#Fantasy Creative Writing Planning Guide
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FREE Fantasy Creative Writing Planning Guide
Do you want to write a fantasy story but don't know how to start? Have you already started a fantasy story but hit a snag in the plot?
Well, have I got a PDF for you! Take a look--it's free! ✨WOW✨
(Opens to Kofi--resource is pay what you want).
Okay, marketing aside, I've been sitting on this for a while now. I used to teach a high school class on fantasy literature, and I miss creating stuff for it. I have all these resources and knowledge, and I'm not doing ANYTHING with it. So, I figured I'd put some resources together and make them available to the vast audience of the Internet.
This is the first of the resources I'll be making. It's a 39 page PDF with fillable worksheets and examples, and I threw in a separate black-and-white document for easy printing. It guides users through some basic planning principles that can help any writer, from beginner to expert, get their plot together.
I hope to make more in the future covering character, plot, the Hero's Journey, rhetoric, and maybe even editing and feedback. It takes a while to make these, and some of the future documents may cost money because I'm ✨lacking funds✨ but I do hope to continue with them. I'll also make some resources for constructed languages eventually if that's anyone's cup of tea.
So far, feedback for this resource has been good! Share widely with anyone you know who may be sitting on a fantasy story that needs to see the light of day. Please comment with feedback (I'd love to hear about what you'd like to see in the future or how I can improve documents like these), and leave a tip if you'd like!
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I wrote a guide on my main blog on writing SimLit a while back, but I figured I'd amend it to make it more suitable to Tumblr and post it here as well.
Please note, that there is no one way to write SimLit; creative work is always subjective. You do not have to do everything in this guide, obviously- just focus on the bits that apply to you and what you want to write. This is a gathering of my own ideas, the way I do things, and other options as well. Depending on your writing style, some of this will be more relevant to you than other bits will. This is both for the challenge players and the people who write stories with little basis off anything going on in the game.
I have made a story / challenge-planning document that you can read about here that will give you a place to put all your ideas!
The fun part...sort of...is coming up with all your rough ideas. Things to think about are:
. Where you'll put your story: The most popular place for SimLit these days seems to be Wordpress, but there is always Blogger and LiveJournal as another option for a place to put your story. Tumblr is a great place for stories that are more picture-based and less textual, or if you plan to only have dialogue for your story text. Have a look at what different platforms have to offer to see what suits you.
Whilst I would say Blogger is a bit harder to properly customise than Wordpress and you have to rely on custom templates made by other people and some HTML editing if you want a nice blog template, it is very generous in terms of picture limit. To my knowledge, any image under 2048 on the longer width won't count toward your Photo space (as of 2025).
. Narrative or Gameplay-Driven: Some writers will write commentaries to go alongside images of challenges they're doing. Some write commentary for their general gameplay. Others use Sims solely as a way to 'direct' a story they've come up with themselves instead. Others make comics. Some do a mix of various things... Have a think about what kind of story you want to do. It might even change halfway through writing, you never know!
. Genre: You won't always have an easily-defined genre for your story, but you might have some ideas. Romance, Fantasy, Sci-Fi, Horror, Family...the options are more or less endless.
. Custom Content: If you use CC, it can help to look for CC you might need for your story- whether that's poses, CAS items or Build/Buy items.
. How you will plan your story: Some SimLit authors write entirely around the game and don't pre-plan anything (brave people you are going by the seat of your pants, I used to do this but now I could never), but others like to plan story points and character notes beforehand. There are plenty of ways to plan your story, whether that's jotting ideas in a notebook or on a word processing document. There is one I already made linked at the beginning of this section.
There are also programs like Scrivener designed for writers to plan stories (it's not free, though). It depends how in-depth you need to plan things out before you write. With me, it really depends. Some story ideas, I have most of the plot planned in my head from the get-go. Other times, I only have a rough idea and have to go from there.
. What challenge you will do: If you want to write a commentary/story around a challenge, look for one you'll find fun first. Long or short? What rules will you change or omit? How much will you let the challenge and game drive the story? Will you be writing commentary, or will you be writing in a narrrative-type style inspired by what happens in the challenge?
. Rough plot / character ideas: Write down any plot or character notes that immediately come to mind, even if you don't know if you will use them. Anything that comes to you straight away is a good place to build on later and should be jotted down whilst it's still fresh in your mind.
. How you will write your story: - Commentary VS. Narrative: Will you write a commentary around your screenshots/gameplay, or will you write it in the style of a prose-like story? You can also mix both of these approaches in various ways.
Or do you want to go about it in a different way? Maybe you could use your screenshots to make a comic-style story. Another option is to possibly have something like an epistolary novel (written almost entirely in letters) or even a 'scrapbook story' (a story told in multiple ways with multiple artifacts- letters, newspaper clippings, phone calls, almost anything).
- Tense and Viewpoint: Will you write in past tense or present tense? Will you write in third person, or first person? How many different characters' viewpoints will you have if you write in first person? (...Or are you like me, and will accidentally switch between tenses throughout the whole story?)
. Themes: It's good to think more in-depth of what themes will appear in your story. Family bonds, friendships, relationships in general, dealing with various aspects of life, prejudices, overcoming fear...the list goes on forever. Whilst I personally don't like reducing stories to tropes, tropes are always a place to start if it works for you.
. General length: Do you want to ideally write a short story, or something longer? This won't always be something you'll have in mind straight away, but that's fine.
. How much to plan and when to start: It's up to you how much you need to pre-plan and when to start writing, but I don't start writing until I'm at a point where I know that the story can be resolved. I don't start writing straight away, in case I end up with a story I somehow can't finish.
. Upload frequency: You won't always stick to this, since most of us are busy, sad and tired adults- but it's good to try and think about how often you want to upload chapters. Are you aiming for weekly, monthly, or just whenever you manage to get a chapter out? What I will say is please TRY NOT TO STRESS about schedules. If your readers are impatient that's their problem and they can wait until you're ready!
. Gather inspiration: Whether it's authors, shows, films, art, music...anything that gets you in the right mood and frame of mind for what you want to do. Moodboards are sometimes a good idea as well for collecting inspiring pictures. Make inspiring playlists of songs that get you in the mood for the story or characters.
. The sliding scale of 'Utopia' and 'Dystopia': On a scale of 'Paradise' to 'Hell-hole world', what's the rough state of the world in your story like? Maybe it isn't that simple, but it helps to have an idea if it's thematically relevant somehow.
. Any messages or lessons: Are there any messages you hope to get across in your story, or anything that a reader may be able to learn from it at all? Not always the case with every story, and this is not the sort of thing that you'll do intentionally. For my own story, it's very much just a snapshot of history so there isn't really much of a defined moral to the story.
This is geared more towards people who are writing mostly story-driven SimLit, since commentary and gameplay-driven stories often don't require any sort of major world-building. That, and the challenge you are doing might already have the worldbuilding situation laid out for you, like the Apocalypse Challenge or the Alien Adoption challenge, but I'll build on this a bit too.
As someone who has been Game Master for DnD and Pathfinder, I'm used to fleshing out worlds, building on lore and the like- and being a Game Master often requires you to do it on the spot sometimes. For me, it's good to have some level of lore and world-building written out. I like having a certain set of 'rules' to stick with, mainly to help keep consistency of the universe's 'rules'. This is especially important with my Magic Universe since the magic system needs a level of consistency I have to try and stick to. (That said, I have occasionally changed tiny less-significant bits of lore as I go...shh...don't tell anyone!)
But where do you start with such a thing? First off, this isn't something you have to do in massive levels of detail (unless you want to!).
Here's the general way of how I do things. Feel free to pick and choose which bits will apply to your story; you don't have to pre-plan every little last detail about your world if you don't need/want to.
--Starting with the already-established relevant worlds and lore--
I almost always start out with the 'official' stuff first. You can find this in-game, in item and world descriptions, in trailers, and on Sims Wikis. Sims isn't the most lore-heavy game for obvious reasons, but now and again you've got something to work with. It all depends on exactly what you're writing about, and how much your story will revolve around the actual Sims universe.
--Seeing what I want to keep from the already-established worlds and lore, and what to get rid of--
I don't keep everything all of the time, and it's unlikely you will either. Sometimes your idea is better, or fits better with what you've already got in mind. Or perhaps the Sims 'lore' behind the thing is too comical and wouldn't fit a slightly more serious story.
--Start stealing ideas! (Go careful though)--
Writers worry way too much about originality, but everyone takes little bits of ideas off each other all of the time- everything is inspired by something. That, and in my opinion there’s absolutely nothing wrong with doing a story that’s a ‘love letter’ to a genre with all the tropes and cliches you can think of.
So gather up some inspiration and see what ideas others have; have a quick read of SimLits that are similar to your idea. Look at the lore behind shows or video games that are the same genre as you are writing. Think about your favourite shows, films and video games as well. Or even look at the official Sims forum or Tumblr to see what people have done with worlds, premade characters and the like. On the official forum, there are a lot of ‘What have you done with…’ threads where people discuss what they have done with premades and in-game places.
One thing I tend to focus on the most when worldbuilding, is the sort of socio-political aspect of the world. 'But why does everything have to be political?', you say, but everyone's life is governed by social and political ideas - some more than others, so for me it's what makes up a big chunk of the worldbuilding because of how much it influences the characters living in that world. That, and a few big historical events I tend to think of as well to flesh the world out. If this sounds like something you feel like delving into, then here's some ideas:
NOTE: Some of this won't apply to your world or focus, so just ignore the stuff that isn't relevant to your story.
--Events in history leading up to your story--
This will depend entirely on what you story is about, but events to think about are:
. Inspiring figures from the past: For example, if you're writing about vampires, are there any in history who are still iconic to this day? What made them iconic?
. Any miscellaneous important events? My more specific ones are geared more towards conflict, but there's always going to be important events that happened that stay with people that happen in the world and they aren't always going to be bad. (Yes, the author of Divided really did just say that.)
.Changes in laws and/or major attitudes towards groups: Were there any rules or legislations that came into play that completely shook the world of your story?
.Conflicts: Wars and other major conflicts in history will linger around for years and years in various ways
Modern society
This is looking at your present day in the story in more depth. This can help you with characterisation as well- how has modern society affected your character and their development and current attitudes?
. Attitudes towards certain groups: Who or what is celebrated in society? Who has to deal with negative attitudes and why? How are people choosing to fight back, positively or negatively, against positive or negative change? Is there any prejudice at all, or is your world almost entirely accepting of different types of people?
. General morale: How happy are the different groups of people in your world? Is there still need for change, or are people more or less okay with the way things are? Is there an imbalance in the welfare of different groups and why?
. What's/who's popular: From people to events relevant to the story you're trying to tell, what's popular and well-known? Are there any events or people that are causing change or debate that might be addressed later?
. Fashions: It helps to think about what's fashionable in your universe sometimes, but maybe that will all depend on what kind of CC you can get a hold of.
. What the future holds: What ideas do people have for the way things may change as time passes?
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Magic, superpowers, or other power systems
If your story has some kind of system of 'special' power- magic, or superhero powers, certain chemicals, powers granted from deities or the like- it's good to have some rough idea for how they work:
. Is this power innate? Can it be learned? Is it within the person, or is it an outside source of some kind?
. Is this power a finite or infinite source? Is it a physical object, is it ethereal/energy, a chemical, etc?
. What limits are there to the use of this power? When can it/can't it be used? What downsides are there to using this power (illnesses, magical overcharge, death, etc)? What consequences are there for overuse of the power?
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Beliefs and belief systems
Your story might have some sort of 'collective' belief systems- common superstitions, or religions like Sims Medieval’s Jacoban or Peteran faiths, or maybe even cults. If so, it's good to outline those, though the amount of detail you'll need for it will depend on the kinds of beliefs and the story you're telling.
. What are the core / defining rules / lessons /ways of living of this belief?
. What actions/attitudes etc are rewarded, and what attitudes are frowned upon? What rewards and punishments are there for such things, if any?
. How has this belief system affected other people outside of that belief system? What do 'outsiders' think of the belief and the people that practice it?
. Are there any key figures in this belief system? Are they real objects/people, metaphysical beings, or are they not real at all?
. Are there any specific meetings or practices etc. associated with this belief?
. Do people of this belief own specific special clothes or objects? What significance do they have?
IMPORTANT SIDE NOTE: When it comes to world-building, ALWAYS go careful when using any real-life cultures, beliefs or events outside of your own culture etc- especially those of marginalised groups. Try to do your research as thoroughly as possible.
To avoid potential upset or misrepresentation, I either rely on fictional creations or keep things vague. For example, I'm using the lore behind the Sims Medieval's Jacoban and Peteran religions in an upcoming story to avoid making a fictional religion that people might mistake as a parody of an existing one.
Do any research you need to do
Once again, how in-depth you go depends on how far you want to go- how realistic you want it to be, how historically-accurate you want it to be...Sometimes it's good to just have enough to get a rough idea of something to add on to. For example, if you're doing a historical story, it might be worth just seeing what big events happened, social taboos, etiquette etc. just to get a feel for the rough world of your story. For anything that isn't an important topic, I'm not bothered if it's inaccurate. For example: if it turns out the soft background science of something in my work is a bit wonky, I don't entirely care. However, for serious subjects like mental health etc, I always make sure to get a good idea of what I'm doing before I write it. If I get it wrong, I could end up spreading massive misconceptions and that's the last thing I want to do. -
World-building towns and cities
Not everyone's story is going to have a huge deal of focus on this sort of thing, and additionally to the top you might want to go even further with building onto what's already given to us. So here's some other things that might be worth thinking about if you want to do a bit of extra fleshing-out for the game worlds. When I say 'individual world' I mean the actual playable worlds on their own as opposed to the ts4 worlds altogether at once. If you're doing a challenge and the challenge has worldbuilding aspects, like Alien Adoption Challenge or the Apocalypse Challenge then that is a brilliant thing to give you some level of a framework for some aspects of your story's world.
. Rough population of the individual world etc.
.Landmarks and their significance
.Tourism, what do other people like to do whilst they're there
.What sorts of people tend to live there
. What the individual world is known for the most, what puts them 'on the map', so to speak
Characters are my main focus as both a writer and a reader. I can have a good story with great characters and a thin plot, but a story with a great plot and boring characters is never going to interest me. They can also be difficult to come up with ideas for. Here is a rough idea of how I come up with characters, and how I build on pre-made characters.
