August 2023 witch guide
August 2023 witch guide
Full moon: August 1st in Aquarius
New Moon: August 16th
Blue moon: August 30th Aquarius into Pisces
Sabbats: Lughnasadh August 1st
August Sturgeon Moon
Also known as: Corn moon, harvest moon, ricing moon, barley moon, dog moon, fruit moon, grain moon, herb moon, red moon & wyrt moon
Element: Fire
Zodiac: Leo & Virgo
Animal spirts: Dryads
Deities: Diana, Ganesha, Hathor, Hecate, Mars, Nemesis, Thot & Vulcan
Animals: Dragon, lion, phoenix & sphinx
Birds: Crane, eagle & falcon
Trees: Alder cedar & hazel
Herbs/plants: Basil, bay, chamomile, fennel, orange, rosemary, rue & St. John's wort,
Flowers: Angelica, marigold, sunflower
Scents: Frankincense & heliotrope
Stones: Carnelian, cats/tiger's eye, fire agate, garnet, red jasper & red agate
Colors: Gold, orange, red & yellow
Energy: Authority, appreciation, courage, entertainment, finding your voice, friendship, gathering, harvesting energy, health, love, pleasures, power &vitality
Sturgeon moon gets it's name from the high numbers that are caught at the Great Lakes & Lake Champlain in North America during this time of year. The names come from a number of places including Native Americans, Colonial Americans & European sources.
Lughnasadh
Also known as: Lammas, August eve & Feast of bread
Season: Summer
Symbols: Scythes, corn, grain dollies & shafts of grain
Colors: Gold, green, yellow, red, orange, light brown & purple
Oils/incense: Aloe, apple, corn, eucalyptus, safflower, rose & sandalwood
Animals: Cattle & chickens
Stones: Aventurine, carnelian, citrine, peridot, sardonyx & yellow diamond
Foods: Apples, grains, barley cakes, wild berries, cider, honey, potatoes, rice, sun shaped cookies, blackberry, corn, nuts, breads, blueberry. berry pies & grapes
Herbs/Plants: Alfalfa, aloe, all grains, blackberry, corn, corn stalk, crab apple, fenugreek, frankincense, ginseng, goldenseal, grapes, myrtle, oak leaves, pear, rye, blackthorn &wheat
Flowers: Sunflower, cyclamen, heather, hollyhock & medowsweet
Goddesses: Aine, Alphito, Bracacia, Carmen, Ceres, Damina, Demeter, Freya, Grain goddesses, Ishtar, Kait, Kore, Mother Goddess, Sul, Sun Goddesses, Taillte, Zaramama, Ereshkigal & Ianna
Gods: Athar, Bes, Bran, Dagon, Ebisu, Dumuzi, Ghanan, Grain Gods, Howtu, Liber, Lono, Lugh, Neper, Odin, Sun Gods & Xochipilli
Issues, Intentions & Power: Agriculture, changes, divination, endings, fertility, life, light, manifestation, power, purpose, strength, success & unity
Spellwork: Sun magick, rituals of thanks/offerings, bounty, abundance & fire magick
Activities:
Bake fresh bread
Weave wheat
Take walks along bodies of water
Craft a corn doll
Watch the sunrise
Eat outside with family/friends/coven members
Donate to your local foodbank
Prepare a feast with your garden harvest
Give thanks to the Earth
Decorate your altar with symbols of the season
Clean up a space in nature
Plant saved seeds
This cross-quarter fire festival is celebrated on August 1st or the first full moon of Leo & the seventh sabbat of the year. It represents the first harvest when the Earth's bounty is given for the abundance received.
Some believe this is the time where the God has weakened & is losing his strength as seen in the waning of the day's light. The Goddess is pregnant with the young God who will be born on Yule.
In some traditions, this day honors the Celt god Lugh, the god of craftsmanship; He is skilled in many things including wheel making, blacksmithing & fighting. Though there is some discrepancy as to why Lugh is honored on this day. Some tales say it's because he held a harvest faire in honor of his adoptive mother, Tailtiu.
