Family Dinners - dpxdc
"Holy shit, you're Bruce Wayne!" Danny gaped, jabbing a finger at the man sitting at the head of the table.
The bustling dining room goes silent as everyone turns to look at him.
"Danny, who did you think was going to be here?" Tim asks, disbelief plain in his voice and Danny feels his face flush red.
"Sorry, I, uh, I guess I just never put it together. Tim Drake-Wayne. Wayne Manor. It, uh, makes sense now." He laughs sheepishly and scrubs at his neck before slumping back down into his chair.
"Well," Tim says with an indulgent sigh, "at least I know you're not just friends with me for my connections."
"Yeah, I'm really sorry, I just never thought about it, I guess."
Danny sinks lower as everyone around him laughs. Come to dinner, he said, the food is the best, he said, ignore the family, he said. Danny really wishes he'd listened to Tim and just ignored them—almost as much as he's regretting accepting the offer in the first place—but... he's having dinner with Batman.
Ancients, that's so weird!
The last time he saw Batman was in the future and, suffice it to say, it was not going well. There hadn't really been time for family dinners there.
Wait. Family dinners?
He peers around the table, openly gawking at everyone as it all clicks into place.
"Everything alright, Danny? Now realising who everyone else is?" Tim asks with a roll of his eyes.
"Uh... something like that..." Danny mumbles as everyone laughs again.
From further down the table, the smallest Wayne scoffs and clicks his tongue.
"I thought you said he was smart, Drake?"
"So, you all do it, too, then?" he asks, ignoring the jibe. Danny's only a little bit jealous as he thinks of how much easier they must have it, how much easier it'd be if his family had been on his side, too. "You all work together?"
"Nah," Dick says from across the table with a brilliant grin. "Tim's the only one that works with Bruce, we all have different jobs. I'm a police officer in Bludhaven."
"Disgusting." Danny blurts out without thinking—because seriously, what kind of self-respecting vigilante would also be a police officer?—before clapping a hand over his mouth. "Sorry."
The whole table laughs again, the loudest being the blonde girl a few spaces down from Dick. Look, Danny wasn't really paying attention to names when they were all paraded in front of him. Dick only gets remembered because his name is a joke.
Come on, Danny, recover!
"That's, uh, not what I meant, though."
"Oh?" Dick asks, cocking his head slightly to the side. Is it Danny's imagination or does his smile tense slightly?
"Yeah, I mean like, you know, in costume. It must make it so much easier to have everyone together like this."
"Costume? What do you mean?"
Yeah, Danny's not imagining it, everyone tenses up at that. It's really only now that he's realising that this probably isn't how he should bring up that he knows about their... night time activities. In fact, he probably shouldn't be bringing it up at all.
"Uuhhh..." Danny looks wildly around the table as he continues making his stupid noise. Think, think, think! There must be a way out of this!
"Danny?" Tim asks, looking concerned.
"Oh, Ancients, this isn't how I wanted it to go at all," he mutters, slipping even further into his chair. He's almost on the floor now and he so, so wishes it could just swallow him up.
His real first meeting with Batman was meant to be cool! He had planned to be Phantom, maybe save them from a tight spot, prove his worth as a mysterious and powerful ally as thanks for the help Batman gave him in the future.
"Danny, what are you talking about?" Tim starts tugging on his sleeve in an attempt to pull him back up from his pit of despair.
Eventually, Danny relents and sits up straighter, hiding his face in his hands and whining all the while.
"I'm sorry, I just didn't expect him to be here and it threw me off so now I look stupid and it's so embarrassing!" he wails, flailing his arms wide. "Why wouldn't you warn me that Batman was your adopted dad, Tim? Couldn't you have let me know?"
"I'm sorry, what? Danny are you alright? There's no way Bruce can be Batman, look at him!"
"Yeah," the blonde girl laughs from the bottom of the table, "look at him! That's a wet noodle of a man! Batman can actually do things, B is incapable of pretty much everything."
"Thank you, Stephanie," Bruce sighs, massaging his forehead.
It's... Those are the first words Danny's heard Batman say since everything went down and it's enough to knock him out of his embarrassment.
It's really good to hear his voice again. Especially now, when it's strong and healthy and full of personality—even if that personality is little more than a tired father right now—far better than how it had been, at the end.
