to its Ability Score-potency relative to the Martials, Clerics, and Druids in all the major categories.
We have talked to length about Dexterity, however I cannot stress how much the bard benefits from the buffs to dexterity in combination with bounded accuracey. The Rapier is a frankly stupid weapon that makes me extremely frustrated both to use and have used against me. It's not medieval, it's actually quite heavy, it's really bad at combating armor, etc etc. S-tier weapon in 5e. There is basically no reason to ever use a longsword. I am amazed that they bothered to only give the Bard access to Hand Crossbows. Anyway, all this together means that, at level 1, the Bard is not considerably worse than the Martials at combat. In fact, they are basically equivalent. Because Carrying Capacity is the way it is, there is no reason to invest into Strength. Ever. Actually, the Bard might be better in combat than a Martial becuase Dexterity factors into Initiative and Strength doesn't.
This game, as well as the Bard in particular, completely cheats the reasons to have a high Intelligence score in other editions. About the Skills in 5e, a clever reader might tell me, "WEL AKSHUALLY, the bard in 3.5 gets 6 Skill Points every level compared to the Rogue's 8 Skill Points, so it is the same ratio!" Okay, now tell me where Jack of All Trades is in the 3.5 Core Guidebook. Where in the Bard section of 3.5 is the feature that gives them bonuses to every skill in addition to that 6 every level? In 3.5-terms, this is like giving the bard 6 + Int (standard) + A BUNCH for free. Exactly what this number is is not worth calculating, but it is more than 2 relative to 8. The result of this is that the Bard is passively benefiting from a high Intelligence as it factored into past games that other classes did not recieve. This is kind of a wonky argument, but I stand by it.
I can see impriving the Rogue's HP. I think the Rogue might be the only class to deserve a bigger hit-die. Why does the Bard get a bonus +2 to Consitution pre-built into their Character? Fucking ridiculous.
Making the Bard a full caster still absolutely baffles me. They get rougue-adjacent (and/or better) skill allocation, they get near-martial level of combat, and they get Wizard Level combination of power and utility in spells. The Bard has the second-best spell-list in the game, and this is supplemented by them being able to pick Spells outside their List with Magical Sectrets. Yes, it loses out on some DPS staples like Lightning Bolt and Fireball, but it makes up for this in still having decent damage spells, HEALING, and utility. Utility spells are really the engine behind reddit cheese strats, and the Bard gets access to basically all of them. Viscious Mokery is a really potent Cantrip for both being able to do damage and throttle most martial enemies at the same time. I hate Viscious Mockery memes so much.
The Result
This is not including all the Bard-specific features that they can provide a party that no one else can. Bardic Inspiration is pretty essential in a game with bounded accuracey as one of the few ways to actually make number go up without instead giving yourself Advantage. Song of Rest is pretty great at low level. The Bard is the best Class in the game, although it does not have the best Archetypes (although they are pretty good). Specifically, being a full caster and getting Extra Attack at 6th Level, while I think is just fundamentally worse than the Lore Bard, is really insulting to Martials. Consider the Beast Master Ranger and the War Bard. What the hell? Also, consider giving the Bard the Moon Druid Archetype. It would clearly be the best Class/Archetype combination in the game, in my opinion. The Moon Druid is, frankly, only held down by its Class being an otherwise okay, full-caster. The Bard has the best overall, average numbers in the game, all things considered.
The Bard being extremely potent means that you are going to see them a lot while playing the game at different tables. I have heard it said that "every party needs a Bard." And god fucking damnit do I hate playing with Bards. Something about being a Bard turns players into the most obnoxious, anti-social, evil gremlins in the world. It's miserable, and it makes playing and running the game a fucking nightmare when everything anyone does is retorted by another fucking quip and a 3-minute jam-session to "oh, this reminds of this song." You liking music is not a personality trait. I'm sorry. That's like saying "needing to eat food" is a personality trait. That's not unique. You liking music is not fundamentally unique or interesting. You are not fundamentally unique or interesting for playing a Bard in Hasbro's: Wizard's of the Coast's: Dungeons and Dragons (2014). You are a power-gamer masquerading as a "roleplay over rollplay" dipshit who waists the time of everyone at the table with your shitty middle-school improv horny-evil fanfic nonsense. And I am tired of the game that promotes the most obnoxious style of play to be front and center because it is attached to the best Class in that game.
