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#so having a concrete idea of what to base characters on helps
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Is it weird to create an extended universe of oc’s adapted from fan character designs of content creators I’ve mentally killed off? Perhaps.
But I want to. So I will.
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kiss-me-cill-me · 7 months
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i’m not sure if anon has already requested a character for that song but if ur up for it CAN WE HAVE THAT SONG WITH JONATHAN CRANE. also i just listened to that song for the first time in like 3 years and got major deja vu lmao 😭
also ps i love u and ur writing !!!
This is related to another ask from an anon, requesting a fic based off of Katy Perry's song, The One That Got Away. I am so sorry to both of you that it's taken me forever to write this, but thank you for your patience and support <3
Now We Pay The Price | Pt. 1
Pairing: Jonathan Crane x Reader
Word Count: 2.8k
Summary: Life hasn't turned out exactly the way you wanted it to. Isolated and distraught as you watch time slip by while you sit, trapped in Arkham, your only wish is to recapture the way that things used to be.
Warnings: Angst, whump, sexual themes but no explicit smut, mental health themes, obsession, unhealthy relationship dynamics, mention of needles, mention of sedatives, unrequited love, established past romantic relationship, ambiguity
A/N: I hardly ever write angst, so please be gentle with me lol. But with the song inspo, I couldn't help but go in that direction. Slightly nervous to post this, but also happy that I've branched out from my comfort zone a bit!
***Please read the warnings before continuing. Minors DNI***
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Lying on your stomach, feet in the air, you stretched the thin cotton sheets with your hand. Just enough to give them the tension you needed to glide a ballpoint pen over the fabric, scratching over and over the same mark to make it appear complete. This was far from the perfect medium for doodling - but sheets were what you had, and so they were what you used.
Even the pen was contraband. You knew you weren’t supposed to have it. What anyone thought you’d do with it… honestly, you had no idea. As if you could use a pen for anything other than what you were wrapped up in doing now - carefully and determinedly drawing hearts.
You stopped to rest your head for a moment on the pitifully thin pillow. Across the room, blank white concrete stared back at you. Day in, day out. Endless. The same room with the same walls.
Picking up the pen again, you placed the tip right in between the lobes of one of the many hearts. Scratch, scratch, scratch. A messy, zig-zagging line bisected the doodle. 
Broken.
You sighed, and started to color a different heart, filling it with blue ink that didn’t seem very inclined to stick to the bed sheets. It was slow going. The deep azure tint reminded you of deoxygenated blood, like you would see in a textbook diagram. Once the heart was completely filled, you moved dutifully on to the next.
A rustling at your door made you jump. Quickly, you stuffed the pen under your pillow, and turned up the sheets to hide your drawings. It wouldn’t be very good for you if anybody saw them.
You sat up, arranging your rumpled jumpsuit as neatly as you could. Leather straps hung off the sides of your bed, and you spared them a glance, bristling at the memories of having them lashed over your body. 
The metal door slid open slowly, until you could finally see…
Him. Your heart skipped a beat and a half as he stepped stiffly into the room, pulling the door shut behind him. He didn’t make a show of locking it, but it was still all too hard to miss the way his hand stopped short at the keyhole, before slipping into his pocket.
“Jonathan. I’m so glad-”
“Don’t call me that,” he bristled. “In here, we don’t know each other. Please. You always forget that.”
“...Dr. Crane,” you corrected yourself. 
His tone was so bitter that you could feel it in the very back of your throat, trying to claw its way down to your heart. You swallowed, trying to bite back the taste.
“I’m sorry. I was just happy to see you.” You smiled, pushing through your discomfort, for his sake.
Crane was clearly agitated. He took a few steps into the room, before turning around and facing the door. For one brief moment, you couldn’t see his face, until finally he turned back. His eyes were ice as they stared down at you.
“Do you have any idea how difficult you’ve been making things for me?” he spat. 
The accusation hurt, of course. Though you knew very well what he meant. You had been acting out, more than usual, as of late. And although it wasn’t without a purpose, you could see that it was wearing him thin. But… how else were you supposed to see each other? 
Arkham Asylum wasn’t exactly known for its model patients. It took a lot to get Dr. Crane’s attention.
“If we spent more time together, I wouldn’t be so difficult,” you replied, trying to keep your tone even.
Crane pinched the bridge of his nose, in that way that you were well acquainted with. He’d always had that habit. Back when you’d first met, you had loved making him get frustrated - just enough for a laugh. Some things never changed.
“You’re really backing me into a corner,” Crane sighed. “And I really wish you wouldn’t.”
“Let’s talk,” you offered, patting the bed. “That’s what you’re here for, right?”
Crane, reluctantly, sat down. You could sense his exhaustion in the way that he almost collapsed onto the bed, hands gripping the edge for support. You inched a bit closer, enough so that your knees touched briefly. Crane pulled away.
You wanted to reach out; put a hand on his shoulder, just like you’d done so many times before. He used to like it when you touched him. Sometimes, you liked to think that yours was the only gentle embrace that he had ever known. Maybe it was silly, but the thought of it always made you feel better.
Now, Crane’s eyes held nothing but menace as he glared over at you, as if you were a stain on the bed sheets. You wondered, vaguely, what had happened to change things.
So much. So much that had led you to this place, where you could be so close to him and yet felt more separated than ever.
“I hate to say it, Doc, but I think I’m going crazy in here,” you joked, trying to lighten the mood.
He barely had a reaction; a deep sigh the only hint that he’d heard what you said at all.
“And why do you think that is?” he asked, finally. 
The psychiatrist in him always came through to shove even more distance between you. Like a shield, put up just when you’d started to press through the fog of tension that hung heavy in the room. You swallowed your frustration at being kept out, and tried to answer him honestly.
“Because I barely get to see you,” you replied.
That was the wrong answer, and Crane’s shoulders swung abruptly to face you. 
He was scary like this. Almost scary, anyway. If you didn’t know him better, the look in his eyes would have sent you cowering. 
But you did know him, so well, and you remembered with sudden clarity that he’d always been bothered by feeling inadequate. You felt awful; you hadn’t meant to imply that he wasn’t doing enough.
“I’m sorry,” you soothed, before he could say anything. “I know that you’re busy, but-”
“But you continue to make yourself into a problem,” he hissed. “You know the only reason you’re in here instead of rotting away over at Blackgate is because of me, right?”
You nodded, too shocked by embarrassment to speak.
“Then for my sake, why don’t you act like it?”
“I’m…” You paused for a moment, sharp tears welling up in your eyes. “I’m just… lost without you,” you whispered. “You know that. I always told you I would be.”
The first tear fell, and you tried to hide your face.
“Don’t cry,” Crane sighed.
You could hear the harsh tinge of annoyance in his voice, and wished that it was anything else. Even his pity would have been better than knowing that your feelings were now nothing but inconvenience. You choked on your own throat, trying to stifle a sob.
“Please don’t cry,” he mumbled, slightly softer this time.
But now that you’d started, you couldn’t make yourself stop. If anything, the tears were only coming faster, and you felt yourself start to shrink into your own chest. The little black pit that always seemed to sit there, now swiftly opening up to swallow you.
With a deep and lingering exhale, Crane pulled you close. Suddenly, you were back where you both had been, so many years ago: one person’s cheek pressed into the other’s shoulder. Tears soaking into fabric that seemed to be stained with sadness. You let out a half-laugh, half-sob, and nestled into the crook of his neck.
“Remember when I used to do this for you?”
Crane stiffened slightly beside you.
“Things have changed since then,” he muttered. 
Your memory suddenly flashed back to the first time he had used the words “dysfunctional attachment” to describe you. That had hurt worse than anything else. Even more than all of the other occasions to come, when you’d heard those same words and worse fall from his lips. They could never truly compare to that first time, when your whole world had come crashing abruptly to the ground.
His arm dropped away from you, but you kept your face pressed into his shoulder.
“Things haven’t really changed,” you said. “I still belong to you.”
“You don’t.”
Two words that stung worse than hundreds of needles. You tried to pretend that the wind hadn’t been knocked out of you, as you replied.
“I do. And I will. Always.”
You looked up at him with wet eyes, a trace of the old life that you’d shared together still evident deep within your pupils. Even if only the memories of it lived inside of you, they still lived. They were still something.
“You need to move on,” Crane said flatly. “I know it’s not easy in here, with me…” He sighed. “I did what I could to protect you, but maybe it would have been better if I had just stayed out of your case. Blackgate would have at least given you distance.”
“I don’t want distance,” you whispered. “I just want to be with you.”
“You can’t be.”
Always so stubborn.
“I could be, if you’d help me get out.”
Confusion flashed across Crane’s face, quickly replaced with raw terror. 
“Escape Arkham?” His eyebrows furrowed, nearly knitting together. “You can’t be serious. Do you even realize what-?”
“I know, I know,” you hummed. “But just think - we could run away together, just like we always talked about.”
“Stop.”
“Don’t you remember? We promised-”
“Things. Change.” Crane’s voice almost shook as it thundered.
You brought a hand up to his face, gently coaxing until he looked at you.
“But they don’t have to,” you breathed. 
Your eyes drifted down to your wrist, to the space just below your thumb, and over the little tattoo that was etched into your skin. A heart - just like the ones littering your blanket, hidden carefully from Crane’s view.
“Remember when you gave me this?” you asked, holding up the tattoo in front of him.
“No; I remember you doing that to yourself.”
“At first, sure,” you chuckled. “But then, you helped me to finish it, ‘cause-”
“Because I didn’t want you to hurt yourself,” Crane muttered. “Just like you always seem to. Even now.”
You ignored his remark as your hands drifted down to collect one of his pale wrists, then lifted up to your face. The sleeve of his suit jacket slipped back, revealing the spot where once, long ago, you had given him the same mark. Just with a felt-tip pen; he would have never allowed you, even back then, to deface his own body in the same way you had yours. 
At the time, the impermanence of it hadn’t seemed to matter. You’d been too distracted; elated by the way that his and your matching blossoms of ink had pressed up against each other as you’d held hands. 
Now, you pressed a kiss to the blank space.
“Us against the world, Jonathan. Remember?”
Suddenly, his fingers pressed into your face, digging into the sides of your chin as he forced you back into focus.
“Don’t call me that,” he warned, once again. “How many times do I have to tell you? That life doesn’t exist in here.”
Your hands still dangled from his wrist as he continued to crush your jaw, not letting you look away. But this was the one part of him that you didn’t want to face. The part that didn’t need you anymore.
“Jonathan. You know the reason I’m in here, don’t you?”
“Are you asking if I know about your case? All of the crimes you committed?” he huffed. “Because yes - I was very involved in the trial, and it was nearly impossible to keep everyone else in the dark about…”
Us was the word that he couldn’t bring himself to say.
“That’s not what I mean,” you said. “I mean, do you know why I did those things?”
“Stop - please don’t tell me this again.”
