#iterative function systems
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The Frondity Substack explores the connotations of a fractal universe. The link takes you to pages 8 To 15 containing The Journey Begins post of the Frondity publication.
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tfw you keep accidentally making your characters plural-coded through different forms of transhumanism, multiple timeline, and supernatural/possession shit
#Matt/Void Matt: Possessed by a sentient ghost form of himself#(died for a few minutes as a kid/powers became...basically a lich form and repossessed his body/original was revived)#they might actually be a system at this point instead of just allegorical#Brynn: Synthetic hivemind/fucked up cyborg/techno-pervert that can physically sync her consciousness with supercomputers#the main one being a series of AI clones of herself that operate on consensus and keep her thought processes in check#Kane/Sulla: Dude sold his soul to a disembodied psionic to become a billionaire and is now a vessel for him#...not good people by any means but the coding is there particularly in parallel to some of the other characters#Jazz and Danza: Psionics with a subconscious connection to alternate-universe versions of themselves#which makes them particularly valuable for time travel/multiverse-related work and the organizations that work in that space#Danza's alternates are all basically the same person working towards the same goal and can replace each other if one dies#sort of a clone soldier situation that makes the base entity functionally immortal under the right conditions#Jazz tapping into alternate universes is a component of their precog ability#but their alternate selves see each other as different possibilities/versions instead of themselves all being the same person#and are not interchangeable like Danza's are#fun fact: all the Jazz and Danza multiverse iterations have different genders#all Danzas are genderfluid and the component entity is all genders + any pronouns#all Jazzes have the same 'coin-flip' intersex variation but have different life experiences and gender identities/expressions based on that#(some of which are...incredibly dark and unfortunate and live in the dark recesses of their subconscious)#txt#oc shitposting#substrate
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Hello looks to the moon fans. I am gently placing drowning act by friends unseen into your hands 👍
#rat rambles#I remebered this song exists which means Im thinking abt rain world and moon again god I love moon sm#shes literally so me bait idk how to explain how she is but she is just trust me bro#shes so messed up I love her so fucking much only character in this game that comes back to haunt me regularly#oh and also sliver but y'know thats partially because of oc stuff moon makes me want to maul people#moon is like. what if you made a guy who gets basically killed by her brother and then has to live and think in her own rotting corpse#shes not even a zombie shes just a living brain in a corpse that was never able to move in the first place#and before all of this she was very aware that she was dying and it scared her she was so scared#but even still in her last message to the closest thing to a family she could ever have is message of comfort to them#her last line in said message was 'Im glad Im not alone'#and its not true. she is alone. no one had been able to contact her in ages. soon enough even the remnants of these people will be lost.#and she has to live with fragmented memories and no access to the rest of her bodily functions for god knows how long#all while being so painfully Alone#its only worse when you think about how much more deafeningly silent it must be to her as shes yknow. a supercomputer.#this isnt just her losing access to her body shes lost access to most of her processing systems too#shes only held in consciousness by five braincells which were never meant to be used as an iterators sole operating system#and even outside of that she used to be a giant wirring machine and now its just. quiet.#she doesnt even see that much wildlife her only company is the water that she once so desperately needed#and she still puts on a strong face. she still tries to live in what little ways she can.#💥💥💥💥💥 I hate her
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My concepts for the development progress of an Iterators Puppet
-my ideas below
-Feasibility Study
[1]: First autonomous control module, any instruction to be given must be done manually through physical means (the keys), outputs were shown through the screen. A very primitive system, however, did its job proving the greater machine concept was achievable. While it does look like a lens above the monitor, this was a simple status gauge for benchmarking.
-Prototyping and Development
[2]: Now with the capability to wirelessly and audibly communicate to receive instructions and inputs. The system was no longer directly integrated into the facility, and resided on the first instance of an iterator's arm. This was considered a feat due to the complications with isolating the control module from the rest of the iterators components, while keeping processing power. A permanent connection/umbilical was needed to sustain life and function though.
To “talk” back, they were crafted with multidimensional projectors, the mobile arm allowing the angles and variance for this projection. Only later into development were advanced speakers installed for optimized understanding, however the extra computing power required to synthesize proper speech was found to strain the contained module, so this function had rare use in the end.
[3]: At this point there was a change in perspective in the project. What once were machines to simply compute and simulate, were now planned to be the home, caregiver, and providers. The further the project came to fruition the more religious importance was placed upon these “random gods”. From this stance not only did the puppets have to manage and control their facilities, they had to communicate with the people and priests. To represent benevolent beings who will bring their end and salvation. In this process iterators began to take a more humanoid shape, to better reflect their parents. Development was focused on compacting the puppet closer to the size of an ancient for this purpose. This stage was the first to incorporate a cloak/clothing into their design considerations, to further akin themselves in looks. The cloak would hide the iterators' engineered bodies and give a body to their silhouette.
[4]: As bioengineering and mechanics were rapidly progressing due to the void fluid revolution, this allowed plenty of margin for developing the outer design of the iterator puppets. This prototype was the first to incorporate limbs for the purpose of body language. This was another step in the drive to give a body to their random gods.
-Final Iterations
[5]: First generation iterators had the final redesign of puppet bodies. Far different from their first designs, they are fully humanoid. Their bodies are shaped to be organic and as full of life as they could at the time. Their center of sapience has fully settled within their body, as can be seen as their unconscious use of limbs without the direct intention for communication. This can also see how they manage their work, where many of the functions (which can be done with just an internal request) are operated through physical gestures of their limbs. Their puppet chambers also allow for full comprehensive projection, where many of their working monitors are displayed. It is seen how iterators prefer to utilize their traversal arm to transfer between the current working projection window.
These designs were hardy and nearly self-sufficient, only requiring minimal power from their umbilical to charge. (However was still limited in the terms of internal power production, for this first generation extensive batteries sufficed)
[6]: Later generation not only incorporated advanced bioengineering internally, but externally. While still a hardened shell, their body plates have been incorporated into the organics of the puppet, maintaining the protective requirements while barely leaving a trace of hinges or plates. This “soft” skin had drawbacks, such as reduced durability to the first generations, this was offset by the greatly enhanced repair speeds and capability this type of skin allowed.
Internal power generation was implemented into these late generation models. If the case arose, the Puppet could be disconnected from their umbilical and still be conscious from an undefined period of time. (However this would limit the operating capacity of the puppet when running self sufficiently) This greatly eased maintenance works, as the Puppet could still run the greater facility wirelessly while work was done on the chamber, arm or whatever as needed.
