#coding tutorial
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here's a list of all the intermediate coding tutorials i've written so far!
git / github tutorial
npm (and node.js) tutorial (+ how to use the command line) (this one's a prerequisite for the following 2 tutorials)
webpack tutorial (a module builder for JavaScript and (S)CSS)
11ty (eleventy) tutorial (a super easy static site generator!)
if you have ideas/requests, feel free to contact me!
more beginner coding tutorials are coming VERY soon! meanwhile, check out my common questions and common mistakes pages!
#web development#coding#coding tutorials#neocities#git tutorial#npm tutorial#webpack tutorial#eleventy tutorial#static site generator#coding tutorial#git#github#npm#webpack#eleventy#11ty
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For those of us who are new to twine/find it daunting. What would be the easiest way to set side character genders? I know if statements will likely come into play I just find it so daunting. Any information would be helpful.
hi friend! apologies this took me several months to answer--askbox was on lockdown for a little bit, hope you're still curious.
i'm actually in the process of writing/scripting a couple new videos that I'm going to post next week (because a year later I don't really like how the old video looks) so--if it's easier, I'll cover it in video form for visual/audio learners there--but for now--this is what I'll say.
the best way to set genders for any character is to use variables, this is true across all different languages of twine, but i'm most familiar with sugarcube twine.
for example, in my game, larkin, i have two characters Ace and Hollis that the player can select the gender/pronouns of in the beginning of the game.
setting their genders is something as simple as creating links with <<set>> macros in them. you can do that a couple of ways. my favorite way is the bracket method, but I know there is like, annoying discourse in the coding community (because what other kind of coding discourse is there, if not annoying) over which method is better--so I'll show you both.
say I wanted to set Ace's gender at the beginning of the game. I'm going to first go into my StoryInit passage in twine--you won't have this when you first open your twine game, so you'll have to create it--by simply creating a new passage and labeling it 'StoryInit' exactly as written there, with the capital 'S' and the capital 'I' no spaces.
from there you're going to create a gender variable to keep track of your character's gender throughout the game. because ace's name starts with an 'a' i'm going to simply call my variable '$agender' it is important that a '$' or a dollar sign proceeds the title of your variable--in order for the game to keep track of the variables value throughout the game.
so basically, in StoryInit I'm going to create a set statement--this is done by typing out the following:
<<set $agender to "male">>
right now, i've set ace's gender to male. this doesn't really mean anything--I'm just using male as a default for right now--you can make it anything you want really, female, non-binary, or even just 'null' for the moment. but know that whatever you set their gender to now, if you type out $agender for it to print in the text of your game, it's going to say "male" or whatever else you've set their gender to.
this isn't really a necessary step but I've found that giving my variables some sort of value before I really set them has always helped me keep organized, and allow the game to run a little smoother.
now onto setting their genders.
if I want to give the player an option to select their gender choosing from the options male/female/non-binary, I'm going to set up my links either like this:
[[set ace's gender to male | 2.0][$agender to "male"]] [[set ace's gender to female | 2.0][$agender to "female"]] [[set ace's gender to non-binary | 2.0][$agender to "non-binary"]]
or like this:
<<link "set ace's gender to male" "2.0">><<set $agender to "male">><</link>> <<link "set ace's gender to female" "2.0">><<set $agender to "female">><</link>> <<link "set ace's gender to non-binary" "2.0">><<set $agender to "non-binary">><</link>>
both of these essentially accomplish the same thing: they create three links, all that lead to a passage entitled '2.0' and depending on the link selected, they set the gender of Ace to either male, female or non-binary.
To go a little deeper into explanation:
[[set ace's gender to male | 2.0][$agender to "male"]] <<;link "set ace's gender to male" "2.0">><<set $agender to "male">><</link>
the pink text is what the player will see in the text of the game, the blue text is the destination to which the passage is taking you, and the yellow text is the value that's being set. the purple, for context is just coding language that's necessary for the links in that format to function.
with that, you could have a sentence structured like this in the passage labeled '2.0' to demonstrate which gender you've selected for ace's character.