Sources;
Farmersalmanac .com
Boston Public Library- The Origins & Practices of Lammas/Lughnasadh by Dhruti Bhagat
Llewellyn's Complete Book of Correspondences by Sandra Kines
A Witch's Book of Correspondences by Viktorija Briggs
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Let’s Play Fire Emblem IV: Genealogy of the Holy War, Part 19: He’s a Late Blume-er
Part 18
Welcome back to FEIV! You may recall last week we killed Ishtore, a man with amazing lightning magic and truly astounding (not GOOD, but astounding) hair. He will be missed. I mean, not by me, but someone will miss him. I mean, not his girlfriend, she also died, but…. Look, it’s a whole thing. The key is that we took his castle, and nobody is gonna be happy about it.
(See? No happiness.)
Bramsel: Men, this is our chance! Jabarro, send in your brigade! Hit them hard while their backs are turned! Leave no survivors!
Jabarro: At once, sir!
Lene: Don’t you get it? He’s just using your loyalty to treat you like a weapon! I… I hate him so much!
Ares: Lene… no, that isn’t…
Lene: Okay, fine! Whatever! Go with him, if you love him so much! It’s your life to waste, after all! But you can just go forget we ever met!
Ares: Lene…
(In her defense, judging by last week we can safely assume she’s worked out Ares is the only thing keeping her from getting locked up in Bramsel’s rape dungeon.)
(Yeah, here it comes. And meanwhile, at the other evil castle…)
Blume: I want you to show these rebel pigs just what the empire can do!
One of those Three Names he Just Said: Yes, Milord. Leave it to us.
A Second One: We will never let you down, milord.
The Third: The rebels shall be destroyed quickly, cleanly, efficiently, and utterly. Excuse us, milord.
(All three of them are identical except for eye color and the game never says which is which until they’re on the field, so. NO clue.)
Blume: Hmmm. Everything depends on you.
(You may recall Tinni as being mentioned by a village two weeks ago, wherein they said she was much nicer than her family and the best person ever and definitely recruitable. And if Blume is her uncle, that means Taillte is her mom. Arthur will want to have a chat with this one!)
Blume: Hmph. One would think I could expect more gratitude from someone I raised out of the goodness of my heart after her mother died. Or have you forgotten my many kindnesses?
(Ass.)
Tinni: No, uncle…
Blume: Good. Now get moving! Remember, these rebels are responsible for murdering my dear son Ishtore, and his true love Liza! Avenging them is your mission, Tinni!
Banba: We will be the ones to claim Seliph’s head as a trophy this day. We mustn’t be beaten by Tinni’s unit.
Tinni: I… don’t know what to do anymore. Oh, mother… what would you do…?
She would probably shout a lot, if I remember her right. Now, our phase begins and…
(Dammit, everyone needs to shut up!)
Lene: I see right through you! The moment Ares is out of sight you think it’s okay to act all tough again, you vile louse! Don’t even think about coming any closer. I don’t need Ares around to stop you!
Bramsel: Of all the nerve! You little wench! Throw her in the dungeon! You’ll have plenty of time to think about what you’ve done there!
Lene: No! Ah… Ares…
Jabarro: Oh well. I guess it’s all in the past. You’re gonna forget ‘er sooner or later.
Ares: I beg your pardon? What exactly are you trying to say, Jabarro?
Jabarro: Heh… oh, nothing. Well, ‘cept that I bet Bramsel’s right about to…
(Oooooh, that was the wrong answer.)
Ares: T-this can’t be… Jabarro! How could you know his foul intent, yet let your tongue lie still?!
Jabarro: You can’t worry ‘bout the fairer sex, Ares. Have your fun with ‘em, but never stick around for when their lives come crashing down…
Ares: How dare you?! And to think you held my trust for so long… I must return to Darna! Lene needs me!
