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#With design specifics out of the way... this is a scenario that I think about a lot
dailyadventureprompts · 10 months
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Monsters Reimagined: Bandits
As a game of heroic fantasy that centers so primarily on combat, D&D  is more often than not a game about righteous violence, which is why I spend so much time thinking about the targets of that violence. Every piece of media made by humans is a thing created from conscious or unconscious design, it’s saying something whether or not its creators intended it to do so. 
Tolkien made his characters peaceloving and pastoral, and coded his embodiment of evil as powerhungry, warlike, and industrial. When d&d directly cribbed from Tolkien's work it purposely changed those enemies to be primitive tribespeople who were resentful of the riches the “civilized” races possessed. Was this intentional? None can say, but as a text d&d says something decidedly different than Tolkien. 
That's why today I want to talk about bandits, the historical concept of being an “outlaw”, and how media uses crime to “un-person” certain classes of people in order to give heroes a target to beat up. 
Tldr: despite presenting bandits as a generic threat, most d&d scenarios never go into detail about what causes bandits to exist, merely presuming the existence of outlaws up to no good that the heroes should feel no qualms about slaughtering. If your story is going to stand up to the scrutiny of your players however, you need to be aware of WHY these individuals have been driven to banditry, rather than defaulting to “they broke the law so they deserve what’s coming to them.”
I got to thinking about writing this post when playing a modded version of fallout 4, an npc offhndedly mentioned to me that raiders (the postapoc bandit rebrand) were too lazy to do any farming and it was good that I’d offed them by the dozens so that they wouldn’t make trouble for those that did. 
That gave me pause, fallout takes place in an irradiated wasteland where folks struggle to survive but this mod was specifically about rebuilding infrastructure like farms and ensuring people had enough to get by. Lack of resources to go around was a specific justification for why raiders existed in the first place, but as the setting became more arable the mod-author had to create an excuse why the bandit’s didn’t give up their violent ways and start a nice little coop, settling on them being inherently lazy , dumb, and psychopathic.   
This is exactly how d&d has historically painted most of its “monstrous humanoid” enemies. Because the game is ostensibly about combat the authors need to give you reasons why a peaceful solution is impossible, why the orcs, goblins, gnolls (and yes, bandits), can’t just integrate with the local town or find a nice stretch of wilderness to build their own settlement on and manage in accordance with their needs. They go so far in this justification that they end up (accidently or not) recreating a lot of IRL arguments for persecution and genocide.
Bandits are interesting because much like cultists, it’s a descriptor that’s used to unperson groups of characters who would traditionally be inside the “not ontologically evil” bubble that’s applied to d&d’s protagonists.   Break the law or worship the wrong god says d&d and you’re just as worth killing as the mindless minions of darkness, your only purpose to serve as a target of the protagonist’s righteous violence.  
The way we get around this self-justification pitfall and get back to our cool fantasy action game is to relentlessly question authority, not only inside the game but the authors too. We have to interrogate anyone who'd show us evil and direct our outrage a certain way because if we don't we end up with crusades, pogroms, and Qanon.
With that ethical pill out of the way, I thought I’d dive into a listing of different historical groups that we might call “Bandits” at one time or another and what worldbuilding conceits their existence necessitates. 
Brigands: By and large the most common sort of “bandit” you’re going to see are former soldiers left over from wars, often with a social gap between them and the people they’re raiding that prevents reintegration ( IE: They’re from a foreign land and can’t speak the local tongue, their side lost and now they’re considered outlaws, they’re mercenaries who have been stiffed on their contract).  Justifying why brigands are out brigading is as easy as asking yourself “What were the most recent conflicts in this region and who was fighting them?”. There’s also something to say about how a life of trauma and violence can be hard to leave even after the battle is over, which is why you historically tend to see lots of gangs and paramilitary groups pop up in the wake of conflict. 
Raiders:  fundamentally the thing that has caused cultures to raid eachother since the dawn of time is sacristy. When the threat of starvation looms it’s far easier to justify potentially throwing your life away if it means securing enough food to last you and those close to you through the next year/season/day. Raider cultures develop in biomes that don’t support steady agriculture, or in times where famine, war, climate change, or disease make the harvests unreliable. They tend to target neighboring cultures that DO have reliable harvests which is why you frequently see raiders emerging from “the barbaric frontier” to raid “civilization” that just so happens to occupy the space of a reliably fertile river valley. When thinking about including raiders in your story, consider what environmental forces have caused this most recent and previous raids, as well as consider how frequent raiding has shaped the targeted society. Frequent attacks by raiders is how we get walled palaces and warrior classes after all, so this shit is important. 
Slavers: Just like raiding, most cultures have engaged in slavery at one point or another, which is a matter I get into here. While raiders taking captives is not uncommon, actively attacking people for slaves is something that starts occurring once you have a built up slave market, necessitating the existence of at least one or more hierarchical societies that need more disposable workers than then their lower class is capable of providing. The roman legion and its constant campaigns was the apparatus by which the imperium fed its insatiable need for cheap slave labor. Subsistence raiders generally don’t take slaves en masse unless they know somewhere to sell them, because if you’re having trouble feeding your own people you’re not going to capture more ( this is what d&d gets wrong about monstrous humanoids most of the time). 
Tax Farmers: special mention to this underused classic, where gangs of toughs would bid to see who could collect money for government officials, and then proceed to ransack the realm looking to squeeze as much money out of the people as possible. This tends to happen in areas where the state apparatus is stretched too thin or is too lighthanded to have established enduring means of funding.  Tax farmers are a great one-two punch for campaigns where you want your party to be set up against a corrupt authority: our heroes defeat the marauding bandits and then oh-no, turns out they were not only sanctioned by the government but backed by an influential political figure who you’ve just punched in the coinpurse.  If tax farming exists it means the government is strong enough to need a yearly budget but not so established (at least in the local region) that it’s developed a reliably peaceful method of maintaining it.  
Robber Baron: Though the term is now synonymous with ruthless industrialists, it originated from the practice of shortmidned petty gentry (barons and knights and counts and the like) going out to extort and even rob THEIR OWN LANDS out of a desire for personal enrichment/boredom. Schemes can range from using their troops to shake down those who pass through their domain to outright murdering their own peasants for sport because you haven’t gotten to fight in a war for a while.  Just as any greed or violence minded noble can be a robber baron so it doesn’t take that much of a storytelling leap but I encourage you to channel all your landlord hate into this one. 
Rebels: More than just simple outlaws, rebels have a particular cause they’re a part of (just or otherwise) that puts them at odds with the reigning authority. They could violently support a disfavoured political faction, be acting out against a law they think is unjust, or hoping to break away from the authority entirely. Though attacks against those figures of authority are to be expected, it’s all too common for rebels to go onto praying on common folk for the sake of the cause.  To make a group of rebels worth having in your campaign pinpoint an issue that two groups of people with their own distinct interests could disagree on, and then ratchet up the tension. Rebels have to be able to beleive in a cause, so they have to have an argument that supports them.
Remnants: Like a hybrid of brigands, rebels, and taxfarmers, Remnants represent a previously legitimate system of authority that has since been replaced but not yet fully disappeared. This can happen either because the local authority has been replaced by something new (feudal nobles left out after a monarchy toppling revolution) or because it has faded entirely ( Colonial forces of an empire left to their own devices after the empire collapses). Remnants often sat at the top of social structures that had endured for generations and so still hold onto the ghost of power ( and the violence it can command) and the traditions that support it.  Think about big changes that have happened in your world of late, are the remnants looking to overturn it? Win new privilege for themselves? Go overlooked by their new overlords?
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celestial-robots · 11 months
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Explaining Eclipse (A Theory/Headcanon)
Spoilers for the Ruin DLC below!
Okay so I've been thinking so much about Eclipse and what they mean. You know, as you do XD. Just a lot of wondering what they mean for the ~lore~ and how they fit in with the rest of the Sun and Moon stuff. And after a lot of thinking, I may have figured stuff out.
I've seen a couple posts wondering if Eclipse is the way the Daycare Attendant is "supposed to be" and if Sun and Moon are the result of the DCA breaking down or something. But personally I just can't see that. Not only do we hear Sun go "thank you" after the Eclipse encounter, implying he's still around and hasn't permanently "fused" into Eclipse, but it also wouldn't make sense with stuff in Security Breach. In-game Fazbear merchandise and advertising have a lot of focus on Sun and Moon as two separate individuals, not the DCA as a single unit. For example, see the giant golden statues outside of Daycare. Two different forms of the Daycare Attendant. Collectibles are also identified as "Sun" and "Moon." It's not like they're labeled "Eclipse Doll (Sun form)" or "Moon Eclipse Doll." No, it's just "Sun Doll" and "Moon Doll."
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So here's how I think it works. Sun and Moon are two separate AIs within the DCA body. They can function on their own, independent of the other, in the way we've been thinking this whole time. BUT they're also designed to join together, like interlocking puzzle blocks. Two separate forms that come together to make a "whole" that's greater than the sum of the parts.
This makes sense from a programming perspective. Sun is designed to play with kids and entertain them, Moon is designed to watch over kids while they sleep. They're both made for specific scenarios, but taking care of kids is a lot more complicated than just "play time" and "nap time." So whenever one of them encounters something they can't deal with by themselves, they call for help from the other, who activates as well, combining their features and protocols. I'm willing to bed this also activates several specific "Eclipse" features that can only be accessed when both AIs are active, which would explain why Eclipse has such a different personality.
But if this is the case, then why haven't we seen Eclipse before? Why did they only come out when Cassie rebooted the DCA?
Well that's where this theory by @dana-chan-the-control-brain and @twinanimatronics comes in. The two of them theorized that the Balloon World arcade cabinet in the DCA's room was some sort of signal broadcaster that kept their AIs divided. I think that Ruin confirms this—or at least provides a lot of solid evidence.
In the main game, Balloon World is in the DCA room, up and active and with a form of Eclipse inside. In Ruin, the Balloon World cabinet is broken. And you can see weird purple glitches coming from it while in AR vision. It's only in Ruin, after the cabinet has been damaged, that we finally meet Eclipse.
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This is venturing a bit into headcanon territory, but let's have some fun with this. I believe that the Balloon World cabinet was put in the DCA's room to infect them with the virus. Probably a long time before the events of the actual game, since the worn-down state of the room shows it's been a while since any human or robot cleaners were in there. This might have been some sort of test run to see if the virus could affect the animatronics.
However, the virus couldn't affect the DCA while Eclipse was there, acting as a sort of stabilizing failsafe for Sun and Moon. So the virus then cut off the "fuse" function from Sun and Moon, locking Eclipse away and preventing them from stepping in when Sun or Moon encounter something strange—strange like a virus. Sun probably couldn't be affected by the virus because the virus attacks nighttime and/or security protocols, and he no longer had access to those once Eclipse was gone. Moon, however, did. And that's why he's hostile.
But then, if the Balloon World cabinet was keeping Eclipse contained, why were Sun and Moon still freaking out in Ruin even after the cabinet was destroyed? Why did they need Cassie to reboot them?
