#sims 4 editing tutorial
Explore tagged Tumblr posts
Note
Hello there! I'm Eden :D I LOVE your renders! I've been rendering for well over a year at this point, however I only stuck to the super basic stuff since it took me a year before that to even know how to do it at all. I've wanted to up my game and get to where you are now. I'm SO SORRY if this question was asked already (I haven't gotten too far in your posts yet), but;
How do you personally edit your renders? I understand you use photoshop, but how do you do it exactly? Your renders have that kind of digital art style, like you drew them yourself. Feel free to be as descriptive or brief as you'd like!
Hi Eden!!! Thank you so much! 🥹😍♥️
I've followed you back and glad we're moots! I'd love to see some of your work!
I'm not sure if I've answered this before but I'm happy to answer it again! Also I haven't advertised it in a while (and I really need to try to get up a new tut, maybe soon), but my alt account is a Render School where I post tutorials, with plans to post editing tutorials in the future!
But honestly as far as my editing, I really don't do much.
Actions are my secret weapon, and I have a few favorites/go-tos I'll link! A few are by simmers and a few are just action sets. I'm in a family of photographers, so I have access to a wealth of resources for my editing.
Sonder set by @intramoon
Cold Water set by @intramoon
Retro Prime photoshop actions
Indie camera photoshop actions
But my "secret weapon," as it were, and the set of actions that I think most helps me accomplish that digital art style is a set of actions that are sadly expensive and hard to find now.
My favorite set is by Totally Rad! and I think in recent years it's been folded in to this Pixel Sugar product on their website. I know that's a steep price point but it's possible you can find it around the corners of the Internet for less, or if you can't, you might be able to find "dupes" of the better ones, which imo are:
Technicolor dream world
Super Fun Happy
Bullet Tooth
Grandma's Tap Shoes
As for my method, I know a lot of simmers paint over their renders, and I've done that a few times but find I'm too impatient tbh. My goal is always to have to do only minor touchups over my renders and some color/vibe adjustments before the finished product. My "raw" files are always exactly what blender spits out for me, unaltered in any way except to resize them for Tumblr.
To get that digital art style, I'd recommend rendering with alpha details if you don't already. If your computer can't handle alpha cc in the game, DM me and I can give you some pointers (sneak peek info for a future tut lmao) on how to accomplish it without bogging down your game.
When I go into photoshop I adjust the brightness and contrast, as I tend to personally prefer high contrast pieces that contain dark subject matter but you can still see the details. Then I'll paint/blur/clone/adjust anything that needs it, then I'll "stack" and adjust a handful of actions before applying edge blur and vignette and any other color adjustments (levels, curves, etc).
That's a very oversimplified rundown of what I do, but really overall my editing process is simple. The bulk of my work happens in blender itself. I find that the more time I take to perfect the lighting and shadows and angles in blender, the less frustrating the editing process and the happier I am with the end result. So, that said, be sure you're spending a lot of time in blender getting the light and shadows to be exactly where you need/want them to be before running it.
I know this is a bit long I'm sorry! If any of it is super confusing or you'd like a more in-depth look at any of it please let me know! I do plan to do editing tutorials for my side blog, but the latter half of this year has kind of run over me like a train, and for now I'm just trying to get by day by day. But I'm happy to help if you have more specific questions!
& thank you again!! ♥️
#replies#thank you so much this literally made my day#I was having a bad one too ugh I needed this#mini blender tutorial#tutorial ish#sims 4 blender tutorial#sims 4 render tutorial#sims 4 editing tutorial#I can't tell yall how happy it makes me when yall love my work#legit holding back tears#♥️♥️♥️
39 notes
·
View notes
Text
How I edit my Sims' shadow in Photoshop
as requested by @adelarsims
& based on this tutorial.
━━━━━━ ・❪ ☾ ❫ ・ ━━━━━━
1. Taking a screenshot
First of all take a screenshot of the Sim - I always do CAS but in-game works too ofc.
I take mine in front of a background that loosely matches the color of the background of my edit, in this case white. If you have a fancy CAS background, I recommend this CC by @sonyasimscc to easily get a simple background for screenshots.
I also use this tutorial by @katverse to get really good screenshots, I use 4000x3000px resolution, and this tutorial by @vyxated to not have a CAS UI in your screenshot if you use a reshade like me.
━━━━━━ ・❪ ☾ ❫ ・ ━━━━━━
2. Setting up the Photoshop file
Now in Photoshop create a file, I use 1250x2000 px.
I made a few guidelines, pink being the middle of the image and dark blue guidelines for my shadow editing.
I have a usually white background and a slight Curves adjustment layer with a gradient layer mask so it gets slightly darker at the bottom, completely optional ofc.
━━━━━━ ・❪ ☾ ❫ ・ ━━━━━━
3. Removing the original background
Import the screenshot and place it however you want. I try to align the Sim in the middle and make it as big as possible.
Then select the layer and go to Select - Subject.
This will usually do a decent job.
If there are some leftover unselected areas (like on her left hand on the hip) you can either add them to the selection now or edit the layer mask later.
Then create a layer mask.
Since the screenshot has a similar background, it shouldn't show too much if it is not perfect.
━━━━━━ ・❪ ☾ ❫ ・ ━━━━━━
4. Creating the shadow
First duplicate the Sims' layer (Shortcut: Ctrl + J).
The layer is probably a Smart Object, so you need to rasterize it and right click the layer mask to apply the layer mask.
Now lock transparent pixels and paint the layer black.
Next unlock the transparent pixels again and move the black layer below the actual Sim. Leave it selected.
Now you will need the Perspective Warp tool.