Jabarro: Nah, that ain’t gonna happen, see. Nobody, and I mean nobody, blows off my orders and turns tail on my watch! Not even you, kid.
Ares: … I’ve come far in your company, Jabarro, but our association ends now. If anyone wishes to stop me, Mystletainn will eagerly welcome your necks!
Jabarro: Grr… I’ll show you your place, whelp!
And with that, Ares reveals what sets him apart from his dad: he puts his personal morals above his oaths to jerks! Or he just really digs dancers, one of the two. Either way, he is now on the team!
And here’s our new BFF. Ares is an overall phenomenal unit; like Shanan he joins up with his Holy Weapon and can therefore wreck most of the enemies on the map, but unlike Shanan he actually has pretty solid growths and will likely be a much tougher unit by the end of the game than he is now. Better still, he has a horse and comes with three great combat skills, Pursuit, Adept, and Vantage. TL;DR, we need to get this man to an Arena. For now, though, I run him south toward the rest of the army to meet his new friends.
Now then. We have three armies to deal with. One moving south at us, following Ares. One moving west at us, with Tinni and the Three Stooges. And one moving north to try and make one more shot at conquering Leonster. Time to split the army. First, Fee is going to head toward Leonster, she can fly so she’ll beat the enemy there. She has an armorslayer sword and the enemy is all armor knights, she can hold the castle.
Second, to the east, there’s two swordsmen blocking us off from getting Leif, Finn, and Nanna to the rest of the army. Let’s move them.
… Finn. For shame. But at least you can promote now. I am going to send him off to our home castle ASAP. Going north to help Ares I send Oifey, Lana, Dermott, Shanan, Ulster, Johan, Patty, and Seliph since he needs to take the castle to save Lene. Going east are Leif and Nanna, as they’re already there, and backing them up will be Julia, Larcei, Lester, and Arthur, who is needed to recruit Tinni. I can’t see any reason this won’t work off the top of my head, but… I mean. Fire Emblem.
End turn!
Only one person could reach us, so this was a boring enemy phase. Next one will be much more… active. For now, though, let’s try to purge some of the northern enemy.
Well. This didn’t go badly, but not great either, barring Lana finally getting an Aideen-tier level. I just didn’t kill off as many as I’d been hoping to, and the enemy phase will be pretty dicey. I think I’ll have Finn stick around to help this group, rather than letting Lana warp him back to promote right away.
End turn. This will be…. Fun.
… *sigh* Well, I knew something could go wrong, but I didn’t see it being everyone dogpiling Johan of all people. Well, nice to be surprised, I suppose.
Reset.
This is becoming a pattern. I do something interesting, die, and have to go back to boring old ‘sit at the edge of their range and bait them out’. I know it works, but really.
Not bad at all! They tried to dogpile Ares this time, and like I said: he’s pretty badass. Probably would have died if Jabarro had taken a shot at him, but since it was specifically Jabarro’s range we were staying away from, we pulled through just fine. Now, to the eastern front.
… That was just sad, Leif.
Okay, our turn. First thing to do is clear out Jabarro’s unit. The man himself is a giant pain, packing both a Silver Sword and a Skill Ring to leave him obnoxiously accurate. Let’s send in some heavy hitters to roll him down.
And Shanan gets the skill ring, which he absolutely does not need. He does need money, however, so selling that later will be a nice source of income for him to keep Balmung nice and shiny. And from here, it’s really just a nice, normal purge.
And hey, Ares can chat with Seliph. I wasn’t planning to do it right now, but they ended up next to each other, so why not.
Ares: They call me the black knight, Ares. Perhaps you would recognize me better, however, as the son of Eldigan.
Seliph: What?! It cannot be… you don’t mean the legendary Lord Eldigan of Nordion, do you?!
Ares: The very same! I am the son of Eldigan the Lionheart, the man your father killed in cold blood! My noble mother, the Lady Grainne, died wracked with grief and rage at Sigurd! It is high time you knew my family’s pain!