“I did them for you,” you cried, your emotions getting the better of you again. “I do everything for you. So don’t you dare pretend you don’t need me, when really the only fucking reason you’re not stuck in here with me is because I always-”
“Stop.”
Crane’s hands tore away to grab you by the shoulders, wrenching you back to reality. Somehow he always managed to do that. To pull you straight out of the riptide, just as it was about to sweep you away.
“I never asked you to do what you did,” he hissed, articulating each word between clenched teeth.
“But I did it anyway,” you spat. “Because you always get into trouble. Because I told you I’d be there for you, no matter what. And because I always keep promises.”
“I don’t need you to anymore.” Crane’s hands squeezed you uncomfortably. “I don’t - I didn’t need you to ruin your life for me.”
“My life isn’t ruined if it’s for you.”
“Jesus Christ…”
Crane’s hand came up to rake through his hair, but before he could pull away fully, you caught him. Fingers clenched tight to the front of his suit, you pulled back and forced him to fall with you. Your back hit the bed, and Crane scrambled to catch himself before his full weight could slam into you. His body perched just above yours, caging you in his arms.
“This. You must remember this.” 
Your words were a whisper, barely loud enough to pass from your lips to his ear, despite how close he was. Your legs frantically came up to tug at his waist, trying to force him closer.
“This was the only time I felt alive,” you continued. “When we were like this. You remember.”
How could he not? You could still live in that moment, if you tried hard enough. As if it had been only yesterday. Both of you nervous and fumbling, nearly falling off of the bed as he hovered over you and you clung to him. 
The way that your bodies had melted together, almost desperately, in a way that had made you feel certain that neither one of you would let go. Letting go then had meant something worse than death; it meant a life that dragged on without you and him together. 
The stale echoes of passion still rang in your ears as you looked up, silently begging for him to rekindle the spark that had been there.
Crane’s expression was all but impossible to read. His face half-hidden beneath bangs that fell into his eyes. The two-second pause was like a lifetime as you awaited his answer.
“Of course I remember.”
Your heart soared, flying recklessly up.
“But that doesn’t mean it’s the same now.”
Broken. Smashed hard against the cold floor of your cell.
“I don’t believe that,” you breathed. “I can’t. I-”
“You need to,” he interrupted. “Because it’s the truth.”
You stayed stock still on the mattress as Crane briskly pushed himself up, disentangling himself from your limbs. He exhaled as he tugged at his jacket, trying to make himself presentable. 
You weren’t sure how he could find the nerve, after ripping your whole world apart.
“I’m upping the dose on your sedatives,” he informed you, still not meeting your gaze. “But I would prefer if you could find it within yourself to behave so that I don’t have to. I don’t like to do this, but-”
“Appearances…” Your voice drifted through the room. “Have to be kept up.”
He had told you as much, probably dozens of times. Just like he’d told you the old life between you no longer mattered, or even existed. If it ever had.
“I’m glad you understand,” he said shortly. 
His back was already turned, but you looked up to watch him drift out of the room, quickly pocketing the keys on his way out. 
Your head fell back, hard, but the sensation did nothing to ground you. You felt all too lost and adrift; trapped in a situation you had created. This wasn’t how things were supposed to end up.
Your hand drifted silently under the pillow, and wrapped around the barrel of the pen that was still hidden there. 
Suddenly, grotesque understanding of all the reasons why no one would want you to have such a thing flooded into your consciousness. The possibilities were many and bleak, but they all led back to the same conclusion. It was just like you had told Crane earlier.
If your life together didn’t exist in this place, then the only solution was to leave. 
You smiled. With resolve swirling dangerously inside your veins, you vowed to make sure that nothing like this ever happened again. You were going to be together, no matter what. 
There would be no getting away.
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This fic now has a Part 2! Read it HERE
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lo-fi-charming · 8 months
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so i've been keeping up with TMP as it's airing, which has been fun, it's actually really nice to experience this kind of story weekly since i came into TMA late and listened up to the s4 finale in like, a month or two. i've been enjoying the new characters and statements, and while i was worried i'd have trouble actively listening (my attention span/executive functioning can be really variable when it comes to podcasts), it's been surprisingly easy for me to actually listen to each new ep the day it drops publicly
all this to say im enjoying the show! but i've found myself feeling increasingly frustrated with a couple things i keep seeing when it comes to discussions of it
to me, it seems... there's been a pervasive reluctance to take TMP as what it is. and i do understand that. it'd be stupid to pretend TMP doesn't exist exclusively because of TMA and that show's success, that it's a successor that was pitched as being similar. it's a story being written by the same people (plus guests), in the same universe (roughly), going for about the same tone and maybe themes.
i just feel like it's a bit of a shame, though, that so many folks seem unwilling not to carry TMA with them when they're engaging with TMP
i don't know where or when it was said, but i swear there was a comment made by jonny and/or alex about how TMP will have some commonality with TMA in terms of world-building, but also, people who listened to TMA first may find themselves theorizing in the wrong direction because we're judging things based off what is no longer concrete, reliable information; things are going to work differently in the world of TMP, and since we have preconceived notions on what is relevant or how things work, that's going to influence how we engage with information presented in TMP if we let it. and that's not even considering the fact that they've been explicit in conveying the idea that TMP was written so you can experience it fully without having listened to any of TMA at all!
i'm very much someone who tries to engage with media on its own terms, largely taking things at face value until i'm given reason to suspect otherwise. that's something i'm trying my best to still do with TMP, even though obviously, i've also listened to TMA and am basing some of my thoughts and personal theories on what we know from that
but that's what i mean to say i guess, it's something you have to actively choose to do. and it feels like, just based on what i've been seeing in fandom spaces, that a lot of people are having a bit of an odd time with TMP because of a reluctance to do that?
i think the easiest way to explain what i mean is to point to a general acceptance, already on the level of fanon it seems, to interpret the computer voices as Our Jon and Martin (+ Jonah/Elias, maybe). now obviously we have the actual real world reason why their voices are present in TMP, because of course jonny and alex were going to come back as voices in the show in some way. and i 100% agree it's a perfectly logical conclusion to then interpret their inclusion as being related to Jon and Martin somehow. i'm personally very into the theory that it is in no way them - not in any way that matters - but specifically their voices that have been stolen (by the Web?) as a means to help spread fears in other realities. but that's really not how i've been seeing people play with the concept? it seems largely 1:1. and again, i totally understand where people are coming from with that - especially when you consider how it can be a super fun concept for horror and angst, or even just the fact that folks want an excuse to carry their favorite characters into this new show and still play around with them. i promise i don't mean to bring this up as a means of making anyone feel bad or like, chastised for interpreting things a certain way and playing in the space!
it's the biggest example of what i mean though, and was a huge point of frustration for me when we were first being presented with TMP. it's not just that i don't want the voices to be Jon and Martin proper (i am very into their Ambiguous End, i believe it's best to leave that as a space for fans to play in); in all honesty, i think it's kind of a shame and maybe even a bit boring (im sorry!) to be engaging with TMP this way
and it's not just stuff like that - i've been seeing a fair amount of people expressing frustration and feeling disappointed with how TMP is hitting, but i mean, i feel like that's inevitable when you're going into it expecting More TMA? i saw at least one person basically say "ive been waiting for it to make me feel the way TMA made me feel, and it hasn't yet", and i really just feel like that's setting yourself up to be dissatisfied! beyond the fact that we're only 5 episodes in and the story has barely gotten a chance to happen yet, a huge element of this new show is that it's being approached as a largely collaborative effort, it seems, with lots of guests coming in to help shape the story and more writing and plotting influence that isn't jonny
obviously it's fine to not be super into that! undoubtedly it's a question of taste. but you do have to acknowledge that that's the case and adjust your expectations accordingly, or else you're not going to have a great time
i really like TMA, i had a great time with it, but even if TMP is a sequel to its parent podcast, it's not the same thing - and personally, i don't want it to be! i do hope that's a sentiment that is able to be more widely felt by some fans as we gain more distance from TMA while TMP is airing. i just think more people would be able to enjoy it that way, and come up with more interesting theories and interpretations of things! but those are really just my own personal thoughts
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shini--chan · 4 months
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Hi, hello!! If possible, would it be ok for me to request the first yandere character sheet for america?? I absolutely love the way you characterize him!!
Yandere Character Sheet I
1p America: Alfred F. Jones
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Trigger warnings: neglect, starvation, white torture, abandonment, forced assimilation, murder, physical and verbal abuse, mind games
Attributes - What sort of Yandere is he/she?
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The problem with Alfred as a yandere would be how his base personality affects his yandere tendencies. Fundamentally, he wants to be a hero, he wants to help people and be selfless, but it is ruined by his self-centred worldview and his egoist ideology. At the end of the day, he is far more concerned about how you can benefit him, rather than how he can ensure and protect your happiness and health. America would only really be willing to change his actions if he faces negative consequences or it ruins his glorious self-image. Though, by putting you in a position where you are powerless in relation to him, he’ll be able to brush off/mitigate many of the negative consequences that could arise. Even if there is something that he wouldn’t be able to simply flick away, he would likely frame somebody else than engage in any soul-searching. To synthesise a few concrete characteristics out of all of this, he would be arrogant, self-righteous and in denial about any wrong doings on his part. 
That being said, Alfred would be perfectly capable of being a gentleman. Should he put some effort in it, then he’ll be the roguish and handsome boy-next-door to you. It would even feel very off or false since it would be partially true and not just an act. America is absolutely capable of being decent. All in all, it would just make everything more difficult, though. Since you wouldn’t be dealing with a pure sociopath, but a complex, layered person, he would be unpredictable in the worst way possible. No pure evil, but no pure good either - if anything, he would nourish any conflicting feelings you have about him. So, he would really take the phrase from Machiavelli, that it is best to be feared as well as loved, very much to heart. America would take you on dates, shower you with gifts, compliment you and take you home with him. He is so desirable, isn’t he? Above everything, he would want you to be smitten with him, since it would stroke his ego. 
He is also delusional, so he wouldn’t take much offence should he have to drag you to his side kicking and screaming. At the end of the day, what Alfred believes in most is his own hype. If he was a religion, then he is his own god, or at very least, the Chosen One. Any criticism would simply be water off a duck’s back and he’ll laugh at you. Here, he would also bring one of the worst of Christian traits to the fore and claim that you know the truth, know that he is good and moral and heroic, and that you’re just trying to lead him astray. So, rather than him having to repent, you should. Alfed would prove to be hard headed in everything, though on minor issues and things he would be more inclined to listen and admit that he’s wrong than on major ones. In total, he wouldn’t be extremely communicative on things he doesn’t like, excluding it is something that is tied to his idiosyncrasies, since he would think that rules of the game are clear to you. So, from a certain point onwards, you’ll find yourself walking on egg-shells around him, unless you figure him out and fast. 
