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#you don't feel the writer in their stories but would you even want to. people are nothing like the stories they tell
astarion-dekarios · 14 hours
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I did a live transcription of the Dragon Age: the Veilguard dev Q&A session today.
UPDATE/EDIT: I made a second pass of this and cleaned it up into a full/complete transcript.
Q: If you could belong to any of the main factions, which would you choose? 
Corinne: Listen Katie, you say softball but this is hard. I'm gonna cheat and I’m gonna give you two. So for fashion, the Antivan Crows all day long. their threads, you're gonna love it. For vibes though, the ones that capture my vibe, Mournwatch. Gimme those necromancers.
John: Those are good answers. I have one for fashion and for just general faction that I’d like to be a part of. Veil jumpers - who doesn't like a nice walk in the forest, you know, even if that forest is filled with horrifying monsters and terrifying anomalies, but uh, yeah.
Matt: For me it’s definitely the Lords of Fortune. I’ve had a chance to try out a bunch of them, and I think I’ve finally settled on them, and I think it’s just because pirate barbarian is just such a great combination of elements. Treasure hunting, plus beaches and palm trees and all that stuff, it’s a really good mix, so that’s kind of my default.
Q: I’ve seen a lot of talk about only having two companions in your party instead of three for this game. What is the reasoning this and will we get the same companion conversations and banter as seen in the previous Dragon Age Games?? 
Corinne: Such a good question. Thank you to whoever submitted this one. I'll start and then turn it over to John Epler. As you saw in the gameplay reveal, this is a much more intimate experience. We pulled the camera in. For those that aren't aware, the reason why is we want you to feel like you actually are in this world, like you’re walking these the city streets of Minrathous, you’re looking up at the buildings all around you. You're a part of this place. It's much more intimate, and we believe as the narrative unfolds that this creates a lot more immersion. Now how this relates to the companions is in doing this, we went back and forth on it a lot, but we actually found that having two companions allows them more visibility and presence. We've talked about the incredible depth and focus we’ve put on fleshing out these companions, they're very fully realized, so here you really get to see them more clearly, you get to see them shine. When you see Lace Harding jump into the air and release a volley of arrows, you can only get that because of this more intimate view. So I love the spotlight that’s been put on them. But I think in addition to the banter, one of the things people are wondering about is, ok but what about gameplay. Again, this has come about from our testing, working with the internal team and also our lovely our council of players. We just found that in the combat system, when you're planning your strategies, two felt like the right number to manage. Keep in mind, Rook has a lot of different types of actions: abilities, individual attacks that are more fleshed out than ever before. Timing and positioning matter a lot, so this really felt like the right balance. The number of inputs and actions we’re asking you as a player to take, including directing your companions, is higher than ever before. And I will also say that I engage with the companions, I actively control what they're doing more than I ever have before in any of the other three games. But John, I’ll toss it over to you for the banter.
John: So banter, honestly I don't think you could stop the writers from writing banters. I will say for myself, it's one of the more light but fun things to do. You get to write little stories, little arcs between the characters, and Veilguard is no different. Banter is still absolutely a core part of it. We've got global banter, you know the general stuff that you get in all spaces, as well as mission specific stuff. But yeah. It's definitely still a big thing, if anything it's the most we've ever done for pairings of companions. Beyond that, we’ve also made sure—and I mean, I’ve been on Dragon Age for a while, and I know there’s been an issue, you know, things like, “well, I don’t wanna miss this banter.” So we've even added stuff like interruptable and resumable banter as well, just to make sure that—because again, it’s a core part of the experience. Everyone loves hearing these companions talk to each other. Everyone loves hearing these little stories and relationships develop over the course of the game, and as mentioned before, companions are the heart of this experience. So we still have it, if anything like I said, you could not stop the writers from doing it, even if you tried.
Corinne: Well John, listening to you speak, one thing that comes to mind, maybe people are wondering, with two companions in the field, do I get less interaction? Like do I get a scene with my companions interacting with a broader group more often? And the way you'll gather them around the kitchen table, there's just so many of those moments where they're all interacting with each other. Those are some of my favorite parts.
John: Yeah, and that’s a good callout, because I think the other side of it is, we aren’t talking too much about your home, but we also wanna make sure that they feel like they have relationships and a life outside of just the times you take a certain pair of companions out on the field, so we made sure that they have interactions there as well.
Q: How customizable is the backstory of Rook? Will we get to determine their past in the character creator?
John: Absolutely. So Rook has six different backgrounds that you can choose from. Each  one is tied to one of the major factions in the Veilguard, and each one sets out who Rook was before they were recruited by Varric. While that sets up the broad events, as you go through the game and have conversations either with members of your faction, other characters, you can define not just what those events were but what they meant to you – what was your motivation, what was the kind of person you are as you build up Rook, because again, we wanna make sure that roleplaying is at the heart of this experience, and taking Rook, giving them a background in the world but letting you decide what that means and what that says about you is also a big part of it. And again, there are six different factions in this game. Two which anyone who’s played Dragon Age for a while would remember, you’ve got the Gray Wardens and Antivan Crows. We also have, in addition to them, four new ones because we’re in Northern Thedas. We’ve got the Veil Jumpers, Mournwatch, Shadow Dragons, and Lords of Fortune. A lot of different options, a lot of different backgrounds, and a lot of opportunities to define who your Rook was and who they are now.
Q: Will crafting return and has it been improved since Inquisition?
Corinne: Will crafting return? You can absolutely improve and customize your gear, yes. That is a big part of RPG progression, so yes you can improve and customize it. I will say though, it's different this time around, and it does get into spoiler territory so I'm gonna be a little cagey about it, but there might be a mysterious entity that assists you with that that will be an important part of the narrative.
Q: Can we kiss or romance Manfred the skeleton? 
John: I would say, not that skeleton, but we're not saying no skeletons.
Q: What were some of the development considerations that you had to take into account to ensure this game flows & functions with prior games & dragon age keep, if keep is being utilized? 
Corinne: We did an interview with IGN that goes into some of the details there. To summarize, we have taken a different approach on how you import your decisions this time around. It's now fully integrated into the character creator and serves a dual purpose, to be honest. It’s not called this in game, but I playfully think of it as "last time on dragon age". When I talk about its dual purpose, it's been 10 years since the last dragon age game release, so it serves as a refresher on critical events as well as allowing you to remake those decisions that are critical to you. The thing I love about it is it's very highly visual, it uses the familiar tarot card aesthetic, so it's actually a very visual and playful experience as you go through it. It is very much important to us that it's built into the client, though. You can play this game entirely offline, no connection, you don’t have to link to your EA accounts. That's been a really big request, so the refresher plus make those decisions in client, I think we're all pretty happy about that. I don't wanna spoil anything by revealing what decisions you can import. Y'all don't want the spoilers. But it's been a really interesting creative intersection for us. Because on the one hand, this is a whole new adventure. You're in northern thedas, these locations you've literally never been to before, so that affects what will matter and what we’re not using this time around as far as decisions. But obviously there’s some very very clear connections to existing characters. It’s no secret that the Inquisitor, our dear Inky, is gonna show up, so that's a factor.
Q: Will this next game be an open world game or is it just confined to Tevinter? 
John: Yeah, so you are in northern Thedas, but the game only begins in Minrathous. It doesn't stay there. I think one of the most exciting things for me, and again, I don’t wanna get into too much spoiler detail, but getting to go to and work with the art team, the narrative, the design team to build out these locations we've talked about, places that character have referred to as where they’ve come from, places that characters obviously in previous games have hailed from, has been absolutely exciting. So you do start in Tevinter, you do start in Minrathous, but again that’s not the entire game by any stretch.
Corinne: And the first half of it is, is it an open world game? We've gone back to what we believe delivers the best, most curated, intense narratives. So this is a hand crafted experience, it's mission based. Now these locations can open up, you can go back, solve mysteries, do some really great side content - not fetch quests, not grind quests, some really great side content. But I wanna be clear, it's a really curated, hand crafted experience.
John: Just to bounce off of that very quickly, the most important thing for us and what Corinne was saying about hand crafted, obviously we’ve talked about how characters, story, narrative are critical to us, and this has allowed us to build those experiences in a way that emphasized that really well while still tying it into the story threads and story beats.
Q: Will the companions have unique specializations like DA2 or the same as player?
Corinne: I think the best way for me to describe this is that yes, our companions will have abilities that are truly unique to them, but also the companions do fall into the archetypes of mage, rogue, and warrior. For instance, you might be surprised to hear, because she has a bow, but Bellara is in fact a mage, and I love that. Some of the abilities, the bulk of the abilities of the companions, are based on their own unique personalities. Neve is the only mage that is an ice mage, so you get distinct abilities for her. But because she's a mage, she does have access to abilities that all mages share, like Time Slow. We really like the balance there. It’s a good mix of representing their archetype, their class, and also their distinct specialization or personality or whatever you wanna call it.
John: Yeah actually, I would say the word personality is a great one, because all of these characters exist, have a story, have a history of how they became who they were, and part of that was finding that intersection between narrative and gameplay and making sure that again, we serve the needs of gameplay, but also allow these characters to exist as their own people, not just in conversation but out of conversations as well.
Corinne: I would also say that as part of that core mage kit, healing spells are there. So if your mages, you wanna make ‘em a healer, yeah.
Q: Will the Veilguard have tactical combat still? 
Corinne: Yes. Combat gets quite tactical. Obviously this is an evolution of the combat system. I talked about immersion, wanting to put you in the world like you’re actually living and existing in it, but it is very tactical and I will say we have a robust difficulty system. The tactics are increasingly important the higher difficulty that you go. So if you’re showing up for a highly tactical experience, I would crank that difficulty in particular. But I wanna make sure I’m super clear in my answer. You saw the gameplay reveal. Our pause time tactical mode is not overhead. It stays close to Rook. It does allow you to cycle between targets in and out of combat, there’s a reason for that. As the game progresses, you didn’t see this in that opening hour of the game, but it will display strategic information on the enemies, so what are their vulnerabilities, what are their elemental weaknesses, their enhancements, what are they resistant to, so your type of abilities, leaning into elemental gameplay matters a lot.
