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#gray morality
anneapocalypse · 1 year
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I like your post about gray morality in video games! On the other hand I wanted to add that the gray decision-making you're talking about can have its own pitfalls (distinct from the pitfalls of centrist/apolitical "both sides are bad" apathy). I'm thinking of gritty action heroes who are presented as morally gray because they're pragmatic enough to torture and kill in the name of Truth, Justice, and the 'Murican Way, or just in the name of a macho revenge fantasy. To be clear, this isn't an indictment of gray morality, which I love when done well. Hell, the stories I'm complaining about tend not to be THAT gray in practice, as the bad guys are often SO exaggeratedly bad that there's not a real question of whether the hero is willing to Do What It Takes in the end. My point is more just that that's what people often mean when they condemn "gray morality."
Hi! Sorry this has been sitting my ask box for a while, I got busy and didn't want to just dash off a response.
(We're talking about this post, for those who haven't seen it. RIP my notifications.)
Anyway I'll just say here for the record that yeah, gray morality in fiction can be done poorly! While the line for "done poorly" is going to be different for everyone, I can certainly think of examples I've disliked.
(This got long, sorry in advance. 😩 Also, spoilers for Fallout 3 and all the Dragon Age games, if anyone cares!)
My go-to example of one I think is a real stinker is the Fallout 3 DLC "The Pitt" where the critical decision is... whether to free a bunch of people from being enslaved in horrible conditions! But! in order to free them, you have to kidnap a baby from... the enslaver. Because something something the baby's genetics are the key to curing the illness that afflict the slaves from their horrible working conditions... you don't actually have to hurt the baby, though, she'll be fine. She'll just be taken away from her parents. Who are, again, slavers. I promise I'm not making it sound any stupider than it sounds in the game itself. :P Like the whole concept of putting an infant in your video game inventory and making a break for it is just a little too wacky for me to take seriously, but it feels like you're meant to take it seriously, and apart from trying to inject some ambiguity into the decision, I'm not sure why the whole baby plot would even be there. Honestly, Fallout 3 isn't a game about moral ambiguity. (I think both New Vegas and even Fallout 4 do that kind of thing better.) Most of its major decisions boil down to "Do you want to do the Good Person Thing or the Evil Bastard thing?" That's the game. No one is trying to inject moral ambiguity into blowing up Megaton. It's just a thing you can do if you want to roleplay an Evil Character. I love Fallout 3, I'm just saying, that's what it is. And I think "The Pitt" would have been both more thematically appropriate and less stupid if it had just skipped the whole baby plot and been like "Hey! Do you want to be the Good Person who frees the slaves, or the Evil Bastard who allies with the slaver?" It's morally simple, but the thing is the baby didn't actually make that story or the decision any more interesting to me, so it might as well not have been there at all.
But Fallout 3 isn't the kind of thing I was thinking of when I made that post. I was thinking a lot more about things like the decisions in the Dragon Age games, which don't usually fall neatly into The Good Option and The Evil Option, and are more likely to ask the player to make their own judgments. And a common criticism I see of those games is that they're "centrist" and try to "both sides" in-universe issues because the game doesn't explicitly tell you which choice is The Good One, or it doesn't explicitly reward one choice and punish the other, and that's... not really an interpretation that I generally agree with? But that's a much more involved discussion, honestly. At some point, I'd like to write a post about how I feel Inquisition presents the mage rebellion, because it's such a big topic and big game (and by "I'd like to" I mean... I already have a draft started, whoops). That's just more than I have time to get into today!
But I will say this: I find the plot decisions where you're given an obvious "best option" to be the least interesting choices in the Dragon Age games. The Redcliffe decision in Origins is the most obvious one to me, where I think the option to save Connor from possession should at least have been much harder to find, because in the lore, the fact that mages even can be saved from possession and not just killed is widely unknown because it goes against the templar party line, and the fact that Ferelden's First Enchanter is just like, "Oh yeah, sure, we can totally do that, pack up the lyrium boys" just doesn't really mesh with everything else we're told about the Circles and conventional wisdom on magic. Plus, the fact that there's no consequences for leaving Redcliffe for days with Connor possessed just... makes the decision too easy, for me, because in-universe it feels like it shouldn't be that easy. There's also the werewolf decision, wherein the Lady of the Forest just tells you straight out that Zathrian can break the curse with his own death, presenting you with a "best option" that it feels both stupid and sort of comically evil to disregard (like, from a purely pragmatic standpoint why would you fight the entire pack of werewolves or an entire clan of elves when you can just make Zathrian solve the problem here and now).
The ending decision of DA2 is an example that I feel has a really stark moral contrast to it (which I've discussed before), and one that I think does place certain constraints on role-playing, but in that case I think it's appropriate to the themes of the game, so I don't mind it.
