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#Something else that's interesting about this illustration is that you can see the back part of Sol's headband too
omaano · 28 days
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SW Hades AU August Update
Links and previous updates: May - June - July, everything else in this AU
In contrast to the July update, I didn't make as much progress in August as I'd intended, but all the same I'm quite happy with what I get to share with you here:
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In the previous poll I only promised to get Echo and Fives to lines and flat colours by this (more than a bit belated) update, but thanks to @lesquatrechevrons keeping me company while I was working on them I managed to get the Domino Twins character art to a state of "almost finished". (I had posted them as "finished" but that was before I realized that I'd forgotten to add the little specks of neon colour to them, but oh well, I hate that stage anyway XD)
I also did some brainstorming with the amazing @elwinged about all the characters, as well as the various weapons and their aspects for this AU. They had some great theories and ideas, and also made me actively think about these things, which was real fun!
Before I go into some ramblings about what went into Echo and Fives' art and design (gotta pad this update with something, and some of you seemed to enjoy it with Omega last time), let's have another poll for next month! I've looked over my table of characters and plans, and I came to the delightful realization that I've made far better progress than how it feels on a day-to-day basis. So maybe it's time to work a bit on the boon-giver characters for a change:
Also would anyone be interested in a taglist for these updates, or are you all fine with me just putting these out whenever and let tumblr do its thing in getting them to you? (send me an ask or reply here if yes, I know my tumblr is a mess XD)
Now on to some thoughts on Echo and Fives:
Depicted but not illustrated in its fullest is that Rex has been a constant presence next to Echo and Fives (and to Cody, too, previous to that). It bears repeating that I really wanted to make sure that the clones are the same in size, and share as many colours as possible (so Cody also stood around as moral support when it came to Fives' hair). So you can also see how the shading on their faces are very similar in their shapes, except for the shadows in that part where nose, cheek and mouth meet, because I wanted to make the Dominoes look a bit younger.
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Same with how Rex still has that wrinkle in his forehead that I oddly fixate on so much (don't ask), but Echo and Fives very clerly don't. I'll claim that it had been a completely conscious decision, and not just time passing between the two designs - well over half a year - during which I got it into my head that I should depict the clones during wartime as close to their barely-20-ish age as possible.
One thing I didn't commit to enough though (because I chickened out) was to make Fives look a bit more "dead" and ghostly before I put the blue-green soft light adjustment layer on him was the deeper and darker circles under his eyes, and I fully intended to leave out the light reflection from his eyes... but in the end I went back and added a duller shine to them because I'm weak, it's barely visible and he looked too grumpy and mean already T^T I also didn't want to make his cheeks more hollow or anything, because then I would just feel bad and weird about taking away the roundness from their shapes that I've worked so hard to put on them.
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As I was working on this piece I've also thought a lot on the style that I've been trying to mimic through this project.
The thing that gave me pause is that I see more and more of my own style slipping into these pieces, I allow my lines to round out more... and I can claim that it is mostly because that's the compromise I can make with the clones, but I open up and look at Hades references less and less, and I just go freely with what's stuck in my brain while I'd tried to wrap my mind around the style when I first went at it.
I've also always had trouble with grouping my shadows and shapes, and this is exactly what I should be pushing more from now on forward. I keep letting myself get distracted by all the tiny details that I so enjoy to put into my work (case in point all that scarring on Echo, and even Fives' hair - as well as Cody's previously, but I didn't know how else to convey the texture of their hair in less and larger shapes). Hades character designs always feel so rich with detail, but at the same time they are a lot more streamlined than what I'd do if i let my own instincts and desires run wild. I'll try to work with that in the future!
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Last but not least a few words on Echo's armor:
I'm slowly but surely stretching my artistic muscles a little and going a bit off-model for the characters, so I wanted Echo to wear armor that is a mix of his ARC and Bad Batch commando armor. So he's got the old plates on his arms (where he still has one LOL), all the straps and pouches (and both blasters!) and old kama hanging from his belt, as well as the hand print paint (because that is personally very very important to me that he has it). Then, beause I desperately needed some other colour in my characters that's not blue or black or grey, he's got elements of the red and orange paint he wears later in TBB (I really wanted him to have that orange stripe down the middle of his chest piece too, but I couldn't make it work with the handprint :() I'm real happy with this balance, and particularly with the shades of blue in his worn paint ^^
I also really wanted to give him a hand (I'll never not be frustrated at how Echo was kept literally handicapped with only his left hand to shoot and grab things (and people) with. It's good that he'd been an ARC and trained in dual wielding, but in a world where people keep losing their appendages (and sometimes half of their bodies) as if it was np big deal at all, it couldn't have been too difficult to get him a hand!! ANYWAYS. I'd first learned how to draw mechanical prosthetic hands/arms during my time in the Overwatch fandom, and I don't think I could draw them any other way (especially the fingers and the lights showing through in their joints) than how I'd done for Cole Cassidy way back when he still had a different name XD
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I know there is a relatively limited way in how and what parts you can use to build up a hand/forearm, but I just cannot unsee it, and I thought I'd share this tidbit fun fact as well XD
I hope you enjoyed these ramblings, and I promise to try and keep to the normal mid-month-ish schedule for September!
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weatherfey · 5 months
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I think a lot about the way Dorian used to see Cyrus as the perfect older brother, the perfect prince; the way Dorian felt free to go and find himself because Cyrus was capable and dependable and ready to be a leader. That isn’t the Cyrus we see! But I think it’s a lot more interesting, for both Cyrus and Dorian, to take that seriously. They’re princes, and we don’t know what that means because we haven’t seen their home, but socially a court is an elaborately constructed farce. And of course it can be easier to be competent in any familiar environment, but I also think it’s easier to know how you fit within a court environment specifically because there is an overwhelming number of factors to define yourself against and they all have expectations of you, and if they aren’t suffocating you like some kind of spider’s web then it might be perfect, like being a star in a constellation, or just the right puzzle piece. I think it’s reasonable to think that Cyrus was something like who Dorian thought he was, at home; except that Cyrus, like Dorian, wanted to choose the things he’s defining himself against. And I think it’s meaningful that he got swindled in the immediate aftermath of discarding that constellation of puzzle pieces. He was a fool (beloved), but it happened in the first blush of freedom, when he was just starting to figure out who he was or wanted to be without all that defined expectation, which is also - not coincidentally - the state Dorian was in when the spider queen sunk her fingers into his heart and twisted his alignment. The ‘hello world! uh oh’ of it all is something they had in common.
(Something they both had in common with Opal, too.)
I do think it’s interesting to look at Dorian’s sense of responsibility in light of this. I almost think Orym was a kind of north star for Dorian through parts of EXU prime, and I ship them, but it really felt like one of the things that made him able to reject the spider queen is that Orym needed him to. I think he wanted to be someone Orym could rely on, but I think Orym’s regard mattered to him because they genuinely had that protective urge in common - the pathway the spider queen used to skitter in was Dorian’s desire to protect his friends. And that drive to protect added a lot of poignancy to the in-universe reason that Dorian couldn’t return to bell’s hells after Cyrus’s debts were repaid, not just because Cyrus was still getting his legs under him but also because Opal needed help. That’s responsibility, again - he’s finishing what they started. Duty, obligation, but this time he’s chosen who and what he’s beholden to. Like maybe he’s chosen a new version of a puzzle piece that he might have thought he was throwing out entirely when he chose freedom and walked away from home.
I loved that Fearne’s vision also haunted Dorian; he misses her, and it also feels like a solid way to illustrate the spider queen’s effect on Dorian, that the danger of his own corruption has rarely been something he had the luxury to think about. His friends have always needed him. I don’t know if he had time to process his aborted fall during his time in Zephrah, or if there’s still something underneath, but I think it’s telling that this fear doesn’t look like Opal, the one literally bleeding ichor from her forehead; it predates that, it started before Opal was the one to worry about.
And I think he knows he didn’t fail them - Cyrus, Opal, Fy’ra - accidental thunder damage notwithstanding - but, with the way he felt through that suggestion spell and its aftermath, I don’t really know what to make of his abandoning Dariax. It’s a little hard to look at that and not see a drive to isolate. Determined to leave him with a good memory, but most of all, to leave. He started that one-shot interlude having just admitted to himself that he was longing to be Somewhere Else, but I almost wonder if he still would have gone back to bell’s hells if Orym hadn’t asked.
(God, the suggestion spell. The way they processed it was hurtful to me personally. Dariax immediately shifting from ‘won’t leave Opal!’ to ‘let’s go! Opal has a plan’ kind of broke my heart, and I actually think that the spell could have worked on Dorian by just making what was really happening feel reasonable - the last shred of your friend is trying to save you, and you can’t save her from anything except becoming your murderer, so you should do that. But the spell can’t make sense out of abandoning Cyrus’s body, so Dorian just goes numb with grief and rage. Mass suggestion is 24 hours. That is 24 hours of numbness, and rage, and walking, and walking, and walking, and every once in awhile Dariax’s voice, friendly and steady and sure, ‘Opal has a plan.’ And at the end of it the ability to feel returns, but he’s so tired, and he hurts, and everything hurts too much to think about, and poor Dariax probably stops in his tracks, just ‘Dorian? What was Opal’s plan?’)
And he really was so angry. It’s interesting to wonder if that’s still under the surface. He immediately turned to levity - for their sake, and his own - but that moment where the group tells him who killed Will and Derrig, and Robbie instantly wrote down Otohan’s name, didn’t just read like a player taking notes, to me, it read like Dorian putting a name in a ledger. I think it’s easy to let that go because he learns that she’s dead in the very next moment, but I think Dorian felt a weird kind of relief for that half-second, because so much of his anger at what happened to Cyrus and Opal was from being forced to acknowledge that there wasn’t anyone easy to blame, except perhaps a god; and blaming a god is like blaming the universe. What a relief, however short lived, to be faced with a problem you can solve.
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joyburble · 2 years
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So, we see Donfang Qingcang reading on screen several times, and I think it's an important character message.
On encountering a problem, in episode 4, that can't be addressd by violence, what is the first thing our character does? He RTFMs. He sends Shanque to fetch the Fucking Manual, and he Reads It. What. In fact, they both read it, at least until they find the right bit.
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Iconic. And adorable.
Definitely much less surprising in a Chinese genre than it would be in any English-language genre. But this section is so spectacular I want to give it a lot of weight.
The scroll is extremely long. He baulks, for a second, at the length,
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but this, his face says, cannot possibly defeat him: he backs himself (I love it) and gets down to work.
It's illustrated. I'd love to hear from someone who can read any part of the text. He engages in detail with the content.
