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#Ressurection magic
dunmeshistash · 19 days
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Dungeon Meshi Magic System - Bits about Magic and Mana
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januskrug · 1 year
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A very important thing to remember about resurrection in dungeons and dragons is that, no matter the spell, bringing someone back from the dead requires the soul to be free and willing. No matter how much power you pump into a raise dead, or true resurrection, if the soul says "Nah, I'm good here.", they don't come back. We saw this in previous campaigns where players discussed the times they got ressed, and how they had to decide -if- they wanted to come back to life, no matter if the ritual succeeded. Percy straight up wouldn't have come back if not for Vex's admission and argument in favor of his return.
And that's what makes Deanna fascinating to me, because she was in that ocean, that place beyond, and reconstituted enough to be herself again in order to be offered the choice to go back. She said yes, but it seems that now she regrets that choice. And that's a deep and fascinating concept to explore.
So don't get it twisted, even by her, into thinking she was brought back against her will. Unless Exandria is the most horrifying setting ever, a soul must be willing, or it will not return. Because not only does it not fit the rules, it's way less interesting.
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acecartoonplatypus · 2 months
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*sends my girlfriend all sorts of fucked up farcille fanart* omg babe they’re so us
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unreversedumbrella · 2 months
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watching dungeon meshi ep 12 and i honestly had forgotten marcille uses HER OWN BLOOD to write the damned thing
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parallel-2-anywhere · 15 days
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A line me and a friend said as our OCs
Person A: You saved me from dying with the power of love?!
Person B: I saved you from dying with the power of unethical necromancy.
Person A:….
Person B: I did it for love. I just wanna be clear about the difference here.
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rew0205 · 1 month
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claire-starsword · 1 month
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The Guardiana Magic School Run -Part 18
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Certainly it must be obnoxious that I keep bringing up the novel wherever I go, but consider: 1) i waited years to read that thing so i don't care; 2) translating 300+ pages for free is hella work so i get to brag; and 3) we are literally on Rudo lol i can't stop looking at everything differently now. I know this dog now. I love this dog. She's my friend.
Back to the run, we're still on the spirit of treasure hunts!
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After a very fun and not at all garbage puzzle involving unclear map boundaries, we get Musashi, who is not valid for this magic user run. Yes, the guy is invisible and making words pop out of thin air, but he's NOT magical. He's just built different. You would understand if you had studied the blade like him.
We then get Lyle, who is also not for this run. Very sad. But at least they'll kindly donate their weapons to support our magic school. It's not much, but it's the thought tha-
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MUSASHI WHAT THE HELL
ARE YOU MADE OF MONEY MAN
so uh, wow! that's something i'd never learn in a regular playthrough. Since it's a unique weapon it goes to the deals section for double the price. The deals section is very clogged right now so I guess we'll soon learn if new deals still pop up or if we're done with it. Not like the useless swords there were helping anyway.
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On the topic of weapons, we also get a Holy Staff like I promised last time. I could promote Khris right now, giving up on an early Aura, to use this. Her attack is currently pretty ok (28), so a boost would likely put her in the 30+ with attackers like Max and Arthur. That's wild to think about. But am I going to use her like this with her squishy defense? In the chapter where Golems and Dullahans start to appear? I'm not sure. The next battle is also forest and she doesn't have great movement in that. But we'll be surrounded by spawns, so she might make a difference in wiping out some enemy in that chaos.
I'm pretty afraid of the next battle, so that's what I'm going for. At the end of the day she has four levels to go until Aura and I hate this kind of grinding very much lol
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Say hello to Vicar Khris! Boy I hate the stat loss so much. And yet, upon equipping the Holy Staff, she now has the greatest attack in the party. Dog that mauls you for your sins. I'm losing it.
And we're not done with upgrades! First of all I forgot to equip the Soulbuster on Max, but don't worry, it still doesn't make him stronger than Khris.
