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Batman Annual #25
Before Talia took him in, before he was dunked in the pit to have his memories restored, even when operating purely on survival instinct, he always split a meal with the other homeless people. It may not have been essential to his survival, but caring about and helping other people when he couldnât even help himself was just always such an intrinsic part of Jasonâs core.
#so much so that it prevailed over basic self-preservation#my guy lost 90% of his cognitive function and heâs still out here helping people in any way he can#my post#new headcanon: thatâs why he stole all 4 tires. because he wasnât just feeding himself in crime alley.#or at least he was planning to expand his work now that he had more confidence in his ability to feed and care for himself#I mean he also isnât the type to brag about his good deeds yk? we all know he was putting up a tough guy façade when Bruce found him#a mutual asked abt Jasonâs white streak so I directed them to hush which ofc reminded me of this book#rather than it being exclusively a pit thing imo it makes more sense for it to be a combination of actual health related issues#like the chronic prolonged mental and physical stress he had to endure coupled with the fact that superboyâs punch kickstarted his body#in ways that are unknown to modern science#and then the pit also had a hand in it (probably??)#(imo). like Talia doesnât have it. neither do Damian or Raâs or anyone else whoâs been in the pit.#jason todd#dc#batman annual 25#comic panels
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Hihi!! Could I have some ISAT fic recs? Hurt/comfort is my fav but anything good is good~ Thank you!
I've read 200 ISAT fics, I'm gonna really have to think on which ones to put
Okay, here's your recs from my 200 fic scroll in no particular order <3 There's so many fics I like that I didn't put here, but I had to be picky about it so I didn't just put down everything I had
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victim of your own creation by dysphoriahighschool
Siffrin has craved blood for as long as they can remember. After so many years of wandering, he's come to Vaugarde in hope of finding answers, just as the King's Curse begins freezing the country in time. He's quickly losing hope, but when they come across a small group determined to save Vaugarde from the King, Siffrin decides to join them. They can't get the answers they want if the country gets frozen in time, after all. They'd never traveled with other people before. Siffrin doesn't expect to grow attached to any of them, but as time goes on, the thought of leaving them hurts more and more. Worse yet, they refuse to even entertain the thought of one of them discovering what he is and what he's done. They just know that if they find out, they'll hate them.
Words: 192,175 | Chapters: 32/?
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Stagger on Backwards by entryn17
[Ha⌠Ah?]
The fist opens. Hand turns. Fingers twirl. Again. And Again. You watch with mounting horror as your hand moves on its own, the actions becoming more frantic, more jittery, your chest starts to heave, stomach muscles spasming.
(Loopâ)
[Stardustâ]
Theyâre in your body. Theyâre in your body.
âŻ
Or, after experiencing hundreds of grueling loops, Siffrin suddenly wakes up 3 months before they even started, on a bed in an infirmary, bandages wrapped tightly around their newly missing eye. Loop is there with them, too.
Words: 15,213 | Chapters: 3/?
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UNCANNY ALL ALONG by entryn17
You can⌠you can still fix this. If you can just muster up enough want, you, both of you can come back from this.
âYou canât come back from anything! Hundreds of days spent in stasis, in your own personal handcrafted hell, an ice cold inferno â you think youâre the same person you were before you laid down on that meadow?â
â§
Or, trauma changes you, often in ways that leave you unrecognizable to even yourself. Now freshly out of the loops and rough around the edges, Siffrin with the help of their friends has to navigate not being the person they remember.
Words: 33,629 | Chapters: 8/?
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Even in my fantasy, I can't commit to believing by Loafabun
Youâre not sure what to think of Loop.
So far, youâve come to two rather obvious conclusions during your time around them.
1) Theyâre⌠a star.
2) You donât think they like you that much.
Words: 18,275 | Chapters: 3/3
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Human After All by dunkalfredo
Isabeau, freshly recovered from burnout after rushing through graduate school, stumbles across an ad for a lab position at the research institute where his idol, Dr. Odile Yamamoto, conducts her work. Willing to risk another bout of burnout to potentially work with the Dr. Yamamoto, he applies for the position and gets the job. However, in the process of applying, it quickly becomes clear that something sinister is happening at this institute. He decides to go forward and accept the offerâonly to find himself in way over his head in a conspiracy far bigger than himself.
(Or: Modern AU/Sci-fi. Isabeau goes back into the world of science after swearing it off only to end up in the Vaugarde equivalent of Area 51 and finds Siffrin, a shapeshifter of unknown origins, trapped deep underground in a padded cell. Unfortunately, he falls in love. Is their romance doomed? Could Siffrin ever escape? What is Siffrin, anyway? And, importantlyâhow does Odile factor into all of this?)
Words:Â 33,697Â | Chapters:Â 3/8
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The Funeral of Siffrin No Last Name by Kamary (SERIES of fics about ghost Siffrin)
"Ha, like, cut your ashes in equal parts like a pizza?"
(In a timeline that can not and will not take place, Siffrin dies. Unlike other times, he stays dead. Sort of.)
Words: 18,969 | Works: 3
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Inutile by blueshine
Mirabelle doesn't know what to do. Not with her life, not with her faith, not with her own memory. Why does it feel like she's always forgetting something important?
Mirabelle is the Housemaiden. Isabeau is the Fighter. Odile is the Researcher. Bonnie is the Kid. And that's everyone!
It's raining in Dormont. If clouds cover the stars, are they still there?
Separate Sifloops-
Words: 173,378 | Chapters: 23/34
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What became of you? by goldviola (Note: this one can get dark. I'm including it because I like it, but only read it if you're in that kind of mood)
After the world returned to normal, and everyone was safe and together once again, Isabeau noticed Siffrin's state. He knows they endured far beyond what he could ever hope to understand.
So a vague, earnest wish, mostly symbolic, was made, folded into a star shaped leaf gifted by a little girl.
I wish I could truly understand Siffrin, and always be there to help and love him.
Isabeau had no way of knowing The Universe would listen.
â
Or: Isabeau gets stuck in his own time loop, and does everything in his power to change it.
Words: 27,746 | Chapters: 1/1
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Of Stars and Longing by Raaj
Months after saving Vaugarde together, Isabeau spots Siffrin lingering outside the window of his clothing shop. Naturally, he's excited! The Universe granted his wish!
...It still feels a little bad he had to wish for it, though. And something seems off with Siffrin.
Words: 4,979 | Chapters: 2/2
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The love persists through it all. (The love persists through time.) by Pixxyofice
You are standing in front of a building. Nothing else is around- just a building. The building has a sign above a single door in big letters: TIME LOOP SURVIVORS SUPPORT GROUP. Hanging from that sign is a smaller sign reading Multidimensional!
... What the....
[...]
You let go of the door and look up as it clicks shut behind you.
You see
your family.
---
siffrin meets up with versions of his family who have suffered like he did. is this a blessing or a curse?
Words: 12,015 | Chapters: 1/?
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Follow the stars back home by Loafabun (note: I haven't actually finished this fic, but I'd like to!)
There's an island north of Vaugarde. You were never able to remember its name. So why now? Why after all this time?
It's so close. You can see it now.
You want to go home.
Inspired by a post on Tumblr by @/auncyen!
Words: 77,781 | Chapters: 16/16
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Thank you, kind wizard. For making me a frog. by Spinning_Planet_of_Love
With Siffrin's timelooping journey at an end, he walks away with a LOT of new information and trauma to process. Moving forward is a difficult feat, even with his family by his side.
Mirabelle suggests that, perhaps, keeping a journal to organize these thoughts and communicate his feelings to the others may help, so he decides to give it a try.
-
Contains spoilers for ALL content in ISAT, including achievements and quests dialogue, and eventually the epilogue too.
Words: 74,662 | Chapters: 18/?
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Bleeding in Monochrome by JustSalPals
You're the first one to notice.
(After the events of the game, red stayed in this world of black and white.)
Words: 3,061 | Chapters: 1/1
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And if I were not myself, would this be easier? by rabbit_soup
Siffrin and his party's journey to Bambouche, and how he needs to learn to deal with what happened to him during the loops. Between nightmares, regaining his humanity, and his new-found PTSD, Siffrin is sure he's being a burden to his family. They, however, think otherwise.
Hopefully they'll make it to Bambouche in one piece.
Or
Siffrin is traumatized and his friends love him a whole lot.
Words: 63,086 | Chapters: 13/?
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Natural Satellite by dirtbagtrashcat
After a hundred miserable loops, Siffrin makes a wish. Isabeau gets caught in the crossfire.
(âŚyes, itâs another Isa Loops AU. but hear me out! rock might beat scissors, but thereâs no stone in the cosmos that can resist the gravitational pull of a star.)
Words: 55,043 | Chapters: 14/14
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Bloom by Level99Eevee
After breaking free of the loops, Siffrin is more than ready to move on and enjoy life again. Theyâre with their familyâtheir friendsâfor another journey, one without the Kingâs Curse nipping at their heels, and everyone will be together for the foreseeable future. So Siffrin is fine. Great, even! The others donât need to know that the aftermath of their experience in Dormont still hangs heavy as a noose around their neck.
They just need to get over it.
-
Or: Siffrin has trauma, learning to open up is a process, and the others realize the loops left deeper scars than previously thought.
Words: 41,445 | Chapters: 7/7
To Cut You Open With a Knife and Find Your Sacred Heart by Hexea_Art
They didn't know how they remembered but they both knew that there are legends about these fae doppelgangers, that they wish for nothing more than to steal the heart of the person whose face they stole, for power, for acceptance, to trick more people, to lessen how uncanny they could be.
Either way, it's a death wish to be around someone who shares the same face.
So of course Siffrin and Loop decided to travel together.
(Aka an ISAT changeling AU)
Words: 73,358 | Chapters: 19/21
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raconte-moi quâon puisse crier tout bas by bibliomaniac
After everything, Loop is struggling to find their place in the world. Siffrin is struggling to adjust to life outside the loops. Isabeau is struggling to balance his love for Siffrin with his need to keep them safe, alongside his own worries about Changing. Politely, things could be better!
But when Loop joins the party on their journey, things tilt even more drastically off course. They'll all need to reconcile their past with their present growing feelings and with the future they're beginning to want. Maybe they'll even do it, too.
It will just blinding suck along the way.
Words:Â 100,632 |Â Chapters:Â 17/?
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ghostlight by Kittenixie
ghostlight - a single lamp placed on stage to keep the theatre from being in total darkness after everyoneâs gone.
After trying and failing to kill Siffrin to take his place, Loop tries to disappear. Siffrin makes them stay. They figure things out together.
Staying with Siffrin's party in Dormont's House of Change, Loop starts down the long, winding path towards recovery, carefully trying to navigate the complicated knot of trauma and grief that the loops have left behind.
Words:Â 86,075Â | Chapters:Â 24/24
Sequel is back to one | Words: 71,525 | Chapters: 14/?
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What does the bachelors smell like? // No one asked for this and also #not art but I guess this is yet another of my self indulgent posts and here's the moodboards for all our sdv boyfriends characteristic scents (also sorry I made all of these a little sexy but perfumes are a little sexy) hopefully these can serve as inspiration for someone!! - see the bachelorettes
Elliott - Fathom V by Beaufort
Super niche tormented and sophisticated fragrance, inspired by the tumultuous relationship between sea and earth and a journey towards the unknown, with mossy, aquatic and herbal notes - very fascinating. Such an Hozier coded cologne, also perfect for Elliott
Shane - Ombrè Leather by Tom Ford
It might appear very masculine at first but it's actually a unisex fragrance. Made with very deep, sturdy and attractive leather notes, but with some softer flowers to balance and give it some airiness. It feels like watching the sun rise while sitting on a high rock.
Alex - One Million by Paco Rabanne
A bit of a fuckboy fragrance, but wait I can explain!! It speaks earnestly of wanting to make it big and standing out in a crowd - It's salty, warm and ambitious, very honest and direct, with notes of tangerine, cinnamon, and amber. It captures the image of himself that Alex wants to project, but it's also kinda ambiguous..
Harvey - Gentleman by Givenchy
THE gentleman cologne, it's very classy, clean and not overpowering. Woody but with Iris, Violet and Lavender notes. It puts you at ease even if worn in small spaces like the clinic. It conveys a very gentle, calming and good-hearted way to manliness.
Sebastian - The Ghost in the Shell by Etat libre d'Orange
A complex androgynous fragrance: inspired by retro-futurism and philosophical science fiction, it smells fresh and subversive, modern yet melancholic. A bridge between something smelling almost android-like and synthetic and something extremely raw, clean and human
Sam - Night Idol by Coreterno
Unisex perfume with a truly captivating smell: very wild, warm, and charismatic, with notes of saffron, mango, honey, leather and vanilla. Coreterno's fragrances all feel very enveloping, like they're hugging all of you - but this one is also a rockstar. Perfect Sam perfume!