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He continues in episode 5, having made some progress, and still backing himself to work out what it all means.
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He takes it out on the balcony to study it by daylight. When his plans don't succeed at first, he doesn't reject the information, he thinks about it harder and compares it with the data.
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Then something interesting happens: after making Orchid's tummyache better, he sits down, and without any stated reason tries to read something else, which looks like a completely normal book:
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He can't focus because she's so sad, but we get a glimpse of the corner of a title label. When he puts it down, we can see it's a paperback stitched in the traditional Chinese manner.
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It could be anything, but looks a reasonable size for a novel. There are also some other books on the table. Maybe they're technical works from Xiao Lanhua's library, and he's just bored and curious?
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This wouldn't be as clear if it was the only example, or if we saw other characters repeatedly reading. But I don't think we do.
In episode 18 post-whump we learn again that what he does to relax and distract himself, when in pain and/or wanting attention, is read a book. It's a slim volume with a vertical format and a pretty, embellished cover. Perhaps a book of poems?
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In Episode 26, now knowing he is loved, he is reading for fun again, with no explanation asked or given. Another sewn book, but in this case it has a hard cover with a shiny and colourful design. What could it be? Who knows? It seems to be making him smile a little.
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The message we are getting, here, is that what he does when he wants to relax and enjoy life, is read. We’re supposed to understand that in his natural disposition, minus his father’s crimes and his profession of violence, he is a gentleman and a scholar. He is curious. He is capable of handling new information. He has brains and capabilities and ingenuity. He has a big ego, but he can put it in the engine room, not the driving seat. It's a gently-delivered message, but I think it contributes a lot to our perception of the character.
In dream-world episode 31, he is reading a scroll with Xiao Lanhua. Are they reading a story to each other? Doing the voices?
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So apparently in his imagination it's a bonding activity too: you can read together with a person you love and share your reactions. A bit like you and I are doing now.
Finally, I think they published this behind-the-scenes shot for a reason (thank you @moonsupremesblog, and I'm sorry this probably should have been a reblog of this post but I got too far in before I remembered)
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We can see it's Dylan Wang referring to a script, but we do a double-take because it's totally in character, the lighting, composition, and depth-of-field intentionally reinforce that effect, and we have to look at the plastic cover and the little place-tags to realise it isn't.
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lu-is-not-ok · 1 year
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I think the egos are supposed to be a way to kind of psychoanalyze the sinners; what do you think it means for Hong Lu to have Roseate Desire?
Ok so. Here's the thing about analyzing Hong Lu based on Roseate Desire. A Sinner having a specific E.G.O is one thing. A Sinner sharing an E.G.O with someone else while also showing distinct difference between each other is another.
Under cut because I got rambly again.
First of all, Pink Shoes is an abberration of Red Shoes, which is an abnormality that exploits one's primal desires.
Pink shoes appears to be similarly exploiting desires, according to the in-battle event, though not much is known about Pink Shoes as an abnormality, as all Abno Logs are more focused on its wearers rather than the abnormality itself (reasonably enough, I doubt the Sinners would have a reason to worry about the shoes specifically when they're being beaten to shit by ribbons and people wearing those shoes).
Based on the fact that Hong Lu shares the E.G.O with Ishmael, we can deduce that that is exactly what Roseate Desire signifies, that a Sinner using it is in some way bound (literally in this case) by their desires. With Ishmael it's implied to be the same compulsion that drives her to search for "That bastard" that is still alive, as her Roseate Desire attack very implicitly mimics that of Snagharpoon.
This is actually the first interesting thing I want to note. While for both Hong Lu and Ishmael the weapons they use in Roseate Desire are unique, there is a notable difference to How they are used.
With Ishmael, the anchor and shield are used almost exactly like the weapons we see her use in her base E.G.O.
With Hong Lu however, not only are his clawed gauntlets not resembling of anything else he uses in either E.G.Os nor IDs, they aren't even used as weapons by him.
Which, actually, brings me to my next point. Ishmael, even when corroded, is very notably In Control of Roseate Desire's ribbons. She's using them to swing the anchor around, and pulling on them to do damage. Though swaying, she's standing on her own two feet.
Notably, this is the opposite of how the ribbons treat Hong Lu. His attack animations are notably stilted, with almost doll-like movements, making it unclear if he's the one controlling the ribbons, or if the ribbons are controlling him. Add to that how his idle pose is reminiscent of a puppet, and it becomes very clear how this E.G.O further ties back to Hong Lu's themes of freedom, or lack thereof.
You could say this is further reflected in what Sin Resources the E.G.Os use. While both of them use a lot of Lust, it's notable that Ishmael's uses Wrath, a Sin associated with direct action, while Hong Lu's uses Envy, a Sin more so associated with reacting to the actions of others.
Some other small details that I'd like to note that aren't like. Major factors. But still corroberate what my final verdict is:
The amount of the pink tint singifying Pink Shoes's control over its posessee is noticeably larger on Hong Lu than on Ishmael, in both Awakening and Corrosion sprites.
Ishmael's Awakening dialogue line very explicitly has her trying to resist the Pink Shoes, with a tone of voice that is similar to her usual, while her Corroded one has seemingly given in into the temptation and completely changed how she sounds. Notably, Hong Lu has the same tone of voice across both his dialogue lines for this E.G.O, is already seemingly taken over in his Awakening line, and his Corroded line sounds more like something the shoes themselves would say rather than what someone taken over by them would.
An interesting design detail for this E.G.O is that, in both the illustration and Corroded sprites, Ishmael and Hong Lu have a different part of their face covered, that imo is symbolizing something. Ishmael has one of her eyes covered up, tying back to her one-track obsession that the Pink Shoes are exploiting by seemingly blinding her to everything that isn't her desire. Hong Lu, on the other hand, has his mouth covered up, fitting with his seeming lack of his own will when using this E.G.O.
So uh, my final Verdict? If it were just Hong Lu that had Roseate Desire, I would say that he's easily controlled by his own whims and say that we can't get a better read on him than that because we don't have enough information about him.
HOWEVER! This isn't the case. In fact, being able to compare his Roseate Desire to Ishmael's completely changes the context here. The desires that are controlling him aren't his own, they're what other people want of him. That's why he's moving like a puppet, that's why his version uses Envy, that's why his Corroded sprite has a covered up mouth and has him speak for the Shoes themselves.
Hong Lu's Roseate Desire implies he's the type to buckle and follow whatever other people tell him to do. Which, well, isn't that far off from what we know about him. Hell, even Kurokumo Hong Lu, who very explicitly does not like to follow orders, still notably follows them anyway and is said to be good at doing so when push comes to shove.
It all ties back to Hong Lu's themes of freedom and control over his life, doesn't it?
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ushsblog · 2 months
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Cordelia headcanon: Cordelia is magically charming.
So, I might have overanalyzed Cordelia's song a bit too much, and now I have an interesting headcanon about her.
This is also a kind of justification for why Sofia and Calista smile and dance with her throughout the song in "Through the Looking Back Glass"
1. Cordelia can enchant people.
I don’t know the exact English word to describe what I mean since I couldn’t find something similar, but I’m referring to Cordelia being magically charming to everyone.
Like a siren who seduces anyone with her beautiful voice, you know? Cordelia’s magic makes others more prone to like her. That’s more or less my headcanon.
Wouldn’t it be funny? While Cedric repels everyone around him, his sister attracts them easily?
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I know this is referring to the way Cordelia always discredits him, but I thought it was illustrative. Furthermore, if her magic really made others like her more, it would also make them believe her more.
Well, that said, here’s my other idea.
2. Sofia and Calista were under her effect (A poor justification for the animation)
This point is quite doubtful, and it’s all a headcanon clearly, but the girls’ behavior during the song is a bit curious.
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At the beginning, we see them worried about Cedric, and yes, they dance at the start too, but their faces show that discomfort.
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It’s not until Cordelia lifts them with her magic that they start to smile and dance more cheerfully. I’m not saying that Cordelia bewitched them on purpose, no, what I’m saying is that her magic unconsciously has that effect on people.
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When the girls move away from Cordelia, they seem worried again, and as soon as they get close to her again, they go back to smiling and being lively, as if being near Cordelia makes them do so.
I don’t know exactly if I’m explaining myself well, but I hope it’s understood lol.
Lastly, analyzing this, I was thinking about something else in the song.
3. Does Cordelia know about Cedric's attempt to usurp the throne?
This is more of a question for you rather than a headcanon or theory, what do you think? Does Cordelia know?
Because I find this part and the way she says it curious:
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Because, objectively speaking, Cedric has never been in charge. Yes, he’s the royal sorcerer, but everyone knows that any authority that his position might carry is undermined and trampled by everyone.
It seems like an implicit way of saying she knows, I guess. Or maybe it’s my English failing again, but I think it can also be understood in the following way:
"With you in charge (as King), the place will end up a wreck"
It's another way of interpreting it I guess. Idk.
Well, I just found it interesting. It might also explain why she’s more aggressive this time with Cedric than in her previous appearance in "Gone With the Wand"
As always, happy to read any opinion on the matter!
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ghostgirl101 · 2 years
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Dating Wednesday Addams Would Be Like This:
A/N: I've been wanting to write something for her for a while, and I feel like this is long overdue 🙃 requests are still open if you have anything in mind you'd like to see for Wednesday or the other characters included on my pinned post. Enjoy reading.
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☠️• How did you manage to capture the attention of a certain eccentric, gothic young lady? Maybe you're just quieter than the rest, and unlike everyone else, there's something about you that she can't quite place. Whatever it is, it infuriates Wednesday to no end that her mind keeps wandering to you whenever she's trying to write, trying to distract herself by playing the cello to no avail... you really are an interrupting nuisance.
☠️• But one she doesn't mind being around. After she's gotten over her unwanted reactions and thoughts towards you when you first met - probably through Enid - you'll find that Wednesday suddenly pops up in all the places you go to, at and around Nevermore. Ask her why? You're the only 'tolerable' one, and then she's off again, a slight flush to her cheeks that she needs to go and deal with.
☠️• Speaking of Enid, you'll make fast friends with her. She's definitely more observant than she seems, and so she'll catch on after a week or two how Wednesday seems to lighten up ever so slightly when you're around. She'll invite you for slumber parties and to join her team in any group project, which only encourages Wednesday herself to reluctantly agree to become a part of it too.
☠️• "Come on, Wednesday, join in! It'll be fun!" "No." "That's a shame... you know who's joining us. But if you're not interested-" "...I suppose I could make a few adjustments to my schedule. This once. Don't look so pleased, Enid."