Some people have written 'character interviews' - these can sometimes be helpful. You fill them out from the characters' point of view, or from a third-person perspective but about the character. The 'Marcel Proust' character interview is a great one to use, since it asks questions that will no doubt be relevant to both the character and the plot later on. Some of them have questions about favourite food, colours etc. but for me, this is more often extraneous than not. Then again, knowing too much about your character for some people is better than not knowing enough.
My own character 'interview' is here. It's technically not an interview and is just a list of things to consider about your character. You may get some use out of it.
First off, before anything: think of what to base your character on, roughly. Think of the traits of people you know or have known, think of aspects about yourself. Of course, we can't forget basing characters off of your favourite fictional characters!
If you are writing a premade character, and you're unsure on what to expand on, first off look at their in-game traits, any information provided in trailers/promotional material, and then look at fan theories and ideas about the character. Those are good places to start if you're using a premade Sim.
As well as specific characters, think of your favourite traits, archetypes, and development types as well. One of my favourites is the downfall of a character, a tragic character whose constant screw-ups land them in a deeper and deeper mess. Even better when they start going off the rails a bit as well. I also love characters who struggle with others' kindness, who learn to let themselves be loved over time.
Then you can get to outlining them.
The basics about your character
. Name: Is there any meaning behind this name in-story? Did the character choose it themselves or is it their birth name? What nicknames do they have, if any? Which do they like, and which do they hate? (Names don't have to have meaning. I only use meaningful names in certain contexts- most names are just names I like, names that just fit for some reason, or that a character's parents thought sounded nice).
NOTE ON NAMES: If you want an authentic name for a character from a specific time period, look at census records for the country if they're available or see if you can find articles on people from that country and time period. You can also Google naming conventions, as they can change within a country over time as well. I also recommend avoiding baby name websites or baby-related websites when you want authentic names for characters that aren't English or American. It's best to find blogs written by people from that country. Sometimes travel blogs for the country will sometimes talk about names, authenticity and such. Sometimes Wikipedia has lists of names as well, but it's worth double-checking any info found there.
. Rough description: Height, rough weight, colours of skin/hair/eyes, the general 'vibe' of their attire or a more in-depth description. Anything notable about them, like specific jewellery, clothes, tattoos or scars/other injuries?
. Identity: This could be anything from where they grew up, gender, race, sexual orientation, or if they are an occult sim or some other made-up species or race. How has their identity affected their life? Do they face any prejudice or mistreatment for any of it at all, or does it give them more of an advantage over others?
. Family: People in a character's family, whether blood family or found family.
.Beliefs: What they do (and maybe don't) believe in.
. Protagonist or antagonist: Not always this black and white for every character, but good to think about your character's rough place in the story. Of course, one can become the other as the story progresses.
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Character-defining aspects
. General personality traits: You can use in-game traits and Randomise to give you ideas, or you can think of your own personality traits for the character.
. Upbringing: What it was like growing up for them. Who was good to them? Who wasn't? How have these people and experiences shaped who they are today? How was the world different growing up to what it's like now? Does the character mourn the old ways of the world or do they like the change?
. Social class: How has this affected their life?
. Education: Might also connect with upbringing here- how was school/university etc. for them?4
. Goals/dreams: Almost everyone has a goal, even if they never achieve it. Even if it's just getting out of bed to make breakfast and then getting back in again.
. Social life: Extrovert, introvert or somewhere in the middlle? What do they do when they hang out with friends etc?
. Fears: What are they afraid of? What do they do to avoid that fear, if anything?
. Any conditions, illnesses, or neurodivergence: (ONCE AGAIN, go careful when writing things like this and do research where it's needed.) How have they affected the character's life and their outlook in general? How does it affect how others percieve them, if it does at all? If applicable, what caused them?
. If not that, then general physical/mental health: How well (or not) does the character look after themselves in these ways? What do they do for self-care and distraction?
. Likes and dislikes: People, things, events, hobbies...What makes them happy and what makes them want to punch a wall?
. Character 'flaws': Flaws don't necessarily have to be absolutely-horrible things, it can be just things that can hold the character back in some way. Some things that characters may overcome in a story might not necessarily be flaws as well- for example, introversion isn't a flaw (I wish writers would stop treating it as one), but possibly some characters may seek to try and 'come out of their shell' socially a little. Most characters have some kind of flaw or personality 'aspect' to overcome or learn to deal with, but the best kind of character flaws are the ones that actually get in the character's way in the story. The joy is in seeing how the character overcomes these flaws...or even how the character gives into them more and more as the story goes on. Wretched excess is fun sometimes!
. What they're good/bad at: Where do they excel, where do they need a little practice, and what are they absolutely terrible at?
. Any special ablities or powers: What can this character do? What are the limits of this power? How do they feel about this power?
. Things they are known for: Whether by friends, family, colleagues or the world. What are they known for? What do people like and dislike about them?
. Ideas for development: How do you (at the moment) see the character changing? If you have any ideas for it, who or what will help to influence that change?
. Relationships with other characters: How they do (and don't) get along with other established characters, and maybe why. -
Things to think about character-wise when writing your story
Once you get to writing your character, here's a couple of things that it helps to think about- though some of it is more relevant if writing in the first person.
. What your character does and doesn't notice: How do they approach the world around them? What sort of things do they notice first in their surroundings?
. Manner of speech: Formal, or informal? Do they have any mottos, catchphrases or words they use often? Do they speak about feelings a lot? Do they lie, and how often? Sometimes what isn't spoken can say as much as what is spoken.
. How they socialise and deal with others: Do they overthink things in discussion? Do they pick up on social cues? Do they often over-analyse the actions of others, or do they let everything go over their head? Are they confident in socialising, or not? Maybe their out-of-dialogue musings are complex, but they keep to not revealing much in their speech.
. How they cope with negative emotions: Do they break down, or blame others? Or do they power through it?
. In connection to some of the above points, think about your character both from the outside and inside: How do others see them? How do they think they come across to others? How do they come across to themselves? And finally, who are they really on the inside?
An important aspect to think about especially is character motivation. I've written this one separately from the bullet points since I think it's especially important given character motivation will play a major part in driving the plot along, as well as relationships with the other characters. This might not be something you'll have a solid answer to until you start writing, but it's good to have some starting ideas.
. In the broadest and simplest sense, what does your character want? Money, fame, honour, redemption, happiness, revenge...Have a think about what it is that they strive for deep down. (If you're struggling for ideas, maybe it might help to look at the in-game Aspirations, or maybe even the Traits will give you some ideas).
. How far are they willing to go to get it? Are there limits they won't go to in order to get what they want? Or are they willing to step on whoever's toes? This might be a change that occurs over the story, that's always an interesting concept. Seeing the well-behaved character slowly and gradually challenge what is acceptable...
. Who, or what 'kickstarted' this motivation? Some people just naturally come to want something, maybe as they grow up and/or their general interests, hobbies etc. change. Some motivations are brought on by events, though. Maybe harm done to a loved one motivates them to seek revenge, or something they did in their past motivates them to seek forgiveness or redemption for their actions.
For challenge players, you can always define your characters through funny commentary, I always like seeing that. One story had one generation founder constantly break the fourth wall and be the only one who realised they were in a game and it made them stand out in a comical way.
Let me start off by saying: Plot is my weak point. I struggle to organise ideas when both reading and writing, I always have done. As usual, for plots it's best to think of your favourite plots from stories or a 'stock plot' like The Hero's Journey, Wretched Excess etc. It's also good to think about any potential plot points that come to mind straight away, so then you have starting points and can fill in the gaps- this is generally what I do. And honestly, I don't think it's that bad to re-use themes and plot pieces sometimes. Sometimes it works better to stick with what you're familiar with, than it is to try a thousand things at once that are new or different to you.
Do you see yourself as a 'plotter' or a 'pantser'? I'm a bit of both, though I'm leaning towards more of a plotter now. I wish I could write everything by the seat of my pants, but sadly I can't.
The way I initially began planning for a longer, more in-depth story is by making a table in a word processing document that is one column wide, with loads of rows. Just one giant row of loads of columns. Each box in this table will be for specific notes, and the order of these notes in the planning table goes like this:
. Title ideas/preliminary ideas: What it says on the tin, and the very, very first ideas for the story.
. Rough story ideas: Any ideas that come to me in the pre-planning stage go here. Ideas for anything at all- screenshots, scenes, lines of dialogue, anything!
.Background information to be aware of: Any relevant lore or research goes here. Sometimes I keep story research in a separate document.
. Previous story points to be aware of: Any previous characters or events to be aware of to aid in consistency.
. Current plot threads: Keeping track of plot threads that need to be resolved in some way, to help prevent plot holes.
. Character info: Character information in varying levels of depth. At this point, this usually only covers main characters.
. Character Development: This almost always changes halfway through, but this is my plan for how characters will change as the story goes on, and the events and characters that will be catalysts for that change.
. Backstory: Character backstory goes here instead, to keep things organised.
. Ideas for future chapters: Any ideas at all for upcoming chapters, no matter how vague. This also includes things that absolutely have to happen later on.
. Story ideas: Various boxes, all of which have more detailed story ideas. At the moment these are defined by specific events, and these are just for the direction of the story.
. Chapter (X): The main story planning, with one box for every chapter. This is where the story starts to be sorted by chapters as opposed to just events. Things always get swapped around during the writing process: Some things get moved until later, moved to happen earlier, or omitted/changed entirely.
The general idea as I'm going, is that each chapter has to move at least something forward. We learn something new about someone, a character's actions have changed something or caused a consequence, a character has learned something, etc. Somehow things have to be different from the beginning of the chapter to the end of the chapter and that is generally how I go about it. Whilst a lot of people frown on whole chapters that 'info-dump', for some stories it might be necessary- especially for futuristic or alternate history stories where the author will need some filling-in on the general state of this unfamiliar world.
Again, how much you want to/need to plan depends on what you're doing. Nowadays I write narratively, and the game has little bearing on the actual story.
If you're going with a gameplay or challenge-driven story you probably won't need much planning, if any at all.If it helps, it's worth doing what you can to create associations of some type within your planning- whether it's symbols, bold/italic, colour-coding, anything. That might aid you in keeping important bits of the notes tied together somehow, whether it's done by scene, character, important plot points etc.
It may help to highlight important bits as well in your word processor, so you can easily find things you know you have to go back to soon. I sometimes do this since I easily get lost in my own notes...
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Other Planning Ideas
. Starting from the end: It might be easier to go backwards if you come up with your ending before your intro. You can always start with your end point, and then figure out how you got there.
. Mind-maps: If a massive list of boxes doesn't sound ideal, it might help do a sort of mind-map or flowchart. This is better if you are the sort of person who'd rather take in small bite-sized pieces at a time. You could have one mind-map for the beginning, middle and end, and then do little branches off for different events. And then from those branches, possibly add more for other details surrounding that specific story event, or things to remember for later on down the line.
. 'Snowflake method': Put simply, it's writing down a simple plot point or idea and then continually expanding on it until it's at the level of detail you need for your plan- the way a typical snowflake's points branch out. As a random example: - Dave goes to get some cheese. - Dave has discovered a monster in his kitchen, and it demands a block of cheese or Dave's life. Terrified, Dave goes out to get some cheese to appease the monster. - A monster that can only live off of cheese is used to eating the bits of dropped cheese off Dave's kitchen floor, but Dave has decided to do more cleaning now his girlfriend is moving in. Desperate for survival, the monster has escaped its hiding place, demanding a block of cheese from Dave for its survival. If Dave does not supply cheese, he will be killed by the monster.
. 'Five-part narrative'/Pyramid: Breaking down your story into the five main parts of most stories: - Exposition: This is mainly setting up the world of your story - the setting, the main goings-on in the area, the characters we will be following throughout the story, and also the driving point which sets the main characters ahead doing plot stuff. - Rising action: The rising action is generally the part where the characters' antics, or possibly something caused by the world around them, sets stakes higher and puts more pressure on them. Perhaps the character has made a grave mistake. People could be after them. Or perhaps some kind of natural disaster has caused massive issues for the character. How will they come to navigate all of this? - Climax: The rise up to the 'turning point' or the height of the drama in your story. Maybe your character finally has some kind of breakdown, their actions have led them into the worst situation possible, but good can arise from this...or your character can just keep going down the slippery slope. - Falling Action: This is generally the process of gradually resolving all that has happened during the story. Maybe the main characters have realised their mistakes and aim to solve them, or perhaps your characters have overcome the main antagonist, or possibly made peace with them somehow. - Denouement: The resolution to the story, or at least where the characters end up. Then again, who's to say that everything will be resolved by the end if you want to make a series rather than a one-off? And who's to say the resolution will be a clean pretty one?
. For the challenge/game-driven writers: It helps to make notes of anything that happens in-game that could become a plot idea. Whether it's something from a mod, Lifestyles, Sentiments, or other autonomous actions- anything that gives you idea for a potential relationship change, conflict or story point, jot it down and maybe you can build on it later. If your Sims end up with positive or negative Sentiments for each other, then maybe it could be fun to come up with a reason why they feel that way.
My biggest piece of advice is: If you are stuck with what to do next in a story, let the game do some of the storytelling for you if you need to. Look at what happens autonomously, Likes/Dislikes, traits, anything caused by mods that add story depth to the game, Sentiments that people have for others etc. You probably even have mods that actually add some real depth to the game that you can go off of. It's a great way to help you get new ideas. It's gotten me through a lot of brick walls in the plot.
. Do not use ChatGPT or any generative AI! The whole point of creative writing is the CREATIVE part and neither of these are at all creative. Don't bother writing a story if you can't be bothered to do the writing.
. Be sure to try and use content warnings for aspects of the story that may need it. You can use the trigger tags and can warn in chapter headers. You can't catch everything, of course you can't, but it's a helpful way to help a reader decide whether or not it's worth getting into a story, or whether they may want to skip a page or chapter. My own story has a lot of potential triggers so I warn about them as much as possible.