But my favorite plot decisions in Dragon Age are things like the Landsmeet, the Winter Palace, and even the Orzammar quest line. Not just because I love fantasy politics, but because you have to work with what you're given in a way that feels realistic to the setting and the story. No matter how much of a hero you are, you can't waltz into Orzammar or Denerim or Halamshiral and brute-force a perfect solution. Unless you're a dwarf yourself, you're an outsider who doesn't know anything about dwarven politics and no one is particularly forthcoming about the situation because everyone has an agenda! and yet you have to solve this conflict in order to get aid against the Blight. You have to make a decision based on very little information and almost none of it concrete. At the Landsmeet, you may want justice, but it's your word against Loghain's with no proof of what really happened at Ostagar, and if you want to win you need provable charges, you need to show the nobles that you support their interests and not just your own, and no matter which butt you put on the throne, you're faced with the very real possibility of another succession crisis a few decades on so congratulations, you've just kicked the can down the road.
And oh, the Winter Palace, my beloved. You cannot make Briala the Empress, no matter how much you might want to! You cannot abolish the monarchy. You cannot force Orlais to relinquish the Dales and re-establish the Elven state. Your options are: keep the empress whose reign overall has been sympathetic to elves and commoners and relatively diplomatic toward her neighbors, but who also may have just done a good old fashioned massacre to crush a rebellion and maintain her power; let her be killed and put the militant expansionist on the throne; get Briala and Celene back together (maybe with the hope that Briala will continue to influence her); help Briala do a blackmail which surely will work out totally fine and not backfire in anyway; or force them all to shut up and play ball for now, basically just kicking the can down the road. None of these options are perfect by any means! There are interesting and believable in-character reasons you might choose to role-play any of them. And every one has the possibility of unforeseen consequences later on, positive or negative.
I made the original post, in part, in response to condemnations of the kind of decisions I enjoy in these games. And at the end of the day, it's okay not to like those decisions, to prefer more unambiguous choices or more room to indulge in the fantasy of fixing everything. But that's not always the kind of story a game is trying to tell, and I think that's fine, and personally I enjoy the complicated decisions more. And I feel like sometimes those complicated or ambiguous choices are read as if they're either presenting all options as morally equivalent when they're not, or that they're "punishing" the player for a choice if it has any kind of negative outcome, and I don't think that's the case! I think it's fine and good in fiction to explore the ways in which trying to change things for the better can be difficult and how a choice with some negative consequences may still be the best one available, and so on and so forth.
Anyway, I hope I didn't get too far afield here, and thanks if you read this far!
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writing-with-olive · 1 year
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Do you have any advice on writing antagonists/villains? Mostly general. If you do have advice that is. It's OK if you don't.
PS: love your blog
Howdy :D
So the first thing to remember that every entity, whether or not it's an antagonist or hero, individual or group or organization, will have some kind of goal, and some kind of values. This might be power and control, it might be protection of its in-group, it might be money, it might be knowledge, it might be self-image, whatever.
Unless you are just going for something flashy and fun, your villain probably isn't going to care about doing bad for the sake of doing bad. If they're a villain, they're going to be doing something we consider to be morally wrong, but they're gonna have their reasons. If they have some kind of nefarious plot to wipe out all of humanity, maybe they're angry and want to get back and it's an emotionally driven goal. Maybe they just want to prove to themself that they can and it's an ego-intellectually driven goal. Maybe they care about something else on the earth that they perceive humans are ruining and it's a protective aim, minus some ethics. If they're just an antagonist and not also a villain, that means they have a goal that's just opposed to the protagonist's in some way, such as getting in the way of the protagonists efforts to save it without being the one plotting its downfall - they don't have to even be a bad person.
The reason you want to figure out why they are doing the thing is because that will give you a sense of what their priorities are, which can help build some internal consistency. Continuing the above example, the rage-driven villain might be brazenly destructive to cause as much pain as possible, whereas the intellectually motivated villain could see those actions as sloppy and choose a more subtle route. The just-wants-to-conserve-something-else villain probably isn't gonna nuke the globe cause that would destroy more than just humans. It doesn't have to be Years Into Therapy levels of understanding, but just a basic one or two sentence "this is what their aim is" can help. That being said, if you want to create a whole psych profile for them, you are free to do that.
If you want to get more researchy with it, consider that villains are people, and in the real world, lots of people do horrible things, which gives you a data-set you can look into. How did they justify their actions to people? Did they justify it to people? How did they act towards people they considered allies? How do they act towards people they consider unaligned with them?
If it's more of a corporation or political entity, same thing, but you can also look at what the inner workings are, and how they might have recruited. More than once, I've copy/pasted America and put it in space or in fantasy, etc, and then just figured out what the implications of having a "we're here to spread peace by destabilizing your otherwise peaceful government, and other imperialist adventures" entity in a non-real setting.
If they're a Big Power they might not care about your heroes unless they are also similarly powerful. In that case, the injuries your core cast sustain by this villain might actually just be collateral and not a personal attack, or your villain might send some minions after the good guys instead. If they are more on the same level, then you might see that kind of head-to-head interaction. The head of a multi-world evil secret society isn't going to personally care about a few teenagers messing up a fringe supply depot. The guard who works at the supply depot as a part of the secret society will. But if you want to create the feel of the secret society personally caring, you can make this particular guard the face of the society for both your heroes and audience, making the guard the representative of evil, and the teenagers representatives of good. That kinda thing.