☠️• You're the only one she'll make exceptions for, and doesn't seem at all as put out as she voiced a couple of minutes ago. Even if it's not really her scene, she'll sit by you and watch, or listen to what you have to say. Someone interrupts you?
☠️• "Quiet. Well, go on."
☠️• Wednesday tends to get quite jealous - in her own way - when people she disapproves of steal your attention when you're hanging out. And she disapproves of pretty much anyone, minus Enid and her few closer friends. Usually, her glaring at them encourages them to leave a bit quicker, but if that doesn't work, she has no problem speaking up.
☠️• "Do you mind? We're working. Go and share your trivial attempts of small talk with someone else."
☠️• Being Wednesday's 'friend' also includes her being very protective of you, especially if you're more on the shy side and find it hard to stand up for yourself. Did you see what she did for her brother? You get the same treatment. If someone makes you self-doubt for a minute, she'll deal with the person in a way that most likely includes blood and a trip to the head's office, and a sweet but... well, a Wednesday-like attempt at shutting down those negative thoughts to make you feel better.
☠️• "Don't be ridiculous. Your facial features are... well, significantly prettier than any others I've seen here at Nevermore. And back at home, for that matter." "If you weren't clever, I'd have no interest in spending my time with you. And here we are."
☠️• She likes being with you and Enid doing whatever, usually, but at the times when it's just you and her unwinding after a chaotic day at school, Wednesday prefers getting on with her writing while you do whatever creative work you like doing. Interested in art? Here's a very flattering offer to illustrate a few things for her characters from her books. Like writing yourself? Alright, write a few hundred words of descriptive writing so she can see what your style's like. Writing together and sharing ideas is an example of a perfect evening for Wednesday.
☠️• Another way to bond is her teaching you how to play the cello. You're a 'passable student' that she's comfortable with teaching, and if you already play a different instrument, you can harmonise with each other. Even you can't miss the way her breath catches as the closeness of it all, and Wednesday gives Thing a knowing glare as you bite your tongue and hide a smile.
☠️• Eventually, when Wednesday has to come to terms with her feelings - or rather, Enid begs with her to do something and tell you how she feels, because 'you guys as a couple is so cuuuute!!' - you'll get a slightly overwhelmed-looking Wednesday Addams at your door, and a blunt invitation to go on an odd trip with her to the cafe. A date, you ask? "'Call it what you will." And then, before she rushes off again, "yes, a date. Obviously."
☠️• She can't help but take you to a more interesting location like the cemetery afterwards though, because that's Wednesday for you. If it's clear you're enjoying yourself, she'll give the smallest of half-smiles and state that she knew you'd like it, you two are similar, in a non-nauseating way. Whatever that means. It's a good thing.
☠️• After that point, it's clear that you're a couple. She refers to you by your name or as her significant other or partner when you're mentioned, and if she hears you call her your girlfriend, she'll get a feeling that isn't half as disgusting as she thought it'd be, after seeing how her parents are with each other. Her parents will be desperate to meet you, something which Wednesday has to give them a firm lecture on what not to do or say before she lets them. Still, it's nice to see you get on with the family. After all, you're a part of her family too.
☠️• I know a lot of people think that Wednesday isn't very affectionate at all, and that's something I half agree with. It's hard for her to initiate anything physical, and the thought of being all sappy like her mum and dad makes her feel nauseated... but if you move closer to her for a hug, she won't pull away. She'll shift closer when she thinks you don't notice, and only tenses and goes back to her indifferent, annoyed self again when Enid squeals in delight when she comes across the two of you. Any display of affection from you is welcome, and in public, you're either walking impossibly close to each other, or are hand in hand. If anyone comments, she'll make a remark on their embarrassing love life, or even decide to ignore them. You're more important. She'll deal with the idiots later.
☠️• I've mentioned it earlier, but again, highly protective. Honestly, once you get to that level of trust where she tells you everything - about her books, her visions, her private thoughts and feelings, her plans before she goes ahead with them - this girl would take a bullet for you. It's another way she shows she cares.
☠️• She comes off as indifferent and dark and sadistic, and Wednesday is all of those things. But with you, she finds herself softening a little, and maybe, just maybe, starting to rethink the things her mother told her before about love. And when she thinks you're fast asleep and not paying any attention, those very words are whispered vulnerably into the darkness of your room.
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writingonleaves · 2 months
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just two hours to get there, babe (i can make it back about an hour or so) - reckless driving au
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universe: reckless driving au
warnings: not much! some minor spoilers of things that haven't Happened in the au yet, a devils cup win sometime before 2029 lmfao
title: "jersey giant" by tyler childers
word count: 1.8k
author's note: got emo about stamkos' goodbye to tampa bay on the players tribune (its always the players tribune) and whipped this up!
important context!! amelie wins an award from World Sports Photography (a real award) along with some prize money, and she decides to donate all the money to Sports Media For Everybody, a (made-up) organization that supports queer media professionals. Below is her op-ed for SMFE, which ends up circling around hockey media circles / hockey twitter. i like to see it as the first real Public thing she's ever posted / written. this is published about a month before jack and amelie get married in 2029, btw. enjoy and lmk what you think!!!
A Photo Worth More
by Amelie Fishel
Background: Amelie Fishel is a photographer mostly known for her work in sports. She has photographed in the NHL, NFL, PWHL, MLB, WNBA, the Olympic Games, the World Cup and more. Her photos have appeared in AP, ESPN, Sports Illustrated and The Athletic. Her photo of New Jersey Devils alternate captain Jack Hughes (also her fiance) during the Stanley Cup Final won a World Sports Photography award last week. A member of SMFE for over five years, Amelie has spoken in numerous classrooms and at panels and workshops to share her knowledge. Alongside Jack, she is an ambassador for You Can Play. 
When I took a bow at my last dance recital with Michigan Dance Company, I thought I was done with sports. 
Don’t get me wrong. Dance had — and still has — brought me so much. It taught me a lot of things about myself, and brought me friends I still talk to today. But after blinking at the stage lights onwe last time to loud cheers from our family, friends and fellow dancers, I knew I made the right decision to stop my decade plus intense training. I would end up dancing recreationally throughout college, but nothing close to what I did at MDC. 
During my first week at the University of Michigan, I was timidly walking around the overwhelming Festifall, which happens every year at the school. It’s basically a club fair to showcase everything you can do at Michigan. Whether by happenstance or something else, I locked eyes with Jenny DeAngelo, who is currently the social media coordinator for the Los Angeles Chargers. I still remember — she had the cutest bob, a camera around her neck and the friendliest smile.
“Are you interested in working for the Michigan Athletic Department?”
Looking back, vaguest question ever. They could’ve been asking for equipment staff or helpers for ticket sales. But I walked over to Jenny, and that was it. 
For my whole four years at Michigan, I photographed almost every sport. Football, swimming, soccer, gymnastics, field hockey, you name it. I gave up a lot of weekends and school nights when I could’ve been out partying (let’s be honest, knowing me, I wouldn’t have been anyways) to stand at the sidelines of a field or court. I always knew I wanted to do photography, but the sports part of it all caught me off guard. 
Photographing hockey was almost a different skill set. I never played and didn’t really know anyone who did. But hockey at Michigan is sacred. I felt it the first game I shadowed, with Yost Arena filled up to the brim. I remember panicking because the sport was so fast. How could I ever keep up?
But I’ve never backed down from a challenge. 
I started being placed on the hockey beat more and more to the point where the guys started knowing me by name. I found myself at Yost pretty often during the season. And with my love for photographing hockey came my love for the actual game of hockey. Michigan hockey, in a way, was where another very important branch of my root love for photography started. I will always be grateful to Kristy, Maggie, Lauren and all the players and staff I worked with there for the encouragement and setting the expectations astronomically high for how a photographer is part of the team’s DNA.
I’m so grateful that my first gig after graduation was with the NHL. Being trusted to photograph the Philadelphia Flyers, the New Jersey Devils, the New York Islanders and the New York Rangers as an inexperienced but eager 22 year old was such a pleasure. I learned a lot and I still look upon the early years of my career with so many good memories. 
Since then, I’ve been lucky to continue doing what I enjoy on stages I could’ve never imagined I would even have a seat at the table at. From the world stage with the Olympic Games and World Cups, to Stanley Cup Finals and Super Bowls, to junior and high school sports Every sport at every level has taught me something new, and I feel so grateful that holding a camera still feels fresh. 
I’m extremely honored to receive this award for a photo that personally means so much to me.
When I took that photo of Jack during Game 7 of the Stanley Cup Final, I honestly don’t remember what I was thinking. I was a ball of nerves that entire game — that entire post-season, to be honest with you — and I was purely doing everything out of instinct. I was urged multiple times by many people to not do my job. Go be in the crowd and enjoy it as a fan, everyone told me. But I couldn’t. I would’ve rather been working with the safety net of the camera around my neck because that would calm down my nerves. So they let me do it, more for my sake than anything, I think. What I do remember is when the final horn sounded, because everything leading up to that point flashed through my mind like a movie. Like a supercut, as Lorde would say. 
An image of when Jack and I first met flashed through my mind all those years ago in Michigan (the state, not the school). An image of the first Devils game I shot flashed through my mind, where he, of course, scored. An image of me crying in a conference room in Madison Square Garden flashed through my mind, when I felt so burnt out and questioned if I wanted to even do this anymore. It wasn't the first time I felt that way, and it certainly wouldn't be the last. An image of Jack coming into my office and waiting for me to finish editing photos flashed through my mind, the quiet hum of The Rock as our soundtrack. 
I remember when family and loved ones were shuffling onto the ice and I saw Luke skating up to me, the cup in the back and the biggest smile on his face. All I could think of was him in the Michigan maize skating up to me all the years prior. It felt like the most full circle moment. 
Basically, it felt like a movie, where everything that led up to that point came crashing down on me and all I could feel was pure joy and pride.
To me, that’s it. Photographing people is about capturing the pureness of emotions. Joy, sadness, frustration, anguish, confusion. I hate to use a cliche, but it’s true. A snapshot of a moment in time can say so much. That’s what keeps me going. That’s what motivates me to keep trying when the last thing I want to do is click that damn shutter. 
Recently, I was asked last minute to shoot a Devils game. It had been over a year since I had done so, so I jumped at the chance. I didn’t realize until I walked into the familiar hallways that it was Hockey Is For Everyone Night. Chris Sccopetto, one of the equipment guys (more commonly known as Frosty) tossed me something when I walked in. I looked down and teared up. It was a roll of rainbow ribbon. 
When I covered the NHL on a consistent basis, I would tie a ribbon in my hair, the color matching whatever team I was working for that night. It was a little thing I did just for fun. During the Hockey Is For Everyone nights, I used to always put something rainbow in my hair. I was honored that Frosty remembered. 