Draw the grid over the Sim, it doesn't have to be perfect, but make sure every part of your Sim is in the grid and nothing pokes out.
Press enter.
Now you want to drag the upper 2 corners separately wherever you want the shadow to be. I always put mine to the left and around the upper thigh area. I also try to match how slanted the left and right side are.
Now move the bottom 2 corners to try and match the shadow with the Sims' feet kinda. It won't work perfectly and you will need to fix it by hand after.
Press enter again.
Now go in by hand and fix the shadow around the feet.
Simply paint with black on the same layer and erase parts if necessary.
━━━━━━ ・❪ ☾ ❫ ・ ━━━━━━
5. Making the shadow look nice
I like to change the layer opacity to 35%, but it depends how strong you want the shadow to be.
Next I apply a tilt shift blur, unlike in the video.
I use a blur of 15px.
Move the circle at the edge of the image basically or a bit below by dragging the middle of it. Then rotate it on the bottom line by around 10°.
Next move the solid line to the middle of the circle and the dashed line around the ankles.
Then press OK at the top.
━━━━━━ ・❪ ☾ ❫ ・ ━━━━━━
6. Optional: Gradient layer mask
Lastly I like to make the shadow fade out a bit towards the top.
Apply a layer mask to the shadow.
Then get your gradient tool and the default black to white gradient.
Hold shift to make a straight line and drag the gradient down.
This is how I roughly place mine so it's not too strong.
━━━━━━ ・❪ ☾ ❫ ・ ━━━━━━
And that's it!
If you have any questions, let me know~
99 notes
·
View notes
Text
How to take screenshots and edit (when it's just not your thing)
Alright-y!
So, I have over the years learned how to use reshade and to edit my pictures. I am really not a natural on these things, so this is very much to help others who are as aesthetically challenged as I am. I have to have certain "rules" to follow, because I can rarely just see if a picture will turn out well or not.
We all need to realize where I started. We're talking using FRAPS to take screenshots and then running holy colours batman! to get some sort of effect.
Now, I'm not one to buy fancy stuff and to pirate certain programs isn't really my thing either. So we mend and make do!
Also, I am by far very good at taking screenshots and edit, but I have learned things and hope that it might be useful for someone!
A word on light
One thing I've learned is to work with is light. Where the light is is where the focus will go. This doesn't mean that a person has to be in the spotlight, but if they aren't - try to make that a more conscious choice. I am no pro at this, but I have to say that some of my favorite screenshots are where the light is just good. It focuses the eye or it just give a vibe.
(and yes, for some reason all of my faves are of Agnes, which is a bit annoying since Amanda is my fav-character, lol)
This is also where reLight comes in handy. Yes, it's behind a paywall but there are ways that you will have to figure out yourself.
Great tutorial here on reLight by @pictureamoebae! (if you want to really understand reshade, do check out their tumblr. So many helpful tips and tricks!)
Posing
Posing is fun! I don't fully story-tell with my sims, most of it is gameplay. But I do like to pose for family pictures or to enhance something that is going on.
What you need is Andrew's Pose Player and Teleport Any Sim or Wicked Whims.
Now, I haven't figured out how to use WW for children and younger to pose, so I use both. And I like @ts4-poses to find poses. Eventually, you'll find your favorite creators and can follow them directly.
Angles and vibes
Here's a trick. Work with angles. I am a master of pictures with zero vibe, just a face. Those can be ok, and sometimes that's what you have - but try to angle your shot a little.
Or add clutter, focus on that and let something out of focus happen in the background.
Or just go higher, take the screenshot from above.
Or don't focus on your sim at all, focus on something else that adds to the story/post.
Take the screenshot
The light is good, the angle great, the poses are in place and now, we need to take the actual screenshots.
I am a huge fan of reshade, I use version 4.9.1 because that works for me and the presets I use. No need to update reshade unless it becomes too old.
It can be really difficult to to find a preset that you like. I mostly use birdie by @monasims, tawhay by @windslar and paperbacks by @literalite. But I have tried many.
I like this youtube-tutorial on how to make your own preset, which also helps if you wish to modify one that you've downloaded. I do always recommend learning how to use ADOF and CinematicDOF to help focus the image on what you want to capture. I also strongly recommend @pictureamoebae's Foundation.
To take pictures, use the tab-key to leave the UI behind and use Q and E to go down/up in your game and then the mouse to angle. I use print-screen to take my screenshot, but that's something you set up when installing reshade so that's different for everyone.
And now you have your screenshot and it's time to open an editing program. Cheap as I am, I open GIMP.
Let's edit!
I don't use many steps. Since I can't use fancy photoshop actions I have to make all the steps by myself and well - I am human and therefor lazy.
Resize and start to think of a post
First things first. I cut my pictures to work for the tumblr ratio. I actually don't resize them smaller anymore - because when I change layout on my tumblr I just feel as if it messes it up. Now, I don't have a huge screen and my screenshots aren't massive, so it's not necessary either.
My images will be 1017x1017, 1525 x 1017 or 678 x 1017.
Once this is done, I also try to look at how they will go together. If I want a post of just squares I need to have an even number of images. Sometimes I want a landscape image as a sort of heading, or one in the middle with squares around it. It depends on what I want to convey.
This is by no means something that comes natural to me - I am aesthetically challenged after all. Sometimes, I just have 5 images and have to make do.
Resized
Topaz Clean
Yup, it's awesome. No, it doesn't come with GIMP. Yes, there are ways to work around this. You will have to find those ways on your own.
But I have to say, it does makes wonder for the images. I have completely stolen @sojutrait 's settings because I really like her style and therefor - I copy. I have added a bit more sharpening, but otherwise it's completely hers.