'Ace identifies as $agender'
$agender in this case will print with whatever you've selected for their gender.
as for pronouns, that's a simple as setting multiple variables in one link. in this case, I do find the <<link>> method much easier, as it's a lot less complicated to set multiple variables with this one--((to be strictly honest with you, i haven't found a good way to do that with the bracket method))
say you want a male identifiying ace to go by he/him pronouns and a non-binary Ace to go by they/them--all you have to do is make links that look like this:
<<link "set ace gender to male" "2.0">><<set $agender to "male">><<set $a_he to "he">><<set $a_him to "him">><</link>> <<link "set ace gender to non-binary" "2.0">><<set $agender to "non-binary">><<set $a_he to "they">><<set $a_him to "them">><</link>>
in this example I've got variables for each time I'd use the subject and possessive adjective pronouns for ace--again, he/him in the variable name are just because it's the simplest convention for me to remember--you can name your variables whatever you like. you can also add more variables for the different types of pronouns (ex. he/him/himself/his)
you can do a lot more with this, of course, setting multiple pronouns for the characters, for example would be something as simple as creating a variable like $secondarya_he so that your character could sometimes go by "he" and sometimes by "they" -- it's really up to what you want to do with your characters. also i should note, you could also create like separate links for pronouns and gender ((as gender doesn't automatically define your pronouns in the Real World))
as for how they present in the game, it's as simple as typing out the variable and including it in your text.
for example if I have this in my text, and Ace's gender is set to nonbinary it'd look like this on my end:
Ace was over there, $a_he sat at $a_his desk.
would come out looking like this in game:
Ace was over there, they sat at their desk.
now of course, this can sometimes be tricky with grammar, because there's going to be different cases in english where you'd use one word to proceed or follow he or she but a different word to proceed/follow they--this is a simple fix too--just use if statements.
if I wanted to say 'he was doing something' for the male version of ace, but I wanted to say, 'they were doing something' for the non-binary version--I'd simply set it up like this:
$a_he <<if $a_he is "he" or $a_he is "she">>was<<elseif $a_he is "they">>were<</if>> doing something.
and my text would be fixed according to the different pronouns!
all that said, I hope this helped--and if you or anyone else has any coding questions feel free to send them here--plus look out for the video component of this lesson coming next week.
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Coding Tutorial - Permalinks, Tags and Notes
I found this helpful so I wanted to share
Source: https://themesbyeris.tumblr.com/tutorial07
I couldn't reblog so I'm reposting.
Permalink
We are going to start this part of the tutorial by adding in the permalink. If you don’t know what that is already, it is the thing you click to go to view a post on an individual page. Tumblr makes this really easy. All you need is the following piece of code:<a href="{Permalink}">Text</a>
You can replace the word “Text” from the example above with an image, a note count, the date, or anything else text-based. For example, if we wanted the permalink to be displayed in dd/mm/yyyy format, we would write:{block:Date}DayOfMonthWithZero}/{MonthNumberWithZero}/{Year}{/block:Date}
Tip: Always wrap the date in the “block:Date” tags otherwise the date will show up on ask/submit pages too.