At that Devils game, I was shooting pre-game warmups, and a young woman was against the glass. After she got a puck from Dougie Hamilton, I went up to her, showing her the picture and asking if she would want a copy. I don’t always do this, but the picture was too good and I felt like she’d appreciate it. Just as I was about to leave, she told me she liked the ribbon in my hair. We got to chatting, and I found out that she had just come out as bisexual to her family, and she had looked forward to being at the game tonight for a long time. I offered her the roll of rainbow ribbon and went on my way, but that interaction will stick with me for awhile. From one bisexual woman to another, we’ve found a common space in a sport we love.
In light of recent events, nights like Hockey Is For Everyone are more important than ever. I have been lucky that my sexuality hasn’t been an issue in any workplace I’ve been a part of, but I know that I am so lucky it hasn’t been. As a photographer, I feel the energy of the fans at every game I shoot. For all fans, staff and players to feel included and to feel like they belong in a world that they love is crucial. It’s how the sport will be sustained. I know how important that feeling of inclusion is. It’s not just rainbow ribbons and tape — it goes beyond. It must go beyond. 
Hockey Is For Everyone, and similar events to it, is a start. But that’s just what it is. A start. It’s through actions small and large where the work continues. It’s through just telling someone that you hear them and support them. It’s through donations, no matter how big or small, to organizations that do incredible work. It's through offering a shoulder to cry on and being the loudest to voice support in triumphant moments. Allyship exists in so many forms. 
In the corner of the photo that won this award, if you look on the top right, you see a fan waving a rainbow flag, by the way. 
I’m so lucky that the passion for my work led me to do what I love alongside the love of my life also doing what he loves. People say working with your significant other isn’t ideal, but now that I don’t do it as much anymore, I can say that I miss it greatly. Jack, you make me laugh and feel so incredibly happy. I love you. All the friends and colleagues I made through my work have been the greatest blessings and deserve all the thanks. My friends outside of work who remind me that life is more than just a camera, you deserve all the gold stars. Thank you. My family - Mom, Dad, Colette, Kaiden, Charlotte and Xander, thank you for all your cheerleading. 
But lastly and mostly importantly, thank you to everyone who has let me point a camera at them. The way I’ve been included in vulnerable, intimate and beautiful moments just by simply being there and doing my job — it’s a feeling that never gets old. Thank you for letting me into your life. I look forward to continue doing it with integrity and love for as long as I can.
yours,
amelie fishel
~*~*~
tag list (lmk if you wanna be a part of it!!): @ru-kru , @bunbunbl0gs
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pommedepersephone · 10 months
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You Say Potato, I Say Excellent! Or blocking, dialogue and legacy of morality tales in ‘The Resurrectionists’ minisode PART I
Alternate title: how Aziraphale’s naivety in this episode was supposed to make you a bit outraged
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I have to shout out to @bowtiepastabitch for their AMAZING historical analysis of this minisode - it prompted me to finish this long ramble that has been drifting in my notes. Anyway, I have a major obsession with the ways blocking and dialogue interplay in Good Omens - you can check out my analysis of the blocking in the flashbacks in S1. But The Resurrectionists is really something special. This got so long I am splitting it into two parts. See Part II here!
I should start with three important caveats that brought me to this analysis -
If we accept that S1 is narrated by God, then I propose that S2 is being told from the viewpoint of our Ineffable Man Shaped Beings - and they are NOT reliable narrators.
All three minisodes share a feeling of being… stories. They feel like a slightly exaggerated version they might be told between two old friends sitting in the back room of a bookshop, soused off wine and whisky. Like a journal entry that you don’t actually expect outsiders to see.
All three minisodes have some relation, in style and structure, to film and literature. I'm focusing on the lit aspect here. A Companion to Owls is very illustrated bible. Nazi Zombies from Hell is a pulp fiction master class. So what is The Resurrectionists? A morality tale.
My first thought when we opened on the romantic graveyard date in Edinburgh was “OH it’s like a penny dreadful!” but it didn’t take me long to reassess. Morality tales are a genre of children’s literature that was extremely popular in the early 1800s where the minisode is taking place. But THIS morality tale itself is a more nuanced version of these stories, more along the lines of what an author important in the Good Omens universe would pen. So, first, a little bit of history behind morality tales and a very important author to know, then we get to the blocking and dialogue!
Morality Tales for Children
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There had long been differing views in European circles of thought about the nature of children - were they born innately tainted by Original Sin, or were they born as blank slates? In the late 1700s to early 1800s, the view of the blank slate was winning with the help of highly influential educators like Friedrich Froebel (who coined the term kindergarten and emphasized the importance of play in learning.) 
At this same time, there was a rise in literature produced specifically for children. One of the most popular children’s genres? The morality tale. These stories showed Good triumphing over Evil and the importance of leading a respectable, Christian life. The stories were extremely binary, black and white in their presentation of morality, something which deeply influenced many authors who were raised reading them. Authors like G.K. Chesterton.
G.K. Chesterton 
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Over his career, Chesterton wrote several plays, 80 books, 200 short stories, 4,000 essays, and several hundred poems. He’s an interesting guy, but suffice to say for our purposes - he was deeply Christian, and his work contains a lot of religious themes and symbolism which he used to write serious commentary on politics, economics and philosophy. If you haven’t read the book, you should know that it the dedication reads thus: 
The authors would like to join the demon Crowley in dedicating this book to the memory of G.K. Chesterton. 
In fact, Crowley says in the book that Chesterton was “The only poet in the twentieth century to even come close to the Truth." So it is probably relevant that Chesterton had opinions about children’s morality tales. He once wrote -
Many people have wondered why it is that children's stories are so full of moralizing. The reason is perfectly simple: it is that children like moralizing more than anything else, and eat it up as if it were so much jam. The reason why we, who are grown up, dislike moralizing is equally clear: it is that we have discovered how much perversion and hypocrisy can be mixed with it; we have grown to dislike morality not because morality is moral, but because morality is so often immoral. But the child has never seen the virtues twisted into vices; the child does not know that men are not only bad from good motives, but also often good from bad motives. The child does not know that whereas the Jesuit may do evil that good may come, the man of the world often does good that evil may come.
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In summary, we know that children’s morality tales were supposed to teach important lessons about Good and Evil. We also know that later authors like G.K. Chesterton were aware of this genre and it influenced their writing (which in turn informs the Good Omens universe). So why pick this framework for this minisode? Because it is FRUSTRATING to watch, on purpose. We are meant to be annoyed with how Good has so little relation to right, to see how complicated doing real good can be, and it lays out a strong case for the complete inadequacy of black and white world views - and not just religious ones.
So (grabs gloves and a knife) let’s dissect the blocking and dialogue, shall we?
Part II: Blocking and Dialogue
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sprintingowl · 2 years
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Writing Your First TTRPG
So you want to write your first TTRPG system.
A short thread.
First, you should know that you don't have to make your TTRPG from scratch.
You can always use Mork Borg or Fate or PbtA or Trophy or any other system that supports third party content.
Systems like Caltrop Core even come with tutorial material for how to write your game.
But let's say you don't want any guardrails. You want to make the whole thing yourself. Here's how to do that.
To start, zero in on what your system's about.
Don't worry about genre or style, just find something you think would be fun to tell stories about. Dinosaur bikers. Astronauts in a lover's tiff. Spiders selling hats. Anything.
Now that you've got your subject, the next step is crucial.
Dive right in.
I'm serious. Open up a document and start writing the part of the game that is most interesting to you.
It might be character Classes, or monsters, or even just a basic idea of how you want your game to handle some part of gameplay.
"Food is important! There's rules for hunting!" is a fine place to start.
From there, build outward.
If you've written "Gremlin Class: +1 to Sneak, +1 to Airship Repair", that tells you two things about how your system works.
It tells you that both sneaking and airships matter in your game, and that you should write rules for them.
When writing rules, here are some things not to worry about just yet:
-Are the rules realistic?
-Do the rules work?
Just get some mechanics down. Give people a way to interact with your game.
"Roll a d6. High is good and low is bad" is a fine place to start, but you can get weirder.
Do you want people to roll a lot of dice? Or use dice that get neglected?
Do you want to test something other than dice rolling, like playing cards or flicking a paper football?
Do you want players to have some degree of control over the dice? Can they spend a resource for rerolls, or to simply succeed?
You might end up finding that your dice system works a bit like another game, and this is completely fine. There are thousands of TTRPG systems that have elements that overlap with each other. Nobody has a patent on target numbers.
Once you've got some mechanics, take a look at how they interact with the other thing you built---the thing you care about. This will inspire you to design further.
Add new Classes, new monsters, new subsystems.
Keep designing until you feel like you've written down everything you want to, and then get some sleep.
Yes, really. Put the project down, go to bed, wake up the next day, and edit it.
Your game is going to look incoherent at first, and that's fine. The goal of this editing pass isn't to get it perfect. It's to get your game to the point where someone can read it and make a character.
Once your game is in that state, get some friends to build PCs. Play a session. See what breaks. Go back and adjust your game to fix the things that broke. Then play a bit more. See what else breaks.
If you wrote a really big system, this will all take longer, but eventually you'll find that your system isn't breaking all the time.
At this point, you can keep it for yourself and your friends, or you can distribute it.
Platforms like itchio are great for posting new TTRPGs. Depending on your skillset, you might illustrate your game and put it through layout, or you might just export it as a PDF and post it. Both approaches are fine.
If you decide you want to make your project into a commercial undertaking, you can go to kickstarter or gamefound, or print zines and sell them yourself. Or you can just sit back and enjoy the thing you've made.
--
Coda: This is absolutely not the only way to design TTRPGs, and I'm sure a lot of designers have completely different processes. If this approach isn't working for you, or if there's something you hate about it, go with your instinct and do things different.
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popblank · 3 months
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Been trying to gather my thoughts about Tamara de Lempicka as a character, and the difference between Eden Espinosa’s Tamara vs. Mariand Torres’s Tamara:
EE’s Tamara: Her Tamara seemed to me to be a little more self-serious and intense to the point where it both fed into the humor (e.g. when she meets the street painter and very earnestly steps in to try to correct his perspective while completely missing his offended reaction), but also informed her interactions with basically everyone else she interacted with. That focused seriousness and disregard/cluelessness about others’ feelings really made a lot of little moments—especially with Kizette, Rafaela, and Tadeusz—more understandable.