PS: if you wanna buy any of these, I highly suggest to search for dupes with similar notes and save your money lol there are some great ones that are very hard to tell from the originals. But samples are free in perfume shops and you can ask for them if you find them!
#sdv moodboards#sdv harvey#sdv shane#sdv sam#sdv sebastian#sdv elliott#sdv alex#sdv#stardew valley#sdv hcs#sdv headcanons#sdv aesthetics#sd bachelors#scents#fragrance
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Thing From Beyond Player Character Rules in Eureka: Investigative Urban Fantasy
Eureka has six playable "monster" types, and about ten total supernatural character options all together. Each supernatural trait is taken basically as if it is a normal trait like the ones you have been seeing us post. You cannot give a character more than one supernatural trait--and from what you are about to read, you probably wouldn't want to. Playing monsters is recommended for "advanced" players only, people who like a lot of "crunch" in their games, as require you to keep track of a lot more mechanics than playing a normal human.
Here is the Thing from Beyond Trait. This is going under a Read More because it's long as hell but we really hope that you will check it out and comment. This is, like, the whole entire ruleset for playing a thing from beyond in Eureka. This one might be the longest, it definitely has the most sidebars, because it's a wholly original creature rather than something recognizable from western folklore or pop-culture.
Thing from Beyond (Monster Trait)
Despite being inspired by many horror concepts from around the 20th century, this is the most wholly original monster in Eurekaâs lineup, and requires a lot more explanation up front. Throughout the rules text for the thing from beyond, they will be referred to as âTFBsâ in the interest of page space.[1]
[1 off to the side in the final formatting] A thing from beyond is very unlikely to call themselves a âthing from beyond.â They donât know where theyâre from, it could be anywhere.Â
[1.1. Off to the side in the final formatting] How lonely it must be to not even have a name for what you are.Â
[Snoop: A regular snoop with the two shapes that make up his or her trench-coat opening up to reveal sharp teeth and tentacles.]
A TFB was never human, but maybe they are now. Their âtrue formâ is a large, flat blanket of membranous flesh that is smooth and skin-like on one side, and ever-so-slightly damp and mouth-like on the other side. The skin side is capable of changing color and texture to a high degree of detail, not unlike that of a cuttlefish. The mouth side is also capable of color-changing but to a lesser degree. Their only bones are dozens and dozens of sharp teeth. Unlike any transformation of, say, the wolfman or a fairy or witch, a TFB is not actually changing in any âmagicalâ way, rather just disguising the same body to superficially appear more like a human.[1]
[1. Off to the side in the final formatting] This also presents certain challenges in writing the rules text for them.
Despite not arriving on flying saucers or having anything to do with little green men, a TFB is an alien beast, from places or dimensions entirely unknown to modern science.
They are highly adaptive mimics which typically lock on to a single prey species as their primary source of food from a young age, imitating either things the prey species finds non-threatening, or the prey species itself. Their metabolism is unique, capable of not only absorbing nutrients, but DNA and even intact neurological information which can be integrated into their own equivalent of a brain. They not only consume their prey, but their preyâs memories as well. In the wild, this helps them to better and more consciously mimic their prey species â on earth, when consuming humans, it has the unintended side effect of causing them to develop sapience.
TFBs start to think like their prey, and a TFB which has been eating humans will start to think much like a human. Their desires become human desires, their needs become human needs, such purpose, belonging, and love.
To this end, TFBs - or at least the ones who are valid to be investigators - will fold their flat body into a humanoid form, color and texture their outer skin appropriately, and attempt to participate in human society.
The consciousness and sapience of a TFB, alien neurology influenced by human neurology, can manifest in a number of different ways.[1][2] After the first few victims, these senses of self tend to be fixed, and a TFB will not experience a change from one to the other, absolutely not mid-adventure. Despite the frequent intake of new memories and DNA, their personalities are only marginally less fixed than human personalities.[3]
[1. Off to the side in the final formatting] These are not exhaustive or prescriptive options, just suggestions to help you in developing your TFB investigator.
[2 off to the side in the final formatting] A TFBâs memories of their animal-like intelligence before developing sapience are often fuzzy at best.
[3. Off to the side in the final formatting] But how set in stone are human personalities?
Gestalt Composite:[2] After their first few human meals, their mind may form as a distinct and original personality, a gestalt composite of those minds that they have digested, which is not significantly influenced by the personality traits of their latest meal,[3] at least not much more than a regular personality is influenced by human interaction. TFBs who develop like this will truly be outsiders to society, learning what they can about how to exhibit normal human behavior through fragments of digested memories and asking lots of unusual questions.[1]
[1. Off to the side in the final formatting] This conscious sapient mind will not fit the same template and mental framework of the average human mind, but neither do those of many natural-born humans.
[2. Off to the side in the final formatting] As the most common of the three, the majority of sidebars referring to the thought processes of TFBs in this section will be in reference to this kind of TFB consciousness.
[3 off to the side in the final formatting] âIâve been thinking about Alan Rickman a lot all of the sudden.â
First Victim: They may âbecomeâ their first victim, the victim seeming to wake after a horrifying ambush in an unfamiliar, alien body that nevertheless they have some instinctual control of. Once devoured, they are now the TFB. Future victims will not override the base memories of their previous life. A TFB like this will obviously already have some grasp on societal conventions, their journey being more about adapting to what they are now than adapting to what they arenât.
Both: They may develop something like a combination of the above two possibilities, with a gestalt composite personality formed out of multiple victims, but also a single early victim rising to the surface among them. These two minds share one body, and often communicate with each other by speaking out loud. In partnerships like these, each will be adapting to their new life and to each other.[1]
[1. Off to the side in the final formatting] While having one player play both investigators sharing this body is perfectly easy, this opens up some other interesting options as well, such as two players sharing the character and character sheet, one for the human and one for the alien. One of these could also be an NPC handled by the Narrator. If âoneâ investigator is being played by two players, you may even represent this with two separate character sheets, and track Investigation Points and Eureka! Points separately, just so long as they share HP.
Unfurled State
The Unfurled state is the default, natural state of the TFB. A large, flat body that slithers along the ground.[1][2][3][4]
[1. Off to the side in the final formatting] They may be circular, oval-shaped, star-shaped, square-shaped with rounded corners, or none of the above.
[2. Off to the side in the final formatting] Size ranges from around 7x9 square feet to around 12x14 square feet, sometimes larger if they eat a lot.
[3. Off to the side in the final formatting] Look up marine flatworms to get a sense of how they move when unfurled.
[4 off to the side in the final formatting] They are, thankfully, not slimy.
Suction Grip
While unfurled, a TFB can slither on walls and even on ceilings just about as easily as though they were floors.
Flat Body
While unfurled, a TFB can compress themselves enough to squeeze through any gap greater than about two inches wide.
No Hands
While unfurled, the TFB has no human hands, and thus cannot interface with complex devices such as firearms, vehicles, etc. The TFB does have two or more long, thin tendrils attached to their mouth side but these can only manipulate the most basic of devices such as simple tools. They cannot use weapons or make regular melee attacks at all in this form. For how a TFB can fight in this state, see p.xx âHomoiophage (Thing From Beyond True Nature)â.
No Speech
While unfurled, the TFB has no human mouth and cannot produce any human speech or in fact any vocal sound at all.[1]
[1. Off to the side in the final formatting] However, since they can change the color of their skin at will, it is not out of the question that they could display images or even words on their skin to communicate with humans. If this is done with use of a Charm, Comfort, Manipulate, or Seduce roll, apply a -2 penalty to the roll, at least when it makes sense to do so. Rolls towards a character who knows and is comfortable with the TFB in this state may not include those penalties.
All Muscle
While unfurled, apply a +3 Base bonus to the TFBâs Athletics for anything except Speed calculation. They are, however, not considered to have Superhuman Strength in the same way many other supernatural creatures do.
Disguised
Despite this not being their default state, a TFB will likely spend most of their time during the investigation - and any social interaction[1] - disguised as a normal human. They do this by stretching, compressing, and origami-ing their flat bodies into the shape of a human, with their âmouthâ side on the inside, and then coloring and texturing their outer skin to appear like human skin, clothing, and other features.[2][3] Going from Disguised to Unfurled is effortless, but going from Unfurled to Disguised takes one Movement if time is measured in Turns and also requires a non-skill supernatural ability Composure roll. Most TFBs will have a specific human persona whom they disguise as regularly, and it is this persona which has a social life, a job, a bank account, etc. [maybe that art by dame can go here?]
[1. Off to the side in the final formatting] Unless their human friends are very cool about hanging out with a man-eating blanket of flesh.
[2. Off to the side in the final formatting] Getting false clothing to appear to hang correctly off of their disguise takes a lot of practice. They could fold into the shape of a naked human and then put real clothes over that, but most TFBs find wearing more than the slightest amount of real fabric uncomfortable and restrictive.
[3. Off to the side in the final formatting] Human hair is another highly difficult element for a TFB to mimic. Some TFBs may opt to mimic the shape and texture of human hair with their own skin and rely on nobody looking too closely or being rude enough to point this out, others may wear wigs, embody exclusively bald personas, or put all that DNA theyâve absorbed to use and grow out real human hair.
[3.1 Â off to the side in the final formatting] Some TFBs have thick clusters of little feelers they can use to represent hair.Â
[3.2. Off to the side in the final formatting] Elbows are particularly hard to get right as well.
While disguised, consider a TFB to be able to do anything a human could do, including speak and manipulate devices, however, this is quite a contortion act for the them, leading to mild discomfort and the outward appearance of a general lack of coordination.[1] Apply a -1 penalty to all Physical skills when a TFB is disguised.
[1. Off to the side in the final formatting] For the TFB, moving a body meant for slithering around on imitation legs using their imitation hands for things would be sort of like a human using their feet to complete daily tasks while walking on their hands. It can be achieved with practice, but isnât intuitive. This struggle will often manifest early on as difficulty just walking upright, and then comes the challenge of not applying too much or too little grip strength with their hands, and moving each finger independently without making it look obvious that thereâs no bones or joints inside.
[1.1. Off to the side in the final formatting] TFBs may use humansâ bodies in their stomachs to practice. If a motion locks out or breaks a joint, they know what not to do.
When disguised as a human, the TFBâs mannerisms will always appear somewhat off, though it will be hard for anyone to put their finger on exactly how. Apply a -1 penalty to all Charm, Comfort, Manipulate, and Seduce rolls made in this form while the TFB is within sight of the target. This penalty can be ignored if the roll is directed towards someone who knows and trusts the TFB, and is aware that they are a TFB.Â
A TFB can also disguise themselves as virtually anything of sufficient size, such as furniture or animals, not just humans, but this rulebook will not be statting out every object and animal in the world. If you feel unique stats are needed for a specific shape, then use your best judgment. Disguising as inanimate objects will typically be a Stealth check.[1]
[1. Off to the side in the final formatting] An intoxicated TFB may âloosen upâ and have trouble holding their disguise together, literally. They may also get the colors wrong.
Disguising as Specific People
TFBâs have endless practice taking on their specific human persona that most people know them by, and can disguise as random fake people with no distinct identity just as easily, but disguising as a specific individual other than their main persona is another story.
A TFB can disguise themselves to look like any particular human they have gotten a good up-close look at. When the TFB is attempting to study a person, roll Social Cues.[1] This attempt can be repeated once per Scene to aim for a higher degree of success, so long as the thing from beyond can get an up-close look at the person they want to imitate. Add +1 Base to this roll for each type of DNA sample from the target they have consumed. (See p.xx âDNA Sample Typesâ.) If they have consumed the whole person within the same adventure, this roll is automatically a Full Success. Unless the TFB is able to study the human in-person or look at full-body photographs or videos taken from multiple angles, they can at most achieve a Partial Success on this roll.[2][3]
[1 off to the side in the final formatting] âYou have such a lovely face. Do you mind if I borrow it for tonight?"
[2. Off to the side in the final formatting] In some cases, it may be a good idea for the Narrator to make this roll hidden from the players, as the TFB will not be able to confirm the effectiveness of their mimicry without putting it to the test.
[3. Off to the side in the final formatting] A TFB may be very proud of how much detail they can replicate the human form with, but have no one to brag to.
Full Success: From this point on, the TFB can perfectly disguise themselves as the human they are studying, down to all the fine details. Not even the humanâs friends and family could tell the difference. This does not mean, however, that no one will notice if they act out-of-character.
Partial Success: From this point on, the TFB can approximately disguise themselves as the human they are studying. The disguise may fool people from a distance, but upon examination, anyone who knows the human in question could easily realize that this is not them with a Full Success or a Partial Success on a Senses or Social Cues roll. They may also be noticed if they act out-of-character.
