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montythehumancrow · 2 days
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my music choices when i read smut is so funny bc wdym i'm listening to bring me to life when i'm reading edwin and charles getting down, dirty AND filthy??? (/ref mayhaps)
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itsawritblr · 6 months
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That brilliant plot idea I had at 3 AM when I try to remember it.
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jdsgothwife · 6 months
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old livejournal icon i found
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thatsbelievable · 3 months
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coffeetank · 3 months
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Opposing Qualities for your Characters!
I always advocate the concept of Traits and their Inverses when making characters. If you're familiar with my blog, you'll know that in one of my posts, I've told you to use opposing qualities when you make a character to make them real. Here's a link to that post if you haven't come across it yet so you can understand this better: https://www.tumblr.com/coffeetank/747126821111447552/build-characters?source=share ~ List of more opposing qualities to give your characters: persuasive :: manipulative (your character has a way with words and sometimes uses this to get away with things)
humble :: underconfident (your character does not have an ego at all, but they are in actuality always underconfident - show how this can affect their surroundings especially in a situation where others depend on them)
independent :: alienated (your character can do everything on their own and quite literally does not need anyone around, show how this can crossover over with alienation - dig into the emotional background of this supposed crossover)
curious :: invasive (your character has an appetite for knowledge, but they forget boundaries - show how this can get them into trouble)
daring :: reckless (your character has a strong spirit and isn't scared of taking risks, but this can always incline to the bad side and cause them harm - use this to especially add event and conflict in the story)
neutral :: retracted (your character prefers to see both sides before coming to a conclusion and stays neutral 99% of the times, but then when one side needs them more than the other they refuse to acknowledge that need and pull themselves out of that situation - show how this this can affect their relationships with other people especially on a moral ground)
emotional :: irrational (it's always good for your character to have emotional capacity, but it can hinder with their practical side for sure - show how this plays out)
unique :: aberrant (your character has a very solid personality but then some their quirks are too odd to be normal - this is good for revealing an undercover villain/agent/supernatural being later in the story as a twist)
optimistic :: unserious (your character is a positive person, but they take life too lightly sometimes - play with it!)
appealing :: deceptive (your character is absolute delight to be around and wins hearts in an instant - show how they use this power of their to deceive people for their own benefit)
hopeful :: expectant (your character wishes for the bright side - show how this can transverse into having unfulfilled expectations thus making them act out wrongly due to disappointment)
clever :: cunning (as obvious as it sounds, your character uses their intelligence for the wrong - bonus if you mix this with another set of opposing qualities to add depth and layers to your characters)
short-tempered :: violent (easy, simple and impactful; your character loses temper quickly but they damage things around them with every small/big outburst)
Feel free to use these as you'd like! I'll bring you more soon.
-ashlee
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fixyourwritinghabits · 5 months
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No Such Thing As Filler
Okay, so yes, this is another post based on something I saw that irritated me, but it seems like this idea keeps coming up, so I need y'all to internalize this. There is no such thing as filler in good writing. None. Do not approach your work thinking you have to fill space in a story, I will beat you with this wiffle bat. Don't ask me where I got the wiffle bat. Don't even worry about it.
The idea of filler comes from a very particular place - when an anime or TV show has to fit in a certain number of episodes, but doesn't have enough content (hasn't caught up with the manga, the source material isn't long enough, etc) to cover those episodes. An episode has to be written, but the characters can't really progress, and so are given something else to do. Many a trope has come from these episodes, and they're sometimes necessary. Filler in this context is something that makes sense.
The dark side of filler is the idea that you need some space between Big Event 1 and Big Event 2 in your story, therefore you need throw anything in there to take up space and make your word count. This is a mistake I've made and I've seen plenty of other writers do it too, but it's a huge waste of your time. You do need something between those big action scenes, but you should always be writing to accomplish something.
Instead of thinking of that writing as filler, try to approach it with three things in mind:
Move Forward With Character Development and Backstory - Your characters barely survived a huge gunfight, and they won't encounter the big bad again for another few chapters. How do your characters decompress from that gunfight, and what does that say about them? Did a cocky character go in guns blazing, only to be deeply shaken by how a real fight works? Did that fight spark a moment of deep trauma for the main character that they have to reflect on afterwards?
Filling this space with meaningless scenes is a huge waste of opportunity. Think about how to dive deeper into your characters.