I remember thinking after seeing the show in La Jolla that she had done a very good and solid job as Tamara, but something about the performance was a little bit out of focus. I’m not even sure what that missing element even was, but between La Jolla and Broadway it seemed like she found the central spark; by the time I saw it at the Longacre it was the kind of performance (for me at least, if not the professional critics) where you’d jump out of your seat for bows, because she fully embodied that central role in such a way that it’s hard for me to think of the character of Tamara and not think of her in it.
MT’s Tamara: Her Tamara seemed a little lighter than EE’s in both vocal tone and personality. To me she came across as a blithely self-involved upper-middle class lady whom you might not take seriously until you find (to your surprise) that she has steamrolled right over you to get what she wants, and she herself might not even notice that she has done so. I liked her “I Will Paint Her” a lot, but I thought she also was excellent in “Speed” and “Just This Way” – she really conveyed the sense of sorrow and despair (with an interesting little dash of entitlement) from losing Tadeusz and Rafaela.
(On a less meaningful note, Mariand Torres seems to be slightly shorter than Eden Espinosa, and I remember feeling worried during some parts of “Woman Is” when Tamara is running up and down the stairs with her long robe open and billowing behind her, which seemed like it could easily snag or cause a mishap. Thankfully it didn’t!)
The moment that for me best illustrated the difference in the portrayals between Eden Espinosa’s Tamara vs. Mariand Torres’s Tamara happened early in the show, when Tamara’s mother tells her on her wedding day, “Don’t forget to smile. You’ll be surprised where a pretty smile can take you.” What I remember is that EE’s Tamara halfheartedly attempted a smile that looked much more like a grimace, while MT’s Tamara pasted on a smile that was bright, pretty, and fake. So I see MT’s Tamara as one who is better at putting on the façade.  
The second example that I found interesting was in “I Will Paint Her.” I have always interpreted “I Will Paint Her” as Tamara almost (but not quite) understanding that the overwhelming feelings she has upon seeing Rafaela for the first time are actually romantic and/or sexual, and not solely artistic inspiration. The humor is one of my favorite aspects of this song, and I just find that interpretation funnier than the alternatives. (The muted horn sound after the line “she’s just a woman who’s pretty” makes me laugh, because it’s as if the music itself is having a *looks into the camera* moment.)
One reason I like EE’s “I WIll Paint Her” is that her emotions are bursting forth and only occasionally (on those “I will…” pauses) she realizes what she’s been saying; she seems to be surprised by herself, and in trying to grasp at reasons why she’s feeling this way, she lands on what she currently knows best, which is “art.” I did really like MT’s “I Will Paint Her” as well, but after the “I will…” pauses, her follow-up seemed a lot more deliberate and knowing. In the moment I thought she was just overemphasizing the point for the audience, but thinking back on it, it could also be that she is more aware of where her thoughts and feelings are leading, so she is trying to regain her decorum and maintain a little plausible deniability. (You could interpret EE’s version this way too, really, but I am just choosing not to.)
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korolife · 5 months
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Blog No.003🍊 24年5月10日
「Let's Talk About Coloring+Rendering!!」
~ The Chaos of Akehhh-style Layering w/ Colors & Values ~
ArtStreet recently released some weekly coloring contests and as someone who likes joining 'em + colorwork being the absolute joyous part in drawing for me, I got really into it!! One of them somehow won and I still have the raw .mdp file of it with most of the layers unmerged... so, I thought there might be some value in sharing my chaotic coloring progress with it. There may never be an opportunity like this again...
CONTENTS:
Preface・・・・・・・・・
The Linework・・・・・・
Composition + Planning・
The Render・・・・・・・
Additional FX Tips・・・・
The Layers of Dread・・・
1. Preface
I use the free software MediBang Paint, which is made by the same folks who made the aforementioned art-sharing website, Artstreet. Although its file type extension is .mdp, it can also save as and open .psd files all the same.
If interested, you can download it on their website here! I believe it's available in both PC, Apple, iOs, and Android (also on the PlayStore). ☞And here is my google drive link of my fully rendered entry's raw .mdp file. I also included a .psd version that should be accessible with most other softwares like Photoshop, Clipstudio, etc.
NOTE: Not sure how some layer effects will be displayed apart from MediBang though (either in name or function) . But I think "multiply" and "overlay" is fair game on most drawing/photo-editing softwares with layer systems.
Either way, ↑this is just a bonus thing if you wish to see for yourself how much my MediBang cries everytime I work on something, since visuals of the rough step-by-step will be provided here as well!
At the end of this post, all of the layers' purposes will be explained...y-you'll see...
■And just as a disclaimer: I'm an instinctively self-taught illustrator who is a heavy visual learner, so there are certain methods I do that I cannot readily explain with back-up studies on color theories or formally taught techniques in art schools and the like/certain made-up terminologies that may or may not exist as something else. I mostly operate on instinct, observation, subjective preferences, and vibes, so this would just be me trying to verbalize my process (with visual aid) as a means of share-rambling, rather than actually directly "teaching" anything, I think haha You can take it as a cautionary tale too, honestly-
※I will also be going through this with the assumption that the reader has some background knowledge on digital illustration and general drawing basics + lingo. If you have any questions or needed clarifications, please feel free to let me know!
Although art can be fundamentally "wrong" when it comes to achieving certain specific styles, structures (especially when involving realism as the standard), or general executions of intentions/themes, I am of belief that there is generally no wrong or right 'way' for drawing anything; or for doing ANY type of artistic endeavor for that matter. This might be perceived as a "bad anatomy defender" / "no need to improve, then" stance on my part, but it is absolutely not the case! An artwork is never finished, there's always room for improvementsーa galaxy's size of a room especially for myselfーbut I just think anything at all that brings you an expressive or creative outlet, joy, or peace of mind is worth pursuing, regardless of your own skill or tact and there's no shame in that. I do not wish anyone, especially people starting out with drawing to be discouraged for having their own different approaches in comparison to other people's works by misconception of, "oh, am I doing it wrong?". Sometimes having different or an uncommon worldview is not always a 'bad' thing, I think. Heaven forbid artists actually start getting creative and unique―
What I will be presenting here is simply my one way out of thousands of thousands of different possibilities. So, let's start★
2. The Linework
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Equally lengthy talk of lineart is probably for a later discussion, but here is the template provided by ArtStreet for the contest + what will be colored in for today.
☞The contest has since ended, but you can still download the lineart template here if you'd like!
3. Composition + Planning
The contest rules said it's "OK to draw backgrounds", so let's go!!
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I had already decided on how I want to color it early on: It will be more scenic in nature, rather than stylistic. So, there will be more focus on looking 'real' than 'aesthetically stylish'! Just so it doesn't look disconnected or too out of place, I tried to draw my additions similarly to how Mr. archerman's linework looked as much as possible.
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This how I visually define "scenic" VS "stylistic" illustrations (in my head)
I like experimenting and mixing different rendering techniques with varying linework styles and tend to think about my approach with the rendering long before the coloring process, even waaay before I line my final sketch, usually. But for this, I'm simply working with what was given to me.
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At first, I just wanted a "cool breeze w/ leaves flying away ahhhh refreshing~~" mood, but the space at the side of his head looked rather empty as is, even with Nessie. So I thought about putting him inside a vague...darkly-lit abandoned ruins-setting to eat up some of that space.
And with that, it's time for colors.
4. The Render
My coloring process is the lengthiest and often makes people who see me color in real-time scream in horror, but I think it's actually fairly simple and can be summarized into three nutshelled stages:
①Fill in the colors with a finalized palette of your choice,
②cry Continuously render until your arms fall off you're satisfied.
③ cry even HARDER (optional) Adjust accordingly to fit in better with other elements of the illustration, such as with the focus/subject to background. *will be explained later.
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oh and btw, the usage of the words 'render(ing)' tends to be confusing with its association with other mediums like 3D models, but when it comes to drawing I like to think of it this way:
🎨Coloring is the planned/intentional selection of your color range, tints, tones, and palette to use in a drawing, ☀Rendering is the act (or product) of the set of techniques (including effects, filters, etc.) you use with the colors/values to create the illusions of depth, shadows and light, movement, warmth/cold atmospheres, etc in a 2D illustration.
But that's just how I define it with my own step-by-steps. Otherwise, I think either term is pretty much interchangeable.
Anyhoo, what do you think should this man's hair, skin, eye, and clothing's colors be?
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here are some of the variations on the color picks of his outfit that rotted my brain for about 3 hours straight, like it's a 2000s dress-and-match flash game
The many submissions for the contest had many fun color combinations and interesting interpretations I personally think should've won. I saw a lot of blonde archer-princes wearing greens, browns, and blues, as a lot also went for the "forest hunter boi" vibe. But I was saddened by the lack of my favorite colors being used as the primary colorーorange and yellow. So, let's use those!!
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The start of my coloring/rendering journey is never at Layer '1'.........
―Starting with what I've always referred to as "environment prep":
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The purpose here is to 'set' the base colors so they match with the environment or general atmosphere. Get ready to see this over and over
This could mean adjusting the saturation, or spraying gradients of the BG's most prominent color on parts that...gives me anxiety the most-
As someone who tends to work with very, very bright color schemes with character designs, trying to blend in when the illustration is meant to be scenic or 'serious' in tone without it being a distracting eyesore can be a challenge. So, this is what I do to counter it.
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Shading is usually an early step for me as well, even though I think it's a lot of other artists' near-to-final step. I tend to lean towards an abomination mix of soft shade and cel shadeーthe strokes are sharp enough to trace where the shadows start and end, but softened around the edges for effect.
I also tend to apply an additional spray of subtly darker shade on top of the first one? It's usually on spots where I think the light source won't be hitting as much. I wouldn't do this for simple styles (stylized illustrations like with a chibi style), but for scenic illustrations I find it's necessary to achieve that depth against a fully-rendered environment.
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※Just a side note: You may see multiple things changing around, but in real time I'm most definitely working on one part at a time lol. These visual aids were ripped off the raw .mdp by hiding some of the layers, so that's why different areas seem to progress together all at once, even if that's a bit idealistic in actuality.
Apart from the previous adding of shades with a multiply-mode layer for the preliminary shadows, I add one more layer of shadow on there for objects or other characters that can cast distinct shadows on the subject. In here, it's the bow and the hovering strap across his chest.
Lighting is also starting to be added as well.
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One direct alteration I did with the lineart template was change the line's colors. I find it really softens them to mix better with their filled-in colors + as well as not stand out too harshly against a light-colored scenic background.
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I think you now have a good idea over my hyperfixation on making sure colors are 'vibing' well against the BG lol A lot of these steps are basically just doing the same thing over and over with new layers for the sake of this purpose, really.
And after that, just repeating all the stuff we did with the character onto everything else (background, foreground, objects, etc.) until you're satisfied with it!