If you want your audience to hate this villain, you can focus on building up the compassion and investment they feel towards your protagonist, and then when the villain is in picture, focus on the pain, especially that which was unnecessary, that they cause the main characters, and its lasting impact. Stuff that even if the villain was dead-set on reaching their goal they didn't have to inflict.
If you want the audience to have more of a soft spot for the villain, you can focus more on the parts where the villain isn't necessarily wrong, it's just that their ethics are questionable. You could also lean into their humanity: what caused them to be like this? in what ways could they still be seen as a good person despite, ya know, the atrocities? do they have friends and family they genuinely care about? You can also make them hot.
Hopefully this helps. Happy writing!
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hamliet · 2 years
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What exactly is being morally grey? I feel like I see so many variations of it in fandom and I'm confused. How does this work in let's say MXTX works?
It's so used it's almost lost all meaning.
But in actuality, it means that in contrast to more simplistic tales, the good guys aren't always good, and the bad guys aren't always bad. To quote Buffy:
Giles: The good guys are always stalwart and true, the bad guys are easily distinguished by their pointy horns or black hats, and we always defeat them and save the day! No one ever dies, and everybody lives happily ever after.
Buffy: Liar.
Sometimes we don't even know who the good guys are, in very gray stories.
Sure, there might still be a protagonist, but our protagonist might have murdered several thousand people in despair (Wei Wuxian). Even though there were other factors, does that matter to the actual people who live in that world who lost their family members?
And then you have like, Jin Guangyao, who, aside from Lan Wangji and Xiao Xingchen, is the only other character in the entire novel we see even attempting to help the common people and better their lives. At the end of the novel, his reputation is in such tatters because of the truly bad things he did and the things he didn't do that all those protections and reforms are sure to be viewed through a lens of "le problematique" now, if not completely undone. Like, think about the watchtowers. Those are surely now viewed as a way to get control, but they also actually protected people. So... more common people are absolutely going to get harmed as a result of the novel's conclusion.
If we go by utilitarian ethics, since more people will be harmed, the novel's conclusion is immoral. However, clearly that's not fair, because we see why the conclusion matters for individuals too. So, MDZS's answer is a very raw and honest look at life, albeit with a hopeful, kind hint to it: the world sucks and is immoral, and what is right and what is wrong is never certain, but the only way through is empathy.
Because of that, I don't think MXTX's works are remotely morally nihilistic, which would be "morality doesn't exist at all."
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howifeltabouthim · 2 years
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Can't we just be ourselves, surely we can live beyond all these things, we, surely we, can do as we please.
Iris Murdoch, from The Philosopher’s Pupil
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runwhileyoucan · 4 months
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Jonathan Sims after experiencing the most brutal and dehumanising trauma:guess I had it coming
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nt-poindexter · 1 year
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Moodboard for Arigne from my book (hopefully going on sub soon!) What Stalks the Shadows. She’s a goblin of a girl with not enough knives, a sharper tongue, and the capacity to do what needs to be done.
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moonlight-stalker · 3 months
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# Dcu x Dp 193
Batman and Robin had broken into Vlad Masters Hotel because they found something that was extremely similar to Lazarus water as Damian looks around he ends up in the bed room where he finds a crib that has a sleeping baby in it underneath the crib he finds injections filled with Lazarus water and comes to the conclusion that he is experimenting on this baby. Damian decides that he needs to take her when he leave.
After creating Dani Vlads decided not to age her up and raise her himself. Vlad is using ecto injection keep her stable until he find a permanent solution.
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luna-azzurra · 2 months
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Writing a Morally gray character
Think about their backstory, what shaped them into who they are? What do they believe in? And, most importantly, what pushes them to get out of bed every morning and keep going? These characters aren’t simple good or bad. They’re caught in the middle, in that murky, complicated space between black and white. That’s where they get interesting because they’re constantly wrestling with themselves, trying to figure out the right choice, or if the “right” choice even exists for them.
You need to show this internal battle. Imagine your character being torn between what they believe is morally right and what they actually want. This is where the real drama comes in, it’s like watching them juggle their principles with their desires in real-time. They’ll mess up, and they’ll make decisions that are sometimes questionable, but that’s what makes them human and relatable. One way to really highlight their complexity is by putting them in situations where there’s no clear answer. You know, those moments in life where everything’s kind of a mess, and you’re stuck trying to figure out what the hell you’re supposed to do? Your character should face situations like that. These gray areas create tension because readers won’t know which direction the character will go, and honestly, your character might not know either.
And don’t forget, growth is a huge part of writing a morally gray character. People aren’t static, they change based on what happens to them, and your character should too. Maybe they start off with a strong sense of morality but, over time, that starts to shift. Or maybe they start with shaky ethics and slowly become a better person as they learn from their mistakes. Growth can also go the other way, they could spiral downward, giving in to darker impulses. Either way, they need to evolve, just like people do in real life. That’s what keeps the story fresh and unpredictable. The last thing you want is a character that stays the same the whole way through.