Move Forward With Plot and Subplot Development - The bad guy beat the heroes to the stolen gem, but they left behind a clue to why they want it. However that clue could reveal some painful truths about the protagonist's beloved great aunt... Carmen Sandiego???
A major goal following a big action scene is having the characters figure out what to do with what they've learned and what to do next. It's where romance subplots or secret relative subplots make progress, when truths are revealed and next steps are taken. You can absolutely do this in any setting - a flirty conversation while at the battling cages, a tense moment of feelings while hunting down a wayward chicken - but your main goal is making progress for both the characters and plot.
Move Forward With Worldbuilding - Worldbuilding has it challenges, believe me. You don't want to write a chapter on how an airship works only to have to cut it later. But you should still try to flesh out your world, and you should do so with the perspective of how to use that worldbuilding to your benefit. Maybe a critical scene hinges on the main characters knowing how that airship works, or that lake your main character often stares at is the setting of the big Act 3 Boat Battle. The weather can play into both perspective and emotions. Knowing what the main character's house and car looks like can reflect a lot on their personal character or backstory.
When you're struggling with a scene or a chapter, rather than writing filler, take a few steps back and think. What can you establish with your worldbuilding? What can you reveal about your characters through their dialogue and actions? What subplot could you explore or add in these between moments?
Filler from a fandom perspective - Now let me make this clear - if you're writing a fanfic just to have a cute moment between the characters you like, or you really want to force everyone to do that weird Twilight baseball scene, that's fine. You don't need a grand goal to achieve for every story, there's no need to justify your fanwork in any way other than you wanted to do it.
But I'd also argue fanwork doesn't fall under the filler label either - something you create, be it a character snapshot or a 'what if the gang meets Slenderman' parody, isn't taking up meaningless space. It's something fun you did that you and others enjoy, and there's nothing wasteful or pointless about that.
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em-dash-press · 1 year
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The 5 Most Essential Turning Points in a Character’s Arc
You spend so much time creating a character because you want them to feel real. You want to connect with them and use them to create an experience for your readers. Their character arc is how that happens.
Don’t miss out on these essential turning points that make an arc feel not only whole, but complete.
1. The Inciting Incident
Your inciting incident gets your plot moving. It isn’t going to be the first sentence of your story (also called your hook), although it could be if you crafted your first sentence for that purpose.
An inciting incident is a plot event that guides your character in a new direction. It’s the successful prison break, the meeting of instant rivals, or the moment your protagonist wins the lottery in your first chapter.
Without the inciting incident, your protagonist’s life would carry on as usual. They wouldn’t start the arc that makes them an interesting person for the reader to stick with throughout your story.
2. Introducing the Protagonist’s Main Flaw
Every protagonist needs a primary flaw. Ideally, they’ll have more than one. People aren’t perfect and they rarely get close enough to only have one negative characteristic. Protagonists need that same level of humanity for readers to connect with them.
There are many potential flaws you could consider, but the primarily flaw must be the foundation for your character’s arc. It might even be the catalyst for the story’s peak.
Imagine a hero archetype. They’re great and well-intended, but they have a problem with boasting. Their arc features scenes where they learn to overcome their need to brag about themselves, but they get drunk and boast in a bar right before the story’s peak. The antagonist’s best friend hears this because they’re at the same bar, so they report the hero’s comment to the main villain. It thwarts the hero’s efforts and makes the climax more dramatic.
Other potential flaws to consider:
Arrogance
Pride
Fear
Anxiety
Carelessness
Dishonesty
Immaturity
3. Their First Failure
Everyone will fail at a goal eventually. Your protagonist should too. Their first failure could be big or small, but it helps define them. They either choose to continue pursuing that goal, they change their goal, or their worldview shatters.
Readers like watching a protagonist reshape their identity when they lose sight of what they wnat. They also like watching characters double down and pursue something harder. Failure is a necessary catalyst for making this happen during a character’s arc.
4. Their Rock Bottom
Most stories have a protagonist that hits their rock bottom. It could be when their antagonist defeats them or lose what matters most. There are numerous ways to write a rock-bottom moment. Yours will depend on what your character wants and what your story’s theme is.
If you forget to include a rock-bottom moment, the reader might feel like the protagonist never faced any real stakes. They had nothing to lose so their arc feels less realistic.
Rock bottoms don’t always mean earth-shattering consequences either. It might be the moment when your protagonist feels hopeless while taking an exam or recognizes that they just don’t know what to do. Either way, they’ll come to grips with losing something (hope, direction, or otherwise) and the reader will connect with that.