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Arthur on the other hand jumps above the Khris bar thanks to the Chrome Lance. The unpromoted Lowe and mages cannot use the Guard Staff for now, which is a bit of a loss for Lowe, but the girls on the other hand should just be blasting things with magic anyway. Tao might be our greatest weapon against the Golems.
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Narsha meanwhile gets the Holy Mace, which is not only more powerful but also capable of Heal 3. Unfortunately I did forbid using weapon effects on my rules, didn't I? Uh oh. Still a nice upgrade, and I didn't have any idea on when to promote Narsha, so let's do it.
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Establishing herself once more as the deuteragonist of this thing, Saint Narsha is now as strong as Max, but with a few more points in defense, which is great.
I am still afraid however, so I don't think the upgrades will end here.
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I do sit atop a sizable collection of stat boosting items. That I always forget to use in casual play. I would like to not mess my challenge run doing that. The only characters were missing by now are Alef and Torasu, neither of which will need Power Wine, for example. I would also hope they won't need five whole defense potion.
But do I know how to distribute this in an smart and efficient way? Hell no. I do hate seeing Max without defense though, so one potion goes for him, taking him over 20. I do chicken out on using the rest of them though, because I don't think they'll make enough of an impact on characters that are still on the 14-17 range, especially when they don't have enough HP to survive two hits even if their defense was raised.
What I do end up with is using a couple Life Loaves on Narsha. Her defense is now on par with Max yet she has way less HP, so I'm hoping the +3 here helps.
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I also end up facing this bizarreness here where the game does not update her current HP? Hoping she doesn't enter battle like this. I can't even use Medical Herbs outside of battle to fix it now.
I also decide to use the Power Wines on Max and Narsha, I'm really betting on them as the frontlines here. So congrats Max, now you're on par with dog girl. Only took a lot of effort.
I also give Anri a Quick Chicken in hopes she'll get more chance to hit the enemies before they hit her.
After all these very insecure decisions, I'm now turning my game off and on again because the Narsha thing bothers me.
:/ it does not fix it
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Had to enter this screen and retreat, this is honestly some garbage code.
Anyway, let's finally get to the battle. The clear bonus is just money. Thanks to Musashi's patronage I'm not worried about that. Also no way in hell I'm rushing this battle.
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I don't know why I haven't mentioned yet, but Domingo should be the star of this battle. The game even knows it, giving him some extra dialogue here. He has the best defense in the team, floating movement to ignore the forests and mountains, and magic damage against the enemies with high defense.
Arthur is currently the other tank of the team, but being a centaur he won't be moving well in this terrain.
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He's at least enthusiastic enough to be the first one to move, but not like there's many threats in this start.
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Also I'm just learning that Attack 3 uses 40 MP so, uh. Don't expect to ever see this thing used lol
Very unsure of what to do with Narsha as usual. I might try setting positions to catch Max, Arthur, Hanzou and herself in an Attack 2. I could boost the mages' damage instead but I'm unsure if that will be impactful enough on level 2 spells, and Tao's Blaze 2 is not in a deep need of help. Besides, MP eventually ends, while attack boosts are forever.
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After a boring turn 2 we are finally ready to beat these things up. They're doing nothing to Arthur.
No point in wasting Domingo's MP with these weak enemies though. Arthur, Max and Hanzou wipe them out in a single hit each.
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It takes me several turns because Khris is slow and has little movement, but I include her in the Attack plan.
In the next turn, I could use a Boost 1 on someone to finish Narsha's MP, but I feel like saving it for Aura in case I need healing.
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I seem to have attracted the Artilleries' attention, but not triggered the spawns yet, which annoys me. I don't want those things to catch me off guard.
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LIKE THIS YOU KNOW
EXACTLY LIKE THIS
Welcome to hell! The Master Mages have Freeze 2, which is pretty dicey to take on when there's many of them and we're gathered like this. The golems and worms should have a lot of attack, and Domingo and Arthur are my only tanks, so I can't exactly surround everyone else. At least I think the golems can't reach anyone yet since I tried to stay on the bottom, and their movement is not great. The worms should have less defense than the golems. Maybe we can defeat them before the golems arrive! Optimism!
