#While writing this article and creating the example
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learn-from-my-experience · 2 years ago
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Every TypeScript example and tutorial I've come across so far mainly focuses on language features, static typing, and working with Visual Studio. However, I couldn't find much guidance on how to use TypeScript effectively with JavaScript and the DOM.
I remember having the same question a while back, just like Johnny on Stack Overflow. "Can we use TypeScript to manipulate the DOM?" This question motivated me to dive deeper and figure it out, and I'm here to share what I've learned.
Configuration: Using TypeScript for DOM manipulation is straightforward, but it does require some configuration. You'll need to include the specific types for DOM access, which aren't available by default in TypeScript. To do this, you must explicitly configure the TypeScript compiler to include the "dom" library in the compilerOptions section of your tsconfig.json file. It's worth noting that the decision not to include these types by default might suggest that TypeScript's creators initially intended it more for server-side development with Node.js than for front-end work.
/** tsconfig.json - Configuration file in the project folder for the TypeScript compiler */ { "compilerOptions": { "lib": [ "es2015", "dom" ], "strict": true, "target": "es2015" } }
Hello World: In this article, I'll create a simple "Hello, world!" program to demonstrate how to use the DOM in TypeScript. Since this is my first post about TypeScript, I'll cover the basics of working with DOM types and address a common challenge that beginners might encounter. Please note that I won't be discussing DOM events in this post; that's a topic for a future article.
Let's start with the basics by changing the inner text value of an existing HTML element. I began by creating an HTML file with a standard HTML5 boilerplate, including an <h1> element with the id "greeter" in the body.
<!DOCTYPE html> <html lang="en"> <head> <!-- ... --> </head> <body> <h1 id="greeter">Hello</h1> </body> </html>
Next, I opened a new TypeScript file and added the following code:
let greeter: HTMLHeadingElement = document.getElementById("greeter") as HTMLHeadingElement; greeter.innerText = "Hello world!";
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In this code, I created a variable called greeter and assigned the type HTMLHeadingElement to it. The HTMLHeadingElement type is defined in the "dom" library we added to the configuration. It tells the TypeScript compiler that greeter expects an HTML heading element and nothing else. Then, I assigned the greeter to the value returned by the getElementById function, which selects an element by its ID. Finally, I set the inner text of the greeter element to "Hello world."
When I compiled the code with the following command:
tsc script.ts
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It produced the following error:
Type 'HTMLElement | null' is not assignable to type 'HTMLHeadingElement'. Type 'null' is not assignable to type 'HTMLHeadingElement'.
It's a bit frustrating, but TypeScript is doing its job. This error means that I tried to assign a greeter, which is of type HTMLHeadingElement, with an object of type HTMLElement that the getElementById method returned. The HTMLElement | null in the error message indicates that the method's return value can be either of type HTMLElement or null.
To address this, I used TypeScript's type assertion feature to tell the compiler that the element returned by getElementById is indeed a heading element, and it doesn't need to worry about it. Here's the updated code:
let greeter: HTMLHeadingElement = document.getElementById("greeter") as HTMLHeadingElement; greeter.innerText = "Hello world!";
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With this change, the compilation was successful. I included the script.js file generated by the compiler in the HTML document and opened it in a browser.
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Decoration Time: Now that I've confirmed that everything works as intended, it's time to make the page more visually appealing. I wanted a font style that was informal, so I chose the "Rock Salt" font from Google Fonts. I imported it into my stylesheet, along with "Dancing Script" as a secondary font, using CSS imports. I then added a few more elements to the HTML document, centered all the text using CSS flexbox, added a background from UI gradients, and adjusted the positions of some elements for proper arrangement. The page now looked beautiful.
Animation: To add a finishing touch, I wanted to include a background animation of orbs rising to the top like bubbles. To create the orbs, I decided to use <div> elements. Since I wanted several orbs with different sizes, I split the task into two steps to simplify the work.
First, I created a common style for all the orbs and defined a custom animation for the orbs in CSS. Then, I created the orbs dynamically using TypeScript. I created a set number of <div> elements, assigned them the pre-defined style, and randomized their sizes, positions, and animation delays to make them appear more natural.