Topaz Clean:ed
Curves
Curves my beloved! I use curves for two things! Take out the yellow (aka increase the blue) and to brighten/darken the image!
I do sometimes matte the image too and here's a good tutorial for GIMP users on how to use curves in GIMP (for a matte look)
Less yellow/more blue
Brighten the brights (but I did not brighten the darker parts)
Layers, curves and increase the light where needed
Now, remember that we need light? Sometimes, a screenshot just doesn't have the right light. So I duplicate the layer, use the free marking tool around what I wish was brighter and put that on a new layer.
Then I use curves to lighten the layer with what I want to brighten and to make darker the layer with what I want to put less focus on (here's an ok youtube video on the subject).
Below, you can see the effect on my images.
Sharpen
Pretty basic. I subtly sharpen the image again. Even if I use the sharpening in topaz clean I do like to add an extra touch before it's time to save and move on.
So sharp!
PSD and UI
I do like to use psd's now and then. I mainly use @windslar's psd-collections and @deathbypufferfish's Build-a-Sim Icon Pack.
It's mostly to help give some info about the post or when my sims age up and I want to show their traits.
I do use the UI-info sometimes. If I do, I go into Game Options in the game > Accessibility > UI-scale and just drag that up a bit. Then I copy/paste that part onto the image I'm using.
Done!
That's pretty much it. Thing is, to post good edits you have to actually take good screenshots. As annoying as it is, it's like cooking: it all comes down to the ingredients. I hate cooking Yes, editing does help but I think my main journey has been to learn to take better screenshots from the start.
The picture below is from resized to done.
Hope this might help someone! I will probably learn more and more as I continue to post, but this is where I am so far in my journey!
151 notes
·
View notes
Text
Photoshop Tutorial #2 -
Paint Tears
This is the easiest thing in the world! You can do it in a minute. This is for anyone new to editing in Photoshop
Okay! Starting off by opening my pic in Photoshop - I'm choosing this one of a sadboy
I'll simply create 3 layers
grab a brush, set it to white,
and on the first layer, I paint some tear shaped blobs in the characters eyes - I'm just doing whatever, as long as the shapes are round and bubbly in some way, it's okay.
now, I'll set the opacity of that layer to around 25%
on the layer above, I want to draw some simple, round highlights with the same white brush
and set the opacity to around 30%
Finally, on the last (top) layer, I'm grabbing that same, white brush and making it really small - like, 2px.
Shortcut to increase & decrease brush size is [ and ]
and I'm going to paint some lines around the tears. Not all the way around, just kinda, artistically around some of the edges, and leaving other edges open.
now, I'll set the opacity to around 50%
I'm happy, so I'll flatten the image and save!
and that's it!
Here are the three layers isolated, just so that you can see.
2.
3.
and combined
Hope this was helpful!
Good luck!
#sims 4 tutorial#editing tutorial#sims editing tutorial#sims 4 edit#photoshop editing#photoshop tutorial#sims 4 community#simblr#sims 4 photoshop tutorial
144 notes
·
View notes
Text
Updated: How I edit my sims 4 screenshots (night-time edition)
A more detailed editing tut so you can understand my process as it may help you, i edited this relatively quickly and usually spend about 1-2hrs editing something...so let's goo.....
Before taking screenshots:
Help yourself as much as you can in-game, I always make sure there is some sort of light source in my pictures or something interesting that I can add to enhance something already there
Understand good/bad composition and add variety by using different angles
I take LOTS of photos just to end up with 1 or 2 good ones
I'll just be using photoshop for this, but i also like to use the procreate app as i'm more confident w it.
step1: I check if there are any major glitches or hard areas e.g, fingers elbows etc.. that have sharp points and pull them in liquify so they are smooth. Then use curves to change the contrast.
step2: *duplicates image* using the dodge and burn tools (keyboard shortcut: o ) i'll add emphasis to highlights and shadows (be careful with these as the dodge tool can ruin the image if used in excess) *merges image* (i duplicate and merge as i go, utilise using lots of layers so you can go back if you mess up/ want to change the opacity of an effect.)
step3: making light sources POP. *new layer* change blending mode to overlay or soft light and choose a colour you like.
step4: *new layer* draw hair strands. i just use a basic round brush in photoshop and change the hardness or i'll use a sharp caligraphy type brush depending on my sims hair type. (i try not to overdo it as i like maxis hair and don't want it to look too realistic)
step5: i would then add a new layer and set the blending mode to multiply to add more shadows, but i don't feel like i need to at this point.
step6: *duplicates image* go to filter > camera raw filter, i change the "light" and "curve" panels, i like green tints in my screenshots especially the night ones. (this is where all the magic happens really so just adjust all the channels to your liking, lightroom is also really good to use)
step7: *create new layer* blending mode: screen or linear dodge (add) / makeup and finishing touches! - for this look i'll get stars and glitter pngs off google or unsplash same for the smoke, though if i'm using procreate they have free brushes for that :')
step8: add light leaks as they add some fun dynamic lighting and textures to your screenshots. (i also flip my image horizantally [image > image rotation > flip canvas horizontally] whilst editing as it's like a "fresh pair of eyes" when you've been editing for a while so you can see what looks off)
final step: merge all the layers (though i do merge along the way once i'm happy with something) go to filter > sharpen > smart sharpen. I leave it as the default setting.
extra step if u want: for party pics i might add chromic abberation here is a 60 second tutorial on youtube it makes the pic look cool and trippy.
And you're done!! congrats on surviving. if you have any questions please send them in my ask box so others can see and get help too.
257 notes
·
View notes
Text
one more medicated peaceful moment.