Failure: The TFB cannot seem to get anything right about the person they are disguising themselves as, and no one will buy the disguise. Best case, people will just think it is someone else who kinda looks like the person in question.Â
Mimicking Specific Voices
A TFB can imitate human vocal cords and tongue on the inside of their human disguise, pushing air past them and through an opening in their folds theyâve made to look like a mouth, creating convincing human speech. Like with a visual disguise, making up a random voice is no issue. Typically, they will just use the voice theyâve decided on for their human persona for everything, but with a bit of effort they can alter these features to mimic any specific human voice and speech patterns that they have clearly heard and studied.
When the TFB is attempting to study a personâs voice, roll Senses.[2] This attempt can be repeated once per Scene to aim for a higher degree of success, so long as the TFB can listen to the voice they are attempting to learn to mimic. Add +1 Base to this roll for each type of DNA sample from the target they have consumed. (See p.xx âDNA Sample Typesâ.) If they have consumed the whole person within the same adventure, this roll is automatically a Full Success. Unless they are able to listen to the voice in-person or hear a very high-quality recording for at least 1 Tick and a large variety of different sentences, they can at most achieve a Partial Success on this roll.[1]
[1. Off to the side in the final formatting] Like with disguising, this can actually be done for virtually any sound, not just a human voice.
[2. off to the side in the final formatting] The Senses and Social Cues rolls are intended to be separate.
Full Success: From this point on, the TFB can perfectly mimic the voice of the human they are studying, down to all the fine details of their speech patterns. Not even the humanâs friends and family could tell the difference. This does not mean, however, that no one will notice if they act out-of-character.Â
Partial Success: From this point on, the TFB can approximately mimic the voice of the human they are studying. When making any Interpersonal roll that relies on mimicry of the voice in question, apply a -2 penalty to the roll.Â
Failure: The TFB cannot seem to get anything right about the voice they are attempting to mimic. Best case, people will just think it is someone doing a bad impression of the voice in question. When making any interpersonal roll that relies on mimicry of the voice in question, apply a -4 penalty to the roll.Â
Mimicry from DNA Sample Alone
A TFB can also attempt to mimic the look or voice of a particular person based only on consuming a sample of their DNA but never having seen or heard them. When doing so, the Narrator makes a hidden 2D6 roll with a -3 modifier, and does *not* add the TFBâs Skill modifier. Add a +1 to this roll for each separate type of sample of the targetâs DNA the TFB consumes. See the above results for the possible outcomes. The Narrator will not reveal the result of the dice, so there will be no way to know how accurate the mimicry is.[1]
[1. Off to the side in the final formatting] TFBs *are* what they eat. Over time, a TFB may come to conceptualize their tendrils as human fingers, their skin as human skin, their teeth as human teeth, their enormous mouth as a human mouth, they just have to remember not to yawn with it.
[maybe get the dame TFB tendril heart image to go here]
DNA Sample Types
For the purposes of this mechanic, the types of DNA samples a TFB can consume are considered blood, other bodily fluid, fingernails, hair, skin, bone, muscle, and organ.[1] Any sample must be more than a microscopic amount.
[1. Off to the side in the final formatting] So, a severed finger would be considered muscle, skin, bone, nail, and possibly blood if itâs fresh enough, totaling to a +4 Base to the roll. It would not contain enough hair to count as a hair sample.
The Ancillary
A TFB has a body part referred to as an âancillary.â The ancillary appears as a five-foot-long off-white worm-like creature with six other shorter worm-like tentacles splitting off from the core body. For all intents and purposes, the ancillary is the same âcharacterâ as the main body of the TFB, and uses the main bodyâs base stats and traits (with its own set of base bonuses and penalties explained below), though it is capable of acting entirely independently, and will have its own independent place in a turn order when time is measured in Turns. The ancillary cannot make any Interpersonal Skill checks.Â
It is normally flatly embedded in the âmouthâ side of the TFB, but can be ejected and taken back in at will.[1]
[1 off to the side in the final formatting] The main purpose, evolutionarily, of the ancillary is to scout out and ensnare prey for the main body to then come and devour, but a TFB investigator isnât exactly in their original evolutionary niche either, and probably had an app for that now.
The ancillary can squeeze through gaps as narrow as one inch wide, breathe in both air and water, and climb on sheer surfaces, but cannot change color, manipulate devices more complex than perhaps a button, use weapons, or make any sort of communication.
There is a mental connection between the ancillary and the main body, meaning the main body knows anything the ancillary knows, but the ancillary does not know much because its senses are extremely rudimentary. Apply a -2 penalty to all Investigative Rolls made by the ancillary, and all Senses rolls made by it. The mental connection cannot be maintained outside of a distance of 100 yards, and if the connection is broken, the ancillary will shrivel and die. The TFB may choose to terminate the connection deliberately and kill the ancillary at any time, such as to prevent its capture and study.
The Ancillary and Composure and Combat
The ancillary has 2 of each type of HP. For the purposes of Composure rolls, anything that happens to the ancillary happens to the main body. For example, the TFB must make a relevant Composure roll if the ancillary takes damage. If the ancillary dies, the TFB must make a Death Composure roll. If the ancillaryâs death results from a severing of the mental connection, the Death Composure roll is made with a comforting factor because the TFB is not experiencing the death as clearly.
If the ancillary is destroyed or otherwise lost rather than being returned to the main body, the TFB will grow the ancillary back as if it were a missing body part.
The ancillary is powerful for its size, and fairly thin and hard to damage. Add a +1 Base bonus to all of its Athletics, Close Combat rolls, +2 Contextual to its Stealth rolls, and apply a -1 penalty to any attack directed towards it.[1]
[1 off to the side in the final formatting] The +3 Base to Athletics that the Unfurled TFB gets does not apply to the ancillary, nor do any other bonuses or penalties from the main body.Â
Attacking with the Ancillary
The only forms of attack available to the ancillary are Grab and Hold. This Hold may be escalated to Submission.
Provided that the TFB is not wearing body armor, the ancillary may be launched from the main body up to a range of 10 feet when ejected, hitting a target in range only on a Full Success with an Athletics roll. This counts as 1 Action. If the launched ancillary hits the target, it may immediately take its Turn. Otherwise, it acts at the end of the current Roundâs turn order.
General Abilities
Beyond this point, these rules will apply to both the TFBâs unfurled state and disguised state, unless otherwise specified.
Invertebrate
TFBs are largely ambivalent about which way any part of their body bends. Apply a +3 Contextual bonus to any Escape attempts. If the TFB has a human occupying their stomach, they lose this bonus unless they first make a successful Crunching attempt (see p.xx âCrunchingâ). A TFB also will not take any damage from being put into a Submission Hold.
Blunt objects, as well as crushing weights, can only deal Superficial Damage to the TFB.[2] Additionally, damage from falls is halved.[1]
[1 off to the side in the final formatting] The damage from falls is halved both by the Redundant Body Structure and by the rule above, meaning they take 25% damage from falling.
[2 off to the side in the final formatting] Due to being flat and boneless, or flat, boneless, and hollow when in the shape of a human, TFBs are soft and squishy unless they have a human skeleton inside them. Enough pressure could flatten them whether folded or unfolded, only for them to spring right back!
All Eyes
The entire âskinâ side of the TFB is covered in photoreceptors, making it impossible for them to be snuck up on from âbehind.â They donât even have an actual âbehind,â they see in all directions at all times.[1] TFBs see entirely differently from humans with their whole body being one big photoreceptor.
[1. Off to the side in the final formatting] A Disguised thing from beyond may also be able to see details of the environment that their human disguiseâs âeyesâ could not, such as an audio recorder stuck under a desk below eye-level. They see it from their disguiseâs âfeet.â
TFBs see entirely differently from humans with their whole body being one big photoreceptor. They cannot benefit from magnifying scopes attached to firearms, or anything of the sort such as binoculars. Additionally, there is no way for them to shield their photoreceptors from bright light unless they want to cover the entire body.
Natural Camouflage
The TFBâs âskinâ side can alter its colorsâand textureâdown to the slightest detail, much like a cuttlefish. This is part of how they mimic human skin and clothing. This grants them a +4 Base bonus to Stealth when Disguised, a +5 Base bonus to Stealth when Unfurled, and a +10 Base bonus to Stealth when Unfurled and flattened against a surface, at least if they choose to change their color to blend into the environment. If time is being measured in Turns, this takes 1 Movement. The âmouthâ side of the TFB is also capable of changing colors, but instead of being nearly instantaneous, changing the colors of this side takes at least 1 Action if time is being measured in Turns.[1]
[1 off to the side in the final formatting] Laying flat on a surface with the âmouthâ side up is extremely useful for lying in ambush for prey to walk over the thing from beyond and then snapping them up, though it would render them largely blind.Â
[1.1. off to the side in the final formatting] Be wary of new carpets.
All-Purpose Gills
The TFB has the ability to absorb oxygen from both air and water.Â
Prey Fear Response Suppression
Within a radius of about ten feet, the TFB influences the human mind through an energy field it produces. This field is tailored to the TFBâs preferred prey species, which in the case of any TFB investigator will be humans. This field exerts a calming effect over the human mind, suppressing the electrochemical signals that cause negative emotions such as fear and anger, intended to make them less likely to look for the small tells that could help give the predator away. Add a +1 Contextual bonus to all Comfort and Composure rolls made by anyone else within this field, and subtract a -1 penalty from all Reflexes, Senses, and Threaten rolls made by anyone else within this field. This ability is âonâ by default, and can only be switched âoffâ on a per-Scene basis with use of a non-skill supernatural ability Composure roll.[1]
[1 off to the side in the final formatting] Many people may not appreciate this if they learn about it, but it is hard to stay mad when the signals which create âmadâ in your brain are being blocked.Â
[2. Off to the side in the final formatting] When âon,â this strong field will be easily detected by an EMF reader.
Exposure to this field over a long period of time can alter the memories of humans. Technically, the humans are unconsciously altering the memories themselves, because long-term exposure causes a disproportionately strong feeling of familiarity with the TFB in question. This feeling may cause them to misremember past events, inserting the TFB into events they were not present for. Characters will feel like they have known the thing from beyond for twice as long as they really have; one year feels like two, five years feels like ten.[1]
[1. off to the side in the final formatting] Keep in mind the TFB will not know the content of these false memories themselves, as they are not consciously inserting them into peoplesâ brains. The human brain is altering these memories itself to rationalize why it feels like the TFB has been around so long.
Learning by Example
TFBs gain an additional +1 Investigation Points from any Investigative Roll that involves inquiring about the motivations and emotions of human beings on an individual or societal level, and from any Full Successes on Social Cues, whether they are Investigative Rolls or not. However, they have a -2 penalty to Social Cues.[1]
[1 off to the side in the final formatting] Even TFBs that are their own first victim benefit from this, because they have to learn how to make their new body move and look like a natural human.
Redundant Body Structure
The TFBâs flesh is tough and their internal body structure is almost entirely redundant. With several exceptions (extreme heat, acid, nickel; see: Crawl Away from a Hot Needle for more detail.), TFBs take half-damage from all damage sources, the only exception being HP that results from loss of Composure. If a TFB wears armor that protects against whatever is dealing the damage, this damage is halved again, for one quarter damage, rounding up. Apply a -2 modifier to attacks against the TFB from 1-damage weapons.
[1 off to the side in the final formatting] It may be smart for the TFB to use their shapeshifting and color-changing abilities to simulate more human-like wounds on their human disguise.
Healing
Regular first-aide will work on TFBs in most cases within reason, but their bodies are also capable of an incredible rate of natural healing and regeneration. TFBs automatically recover 1 point of Superficial and Penetrative HP at the beginning of every game session, and 1 point of Superficial HP at the end of each day.Â
Additionally, if they took damage to either HP type during an instance of combat, they restore 1 HP of the same type as soon as the combat is resolved.
If a TFBâs Penetrative HP is full, instead of recovering Penetrative HP from any of the above rules, they recover from one Grievous Wound, permanent or not.
A TFB may spend 1 Eureka! Point to instantly recover all Superficial and Penetrative HP, and from all Grievous Wounds. This takes 1 action.
If a TFB is in their human disguise and has a âlimbâ severed, treat this mechanically the same way as if a normal human was missing that limb. Additionally, consider the TFB to have taken a Brain Injury Grievous Wound until they have recovered, no matter if they are Unfurled or Disguised.
Unkillable
Even when the TFBâs body appears to be torn to shreds, they are most likely just in a coma-like state while their cells gradually regenerate and their body self-repairs.[1] When reduced to 0 Penetrative HP, the TFB does âdieâ for all mechanics purposes and is out of the adventure same as a regular dead investigator, but may return and be played in any subsequent adventure. While in this state they cannot be healed by any kind of conventional first aid.
[1 off to the side in the final formatting] This may take days, months, or years, and may result in a much smaller TFB overall upon recovery.
[Snoop: The decapitated head of a TFB snoop that has sprouted legs like the decapitated head from The Thing and is slithering away in the other direction, while another snoop incinerates its dead body with a flamethrower.]