I would also say, this is a long answer because it’s such a great question, tactical decision making also takes the form, I would say this is front and center, of coordinating your ability usage between Rook and your companions to create synergies and or really devastating, we call them detonation combos. So let me give you a couple of examples, because it can be really hard to visualize, so hopefully this helps. One of the tactics that I personally enjoy in my own builds, I just recently played as a veil ranger, I love it, it’s one of my favorites. if I'm fighting fade touched enemies in Artlathan, I like to use Bellara's galvanized tear to pull enemies together, it’s like a gravity well. You then Slow Time with Neve – Slow Time affects the world around you, but it does not affect you, so you clump them up, you slow time -- and then with Rook I come in and do a devastating AOE or damage over time spell or ability. And it’s even better if it's a lightning based ability, because the fade touched in Arlathan are vulnerable to that. So there’s so many layers of coordination and strategies and tactics. We did talk about the devastating detonation combos, that's one of my favorite features, because that’s when you’re really leaning into explicit teamwork between your companions and Rook or the companions together. When I build out my team and I'm going into a mission, I try to ensure that I have at least a couple possible synergies, detonation combo synergies, between my team. It might be between Harding and Neve, Neve and me, or both. So here, I'd go into battle, pause time, open the ability wheel, get information on the enemy – and the wheel will actually tell you that there is a synergy combo, you  might have seen a screenshot that says “combo available” – it will remind you of synergies between companions, you can queue both of those abilities up at the same time, close out of the pause time menu, they’ll both execute, both abilities will happen. Then the detonation AOE happens, applies debuffs to all the enemies in a radius of it. It's so satisfying. I can’t wait for yall to see it, but the interesting thing is that too is a tactical choice. I’m choosing to use my companions to do that, and that means I’m not using them to heal me, or to give me that defense bonus, or to knock an enemy off a ledge, so it’s about the opportunity costs. I could spend the rest of the session talking about this, apologies for being long winded, but this is one of my favorite parts of the game.
Q: Can you choose rook's pronouns? If yes, is being non-binary an option? How detailed is the character creator?
Corinne: Well yeah you can select your pronouns. Absolutely. You can actually select your pronouns and your gender, because those are related concepts, but they’re not actually the exact same thing. Yeah, you can be non-binary, we have he/him, she/her, they/them. Yes. Emphatic yes. How detailed is the character creator? Oh my goodness, yall. Very. I don't wanna give away too much just yet but it's very very deep. It has been revealed, it’s out there in a couple articles about the focus on hair, the focus on skin tones that are done respectfully, full body customization, hell yeah, we love to see it. But we’re gonna come back, we’re gonna show you a lot more on character creator, but we wanna make sure we have the time and space to do that.
Q: Will there be a photo mode in game? 
Corinne: That is something we’re actively looking into, we know there’s a ton of interest, so stay tuned on that one, but we are very much looking into it.
John: I can add too, that is a feature that we like, we like the idea of, and it’s not just player facing, but internally it’s a really helpful thing to have that as we’re building things out, so we’ll let you know.
Corinne: Yes, yeah, absolutely. We are as geeked on that possibility as you all are.
Q: A lot of people were asking about abilities. Are we going to be limited in how many abilities we can pick from the wheel?
Corinne: Ability wheel does have a capacity. You have to choose which three abilities you wanna bring for Rook, which three for  a companion, and which three for another companion. What I like about this is there is kind of an emergent gameplay depending on who you and your companions are coming into a mission with. Now the reason for that is it actually creates a really interesting balance between strategizing, having to do that strategy about your combat kit before the mission, and then the tactical decisions once you're in the field deciding what to do. I want to clear one thing up, while there are three ability slots for Rook, there's so much more than that - other actions that you can perform directly from the wheel like you’ll have an ultimate ability associated with your class or your specialization, so there’s variants there. There’s a type of items you can get that function like abilities, they’re typically like buffs and enhancements, in the form of runes, so you’ll control that for Rook and/or the team from the wheel. You may have also seen that you can direct which targets your companions can focus on, but what you might not know is that a lot of the companion gear really synergizes with that directing with your companions. When you issue those commands, that too will proc depending on the gear they have equipped, really interesting and strategic effects. They can be more ability like, more like proc’d effects, there’s just so much from the wheel that once you get in and see everything working together, becomes more and more apparent.
Q: Will fireball and cone of cold be back as spells in Dragon Age: the Veilguard? 
Corinne: All these combat questions, really good. Fireball and Cone of Cold aren't specifically back, however their successors are, frost nova and meteor. These serve the exact same combat role and function as those other abilities. I would also say it gives them quite the glow up. Meteor in particular, so satisfying nuking a group of darkspawn with a well placed meteor. It’s wonderful
Q: What accessibility features are available? Arachnophobia mode? Mod support? 
Corinne: Oh my goodness, arachnophobia. I am wicked afraid of spiders too. My partner always laughs at me, I’m just terrified of them. That said, that's one we're going to save for a little bit closer to launch before we’ll go into full details about accessibility features. But I do wanna assure you we have spent a lot of time thinking about this topic, so that you can play the game in a way that really works for you. I'm excited to share that with you when the time is right.
Q: How long is the time skip from Inquisition to the Veilguard? 
John: Anyone who's paid attention to Dragon Age, and I can say as somebody who’s been on Dragon Age since Origins, timelines are always a little iffy. They change and they morph over development as we see how longs things are taking, but for Veilguard we were actually pretty consistent from the start that it's been about 10 years since trespasser, as you may or may not have noticed, Varric's become a bit of a silver fox. I’ve seen a lot of comments about that on social media. Yeah, 10 years. Solas's ritual has taken time to set up and you’re kinda coming in at the end of that hunt.
Q: Is Solas still bald? 
Matt: Yeah. I mean if you’ve watched the gameplay thing, we can all confirm that Solas is still bald, Solas is still Solas. I really like how Solas has turned out this time around. I will say, here’s a comment on this specific question that’s gonna sound like a non-sequitor, but once you get a chance to play a little bit more, maybe you’ll – In Thedas, ancient elves go bald when they are millenia old, so Solas wasn't always bald. So if you end up seeing what Solas looked like in the past, things might be a little different. Now that said, I’m sure some of you are wondering what happened to Solas’s wig from Tevinter Nights. I’m sure he still has it somewhere, so… It’s his most important possession.
Corinne: Some pride there, huh.
Q: Will we be able to change companions appearances and outfits or are they fixed, similar to Dragon Age 2? 
Matt: Dragon Age 2 was, we loved how the followers turned out in that, but it was sad given our constraints that we had to keep them with just one basic outfit. We really tried to make some space for them this time around. They have iconic color palettes and things like that, but they do have a wider range of appearances that you can find for them, some are just cool but then there are some  that are tied to directly to their narrative and just kind of what’s happening in their life.
Q: Will we be seeing or visiting Kal’Sharok? 
Matt: What’s been really cool, so in previous games, we’ve kind of alluded to this before, it was a lot of fun to hint at the locations that were off the map, the mysterious places you were not going, and so you could just bring in some props, some characters, a piece of art, things like that. Even Tevinter was only vaguely hinted at and we’d just add drips and bits and pieces, so that stuff was really fun. In the Veilguard we’re actually getting to visit a whole lot of those locations that had only been hinted at for real, so you do actually run around Tevinter and a bunch of the other locations that we’ve revealed. But this also means that we're not completely filling out the map, and that there are new things we can start hinting at and we can start drip feeding. It’s kinda fun, I’d say for what we can show of Kal’Sharok and other locations, there’s more to do.
Q: Will the dialogue wheel/options be similar to Inquisition and Andromeda in the sense that it's more tone based?
John: We have a number of different types of wheels in our game. All the dialogue wheels are based off the same principle, anyone who’s played a dragon age game and remembers what they look like. In Dragon Age: the Veilguard, we have tone wheels which are roleplaying your character picking consistent tone. We also have emotion wheels where you can pick specific emotional reactions, and choice wheels which are, I don’t have a strong emotional or tone tie here, but I do want to make a choice based on what I do. Investigate’s obviously return as well. We want players to understand as much as possible what it is they are going to be picking, we want the choice to be clear even if one of the best things about consequence is making sure that’s not entirely clear.
Q: How extensive are Rook’s dialogue decision trees? 
John: Huge. Again, it’s a Dragon Age game. We wanna make sure you have choices, we wanna make sure you can choose your roleplaying, but also choose outcomes of conversations, choose how events unfold. Again it’s a Dragon Age game, we wanna make sure we also react to decisions you’ve made. So for example, you may be talking to a follower who is an elf, and if you yourself are an elf, obviously you'll have a different perspective on events than someone who’s not an elf. Sometimes that means different conversation options, sometimes that’s going to be entirely new dialogue trees, as well as based off decisions you’ve made throughout the game, so again, making sure the game feels like it notices what you’re doing is a huge part of how we’ve written out the dialogue wheel and dialogue trees in this game.
Q: All companions romanceable by all player characters regardless of race and gender? 
Corinne: Yeah, yeah. We have talked about this in some of the interviews, I’ve seen a few articles about it, so I'd recommend everyone check out those articles, but let me just give you a quick interview. Each of the seven companions has full romance arcs and they are romanceable by all genders. Absolutely. But something that’s really important to us on the team, and so I just wanna make sure and double down on, that doesn't mean playersexual. If anyone’s unaware of what we mean by that, it doesn’t mean they conform or twist their identities to who you the player are. They won’t suddenly have a preference for men or women based on what you’re playing. Instead they have their own fully fleshed out identities. They are true and authentic to that. So in this game they are all pansexuals, they all have histories and romances, sometimes you’ll hear about preferences and things of that nature. And what I really love is if you don’t pursue a romance with them, they’ll actually build their own romances with each other. So in one of the interviews I talked about Lace Harding and Taash getting together. I give that example because it’s one of my favorites. I’m gonna put a question back to the community though. I’ve heard we’re going with Laash for that ship name? You tell me what is that ship name?
Q: What are the markings on the faces of the elven warden and veil hopper?
John: So there’s quite a few, I think more than we’ve done before, tattoos from various cultures. We're bringing the vallaslin back of course but there's a ton of different options, especially when we’re going into these new regions. Each area has its own kind of visual language for that. We are bringing the vallaslin back and a couple characters have them, but we've customized them a bit. They’re a bit more specific to their personality.
Q: What are you as a developer most proud of and excited for players to experience? 
Corinne: I suspect for most of us, myself included, it's the depths and authenticity of the companions journey along with on their arcs, learning about their hardships, what they care about, being by their side. That authenticity is just so good, they all feel like my dear friends. But I have to say, the closest runner up for me has to be the character creator. Has to be. That character creator, the makeup options, the range of sliders... I'm a Qunari fan, so even just the way you customize the horns and combine that with the really great looking hair. Character creator has to be my very close runner up.