Here are a few other formats:{MonthNumberWithZero}-{DayOfMonthWithZero}-{Year} = 04-10-2012 {DayOfWeek}, {DayOfMonth} {Month} {Year} = Tuesday, 10 April 2012 {ShortMonth} {DayOfMonth}{DayOfMonthSuffix}, '{ShortYear} = Apr 10th, '12 {12Hour}:{Minutes}{AmPm} = 3:00pm {12HourWithZero}.{Minutes}.{Seconds}{CapitalAmPm} = 03.00.00PM {24HourwithZero}{Minutes} = 1500 {TimeAgo} = 1 hour ago
[Click here for all the ways you can format the date]
I will be using the {TimeAgo} tag for this example. But I also want to include in the permalink the notecount. This one is easier because there’s only two options for it.{NoteCount} = 1,938 {NoteCountWithLabel} = 1,983 notes
Naturally, this is also wrapped in those pesky block tags. This time it’s “block:NoteCount”. So if we put both the date and notecount together with the word “with” between them, it will look like this:<a href="{Permalink}"> {block:Date}{lang:Posted TimeAgo}{/block:Date} {block:NoteCount} with {NoteCountWithLabel}{/block:NoteCount} </a>
What we’re going to do with this piece of code is wrap it in a div and call it “permalink”, then put that div right after our main content, inside the “block:Post” tags (this is important).{block:Posts} ... [All your post types here] ... <div id="permalink"> <a href="{Permalink}"> {block:Date}{lang:Posted TimeAgo}{/block:Date} {block:NoteCount} with {NoteCountWithLabel}{/block:NoteCount} </a> </div>
Now that it is wrapped up in a div, we can style it. We don’t need to do much for this theme, since we did a lot of the styling in the content tag. The only things we need to specify here is the size of the font, and use the margin property to make a space between the permalink and the post above it.#content #posts #permalink { font-size:9px; margin-top:10px; }
Tags
The basic code for tags is this:{block:Tags}<a href="{TagURL}">#{Tag}</a> {/block:Tags}
Tumblr also gives us an extra block tag called “block:HasTags” since not all posts have tags. If you add in a pretty box or image for tags, it is not a good idea to have it still display when there are no tags at all. In this case I will be adding a div with the label “tags”, and putting this inside the secondary block tags.{block:HasTags}<div id="tags"> {block:Tags} <a href="{TagURL}">#{Tag} </a> {/block:Tags} </div> {/block:HasTags}#content #posts #tags { font-size:9px; }
Now I am going to show you a little trick. At the moment we have formatted the tags so that they will show up like this:
#tag one #tag two #tag three
But what if I want them to show up like this?
tag one, tag two, tag three.
Do you see the problem there? The last tag ends with a fullstop instead of a comma. The following would not work:{block:Tags} <a href="{TagURL}">{Tag}</a>, {/block:Tags}.
(Take note of the full stop outside of the “block:Tags” tag.)
tag one, tag two, tag three,.
Here’s a little trick to get around that. Just copy this code:{block:Tags} <a href="{TagURL}">{Tag}</a><span class="comma">, </span> {/block:Tags}.#content #posts #tags .comma:last-child { display: none; }
It’s the “last-child” bit in the CSS that tells the browser not to display the comma if it’s the last one in the line. We also used “span” instead of “div” because if we’d used div, it would have made a line break, which we don’t want in this case.
tag one, tag two, tag three.
Note Container
The note container is the bit where it lists everyone that has liked or reblogged a post, along with their comments if they made any. Naturally it only shows up on the permalink pages.
This one is going to be done a little differently to the previous two, and be placed outside the “posts” div we created (but it still has to be inside the “block:Posts” tags).{block:Posts} <div id="posts"> ... [A lot of stuff in here.] ... [Permalink] [tags] </div> [<--closes the "posts" div] Note Container {/block:Posts}
Note that you don’t HAVE to put the note container outside the “posts” div, it can be inside if you want. This is just how we’re doing it for this theme. All this means is that it won’t be inside those white boxes we made for each post.
The HTML part for this is simple. Just some block tags, and {PostNotes}. I have wrapped this in a div so we can style it using CSS.{block:PostNotes} <div id="notecontainer">{PostNotes}</div> {/block:PostNotes}
Now since we took the note container outside of the “posts” div, we need to re-establish the width and margins. A font size also needs to be specified here since that isn’t specified in any parent tags.#content #notecontainer { margin: 20px auto; width: 500px; font-size: 11px; }
Now if you look at the theme, you will be able to click through to the permalink pages and see the notes as a list. If there are a lot of notes, they will be labelled 1-50, and number 51 will contain a “Show More Notes” link. Having it numbered is the tumblr default, but it doesn’t actually look nice. We are going to go ahead and access the list using a built in tag called “ol.notes” (ol = ordered list, numbered list), and apply a property called “list-style-type” to remove the number system. I am also going to get rid of the default margins and padding that comes with the list, but padding can be added if you prefer to have the lines more spaced out.#content #notecontainer ol.notes { list-style-type: none; margin: 0; padding: 0; }
Lastly I am going to edit the little avatar next to each note. At the moment there is no space between the avatar and the name of the blogger, so I’ll be adding in a 10px margin. Plus just to be on the safe size I will include the size of the images.#content #notecontainer img.avatar { margin-right: 10px; width: 16px; height: 16px; }
Click here to see the code so far, and here for the live-preview.