Revival
A TFB that has been reduced to 0 Penetrative HP and âkilledâ for the adventure may spend 2 Eureka! Points to revive with 1 of both types of HP, but only once a minimum of 5 Scenes have passed. A TFB may instead spend 3 Eureka! Points to revive instantly, so long as they have been âdeadâ for at least 1 round.
Scent Tracking
A TFBâs sense of âsmellâ is actually their sense of taste, picked up when air runs over their âmouthâ side, but mechanically this should still be treated as a sense of smell. All of that surface area gives them a very sensitive ânose,â and they can pick up on trace elements of scents that a human would not be able to. Additionally, when they are unfurled, apply a +2 Contextual[or base? Look at other monsters] bonus to Senses rolls for smell.
Additionally, TFBs are capable of Scent Tracking. See p.xx âScent Trackingâ.
Low-Oxygen Origins
A TFB requires much less oxygen than a human. In a low or zero-oxygen environment, multiply the amount of time they can last without oxygen by 10 before they must start making Athletics rolls. When they do make Athletics rolls, the results are as follows:
Full Success: No Damage
Partial Success: 1 Superficial Damage
Failure: 2 Superficial Damage
Homoiophage (Thing from Beyond True Nature)
The TFB regains no Composure from eating normal food, but does gain Composure from sleeping. They will lose Composure as normal from skipping meals or skipping sleep.Â
Flat Composure Damage from Skipping Meals = Yes
Composure restoration from Three Meals a Day = No
Flat Composure Damage from Skipping Sleep = Yes
Composure restoration from Full Nightâs Sleep = Yes
The primary food source of a TFB is whatever species they have disguised themselves as, and whatever prey species of sufficient size they first consume several of is usually what that disguise becomes. Thus, all TFBs that are valid to be player-character investigators are ones that disguise as and consume humans. The âdefaultâ appearance of some TFBs will be that of the first person they devoured, but they may âpersonalizeâ this look to make it more unique over time, either out of preference, or because they were discovered and needed a new look that wasnât attached to any of the victimâs friends or family. TFBs who were later at developing full sapience will usually make up a persona entirely from scratch. The TFB has little if any memory of their life before taking on a human mentality.
The TFB can eat ânormalâ food,[1] but does not regain Composure points from doing so. The only food that restores Composure points for them is humans, the fresher the better. They have a particular fondness for brains, and this is because they not only absorb nutrition from their victims, but information encoded in their brains and DNA as well.[2][3][4]
[1 off to the side in the final formatting] When the TFB eats normal food in their human disguise, it doesnât look terribly different from when a regular human eats food, except they may struggle with foods that must be torn off with the teeth, since their human teeth are fake and made of flesh.
[2. Off to the side in the final formatting] TFBs can live off of a vegetarian diet for their ânormalâ food, though they may struggle to digest it in large quantities, but most strongly dislike food that isnât meat.
[3. Off to the side in the final formatting] Some TFBs avoid animal products like the plague unless theyâre thoroughly cooked, and some avoid them altogether, fearing that if they eat too many rare steaks, theyâll start to become more like a cow and less like a human.
[4. Off to the side in the final formatting] Being alien creatures whose favorite food is human flesh, TFBs donât always develop ânormalâ pallets in the first place, creating food combinations that would make others cringe, like putting BBQ sauce on pizza. These preferences may need to be ignored in favor of more ânormalâ food combinations if the TFB does not want to draw attention.
[4.1. Of course, âdrawing attentionâ does not necessarily mean everyone will assume theyâre an alien. How weird would somebody have to be before youâd question if theyâre even human, and not think âwhat is wrong with me?â
[5. Off to the side in the final formatting] Whatever their hangups or lack thereof regarding ânormalâ food, a TFB can fake a more balanced diet by putting things in their mouths and spitting them out undigested later.
TFBs are built for digesting very large meals over the course of a very long time, not unlike a snake. They can subsist off of more ânormalâ quantities of food consumed several times daily like a human, but it is not as comfortable for them as one large meal. When eating humans, they will not restore Composure unless the human is consumed entirely at once.
TFBs also simply need more calories than humans daily. When eating normal food, a TFB can either eat three meals a day, each paid for with a -1 Wealth roll to represent the expense of a greater quantity of food, or eat all three daily meals worth of food at once with a -2 to the Wealth roll.[1][2]
[1. Off to the side in the final formatting] This is a -2 instead of -3 because eating it all at once is how their body is designed to handle it most efficiently.
[2 off to the side in the final formatting] They cannot choke, and could effortlessly âstretchâ their human disguiseâs mouth to a size large enough to allow virtually any meal past their false lips. Really though theyâre just widening the gap between the folds that make up their personaâs face.
Enveloping Victims
TFBs can make two types of Grab attacks. The first is the normal mundane Grab that they can do with their âhandsâ while disguised. The second is an Enveloping Grab.[1]
[1. Off to the side in the final formatting] Narrators should assume that when a TFBâs player says âGrabâ they are talking about a mundane Grab and not an Enveloping Grab unless explicitly stated otherwise.
Enveloping Grab.
For the purposes of Enveloping Grab, always use the TFBâs Unfurled Athletics Modifier.
An Enveloping Grab can be done whether a TFB is Unfurled or Disguised,[1] but cannot be done while they are wearing body armor or a helmet, and a Throw cannot be made from an Enveloping Grab. For the purposes of an Enveloping Grab, always use the TFBâs Unfurled stat bonuses, regardless of whether they are starting from Unfurled or Disguised.[4] This works exactly like a regular Grab mechanically except with a few important differences. First, the Enveloping Grab can be done as a regular attack, or as a Counter-Attack. Additionally, an Enveloping Grab can be done to up to 14 targets so long as they are standing close enough together.[3] If targeting multiple targets, make only one roll for the TFB, based on the least favorable Weight Class.[2]
[1. Off to the side in the final formatting] Though of course doing it while disguised will give away the disguise
[2. Off to the side in the final formatting] What direction the TFB actually appears to be facing is irrelevant for this. TFBs have no front or back, and the whole concept is something they must get used to when assimilating into human society. An inexperienced Disguised TFB may not turn their head towards sounds or even most things theyâre supposed to be looking at because they see out of their whole body, not just where their fake human eyes are.
[3. Off to the side in the final formatting] Beware, this could mean up to 14 Counter-Attacks coming back at the TFB too!
[4. Off to the side in the final formatting] Their tendrils are very useful for holding prey still while the main body moves over them.
With a successful Enveloping Grab, the TFB has begun to wrap themselves around the victim, the victim is essentially partially inside their âmouth.â[1][2][3] When a TFB has a target in an Enveloping Grab, they may either Inject Venom or progress to an Enveloping Hold.
[1 off to the side in the final formatting] The âmouthâ side of the TFB is covered in many dozens of sharp teeth which help cling to the victim, and may be painful but do not do actual HP damage inherently. If for any reason the TFB wants to make their âmouthâ more comfortable for the person they are wrapped around, these teeth can be made to lay completely flat.
[2 off to the side in the final formatting] The teeth on the mouth side are scattered in many seemingly random patches, the pattern of which is actually unique to each TFB.
[3 off to the side in the final formatting] The âmouthâ side of a TFB is surprisingly much less slimy than one might expect. It may be described as something in between the soft flesh at the roof of a human mouth, and the dry and scratchy feel of a catâs tongue, leaning farther towards one or the other depending on the particular TFB in question. In addition to the teeth and venomous retractable spines, most of the interior of a TFB is covered in tiny prickles that assist in clinging to prey during the envelopment process. The interior may also be described as similar toâbut slightly gentler thanâshark skin.Â
Inject Venom
For the purposes of injecting venom, always use the TFBâs Unfurled Athletics modifier.
The TFB possesses a row of sharp retractable spines running down the center of their âmouthâ side.[2] When they have a victim in an Enveloping Grab or Enveloping Hold, they may attempt to inject the victim with digestive venom by making a Athletics roll.[1][3] This is considered an attack and takes an Action. If the victim is wearing body armor, apply a -3 modifier to this roll.Â
[1 off to the side in the final formatting] The TFB is completely immune to their own venom and that of other TFBs.
[2. Off to the side in the final formatting] These are not the same as their regular teeth.
[3. Off to the side in the final formatting] They digest like a spider, if a spiderâs cocoon was also the spiderâs mouth and its stomach, and could secrete its own acid.
Thereâs a whole lot of spines, and the TFB can inject as many targets as they have Enveloping Grabbed or Enveloping Held using one single dose. Make a single roll for all victims, unless some victims have armor and others donât, in which case roll those separately.
Under normal circumstances, a TFB only produces one dose of digestive venom per 24 hour period, usually when they sleep, to a maximum of 1 dose stored. Restore a TFBâs dose of venom each time they gain Composure from a Full Nightâs Rest.
Full Success: The victim is injected with a dose of venom that is not only exceptionally painful but is very likely to be lethal. Applies poison (Lethal, OT: Immediate, DF: per round). There is no antidote.
Partial Success: Only a few spines manage to penetrate and properly inject venom, resulting in a dose that is less likely to kill the victim. Applies poison (Non-lethal, OT: Immediate, DF: Per Round). There is no antidote.
Failure: The TFB does not manage to get any spines in deep enough to have any effect. The dose is still spent.
If the TFB takes Superficial, Penetrative, or Composure damage while holding a person in their âmouthâ/âstomachâ, they must make a Reflexes roll if they want to stop themselves from accidentally injecting the person inside with digestive venom. Add +3 to this Reflexes roll if the person inside is wearing armor.Â
Full Success: The TFB is able to keep total control and prevent themselves from injecting venom.
Partial Success: The TFB is able to barely stop themselves from releasing all their spines, and the character inside takes a small dose of venom. Applies poison (Non-lethal, OT: Immediate, DF: Per Round).
Failure: The TFB is not able to hold back at all and releases their spines completely. The character inside takes a full dose of the digestive venom. Applies poison (Lethal, OT: Immediate, DF: per round).
Enveloping Hold
For the purposes of Enveloping Hold, always use the TFBâs Unfurled Athletics modifier.
An Enveloping Hold works exactly like a regular Hold, except the TFB does not suffer the regular penalties and caveats associated with using a Hold. They can still move around and act freely. (They have unique rules for that, see p.xx âDigestionâ.) With a successful Enveloping Hold, the TFB wraps themselves completely around the target, essentially âswallowingâ them. The TFBâs âmouthâ is also their stomach. As long as there is only one victim inside them, they may choose to immediately return to the human disguise.[1] Doing so under these exact circumstances does not take a Movement and does not require the thing from beyond to make a +3 Composure roll for using a supernatural power, even though it normally would. It is part of the âswallowingâ process. If there are multiple targets Enveloping Grabbed, the Enveloping Hold targets all of them. It takes only one roll and is made with the least favorable Weight Class for the TFB. A TFB cannot effectively Disguise as human at all if they are attempting to contain more than one victim. When a TFB is Disguised in this way, they are wrapped around their victim like a full-body suit. The victimâs arms are inside their âarms,â the victimâs legs are inside their âlegs,â the victimâs head is inside their âhead,â etc. A TFB wrapped around a person in this way can count as Armor, at least from things besides bullets.
When a Disguised TFB has a person in an Enveloping Hold it is nearly impossible to tell that a person is inside them just by looking, as if the victim is wearing the TFB as a skin-tight bodysuit.[1] However, if the victim is still alive, their screams for help will almost certainly be heard by anyone within about 10 feet that can make a Full Success on a Senses Roll. On a Partial Success, the listener may hear some kind of muffled sound, but not be able to pinpoint its source. If the thing from beyond opens the fake mouth of their human disguise, however, the victim inside will certainly be able to be heard by everyone around.[2]
[1 off to the side in the final formatting] The dimensions of the TFBâs Disguised form may appear slightly different than usual while holding a victim. They must at least somewhat mirror those of the victim inside.
[2 off to the side in the final formatting] âHm? Did you just say something?â
[2.1. Off to the side in the final formatting] âNo, sorry, mustâve been something I ate.â
Escaping a Thing from Beyond
If the victim inside a TFB is actively resisting them and/or trying to escape, apply a -1 penalty to all the TFBâs rolls per struggling victim.
For the purposes of any Escape attempts by the victim, always use the TFBâs Unfurled Athletics skill and modifiers.
Being surrounded by the TFBâs many dozens of teeth all pressing into them essentially means that the victim inside âchewsâ themselves by struggling too hard, saving the TFB energy. If the teeth are not being made to lay flat by the TFB, a victim trying to Escape from inside them takes 1 Superficial Damage for each Escape attempt, regardless of success or failure, unless the victim is wearing armor which covers most of their body as well as a helmet.