Additionally, he is a very busy man. This is a person that can’t sit still for even an hour and has a mind that would constantly race from one train of thoughts to the next set of ideas. Life with him would never be boring (unless you are bad and don’t obey him), so you yourself might end up being too busy to notice all the red flags in the beginning. The start would also be the get-to-know-you phase, where you would have considerably more freedom, so life with him in it would feel exhilarating. While luring you in his fold, he would also be very indulgent towards you and take you where-ever you wish to go. A holiday to Tuscany? Booked and the luggage packed. Need help with your bills? They are already paid. Advise on some future life choice? His lecture/prep talk is going to be over two hours. 
Though, he is also calculating. Not only in the scheming, villain manner, but also in the most literal sense of the word. His actions regarding you, and even just the choice to engage with you is weighed against a set of internal scales. Like any savvy businessman, he wants the costs to him to be as minimal as possible while making maximum profit. To him, this is how the world works and there is absolutely nothing wrong with it. So, you would have to bring something to the table as well. Should he help you, then we’re supposed to help him in return. Get a loan from him, then pay it back full and with interest - should you have troubles with that, then he’ll have no problems in … tweaking you or also parts of your life to achieve the desired end result. 
Alfred is also manipulative, and to a horrifying extent. He’d not shy away from restricting your access to information, and sculpting your views to his liking. Even the information that you would be able to get your hands on would be framed to influence you and play on your emotions. He would know a whole array of psychological tricks and shortcuts that he wouldn’t hesitate to use on you. However, if you would do the same to him, he would scream foul. Rules for thee, but not for me indeed. That is a further problem with him - his own perceived exceptionalism dictates that he is above everybody else, and the other’s are just chess pieces on his game board. 
Cornering - How would they get you?
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With the carrot and the stick. Ideally, you should never be aware of the stick, though if you put a toe out of line, the stick will become very noticable. In the case that you cooperate, then it would be a Hollywood romance (and like those protagonists in movies, he’ll be similarly incapable of accepting rejection). The future with you should be white and fluffy, akin to a picture-book perfect fantasy. He would also use promises and allusions to such a fate to get you where he wants you. If you have doubts, or if you are a not-so-willing bride, then some pressure would be applied - he would convince your relatives and friends that he’s the best option for you, and have them press-gang you into marrying him. 
Else, he’ll appeal to your naked self-interest, if you have such inclinations. He’ll present himself as the ideal protector, or a way to grant you financial security, or find some other way to awaken your interest. Perhaps you’ll even be convinced that you want the union more than him, that you’re the one using him to your advantage. 
Of course, if push comes to shove, then he would simply abduct you, break you down and rebuild you to his liking. To make an omelette, you have to break a few eggs - that would be his line of thinking if the. Asides, it would all be your fault for not having the right values. 
Expectations - What do they expect of you?
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This is the tricky and controversial part. You see, part of Alfred’s expectations, ones that he isn’t even conscious of since he takes them as given, would be that you fit in his world view. What that would entail would be that you hold capitalism and liberalism to be the most progressive forms of politics, that the world must strive towards more freedom and more democracy to reach the end of history, that people are selfish and vainglorious and every interaction between people is nothing more than a transaction. That your lines of thought run on the exact same structures as his do - a liberal, faustian worldview. The matter here is, if you have a different outlook in that regard, then he wouldn’t accept it as valid. You would be declared evil or stupid, or both, by him and he would strive to “save you” and bring you to the light. 
One trait that he would consciously want of you, would be that you’re entertaining. If there is one thing that he wouldn’t tolerate well, then it would be boredom. Don’t induce that in him, don’t let him become bored with you - if you are already in his grasp and he grows disinterested in you, then you’d have a cruel fate ahead of you. Be unpredictable (but not too much, he wants to keep you under lock and key) and challenging to him. In the show that is his life, be either the villian that he must defeat or the love interest that he must save and conquer. . Hence, you'll always have to find ways to be novel and exciting to him - not an easy feat with such a capricious individual. Challenge him, change the rules of the game, make him suffer to have his pleasure. Not too much though - harm could befall you if you make matters too difficult while not having the upper hand. 
Whatsmore, he would expect you to heed him and look up to him. Let him up your knight in shining armour, your shining city on the hill. The trick would be finding the right balance of relenting and resisting; the tricky part would be that this balance would change over time and not in a very predictable fashion. Still, laud and lionise him, make him feel special and wanted. Should he have the feeling that you understand him like no other, then he would be less inclined to throw you away. This could be an advantage or a disadvantage, depending on how your overall standing to each other is. 
Further, he expects you to be of a cheerful disposition. You don't have to be sweet as sugar and everything nice, you are allowed to have a temper and swear and rage from time to time. Blazes, your niceness and optimism is allowed to be very selective. Though, it would have to be in the range of what he would deem as normal. That being said, if you don't entirely fulfil his expectations there, then he wouldn't see it as a dealbreaker. He can "fix" you after all. The end result should then be a person who is committed to him, who greets him at the door and reciprocates his affection. Him and you against the world. Shake your fist at everybody else; it is alright if he is the only one you give your smiles and heart to. 
Beauty is another characteristic that he would seek in a partner. You wouldn't even have to be conventionally beautiful to fulfil his expectations, or even healthy. That being said, he would want you to be pretty in a sense that sickness wouldn't tarnish your looks, like the Victorian ladies that suffered from tuberculosis. In a way, you should be the sort of person that could be cast in a movie. 
Faded - Would they let go of you in any way?
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In the case that he would find somebody more enticing, then you would just be casted aside like a ruined doll. Not that he would necessarily throw you out onto the street; it would be more likely that you would be “stored” somewhere, withering away since that you wouldn’t be the centre of his attention anymore. Chances are that he would forget about you, forget to give you sustenance or maintain your hygiene - most likely he’ll only remember you when the stench of your decomposing body reaches his nostrils. That, or he would just drop you off in the middle of nowhere and leave you to fend for yourself. What happens to you beyond that, won’t be his business, or so he would insist.  
On a less macabre front, you could also just slip away in such a scenario and he wouldn’t really care, unless you divulge state secrets and/or sic the police on him. Aside from that, if something else would take up all his attention and commitment, you could actually have a fair chance of making a break for it and staying free forever. By the time he could spend time and attention on you, the trial would have gone cold. Maybe he would even give up on you then. 
Another possibility would be if he would be forced to let you go. Say, if his actions actually lead to negative consequences for him and his power wanes, third parties could intervene and rip you away from him. It could be that he would even become so powerless that he would be forced to live with the outcome. Other than that, there are some lines that even he (or especially he, depending on how you look at it) wouldn’t be able to cross. Should one his rivals take you under their wing, or a weaker person/nation even just successfully hide you, then there would be little he could do about it. 
Punishment - How would they proceed if you do something they disapprove of?
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Oh, he can be very harsh. The tricky part with Alfred would be, that he takes a set of ground rules to be self-evident. So, should you break said rules then it wouldn't be because of a misunderstanding, a lack of knowledge or even just an accident. Instead, he would view it as you being purposefully disobedient. That's why you might find yourself spontaneously hulled away and locked in a closet, or tied to the bed. America wouldn't be above giving you a "time-out" in the corner either. 
Else, he would be a fan of white torture. Repeated violation of the ground rules would land you in the white room. You'd stay there for some time, living a very colourless life. Your meals would be white, just like your clothing and bed and overall surrounding. There wouldn't be anything in the room with which you could entertain yourself, just a bolted down bed and a waterless toilet. Other methods that would fall in the same category would be depriving you of sleep, waking you up at random times, or also exposing you to noises that are of very low frequencies. 
Or he would make you live the same day on repeat. The same food, the same books/movies, the same clothes, the same music - those parameters would be fixed, and none of your actions can change anything about it. It would only stop when he decides you've been punished enough. 
Alfred wouldn't resort to physical or sexual abuse to teach you a lesson. Not because he is such a decent person, or because he respects you so deeply, but to keep up appearances. He wouldn't be able to show you in public if you're black and blue, and you should spread your legs for him without him having to pry them apart. Though, if you ask him to lay you over his knee and spank you, then he'll gladly indulge you. And he'll make you ask him or trick you into signing a "permission slip". It would let him punish you as he would deem fit, without ruining the picture of a picture perfect relationship. That being said, if you gain the upper hand, then it would be a different picture. 
Aside from the aforementioned ground rules, there would be variable rules that he would introduce, implement, or discard at will. America would inform you of some of them. However, he is a busy man, and would forget to tell you about changes at times. You'll still be punished, no matter how much you'd protest, though he would be a bit more lenient here from time to time. So it could be some yelling and insults, or it could be him putting you on random medication so that you can suffer from the side effects, and from the intended effects as well. 
Reaction - How would they react to you escaping?
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For a short answer - look at all those Hollywood movies. 
For a long answer - shouldering a rifle with a tranquiliser dart and hunting you down like a deer. He'll be tracking your phone and constantly looking into your bank transactions. A missing person report would be put out with a finder's fee or he would have you declared a wanted criminal on some trumped up charges. 
Various surveillance cameras will be monitored and followed, and he'll have agents stationed at airports and the like to intercept you should you appear there. If that wouldn't work, then he'll call in some favours to have somebody stab you in the back and return you to him. 
Should all that fail, then he'll issue an ultimatum to you in a way he would sure that you'll notice. 
Turnabout - Scenario: You have the upper hand? What would be different from their usual MO?
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There is a way you could turn the tables without him realising it, or protesting against it too much. The interests of individuals as well as collectives don't always oppose each other, sometimes they align. So, you could manipulate him into doing your bidding by pulling his heart strings or playing on his fears. Since power isn't a zero sum game, and since he has a very skewed view of reality, chances are that he wouldn't even notice. Furthermore, he might be so engrossed with his own "supremacy", that he'll willingly turn a blind eye. 
Though, should he feel threatened or that you're gaining more power over him, then all hell would break loose. Defamation would ensue, and he would do anything to drag your reputation through the mud, with tactics and assertions that would seem straight up ludicrous the longer this situation would play out. Should matters escalate, then he would resort to even graver tactics right up to killing you. With his status under threat, he would pull guns out on you, break your bones, or even strangle you. 
Vengeance - What would they do in the face of competition?
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If the person can be bought, they will be bought. Alfred would just through some meaningless things their way to get them to pipe down, make some empty promises, make them sell their soul to him. He would love the opportunity to pull the rug from under them, and he would surely find a way. The despair that they would display is something that he would live for. 
Naturally, there are other methods he would apply. Such as threats and physical intimidation. In those cases, he might end up acting too much like a Disney villain. Funny how the heroes become the villains, eh? As such, he wouldn't have any guilt in swinging his fists and granting his unfortunate opponent a trip to the hospital. The whole affair would be depicted as him defending your honour. 
And if the person goes missing to never be seen again, then what can he do about it? Any and all clues that would point to him being involved would be purely coincidental. 