#ts4#the sims 4#simblr#ts4 render#show us your sims#deja senti b sides: edits#jay#from tha lighting tutorial#daddy merrik#god and his voice claim is linked.............i won't him 5ever im ngl#the vitiligo in his brow that i COMPLETELY FORGOT TO GIVE BOWIE HSKLHJHG#we're gonna pretend shes always had it
104 notes
·
View notes
Text
I've tried to do one of these half-submerged water edits many, many times, and I could never figure it out. I want to share what I learned with this edit because it seems a common sentiment that this concept is a little complicated. Hopefully, this info will help if you want to do an edit like this!
I painted the water with a color mask. I filled the whole canvas with medium green, lowered the opacity to about 60%, and erased where Amelia's body would peak through the water. I made the edges irregular to mimic how water pools. I used a hard brush, you want a lined edge, not a soft one. I recommend using a layer mask but you could do it with a regular layer.
The biggest concept I had to work with for this edit was depth. The highest points of Amelia's body would be about the water, but what about the deepest? I filled my canvas again with a darker green and shaded in parts where the water would be deeper; like the bend of her elbow and between her thighs. I recommend erasing with a soft brush.
Next, I outlined the edges of her whole body with a soft brush in the background color to blend Amelia's body into the pool of water. This helped her look more submerged.
This really helps it look like water: Where the body pools on top of her skin like around her armpits and on top of her belly ... I erased along the edges of my first green layer with a brush on ~35% opacity. I didn't want to erase it all but give the impression the water was thinner and more transparent.
I outlined the water on Amelia's body with a dark brown color, about 2px, on multiply, to help make the water look like it's rolling onto her body. If you go over onto the water later, don't worry it actually helps the effect.
After these steps, I continued to tweak things until I liked them. I added more shadows and some highlights.
I placed the lily pads next and added a small drop shadow under them so they looked like they were sitting on top of the water.
This step was my favorite part; I used a 1px white hard brush on 100% and drew different-sized lines along the edges of the water to create small reflections. I did it around some of the lilypads as well. This helps the water look more like water.
That is about all, I drew hair and added petals and bugs, then color grade the picture. The colorgrading really brought this picture to life!
I hope this helps anyone trying to create this kind of edit! I am always available if you have questions or if there is something I can help you with!
25 notes
·
View notes
Text
A Very Basic How to Edit a Screenshot Tutorial
I had a request by PeachPlumbobs on Bluesky about how I edit my moodlets and use them on my Sims 4 screenshots. I used this as an opportunity to brush up a little on my Photopea skills to offer a free solution to anyone editing their sims screenshots. This is a quick and dirty tutorial. There are SO MANY MORE THINGS you can do with Photopea. Its basically a free to use, browser based, Photoshop. If you've ever worked with Photoshop, you will be comfortable here.
To follow along with this tutorial you need:
A screenshot of a moodlet and a screenshot you want to put it on top of.
Open Photopea in your browser
** I play and edit on a PC. Any keyboard shortcuts I mention are for PC.
First, we're going to open Photopea. It really is browser based. You don't need to download a thing to your computer. For this basic edit tutorial, I dragged and dropped a screenshot with a moodlet and a screenshot I wanted it overlayed on.
Notice how Photopea will open each image as its own tab. That's good. The question I was asked was how I edit and add moodlets. Personally, I use exactly what the game gives me. I'm going to show you how to cut them out with rounded corners here.
*To make your life easier, feel free to use the magnifier glass tool on the left to make the area you are working on bigger. If you need to move the whole image around, use the hand selection tool on the left side.
On the left side with the tools, you will find a button for shapes, click the rectangle one. On the top bar, just below the "Edit" button, you will see a drop down box that lets you change this from a shape to a path. Make it a path. On that same bar you will see an option to edit the corner radius. I changed it to 5px.
Use this path drawing tool to draw a rectangle over the part of the moodlet you want to see. I cut out the time remaining on the moodlet when I do this. I also cut out the icon - that's optional of course!
Once you have your path drawn, look to the right side of the screen. Over there, you want to switch it from layer view to Paths. After that, on the bottom of the right side is a button that lets you make that path into a selection. Switch the view on the right side back form Paths to Layers. Use the Arrow tool on the left side and click the center of your selection to make sure it is active.
On PC, you can use the keyboard short cut "Ctrl C" to copy the selection. Or, you can go to the top and click "Edit - Copy"
Switch tabs to the image you want to place the moodlet on. The PC keyboard shortcut is "Ctrl V" to place your copied selection on a new layer of this file. Or, you can click, "Edit - Paste"
Again, this is how I edit my moodlets and you don't have to do the same thing if you don't want to! Once my moodlet is placed as a new layer, I use the square selection tool on the left side to create a box around the moodlet icon. I then use the arrow tool to move the icon on top of the moodlet box with the text. Once completed, go to the top and press "Select - Deselect"
How to add that nifty translucent outline around the moodlet. Make sure you are on the layer your moodlet is on! Go to the bottom right and click the button labeled, "eff." Go up the pop-up list until you get to "Stroke." Click on that and a layer style box will pop up. For this example, I set the width to 10px, the opacity to 40%, and the color to white. There you go, you've given that moodlet a little pop!
This is a quick tutorial, but I'd be remiss if I didn't follow through with the rest of the image editing process here. I know I plan to make this image a square when I save it, so I moved my moodlet over where the square would be. Using the rectangle select tool, you can press "Shift" while dragging the rectangle out and you will get a perfect square. Once you are happy with your selection, go to the top bar, and click "Image - Crop"
Now that I know the size of my image that I plan to post, I can adjust the size of the moodlet. Again, make sure you are on the layer with the moodlet when you try to do this! Go to the top bar and click, "Edit - Free Transform"
Free Transform is a lot of fun. You can make the moodlet larger, smaller, or rotate it! If you hold down the "Alt" button while resizing, the moodlet will keep it original aspect ratio as well. Once you are happy with the size and rotation of the moodlet, click the arrow tool on the left to exit Free Transform mode.