Here's an excerpt of the code for creating the bubbles:
function createBubbles() { for (let i = 0; i < bubbleCount; i++) { let div: HTMLDivElement = document.createElement("div") as HTMLDivElement; let divSize = getSize(); div.style.left = getLeftPosition() + "px"; div.style.width = divSize + "px"; div.style.height = divSize + "px"; div.style.animationDelay = i * randomFloat(0, 30) + "s"; div.style.filter = "blur(" + randomFloat(2, 5) + "px)"; div.classList.add("bubble"); bubbleBuffer.push(div); } console.log("Bubbles created"); }
After creating the orbs, I added them to the DOM and started the animation:
function releaseBubbles() { createBubbles(); for (let i = 0; i < bubbleCount; i++) { containerDiv.appendChild(bubbleBuffer[i]); } console.log("Bubbles released"); }
And with that, the animation of orbs rising like bubbles was set in motion.
Here's the final output:
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You can find the complete code in this repository.
Conclusion: While writing this article and creating the example, I realized the involvement of advanced concepts like type assertion and union types. I now understand why the authors of those tutorials didn't include them; introducing them could confuse beginners. It's best to learn TypeScript thoroughly before venturing into DOM manipulation.
In my example, I skipped null checking when fixing the type mismatch error, as it seemed unnecessary for the demonstration. However, in real projects, it's important to check for null values to avoid runtime errors. I also didn't
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literaryvein-reblogs · 1 year ago
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Writing Notes: Children's Dialogue
Language is extremely complex, yet children already know most of the grammar of their native language(s) before they are 5 years old.
BABBLING
Babbling begins at about 6 months and is considered the earliest stage of language acquisition
By 1 year babbles are composed only of the phonemes used in the language(s) they hear
Deaf babies babble with their hands like hearing babies babble using sounds
FIRST WORDS
After the age of one, children figure out that sounds are related to meanings and start to produce their first words
Usually children go through a holophrastic stage, where their one-word utterances may convey more meaning
Example: "Up" is used to indicate something in the sky or to mean “pick me up”
Most common first words (among the first 10 words uttered in many languages): “mommy,” “daddy,” “woof woof,” “no,” “bye,” “hi,” “yes,” “vroom,” “ball” and “banana”
WORD MEANINGS
When learning words, children often overextend a word’s meaning
Example: Using the word dog to refer to any furry, four-legged animal (overextensions tend to be based on shape, size, or texture, but never color)
They may also underextend a word’s meaning
Example: Using the word dog to refer only to the family pet, as if dog were a proper noun
The Whole Object Principle: When a child learns a new word, (s)he is likely to interpret the word to refer to a whole object rather than one of its parts
SYNTAX
At about two years of age, children start to put words together to form two-word utterances
The intonation contour extends over the two words as a unit, and the two-word utterances can convey a range of meanings:
Example: "mommy sock" = subject + object or possessive
NOTE: Chronological age is NOT a good measure of linguistic development due to individual differences, so instead linguists use the child’s mean length of utterance (MLU) to measure development
The telegraphic stage describes a phase when children tend to omit function morphemes such as articles, subject pronouns, auxiliaries, and verbal inflection
Examples: "He play little tune" or "Andrew want that"
Between 2;6 and 3;6 a language explosion occurs and children undergo rapid development
By the age of 3, most children consistently use function morphemes and can produce complex syntactic structures:
Examples: "He was stuck and I got him out" / "It’s too early for us to eat"
After 3;6 children can produce wh-questions, and relative pronouns
Sometime after 4;0 children have acquired most of the adult syntactic competence
PRAGMATICS
Deixis: Children often have problems with the shifting reference of pronouns
Children may refer to themselves as "you"
Problems with the context-dependent nature of deictic words: Children often assume the hearer knows who s/he is talking about
AUXILIARIES
In the telegraphic stage, children often omit auxiliaries from their speech but can form questions (with rising intonation) and negative sentences
Examples: "I ride train?" / "I not like this book"
As children acquire auxiliaries in questions and negative sentences, they generally use them correctly
SIGNED LANGUAGES
Deaf babies acquire sign language in the same way that hearing babies acquire spoken language: babbling, holophrastic stage, telegraphic stage
When deaf babies are not exposed to sign language, they will create their own signs, complete with systematic rules
IMITATION, REINFORCEMENT, ANALOGY
Children do imitate the speech heard around them to a certain extent, but language acquisition goes beyond imitation
Children produce utterances that they never hear from adults around them, such as "holded" or "tooths"
Children cannot imitate adults fully while acquiring grammar
Example:
Adult: "Where can I put them?" Child: "Where I can put them?"