. Portrayal is not automatically endorsement. Your story does not have to be entirely morally-pure and neither do your characters. Not every story is about the perfect people who do no wrong and somehow manage to tick every box on how to be the perfect Leftist. You also don't have to provide disclaimers on the fact you are not okay with what's being portrayed, but you can do so if you want to save your own skin.
. Do not worry too much about word counts. Some people like to keep an eye on word counts, but make sure you're not letting it dictate your entire workflow. It's great to have goals to keep you going, but to let them define your work entirely can get stressful. If you miss your goals, don't beat yourself up about it.
. Use online generators if necessary! Names, plot points, rough plot outlines, there are generators for everything online. They are there both for fun and to help you get a starting point, and you are NOT cheating for using them! No other writer ever does absolutely everything themselves. We all get ideas from somewhere, so there's absolutely zero shame in using generators for ideas and such.
. Do not get hung up on looking for writing advice. I know, I just gave my advice and yet I'm saying this! Over the years I've looked at so many writing advice blogs, and almost all of it has been useless to me in the long run. Most of my learning has been from reading others' writing, and I have also learned from other kinds of art as well- films, pictures, etc. Do not rely too much on one person's style or advice. It's no good wanting to be someone else, and take that from someone who's been super jealous of loads of creators over the years. Whether it's art or writing, I've learned more from looking at others' art than I ever have from people who've told me how to do it. On top of that, don't let others' advice dictate what you do too much. After all, people are so quick to label absolutely anything as 'bad writing' these days. Continuing on from this point...
. Do not let others' writing advice become super-strict rules. Including my own! The problem with some people and their advice, is that they tend to think their way is the only way, for everyone. And as I mentioned earlier, people are quick to slap the latest cool 'smart writer's term on anything. Remember when Mary-Sue/Marty-Stu started off as an overpowered character who never faces consequences, but then seemingly became any character with supernatural powers and/or unnatural hair and eye colours? Remember when we got taught 'said is dead' in primary school, and then authors and Internet writers suddenly became obsessed with it to the point where you were terrible for using 'said' at all?
All of those writing blogs demanding complete originality when every conceivable story is inspired by something, subconsciously or otherwise? Getting thrown overboard for using clichés? The same three authors being used as a style model? It's great to take inspiration from other people, but don't think that others' writing advice is always 100% going to improve your writing because as I have said ad nauseum throughout this whole thing- art is subjective. Even if the advice-giver is an excellent author that's been published 1205 times, that doesn't necessarily mean their way is the only way for everyone. My likes and dislikes are not ultimate. Neither are theirs, and neither are yours. Write the clichéd character, add the cool thing because it's fun, use 'said' all of the time, enjoy yourself.
. Also worth adding that just because someone writes their writing 'advice' in an incredibly harsh or 'my way is the only way' manner, it doesn't mean they're 100% right and that you should change how you do things because a bored stranger on the Internet thinks they're the last word on how to create things. You are not going to please everyone, and that's fine. And let's face it- some people are never pleased. Ever. Don’t write to please these types of people, it’s not worth it. I've come across them plenty of times in the past on creative websites, and I've fallen into the trap of trying to do what they say because they must be right, right? And really, why should I? Why should anyone?
Don't fall into the trap of feeling like you have to do what the angry man on Wordpress told everyone to do. Maybe these types occasionally have something good to share, but you should only use writing advice you find genuinely helpful to you.
. When it comes to doing research on things like stereotypes or tired archetypes / plotlines for certain marginalised groups, be aware that everyone has a different opinion on what is harmful and what isn't. You cannot write a character of any experience that every single person will agree with or consider to be a sympathetic portrayal. One man's good representation is another man's problematic.
You are also occasionally going to find some people writing these portrayal guides who will consider every experience out of their own individual one to be wrong (I've come across plenty of 'how to write autistic characters' guides where the autistic writer is convinced their experiences are the only kind of 'proper' autistic experience... and we are all very different people in reality!). Try to get a rough idea from multiple sources and go from there.
. In addition to the above: Go careful where you get your research/advice from. I will happily admit when I don't know what I'm talking about sometimes. Other people, not so much. Go careful who you choose to do any research from. On top of that, when you are looking for advice specific to a culture or identity, most of the time it's best to find things written by people who are actually a part of the group. It's good to be as thorough as you can.
. Be imperfect. No-one is a perfect writer, though some certainly think they are! Perfectionism is common, but in my opinion it holds people back a lot of the time. Don't stress too much- SimLit is meant to be a fun hobby.
. Always aim to finish your work. Even if you have to pull a plot point out of your backside to do it, try to finish everything where you can. I have only ever discontinued one story, and that was only five chapters into it. If you're having trouble, don't be afraid to leave a project for a while. I find in the meantime, I come up with new ideas. Sometimes a necessary distance to a project is needed to see it in a different light, and then any issues can be (hopefully) figured out.
. Don't get caught up in the 'reboot loop'. It's a dangerous game, to constantly want to re-do your work. I'd know - I have a personal project that's been rebooted over 10 times and still not completed that's been a work-in-progress since almost 2014. Don't get caught up in it otherwise you'll never finish anything. If there's something you don't like, assess first if it's best to just move on with the story despite it. In connection to my above point, I'd rather a story be finished badly, personally, than not finished at all.
. Do not get put off by low reader numbers or lack of comments. It's part of the creative process- either you'll get feedback or you won't. People nowadays tend to go for shorter stories either due to not having time, language barriers are also a thing that can put people off a longer prose-based story, or due to the modern age trying to make everything as succinct as possible - and like I said earlier, a lot of people are tired busy adults and likely won't have time.
Some things are also typically more niche than others.
Do not publicly whine or guilt-trip people over lack of feedback or attention. There are always going to be times where lack of attention to your work will get you down, and in my eyes, that's a good sign to take a break from it until the passion for creation comes back to you. Otherwise the story will likely suffer for it as will your wellbeing.
. Do not get put off by negative critique. Critique can be helpful, but let's face it, many people often don't know how to write a good or useful critique and a lot of people nowadays want to be a edgy, feisty caustic critic, might as well say it. Even if someone is nice about it, your first reaction might be ‘owch’.
Keep the useful critique in mind, bin the rest. You don't need to change anything about your story, at the end of the day nobody can force you to do that - but it's also not healthy to ignore absolutely all critique completely. Sometimes others' ideas can be helpful. Sometimes.
. Jarte - A free fancier version of Wordpad that I use for note-taking and plot-planning.
. My planning document and character questions linked earlier.
. MyNoise - If you like background noise to focus but music isn't for you, these are various noise machines. It includes chanting, white noise, natural sounds (thunder, rain etc), bar ambience and much more. There's an amazing selection.
. Writing Plot Prompts and Generators - A bunch of generators for plot-related events. Rough plots, possible things that could go wrong, ideas for how characters meet and general writing prompts.
. Character Generator - A bunch of character-related generators that will generate all sorts of ideas- from rough descriptions, to in-detail outlines, to causes of death, and a separate generator for ideas for LGBT+ characters as well.
. Evernote- a free (with paid options) note-taking app for mobile and for PC. It allows you to create to-do lists, clip whole web pages, screenshots, articles PDFs and bookmarks - great for storing research or other important things! You can also sync your PC notes with your mobile ones so you always have a space to dump your ideas wherever you come up with them.
. Random Town Name Generator - with some fun tidbits about town naming in general.
. Fantasy Map Generator - for the super-world-builders!
I hope this has given you something of a starting point, or has otherwise given you something else to think about. Happy writing!
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How can we use [Deleuze's] philosophy in everyday life? Does he supply new or preferred ways of not only thinking but being? In other words: if I was looking for philosophy to guide me ethically and aesthetically, how does Deleuze show me how to live? Danger warning! Deleuzian ethics are unconventional in ways that tend to piss people off, especially Marxists! Prevailing wisdom would suggest that opposition is essential to change. Put in Hegelian terms, a thesis meets its antithesis in order to create a synthesis. Tit for tat. Action is met with reaction. For example, the government or big business or whomever does something you dislike, so you protest. They throw a punch, so you throw a punch. Back and forth. Eventually, this way of thinking tries to convince us, the tides will change. Eventually my punch will be the knockout punch, and those aggressive forces that pushed me to react will meet their doom. (“And the meek shall inherit the earth.”) This is, unfortunately, a fantasy. Action will always prevail. Reaction will always fail. (Did protest end the war in Vietnam? Did protest stop the war in Iraq? Did protest stop the destruction of collective bargaining in Wisconsin recently? — No. It did not. Why? Because protest is reactive, not active; it is negative rather than affirmative; it assumes the subordinate position “I am against X!” rather than the dominate position “I am for X!”) It is the myth Nietzsche exposes in his groundbreaking and devastating Genealogy of Morals, a book that is central to my understanding of Deleuze’s ethical applicability. For Nietzsche, Deleuze, and myself, direct engagement is a mistake. Diffuse or indirect engagement is preferable. Diagonal rather than horizontal or vertical attack. Non-Euclidean game plans. Rhizome rather than root, molecular rather than molar, dynamic rather than static: reroute the flow of power toward new creative constructions. Think of it like a tug of war: the opposition relies on your engagement, on your antithesis. Without it, they would fall on their butts in the same way a person would fall on their butt if you were playing tug of war and suddenly let go of your end of the rope. By engaging with the opposition you merely serve to validate and empower that opposition. The only form of power one can truly wield is the power of action, of affirmation, of creation. Let go of the rope! You’re tired of going to the grocery store and finding fruits and vegetables from overseas, which have been treated with cancer-causing chemicals? Don’t bother fussing with the management or writing a letter to your congressman…let go of the rope and go build an organic community garden. Action. Creation. Do not be duped into thinking that you can win a battle against the powers that be – they are the powers that be because they took action, because they created something.
Christopher Higgs in an interview on Ken Baumann's blog
#Idk who either of these people are but i stumbled on this and really liked it......#I still think there can be many very good reasons for protest in particular but also i think this is a really effective perspective..#Like i dont think that a protest didnt stop a war means it was useles. theres nuance. But also. Im curious about the function of#belief/expectation of effect in structuring action vs. effects that are unintended but maybe more real ykwim..!#u#q#w#th#phil
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R-18+; Symphony (Fili x Fem!Reader)

Summary - Creating beautiful "music" with your dwarven lover.
Warnings - Smut, language, afab reader, fem!reader, slight dom!Fili, unprotected sex, mention of female genitalia (reader), mention of male genitalia (Fili), mention of bodily fluids, reader squirts, slight voyeurism if you squint (the others know you two are going at it), weird descriptions.
Pronouns & POV - None, third-person-ish (writing a bit in the past tense)
Word Count - 900+
A/N - A shorter smut that I wrote mainly on my phone in the midst of a bad headache, though I did polish it up a bit. I am trying to start writing more blurbs in the hopes it will allow me to be more creative and finish more of the smuts that I start and then never finish. I am slowly building up my confidence in writing, I plan to hopefully write for other fandoms soon, so if anyone has any TV shows or movie recommendations I would love to hear them. Pure smut under the cut!
Read on Wattpad Read on AO3
«────── « ⋅ʚ♡ɞ⋅ » ──────»
The all-too-familiar harmony of skin meeting each other in a squelching slap echoed throughout the room. The tune of your melodic moans soon chased after it, bouncing against the old stone walls as the air filled with a symphony of lust.
It was a tune known well within the mountain halls, as it had danced throughout them more frequently than not. If it were up to the golden-haired prince, the song of your pleasure would be sung every second of every hour, yet he was rational enough to know that was impossible, though it did not mean he had not attempted to turn the fantasy into reality more than once.
The thick stretch of the golden-hired dwarf's fat cock pushed deep within your inner walls, carving away into your core just as his people carved away at stone, crafting the perfect sheath for his throbbing member. The bed creaked and groaned with each sharp thrust of his toned hips. Your drenched cunt choked upon the girth of his length, turning the once drool of pleasure that trickled from the hole into a sobbing stream of endless arousal that coated his length with a squelch.
The harsh slap of his toned hips meeting the flesh of your ass boomed throughout the room, a sound accompanied by a litany of gruff praises that fell from his lips as they nipped against the crook of your neck. The harsh prickle of his bearded face rubbed against the sensitive skin, earning a shiver of pleasure to roam throughout your body as your hands clenched at the smooth sheets that lay beneath you.
A sensation that would cause your inner walls to clench around his throbbing length, quivering at the deep stretch of the thick, reddened tip continued to pound away at your most sensitive spots—guiding you to the edge of pleasure with each sharp thrust of his hips.
The hold he once had on your shoulder would drop, his thick, calloused fingers gliding down slowly—leaving a trail of goosebumps in its wake as it slid down the curve of your side before curving downwards and slipping between the flesh of your legs. The harshness of his thumb would slip down between your slick folds, earning yet another shiver to roam down your spine as the weight of your head tilted back at the sensation—feeling his thumb slowly gliding up and down between your folds, seeking out that sensitive bundle of nerves your lover adored so much.
And it would come into contact with your twitching, sensitive clit, causing your hips to buck upwards into his touch. The harshness of your hips connecting with each thrust and swirl of his thick thumb, his motions leading you in the dance of pleasure as he guided you closer to the edge. A familiar static would begin to trail up from the tips of your toes as they curled inwards, tightening your feet as the grasp of your inner walls tightened around his fattened cock, a wordless warning that you were nearing the peak.
The room felt heavy, roaming with the thickness of lust as a sheen of sweat weighed upon your soft skin. The static of pleasure roams wild within your veins, yet the static would almost come to a halt as your lover's fullness departs from you without warning. Before a single question as to why he would pull away could form within your lust-driven brain, the wetness of his tongue would meet your aching cunt.
The warm, wet caress of the muscle would lap up the length of your womanhood. His licks were quick and eager as he licked up the entirety of your cunt, his tongue cleaning out every crack and crevice of that sweet, tangy nectar that gushed forth from your cunt.
Though, the hole he once fucked was not neglected for long as the sudden stretch of his warm, twitching tongue would ease into your moistened entrance. A pleased growl would vibrate into your cunt, causing your cunt to quiver upon his tongue as the tang of your arousal would encase his tongue entirely.