This screenshot was taken at night and is very dark. There is a very easy and quick way to make it a little brighter. Click the layer with your screenshot. By doing this first, the following edits to brightness will not affect the Moodlet layer. From the screenshot layer, go to the bottom right and click the half and half circle button. From the drop down list, click "Levels"
Levels brings up a bar graph looking screen. On the left is darks, on the right is lights, in the middle is midtones. Pull the slider button just below the bar graph around until you find a happy level of darks and lights. In this case, I played more with the midtones. This is a quick and dirty adjustment method! there are so many other ways to do this! But, if I'm in a hurry, I go straight to levels to adjust my screenshots.
Finally, save your final product! In my case, I'm going to file and exporting it as a .jpg or a .png. If you save it as a .PSD, you can open it and work on it again in the future if that's something you want to do. When I export the save as a PNG or JPG - it automatically saved it to my downloads folder.
There you go! One quick Photopea to edit your sims screenshots tutorial!
Have fun.
#ts4#sims 4#ts4 screenshot editing#photopea#photopea screenshot editing#photpea screenshot editing tutorial
35 notes
·
View notes
Text
Speed edit #1
Make sure to follow my Pinterest and Instagram for more content
What app did I use?
App | Procreate
What cc did I use ?
Cc | @complex-sims @xxblacksims
Heyy y’all I’ve made this page just for reblogging only but here’s a quick edit I did in December 🥲
#the black simmer#thesimmerkmamas#simblr#the sims 4#my sims#ts4 gameplay#sims 4 urban cc#sims 4 fashion#ts4 edit#simblog#procreate#my edit#urban sims#kikovanitysimmer#sims 4 poses#ts4 poses#simstagram#sims 4 help#black sims#sims blender#sims 4 editing#sims 4 tutorial
74 notes
·
View notes
Text

The making of of the loading screen for the therapy game 🎮
Pics above and below edited by imagechef

Draft from photo studio

And the screenshot edited with incollage

#incollage#photo studio#imagechef#therapy game#underwater love#sims 4#simblr#ts4#sims 4 edits#windenburg#windslar#sims 4 tutorial
48 notes
·
View notes
Text


#ts4 render#sims 4 render#ts4 edit#my sims#simblr#sims community#back at it w the renders again#im also rly unsatified w my renders/edits these days😭#idk i wanna change the editing style im so bored of my current but idk whattt style i wanna do#and im struggling to even figure out what direction id like to take my blog in#i want a cohesive theme but i feel like i dont rly have one#its just so random lol#also pls ignore the terrible shadow issue around the lace#idk how to fix that#and i can't find any easy tutorials to follow😭#if anyone knows a fix tell me how. i'd love u forever lol
107 notes
·
View notes
Note
hellooooooooo i love all of your renders and posts you're so talented oml. may i ask for a tut on how you did the smoke in this post? tysm ily :D
Hey, thank you so much ahhh!!! That means so much to me!! ILY! 😘
In truth, my method for smoke is not sophisticated at all... It's actually laughable how simple/easy my process is for this, I'll admit 😅
There is a way to do it right in blender, but for this particular trick I don't use blender (mostly because I've never been able to get it to work right, user error I'm sure haha). But if that's what you're looking for, there's an (untested) tutorial here!
I personally use photoshop for my smoke, and, I admit, brushes!
This tutorial assumes you have a basic knowledge of photoshop, but if you don't or if any of this is confusing feel free to send me an ask and I'll be glad to help!
A while back I scoured the internet for free cigarette smoke brushes and amassed a small collection of them. Unfortunately none of mine are marked with a name or anything so I can't link to specific ones, but here are a few I've found for this tut:
Click with caution! I use ad blockers and these sites are fine for me but as always be careful!
Brusheezy free smoke brushes 15
Brusheezy free smoke brushes 12
Resource boy 200+ free smoke brushes
If you're using photoshop, make sure the brushes are in .abr format!
Once downloaded (& unzipped), if you double click the .abr file it should automatically install and open your photoshop if it's not open already.
I've pulled one of my renders of Ariss (pre-smoke) into photoshop, so let's make some smoke.
Step 1: Create a new Layer!
Make sure you are working on a new, empty layer! This will be important in later steps!
Step 2: Add smoke using your smoke brushes
On the new layer, select the smoke brush you want to use, and make sure your color is set to white/off white/grey.
Hover over your image and select where you want your smoke to be. I was unable to take a screenshot of this process, but I put my smoke here:
Step 3: Adjust opacity/shading
You should have a layer for your smoke now. Double click it and the layer style window should pop up.
In this step... honestly go ham. If you follow exactly what I'm doing, it won't look the same because of differences in our base image (color, brightness, saturation, etc). But I usually adjust:
Blend mode
Opacity
Color overlay
Outer glow
If your smoke isn't on a separate layer, any adjustment you make here will be on the main layer, which we don't want!
I've adjusted mine, & ended up with this:
Step 4: Move & adjust your smoke
Because your smoke is on a separate layer, now you can move and adjust it.
This is all up to your preference! I typically just move, adjust, and edit the layer style until I get something I want.
Sometimes I'll also blur the smoke, which you can do by selecting filter -> blur -> gaussian blur, just make sure you're on your smoke layer!