Also, please, no stereotypes. A morally gray character doesn’t have to be a brooding anti-hero with a tragic past (unless that’s your vibe, but even then, switch it up). Give them quirks that make them unique. Maybe they have unexpected motivations, like they’re doing something shady for a cause they genuinely believe in, or they’ve got a weird sense of humor that throws people off. Whatever it is, make sure they feel like an individual, not just a copy-paste character we’ve all seen a million times.
Even when your character makes decisions that aren’t exactly clean-cut or heroic, the reader still needs to understand why. Show their vulnerabilities, why they doubt themselves, why they hesitate, and why they ultimately make the choices they do. It’s all about making them relatable, even when they’re walking that fine line between right and wrong. People might not always agree with them, but they should at least be able to see where they’re coming from.
And remember, every choice your character makes should have consequences. They don’t exist in a bubble. Their decisions should ripple out and affect not only them but the people around them. Maybe they make a selfish decision, and it ends up hurting someone they care about, or they try to do the right thing, and it blows up in their face. One last thing, just because your character lives in that gray area doesn’t mean they don’t have any sense of right or wrong. They might have their own personal code they follow, even if it doesn’t line up with society’s morals. Maybe they justify their actions in a way that makes sense to them, even if other people wouldn’t agree. It’s all about exploring that space where they’re not totally good, but not totally bad either. That’s where things get really interesting.
Think about where your character is going. Is their journey going to push them to become a better version of themselves? Will they fall back into old patterns and never really change? Or will they stay stuck in that moral gray zone, constantly torn between doing what’s right and doing what feels right for them?
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hearts-a-heavy-burden · 2 months
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Am I the only one who feels spoiled by reading Tamora Pierce as a child and then never finding something that hit quite the same? She really had it all. One of the only authors I’ve seen do multiple generations well (because the previous generations aren’t just offed or all of their progress backtracked). Ambient vs scholarly magic systems is still one of the coolest magic systems to this day. The friendships are perfect and just the right amount of romance to make it fun. Redemption stories that fit the characters and don’t make them perfect angels even as they grow for the better. Tragic regression stories that haunt the characters (and me).
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puppetmaster13u · 6 months
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Prompt 271
“Grandmother is visiting,” Damian suddenly said with no warning and with his usual not-quite demanding tone. 
“Who?” Tim wasn’t the only one to startle, seeing as Bruce had practically froze, a downturn to his lips in a silent show of confusion. 
Damian scowled. “Are you deaf Drake? Grandmother is coming to Gotham to, quote, make sure I am being properly cared for.” None of them had known that Ras was with anyone actually. At least Tim was pretty sure that would have been in the files. 
“Oh?” Dick didn’t quite crouch to Damian’s height but it was a near thing. “She-” “He,” Damian corrected, interrupting him. They all exchanged a glance before Dick continued. 
“Is he coming to the Manor or…” 
Damian scoffed again, a tiny bit of a flush against his face. “No, Grandmother will most likely be staying with Akhi-”
Now wait one moment-
“YOU HAVE ANOTHER BROTHER?!” 
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shushmal · 4 months
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tw: for implied past emotional abuse, im in my feels today
"What the fuck were you thinking?" Hopper growls. He's not quite shouting, but he's still loud, raised voice echoing through the living room. "She's not ready to drive yet, I forbade it, and what? You two decided that you knew better?"
Eddie rolls his eyes, but gamely keeps quiet. He knows Hopper's less upset with Ellie taking a spin through the parking lot and more upset about the property damage. Eddie's on her side though, that phone pole came out of nowhere. Must have been pretty rotted out too, to fall over that easily after a little love tap.
Ellie had done a damn good job fixing the huge dent in the bumper.
But if Hopper wants to be dramatic and chew everyone involved out, Eddie's not going to stop him. Whatever gets the guy's blood pressure back down.
"You're supposed to be responsible adults! Especially you, Steve!"
Rolling his eyes again, Eddie glances over, hoping to share a commiserating look with Steve.
Except Steve isn't looking anywhere but down, shoulders and spine ruler straight. Eddie stalls there, stuck on the way Steve's standing, tense from jaw down to his ankles, his hands balled into tight fists flat at his side, knuckles white. Hopper keeps ranting, pacing a wide circle in front of them, but Steve doesn't flinch, doesn't look up, doesn't react. It's like all the color has washed from him.
"Are you even listening?!"
"Yes, sir," Steve says tightly. He doesn't look up. Hopper keeps going.
Eddie watches as Steve's throat works to swallow, like he's choking. Like he can't breathe.
"Hopper," Eddie snaps. "Shut the fuck up."
Hopper whirls on him, livid, but Eddie's not looking at him, fixed on Steve as he reaches out. Tries to take Steve's hand, just holds his wrist when Steve can't unclench his fist, gentle as he touches him. Steve is tightly wound and trembling under his fingers.