Matt: As far as what I can say I’m most proud of on this one, I can speak for the art team, we worked incredible hard to make the story more visible than ever. Games are a visual medium, but sometimes it's easier to do things in text format or written in a codex somewhere or alluded to off screen, but we really leaned into trying to make sure that every design, prop, character, environment, that the effects we’re choosing, all these choices were putting the story on screen so you can see it unfold, and I think having worked on all the dragon age games, I'd say Veilguard represents one of the best attempts at that we’ve made yet.
John: I’m gonna cheat and kind of combine both Corinne’s and Matt’s answers. Honestly the companions for me are the absolute highlight. Just being able to work across all the disciplines, building characters who look and sound and behave in very specific and characterful ways. These are the deepest companion arcs we've ever done, not just on Dragon Age but in BioWare in general. Each companion has their own story arc you can go through, decisions you can make. They really do take center stage. As you play through them, you see the care and love that the team has put into each and every one. I mean, there’s moments in each arc that make you cry, make you angry, make you excited, and the way they integrate into the story as a whole for me is something that’s been really fun. Finding ways to bring these characters together, ways to bring this story, this narrative, of you know, you need to put together a team and stop the end of the world, has been absolutely exciting and thrilling. And again, you see the team's love in every single piece of it. As for what I’m most excited, Dragon Age has been part of my career and part of my life for literally the last decade and a half, I’ve worked on it since Origins, and there's something about the Veilguard that feels an amazing mix of novelty and familiarity, it’s like coming home in a way that I feel is going to be very exciting for people who are existing Dragon Age players, but there’s also so much here that’s just new and exciting for people, new players and old players alike. Going to parts of the world, seeing things we’ve never seen before, and just getting to take this amazing world and series and expand on it and build on it in ways that I’ve just been, honestly an absolute thrill, the best part of my career, and I’ve been in games for 17 years now and this has been the absolute highlight for me, so that’s what I’m excited about.
Corinne: I just wanna yes and that. I so completely agree with you. There’ve been times in companion arcs where even knowing what's going to happen, we work on the game, with some of these decisions, I've had to set down the controller, let out a heavy sigh, and go “oh my god, what am I gonna do here?” The depth of them is wonderful. I do wanna put this out there, when we talk about as a developer what we are most proud of, can we just give a big shout out to the dev team? I am so proud of them. This team has poured their hearts into this. Anyone from BioWare who’s listening in, thank you so much. Y’all are just the best.
Q: Why does Varric have dark hair now? 
Matt: He's been adventuring for a while now. His hair is more gray, but he's been in very dark scenes so far, so we’ll see him in some more contexts.
Q: Will the Inquisitor be appearing in the flesh or are we just choosing their major DAI decisions?
Corinne: Yes they will. The Inky does appear. We've know how attached y’all are to the Inquisitor, we’ve seen the love for your OC. Yes, the Inquisitor shows up. We'd already confirmed that a few places, so let me just say you can also customize them and it includes some of our new customization options. Yeah they’re gonna show up and they’re gonna be your Inquisitor.
John: And I think beyond that, the story of Solas and the story of the Inquisitor obviously are tied together as much as any story, so it would have been strange for us not to bring them in for this one. They’re gonna be a part of this story.
Q: Will there be any planned DLCs and transmog armor? 
Corinne: Right now our focus is entirely on the quality of the game, it's so important at this stage for us to be all in, all attention on finishing this game and delivering on the quality and the promise of it. So that's all I can really say on it, we're 100% focused on this being the most complete game we can make it. I wanna emphasize, there's not gonna be any microtransactions or battle passes, you don't have to connect online. Our focus is making this the most complete single player we possibly can. Now this was kind of a twofer question. Will there be transmog? Hell yeah. I’m the kind of player that believes fashion is the real endgames. Yeah there’s a transmog system, absolutely. It’s sick.
Q: Will any of the characters be asexual? 
Corinne: Such a good question. So, look I'm gonna be really forthcoming with yall and a little bit vulnerable, I'm ace. I'm a gray ace, I don't mind sharing that, I’m kind of public with it. I will say though that none of our companions this time around are explicitly ace. We look at the characters, their motivations, who they are, we always assess is this the right time. This time it wasn't. What I will say for everyone on the ace spectrum on there, I would love to represent an ace relationship sometime in the future when it feels like the most authentic fit for a companion, when we can do it best. And I do see some questions, what do we mean by ace? Asexuality. We often refer to it as the ace spectrum.
Q: Can mage Rook do blood magic? Will blood magic be a skill tree separate from regular magic?
Corinne: OK, this gets a bit spoilery, so let me just say, Rook has some pretty good reasons to avoid blood magic. Rook is not gonna wanna be interested in that. But I will say, the mage skill tree is packed with all kinds of spells, traits, and perks to give you a ton of flexibility in your magic. Gonna go off script just a little bit because I’ve seen “just tell us about the specializations”. I’m not gonna tell you the deets, but there is a necromancer one. There is an elemental one, and there is one that’s actually more of like a combat mage. It’s my favorite.
Q: Can we name the griffon? We also have a griffon emoji in this Discord server.
John: Excellent. So, someone in your party, again, spoilers, may have already named the baby griffon, but don’t worry, Assan is a very good boy.
Corinne: All these griffon emojis, y’all are killing me.
Q: Will we have a camp/home/headquarters that we’ll be able to customize?
Matt: Well this time around, in Inquisition you had Skyhold. In this case you have a headquarters called the Lighthouse. More to be seen on that, but narratively it serves kind of a different purpose, but also the same purpose. As far as customization goes, there are elements of it that change over time and some things you can adjust. I don’t know how much we’re really going into that at the moment. One thing I like about it is that it definitely does start to feel very much like home over time.
Q: We need to know, does pasta and noodles exist in Thedas? 
Matt: I’ll take it as a chance just to geek out about worldbuilding. Again, the Veilguard for us is a really kind of dream opportunity to go to places we've only ever heard reference to or we’ve seen in set. In going through the world building process, and trying to build these things out not just as neat things from the IP, but also as, if you’ve read about this stuff, you've got your own version in your head, you’ve imagined what it might be like and you're probably hoping for something spectacular, and our brains are always far better at creating this stuff than any game developer or any artist can really do justice to, so you really have to swing for the fences to make something very satisfying and exciting. That can be everything as big as architecture and landscape and biomes and ecosystems, but it does get into things like art and culture and costume design, and also food. This time around that was one of the many things we did look into to try to catch the character and feel of a place to make it feel believable and lived in. So that’s my really long answer for yeah, I'm sure at least one place does have pasta.
Q: Are we getting a mabari?
Matt: Ooh, that’s a good question. I will say you’re spending most of the game in the north of Thedas. Mabari are not nearly as big of a thing up there, so in this particular instance, no, you will not get a mabari, sadly.
Q: Can we pet the griffon? 
John: You, I’m really sorry to have to be the one to tell you—Nah, I’m kidding, yes you can. It's not even just petting the griffon, I've actually hugged the griffon, so that feels like even there a step up.
Matt: There’s lots of opportunities to interact with the griffon.
Corinne: Can we see Assan in chat if we wanna see him in the Lighthouse hanging out? And hey, y’all, this was so important to the team, too. Like this is the team’s like, just huge support for this feature, so props to them.
Q: Will we get to see any of the character creator before the game releases?
Corinne: Yes. Yes you will. You've probably seen we are laying out a roadmap for what we're gonna show and when we’re gonna talk about it. You will see it  as we get a little closer to launch.
Q: Will we be able to play as a qunari dwarf elf or human? 
Corinne: hell yeah you will. All 4. And all 4 have that full body customization. I already talked a little bit about, I’ve always loved the qunari, I will say in Dragon Age: Inquisition it was hard to get a good looking qunari hairstyle. So yes you can play as them, you can customize them, the horn options are rad, the hair options are rad. And also related to this, your lineage gives you a lot of really unique dialogue options. So that’s really one aspect of choosing your lineage as well.
John: So actually just to bounce off that, earlier questions about backgrouds. Each lineage, depending on the lineage you choose and the background you choose, there are some specific callouts to, for example, if it’s a Mournwatch, Mournwatch being from Nevarra and mages, if you play as a dwarf, obviously your experiences in that faction is going to be different from, say, a human or an elf, so there are also specific callouts tailored to those combinations and, with the intention of giving each lineage a little flavor as to how they fit into that faction as a whole.
Q: Where is barkspawn and is he ok?
John: Barkspawn is safely gnawing on a bone next to a fireplace somewhere in Ferelden. Don’t worry, he’s fine. You may ask yourself, “but John, it’s been so long.” To which I say, Mabari live exactly as long as they need to.
Q: Will Rook have a set of default name?
John: Yeah, so Rook’s last name is defined based on their faction, again we wanted to tie that into your backstory, but also there's a name generator that can give you a selection of first names, obviously if you wanted to make your own first name, that’s definitely something we support as well. If you’re somebody who maybe has a little more difficulty coming up with a name, so for example you name every single character Bob because that’s the only name you can think of, we also give that opportunity for that generation.
Q: When will the voice acting cast be announced? 
John: We worked with a lot of very talented actors on this one. I am super excited to talk about the voice acting cast, we’ll be talking about it more over the summer, we’re not quite ready to announce names yet.
Same answer for collectors editions and preorders, and required PC specs.
Q: Any special musical guests? Tavern songs? 
Corinne: Yeah there are tavern songs and a huge credit to the audio team and performance teams, because they’re pretty great. There’s one at a little tavern in Minrathous called the Swan, and the song you hear there might just be my favorite of the tavern songs.
Q: DA2's main theme brought back motifs from DAO main theme. Can we expect DAV to recall more or less of that original thematic material than inquisition? 
John: We are not quite ready to talk about music yet in specifics. But in broad strokes I can say that the process for us is always the same. Working with the composer, figuring out themes, figuring out what kinds of elements we want to keep, tying specific elements to maybe specific characters, it's very in depth process and a very collaborative process. We have some fantastic audio people on our team that have done some fantastic work, that have done an amazing job working with composers and with the team as a whole to make sure that again, we said earlier about cohesiveness, making sure that the music feels like a cohesive part of the experience.
Q: When writing the overall story of this game, what themes did you want to have as the prominent focus? 
John: Again, it’s interesting. When writing these games, and this has been true on every Dragon Age I’ve been a part of, what you start with and where you end up aren't always necessarily the same. Sometimes you start writing a theme, you realize actually it’s more interesting if you attack it from this angle, or maybe it ends up twisted a little bit. I will say for Dragon Age: the Veilguard, from the beginning one of the biggest themes has been regret. How regret shapes people’s lives, how they deal with their regrets, how maybe people move past regrets. Each of the characters and the story as a whole have elements of these. We wanted to have that thematic, that cohesiveness to the game’s story and the game’s writing.