The strokes of his tongue would feel random yet planned. Sudden lines, jabs, and swirls would dance within the walls of your entrance—but if you had half a mind within the raging waves of pleasure you were treading in, you would have noticed he was spelling his name inside of you. The pressure of his thumb against your clit would continue as his tongue danced within your cunt, as each swirl of the calloused thickness would leave you teetering towards the brink of pleasure.
"Come for me." A growled command you would follow within an instance, being thrown over the edge of pleasure as his name fell from your lips like a desperate prayer as the sweet liquid of your nectar would gush forth from your cunt, flooding his mouth and soaking his thick beard. Hot tears prick within the corners of your eyes as the familiar electric sensation roams wild throughout your veins—a sensation your dwarven lover would feel through the throbbing of your pussy.
A pleased growl would vibrate against your sensitive, twitching cunt allowing the waves of pleasure to sweep you away further as you floated within the high of lustful ecstasy. The scent of your arousal weighed heavy within the cold mountain air as the heat of your breath hovered above your quivering form. The bed groaned with a creak of the weight of your lover shifted upwards, golden beard dripping with the essence of you.
And so, it continued onwards just as it had once started: with the deep stretch of his throbbing length sliding inside of you and the thumping of the old, wooden frame bouncing against the stone wall. The air soon filled with the squelching slap of skin meeting each other yet again, a symphony you would never grow tired of.
«────── « ⋅ʚ♡ɞ⋅ » ──────»
#fili x reader smut#fili x fem!reader smut#fili x y/n smut#x reader smut#x reader#smut#the hobbit smut#the hobbit x reader smut#x fem!reader smut
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SEA'S COMMUNITY COMPENDIUM UPDATE
We have a massive one today! Huge thanks to a close friend of mine who sent me every single bookmark of xiv resources she had. 💖
Additionally, a good handful of these resources were sourced from a list originally created by @rinhkitty, which you can find here. I have tried to include the more recent/active of the lot, so it's not a one-for-one. Thank them for a lot of the large scale resources you'll find below! ✨
As of 04/12, I have added the following resources (in no particular order) to Sea's Community Compendium for FFXIV Creatives:
LARGE SCALE
GARLAND TOOLS — Contains XIV resources such as Garland Data, everything database, crafting lists and equipment calculators; Garland Bell, gathering timers, collectable resources and hunt windows; and FFXIV Fisher, daily fishing windows, bait paths and catch checklist. Maintained by Clorifex Ezalor of Zalera.
TEAMCRAFT — Create crafting lists and collaborate with others, set gathering alarms, simulate crafting rotations, and more!
CAT BECAME HUNGRY - FFXIV ANGLER — Contains everything and anything to know about fishing including specific fish guides, location, baits, aquarium fish and more!
FFXIV - CRAFTING AS A SERVICE — Crafting information and planning for FFXIV!
FFXIV GARDENING — The FFXIV Gardening Database is a collection of everything related to gardening in Final Fantasy XIV: A Realm Reborn. It was created to organize and visualize the results obtained from crossbreeding.
SIGHTSEEING LOG HELPER — This tool will help those trying to complete their pesky Sightseeing Log by letting them know upcoming weather patterns for each zone!
EUREKA TRACKER — For everything and anything to do with Eureka mobs, tracking and weather patterns.
FFLOGOS — for tracking of items/actions related to Eureka.
FFXIVSQUADRON — A comprehensive tool that helps you assess the success rate of various squadron missions.
FFXIV CHOCOBO COLOUR CALCULATOR — Will calculate what chocobo feed you will need to get from your current colour to your desired colour. *rng not included.
FFXIV HOUSING — A site specialising in the documentation of all housing items available in game.
HOUSING SNAP — A compilation of player-made housing designs. Can be used for inspiration or places to visit!
MISC
NPC CHAT BUBBLES — Would you like more NPC chat bubbles for edits? Say no more! Created by @alexoisxiv.
OLD TUMBLR LAYOUT BY PIXIEL — While not XIV specific I know a lot of people aren't fans of the new Tumblr layout, so this is a fix that will revert it to an as close as possible approximation of the new one. I won't tag the creator as I don't think they're in the xiv community, but it's run by @/pixiel!
HOW TO CURSE LIKE AN ISHGARDIAN — Do you want to make the church blush? Do you want to incur the wrath of Halone? @stars-and-clouds has compiled a list of appropriate curses/swear words for you!
FINAL FANTASY XIV SIDEQUEST GUIDE - HEAVENSWARD EDITION — maintained by @chatty-moogle, this guide explores interesting sidequests in Heavensward that will give you more information about the lore, titbits about locals and other interesting information!
TRUST BANNERS FOR XIV — If you have ever wondered how people mimic the Trust banners used in XIV, look no further! @locke-rinannis has a template for you.
MAKING USE OF RECOMMENDATIONS — created by @autumnslance, this guide will help you make your recommendations tab useful rather than annoying.
BOTANICA EORZEA — A guide to the flora of Eitherys and her reflections, including fungi and seedkin. For reference in writing and roleplaying. Maintained by @tinolqa.
GPOSE TIPS — A tutorial on how to achieve clarity and detail in your XIV screenshots! Created by @aryalaenkha.
UI MACRO MENUS — A guide on how to use macros to create small UI menus for XIV. Written by @diskwrite-ffxiv.
TYPHON GATE RESEARCH — Created by @mcstronghuge, these are the statistically best places for your character to stand for the Typhon Gate!
CHANGELOG
HYDAELYN HEALTH HAVEN has been removed at the request of the owner.
Moved THE BALANCE higher on the list to reflect alphabetical sorting, excluding names that start with The.
Misc formatting as needed.
Added some additional clarification around large-scale discords/spaces; in particular: Large-scale community discords such as the XIV Reddit Discord, Hunts, GPOSE promotions and broad-space roleplay servers that harbour a large number of people and are publicly available to all. These may not have an RP focus but will assist in other aspects of the game. Also includes well-known tools/resources that are utilised by large groups of people and assist in gameplay elements.
Added a quick-jump menu to the bottom of each of the table of contents menus to assist in navigation.
Want to submit? You can either fill out the google form here, send me an ask with the relevant information contained on the Compendium, or join my Discord at SEAFLOOR (21+ only)!
I am sure there's probably a couple of things I have missed or links/formatting that might be broken. Please don't hesitate to let me know if anything is out of place. I'm going to take a break now. I'm pretty sure that's the biggest edit that's ever going to occur on this document!
#final fantasy xiv#ffxiv#crystal rp#crystal roleplay#。・゚゚・ — sea's community compendium#。・゚゚・ — sea speaks
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Hey! I just wanna start with saying that I read, I think, nearly every work you posted (all the Jensen’s ones at least) and I absolutely loved all of them. I mean the writing and the storylines are really amazing and I think you’re an incredible writer!! <3
Now I myself want, maybe not publish, but even just to write for myself a story. A Dean’s fanfic to be exact. I have an idea in my head of the story that I’ve slowly been building for the last year through imagining. I even wrote down a few bullet points ideas so I’ll have something to begin with, but I have no idea how to continue from here.
When it comes to verbal expressions, I have no idea what to do, or developing a plot, also clueless. Just the whole writing process no fucking idea, but I really want to learn.
So I was really hoping if you could give me some advices on how to write a story, how to develop the plot, how to write characters, original ones or ones that already exist in the media, without you know the story sounding like an AI wrote it or a 13 yo on wattpad.
Thank you very much ahead and have a lovely day!!<3 <3
Wow, thank you very much! I'm glad you enjoy my writing. It always makes me so happy when people give me feedback on my stories. 🥰🥰 And that's awesome that you want to start writing your own story with Dean!
You're on the right track with the bullet points -- it sounds like you're starting to create a loose outline. If you want to know a bit about my writing process, that's exactly where I start after creating the initial idea/paragraph synopsis of the story I want to write.
There are two kinds of writers, in my opinion:
Architects: writers who outline.
Adventurers: writers who freeform.
(More on this, my process, + some of my favorite creative writing resources and tips below the cut):
In most respects, I consider myself an Architect. My brain craves structure. So the way I beat writer's block while working on a project is by having a roadmap of what's going to happen next. That's thanks to my outline.
Even if you find yourself more of a freeformer, you can develop some kind of pre-writing plan, whether that's creating a list of character bios, starting with the basic 3-Act triangle, or writing out a handful of bullet points to get you going.
For my personal process, I'll go from creating the basic premise/summary, to some loose bullet points of the story structure, to then fleshing out into full outlining of each chapter and scene, and finally drafting (and editing).
While I'm outlining, I'm also doing research and fact-checking as needed to get me through to the next scene and the next, until the end. My "roadmap" tends to be very detailed, so when I get to the drafting part, all I should have to reference is my outline.
Now, this doesn't mean that plot points won't change, or get switched around, or get chucked entirely. But if I have the blueprints of the house, I can change a window or a door, or even a whole support beam here and there, so to speak.
As far as the actual development of plot, character arcs, and good dialogue, I would really recommend you take a creative writing class! There are probably free ones online, but there are also a lot of other great resources. Here are a few I can share with you:
On Storytelling:
Save the Cat - Blake Snyder's theory on storytelling is one of the most popular across screenwriting and novel writing, and you can apply it to your fanfic. Above all, story is story, no matter the medium. Pay special attention to Snyder's Beat Sheets. You can begin to figure out the plot of the story using that as a guide.
11 Plot Types to Build Your Novel - linked this earlier in the post, but putting it again here.
5 Tips for Beating Writer's Block - One of my posts that could help you get unstuck, if/when you do get stuck (we've ALL been there).
Joseph Campbell - The Hero's Journey - Very common in coming of age stories, origin stories (as in superheroes), and high fantasy.
Narratology - Mieke Bal - One of my favorite books on narrative elements and technique. Literally a study of narrative.
On Dialogue:
Good scenes are built with a balance of smart and necessary dialogue, and exposition (what's happening in the scene, description of the characters' actions and thoughts/inner monologues, and any atmospheric details).
Dialogue is about how the characters are interacting with each other. It's about creating a moment where subtext is important -- meaning that what isn't said is just as important as what is being said. A scene can shift in tone from humor, to angst, to hurt/comfort, to fluff, etc. For me, these shifts most often happen when I'm writing the characters' dialogue with each other.
Characters should have distinct voices. When writing fanfiction, I'm always trying to make sure the canon characters sound like themselves in their dialogue and inner thoughts, as well as act like they would, based on their personality traits (including strengths, weaknesses, and insecurities).
How to Write Great Dialogue (Masterclass article)
Tips for Writing Dialogue
How to Write Dialogue in Fiction
How to Write Good Dialogue in a Novel
On Creating Compelling Character Arcs:
This goes hand-in-hand when you're developing the plot, because in my opinion, the best stories are character-driven. Meaning that their choices shape how the narrative moves. On the whole, things don't just happen to characters -- they made decisions that have either positive or negative consequences.
Characters have a goal that they're aiming for, and of course, there should be obstacles that try and prevent the main characters from getting that thing.
Torment Your Hero in 8 Steps
Joseph Campbell's Hero Journey (linked above) can also help to craft an epic character arc. Note: you don't need to include all those steps in a story.
The Structure of Romance - a basic structure of the genre (basically of romantic comedies), but not the end-all-be-all of writing romance stories. Reread or rewatch your favorite romances! Take a look at the structure and see what similarities you find and what aspects you want to include in your own story.
Basically, there's nothing new under the sun, but you can still create your own story with your own unique voice based on the aspects of relationships, character archetypes, worlds, genres, and tropes that bring you joy! 💜
Thanks for dropping into my inbox, hun! Let me know if any of this helps. 😉
#ask me stuff#on writing#storytelling#writing tips#writing#writing stuff#creative writing#dialogue#character arcs#writing community#romance writing#dean winchester#dean winchester x reader#dean winchester x oc#dean winchester x ofc#dean winchester x you#dean winchester fanfiction#dean winchester au#dean x reader#dean x you#dean winchester imagine#dean winchester fic#spn#supernatural#jensen ackles#spn fanfic#supernatural fanfiction#dean#dean winchester x female reader#supernatural imagine
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A Step-by-Step Guide to Crafting a Compelling Storyline
I'll warn you, this is a long one. I kind of took 'comprehensive guide' a little too seriously.
You have a fantastic concept burning at the edges of your imagination, a collection of characters whispering their stories to you, and a world just waiting to be explored. But how do you weave all these elements into a story that grips readers and refuses to let go? The answer lies in effective plot planning.
A well-crafted plot isn't just a sequence of events; it's a carefully orchestrated symphony that takes readers on an unforgettable ride. Whether you're an experienced writer or someone trying to start their first book, here are my personal steps to crafting a compelling storyline with good plot planning.
Step 1: Idea Generation and Conceptualization
Every great story begins with a spark of inspiration. It's that moment when an idea ignites in your mind and beckons you to explore its potential. The journey from a fleeting thought to a fully-fledged concept is an exhilarating one, and it all starts with idea generation and conceptualization.
Techniques for Idea Generation
Mind Mapping
Grab a piece of paper or use a digital tool to create a mind map. Write your central idea in the middle and branch out with related concepts, characters, themes, and settings. Mind mapping can help you visualize the connections and possibilities within your idea.
Bullet journalling
Bullet journalling is my personal favourite way to generate ideas for your WIP. Get a piece of paper or open a Word/Docs document and create three different sections: world, characters, and plot. Now add facts to each of those sections that you've come up with so far.
You can even go a step ahead and create more detailed sections, for example, you could do this for your different characters or different places in your world. Usually, one bullet point leads to the next and once you have an idea of everything you've already established you'll naturally start adding more to it.
Blurting
Talk to someone about your WIP, or pretend that you're talking to someone and write down everything that comes to mind. You can even use AI tools like ChatGPT and ask it to hold a conversation with you about your WIP. Tell it to ask you questions along the way, this will get the wheels turning and even help fill plot holes.
Prompts and Challenges
Explore writing prompts or challenges to spark your creativity. Websites, books, or even random word generators can provide the nudge you need to generate fresh ideas.
Refining Your Concept
Once you have a collection of ideas, it's time to refine and shape them into a cohesive concept.
Identify Themes
What themes or messages do you want to convey through your story? Is it a tale of redemption, the power of friendship, or the consequences of ambition? Pinpointing your core themes will guide your storytelling and also give you a clear image of the end goal.