(Weeeeeeren’t you an infant at the time, bro? How do you know?)
Seliph: That’s… I don’t understand. As I was told, your father and mine were the closest of friends. As tragic as their end was, I don’t believe our fathers would ever have begrudged each other.
Ares: That’s impossible… Sigurd was my father’s mortal foe! This… this is all I’ve known my entire life…
Seliph: Please listen, Ares. Would you consider traveling with my army? I know we can resolve this misunderstanding, if we just give it some time. I hold the late Lord Eldigan in the utmost respect, just as my own father did. Please, understand this.
(I don’t respect him very much, if that helps.)
Ares: Seliph… very well. I can stay my hand for now. However, be warned. Should I learn that even a single word of your claim is false, your life is forfeit in your father’s place. Do I make myself clear, Seliph?
Seliph: if that happens, then do as you must. Ares… I wish you could know just how ecstatic our fathers would be to know we’ve met at last. If only it had been under better circumstances…
Neat. Now, where were we? Oh right, IN THE MIDDLE OF A WAR.
*snerk* I like how it took three people together to bring down the first Mage Sister, and Arthur alone completely wrecked the second. Anyway, I have him and Julia blocking off the enemy; as long as Tinni doesn’t fuck this up and try to kill her invincible brother, I think we’re in a good place.
…
She’s gonna, huh.
*sigh* End turn.
Okay. So far so good. But there’s still one more…
Julia, I know you hunger for blood, but please don’t kill this one.
Tinni you magnificent bitch, dodging on a 93% hit chance. I love you.
Our turn, and I start it with Arthur:
Arthur: Really?! Then you’re Tinni! Oh, I’ve finally found you!
Tinni: Er… who are you?
Arthur: Here, maybe this will clear it up. This pendant is exactly the same as yours, and I’ve had it my whole life.
Tinni: Y-you’re right, but… what are you saying?
Arthur: See, years ago, my mother was a warrior in Sigurd’s army, and after the war she fled to Silesse with her children. When I was little, my mother and my newborn sister disappeared… I was left behind with nothing but this pendant. I only recently learned what happened. It was King Blume of Alster. He abducted them. He took my family from me. The rumors all said Mother had died awhile ago, but they also said my sister is still alive. That’s you, Tinni! I’ve finally found you after all these years! I came all this way just to see you again…
Tinni: I… I never even knew Blume did that to Mother… it makes sense, though. I can’t remember much of her, but I know I never saw her smile or laugh. You’re… my brother… ohhh… sniff…
Arthur: Would you play down your arms and join our army, Tinni? We’ve still got so much to talk about.
Tinni: Mm. Thank you, brother. I never did want to fight…
And that’s that. Let’s take a look at our new recruit:
And there’s Tinni! She gets a lot of flak because she’s hard to build super-well, but honestly I like her. She’s also hard to make bad; she doesn’t have Pursuit, but neither did Taillte and she did just fine. I suspect the people who don’t like Tinni are mainly the people who didn’t really like her mother either; I know she has a pretty wide selection of the fandom who view her as too poorly-built to use and she should be left childless. But unlike most of these chuckleheads, Tinni actually has a character arc, and for me that’s enough to bring her along. And you know, it’s not like she’s bad at combat. Wrath, Adept, and Critical are all fine skills, and while she won’t have growths as good as her crazy brother’s, she’s still got two different Holy Bloods. In my experience, she’s gonna get on just fine.
………………………
And then, I don’t know, either I forgot to save or my file got corrupted and I lost the last two turns. I… I was very sad. So I had to re-do them, and since that many shots would make the update unbearably long, I will summarize: Ares got half the levels (people kept ignoring him to go after Ulster this time?) but he was able to kill his old boss and get the Skill Ring, Patty got a very good level thanks to Dermott leaving some half-dead dudes behind, and Julia almost murdered Tinni. But, on the plus side, Finn finally got warped home to promote.