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missycolorful · 4 months
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in terms of the state of the server, the fandom needs to stop catastrophizing. Please. The fandom needs to stop looking at theories, at misinformation, at anything that isn't concrete and 100% factual, and needs to stop getting mad at these ideas that aren't even fully in fruition. It's worse for the self and it's worse for the community. We cannot keep doing this.
"But this CC left the server after completing their lore--" Did this CC explicitly say that they are done with the server and are never coming back? And not just referring to their character, but they themselves as a content creator? If not, then this just isn't true until absolute confirmation is provided.
"I'm so mad about this reset/that they're just introducing new CC's for this event--" Do we know for a fact that it is a reset? Do we know for a fact that this event will introduce new CC's? Have we been explicitly told what is going to happen on Friday? If not, then the fandom needs to stop getting angry in the present about a potential future that may or may not be true, about theories that are being shared among the fandom, about theories that are only just that right now.
Regardless of whatever praise or criticism or any other feelings one may have about qsmp at this moment, please make sure that the information you are going off of is based on nothing but facts. If this limbo we're dangling in is fucking with you as much as it is, then please, step away and take a mental break until more information is provided and we are given more clarity. Otherwise, you're just spiraling within a space that has no way to help you or making things better, and you and your time and your health deserve better.
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teecupangel · 27 days
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I've had some thoughts on what elements(not really ATLA) fit Ezio, Altaïr, Desmond, Basim and Ratonhnhaké:ton(just a curiousity thing). And i think Fire fits Ezio alot. It burns fiercly and destroys things in it's path, but the aftermath leaves nurishing, lifebringing ash. It burns down forests, leaving it clear for new growth.
For Desmond it's definetly Water. He bends around the rock in the river, but also violently crushes into obstacles. If we include ice into water(which i often do, it just makes sense imo), it also fits with a slow, but guaranteed death. It can also cut and freezeburn anyone who touches it, who doesn't know it's dangers.
Altaïr is a bit trickier. He also fits Fire, but i also like the idea of him being Lightning. Violent, quick destruction, easily seen and recognised, often turning on it's wielder if improperly handled. But with the right amount, it leads to incredible technology, life altering in it's wonders.
Ratonhnhaké:ton i think is Earth or Wind. Earth is steady, lifegiving, solid. But it can also be devastating in it's power, shaking the very foundation of cities, tearing everything apart. Wind is similiar. Gentle, cooling breeze on a summers day or a warm wind in autumn, but it can also bring devestation. Storms, hurricanes and tornadoes. Tearing things apart, leaving destruction in it's wake, terrifyingly unstoppable.
Basim i think fits with Wind. He is very stubborn and willful in Mirage, like an incoming storm. And with the hallucinations, nightmares and the memories of Loki, he can probably go from a mild breeze to a hurricane in an instant, unstable in it's strength.
Idk about the others protaganists, i still haven't played most of the games(procrastenation is a bitch XD), but feel free to suggest your own ideas of other elements that could fit and how the elements can fit the other characters. ^^
So, before we get to the others, I feel like we should only focus on 5 main elements: Water, Fire, Earth, Wind and Lightning since that’s the elements you suggested.
I agree with their elements and I kinda like the idea of Ratonhnhaké:ton being Wind more than Earth because I want to suggest that we mess with Edward.
He gets the Earth element. Of course, the Water element is right there and it would certainly make sense for him to have a Water element as well but just imagine how funny it would be for Edward to have Earth element and he’s still a pirate. He’s gonna have to be creative and maybe bring a pouch of dirt with him. Or Jackdaw’s captain quarters have a minigarden. Edward having Earth element could work. Earth and plants in general can be stubborn sons of bitches that won’t die even when they’re out of their natural habitat (take dandelion growing on concrete for example). But Earth is also adaptable and steadfast.
I would also like to add, Basim is also like a fog (which is Wind adjacent) because of the secrets he hides in the ‘illusion’ called Basim (as someone who don’t even know it or as Loki who actively uses that facade)
Now, for the other protagonists:
Bayek would be Fire. He brings warmth and safety to those he loves and suffering and death to those against him. The rage and desire for vengeance burns inside him but, at the same time, it is that warmth that helped him move on and create a path forward.
Shay would be Lightning as well, his name as an Assassin hunter similar to the thunderous roar that warns those of his presence but not of where he would strike.
Arno is Wind. At the start, he is carefree summer breeze, just fleeting around and enjoying the life he has. Later on, he becomes a mist, present but not the center of attention, satisfied of being of service to the woman he loves. After her death, he becomes a brewing storm that could just as easily be destructive to himself and others.
Evie and Jacob. Now, these two… they would be Earth but of ‘different kinds’. Jacob would be more of a plant-based Earth elemental wielder, a symbol of his desire to make his own path, away from their father’s legacy. Evie, on the other hand, is more of a stone-based Earth elemental wielder, signifying the fortitude of her loyalty to their father’s legacy. Both of them are Earth because they both hold their grounds on the belief they have.
Kassandra is Fire, mainly because a lot of her abilities in the game had a fiery effect. Her destructive capabilities coincide with the destructive force of flames devouring everything it touches but it’s also those powers that could provide saftey and warmth to the people she loves.
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ohjeon · 1 year
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❝RIDE❞ ― jjk (1)
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one. first look
series masterpost
pairing: jungkook x female reader
genre: 18+, strangers to lovers, smut (none in this)/fluff/pinch of angst. ft. jimin & side made up characters
word count: 1.4k
warnings: none in this part. exp language. introoo to themm
notes: AHH FIRST POST ON HERE PLS BE NICE!! REBLOG OR SHARE IS SO APPRECIATED JKJKJFK ENJOY?!? dividers: cafekitsune
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Jungkook stretched his tattooed and non tattooed arms over his head, his shirt slightly lifting up revealing his boxer’ waistband, abs teased. Slightly groaning. Girls in the corner whispered and murmured about how attractive he was. They aren't wrong. He is an attractive man. Jungkook was used to the stares. He was used to girls drooling over him. He was used to all the female attention. It was sort of his rep. His title. Jimin noticed the girls and chuckled with a slight grin on his face. "I think those girls are only in here for you." he whispered with a smirk plastered on his face. "I wouldn't be surprised, they've followed me before." He shrugged back, looking up at the two girls giving them a smile, which caused the girls to flush red and internally react. "Let's go, we need to get some rest." Jimin stood up reaching over to help a restless Jungkook stand on his feet.
Walking out of the building the boys said their goodbyes and parted ways. The dorms were close, walking distance. Jimin lived at home with his family, he hated the idea of dorms. He perceived them as jock filled, party living frat boys, and the disgusting smell of sweat and cologne. He felt more comfortable living at home even if it caused him to spend more money on gas. Jungkook on the other hand, loved the dorm. He was lucky to be gifted a dorm with no roommate, he enjoyed the little space left just for him. He was close to campus and he didn't have to face his mother.
Don't get it wrong, Jungkook loves his mother. But it almost was one sided. His mom was obligated to love him back, she didn't really love him. Or so he thinks she doesn't. She used Jungkook as a pawn, her test baby. She wanted him to get married, become rich and take care of her until she's old and dying. She never cared for him like a son. But Jungkook dreaded to ever disappoint her. He pleaded and prayed for her love. He craved the thought of having a mother who cares, who lets him be vulnerable, who fed him food when he came to visit on a holiday, who called him telling him she missed her son,
But he never got that. But he still loved her. He still forgave her.
His earphones plugged in while humming as he made his way home. He was whiffed with the fresh air. Calm and quiet, but soon interrupted. A fast moving vehicle swerved in his eyesight, Sound of harsh brakes and tires screeching against concrete interrupted. The after wind blew in his face causing his hair to spill in-front of his eyes.
Swiftly running his fingers back through his dark hair, annoyed, he looks up, in the distance, to see a smallish figure on a motorcycle. He watched carefully as they parked in front of the campus building, leaping their leg off the vehicle. Jungkook watched in suspense, curious to who the hell that is, here, at this time. They slowly lifted the helmet off their head. He watched as their hair fell down their back gracefully. A girl? Jungkook blinked.
She slightly turned her head to the side which gave Jungkook a slight view to make out what she looked like. She was beautiful. Absolutely stunning. Pink stained lips that anyone would kiss in a heartbeat. Jungkook's jaw was hanging low in awe. Jungkook usually doesn't care this much about who a girl is based on their appearance, he was a very hit and quit it guy, not on purpose. She kept him hooked, like a leash, he wanted to keep staring.
She walked towards the building with her helmet under her armpit, held secure. Jungkook still standing there watching her every move. Before he could react and look away, she glanced over and caught him. The look on her face was expressionless, while Jungkook almost started coughing because he choked on his own saliva. His face flush red and he immediately turned around to avoid her eyes. He believed she thought nothing of it as she continued walking. Meanwhile, Jungkook's cheeks burned hot, the back of his hands met his face to try and cool himself down. This was so odd of Jungkook. When has a girl ever gotten him flustered? Never. They didn't even interact verbally and Jungkook still blushed. After countless times of sex he's had with almost every girl on campus. Girls drooling whenever he would wear a pussy clenching outfit, striding through the university hallways, all eyes always on him. He's the one making people flustered, not the other way around. This is so not you, man up. He scolded himself.
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7:24 am. Jungkook was making his way to his lecture, with a female linked with his bicep. Kim Soyeon. An upperclass girl, attending university off her daddy's money and authority. She was pretty. She had brown long locks that complimented her snow skin with round doe eyes. Boys fond over her. Girls resented her. She gripped onto male attention. Soyeon craved Jungkook's attention the most. She wanted him, between her legs to say the least. And Jungkook would be lying if he said he wasn't slightly attracted to her.
"Jungkook babe, would you walk me to class please?" She pleaded with pouty lips and eyes. Jungkook only stared. He cringed. But then feeding in and smiling. He walked her to her lecture. Jungkook didn't really care for the girl. He craved sexual attention every now and then, in which he always got. But there was never a female that kept him hooked. Kept him interested.
Dropping Soyeon off, he headed back. He stuffed his right hand in his front pocket, while the left clutched his backpack over his left shoulder. Making it to the right hall, he caught a glimpse of a tattooed arm holding his art lecture rooms door, to what it looked like, chatting to the person or people inside as they were about to leave. He stood far as he watched. He couldn't see their face, but he couldn’t help but notice the tattoos that coated the arm. Rose petals and vines with thorns wrapped around and up the arm, whilst there was messages and different art in the gaps. It all layed out so beautifully, yet not too full but minimal. Jungkook adored a good tat(s). He was a major art geek and found that through his love of painting his skin permanently. He watched as the arm shut the door, turning around to walk away. The face was now on full display. Jungkook's throat was caught, almost choking. It was her. The girl on the motorcycle. What is she even doing here? Is she a student? Curiosity ran through him, he almost found himself chasing and following after her but he stood in his place, observing. Jungkook saw her before but was clueless to the inked skin that was hidden under her black leather jacket.