When he looks, Eddie finds Hopper with deep regret on his face, struck silent. He doesn't say anything when Eddie leads Steve away, back out onto the porch. They sit on the swing, Eddie's arm around Steve's shoulders, rocking back and forth until the muscles loosen and Steve slumps, strings cut, into Eddie's side. They'll sit like that for a while more, watching the woods as the sun sets and listening to the dusk settle, crickets and cicadas and chats calling the moon up, filling their silence with nighttime music.
Later, Hopper will come out, temper cooled, and sit on Steve's other side. Will ruffle Steve's hair when Steve starts to stiffen. Will apologize when Steve eyes him warily.
Later, Eddie will scowl and glare, but ultimately keep quiet, unwilling to make the whole thing worse for Steve, another fight, another shouting match. Will stiltedly tell Hopper good night and take Steve home, wait patiently until Steve finally speaks, when he finally tells Eddie a little more and a little more, until Eddie's holding him tight.
That's later though. For now, he digs his heel into the porch, rocking them back and forth, and waits for Steve to breathe.
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3hks · 3 months
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CORRECTLY Writing "Morally Gray" Characters
Want to write a hot, cool, and bad character but DON'T want he/she to come across as toxic, downright bad, or, god forbid, cringe? Well, I've got a couple of tips that may help you create exactly what you want!
1. Softness
Okay, yes we want this character to be tough and cool, but there also needs to be a certain softness, no matter how small, that comes with them. If there's someone that your character prioritizes or cares about, there has to be a point or two that it shows--a moment where they're soft only for the people that they care about. Why? Because this establishes the humanity in them. It shows the readers that your character IS human, not an emotionless monster.
2. Goals
Key to any good characters are their goals. The thing is, for this type of a character, their objectives can't be so random. They need a reason for their actions, and it needs to be valid. Usually, this is reasoned out by some kind of past epiphany, which is crucial because without it, your character doesn't have anything solid backing up their goals. We need to see where they're coming from.
Bad decisions, but for an understandable reason.
Establishing their morals is important for nearly the same reason.
Now, why is this important? Because it can pull readers to their side. As long as they understand the cause, they have a chance to follow your character's side, increasing their likeability!
3. Neutrality
Notice how this is a "morally gray" character, not a "completely evil" one. Why does this matter? Well, a trait people tend to overlook when writing these characters is the morally gray, or neutral, part. It's important to just occasionally show that your character is walking the fine line and in my opinion, a great way to achieve this is to have them help the protagonist out (instead of always fighting against them) one, or even two times!
4. Positive Characteristics
This is a very simple one, but make sure to depict a couple positive qualities (besides just being hot) of your character! Like my first point, it's pivotal to illustrate that they have some humanity, and this is an easy and great way!
Throw in a few good characteristics (I have a post with some examples of redeeming qualities for villains if you need some help), and let it show that they are still respectable!
5. Backstory
I believe that with certain characters that play certain roles in the story, explaining their backstory is a NEED for them; and this character type is no different! Introducing even a bit of their past can get the audience interested in your character. It also allows for better understanding of them and shows how they changed over time.
6. CONFIDENCE
Be confident in your skills when writing this character! To many, the idea of "cringeness" makes them second-guess how they should write. In reality, it's better to write it however you wish, because if you're confident in one moment and clearly less in another, the readers are able to sense any unexpected changes in things in your character's tones, expressions, and actions.
It's important to keep your character in, well, character. Still, there's going to be a few moments that break it, but it shouldn't be in any unnatural way.
If your character is flirty, then let them act flirty. If they mess around a lot, then let them mess around. Don't limit their actions or words just because you think some people might find it cringe!
Alright, that's it for me! What do you think? Are they valid or unreasonable?
Happy writing~
3hks <3
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cr1mson5returns · 1 year
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Listen to me. Listen to me. Tim deserves to be 19 and thriving and making it everyone else's problem.
He's not been Robin since he was 17 and maybe the Red Robin series happened here, maybe it didn't, but either way it hardly matters now. He's not angry about it anymore but it's an inside joke between all the kids for reasons that Bruce doesn't understand (and probably won't ask about). He grew his hair out long enough that he can tie it back in a messy bun or a half ponytail, and he's gotten at least one tattoo to cover a more conspicuous scar he couldn't explain away easily to the press. He got his GED and he's taking college classes in an artsy major specifically because it pisses off the stuffy old men at Wayne Enterprises. Paparazzi have snapped at least two dozen photos of him skateboarding through downtown Gotham in a Givenchy sweater over ratty-ass jeans and heavy combat boots. Clips of him being a complete fucking gremlin at a public event have become standard meme templates. He's Lex Luthor's second most important nemesis purely because he's bratty and annoying and clowns on the guy on socials all the time. He's rabid. He's ungovernable. He's so endearing because of it.