In the next tutorial we will be finishing up this basic theme with adding in pagination and infinite-scroll. Then I will move on to tricks to make things look pretty like transition-effects.
#themes#tutorial#theme code tutuorial#coding tutorial#tumblr theme tutorial#theme tutorial#tutorials#code tutorial
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Zac to Basics is OUT on Itch.io! Play the game and follow along the tutorial to learn how to make your own RenPy game!
#indie dev#indie game#game dev#vn#visual novel#game development#vndev#vn development#renpy#renpy visual novel#renpy game#tutorial#coding tutorial
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🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup

Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Yume Nikki, Hylics, In Stars and Time (hehe. I made it)
engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
#reference#gamedev#indie dev#game dev#tutorial#video game#ACTUAL GAME DEVS DO NOT INTERACT!!!1!!!!!#this is for people who are afraid of coding. do not come at me and say 'actually godot is easy if you just--' I JUST WILL NOT.#long post
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Insights Sequential and Concurrent Statements - No More Confusion [Beginner’s Guide] - Part ii
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This is the Part ii of last Video "VHDL Basics : Insights Sequential and Concurrent Statements - No More Confusion [Beginner’s Guide]", for deeper understanding, and it is very important to have deeper insights on Sequential and Concurrent statement, if you are designing anything in VHDL or Verilog HDL. In this comprehensive tutorial, we will cover everything you need to know about VHDL sequential and concurrent statements. Sequential statements allow us to execute code in a step-by-step manner, while concurrent statements offer a more parallel execution approach. Welcome to this beginner's guide on VHDL basics, where we will dive into the concepts of sequential and concurrent statements in VHDL. If you've ever been confused about these fundamental aspects of VHDL programming, this video is perfect for you. We will start by explaining the differences between sequential and concurrent statements, providing clear examples and illustrations to eliminate any confusion. By the end of this video, you will have a solid understanding of how to effectively utilize sequential and concurrent statements in your VHDL designs. This guide is suitable for beginners who have some basic knowledge of VHDL. We will go step-by-step and explain each concept thoroughly, ensuring that you grasp the fundamentals before moving on to more advanced topics. Make sure to subscribe to our channel for more informative videos on VHDL programming and digital design. Don't forget to hit the notification bell to stay updated with our latest uploads. If you have any questions or suggestions, feel free to leave them in the comments section below.
#VHDL basics#VHDL programming#VHDL tutorial#VHDL sequential statements#VHDL concurrent statements#VHDL beginner's guide#VHDL programming guide#VHDL insights#VHDL concepts#VHDL design#digital design#beginner's tutorial#coding tutorial#VHDL for beginners#VHDL learning#VHDL syntax#VHDL examples#VHDL video tutorial#VHDL step-by-step#VHDL Examples#VHDL Coding#VHDL Course#VHDL#Xilinx ISE#FPGA#Altera#Xilinx Vivado#VHDL Simulation#VHDL Synthesis#Youtube
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can u do a tut for sizing borders bc im rlly bad at coding in rentry


This is the code that I usually start out with, and it works most of the time without tweaking much. The thing I still tweak the most though is the CONTAINER_BORDER_IMAGE_OUTSET. I usually set it anywhere from 10px to 20px, and sometimes I will set two values to it if I want the outset to be diff for top+bottom and left+right
I prefer a more like bigger(?) Look to how my border are cut, so I do that by making the slice smaller (15% to 20%) or I make the width bigger (25px to 30px)
There are a lot of ways to playe around with the coding though like down below I set slice to 30% which I think I see a lot of people do idk. But to keep the bigger cut look I like I make the width 30px. I like to keep my widths at 20px to 25px though because of how much my outset is. My outset sometimes clips under the edit button when you save the code and view it normally, so I keep the width a bit smaller and use a smaller or equal slice. But there are a lot of ways to play around with this because it depends a lot on your rentry and what border you're using becuase there are out(?) Borders and in(?) Borders. Basically just play around with CONTAINER_BORDER_IMAGE_SLICE + CONTAINER_BORDER_IMAGE_WIDTH You can also have fun with the repeat options (round, repeat, space, and stretch iirc). I'll leave my code and examples below. I hope this helps Anon! I'm not sure if it's comprehensible or if I'm just yapping BS..