----EDIT-----
AND THEY FORCE THEMSELVES INTO THE FRONT OF ALL OF THE ROLEPLAYING. Even out of combat, the Bard is the only one that really gets to play the fucking game. "You should really let me talk to the priest, I have a high Charisma and Charm ^-^ ."
You see, older editions of Bards were actually quite difficult to play. Both during creation and in-session, a Bard-Chararcter is an interesting challenge to balance around the specific pattern of the party. The Bard can fill in multiple gaps the party has or double-over a few specializations when needed. However, this was always difficult and risky because your stats and features were not concentrated to support being good at all those things. You had to be smart and pay attention to when you need to transition from one mode of play to another. The Bard, truly, was a support character for the party. Rarely ever the main character but very useful in many situations (especially for small parties). Now, the Bard can solo an entire campaign by themselves. They can do everything. They do not need help. Anything another Character could provide can better be handled by the Bard with a Scroll or an NPC that is fiercly loyal to the Bard due to either magic or Charm.
Here is my take. I think everyone is playing Bard wrong. I think that optimal Bard performance is Dex + Con. What do you use Charisma for? Spell DCs and Spell Attacks? Hear me out, just don't cast Spells that require saves against monsters that you think are good at those saves and get a bunch more HP instead. Like I've said before about Cantrips: just fucking look at the monster and guess. Bonus to hit isn't even that important because of bounded accuracey. If you plan on using Charisma Skills, just use your "Your proficiency is doubled for any ability check you make that uses either of the chosen proficiencies," Expertise on those Skills. Like, you really don't need Charisma that badly. I mean, you might as well go 8, 15, 15, 8, 8, 15 oonga boonga because it's not like Charisma is hurting you either. I would probably rather go 8, 15, 15, 8, 15, 8 and get a "Your proficiency is doubled for any ability check you make that uses either of the chosen proficiencies," Expertise in Perception and use my spellcasting entirely for healing and support. Yes, I think Perception is more valuable than attack modifiers to spells. Why are you attacking? Just turn invisible and teleport and caste haste (Additional Magical Secrets at 6th level). EZ. Perhaps Hill Dwarf is the optimal Bard build because it boosts con and wis. 8, 14, 15, 8, 14, remainder Hill Dwarf bard. This is a joke, obviously Stout is the best because +2 DEX LET'S GO 8, 14, 14, 8, 15, remainder stout halfling. SO MANY CHOICES I LOVE THIS GAME EVERY CHARACTER IS VERY UNIQUE AND MECHANICALLY DIVERSE.
Previous Villain Arc
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i have high hopes for ep4. Paul wrote two scenes of Mike and Will shamelessly flirting. The man responsible for "Oh, I didn’t say it" "You didn’t have to"? It’s Hawkins it’s not the same without you? Maybe I was worried too much about El and I don’t know maybe I feel like I lost you or something? "This intimate moment is shattered by -"?
Oh also that one season 2 ep where Mike spends 99% of it worrying about Will looking at his empty desk trying to call him and visit his house, yeah that’s him.
Ep 4 the sorcerer is the one where we are supposed to get the Jonathan Will Mike flashback.
OH???? Well that's INCREDIBLY promising. All the important Will and Mike essentials!
I would love to learn more about how writing works for a TV show. Surely, there's the central vision for the season, a narrative with details, continuity and consistency. Outlined from the leaders. The writer's room where it's collaborative work - but what exactly differentiates between someone being the "written by" designation and the collaborative effort and the Duffer's vision? I have a bit of naivety here. Because the show doesn't feel jarring from episode to episode - it's cohesive. Television writing, different than movies. Take the MCU - many of those movies felt tonally different and the characterization was somewhat inconsistent at times, only saved by actors who tried their best to stay within a framework despite inconsistent writing and direction. Hmmm. I'm just curious what people think about different writers and directors in the show - I'll admit I haven't looked much into the differences in the writing team for Stranger Things.
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