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clown-eating-pig · 8 months
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I really love gertrude robinson bc how often do you get an older woman character who just really sucks? She sacrifices ppl that trust her. She is so focused on keeping the world from ending that she completely doesn’t notice one of her assistants routinely torturing the others. She dismembered a guy. She does her job badly on purpose. She’s cunning and sneaky. She dares her murderous, immortality seeking boss to kill her. She gets murdered by her murderous, immortality seeking boss. She’s not particularly friendly. She somehow had access to plastic explosives. She’s a manipulator and a liar. She’s bound to the avatar of destruction. She helped a guy get rid of a pig by telling him to put it in conk crete. She is like the opposite of a sweet little grandma and that’s beautiful.
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starry-bi-sky · 7 months
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Danielle and Danyal's meeting... very, very quickly goes very sour from, basically, the moment Danny steps into his room and finds Ellie sitting on his bed (strike one) and reading the comic books Tucker introduced him to (strike two). By the time she's looked up to address him, Danny has the door locked, and a hand hovering near the knife hidden under his shirt.
She gets her third strike when Danny, in a voice that could make the mountains tremble, demands to know how she got into his room, and she lies (with uncertainty of her decision growing in her chest) that Jazz let her in. Danny's hand shifts closer to his weapon, and he turns towards her fully, and says that Jazz would never let someone he didn’t know into his room, and who was she.
(Vlad Masters had underprepared Danielle for her meeting with Danny -- not out of any completely direct malicious intent, but he failed to mention just how... 'touchy' Daniel could be -- he failed to mention the scars littering up his arms, unhidden by the hoodie tee he meets Ellie in. He failed to mention that along with those scars, that Danny was visibly lean, capable of doing very real damage without the use of his powers.)
(He tells Ellie that he’s adopted, and that he is observant and clever, but ungrateful and has a bad attitude.)
Her final strike occurs when Ellie, trying to keep her facade of cheeriness, tells him that she’s his third cousin once removed. Immediately, Danny has his dagger pulled out, and Ellie finds herself with the cold metal of a blade pressing against her throat.
Danyal 'A.G' Fenton hasn’t killed since he arrived in Amity Park. At first it was because mother told him to keep a low profile, and killing would do the opposite of that. But, he's been slowly learning from his sister and friends over the years the value of human life. So it's become a combination of keeping his head down, and also that life has value to it.
But. That doesn’t mean he can’t kill, nor is he opposed to doing it if the situation calls for it. It just means that he doesn't do it. And ‘Danielle’ is an unknown in his room, claiming to be family to him, and appearing uncannily similar to him and his family. Either someone hired her and she was trying to pass herself off as a relative to him because that someone realized Danny was the biggest threat, or, his false death has been compromised, his mother was unable to tell him, and the league was aware he was alive.
No matter how he looks at it, this Danielle was a threat to him, his sister, his friends, to Damian, and to the Drs. Fenton. Danyal Fenton doesn't kill, but he has no problems doing so.
(Ellie, pinned under Danny’s knee and the blade to her neck, is too terrified to think of phasing out of his hold. Not that it would help, he would just chase after her.)
“You have broken into my home, dared to lie to my face, and when I demanded to know the truth, you dared lie to me again." Danny's scowl could cower even Skulker, his glacier blue eyes burning. "Your continual breath has been a favor from me, that I have graciously allowed, from the moment you entered my room, dahkil."
"So I will ask one more time," he hisses, "who. are. you."
Danielle, only a few months old, unprepared for the ice storm that is "Daniel" Fenton, and his clone in only flesh and blood, and not memories, immediately breaks. And tells him that she was his clone, that Vlad sent her to come capture him, and to please not kill her.
Danny's face twists with anger, Ellie thinks he's going to kill her anyways. Instead, he withdraws his knife and gets off her, stringing out curses in Arabic as he sheathes his weapon back into its hiding place faster than Ellie can blink.
He switches to English as she is collecting her bearings (and contemplating fleeing), and Danny paces the room like a tiger in a cage. "--of course that wretched, arrogant, peacocking little ingrate would do something so infuriating. I should have driven my sword into the shrivel of his heart when I had the chance--"
Ellie, for a moment, thinks of leaving while he is distracted. And starts to slowly creep away. But Danny notices instantly, and whirls on her. His too-bright eyes bore into her head: "Where do you think you're going."
"...I'm leaving."
And Danny scoffs at her, "Why? So you can fly back to Masters and tell him that you failed to capture me, and that I know that he cloned me?" He says, and Ellie remains silent -- that's exactly what she was going to do. "He will destroy you within seconds."
Of course, Ellie rears back in offense, and she finds the footing to glare at him. "He would not! He's my dad, he loves me!"
Danny gets in her face, glowering back with an equal intensity. "He does not." He snaps, "Vlad Masters has not a soul in his body nor a heart in his chest. He would sooner cut off the hand that helps him stand, than to take it along with him."
"If you're really made of my blood, then I will teach you only this: we bow not our heads nor our hearts to anyone." Danny's too-blue eyes narrow, and his voice dips into a hiss, "Especially not to a conniving snake like Masters. Your heart: cut it off, or cut it out. He will sooner leave you to bleed."
