Ways for the Percy Jackson show to handle the St. Louis Arch problem:
1) move the entire arch. It was over the river the whole time you’re insane.
2) shoot Percy out of the side like a rocket and have him sail 100 feet directly horizontal before falling into the river, Looney Tunes-style
3) water grabs Percy
4) Percy falls down out of the Arch and then the camera cuts and he hits the water with no explanation of how he got there
5) Percy knocks the entire fucking bridge into the river. There’s a minor explosion at the top and the whole thing just tips over
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FNAF SPOILERS! SCROLL! TALKING ABOUT THE SPRINGLOCK SCENE!
i’ve seen so many people discussing the springlock scene in both negative and positive ways and i think it brings up really cool points about how matthew played that scene and balanced fan expectations with his own characterisation.
i think the discussions around this movie have rlly exposed the disconnect between fanon and canon in fnaf, especially talking abt the core games in isolation, bc frankly in the game universe (ignoring the books) we get Very Little characterisation for William other than the obvious, but Matthew managed to add so much in the way he talks and his body language.
in the reveal scene, we see afton at arguably his peak. in his first scene, he comes off as somewhat demeaning and judgemental until he recognises mike’s name, at which point he seems to have this nervous energy, rushing to cover it up but stumbling slightly, his reaction to the tables being turned even slightly is massive.
this is a man who committed multiple mrdrs in essentially broad daylight, hid the bodies in the most obvious place, and still got away with it, and then kept the crime scene as a trophy of his actions, and an ongoing prison sentence for his victims. he has been in complete control for decades, and is confident that he can deal with any kind of threat quickly. his confidence in his reveal is palpable
it changes when vanessa shoots him. the whole parallel with vanessa and the animatronics is hugely interesting too- how william refers to the animatronics almost endearingly as “kids” when he wants them to obey, how both vanny and the animatronics have an unearned loyalty to him, almost a pseudo-adoption through what he did to them, taking them from their parents and keeping them under his thumb, forever stuck as naive, forgiving, obedient children. vanessa breaking from that control shakes him, but the mask slips back into place almost immediately.
then, he’s outsmarted by the brother of one of his victims, and the child he planned to end next. his pseudo-children turn on him and he can no longer manipulate his appearance or shed his skin to escape. he explodes on them, and his language is incredibly telling that he is being dishonest.
he calls them small, trying to belittle them into submission, even though they are ten feet tall metal animatronics powered by rage. he is grasping at straws to regain control, and failing miserably.
finally, the springlocks go off. the locks in the movie look more like a ribcage, so the first two likely puncture his lungs. they’re slow, and painful, but he doesn’t scream or beg or sob. he grunts and groans, gritting his teeth and only letting out sounds of pain that sound almost involuntary. there is no way in hell he would visibly let himself show weakness or pain in front of these creatures that he believes he has control over. he isn’t brought to his knees until there are eight metal spikes embedded in his abdomen. he doesn’t let the mask fall for even a second, until he literally PUTS THE ACTUAL MASK ON and finally collapses. even then, he’s fighting for consciousness, twitching and writhing with no control over his body. william afton thrives on control, and his soul will not rest until he gets it back.
it’s why he keeps the pizzeria- he always comes back. he can’t help but return to the scene of the crime, putting on his old costume, continuing his killings. he revels in being a constant threat on the horizon. and now, he knows he is going to die, and he knows the suit will bring him back, and noone will be able to get rid of him then. so he puts the mask back on, and waits.
in terms of the sfx- they’re pretty accurate. with stab wounds, you need to leave the knife in the wound as long as possible for best chance of survival, as it stops the blood from escaping. in terms of the springlocks, there wouldn’t be copious amounts of blood as the locks are keeping the wounds filled- which is good because it means a slower, more painful death.
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The Batkids: *all sitting on the floor huddled around a phone*
Bruce, walking up: What are you guys doing?
Tim: We're playing a new game. Its like truth or dare, except it is only dare, and all the dares are decided by a random word generator set for verbs, if we need more context we can randomly generate a noun too. Here, Steph is next, watch.
Steph: *clicks the generate a word button* 'appreciate'? *Clicks for a noun* 'Scene'? Am I supposed to go to a play? Look at the top of a mountain?
Damian: you have to get to the top of the hill, adequately appreciate the scene, and get back before your next turn, otherwise you are out
Steph: *gets up and runs out of the house*
Jason: My turn *presses the randomly generate a word button* Request *presses to randomly select a noun* cookies. Fuck yes! Alfred!
Cass, soaking wet, signing: not fair
Bruce: hey, I saw Dick's car out front, where is he?
Duke: he got 'vanish'
Tim: Still better than that time Jason got 'die'
Damian: me next, 'read'
Jason, walking in with a plate full of cookies: you gotta read and finish Pride and Prejudice before your next turn.
Damian: That's impossible! Without Dick that is only 5 people before me.
Tim: Impossible if you sit here complaining. Better hop to it.
Damian: *running to the library*
Duke, stealing a cookie: you wanna try, Bruce?
Bruce: maybe just once *clicks the button* 'grin'
Tim: Batman has to smile for an entire day fighting bad guys and dealing with the Justice League
Bruce: I don't like this game
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