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A lot of these changes are very subtle on their own, but makes all the difference in the bigger picture, I think!
Just maybe some additional finishing touches for some boom shakalaka and...that's pretty much it! You will notice that throughout the entire process, there's a lot of random little things that suddenly appear or change with seemingly not much purpose or meaning on its own. I unfortunately have always drawn in this sort of vague, quickly impulsive, directionless way since I was a child and I don't think even I will ever understand it, logically. It's mostly a... continuous string of instinctive feelings of "HEY let's do it this way, if not there's like 10 other things we can try next", is the closest I can get to an explanation of how it feels.
I don't know if it's common for other artists to think or function this way, but I do know for a fact that many people seem to be surprised and confused when they see me drawing in real time this way. Everytime I get asked 'how' I draw certain things, I say things like 'I turn my brain off and vibe with many, many layers with a broken back.' and people think it's just a dismissive joke. I-it's really not, it's literally what happens, I don't have any secret shortcuts for you-
Hopefully this very lengthy post + visual aids can help demystify some misconceptions on what "really" goes on when I'm drawing! It's also a bit of an update of my tutorials made for friendos starting out with digital drawing back in 2015!
Anyway, the rendering stage is where the simplified steps ② and optional step ③ branch out like a fork in the road for me; I don't think one is any "better" than the other, I think doing either is simply a matter of personal preference and artistic choice;
➋being leaving all that 100++ layers rendering that we just did alone and calling it a day,
➌being a little bit more extra w/ additional shadows/lighting that corresponds with the environment the character is in.
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I removed the walls to see the whole figure better in a side-by-side comparison. I like the unadjusted (L) without the wall, but with the walls in the final illustration, I think adjusted (R) felt 'right'. What do you think?
There are some things, although realistic, don't look that good as a visual aesthetic and are just downright excessive/unnecessary to add to certain types of illustrations.
Then there's things that aren't possible in real life, but artistically? Looks really dang cool. Being biased for either ends of the hyperrealism and hyperstylized spectrums of styles is fine; only as long as no discrimination is involved towards people who don't share your opinions, in my opinion-
and to conclude this section, I say,
『 You go render however you wantーhellーno colors even necessary if you wish!
Simple ≠ laziness, just as much as complexity ≠ skill。』
I will never stop yapping about how a lot of minimalist styles require so much more amounts of planning and effort to make sure everything is nice and clean, especially compared to mindless rendering loops like these. Mine's a maximalist hell and I wouldn't have it any other way, but I greatly envy minimalist artists that can render with just something like my step ① with so much grace and tact; not a single stray or wasted stroke!! Anyone who dismisses these types as "lazy" I will violently stuff inside a couchーwithout any potato snacks to snack on!!!
5. Additional FX Tips
Just a shorter section for some optional finishing touches tips'n'tricks used in this I frequently (ab)use☆
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◆ From the very beginning, even before I understood how to draw, it's always been a tradition to doodle around sparkles all around the place. I usually do it with MediBang's sparkle brush if I want it to look polished, or simply draw it manually using either the pen or airbrush tool for a cruder charm.
◆ Motion blur is great, and MediBang in particular also has different types of blur effects like Gaussian and regular blurs. If your software doesn't have these effects / if you're working traditionally but still want to achieve the illusion of motion in a still drawing, you can still achieve the same effect through your linework! Try looking into incorporating action lines (commonly seen in manga and comics) into it. Otherwise, purposefully drawing something blurily to begin with oughta work as well.
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◆ Apart from changing the lineart's colors, there's also this little effect that is achieved by duplicating the lineart and blurring it. It gives something like a...'dreamy' quality to it? The higher the blurred copy's opacity is, the more emphasized it makes everything look.
6. The Layers of Dread
At long last we've arrived... at my MediBang's repeating demise for all of eternity...
Here's a preview of what the .mdp/.psd file of this colored entry's unhingedmerged layers looks like + how I try to validate their existence. When I work on full-sized illustrations, I tend to merge layers as I go, so this is probably one of the rare times I can show something like this without either mine or your PC dying. If you'd like to see, play around with, and toggle them for yourself in all of its............glory, feel free to download it here.
Yes
we're starting at Layer 611. Enjoy.
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I will now delete my PC's copy because jfc that's one too many MBs ...and it's still eons lighter than what I usually work with on my own full illustrations from sketch to finish......。 (;´༎ຶٹ༎ຶ`) thank you for reading this far and making it out alive, goodbye for now...
・・・ホームページALL LINKS・・・
・Art Gallery・Commission Info・Ko-fi shop・
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hypersomniagame · 2 months
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HYPERSOMNIA JULY DEV LOG : “LIKE MOTHER LIKE SON”
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Yeah baby, none of that "If you're new here" stuff anymore! This is dev log #6! If you're new here read anyways, because if you're reading this you probably know what HYPERSOMNIA is. If not though, then welcome! Let me show you what I've been working on this month!
BUT BEFORE THAT!
If you didn't know, the MOTHER DIRECT is TOMORROW! (Which is why I'm writing this on Friday instead of Saturday)
HYPERSOMNIA will be there! We released a trailer teaser that you can watch right now, and the full trailer will be a part of the direct premiering at 6PM ET!
youtube
youtube
If you are a content creator, I ask as an indie developer to please talk about the indies and don't just skip over them. I'm not asking this because I want you to talk about my game, but just please talk about the indies because they deserve your attention. Just because you're not familiar with these games doesn't mean they're not worth looking into. If theres an indie game in this direct or in general that catches your attention please talk about it, because it's incredibly valuable to people trying to find an audience.
TALK ABOUT INDIES!
Now, back to your regularly scheduled indie games:
So, what have you been up to Ferris? I'll show ya!
First off, I've been working on designing enemies for the demo! Now I've realized over the last month that I am really really weak at designing common enemies. Trying to avoid RPG tropes and weak/overused ideas and jokes is tough because it means I can't really bullshit like 50 enemies and call it a day, each enemy takes a long time and needs a strong idea, sometimes it'll take me multiple days to come up with good ideas!
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I came up with these two recently, and I think they're good examples of my thought process for designing enemies.
HYPERSOMNIA's enemies revolve around a paranormal theme. It's an aspect of the first MOTHER that I missed in MOTHER 2 and 3, which inspired HYPERSOMNIA to lean into it so much.
I try to also keep some sense of comedy in my designs, HYPERSOMNIA has paranormal aspects and it has serious moments, but I try not to mix the two with common enemies because I just don't think it'd make a very interesting enemy roster. Could you imagine an EarthBound inspired game with enemies like actual demons from hell or serial killers? It's something I would've written in 7th grade, like the most basic bait-and-switch you could ever see from any media.
I also put together a flowchart while talking with my partner about enemy designs, they weren't exactly on the same page as me while thinking of ideas so I made this to illustrate my thought process for an idea.
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It really helps me narrow ideas that I think would work for the game. It isn't exact, so don't look at it like some sort of design bible, but it's more a general guideline.
I also got around to spriting that cow enemy. My friend suggested the name Moo-F-O which I liked better than the names I was thinking of.
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I'll probably get around to spriting that TV enemy after I finish writing.
As the next "Thing I Did This Month", you may have noticed that Katz's coat is a different color!
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I made this change while redoing her sprites. I was dissatisfied with how her black coat blends into the game's brown outlines so I decided on giving her a brown coat instead. It also helps her stand out a bit against Iggy, who also has a black coat.
I've also recently been working on some concept art, I've talked before about how I don't like Ross' special attack sprite, so I've been trying to come up with a better pose
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I tried hard to make that pose he has in the original work because I think it looks cool but I just found that the pose on the right was easier for me to draw.
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I've also been thinking of giving Debra a new starter weapon, initially she had a pan but I figured I should find something else for her, I don't like how similar it is to Ana and Paula from MOTHER. I'm still on the fence about it, so if I don't write about her having a new weapon next month then I'm still thinking about it.
And other then that, that's all I've really done this month! It's not much but I feel its more interesting then the last few months. I've had a lot going on in my life, and early in august I'll be moving out. Hopefully I'll be able to settle quick, because for August I'll probably mostly be taking a break.
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I usually do take a break after a trailer comes out, so you'll definitely hear from me next month but we'll see if I have things to talk about. Until next time! And don't forget to watch the MOTHER DIRECT, live at 6pm ET!
If this is your first log you’re reading, or even your first time seeing ANYTHING relating to HYPERSOMNIA, I got a whole bunch of links for you to check out if you wanna know more about me and my stupid little game.
TWITTER
YOUTUBE
STEAM
UNIQUE INDIE RPG’S [SHOW US YOUR GAME!]
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arthuluart · 1 month
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Hiii - wanted to say first thing first I love your art style, it's so dynamic and fun and those color palettes? Stunning ^^
And second thing second, just some food for thought if you ever want to get angsty about Jerry and Dean, coffee by Chappell Roan sounds like it was written about their break up specifically and I can't stop thinking abt it dndnden
*Cue me losing my mind*
Hiii- they say flattery gets you everywhere and turns out with me, it gets you animatics- jkjk but I do appreciate the kind comments ^^
I’ll put up the animatic separately and take the opportunity to leave the preamble here to keep the video post neat bc until someone tells me to shut up and just post art- I’m gonna ramble… So here’s the commentary you didn’t ask for along with my favourite panels:
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First off- You turned me into a big time Chappell Roan listener which is great bc I need music recs to fix my listening habits before Spotify wrapped drops. My roundup last year was shameful… Red Wine Supernova is my new dish washing song.
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Even tho it’s not the song’s vibe I kept the content as silly as I could for my own sanity. I don’t love getting too deep into the serious/sad side of M+L for a few reasons but I do find it all very interesting. Point being this song was too good to pass up doing something a bit bigger for.
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Ngl tho- this did have me pulling out hair at multiple points. I never colour animatics, rarely even tone them- but you mentioned colour palettes and I was determined to deliver so pardon the messy colouring but (that was the tradeoff) I did not have it in me to stay in the lines. I’m choosing to be kind to myself and opt to call it an artistic choice and not midway burnout. And nothing was gonna get me to open after effects/premiere not even the janky ass golf ball OML this only makes sense if u watch the video.
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There are parts of this I’m SO happy with and others I hate. I think it’s really obvious which sections I started losing steam on but overall I lowkey like the end product. Nothing I make will ever be good/perfect- this was one hell of a practice in accepting that lmao- but I can still be ok with the work problems and all yknow? I very nearly shelved this completely bc I got so worked up about the maybe 5 panels I dislike out of 106 total. Counting them was eye opening to ask myself: you’re gonna let that small a ratio stop you from sharing this after putting in days and days of effort? The insecurity goes deep and TBH getting asks has been a nice way of working through it since I post the art I make for answers no matter what only bc I KNOW someone out there wants to see it. It might not sound it but it’s actually quite positive.