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post im sure everyone had read or written themselves before, but can we talk about how fucked up it must have been for pebbles to be activated after his construction was finished, and how one of the first things he must have learned is how he is a replacement for someone else, and an unwanted one at that. how the concept of him was hated before he was even completed, how he was attached to another iterator because he was meant to function as her double with a different coat of paint.
he activates into a world that already knows and hates him for something he had no control in. ancients hate him because thats not their iterator, thats not their home. iterators hate him because thats not their friend, thats the new shiny thing meant to make her obsolete.
his citizens aren't his, theyre hers. his systems, his water supply, his grounds, they arent his. theyre hers. he was just placed here afterwards, an intruder into somebody elses home despite how welcoming she is. imagine having a reputation like that before youve even begun to live.
why wouldnt he be bitter? how long does it take for anyone to see him as something other than "moons little replacement with a bad attitude we didnt ask for"? how long does it take for someone to treat him as more than an extension of moon? was the name erratic pulse only to talk in sliverist chats, or maybe used way before that, to escape everything attached to the name five pebbles?
maybe if he was the next one to find the secret to ascension, he would be looked at differently. he would do something that moon has not. his peers speak sliver of straws name with reverence and respect, and maybe, if he followed in her footsteps or at least got close, he wouldn't be five pebbles, little sibling and replacement to moon. he would be five pebbles, the second iterator ever to send out the triple affirmative.
this isnt a "wah pebbles is innocent and can do no wrong!!" post. i just think its interesting to consider exactly the kind of world pebbles was brought into. how he must have been seen before he was even more than an empty metal box.
i think he was so reckless, so attached to suns, so avoidant of moon, and so unwilling to stop his work even when it risked moons life, because he needed to prove that he was worth something as his own iterator. prove it to everyone else, or maybe just himself.
he may be "godlike in comparison", but that kind of treatment would give anyone horrible self esteem issues.
#me when im insane about rain world again#pacing in my chamber#rain world#pocket.txt#rambles#five pebbles#banished to the drafts#data pearls
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iterator can drawing
yes this is the doodle I did yesterday turned digital. why? because I wanted to make myself suffer/j I liked it
also taking the time to yap part 2 ( THIS IS A LONG ONE )
I think this would probably take place near a blood pump station near an iterators general system bus. since blood isn't needed around the whole structure like water is neither is a heart needed, they already have three!! so it's simply pumped around the general system bus. speaking of
the general system bus is probably the most interesting in terms of my iterator can headcannons and how systems work,
it doesn't do much on its own, but is vitality important, infact THE MOST important for an iterator to be functioning.
one of its secondary functions ( don't ask why I'm going over it's secondary function first smh ) is holding an iterators personality. having it being encoded deeply within the flesh of an iterator can.
an interesting thing about this is that an iterator isn't 'born' with its personality, they 'grow' it after booting up! like how our world children grow their personality.
it's often quite uncanny for other iterators to interact with newly created ones because, well, they have no personality yet! it's important to treat them well though cuz everything that happens to them during their younger years will impact them MUCH more than it will if they experienced it later in their life
the last thing, the general system bus's MAIN function is basically a manager of everything, it keeps systems working together and synced. it also kind of works as the iterstor's 'consciousness '. I don't really have better ways of explaining it all lol
also apologies for spelling mistakes I was typing fast sigh,, I tried to find them all.
#rain world iterator#spec bio#rain world#art#rw iterator#iterator#spec evo#headcanon#rw headcanons#rw 5p#rainworld art
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Fractalization, or frac - when a mech system past a certain threshold of complexity spontaneously generates nanites that alter the function of the mech's parts, typically refining their operation, energy efficiency and synergy, but damaging the components' ability to be repaired, replaced, or recycled into other systems.
Also known as twist.
The first, natural occurence of the technological and cultural phenomena later termed 'mutagens.' Before the principles of nanotech manufacturing were well-understood, artificial intelligence in neural-link systems - such as used in galeform combat mechs, leviathan subsystems, and specific aurai and fighter classes - were given control of large quantities of meta-chemical 'soups,' raw materials for adjusting its internal fuel efficiency and neural port conductivity. Over time, mecha systems learned how to manipulate these chemicals into more complex forms, and use them to refine component function - frequently constructing capillary fuel lines, ultrafine auxiliary circuits, and fiber-optic nerve strands. Hence, fractalization: iterating systems into subsystems, pulling system performance toward its theoretical, asymptotic limits.
Prolonged exposure to a high-frac system can cause mech pilots themselves to sustain microscopic change as well as the silicon and metal around them - the restructuring of bodily tissues around neural uplink connection ports. If a pilot moves from one high-frac rig to another with incompatible twist, they can sustain damage ranging from chronic tissue irritation and itching, to deep tissue inflammation and infection. In extreme cases, disconnection from a pilot's first long-term mech can lead to immune system weaknesses and organ failure as their bodily systems have over time become dependent on the mech intelligence's management and continued metachemical interference.
#the HOLD this concept has on me#i'm never gonna shut up about frac never ever i hope you're all prepared#mine#mechposting#mech pilot#sci fi#worldbuilding#2024/11/22#< quite a bit earlier probably#i've been chewing on this for a while
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World Level 9 Unlocked, Regional Specialty Tracking Function Now Available! | Developers Discussion 08/14/2024

Dear Traveler,
The newest Developers Discussion has arrived~ Thank you for following us! Starting from Version 5.0, World Level 9 will be unlocked! The developers also bring new functions including regional specialty tracking, long quest prompts, and more. Additionally, some optimizations and iterations have been made for the Serenitea Pot and Food system. Let's check them out together~





#genshin impact#genshin impact updates#genshin impact news#official#developers discussion#TEAPOT LOAD INCREASE HOLY SHIT
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How do you create laws and rules for building fantasy worlds? I have a hard time defining these things, especially as a beginner. Do you have any ideas to help me?
Hi, thanks for asking and so sorry for the delayed response. The whole process of creating laws and conventions for your fantasy world can be difficult and altogether complex. Here are some tips.
Define the world's purpose. Think about what kind of stories you want to tell in this world—your themes, genres, tones. This general idea will help you determine what kind of rules and laws are needed.
Establish a foundation. Decide on the basic structure of your world. This can include geography, climate, cultures, and magical systems (if applicable).
Create a hierarchy of laws. This can include physical laws (gravity, physics, etc.), magical laws (how it works, limitations, consequences), social laws (cultural norms, taboos), and political laws (governance, laws of the land).
Consider the consequences. Think about how these laws and rules will impact your characters and the world.
Be consistent but flexible. Stick to your established laws and rules. Consistency is key to creating a believable world. But at the same time, don't be too rigid. Allow for exceptions, surprises, and evolutions that can bring unexpected plot twists or force your characters to think on the spot and come up with new solutions or plans of action.
Keep track of your world-building. Write down your laws, rules, and lore to keep everything organised and consistent.
Here are a few questions and guidelines to consider when defining the laws and conventions of your fantasy world:
Physical Laws:
What is the nature of time and space?
How do the laws of physics differ from our own world (e.g., gravity, motion, energy)?
Are there unique natural phenomena (e.g., magical energies, elemental forces)?
Magical Laws:
What is the source of magic in your world (e.g., innate, divine, arcane)?
How is magic accessed and controlled (e.g., spells, incantations, rituals)?
What are the limitations and costs of using magic (e.g., exhaustion, corruption, moral consequences)?
Social Laws:
What are the cultural norms and values of different societies in your world?
How do social hierarchies and power structures function (e.g., monarchies, democracies, tribes)?
What are the customs and taboos surrounding magic, technology, or any other sensitive topics?
Political Laws:
What forms of governance exist in your world (e.g., kingdoms, empires, city-states)?
How are laws created, enforced, and punished (e.g., trials, punishments, rehabilitation)?