He watched as she left the building, now not in his sight. Jungkook felt stuck and couldn't move. His feet glued to the floor. He soon snapped out of it and continued walking. The image of this random tattooed motorcycle girl won't leave his mind, and he wasn't going to let her get away with it. He will not let a girl he doesn’t even know affect him like this.
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Copyright © 2023, ohjeon on tumblr. no reposts allowed please.
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shizukateal · 1 year
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In honor of Across The Spiderverse going digital, here's the Beyond the Spiderverse Prediction Bingo!!!!
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Explanations below the readmore:
Spider Ham's Chekov Hammer: simple enough to guess, I'm just really waiting for that to pay off, preferably over Miguel's head.
Spider Noir and Hobie get along: just some good ole' fanservice.
Miles G. is actually a dork (he's just better at hiding it. mildly): Wow, great introduction Miles G.! Very suspenseful and intimidating!! Let's see how long you can carry that demeanor without breaking.
Margo / Miles (Miles G.?) / Gwen Love Triangle (Pavitr is annoying about it): Pass the popcorn everyone. How resentful will be Miles when he meets Gwen again? Is getting the spider-band together enough for him or is it just the first step into making amends? Maybe he feels more grateful towards Margo (and Hobie) and will give Gwen (and Peter B.) the cold shoulder for a while. Will Miles G. also enter the ring? Maybe this one really cute comic by @bubblypinkfreak will become true.
Jess Drew Subplot (baby is born?): REAL interested in finding out why Jess would ever follow an asshole like Miguel. Also she deserves more plot relevance. And fanart. Aaaaaand I kinda want to see her husband too.
The Spot Collapses in on himself: Gonna be honest with you, people, I have no idea how they'll fight him, this just seems like the cleanest solution.
Miguel's actually just as much of an anomaly as Miles: My own personal theory, not really based on anything concrete beyond some flags I get from Miguel and some stuff I'll explain later. Basically, I think Miguel's projecting on Miles, and that's part of why his beef towards him is so intense. The only explanation I can think of is that he destroyed his original dimension, not just the one with his daughter in it, and the serum we see him take is what keeps him "stable" and "belonging" to Nueva York. Or you know, maybe just the watch, but the serum is more sus to me.
Gwen Stacy Fall Subversion: Either Gwen completes her character arc by saving Miles from falling to his death or she saves herself, thus breaking her karmic cycle of getting fridged.
Meows Morales cameo?? Pretty Please???: C'mooooon he became instantly popular and he's adorable!!!!! <3 <3 <3 bonus points if multiple miles help out to fight against Miguel's squad later.
We spend some time on Hobie's dimension: No idea how the plot would get there, but the concept art of Hobie's dimension is fire and I want to learn more about him <3 <3 <3 tell us why you almost gave up the mask, darling, and did you kill a cop in your dimension? <3 why would you feel bad about it? <3 <3 <3 <3
Gwiles Morales (he hates that name): Apparently this is how some of the staff called him. Poor guy.
The Spider-Band fights Earth 42's Sinister Six: For those who don't know, they control Earth 42, as confirmed by the art book. Nothing better to sweeten Miles G. to our heroes' side than taking care of them. Bonus points if one of them is explicitly a fascist and Hobie and Noir punch him together.
Miguel Bites Someone: bonus points if it's hot as fuck. Sorry but it's true.
Lyla's the real bad guy (beyonder): I'm gonna let moviebob do the heavylifting here. Could tie to that personal theory I explained above.
Peter B. vs Miguel fight redemption: ok this one I'm biased for because I personally find Peter B. more morally culpable than Gwen in their whole drama with Miles seeing as he's the adult with a kid. But also yeah, good chance for him to redeem himself in Miles eyes (or not! maybe Miles wants more from him that just standing up to a bully) and take Miguel down a peg. Bonus points if he looses a leg, because apparently that's something that happens in Spidergirl's comic.
Prowler!Hobie somehow: Not saying our Hobie will turn into the prowler, just that the connection will be addressed somehow. Idk man, it just feels like positioning Hobie as another mentor for Miles is very deliberate.
Miles feels guilty about Earth 42: Juicy source of drama between him and Miles G. as well as a free character arc about how responsibility is more than just cause and effect.
Miguel tries to redeem himself by dying but Miles won't allow him to: Miguel O'hara has several problems, and I speculate they all come from his self-obsession. Everything about the spider society is about him erecting structures dedicated to his pain to turn himself into the martyr holding reality together. So if he's finally proven wrong, it seems pretty in character to me that his idea of making amends would be to do the same thing one last time for "the right cause", being the diva he is and how he thinks you can sacrifice one person to save everyone else and all. I don't think Miles will allow that, though. Bonus if the scene parallels the one in into the spiderverse when Miles returns Peter B. home.
That one @cheezthatboiii comic / Mileswitch: because what's the point of having a twin if you can't fool people about it?
Gonzalo/Gonza Morales: The correct alternative to Gwiles if anyone during production has braincells or is latine.
Margo Subplot (family issues): confirmed in the artbook that she ended up having more plot relevance than originally planned, and even if that wasn't the case she deserves it. And more fanart.
The Spot is defeated with kindness: Ok. Before I said that I don't know how the Spot could be defeated with violence, but maybe that's not needed? He is clearly a foil to Miles after all, and I think it would do him (Miles) a lot of good to practice some radical empathy, even on someone who kinda doesn't "deserve" it. This isn't so much about him being ""redeemable"" (fandom has ruined that whole concept) so much as how much empathy the narrative is willing to grant him.
Jeff meets Gonza before Miles reveals to him that he's Spiderman. He's confused by having 2 sons: this just feels to me like the most probably sequence of events given the franchise's usual use of bathos and subversion of expectations.
Spider Support Network Finale: No more spider society authority "correcting" the multiverse, every spider-person gets a watch so their friends can come over and lend a hand and prevent as many deaths as possible.
Aaron 42 gets severely injured/dies: I don't want this to happen, it just seems like a way of trimming some fat in the cast and getting some more drama from Gonza.
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rileys-battlecats · 1 month
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How difficult was it to create a whole another clan, and do you have any tips for those wanting to start? I've always been wanting to make one but honestly my worldbuilding skills are not that great and procrastination levels are high😿
Honestly I never really set out to make an entire clan! It started with just a little handful of OCs, and then it just sort of.... expanded on its own HAHA
My advice would be to start small! I started by focusing on a little handful of characters, really only fleshing out two of them (mudpaw and wrentail), and then branching out from there based on their relationships. Mudpaw needed peers, so the other apprentices were designed and eventually their personalities were developed. Then those apprentices needed mentors, and needed dynamics with those mentors, and then the mentors needed dynamics with each other, and at that point I had so many cats it was just logical to design a leader, deputy, and med cat! And then I just designed a few background characters to fill in some spaces (sometimes reusing old designs I'd made but hadn't used for anything), and then I had an entire clan!
It definitely helps that I LOVE designing cat characters, it's actually so fun for me HAHA. Any excuse to make up a new kitty cat is good enough for me :P
The worldbuilding for the clan was built mostly from what I needed it to be for the characters/story! I've been putting it together piecemeal for quite a long time. Don't feel pressured to figure everything out all at once! I left a lot of blank spaces in the clan's history/culture in the beginning; I only really started filling it out over time and with a lot of help brainstorming from the people leaving their questions and thoughts on this blog! Even now, I still sometimes have new ideas that I want to integrate into the clan's lore
My biggest tip is to just have fun with it! Use concepts that are cool to you, make stories that YOU love, and don't worry about making it appealing to other people. They're your OCs, they're there for you to have fun with! Don't worry about making everything cohesive and finished all at once, you can make things and develop them in little bite-sized bits, then just put them together whenever you want!
A more concrete tip is to think about what little pieces of clan culture affect the characters and their thoughts/feelings/relationships! For instance, I have one of Micaclan's most important traits being that they are deeply insular as a group; this means that outsiders are treated with suspicion, but it also means that they care about their clanmates immensely. Those considered to be part of the "in-group" are met with support, love, and loyalty. So, anything or anyone that breaks from this loyalty is treated very harshly (ex. Possum leaving the clan was seen as a very serious betrayal). This insular trait affects how the clan treats Mudpaw (a perceived outsider), it affects how the clan treats their kits (they all share responsibility for each kitten equally/"it takes a village" approach), and it affects how the clan sees its individual members' shortcomings (ex. Wrentail being seen as a harsh mentor, sure, but ultimately believing him to be a good cat; they can't really conceive one of their own as being in the wrong without some serious proof).
Another tip is to include fun little details that might not seem important to a story, but still add a little bit of flavor to the world! Micaclan values storytelling, and Wrentail was one of their best storytellers. The elder Snaptail keeps clan history alive by imparting old stories to each new generation. The clan teaches their kits to swim at a young age, due to their history of losing cats to a flood and now living close to water. The clan doesn't have frequent access to Starclan, because their holy place is dangerous to approach. The clan's healers meet with Starclan each half moon only symbolically, by traveling to their mountain's peak to stargaze. Little details like that can do a lot to make the clan feel more alive!
I know this is sort of an eclectic mess as far as tips/advice goes, but I hope it helps!!
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Hii, I've been wondering, well having troubles actually, writing children interactions with other children, for example I have this scene in which my MC has 7 years old and meets another one of 6, so I have no idea how to write the scene where they "become friends" you know introduce each other.
Hi! Sorry this took me soo long to get to. It is in part because of a vacation + moving house combo, but also because I wasn't quite sure on the best advice to give here. I am not super experienced writing children, though writing for children is something I'm very passionate about, so here's what I'll say:
I would start with a basic understanding of child development, specifically for the age of the children you're writing. Piaget's four stages of cognitive development puts children 2-7 at the Preoperational stage. Some key things about this stage is:
Children still think in concretes (things they can see or touch)
They struggle with logic or abstract concepts, but they are beginning to form reasoning skills
They think very egocentrically--they don't understand yet that their experiences may not be universal to everyone (have you ever had a kid ask if you needed help putting on your shoes? Because they have trouble putting on shoes without help, they assume everyone else, even adults, may struggle with this too.)
This gives you a kind of base-line of what children would even talk about, though it doesn't help much with how they would say it. While you could delve deeper into the rabbit hole of psychology and language development, there are a lot of different theories and I couldn't really find anything that was very practical for writing purposes when I tried to do a bit of research.
Instead, I would suggest watching shows made for or featuring children. Off the top of my head, Bluey (available on Disney+) has 4 years to 6 year old main characters, or Arthur has 6-8 year old characters, or otherwise there's tons on streaming platforms--even Youtube Kids if you don't own any streamers.
While media can be a bit inconsistent for how they portray children's language, it's a good starting point. The one thing I would say for certain is: don't underestimate children. They have much more complex and interesting thoughts than a lot of media gives them credit for.