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Also, although I feel I’ve done my fair share of reading, I’m no expert. So if anything is really off point- sorry my bad (I won’t fix it tho bc I cannot physically stand to look at this another second lol)
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I tried to stick to real things found in articles/books/photos/interviews etc bc outside of obviously fictional AUs I’m not super into making stuff up about them (and who needs to I mean the legit stuff is already insane enough) Sure I framed the events in specific ways to suit the song and some aspects are fictionalized (mainly bc the referenced written accounts lacked detail to draw 100% faithfully from anyhow) but otherwise I got my sources cited.
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ANYWAYS… sorry for hijacking this answer I need to learn to chill out. Irl I’m a pretty reserved talker so you can tell I’m in a comfy place when I let loose and blather on endlessly lmao brevity is not a skill I possess.
You were probably expecting illustrations or smth but I hope what I came up with is still somewhat alright AND please don’t let my complaining fool you, I genuinely loved making this.
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One FINAL Relevant Note: the line “nowhere else is safe every place leads back to your place” is gut wrenching. You’re so right about this song perfectly describing the break up. They always came back to each other and there’s something so devastating about that kind of haunting human connection.
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OkAY I’m done promise- I thought I’d implode if I didn’t get all that out
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destinationtoast · 2 years
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"Entertainment" and modern AI-fandom interactions
There's a 1985* sci-fi short story I once read by M.A. Foster called “Entertainment” that predicts what will happen in an increasingly AI-generated art world.  I can't find any excerpts or summaries of it online, but what I recall is:
In the future, humans can prompt machines to create any art -- e.g., "What would a collaboration between early-era Peter Gabriel and late-era Beethoven look like, with a music video directed by Werner Herzog?"  (That's a made up example, but someone originally gave me the story because Peter Gabriel and early Genesis are actually referred to in the text, and I was at the height of my fandom. XD )  An AI then comes up with a bunch of different examples, and the human who gave the prompt chooses the one(s) they like best.  They then release the creation to the broader world, and people make micropayments to stream it.  Everyone competes for attention, hoping to go viral or at least make a decent living.
(There's a dystopian aspect, where if you don't make enough money and your balance drops below zero, you disappear back into the human factory to get remade.  Also, people don't have sex in person -- they pay each other for the rights to their likeness, and they have sex with simulated versions of one another.  All of which is rather interesting, but not as directly relevant to the point I'm making here.)
M.A. Foster did an impressive job foreseeing a bunch of aspects of modern AI and online culture (especially keeping in mind that there was no Web or social media or digital streaming or online micropayments at the time this was written).   And it’s becoming easy to imagine that we may reach a point where many of the story’s predictions about art come true, as well.  
Currently, you can give increasingly complex prompts and get AIs to respond with something that makes sense and seems like a valid reply. Newer AIs often create text and images that are both exciting and terrifying due to what feels like a sudden potential to blend in with or replace human output.  Fandom, along with everyone else, is unnerved.  After all, will we still need fan creators in a world where we can prompt AIs to do this?
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(source)
Or this?
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(source)
Or when AI can even take the prompt “Professor Charles Xavier and Erik Lehnsherr kissing next to a conflagration” and output this?
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(source)
Okay, there’s definitely still some funkiness going on there with some body parts; cherik fanartists can still obviously do better, for the moment.  And more generally, AI output is still frequently goofy, full of embellishments and fabrications, literally tasteless, and/or flat-out wrong – but we can see so many promises of how good it will get.  And we can imagine how AI output will increasingly be incorporated into transformative fandom and shipping culture.  
But all of the above examples illustrate another thing that M.A. Foster got right: If you want AI to produce something really interesting and compelling, it's important to have a human come up with a good prompt and then select the best output. 
This isn’t new; for years, we have been living in an increasingly curatorial world.  For instance, with stock photos of nearly everything, and digitized versions available of much of the world's art and photography, and endless hours of new YouTube & TikTok videos uploaded to the web every passing minute, it's much easier these days to create new images or videos or other visual works without being an artist.  But building a compelling visual work based on others' images -- a mood board, edit, collage, fanvid, etc. -- still benefits enormously from being driven by a human with a particular sense of style and particular goals in mind.  And the more that any human wants to see something that is different from the most common or most popular images that already exist, the more likely they are either going to have to create it themselves – or at least push the AI really hard in that direction via increasingly specific prompts and feedback.  (None of these roles are unique to online culture, either – art commissioners have historically prompted things, and art collectors and museums have curated them -- but these days we all have access to a much wider world of online works, and we all curate our own tumblrs and pinterest boards and so forth, even if we don't explicitly create curatorial works for fandom.)
The thing I found most unrealistic about "Entertainment" was that people weren’t tempted to try their own hand at creating art; it was a purely remix + curation culture.  In reality, even if AIs get really excellent at creation, so good that their fic and art are as good as your favorite fan creators’ work, I don't think they're ever going to suppress our own creative urges.  We live in a world where there are already 313 Dean/Castiel high school AU hurt/comfort fics – and yet people were still inspired to write/update two more this week.  People are not going to stop creating new fanworks just because the AIs are increasingly able to join in and create more.  And, for some time yet, humans are still going to lead the way in creating new canons with compelling stories and characters, which machines will then learn from and remix.  (That is another thing that human artists have also always done -- drawing inspiration from and remixing one another's art -- and something that fandom in particular is pretty great at.)
TL;DR human contributions to fandom will still be very important for fandom for the foreseeable future.  Even if the internet -- and now AI -- have helped us shift from spending more time as solo creators to also having increasingly active roles as prompters and curators.  
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This post was partly inspired by @fansplaining 's latest discussion of AI & recent fandom panic, "Artificial Fandom Intelligence", as well as @cfiesler 's post, "Elon Musk did not create an AI trained on your fanfiction." They also addressed other issues that fans are worried about, like the idea of AIs and their creators getting credit and/or monetary reward for new fanworks trained on existing human-generated fanworks. If you've read other good meta about any aspect of fandom & AI, I'd love pointers -- please feel free to share in the notes!
*At least, it was collected in a 1985 anthology called Owl Time; I’m not sure when/where it was originally published.
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authoralexharvey · 4 months
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INTERVIEW WITH A WRITEBLR — @daisywords
Who You Are:
Daisy || She/her
I'm a fantasy enjoyer about to graduate from university with a degree in editing. In addition to writing, I like to draw/paint and play the piano. Also interested in linguistics and bookbinding
What You Write:
What genres do you write in? What age ranges do you write for?
Fantasy and Sci-Fi. Young and New Adult, Adult.
What genre would you write in for the rest of your life, if you could? What about that genre appeals to you?
I love specfic in general, fantasy in particular (but the line between fantasy and scifi is blurrier than one might think). I particularly like the potential of alternate worlds to set up situations and character dynamics that simply couldn't exist in a historical or contemporary novel
What genre/s will you not write unless you HAVE to? What about that genre turns you off?
I don't read or write smut/erotica but other than that everything else is potentially on the table. I couldn't see myself doing straight historical fiction, either, honestly, just because I probably wouldn't be able to resist adding some specfic elements and/or unanchoring it from time (Fantasy is freedom to me, whereas historical accuracy is something extra to adhere to.)
Who is your target audience? Do you think anyone outside of that would get anything out of your works?
You mean other than myself?? Ok but actually it's pretty broadly just people who like fantasy. I have one wip that's technically YA just based on the age of the characters, but it could definitely be enjoyed by adults. My other wip is adult/NA but could also definitely be enjoyed by teenagers.
What kind of themes do you tend to focus on? What kinds of tropes? What about them appeals to you?
hmmm….something about the juxtaposition of violence and tenderness? Guilt/responsibility and free will/predestination a la the Chosen One trope. Memory loss trope (so juicy)
What themes or tropes can you not stand? What about them turn you off?
I personally am not a fan of immortal love interests. sorry everyone.
What are you currently working on? How long have you been working on it?
My current main wip is called Deep and Dark, Beautiful and Bright. I started it in November 2020. I also have a back burner project called Fear Me, which has been ship-of-Theseus-ing since I was like 10 lol. And I'm working on two short stories that are being more trouble than they're worth
How long have you been writing? What do you think first drew you to it?
I've been making up stories since I knew what stories were. Mostly started out playing elaborate pretend games with my sister. In second grade my best friend suggested we "write a book" together since our teacher would give out blank spiral-bound paper packets. (I think she was mostly interested in my illustration abilities tbh) Anyway we created a series centered around a character named Natalie (who was basically a ripoff of Ramona/Junie B. Jones.) But anyway I think around then is when I actually became interested in writing books as an outlet for making up stories. I didn't actually do a ton of writing as a kid, but I always collected story ideas and had a ton of ocs that I would draw in my secret sketchbook.
Where do you get your inspiration from? Is that how you got your inspiration for your current project? If not, where did the inspiration come from?
Honestly I get inspiration from everywhere. My brain is a very productive idea factory (but not a productive draft finisher, sadly). Other media (for example taking one specific concept or plot point form a move and running in the opposite direction with it), dreams, songs, historical events, offhand comments from friends, etc. Sometimes justt out of nowhere I swear.
Have you published anything? Do you want to?
Not yet and yes eventually
What part of the publishing process most appeals to you? What part least appeals to you?
I want my projects to have a final form and I want other people to read them. I don't want anyone I know irl (or anyone else for that matter) to psychoanalyze me about them. I'm not looking forward to anything to do with marketing, writing to market, tight deadlines, adhering to standardized formats/lengths, etc. but so it goes…
What part of the writing process most appeals to you? What part is least appealing?
I love coming up with ideas and characters and scenes. I love rambling in my notes doc. I love drafting in the rare moments when I actually do it. I really struggle with getting all the pieces of my plot to fit together. I like editing (I'm literally an editor). I cannot do project management to save my life.
Do you have a writing process? Do you have an ideal setup? Do you write in pure chaos? Talk about your process a bit.
Right now what's working fro me is to have three distinct documents. One goes strictly in order. Another is to put all of the scenes I want to write that don't fit into that order yet. The third one is for me to yell about it all (notes). When I'm lucky, scenes form the chaos doc (scene bank) eventually find their way into the order doc.
Your Thoughts on Writeblr:
How long have you been a writeblr? What inspired you to join the community?