5. What the Protagonist Accepts
Protagonists have to accept the end of their arc. They return home from their hero’s journey to live in a life they accept as better than before. They find peace with their new fate due to their new community they found or skills they aquired.
Your protagonist may also accept a call to action. They return home from their journey only to find out that their antagonist inspired a new villain and the protagonist has to find the strength to overcome a new adversary. This typically leads into a second installment or sequel.
Accepting the end of their arc helps close the story for the reader. A protagonist who decides their arc wasn’t worth it makes the reader disgruntled with the story overall. There has to be a resolution, which means accepting whatever the protagonist’s life ended up as—or the next goal/challenge they’ll chase.
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Hopefully these points make character arcs feel more manageable for you. Defining each point might feel like naming your instincts, but it makes character creation and plotting easier.
Want more creative writing tips and tricks? I have plenty of other fun stuff on my website, including posts like Traits Every Protagonist Needs and Tips for Writing Subplots.
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Worldbuilding is crazy, like welp guess I'll write an entire wiki page on a rare disease I just made up
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anannua · 10 months
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scheming
this is the end for now, i will continue if motivation comes,, check tags
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writers-potion · 4 months
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𝐖𝐫𝐢𝐭𝐢𝐧𝐠 𝐁𝐚𝐭𝐭𝐥𝐞𝐬 𝐀𝐭 𝐒𝐞𝐚
The Aims of Nautical Fights
Sink the other ship
Methods: ram, set on fire, blow a hole in the hull
Typical Contexts: out-and-out warfare, especially in the ancient Mediterranean
Advantages: fast, no person-to-person fighting
Drawbacks: getting close eough to the other ship exposes own ship, mass murder of the crew, no chance to get their cargo and provisions.
2. Plunder the Other Ship
Methods: disable the ship - damage mast/oars and other methods of propulsion - board the ship, get cargo and kill the crew - sink ship.
Typical Contexts: piracy, privateering
Advantges: valuable cargo sold for profit, much-needed drinking water and food sustain own crew for a while longer, selected captives can be ransomed or sold as slaves.
Drawbacks: dangerous, need to get close enought to gain access to the ship, crew unlikely to surrender, ferocious combat which poses significant risk to own men.
3. Capture the Other Ship
Methods: Capture ship while causing minimal damage and keeping the crew alove - put own officers in charge - add enemy ship to own fleet or collect prize money from the government (the ship will get a new flad, renamed and refitted)
Typical contexts: 18th-19th C Europe (Regency period inclusive)
Advantages: minimal losses of life, humane, gaining a ship
Drawbacks: difficult to capture a ship iwhtou firs samaging it captains may take foolish risks in the hope of prize money, captive crew needs feeding, captive crew may munity.
Weapons
The ship's weapons:-
a ram at the bow - for driving into the hull of another ship. There's the danger of going down together if the ram gets stuck in the body of the other ship.
Artillery - hurling fire at enemy ships to bring them down.
Warships with carry canons.
The crew's weapons:-
Sailors will almost always carry multi-purposes knives which can turn quickly into weapons.
The swords used by marines were always slashing swords (for cutting, slashing, slicing, very sharp, with a lightly curving blade)
Cutlasses are most often associated with nautical combat.
Ship or Boat?
Consider the follow factors when differentiating between a ship and a boat:
the historical period (different periods have different definitions)
the vessel's size
vessel's weight (ships are heavier)
the purpose (fishing vessels, ferries and submarine are typically boats, regardless of size)
the number of masts (three or more masts is a ship)
the number of decks (with more than one deck, it's a ship)
the shape (flat bottom means its a boat)
where most activity takes place (if on deck - boat)
where the bessel travels (if on a river, probably a boat)
Avoid using the words "ship" and "boat interchangeably just to avoid repeating the same word. They are not synonyms!
Use words like vessel, ferry, schooner, the brigantine, cutter, crusier, etc.
Propulsion and Steering
A ship cannot stop, start, swerve and reverse rapidly like a car.
Wind power - high speed, enables long distances, doesn't require the vessel to carry fuel.
Can't move in the abscene of wind
Can't carry out speedy manoeuvres in a battle.
Felling the mast will cripple the entire ship.
Oars (rowing) - allow for greater manoeuvrability, rapid direction changes, and relaively quick starts and stops.