Well, I think that forming Eclipse requires both Sun and Moon to want to fuse together. And Moon clearly doesn't want to do that in Ruin. Why? Probably because he's mad at Sun. You can hear how angry he is in voice lines where he says stuff like "No more Sun!" and "No more light!" (Seriously, props to Kellen Goff, holy shit.) Moon was only able to be "awake" for short periods of time in the main game, partially because Sun was encouraging everyone to "Keep the lights on." Of course Moon would be pissed and want to be in control now that the lights are broken. He wasn't about to risk losing that .
But not having Eclipse around was ultimately damaging Sun and Moon. They were meant to stabilize the system when the two individuals couldn't do that alone. Not to mention their systems were already damaged, judging by Moon's increased light sensitivity in Ruin. They needed Eclipse so they could be stable again.
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Cassie rebooting the DCA's systems was a lot like restarting your computer. Everything shuts down and then all the systems start running again at once—including, in this case, both Sun and Moon's AIs and whatever Eclipse functions were now restored. That's why Eclipse was in control after the reboot. Presumably, the rest of the software damage was also fixed, which probably helped calm Moon down. So, overall, a happy ending.
Relatively, I mean. The DCA is still stuck in an abandoned Pizzaplex, but at least Eclipse is back and Sun and Moon aren't fighting anymore :)
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rillian4e · 9 months
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Scara reacting to his s/o getting one of those womb/succubus tattoos?
Just them wearing more revealing clothes to show off the tattoo and to taunt him >.<
Scenario please!
You want it, you get it, anon
nsfw, fem!reader, degradation, sub!reader, teasing, dom!scaramouche, possessive scara, not proof read.
It was just another day where Scaramouche and you were supposed to go on a little date, you were feeling very excited as you recently got a succubus tattoo on your womb and you haven't told Scaramouche about it, wanting it to be a surprise. You purposely wore a small top which showed the tattoo perfectly off, it matched very well with the tattoo and looked adorable. As you headed out and smiled when you saw Scaramouche, you could see the slight surprise in his eyes, looking over at your stomach.
"What's this?" He asked, confused on why you got a tattoo like that, his reaction made you think he wasn't fond of the tattoo, "Do you not like it...? It's rather popular nowadays, and it looks pretty, right?" you shrugged your shoulders, smiling mischievously, you knew it looked good, a few guys had already complimented you on it after all.
"hmph, it's not my thing but whatever. Let's go already." taking your hand in his, he lead you to a shopping store, you two had already planned to go and buy some bathing suits, it has been getting hotter and that is the perfect time to go to the beach.
Despite him having acted as if he wasn't interested and didn't care, the tips of his ears were red, how could he have not liked it? He didn't think you could have gotten more attractive than you already were but this womb tattoo would be the death of him. He found tattoos attractive, and that specific tattoo on his pretty girlfriend's body? It was making him feral.
When you arrived, Scaramouche sat down in a nearby chair, telling you to go and pick some bathing suits while he waited—after picking several bathing suits, you went in the dressing room, Scaramouche coming inside with you which you found unexpected of him, he already had an excuse saying how "Why would I stay there? Too many lousy people, it's more quiet here." you just rolled your eyes at him, knowing he wanted to see you change. When you finally tried on a bathing suit, a pretty purple one which showed off the tattoo, you had purposely picked that one, the bathing suit matched the design of it, Scaramouche couldn't keep his eyes off you, he felt reluctant on whether you should wear that to the beach, he didn't want another man looking at your body, it would make his blood boil. "Does it look good? Hey, don't space out!" at your words, he was back to reality and nodded.
"Uh, yeah. Looks good, but you're either doing this intentionally or are just an idiot. Either way, I'm done with this." was what he said before he pinned you against the wall of the dressing room, his lips biting down onto your neck harshly. A leg pressed against your crotch, "You thought I didn't know, hm? Getting this tattoo just to rile me up? I guess, I shouldn't have expected any less from a whore like you." he whispered in your ear, making you shiver, yes, this is what you wanted, you were already wet from his mere words but you couldn't forget that you were in the dressing room where there were people outside! "Not here, Scara... There's people outside, what if they hear?" that was something you did not want, especially having to go and then buy the bathing suit and have the lady at the front desk look at you two weirdly... "oh my, acting so shy now? It's a shame, though. I'm not going easy on you this time." hearing his chuckle, you knew that there will be no escape from this humiliating experience.
And so, you found yourself pressed against the wall, his cock hitting against your sweet spot with your hand clamped against your mouth, you were sure someone would hear but right now, you couldn't worry about that, only thoughts of Scaramouche fucking into you inside your head. His lips fervently chasing yours, exchanging passionate, messy and wet kisses. One thing was for sure, he liked the tattoo.
After your little session, you two exited the dressing room, your hair slightly disheveled and clothes a mess with Scaramouche leading you to the register with a proud smirk on his face, the lady at the register looked at the two of you as expected but Scaramouche only shot her a glare and then you two went home where he took his sweet time enjoying you for himself.
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Hi, there! :D 🌼
First of all I must say that your blog was one of the first blogs that I discovered and read when I just entered the TWST fandom and I must say that I thought your fics and drawings were great. So seeing that this blog was taking requests again made me excited as you have no ideas. So I won't waste my shot, I'll try to make a request here (I hope I do it right)
Reader: Female. Type: Headcanon or Fic (Romantic). Scenary: Inspired by the fic of the first year boys simping the reader. In this scenario, a boy from another class slowly becomes so close to the reader that he decides to ask her out. She innocently accepted without knowing that the boy wanted to steal a kiss from her on that date. But the first-year boys won't stand by, they'll spy on her date.
I think it would be good angst and comedy material. xD But well that would be my request, if my request does not convince you you can discard it without problems but if not take your time and without pressure. Thank you so much💐💕
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LET'S GET SUPER MEAN ! [ HEADCANONS / FLUFF ]
AUTHOR'S NOTE: THANK YOU SO MUCH FOR REQUESTING DARLING! THE WAY YOU REQUESTED IS CORRECT SO NO NEED TO FRET! IT'S SUPER SPECIFIC SO IT HELPS WITH MY WRITING! HOPEFULLY, THIS COMES OUT JUST AS HOW YOU WANTED IT! ENJOY READING, DARLING! TW: NONE! NRC FRESHMEN X FEM! READER
╭───────────────── ╰──➤(っ◔◡◔)っ ♥ FLUFF ♥
┊❥ First things first, they, the five of them, are a literal mess. The first person to spread the news to the other four was Ace. The redhead caught a glimpse of you talking to another student who seemed way too giddy for his own. Of course, he had to stay and listen in to the conversation; who knows what trouble you've dug yourself into
┊❥ Ace's jaws turned slack right at the moment you happily accept the date, the other student gleefully thanking you before walking off. Did he heard that right? You're going on a date? With some rando that he or the others didn't even know about? 'This won't do, this can't happen!' is what runs in Ace's head as he scampers back to tell the others
┊❥ The redhead is out of breath the moment he arrives at the designated spot after having call the others on his phone while running. The moment they picked up the phone, he just shouts 'NO TIME TO EXPLAIN! JUST COME OVER! IT'S AN EMERGENCY!!' and hangs up. The desperation and urgency present in his voice is what convinced the others to get moving to the regular hangout
┊❥ Once the five of them had gathered, Jack and Epel had to repeatedly ask Ace to slow down because of how fast he was trying to explain the situation of you going on a date with some guy; the redhead choking on his own spit and breath from watching the incident unfold an hour ago
┊❥ It was only after that Ace (finally taking the time to explain word by word) explained, the other four faces' were drained of colour. Deuce is panicking, Epel is furious, Jack is in denial and Sebek has half the mind to scare off the other guy (or more like, lecture the guy's ears off until he decides to leave you hanging on the said date)
┊❥ They settled on the idea of spying on your date is much more preferable than having to maul the guy alive (there's a chance that you might be upset at them for interfering with your romantic life) so with courage and jealousy in hand, the five of them sought out to set the plan in motion
┊❥ Your date with the close classmate of yours was in the greenhouse, right after the bell for lunch had rung too. The bastard really had to pick such a time because he knew that there weren't that much students hanging around outside of campus in fear of food running out. Luckily, the gang waited and hid among the plants, their eyes following your every move as the both you chat up a storm
┊❥ Sure, they agreed on not interfering with your date but they didn't say anything about one of them sabotaging just a little bit (newsflash, they all lent a hand in sabotaging the date without realizing. Dumbasses.) When the guy wasn't looking, Ace would purposely stick out his feet so the guy would fall head first on to the soil-oh wait, he didn't fell into soil, he fell face first into chicken fertilizer!
┊❥ The male student wretched in disgust when bits of it accumulated in his mouth, feeling embarrassed under your apologetic gaze as you offered up your hand for him. If you listened closely enough, you can hear Epel snickering in one of the bushes nearby. Hoo boy, it gets even worse from there. Jack would make you split up with guy just so Sebek could turn on a dirty water tank on the student, the brown stained water coating him from head to toe
┊❥ The final nail on the coffin was when Deuce made one of the pots break directly on the guy's head (No life threatening injuries, don't worry!), leaving a painful bruise appearing on the centre of his hair. After having to fall flat and even tasting chicken fertilizer, his pristine uniform stained with smelly water and a lump forming on his skull, the male student just had enough; abruptly telling you that he's had enough of the date and storming off without even batting an eye to your confused state
┊❥ Looks like they scored this one, fellas! Don't worry, they'll slip away from the greenhouse and act too smug for their own good while simultaneously trying to play off that they're oblivious to what transpired during the date ! The five of them are likely to do jabs at the poor sod aloud from time to time in the next classes they're in
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harmonysanreads · 2 months
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i’m just thinking abot ur recent post about when you cry during a movie… i’m having dr. ratio brainrot rn pls help
no but so real. he’d just delve into the illogicality of the film while ur sobbing your eyes out. he just doesn’t understand why you’re so affected? 1. it’s not real 2. you can see this coming from a mile away (and it can be either: the thing is pretty obvious, or the thing isn’t that obvious and ratio is too smart for his own good).
when he sees you cry he does scoff at the fact that you’re crying at something so trivial, but tones down his comments and maybe… if he feels nice enough, subtly wraps an arm around you in attempt to console you.
this is more general film/movie hcs but;
actually at any point while you’re watching a film he starts rattling on about how the film’s production is bad, how that sound effect wasn’t actually realistic (they could’ve done better sound design), how the actors aren’t actually speaking in the film, they actually record their lines later on.
(he mentioned that once and now you can’t stop thinking about it while watching literally anything, be it a live show or not. when you’re having a mini-crisis over if someone on a live gameshow is actually speaking or saying their lines later, he rolls his eyes and reminds you of the fact that it’s live. you miss the fond smile on his face while he does. it’s nice to know that you pay attention to his comments during the film-)
he just ruins movies for you and at some point you never mention the fact that you’re gonna watch a film or invite him to the movies anymore. he gets a bit pouty over it — maybe you mention a film you recently watched and he stares at you, mildly offended that he wasn’t invited. you explain that he keeps ruining the film for you, why can’t you let imagination be imagination?
okay… so he tries his best to tone it down. only for you. he still points out the obvious, but tries to bite back his comments when the lead does a stunt that comes off a bit too… unnatural? (it’s just nice to see your amazed face… that’s all.) or a poor done joke that really should’ve been performed better (he likes the way you giggle at it, even if it isn’t a very good one).
i’m actualy suffering dr ratio brainrot so bad rn he is taking over my life he lives in my head rent free please help
[ Post in question ]
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Anon, please save me because I too am having massive Ratio brainrot after reading your ask(s).