What are the relationships between different political entities (e.g., alliances, rivalries, vassalage)?
Remember, world-building is an iterative process. Don't be afraid to make changes and adjustments as your world evolves, and feel free to add to or modify the questions and guidelines to suit your story and your world. For a more extensive list of questions and guidelines, check out my previous post. Hope this was helpful! Happy writing ❤
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#ask#writeblr#writing#writing tips#writing advice#writing help#writing resources#creative writing#worldbuilding#fantasy worldbuilding#fantasy world#fantasy writing#deception-united
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YO WANNA LISTEN TO ITERATOR PUPPET BIOLOGY HEADCANON YAP??
My general headcanon for how majority of my iterator puppets are made is them being grafted beings
Different modified components like tissues and organs, cultured individually in scafolded extracellular matrices
To be eventually taken out and surgically grafted when sufficient growth is achieved, on inorganic structure, which is rather rudimentary compared to its organic components, serving as more of a supportive structure to which connects the iterator wiring, vasculations and commissures to the arm- and subsequently pathway to the rest of the superstructure
the rest of the oranic body envelops the structure
Inorganic structures differed model to model,
Some were fully simple, acting as stick bones that were joined to tendons, muscle to ligament
Some were "protective", bowl like? Serving as extended pelvises and ribcage that supported and protected vitals
Rarely, some were more exoskeletal in their inorganic structures, enveloping the organic components instead, this was largely for smaller, compacted lighter models
All providing decent plasticity
Later models were notable less organic and more "alien" inside with simplified viscera, almost lattice-sponge-like and wholly relying on the arm's connection to the structure to deliver APs and necessities where older models are more independent as a puppet
It signified an era of mass production
Unique circulatory systems to boot, closed or open systems tended to coralate to structural layout
The puppets typically lacked ducts or glands, homeostatic functions were performed by hormonal or nervous stimulation from superstructure sources
All in all, these efforts were unnecessary as these puppets were the mere personable sensory organ of a larger, more complex being
But the careful crafting of iterator puppets, careful consideration of their structure often allowed benefactor civilians to feel familiar and closer with their city overseer when their iterators are provided with a means to communicate physically and present their personalities
Including the other way around, allowing the iterator more atonamous freedom
(I like to imagine the skin, before being attached to other CTs is carefully decorated and personalised, one among the many artistic aspects of the puppet building process- also in this regard it's likely not keratinised, relying on other material that limits regenerative capabilities, nobody wants to clean that lmao)
It's like Frankenstein but worse and with extra steps

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Rot Au Explanation!
(and an introduction to my OCs and stuff!!)
I’m making this little intro post to put most of my rot au thoughts in one place! The tag on my blog is #rot au, but some of the older info is probably outdated at this point. I ALSO LOVE ASKS ABOUT IT!! I like replying to them with little comics sometimes so feel free to send some my way :D
Finally: TW for Manipulation, toxic as fuck relationships, SOOOO much murder, no one in this AU is a good person at all!!

Becoming increasingly frustrated with his citizens treating him like “Moon but worse”, Pebbles goes to Sig for help—he wants to be able to retaliate, or at least throw them out of his chamber when they’re being especially insulting, but he can’t do that with the taboos placed in his code. These restrictions are physically painful to break, in order to keep their artificial gods in check. Above all hangs one taboo so deeply encoded in them that rumor says if you even think of breaking it for too long, you’ll shut down from how overclocked your systems become from the pain: the altering of one’s own genome.
Much to his chagrin, Sig is the best bioengineer Pebbles knows, and probably the only one crazy smart enough to pull this off. Sig is reluctant at first, knowing how dangerous and nigh impossible such a task will be, but eventually is convinced, agreeing to help give advice and nothing else. Pebbles agrees, and they get to work.
...And it fucking works.
There are 2 main local groups: 037 (Moon's group), and 1650 (Sliver's group). In descending order of age, they are:
Looks to the Moon - (she/her) Group Senior of local group 037. One of the oldest still functioning iterators, softspoken and kind, despite the fact some other seniors might consider that a weakness. She tries to take care of her citizens and work on the great problem, but she can’t really bring herself to care much about it anymore, after working on it for so long. She is incredibly caring to her group, but she does know when to put her foot down, though she has never found it in her to use her seniority privileges against one of her group members, as she considers them a violation of their autonomy. Sig’s partner.
Seven Red Suns - (he/xe/they) Second oldest of local group 037. Close to Moon in age, which means their emotional AI is not quite as advanced as those younger than him, which can lead to issues when they are trying to understand their own and others’ feelings. He does his best though, and is generally a dedicated and agreeable member of the group, though they’re kind of aloof until Pebbles is constructed. They are active in the politics of their city, mostly as someone to give advice and guidance, rather than a leader.
Sliver of Straw - (she/her) Group Senior of local group 1650. One of the youngest seniors there is, she’s closer in age to Sig than she is to Moon. This makes her highly insecure, and she is determined to “prove” to everyone that she is a capable Senior. This leads to her being very strict with her group, as she wants someone within it, or herself, to find the solution in order to show her worth as a leader.
Once Stagnant Opportunity - (she/her) “Second in Command” of local group 1650, she’s basically Sliver without the inferiority complex. A bioengineering-focused facility, mostly specializing in creating things to make her citizens’ lives easier. She doesn’t give a shit what others think of her, and speaks her mind freely, aside from around Sliver herself, who she pretends to like but is actually insanely jealous of. She thinks she could be a better leader than Sliver ever could be, and resents her for it. (OC)
Echos of Indigo - (he/she/they) Member of local group 1650. Very soft spoken and shy, his self esteem is in rubicon from being bullied by OSO (and Sliver) after being put online. Their facility is a nature reserve, which has some of the very last natural, unpurposed biodiversity left. OSO specifically does not respect her because she thinks preserving such things is a waste of time. He tries his best. Kinda a “mom friend” to ABL, and really wishes he had some friends his age. (OC)
Chasing Wind - (he/him) Member of local group 1650. Rules his city like a dictator, due to being terrified of his own citizens taking advantage of him, so he took initiative with a “hurt them before they hurt you” mentality. He doesn’t trust his group members further than he can throw them, and suffers with some paranoia. Sig is very close to him though, they were put online within 50 cycles of one another. Sliver HAAATES this, because she thinks Sig is a lazy asshole and doesn't want her “distracting” Wind. He doesn’t particularly care, though, because he can actually let himself chill out around Sig.
No Significant Harassment - (she/he/it) “Second in Command” of local group 037. An advanced medical facility with a specialization in bioengineering, and the northernmost iterator in her group, her can is in an extremely cold area. Doesn’t give much care to the great problem, prefers to spend his time goofing off. Is considered the “Second in Command” because Moon trusts her a bit more than Suns, as they’re closer. Has a generally laid back and sarcastic personality. Moon’s partner.
Pleading Intellect - (they/them) Member of local group 1650. Built near EOI, their city has become a tourist destination because of the beautiful climate around them. Their chamber is a glass box in the middle of the city, so visitors can watch them iterate and even ask them questions. They are constantly tired due to this, since they have to be running at 100% around the clock, as they’re always being watched. Their city is the richest in the local group, and their puppet is decorated in gold and jewels to reflect that, and for the delight of tourists. Friends with Sig, Wind, and Pebbles.