Doesn't achieve great speed and isn't suitable for long distances.
Steam - creates speed, doesn't depend on wind.
Requires carry coal, which limits the amount of cargo that the ship can carry.
Vessels felled with oil or nuclear power can travel faster and vaster distances.
However, they still can't stop, start, swerve and reverse as quickly as a car.
Space
The deck of a ship/boat is a limited space where fighters can fall overboard, climb up a mast, jump down, or leap onto another deck.
It may be full of obstacles: the masts, coiled rops, possible clutter, crates and barrels of cargo and provisions.
There may be livestock, chickens in cages and goats tethered to the mast, intended to provide fresh meat on the long voyage.
Atmosphere
A sea battle will have interesting sounds like roaring canons, crashing masts, splintering wood, panicked chickens, waves crashing against the hull, the wind whipping the sails, the splashing of men overboard.
If you like my blog, buy me a coffee☕ and find me on instagram! 📸
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nanowrimo · 11 months
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4 Alternatives to Popular Writing Advice
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Some writing advice get passed off as something every writer has to do. The truth is, these tips might not work for everybody! NaNo participant Nicole Wilbur offers some alternatives to popular writing advice that may be a better fit for your writing needs.
While there are no definitive writing “rules”, there’s certainly writing advice so common it feels like it’s become canon. Most popular writing advice is generally good – but what if it doesn’t light up your brain? What if a particular tip doesn’t resonate with you?
 If this popular advice isn’t working - try these alternatives! 
Common advice: Make your character want something.  Alternative: Ask what your character is most afraid of.
Your character usually wants something – the MC’s goal driving the story is a common plot, after all. That something needs to be concrete, meaning the audience will know definitively when they’ve achieved their goal. 
(Is “found independence” concrete? No. Signed the lease on their first apartment? Yes.)
But if you aren’t sure yet, or what they want doesn’t feel motivating enough to support your inciting incident, start with a different question: what is your character afraid of? 
Katniss wants to survive, with her family, yes. But she’s terrified of helplessly watching them die. 
Common advice: Identify your story’s theme and stick it on a post- it above your computer.  Alternative: Use the character’s arc to create a main idea statement, and craft several related questions your story explores. 
English class really made ‘theme’ feel heavy-handed. In my grade nine English class, we listed the themes of To Kill a Mockingbird as: coming of age, racism, justice, and good vs. evil. 
While these are the topics explored in the book, I’ve never found this advice helpful in writing.  Instead, I like to use the controlling idea concept (as in Robert McKee’s Story) and exploratory questions (as in John Truby’s Anatomy of Genres).
A controlling idea is a statement about what the author views as the “proper” way to live, and it’s often cause-and-effect. The exploratory question is – well, a question you want to explore. 
In It’s a Wonderful Life, the controlling idea is something to the effect of “Life is meaningful because of our relationships” or “our lives feel meaningful when we value our family and community over money.” The question: How can a single person influence the future of an entire community?
Common advice: List out your character’s traits, perhaps with a character profile. Alternative: Focus on 2-3 broad brushstrokes that define the character.
When I first started writing, I would list out everything I wanted my character to be: smart, daring, sneaky, kind, greedy, etc. I created a long list of traits. Then I started writing the book. When I went back to look at the traits, I realized the character wasn’t really exhibiting any of these.
Instead of a long list of traits to describe your character, try identifying three. Think of these like three brush strokes on a page, giving the scaffolding of your character. Ideally, the combination of traits should be unexpected: maybe the character is rule-following, people-pleasing, and ambitious. Maybe the character is brash, strategic, and dutiful. 
Then – and this is the fun part – consider how the traits come into conflict, and what their limits are. What happens when our ambitious rule-follower must break the law to get what she wants? Sure, a character might be kind, but what will make her bite someone’s head off?
Common advice: Create a killer plot twist. Alternative: Create an information plot. 
Readers love an unexpected plot twist: whether a main character is killed or an ally turns out to be the bad guy, they’re thrilling. But plotting towards one singular twist can be difficult. 
Instead of using the term plot twist, I like thinking in terms of Brandon Sanderson’s “information” plot archetype. 
An information plot is basically a question the reader is actively trying to work out. It could be like Sarah Dessen's Just Listen where we wonder "what happened between Annabel and her ex-best friend?", "why is Annabel's sister acting strangely?" and "who is Owen, really?" Those all have to do with backstory, but information plots can be about pretty much any hidden information. Another popular question is "who is the bad guy?" - or in other words, "who is after the characters?" The Charlie's Angel franchise, for example, tends to keep viewers guessing at who the true antagonist is until the last few scenes.