Q: Can you play a dwarf and does the world react to your race and backstory?
John: Yes, you can play as a dwarf. Yes, the world does react to your race and backstory. And again you’ll have unique dialogues or unique conversations based on that backstory as well as that race.
Corinne: And to give you a little nugget here because I saw it scrolling through real quickly, you have beards. So when I think of dwarves, I think about glorious, fantastic beards. Hell yeah we do.
John: Yeah I can say, as somebody who plays a lot of games, the character creator—I don’t know what magic they did, but the beards, they feel like a beard should feel like, it’s great, they look awesome.
Q: Will our heroes and companions leave us if we go against their wishes? 
Corinne: Do y’all just love pain? Do you want us to make you cry? Um... if you go against their wishes and make decisions they don't like, I will tell you, you can piss them off, they might not agree with you, and they will take some time away. That said this is the biggest threat to Thedas we've ever seen, so they will always be willing to defend Thedas, but yeah you can piss them off and they’ll leave for a minute. As it relates to them showing up to defend Thedas, well yeah they will, UNLESS…
John: No spoilers, Corinne. No spoilers.
Corinne: Alright, alright. But they want it!
Q: Did any songs, books, movies, or anything inspire character writing? 
John: Art is always a synthesis of your own experiences both in the real world but also the art you consume, the art you pay attention. I don't think that any characters have a direct reference or inspiration, but yeah, they're all inspired by the things we do both in the real world and in the media we consume. And you’re gonna see elements of characters that yeah. The things that we’ve enjoyed show up in these characters. For me it comes down to, writing can be a deeply personal experience, so even if you don't intend for it to be the case, parts of you will show up in the characters. I think that’s true for all the characters in the Veilguard. Sometimes it's exploring things about yourself that you may like or may not like, and sometimes exploring things about characters you like or don't like. So that’s my longwinded way of saying yes, it’s impossible to not have that happen when you’re creating art, but I don’t think there’s one where you can say, “oh this is this character, this is this character.”
Q: What was the thinking process behind making Harding a companion this time around? 
John: When we released Inquisition, it was impossible not to see the love that people had for our murderous girl next door dwarf. She has always been a fan favorite obviously. But I think beyond that, it's something that Harding's writer wanted to explore, there was more of a story to tell there and more perspective. And beyond that Harding also has a strong connection to Solas, to Varric, and the events of the last 10 years. So I wouldn’t say it’s always been but I’d say Harding’s probably one of the first ones we settled on as like yes, this is a character we want, and the writer had a story that they wanted to tell with her, so it just made sense.
Matt: You know, actually, to piggy back on that, that’s something I hadn’t even thought about that much and it’s not a huge part of her character, but she tends to be one of the people that have the most insight into who he was.
John: Yeah that’s exactly—that’s a great way of looking at it, too, it also provides you with a little bit of perspective, for players who’ve been around for previous Dragon Age games, but also for new ones, who was Solas? What kind of character was he? Yeah it’s a great, using characters to provide windows into the world is honestly one of my favorite things.
Matt: And when I say was, I just mean in Inquisition.
John: Yes, that’s exactly, yes. Thank you for correcting that.
Q: What approach are you taking to quest and world design in the Veilguard?
John: I think for us it just comes down to relevance and narrative heft. We wanna make sure that each quest provides either a perspective on the world, a perspective on the characters, or it feels immediately and obviously relevant to what you’re doing here. You’re here to save the world. At the end of the day, one of the things that we heard loud and clear was the feedback about how relevant, or in our case not relevant, previous quests have felt, so for Veilguard, we really wanted all quests to feel like something somebody faced with the end of the world would believe was necessary and important. So again, there’s quests of all sorts and sizes, but all of them share that same feeling of, this is the kind of thing that the Veilguard would do. This is the kind of thing that my hero would do. Especially faced with the end of the world.
Corinne: That’s really good, John. That’s so right. I would just again double down on how hand crafted all the quests are. Whether you’re doing the main story or you’re journeying with your companions or you’re out exploring and you encounter a mystery, everything's hand crafted, intentional, we spend a lot of time listening to what yall said, and of course everyone has slightly different tastes, but you're not gonna be gathering shards in the Hinterlands. Everything is built with intention and they’re lovingly handcrafting the experience.
Q: Are there any locations in the game that can only be accessed by making specific story choices? 
John: So I don’t wanna get too much into spoilers here, but I will say that locations can fundamentally change based on decisions you make. Some of the parts of the world that you go to, you can have, the choices you make have an impact on how these spaces exist and develop.
Q: Will we be able to control companions in combat?
Corinne: If Rook gets KO'd, the player character gets knocked out, this time around it is time to reload your save, or better yet, the companions have really interesting progression. You can spec them out to be able to revive you, but that’s if you’ve invested in their progression and what they can do. And that said, I mentioned this earlier but I personally spend more time in the nature of this combat system when everything comes together, interacting and directing the companions than I have in any of the other games. So like that’s interactivity between them. Once you play it you’ll see just how engaged the scene is.
Q: Will Solas still occasionally or dramatically speak in iambic pentameter? 
John: I actually spent a little bit of time trying to figure out if I wanted to answer this question in iambic pentameter, and then I very quickly gave up. Massive kudos to Patrick who always writes Solas so well. Again, Solas is a returning character. It's the same Solas you know and love or hate depending on who you are. The same writer. So I think this is, the answer is yeah, it's Solas.
Q: Will our decision of who was left in the fade be important? 
John: While that decision does not show up—not for the Veilguard, now that said, that doesn’t mean that’s not a decision that won’t ever be important in the future. Not for this one.
Matt: I’m glad to hear you say that, John, because one of my favorite stories was Bob getting stuck in the web in Reboot.
John: That’s a deep cut! The sound of my childhood.
Q: Will we have mounts again? 
Matt: No, mounts were, they addressed a need in Inquisition that we don't have in Veilguard, and you’ll see why when you get to play.
Q: How is the side quest design? Will they be mostly story based or will there be a lot of radiant and quests for power like in Inquisition? 
John: We talked about this a bit earlier, but they are all hand crafted and story focused. The narrative, the companions, not just the companions but the characters and the world as a whole, are so much at the core of the Veilguard that anything other than handcrafting quests just felt like it would be a disservice to the game we were building.
Corinne: And maybe we can clarify as well, because with power was such a devisive mechanic in Inquisition, there’s no mechanic like that that blocks your progression until you fill a bar. That’s just not a thing in this. You have the autonomy to engage in these quests as you like, there’s no grind out gates before you can progress.
John: That’s right. Again we want to make sure that doing this content feels as natural and part of the logical flow of the story as possible.
Q: Will there be a similar system to war table? 
Corinne: We haven't talked much about the player's base, the Lighthouse, and we're gonna save that, but what I will say is that the Lighthouse, your headquarters so to speak, it has its own unique purposes and functions this time. So that's an area that we'll leave for you when we talk more about the Lighthouse and when you have a chance to hop in, you’ll be able to see what those unique purposes are.
Q: If there is dual wield for warriors, is it dex or str? 
Corinne: So we did wanna bring dual wielding back. It is part of the rogue kit this time, warriors are really focused on mighty two handed weapons, I can’t wait until you see, when you swing those weapons there's a real heft to it, and then of course sword and shield. So we’re leaving the dual wielding to the rogues, but you can see, the amount of hits you can get in in rapid succession dual wielding as a rogue is really satisfying.  
Q: What have been some of the challenges and advantages of working on a single game for so many years? 
John: That is a fantastic question. I have often joked, and I don’t know how much of a joke it is, that when this game is out and I suddenly don't have to keep all these pieces of game and lore and story and everything straight in my head, I'm suddenly gonna be able to speak Latin or something because there’s gonna be a ton of brain power freed up. But for me it’s just, the thing that keeps me sustained is just knowing the game we're building is the right one. Knowing that the pieces are coming together, and knowing just how much people care about this franchise, care about these games, and how excited people are going to be when they get to see the fantastic work the team has been doing. I’ve been on this project since the start, and even today I see things on a daily basis that I’m like holy smokes I can't believe what the team is doing, I can’t believe how good this looks. It's a huge game and I don't see every piece every day, so I get pleasantly surprised on a daily basis. Sometimes if I’m having a particularly long day, I'll spend about an hour late at night just watching cutscenes come in, watching the work coming together, and just sitting back and being like, holy smokes, I can’t wait for someone who hasn’t seen this every day as I have, to see this and just be blown away by the work.
Corinne: It's been very real, hasn’t it? I will just say speaking on behalf of the dev team, everyone's working so hard and putting so much passion, so much of themselves into it. This is a franchise they truly love and seeing your support cheering us on has meant a lot to them. So let me just say thank you to all of you.
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dollypopup · 2 days
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bridgerton season 3 part 2 spoilers
I want to preface this with saying that I have loved Polin for two years. Two years, hundreds of thousands of words, and almost 50 stories. I have loved this couple through fan edits, through fics, through rereads, through songs. I have loved this couple so deeply and earnestly and endlessly
And so my disappointment in Part 2 stems, predominately, from the fact that I just wish it had been better.
I wish it hadn't been as cut through with plotlines that went, ultimately, nowhere. Will and Alice with the tension of 'I don't want to give up the club' 'Well, you should to suit the status quo' 'Oh, okay'. Benedict with his 'I love being free. Let's shag freely!' 'I may have feelings for you' 'I still just want to shag freely, but now I'm opening up more options' (tho, congrats on the bisexuality!) Violet and Marcus who are just being set up for the final season. Cressida, who's story tugged my heartstrings so much, and ended up in the dirt.
But more than anything, I wish Colin had gotten more. There were so many moments where he could have been expanded upon, where his character could have shined, and I truly want to commend Luke Newton, he did a phenomenal job with the crumbs he was given, but was ultimately shoved to the wayside for the Lady Whistledown plot.
In truth, this is a writing problem. The actors are phenomenal. They have chemistry, they have passion, and they are all believable, but the writing fell flat. They gave too much time to side plots and, frankly, to Debling, who was such a nothingburger and didn't even return that it was evident he only existed because the series was afraid to lean fully into Colin's complexities. You know what is more compelling and more worthwhile to explore than 'Oh, I could lose her to someone else?'
Losing her to herself.