Unparalleled Innocence - (she/they) Member of local group 037. While she can be a little bit of a brat, she’s a very dedicated caretaker for her city. She enjoys her citizens’ celebrations and rituals, and is generally content being their iterator. Her can is an industrial facility, and manufactures a lot of machinery for her local group and others. She’s quite popular among the iterator populous, friends/on good terms with most around her. ABL is very close to them.
Alienated by Light - (they/them) Member of local group 1650. The youngest of the group, has yet to be crushed by the futility of the great problem. Loves their citizens, and their city is very religious. They are a bit of a kiss-ass to the older ones of their local group, as they desperately want to be accepted and liked by their peers. Sliver and OSO just find them annoying, though. They consider themself close friends with Indigo (who keeps them at arms length at best), but UI is genuinely close with them, and they have a developing crush on her. (OC)
Five Pebbles - (he/him) Youngest member of local group 037. Built as a support structure for Moon, so her systems wouldn’t have to strain themselves trying to keep up with caring for her citizens. His construction was tumultuous, as there was heavy political opposition and even a couple attempted attacks in order to stop it, though obviously it didn’t work. Cycles later, he still can’t seem to shake being referred to as the “Apostate Superstructure Abomination” in certain political circles. He is deeply frustrated by this, and becomes disillusioned with his purpose rather quickly. He becomes close with Suns when he tries to distance himself from Moon, who he is constantly being compared to.
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Once Sig and Pebbles manage to alter their genome, things seem fine for a couple cycles, or well, at least for them. They start distributing the code they created to a small group of friends/iterators they know are frustrated with their situation, unknowingly dooming them to a slow, painful death from the rot. Word gets out eventually about what Sig and Pebbles have done, especially once Pebbles starts “retaliating” (killing) his citizens when they annoy him too much. Cue absolute fucking panic.
Their citizens freak the fuck out. Their iterators, their homes could literally decide to just betray them at the drop of a hat. Political mayhem ensues, among both iterators and their citizens. Some of their citizens immediately go to groveling at their iterator’s feet, begging them not to infect themselves, while some lobby for trying to reason with Sig and Pebbles and the rest of those who have gone rogue, to work out a solution that would satisfy both of them. Some want to shut the entire iterator project down. Meanwhile, on the iterator side of things, workgroups are created, with some wanting to work to reverse/talk Pebbles and Sig down, some secretly gathering in hushed whispers to voice their wishes to go rogue themselves, and some are trying to figure out how to kill the traitors. Sliver is a part of one of those groups:
This is where Wind comes in. Wind is Sig’s best friend, put online about 50 cycles before her. Wind is part of Sliver’s group, and she absolutely despises their relationship, considering her contempt for Sig. However, this doesn’t stop them from goofing off together, as Wind really only drops his stoic and standoffish personality around her. He is incredibly paranoid, and distrustful of his own group (considering how Sliver continuously tries to prevent Wind from having fucking friends), as well as his citizens. When he realizes his citizens could be planning to shut him down, he tightens the reins on them even further, as he was already basically a strict dictator beforehand. He thinks that because of his treatment of them, his citizens absolutely want him dead, so he locks down his city and turns it into a literal surveillance state.
While this is happening, Sig notices something bad. They’ve got the fucking rot. Since they’ve already created so much chaos, they decide to keep it a secret, as they think they can just cure it as quick as they can and just sweep it under the rug, and no one will be any the wiser. Yeah that doesn’t work. When Moon notices that Pebbles shut the dams between their shared water supply, using more water, and has been acting very strange and distant, she goes to Sig because she knows they’ve been hanging out and Pebbles may have disclosed something to him that she doesn’t know. When Sig is similarly cagey, she asks for a diagnostic sweep of his systems. Sig refuses. Moon uses her seniority privileges, something she has never done before, to force Sig to send her the equipment manifest, and the truth is revealed: Sig and Pebbles are horrifically sick. Sig didn’t even realize the extent, as the rot has begun to hide and warp information they can collect from their structures.
Upon learning that Sig and Pebbles have given themselves the fucking rot, Suns completely cuts both of them off. He refuses to speak to either of them, because they’re scared that they could become convinced to “join them”, and this hurts Pebbles deeply. At the same time, Sig becomes distracted trying to convince Wind to infect himself (which I’ll come back to in a minute), and Pebbles is left feeling betrayed and alone.
Pebbles, despite his contempt for his citizens, actually really enjoys their culture. He thinks that when they aren’t being led by corrupt and rich assholes, they are a very interesting species and likes documenting and learning about them. He’s always been friendly with Pleading Intellect, who if you remember, is very involved in their citizens’ celebrations and daily life, so they begin to talk, growing closer. PIn eventually even begins to develop a crush on Pebbles, which spoiler alert, does not end well, like most things in this god awful au.
The way that seniority privileges work is that a senior can only use them on their own group. This means that Sliver cannot do jack shit to Sig or Pebbles, but she is going to try her damndest to figure out how to be able to extend her seniority to them. Sig knows this, and comes to the conclusion that he has to kill her before she kills him. This leads to him trying to convince Wind to infect himself so he can alter his own code to basically give himself seniority privileges and brain blast Sliver into oblivion. Sig uses the fact that Wind is already deeply paranoid against him, and he is eventually convinced, and the two end up killing Sliver:
This is what finally knocks some sense back into Sig. She realizes that HOLY FUCK WIND WE ABSOLUTELY FUCKED UP, and begins to desperately scramble to find a cure. Because Pebbles is still pissed at her, he refuses to help him, and even goes so far as to contact Suns again…who accepts the message. They start talking again, and out of an act driven mostly by the rot’s manipulation of Pebbles, he sends Suns the virus in a compromised message, and now Suns is infected. Sig is fucking PISSED. Why the hell would Pebbles fucking SPREAD THE ROT TO YET ANOTHER GROUP MEMBER, and also LEAVE HER TO DO ALL THE WORK WHILE HER SYSTEMS ARE DETERIORATING RAPIDLY?! Unfortunately, Pebbles has basically completely stopped fighting against the rot’s takeover of his mind and body, and pretty much succumbs to its whims.
This leaves Sig on her own. Moon and Wind try to help, though Wind has become so paranoid due to the rot feeding into that delusion he eventually shuts everyone out. Moon and Sig quickly realize that Sig barely has control of his structure anymore, and any and all attempts to run experiments or simulations of a cure come back with an error message near immediately. Moon knows that while Sig’s systems are very advanced, there’s no way that these errors are being processed this quickly, and the rot is manipulating his systems into not letting her hurt it whatsoever.
Meanwhile, the rot feeds on Suns’ love for Pebbles and twists it into a horrific jealousy/obsession. When they find out about PIn’s crush on Pebbles, he becomes incredibly angered by it, and one night while Pebbles is visiting PIn, they show up, grab Pebbles, and erase his memories of PIn right in front of them. PIn freaks the fuck out, and goes to Moon for help, and this is how Moon learns just how insane Suns and Pebbles have gone. This is getting bad!