You'll know you did it right when you get this window showing the transparency instead of your image, & if the smoke blurs when you adjust the radius!
& that's it!
There's a way to also use the standard brush tool and "path blur", which I've used before but don't usually like the result of it.
But if you'd prefer to try that, here's a tutorial for it!
#thank you so much for the ask and the love!#ts4 tutorial#ts4 edit tutorial#sims 4 tutorial#sims 4 edit tutorial#sims tutorial#sims edit tutorial#ts4#sims 4#sims#ts4 editing tips#sims 4 editing tips#sims editing tips#salemsims tutorials#I hope this helps#if not lmk!#& I'll try to clarify
26 notes
·
View notes
Text
sneak peak at my video releasing Friday!
( ๑‾̀◡‾́)σ"
Since I've gotten a lot of setup questions I decided to make a video to direct anyone confused about where to start and or upgrade their specs for pc gaming :) I give a tour of my recording setup, provide a complete guide to buying laptops, diy desktops, or prebuilts for the sims 4 and more!
link to channel I specs masterlist
also 1k?!! I'm so happy that people enjoy my content so far. Your support means everything and gives me the motivation to keep going.
#simblr#the sims 4#the sims community#ts4#sims#the sims#ts4 screenshots#my sims#the sims 4 edit#the sims screenshots#gaming setup#pc games#gaming#the sims 4 tutorial#sims 4#ts4 simblr#ts4 build#the sims build#wip#the sims interior#the sims exterior#ts4 save file#ts4 gameplay#show us your sims#sims 4 edit#showusyoursims#ts4 edit#Youtube
14 notes
·
View notes
Note
hi! have you ever shared info about how you take and/or edit your Sim portraits, and if not, would you consider it? your edits have such a gorgeous and distinctive look. I would be really interested in learning about your process! thanks for your time!
aww oh my gosh thank you so much!! <33 i honestly don't even do all that much, i use my cinemascope reshade preset; sometimes i add a bit of bloom (mostly using prod80's bloom shader), but i don't do much apart from that. then i open the picture in photoshop and do a few things:
topaz clean; here are my settings
2. i resize the screenshot - this is solely for the purpose of not filling up my hard drive, because i take my screenshots at 4K using dsr. i don't always do this, as sometimes it's just not necessary, but for portraits it's okay, as you don't really lose all that much detail
3. smart sharpen; here are my settings
4. (optional) add noise! i do it only sometimes lol
that's really it! oh and if you're wondering about my cas lighting (which definitely helps a lot!), it's pennyroyal tea by @/rebouks
hope this helps! :3
22 notes
·
View notes
Text
Photoshop Tutorial #1 - Change Background & Add Reflections
Before & After
You will need
Photoshop
Internet Access
I was inspired to make this tutorial after facing a dilemma in my game. I wanted my sims to swim in Brindleton Bay, but, shock horror, the water there is not swimmable. Luckily, I know how to change the background of my screenshots to make it appear as though it is - and I'm going to bring you through the process of how!
Starting off, in game, I brought my sims to Tartosa and got my desired shot. Then, heading over to Brindleton Bay, I got some shots of the horizon that I wanted as a backdrop.
Here's a picture I took:
Okay! Let's open up Photoshop!
For reference, I have Photoshop 2024, but most if not all of the features I've used should be included in older versions too.
Here's our image! Now I'm selecting the Background layer in the layers panel and press CTRL J twice to create two duplicates.
I'll turn off the bottom two layers for now, (by clicking the eye button, for newbies) and go to the properties panel. this should be on the right hand side, above the layers panel, but if it isn't, simply go into window > properties to switch it on.
With the layer selected, I click remove background and voila! Photoshop has... er... done her best to remove the background (she sometimes gets it wrong, but at least it's a help)
You'll see that a layer mask has been created. (circled in image).
If you haven't used layer masks before, the only important thing to know is that black will erase and white will add.
So with my brush tool (shortcut B) selected and set to black, I can go around the image and erase all of the parts I don't want.
If you have a steady hand and a tablet/cintiq you can do the same job a little quicker with the lasso tool (shortcut L) by selecting any unwanted area and simply pressing delete
Once I've removed all that needs to be removed, I see that there's a little slice of her hair that needs to be added. I can change the brush colour to white and paint it in.
Done! Easy!
Okay, let's switch off this layer for now, and switch on the one beneath it.
This is the layer I want to make look like the Brindleton Bay sea. So I'll make sure to pull an image of the water up as reference for colour.
This time I'm going to create a layer mask using the polygonal lasso tool
It's easy.
Find the lasso tool in the tool panel on the left of screen (the third icon from the top - or by pressing L on your keyboard)
Left click & hold, and a menu will pop up. Select the polygonal lasso tool.
Click around the area you'd like to mask, in my case, the sea. Tip: if you hold down the shift key while clicking, you will be able to create perfectly straight lines.
Click on the layer mask button at the bottom of the layers panel (pictured)
Everything except the selected area should disappear!
A small thing here, but I don't want the reflection of the rock in the water in my picture. I'll select the layer (not mask), take the eyedropper tool (shortcut i) with the sample set to all layers, and use a soft brush (B) to paint it away.
Next I'm using adjustment layers to edit the colour of the water, to try and make the blue turquoise paradise look more like the horrible green bog water of the bay.
You'll find these next to the mask button in the layers panel.
For my picture, I'm using hue/saturation for the colour and levels for the light. you can fiddle around with any of the adjustment layers to find what works for you.
I've shown the adjustments I've made for my specific scene below, just for reference.
When I'm happy with the colours/lighting, I select all adjustment layers (shift + L click to select multiple), then right click and choose create clipping mask. This is to ensure that the adj layers don't affect any other parts of the image, just the area I want it to.