Above big slice big width, below big slice small width


Down below are what I call 'In borders' cause they're facing inwards. I usually have the outset on these a little bigger




CONTAINER_MAX_WIDTH = 300px
CONTAINER_BORDER_IMAGE = Your border image
CONTAINER_BORDER_IMAGE_SLICE = 20%
CONTAINER_BORDER_IMAGE_WIDTH = 25px
CONTAINER_BORDER_IMAGE_OUTSET = 10px
CONTAINER_BORDER_IMAGE_REPEAT = round
#rentry#rentry stuff#rentry decor#rentry inspo#rentry resources#rentry graphics#rentry pixels#sntry#stelluar#aesthetic#rentry tutorial#rentry metadata#metadata#tutorial#rentry border#borders#metadata border#rentry code#code#rentry help
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programmed my oc into a game for the aesthetic
#i hope this gives off the vibe of an old game#2 days of modeling#1 day of following a coding tutorial#i felt so happy to draw the little gifs on the screen again#im so sick of 3d (i will do it again)#oc#oc animation#oc art
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#I CRACKED THE CODE#JESUS CHRIST#DRAW THE GUAR#the elder scrolls#the trash talks#trash art tutorial#please reblog with your results. Please
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Dank farrik 🙈 I tried to make a face by template concepting video à la Eobe and it turned out fun chaos so I have to show it! 😂🙏✨
I picked Crosshair, because he‘s got the most uncommon clone face shape in my opinion and because he got to few friendly attention from my side in the last time (only fun attention, poor kitty Croissant actually not sorry) AND OF COURSE he jinxed it 🖤💀
While drawing I collected my thoughts, fails and drawing frustrations and I drew little funny extras so that it‘s possible to read decipher the notes despite the rush of the timelapse 😀 And I already thought yeah, this is getting a messy thing… 👀
… AND THEN my screen bugged and crashed my brush!! 😱😂 Aaahh sweet chaos! But great, I go for it, let’s look how far I get before my drawing device starts burning or something 🤷🏽♀️
Is making ‚Fun drawing process à la Eobe‘ a thing? 👀 I giggled and definitely had fun like a child playing and hope you have fun with my weird and quite ADHD coded timelapse too! 😂 And also I hope besides fun, it’s maybe a bit inspiring to try out (what was the original intention before I noticed that it’s getting chaotic 😅)
The result is super messy speedy hatched Crosshair! And I kind of like it! It’s hiv vibe 🤷🏽♀️ So have a look:

The finished colored Crosshair get‘s his own posting, grumpy sniper deserves it and a hug 🖤✨I think he wrote the ALT text
Vod, vor entye for giving me the push to do this and sharing @wings-and-beskargam 💙✨🫶 This is the way!