Chewing
Instead of Submission, an Enveloping Hold has chewing, which, mechanically, works exactly like Submission.[2] When a TFB has a victim in an Enveloping Hold, they may choose to âchewâ their victim by squeezing and crushing them inside while cutting off their supply of air, and secreting acid to begin the process of digestion.[1] If there are multiple victims in an Enveloping Hold, this counts for all of them.Â
[1. Off to the side in the final formatting] Simply holding a person inside is not inherently lethal or otherwise damaging to the victim, unless the TFB starts chewing and digesting them.
[2. Off to the side in the final formatting] Maintaining Chewing each Turn takes an Action, just like maintaining Submission.
Crunching
For the purposes of Crunching, always use the TFBâs Unfurled Athletics modifier.
A third option TFBs have for subduing tumultuous prey is to just squeeze them until their bones are crushed, or bend them in ways humans canât stand to bend. If time is measured in Turns, this takes an Action. Make an Athletics roll with a -3 penalty, and apply Weight Class. If there are multiple targets, apply the least favorable Weight Class On a Full Success, anyone inside the TFBâs stomach takes 4 Penetrative Damage. On a Partial Success or Failure, the TFB fails to exert enough pressure, and cannot attempt this again on the same victim.
Digestion
It takes, on average, 7 days for a TFB to fully digest a human,[1] and digesting more than one at a time does not slow this process. By day 2, no skin will remain. By day 5, only bones remain. By the end of day 7, not even the skeleton will remain. The digestive system of the TFB is capable of absorbing and utilizing every bit of a human body, and produces virtually no solid waste, though they may spit out tattered, acid-washed clothing and other indigestibles at the end of this process. The body of the victim may also be spit out prematurely at any time for any reason.
[1 off to the side in the final formatting] If the victim is an Unkillable monster, double the digestion timeframe. [stick this in the monster edge cases section later]
So long as the TFB is digesting a victim, they do not need to eat other food and will never count as having skipped meals. At the end of each day, as long as the TFB is digesting a victim, they regain 1 point of Composure as if they had eaten three meals that day.[1] This goes on at the end of each day until the victim is completely digested. If there are multiple victims being digested at once, the thing from beyond regains 1 point of Composure for each victim. Additionally, each time a TFB gains Composure from digesting a person, add +1 Composure each time for every 2 years the TFB has been friends with this person. A TFB can also completely skip the Composure roll for Death by immediately consuming the corpse of the deceased.[2][3][4][5][6][7][8][1. Off to the side in the final formatting The victim does not have to be deadÂ
*yet* for this Composure to be restored, as long as they have been chewed and/or dissolved by acid enough to be forced to make an Injury roll.
[2 off to the side in the final formatting] For some TFBs, the closer they are to someone emotionally, the greater their desire to consume them may grow, to absorb that personâs thoughts, personality, memories, everything into their own body. This may show as frequent hugs in the human disguise, or even particularly âmouthyâ âhugsâ by the unfolded form, if the secret is already out. Most friends of a TFB would hope it never escalates beyond that.
[2.1. off to the side in the final formatting] A TFB whose true nature is already known to their edible friends may struggle to keep these thoughts to themselves if they lack the social skills to know better.
[2.2. off to the side in the final formatting] If they are respectful of their friendsâ desire not to be digested alive, a TFB with these desires may instead settle for learning âwhat makes them tickâ by more conventional means, studying their every move and closely watching their reaction to everything. Still, bodies may go missing after death.
[3 off to the side in the final formatting] Because things from beyond absorb information from their prey, they eventually do start to develop a good idea of what being digested alive is like. However, they will typically still consider the ends worth the means.
[4 off to the side in the final formatting] âI hate you, I might even spit you out once youâre dead because I donât want you in me, depending on how hungry I feel.â
[5 off to the side in the final formatting] âSorry, Iâm just so hungry.â
[6 off to the side in the final formatting] âIâm sorry, I know this is really going to hurt, but when itâs done youâll literally be a part of me forever.â
[6.1. Off to the side in the final formatting] Some TFBs may not conceptualize this as being the same thing as death for the human. A TFB may experience the want to merge with a particular human in a way a human simply cannot. This will not always translate into the desire to eat them, but it easily can, because a TFB may see no other way.
[7. Off to the side in the final formatting] Regardless of these attitudes, most of a TFBâs victims will still likely be people they have no relationship with.
[8 off to the side in the final formatting] TFBs have no natural sexual attraction to humans but may develop a desire for intimacy through relationships with humans and through learning this feeling through human DNA and memories they absorb. Their actual means of reproduction is entirely unknown, and may be entirely asexualâthey at least do not possess sex organs in any way that a human may fully understand. How they go about achieving this intimacy, therefore, requires some creativity and experimentation, but no matter the conclusion, any human participant should always always wear protection.
Digestion and Investigation Points
As mentioned earlier, the TFB not only receives nourishment from their victims, but information from their brain matter and DNA as well.[1] To mechanically represent this, the TFB not only receives Composure points from digesting the victim, but Investigation Points as well.[2] The TFB also gains 1 Investigation Point from a digesting victim at the end of each day, so long as the victim has been chewed/dissolved enough to have to make an Injury roll.
[1 off to the side in the final formatting] As a predator species, TFBs use information assimilated from their prey to adjust and alter their own equivalent-to-brains to think and act more like their preferred prey and thus better hunt them. When TFBs appear on Earth and start to consume humans, this has the unexpected side effect of causing them to develop sapience and a personality.
[1.1. off to the side in the final formatting] Over time, the default look to a TFBâs human disguise becomes more than just a lure, but a persona as well.Â
[2. Off to the side in the final formatting] These Investigation Points represent the jumble of random information a TFB starts to absorb from their meal almost as soon as the process is underway. Often, TFBs wonât be exactly sure where they learned something, whether it was something they heard, or something someone they ate heard.
Add 1 additional investigation point each time if the victim was alive when put in the Enveloping Hold.
Add 1 additional Investigation Point if the victim was somehow connected to the current investigation, no matter what âsideâ of it they were on.[1]
[1 off to the side in the final formatting] The TFB can tell if a victim is related to the current investigation or not by their taste after digesting them for at least long enough to gain a Composure point.Â
Add 1 Investigation Point if the victim was a fellow investigator, and additionally the TFB can take 1 Eureka! Point from an investigator victim each time a point of Composure is restored by digesting them. They also gain the ability to use a Eureka! Point on any previously failed Investigative Rolls written on an investigator victimâs character sheet. This means that a TFB can potentially gain up to 4 Investigation Points per victim per day.
Subtract -2 investigation points from this total, to gain a minimum of 0, for any victim that has been dead more than an hour before being âswallowed.â
A TFB only gets the aforementioned Composure and Investigation Points if they have been digesting the victim or victims constantly since they were ingested. They cannot just leave a dead body in their apartment and return home to digest it for a few minutes at the end of each day, nor can they just lightly nibble on a friend for a few minutes at the end of the day to count as a âmealâ and restore Composure. Doing this would give them no Composure points nor investigation points. They must keep wrapped around their prey overnight to digest overnight, but this does not mean that they must remain in human shape the entire time they are digesting.
Digestion and Exact Memories
Once a TFB has spent at least three days digesting a person that is somehow related to the current investigation, add â[Personâs Name]âs Mindâ to their On-Person Inventory.[1] So long as they have this, at any point, they may spend a Eureka! Point to âuseâ the personâs mind to learn a single piece of useful information that the digested person would know, similar to how any investigator might use a Eureka! Point to learn from a previously Failed Investigative Roll.
[1. Off to the side in the final formatting] TFBs do not absorb literally every piece of information held in a personâs brain, nor do they necessarily âkeepâ everything they do absorb. They arenât hard drives. [Personâs Name]âs Mind will no-longer be in their inventory at the start of a new adventure under normal circumstances.
So long as they have this, add +1 to any Interpersonal roll targeting a person who knows the victim. They will also innately recognize people whom their victim knew, but may or may not know any details of their relationship, up to the Narrator. They also do not need to make a specific roll to be able to disguise their body and voice as this personâs.
Overclock Metabolism and Acid/Venom Spray
The TFB may spend 1 Eureka! Point to secrete an enormous amount of stomach acid from their âmouthâ side in a very short time, regardless of whether they have a dose of digestive venom ready. If time is measured in Turns, this takes an Action, though it does not take an Action to keep this acid continuously coming until it runs out. If there are one or more living victims currently inside the TFB, each will immediately take 8 Superficial damage, and then take 8 Superficial damage on the TFBâs Turn each Round for 7 Rounds. Halve this damage if the target is only Enveloping Grabbed by the TFB and not Enveloping Held. This also advances the digestion process by 1 day on the TFBâs Turn each Round for 7 Rounds, including any Composure restoration, Investigation Point gain, and deterioration of the victimâs body that would entail. This, however, will not grant â[Personâs Name]âs Mindâ until the victim is dead. Additionally, this allows for digestion of inorganic substances, though the taste and feeling of doing so are not at all pleasant to the TFB. This excess acid secretion may be ended early at any time, but another Eureka! Point must then be spent to start it back up again.
This excess secretion of acid may be used for other purposes too. If Unfurled, then the TFB may flatten themselves against a surface and dissolve a hole through it equal to their size and shape at a rate of about one half of an inch per Turn.[1] This does take an Action each Turn to continuously do.[2]
[1 off to the side in the final formatting] The dissolution rate of different substances may actually vary up to the Narrator's discretion.
[2 off to the side in the final formatting] The TFB will taste every moment of this.
In either form, 1 Round after the Eureka! Point was spent, the TFB is secreting enough stomach acid that they may pressurize it within their body and spray it up to 10 feet in any and all directions. Treat this mechanically as though a splash explosion had happened centered on the TFB, though they may instead choose any number of specific targets within range rather than hitting every potential target in range indiscriminately. Targets hit will take 2 Superficial damage each round until the acid can be washed away or wiped off.
A TFB is immune to its own acid, like its venom. They are of very similar chemical construction.
Inhuman Sleeping Patterns
Sections of a TFBâs body take âsleepâ in shifts,[1] with their whole body only shutting down for a short period of time each day. Therefore, TFBs do not appear to require as much sleep as regular humans do. A TFB need only sleep for 2 Ticks to get a Full Nightâs Rest. Treat 1 Tick of rest as equivalent to less than 8 hours of sleep, and 0 Ticks as staying up all night.[2][3][4]
[1 off to the side in the final formatting] This has no other mechanical effect, except that when a TFB says âmy leg fell asleep,â it could be a very literal statement.
[2. Off to the side in the final formatting] Though TFBs are neither nocturnal nor dinurial, they will mostly try to keep up the act of a human sleeping pattern.
[3. Off to the side in the final formatting] Speaking of âsleeping patterns,â their skin may go through elaborate changes of color when they dream.
[4. Off to the side in the final formatting] Most TFBs are capable of maintaining a folded shape even while asleep.
Whenever a TFB sleeps, their photoreceptors do not shut down entirely. They will be vaguely aware of their surroundings even while sleeping. If a threat approaches them in their sleep, they may make a Reflexes or Senses roll and wake up on a Partial Success or Full Success.
Whenever a TFB sleeps, and the result would matter in any way, roll 1D6. On a result of 1-3, the TFB will wake up in an entirely different color combination than they were when they went to sleep.[1]
[1. Off to the side in the final formatting] Redoing their human personaâs tattoos and makeup on these mornings can be a hassle.
Crawl Away from a Hot Needle (Thing from Beyond Weakness)
TFBs are survivable, but not invincible. There are a number of substances and situations that their bodies do not react well to.
Regeneration Impediments
Damage from the following sources is not halved: Fire and extreme heat, acid, or nickel.[1]
[1. Off to the side in the final formatting] For example, a regular bullet would deal 2 Penetrative Damage to the TFB, but a nickel-plated bullet would deal the regular 4.
If any damage is caused to them by these substances during an instance of combat, they will not automatically regenerate 1 of both types of HP at the end of combat, nor at the end of the same session.[1] This damage may still be healed by other means.
[1 off to the side in the final formatting] They will continue to regenerate as normal from the next session and next instance of combat, as long as they donât take any more damage from these substances.
Nickel Poisoning
Nickel is a highly toxic substance to TFBs, and if they start to digest it,[2] they must immediately expel the entire contents of their stomach, or make a Reflexes roll to more discriminately spit out only the source of nickel.[1]
[1 off to the side in the final formatting] Jewelry, buttons, and other metal apparel are commonly nickel-plated or use nickel as a filler. TFBs who donât pay attention to what their victims are wearing may soon regret it.
[2 off to the side in the final formatting] If the TFB is not actively digesting, the nickel will not dissolve into their bloodstream.Â
Full Success: They can spit out only the source of nickel quickly enough to not suffer more than a very unpleasant taste.
Partial Success: They can spit out only the source of nickel, but not before becoming poisoned (Non-lethal, OT: Immediate, DF: per Tick).
Failure: They fail to spit out the nickel before it dissolves in their stomach, and they suffer from poison (Lethal, OT: Immediate, DF: per Tick).