Find Your Angle
Consider what makes your idea unique. How can you approach a familiar concept from a fresh perspective? For example, if you're doing a classic murder mystery, what makes your book different from others? Take some time to look up titles similar to your WIP and find any repetitive themes/patterns.
Maybe most murder mysteries end with the partner being the killer, or maybe the fantasy books written in the same mythology as your WIP's all involve a war. Knowing what is currently a popular trend in the market can give you a clear idea of where you can be different from comparable titles. This is especially important for genres like horror and romance.
Develop a Premise
Your premise is the foundation of your story. It's the "what if?" question that drives your narrative. For instance, "What if an ordinary high school student discovers they have the ability to control time?" You need to have a solid premise before you even think about writing your story.
Step 2: Character Development and Motivation
Characters are the beating heart of your story, and crafting them with depth and authenticity is key to creating a narrative that truly captivates. Your characters often leave more of a lasting impact on your readers than the plot itself.
Think of it this way: a good plot will get you readers, but memorable characters will get you fans. Some of the largest communities in the book space all run on the readers' fondness for certain characters rather than the story itself. Yes, your story and the way you tell it is very important, but nobody wants to listen to the story of a boring person.
Bringing Characters to Life
Personal Histories
Delve into your characters' pasts. What experiences shaped them into who they are today? A traumatic childhood or a life-changing event can influence their motivations and behaviours. Maybe your antagonist has a soft spot for single parents because their mother was the only person who cared for them. Maybe the love interest seems like a sunshine character because they feel the need to always seem put-together and perfect.
Physical Traits
This might sound obvious enough, after all a character's appearance is the first thing people think of when visualising, however, many authors fail to have a clear image of their character's physical traits which can lead to inconsistent or boring descriptions. Sure, your protagonist can have bushy hair and brown eyes, but what else?
Think about their body type, height, fashion sense, the way they carry themselves, walk, and sound. Do they have a random mole at the back of their neck? Do they always smell like a certain perfume because their dead father gifted it to them? It's important for you to have a clear image of who you're writing.
Strengths and Flaws
Just like real people, characters have strengths and weaknesses. These traits affect their decisions and interactions. A courageous hero might also struggle with recklessness, adding complexity to their personality. It's easy to create 2D characters by using tropes or shallow descriptions 'an all-powerful villain' 'the chosen one who trained their whole life and is perfect', but 3D characters are what will actually catch your readers' attention.
There's a reason why people often love the grey characters, the anti-heroes or anti-villains. Those who have complex personalities that make them seem human. This makes us empathise with the characters, and as a writer, it also helps you think of your characters as real people with flaws and problems.
Motivations: The Why Behind the What
Goals and Desires
What do your characters want? Their goals drive the plot forward. A detective's desire to solve a mystery or a scientist's quest for a groundbreaking discovery sets the narrative in motion. Why is your protagonist doing what they are doing?
You could simply give yourself a generic answer like 'they want to save the people' or 'they're a good person' but this can lead to confusion in the long run. If as the writer you yourself can't understand your character's goals it will get very hard to showcase them to your readers. Try to pick apart each character and genuinely consider why they are the way they are.
Inner Conflicts
Characters often grapple with inner turmoil – the clash between their desires, values, and fears. This inner conflict adds layers of intrigue and reliability. Maybe your protagonist realises the antagonist's qualms with the government are actually valid and suffers from moral conflicts as they contemplate whether or not they are the 'good guy'. Inner conflict adds dimension to your characters which in turn makes it easier for your readers to empathise with them.
Step 3: Outlining the Key Plot Points
Now that you have a clear idea of what you want to write and who you want to write it with, it's time to consider the how. You have a story, but how do you want to tell it? Break down the key plot points that shape your narrative, creating a roadmap that guides your characters through their trials and triumphs.
The Building Blocks of Plot
The Inciting Incident
The spark that ignites your story. It's the moment when your protagonist's world is disrupted, setting them on a path of change. For example, in "The Hunger Games," Katniss Everdeen's sister being chosen for the Games is the inciting incident that propels her into the arena.
This can be a little harder to recognise in genres outside of SFF and horror. For a thriller novel, this moment could be the moment your protagonist uncovers a sketchy detail in their relative's death. In romance, it could be the moment your protagonist is introduced to the love interest.
Turning Points
These are pivotal moments that shift the course of your narrative. They introduce new challenges, reveal secrets, or force characters to make crucial decisions. Think of them as the gears that keep your story machine turning. It's important to have some sort of turning point in your story to keep things interesting.
Maybe the character your protagonist was suspecting throughout the first half of the book ends up having a solid alibi, or a seemingly innocent character suddenly seems sketchy.
The Climax
The peak of tension and conflict. It's the moment your characters face their biggest challenge and must make their ultimate choice. In "The Lord of the Rings," the climactic battle at Mount Doom decides the fate of Middle-earth. In a murder mystery, this can be the moment the real killer is unveiled, or in a rom-com, it could be when the love interest moves to a new city to follow the protagonist.
Falling Action and Resolution
As your story winds down, the falling action ties up loose ends and provides closure. Readers witness the aftermath of the climax, and the characters' arcs find resolution. This is the bit where you make sure you aren't leaving any plot holes behind. Remember that random character your protagonist suspected at the start of the book? What's their alibi, why did they suddenly get out of the picture?
Structuring Plot Points
Introduction of Stakes
Introduce what your characters stand to gain or lose early on. This creates a sense of urgency that propels them forward. What if your protagonist fails to complete their missions? What if the detective never unveils the killer's identity? What if your protagonist doesn't win over the love interest? Show your readers the worst possible outcome early on so they know why they should be rooting for your protagonist.
This doesn't necessarily have to be something big or scary. In Harry Potter, many of us wanted Harry to stay at Hogwarts because his life with the Dursleys was cruel and he deserved happiness. That was a small yet significant stake that made the readers empathetic and silently root for Harry.
Foreshadowing and Setup
Plant seeds of future events throughout your story. Foreshadowing builds anticipation and adds depth, making later plot developments more satisfying. I have written a lot of blogs that either cover or briefly mention foreshadowing so I'm going to keep this point a little short.
Foreshadowing helps your readers slowly piece everything together and have that 'I knew it!' or 'how did I not see this coming?' moment. It might also encourage them to turn back and reread your work to focus on the little hints you left throughout the book. Foreshadowing is especially important in murder mysteries.
Step 4: Subplots and Secondary Storylines
Subplots and secondary storylines are the secret ingredients that transform a good story into an unforgettable masterpiece. They add layers of intrigue, provide character development opportunities, and keep readers eagerly turning pages. If you're confused about what is a subplot and how to create one you can visit my previous blog that focuses on this topic.
The Role of Subplots
Enriching Character Arcs
Subplots allow secondary characters to shine. They can showcase different facets of your characters' personalities, revealing their strengths, weaknesses, growth, and relationships.
Theme Reinforcement
Subplots can explore and reinforce your story's themes from various angles. For instance, a romantic subplot can underscore the theme of love and sacrifice, in turn making your protagonist’s heroic death at the end of the novel seem more impactful. We all know Pepper’s reaction to Tony’s death in End Game made the moment more emotional.
While creating subplots and considering which one might be relevant to your book you should think of how this subplot would impact your end goal and whether it would help emotionally connect with your readers.
Parallel Journeys
Subplots can create parallel journeys that mirror or contrast with the main plot. This dynamic adds depth and resonance to your storytelling. Maybe the antagonist’s assistant has a similar backstory to your protagonist but while the protagonist was rescued by the government they were taken in by the antagonist. As the two geniuses face each other your protagonist can’t help but consider whether they would still be fighting for the ‘good’ side had their roles been switched.
Balancing The Main Plot and Subplots
Interconnectedness
Subplots shouldn't feel disconnected from the main plot. Instead, they should interact and influence each other, creating a harmonious narrative flow. Your subplot could help bring a satisfactory end to a certain arc of your story, or it could sow the roots for the important climactic moment of your book.
Pacing and Tension
Strategically introduce subplots to maintain pacing and tension. They can provide moments of relief or heightened drama, enhancing the overall reading experience.
Character Integration
Ensure that characters involved in subplots maintain relevance to the main plot. Their actions and decisions should contribute to the overarching story, even as they pursue their own paths. You should also think about whether or not your character is overshadowing the protagonist. In Harry Potter there were several characters such as Ginny, Luna and Neville with subplots and backstories of their own, however, they never overshadowed Harry’s tale.
Step 5: Crafting Scenes and Sequences
Welcome to the realm where the magic truly comes to life – crafting scenes that resonate, captivate, and propel your story forward. Scenes are the building blocks of your narrative, each one a window into your characters' world and emotions. They help infuse your story with tension, emotion, and unforgettable moments.
Again, this is a topic I’ve covered separately in another blog so I won’t go into too much detail here.
Scene Structure and Elements
Objective and Conflict
Every scene should have a purpose – a clear objective that drives the characters. Introduce conflict that challenges their goals and motivations, creating tension that keeps readers engaged.
Emotion and Stakes
Characters' emotions are the heartbeats of scenes. Amplify emotions by highlighting what's at stake for the characters. Whether it's a heated argument or a tender moment, emotions draw readers in.
Sequences: Crafting a Flow
Cause and Effect
Scenes connect through cause and effect. Each scene's outcome sets the stage for the next, creating a seamless flow that propels the narrative. A character's choice in one scene can reverberate and shape subsequent events.
Rising Action
Craft sequences with escalating tension. The stakes should intensify, drawing characters deeper into challenges and dilemmas. This creates a sense of anticipation that keeps readers eagerly turning pages.
Step 6: Mapping the Journey: Creating a Visual Plot Outline
Visualising your plot, characters, and world can be very hard sometimes. Let's be honest, words can only do so much and if you don't have a clear idea of what you want to show your readers you can end up going down a path of 'telling' them everything. This can take away from the point of your story and end up boring your readers. If you find it hard to visualise where you're going with your book, here are some tips that can help.
Visual Tools for Plot Planning
Timelines and Flowcharts
Create a timeline that outlines the sequence of major events, from inciting incidents to resolution. Flowcharts visually depict the interconnectedness of plot points, making it easy to track the evolution of your story. You can also cut out or add bits depending on how far along you are. This will also help you keep track of what scene/development should be introduced when and why.
Index Cards or Post-Its
Write down key scenes, plot developments, and character arcs on individual index cards or sticky notes. Arrange and rearrange them on a board or wall to visualize the narrative's flow. You can also do this if you're confused about the climax of your novel by adding different ideas to the post-its and putting them alongside the rest of the book's plot to see what things would look like from a reader's perspective.
Infusing Creativity
Playlists
Curate a playlist that captures the mood and emotions of your story. Music has the power to transport you to the heart of your narrative, helping you channel the right atmosphere while plotting. You can listen to this playlist every time you sit down to write WIP. With time, this will also help you overcome writer’s block since you can put on this playlist every time you struggle to get into the right writing mindset.
Moodboards/Pinterest Boards
Create a visual feast by collecting images, aesthetics, and visuals that embody your story's essence. Platforms like Pinterest allow you to craft moodboards that serve as visual touchstones. I would recommend creating a separate pinboard for every character so you can get a clear idea of their vibe and appearance. You can even refer to these every time you're writing about or from the perspective of a new character.
Step 7: Flexibility and Adaptability
As you embark on your writing journey, remember that stories have a life of their own. Embracing flexibility and adaptability is your compass through uncharted territories.
Allow characters to surprise you, let plots pivot, and themes emerge. Balancing structure with spontaneity ensures a dynamic narrative that resonates deeply. Listen to your characters, explore ethical complexities, and evolve alongside your story.
By staying open to the unexpected, you infuse your writing with authenticity and richness. Your plot outline is a guide, but your characters and themes have the power to shape the course. Embrace the unpredictable, and watch your story flourish beyond your imagination.
I hope this blog on A Step-by-Step Guide to Crafting a Compelling Storyline will help you in your writing journey. Be sure to comment any tips of your own to help your fellow authors prosper, and follow my blog for new blog updates every Monday and Thursday.
Looking For More Writing Tips And Tricks?
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Haya’s book blog where I post writing and publishing tips for authors every Monday and Thursday! And don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!
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Welcome to Roll for Fantasy
Heya and welcome to Roll For Fantasy, a site dedicated to a wide range of aspects of tabletop gaming, as well as writing in general. There's GM guides, free music, DIY guides, puzzle guides, all sorts of tools ranging from a dungeon creator to a map creator, from a spell card creator to a family tree creator, and so much more. This site will continue to be updated on a regular basis, but since I do everything on my own, some things will take more time than others. I try to add two new things every week, one of which will be a song. I've got a ton planned, so make sure to check back regularly to see if my plans have come to fruition. Love, - Emily
Thank you Emily of https://www.fantasynamegenerators.com/ !
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Literally so happy because my God is actually excepting of my obsession, but I’d kinda like to know how to worship him better less directly? (Ie. tips on digital alters/general worship tips?)
An excuse to ramble! Thank you :D
Worshipper's Guide to Indirect Worship
This is going to be my sfw guide for less direct methods of contact and digital altars, I may make an nsfw guide at some point on my own as a counterpart to this but for now...
(long post below)
Digital Shrines
Digital shrines are a good format for indirect worship, because you can curate it from anywhere, and no one will know. Technically I have two digital altars but one is more a back up of the other. One is I have a folder on my computer that contains all the media of the shrine, and the shrine itself is on my personal discord server. Usually I separate the shrine itself into media, devotionals, personal devotionals, writings, and links by using different discord channels. The channels breakdown like this for me:
Media: photos and videos of solely them
Devotionals: images I find on the internet that I feel embody our relationship, media created by someone else. Also picrews usually
Personal Devotionals: Visual media I have personally made to embody our relationship and can take full credit for creating. (This is a specific folder I made just to keep my art and others art separate)
Writings: Poems, songs, rambles, gushing, fantasies, etc. Any thought you have about them that's important enough to write down, put it here.
Links: I use this as a dumping ground for ideas I got from articles, purchases I want to make, or anything that requires a link to something else but directly relates to my worship of My Goddess.