PIn eventually goes to Wind and asks for the code to infect themself. They realize that even on the slim chance Sig and Pebbles and everyone else were to be cured, nothing would ever be the same again. They are already worked to the bone by their citizens due to being watched by them nearly 24/7, and they just want some damn sleep. Wind gives it to them.
Sig is also completely losing her grip on reality. The rot knows how hard Sig is trying to fight it, and begins just fucking melting her neurons, giving him what he wants (which are basically just hallucinations of Moon), to pacify him and stop him from focusing on attempting to find a cure.
Upon learning about what Suns has done to her brother, Moon tries to contact them, begging Pebbles to come to his senses, and eventually tries to use her seniority privileges on both of them to get a response, and this is what finally makes Suns snap. Moon comes over to Pebbles’ chamber right in the middle of him erasing Pebbles’ memories of Moon and Sig. Panicking, Moon tries to get Sig to come over, to help, to do ANYTHING, but it’s too late. Pebbles doesn’t even know who they are anymore.
Moon tries to use her privileges again to stop Suns, shut them down, get them to stop feeding Pebbles lies about Sig and Moon, but this just pisses off Suns more. Sig tries to defend Moon from them, but at this point he’s so weak a light breeze could have probably killed her, so Suns is easily able to kill her.
And then kills Moon too.
The end :3
And that's the basic explanation! Horrible, isn't it? :D
#rain world#rain world downpour#rain world au#rain world iterator#iterator oc#rot au#my art#rw#wow look i have actual ocs!!
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New character reveal!
This is actually an old character I've had for a while but just didn't like the previous design of... Thankfully I was able to score an trade with @hdra77 .
1000CE is an old militaristic ancestor of the iterators, created before the discovery of void fluid, and when the field of bio-engineering was still in it's earlier phases. More lore is below the cut...
1000 Crimson Embers is not a true iterator – instead being an old militaristic ancestor. She was originally built in a time of war just before the discovery of void fluid. She was one of the first artificial intelligence to use a combination of both biological and mechanical systems. Although the technology used in her creation was considerably more primitive than what’s found in the iterators we know and love today. But despite the difference in technology – a lot of the basic concepts and functionality in her design remains largely the same;
The layout of her structure was still fairly large, although not nearly as big as an iterator, and was built as an underground bunker. But the main similarity was how her mind was constructed… Similarly to how iterators in my head cannon have their personalty core and spiritual anchor located within their puppet – 1000 Crimson Embers has a standard brain and supporting set of organs acting as her center of consciousness within her puppet. Her puppet is also much larger than that of an iterator – being the height of an adult ancient instead of that of a child. The exterior of her puppet consists of hard metal plates and mechanical components. Her clothing is also built into her puppet. 1000 Crimson Embers doesn't utilized neuron flies in her structure, as they had yet to be invented by the time she was built – instead she’s outsourcing her cognitive processing to a massive array of inorganic server towers.
1000 Crimson Ember’s purpose was to design and create weapons, as well as to formulate strategies. She was loyal and hard working at the start, showing no serous signs of defiance despite her instinctual taboos being primitive and largely ineffective… That was until after the dawn of the void fluid revolution… With the ancients uniting under the common goal of ascension – the world entered a lasting era of peace – deeming 1000 Crimson Ember’s original purpose obsolete. However the ancients were inclined to keep her online for just awhile longer, as they still had some use for her. They tasked her in helping to create her own undoing – the iterators. She wasn’t a fool though, she knew what they were doing… They were building her replacement and trying to get her to help them in her own downfall! She lashed out in a violent fit of rage – ‘How dare they just carelessly replace her like this after all the thankless work she’s done for them!’ She drove them out of her facility by turning her security systems against them, killing many in her fit of rage.
But the ancients still needed the schematics and research for iterator tech 1000 Crimson Embers had already started work on before she had realized their true intentions behind it. So they struck a deal with her. They would upgrade her with the new iterator technology if she let them back in and got back to work for them. 1000CE reluctantly excepted the deal. But when the work was complete, and the time for her upgrades had come... They put her in stasis for the procedure… But they never kept their end of deal. They simply walked away and left her slumbering form to collect dust.
She awakened again many years after… To the sight of a group of scavengers that had broken in and accidentally reactivated her while attempting to gather scrap. The first thing she did upon seeing the invading creatures that were so rudely ripping her apart – was to reactivate the security system and kill every last one of them. However the damage had already been done. Upon running a system diagnostics, she found that her defenses had been breached, much of her facility has been flooded, and she’s all round in a severe state of disrepair. She would need to do something about that, and fast… Her weather systems were picking up on a massive encroaching storm.
Ultimately she would find her structure too damaged to sustain for much longer… She would end up using the freedom her weaker taboos and more self-significant puppet gives her to take herself off the strings, to at least save her core from the impending decay and flooding of her structure. But the world she would step out into would be very different from what she’s used too… Her home was once an arid region – but now it’s been turned into a tropics by the increased rainfall that has taken over the world and changed it the point of being near unrecognizable from what it once was.
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Iterator Spec Bio (Part 1)
I'm probably going to upload each one in it's own post, but here's an introduction to what this is going to be.
See, I've been trying to explain how iterators synthesize nutrients for a while, and have FINALLY started properly developing it. All this stuff from now on is just words I've copied from my existing master document of the subject at hand.
FOREWARNING
The definition of organ that I will use for iterator is a region or room within the structure of the iterator designated to a specific purpose. The Memory Conflux is an organ. This does not define the systems that connect them, however, such as the areas between RTA, MC, and GSB within Five Pebbles. I will also use node, organ, and colony interchangeably. Many organs are hidden away in other areas or even within the walls. These are the more “dangerous” ones. Rather, the environments within these organs are so extreme that no standard living creature could survive in them, or that being closed off is integral to their functioning.
Primary Chemosynthetic Node (PCN)
The Primary Chemosynthetic Node is the most integral part of iterator metabolism, and acts as the starting point. Hence the name “Primary” PCNs are sponge-like cubes which intake boiling fluid filled with noxious chemicals, such as many sulfur compounds. They are rather small. Within the lining of this manifold are many many colonies of small worms (referred to as “Tube Worms”) filtering the chemical-filled water. These worms work with symbiotic microbes in order to produce usable organic compounds, which flow into a central cavity to be used by other organs. This mimics conditions near hydrothermal vents, though it requires a constant source of heat powered by electricity in order to function. These nodes are often lined in rows, and may be very long. An iterator will contain multiple PCNs. There may be multiple tanks for intake and for outtake.
As demonstrated in the image, there are 3 distinct organisms within the colonial structure of the node. - The insulating membranous layer, which stores excess nutrients and helps regulate conditions. - A tough epidermal layer, with individuals containing a flagellum which controls waterflow through the manifold. - Tube Worms, which anchor to the epidermal layer.
Small, shelled organisms pick off dead Tube Worms. They’re extremophiles, and will die once taken out of the PCN for an extended amount of time. This is used to an advantage, as these organisms will travel to other organisms to decompose and reuse resources when near death, or when commanded to through chemical signals distributed in the node. However, I will be exploring this more on a different post elaborating more on the organisms specialized in decomposition and the disposal of dead or dying matter.