Extreme Heat
TFBs must have âExtreme Heatâ at some place on their Tiers of Fear. They make this Composure roll when exposed to temperatures greater than 100F/38C. Additionally, if they are Disguised, when exposed to temperatures greater than 130F/55C, they must make a Reflexes roll to maintain their disguise or else flop open violently.
Full Success: They do not allow their disguise to falter at all.
Partial Success: Their disguise falters slightly, gaps opening up and certain features slipping out of place for only a second or two.
Failure: They completely unravel into their unfurled state.
Alien Nightmares
TFBs have vivid dreams, and their nightmares are particularly distressing to the part of their mind that has developed human sensibilities.[1] If a TFB is at 3 Composure or below, roll 1D6 each time they sleep. On a 5 or 6, they will have a vivid nightmare. This means that they fail to gain any Composure points from this rest. On a 6, they will extend their venomous spines in panic, injecting or launching digestive venom into whatever their âmouthâ side is touching.[2]
[1 off to the side in the final formatting] Is this from the last moments of their victims, or something long before that?
[2. Off to the side in the final formatting] Thimbles could be useful, maybe?
Misc. Tells
False Clothing
Many TFBs find any kind of human apparel uncomfortable and restrictive to wear. When the TFB disguises themselves as a human by folding into a human shape, their âclothesâ are typically also part of the disguise, and are thus warm to the touch like skin, and may not hang exactly like actual fabric should.
Weight
While holding a person inside their human disguise, the TFB will of course be twice as heavy.
X-Ray
The TFB has no bones, but may pass an x-ray exam by holding another person in their body for its duration, if this would, like, ever come up. [maybe make this a sidebar in the Invertebrate section?]
Heartbeat
TFB do not have a centralized heart and thus do not have a proper heartbeat anywhere on their body.
All Stomach
Listening to any part of a TFBâs body while they are digesting a victim will sound like putting your ear to someoneâs stomach.
False Mouth
Anyone into the âmouthâ of a TFBâs human persona may see the TFBâs many rows of real teeth in the back of their âthroat.â
How to Kill a Thing from Beyond
A TFBâs main body is capable of gradually regenerating so long as even a small scrap of flesh remains from it. In order to permanently kill a TFB, the damage that takes them to 0 Penetrative HP must be done with fire or an acidic substance, or all of their remains gathered and thoroughly burned or dissolved afterwards.
They will also die permanently if killed by nickel poisoning, though not if killed by a nickel weapon.Â
#the thing#ttrpg tumblr#indie ttrpg#tabletop#rpg#ttrpg#ttrpgs#ttrpg character#ttrpg community#the thing 1982#alien#eldrich oc#eldrich horror#lovecraft#lovecraftian horror#lovecraftian#the blob#supernatural horror#indie ttrpgs#blanket#eureka#eureka: investigative urban fantasy
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Do you have any tips writing a character with technophobia?
Writing Notes: Technophobia
Technophobia - fear of technology
Many individuals fear technological devices in modern society.
For example, some individuals look with fear upon computers, highly technical telephone answering systems, and even videocassette recorders.
Some individuals become very anxious when faced with a set of instructions that are supposed to be easy for the average individual to follow.
Another aspect of technophobia is the fear that machines will be able to do what people do now.
Fear of robots is part of this fear.
Mechanophobia - fear of machinery; somewhat related to fears of technical things, such as computers.
Prosophobia - fear of progress; may be related to fears of novelty, newness, and innovation, and to technophobia and computer phobia.
Cyberphobia - fear of computers, computerization, or things related to computers; involves fear, distrust, or hatred of computers.
However, some experts, such as Mark Kenwright and Isaac Marks, M.D., have used computers to help individuals become desensitized from the things they fear, as discussed in the British Journal of Psychiatry in 2004.
In this study, experts used computer-aided help over the Internet with 10 patients with phobia and panic. (The study is small and larger studies should be performed in the future.)
The patients improved significantly at a one-month follow-up, and their gains were clinically significant. Kenwright and his colleagues said the Internet users were generally satisfied, although 3 of them said they would have preferred face-to-face help.
Said Kenwright et al., âComputer-aided self-exposure guidance using the internet [sic] at home, with brief advice from a clinician on a live helpline, may help some people with phobia or panic disorders to overcome barriers to treatment such as the scarcity of qualified therapists and having to travel to see the therapist in person.â
Obviously those who are computer-phobic could not use the Internet to deal with their phobias. Some individuals who are faced with the need to learn to use computers or to learn new programs on their computers will show symptoms of classic phobia, such as:
nausea,
dizziness,
cold sweat, and
high blood pressure.
Many computer phobics hide their fears because of heavy work and peer pressure to make efficient use of computers.
Individuals who fear computers can overcome their phobia by gradually exposing themselves to electronic calculators, games, and eventually to simple computer programs.
Coaching and feedback (from an expert) are good ways to improve the learning curve for mastering electronic devices.
Technophobia Trope
Characters or groups who are afraid of technology and the evils that can arise from their use.
Covers technology in general as the primary motivator.
Sometimes this arises from an event that happened in a person or nation's past, but often is just a result of fear of the unknown.
Sometimes, these individuals or groups are concerned for the future if these advances go unchecked.
This trope can also be brought on as a result of religious teachings or as a result of a dichotomy such as Magic vs Technology (e.g., The Darksword Trilogy) or Nature vs Technology (e.g., FernGully: The Last Rainforest or Avatar).
Evil Luddite is an extreme example of this trope. This is a lot milder and often applies to some of the protagonists to create tension. Can be related to New Technology Is Evil and Science Is Bad tropes.
Aversion of a specific type of technology (such as Doesn't Like Guns) might be Sub-Tropes. Technologically Blind Elders is a subtrope.
Examples:
The Twilight Zone (1959): In "A Thing About Machines", Bartlett Finchley despises all machines, even more than he hates people, and destroys his appliances if he can't get them to work. For instance, he kicked in the screen of his television and threw his radio down the stairs.
The Twilight Zone (1985): In "Quarantine", the survivors of World War III in 2043 came to distrust and despise technology because nuclear weapons had wiped out 80% of the world's population. They abandoned machines in favor of improving humanity through genetic engineering and achieving harmony with the natural world.
In the Anita Blake series, it's mentioned by Anita that really old vampires can be technophobes. They just aren't used to it and don't trust or understand new technology.
Sources: 1 2 â More: Notes & References â Writing Resources PDFs
Choose which of these references would work well with your specific character, and story as a whole. You can also find more examples of the trope for inspiration in the links above, alter as needed/desired. Hope this helps with your writing!
#anonymous#writing notes#writing reference#tropes#writeblr#literature#writers on tumblr#dark academia#spilled ink#writing prompt#creative writing#writing ideas#writing inspiration#character development#light academia#writing resources
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do the sharks in your universe go through parthenogenesis? if they do, do they have control over the pregnancy or does it happen at random?
That's a very interesting question! I thought about it and yes, parthenogenesis happens to the sharks in my universe. One of the characters, the zebra shark called Aria, is the fruit of parthenogenesis.
As for the cause, even for our science today, it is still unknown how this works or whether the female shark has control over it in any way. It is not known whether the females trigger the phenomenon or whether it happens spontaneously. I haven't found much information either; it's something very new to us. Recently, a stingray in captivity became pregnant by parthenogenesis, for example. Stingrays belong to the same family as sharks.
As there are few answers at the moment, I decided to take inspiration from a fantasy idea about this. What I'm going to tell you now is a fictional vision of the origin of parthenogenesis:
My shark people theorize that parthenogenesis is a kind of "Shadow of Decline", an ancestral ability inherited by female sharks that withstood mass extinction events in the primordial ages of the planet.
They theorize that there were probably times when the male shark population declined, so the females who were able to adapt to create "backups" of their genes through cloned daughters prevailed, while those who lacked this adaptation became extinct.
In short, they theorize that females, in situations of stress and prolonged absence of male sharks, trigger a clone as a type of genetic reserve. As she gets older, she transfers the responsibility to her cloned daughter, who may have a better chance of finding a partner to pass on her genes and ensure the survival of the species.
In the context of civilization, the conditions for parthenogenesis to take place are still unknown. But my sharks link the phenomenon to a stress response and prolonged life without producing offspring.
Maybe it's not a good comparison, but it would be a kind of menstrual cycle that instead of happening monthly, happens randomly between 10~20 years after sexual maturity. (I used as inspiration a female blacktip reef shark that developed a fetus in her uterus after 10 years of living in an aquarium without the presence of males).
Modern shark society offers full support to females who don't want to go ahead with parthenogenesis and are given full assistance to carry out abortions. But there are also many females who choose to accept the phenomenon, go ahead with the pregnancy and become the mothers of these children, while some females give birth but hand the newborn over to "kindergartens", which act like orphanages/schools/universities that provide full support for the child to grow up and become independent or be adopted.
A reminder that children born from parthenogenesis will always be girls and with identical genes to their mother. Because of this, some females are afraid to go ahead with parthenogenesis, as they fear that their daughters will suffer from the same physical or mental health problems as their mothers.
In the case of zebra shark Aria, her mother has a neurodivergence and she feared that her daughter would suffer as much as she did, but she decided to go ahead with her daughter's parthenogenesis. Despite having the same neurodivergence, she views it with a completely different approach to her mother, which gives her hope and support.
That's it! I'm sorry if I've written too much or if my English is strange, I got carried away, maybe I'm missing more details, but that's what I've thought so far. Any other ideas to enrich this would be welcome!
It's a very interesting creative exercise to imagine how parthenogenesis would be viewed in a civilized society like ours.
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Fantasy Writing Prompts
âł a masterpost for fantasy writing prompts
âł (#) is from my collection of random prompts, (list) contains multiple prompts.

If you like what I do and want to support me, please consider buying me a coffee! I also offer editing services and other writing advice on my Ko-fi! Become a member to receive exclusive content, early access, and prioritized writing prompt requests.
I also have a Patreon! Become a member to gain access to a Member's Only Community where you can chat and message other members and myself. Also gain access to my personal writing, which includes completed short stories, chapters from novels in progress, as well as completed scenes.

Royalty/Medieval Prompts:
The Merchant (#21)
You Had One Order - Prince and Knight (#71)
Princess x Guard (list)
Princess x Knight (list)
The Handmaiden in the Maze (#102)
Royal Painter x Knight (list)
Prince x Prince (list)
Thief x Princess (list)
Whispers of Treachery (#184)
Royal Coup D'etat (list)
Prince x Princess (list)
Assassin x Prince (list)
Non-Human Character Angst Prompts:
No-Longer Human Character Reuniting with Friends and Family Part 1 (list)
No-Longer Human Character Reuniting with Friends and Family Part 2 (list)
No-Longer Human Character Regretting What They've Become (list)
Non-Human Character Revealing Themselves (list)
Doctor Finding an Injured Non-Human Character (list)
Betrayed Your Kind (#123)
Quiet Monster x Human (list)
Alien x Human on Opposite Sides of War (list)
Vampire Prompts:
Fangs (#47)
The Vampire and the Girl on Floor 3 (#110)
Werewolf Prompts:
Remnants of Humanity (#169)
I Know You're Still in There (#177)
Mermaid / Siren Prompts:
How to Write Mermaids
Get in the Water (#151)
Phantom of the Deep (#160)
Lungs Filled with Salt (#174)
Pirate Prompts (list)
Gods, Angels, Demons, & Deities Prompts:
Nothing to Do with Fate (#9)
Fallen Angel Dialogue (list)
Fallen Angel and Fallen God (list)
Apotheosis (#112)
Asking for Favors (#137)
Favor From an Old God (#157)
The Gods of August (#173)
Shapeshifter Prompts:
Anything You Want Me to Be (#91)
Shapeshifter x Human (list)
Witch Prompts:
Witch x Fairy (list)
Angry in the Tavern (#158)
Guardian of the Old Ways (#161)
Fantasy Character Description Prompts:
How to Describe a Character with Wings
How to Describe a Character with Bug Wings
The Dream Walker (#140)
Modern Fantasy Prompts:
The Bartender (#23)
Turning to Stone (#105)
Mind Reader on Campus (#134)
Pockets Filled with Shadows (#141)
The Brain Implant (#148)
The Boy in the Library (#162)
Ghost Revealing Themselves to a Mortal (list)
Immortal x Time Traveler (list)
Magical Object Prompts:
Blank Pages (#85)
The Door to Other Places (#139)
The House's Memory (#183)
Math and Science in Magical Battle Scenarios (list)
Fantasy Setting Prompts:
The Town Engulfed by Flames (#67)
Zombie Apocalypse AU (list)
Music in The Dark Wood (#138)
The Sun Stopped Setting (#164)
The Portal to Realms Unknown (#168)
The Astronomer in the Coastal Village (#179)
Two Dystopian Criminals (list)
Fantasy Worldbuilding:
Currency and Time Measurement Ideas (list)
Ideas for Earning Money in a Fantasy World (list)
Problems that May Occur in a Dystopian/Apocalyptic World (list)
Pirate Ship Name Ideas
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NOPE
NO
NO THANK YOU
I don't like the way those are lining up AT ALL.