And there! My water is looking sludgy, just like I wanted.
Okay! I've decided that I'd like some texture in the water. It always annoys me that sims water looks so flat. So here's where Pinterest enters the story.
I like Pinterest because unlike Google, the majority of the images are not watermarked. You're also slightly less likely to find AI slop.
I wanted some water ripples, so I searched for something like Water Texture, found one I liked, and dragged and dropped it into my photoshop file.
From here, I transformed it (CTRL + T) by resizing & rotating the bounding box, then grabbing the corners while holding CTRL to create some kind of perspective that works for the image.
I didn't bother bringing it all the way to the horizon, because I intend to fade that out with a gradient anyway. I had to sacrifice the bottom of the image for the sake of correct perspective, but that's fine. I will crop that out later.
With the texture layer selected, set the blending mode to soft light. It blends nicely!
Now! Another layer mask! These are our friends
With the texture layer still selected, I create a layer mask.
This time, because I had nothing in the image selected first, the layer mask will appear white. That just means nothing has been masked yet.
With it selected, I find the gradient tool (shortcut G) if you press G and the paint bucket tool is activated, simply navigate to the tool panel on the left of the file, hold the paint bucket tool down and select gradient.
I'll change the colour to black, and make sure I have the foreground to transparent gradient selected.
Other settings are pictured.
I'll drag the gradient over the area I want to mask. In this case, the top of the water texture to make it appear as though it's fading away towards the horizon.
(Doubly make sure you've selected the mask, not the layer while performing this action.)
Looking good!
Time to drag the layer above your adjustment layers and create a clipping mask again.
Alright! Let's do the background.
I'll drag that image of Brindleton Bay that I took earlier into the file.
I want to place it below my sea layer, and above that original background layer (I am going to leave that untouched for insurance reasons)
Then, using the move tool (shortcut V) I'm simply going to move it to the correct place. Basically I just want the horizon lines to match up.
Tip: hold the shift key to drag an image in a straight line.
Enter to confirm.
You can see that the sky is now unfinished, but it's such an easy fix. I'll just select the sky colour with the eyedropper tool, then use the paint bucket tool & brush tool to fill in the sky.
Done!
Now - note that the sea doesn't quite blend in with the background. To fix this, I'm going to take my eyedropper tool (shortcut i) and select some of that dark green colour beneath the mountains.
I will create a layer (+ button on the base of the layer panel) and drag it above that sea texture layer I created earlier.
Then I'll create a layer mask to clip it to the sea.
I'm grabbing that gradient tool again (G) and creating a nice gradient on the horizon.
The horizon line is a little sharp, in my opinion, I want it more faded. So, using a soft brush (B) and that same green colour, I'm going to create a new layer & place it above that green gradient, this time I'm not clipping it.
Holding down the shift key, I'm going to draw a straight line right across the horizon. This helps to blend it all together a bit better.
Now! for Reflections!
Firstly, I'm going back to that sky layer with the Brindleton Bay mountains, and I'm going to duplicated by pressing CTRL + J
I'm dragging it above the sea layer, but below all of the other clipping masks. This will automatically create a clipping mask for the new layer.
Next, I'm going to edit > transform > flip vertical
With the move tool (V) I'm moving the image upwards so that the horizon lines meet and it looks like the lighthouse and mountains are reflecting in the sea.
Note: make sure auto select is off while using the move tool on a layer that lies beneath several others.
This leaves a little bit of a mess on the bottom on the canvas, which can be fixed by creating a layer mask & the gradient tool set to black, and dragging a gradient over the bottom of the image until it blends nicely into the sea.
With the mountains reflection done, I'm going to move onto the people.
I'll turn that top layer that I worked on earlier back on.
Then I'll duplicate it (CTRL + J)
Right click on the layer mask of the duplicate and select Apply Layer Mask from the dropdown. This simply bakes the layer mask into the image. Usually I try to edit non-destructively as much as possible, but in this case it's fine to destroy.
I'm going to rename this layer Reflection
With that new, reflection layer selected, I'll go to Edit > Transform > Flip Vertical, just like before.
I want to add a little water/shimmer effect to their faces, so I'm going to Filter > Distort > ZigZag
I'll just mess around with the settings here until I find something I like.
This is optional, obviously, I've done reflections in edits without doing any of this, but it just adds something a little extra to water scenes, I think.
Here's a time I didn't do that.
anyway, my sims are looking a bit crazy now, but it's fine, because I'm going to, you guessed it, add a layer mask and gradient.
But first, using the lasso tool (L) I'm going to draw around one of the characters and drag her into place. I can move the bounding box around a bit to make her shoulders meet in the right place.
Then I'll do the same for the other character.
Tip: Hold CTRL while moving, warping or resizing something for a smoother, more precise experience.
Now, I'm doing what I said I would, and I'm creating that layer mask. We know how to do it by now, right?
Make sure everything is deselected first by pressing CTRL + D
Create layer mask
Select Gradient (G) set to black
Drag gradient over bottom of reflection (If you ever need more precise gradients, you can select the round gradient at the top of the file. I needed it to blend the reflection on the right more, because the characters are not at an even height.)
In the Layer panel, change opacity to 20% (or whatever you like) and hit Enter to confirm
Using Crop (shortcut C) I'm going to crop my image, cut off that pesky strip at the bottom and just basically make the framing of the picture a little bit nicer.
And viola!
I could edit this image more, throw in bounced light, splashes etc etc but I'll leave it like this.
The only thing I will add in is a little lens flare to indicate sun, so again, I'm taking to Pinterest and searching for one that works.