Then, he unlocks the door and drags her out before she has much time to act. And as he drags her down the hall he shoots Sam and Tucker a text, and they meet up at Nasty Burger. Ellie is a spitfire, but Danny has her too intimidated to leave.
"This is Danielle," he tells them bluntly as he corners her into the booth, "she's my clone. Masters created her."
Ellie is with them for a week, and somehow throughout that time, Danny manages to actually get her to like him throughout that time. He's callous, blunt, and full of sharp edges that you can cut yourself on. But when he's not spitting venom, he's fretting.
When he drags her back to the house after being with Sam and Tucker, he pulls her to Jazz's room and opens the door to tell her the same thing. "This is Danielle." He says upon abruptly opening the door, interrupting Jazz's studying as he pulls Ellie inside. "She is my clone, Masters created her. She needs clothes."
Then he turns and leaves, shutting the door behind him. Ellie, in that moment, thinks that now's her chance to flee. But Jazz then squeals, and she is trapped in new arms, shaken around by Jazz Fenton, excited for a sister.
(Ellie finds herself complaining to Jazz that night, shoved into old pajamas. She's in utter disbelief that Jazz could care about a jerk like Danny.)
("He's rough around the edges, but Danny does care." Jazz tells her, combing through her hair with her fingers. "We've been working on it ever since he joined the family, but Danny warms up slowly. He's usually less stoney; I think your arrival spooked him.")
("Spooked him?" Ellie repeats, she doesn't believe it at all. "He has a funny way of showing it, he threatened to kill me!" And she turns around just in time to see Jazz's press her lips into a line.)
("He's... very protective. He'll deny if you ask him, but he worries a lot." Jazz's fingers find her hair again. "What I do know for certain though, is that he wouldn't have kept you here if he wasn't worried about you at least a little bit.")
(Ellie doubts it.)
But Ellie is indeed there for a week, and the day after her initially rocky introduction with Danny, he is a little bit kinder to her. Still kinda a bitch, but he's less harsh to her, if... almost uncomfortable around her. Flighty, kinda.
Whenever she gets mouthy at him though, he looks oddly smug about it and, infuriatingly enough, praises her attitude. He is very, very annoying. And still kinda terrifying. But hearing him shout insults via puns at someone during a ghost fight that happens that week lessens the intimidating factor,,, a little bit.
Things go about,,,, relatively,,,, similar to canon. In the sense that it ends with Ellie defecting from Vlad because she finds out that Danny was right and that Vlad didn't actually care about her. (And that Jazz had been right too; Danny, in his weird, mean way, had been worried about her as well)
Danny looks out of his depth as she talks about how he was right, and he cuts her off with a vaguely uncomfortable clearing of his throat. And gives her the most awkward, but genuine apology he can muster.
"I should've used more tact when telling you about Masters, and I... apologize for threatening you when we met. I was..." he makes a face like he's sucked on a particularly sour lemon, "worried. First about my family, and then later about you."
(Ellie will be damned: Jazz was right)
Before Ellie leaves, Danny puts a hand on her shoulder and tells her: "I wasn't kidding about what I said to you when we first met: you are of my blood, and as such, you do not bow your head nor your heart to anyone."
Ellie looks at him, thinks about the last week, and smiles like she's caught him in a trap. "What about Sam and Tucker then? And Jazz?"
Danny smiles, it's awkward and tilted, like his face isn't used to the gesture. "We bow not our hearts, but that doesn't mean we can't share."
#danny speaks in formal english when he's pissed. he goes full on 'i shall eat his heart in the marketplace' levels of formal#not quite a ficlet not quite a post talking about the idea but a secret third option: its both of these at the same time#dp x dc#dpxdc#danny fenton is not the ghost king#dp x dc crossover#dpxdc crossover#dpdc#danyal al ghul au#dc x dp crossover#dc x dp au#dpxdc au#dcdp#dpdc au#dp dc crossover#older brother danny#danny is an asshole with a heart of gold#the writing feels all over the place but since its not a fic i dont feel that self conscious about it lol. very much spitballing here#morally gray danny fenton#poc danny fenton#look ellie MIGHt - and thats a big if - have gotten away with the cousin lie if it weren't for the fact that she's danny's clone#danny who is not white nor remotely white-passing in this au. she might have gotten away if he had been and she claimed she was#from jack's side of the family. but alas. danny is adopted. the fentons are whiter than sunscreen. and danny is not.#dani and danny's meeting in danyal al ghul aus have the potenial of being IMMEDIATE dumpster fires which is very funny to me#on the basis of if danny knows he's adopted or not and if dani claims to be related directly to him or to jack.#dani: im your third cousin once removed :)#danny. is adopted: i kNOW YOU LYING. CUZ YO LIPS ARE MOVING#i got fanart for this au on haunting heroes discord and it kickstarted my thoughts about danyal again. they gave him the BATWING EYEBROWS#ellie has the batwing eyebrows too that was the mind killer thats what fucked her over /j. those are UNIQUELY BRUCE WAYNE BROWS FOLKS#fuck i wish tumblr told us on laptop when we run out of tags because i just lost like 4 of them. good thing i got screenies those were FUNN
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Crafting Compelling Morally Gray Characters: A Guide for Fiction Writers
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In literature, there is often a clear distinction between good and evil. Heroes are portrayed as virtuous and villains as wicked. However, in recent years, there has been a rise in the popularity of morally gray characters - those who do not fit neatly into the categories of good or evil. These characters are complex, flawed, and often make decisions that challenge the reader's moral compass. In this guide, I'll help you explore the art of crafting compelling morally gray characters and how to make them stand out in your fiction writing.