"Broken free of the shackles of natural law"
We've heard/seen Zayne be referenced as "shackled" at least 3 times before at this point. By Raymond, by the 'Narrator' ("remains shackled to time"), and in reference to the Foreseer myth. This makes the 4th. I genuinely hurt every single time the story so heavy handidly reminds me that Zayne really is a dog on a chain. The Foreseer robes even have a LITERAL collar of thorns over the neck of it ffs. It's painful to watch at this point and it breaks my heart.
"Why persuade Zayne? What he really needs is a pair of hands. Ones that can carry out God's mission and allow for God's descent."
Between this, and the one below of-
"At least he has another option. His last one"
I'm torn on which one is referencing Astra. On one hand, Astra really could be a modern made "God". An elevated man of great power, someone Zayne turned to in his 11th hour to try and save MC (though we all know how that turned out, unfortunately). It would seem that Xander Sciences is playing at God, and if we know anything about the sci-fi scene, it's that human experimentation ALWAYS ends up going ~soooo well~ and nothing ever goes wrong there đ
On the other hand, the "last option" really gets my gut feeling going. My theorist brain is telling me Zayne is gonna go full Warlock pact and make a deal with an entity in exchange for MC's life. Only it's gonna go tits up and be a Fey pact, and because we all know how MC and he end up, clearly Zayne did NOT read the fine print (or more likely, Zayne thought he could out maneuver the rules). Ever since I read the Mt Eternal anecdote and realized the Tower and Mt Eternal are in the same location, I could not shake the feeling that Zayne already has made contact with whatever "Astra" is. Be it a very powerful person, an actual God, or someone else entirely different (like another time traveler, such as Xavier and the backtrackers). We know he's traveling back there multiple times by himself, conducting research of an unknown variety, that only he and Dr. Noah are privy to. I'm just saying if ever there was a cover up for having contact with a supernatural being/aliens/a God, that's a really fucking good one.
Whatever it is, this new lore drop has really really spelled out in big bold letters, that Zayne is thought of as a tool by a LOT of people. Xander Sciences, Astra, even the Dean of the medical academy had a moment there. My poor man even thinks of himself as a tool, one that is meant to save MC (from himself he even says at one point đđđ like oh my God Zayne stoppppp). He literally considers himself expendable so long as he saves her. Once he's done his job and secured her future, even if that means passing on the ability to save her to someone else, he's fine laying down his life for that.
And that's seriously the saddest part of this whole fucking game imo.
#lnds#love and deepspace#zayne#lads#l&ds#love & deepspace#zayne love and deepspace#love and deepspace zayne#lore and theories#i'll revisit this tomorrow but it's 4 am and my brain is buzzing with way too much information#i need to re-read everything 10Ă to make sure im understanding it all ACK
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Isabeau, freshly recovered from burnout after rushing through graduate school, stumbles across an ad for a lab position at the research institute where his idol, Dr. Odile Yamamoto, conducts her work. Willing to risk another bout of burnout to potentially work with the Dr. Yamamoto, he applies for the position and gets the job. However, in the process of applying, it quickly becomes clear that something sinister is happening at this institute. He decides to go forward and accept the offerâonly to find himself in way over his head in a conspiracy far bigger than himself. (Or: Modern AU/Sci-fi. Isabeau goes back into the world of science after swearing it off only to end up in the Vaugarde equivalent of Area 51 and finds Siffrin, a shapeshifter of unknown origins, trapped deep underground in a padded cell. Unfortunately, he falls in love. Is their romance doomed? Could Siffrin ever escape? What is Siffrin, anyway? And, importantlyâhow does Odile factor into all of this?)
New fic I've been working on! If you like sci-fi and shapeshifters (And dubious science) then boy do I have the fic for you
#in stars and time#isat#in stars and time fanfic#isat fanfic#isat au#isat isabeau#isat siffrin#isat mirabelle#isat odile#isat isafrin#art tag#bonnie and nille and loop will be there eventually lol#loop not for a while tho sorry loop fans (i am also a loop fan)#human after all
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Transformers All-Sparks: Titans of Industry and Heroes of SCIENCE
In Transformers All-Sparks, with the fall of Cobra means an new time of relative peace, and also new opportunities to change the world.
These are the folks that are the movers and shakers in the background of the AU, from robotics to energy. Also Inhumanoid references!
Titans of Industry
Isaac Sumdac: Of all the industries revolutionizing the modern age, few have made an impact that Sumdac has made with robotics. Almost every college and university grad aims to one work on Sumdac System's wonders. Everything from production lines to seamless advanced prosthetics can be attributed to Sumdac. In spite of all this, Sumdac remains dedicated to both his work and trying to be a good person first and foremost. In a world of cutthroat and self serving men, Isaac has a genuine belief in making the world a better place with his inventions. Where and how he was inspired to really push for robotics remains known only to him. Lives in Detroit.
G.B. Blackrock: The man with a hand in almost every energy revolution out there, Blackrock is the owner of Blackrock Enterprises, the company responsible for the production and construction of everything from fossil fuels to renewables in this AU. A strong belief in investing for the long term means that he's very much into investing into alternatives to fossil fuels, not just for energy, but for everything that derives from petroleum. Despite the scope of his company's wealth, he's only "just" a millionaire, for whatever he makes, he donates to causes he really believes, mostly out of a sense of guilt. For what kind of man would he be if he has all the wealth in the world without trying to make it better? Travels a lot, but his company's HQ is in Portland, Oregon.
With the only two unambiguously good business folk outta way let's get to some REAL villains!
Prometheus Black: The OTHER great industralist of Detroit, with far less scruples and morals than Sumdac. A great showman who always makes a new innovation known to the world, and spearheads much research and development in biotechnology and biochemistry. Resents Sumdac, for even he has to rely on Sumdac's work, especially in the field of agricultural sciences.
Blackthorne Shore: A minging magnate and mogul of all things digging up the soil, has an intense rivalry with Blackrock for kneecapping much of the coal trade. Ruthless, with a dominating presence. Currently trying to dig deep into the Earth to try and find⌠something. Information leaking out since the fall of Cobra indicates a wealth of unknowns that he must find and leave his mark before anyone else. He's not getting younger after all.
World Science Team
In a world⌠Where the fall of Cobra means the unleashing of unknown variables and technologies to the wider world⌠one team is dedicated to making sure that they not only don't fall to the wrong hands, but also make all this mad science less mad. They are⌠WORLD SCIENCE TEAM.
Elise Presser: The team robotics expert. Brilliant in her field of study, but prone to absent mindedness and reckless behavior. Wanted to change the world in her own way, since every robotics whizz is either working FOR Sumdac or wants to bring him down.
Dr. Herc Armstrong: A guy who seemed to be genetically engineered to be a pulp novel scientist and adventurer come to life. The great decisionmaker, outspoken and incredibly courageous.
Dr. Brian Mindbender: Dr. Mindbender was once a peaceful Orthodontist, then an experimental pain relieving device electric brainwave stimulation damaged his mind, causing him to be much more aggressive and easy angered. He joined Cobra out of the promise to "fix" his mind, but Cobra never did, so when Cobra ate itself, he surrendered peacefully, trying to get somebody to hopefully alleviate his pain. As much as modern medicine tried, they never could get him back to his pre-accident days, but at the very least he wasn't going to die, which was was the real risk of his untreated condition. He is World Science Team's resident neurologist, biologist and of course, orthodontist. Cuz someone needs to look over teeth!
Dr. Kenneth Onishi: Dr. Onishi, MASTER OF ENERGY SCIENCES also train enthusiast. Has theories and hypothesis about EVERYTHING. Big Sentai fan.
#transformers au#maccadam#maccadams#tfa#isaac sumdac#g1#transformers animated#tf rid2001#gi joe#inhumanoids#prometheus black#elise presser#transformers g1#gb blackrock#herc armstrong#blackthorne shore#kenneth onishi#nazrigart#artists on tumblr
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something i saw once that has stuck with me ever since was a comment on a post about some scientific discovery made by the mars rover perseverance that said "why are we wasting time looking at rocks when we should be preparing for colonization?
another comment was on a post about the environmental issues surrounding the spacex launch site in southern texas, which said "human expansion to mars delayed to protect some turtles"
and comments like these perplexed me. space is a subject of science, and people interested in space are always talking about the wonders of the unknown, and how many fascinating and beautiful things are out there. so how could people interested in space be so fundamentally uncaring and incurious not only about the places they're supposedly interested in, but about nature in general?
it's not just random people in twitter replies who are like this. elon musk once posted this picture:

thing is, that's not mars, that's the moon during a lunar eclipse (when sunlight tinted red after passing through earth's atmosphere lights up the moon in earth's shadow). you'd think that someone known for wanting to bring people, himself included, to mars would care enough about mars to at least know what it looks like, but apparently not
he also rather infamously says he wants to nuke the ice caps of mars to warm the planet up. the ice caps of mars look like this, by the way (image credit: ESA/DLR/FU Berlin/Aster Cowart):

they are beautiful places, that hold an irreplaceable scientific record of the geologically recent martian climate, and are shaped by unique processes. there's no other place quite like them in our solar system. but elon musk thinks we should nuke them. again, no care, no curiosity
nothing has made me feel jaded and cynical about the entire enterprise of spaceflight quite like learning that the people ultimately in charge of it and funding it don't give a shit about space. it's not just elon musk. space nerds love quoting kennedy's "we choose to go the moon" speech as inspiration, but kennedy is also on record saying "I'm not that interested in space" in a conversation where he was arguing to the nasa administrator that they should prioritize beating the soviets to the moon over space science. no curiosity, only a desire for geopolitical showmanship and maintaining hegemony. it's the same thing when many modern politicians only seem to care about space exploration as a way of keeping a technological lead over china
this leaves the people who do genuinely love and care about space in an awkward position. they basically have two choices: A) become jaded and give up on space exploration, or at least parts of it (abandoning human spaceflight but maintaining interest in robotic science missions, for example) or B) give in. work with military contractors. spout the jingoistic rhetoric that the politicians writing the checks want to hear, even if you don't believe it. go along with the colonialist ideology, the hypercapitalism, and the extractivism. sell your soul for pictures of mars and let your passions be exploited for the ends of powerful people who don't care
the sad reality is that our society only values those things deemed useful or profitable. we hear it all the time. the idea that schools should only teach things useful for jobs, that people who try to make a living in fields like art, the humanities, or philosophy are all getting useless degrees and will inevitably end up stuck working retail, and of course, the idea that space exploration is a waste of time and money
space nerds are often deeply insecure about their greatest passion, because it's true, space exploration offers no immediate practical benefit. but they still love space and want to explore it
so they believe the lies. they repeat the colonialist ideology. they say there's money in mining asteroids, that we can terraform planets and let number go up forever. they let themselves be exploited by companies and governments that see everything in the universe and all the people in it as things to be used, and that will ultimately chew them up and spit them out if it's expedient to do so. and those who reject the ideology and keep their love for the cosmos pure often find themselves with no place in the project of space exploration
i don't know how to fix this, but i do hope that i will live to see the day when our curiosity and interest and love for the wider universe is valued for its own sake, and no longer shackled by colonialism, capitalism, and political ambitions
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So forgive me if this is too broad a question... but you mentioned recently that Jay Garrick is 106. And I know Alan Scott, Ted Grant, and Ma Hunkle are all still alive. And even for the wartime heroes who have since passed on, a lot of them seem to have had children who can't be older than 30 like Jack Knight or Jade and Obsidian.
Do super-powers just make people age slower? But how does that apply to their spouses? Joan Garrick seems nearly as vital as her husband when I've seen her interviewed.
Oh. Right. This wasn't publically available news to a lot of people. Or rather while it was publically available it wasn't widely broadcast. Joan Garrick passed away, only a few months earlier this year, at the age of 102 after a sudden worsening of condition from a minor fall. She is buried in Valhalla Cemetery in upstate New York where her husband's plot waits beside her. Her funeral was a well attended but private ceremony with representatives from every group and generation of superheroes. I am told the speech by Kid Flash, formerly Impulse, was particularly beautiful.
As for how a woman of her kind reached the age of 102, how her husband goes strong at 106 and why so many of his contemporaries are still with us, that comes down to a single event on June 29th of 1941.
(Battle between the Justice Society and the villainous Ian Karkull, photograph published by the New York Times)
Ian Karkull was a former archeologist who discovered the remains of the lost city of Rangor somewhere in modern day Algeria where he discovered various lost sciences and mysticism that also drove him quite mad. Upon returning to civilization he fought against Dr. Fate many times and was, before this event, presumed dead.