I think infodumping is one of Ratio's love-languages in general. It's difficult to grasp unless you've known him for a while but he wouldn't just go parading around information about a specific topic to just anyone. Moreover, he always puts emphasis on self-learning. So unless he detects enthusiasm and effort for learning or if he really likes someone, I can't see him speaking this much — about movies nonetheless.
But if we consider it being his unique way of showing affection, I presume it'll annoy him greatly if the reaction he gets is counterproductive and refrain from it altogether in the worst-case scenario. Complaining about bad filmmaking is Ratio's way of connecting with you throughout the ordeal, you can watch a movie with anyone but, how many will passionately criticize (and flaunt their knowledge) every scene in front of you? It requires a level of trust and sharing certain thoughts with someone else necessities you have good rapport, at least for characters like Ratio.
So when you mentioned him trying to tone down on the criticisms ultimately instead of shutting it off entirely, that just showed how much he actually cares about you, which I think is very sweet.
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ichayalovesyou · 1 month
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Why Do Old-School TV Duos Have SUCH MLM Vibes?!
I think there’s something very specific about the formula and writing style of non-serialized/semi-serialized shows from the 60s to 80s that featured two grown men going on wacky dangerous adventures that makes my gay little literary analysis brain go absolutely off the wall bonkers. I’m trying to figure out why!
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I’m writing this on my Trek blog because I don’t think this pattern in people actually shipping these types of relationships the way they do if fandom as we know it wasn’t born via TOS in syndication. That being said! I also think it has to do with the way these shows are designed that makes myself and others OBSESSED with a specific character dynamic that feels (to me) damn near impossible to replicate in modern television. In a way that’s more than just fandom, it’s in the way TV like this was written at the time!
Further explanation under the cut!
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I think what it usually boils down to is this. There’s a charming protagonist whom without the series could not operate, frequently top billed or the title character! (See: Wild Wild West, Starsky & Hutch) BUT he doesn’t have anyone to play off of! So what do they do pretty much every single time? Give Mr. Idealized Vision of Time-Period Masculinity For Genre a second guy to rhyme with!
See but the other guy has to play opposite but parallel to our hypermasculine protagonist. So what frequently ends up happening is that in order to play off our “normal” guy, even though he’s also a white dude, is that he’s still somehow Other.
They’re always perfect for each other, and they always get into scenarios that would be written, shot and interpreted by conventional audiences as romantic IF either one of those characters were a woman! Especially at the time these shows were made in.
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If the one is aggressive, the other is gentle. If the protagonist is violent, his counterpart is intellectual. If the one is stoic, the other is emotional. Which (while one size def doesn’t fit all) usually makes the second guy come off as much more queer-coded (and sometimes other minorities like neurodivergent/disabled etc) than the other because of the traits associated with masculinity vs gayness at the time! Our prime examples in these gifs are Spock, Hutch, Artemus, and also *BJ!
*(M*A*S*H is a bit of a unique case since the show flirts with queerness more openly in ways that people more into the series have explained better than me but I think it still fits the formula I’m discussing.)
Here’s the thing though right? We’ve got two best friends, and the show NEVER really feels right if one of them is missing unless the focus of the story is how A & B operate without each other while trying to find the other one. They stick with and rescue each other unfailingly in scenarios that might destroy a regular friendship.
Hell, there’s often stuff that would emotionally/physically destroy a regular person/character in modern media. But because it’s not serialized they always seem to pull through seemingly through the power of friendship alone or dealing with it off-screen! Emotional consequences? Yuck! (Unless it’s M*A*S*H or Starsky & Hutch, like I said, not monolithic)
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Here’s the thing that some people might say throws a wrench into the interpretation I’m discussing. What about the absolutely non-stop parade of conventionally attractive women the main protagonist (and less frequently the supporting man) goes through?
I would reply: how many of those female characters actually emotionally impact our protagonists as characters long term?
The answer is of course, because it’s NOT serialized, almost none! Kirk can watch Edith Keeler get killed by a car accident and still be making eyes at Spock the next episode. Hawkeye can have a “life changing” romance with a Vietnamese humanitarian woman, then share a blanket with BJ next episode like she never existed!
The Doylist explanation of course is not just the fact it wasn’t serialized but also just, constant, blatant 20th century sexism. Which SUCKS!!! As well as not wanting a long term love interest to throw off the character dynamic of our duderagonists. It’s the 20th century tv equivalent of bros before hoes.
However the Watsonian explanation always seems to result in no love interest EVER being more important than what the two protagonists have no matter whether you think they’re queer or not. No attractive woman could make our reputed babe-hound protagonist abandon his buddy. There’s no earnest romance our more queer-coded supporting man doesn’t end (or get ended for him) often for the protagonist’s sake.
Now some of these women are incredibly well written and straight up GOOD matches for our guys. So why wouldn’t they get involved in something long term UNLESS!! They were in love with each other the WHOLE time?
What if protagonist (frequently the babe hound) doesnt know he’s queer, or knows but doesn’t know he’s in love with his bestie, or any number of similar fruity explanations? The supporting man also runs into this explanation but people tend to believe he’s already aware that he’s queer but either also doesn’t know he’s in love or is keeping it to himself because time-period homophobia and/or thinking (probably not unreasonably) that babe hound is straight?
Between the inherent closeness of being narrative foils. The regularly scheduled life or death drama creating sometimes insanely romantic (in the narrative if not a literal sense) drama between the two. The revolving door of weekly women they never seem to get attached to enough to leave one another. The non-serialized nature resulting in sparse personal information/history about the protagonists as a result.
I think between the very NATURE of the way tv shows were written at the time. Plus the way fandom was shaped by a dynamic that has rippled through how media works and is interpreted by fans for decades upon decades. It’s not hard to imagine getting really emotionally invested in the possibility of the protagonists being in love is a fantastic way to enjoy the media!
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In conclusion, it’s really fun and easy to go “these bitches gay! Good for them good for them!”
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moodymisty · 1 month
Note
So I'm suffering from life threatening levels of Perturabo brainrot and got a lil scenario idea stuck in my head while I was taking a shower: One of the serfs that does mundane housekeeping tasks throws all self-preservation aside when a curious little contraption Perty made catches her attention while she's tidying his quarters. It's a harmless trinket he made in his spare time, a clever little puzzle box, and she can't resist the urge to get a closer look.. Cue Perturabo catching her touching things she shouldn't be touching. He feels a flash of anger, but its quickly doused by the look of genuine wonder and awe at something he made simply as a mundane time-waster between campaigns. When she notices him in the doorway staring(glaring) at her, it's like being doused in ice water and she hurriedly sets the trinket down and apologizes profusely as she scurries away. Over the next few weeks, Serf quietly fears for her life due to her impropriety.. While Perty decides he wants to see that look again and sets about making a little courting gift - a music box that plays a lullaby/tune that is popular on Olympia.
Sorry if this is way too specific, you can change whatever you'd like about it to fit your tastes!
PS: I love your writing style so, so, much. Thank you for all you've created and shared with us 💕
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Author's note: I like the idea! I changed it a teeeny tiny bit, but only because I didn't want it to run on into a massive block of text. Enjoy, here's some Perty meetcute.
Relationships: Perturabo/Fem!reader
Warnings: Not really any other than Perturabo's attitude
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Returning to his private workshop Perturabo can tell by the door being slightly ajar that someone is inside cleaning it, and opens it fully to let himself in. Out of his armor he's wrapped up in clothing more suitable for the cool evening, walking underneath the dimmed lights.
He's always hated bright rooms; The few windows in this room provide enough sunlight during the day to work, and at night to keep it bright enough to work but dim enough to avoid a headache.
Not long after entering he notices your form in the corner, picking something up off the floor. He pays no mind and walks past, completely ignoring your presence other than that momentary glance. He's seen you before; You're usually the one cleaning the innermost parts of his chambers like this workshop. Perhaps you're the only one brave enough, and the only one that hasn't gotten thrown out for being in his way.
Sitting down the chair creaks in complaint but he ignores it, leaning forward over his desk. For awhile he simply glosses over his designs, old and new blueprints with a lack of interest, before his eyes wander away from it all. They're all just improvements for already existing war machines, nothing that keeps his attention for long.
He sees you now working on cleaning an area close to where some of his smaller projects are sitting, collecting dust, but he can tell as you clean one in particular has caught your eye.
It's the old puzzle box he had made when he was far younger; It's simplicity makes him scoff now in shame of his less experienced hands so long ago. Though even then, it far exceeded what anyone on Olympia could dream of making. Perhaps that's why it caught your eye, a stand out among little automatas, music boxes and miniatures.
He sees you looking at it, curiously gazing over the pieces that interlock together. It seems like you're trying to figure it out in your head rather than picking it up and risk his anger. You don't notice his gaze on you, his brow still furrowed but not in anger- deep set eyes hooded in lazy curiosity.
Once you either give up trying to figure it out or realize you need to return to your work you turn away from the box, but your sleeve accidentally catches on the sharp edge of the metal. It shifts and falls off the table, thinking that you're moving it as if attempting to solve it. You uncharacteristically swear, and snatch the box out of the air before it hits the ground.
You look at Perturabo momentarily and see him watching you, and he can see you swallow the knot in your throat. Your back straightens as you look away and towards the puzzle box in your hands, fingers brushing over it as you make sure it's unharmed.
With a grunt of effort Perturabo gets up out of his chair, and he sees you noticeably freeze up at the fear of his approach.
"You're supposed to turn it."
You look up at him surprised for a moment, before looking down at the box again. It's large in your hands, he'd scaled it for his own, but you're still able to fiddle with the mechanisms with little issue. He watches your eyebrows raise as you gain understanding.
"Oh, I see."
He hears the soft clink of one of the mechanisms inside unlocking- he knows there's four left. Your eyes are locked on it trying to figure out the system, and he can see you're making progress, faster than he might've expected you to. He doesn't stop you because of it; He's curious how far you can get.
You stop about halfway to figuring out the next part, and slowly go to place it back onto the shelf where it had been collecting dust.
"I think this would take me quite awhile to s-" Perturabo jerks his chin slightly towards you.
"Keep it."
You look at him wide eyed, and pull back from the shelf to continue holding it in your hands.
"It stopped amusing me long ago."
You thanked him for it, with a soft and sweet smile that made his nose wrinkle, and you got little more than a grunt in response before you finished your duties and left him in silence.
You returned the finished box to him three days later, opened. Perturabo, amused by it, had plucked another puzzle box he'd made in one of his moments of particularly sour moue off a high shelf, and handed that one to you. You'd returned it six days later, solved.
You had detoured from your assigned tasks to return it to him, and left shortly there after. Your hands had barely closed the door behind him before he pulled out a fresh piece of parchment and started to draft a new one, the first he'd be making in many years, something finally keeping his mind busy as he glossed over his old and forgotten creation to make this new one.
He had noticed your tiny fingerprints on the metal one time he'd looked up, pen stopping for a moment as he stared at them before returning to his work.
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He's not here today, you notice.