Tumblr can also be a general dumping grounds kind of shrine, where I would not be too honest tbh, but it's a start. I prefer keeping my shrines private for the most part. My general advice is to stay away from tumblr for everything because you're not going to feel 1000% comfortable expressing your worship to its full extent because of the possibility of it being found by strangers. Also some things are just tmi to be honest. I have writings in my folder documenting times me and My Goddess have banged in detail so I don't forget. Tumblr doesn't need that kind of detail on here. So try and keep shrines at least somewhat private for your own sake. People are dicks.
As for advice for things to do to worship indirectly (and this goes hand in hand with the shrine a little bit) here's a list with general advice and ideas:
Scrapbook/Junk Journal about them (I'm biased this is a personal favorite of mine). Get a notebook, some scrapbook supplies, and either dedicate it to photos of your beloved or journal about any time you guys interact in ways that feel meaningful to you! I keep one physical scrapbook that I use for collages for My Goddess's photos, and am planning to start a junk journal for more writing purposes. I'll probably solely be using it to write about personal interactions with My Goddess, and on slower days, things I love about Her in general. It's both kinda a traditional journal and a part of my obsessive behaviors. You can also do stuff like this digitally with moodboard and collage makers like Canva which have free options.
Document about them. This is kinda vague so I'll explain. As part of my shrine, I have a document I'm building dedicated to bullet note points about My Goddess. If She randomly drops a fact on me about Her childhood, or Her interests. I write it down there so I don't forget. I want to be a good worshipper so I want to be an expert in everything about Her. I usually use a note taking app for this that I can organize into subgroups. Notion is a favorite of mine (despite them selling their soul to the AI overlords sigh) because it allows a lot of creative freedom in organizing the documents AND it's linked to my email so I can't lose it. Obviously, a google doc will accomplish the exact same thing, however my entire personality type is best described as extra, so I have to do things with extra effort at all times.
Write for them. This is where my pagan background kicks in a little bit, but in certain pagan traditions, especially stuff like Hellenic Polytheism, writing hymns or poems or songs for the gods was very important to their practices. So why not write those things for your God? It doesn't need to be shared, it can be bad, it can be whatever it wants to be. What I usually do, is I write poems for My Goddess, and keep them in my junk journal or digital shrine, depending on if I'm working physically or digitally, and if I'm feeling brave I'll share it with Her, but most times, they stay hidden in the depths of my shrine stuff.
Biggest overall piece of advice, create for them. Nothing shows devotion, quite like the personal experience of making something for someone else even if they never see it. Honor the Gods with the act of Creation, ya know?? It doesn't even have to require you to be good at drawing or whatever. Are you someone who gardens? Name a plant after them. Like makeup? Figure out what makeup styles they prefer on your chosen gender and wear those all the time, even if they're not there to see. Sewing? Make a stuffed animal of them. Speed runs? Dedicate every run to them, create a record for them. It can be as big or as mundane as you want and none of it has to be outwardly expressed to the other person. Just dedicate whatever hobby you have to them, and suddenly you'll have tons of shrine material.
Now for the quick part, of this!
General Worship Tips! (These are more indirect tho)
When getting dressed, pick outfits you know they'll appreciate. (Just please don't sacrifice your personal style for this)
Capitalize their name/title no matter what. They deserve the respect of one extra button push.
Write letters, even if you live close, even if you see them everyday, and even if you never send them. Use this as a format to express your emotions unbarred.
Save every photo they send you of themselves. If you need to edit people out of the photo do it, but you better be saving every instance of themselves they give you.
Fill your space with things that express yourself yes, but also have stuff that reminds you of them. Do they have a favorite animal? Buy those kinds of stuffed animals. They say they like certain types of aesthetics? Put some of that decor in your space.
I don't paint my nails, but if you do, paint them their favorite color.
Have dedicated jewelry pieces for them. While My Goddess did not give it to me, I have a memory of them associated with a bracelet I wear every single day. You can just buy a piece of jewelry and assign it as a symbol to them. They don't have to know.
Interact with their interests, with passion. Do your best to care about everything they care about. It'll give you guys tons of stuff to do, and help you understand them better.
Make pinterest boards dedicated to certain moments you want i.e. first date, wedding, future house/apartment dreams, pets you want with them, nursery room ideas, etc.
Make playlists dedicated to them.
Alright that's all I really have for right now! I hope some of this advice has been helpful and at the very least legible lol. I hope everything with you and your God goes well! If you want any more advice do not be afraid to ask me more questions :)
#worshipper's oath#worshipper's answers#irl yandere#male yandere#yandere#obsessive love#obsessive love disorder#bpd yandere#yandere boy#obsessive thoughts#yandere community#yancore#yanblr#yanderecore#yandereblr#yandere coping#yandere tips#yandere male#boy yandere
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Plotters VS. Pansters
In the world of writing, there are two types of creators often discussed: plotters and pantsers. These terms describe a writer’s approach to crafting stories. Whether you’re an aspiring author or a seasoned novelist, understanding these styles can offer valuable insights into your writing process. Let’s dive into what makes plotters and pantsers distinct and how each approach contributes to the art of storytelling.
Plotters: Architects of the Written World
Plotters, often referred to as ‘architects,’ are writers who plan their stories meticulously before diving into the actual writing. They are the mapmakers of the writing world, charting out each twist and turn of their narrative.
Detailed Outlining: Plotters create extensive outlines, character profiles, and world-building elements before penning their first sentence.
Controlled Storytelling: This style lends itself to a controlled narrative with fewer inconsistencies and plot holes.
Time Investment: Plotting can be time-consuming initially, but it often makes the writing process smoother.
Famous Plotters: J.K. Rowling and John Grisham are notable plotters, known for their detailed story planning.
Pantsers: The Free Spirits of Storytelling
Pantsers, or ‘gardeners,’ as George R.R. Martin likes to call them, write ‘by the seat of their pants.’ They dive into writing with a general idea or none at all, discovering the story as they go along.
Spontaneous Creation: Pantsers often begin with a basic concept or character and let the story unfold naturally.
Flexible and Dynamic: This style allows for more flexibility, often leading to surprising and dynamic plot turns.
Adaptable Process: Pantsing can be less intimidating for some writers, as it doesn’t require extensive pre-planning.
Famous Pantsers: Stephen King and Margaret Atwood are known for their pantser style, crafting intricate stories with a more spontaneous approach.
Which Approach is Better?
The truth is, there’s no ‘better’ approach. Both plotters and pantsers have their strengths and challenges. Some writers are strict plotters or pantsers, while others fall somewhere in between, employing techniques from both styles.
Mix and Match: Many successful authors use a combination of plotting and pantsing. They may start with a rough outline but allow room for the story to evolve.
Personal Preference: The best method depends on what works for you as a writer. Experiment with both styles to find your comfort zone.
Genre Considerations: Some genres, like mystery or high fantasy, might benefit more from plotting due to their complex plots and world-building.
Conclusion
Whether you’re a plotter, a pantser, or somewhere in between, the most important thing is to keep writing. Each approach offers unique pathways to creativity, and understanding your own method can enhance your writing experience. Embrace your style, and let it guide you in your storytelling journey.
Remember, there’s no right or wrong way to write a story. The beauty of writing lies in the diversity of its creation.
Happy Writing!
#creative writing#fiction#novel writing#pansters#plotter#writing#Writing advice#Writing community#Writing fiction#Writing reference#Writing resources#writing tips
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Plotting out "Esper" (Disney Musical)

Be sure to check out my post on Part II of the Resurgence Era here! And don't forget to check out my original post on the first part of the era.



Background
Given the popularity of book adaptations and the cultural impact when done right, a pitch for "The Chronicles of Narnia" makes it's way to Disney's desk. When trying to figure out how to adapt a seven book series, the production hits a snag, with some arguing that lesser-known books in the series, such as "The Horse and His Boy," "The Magician's Nephew," and "The Silver Chair," were better ideas to adapt due to none of them having adaptations that became fixtures in pop culture like the other books involving the Pevensie siblings. However, on the opposing side, there is the concern that adapting a better-known story would get more people to go see it, as well as the fact that the familiar stories have been adapted often enough for creative liberties to be expected. The film experiences significant production delays and creative issues, and Disney almost cancels the film before a case being made for an original story that takes influence from the Narnia series without taking place in it. Running low on time, Disney agrees to this, and essentially starts the project from scratch. While originally eying a team made of Tim Burton and Danny Elfman, Burton left the project when Disney argued for the use of 3D rather than stop-motion or even 2D, and they decided they wouldn't use Danny Elfman. Instead they brought on Rob Marshall to direct the film after his work on "The Little Mermaid," with Noel Carey and Julia Mattinson as the musical team and Jon Spaihts writing the screenplay. Inheriting a "damaged product," they take several elements from the (Chronologically) 1st and 6th books in the Narnia series, though the plot is largely original, taking influence from 1980s and 1990s dark fantasy films (particularly "Labyrinth") as well as the works of Guillermo del Toro and Hayao Miyazaki. While 2D animation is originally planned, they instead decide to make it 3D, and remove several story aspects to keep the plot from being too long and straying from the prime directive, including the main character having a love interest (though it's hinted at).
Plot

Viconeia has fallen to the Ruined Queen, who rules the land through a puppet head of state. She dominates the land with her undead army and wields arcane magic the likes of which no one has ever seen. The previous king and queen of the land have perished, and all hope is lost until a young maiden at the edge of the country realizes she is the only child of the beloved monarchs. Armed with their blessings to her, she sets out to raise her own army in a bid to eradicate the evil that has gripped a hold on her kingdom.
Characters
(As usual, this is not a comprehensive list of characters by any stretch of the imagination, but the main players you need to know. The images below would serve as inspiration for the characters' designs and/or personalities)







Esper--Raised by the daughter of farmers, she discovers that she is the crown princess of the conquered Kingdom of Viconeia, and a letter from her biological father bestows her with a quest to wrangle the kingdom back from the Ruined Queen who reigns over the land. Armed with the the late king and queen's sword and bow, she journeys to find allies who will destroy the queen and restore peace to Viconeia (with her pet ermine in tow). Gifted with a powerful voice that she often used for singing, she finds it can become a sonic screech that can devastate her enemies, but also her allies. This, tied with her rose-red hair, makes her stand out significantly. While originally fearful of her destiny and facing the Ruined Queen, she soon gains a confidence (and justified fury) that propels her forward. Eventually she comes across the Crown of Ruin, a discarded artifact of the queen's that allows her to talk to the spirits of the land, and they help to guide her to victory.


Chalcedon--The prince of Viconeia, he is in reality a puppet ruler of the Ruined Queen, frequently brainwashed by her to be her slave. He's used to calm the masses, who would not submit to the Ruined Queen easily, and she's fine ruling through someone, though another reason she cannot kill him is because he holds sacred bold that, should she try to end his life, would permanently damage her. It's revealed that he's the sole survivor of a kingdom the Ruined Queen had conquered years earlier. Since it was less prosperous than Viconeia, she destroyed everyone but the prince himself. Once freed from her control, his mind is somewhat damaged, making him somewhat calm and playful, becoming a neutral party who occasionally assists Esper (though it's implied that he may just be pretending to be broken, and that it's his magic that's been affected, making him want to distance himself from others to protect them).




The Ruined Queen--Queen of Viconeia in all but name, she originated from a land on the other side of the world, a kingdom that had seen ruin long ago after she waged war for power. When she lost, she used forbidden magic to end the lives of everyone in the kingdom, except herself. She did a similar spell in Chalcedon's kingdom, but used necromany to conquer Viconeia, since the power of mass destruction is quite taxing. Beautiful and cold, she is prone to fly into a senseless rage when things do not go her way at the drop of a hat, and is extremely agile, making it difficult for anyone to defeat her, even if they find a way to cut off her magical power.
(BTW, this fanart of Pizzazz can be found on Redbubble)
Songs
Once Upon a Time--A story of how Viconeia was formed, and how it was a blessed kingdom ruled by King Inier and Queen Redalta, when the Ruined Queen appeared and used an army of the dead to slaughter many in the kingdom, including the beloved king and queen. Their daughter was hidden away and sent to the far reaches of the land and raised in ignorance of her heritage until one day she was to realize her destiny.
Infinite Possibilities--For the first time in her quest, Esper questions what she'll do when the Ruined Queen is depowered. What kind of queen would she be, and would she want to be queen? The last question hardly matters, as the people are rallied behind her, and handing the crown to someone else not only undermines the divinely appointed institution, but makes light of the people's support of her. Perhaps there aren't infinite possibilities, after all.
I Had It--Also known as the queen's reprise of OUAT, she sings about the kingdom she should've had, and that no land has been worthy of her like the kingdom she was once part of. She grows bored with Decim, as it is in improvement over previous kingdoms, but lacks the true splendor hers once had. As Esper is a thorn in her side, she goes about destroying the kingdom piece by piece. She didn't want the kingdom anyway, but if someone wants to take it from her, she'll leave nothing for them to take.
Light and Paint--Sometimes called the prince's reprise of OUAT. When Chalcedon is captured and removed from the queen's reaches, he slowly regians his mind, and recalls a time when he was very young. He remembers everyone being happy and peaceful, living in a large royal family where he was not expected to do much aside from live in luxury, until the Ruined Queen invaded. For a long time, he could only recall enough to think that he saw fireworks and his mother spilling paint on herself that night, only to realize now that he saw flame-lit arrows reigning down on his kingdom and his mother bleeding from an attack.
Ashes to Ashes--The queen makes good on her promise to take everything from Esper, and for once in a long time, she leaves the kingdom's capitol and sets ablaze the home fo the farmers who raised her, and sends her wolves to chase them down and bring back their carcasses to her. Esper is horrified by the prices she's had to pay for a fate thrust upon her, and she is reminded that facing evil is a circumstance almost every monarch must face.
Something to Remember Me By--When initially defeated by the Ruined Queen, Esper breaks down, worried that she has led her people to certain death and even worse. In her darkest hour, the spirits of the king and queen come alive to comfort her, and remind her that every day is a chance to improve, that for every dusk, there is a dawn, and that whether she is a princess or a farmer's daughter, she will always be beloved.