Having instead retreated to the mystical realm known as the Shadowlands, Karkull had discovered through means unknown the identities of the next 9 Presidents of the United States after Franklin Roosevelt. Assembling a group of villains including mobster Alexander the Great, Tigress, Doctor Doog, Lightning Master, Sieur Satan, Tarantula (not to be confused with the All Star Squadron member of the same name), Wotan and Zachary Zor. He sent each of them across the country to assassinate each man where they were stopped by the present members of the Justice Society. When each villain was stopped (save for Wotan, who DID kill his target, try not to think about the implications of that too much) the JSA assembled in New York to do battle with Karkull himself where their combined onslaught overwhelmed his ability to contain the shadow energy his body was made up of, exploding over the assembled heroes. This magical detonation is assumed to be the cause of these heroes' extended longevity, the heroes present being The Atom, Doctor Fate, The Flash, Green Lantern, Hawkman, Hawkgirl, Hourman, Johnny Thunder, Sandman, The Spectre, Starman and The Flash's then girlfriend Joan Williams.
These heroes aged remarkably slowly in the following decades though most have since passed away in the line of duty or via mechanisms of age once their extended years did indeed begin catching up with them in other ways (a la Johnny Thunder's Alzheimer's diagnosis and eventual death).
This was one of the Society's most consequential battles in general, since its events directly lead to Starman joining the JSA in full, Dr. Fate foregoing the Helmet of Nabu in future battles, Hourman entering semi-retirement due to the health effects of Miraclo and Green Lantern stepping back from active membership out of guilt in his inability to stop Wotan from killing a small child.
On the other hand, Maxine Hunkel is just 100% like that. Death has not taken her because Death does not dare to approach her until she is good and goddamn ready.
#dc#dcu#dc comics#dc universe#superhero#comics#tw unreality#unreality#unreality blog#ask game#ask blog#asks open#please interact#worldbuilding#justice society#jsa#justice society of america#jay garrick#the flash#johnny thunder#green lantern#alan scott#dr fate#doctor fate#kent nelson#hawkman#hawkgirl#carter hall#shiera hall#hourman
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Sometimes I feel the shows world is⌠empty but at the same time has too much
In season 2 they put sentient robots able to feel actual emotions like they are something common enough for a teenager go make them
In the specials they introduce other magic systems like the cousins of the kwamis and then introduce things like Batwoman and super/Wonder Woman
Then in season 3 they introduce FREAKING ALIENS!!! (Bunnix said they exist) I wouldnât be mad if they elaborated in those subjects
But they donât, we donât have meta humans in the rest of the show but season 5 finale, we donât have magicians and we havenât seen a flesh and bones alien (I think since I donât know what Majestiaâs whole deal is)
The origins episode and the backstory of the guardians and miraculous imply the existence of other monsters
We see a kraken, a fusion of a Sphinx with Medusa fighting Heracles, a dragon fighting a ladybug holder on medieval glass stain similar to the ones in churches, and then we see some unknown hero fighting a Evangelion like monster on the sea with a Japanese style
But we only have Akumas, Akumas and Akumas, and in special occasions we have Akumas but BIGGER or Akumas but R E D ,Where are those monsters in modern age? Some of the crossovers they had planned with other ZAK shows implied the existence of witches, fairyâs, ghosts and a giant snake monster
The world introduces the supernatural and science fiction but instead of using it we are stuck with miraculous
Why is no character using magic? Why isnât there sandman or rhino like villains rooming the streets? I Can see post season 4 Gabriel doing what tombstone did in spectacular Spider-Man and turning criminals into super villains to get the miraculous or at least to make negativity higher through all of Paris by introducing super villains who are willingly evil AND have permanent powers
Or why isnât there a evil wizard searching for the miraculous for power or a ancient evil the kwamis sealed searching to take revenge on Plagg and Tikki? Or just Gabriel using evil magic to summon a hunting hound monster to track the miraculous and the heroes have to find a way to defeat a enemy they canât defeat by their usual way (their usual way is breaking the evilified object so the enemy just disappears)
They keep introducing weird things and concepts and do nothing with them, is like they tried to be Spider-Man in the âexists on a larger world full with heroesâ and then proceeds to ignore all other Spider-Man things like having a rogues gallery and constantly facing magic and sci-fi threats
Heck I might even say he only did this to ride the Shared universe train marvel started but just like DC and the Dark verse, they failed (except for the Monsterverse, the Monsterverse is ETERNAL)
That's the weird thing about this show. It wants to be a simple good vs evil story, but it also wants to flesh out the universe for future spin-offs.
This is why I just can't stand the Miraculous World specials, because they don't do anything with the concepts introduced. The Miraculous scattered across the world, other magical artifacts like the Miraculous, and the goddamn multiverse are only used for what is glorified filler. A lot of these ideas could easily be fleshed out for their own seasons, but the show only wants the conflict to revolve around the heroes and whoever gets the Butterfly Miraculous.
If you want to expand your universe, you need to think about how this development will affect your story as well as your world.
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WHY IS BIG BANG SHOWN AS A TUBE??
Blog#448
Saturday, October 26th, 2024.
Welcome back,
For as long as humans have been around, our innate curiosity has compelled us to ask questions about the universe. Why are things the way they are? How did they get to be this way? Were these outcomes inevitable or could things have turned out differently if we rewound the clock and began things all over again? From subatomic interactions to the grand scale of the cosmos, itâs only natural to wonder about it all. For innumerable generations, these were questions that philosophers, theologians, and mythmakers attempted to answer. While their ideas may have been interesting, they were anything but definitive.

Modern science offers a superior way of approaching these puzzles. No longer do we consider the Big Bang, once thought to be the ultimate origin of our Universe, to have occurred at a single moment or event in space and time. We can now ask questions such as âWhat existed before the Big Bang?â as well as âWhy did the Big Bang happen?â When it comes to even the biggest questions of all, science provides us with the best answers we can muster, given what we know and what remains unknown, at any point in time. Here and now, these are the best robust conclusions we can reach.

When we look out at the galaxies in the universe today, we find that â on average â the farther away it is, the greater the amount its light is shifted toward longer and redder wavelengths. The longer light spends traveling through the universe before it reaches our eyes, the greater the amount that the expansion of the universe stretches its wavelength; this was how we discovered that the universe is expanding. Because stretched, longer-wavelength light is colder than shorter-wavelength light, the universe cools as it expands. If we extrapolate backward in time instead of forward, weâd expect the early universe to exist in a hotter, denser, more uniform state.

A visual history of the expanding Universe includes the hot, dense state known as the Big Bang and the growth and formation of structure subsequently. The full suite of data, including the observations of the light elements and the cosmic microwave background, leaves only the Big Bang as a valid explanation for all we see. As the Universe expands, it also cools, enabling ions, neutral atoms, and eventually molecules, gas clouds, stars, and finally galaxies to form.

When we look out at the galaxies in the universe today, we find that â on average â the farther away it is, the greater the amount its light is shifted toward longer and redder wavelengths. The longer light spends traveling through the universe before it reaches our eyes, the greater the amount that the expansion of the universe stretches its wavelength; this was how we discovered that the universe is expanding.

Because stretched, longer-wavelength light is colder than shorter-wavelength light, the universe cools as it expands. If we extrapolate backward in time instead of forward, weâd expect the early universe to exist in a hotter, denser, more uniform state.
Originally, we took the extrapolation as far back as we could imagine â to infinite temperatures and densities, and an infinitesimally small volume: a singularity. Evolving forward from that initial state, we successfully predicted and later observed:

the leftover radiation from the Big Bang, observable as the cosmic microwave background
the abundance of the light elements before any stars were formed
the gravitational growth of large-scale structure in the universe
However, we also observed things we couldnât explain if the universe began from a singular state, including why there were no leftover relics from the highest-energy epochs, why the universe had the same properties in opposite directions that could never have exchanged information with one another, and why there was absolutely no spatial curvature, leaving the universe indistinguishable from flat.
Originally published on https://bigthink.com
COMING UP!!
(Wednesday, October 30th, 2024)
"DID LIFE BEGIN IN SPACE??"
#astronomy#outer space#alternate universe#astrophysics#universe#spacecraft#white universe#space#parallel universe#astrophotography
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hi! i wanted to pop in and say i love the way you talk about the idea of krypton as a doomed utopia and how that ties into immigrant superman. iâm asian american and i do anthropological research rn, and it makes me think of the way that for so many immigrant communities, âhomeâ becomes almost this imagined place that binds the identity of the community together, reflecting the most important cultural aspects and values - and in that way i think we can sometimes tend toward romanticization of what home used to be, before we came to the new country and had to suffer the costs of achieving the american dream. and krypton being that romanticization, that imagined place, made manifest would ache so good in a superman storyline. i would love to see a comic that embraced superman as a tale of grief and hope
Thank you!!
Oh yeah I've definitely seen this kind of discussion in diaspora spaces a ton. I think someone referred to it as a kind of rose-tinted nostalgia for home that romanticizes it. It's like a double edged sword; because while it's a feeling that connects diaspora through that longing and isolation, it can turn the sourceland into this fantasy land in their minds (lacking the nuance, reality and flaws of a real country). Lots of this kind of thing manifests in creative spaces where there's deep discussions about how sourceland is portrayed in diaspora writing.
For how this can relate to Superman, I think giving Krypton this treatment would be a great way to add nuance to both Clark as a diaspora and how flawed Krypton was as a utopia. Most modern "subversions" to Krypton go too far and make them colonizers and bigoted, which I think is a misguided switch. Maybe there are Kryptonian customs that look bizarre and unnerving compared to what humans on Earth are socialized to comprehend as normal. That's way more interesting to me than "turns out Kryptonians are evil"
If I could recommend a comic that comes close to that feeling, it's Superman: The Kansas Sighting. It's a quick read. Superman discovers that his Kryptonian dad may have abducted specimens on Earth to study them before sending his son to Earth. Clark grapples with how little he knows about the larger universe, his home and himself. He is haunted by Krypton and what he and others think of it.
It leans more into science fiction and paranoia towards the unknown rather than an immigrant allegory and xenophobia, but it's a comic that can lend itself to a diaspora reading. So if you want a story that hits on that mystery, grief and hope- this one's for you.
#askjesncin#jesncin dc meta#kansas sighting actually hits all the themes the second half of maws s1 was trying and failed to do#it should have been a far lower stakes story with a strong cast system#it's so refreshing to see the kents be flawed and fleshed out in this comic too
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Are People Forgetting What a Witch Is?
I've been seeing it way too much recently. People saying that being a Witch is a spirituality, and that you aren't really a Witch if you don't believe XYZ. It goes with spreading a great deal of misinformation and historical inaccuracies. I've seen a lot of people who seem to mistake Witchcraft for Paganism, and it's been getting worse over the last decade as that misinformation continues to spread.
So let's talk about it.
Witchcraft is not a belief. It's not a spirituality. There are aspects of belief and spirituality that are involved in specific paths of the Modern Day, but you are grievously missing the point if you think that's all it is. It's not a "vibe." It's not an "aesthetic."
Witches are, and have always been, the ones who practice science before it has become science. We drive the scientific community with questions science can't answer just yet. Witchcraft is intended to be a realm of extremely bold discovery that does not yet contain scientific evidence to truly back it as "fact." That's it. That's all it is in a nutshell.
We have a vast, deep understanding of the "Unknown." We, as practitioners, are generations upon generations of founding what has now been claimed by Science. Astronomy, Chemistry, Psychology, Medicine, and Geology are just a few of these specialties that were started by, yes, Witchcraft. All of these fields, at the time practitioners discovered these things, were so completely unknown to the rest of the world that it seemed like Magic when demonstrated. It intimidated society who was ruled by fear through Religion.
THIS is why Witches were burned. THIS is why Witches were ostracized and oppressed. THIS is why major Religions banned the craft. Not because of Belief, but because religious leaders couldn't explain what they were seeing or experiencing and that scared them. Science is the Enemy of Religion, and as a Witch it's something important to remember when you decide if it is the proper path for you.
Witchcraft is a life-long study that embraces the "what-if" and tries to prove its existence through experiments, intention, and devotion to the craft not much different than the sciences you go to college to study. The difference is we take it a step further into studying things that have been dismissed as "fantasy" and "the psychology of manipulated perspectives." We will these theories we have in our head into existence through persistence, intention, and practice. Yes, some does turn out to be generalized "woo" and forced perspective, but a great deal can be repeated by other practitioners. Get enough practitioners doing the same thing, and science takes its place.
You do not need to be Spiritual to be a Witch.
You do not need to believe in Deities to be a Witch.
People of religions who do not support Witchcraft can BE Witches if they want to be.
Witchcraft is not a Belief. It is a study. And I will stand by this until the day I die.
#eclectic witch#pagan#pagan witch#witch community#witchcraft#witchcraft community#paganism#i said what i said#i support the pagan community#i support witches#i am a practitioner#i am an eclectic pagan
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