*whistle* Take a look at that 25 Strength. That much power and a Brave weapon basically sets him up for the rest of the game, because he is gonna hit like a runaway freight train. Might have to be careful on defense, he’s only above-average in Speed and Defense and has no resistance worth mentioning, but as an offensive unit he’ll be a monster. Let’s test him out in the arena while we’re here, he won’t be needed on the battlefield again for this map.
Finn: Seven wins, gained no levels. He might be a bit overpowered.
Okay! End turn, this is going pretty well barring the occasional horrible glitch that I hate.
…. Well, other than that. I underestimated how quickly they’d get to Leonster and… *cough* may have forgotten to move Fee once or twice, so I think the enemy will be taking the castle after all. It’s not a big deal, they’re really expected to, but I’m still a little annoyed this is happening because I didn’t think. Ah, well, it will just be a quick detour to liberate it after Seliph finishes up at Darna. I have him head toward it, his army pausing at the edge of the defenders’ movement range (see, I can learn) and have the eastern group start moving up toward Leonster. Fee pauses in a position to challenge one or two of the armors, hopefully the whole group will turn to chase her and she can run up to the castle and hide inside. End turn!
Jerks. You know, it’s kind of unfair that any of them can take a castle, but we can only have Seliph do it.
God, you are just like your mother.
To the north, Darna’s defense line doesn’t take the bait. They must not move until attacked. Well.
Their loss. At our other army, I have Fee take out one armor unit:
And then run away, hiding out over the ocean to her west to avoid any other counter attacks. She hasn’t got much health left, so she needs to avoid any damage until I can get Nanna or Julia up there to help her out. They’re on their way, so this will be turning around shortly. End turn; no enemies are close enough to take a swing at us, so it goes immediately back to our player phase.
Fantastic. Darna will fall on our next turn, and shortly after that the other team should be running into the unit who took Leonster. Fee probably won’t even die. End turn! Once again, nothing on the enemy phase; they’re moving toward us, but they’re on the slow side. On our turn, Julia patches up Fee to gain a level.
Hehehe. I’m legit impressed by how well her speed is doing, it tends to be a lower growth. The rest of their unit parks on the local villages to await the incoming storm o’ units.
Now then, Darna. First, clear the last defender:
Bramsel is a general, despite appearances, and stat-wise he isn’t super impressive. His one and only real trick is that he’s packing a Horseslayer weapon, so cavalry had better be sure they’re gonna take him down if they take a swing at him. He’s got no defense against distance attacks, but, like a doofus, I sent all the mages to the other army. So, uh, Oifey… wanna try that javelin?
Bramsel: Darna is my city! Mine! Nobody will ever take it from me!
Well, it’s a start. Not sure this will work, but… Seliph, wanna give it a shot?
FUCKING PAVISE. Okay, so Darna will fall next turn. End turn. Ya jackass game.
And that’s Bramsel. Our turn begins, and Seliph takes the castle.
Lewyn: It was the last free land in Jugdral. In battle after battle, the overwhelming might of the Loptyr Empire had devastated the resistance. Ultimately, the last of the resistance soldiers barricaded themselves within Darna’s walls. Battered and wounded, they were nonetheless determined to fight to the bitter end. But then, suddenly, there was a miracle… from the heavens descended twelve gods, who bestowed upon twelve young warriors miraculous weapons and immense power. Thus were born the Twelve Crusaders, the heroes who led the resistance to victory.
Seliph: That was the legendary Miracle of Darna, yes?
Lewyn: The very same. And even as we speak, Seliph, another miracle is dawning. Just as the resurrection of Loptyr looms on the horizon, so too are the Crusaders themselves arising in our world once more…
Seliph: I beg your pardon?
Lewyn: Heh… don’t worry Seliph. You’ll understand soon enough.
(Well. Seliph may not have a ton in common with his father, but he clearly has Sigurd-tier obliviousness.)