The workshop is empty, though you aren't entirely surprised. The Iron Blood left port this last week, and you assume Perturabo went along with it.
What is surprising is that quite quickly you notice that there's something set out on his desk, in clear view. There's parchment being weighed down by it and you can't help but take a look, having to near climb from how high the tabletop is.
It's yet another puzzle box, you quickly realize. You pull the parchment with it and read the few words at the center of it.
This one should keep you entertained for awhile.
That's all it says, sitting the parchment back down and turning your full attention to the box instead.
It's significantly more ornate than any of the previous ones he'd given you, and still smells of oils and greases presumably from it's recent creation. The puzzle itself seems far more in-depth than the previous ones as well, and you can't help but smile at the realization that he's trying to stump you on purpose. Your fingertips brush over the etchings of symbols and the decorative grooves; He clearly spent a lot of time on this one.
You hold it close before sitting it down, and get to work cleaning. You keep a consistent schedule in this room so there isn't much to be done, and once you finish you're able to take the puzzle box back to your personal quarters and begin figuring it out.
Perturabo seemed to spare no expense in figuring out how to make this one more difficult, having to do puzzles to figure out parts of another puzzle. It takes you well over three weeks to figure out, slowly working at it between your work.
Once you crack it open, you're so excited you barely even realize there's something inside, pulling out the folded parchment. When you unfold it, you notice something that falls into your lap. A necklace.
You weren't exactly allowed to wear jewelry, it got in the way, but you suppose if it came from Lord Perturabo, none of your superiors could complain.
Putting the necklace around your neck you read the words on the parchment, pursing your lips. Your cheeks feel slightly warmer as well, realizing that you're holding something the primarch crafted specifically for you, and now you have not one, but two handwritten letters from him.
Perhaps they're quite short letters, but you count them anyways. Lord Perturabo has never been the wordy sort.
Meet me in my workshop the day the Iron Blood returns to port.
You wonder if Perturabo has always been this roundabout and obtuse. Or if he's for some reason toying with your odd knack for puzzles. You suppose he's bored, he seems to have plans for abandoned ideas all around his workshop. Bathhouses and ornate buildings, unfinished and pushed aside for efficient weapons of war.
You're glad you managed to open it before the Iron Blood returned, but just barely; Two days later is when it- he, returns, and you meet him in his workshop.
He turns to you, wearing lighter clothing given the warm weather. The sun is just starting to set however, the sky turning orange and purple. You notice he's grown a slight bit of stubble on his jawline since returning, and that his expression is surprisingly relaxed.
"How long did it take you?"
He says with not even a hello. Though you suppose you don't really need one.
"I finished it two nights ago. Just barely made it, it seems." He chuckles, much to your surprise. It's a deep rumble you can feel in your chest, and makes you swallow at the feeling of your heartbeat up in your collarbone.
"It seems they'll need to be even more complicated in order to slow you."
You notice his eyes look away from your face and down to your collarbone. The necklace is what caught his eye, you can only guess. you've been wearing it nonstop since you got it. His hand reaches down to grasp the pendant that hangs from it between his two fingers, before he lets it go moments later.
You wonder if perhaps it meant something a bit deeper than what you'd thought at first glance. He wouldn't just give out such ornately made things for no reason. Your face grows a bit warm at the sudden realization that you'd completely overlooked the implication of a man, a primarch, giving such a gift to a woman, but Perturabo either doesn't notice, or doesn't care.
"Sit with me. And tell me your name."
There's a chair beside his own that is similar in size to his own, though vastly oversized for you. You sit down in it and pull your legs up onto the chair and curl them to your side. Then you put your hands on your lap and look towards him and start talking, beginning into a conversation that leads well into the night.
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FAQs!
I go by Ice, she/her pronouns 💕. In case you had any of these questions, here you go:
1. "Why'd you make this page?"
I want to make the creation space- fandom to professional- more inclusive for people that look like me.
It is very disheartening when you really like something, and you see that oh! It's going to include a Black character! And then you get that character and... They're subpar. Especially in comparison to the usually white characters that have so much thought put into them. You accept them because you REALLY want that rep, but... We deserve to wholeheartedly accept our characters too, no ehhs about it.
I wanted to challenge myself, using my amateur art skills and my teaching skills, to convey to creators how that makes us feel, and little things they can do to more intentionally create their Black characters. There's more to us than adding to a diversity quota.
2. "So you aren't even a professional?"
I got 27.5 years of being a Black person on my resume 🤣 jokes aside, I am a self teaching artist. It's only been about a year for me. My more specific goal here is to use my skills to convey a perspective change towards Blackness, not necessarily a "how to do". If you want to learn the specific how-to's of drawing Black characters, there are Black artists all over Tumblr and the web that can show you. I actively encourage you to go check them out and support them, it's a great way to learn as well as to support our community!
3. "But if you're not a professional, why should I trust you?"
Well, again, because I don't have to be a professional to recognize when supposedly Black characters... Don't look like me 😅. Or, in writing, don't have any thought about me behind them. I could show my 87 year old Grandma some art and she'd recognize the issues.
But also, I personally believe that if you start from the foundations thinking about intentionally creating your Black characters, it'll make it much easier for you moving into the future. I am holding my hand out as a Black peer to HELP YOU! There are professional video games and art pieces and projects out there with poorly designed Black characters. The concept clearly needs to be introduced to the people somewhere before a million dollar project is release 🤣 But I can't talk to the people at the AAA studios. I can talk to you!
4. "I don't think race matters/should matter."
Alas, it does, everything we do is affected by our beliefs unconsciously or not- but I'm not going to waste my time and argue with you. This blog isn't for you 🤷🏾‍♀️ this blog is for those who want to take that first step to be better, both as creators and as people. 👍🏾
5. "Do you support AI?"
Not in the arts. Learn how to draw and/or write, it's very fulfilling.
6. "Do you answer asks?"
I do! However, this is a lesson based page, more than an ask based page. If I think your ask can be answered by one of my lessons, I'll refer you to that lesson. If it's an ask that's relevant to something coming up, I will answer it, but you will find more detail in the lesson coming up! I'm only one person doing this, and I can't answer every singular scenario. Also, keep in mind, if you ask me my opinion on something, I will be fair, but honest!
7. Will you be turning on anons?
Okay: right now, we've earned Anon Office Hours Wednesday thru Friday 12:30-6:30pm EST!
Most of this is due to the nature of what I'm discussing. Historically, these topics (and how race is relevant) upset some people, and it can get unsafe. Personally, I have no intention of allowing racists, or those who will take my advice in bad faith, to hide their faces. If you want to hate me, speak with your chest 😤👍🏾
The other part is that it is not a bad thing to ask questions! I did create this blog to be a learning opportunity. So long as you are kind to me and send me asks in good faith, I will be kind to you and reply in good faith. I'm also pretty sure I have the option to answer privately, so if you don't want your question posted publicly, You can say that.
If I get more questions, I'll update this!
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mochiimadness · 5 months
Note
hi! i really like your works, so i'd like to request a ( sort of angsty ) scenario where the rottmnt boys react to their s/o losing their memories after getting injured from a bad guy fight, so they completely forget who the boys are
Hello! I want to preface this by saying: this is mostly from their POV, so their thoughts are very much self-blaming, even if what they think is not at all the case!
Slightly angsty, filled with self blame and anxiety.
Rottmnt x S/O who loses their memories after a fight
Neon Leon
Leo feels the weight of this horrible situation crush him like a fallen building.
If only he had just been a little faster- or planned ahead better
Maybe if he had been more serious about his s/o and their safety this never would have happened.
He’s in shock at first when you flinch away from him
Whether or not you were genuinely scared or just shocked at seeing a mutant ninja turtle-
It hurts him all the same because of one thing
The genuine confusion on your face-
No trace of recognition in your gaze
He shuts down for a few moments as his brothers try to figure out what they can do to help
The ringing in his ears grow loud until the high pitch whine is all he can hear
He can’t even see you nor his family in front of him anymore- everything far too blurry
Just vague shapes and blobs of color…
Distorted and unrecognizable
Is that how his s/o saw him??
All he can think is;
He should have gotten to you quicker
He couldn’t even portal to you because he didn’t know where you were.
It’s his fault that you don’t remember him,
The life you two have life together,
All the laughter you shared,
Just gone… like it never existed…
He should’ve been better.
Don Tron
Donnie’s already trying to scan his s/o and check for any injuries the second he finds them
What could’ve caused their condition??
Blunt force trauma to the head?
Mystical memory wipe??
What’s ever caused it, he’s going to find it
And he will not rest until he can reverse this.
Absolutely could not handle your reaction to him-
Not knowing who he is,
Not knowing all the wonderful progress you two made together,
Helping him with his experiments and machinery,
Getting comfortable with prolonged touch,
The late night rambles-
Immediately started murmuring the statistics of regaining your memory under his breath
You had to get their memory back- you absolutely had to.
Statistics be damned- he’s making sure it’s a 100% chance.
There’s anxiety gnawing away at him slowly from the inside,
Creeping and burning like static in his bones.
Not even the numerous photos he has of the both of you are helping- maybe it’s just too soon
You did just wake up after all… but why-
Why couldn’t he have prevented this?
All of his fail safes,
The numerous emergency alert devices he gave you,
He weapon he had specifically designed to be easy to conceal and have on you at all times,
Even his GPS tracker-
None of them had worked to keep you safe…
He failed, and this was worse than any experiment exploding in his face.
He failed you and now you have no idea about just how close you two actually are
He will fix this- there’s no room for error this time.
Mystic Mike
Mikey’s on the verge of waking up the person who was cruel enough to harm you this badly- just so he could beat them up again.
They hurt you- hurt you so bad you can’t even remember his name
Let alone everything you two have been through together
Mikey feels rage
At the situation,
At the villains who did this,
And at himself-
Why hadn’t he been strong enough to stop this?
He can throw buses, skyscrapers even,
He can maneuver his way around places with ease with his razzmatazz mastery
But what was all that strength and skill for if none of it could help you?
He’s frustrated enough to cry
But he’s also the quickest to compose himself
Several deep breaths in and out before he's able to pull himself together enough to crouch down beside his beloved s/o
Gently reassures you that he means no harm,
That you were in a bad fight and letting you slowly collect yourself.
He also uses photos- but rather than doing this to specifically try to jog his s/o's memories,
It's more to show them that they actually do know him-
Trying to get your memories back can wait for later,
His main focus is making sure his s/o is calm and comfortable around him- at least enough to trust that he won't harm them.
Once you feel that they can trust him- even if only a little bit,
He'll take you home and make sure you're alright physically.
Later on, he sneaks off quietly to the gym area
Demolishes the punching bag they had-
All of his worries and frustrations are taken out with every punch
Would you ever remember him?
If you never regained your memories, is there any chance you two would ever have the relationship you once had again??
They're going to need more punching bags,
All the extra ones are destroyed too.
His family is worried, but Mikey is only focused on two things;
Helping you remember him and getting revenge for you.
He will make sure this won't ever happen again.
Big Red
What do you mean you don't remember him??
You're his s/o!
His partner!
Surely you must be playing a prank or something-
He is in complete denial at first,
Then, as his family explains that no-
You aren't joking,
You genuinely don't remember him,
His denial shatters into gut wrenching dispair.