Nix, here it is, have a ☕️ to that dry 🥐✨ @crosshairs-dumb-pimp-gf
Taglist: @eclec-tech @lonewolflupe @bixlasagna @returnofthepineapple @sunshinesdaydream @covert1ntrovert @general-ida-raven @vrycurious @dystopicjumpsuit @chaicilatte @groguandthebadbatch @justanotherdikutsimp @ladylucksrogue @spaceyjessa @morerandombullshit
#procreate timelapse#fun drawing process à la eobe#face drawing#fun drawing#à la eobe#drawing template#star wars#the bad batch#tbb crosshair#clint eastwood#he is it#snarky sniper#crispy croissant#crosscat#tbb#tcw#the clone wars#clones#star wars sniper#sw tbb fanart#star wars fanart#art#drawing tutorial#sketchy#adhd coded#creative chaos#artists on tumblr#my art#eobe
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Chifuyu thinking he broke you after giving you a shaking orgasm.
"Chifu'...fuck, a-ah!"
Chifuyu sat behind you with his knees planted on either side of your hips.
His blonde bangs fell across his forehead, tongue lolled out of his mouth as he rubbed his thumb faster and faster in circles on your engorged clit.
Two fingers slipped inside you with very minimal resistance due to how wet you were.
"You're so wet, baby. Couldn't wait for me to get off of work so I could come fuck you, huh?"
His aquamarine eyes settled on the juncture between your spread ass cheeks and the creamy translucent substance coating your inner thighs.
"Mmm, Fuyu...feels s-so good..."
You murmured with your cheek pressed against the cool silk of the pillow. Your bonnet had slid halfway off of your head, but Chifuyu fixed it for you and laid a soft kiss upon your tawny cheek.
It was almost embarassing how close you were to cumming just from Chifuyu's fingers playing with your swollen clit, but he was so good at it that he'd often make you come several times from his fingers alone before he even put his cock in you.
"That's right, baby. You close to cumming all over my fingers, aren't you?"
He sped up his actions, thrusting deeper with the two inside and pressing his thumb down directly on top of the little button, moving it from side to side.
Your thighs enclosed around his hand and began to quiver which made Chifuyu grin like a Chesire cat.
"Come on, open up for me, babe. Trying to get you there, sweet girl."
"'Fuyu, I can't! You're about to make me cum, you-!"
A soft gasp left your parted lips as a harsh shiver raked through your entire body. Chifuyu's hand was definitely stuck between your legs now as you shook and convulsed.
His eyes widened in shock. Usually, you might shiver a bit while cumming but you'd recover quickly.
Panic began to sink into his chest and he ripped his hand from between your legs like he'd been burned when you didn't stop shaking. Your head twisted to the side and you drew your knees up towards your chest.
"Shit! Oh shit...baby? You okay? Y/N?"
Baji often spoke to Chifuyu about all the women Baji himself had fucked with and how he always had them shaking and cumming all over themselves, but Chifuyu just took his words with a grain of salt, attributing it to simple "locker room talk."
He didn't actually think that a 'shaking orgasm' was a real thing, which is why he was so horrified at your body's reaction.
Poor thing was getting ready to grab his phone and call an ambulance when you opened your eyes and smiled up at him sweetly.
"Y/N! Are you alright?!"
"Mhm. That was amazing, 'Fuyu. Why are you looking so scared?"
He grabbed your hand and pressed a chaste kiss to the back of it.
"Because I was. You should have seen the way you folded in on yourself like you were in pain. I thought I hit the wrong thing and made you have a seizure or something."
You couldn't stop the giggle from leaving your lips as you looked up into his wide baby blue eyes.
"Oh, Bunny, you're so cute. I don't know if what you just said is possible but that was one of the best orgasms you've ever given me."
"Really?" He bit his lip shyly, cheeks warm and as red as cherry tomatoes.
"...Can I maybe try it again?"
#chifuyu matsuno#chifuyu smut#chifuyu x black reader#chifuyu x reader#tokyo revengers x black!reader#chifuyu x black!reader#chifuyu matsuno x reader#tokyo revengers x reader#black coded reader#black fem reader#x black reader#tr chifuyu#tokyo revengers chifuyu#divider made using cafekitsune's tutorial#bunny fufu🐰💚#chifuyu brainrot#𖢇rose.petals🌹🗒
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Sparkle cursor tutorial
Just paste the following code right before the part of your HTML under the customize section in Tumblr
https://www.snazzyspace.com/tumblr/mouse-sparkles.php
#tutorial#theme code tutuorial#coding tutorial#tumblr theme tutorial#theme tutorial#tutorials#code tutorial
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what games did the units play originally? is there a video online with subs of them gaming?