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What Are Morally Gray Characters?
Morally gray characters, also known as morally ambiguous characters, are those who do not conform to traditional notions of good or evil. They may have both positive and negative traits, and their actions may be motivated by a mix of good and bad intentions. These characters often blur the lines between right and wrong, making them more relatable and intriguing to readers.
Examples of Morally Gray Characters
Some well-known examples of morally gray characters include:
Severus Snape from the Harry Potter series: Initially portrayed as a villain, Snape's true motivations and actions are revealed to be more complex and morally ambiguous.
Jaime Lannister from A Song of Ice and Fire series: Known for his arrogance and incestuous relationship with his sister, Jaime's character evolves throughout the series, showcasing his internal struggle between his duty and his personal desires.
Walter White from Breaking Bad: A high school chemistry teacher turned methamphetamine producer, Walter's character is constantly torn between his desire for power and his moral compass.
Why Are Morally Gray Characters Compelling?
Morally gray characters are compelling because they challenge the reader's perceptions of right and wrong. They are not easily categorized as heroes or villains, making them more relatable and human. These characters also add depth and complexity to a story, making it more interesting and thought-provoking.
The Power of Relatability
One of the main reasons morally gray characters are so compelling is because they are relatable. They are not perfect, and they make mistakes, just like real people. This makes them more human and allows readers to connect with them on a deeper level. When readers can see themselves in a character, it creates a stronger emotional connection to the story.
The Element of Surprise
Morally gray characters also add an element of surprise to a story. Their actions and decisions may not always align with what the reader expects, keeping them on the edge of their seat. This unpredictability makes the story more engaging and can lead to unexpected plot twists.
The Exploration of Morality
Morally gray characters also allow for a deeper exploration of morality in a story. By challenging traditional notions of good and evil, these characters force readers to question their own moral compass and consider the gray areas of morality. This can lead to thought-provoking discussions and a deeper understanding of complex moral issues.
How to Craft Morally Gray Characters
Crafting morally gray characters requires a delicate balance of positive and negative traits, as well as a deep understanding of their motivations and internal struggles. Here are some tips for creating compelling morally gray characters in your writing.
Give Them a Strong Motivation
Every character, regardless of their moral alignment, should have a strong motivation for their actions. For morally gray characters, this motivation should be complex and not easily defined as purely good or evil. It could be a desire for power, revenge, or even a sense of duty. This motivation will drive their decisions and actions throughout the story.
Show Their Flaws and Vulnerabilities
Morally gray characters are not perfect, and they should not be portrayed as such. They should have flaws and vulnerabilities that make them more relatable and human. These flaws could be physical, emotional, or moral, and they should play a role in the character's development and decisions.
Create Internal Conflict
One of the defining characteristics of morally gray characters is their internal conflict. They are torn between their good and bad tendencies, and this struggle should be evident in their thoughts and actions. This internal conflict adds depth to the character and makes them more relatable to readers.
Avoid Stereotypes
When crafting morally gray characters, it's important to avoid falling into stereotypes. These characters should not be one-dimensional or defined solely by their moral ambiguity. They should have unique personalities, backgrounds, and motivations that make them stand out as individuals.
Show Their Growth and Development
As with any well-written character, morally gray characters should experience growth and development throughout the story. They should learn from their mistakes and make decisions that challenge their moral compass. This growth and development will make them more dynamic and interesting to readers.
How to Make Morally Gray Characters Stand Out
With the rise in popularity of morally gray characters, it's important to make yours stand out in a sea of similar characters. Here are some tips for making your morally gray characters unique and memorable.
Give Them a Distinctive Voice
A character's voice is an essential part of their identity. It should be unique and reflective of their personality and motivations. For morally gray characters, their voice should reflect their internal conflict and the complexity of their moral alignment.
Create a Strong Backstory
A character's backstory can provide valuable insight into their motivations and actions. For morally gray characters, a strong backstory can help explain their moral ambiguity and add depth to their character. It can also create empathy and understanding for their decisions.
Use Foils to Highlight Their Morality
Foils are characters who contrast with the main character, highlighting their strengths and weaknesses. For morally gray characters, foils can be used to showcase their moral ambiguity and challenge their beliefs. This can add depth to the character and create interesting dynamics between them and other characters.
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Morally gray characters add depth, complexity, and relatability to a story. By challenging traditional notions of good and evil, these characters force readers to question their own moral compass and consider the gray areas of morality.
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