Children who develop the ability to speak later in their childhood can understand the language spoken around them even if they cannot imitate it
NOTE: Children May Resist Correction
Example: Cazden (1972) (observation attributed to Jean Berko Gleason) – My teacher holded the baby rabbits and we patted them. – Did you say your teacher held the baby rabbits? – Yes. – What did you say she did? – She holded the baby rabbits and we patted them. – Did you say she held them tightly? – No, she holded them loosely.
Another theory asserts that children hear a sentence and then use it as a model to form other sentences by analogy
But while analogy may work in some situations, certainly not in all situations:
– I painted a red barn. – I painted a barn red. – I saw a red barn. – I saw a barn red.
Children never make mistakes of this kind based on analogy which shows that they understand structure dependency at a very young age
BIRTH ORDER
Children’s birth order may affect their speech.
Firstborns often speak earlier than later-born children, most likely because they get more one-on-one attention from parents.
They favor different words than their siblings. 
Whereas firstborns gabble on about animals and favorite colors, the rest of the pack cut to the chase with “brother,” “sister,” “hate” and such treats as “candy,” “popsicles” and “donuts.” 
The social dynamics of siblings, it would appear, prime their vocabularies for a reality different than the firstborns’ idyllic world of sheep, owls, the green of the earth and the blue of the sky.
MOTHER'S LEVEL OF EDUCATION
Children may adopt vocabulary quite differently depending on their mother’s level of education.
In American English, among the words disproportionately favored by the children of mothers who have not completed secondary education are: “so,” “walker,” “gum,” “candy,” “each,” “could,” “wish,” “but,” “penny” and “be” (ordered starting with the highest frequency).
The words favored by the children of mothers in the “college and above” category are: “sheep,” “giraffe,” “cockadoodledoo,” “quack quack,” the babysitter’s name, “gentle,” “owl,” “zebra,” “play dough” and “mittens.” 
BOYS / GIRLS
One area of remarkable consistency across language groups is the degree to which the language of children is gendered.
The words more likely to be used by American girls than by boys are: “dress,” “vagina,” “tights,” “doll,” “necklace,” “pretty,” “underpants,” “purse,” “girl” and “sweater.”
Whereas those favored by boys are “penis,” “vroom,” “tractor,” “truck,” “hammer,” “bat,” “dump,” “firetruck,” “police” and “motorcycle.”
Tips for Writing Children's Dialogue (compiled from various sources cited below):
Milestones - The dialogue you write should be consistent with the child's developmental milestones for their age. Of course, other factors should be considered such as if the child has any speech or intellectual difficulties. Also note that developmental milestones are not set in stone and each child is unique in their own way.
Too "Cutesy" - If your child characters are going to be cute, they must be cute naturally through the force of their personality, not because the entire purpose of their existence is to be adorable.
Too Wise - It’s true kids have the benefit of seeing some situations a little more objectively than adults. But when they start calmly and unwittingly spouting all the answers, the results often seem more clichéd and convenient than impressive or ironic.
Unintelligent - Don’t confuse a child’s lack of experience with lack of intelligence. 
Baby Talk - Don’t make a habit of letting them misuse words. Children are more intelligent than most people think.
Unique Individuals - Adults often tend to lump all children into a single category: cute, small, loud, and occasionally annoying. Look beyond the stereotype.
Personal Goals - The single ingredient that transforms someone from a static character to a dynamic character is a goal. It can be easy to forget kids also have goals. Kids are arguably even more defined by their goals than are adults. Kids want something every waking minute. Their entire existence is wrapped up in wanting something and figuring out how to get it.
Don't Forget your Character IS a Child - Most of the pitfalls in how to write child characters have to do with making them too simplistic and childish. But don’t fall into the opposite trap either: don’t create child characters who are essentially adults in little bodies.
Your Personal Observation - To write dialogue that truly sounds like it could come from a child, start by being an attentive listener. Spend time around children and observe how they interact with their peers and adults. You can also study other pieces of media that show/write about children's behaviour (e.g., documentaries, films, TV shows, even other written works like novels and scripts).