Tip: make sure the background of a lens flare image is completely black. Otherwise it will be harder to use.
Below is the one I have chosen.
I'm simply changing the blending mode to screen, moving it and resizing it with the transform tool (T), and fiddling with the opacity until I'm happy.
That's it!
I made a video running through this whole process, with all of my shortcuts in the bottom right hand corner so that you can see exactly what is happening.
youtube
If there are other tutorials you'd like to see in future, please let me know!
And I'm more than happy to answer any questions!
Good luck <3
#sims 4 tutorial#editing tutorial#sims editing tutorial#sims 4 edit#photoshop editing#photoshop tutorial#sims 4 community#simblr#Youtube#sims 4 photoshop tutorial
193 notes
·
View notes
Note
I’m the simmer which EA account got banned.
Yes the only exception is that it’s because of the cc. Because all my sims have a lot of cc. I’m very sad I spent a lot of time creating them….


So, if I'm understanding correctly, you can still go into your game and play, but you just can't post sims on the gallery? Or are you completely locked out of your EA account and can't even play your game at all?
Read More ↓
I'm happy to help! Usually they send a warning before outright banning, did you receive any warnings to your EA account prior to being banned? You can login into your EA account online and look under "MY BAN HISTORY." This should tell you when you were banned and give you the option to dispute the ban. Here's a Reddit thread I found while looking into your problem that shows some screenshots that illustrate what I'm talking about.
That's why I personally don't upload anything that isn't "Vanilla" to the gallery if I can help it. There have been some issues in the past with inappropriate and outright racist content, and the gallery has undergone major changes in the last couple months in an attempt to avoid this. My guess is that whatever filter/algorithm they're using to find inappropriate content might have a harder time with sims that use a lot of custom content, and it might be more privy to flagging those, unfortunately. It sucks, but it's the sims team lol. They are bad at fixing problems, but very good at making them. The gallery has always had its issues and, especially if you're using cc, it can be very unreliable IMO. That's why if you're creating sims with the intent/hopes to share them, I really recommend making a Simblr and sharing your sims on here by uploading them to a free host like Google Drive, Mediafire, Patreon, OneDrive, etc. Like I said, I'm happy to create a tutorial for that if you're curious! I'm not tech savvy, but I upload sims on here all the time and haven't had any issues with my methods - it's not as complicated as you'd think once you get the hang of it, and you don't run into issues that come from the gallery.
and YES, absolutely just save your unfinished sims to your library. I have 5 copies of "Vatores - In Progress" in my library right now lmao because I know this game is always playing around in the worst way and I don't want to lose my sims or my progress. I only ever save sims and builds that use CC to my personal library, never on the gallery, and then I use Tray Importer to grab their tray files and cc to share them. It's actually easy-peasy!


You are not stupid! I totally get your thought process with the spawning. That is a pain and there's no perfect solution to that other than just deleting the unfinished townie if they happen to generate in your game.
SUPER IMPORTANT QUESTION: you still have your game installed and therefore have access to your Sims 4 folder, right? If so, you can back up your tray and saves that way you don't lose anything.
I'm using a Windows computer, so I'm sorry if you're using a MAC... I don't know much about their Operating System. For me I can do this by simply copying both folders and storing them in a folder on my desktop, but you can even use a separate flash drive if you prefer.
I go to Documents -> Electronic Arts -> The Sims 4. You use mods, so you're probably very familiar with this but here's a screenshot just in case:

The two folders I have highlighted - saves and tray - you should keep backups of before you update your game, put new mods in your game, etc. because if something gets corrupted, you'll always be able to save the important stuff if you have to uninstall your game, move to a new PC, and etc.

That's what my folder looks like on my desktop - the last copy I made of my tray and saves was on October 17th.

That's the inside of the folder.
Important note while we are here: you can also delete anything inside the cachestr folder (but not the folder itself), anything inside the onlinethumbnailcache folder (but not the folder itself), the avatarcache.package file, and the localthumbcache.package file. Especially do this after removing any mods or cc from your game!
If you can still go into your game and access your sims in the gallery at any capacity, you should go ahead and save your favorite sims to your library. You can do this by going into CAS, adding them to a new household, and saving them like I showed you in the last post. Save your game and then, if you haven't backed everything up before, I would recommend doing that.
If you can't access your gallery at all any more, with the exception of your library, but some of the sims/households you liked have spawned in your game, you can also add them to your library by editing their household from the neighborhood bin. Just open them in CAS and save them to your library the same way you would a totally new sim. This way, even if you may not be able to access everything you've uploaded to the gallery, you might still be able to salvage some sims this way.
Also, if you made a family in CAS and then moved them into a house right after, good news - a copy of them is already saved in your library! So there's definitely some hope?
Lastly, I believe this was also you:

I don't know what mod this could be, but I've seen people complaining about this issue in the past. I've never personally ran into this issue, but it's likely a script mod. Hard to say: I don't know what cc and mods you have in your game. You might just need to clean out your mods and CC folder until your find the culprit (50/50 method). If you don't have everything organized into subfolders, this would be the perfect opportunity to do that. I'll do some digging though, I'm sorry I can't be more helpeful with this.
Please don't feel stupid or feel bad for asking for help. I'm happy to help you as much as I can. That's what I'm here for! I had to learn a lot of this on my own, so if I can help someone else, that makes me happy! Hopefully there is something in here that works out for you. I'll be sending good luck your way!! 🖤
#simblr#ts4 tutorial#ts4#the sims 4#sims 4#the sims community#sims tutorial#editing#ts4 gallery#resources#atfs ask#anon
7 notes
·
View notes