And of course he can’t rescue Lene because Seliph is standing in the way. Ironic, really; we could save Lene, our dancer, if we had a dancer to move Seliph. That’s Fire Emblem Philosophy 101, kids. In any case, Lana starts warping people back to Melgen so they can have a shorter walk to rejoin the remaining action; Shanan goes first and Lana levels up.
Then, while he’s at a friendly castle, Best Prince takes the opportunity to run the Arena.
Shanan: Seven wins, gained one level: +1 HP, +1 Skill, +1 Speed, +1 Defense.
*sniff* I may cry. He’s doing much better than I’d expect from him, I tell you that much.
Now, to deal with the Leonster enemies, who are (finally) in range.
… Am I being trolled? Nanna? Are you trolling me? Because you’re doing the same fucking thing Ethlyn did. You aren’t her child, Nanna. Leif is. If Leif didn’t get any magic ever I could understand it. That’s genetics. But you’re just the same damn class! I hate you.
End turn. Bitterly end turn.
…. Bitterness increasing.
*sigh* 25% chance to hit and she took it right on the jaw. Fire Emblem, ladies and gents!
Let’s… try this again. This time, let’s go mainly for the commander and try to take away their Leadership Stars, see if that works out better.
… Welcome to the team, Ethlyn 2.
*sigh* Well, better. Nobody is dead, anyway. Lana warps Seliph back to Melgen so he can start the long trek over to take some castles for us, and Ares goes into Darna to rescue his gal.
Lene: Ares…
Ares: Oh! Is everything okay, Lene?!
Lene: N-no… it’s not… but someone from the liberation army rescued me… and… I knew you’d come, Ares…
Ares: Lene… I beg your forgiveness… I was a fool! I should have heeded you…
Lene: It’s okay… after all, you’re here now…
Ares: I swear to you, I’ll never let this happen again.
Lene: And I swear I’ll try to keep my big mouth to myself from now on! Don’t ever leave me again, Ares…
… Dark! Anyway, Lene has no signed up, and as you might have guessed she is Sylvia and Claude’s daughter. And like her mother before her, her stats and all that junk are irrelevant so I don’t need to waste time showing it! She’s a dancer so she’s amazing and will be very, very useful to the army in any situation. And unlike Sylvia, we can actually use her from day one because it doesn’t matter if she gets married. Go team!
Oh, and speaking of the team, time to finish that actual ‘war’ thing.
Not bad at all, barring the fact Arthur has apparently decided he’s done with Perfect Levels. And with that, the map is basically over. The only enemy units remaining are Blume himself and the three generals in front of his castle. So it’s time, I think, to have assorted folks and units do stuff. I sell Seliph’s Brave Sword so I can pass it around, and have anyone who hasn’t finished the Arena take a shot at it.
Patty: Up to seven wins, gained two levels: +2 HP, +2 Skill, +1 Strength, +2 Luck, +1 Defense
Julia: Up to seven wins, gained one level: +1 HP, +1 Magic, +1 Luck, +1 Defense, +1 Resistance
Ares: Seven wins, gained two levels: +2 HP, +2 Strength, +1 Speed, +2 Luck, +2 Defense
Nanna: Seven wins, gained three levels: +3 HP, +2 Strength, +2 Speed, +1 Magic,, +1 Defense, +2 Luck, +1 Resistance
Leif: Seven wins, gained two levels: +2 HP, +1 Skill, +2 Strength, +1 Speed, +1 Luck, +1 Defense
Tinni: Seven wins, gained three levels: +3 HP, +2 Skill, +3 Speed, +1 Magic, +3 Luck, +1 Resistance
Also, Lana gains some levels from zapping people around:
And some conversations happen.
(“Ugh. More of the commonfolk. Oifey, where is my peasant-beating stick?!”)
Lene: I’m Lene, the Dancer!
Seliph: Y… you’re Lene?
Lene: Ooooh? Mister Seliph, is this the first time you’ve ever seen a dancer?
Seliph: Y-yes, miss…
Lene: Hee hee… that’s adorable!