Colin spent part 2 ultimately SAD. And he had every right to be. But instead of fully exploring that, he was relegated to the sidelines to support Penelope's storyline. And I understand completely that this season was for the Pen stans, but damn, I wish he got SOMETHING. Kanthony's advice to him was useless, Colin started the series knowing he couldn't open up to his brothers and still not doing so by the end. Colin saying that his ultimate purpose was to support and love Pen was a horrific cop out and a disservice of his character. It's a bad plotline when a woman says so for a man, and it's a bad plotline when a man says so for a woman.
I love these two so much, and I feel like they could have had so much better. Penelope now writing the same gossip, tying herself to Mayfair, but under her name now, thus ensuring that people are aware and being different around her for the sake of her publication is bad. To imply that her dreams are Lady Whistledown is lazy- Lady Whistledown is a plot device the writers are unable to let go, not Penelope's ultimate dreams.
You want me to believe that this woman's biggest dreams are to continue writing gossip? Not novels? Not stories? Not an autobiography? Not to travel? Not to make more friends? But to have a baby and write about parties? They tried giving legitimacy to gossip as if Penelope ever had any peer review, as if she is the be all end all of what is and is not true- she cannot possibly know fully.
I wanted more for her than to be a teenage mum tied to a gossip blog. I wanted more for Colin than to publish a book offscreen and take over an estate until his son comes of age. I wanted more for POLIN. Their beautiful moments were truly BEAUTIFUL. That first time scene was lovely- but how much lovelier would it be after he knew who she was in full and accepted all of it? Their reconciliation felt hollow because he was not truly given the time to process it. The pain of separation, sleeping on the couch as she took the bed, was hardly explored outside of a few quick scenes.
No montage of their letters, no Colin standing beside her, and that Lady Whistledown reveal where everyone clapped? I don't understand it. I wish so much that this show took a good story and made it better, and that's where my bitterness lies. Not because I'm a hater, but because I'm a lover. I wanted to love it so, so much.
And I know it could have been better. My couple is better than this. My couple is better than Penelope's ultimate goal being independence and Colin's ultimate goal being an accessory. My couple is a pair of equals. My couple is a pairing of two people who love one another so damn much they can't even stand it. Where is my Penelope who fights for him? Where is my Colin who announces to the world he loves her?
I guess that Polin ended up on the cutting room floor in the edits, because what we got wasn't enough for me
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tumblingxelian · 2 days
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How does RWBY's worldbuilding hold up for you?
Ooh fun question, and one I can answer in a short amount of time!
Long story short, yeah it holds up quite well, I don't need to make any significant leaps in logic or desperately headcanon things to compensate the way I might with some other settings.
For instance most super hero settings don't hold up to scrutiny, or present themselves consistently/coherently once they starts whipping out the more ridiculous sci-fi tech and or magic.
This isn't to say its perfect, nothing is, or that there aren't more details I'd like to see explored or various minor nitpicks I could probably pull out if I felt so inclined.
But as it is, I don't, but its not because I just love the series.
See, as much as I love world building, I do think it gets too easily used as a cudgel by bad faith critics.
Let's be real here, even some of the worlds best authors do not have Tolkein's patience to create a whole new language, & I imagine even his stuff raised questions or inconsistencies.
The absence of local languages/accents, them not explaining the praying statues in the V4 trailer don't bug me. Cos their absence is not harming the story.
Meanwhile if there's an inconsistency or question, that too is fine as they are watched enough to avoid any real issues & so I can focus on having a good time.
Hell, let's bring up ATLA, the golden calf for critics who never watched anything else in their lives without asking "Where's the Zuko though?"
Off the cuff & late at night I can name many ATLA world building issues.
The writers one hundred percent do not grasp the philosophical ideas they are trying to espouse, showing a grasp of "Letting go" almost as wrongheaded anti Jedi people.
The origins and nature of bending is inconsistent even just within the first series, being and or coming from education, gifts, blood, spirits, some combination there-of or what have you.
If we jump to Korra the Spirits themselves are weird, initially presented as physical manifestations of a given land, they instead become essentially alien invaders & stuff like the Lion Turtles, Koi, Badger moles & more are just left as ???? Plus again spiritual misunderstanding.
Or heck, one of my biggest gripes ties into the plot as well but would be the introduction of "Bad firebending" and its counterpart "Good Firebending" introduced very late in the game at season 3.
The problem with saying it was meant to be a surprise is we've seen every Bender tap into anger when bending. Toph cracks the ground, Katara broke an iceberg, Aang goes into the Avatar State, ETC.
Anger & fire was only tied to two characters, Zuko during his season 1 lashing out period & Zhao where it was specifically cited as being unique to him and something to exploit.
Worse still, we've seen people happily Firebend, Aang;s issues with Firebending comes from having too much fun, getting careless with it & accidentally burn Katara. & we have seen sad or direction-less Zuko Firebend like a champ before now.
The 'revelation' of "Good Firebending" is the wrong solution to Aang's issue cos it does nothing about fires tendency to burn, & a solution looking for a problem that had to be tailor made for it to fix & did not exist before, Zuko.
The thing is though, while I will happily harp on the last one as part of a greater collection of issues in season 3. The truth is people are not bothered by these things if they watch a show in good faith.
One doesn't even need to like a show to do this, its just part of the deal when watching fictional media that some stuff is not always going to add up perfectly.
What matters is if the writers made it interesting, feel like it fit coherently within the world and kept it consistent enough that it didn't break the story.
Which CRWBY very much do.
They created a wide, vibrant, varied and interesting world, where a multitude of stories could and do take place that can be expanded upon if one wants.
They created and kept consistent its internal logic as best as it can be conveyed to we the audience when the characters also don't know everything.
Above all they used it to tell a interesting and engaging story, where skill & strategy matter so much in combat Where its so easy to believe bandits and criminals can thrive in the wild. Where the introduction of something like the Ever After can actually fit and feel like a revelation rather than break the story!
So yeah, I really enjoy RWBY's world building :)
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@heartofstanding tagged me in this meme months ago and unfortunately it took me this long to get to it because I had a mild crisis over how long it's been since I've read a novel, let alone one that I loved 😅 so this is nine of my favourite novels (not books, because if I included manga/short stories/comics/etc this would be giant)
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0The Picture of Dorian Gray -- Oscar Wilde// Pyrrhus-- Mark Merlis//The Scarecrow--Ronald Hugh Morrieson//Unnatural History--Kate Osman//Tunnels of Blood--Darren Shan//The Coffin Dancer--Jeffery Deaver//Hero--Perry Moore//Frankenstein--Mary Shelley//One Flew Over the Cuckoo's Nest-- Ken Kasey
#TPODG I feel like is obvious. But a genuinely hilarious book that is also poignant and tragic and so /so/ compelling#The more work you put into it the more you get out of it and I get so sad every time I see people#not wanting to look deeper than what's beyond the surface#Pyrrhus gets the extremely high honour of Greek Myth Retelling That is Actually Good#it's less about the Trojan War and more about the journey there set in the 1980s gay scene#the cursed spot that gets Philoctetes abandoned is an effective allegory right until the moment it isn't an allegory at all#and you should see the gut punch coming but somehow you don't#The Scarecrow is my Token Kiwi Representation and it's also the one that got me into the genre I now write almost exclusively#reading it feels like watching a cheesy low budget slasher that accidentally says some really interesting things about sexism and misogyny#(I say accidentally because it is the 20s and my tutor very loudly hated this book for being sexist)#(and I both totally agree and disagree because Prue is the prototypical final girl and needs an adaptation that does her justice)#Also the story of this novel's publication is freaking hilarious and why I will only write under a pseudonym because I would be next#Unnatural History is an exact blueprint of what I love about sci-fi done well in the way we've only very recently started to see on screen#and I hate that the show of Doctor Who rarely if ever reaches this level#Tunnels of Blood is my favourite of the Darren Shan Saga but really is just a stand in for the entire series#yes it's a kids series but it's a kid series that got me into horror and surrealism#and delivers the most effective and heartbreaking plot twist that not even Hannibal pulled off as well#The Coffin Dancer is just some damn good crime fiction and I wish Jeffery Deaver wasn't so slept on#(yes I know The Bone Collector got an adaptation but The Bone Collector isn't even in the top ten of the Lincoln Rhyme series)#unfortunately Deaver's strongest point is his use of point of view#but he still manages to get the twist to be shocking (and Coffin Dancer is the best example of it) in a way that other media fails at#Hero is about a gay disabled teen with superpowers and somehow tumblr does not know about it#It is such a fun riff on superheroes while also being genuinely sweet and touching and sad#It was meant to get a tv show but the writer passed so it got stuck in production hell :(#Frankenstein is Frankenstein. It's just good on like every level. Victor is my problematic fave. I will take no criticism.#I am however on my knees hoping the Guillermo Del Toro adaptation finally gets it right#one flew over the cuckoo's nest means so much to me but no one ever talks about it beyond the Ratched and Mcmurphy stuff#who are the least interesting characters to me. And I find the debate about the sexism ignores that the novel is about the structural abuse#of the mentally ill
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moltage · 8 months
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i've tried everything, different ways, different times, different places. i just can't seem to find my passion for writing back.
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kyungsein · 1 year
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can't post about orv anymore
have too much to say and nothing to say at the same time which results in me shutting down
awful absolutely awful, 0 stars
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skollwolf · 21 days
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I know I wrote Blinding back in like 2013 but even to this day my villain origin story is when people comment that they're glad Tony has a happy ending in it
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pankomako · 7 months
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sometimes media serves as an example of what NOT to do. now i say this thinking about a streamer committing too much time to an impossible task when he has more important things to do but genuinely this goes for a lot of media and people need to remember that
#people saying 'oh this character is a bad example' maybe that's the point.#a lot of the time a creator will write with the intention of saying 'hey see this? don't do this.' but you cant expect them to just SAY tha#a good writer's not gonna take the consumer aside and say that Thing Bad. it circles back to showing not telling#if the character doing Bad Thing ends up facing consequences for their actions it's safe to say that the author thinks Thing Bad!#i have ocs who smoke but i would never smoke myself nor encourage others to. eventually these ocs quit smoking late in the narrative#but one of them has to realize how his smoking negatively affects his relationships before he makes the decision to quit#for a majority of the story he happily smokes and sees nothing wrong with it nor does the rest of the main cast say much abt it#a lot of the ocs in this story are bad examples one way or another. in fact one is an abuser but he eventually gets what he deserves#a person could create bigoted characters that may not even be antagonists but that does not mean they themself are bigoted#it's important to look at the writing surrounding a character before claiming the creator is glorifying or supports the character's actions#but apparently some people just dont do that i guess! like idk ive heard things#if i were to write a story about queerness it would NOT be happy feel-good everyone is supportive rainbow utopia. there WOULD be queerphobe#simply because i want to reflect my experience. would the queerphobes change? probably not! doesnt mean i agree with them#whoopsie i went on a tangent. didnt even mean to haha
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burntoutdaydreamer · 7 months
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Things That May Be Causing Your Writer's Block- and How to Beat Them
I don't like the term 'Writer's Block' - not because it isn't real, but because the term is so vague that it's useless. Hundreds of issues all get lumped together under this one umbrella, making writer's block seem like this all-powerful boogeyman that's impossible to beat. Worse yet, it leaves people giving and receiving advice that is completely ineffective because people often don't realize they're talking about entirely different issues.