Danny sits up, back straight, and grins. He's got this. He remembers it perfectly. Some people count sheep to fall asleep, Danny repeats his mantra to be certain that he'll never forget it.
"Gamma alpha upsilon tau iota mu epsilon, 42, 63, 28, 1 colon 65 dash 9."
Once again, the whole table falls into silence.
"Holy shit..." breathes the other D name (Duke? Danny's pretty sure he's Signal) from opposite Stephanie. "Isn't that...?"
"The time travelling code." The littlest Wayne says stiffly. "We have met in the future?"
"That's not just the time travelling code, Dami." Dick says, looking between Danny and Bruce. "That's the family time travelling code."
Danny's grin freezes in place.
"I'm sorry, what?"
"1 colon 65 dash 9." Dick explains, still flicking between him and Bruce. "It means you've been adopted into the family and we should all treat you as such, no questions asked."
"Tell you what, I'm about to ask a question." Danny says, dumbstruck. "You just told me it was a code to identify time travellers, not anything about being adopted! What the hell, B?"
Bruce looks about as shellshocked as Danny feels.
"We must have been close," he says finally, after opening and closing his mouth like a fish out of water a few times.
"No! Not that close!" Danny reels back, taking a deep breath ready to refute it all, but... "Well, I mean, you found me when I first got stuck, and you helped me get better despite being... And then we fought together against the, uh, bad guy, before he, um, he... before you couldn't."
An uncomfortable beat passes while they all pick up on what Danny tried so hard not to say.
"So, you're not from the future, then, you travelled there and came back?" Tim asks, breaking the tension and leaning forward with a glint in his eye.
"Yeah, it was a whole end of the world thing, but don't worry about it," Danny says with a hand wave, "It's all kosher now, won't ever happen."
"What did happen?"
"Seriously, don't worry about it, we cool."
"How long in the future was it?"
"About ten years? You were pretty spry for an old man, B," Danny laughs, wishing they'd get off the topic of what happened and get back to the adoption bit.
Everyone shares degrees of a cautious smile as they relax out of the shock, and Dick—whose grin is the biggest—says, "No wonder you got the family code, you're already riffing on him like one of us. How long were you there for?"
"A week, before I managed to get back to my present and stop him then."
"A week? Jeez, B, that has to set some kind of record, seriously."
"Oh!" Danny says, sitting bolt upright and blinking in surprise before pointing at Dick and bouncing in his seat. "You're Nightwing!"
"What?"
"That's exactly what Nightwing said when Batman told me the code! Makes so much more sense now."
Dick laughs and claps his hands, delighted.
"You were not formally adopted?" The grumpy small one—Dami?—asks, his face pinched.
"I didn't even know I was informally adopted."
"And your parents? Are they alive or dead?"
"Damian, stop—"
"They were dead in the future, but they're alive now." Danny says, looking down. He fiddles with the tablecloth, twisting the fabric around his fingers as he fights down the pang of sadness that he always feels when he thinks of them now. He forces a bright smile on his face and hopes it doesn’t look too strained. "I just, uh, can't talk to them much, anymore."
"Damian," Dick warns, "1 colon 65 dash 9. Treat them as family, no questions asked."
"This is Damian treating him as family, the little turd has no manners." Tim scoffs, rolling his eyes, but he gently bumps shoulders with Danny to knock him out of his funk. Danny can't help but send him a watery smile.
"I have the most exemplary manners, Drake, unlike some people." Damian spits, crossing his arms with a pout. "I was merely ascertaining his status to see how he could possibly fit into the family."
"I know this is all a bit sudden, Danny," Bruce smiles, ignoring Damian and reaching out to lay a warm hand on his arm, "for all of us. But if I felt strongly enough to give you that code after spending a week with you in the future, then you are more than welcome in this family, if you so choose it. I think I can speak for all of us when I say we'd like to get to know you a bit more."
"I know a threat when I hear it, Bruce." Danny snorts. "But, yeah, I get it. I'm sorry this is all so weird, it really wasn't how I wanted to find you again, but... I'm glad I did."
"So are we, Danny." Dick says, with a warm smile. "And formally or not, 1 colon 65 dash 9 means you're family. Welcome to the fun house! No take backs or refunds, sorry. You're stuck with us."
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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