(And it ends there. Lene knows what she wants in life, and it is to laugh at dorks.)
(
... Picture here an image of Leif introducing himself to Seliph. No such image exists because I’m a doofus.)
Leif: My parents both died in the Battle of Belhalla’s prelude… they were felled by a Thracian ambush. My homeland, Leonster, soon founds itself in the clutches of an Imperial occupation, and fell under the reign of its Duke Blume. If not for my knight, Finn, I wouldn’t be here today. He raised me in hiding in nearby villages, and we awaited the day Leonster would rise again. We thought that day had finally come, but…
Seliph: … We both took to the battlefield around the same time, did we not? By now practically all of Jugdral knows of King Blume’s brutality. I sorely wish my army had arrived soon enough to properly aid you. You have my deepest apologies, Prince Leif.
Leif: No, Lord Seliph. I’m the one who should be apologizing. Our failure was squarely my fault. However, this isn’t over yet. I am the son of Quan, a man worthy of being dubbed a Knight of Nova. I refuse to shame his legacy, and so I’ll live on. I’ll fight on, no matter the cost. To that end, Lord Seliph, my comrades and I would like to join your army. I may not have much of an army left, but what I do have is yours. May we serve you well in restoring honor to Grannvale.
Seliph: Thank you, Prince Leif. Often have I heard it said that our fathers were inseparable friends, bound together to the bitter end in both life and death. Not to mention your mother, Queen Ethlyn, is also my aunt…
(“Oh yeah, we’re literally cousins, forgot for a bit!”)
Seliph: Both of your parents gave their lives to support my father’s cause. Prince Leif, you have my deepest, most heartfelt apologies for their sacrifice.
Leif: Thank you, but that isn’t necessary. I’m proud of my parents, and have the utmost respect for Lord Sigurd. The only hatred I bear is for the true villains, Emperor Arvis and King Travant!
(Holy crap, Leif is logically blaming the people actually at fault? Are we sure he’s an anime teenager?)
Seliph: As do I. Prince Leif, in the name of our late fathers’ last wishes, I seek to restore peace and light to all of Jugdral. Please, join me in my cause!
Leif: Yes, milord! You have my blade as your own!
Dermott: Perfect! I’m your brother, Dermott!
(“Excuse me? I was always told my brother’s name was Diarm-“ “YUP, DERMOTT, THAT’S ME.”)
Nanna: What?! What… are you talking about…?
Dermott: I didn’t know until recently, either. King Lewyn told me everything. In the war seventeen years ago, I was with the kids who fled to Isaach. But you were born after our mother went to Leonster.
Nanna: You… you’re my brother? Then where’s Mother now?!
Dermott: Er… ‘Where’s Mother’? What are you getting at here, Nanna?
Nanna: I haven’t seen her in so long… when I was around three years old, she left us and traveled alone to Isaach, to try and find you. She never came back. I’ve waited to see her again for years…
Dermott: She did? But… but I never saw her…!
Nanna: You… didn’t? Then where is she…
Dermott: The Yied Desert… it’s a treacherous place. Very few lone travelers survive it…
Nanna: … No! Oh, mother…
(And Nanna gains +1 Luck from that, because… tragedy… builds character…?)
Tinni: I am Tinni… Arthur’s sister…
Seliph: Ah, of course. I’ve been told your story, Tinni.
Tinni: Um… I’m sorry!
Seliph: You’ve nothing to apologize for, Tinni. With the likes of King Blume for an uncle, I completely understand. You had no choice.
Tinni: Are… are you forgiving me, sir?
Seliph: Certainly! There’s no question that you’re not our enemy, and it would be an honor to have you with us.
Tinni: Wow… you’re everything the stories say you are! I wish we could’ve met sooner…
Seliph: Heh… thank you. Listen, Tinni… I know fighting your own family is a painful prospect, so please, don’t force yourself if you’re at all uncomfortable.