How did this happen-
Why did this happen?!
...
This was all his fault.
Why wasn't he there for you when you needed him??
He's suppose to be able to protect those who he cares about
Especially his beloved s/o
Yet he failed
He wasn't there,
He wasn't able to help you, to stop you from ever being hurt this badly
And now you can’t remember a single thing about him, your relationship together, nothing.
RAPH is still able to move and check on you-
Though, it’s more like hovering worriedly while Donnie and Leo do their best to patch you up
He is watching like a hawk, making sure that you’re in no additional discomfort or pain
Once you’re clear enough to be able to go home though
Raph is stressing
If you leave now you could get hurt again!
But he doesn’t want to scare you off by being too overbearing
Especially if he wants any chance of you remembering him-
He can’t cause you to feel uncomfortable around him- or worse
Frightened.
He’s able to stop his anxiety fueled spiral before it consumes him
Focusing on making you’re you get home safely
Even if you decline having him walk with you-
He’ll make sure to follow stealthily from a distance
Once he’s certain you’re absolutely safe and sound
He’s pacing around the lair and pulling at his mask
What if you don’t remember him?
Donnie said you likely just had “mild amnesia” but what if it was worse?!
There’s a chance you’ll never be able to remember him-
And it’s all his fault…
He couldn’t protect you
It all boils down to one simple fact ringing in his head:
He wasn’t there
He’ll make sure he’s always there
He will be there for you.
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Hello, I hope you enjoyed
Also for those who may not have watched ROTTMNT- Mikey is shown to be a little angry ball of revenge at times, while Raph is shown to be full of anxiety and mother-henning™️
So they may seem a little ooc compared to other versions of them!
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7ndipity · 5 months
Text
Soulmate AU Scenarios
Jin x Reader, Jungkook x Reader
Warnings: only partially edited, not proofread
A/N: These have been sitting in my drafts for soo long, I don’t even remember when I wrote them tbh, but I figured since I didn’t have anything else ready for today, I’d share these with the class!
(Note, these are part of my Non-Linear series, which means they’re unfinished and ask motivated, see m.list for details)
Masterlist Non-Linear m.list
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J: (Feeling a shock when you touch your SM)
Jin braced himself as he wove through the crowded streets, trying to avoid bumping into anyone as the static air began to make his hair bristle.
Everywhere he went, tiny zaps of electricity would hit him, sometimes from just the slightest of touches. It was like wearing a wool sweater all the time, and it made him tense and anxious every time he left the house.
He had gone to multiple doctors and specialists to try and figure out what was going on, but all they could ever come up with was he was just hypersensitive to his type of soulmark, feeling things too intensely.
He had hoped that they would be able to help him find some sort of treatment or solution to his problem, but all they had basically told him was to try wearing extra layers to lessen the sensation and to just ignore it as best he could.
He made his way slowly down the crowded sidewalk, trying to avoid getting too close to anyone, but it was almost impossible to avoid bumping into a few people. By the time he made it to crosswalk, he could hardly stand the static buzz around him anymore, more than ready to just go home
Suddenly, he heard a small curse as someone behind him stumbled, falling against him.
“Yi-aish!” Lightning shot up his arm, sending him flying back in shock and pain. Heart pounding from the sudden jolt of electricity, he looked up to see you sitting on the ground, gripping your shoulder in pain from the shock.
Realization hit him as he stared down at you, his fingers still tingling from the intensity of the shock.
“A-are you okay?” He asked, hesitating for a moment before offering you his hand.
Glancing between it and his face, you cautiously accepted it, your expression mirroring his curiosity and concern.
This time, when your palms touch, neither of you felt a painful jolt, but rather a soothing warmth that spread up your arm, like sunlight in your veins.
He smiled shyly at you. “Hi.”
“Hi.”
Jungkook:(sharing a very specific mark with your SM, SM’s tattoos/scars appear on your skin)
For the nth time today, you tugged down the sleeve of your sweater to cover your right hand, hiding the writing and designs that decorated your skin.
Having the same tattoos and scars as your soulmate would be enough to make anyone feel a bit self conscious at times on its own, no matter how beautiful you might think they are, but when your soulmate was someone famous, having such a visible marker of who you were bound to made you a target for all kinds of attention, some of which could even be potentially dangerous.
So many people tried to copy tattoos, trying to pass themselves off as the real deal, the only way to know for sure was to get some kind of test to know if it was regular ink or a ‘soul mark’ as they were sometimes called.
When the marks first started showing up, you were in complete denial, but the collection of designs had quickly grown beyond the point of denying, so you had switched to ignoring/hiding them. Lots of people chose to ignore their marks and make their own lives, and you knew enough about your soulmate to know there wasn’t a real possibility to be together.
Until your manager came by to tell you that you would be giving a tour of the venue/museum/historical site/smth where you worked to some very important visitors.
When you walked out and saw him standing there, it was like the world stopped. Everything seemed to slow for a fraction of a second, your breath hanging in the air as your eyes met.
But then, painfully, the world kept going. Everyone kept talking, your manager introduced you to everyone and left you to show him and his members around.
Pushing your initial shock aside, you focused on leading them around on the tour, answering any questions they had and chatting easily. You actually found yourself having a really nice time with them, almost forgetting your earlier nerves, until you noticed Jungkook's eyes on you, or more specifically, your hand.
As you had been pointing out something, he caught sight of the dark patterning over your knuckles, just barely peeking out of your oversized sleeves.
You tried to tuck your hand out of sight, but he was too quick, stepping forward and catching your arm, tugging your sleeve up to reveal the numerous, interweaving tattoos that covered your skin.
You locked your eyes on the floor, afraid of what he would say.
“Finally.” He breathed, making you look up in surprise.
He smiled down at you in disbelief. “I’ve been looking for you everywhere.”
Taglist: @sopebubbles-replies @btsw1fe @this-must-be-my-tardis @whitefoxgirl @bethanysnow @coffeedepressionsoup @main-bangtansmauyeondan @feminympho @a-gayish-unicorn
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xamiipholia · 4 months
Text
okay y'all seemed to like the last one so here's a few more Horizon 3 thoughts:
Aloy won’t die. It would completely upend the series’ themes and just be really nihilistic.
Since Nemesis is a gestalt entity I think it’s a safe bet that we’ll see Sam Witwer, Carrie-Anne Moss, etc again. I’m curious how they’re going to do it because at least structurally, it’s basically a reaper. Maybe it’ll use different Avatars when communicating like the Leviathan in ME3. 
It's gonna take some work to make a flashback/dream/vision not contrived but I would love to see Varl and Rost again. I think we deserve that.
Minerva is gonna have its work cut out for it blocking access to both the dormant Faro Swarm and the ZD terraforming system. 
I wouldn’t be surprised if Nemesis has some sort of corruption function that becomes the equivalent of the corruption in HZD. It would be a really fun tech showcase if GG uses Zenith nanotech for machine corruption and leans into mechanical body horror.
If we’re going to Ban-Ur I really really hope they do the work to make the Banuk less problematic and more fleshed out as a culture. A quasi-Spartan society absolutely would not survive in an extreme environment, *especially* without megafauna to hunt. The Banuk characters are lovely and well-written; they deserve a society as well thought out as the Utaru or Carja. I’m honestly fine if there’s retcons or revamps to the cultural lore because the whole “outsider barges in and becomes chief” is rooted in racist, colonial tropes and we just don’t really need that imo.
The most recent footage of Death Stranding 2 (also running on Decima) has me SO excited for the visuals. GG’s gonna knock it out. The facial rendering and animation that Kojima Productions are doing looks industry-peak and I’m sure GG’s gonna match that. Aloy’s Gay Panic™️ scene on the beach in HBS is already top-tier nonverbal storytelling through animation. Digital Foundry actually just posted a really cool tech breakdown of the current Decima engine. I’m especially excited about the environmental stuff. The ocean simulations in HFW are already incredible and I hope they increase verticality in the world. I can’t wait to see the Sacred Lands in current gen graphics. 
I really love Kotallo’s DIY arm and it’s so so important to his development but Beta and Gaia now have access to Zenith nanotech, maybe give your buddy a sick upgrade hmm?
Speaking of, I can’t wait to see Beta come into her own. She’s one of the best parts of HFW and Aloy’s character absolutely shines in a sibling dynamic. 
I wouldn’t get your hopes up for a romance mechanic. Everyone’s feelings on that aside, it would be really odd from a game development perspective to just overhaul part of how the narrative develops Aloy’s character in the last act of the story. Yeah, there are flashpoints but I would argue that the presence of choice in Horizon is smoke and mirrors- cosmetic at best. Kentucky Route Zero (which you should play) does something similar where the player is given a certain amount of control over the substance of individual conversations and scenarios and it does absolutely nothing to alter the plot, by design. I think it’s the same here - this isn’t really a choice-based RPG, the flashpoints don’t really affect anything plot-wise or for Aloy’s character development. Olin is still out of the story, Nil lives, Regalla still dies one way or another. Aloy’s character development is pretty firmly on rails (think Jin Sakai, not Shepard - you get to guide some momentary character reactions but that’s it). I don’t think HBS is a testing ground either - If they were gonna introduce a romance mechanic I think they’d just do it, and not spend two years making a direct continuation of HFW’s main quest and establishing a specific romance hard-baked into the plot, complete with multiple leitmotifs for the character relationship (which is something they haven’t done before afaik) just to introduce a side quest mechanic coming in 5 years. I genuinely can’t think of any game or dev that has beta tested a major alteration to upcoming game mechanics that way - it doesn’t really make any sense in terms of developer resources, and these games are extremely time-consuming to make. I know this is a thing a bunch of people want and I can totally empathize with that! I just think it’s probably not on the table. 
I would bet money the series will bookend itself and the epilogue will involve a) the naming of Zo and Varl’s kid and b) Lis’ pendant. 
Mostly I'm just looking forward to being surprised. One of my favorite things that Horizon does is use carefully established elements in the world to pull the plot in unexpected directions and keeping the world grounded while they lean into speculative science fiction. I can't wait to see what Guerrilla is cooking up
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lackadaisycats · 1 year
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do you ever get tired or bored of drawing your characters? just wanted to ask bevause you've done so much lackadaisy art over the years. i get bored of drawing my OCs sometimes.
Not really. I still enjoy drawing them after all these years. That's owing to a few things, I think.
One is that I let the art and the character designs drift a little bit. I don't go out of my way to make sudden, outrageous changes to them, but people definitely notice that my older character drawings look different from the more recent ones. Your abilities and sensibilities as an artist change and evolve over time, and that's something better embraced than resisted, I think, even if you're working on the same project for that duration. Forced consistency for such a prolonged period would be too stifling.
Another is contextualization. I do a lot of request drawings. I enjoy making art for people, but it's also part of earning a living. And yes, drawing the same characters in the same poses on repeat can be pretty tedious job-stuff. Changing it up and trying different types of poses adds a little novelty, but I find what works best is story context. So I think of backstories or even non-canon scenarios, and use that as a basis for the otherwise just-a-pose drawing. That way I can engage emotionally with the work, and that makes doing it so much more interesting. It's a thought exercise, a secret micro-story, a depiction of something specific instead of just the repositioning of a mannequin.