Nicole Wilbur is an aspiring YA author, writing sapphic action-adventure stories that cure wanderlust. As a digital nomad, she has no house and no car, but has racked up a ridiculous number of frequent flier miles. She chronicles her writing and travelling journey on her YouTube channel and Chasing Chapters substack.
Photo by George Milton
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ambrosethedarling · 1 month
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New Jason Design?!? 😱😱
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Hiii, I just dicovered your acc and i'm loving it 🥰 I have this lil problem where I have in mind and write scenes but without a plot. And I'm very fond to the characters so I can't put them into a plot because I don't want them to suffer or a think if they do suffer it'll we forced and too much. Any tips for that?
How to Plot A Novel If You Only Have Characters & Scenes
So, you have a great cast of characters and some exciting scenes in mind, but you're struggling to put them together into a cohesive plot. Don't worry, you're not alone. Many writers struggle with plotting their novels, especially when they have a strong focus on characters and scenes. I have also been facing difficulties with this recently. But fear not, in this article, I’ll help you explore how you can plot a novel even if you only have characters and scenes to work with.
Why Is Plotting Important?
Before we dive into the how, let's first understand why plotting is important. A well-crafted plot is the backbone of any successful novel. It keeps readers engaged, creates tension and conflict, and ultimately leads to a satisfying resolution. Without a strong plot, your novel may fall flat and fail to capture the attention of readers.
Types of Plots
There are many different types of plots, but they can generally be categorized into three main types: character-driven, plot-driven, and hybrid.
Character-driven plots focus on the internal struggles and growth of the main character. The plot is driven by the character's desires, flaws, and decisions.
Plot-driven plots focus on external events and conflicts that drive the story forward. The characters may still have their own arcs, but the main focus is on the events and how they affect the characters.
Hybrid plots combine elements of both character-driven and plot-driven plots. They have a balance of internal and external conflicts that drive the story forward.
Understanding the type of plot you want to create can help guide your plotting process.
How to Plot A Novel with Only Characters & Scenes
Now that we understand the importance of plotting and the different types of plots, let's explore how you can plot a novel with only characters and scenes.
Start with Your Characters
Since you already have a strong cast of characters, it makes sense to start with them. Take some time to fully develop your characters, including their personalities, motivations, and flaws. This will help you understand how they will react in different situations and what conflicts they may face.
Identify Your Main Conflict
Every novel needs a main conflict that drives the story forward. This could be a physical conflict, such as a battle or a chase, or an emotional conflict, such as a character's internal struggle. Identify what the main conflict in your novel will be and how it will affect your characters.
Create a Story Structure
A story structure is a framework that helps guide the flow of your novel. It typically includes the beginning, middle, and end, and can be broken down further into acts or chapters. Creating a story structure can help you see the bigger picture of your novel and how your characters and scenes fit into it.
Map Out Your Scenes (High Priority) 🚩
Now it's time to map out your scenes. Start by listing all the scenes you have in mind, even if they are not in chronological order. Then, arrange them in a logical order that makes sense for your story. This may require some rearranging and tweaking to ensure a smooth flow of events.
Connect Your Scenes with Conflict (High Priority) 🚩
Once you have your scenes in order, it's time to connect them with conflict. Every scene should have some form of conflict, whether it's internal or external. This will keep readers engaged and drive the story forward. Look at each scene and identify the conflict present, and how it connects to the main conflict of the novel.
Create a Character Arc for Each Character
As your characters go through different conflicts and events, they should also experience growth and change. This is where character arcs come in. A character arc is the journey a character goes through, from their initial state to their final state. Create a character arc for each of your main characters, and make sure their actions and decisions align with their arc.
Add Subplots
Subplots are smaller storylines that run parallel to the main plot. They add depth and complexity to your novel and can help develop your characters further. Look at your characters and see if there are any side stories or relationships that could be explored in a subplot. Just make sure they tie back to the main plot in some way.
Use Plotting Tools
If you're struggling to put all the pieces together, consider using some plotting tools to help you. There are many resources available, such as plot diagrams, beat sheets, and storyboards, that can help you visualize your plot and ensure all the elements are in place. If you need help with scene structure use my new scene workbook here.
