A Short Guide to Helldivers 2
Welcome to the action-packed world of Helldivers 2, where the battle for democracy spans across hostile exoplanets teeming with alien threats. At first glance, Helldivers 2 might seem like your typical co-op shooter: drop into enemy territory, unleash havoc on alien foes, and extract before the peril overwhelms you. Yet, delve a bit deeper, and you’ll discover a complex game ripe with strategies,…
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Thoughts on the new survivor?
I think he is silly. I really like his disposition and his backstory in relation to his profession. Someone who rescues people from fires who is also an arsonist is very intriguing to say the least. Hope to see his story intertwine with some of the other characters. And his voice in the trailer was so good! Design-wise he's pretty alright; it fits his character. His in-game ability is very goofy and I'm looking forward to see more of it. The expression on his model makes him look mighty uncanny though ghjdsjfd
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"Does that FE3H character have a bastard child?" tier list
One of the funniest things my sister and I have done with FE3H is create the Sylvain-Dimitri bastard tier list aka. on a scale from Sylvain to Dimitri, would that character have a bastard child?
Sylvain sleeps around and bitterly assumes every woman wants a child from him, so duh, while Dimitri would be so ashamed of holding hands with an unmarried partner, he would immediately marry them and claim all responsibility on the spot
The Gilbert tier is "they might if they weren't rizzless"
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Chris McGinn / Victoria Fire Rating / Typography / 2023
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Every time I call out of work, an angel gets it's wings
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I feel like if WOF characters existed in real life the modern seawing royal family would have a TLC show
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maxthieriot
Fire Country's getting some streaming love ahead of season 3!
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Most armored units are very bad at being tanks.
That is They have high defense and can tank hits. But they're bad at being tanks.
A tank is good at protecting their allies from harm and making sure they can take the enemies' attacks. But they struggle:
Enemies will often ignore units with high defense because they can't hurt them. Unless they have ways of melting through their defense like magic, armorslaying weapons, Luna(?).
They often take more damage due to their low speed or aren't able to defend due to low mobility, preventing them from being on the front lines.
Outside of defend maps, they have a hard time being in positions to protect their allies.
This is sad for me. I like armored units in theory.
So, how would I fix them if I had the chance?
Give them enough base speed to not get doubled, and a decent speed growth. Alternatively, Wary Fighter.
Give them Provoke. They should draw enemy aggro away from squishy unitd.
Give them Chain Guard from Engage. I never got why Qi Adepts get that ability and not Armored units.
Alternatively, give them skills that allow them to protect or support adjacent units.
Make maps smaller and slower. If that isn't an option, give them ways to contribute on larger maps.
If castle defense is a thing like in FE4, make it so castle get attacked more often, and armored units are specifically better at defending them than other units.
Idk if this is too much, or not. But I feel these would help give them a better identity.
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