Tinni: Sir…
He actually means that literally. Tinni vs. Blume is very painful to her, in a very literal, physical way. He’ll kick her ass.
All right. Now that we’ve gotten that all done, and Seliph has gone up to retake Leonster, the rest of the army turns to Blume. He’s guarded by three generals, all of whom have Silver Blades and Steel Bows, so there isn’t a safe range to hit them from. But that’s nothing new. The real problem is Blume himself.
Yeah. Yeah. You remember Mjolnir, I hope, from when Reptor made our lives hell with it. Well, Blume takes after dear old dad. He can’t double attack with it, his only ability is Pavise, but he’s still very fast and hits very hard. And to make matters worse he has a droppable Silver Blade, so ideally we want someone who can use swords to bring him down. Realistically that means ‘Shanan or Ares’ because another Holy Weapon is your best shot at doing it without dying.
So first things first, let’s move the guards.
Geez, these guys are beefy. That was to kill one of them. Ulster, can you do better?
… Sorrrrrrta? He didn’t get hit in return, at least. But I also can’t get anyone else in position to support him, so he’s probably gonna get pounded in the face next turn. Speaking of next turn, end turn!
CALLED IT!
Okay. Our turn, and there’s only one general left. Let’s clear that fucker out before we do anything else.
Ugh. I should point out that this is not actually the land of the Omni-Generals; Blume has four leadership stars and he buffs his troops up considerably. I take a few turns here to rest up, heal up, and send Shanan to liberate the remaining villages because he’s desperately short on cash. Julia levels from healing:
You might have noticed she didn’t gain a point of magic? She’s already hit the cap. Can’t go higher until she promotes. I love my princess. <3
Now. Blume. He has conversations with three different characters, two of whom should not be allowed anywhere near him. Since I love you guys, and I’m willing to use save states to cheese for story content, here they are.
(Frankly, I’m just amazed she hit him.)
Blume: Hmph! A likely retort, but only one of us will die this day, and it shall not be me!
(Well, he wasn’t wrong.)
Blume: Gah… impudent whelp! Just try me!
*whistle* Well. It was a close thing, but he clearly tried real good. It was caught at a bad moment, but that last shot was a crit that left Blume with only 13HP. And Ares is in range!
Yeah, we’re not done with this jackass just yet. Still, for the moment, Ares has a backup sword to use so he doesn’t burn through his Mystletainn all the time, and that’s all I asked for. Shanan spends the next few turns getting paid:
(Well. Only one now.)
Info Master: Ishtar’s ruling over Manster right now, and Ishtore’s posted at Fort Melgen, both doing Blume’s dirty work. Unlike their folks, they’re fine youths. You’ll be sure to face ‘em sooner or later… be on your guard, stranger.
(“They’re great kids! But, you know, they definitely will try to kill you.”)
Why Is He Smiling: His rule’s been one tragedy after another… Just when we thought he couldn’t get any worse, now he’s just letting those child hunts happen! We can’t take this anymore…
And with that, nothing else to do on this map, so let’s call it a day. Seliph, do the honors!
Lewyn: Eh, these sorts of things can’t be helped. After all, the war’s only just beginning.
Seliph: And yet, the citizens are already all so eager to support us! I’ve seldom seen such joy…
Lewyn: For the first time, they’ve got hope for a future free from the Empire’s abuse. YOU are the people’s last hope, Seliph, but the worst of the war still lies ahead.
Seliph: Mm. And yet, I’ve so much incredible talent fighting by my side! With such amazing men and women with me, I know no challenge will be too great!
(I kind of morbidly wonder what he says if you let everyone die except him at this point.)
Lewyn: Yeah… you’ll all do just fine, Seliph.
*whew* Well. Thank you for being chill about this for once, Lewyn. I enjoy you more when you aren’t bitching at me. Now then, see you all next week when… *shudder*
When Blume calls in… … … …
Her.
Resets: 24. It’s all downhill from here, folks.
Part 20
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