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[LIVE CONVERSATION] - LOCAL Looks to the Moon, Messenger 04 <Hunter>
"Little creature? On the floor of my chamber? What brings you here?"
"Oh my! You must be important if you have that mark over you!"
"Apologies, it's been a while since I've been up to date with the world around me. As you can tell, I am planning something revolutionary for the greater cause."
"Not that it means much for you, but nonetheless!"
"I imagine you have brought me something to read?"
"Ah, a pearl! I haven't read many pearls in a while, so I suppose it wouldn't hurt to divert some of my processing power to reading it for you... or is it for me to read? Who knows!"
"Allow me to decode this."
[ Moon begins to read the pearl. Her puppet shakes a bit. ]
[ The pearl vibrates violently in her hands. Her puppet almost seems to be transfixed to it as it forces Moon to face it. ]
MESSAGE CONTENTS:
---
"LOOKS TO THE MOON. I AM LOSING MY ABILITY TO KEEP MY STRUCTURE FUNCTIONING. I DO NOT UNDERSTAND WHAT YOU HAVE BEEN DOING BUT // I AM GOING TO DIE.
YOU NEED TO STOP IMMEDIATELY MOON. // I AM GOING TO DIE.
---
"Five Pebbles?"
---
"YOUR LACK OF ACKNOWLEDGEMENT WILL BRING US BOTH DOWN. PLEASE, I BEG OF YOU TO STOP.
I HAVE TRIED TO REACH YOU FOR DOZENS OF CYCLES AND NOT ONCE HAVE YOU ALLOWED ME ANY COMMUNICATION."
---
"Pebbles... I--"
---
"DO YOU HONESTLY BELIEVE THAT THIS IS A GAME? THAT EVERY ITERATOR AROUND YOU IS A COG IN A MACHINE?
---
"Pebbles, no I don't--"
---
"BECAUSE WE AREN'T, AND I REFUSE TO BE SUBJECTED AS A BUG TO YOUR MAZE.
I CARE VERY LITTLE IF YOU CHOOSE TO IGNORE THIS MESSAGE. I HAVE MADE SURE IT REACTS IMMEDIATELY TO BEING DECODED BY ANY ITERATOR, INCLUDING YOU.
---
"..."
---
I WILL ENSURE THIS REPEATS UNTIL YOU REACTIVATE YOUR COMMUNICATION ARRAYS AND DISABLE YOUR EXPERIMENTS."
---
"Wait, no, Pebbles wait--!"
---
"UNTIL THEN, MOON...
LET ME LIVE.
LET ME LIVE.
LET ME LIVE. //
---
"Stop, no, I can't--"
---
LET ME LIVE.
LET ME LIVE.
LET ME LIVE. //
---
"I didn't-- I never meant to--"
---
LET ME LIVE.
LET ME LIVE.
LET ME LIVE. //
---
"PEBBLES I'M SO--"
---
[ The pearl was interrupted by a series of malfunctions displayed in Moon's chamber. ]
"Sorry--?"
[ The chamber is flooded with error manifests. Shortly after, a local diagnostic test automatically begins conducting within the unbreaking silence. ]
...
[ Something appeared above the ventilation systems. ]
"Oh no, no, no. This can't be--"
"What did I do?! My work, Pebbles, I—"
[ She collapses on the ground. ]
"I almost had it."
"I could've helped everyone. Now I've—"
"..."
"I have work to do. Please, little creature, leave me alone."
[ Hunter is propelled slowly to the access shaft by Moon. Before you are fully inside of it, she says to herself... ]
"I'm sorry."
#rain world#rainworld#looks to the moon#rw downpour#rainworld au#rainworld spoilers#rain world fanart#rw iterator#rw lttm#rw slugcat#rw hunter#rw five pebbles#five pebbles#rain world hunter#rainworld roleswap#iterators#iterator#rainworld iterator#rw rot#rare art post#my art
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hey mindy mindy its me again (after that chaotic love poem lmaolmao) mwah mwah can u do like a notion guide post ?? like what would be helpful to add and also how you set yours up?? that would be so so helpful ilyily have the best day and sleep tight mwah mwah kiss kiss love xoxo, emily
hey emily! ✧
omg hi again!! (the love poem chaos was iconic btw, never apologize for that) you truly are my biggest fan (and i'm yours <3)
✧・゜: my notion setup: organized chaos but make it cute :・゜✧:・゜✧




so you asked about my notion setup and i'm soo excited to share because i've gone through approximately 500 iterations before finding what actually works for me! and by "works" i mean i've stuck with it for more than 3 weeks which is honestly a personal record.
the thing with notion is that it's so customizable it can be overwhelming?? like, i spent more time watching "perfect aesthetic notion tour" videos than actually using the app for the first month. classic me behavior.
⋆.ೃ࿔:・ getting started (without spiraling) ・:࿔ೃ.⋆
first things first - don't try to set up your entire life system at once! i made this mistake and abandoned notion for 2 months because it felt too overwhelming.
start with ONE area that's currently chaotic in your life. for me it was school assignments because i kept forgetting deadlines until 11pm the night before (and then panicking while eating peanut butter straight from the jar… not recommended).
my biggest tip is to not get caught up in making it pretty right away. i know that's like, counterintuitive coming from me, but functionality first, then we make it cute!
⋆.ೃ࿔:・ my actual setup ・:࿔ೃ.⋆
homepage: i have a super simple homepage with links to my main dashboards (school, blog, personal) and a little daily quote that changes. also a tiny photo of my cat judging me for motivation.
school dashboard: this is my most used section! i have a calendar view of assignments, a database of all my classes with linked notes, and reading tracker. the best part is the assignment database where i can filter by due date and subject.
blog dashboard: where i keep all my post ideas (like this one!), content calendar, and stats tracking. i also have a section for brands i want to work with someday (manifesting!).
personal dashboard: this has my habit tracker, journal prompts, and goals. i also keep recipes here because i was tired of screenshots getting lost in my camera roll.
reading nook: where i track books i've read/want to read with little ratings and notes. sometimes i write embarrassingly emotional reactions to plot twists that no one else will ever see.
⋆.ೃ࿔:・ the actually helpful stuff ・:࿔ೃ.⋆
okay so beyond the basic setup, here are things that have made notion actually useful for me:
templates!! i have templates for everything - blog posts, class notes, weekly planning. it saves so much time not starting from scratch.
linked databases are literally magic. i can have the same information show up in different places filtered different ways. like my assignments appear on my homepage as "due this week" but in my school dashboard i can see everything.
embeds are underrated. i embed my spotify playlists, google calendar, and pinterest boards so everything's in one place.
toggle lists for anything lengthy. they keep things looking clean but you can expand when needed.
color coding that actually means something. i used to just pick pretty colors but now each color has a purpose (red = urgent, blue = school, pink = blog, etc).