When drawing characters for comic panels, that emotional context is always there. I don't get bored with it because there's a million things to think about - the story, the 'acting', the composition and staging, the choreography (so to speak) of the flow of action or flow of the page from one panel to the next. There's and the interplay with environment, the lighting, color, the camera angle, and how all of those factors change the way the characters looks, what they represent, how they come across. In comics, it can be the same character many times over without ever being the same picture.
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misc-obeyme · 8 months
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Here is part two with the rest of the characters!
I actually included the three undateables - Mephisto, Raphael, and Thirteen. I'm getting tired of waiting for them to become dateable, so I decided to go ahead and write some for them, too. I don't know how good they are, I feel like I have no clue what I'm doing when it comes to them lol.
I may have also included my OC Arsenios as a bonus... just 'cause I really wanted to write one for him. It's exactly the kind of scenario he would be there for so it just fit so well. Anyway, you can read more about him here if you're curious. He's also the last one, so you can just skip it altogether if you like lol!
FLUFFTOBER 2023
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GN!MC x the dateables, the undateables, and one OC lol
Warnings: none that I can think of??
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It was an October night in the Devildom and the House of Lamentation was hosting a Halloween masquerade ball. The main hall had been decorated splendidly in oranges, purples, and blacks. An entire feast was laid out, the table full of dishes contributed to the party by Barbatos and Simeon. The room was dark, lit mostly by orbs of orange light, enchanted to float through the air by Solomon. On a small stage there was a live band playing a mix of lively and slow creepy music. The dance floor was filled with demons, all of whom were unrecognizable…
Due to the masquerade theme, special masks had been made for each attendee. They were made by Satan and Asmodeus, working together to create magical masks that would completely obscure each party goer's appearance. Once they put on the mask, a glamor fell over them that transformed them and made them unrecognizable. Every glamor costume was black and incorporated a look involving fancy suits, flowing dresses, and probably too many sequins.
The party organizers all knew what each other's mask-generated costumes looked like. Everyone had been present when Asmo revealed his designs. Everyone… except you. You had insisted on creating your own glamor and thus hadn't been present to see everyone else's.
Now you stood in the middle of this masquerade party, unable to recognize a single person.
And yet you knew that the person you wanted to see most was in the room somewhere. And after a small amount of time, you were certain you had figured out who it was. You made a bold move and asked them to dance. While you were in their arms, they told you to meet them somewhere specific later, when the party was winding down. You agreed and spent the rest of the night exchanging looks with them, anticipating the moment when you would be alone with them.
Had you chosen the correct person? Did you know them well enough that you could determine their identity when their appearance was so altered? And more importantly… did they know who you were?
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Diavolo
You actually had to pretend that you didn't know who he was. The reality was that there was no mistaking Diavolo. He walked like a king, moving about the room and talking happily with every demon he came across. He had a presence unlike any other, even rivaling Lucifer in the way he commanded the space and everybody's attention.
You had to intercept him and ask him to dance. He accepted your invitation readily enough, but you weren't sure if it was out of politeness or if it was because he actually knew who you were. He spoke with you easily while you danced and even when he asked you to meet him in the foyer, you weren't sure if he knew you.
You managed to break away later, when things were winding down. You had seen Diavolo going into the foyer and followed him after only a few moments.
His mask was already gone and you found him in full demon form. Diavolo looked absolutely regal standing there, waiting for you. You went up to him, almost intimidated. You still weren't sure if he knew you.
"You wanted to see me, Lord Diavolo?" you asked carefully.
Diavolo chuckled. He reached out to take off your mask. "Were you truly afraid I didn't know you, MC?"
You blushed and looked away.
Diavolo laughed and took your hands, pulling you outside into the Devildom night. Before you knew what was happening, you were in his arms and with a heavy beat of his enormous wings, the two of you were flying. The wind rushed through your hair as you wrapped your arms around him, pressing yourself close.
Diavolo hovered for a moment. "Don't be afraid. I have you. I only wanted to be alone with you for a moment. Up here, no one will see us."
You flushed, amazed at the sight of him, his strong arms keeping you up, the yellow light of the moon splashing across his skin. Everything became heated as he kissed you, the neediness of his lips indicating just how much he had been waiting for this moment.
Barbatos
If you hadn't been deliberately looking for him, you likely wouldn't have noticed Barbatos at all. He stayed out of the way, on the edges of the party, sometimes fully in the shadows. But even in his glamor, he maintained his usual butler pose and his stance was what gave him away.
You weren't sure if he would accept when you asked him to dance. You knew he was a guest at this party, but he had a tendency to go into butler mode even as an attendee. To your delight, he bowed to you and took your hand. You hadn't been sure if he knew who you were, but the way he danced so close to you indicated that he did. Likely, he had known all along. Your suspicions seemed confirmed when he invited you to the kitchen.
You slipped into the kitchen as the party quieted, finding Barbatos making tea. You weren't in doubt of his identity, but the sight was so familiar, any questions were immediately put to rest.
"Come, MC," Barbatos said. "I've brewed your favorite."
You took off your mask. "You always knew it was me, didn't you?"
Barbatos poured you a cup of tea and handed it to you. He met your eyes and took off his own mask. "Just as you always knew it was me."
You put the teacup down on the counter next to your mask. You took Barbatos's face in your hands and kissed him.
Barbatos responded by wrapping his arms around your waist and kissing you back.
After a moment, he pulled away and smiled at you. "Your tea will get cold, MC."
"Let it," you said, kissing him again.
Simeon
You really thought it would be easy to find an angel in a room full of demons, even if they were all unrecognizable. You moved from group to group, trying to figure out if you could find Simeon by his words. Perhaps he would say something that would tip you off.
You were unsuccessful still by the time someone asked you to dance. You almost said no, but something stopped you. You cocked your head and considered him. He was graceful, his hand extended, ready to take yours. You couldn't quite place it, but there was something about him that made you think… could it be…? When he asked you to meet him in the guest room later - your room - you were even less sure than before.
When you entered your own room to find him waiting for you, you hesitated.
But then Simeon laughed and no glamor could hide the musical sound of it.
"I'm sorry, MC," he said. "Did I confuse you by asking you to meet me in your room?"
You sighed, coming fully into the room now and taking off your own mask. "It was a little unexpected, yes."
You walked up to Simeon and took off his mask yourself.
"But in the end, your angelic laugh gave you away," you said with a smile.
Simeon blushed. "I only wanted a moment alone with you and this seemed like the best place."
You put your arms around him. "It is," you said.
Simeon kissed you without prompting, his arms tightening around your waist and pulling you into him.
Solomon
You were the only two humans in the room. Maybe that was all it took. Perhaps it was the unmistakable bond between master and apprentice. You could even argue that after all the time you'd spent doing spells together, you simply knew the feeling of the other's magic. Whatever the reason, both you and Solomon knew each other upon first sight.
You both deliberately kept your distance, each of you sending glances at the other across the room at regular intervals. It was a look of knowing, a soft smile, quick eye contact, a conversation without words. You were the first one to ask him to dance. He accepted right away, holding you closer than a stranger would dare to as you moved together to the slow song that was playing.
You were a little startled when Solomon teleported you right off the dance floor. You grabbed onto his arms as the room spun a bit before resolving into his own room at Purgatory Hall.
You took a step back and folded your arms, frowning at him. "Was that really necessary?"
Solomon chuckled. "You sound upset, MC. After all those looks you gave me tonight, I thought you would want us to be alone."
You blushed and were grateful that you were still wearing your mask. "I mean, yes, obviously, but now everybody's going to be in uproar about it."
"No they won't," Solomon said, putting his arms around you again. "Nobody knew who you were, did they?"
You suspected that some of the others had figured out your identity. But the look in Solomon's still glamored eyes made your stomach flip and you found you no longer cared. You took off his mask and yours, tossing them aside before kissing him.
Mephistopheles
Maybe you wouldn't have known Mephistopheles with the glamor, but he gave himself away with his haughty demeanor. He moved around the room with his chin up, following Diavolo like a puppy. Everyone in the room was aware of Diavolo's identity, so it only made sense that the one constantly seeking his attention was likely Mephisto.
You approached and asked him to dance, knowing that his sense of correct manners would prevent him from saying no. He didn't seem to be able to tell exactly who you were as you danced with him. You wanted to ask him to meet you later, but you weren't sure if he would agree. So instead you mentioned that Lord Diavolo was going to be in the music room.
You were pleased to find Mephisto waiting when you showed up in the music room. He turned to you and frowned.
"I thought you said Lord Diavolo would be here," he said.
You took off your mask. "I'm sorry," you said. "I only said that because I didn't think you'd come if I just asked."
Mephisto's frown deepened as he took off his own mask. "You? What do you want?"
You came closer, tapping his chest with your fingertips, smile teasing. "Oh I don't know. It's a party. You seemed so tense and preoccupied. I thought you might like to let go a little."
Mephisto blushed, but he caught your hand in his. "And I suppose you think you can help me with that?"
You leaned forward, your faces almost touching. "If you let me."
Mephisto pulled your hand so you stumbled forward a little and your lips crashed into his. His arm wrapped around you and you couldn't resist putting your other hand on his cheek as you kissed him back.
Raphael
Raphael was almost painfully obvious. You even heard him say something about spears, which instantly let you know who you were dealing with. He seemed oblivious about who you were and he also seemed like he didn't particularly care who was who at all.
That was, until you asked him to dance. He agreed, but it was clear to you that he was puzzled. Not just about who you were, but why you wanted to dance with him. He likely thought you were a demon and therefore would want to stay far away from him. And yet, as the dance went on, he relaxed, which surprised you. Had he realized who you were? You thought he must have when he asked you to meet him in the garden.
When you arrived, he turned to look at you. He had already removed his mask and he had a rose in his hand, which he handed to you as you came closer.
"I asked you to come out here so I could give you this," he said, his voice serious, his demeanor as stiff as it always was.
You held the rose carefully and looked at him. "Do you… know who I am?"
Raphael smiled and it transformed his face. One moment he had been staring at you with an almost stern expression, but now there was a sweet softness that you rarely saw. "Of course I do, MC."
You sighed and took off your mask. "What gave me away?"
Raphael blushed lightly. "It was your kindness. I did not think a demon would ask to dance with me. I would have recognized if it had been Simeon or Solomon."
You couldn't help yourself. You leaned forward and pressed a kiss to his lips. To your complete surprise, Raphael put his hands on your waist, keeping you there and kissing you back. You found out in that moment how soft Raphael could become.
Thirteen
You expected it to be difficult to find Thirteen. You thought she likely didn't even want to be at the party at all. So you supposed she would keep to herself. But you should have known she wouldn't be able to give up a chance to trap a certain sorcerer. She had brought a trap that looked absolutely terrifying, but before it could be sprung, Barbatos intercepted it and had her take it apart.
She was sulking about the lost opportunity when you asked her to dance. The way she brightened up immediately made you think she must know it was you. You were the only one she seemed to genuinely like. She danced with you happily, smiling the whole time. When the dance was over, she asked you to meet her later in the planetarium.
As soon as you arrived, she was at your side. "MC! You came!"
You laughed and took off your mask. "How did you know it was me?"
Thirteen giggled. "Your shiny soul, of course! It was the first thing I saw when I got here!"