Against All Odds--With the Ruined Queen and her army defeated, Esper is crowned the queen of Viconeia by the survivors of the kingdom. Chalcedon, with nothing and no one to return to, stays to help the kingdom rebuild, and Esper insists he is still referred to as a prince, even if his kingdom is no more. The celebration for the end of the nightmare goes on until dawn, when Esper takes a deep breath and exhales, finally able to breath easy for the first time in her life.
#disney#disney animation#kingdom hearts#zelda#the legend of zelda#breath of the wild#shadowhunters#batgirl#barabara gordon#dc comics#hades#zagreus#the chronicles of narnia#narnia#jadis#pizzazz#jem and the holograms#fire and ice#marvel#marvel comics#xmen#x men#mystique#xmen evolution#x men evolution#labyrinth
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I'm still not exactly sure how to use this site, but chat I'm looking for character design inspos that fit these criterias but don't worry if your examples don't match every single one of these:
Bright-eyed but recently traumatized. A little disturbed.
Young girl (boy or anything else is fine too).
8-12 years old preferrably but as long as they're not super old.
Main character material. Shonen vibes?
Gal is a ghost, but the references don't need to be.
She's Princess Gal from Gal the Ghost Princess, a web series I'm working on. In very early planning stages.
Just looking for facial expressions right now, something to put on my Pinterest board, but here's some more info about the character.
Primarily blue color scheme.
Unsure of race and ethnicity rn.
Skin color, hair color, eye color? EYE DUNNO.
Thinking curly hair.
1930s-40s light steampunk aesthetic mixed with Disney princess vibes. Nothing overdetailed or too fancy, I want this character and world to have very grounded down-to-earth designs despite the supernatural and fantasy elements.
I want her to wear dresses primarily (ghosts change clothes I guess?). But like I said nothing fancy.
The living world has a jazzy lowkey steampunk vibe with a deep connection to this universe's spirit world. Think Legend of Korra, but not so AtLA-coded. More American 🇺🇲 yeehaw brother. Maybe the characters have Louisiana accents.
The story starts off with Gal dying during an attack on the royal palace when an antagonist steals the spirit crowns that were sealed away and guarded by the royal family. The connection between the living and spirit worlds is destroyed, so Gal can't be seen or heard by her living friends and family like the ghosts she grew up around always could.
The spirits can influence the living world in subtle ways, so they start up a spirit guide school (or maybe it already existed but they have to change their methods) of which Gal joins to try to connect with her family as much as she can.
Themes of learning that loss isn't the end, coping with death/loss.
The monarchy is more centered around protecting the connection to the spirit world. They live in a democratic state so elected officials take care of the country itself while the royals focus on maintaining the supernatural part. Maybe the monarchy used to do both, but at some point in their history they realized for a bunch of reasons that a consitutional approach was better, instead of one family ruling everything.
Target audience all ages. Whoever enjoys a good princess adventure story (assuming I can even write this well. 😬)
Influences:
Sofia the First
Elena of Avalor
Tangled/TTS
Coraline
Frankelda's Book of Spooks
Princess and the Frog
The Legend of Korra
Avatar: the Last Airbender
Nightmare Before Christmas
When I do eventually start releasing chapters for this, I might post them here but definitely at www.zealotpara.com.
Unlike my other novels I'm writing, this story is something I want to openly share the creative process, spoilers, and everything for for free and as I'm writing it. Instead of keeping it to myself and writing buddies, and it not seeing the light of day 'til publishing. I want this to be a community effort!
Anyway, if y'all have any character designs or other stories of any medium you think would be good influnces for me, I'd love to hear them!
#original story#original characters#original work#original writing#writing#sofia the first#elena of avalor#rapunzel's tangled adventure#tangled the series#frankelda#avatar the last airbender#legend of korra#coraline#gal the ghost princess#Next tumblr post I'm writing on my keyboard tablet cause doing this on my phone has made my arm sore
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youtube
What is an Adventure Journal?
An Adventure Journal is a dynamic blend of storytelling and task management, designed to transform everyday routines into thrilling quests. Unlike traditional journals, an Adventure Journal invites you to become the hero of your own story, where daily activities are reframed as challenges that earn you experience points, similar to a role-playing game. By documenting your journey, setting goals, and conquering daily tasks, you not only keep track of your progress but also engage in an ongoing adventure that makes productivity exciting and rewarding. This innovative approach turns mundane to-do lists into a narrative of personal achievement and growth, set against the backdrop of a vividly imagined world.
What is Thaloria?
Thaloria is our meticulously crafted fantasy world, a rich backdrop for the characters you create and the adventures you undertake. This world is populated with diverse monsters and mystical landscapes.
Extending beyond journaling into RPG's and 5E content
But that's not all—our vision extends into the realm of role-playing games. We are developing a series of 5e-compatible content, including detailed monster manuals, one-shot scenarios, and extensive lore that fits seamlessly within our journals. Whether you’re a veteran gamer or new to the world of RPGs, our content is designed to enhance your gaming sessions and bring the world of Thaloria to life at your table.
Join us on this extraordinary journey to redefine journaling and gaming. With the Thaloria Adventure Journal and our RPG content, every day is an adventure, and every task is a step towards epic achievements.
As you journal, you’re not just planning your day—you’re exploring Thaloria, engaging with its inhabitants, and overcoming challenges that are both fantastical and all too real.
Once upon a time, in the not-so-far-off land of everyday Stress and Anxiety, there lived a designer who battled the dragons of PTSD, stress, and trauma. Armed with nothing but a pen and paper, our hero set out on a quest to conquer these beasts through the ancient art of journaling. But alas, while the simple act of writing wielded power, the quest was fraught with the peril of monotony, making it a challenge to stay the course.
In a stroke of genius fuelled by the desire for a more captivating way to slay his demons, Jason conjured the Thaloria Quest Adventure Journal. Designed not just to engage the mind but to enchant it. This wasn't your grandma's journaling routine; it was journaling with a side of battling minions, forging alliances, and uncovering treasures, all while stealthily deploying scientific principles of mindfulness, habit-building, and routines.
And they journaled happily ever after...or at least until the next epic boss battle.
What's included?
Premium Faux Leather Deluxe Journal
Versatile loose-leaf style: Durable 6-ring metal binder—perfect for endless customization and endless adventures!" The binder is A5 in size
91 Days of Immersive Journaling: Dive into three months of guided adventures, with daily entries that bring your character and story to life.
Over 250 Pages of Rich Content: Packed with lore, quests, and exercises, each page is a new discovery in the vast world of Thaloria.
Daily Mindful Writing Exercises: Start each day with thoughtful prompts designed to enhance mindfulness and creativity, fostering a deeper connection to your adventure and personal growth.
Weekly Combat Encounters: Test your might and strategy with weekly battles against minions and formidable bosses, designed to challenge and thrill.
Loot Tables for Adventure Gear: Discover treasure and gear to equip your character.
Detailed Character Sheets: Track your progress, stats, and achievements with comprehensive character sheets that grow as you do.
Magical Spells and Abilities Guide: Unlock the secrets of Thaloria's magic with a guide to spells and abilities that your character can learn and master.
Quest Log: Keep track of your quests, goals, and achievements.
Exquisite Faux Leather: The journal is encased in high-quality faux leather that not only gives it a sleek, sophisticated look but also provides durability. Its smooth texture offers a comfortable, tactile experience that appeals to both visual and practical sensibilities.
Premium Quality Stitching: Every edge and join is meticulously stitched, ensuring the journal withstands the rigors of daily use while maintaining a flawless appearance. The stitching also adds an element of artisanal charm, highlighting the care and precision invested in its creation.
Flexible Loose Leaf Style: At the heart of its design, the journal features a loose leaf system held together by six robust metal ring bindings. This not only adds a striking visual contrast with its metallic sheen but also provides unparalleled flexibility. Easily add or remove pages to customize the journal to your evolving adventures.
Convenient Interior Pockets: Integrated within the journal are thoughtfully designed pockets. These compartments are perfect for storing important cards, notes, and even small trinkets and tools, ensuring you have everything you need at your fingertips.
Secure Magnetic Clasp: A strong magnetic clasp keeps the journal securely closed, protecting your notes, drawings, and reflections. This feature ensures that your ideas stay safe and private, ready for when you next wish to ponder them or carry on with your quests.
Daily, Weekly, and Monthly Layouts
Organize your life like never before. From daily tasks to long-term goals, Thaloria Quest has got you covered.
Start as a novice and grow into a legendary hero, all within the pages of your journal.
With the Thaloria Quest Adventure Journal, where your character's progression is a mirror of your own achievements. As you level up by completing quests and challenges, your journey will be marked by the acquisition of new equipment and skills, enhancing your capabilities and opening up new avenues of adventure.
Character Levelling: Advance your character by completing tasks, simulating a true RPG progression system.
New Equipment and Skills: Unlock new abilities and gear to aid your quest as you level up.
Achievements with Stickers: Mark significant milestones and achievements with unique stickers in your journal.
Bonus Rewards: Earn special rewards upon completing achievements, adding value and excitement to your journey.
Level up by completing challenges, and earn experience points to unlock new abilities, weapons, and treasures.
Face off against menacing bosses who test your commitment and consistency.
Using a simple D20 combat mechanic. (D20 = Dice with 20 sides)
Thaloria Quest Cards, are exclusively designed to bring excitement and challenge to your routine. Each card draws you into a unique quest that, when completed within the week, rewards you with bonus experience points; accelerating your journey through the Thaloria Quest Adventure Journal.
Deck includes 52 Quest cards made out of 300gsm high-quality satin-finished card
How It Works:
Draw Your Quest: Each week, draw a card from your Thaloria Quest deck and secure it in your journal.
Embark on Adventures: These quests range from simple tasks to stretch your daily habits to complex challenges that test your limits and expand your capabilities.
Earn Rewards: Successfully completing your quest by the week’s end not only brings a sense of achievement but also grants you bonus experience points. The more challenging the quest, the greater the rewards.
Whether you’re tackling a straightforward task or navigating a demanding challenge, these quest cards are designed to keep your weekly planning dynamic and engaging. Perfect for anyone looking to infuse a sense of adventure into their everyday life, the Thaloria Quest Cards turn every week into an opportunity for growth and excitement.
Kickstarter campaign ends: Fri, June 14 2024 10:00 PM BST
Website: [Ocular Oddities] [facebook] [instagram] [TikTok]
#rpg#kickstarter#adventure journal#thaloria quest#ocular oddities#real world#journalling#mental health#mindfulness#long post
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Writerblr Interview
Thank you for the tag @drchenquill ♡♡♡
Short stories, novels or poems?
I like reading and writing both Short stories and Novels. Poems are hard for me to write and even harder to understand 😭😭😭😭 all my friends that i made in school/college are great poetess and i always try my best to support them though their poetry is often confusing my braincells.
What genre do you prefer reading?
I prefer reading Crime Thriller, Psychological Thriller, Suspense, Political Intrigue,YA Fantasy, Dark Fantasy, Enemies to Lovers and Magical Realism. Lately I've been scooting towards Adult fantasy or what most people would call "Dark Academia ". Also, i don't really mind if the characters are queer or not. To me, sexuality doesn't define a good story or characters, though it adds a bit of more charm to them.
What genre do you prefer writing?
Same as the above, but with romance.
Are you a planner or a write-as-i-go kind of person?
When i plan things for my wips, they don't go as i plan. So i am the 2nd type. Because i came to believe that in order to write the story, the story must also progress itself.
What music do you listen to while writing the story?
I usually don't but i have this playlist of my favourite songs that i can listen in any situation. Sometimes i try to listen the songs based of the situation happening in my wip but the songs sometimes are super boring.
Fav books/movies
There are so many I'd rather not write it here. I'll just say some of my favourite books are Sorcery of Thorns, The Caraval Series, A Good Girl's Guide To Murder series, Babel, Piranesi and The Will of The Many. Etc..
Any Current WIPs?
Yes... so many... too many...😭😭😭😭 Thorn-Kissed ,
Legacy of Creation , Shades of Erudition, The Masque of Murder, Whispers of Shadow and love, The Veil of Allegiance etc..
If someone were to make a cartoon out of you, what would your standard outfit be?
Very nice question. It would be abaya obviously but beneath it, I imagine my standard outfit would be a stylish yet practical ensemble. I'd likely wear a well-fitted jacket or blazer with a subtle pattern, paired with a comfortable, versatile top underneath. My pants would be sleek, maybe dark jeans or tailored trousers, allowing me to move freely. I'd have a pair of sturdy but fashionable shoes, perhaps ankle boots but i also love me some knee-length boots because it's hot. Accessories would include a distinctive watch and maybe a scarf or a book bag, reflecting my love for stories and creativity. Overall, my outfit would balance sophistication with comfort.😁
Create a character description of yourself
Meet me, a confident writer with a secret: I'm actually a self-conscious mess when it comes to my looks (don't mind my frazzled hair and questionable fashion choices). My brain is a storytelling factory, bursting with ideas and characters begging to be set free. But honestly, I just want to escape my stressful home life and find a peaceful cave where I can write in peace. As an ambivert, I can charm you (or not, depends on my mood) and engage in witty banter, but don't be fooled – I need my alone time to recharge. My sharp tongue and sarcasm might come across as rude, but deep down, I'm a squishy emotional marshmallow. When I'm not writing, you can find me binge-reading, K-pop/J-pop dancing, or obsessing over K/C/J/T dramas (don't judge me). Just be warned: I can talk for hours about my passions, but also respect my need for solo time – it's like refueling my creative tank! Friendships are my jam, but apparently, my friends don't prioritize them as much (ouch, harsh reality check!). Despite that, I remain a loyal and caring friend, always ready to lend a listening ear or a sarcastic quip. In conclusion, I'm a lovable, quirky writer with a heart of gold (i hope so), a dash of sass, and a whole lot of creativity. Just don't mind my insecurities, and we'll get along fabulously!
Do you like incorporating people you actually know into your writing?
No, not really. But i think i did it once or twice.
Are you kill-happy with the characters?
Sometimes i do it for the story and atmosphere (bye Hiram,sorry but Gentian didn't deserve you) i kill antagonists but i don't know honestly. But i do kill if necessary.
Coffee or Tea while writing?
Neither. Just my tears 🥲👍🏻
Slow or Fast writer?
I'm in the middle. Sometimes when the idea strikes, i write in a hour or so. But sometimes I'm just staring at the ceiling.