(Here's more on Piaget's stages)
Piaget’s Preoperational Stage of Cognitive Development | Lifespan Development (lumenlearning.com)
Good luck!
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kamari333 · 1 month
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O great UTMV lore expert, would you mind explaining the differences between the korean farmtale and the meme farmtale? I find it hard to understand what aspects belong to which AU and would greatly appreciate the help
Oh! 0/////0 Well, I do like being helpful! I do not specialize in Farmtale lore, nor have I gotten around to compiling my thesis on it. I do not have any proper citations on hand, nor can I definitively say what came first.
but I can give you some basics!
Because I dont have any backdates to offer at this time, I'll tell you about "Farmtale" in the order I became aware of it.
That starts with the Japanese Translation.
During the earlier fandom, when the game was being translated, it came out that Sans used the pronoun "oira". (I do not know if this was a fan-spread rumor, a beta concept, or if it made it into the final game -- all I can be sure of is that "sans uses oira" got traction)
In Japanese, to my understanding, "Oira" is a pronoun that has a lot of rustic connotation. To my understanding, it is used (at least in popular culture) by the japanese equivalent of "country folk", being part of a sort of "country accent". (There is a specific demographic/region it is popularly associated with, but I cannot be confident in naming it at this time: i dont want to give you wrong information)
So when it came out that "sans uses oira", a LOT of memes and fanwork came out of Sans in a straw hat, in various kinds of farming clothes.
This started in the eastern side of the fandom and then found its way to the western side of the fandom, where the aesthetic shifted towards the more american-localized "southern rustic".
To start, this kind of AU was aesthetic in nature, and didnt have a concrete singular creator or agreed upon lore. That being said, it was very common at least at one time for the story to be "Post Pacifist", where the skelebros just became farmers after coming to the surface.
That is the "memetic" "Farmtale" and "Oira Sans". It is an aesthetic AU based around the loose idea of the skelebros settling into a rustic lifestyle, with no real solid design other than Sans wearing a straw hat.
This is very different from GuinongTale.
GuinongTale (known as "farmtale" in the english speaking fandom) is a Korean-made AU. It is a surface-AU (meaning the monsters were never underground to begin with). The story takes place in a rural korean farming town, where the main undertale cast reside (including, but not necessarily limited to, Sans, Papyrus, and Undyne).
The characters all have distinct redesigns, as well as Korean-Localized Names.
Sans is called Saejun. On top of the seemingly universal straw hat iconography, he wears flower-print pants and rubber-palmed farming gloves. His gaster blaster is just a cow's head. Instead of bones, he summons little farming tools (a specific kind used often on korean farms, which has a specific name i cannot recall). He also has one-strap sandals instead of slippers.
Papyrus is called Pilsu. He wears a floral-print neck-scarf and overalls with one patch on the left leg. He has been depicted carrying a rake.
Undyne (her korean name is unknown to me, but i know she has one because they all do) has been depicted with a sweater hanging off her shoulders and dog tags around her neck.
The themes of GuinongTale, to my knowledge, center around Nature vs Modernization. I have been told that the "pacifist" route is where the farming community is preserved through Frisk's actions, and the "genocide" route is where the community is driven off their land by the encroaching urbanism/gentrification. However, I have to clarify that I dont at this time understand Korean, so this is secondary information rather than direct knowledge I have gleaned from the source material.
TL;DR:
In the english-speaking fandom, content tagged as Farmtale is usually a rustic-aesthetic post-pacifist AU which is believed to have been inspired by memes from the japanese Oira Sans era. Western creators will often bring their own flair or spin to the worldbuilding, making it a highly variable AU.
However, the Korean Farmtale GuinongTale (which in the english side of fandom is ALSO tagged "Farmtale") also exists separate from that, with a distinct aesthetic and lore all its own, which has its own unique charm deserving of distinction.
Like I said before, Farmtale isnt quite my area of expertise. I unfortunately dont have much concrete data or backdates. I do hope this little bit of info is helpful! (and if i got anything wrong, i am always excited to learn new fun facts)
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luniviravosshipper · 5 days
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Okay, I can’t post any theories right now, but I’m seeing so many posts talking about the new information and images that have been released recently and what people are thinking will happen in season 7 based off them. And how specifically all these ideas and possibilities pertain to Rayla and Aaravos. And I just want to talk about some of my thoughts really quickly, because I am genuinely so curious about the idea of Aaravos and Rayla interacting with and impacting each other more this season.
I mean, I have a lot of complaints about how they handled Viren’s arc and the amount of potential they built up for him that ultimately didn’t culminate to anything. (You’re allowed to disagree with me, I’m still not ready to vocalize my exact thoughts on his writing this past season and, regardless, this post isn’t really about Viren anyways.) And one of the reasons for my overarching disappointment with the handling of his character was the fact that they hinted multiple times from the Through the Moon graphic novel to season 5 at a possible Rayla and Viren interaction or confrontation in the future, or at least more parallels/foils that we’d get to see between the two of them, that led nowhere.
But, now seeing everyone speculating about what’s been put out so far about this upcoming season finale… Seeing that there’s a chance we might see Aaravos and Rayla play more of an important role in each other’s lives this season, I can’t help but to anticipate what’s going to happen next between these two.
There’s just, so much potential.
Like, with the Rayla and Leola trials and themes of receiving judgement parallels, how Rayla and Claudia act as foils/parallels to each other, how Runaan and Aaravos act as parallels/foils to each other as parents, the whole theme of life and death that plays a big part in Aaravos and Rayla’s stories and in Moonshadow culture.
And, of course. The Rayla and Aaravos paralleled themes with “ripples” and what does justice mean and when is killing justified and can you take life without compromising your own moral character and at what point are you going too far to try to obtain justice that you are just repeating the cycles of the past and what’s the proper way to grieve someone who was unjustly taken away from you, etc., etc. (I honestly could write a whole essay between the numerous ways Rayla, Callum, Aaravos, and Viren all sort of parallel each other.)
Like, I’m legitimately so stoked to see what they decide to do with these two, if anything. And from the looks of it, there seems to be a lot more concrete evidence now to indicate that they will, unlike they ended up doing with Viren and Rayla.
Originally, I would have said the relationship dynamics I was most interested in seeing play out this upcoming season would be Aaravos and Terry and Aaravos and Janai. But now seeing that there might be a chance that Aaravos and Rayla’s arcs will intertwine, I might have to move them up to the top of my list.
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assortedvillainvault · 5 months
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Hello! If it's okay to request/ask, headcannon of TFA Blitzwing (each of his personalities) x Reader? Reader has a split or multiple personality. Kinda like Jekyll and Hyde (but sometimes a softie w/ close/loved ones, family/friends), if you're familiar with it. Can be Romantic and/or platonic…
(Gender-neutral/Female) Reader's a human and they aren't involved with any cybertronians situations…
(PS. Thank you if you answer this! if not, I'll enjoy your stuff either way.)
Hi Anon! I’ve been thinking about this one for a while! Sorry for the wait, I have a little bit of history with DID (as in I don’t suffer personally, but have been close with others that do), so wanted to get this one right. Blitwing was unironically a comfort character originally due to said struggles and trying to strike a balance between ‘funky space-german giant robot villain’ and ‘this is a serious real life condition with a lot of misinformation and prejudices’ can get a tad challenging.
Anyhoo, Long post alert. DID is discussed but no real warnings for this one. Lets go!
Blitzwing x DID!Reader
- DID (Dissociative Identity Disorder) results in humans having multiple, distinct personalities – from as few as 3 or 4 (like our favourite triplechanger) to up to 100 in some cases. The Jekyll & Hyde - esque nature of yours is something you’re at least slightly grateful for – at least it’s simple!
- Granted, it doesn’t really help when your city is attacked by giant space robots. Repeatedly. Every week. Both personalities agree it’s a pain in the neck – switching out and coming-to mid war zone with no warning isn’t exactly relaxing.
- Your first meeting was very subtle. Crawled behind overturned cars and bridge rubble, ducking down as the buildings behind you were ripped up with a squeal of steel and concrete. An enormous giant tank/plane/robot shaking the ground, hollering with rage at a bright yellow little car zooming in the distance.
- “JOU PATHETIC LITTLE BUG!! I’LL - cUt JoU iNtO iTTy BiTtY stReaMerS!! HAhAha vE’re gOnNa haVe a PaRty – at jour base, perhaps, now zat ve know where it is, Autobot~”
- You couldn’t believe your fucking eyes -
- “Holy Shit SAME HAT?!”
- Red eyes snap to your dumbfounded expression, narrowing.
- Yeah. Maybe hollering it across no mans land wasn’t the smartest move.
Icy:
- He had no idea his affliction could be shared with organics. He didn’t even realise he was witnessing DID at first as you can’t literally switch faces. Come to think of it – I’m not sure cybertronians even have a word for it. He adopts your terms like a duck to water.
- Of the three he’s the most fascinated observer. He’s quick to document any minor tone shifts or facial expressions to indicate a switch between your two personalities – as well as the speed at which you change, your stressors and mannerisms. He can’t imagine dealing well if someone were to – somehow – get his alters mixed up, so he takes pains to greet both personalities properly.
- Is more likely the one to ask questions and approach the subject scientifically: though he will back off if the ‘Jekyll’ personality gets in his face about being treated like a science experiment. He knows the feeling and despises it.
- Just because he’s calm about it though, doesn’t mean he’s moralistic. Icy has a known sadistic streak and enjoys setting up situations to hurt people (see: the almost-murder of the Constructobots) so he’d be… intrigued to see how far your aspects were willing to go. He’s an enabler of destructive behaviour that specialises in not getting you caught.
Hothead:
- Hothead, by contrast – is much more reactive: blunt and easily confused.
- He will likely get your alters mixed up and become flustered and annoyed until he gets the hang of who is presenting when. Give him a bit, he despises asking Icy for help with anything.
- Yeah, of course he can – what do you MEAN you can’t communicate with your alters internally?? Do organics not come with a built in comm?? What the FRAG-
- He doesn’t like feeling out of sorts about finding someone with his condition. As far as he’d known, they were the only one ever to be split as they are. Someone who knows what it’s like, while desperately needed, is now almost unnerving.
- But he is an excellent vent buddy about multiple personality issues. If your alters want to chat shit about each other then Hothead is DOWN, he has a list of complaints about Icy and Random a mile long – even though airing them gets him interrupted by said alters all the damn time.
- Hothead will encourage violent coping mechanisms to your problems: if you have someone bothering you with some horror-movie assumptive bullshit about your disorder he is 1000% percent encouraging you to lure them behind a building for him to grind under his pedes.
Random:
- NEW FRIENDS?! New friends INSIDE of friends, oh he just wants to stuff you in his mouth and unravel you -
- Random is probably the first of the three to recognise your shared disorder. And when he gleefully tells his alters they don’t believe him (at least at first). Which doesn’t matter because you are now BEST FRIENDS. He’s gonna scoop you up and stuff you in his cockpit and make you a little hole in the mines riiiiiiight next to his berth. Don’t worry about telling him yes - he already knows your address!