You blushed and reached out to take her mask off, too. "I might not have figured out who you were if it wasn't for that trap you brought."
Thirteen frowned and shook her head. "Barbatos ruined my chance."
You took her hand. "Maybe, but I'm sure you'll come up with an even better trap for Solomon."
Thirteen pulled you closer, her smile back. "You're so sweet, aren't you, MC?"
"Only to you," you said, leaning in and pausing only a breath away from Thirteen's lips.
Thirteen needed no further prompting, letting her lips meet yours as your arms slid around her.
Arsenios
The live band playing on the small stage seemed to consist of a group of demons all wearing the glamor-giving masks. You were a little mesmerized by the one who was playing the piano, but you had no idea who he was at first. You watched them play as you moved about the room, your eyes always going back to the demon at the piano. A few times, he looked up and met your eyes.
You noticed when band members began to take breaks, one of them leaving the stage while the others played something soft and mellow. So you were hovering by the drink table when the demon who had been playing the piano came to the table for some water.
"Hey there, MC," he said as he filled a little cup from a large glass jug with slices of Devildom citrus floating in it.
You frowned. "You know me?"
He shrugged and drank the whole cup in one long gulp. "There's a rhythm to the way you walk," he said.
Something about the way he said this clued you in to his identity. "Arsenios?"
He took off his mask, revealing that you were correct. "I didn't think you'd know me."
You pretended to be offended. "Really? Who else would recognize someone by the rhythm of their walk?"
Arsenios chuckled. "Yeah, okay, smart ass," he said.
You grinned and grabbed his hand, pulling him away from the drinks and into the nearest empty room, which happened to be the library. He let you lead him, an amused expression on his face when you turned back to him.
"I'm glad you're here tonight," you said. "Even if it is as the entertainment."
Arsenios reached up to remove your mask. He put it carefully aside before cupping your cheek in his hand. "And? Are you entertained?"
You leaned toward him. "Not yet."
Arsenios pulled you close and kissed you, arms enclosing you. You could just hear the soft strains of the music - sans piano - behind the beating of your heart.
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part 1 with the demon brothers
flufftober | kinktober | masterlist | Thank you for reading!
taglist: @anxious-chick @t0tallycoolname @libidinous-weeb
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penguwastaken · 25 days
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Danganronpa 2 Never Said Chiaki Never Existed
In Danganronpa 2, AI Chiaki shows surprise when seeing her profile in the book that Nagito got. A lot of people use this as proof that chiaki never existed, but that's really never said at all.
I figured it was pretty obvious, but the reason she is surprised is because she never knew there was a real Chiaki.
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In chapter 5, both Monomi and Chiaki herself aren't aware of how Chiaki got her personality, so they just assume it might have come from the people that made them.
Of course, Danganronpa 3 later gives us an actual answer and says she was created by the memories of Class 77, directly building off of this mystery in the second game.
Point is, Chiaki doesn't know where her personality came from, who she's based on, or even that there was a real Chiaki at all.
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"Erm but Pengu, they say that Chiaki's profile is fake"
That is never actually stated in game, all that is told to us is that Monokuma slipped in false information.
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However, Monokuma DOES confirm that everything in the book is reused from information provided by the former headmaster (Jin Kirigiri obviously), which causes Nagito to question if the traitor is a former Hope's Peak student.
Once again, Chiaki's presence in Danganronpa 3 seems to be here to tie up these loose ends and mysteries.
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So then what false information did Monokuma include then? Simple, he left Chiaki's profile in. He didn't fake a profile, he just included the profile of someone who wasn't actually in the killing game.
He even admits to ignoring the traitor, which is kind of a weird thing to say if you went out of your way to fake something for their sake.
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AI chiaki is NOT the same as IRL Chiaki
They have different lives, memories, personalities, etc. All they share is the same persona, but ultimately AI Chiaki is just an ai that takes the appearance of Chiaki.
AI Chiaki is her own person, an AI created by Chihiro designed to create a chaperone like student based on the needs and experiences of those involved with the Neo World Program, and it just so happened to result in taking the form of Chiaki because of that. However, it is still not Chiaki. So leaving Chiaki's profile in and implying Chiaki is a part of the killing game is inherently false information.
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At most, Danganronpa 2 leaves whether there was a real Chiaki or not in the open, however it never confirms or denies the existence of one. Nothing in the game outright says that a Chiaki never existed, only that the one we see is an AI of vague origin.
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And if that isn't enough to convince you, during the scene with Chiaki's memory and Hajime, Kodaka says that he felt like Chiaki there felt more real which inspired him to make Chiaki a real person.
"Actually, now that I think about it, when I started making DR3, I got stuck on something from DR2. After Nanami dies in Chapter 5, she comes back in Chapter 6 through a glitch, and when I was writing Nanami for that, I had the idea that she was 'a little bit off'. She’s not like the Nanami we’ve seen so far, I thought; she was never that tender. I had that gnawing at my brain when I was making DR3, and I thought, 'Maybe that really was a different Nanami,' and that’s how I came up with the Nanami in Zetsubou-hen." -Kazutaka Kodaka in an interview
Of course this does not mean Kodaka intended that Chiaki in this specific was meant to be the real Chiaki when making Danganronpa 2. However it DOES show that Kodaka never ruled out the posibility of a real chiaki, because if he did he wouldn't have even come to that conclusion.
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If you want my opinion, this seems like another scenario of people who don't like Danganronpa 3 having their personal interpretation of the story proven wrong and instead of admitting that they were wrong about something they just call it a retcon. The same thing happened with brainwashing, it happened with Mukuro, and I'm certain that's what happened here. ¯\_(ツ)_/¯
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thankskenpenders · 8 months
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So I wrote a whole long thing about Amy's tarot cards, but what about, you know... the rest of the Sonic Frontiers DLC? The new alternate story route, the hours of new gameplay, all that?
Having now played it, I'm not sure Sonic has ever had this specific combination of good ideas that make the future of the series look bright, and execution that I fucking hate.
(Full spoilers ahead.)
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The good
There's a lot to like here, conceptually.
First and foremost, Tails, Knuckles, and Amy are finally playable in a new mainline 3D Sonic game for the first time since 2006! Seventeen years! We've been begging for this for so very, very long. Nature is finally truly healing from the fallout of Sonic '06. Early on I hedged my bets and expected them to be locked to Cyber Space or something like that, assuming that there was no way they'd be fully playable in the Open Zone. But sure enough, while they're a bit limited compared to Sonic, they're still all full-blown characters with skill trees to unlock and lots of exploration to do.
We also got a more bombastic alternate final boss fight, after the first take on The End kind of underwhelmed. And it's obvious that Sonic Team has listened to our pleas to focus on the 3D platforming over the forced 2D sections, and to reduce the amount of automation in the level design. This update is chock full of Actual Platforming. Wow! I can only pray this means we never get an area as agonizing to explore as Chaos Island again.
Sure, there's still some jank - especially with Knuckles' movement, which is kinda rough. But if this is the stuff they're trying out so that they can refine it further for the next game, then I'm really excited.
On the other hand, good fucking lord is The Final Horizon tedious. And that tedium sapped most of the fun out of it for me.
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The frustrating
The new scenario massively increases the difficulty over the base game, seemingly out of a desire to give the hardcore players who were posting speedrun videos and whatnot more of a challenge. It's the Super Mario Bros.: The Lost Levels of Sonic. This difficulty comes in many forms throughout your playtime, some worse than others, and continues to ramp up over time.
Rather than giving you a tutorial level, the new scenario dumps you directly into a remixed version of the final island and makes you do some fairly precise platforming with Amy, Knuckles, and Tails - new characters with new movesets that you won't have any experience with. You'll also need to find character-specific Koco that give you free levels, because Sonic's friends all start at level one and certain locked moves in their skill trees will be mandatory to progress. They don't even have Cyloop unlocked at the start. And because they're all low level, that means you'd better steer clear of the beefed-up bosses scattered around the map, which will absolutely annihilate Sonic's friends. (I honestly just avoided them and never bothered beating any of them, not even with my high-level Sonic. I have no idea if they're beatable with the others.)
None of this is explained to you particularly well. I spent my first few minutes with Amy wondering why the attack button did nothing, only to eventually think to check her skill tree and realize that I had to unlock her basic attack. If you don't bother to take the time to read through the skill trees, you'll very quickly find obstacles you have no way of getting past with no clues as to what exactly you're supposed to do.
Adding to this confusion is the fact that objective markers often tell you to go half a kilometer into the sky, and you'll have no idea how to get up there because all of the relevant platforms are out of your draw distance. Many objects seem to only pop in for me when I'm within about 60 meters of them, which isn't a long distance for a high-speed open world platformer like this. I was having this problem running the game with high graphics on PC, so I can only imagine how obnoxious it is on Switch. I'd frequently find myself poking around nearby clusters of platforming objects and praying that they'd lead me to a spring, rail, or cannon that would eventually point me in the direction of the floating objective marker.
There were always complaints about the art direction in Frontiers and the way it relies on floating rails and prefab platforms that are visually disconnected from the natural scenery of the islands, but it's even more dire here. The new platforming sections are dense and complex, but they seemingly didn't have the budget to change the topography of Ouranos Island at all, so it all takes the form of these prefabs. It very strongly gives the vibe of a Forge creation in Halo 3, back when there were no blank canvas maps and people just had to make "new maps" by jamming a bunch of shipping containers and barricades together in the sky above one of the default arenas.
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I was still more or less having fun, though, despite the jank. It's a big creative swing, I told myself! They're trying stuff out! They're experimenting!
And then I hit the towers.
The towers are agonizing because they're SO close to being great. The logical part of my brain understands why some people love them, but god, I just fucking hate them. The platforming there IS cool! These layouts are cool! The individual challenges along the way are a bit tough, but totally doable. You know what's not cool? Making one mistake and slowly falling 800 meters all the way back down to the ground, forcing you to start over. Because none of these towers have checkpoints. For me, this one decision transforms what should have been a fun set of platforming challenges into a massive, unfun difficulty spike.
I enjoy some masocore platformers, but those are typically games with quick deaths and restarts like Celeste, Super Meat Boy, or VVVVVV. Hell, the Mario games tend to get way more difficult than the average Sonic game, and those are obviously all great. Quite frankly, unlike those games, Sonic Frontiers is nowhere near tight or polished enough to make this difficulty feel fair. Bits of jank that I could ignore in the base game due to its lower difficulty are now matters of life or death. Missing a jump because I boosted off an incline in a way the game didn't like for reasons I don't understand is not fun. Falling off a tower because the camera was pointing in the wrong direction while I was in midair and I couldn't see the next thing I was expected to homing attack is not fun.
And it's such a jarring spike when moving from the base game to the DLC that it feels like the game is suddenly quizzing me on skills it never bothered to instill in me. Maybe if you've spent the last year labbing out the movement tech in this game this is all a no brainer, but for the average returning player it's a kick in the dick.
I'm sure I could've beaten these towers normally if I gave them enough tries. They aren't the hardest thing in the world. But I very quickly decided I had better things to do with my life and turned on easy mode, which adds tons of extra springs and homing attack balloons to make all of the platforming piss easy. I wish there was a middle option between Only Up: Sonic Edition and this extreme hand holding, but when given the choice between the two I gladly picked baby mode. I just wanted to see the story.