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You can already feel the centaur pain with Arthur not even being able to cover Tao here.
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But he can one hit a guy in forest land effect.
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Also, look! He finally fits this playthrough! Baby's first spell! Will we be using it instead of 20+ chrome lance damage? I don't think so.
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Domingo also can't cover Tao, so clearly I screwed up bad. Maybe he'll distract the other worms though.
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Max one hit kills a worm, but Hanzou fails tragically at this mage. He gets a level up with +4 attack to ensure it won't happen again.
I hit image limit as expected so, to be continued in a reblog, see i told you this one was more exciting than the last
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jasontoddssuper · 2 years
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Clark in Summer's verse be like:"If my 15 year old son was murdered by a Gotham villain,i would have simply ressurected him as soon as i found out.Rip to Bruce but i'm different."
@peachyblkdemonslayer @insomniac-jay @kyojurolover @nogender-onlystars
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marciliedonato · 2 days
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IT WAS FUCKING THISTLE WHO TURNED FALIN INTO A CHIMERA..... BITCHHHHHH
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mind-in-the-cosmos · 26 days
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i can't believe bram got killed off two days before the start of dracula.
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lumpsbumpsandwhumps · 2 years
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It's a simple trade: A heart for a heart, a fair exchange between living and deceased to bring a loved one back to the mortal realm with one's own sacrificed breath
Caretaker didn't hesitate to make the swap for a second, willing to give up anything and everything if it meant having Whumpee back in their arms again. They knew the price to pay, that they would be cursed forever to be an emotionless husk until their shared heart stopped beating in Whumpee's chest. They didn't care. It was worth the numbing agony if it was for Whumpee.
As promised, the spell worked, and Caretaker could feel their heart being ripped out of their chest to swell Whumpee's lungs with life force again. For one, brief, wonderful moment, it felt like they were truly bonded as one soul made of pure devotion for each other. In that moment Caretaker knew they made the right decision as soon as Whumpee's eyes fluttered open to see them again.
And in an instant, Caretaker felt nothing. Looking at Whumpee brought no love or joy or affection from within. Whumpee was about as appealing as a speck of dirt on a rock, meaning possibly even less to them than a pesky fly. With no heart in their soul, now belonging to Whumpee, there was no emotion tethered to it. Just a sad, empty loneliness created by a void that could never be filled.
...could never be filled because of Whumpee. Yes, they were the person that had stolen the feeling of anything. They were the one that had stolen Caretaker's happiness, their hope, any bright light that had once shined within them. They were the one to blame for this new wretched existence of total numbness. No longer did Caretaker feel grateful that they had been brought back to life, not when there wasn't any love left in them to justify the swap in their mind.
But hurting Whumpee? Oh, that made them feel something. A tiny spark, a flicker of a familiar emotion they could never cling to for long enough to identify. It just felt good to feel something. It felt good to make Whumpee feel a similar pain as to what Caretaker felt. Seeing their newly acquired heart break every time Caretaker laid a hand on them felt so wrong but so wonderfully right.
They just might have to tear their heart out of Whumpee's ribcage themself.
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dexaroth · 10 months
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something annoying about transformice lore-wise is that wizardry in general is just like.. for halloween shenanigans. shams can summon building materials out of nothing, teleport themselves and mice, etc etc.. how could a wizard beat that. i mean the lore in general is kinda all over the place with vampires and other stuff so i guess theyd have to be a shapeshifter or something to be different enough from shamans...