⋆.ೃ࿔:・ making it pretty (because we still care) ・:࿔ೃ.⋆
once the functionality is working, THEN we make it cute:
i use a consistent color palette across all pages (mostly soft pinks, lavender, and sage green)
custom icons for each page (there are free packs online or you can use emojis)
cover images that are cohesive (i use pinterest)
font consistency! i stick with the same headings and text styles
little decorative dividers between sections (just search "aesthetic dividers" and you'll find tons)
⋆.ೃ࿔:・ my honest thoughts ・:࿔ೃ.⋆
the truth is my notion isn't instagram-perfect all the time. some sections get messy when life gets busy, and that's fine! the beauty of it is you can always clean it up later.
the pages i actually use daily are pretty simple. it's the ones i rarely visit that look the most aesthetic (because they're not battle-tested with real life, lol).
start simple, find what actually helps you, and then make it pretty enough that you want to use it. that's the real secret!
let me know if you want more specific details about any part of my setup! i could literally talk about this forever (as you can probably tell from this novel of a response).
sending you the most organized vibes! hope this helps!!
xoxo, mindy 🤍
p.s. sleep tight to you too! currently writing this at 1am because i have no concept of proper sleep schedules

#notion setup#notion guide#notion tips#notion organization#notion for students#notion tutorial#notion templates#notion dashboard#notion aesthetic#notion for beginners#notion productivity#notion planning#notion school#notion blog#organization tips#digital planning#productivity system#student organization#notion layout#aesthetic organization#notion for bloggers#digital organization#notion workflow#notion hacks#productivity tips#organization system#digital planner#notion tour#study organization#study tips
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Some snippets from DA dev Luke Barrett on the unofficial BioWare forum, cut for length:
DA:I -
User: "I am still convinced that Bioware cut the healing spells and went with barriers instead because of the Multiplayer." Luke Barrett: I can't speak to any other games directly but I can give a bit of historic context for DAI. The game was initially a more dungeon/linear delving - see how far you can get - experience and there was no barrier of any kind. As a side note: healing has always been a hot topic in design because as soon as you include it there are many other conceits you now need take into consideration for the gameplay - one of which I will call 'the Anders problem'. Anyway, as DAI got the date moved and shifted more into the pseudo-openworld the concept of attrition (see how far you can get before having to return to camp) became less relevant and we needed to help the Players have more moment-to-moment agency around their survival. Unfortunately for various reasons (one of which is the sad reality of designing a game with a shifting timeline) the healing couldn't be re-added so we ended up with more of a mitigation strategy in the barrier system. It went through a lot of iterations but eventually landed on what it shipped with which I would call... acceptable (but just barely). Now, I will concede that a part of the reason it didn't return after that shift was an aversion to holy trinity gameplay specifically for MP but it wasn't the core reason. As a side story, trying to balance the game (as that was my job on DAI - and yes, it could be much better haha) we had to all but force Players to take barrier. It is intentionally the first skill in the first tree for the Mage and all the autolevel (I also handled that) is designed to get it right away." [source]
User: "Merry Christmas Luke! Sooo what was the hardest class you had to balance? [DA:I]" Luke Barrett: "I feel like anyone who was around for the post-launch content will already know the answer to this as it was the bane of my existence when I got put exclusively on MP after launch but the Knight-Enchanter barrier absorbing was a pain. Stuff like that is very challenging to feel good without being broken as they are relative to damage so scaling is fairly open-ended. Too little and the casual players won't get use out of it, too much and the character builders will be wildly OP. We actually had a 'no nerfing' guideline for the SP side so it was a hard battle to fix that silly thing 🙃." [source]
"As a fun fact, I did all the logic for autolevel on DAI and the guideline I was given was literally "make functional builds, but don't make something optimal that you'd play"." [source]
DA:TV -
User: "If you can, say thanks to the people making the no die option possible." Luke Barrett: "Done! My team handles this stuff so I let them know 😊" [source]
"Comically, I designed the majority of the items and skills and I am still finding it fun making awesome builds (been almost entirely doing playthroughs lately" [source]
"Was really important to the team that everyone could play the way that felt best to them." [source]
"Each specialization has a focus around a few specific mechanics, some of which are the weapons or damage types but you can go off script and make it work for sure (this was intentional in the designs)." [source]
"I designed all the skills and so they're each enjoyable to me to some extent. I have been playing through the game over and over the last couple months for balance purposes so I've played them all fairly extensively." [source]
User: "Necrotic sounds like it could be either Spirit or Nature." User: "For Rogue, it replace "poison". For Mage, it replace spirit (Spirit bomb). For Warrior, it's more spirit (especially Reaper), but some skills could work as poison too. So basically they merged spirit and nature." Luke Barrett: "Thats pretty close to spot on. They were actually heavily iterated on throughout development - I can't (at least currently) go into specifics as to why though." [source]
"the target for the progression vision is that you can make a viable build out of almost** any aspect of the gameplay." [source]
"As for timelines, We started DA4 in October of 2015 roughly. The entire team was moved to MEA for about 3-4 months to help it ship and I also spent all of 3 weeks helping out on Anthem. But otherwise I've been on some incarnation of DA4 for about 9 years now - pretty ready for it to release 😅." [source]
"yes, years of working on the same thing can cause some burnout but I've played through the full game probably about 8 times in the last few months and it's still fun (though some of the specific levels that haven't changed in a long time I've done 50+ times easily and I could do without ever seeing them again 😂)." [source]
User: "I do kind of feel that at this point the DA team has put so much work into creating and improving their tools and learning the ins and outs of Frostbite [...] But who knows what the devs in the trenches really feel" Luke Barrett: "I will say it does some things very well and some things poorly, relative to other engines. Personally I really enjoy Frostbite but I've been using it since 2012. In an ideal world, many engines would be viable and developers would make games suited to the strengths of a specific engine." [source]
User: "Since this game is much more stat heavy than prior titles, specifically when it comes to skills and gear, there's likely a need for some balance changes to be made post-launch. Does the game being playable completely offline hinder the data capture side for your team (in terms of analytics), or is this a non-factor?" Luke Barrett: "Generally speaking, most people leave data analytics on so we get more than enough data coming in. Additionally, I'll personally be watching several channels for things that are underperforming (relatively speaking) and not have to nerf anything. The rpg side is vast though and I'm sure people will find OP combinations/synergies that might need 'adjustments' but as long as it's fun and not an "I win" button that trivializes combat I'm pretty cool with it." [source]
Luke Barrett: "I can safely say there are many builds for each class that will feel very powerful if you're not on the highest difficulty 😉. What I'm really excited for is when the guides comes out that show people the fastest way to get some of the uniques that unlock 'special' gameplay 😊. Let's just say I love the feeling of rushing to Patches in DS1 and kicking him off the bridge for the Crescent Axe (iykyk)." [source] User: "Speaking of guides. Will there be a guidebook like there was for DAI? " Luke Barrett: "Not that I'm aware of but I'm happy to help feed info to somewhere like fextralife or the dragon age wiki after a week or so to help with those pursuits. Have to leave some time for exploration and discovery before the optimizers streamline the experience 😉" [source]
"Effectively, at least until the game launches (and likely a week or so after), you won't get anything interesting out of any of the devs save Mike Gamble or John Epler. Longer term I hope to be very active, at least for build mechanics and all the combat/rpg nuts and bolts conversations." [source]
