It’s solar and wind and tidal and geothermal and hydropower.
It’s plant-based diets and regenerative livestock farming and insect protein and lab-grown meat.
It’s electric cars and reliable public transit and decreasing how far and how often we travel.
It’s growing your own vegetables and community gardens and vertical farms and supporting local producers.
It’s rewilding the countryside and greening cities.
It’s getting people active and improving disabled access.
It’s making your own clothes and buying or swapping sustainable stuff with your neighbours.
It’s the right to repair and reducing consumption in the first place.
It’s greater land rights for the commons and indigenous peoples and creating protected areas.
It’s radical, drastic change and community consensus.
It’s labour rights and less work.
It’s science and arts.
It’s theoretical academic thought and concrete practical action.
It’s signing petitions and campaigning and protesting and civil disobedience.
It’s sailboats and zeppelins.
It’s the speculative and the possible.
It’s raising living standards and curbing consumerism.
It’s global and local.
It’s me and you.
Climate solutions look different for everyone, and we all have something to offer.
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Took a break from the requests to draw Harrow with piercings. I came across this amazing setup on the piercing subreddit and fell in love with the small nose chain <3
Initially it was supposed to be a small doodle but then I couldn't stop and now it's.. two colored pieces...
I'm still kinda figuring out how to draw her but slowly getting there.
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thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point.
instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
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