- No matter how threatening you might think yourself to be, to Random you are the most adorable schmoopsie moo in the whole galaxy and he will commit war crimes to have you tucked into his pockets.
- Do not. Try him. In one-upmanship. Random knows exactly how far he will go to keep you with him and unlike Icy, who prefers to observe from a distance, Random will actively engage in finding very uncomfortable boundaries very quickly. Pretty much the only way to reign him in is to not play along in the slightest.
- He hates being ignored.
- He wants to hear and know everything about you, and will hop between subjects to a pattern only he knows. He’s exhausting, but probably also the most honest and vulnerable of the personalities.
- With Random, it’s most obvious that Blitzwing has total, universal acceptance of your personalities as they are. No dismissal, no belittling, no questions and no doubt.
- I’d say thats a breath of fresh air.
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cosmicjoke · 9 months
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Levi and the importance of staying true to ones heart:
I'm gonna' talk about another aspect of Levi's choice in Shinganshina, but first, I want to dedicate this post to all the little bitch eruri shippers out there who are too scared to come off anon, who now can't send me hate messages over it since I turned anon asks off and ya'll are a bunch of cowards. Hope you enjoy this one, because it's for you.
I was thinking about an ask I got a few days ago, about why Erwin chose Hange over Levi to take over as commander, and why in turn Hange chose Armin, and I answered that I thought it had a lot to do with Levi's own philosophy of "no regrets", that is, Levi's insistence on always following ones heart, doing what one feels is the right thing in any, given situation. Not necessarily right in terms of what the outcome will be, but right in terms of how your choice will sit with your conscience.
I think obviously, this aspect of Levi's character, his belief in always doing what your heart tells you to do, is evidenced by his choice in Shinganshina, to give Armin the serum and to let Erwin die.
Putting aside all arguments regarding whether it was the right thing to do "for humanity", I think what maybe people don't focus on enough when it comes to this moment is whether it was the right thing to do morally.
I've talked before about how Levi's choice was really an act of compassion over ideology, here: https://www.tumblr.com/cosmicjoke/737207612761915392/the-importance-of-compassion-over-ideology-levis?source=share And I think it's worth revisiting this aspect of his choice again.
I think people get so caught up in the concept of "the greater good" when discussing "Attack on Titan", and this moment in particular, that they miss one of the main overarching themes of the story, which is that the "greater good", particularly, things done in the name of the greater good, can actually lead to horrific atrocities and cruelty, and that the idea of the "greater good" itself is based in subjectivity, and never absolute. It isn't something we should ever prioritize over the tangible and concrete reality before us. That tangible and concrete reality being the things we can do to alleviate the suffering of others now, rather than hoping for and pursuing some idyllic utopian future where nobody ever has to suffer, and, ironically, causing people to suffer in the pursuit of that goal.
I talk a lot too about how I don't think Levi has ever held any great faith in the concept of a better world. I think Levi is a realist. Someone who understands and accepts the bleak reality of life on this planet, someone who accepts human nature, who knows that a utopian existence isn't really possible because of that reality, but who, despite that, still maintains a great depth of kindness and compassion toward others, still values life and the right of others to live.
His support of his comrades in the Survey Corps has more to do with his wish to fight for them, to support their own, personal dream of a better world, than it does his own belief in that better world. He thinks of Erwin as a "greater existence" than himself, to quote Isayama, because he believes Erwin is able to conceptualize and believe in a better world, to see that possibility, while Levi himself can't.
What Levi is fighting for is people, not a concept. That's always been true of Levi, I think. We see that manifest in multiple ways, multiple times throughout the story. In Levi's first appearance, when he holds that dying soldier's hand and promises him that his sacrifice will give Levi the strength to keep fighting. When he gives Petra's patch to that grieving soldier. When he goes out of his way to help the people of Trost. When he saves Ramzi, endangering their mission to rescue a single child. When he refuses to accept right away that Eren has gone rogue, to turn on him, because so many of his comrades died for him and Levi can't bear the thought of them having sacrificed their lives for nothing. And we see it manifest in his choice to let Erwin die. He prioritizes a person over a concept. And I think that fact emphasizes the great morality of Levi's choice, and ultimately, the rightness of it. Concepts are just that. They aren't real. They're ideas. But people are real. People exist. People matter.
Armin talks early on about the need to abandon ones humanity in order to achieve victory. Erwin's entire character revolves around this premise. He's seen as a great and visionary leader because of his ability to detach himself from human emotion and make tough decisions and sacrifices. Basically, for his ability to engage the concept of the ends justifying the means. Whatever it takes to "win".
But then, what does winning even mean, what does salvation for humanity mean, if in the pursuit of it, we lose our humanity?
Levi talks about being willing to take on the role of a "monster" if it means nobody else having to. He understands that, if people are forced to lose their humanity in pursuit of freedom, then freedom itself is rendered meaningless. There is no salvation for humanity if we ourselves lose sight of what it means to be human. Levi says he's willing to become a monster, that he's willing to lose his humanity, as long as no one else has to. He's willing to make that sacrifice.
But what Levi's choice in Shinganshina shows us is that he actually wasn't able to abandon his humanity at all. He never was a monster, and never actually could be. Because he couldn't, in the end, look upon the suffering of another human being, and ignore it.
That goes back to what I said about why Erwin chose Hange, and why Hange chose Armin. To be an effective leader, in order to achieve "victory" of some abstract goal, one has to be able to abandon their humanity. And Levi can't.
Levi is the most compassionate and empathetic character in AoT. And part of the reason for that is because of the inherent nature of that compassion. He isn't able to give up his humanity, he isn't able to lose it, because it's too much a part of him, too deeply rooted in who he actually is. It's the driving force behind everything he is and does. The beating, bleeding heart and soul of the Survey Corps. His presence, his role within the story, in many ways, functions as the moral compass by which both the audience and the other characters are guided.
Even in the face of violence, war, atrocity, and prejudice, even in pursuit of some concept of "the greater good", Levi can't bring himself to actual cruelty. Because that's what it would have been, to give Erwin the serum. It would have been an act of cruelty, against a man who didn't deserve it. And, again, if in the pursuit of a better tomorrow, we ourselves become cruel, pitiless, unempathetic, merciless, how can a better tomorrow actually be achieved? What salvation is there for humanity if, by the end, we have no humanity left in ourselves?
Erwin was able to abandon his humanity in pursuit of a personal dream, and we saw where it ultimately lead him. Into a state of such utter depression, and so wracked by guilt, that he became ineffectual, needing Levi to do the right thing for him. Erwin had strayed down a path that went against his heart.
That's something Levi was never able to do. Go against his heart. Go against what he felt was right. The only time we really see Levi do something that doesn't sit right with him is when he helps Hange to torture Sannes, under Erwin's orders and as a favor to Hange. Levi is noticeably less enthused about the whole affair than Hange, taking no actual pleasure in the exercise, even visibly distraught over Hange's level of cruelty. And still we see after how heavily that weighs on him. He completely forgets to inform Historia of the information they tortured Sannes for in the first place, and then explodes on her when she refuses out of self-pity to take on the role of queen, threatening to render the whole thing pointless. Do what your heart tells you, this is something Levi emphasizes to others again and again, which is what I mean when I say he acts as the moral compass of the story. Do the best you can, make the choice you won't regret. That doesn't mean the choice that will have the best outcome. That means the choice which will sit well with your conscience.
And I think in order to understand Levi's choice in Shinganshina, one needs to understand what sort of choice it was. Levi's choice, in its purist form, was a choice of the heart. It was a moral choice, decided upon through conscience, through the understanding, at an intrinsic level, what was right, rather than some ideological pursuit with an intangible endpoint.
He knew it was wrong to bring Erwin back into the world, and to put the same expectations on him to be the great leader he had been. He knew, in its way, that to do so would be to betray his own declaration, of taking on the role of a monster for himself so long as it spared anyone else from having to do the same. Erwin was corrupted by his dream. The threat of that corruption promised to make him into a monster. And Levi wasn't going to let that happen, just like he said. He wasn't going to allow Erwin to lose his humanity, even if it meant condemning himself.
Whether one wants to argue over Levi's choice being the right choice for humanity's salvation or not, what I don't think is up for discussion is that Levi's choice was, in the end, the right choice morally. And no, that doesn't mean Levi chose Erwin over humanity, or that he sacrificed humanity for Erwin because he loved him. It means he chose compassion over an idea. He chose humanity over a concept. He chose a person over an ideal. Because it was the choice that rejected the ideology and the dogmatism of "the greater good" in favor of something real, which was kindness and mercy for another human being. It was a rejection of cruelty and barbarism in pursuit of some evanescent and ultimately meaningless concept.
There is no greater good without morality. There is no salvation for humanity without mercy or compassion.
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shewhowas39 · 2 months
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Hi! Since you kindly offered your lore expertise, I'd love to hear your take on the whole "DnD vampires are intrinsically evil" thing. What exactly is that based on and how would it affect their decision-making and their relationships? Also, I feel like we as a fan base generally only ascribe it to vampire lords, not spawn, but is this actually justified, based on the source material?
Thank you for helping us newbies ❤️
okay this is a GREAT question and a complicated one to answer. becasue it's less about lore and mor about mechanics, in a way.
so DnD uses the alignment system - from lawful good to chaotic evil. as players, we get to decide our character's alignment, but creature/monster statblocks have one assigned to them.
in the case of vampire spawn, that alignment is neutral evil. in the case of true vampires, it's lawful evil.
so, yes, in mechanical terms, one might say that all vampires are inherently evil based on this alignment. however, in recent years we've seen DnD pulling away from this sort of "all of X are X alignment" system. case in point: the drow. drow used to ALWAYS be evil, with Drizzt as the rare exception. but this is fairly problematic for a lot of reasons, so we now see DnD focusing more on drow society being dark and evil, but individuals are still capable of subverting this.
so, back to your question: are vampires and vampire spawn always evil? and the answer is... complicated. the lore says yes, but the lore also says all drow are evil, but we have seen exceptions and now the game itself is shfiting away from this idea.
here's my personal take:
vampires are *usually* evil. for a lot of reasons. over time, hunger for blood will start making you see people less and less as people and more as food, making you lose compassion. there's obviously a cycle of abuse as well (the game does a great job with this one), where one's sire plays a big role, and the fact of who becomes a vampire, because its not unheard of in the lore for some power hungry people to seek it out.
but can there be exceptions? i'd say so. we've seen them among other monsters, so why not?
so perhaps not a very concrete answer. the crossroads between lore and alignment is messy at best.
tl;dr: the mechanics and some lore says yes, all vampires are evil aligned, but modern DnD's approach to alignment would imply there can be exceptions to this.