Originally they all played first party nintendo switch games. Leoneed played miitopia, MMJ played clubhouse games, VBS played puyopuyo tetris, WxS played switch sports, and N25 played ringfit adventure. I found a playlist of subtitled videos here
#asks#one day i will get around to making tutorials of the official ln and mmj miis#i started it back when the videos dropped and never finished it 💀💀#i might still have the codes and turnarounds for the ones i recreated back then so maybe I'll try finish that this week
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how do you get your text that soft pink shade? tutorial?
BABY PINK TEXT TUTORIAL !
hi babe!! here's a short and hopefully easy to understand tutorial for the text i use in my posts ᥫ᭡
also, just a little disclaimer: the images on this post might not be visible because they exceed the limit of 10 images per post on mobile app. should be fine on a laptop or pc though!!
okay firstly, make sure you're using a laptop and open your post in one tab and in a seperate tab open jsfiddle.
you should be able to see this coding somewhere on your screen:

you're gonna replace the two hex-codes (highlighted text) with whichever colours you'd like. to do a gradient, like this, the two codes will be different, but i like to do a solid colour like this so my codes will be the same.
the hex code i use for the baby pink is D2A3BE, or you can use your own. if you don't have a hex code you like yet, you can use the colour picker on this site to find one!
just copy and paste the hex codes into the code so it looks like this:
make sure it looks exactly like this. you still need all the spaces, quotations and other code. only change the hex codes.
in the top left of your screen, there should be a "run" button, and when you press it, the colours in the bottom right should change from the default ones to the ones you chose.
next, you're going to open your tumblr post in your first tab.

your post will start like this. you'll go to the settings button in the top right (circled) and change the post from rich text to HTML
this will enable coding on the post. you'll still have 'preview' where it will look normal and you can still type and edit the post as you usually would.
once you've typed something it will show it in the HTML option just in a different way:
you want to go to the preview page and make sure you've got the text looking exactly as you want it (bold, italic, small, etc.). also note that colours look especially good and show up well when the text is bold. i set mine to bold as an example.
when you switch to HTML it will look something like it does above.
next, you'll copy the text between all the coding prompts (e.g. <p><b> and <b><p>). only copy the text you want to be pink or another colour!! don't highlight any of the coding. then paste it this top box on jsfiddle so it looks like this:
press "run" on the right, and it will spit out a line of code in the second box that will look something like this:
you're gonna copy that line of code and switch over to your tumblr tab. on your HTML version of your post, find the text you're changing and highlight it. then paste the code into that spot. make sure not to highlight any of the surrounding code - only the text you've written and want to change.
it will look super weird and long because it's colouring each symbol and letter, if you look closely, each letter of "example text" is separated and surrounded by code. when you switch to preview it will look like this:
for gradient, the process is the exact same, but on jsfiddle, when you're replacing the default hex codes with yours, the second hex code you plug in will be different to the one you start with. for example:
this second colour is C45494 btw!!
to do specific text in a paragraph as if bolding it (which i do in a lot of my posts), you just want to find that text in your HTML post, and copy and paste the specific word/s into your top box on jsfiddle, and then proceed as normal. example:
hopefully this helped!! let me know if you have any questions or need me to go over anything ( ˘³˘)
#coloured text tutorial#colored text tutorial#tumblr tutor#text tutorial#text tut#coloured text tut#colored text tut#colored text#coloured text#aesthetic#theme#aesthetic theme#pinterest#pink#hex codes#coding#jsfiddle#dodgesgirl helps#dodgesgirl answers#art donaldson#challengers#mike faist#challengers 2024#challengers movie#mike faist imagines#art donaldson fic#art donaldson smut#challengers smut#mike faist renaissance
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