Necromancy
Technically necromancy is divination system that exploits the special powers of the dead. It has come to encompass contacting the dead by various means to extract information, about the future or otherwise. Necromancy is a word frequently misused and misunderstood: it’s been used as a catch-all label for any sort of cemetery desecration. Although desecration may occur in the name of communication (and one person’s ritual is another person’s desecration), vandalism and desecration for its own sake or for destructive purposes is not necromancy under any definition, and there are many methods of contact and speaking with dead souls that do not involve a trip to the graveyard, nor require any contact with a corpse at all.
Necromancy exists because the end of life doesn’t necessarily end the need for one person to talk to another. Necromancy also exists because some metaphysical systems believe that dead souls are the only ones privy to certain information and able to share that information in a lucid manner with the living.
Because it’s believed that the dead are no longer bound by the limitations of the mortal physical realm, they are able to foresee events, understand the past and be either persuaded or compelled to reveal these details. Necromancy may be used to reveal the future or to gain understanding of a past or current situation.
Two kinds of souls may be summoned:
Those with ties of love and loyalty to you, who are probably inclined to be helpful
Those who must be compelled to appear and provide assistance
Different methods of summoning exist for different souls. Whether there must be contact with the corpse depends upon the method chosen.
The ancient Greeks believed that the recently deceased were more coherent than those who had been dead for a while. In essence, the long-deceased are out of practice. The longer one has been dead, the further away from the land of the living one has drifted. It becomes harder for the living to understand the dead and likewise for the dead to comprehend the living person’s needs, desires, and even language. Hence, the Greeks’ inclination to use fresh corpses in necromantic ritual.
Of course, all of this depends upon whether you believe that love, loyalty, and consciousness transcend death. For some cultures, all semblance of human feelings and memory immediately ceases at death, therefore there can be nothing benevolent about contacting the dead. Any contact with the dead is thus, by definition, malevolent sorcery.
The most famous modern necromantic device is the ouija board, available at toy stores amongst the board games, and its relative, the planchette. This begs another point of consideration. Some philosophies consider that wisdom and foresight are acquired during the death process. Others believe that nature and intelligence after death remains what it was during life. In other words, if Aunt Sophie never gave you good advice while she was alive, what makes you think she’ll do any better now that she’s dead?
Be cautious whose advice is relied upon, whether it derives from living sources or those beyond the grave. The ouija board is considered something of a portal to the next realm: an open telephone line, as it were. Consider who speaks with you before continuing and maintaining any conversations.
These are all remnants of shamanic rites, out of context. When shamans are banished, people attempt to do needed jobs themselves, as best as they are able, whether or not they have been extensively trained.
Necromancy should be preceded by intensive cleansing and protective spells. Fasting probably wouldn’t hurt and may make the process more successful to boot. Wear or carry protective amulets and charms.
(from The Element Encyclopedia of 5,000 Spells by Judika Illes)
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Greek Necromantic Spell (1)
For the ancient Greeks, a fire made from privet [Ligustrum vulgare] opened the gates to the afterlife. To summon and speak with ghosts, burn wormwood on a bed of privet fire.
(from The Element Encyclopedia of 5,000 Spells by Judika Illes)
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"The dwarf's wife did the murder with him," swore an archer in Lord Rowan's livery. "Afterward, she vanished from the hall in a puff of brimstone, and a ghostly direwolf was seen prowling the Red Keep, blood dripping from his jaws."
He dreamt he was back in Winterfell, [...] The crypts were growing darker. A light has gone out somewhere. "Ygritte?" he whispered. "Forgive me. Please." But it was only a direwolf, grey and ghastly, spotted with blood, his golden eyes shining sadly through the dark . . .
There was ice underfoot, and broken stones just waiting to turn an ankle, and the wind was howling fiercely. It sounds like a wolf, thought Sansa. A ghost wolf, big as mountains.
What the fuck is going on
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Volatile Reanimation, The Necromancer's Fireball!
I'm kind of in the groove of writing again so here's a new spell! After a certain sad D&D live play moment hit me like a truck, I got inspiration for this spell. I've felt for a long time that D&D doesn't have nearly enough reaction spells, so here's my attempt to remedy that.
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