In my experience, the key to beating writer's block is figuring out what the block even is, so I put together a list of Actual Reasons why you may be struggling to write:
(note that any case of writer's block is usually a mix of two or more)
Perfectionism (most common)
What it looks like:
You write one sentence and spend the next hour googling "synonyms for ___"
Write. Erase. Write. Rewrite. Erase.
Should I even start writing this scene when I haven't figured out this one specific detail yet?
I hate everything I write
Cringing while writing
My first draft must be perfect, or else I'm a terrible writer
Things that can help:
Give yourself permission to suck
Keep in mind that nothing you write is going to be perfect, especially your first draft
Think of writing your first/early drafts not as writing, but sketching out a loose foundation to build upon later
People write multiple drafts for a reason: write now, edit later
Stop googling synonyms and save that for editing
Write with a pen to reduce temptation to erase
Embrace leaving blank spaces in your writing when you can't think of the right word, name, or detail
It's okay if your writing sucks. We all suck at some point. Embrace the growth mindset, and focus on getting words on a page
Lack of inspiration (easiest to fix)
What it looks like:
Head empty, no ideas
What do I even write about???
I don't have a plot, I just have an image
Want to write but no story to write
Things that can help:
Google writing prompts
If writing prompts aren't your thing, instead try thinking about what kind of tropes/genres/story elements you would like to try out
Instead of thinking about the story you would like to write, think about the story you would like to read, and write that
It's okay if you don't have a fully fleshed out story idea. Even if it's just an image or a line of dialogue, it's okay to write that. A story may or may not come out of it, but at least you got the creative juices flowing
Stop writing. Step away from your desk and let yourself naturally get inspired. Go for a walk, read a book, travel, play video games, research history, etc. Don't force ideas, but do open up your mind to them
If you're like me, world-building may come more naturally than plotting. Design the world first and let the story come later
Boredom/Understimulation (lost the flow)
What it looks like:
I know I should be writing but uugggghhhh I just can'tttttt
Writing words feels like pulling teeth
I started writing, but then I got bored/distracted
I enjoy the idea of writing, but the actual process makes me want to throw my laptop out the window
Things that can help:
Introduce stimulation: snacks, beverages, gum, music such as lo-fi, blankets, decorate your writing space, get a clickity-clackity keyboard, etc.
Add variety: write in a new location, try a new idea/different story for a day or so, switch up how you write (pen and paper vs. computer) or try voice recording or speech-to-text
Gamify writing: create an arbitrary challenge, such as trying to see how many words you can write in a set time and try to beat your high score
Find a writing buddy or join a writer's group
Give yourself a reward for every writing milestone, even if it's just writing a paragraph
Ask yourself whether this project you're working on is something you really want to be doing, and be honest with your answer
Intimidation/Procrastination (often related to perfectionism, but not always)
What it looks like:
I was feeling really motivated to write, but then I opened my laptop
I don't even know where to start
I love writing, but I can never seem to get started
I'll write tomorrow. I mean next week. Next month? Next month, I swear (doesn't write next month)
Can't find the time or energy
Unreasonable expectations (I should be able to write 10,000 words a day, right????)
Feeling discouraged and wondering why I'm even trying
Things that can help:
Follow the 2 min rule (or the 1 paragraph rule, which works better for me): whenever you sit down to write, tell yourself that you are only going to write for 2 minutes. If you feel like continuing once the 2 mins are up, go for it! Otherwise, stop. Force yourself to start but DO NOT force yourself to continue unless you feel like it. The more often you do this, the easier it will be to get started
Make getting started as easy as possible (i.e. minimize barriers: if getting up to get a notebook is stopping you from getting started, then write in the notes app of your phone)
Commit to a routine that will work for you. Baby steps are important here. Go with something that feels reasonable: every day, every other day, once a week, twice a week, and use cues to help you remember to start. If you chose a set time to write, just make sure that it's a time that feels natural to you- i.e. don't force yourself to writing at 9am every morning if you're not a morning person
Find a friend or a writing buddy you can trust and talk it out or share a piece of work you're proud of. Sometimes we just get a bit bogged down by criticism- either internal or external- and need a few words of encouragement
The Problem's Not You, It's Your Story (or Outline (or Process))
What it looks like:
I have no problems writing other scenes, it's just this scene
I started writing, but now I have no idea where I'm going
I don't think I'm doing this right
What's an outline?
Drowning in documents
This. Doesn't. Make. Sense. How do I get from this plot point to this one?!?!?! (this ColeyDoesThings quote lives in my head rent free cause BOY have I been there)
Things That Can Help:
Go back to the drawing board. Really try to get at the root of why a scene or story isn't working
A part of growing as a writer is learning when to kill your darlings. Sometimes you're trying to force an idea or scene that just doesn't work and you need to let it go
If you don't have an outline, write one
If you have an outline and it isn't working, rewrite it, or look up different ways to structure it
You may be trying to write as a pantser when you're really a plotter or vice versa. Experiment with different writing processes and see what feels most natural
Study story structures, starting with the three act structure. Even if you don't use them, you should know them
Check out Ellen Brock on YouTube. She's a professional novel editor who has a lot of advice on writing strategies for different types of writers
Also check out Savage Books on YouTube (another professional story editor) for advice on story structure and dialogue. Seriously, I cannot recommend this guy enough
Executive Dysfunction, Usually From ADHD/Autism
What it looks like:
Everything in boredom/understimulation
Everything in intimidation/procrastination
You have been diagnosed with and/or have symptoms of ADHD/Autism
Things that can help:
If you haven't already, seek a diagnosis or professional treatment
Hire an ADHD coach or other specialist that can help you work with your brain (I use Shimmer; feel free to DM me for a referral)
Seek out neurodiverse communities for advice and support
Try body doubling! There's lot's of free online body doubling websites out there for you to try. If social anxiety is a barrier, start out with writing streams such as katecavanaughwrites on Twitch
Be aware of any sensory barriers that may be getting in the way of you writing (such as an uncomfortable desk chair, harsh lighting, bad sounds)
And Lastly, Burnout, Depression, or Other Mental Illness
What it looks like:
You have symptoms of burnout or depression
Struggling with all things, not just writing
It's more than a lack of inspiration- the spark is just dead
Things that can help:
Forget writing for now. Focus on healing first.
Seek professional help
If you feel like it, use writing as a way to explore your feelings. It can take the form of journaling, poetry, an abstract reflection of your thoughts, narrative essays, or exploring what you're feeling through your fictional characters. The last two helped me rediscover my love of writing after I thought years of depression had killed it for good. Just don't force yourself to do so, and stop if it takes you to a darker place instead of feeling cathartic
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thelostboys87 · 9 months
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beau is such a trailblazer of an oc cause he's the first dallonwrites protagonist to have a good relationship with his family
#LMAOOOO LIKE#i know they're the type of family who would have a group chat together and that concept is so wildly foreign to me#my relationship w my family is actually fine dw it's just like all recovering from things. we make do#felix and dorothy were definitely like the product of me fully realising i had a fucked up childhood and not being able to get therapy#i think my whole pov on it is changing now though which is interesting#like i havent outgrown RR but i would never write the things i decided for that story if i came up with it now#but 20 year old me wanted to write about those things for a reason so it's almost become a time capsule#i actually have sooo many thoughts of this because my brain is so interesting to me lately#recently more often than not i hate reading characters with fucked up childhoods from other writers#idk why but i'm just like. i want the kids left alone for the most part!#some more than others and its like i dont know what the reasoning is because its not like i can know where their inspo is coming from#(that's another thing i want to write about one day because i do think some people esp newer writers like#don't fully know how to write an interesting backstory yet or aren't confident in it so they lean on#very traumatic childhood things like abuse neglect addiction etc.#and without saying what I Went Through it's very interesting when you see things you went through IRL#that for others are just like interesting character development ideas#NOT TO MAKE ANYONE FEEL BAD! because i mean i do and have done it before with things irrelevant to me#it's just something i've noticed and like. i think easy to sensationalise when you're a newer writer#even things you HAVE gone through)#not me testing the waters for essays in the side blog tags again. i need to actually write something for my silly little substack#actually similarly to this i rly want to write abt how i can't get with the whole my old writing is so bad and cringe!!! anymore#bc now i know younger me was in such a scary place and needed those cringey stores#but i need to do it in a specific way bc i dont think that line of thinking is problematic. i just cant do it
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iamthedukeofurl · 18 days
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Discworld is an interesting beast in the age of ACAB. Like, the city watch books are a story about police and the way in which a good police force can help and protect people. Which would make it copoganda. And I'm not going to say that the City Watch books are completely free of copoganda, but they also do something interesting that fairly few stories about heroic police officers do, and I think it has a lot to do with Samuel Vimes. A lot of copoganda stories like, say, Brooklyn 99, are perfectly capable of portraying cops as cruel, bigoted, and greedy, but our central cast of characters are portrayed as good people who want to help their communities. The result is that the bad cops are portrayed as an aberration, while most cops can be assumed to be good people doing a tough job because they want to help protect people from the nebulous evil forces of "Crime". The police are considered to be naturally heroic. Pratchett does something very interesting, which is provide us with Vimes' perspective, and present us with an Unnaturally heroic police force. In Ahnk-Morpork, the natural state of the watch is a gang with extra paperwork. It's the place for people who, at best, just want a steady paycheck and at worst want an excuse to hit people with a truncheon. Rather than be an army defending people from the forces of Crime, the Watch is described as a sort of sleight-of-hand, big burly watchmen in shiny uniforms don't stand around in-case a Crime happens in their vicinity, they stand around to remind people that The Law exists and has teeth. The Watchmen are people, when danger rears it's head, their instinct is to hide and get out of the way. When faced with authority, their instinct is to bow to it out of fear of what it might do to them if they don't. Carrot is a genuine Hero, but his natural heroism is presented as an aberration. Normal Cops don't act like Carrot does. The fact that the Watch ends up acting like a Heroic Police Force is largely due to the leadership of Sam Vimes, but Vimes himself is a microcosm of the Watch. The base state of Sam Vimes would be an alchoholic bully of an officer, one who beats people until they confess to anything because that makes his job easier. Vimes The Hero is a homunculous, an artificial being created by Sam Vimes fighting back all those instincts and FORCING himself to behave as his conscience dictates. Vimes doesn't take bribes or let his officers do the same because, damnit, that sort of thing shouldn't happen, even if doing so would make things a lot easier. Vimes doesn't run towards sounds of screaming because he WANTS to, he forces himself to do so because somebody needs to. It's best summed up in Thud “Quis custodiet ipsos custodes? Your Grace.” “I know that one,” said Vimes. “Who watches the watchmen? Me, Mr. Pessimal.” “Ah, but who watches you, Your Grace?” said the inspector with a brief little smile. “I do that, too. All the time,” said Vimes. “Believe me.”