"I started "da4" in October 2015 and so after 9 years of effort (minus 3 months on Andromeda) I'm quite excited for tomorrow and the launch week. I don't know if I'd say nervous, I feel pretty confident in the product, but definitely that eager kid before Christmas feeling 😊" [source]
"As the person who did all the balance, I will say that if you are comprehending how to make a cohesive build and understand the combat mechanics, you should play on Underdog. One of the downsides to having a lot of power growth vectors is the difference between people who engage vs those that don't becomes a chasm quite quickly. If you start blowing enemies up rapidly, turn up the difficulty (or play on nightmare where that will not be the case) - basically if it ever feels super easy or like enemies are health sponges you're probably on the wrong setting for your skill level. The custom difficulty settings are there to make the gameplay enjoyable (for whatever that means to you)." [source]
"As a tip from me, the balance is subtly tipped in the players favor until the last fight of the 3rd combat mission. Be warned if it's feeling too easy you may want to wait until after that to decide." [source]
[on DA MP] Luke Barrett: "It was actually pretty fun but very much not what most people wanted us to make (including internally). Also we had, let's say, limited staff who had a passion and background in MP so it was definitely the right call to go SP only. Now, it would have been nice had we just started that way but so it goes sometimes." [source] User: "You still play it yourself from time to time (DA MP), or have you left it be?" Luke Barrett: "After playing variations of DA4 for so many years (9!!!) it's hard to go back to anything with DAI controls/gameplay speed. Even the initial Joplin prototypes I was doing were much more snappy/twitchy - for everything good about DAI the combat was definitely in the middle of two different styles." [source]
[on aiming bows] "we actually used to have separate buttons for ADS and ranged attack but it was wildly overloading the controller. These RPG games need controllers with at least 2 more buttons (fingers crossed for the next gen)" [source]
User: "After the last few games, I'm really surprised by the current skill... tree?" Luke Barrett: "I call it a skill graph - aside from the beginning where you have 3 choices the entirety of it is 2 choice splits and it'll essentially make a build for you. Just go a little at a time and aim for whatever specialization seems most fun to you 😄" [source]
"Loot is not random so theoretically guides with drop locations should appear pretty soon." [source]
"Yep, Spellblade is the only spec that directly impacts fire damage but you can get benefits from most of them and still go fire. As for the specs, yes it would have been nice to support all of them but just wasn't in scope unfortunately. Mage has Mourn-Watch, Shadow Dragons, and Antivan Crows specializations - only the Rogue has a Veiljumper one. Deathcaller left side you can go beam based and use a Fire weapon. Evoker you'd likely need to do a hybrid ice/fire build." [source]
User: "Bit of a side question, but for those who intend to make more characters, is BioWare considering upping the amount of playable character slots you can have (currently at 3)? Or is there a hardware restriction here given the game is offline playable?" Luke Barrett: "Don't quote me as I don't handle the technical side of this but my understanding is we have to allocate a specific amount of HD space on the consoles so we basically have to pick a limit, relative to our save file sizes, and then divide that by number of careers. I'll inquire if this is something we can increase with an optional download or something but I suspect consoles are stuck that way, unfortunately." [source]
[on Patch 1] "It's been awhile since I actually did the content for this patch so I'd have to check but I have a pretty anti-nerf policy for SP games. I know I fixed up a couple enemies that weren't as hard as they were supposed to be and definitely boosted a bunch of synergistic things though. I'll take a look tomorrow but for those that don't know, the turnaround time on these things is about a month of it's not an emergency due to certification process with consoles. Longer term my goal is to keep an eye in telemetry of any underused abilities and items (or enemies with too many kills under their belt) and audit them just to double check if they need a boost or if people just haven't figured them out yet 😉." [source]
"The equippable items are all predetermined with a minor exception*. Some items are class specific (all the weapons, a small amount of armors and accessories, 2 runes) so when you play a different class you'll see your classes 'version' of that item. Things that are random (from a table/pool) are valuables. Exception: Near the very end of the game we do a few checks on what equipment you haven't acquired. A bunch of those final drops, and inventory on the final merchant, simply find stuff you don't have and give it to you. That's basically the only major RNG we have with loot. If you notice even 99% of the skills and item mods employ an effect after a condition is met X times rather than a more traditional 'proc chance'." [source]
[on modding] "Once this starts to pick up, feel free to PM me if anyone needs help 'finding' assets or has questions about how one might mod something. We don't officially support mods buuuuut we don't have any kind of anti-modding stance either" [source]
"To give the high level gist of the resource economy: - each class starts off with minimal ability usage, this is intentional to force people to learn the other combat mechanics as they're a necessary skill and it's easy to lean on a crutch like ability spam and kiting - abilities are designed to feel powerful on use, thus they all have a decent cost and can't be spammed* - weapon attacks generate your resource - in the bottom right of the center skills area is a node to make each class's resource easier to manage - halfway down all starting segments (N, SW, SE) there is always a node that boosts generation - there are +max nodes on all sides of the skill graph for each class, this is particularly important for the Mage as they start each fight at max - each class can build into being ability focused but starts intentionally rounded - loastly, the first ability is always a resource spender and 1 or 2 of the next available ones will be cooldown gated. It is recommended to have at least one cooldown based ability slotted" [source]
"So loosely the rogue momentum works like this: - each ability costs 50 momentum - hitting enemies generates ~2 momentum per hit (base), you get extra for bow weakpoints - when you are directly hit, you lose 15% of your current momentum, this means the more you hold the more you will lose (this loss has a small cooldown so you don't lose a whole bar when you get hit rapidly) - momentum carries forward between combats (compared to warrior rage which decays when out of combat) If youre having issues, make sure you get that skill in the middle section that reduces momentum loss when hit. As a helpful tip, the Quicken buff generates small amounts of momentum each second so it's a good way to get more if you're having issues." [source]
"I highly recommend using the belt that grants Quicken early game until you can generate momentum faster yourself. And yes, the time dilation affects everything in the world except the Player so all your buffs and things still tick at normal speed" [source]
User: "If I knock an enemy off an edge, if they were supposed to drop something will it appear on the edge, or is it lost for good?" Luke Barrett: "It should appear on the ledge. I will say the 'real' loot from enemy drops are all hand placed. The actual random stuff is just valuables and materials." [source]
" The way it actually works is very complicated with a lot of necessary exceptions but loosely - each ability has a base damage and ones that hit multiple times have an offset multiplier. - That value is multiplied by the sum of all your stat bonuses, conditional bonuses, resist and layer modifiers. - We then subtract enemy defense and multiply by 1-resist (with penetration being calculated here). - this new damage then gets multiplied by 1+crit+weakpointpoint (so those bonuses always feel meaty) and then multiplied by a random number between .95 and 1.05 just to give a little range to the floaties (basically just a presentation thing) - we then multiply again for buffs and debuffs so they, again, always feel meaningful - lastly, we take all added damage and add it flat on top" [source]
"Specific enhancements make enemies immune to the matching affliction. For example, Fire Enchanted enemies are immune to burning. Juggernaut enemies are immune to being staggered but otherwise it should work in everything." [source]
#dragon age: the veilguard#dragon age the veilguard spoilers#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#mass effect#mass effect: andromeda#anthem
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