Where/who/what do you find inspiration from?
Anything anywhere anyone.
If you were put into a fantasy world, what would you be?
A very lethargic peraon with no motivations or anything. I hope it remains that way, but since this is a fantasy world, my peaceful life will come to an end due to some traguc events and someone will provoke me and my sole motivation will ignite.
Most fave book cliche?
👀 [redacted] just kidding. Enemies to lovers, fist/daggers talk instead of pillow talk. Enemies, one sided enemies, rivals. And they were roomates, one bed, fake dating to escape the situation, hidden heir, fake stranger, mysterious stranger,etc.
Least fave book cliche?
Brother's friend.... teacher student romance... insta love, mary sue protagonist, rich guy poor woman, love interest with no personal goals, stereotypical villains, stereotypical diverse characters, unrealistic relationships, cliched character archetypes, rushed endings, etc.
Fave scenes to write?
Anything with heavy feels. Like angst, romantic scene, character death, plot twist reveals, distressing situations etc.
Most productive time of day for writing?
When the inspiration is there, any time is fine but mostly at night.
Reason for writing?
Because i love writing stories and love sharing it to others in hope that they'll also enjoy as much as i do. My reason is simple.
I'll tag @finickyfelix @willtheweaver @leahnardo-da-veggie @illarian-rambling @winglesswriter @paeliae-occasionally @the-golden-comet @graveyardshift111 @thecomfywriter @roarintheheavens
#writeblr#writers on tumblr#writerscommunity#writers#writing#writers and poets#writers of tumblr#writblr#creative writing#my writing
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It's peanut butter jelly T1me!
... Alright, now @alchemicallymoon doesn't have to call the authorities.
You know the drill — go check out my latest Dungeon Meshi fanfic, "Peanut Butter & Jelly." Then click that button down below to read my completely overindulgent author's commentary!
Dungeon Meshi... Ah, Dungeon Meshi.
I wrote my first DunMeshi fic "Scrambled Eggs" when Trigger's anime was beginning to air. Maybe this was a silly idea given it's a post-canon event, thus alienating the people who might've been curious to join community spaces after watching the first couple of episodes. However, I read through everything before the anime started on the recommendation of friends (including my collaborating body of spiders @trybard) and fell deeply in love.
No joke, some things in that story changed my life at the exact moment I needed it. I couldn't hold myself back when it came to appeasing the DunMeshi faithful among us.
And hey... It worked out! "Scrambled Eggs" became my most successful fic of all time, sitting at over 250 Kudos as of this writing.
I can't judge any fanfiction.net metrics because that site doesn't even have a Dungeon Meshi tag... But that's a whole other story.
That Farcille story was not the only idea I had logged in my Notes app, but needless to say that success did encourage me to continue sooner rather than later.
... Perhaps a little bit later following self-imposed hiatuses for my poll-winning Stardew Valley fic "How You Get The Girl" and the first part of my ambitious Pokemon Scarlet and Violet fic "Fallout." But I have also been doing some Meshi writing for the Dungeon Meshi Cookbook Zine?
That brings us to "Peanut Butter & Jelly." I believe it's mandated by law that all DunMeshi stories are named after a relevant food item or monster within their narrative.
In this case, the titular sandwich was my inciting incident. I've recently found myself working retail for the first time, stocking shelves at a major brand store. One day I was pushing merchandise on the aisle with peanut butters and jellies and thought, "Senshi would make a killer PB&J."
My first developmental task was deciding what kind of monster could be cooked into the sandwich. One early source I came across was a blog for fantasy author Alex Maven, in particular the article "TENDING A GARDEN OF TERROR: A COMPREHENSIVE GUIDE TO PLANT MONSTERS IN 5E DND." This introduced the vegepygmy:

I haven't played much Dungeons & Dragons outside a "Gaming in American History" class during college, so I can't say I'm an expert in the subject. But I gathered through Maven's site and fandom projects like the Forgotten Realms Wiki that vegepygmies are forest-dwelling, humanoid rot creatures created by exposure to Russet mold spores who tend to use basic tools such as slings. They can drop skins upon death, which Maven describes as an item that "looks like a furry patch of mold. It has not much use to leatherworkers but can prove to be really useful to alchemists, healers, and medicinal experts."
A few details were simplified for my fanfiction (let's call those "creative liberties" ala Ryoko Kui's unique takes on classic monsters), but the gist still felt right: forest creatures using a weapon that fires small projectiles.
What better projectiles to find in a forest than hard-shelled nuts?
I imagined something like walnuts, but the semantics don't really matter. For the most part this was set-dressing to write a story in which the main party gets to interact, unlike my isolated Farcille piece. That's where this became a "lost chapter" set prior to the discovery of Thistle's home on the Dungeon's bottom floor.
I channeled my best Ryoko Kui absurdist cover art for the featured image, though using digital collage. Originally I planned to use full color, but a fun idea came later to desaturate things for more accurate manga sensibilities:


For comparison
The impetus to write this piece when I did was two-fold. On one hand, I had time to kill during production on "Fallout," and it only felt right to do a bit of extra prep for another Dungeon Meshi zine application I've had my eyes on.
On the other hand, I became obsessed with DunMeshi's second ED for a good while. Especially this frame with Kabru's party, and the implication that Rin is constantly on the verge of wiping her entire team on accident:

Kabru fic one day.
Later I became obsessed with DunMeshi's second OP. Long-time fans may remember when I had matching levels of anime opening brain rot for my Jujutsu Kaisen Satosugu fic "Infinitesimal Distance."
Obsession, it turns out, can be good for creating silly art.
I tend to give myself a challenge for each fanfic to help further my craft. This time, the challenge was to capture these wonderful characters in a way that matches the rhythms of the original series. I pulled from the styles of a few older pieces to differentiate stages in what Alchemically put as the manga's "kill-cook-eat" formula:
The brief Laios battle uses a Falin flashback ala the manga's Living Armor arc. I used text formatting and alternate tense to separate this moment as in my Splatoon fic "Yesterday is But Today's Memory." ... Also the action is almost directly lifted from my friend's Stardew Valley OC Lotus fighting a skeleton in "Willow."
I used a bit of funky text placement with sub- and superscript formatting to convey motion with details like Izutsumi's yawn in the post-battle cooldown period, like my ScarVi fic "Paradiso."
Senshi's cooking segment is vaguely reminiscent of the recipe at the start of my Breath of the Wild fic "Recipe to Please a Princess." I used blockquotes to convey Senshi instructions as "narration," interspersed with character reactions and interplay.
Finally, I discovered that you can set a "Heading 3" HTML format over empty text to create double-lined dividers. Thought that would be a fun way to present the final ingredients list (sans nutritional information - I'm barely qualified enough to write a recipe without looking up guides on how to make peanut butter and how to make jam).
Speaking of that splash screen... We should talk about the stand-out part of this fic.
My drawing!

That's right, I draw now. Expect to see a lot more funky stuff.
I took a figure drawing class hosted by one of my friends recently, which coincided with seeing fics written by lovely folks like @flutefemme and @duelbraids that utilized custom artwork. Extra special shout-outs to duelbraid's "Splatsville Daily's Concert Review" for inspiring this artwork insertion via a whole Getty Images pastiche.
Incredibly cool idea!
Go follow them. I'm not asking.
For my sandwich art, I looked at references for braided challah and whole grain breads (since I figured that was more natural for the setting than a "Wonder Bread" look), and drew those overtop the shape of stacked slices using real-life bread reference. The knife and plate are also based partially on utensils I used for reference.
My backdrop is simple, meant to look like the plate is atop a transition point between patches of tall grass and worn pathing in the forest clearing within which our scene is set.
Creating a recipe title card ala banners in Dungeon Meshi's anime (used to great effect with bits such as the dragon meat bundles rolling past Senshi) and an ingredient list ala the manga came later.
However, I do think it's fun that the titles look imposed over the food, rather than blending too much into the background.
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Bonus content for those still reading along:

You can see me practicing bread on the opposite side of the page in this sketchbook. Plus, my "Fallout" teaser image is bleeding through.
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In terms of actual writing quirks I'll be brief. My favorite part of this piece is the smaller arguments and references throughout.
Laios and Falin's childhood village having no magic uses, which means no ice cream [ :( ]. This points to the negative reactions people had when Falin discovered her own magical aptitude.
The introduction of Laios' party ending with Izutsumi just being. Izutsumi. I'd draw later attention to an "Izutsumi thinks about herself" joke with some fun gender(tm), but this early moment was meant to convey my intentions for capturing DunMeshi style.
Yes, Laios talking about using mold powers to regenerate limbs is a reference to Resident Evil Village. No, I have not played most Resident Evil games.
Chilchuck's laughter being stylized as "nahaha" draws a connection to Izutsumi's similarly smarmy sense of humor. It's also a reference to how PokeMas wrote Rika during a story event around the time I was writing this. I feel like those characters sound similar!

Marcille does ritualistic morning hair care. IYKYK.
Izutsumi flies across the sky like a startled cat in an old cartoon.
Chilchuck is tired of everyone using his lockpicking set for odd jobs like mimic meat retrieval and walnut cracking.
Laios wants to get Namari some slings to inspect!! I just think they were really chill buds, actually. He'd probably get her hyperfixations, even if he doesn't get armor.
Marcille's holier-than-thou speech about assuming there's some sexism in Senshi's Scooby-Doo party division is cut off by Chilchuck digging into the idea of the Canaries existing at all. What are they, some kinda Suicide Squad?
Izutsumi is always hesitant about their food. Luckily, this is perhaps the least monster-filled meal yet - unless you're Laios, using leftover Changeling sauce that was meant to be an ointment. He's a freak like that.
Food opinions: Senshi likes crunchy peanut butter. Marcille cuts the crusts off her sandwiches.
I actually presented a poll to my beta reader wondering whether Chilchuck or Izutsumi would chuckle first at Marcille using the term "nut butter." Izutsumi won handily.
Most divorced dad definitely made his daughters sandwiches. That's, like, the one real divorced dad meal I'd expect.
For those in the know on events in the manga, Laios noticing some droppings on the floor is a pretty solid indication of what story beat the gang is approaching within the fiction...
Finally, I know one of peoples' favorite parts about "Scrambled Eggs" was the sheer amount of food-related descriptors. I'm not sure I had quite as deft a hand this time around since most of my energy went toward dialogue interplay, but hopefully you still got your money's worth!!
#Back at it again with the writing too much about how I wrote too much fic#I meant to finish this two days ago but oops all work#I'm very tired#Anyway enjoy <3#Fanfiction Debrief#fanfiction#fanfic#companion piece#author's commentary#ao3#dungeon meshi#anime#manga#laios touden#marcille donato#senshi of izganda#chilchuck tims#izutsumi#kabru of utaya#art#my friends' art too!#my art#drawing#sketching#behind the scenes#writing#creative writing#pokemon mentioned#dungeons and dragons#vegepygmy
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Hiiiiiiiii!!!!
I know you like writing and so do I! I'm in the midst of planning a forbidden love romance fantasy novel called 'Echoes of Enchantment' and I'm sooooooo excited to be writing it, and being part of your tumblr blog makes my job so much easier!
I don't know how to write fantasy (I'm used to writing preppy love novels, LOL!!). Can you tell me (or private message, that would be awesome!) how to write a fantasy forbidden romance love novel. Which phrases, and language, and setting should I use.
I trust your judgement, please reach out to me if you need anything! Don't worry. I don't bite LOL!
Alphabetically,
Aeilrv.
HI! I am so glad you asked. that sounds like something i would totally read so i will try my best to help.
I have sooo many things about fantasy guides and tips like levels of nobility etc ill be posting those separately so stay tuned!
the setting is completely up to you. you can have so many different types of fantasy settings, here are some of my personal favorites:
dystopian fantasy: this is the kind of fantasy that takes place in the future, or in a world where there is a lot of technological advancements. what I like about this one is that you can literally invent unlimited technologies AND run your creativity completely wild with creatures at the same time. for example you can have mechanical dragons, artificial magic, etc. this type does require A LOT of world building though. Language: dystopian fantasies usually use the same language level as we do now but with new terms. try not to use TOO much new terms as that can confuse the reader but do include enough and make sure your characters use them casually. another pointer is to remove some of the words we use now that seem too modern and use less slang (create new slang instead!) since slang changes alot from decade to decade.
real-world fantasy: this type can be seen in books like Percy Jackson or Harry Potter, where it is a fantasy kind of setting and it has fictional creatures etc yet still takes place in our real modern world. this one is very fun to write since you have to come up with ways to make sure that the magical part of our world is "hidden" like how in Percy Jackson, there is this thing called "mist" that prevents humans from seeing abnormal/magical things how they really are. language: honestly, if it takes place in the real modern world then you don't really have to change the way people speak or the writing style itself. it would feel more real if you wrote characters as you would for a contemporary book. this is also why I recommend this type for you since you said this is your first fantasy story so changing your whole writing style to sound more regal as you would for historical or typical fantasies would be a bit difficult.
historical fantasy: this has to be one of my top favorites. A fantasy that takes place in the past (I recommend 1600s-late 1800s)! the perfect combination oh my god we need more of those and those are usually PERFECT for romance stories. they just have that romantic feeling to them. a lot of Disney princess stories are considered historical fantasies like Tangled or Beauty and The Beast. I honestly recommend this one for your story since your writing a forbidden love story and IT FITS SO PERFECTLY YOU NEED TO CHOOSE THIS. no pressure. language: you have two options: 1. write the dialogue and the narrative normally but eliminate any slang 2. open an online thesaurus and look for fancier and more sophisticated versions of some basic words (I recommend doing this only for dialogue if you want to do it the easy way but doing it to the whole book/story will of course elevate it) what i REALLY recommend is watching historical movies and shows before this. things like little women, pride and prejudice, etc.
typical fantasy: those are really good too, its basically the first thing you think of when you hear "fantasy" it usually takes place in a kind of medieval world or in the woods etc. language: basically the same as historical fantasy but you dont have to do the movie thing.
there are so many more but the above are a blend of some of the most common ones and my favorite ones.
I REALLY HOPE THIS ANSWERS YOUR QUESTION AND GOOD LUCK ON YOUR WRITING. lemme know how it goes <3
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