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canmom · 4 months
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what's the book for? part 2
[here's an intro where I talk about the three hour video essay that inspired me to do this]
[here's the first part where I argue that there's a big difference between the actual thing you do in an RPG and the book that tells you how you're allegedly supposed to be doing it]
So if the actual TTRPG games are mostly learned by observation and practice, what is the something that RPG books claim to give you in order to enable that?
Tumblr media
Here's three things I can think of.
This isn't intended as a Forge-like categorisation of games, most RPG books offer (or claim to offer) all of these to some degree, ideally in complementary ways...
A ruling reference - RPG book as legal system
In the intro to a typical mainstream RPG book, this is typically the explanation that is given.
Over the course of a telling a story together, all sorts of weird edge cases come up where you might not want to simply make a call on how it should resolve. Moreover, consistency is valued, for both challenge and narrative reasons.
In this case, the RPG book is a big collection of rulings for specific situations. 'What happens when a character falls off a cliff?' You can look it up. It's like legal precedents. This is how a lot of the stuff in the early D&D books started - stuff that someone had done, and a referee had made a ruling, and it got written down. Then it would get systematised, unified, and streamlined so that it's easier to remember and extend to new situations.
A lighter game avoids special cases and just suggests a general procedure for resolving situations of uncertainty, conflicts etc.
This angle doesn't tend to cover procedures for how the game is physically run - how to go about setting up the scenario, who should get priority when speaking, etc. etc. - beyond perhaps offering prebuilt modules to inspire you. In older games, most of that is stuff you pick up by watching. In newer games... well, hold on.
A grab bag of interesting prompts - RPG book as inspiration in the moment
Most RPG books have flavour text; many also have tables of weird shit you can roll on or select when building a character, character sheets full of interesting abilities, descriptions of NPCs and so on. A select few RPGs like Unknown Armies and Chuubo's Marvellous Wish-Granting Engine have really distinctive prose too.
The aim of all these tools is to give you something to latch onto when you're in the moment and you need to think of the next thing to say. It's also to get people onto some shared understanding of what this game is all about.
This is where the bulk of many RPG books lies. It's explicitly the aim of Apocalypse World's MC moves. Many one-page RPGs are nothing but lists of evocative names and description elements, and a short snatch of prose.
Prompt tables and lists of names are popular in just about every tradition of RPG design - trad, storygames, OSR, all use them. Sometimes they're the most memorable thing about an RPG, like Dark Heresy's crit tables.
Sometimes pages of tables is the RPG - in recent years, card-based games have become popular, using a regular deck of cards which indexes into a big table of events, each of which is like 'here's a short description. how do you respond?'. This type of game has a great deal in common with storylet-based interactive fiction like Fallen London.
Prompts don't have to be short, though. Arguably an adventure module can be pretty much this - something you consult when players arrive in a new place to get an idea of who they should meet for example.
In D&D, the Monster Manual is straight up a book of real freaky guys you can put in your game. It also has stat blocks for them, of course, but the descriptions and pictures do a lot of work here to make them concrete.
This is why I describe the pictures in Lancer as load-bearing. The pictures help - or are supposed to help - grease the wheels of imagination when you're trying to imagine mechs.
This function of RPGs is a large part of the angle you're playing if you tie the game to a particular genre, setting or IP.
A machine to guide you to a specific experience - RPG book as auteur blueprint
So here's the newer flavour.
RPGs can be one of the most feelings-dense forms of art that humans create - it's your story, with your characters. This is something that tends to arise organically after you spend a long time with a character and 'get into their head'.
However, there is often a desire on the designer's side to structure the game to bring about a particular kind of emotional experience more directly. From horror games to games self-consciously 'about' colonialism, abuse, romance, etc., these games try to give you a particular experience, similar to what a film or book gives you - or indeed, a computer game.
Here are some examples:
My Life With Master is an older Forge game. It's about the 'Igor' servant characters in a classic horror movie, billing itself as 'a roleplaying game of villainy, self-loathing, and unrequited love'. It presents you with an emotionally charged scenario and mechanics that try to push you towards specific drama - if you want to be critical, a firm instance of the incentives and buttons oriented design that Huntsman was talking about, sometimes quite explicitly saying 'this mechanic was designed to...'
Dog Eat Dog is a game 'a game of imperialism and assimilation on the Pacific islands', with the DM reimagined as a colonial power adding more and more restrictions and the players as native people who will inevitably break its rules, until they are eventually pushed to 'run amok' (fatally), or assimilate. It's a game whose entire argument is more or less spelled out in the book itself.
But games don't have to be this narrowly scoped to have this kind of aspiration. Something like Apocalypse World still wants to bring about certain kinds of interaction, laid out quite explicitly as 'agendas' for the MC and players. It is strongly 'opinionated', in programmer terms.
Even a very flexible game can take on this model. Fiasco is a very abstract structure, designed to set up a chaotic situation like in a Coen Brothers movie. Microscope is designed to give you a fractal zoom in and out of a fictional history. These games are almost all procedure; Fiasco has some fantastic prompt tables, and a clear way to cook up your own, but the bulk of it is the stuff it tells you to do with scenes and dice.
These could be seen as games on an auteur model, with many of the emotional beats of the scenario already rigged up in advance. You get this type of book to experience a good/meaningful story - with a certain amount of flexibility in the details that gets you more attached. If there is a GM/MC/etc. they have instructions to facilitate the expression of that story.
...well, I refer to it as an auteur model. Thankfully not everyone is Ron Edwards! Apocalypse World has a whole chapter about how to modify the game to your taste, or build new games on its framework, and that - plus its conceptual simplicity - probably played a role in its hundreds of derivatives. 'Hacking' games was well established as a practice in the storygames milieu right from the early days. Probably the vast majority of games put out on itch.io are simply hacks of an established framework, very few offer real innovation.
Despite this, the offer of these products is still that they'll tell you how create a kind of verbal machine to realise some very specific thing.
Secret fourth thing...?
I can't think of others right now, but I hate presenting a list as exhaustive unless I can prove it's exhaustive. It's very likely there's some other function a book can claim to perform.
However, to summarise, you look at an RPG book to get:
a consistent set of rulings to handle situations of uncertainty
a set of prompts to help inspire your imagination when you need inspiration
a carefully designed procedure to lead you to a specific experience
The third thing is kind of a different beast to the other two, huh? You might be thinking that the first two are trad games and the third one is post-Forge 'story games', but it's really much older than that. Paranoia is a great early example; there are shades of it in many games published in the 80s and 90s. Not all these games are affiliated with the Forge and its diaspora either - take for example Jenna Moran's games and Bliss Stage.
Story games are not books either
The Forge and its diaspora led to a lot of games being printed, and launched the careers of many an 'indie TTRPG designer', which was not really a thing you could be in the same way before. It would be easy therefore to think this was the main contribution: we should assess it on the basis of the printed games that resulted.
However, nothing says you have to use a book to pilfer from their idea pool.
The really interesting contribution of the whole movement, to my eye, is that it calls our attention to a facet of TTRPGs that had often been left implicit. Who speaks, when? Who gets the 'narrative authority' to make the final call on what becomes 'true'? How do you organise time - do you frame scenes, use flashbacks, cut between different characters? What makes a dice roll exciting? How do you work out what would engage the other players, and communicate your own interests? Are you trying to help your character win, or are you more like a writer who might choose to make them suffer? How do you make a compelling character arc? What can be changed around behind the scenes to make a better story?
These are all aspects of 'play', the thing that you do at the table. Any given TTRPG group will settle on its own implicit or explicit approach to this kind of thing.
Different RPG books will tell you to do this or that. Some games will tell you to set stakes, or make failure interesting, or make choices that act as 'flags' to show what you're looking for.
But these tools are not tied to any specific game. You don't need the 'permission' of a book, nor can a book stop you doing it. A book may lay out a procedure that makes it easier, may introduce you to an idea that you haven't heard before, but once you have the idea, you can play with it however you like.
The way I approach a trad game like D&D, from either side of the DM screen, has become very different after my sojourn into the world of story games. A lot of what I liked there, I kept doing. Other inspiration comes from outside of the 'hobby' entirely, in related milieu like improv comedy.
This is something the OSR milieu seems to understand quite well. Everything is expected to be mixed, matched, and interpreted by the needs of your group. Posts will be framed as mere advice, which can be picked up and applied regardless of context.
But that all depends on a certain amount of common ground as to 'what the game is'. There is an authoritative DM who runs the scenario. The emphasis of the game is probably on exploring some kind of ruin and surviving in a dark, decaying fantasy world populated by various factions at odds with each other. Players control flimsy characters whose survival is not guaranteed, but if they live long enough, they can become major powers. There is a heavy strategic aspect: you are trying to use your resources to survive and get something. This is the general shape of a 'prototypical OSR game'.
the shared context of storygames
Story games form their own subsubculture, but they do not have this level of shared context. Instead, a different kind of shared context is kind of implicit in the milieu.
Here's how things go at the London Indie RPG Meetup Group, which I've attended a couple of times: a group of nerds gather in a pub. People will pitch games with a couple of sentences; then people will form groups and play that game as a one-shot session. Someone will have a book, or printouts. Most players will not have heard of the game before.
In this kind of context, a lot of the quirks of story games make sense. 'Read this out' paragraphs, rapid character creation based on selecting prompts, simple mechanics designed to push you into drama as quickly as possible: all of this stuff is perfect for a one-shot game you play once or a few times. This type of game is not really trying to 'take on' trad games.
But then there's the 'middle ground' kind of game, which are closer to a 'trad' game - a game master, persistent characters each controlled by one player, multiple sessions, progression - but also instruct you to do something more experimental by trad-game standards. This includes Apocalypse World and its derivatives, Blades in the Dark and its derivatives, the Burning Wheel/Mouse Guard lineage, Jenna Moran's games... and so on.
It's this point of overlap where things get sticky and it all becomes a bit tense. Since, well, story game fans can be quite evangelistic - and part of that evangelism depends on a dismissively book-determinist view of trad TTRPGs. But conversely, trad players can be quite reluctant to imagine there is any other way of approaching this whole activity, and dismissive of any other approach. I do not like it, Sam-I-am.
So you end up with a situation of camps, with both groups bristling at the sense that they should be compelled to give up the thing they like to do it the way they consider inferior.
And if you want to criticise the other camp, what do you do? Pick up their book and criticise it as a product, according to your sense of what a TTRPG book is for. Which seems hopelessly besides the point when a book is such a small part of the story.
I've played trad games, story games, OSR games, 'freeform' forum games, LARP, MMO roleplaying, improv comedy... Not as much as I'd like of anything, but enough to get a sense of the many ways we can do this 'roleplaying' thing, whether by explicit rule or implicit convention.
So the puzzle I now have is, if there is to be a book involved, what is that book there to do? What really makes for a good RPG book? Are there other ways to get that thing? How do you game design honestly?
We'll try to address that in part 3 of this series, coming... sometime soon, hopefully!
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