In the hands of another writer, or another series, this exchange would be weirdly dismissive. To whom should the police be accountable to? Themselves, shut up and trust us. But from Vimes, it's a different story. Vimes DOES constantly watch himself, and he doesn't trust that bastard, he's known him his entire life. The Heroic Police are not a natural state, they're an ideal, and ahnk-morpork only gets anywhere close. Vimes is constantly struggling against his own instincts to take shortcuts, to let things slide, but he forces himself to live up to that ideal and the Watch follows his example. Discworld doesn't propose any solutions to the problems with policing in the real world. We don't have a Sam Vimes to run the NYPD and force them to behave. We don't have a Carrot Ironfounderson. But it's at least a story about detectives and police that I can read without feeling like I'm being sold propaganda about the Thin Blue Line.
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daincrediblegg · 2 months
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no you know what I'm going to scream about the stuff I talked about in the tags of this post publicly
I'm tired of the well-meaning "don't feel bad if your work only gets 20 notes your genius is what counts and do it for you!" bullshit. I've had a good handful of friends who have straight up DEACTIVATED in recent months because their work was not getting reblogged AT ALL. No, it wasn't from lack of not being well-liked, no it wasn't from lack of trying to make sure it was getting out there to the people they knew would engage with it. It was because no matter how much they were praised privately for their work, when push came to shove, absolutely NOBODY reblogged it and gave it the audience that it was due, and I'm tired of people shoving the "unsung genius" narrative as an excuse for it. Nothing excuses that. And the boop event really proved that.
because I know given the opportunity, indiscriminately pressing a button (sometimes 10 thousand times, as I did) is not beyond this website's capability. y'all loved doing that. and look at what it wrought. nothing but love and affection and happiness. just from a couple of quick clicks of a little paw button. sure. nobody knew who you booped but the other person (which is how likes used to work on this website, btw). there was an element of anonymity to it. but that is kind of the core of this website that no other social media platform still has: the ability to be anonymous. and hyper-curating a blog on here like you might on twitter or instagram to project an image is simply not viable. and hey. you wanna know a secret: literally nobody cares what you post or whether it goes with the "theme" of your blog or not. yeah. I know. CRAZY concept in this day and age. but literally. I myself have reblogged things that have had nothing to do with whatever I am currently fixated by and you know what happened to my follower count? not a damn thing. in fact, I actively try to reblog things specifically BECAUSE it's my friends who made them (even though I'm not always good at KEEPING UP WITH HOW MUCH THEY POST @prismatica-the-strange will NEVER GO UNRECOGNIZED by me).
And you know what fucking sucks? I have to deal with this too. surprise right? you ever wonder why I reblog fics or art I post like 20 times the day that I post them? do you ever wonder why I ask about tag lists and beg for asks all the time? IT'S BECAUSE EVEN I GET LIKE. 5 LIKES ON THE THINGS I POST. AND THE REST OF THE REBLOGS ARE MINE SO I CAN MAKE SURE THAT PEOPLE WHO WANT TO SEE WHAT I MAKE GET TO SEE IT. and I say that knowing that I'm certainly not an unpopular blog, or an unpopular writer. I know that people love the stories that I create. Hell, half of the people that I've talked to about lady terror have told me that they consider her to be canon (AND EVEN SOME!! THOUGHT SHE WAS!!! WITHOUT EVEN HAVING WATCHED THE SHOW! WHICH IS STILL SO SO WILD TO ME!!!) But especially in the last 4 years (which really dates this phenomenon), my posts, no matter how well received they've been amongst people I've talked to about them directly, I still go into the notes and at least half (often more than half) are MY reblogs to make sure people saw what I posted. and it happens every single time, and I can't tell you how much it crushes me considering that it used to be that I would be able to post it only once, and people would reblog it sometimes even HUNDREDS of times.
It's not about popularity. it never has been. it's not about anxiety. or shifting website cultures. even if you lurk, the simple fact is, that if you want people to keep making what you love. you have to reblog. your theme won't suffer because you reblogged a fanfiction that you really admire. your posting won't be ruined because you reblogged some fanart from someone in a different fandom. really. I promise. and if people do unfollow you for that? who needs em. followers come and go but you should NEVER have to cater to them. on this website it has ALWAYS been the other way around. lean into it. make it yours. put stuff you ACTUALLY WANT to be seen and that you love and appreciate on your blog. no matter how old it is, how new it is, no matter how niche or off-theme it is.
so please. if you really want to show your appreciation for someone's work? you reblog. it's really as easy as that. check the tags. add some when you reblog if you like. but please for the love of god reblog. it's as easy as booping and even more rewarding for the people who you reblog from. if you want to let someone know that their work is genius and appreciate it? show it. reblog. then DM them if you're too nervous to say what you want to say but not in a public forum. but for christ's sake. REBLOG.
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ao3commentoftheday · 4 months
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things you can say instead of "I'm bad at writing" or "my writing sucks"
What's wrong with saying those things? First of all, you're insulting yourself and you don't deserve that ❤️ Second of all, those statements aren't going to get you any kind of reassurance in response. The only thing anyone can really say is "no, you're/it's not" - and that will almost certainly just sound patronizing to you when you're in a funk.
Focus in on your actual feelings and thoughts instead of dumping it all under the umbrella of "bad." Even if you're only talking to yourself, you'll get a better understanding of what's actually happening and a more realistic impression of yourself and your work.
I'm not satisfied with how this story turned out.
I feel like the ending is kind of weak on this one.
I'm feeling really uncertain about my characterization in this story
Is this plot too simple? I'm worried no one will bother reading it.
Is this plot too complex? I'm worried it's meandering and that my readers will get lost or bored.
Reading my own story doesn't give me the same sense of awe that I feel when I read [another author]'s story.
I don't think I achieved what I was aiming for with this story.
I'm worried no one will like this story, so I want to tear it down preemptively before anyone else can do so.
I'm worried I'm going to disappoint the people who liked [another story I wrote]
This story is really difficult to write. It's so much harder than I thought it would be / than my last story was!
I don't seem to write stories in the same way or with the same speed or length as other writers.
I feel like no one pays attention to my writing.
Feel free to add more examples in the notes. And please remember that you don't suck at writing and your writing isn't bad. You're just being your own harshest critic. ❤️
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nottheweirdest · 2 years
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Fanfic Writer Emoji Ask
😅 What's a story or scene you've created that you're a smidge embarrassed exists?
🥺 Is there a certain type of moment or common interaction between your characters that never fails to put you in your feels?
🤡 What's a line, scene, or exchange you've written that made you laugh?
😈 Has there been a point in a story where you did something just to be playfully mean to your readers?
✍ Do you have a beta reader?
🛒 What are some common things you incorporate in your fics? Themes, feels, scenes, imagery, etc.
🎢 Which of your fics would you call your wildest ride?
✨ Give you and your writing a compliment. Go on now. You know you deserve it. 😉
💋 First kiss fics. Love em or hate em?
🎶 Do you listen to music while you write? What song have you been playing on loop lately?
🛠What tools/programs/apps do you use to write?
⛔ Do you have a fic you started, but scrapped?
🙋‍♀️ Do any irl people know you write fanfic?
🍦 What's the sweetest fic you've created so far?
🍷 Do you drink and write?
🍆 Do you write the spicy stuffs? If so, what's your most popular nsfw fic?
🌞 Do you have a preferred time of day to write?
💖 What made you start writing?
💌 How do you feel about comments and feedback?
❌ What's a trope you will never write?
💲 Would you ever open commissions?
🧐 Do you spend much time researching for your stories?
🏆 What's your most popular fic?
🎃 Do you write fics for certain holidays? Which is your favorite holiday inspired fic?
🎯 Have any of your readers accurately guessed major plot points? Care to share which?
🎨 How do you feel about fan art of your stories?
📈 How many fics do you have?
🦅 Do you outline fics or fly by the seat of your pants?
👀 Tell me about an up and coming wip please!
🤗 What advice would you give to new fanfic writers that are just getting started?
💞 Who's your comfort character?
🧠 Pick a character, and I'll tell you my favorite headcanon for them.
🤩 Who is your favorite character to write?
🤲 Would you please share a snippet of a wip?
😬 Which of your fics would you be most horrified for friends, family, or coworkers to stumble upon?
🎉 What leads you to consider a fic a success?
✅ What's something that appears in your fics over and over and over again, even if you don't mean to?
📚 Would you ever want to turn writing into a career?
⌛ How long does it take you to write a fic, or a chapter?
🤯 What's a genre you struggle with as a writer (ex. romance, action, etc.)?
💔 Is there a fic of yours that broke your heart?
💥 How do you feel about criticism?
🤭 Do you have a favorite tag to use when posting your works?
🥰 How do you feel about reader interaction? Are you open to receiving questions about your fics?
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cripplecharacters · 1 month
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Does Your Scarred Character Have to Hate Themself?
[large text: Does Your Scarred Character Have to Hate Themself?]
(TLDR: no. literally no.)
A frequent topic that shows up around facial differences is the self-hatred, self-disgust, self-insert-negative-emotion that we must surely experience. I want to ask* writers without FDs - why? Why do you feel about us in such a way that that's the most common way of depicting us?
*- rhetorical question. I promise I know the answers, but I'm not sure if writers do.
It's frankly worrying to me. Is it really that common to assume that disabled people have this internal, never-ending hatred for themselves? The overwhelming majority of us don't. We hate inaccessibility, when people stare, or some symptoms when they get in the way, or how expensive being disabled is, but I find the concept of us being so completely disturbed by our own disabilities extremely strange. It’s “tragedy porn” intersecting “most basic ableism”.