(The new Cyber Space levels are also long, challenging, and devoid of checkpoints, not unlike the towers. But I only ever found the entrances to two of them. So I only did two. They're theoretically required, because they give you "Lookout Koco" that you need for... some reason? But in a rare act of mercy, Sonic Team put Cyloop treasure spots that give you free Lookout Koco all over the map.)
As I continued, so many little things started adding up to piss me off. Why do you only reveal like five tiny squares of the map at a time? I would've loved to find all the new 1-on-1 dialogue scenes, but not if I had to do dozens of hard mode versions of the stupid little puzzles and challenges to reveal the whole map. Why does every character need their own unique collectibles? What is this, Donkey Kong 64? Why can't I just grab this EXP for Amy when I find it as Tails? Why can I only manually swap characters by talking to an out-of-the-way NPC unlocked right before the final boss? Why is fast travel disabled? Why are the new vocal themes you hear when playing as Amy, Knuckles, and Tails so monotonous, with a single verse repeating over lo-fi beats ad nauseum? Why is the jukebox feature completely disabled throughout the DLC, even after rolling the credits? Why can't Tails homing attack? Why do I have to wrestle with the camera so much while also holding the jump button to fly as Knuckles and Tails? How many right thumbs do they think I have? Why is this animation for picking up animals in the Cyber Space levels so incredibly slow, and why can I still take damage while it's playing? Why does the stupid starfall event have to make it so hard to see what I'm doing when climbing these towers? Why does this shitty combat trial have a popup that makes it seem like I should be using the Cyloop when the actual strategy revolves around repeated parries? And on and on and on...
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The story
What about the new story? Well, there sadly isn't much to chew on here. Most of the DLC has the cast running around and finding different macguffins for arbitrary reasons, as part of some sort of plan to divide up the work on the last island so that Sonic can go train with the spirits of the Ancients and harness the power of his cyber corruption. What the fuck is an Impact Form? I don't know, but Knuckles needs something to do, so go find one.
It's a thin excuse plot meant to make you do platforming challenges around Ouranos Island, with little room for Ian to add any real flavor of his own, even though he certainly tries. Having Sonic meet the spirits of the Ancients who controlled the Titans, who are revealed to directly parallel the personalities of him and his friends, is kinda neat, I guess? It's something. The optional conversations seem to have some fun bits, including both conversations between the supporting cast and additional lore. But again, I only found a few of those because of how tedious filling out the map was.
The writing is also let down by the voice acting - or I guess the voice direction, because I know this cast can do better. Roger's voice continues to be weirdly, distractingly deep as Sonic, which was clearly something that was requested of him just for this game. (For a recent example of him going back to his regular Sonic voice, see this LEGO trailer.) The performances of Sonic's friends are also WILDLY mismatched. This is most clear when they start feeling the effects of the cyber corruption. Knuckles seems to be barely affected at all, Tails sounds like he's moderately hurt and low on energy, and Amy starts completely overselling her pain out of nowhere. The extremely strained performance makes it sound like Cindy's literally being tortured in the fucking booth. I have no idea what's going on over there.
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The final challenges
People have debated whether or not things like the towers and the new Cyber Space levels are fair challenges. What's not up for debate is the fact that Master King Koco's Trial is complete and utter bullshit, and I can't believe they shipped this.
Before you can fight the new final boss, the game forces you to do a boss rush of the first three Titans - INCLUDING the pre-Super Sonic climbing sections - with a hard limit of 400 rings. For all three lengthy, heavily scripted fights. Back to back. You can't even cheese it with the leveling system, because you're forced to do this at level 1. This all but forces you to look up speedrun strats for the Super Sonic fights so that you don't run out of rings and fail the trial.
And the real kicker? They changed the parry just for this trial! Originally, you could just hold down the bumpers endlessly and Sonic would ready himself to parry the next attack, whenever that may hit. Now it requires you to do a "Perfect Parry" with specific timing. And you HAVE to hit those parries if you wanna clear this trial and get to the new ending. Miss a few and you're probably fucked. You just have to reset. Time to go through all those fights, all those climbing sequences, all those QTEs, and all those unskippable mid-fight cutscenes all over again. This is by far the most egregious example of the DLC deciding to quiz you on new skills that the base game never required of you, and it's one of the most absurdly unfair things I have ever seen in a Sonic game.
Easy mode does make this trial easier by making the timing window for Perfect Parries much more generous, but that's all the help you get. It's still easy to lose time failing to parry Wyvern's hard-to-read animations, or to lose rings by getting hit on the climb sections, or for things to just fuck up because these fights were always kinda jank. I gave it a few shots. I looked up guide videos. I tried the Quick Cyloop and stomp combo strat that seems all but mandatory. But I quickly decided that, again, this wasn't a worthwhile use of my time. It just sucks. And I really, REALLY didn't want to overwrite all my fond memories of these Titan fights, some of my favorite setpiece moments in any Sonic game, with memories of this shit ass boss rush.
So I cheated! And if you're on PC, you should too.
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With the worst hurdle out of the way, I turned cheats back off and moved on to the new final boss. It was pretty cool. It's much flashier than the original fight against The End, that's for sure. It's still kinda annoying, and it requires you to do very specific shit without properly telegraphing it, but it's nowhere near as bad as the preceding challenges. I was hoping for one last new metalcore song to go with the new fight, which we sadly didn't get, but at least the new version of I'm Here is good.
The ending is... mostly the same, with a couple altered scenes that don't really change anything in the long run. But overall the new finale was pretty good. I just wish it hadn't been such a slog to get there.
Closing thoughts
Sonic Frontiers: The Final Horizon wants to be three things:
A patch that adds a new alternate ending that was probably supposed to be in the base game in the first place.
An experimental take on making Tails, Knuckles, and Amy playable again, presumably testing things for the next game. And...
An official Kaizo Sonic Frontiers mod for the sickos.
The thing is, the people showing up for #1 and #2, the main things that Sega hyped up about the update, are not necessarily going to be down for #3. If they had announced some uber-hard new Cyber Space levels for the arcade mode or whatever, I'd be like, neat! And then not play them. I would never touch Master King Koco's Trial if it was an optional challenge. I would leave that for the sickos. But instead, they made the hardest content mandatory for anyone who wants to see the new Good Ending where the final boss gets an actual budget.
I'm mostly left in a state of shock that it shipped like this. I cannot believe they playtested this and decided this was the state The Final Horizon should be released in. That this should be the note Frontiers ends on. That this should be how we remember those Titan fights. That this should be the lingering taste in our mouths as we wait however many years for the next 3D game.
Armchair devs always love to say that things would be "easy to fix," but like... there really would be easy fixes for the insane difficulty and general tedium here! Add a few more tutorial popups explaining what the game expects of you with Sonic's friends. Give the Cyber Space stages and the towers a couple checkpoints. Give the combat trials more generous time limits, especially on the lower difficulties. Remove half of the map puzzles, and make the ones that remain uncover twice as many squares. Skip the startup animation for Knuckles' glide. Let me turn on the goddamn jukebox. Since so much of this update was designed around fan feedback, I can only pray that Sonic Team is still listening, and that they tweak at least a few of these things with a balance patch.
But still, after those many, many paragraphs of complaining... this still somehow makes the future of 3D Sonic seem pretty promising?
Sonic's friends are FINALLY playable again, and the focus is back to proper 3D platforming, rather than railroading players into awkward forced 2D sections in what's otherwise an open world. These are the things that they hopefully want to carry over to the next game. The difficulty? Well, that's just because it's the postgame DLC that's supposed to be the toughest challenge in the game. It's just an unreasonably cruel one of those - an example of how designing and balancing for a vocal minority of your fanbase can really hurt your game. But Sonic Team is onto something here, and I hope that they can learn the right lessons from this expansion and not throw the baby out with the bathwater.
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taylor-titmouse · 3 months
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Julia is sick of working late. She's sick of being disrespected, and most of all she's sick of her boss. Lance is a burned out, smooth-talking playboy, but he also happens to be the son of the CEO.  When Lance pushes her buttons once too often, Julia is tempted to put him in his place – but is it worth throwing away her career for a moment of satisfaction? Content: -F/M -dom -degradation -small penis humiliation -directed masturbation -power play 5k words,  EPUB and PDF format Only $3, Releases later tonight! you can go read the first two pages on the shop page!
i've mentioned a couple times now that my editor and the author of roger crenshaw: the dogs at duskfall @mortalityplays is now available for freelance work for people other than me, but i don't think i've made as big of a deal how he's ALSO going to start releasing his own smut shorts on the last friday of every month! he is SUCH a talented writer on top of being an excellent editor and it's my absolute delight to work with him on the cover for his first release. FINALLY i have a great answer when asked "is there anyone else writing smut like you?"
and since this was the first time in a while i went through a cover design process that wasn't just me making one for myself, i thought i would go into how it went!
The Prompt
R/L wanted something that didn't visually describe the characters, because he had deliberately avoided that himself in the text. these characters are archetypes, ideas of characters: a woman who works in an office and her playboy burnout boss. for an erotic fantasy scenario, not going into detail can be ideal, as it allows the reader to project their own fantasies onto the characters. but what does that mean for a cover, when showing off the characters is often the point?
The Thumbnails
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it means silhouettes, babie! if you're a reader of romance you've probably seen this approach a few times. silhouettes allow you to give the impression of a character without actually specifying them. HOWEVER! that can only go so far. note the female silhouettes in the left and right thumbnails--one with a pony tail, one with her hair down. these two very minor design elements say completely different things about the character, and pin her design down into something specific. (there is a whole line of feminist thought about this, that there is no such thing as an "unmarked" woman, or rather a woman whose presentation does not say something about her, ie a woman not wearing makeup is not perceived as neutral the way a man not wearing makeup is).
so anyway including her in the cover in full doesn't work for the prompt, because how she wears her hair or how she dresses would say something about her that we don't want to say. thus: we chose the middle design!
a man in a shirt and tie are super archetypal, and """neutral""" enough to not say anything specific about lance, our male protagonist, other than he has a job and is of average size (which are of course not technically truly neutral, but for our purposes, are functional as symbols). and while a long, narrow, leg does still say something about julia, it is abstracted enough to simply represent the concept of "woman" without projecting an overall image of her in the reader's head. she has a leg, and she wears high heels. that's all you get!
The Sketch
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now we can move on to the sketch stage! this is the point at which the palette and text are figured out. i tried a few fonts before landing on one that had the retro paperback all-caps feel that i liked, and i used what i believe to have been a risograph print texture from retrosupply.
we went with the text up top rather than at the bottom, because it lends weight to the shoe and balances out the blacks in the pants. it also allows the figure to take up more of the cover, which is ideal. honestly, not a whole lot to say about this bit that i didn't cover in thumbnails: which is the point of doing thumbnails in the first place!
The Finish
well you can just scroll up to see that one. the final colors ended up a little less saturated, a little cooler, to bring it home to the retro paperback look i was going for and tie the colors together. i'm very pleased with it and had a lot of fun. cover design is one of my favorite parts of putting out books, and it was especially fun working with someone else to bring their vision to life.
anyway, you should go buy this book! it's only three dollars and i want to make more covers for these! your purchases would prove that i am a very good investment as a cover artist >:)
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