I joined tumblr predominantly for the writeblr community in 2018 (don't remember the specifics but I remember seeing writing posts on pinterest and was like hm well might as well go directly to the source)
Shout out some of your favorite writeblrs. How did you find them and what made you want to follow them?
in no particular order and not an exclusive list: @aohendo @mecharose @scarvenartist @woodhousejay @baroquesse @tracle0 @klywrites @garthcelyn @incandescent-creativity @zmwrites @ashen-crest @ambiguouspuzuma @ettawritesnstudies @megarywrites @magic-is-something-we-create @pinespittinink @isherwoodj just a few of the many excellent people here
What is your favorite part about writeblr?
I just love the community aspect of interacting with other writers, or even just seeing what everyone's working on and how it's going. Even if someone's wip isn't my exact cup of tea I still like seeing posts about their work and people encouraging each other.
What do you think writeblr could improve on? How do you think we can go about doing so?
A lot of people say that interaction is dead etc. but I don't really think that's true. I think focusing less on reblogs and more on comments/asks as a form of interaction would strengthen the feeling of community. Not everyone is obligated to reblog everything and comments and asks can be more personal anyway. I like knowing other people are seeing what I put out there, and I especially love getting comments on my work, but that doesn't mean I need everyone to share it. I'd rather have 5 followers that interact with me than 1000 who don't. Quality over quantity, you know?
How do you contribute to the writeblr community? Do you think you could be doing more?
Of course everyone could always be doing more. I like to read other's snippets when I'm in the headspace for it, but sometimes I'm just here to mindlessly scroll and that's okay too. If I read something and I think it's cool or interesting or well-written or anything I try to either leave a reply or reblog with something in the tags. If I can't think of anything to say just quoting a line that I liked will suffice (I like when people do that to me). I do want to try sending more asks to people—I try to always send one when I see someone's reblogged an ask game, but I think everyone would appreciate some out-of-the-blue asks as well :)
What kinds of posts do you most like to interact with?
All kinds but I am most likely to interact with shorter posts about peoples' process or something about their characters. @klywrites will post about tiny interactions between her characters and I literally love them just from seeing tiny scenes on my dash every so often. I really like to read longer snippets and short stories too (there's some amazing writers here y'all) but I'm more likely to scroll past those if I can't spare the focus. Also I love seeing art! even from people who don't consider themselves artists like aww you drew your little guy and I love them now
What kind of posts do you most like to make?
idk I end up just vagueposting about my process most of the time. I love to infodump about my characters/worldbuilding but I don't do it too often. I also like to post about writing things in general, but I don't consider myself an expert or anything so I'm not putting out a ton of advice—just what works for me
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tfw-no-tennis · 11 months
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SLAWBO MANIFESTO
Have you considered Sabo/Law? Would You Like To? 👀
so. slawbo. which is the best possible ship name for Law x Sabo 
it all started in 2018 when Ruth drew Sabo and was like “hey his hair looks messed up here bc I didn’t look at a reference and drew it from memory… what if it’s because somebody stole his conditioner?” (see below - and note the date!)
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then it popped into her head, “what if it was Law who stole his conditioner?”
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rebloggable here!
and thus, slawbo was founded B)
we took the idea and ran with it, and now it’s become its own thing 
the more we thought about it, the more we were like, “this is actually a super funny and entertaining ship idea that would work well” 
but also we have a pretty weird take on it so we made it into our own, basically. 
because of its foundation on Law stealing Sabo’s conditioner (which remains an integral part of slawbo to this day), it’s pretty easily established that Law is The Annoying One and Sabo is The Annoyed One. 
which is kind of opposite of how you would imagine their dynamic, if you know them as separate characters in canon – Law is generally ‘the straight man,’ especially around the Straw Hats, and Sabo seems like a mix between the responsible one (w/his brothers, sometimes, and as a Revolutionary) and the not-so-serious one – so therefore it would be the most interesting for their made-up dynamic if their typical canon attitudes were swapped
now over to Ruth for a POKEMON METAPHOR: 
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hey gang, Ruth here! as the resident Pokémon expert, I thought it might be fun to explain our slawbo dynamic using type effectiveness! per my illustration, Luffy’s personality is super-effective against Law, naturally (and unintentionally) irritating him. similarly, Law’s personality is super-effective against Sabo, who finds him super annoying (though Law exacerbates this on purpose, unlike Luffy towards Law). then, Luffy and Sabo don’t naturally annoy each other, because they’re brothers! when they annoy each other, it’s on purpose lol. hope this helped! alright, back to LJ
so in OUR slawbo dynamic, Law is the annoyer and Sabo is the annoyee. which is super fun! 
it also allows for deeper exploration of their characters – what is it about Law that makes Sabo so reactionary? what is it about Sabo that makes Law want to press him for reactions? there’s a lot of potential in two characters having a dynamic with each other that they don’t have with anybody else 
to be clear when we came up with slawbo, and this dynamic, we were NOT thinking deeply about it at all. we literally were just like “ok how funny would this be.”
so, to use an antiquated term: this is pretty much a crack ship 
also, Ruth wanted me to mention that this is NOT something we do a lot. we aren’t really “crack shippers” and pretty much stick to canon/fanon (when applicable – we can be picky). we share a single brain cell so we usually have similar taste 
so slawbo is special <3 
back in 2018 when slawbo first came to be, I started writing what I now refer to as my “pilot slawbo fic.” it’s called “make me burn the candle right down” and it is based on the original slawbo dynamic we came up with at this time
now it’s a bit out of date characterization-wise (also writing-wise bc I wrote it over 5 years ago) but it still holds a special place in my heart, and in our slawbo canon 
so then we have the series of fics I started writing in summer 2021. this is the “main verse” slawbo, the more polished version from the pilot version of 2018. the series is appropriately named slawboverse.
this verse chronicles them meeting and establishing a relationship. pretty straightforward.
it’s worth saying that this isn’t canon divergent or an AU – this takes place within the scope of canon, and we’re not changing any canon events (sorry Ace)
Ruth coined the term “canon enhancement”
there’s going to be a fic series written by both of us (mainly me, with a series of one-shots and a few supplementary fics by Ruth plus beta’ing), and art by Ruth posted to her art blog thirteenth-sword
currently slawbo can be divided into 3 major eras: pre-Marineford, post-Marineford/timeskip, and post-Dressrosa. 
these mark major character moments for both Law and Sabo, and would thus shake up their relationship (like Sabo having amnesia at the beginning vs getting his memory back after Marineford, and Law planning his suicide mission to take down Doflamingo vs after Dressrosa when Law’s mission is over and he didn’t die) 
so the series starts when Sabo is 18-19 and Law is 23-24 – pre-canon (and therefore pre-Marineford) 
so Sabo is not as high up in the Revolutionary Army as he ends up being later, and Law is not as notorious and well-known as a pirate 
this means Sabo has amnesia and an attitude problem, and Law has a plan for vengeance and also an attitude problem 
more specifically, Law, when we meet him in Sabaody in canon, is a smirky, rude bastard. he’s not as serious, and doesn’t have that “straight man” quality that we see post-timeskip. we view this change in character as a combination of him being closer to the zenith of his suicide mission and being around a bunch of insane idiots who defy all logic (the Straw Hats). 
put that together…BAM. magic. ultimate game of gay chicken
also we love and respect aroace relationships but these two fuck nasty. btw.
after Marineford, their dynamic definitely shifts. Sabo suddenly remembers his past, and also Law saved Luffy’s life, which adds a whole layer onto everything. and the fact that Law was THERE, and Sabo wasn’t… oof
a similar dynamic shift occurs after Dressrosa – Law basically planned to die taking Doflamingo down (not in an angsty way, just in a matter-of-fact sense – he essentially thinks he was supposed to die of Amber Lead when he was younger, but Corazon saved his life, so now he’s alive in order to avenge Corazon by killing Doflamingo – which is going to be so difficult that he’s just accounting for his inevitable demise to occur here. so when he survives, Law is like “oh damn this wasn’t really in the plan”) 
so a big part of their pre-Dressrosa dynamic is based on Law being like “fuck it we ball, who cares if I mess with this guy and flirt with him and stuff, I’m probably gonna die in the next few years, yolo.” which is an attitude he doesn’t have towards a lot of other things bc he has to Keep It Together in order to fulfil his vengeance mission, but his relationship with Sabo doesn’t really have any overlap w/said vengeance mission, sooo…
bonus note: Rule Of Cool may not apply to The Slawboverse, but Rule Of Funny absolutely does. if something if funny, regardless of whether or not it might be inaccurate, we will include it (within reason, obviously)
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some small details to establish!!
Sabo is taller than Law. fuck canon. imo Law’s growth was stunted a bit from the Amber Lead and Sabo is a beanpole
Sabo has more extensive scarring than in canon, all on his left side (see art for details)
Law has skeleton-patterned vitiligo BUT it’s on purpose lmao. I like to think that he had extensive depigmentation from Amber Lead even after it was cured, so he used his Devil Fruit to move the affected patches of skin around so he’d have a cool skull pattern, because he’s a dweeb
Law also has Raynaud’s and Celiac disease
Sabo has blue eyes (left one is slightly paler from the explosion damage) and Law has golden eyes like in manga canon
Law wears black nail polish always because. gestures to him. also he wears Converse, despite the brand not existing in the One Piece universe. doesn’t matter, he’s so Converse-coded that somehow the multiverse warped and found a way to get them to him
they are both Schrodiner’s Transgendered: are they trans?? perhaps. both have dicks and could have transitioned via Iva (Sabo) or Ope-Ope surgery shenanigans (Law). we’re leaving it open/ambiguous bc it's not really a focus of the series
Sabo defs went through a phase when he was a younger teen where he was hyper aware of his amnesia and would often jump to conclusions about strangers like, looking at him slightly longer than socially acceptable bc he’d be like “do they know me? Did they know me?” He’d be overly fixated on what his life was beforehand and do a lot of research on Dawn Island and would spend hours imagining what it would be like to meet somebody from his past. This stops rather abruptly – after a while he comes to the sudden and stark realization that every time he thinks “hey, this person might know me, which would fill some unnameable void inside of me because they could tell me who I am so I don’t have to figure it out for myself!” it never ends up being the case, so he quickly forces himself to stop thinking like this at all, which results in him slingshotting the other way for a while – where he refuses to even acknowledge his amnesia or the possibility that he might have people out there who knew him or cared about him before. So that is something we plan to explore in his relationship w Law!
another aspect of him kinda ignoring his amnesia would be that he feels like he’s exactly where he needs to be with the Revolutionaries – so even if he did have a life before his amnesia, it can’t be something better than where he is now.
so, that’s it for now! we want to leave some of the ~mystery~ intact to encourage interest in the fics/art, but always feel free to message either of us to chat about slawbo lol. and ENJOY!
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