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shadowglens · 2 years
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some post-ragnarok thoughts for grimhild:
grimhild finds out she’s pregnant with freyr’s child a few weeks before ragnarok, but keeps it to herself to save her husband the stress she knows it will cause him. but then ragnarok comes and they storm asgard and freyr, foolish reckless selfless freyr, sacrifices himself to save them as they flee through angrboða’s realm tear, and grimhild is left screaming on her hands and knees as the tear collapses behind her.
freya helps grimhild physically heal in the aftermath, with her back torn to shreds from where her wings were nearly torn apart, and it’s then that freya realises grimhild’s pregnant. freya tries to calm her friend, tries to console her as best she can, but this is grimhild. grimhild, who has been stealing to midgard and helheim for centuries honing her old magic, grimhild, goddess of rot and rebirth, who simply waits for a moment where freya is distracted before manipulating open her own doorway and chasing after freyr’s soul to helheim.
grimhild is hardly healed and barely has her protections up against helheim’s frost, and the bridge of the damned is near overflowing in the aftermath of ragnarok, but she wades through the sea of souls until she finds his anyway. he should have gone to valhalla, should be in the hall of the gods for his valiant death, but grimhild knew the new valkyrie queen wouldn’t send such a traitor against odin to those gilded halls. she’s not surprised when she finds him tossed in with the masses, as if in the hopes none would notice the soul of one of vanaheim’s greatest gods traipsing among them. grimhild pours every ounce of old magic into the ritual, pours almost her own very soul into it, until the darkened silhouette of him flickers and disappears in her arms. 
then there’s the trek out of helheim, the hordes of hell walkers that assault her already bloodied and beaten body for the blasphemy she has enacted, and by the time she makes it back to her doorway and throws herself through it, grimhild is barely standing. the humid lushness of vanaheim greets her, and despite her ruined wings and body she all-but flies to freyr’s birthplace. the village is as much of a ruin as she remembers it, destroyed by odin and his war dogs centuries before, and even though it’s only been a day (if that) since ragnarok, the sticky air is already shifting back to normal. 
she runs and stumbles to the archway outside his childhood home, blood dripping from her back and helheim’s stench lingering on her shoulders and looking half dead herself.
when she shoves open the doorway to find freyr sprawled on the floor where his mother birthed him so many centuries ago, naked and gasping and still turning from gold and green dust into something solid, something real and whole, grimhild can do nothing but collapse beside him and sob and smile and laugh. freyr, her beautiful daring freyr, is the first and only god grimhild will ever ressurect, all of her old magic drained out of her and poured into him. 
grimhild, goddess of rot and rebirth and devotion, is revered by mortals for centuries from that day onwards.
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theotheristhedoctor · 2 months
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This is the highest compliment I can bestow, but Dungeon Meshi reads like it was written for, if not by, Terry Pratchett.
Oh, you have a dungeon with monsters and adventurers? How does it work? Who pays? How do you get enough supplies? People will eat anything when hungry; do they eat the monsters? People will cook feasts from rotten meat and weeds; what feasts can you make with monsters?
By the way, here is a terrible pun about soup.
You want heroes to have peril, but also to live? Easy! Just have a ressurection spell. Well how does it work? What's the point? What would people give to live forever? What would people give to die?
Here's a dwarf whose magical shield is a wok.
And if they come back, it still hurts right? Do people remember? What happens if they forget that, outside of the dungeon, they can't come back? What if the thing that brings them back also ties them to the dungeon more and more, changes them, makes them different without knowing why.
Whilst you were thinking about that, the halfling founded an adventurers guild. It's an actual union with dues etc. btw he's a deadbeat dad apart from this.
The dwarf from earlier carries familial trauma that will haunt you for the next decade. The protagonist holds his sister's skull as the first proof that there is anything left of her. The two female leads share a love so deep that giving it a name would pollute it. The protagonist's sword is a mollusc.
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penguin--person · 3 months
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nastya
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dunmeshi!nastya au sneakpeak For you. shes there twice for cropping. shes elffff
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personwhosjusthere · 10 months
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Discovered Power
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Meet Willow. She's a necromancer who never touched grass the first sixteen years of her life. After her uncle kicked her out of the house, she now has to learn how to survive, socialize, and not accidentally summon the dead when she's stressed.
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