Real-World Examples of Plotting with Characters & Scenes
One example of a novel that successfully uses characters and scenes to drive the plot is "To Kill a Mockingbird" by Harper Lee. The main conflict is the trial of Tom Robinson, but it is the characters, particularly Scout and Atticus, and their reactions to the events that drive the story forward.
Another example is "The Hunger Games" by Suzanne Collins. The main conflict is the Hunger Games themselves, but it is Katniss' internal struggle and her relationships with other characters that keep readers engaged and invested in the story.
Final Thoughts
Plotting a novel with only characters and scenes may seem daunting, but with the right approach, it can be done successfully. Start by fully developing your characters, identifying the main conflict, and creating a story structure. Then, map out your scenes, connect them with conflict, and create character arcs. Don't be afraid to use plotting tools to help you along the way. With these tips, you'll be on your way to crafting a compelling plot that will keep readers hooked until the very end.
If you require assistance with developing your scene structure, you can access my Scene Workbook for Writers at no cost.
I am sorry to the individual who sent me this question. I have a lot of questions in my Tumblr inbox and have only recently come across this nice question. I apologize for the 4-month delay.
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novlr · 7 months
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Can you explain the fichtean curve to me?
The Fichtean Curve is a simple yet effective approach to storytelling that can add tension, drive conflict, and keep your readers hooked!
We've put together this blog post in the Reading Room to help you make sense of what it is and learn how to use it.
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robinine-blog · 8 months
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Some more thoughts about Branch and Brozone
I love all the recovery fics on AO3, can't get enough of them, but a lot of them seem to have something in common: Branch is the most messed up of his brothers.
Which fair enough, we know Branch's story, lots of terrible things happened to him, but he's in recovery, he has a supportive girlfriend, is a pillar of the community, a surprising number of friends, so Branch basically has his life together
Branch is happy with his life, he's settled. Sure he has some grief and regrets he's not quite ready to talk about, but that's normal.
Bruce seems to be basically in the same place, he has some grief and regrets, but he has a loving and supportive family, is a member of his community, and has a few friends.
Except has Bruce actually dealt with anything? Or just pushed it aside because he has to be strong and responsible for his kids?
Then we have Clay, while he is a valued member of the community, he's trapped, there's no option to leave, no freedom, surrounded by a group of traumatised trolls who are terrified of the outside word to the point they're censoring themselves?
Clay's willingness to just throw Poppy to Viva as a distraction so he and his brothers can escape?
Yeah, no way Clay isn't hiding piles of trauma and his insistence of still playing a role, even if that role is completely different from his previous role
We have John Dory, who's living in the past, refusing to see that his brothers have changed. Who returned to the tree and found everyone gone, and was convinced everyone was dead for years? Who put so much pressure on himself and his brothers, he broke?
And Floyd is going to be extremely traumatised by his near death experience, months of captivity. Althrough lots of stories are already covering his recovery, what happened before then?
But the brothers are safe now.
And the funny thing about Trauma? It's easier to break down when you are finally safe, bringing up all the terrible memories again.
I really want to see a fic where Branch is actually the least messed up of his brothers, because he's dealt with his trauma and knows what is likely to trigger him, has strategies in place when things get harder.
Now the adventure is over, do the brothers attempt to be a family again? Can they meet in the middle without setting each other off? Can they learn to be kind to each other? Can they be kind to themselves?
Or is everything swept under the carpet until it explodes?
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fixyourwritinghabits · 3 months
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How do I write relationships of deep loyalty/devotion without it having weird romantic undertones? I have a couple cousin OCs that have a prince and hound/soldier and sword dynamic and act more like close siblings but worry that it can come off. Weird. Or should I just stop second guessing myself?
I'm going to say, as gently as possible, yes, you should stop second guessing yourself. You can't live in fear of future writing missteps or flops that keeps you from actually writing. You gotta get out there, make mistakes, and know that you can fix it.
That said, as someone who's lived in fandom as long as you have (probably longer tbh), nothing is going to stop those little gremlins from shipping anyone who's shared a single glance on the page, Prime bless them. Once you release something into the world you have no control how people react to it, but you should also feel free to shrug your shoulders at it and keep doing what you're doing.
Trying to stick to some sort of "norm" list when it comes to non-romantic relationships is just shooting yourself in the foot, because everyone is an individual and how they carry out their friendships are their own damn business. Write what feels genuine to you.
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