“But trauma!”
[large text: “But trauma!”]
Trauma of what! People with facial differences don't have some sort of default trauma that we come with like it’s a factory setting. We are a group of people with tens of thousands of stories and experiences!
“Trauma of experiencing ableism/disfiguremisia” - that's better, at least this means something. If you're writing a story about this, please get a sensitivity reader with a facial difference. You can assume how we feel all you want, but in my experience these assumptions are often bizarre and unrealistic. Or just end up writing the same “disability so sad” sob story that everyone has seen a billion times. If you want to write about disfiguremisia, you need to understand the nuance and have more than just the basic level knowledge (which 99% of people don’t have either). If you can’t do that, don’t write about it. Simple as that.
“Trauma of the accident” - thankfully, the accident is an event and a facial difference is a disability. If you want to connect these two like they're one and the same, you're almost surely going to demonize disability. People with traumatic spinal cord injuries, acquired amputees, people with TBI, people with acquired facial differences - we participate in our communities, we have hobbies, we date, we play with our dogs. Disability isn't a death sentence. Media who make it feel like it is certainly don't help people who do suddenly become disabled, don't you think?
Here's a post by @blindbeta about blind characters becoming blind through trauma that’s better made than anything I could hope to write here. I heavily recommend giving it a read.
And, I can't stress this enough - most of us didn't have “the accident”, most of us are born like this! "Traumatic scars" isn't the only facial difference that exists, far from it, it's only one of thousands. It's 99% of our representation and "representation". If you want to make a character with FD - please consider that we aren't a monolith. Just like not all physical disabilities are "wheelchair user with paralysis", not all facial differences are "traumatic scar with somehow no nerve damage".
The overrepresentation of it is incredibly telling, and sometimes - or very frequently - feels like the writer doesn’t actually even want to deal with us. They want to use our disability as a way to cheap drama, moral metaphors, tragic backstories. Not to represent us as living people who are much more similar to you than you apparently think.
Now, I do have enough awareness to know that that's a big part of the appeal. “Horrific Thing #2456 happens” and boom, instant drama! Of course, it's a reasonable response that they would hide their disability for years, avoid talking about it in any way, and magically change their personality to be mean and reclusive, or at least be constantly soooo sad about how much it sucks to be disabled, right?
Do I really need to say that having your character becoming disabled be the worst thing ever is ableism 101? We have been talking about this for so long at this point. Writing about the process of adapting to a specific disability is better left to people who have actual experience in it.
To give an example that will hopefully resonate more with Tumblr users, I will use the fact that I'm also gay. It's not perfect by any means but probably much more familiar territory.
Imagine, let's say, a character. He's gay. The story he's in is supposedly progressive, certainly not trying to be homophobic. The character has experienced an incident, maybe an act of aggression or a hate crime, that happened because he’s gay, which was traumatic. Happens IRL, sure. So of course the character starts hating being gay. He talks about how gross and disgusting it is, he never lets anyone know that he could be “one of them”, certainly not take a stance against homophobia. You can't mention him without mentioning the accident, they're seemingly fused together. No gay love, joy, even basic happiness, he would actually choose to be straight in a heartbeat if given the option to and complains that he can't. This is shown as a neutral, obvious thing that a gay man would do, no one comments on it. He stays like this the whole time, unless there’s a plot twist in the last 10 pages where the world is now magically perfect ("we fixed discrimination, yay!"). This is the only LGBT character in the story.
Keep in mind that there are people similar to this in real life, living with extreme internalized homophobia.
Is this, in your opinion, realistic and thoughtful representation? How does it feel when written by a cishet writer, versus a gay writer who is recalling his experiences? Do you think that it's reasonable for the majority of media representation to be like this, or very close to it? How would it affect younger gay people who might already be uncomfortable with being queer? Are gay men the target audience, or are they not even considered as a group of people who read books? Is this helping or damaging the general public's idea of how it is to be gay? Why or why not?
The Masterpiece
[large text: The Masterpiece]
From 13 to 19 of May, we are celebrating Face Equality week (what a coincidence!). It’s important to me in general - and I wish it was more important to abled people, but I digress - especially its theme for this year.
“My Face is a Masterpiece”
Great statement, it represents the community well, I do enjoy how bold it is. Very cool stuff, I love the work our advocates are doing!
But why do I bring this up?
Well, to very non-subtly show that we aren’t a self-hating group of people. We are a community, a community saying “our faces are beautiful, look!”, we are saying “treat us equally, and do it now!”. Our activism isn’t about self-disgust. It’s about fighting your-disgust. 
Why can’t writers keep up? Why are you still stuck decades behind?
Is this the only reason I bring it up?
The Call to Celebration
[large text: The Call to Celebration]
FEI, the org behind organizing it, asks a very simple question (emphasis mine):
“Why do we so often see stories about facial difference as a ‘tragedy’, when they should be about triumph?” “Calling all artists, allies, creatives, galleries.  You can rewrite the story to bring about #FaceEquality and celebrate the unique artistry found in every face. Your participation this #FaceEqualityWeek will help to tell the real story, that there is a masterpiece in every face.”
Here. We are calling for you to stop. Directly from the biggest international advocacy alliance group that's out there. If you create, this is for you.
The last argument to not have your character with a facial difference hate themselves? Because we don’t want this. We are tired and frustrated. For me personally, I’m also offended by this kind of assumption. We aren’t tragedies or cheap entertainment for abled people to pity or be horrified by. We are people, and if you can’t internalize that, you have no reason to write about us.
For once, celebrate us. Happy Face Equality Week!
mod Sasza
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wolfiesmoon · 5 months
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Hey I hope you are doing well when ever you are reading this but how do you think the 3rd year boys from twst would react to their s/o (gn reader) cuddling with a huge plush instead of them.
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Like this.
Oh boy oh boy this kinda cures my writers block tbh, i have so many drafts but none of em look enticing enough to continue writing (´д`|||)
I took out a few of the 3rd years bc its too many people for 1 fic but i might make a part 2 where i add the missing 3rd years at some point
i went with the more silly writing style again, hope that's fine by you ○( ^皿^)っ
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𓏲 ๋࣭  ࣪ ˖ Malleus Draconia
He doesn't exactly get why, but he feels kinda annoyed just laying next to you while you hug a big ol plushie
This doesn't feel right🫤
But then again, you look rlly happy and satisfied so he stays quiet since if you're happy, he's happy (he desperately wants to be in the plushy's place)
When you playfully kiss the plush though, that rule no longer applies. After all, his rightful spot is in your arms🫠
He nudges you. "Put the stuffed animal away."
"You sound angry." You smirk and kiss the plush again, knowing he's probably annoyed about that
without another word, he pulls the plushy out of your hands and settles down in its place
"I am a much better than that object. Just so you know." he smiled smugly, expecting a kiss on the cheek just like you gave to the plushie earlier
you kissed him on the lips instead just to see his eyes widen and his face go red ofc 😏
𓏲 ๋࣭  ࣪ ˖ Leona Kingscholar
basically, it is NOT happening
"hell no." is the only thing he says before ripping the poor plushie out of your arms and chucking it across the room
like actually how DARE you try to replace him with a plushie
"Why would you do that?" You pouted at him, looking at the now discarded plushy from the bed🤕
"You know damn well why." He huffed, laying down on top of you without warning which tends to be a habit of his
"Because that's my spot, got it?" He answered for you. clearly you forgot😒
"Uhhh, right." you answered after a short pause...
"I won't remind you next time." he sounded rlly annoyed. it's kinda funny how worked up he got over a plushy replacing him 🤭
this also means he won't let you get up for like.... atleast 2 hours to atone for your sins
moral of the story: don't do this again unless you want a ripped up plushie and a pissed off lion man😠
𓏲 ๋࣭  ࣪ ˖ Idia Shroud
"This is so unfair. Even worse than an OP boss. " he sighed dramatically, laying down besides you and pouting at the sight og a huge plushie in your arms
"pick up the sock if you have enough energy to complain." you turned away from him, still annoyed with him
being the epic gamer he is (😎💯), he discarded one of his socks in the middle of his room and didn't feel like picking it up later even after you told him to
...which ended with you refusing to cuddle with him until he does pick up the sock
after a short while of very awkward silence...
he groaned in annoyance, begrudgingly getting up and finally picking up the sock, then leaving the room to put it in the wash
you smirked victoriously, placing the plushie away as promised and letting him hug you instead
"The things you make me do, smh." he sighed, relaxing into you 😒
"Picking up a singular sock?" you teased him, hugging him back
He didn't reply so that means it's your victory 😝
𓏲 ๋࣭  ࣪ ˖ Vil Schoenheit
this is an unforgivable offense, just because you had a little disagreement earlier doesn't mean you can just replace him with a plushie😠
love transcends disagreements, after all
does not help at all that the plushie's cute round face reminds him of a certain thorn in his side named Neige LeBlanche😒
he sighs, "I may have been too harsh back there."
your only reply is an annoyed huff and you hug the plushie tighter which makes one of those anime veins pop up on his face 💢
he takes a deep breath "It was not my intention to hurt your... sensibilities." he's trying babe, he's really trying
You don't reply for a moment...
"Ugh." you throw the plushie away and hug him tightly "This doesn't mean I forgive you, just for the record."
"I still stand by my opinion too, just worded less harshly." he gently puts an arm around you, stroking your back
it was only a matter of time until you gave up with your stubborn pettiness, soon you'll forgive him too, he'll make sure of that 😌
𓏲 ๋࣭  ࣪ ˖ Lilia Vanrouge
He's actually surprisingly chill about it i feel like
He wouldn't get annoyed or be jealous per se, he'd just get a little sad it's not him you're hugging😔
he's there, you know? there's no need for a plushie...
"Am I not satisfactory enough?" He asks half playfully half seriously
"In what sense?" you totally knew what he meant but just wanted to tease him back
"Hey, isn't this supposed to be the other way around?" he smiled at you, immediately knowing what you were playing at
"Hahaha, you know me too well." you kiss his cheek, yet you still don't let go of the plushie which makes him pout
"I see you have found yourself a new lover." his eyes travel to the plushie for a moment, the betrayal is real😔🙏🏻
"You got a problem with him?" you raised a brow 🤨
"A little." he hugged you from the back, getting comfy
"Okay fine, maybe my ex is the better one after all." you let go of the plushie and turned around to hug him back 💗
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