TODAY IS KAIMA'S ANNIVERSARY (I mean………. technically on itch it tells me it was released at 12:30AM on the 24th, but official sources claim it was released on the 23rd, and frankly 12:30AM is basically still the previous day) SO HERE'S AN IMAGE OF (true) SEARINA USING THE UNUSED SPECIAL CALLED "Hug!" ON ILLI!!! (It's there in the code I promise. I didn't look but it's gotta be there. You just don't see it because the game ends right as soon as SEARINA gets her soul back.)
Replayed KAIMA before drawing this and wowza……. I forgot how much swearing there was in it, pff. It's charming in a way though. ANYWAY KAIMA (the game) GOOD HAPPY BIRTHDAY TO NEW KAIMA (the location)!!!!!
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Why do I tell people to play indie games?
K' so you may have seen that post I made a little while ago asking people reblog and put into the tags an indie game that they did NOT like.
I made that post because I wanted to hear about what indie games people had bad experiences with. There was another post I made saying "Tell me you don't play indie games without telling me you don't play indie games" in response to a ton of youtube videos saying modern video games are no longer fun. A lot of tags would say, "Well indie games can suck too!" This response was extremely silly to me and I wanted to know what games they could be talking about.
I didn't ask for it, but so many people starting explaining why they didn't like a certain game. So I decided to make a little pie chart with the reason people would give in the tags
There are some outliers not here. There were 5 tags saying a game offended them and some responses that were too specific to really count. Half of the posts also gave no explanations so I'm not going to act like this is representative of every response on that post.
Okay so what's the point? Why did I do this?
There's this one 30 minute video by Josh Strife Hayes that does a super good job showcasing all of the bad practices that happen with modern gaming. He talks about each issue thoroughly, but I'll list them here:
Microtransactions, Limited Progression, Invite Boosts, Premium Currency, Loyalty Programs, Selling Power, Battlepasses, and Selling Progression
He doesn't even mention other issues like games releasing in clearly unfinished states, games that are clearly chasing trends, and game developers being restricted by their publishers.
Why is this significant?
Well answer me this: Was there a single tag response in my post that complains about an indie game doing these things?
Say what you want about indie games, but I bet you didn't pay $60 and got psychologically manipulated to spend more on that game.
I bet you weren't getting manipulated by some free to play model to spend more money than you would on a normal game.
I bet the game actually released in a finished state and even if it did, the game clearly communicated it wasn't done.
Sure, you could give me examples of indie games that do have those bad practices, but I guarantee you that you cannot prove that most indie games do this.
So yeah, play indie games. Don't support corporate bullshit unless you know the game was made with the player's best interest in mind.
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Goals for tomorrow:
Unload the dishwasher
Make dinner
Do some stretching because my back is unhappy :(
Maybe spend some time staring at a blank document trying to will words into existence
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I stayed up a bit longer since I finally got back to playing my gnome bard, my first character in BG3. Stopped the serial killer first since I heard you have to watch the long rests with that.
But then after I did Astarion’s quest. Stayed up a bit longer because of that.
And like, it’s one thing to watch the cutscenes in videos and to actually, like, play it. Even after seeing all the cutscenes, it still made me emotional watching it all. Can’t imagine how much more it might have been if it was my sorcerer who I’ve been playing more lately, and besides cutting a drow’s head off to deliver to be fertilizer, she’s more softer than my bard that started silly and started growing more caring as the story went on.
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