Context - The context in which children speak is crucial to creating realistic dialogue. Consider their environment, who they're speaking to, and what's happening around them. Dialogue can change drastically depending on whether a child is talking to a friend, a parent, or a teacher. Additionally, children's language can be influenced by their cultural background, family dynamics, and personal experiences. Make sure the context informs the dialogue, lending credibility to your characters' voices.
Sources and other related articles: 1 2 3 4 5 6 7 8 9 10
Writing Notes: On Children ⚜ Childhood Bilingualism More: Writing Notes & References ⚜ Writing Resources PDFs
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reasonsforhope · 4 months ago
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"In a degraded and semi-arid farming area in India, simple science-driven changes to the landscape have colored the horizon, and a village’s fortunes, with green.
In the Latur district in the central western state of Maharashtra, 40 years of erratic rainfall, groundwater depletion, soil erosion, and crop failures have impoverished the local people.
In the village of Matephal, the International Crops Research Institute for the Semi-Arid Tropics (ICRISAT) launched a project in 2023 that aimed at addressing these challenges through integrated landscape management and climate-smart farming practices. [Note: Meaning they've achieved this much in just two years!]
Multiple forms of data collection allowed ICRISAT to target precise strategies for each challenge facing the 2,000 or so people in Matephal.
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Key interventions focused on three critical areas: water conservation, land enhancement with crop diversification, and soil health improvement. Rainwater harvesting structures recharged groundwater around 1,200 acres, raising water tables by 12 feet and securing reliable irrigation. Farm ponds provided supplemental irrigation, while embanking across 320 acres reduced soil erosion.
Farmers diversified their crops, converting 120 or so acres of previously fallow land into productive farmland with legumes, millets, and vegetables. Horticulture-linked markets for fruits and flowers improved income stability.
Weather monitoring equipment was also installed that actively informed sustainable irrigation practices.
“It is a prime example of how data-driven approaches can address complex agricultural challenges, ensuring interventions are precise and impactful. Matephal village is a model for other semi-arid regions in India and beyond,” said Dr. Stanford Blade, Director General-Interim at ICRISAT.
Farmers actively participated in planning and decision-making, fostering long-term commitment.
“This ICRISAT project improved yields, diversified crops, and boosted incomes. It also spared women from walking over a kilometer for drinking water, now available in the village for people and animals,” said Mr. Govind Hinge of Matephal village.
Looking ahead, ICRISAT writes it wants to use Matephal as a case study to scale these methods across India’s vast and drier average. As Matephal’s fields flourish, the village is a testament to the power of collaboration and science in transforming lives and landscapes."
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-Article via Good News Network, March 3, 2025. Video via International Crops Research Institute for the Semi-Arid Tropics (ICRISAT), February 26, 2025
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mostlysignssomeportents · 11 months ago
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Holy CRAP the UN Cybercrime Treaty is a nightmare
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Support me this summer on the Clarion Write-A-Thon and help raise money for the Clarion Science Fiction and Fantasy Writers' Workshop!
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If there's one thing I learned from all my years as an NGO delegate to UN specialized agencies, it's that UN treaties are dangerous, liable to capture by unholy alliances of authoritarian states and rapacious global capitalists.
Most of my UN work was on copyright and "paracopyright," and my track record was 2:0; I helped kill a terrible treaty (the WIPO Broadcast Treaty) and helped pass a great one (the Marrakesh Treaty on the rights of people with disabilities to access copyrighted works):
https://www.wipo.int/treaties/en/ip/marrakesh/
It's been many years since I had to shave and stuff myself into a suit and tie and go to Geneva, and I don't miss it – and thankfully, I have colleagues who do that work, better than I ever did. Yesterday, I heard from one such EFF colleague, Katitza Rodriguez, about the Cybercrime Treaty, which is about to pass, and which is, to put it mildly, terrifying:
https://www.eff.org/deeplinks/2024/07/un-cybercrime-draft-convention-dangerously-expands-state-surveillance-powers
Look, cybercrime is a real thing, from pig butchering to ransomware, and there's real, global harms that can be attributed to it. Cybercrime is transnational, making it hard for cops in any one jurisdiction to handle it. So there's a reason to think about formal international standards for fighting cybercrime.
But that's not what's in the Cybercrime Treaty.
Here's a quick sketch of the significant defects in the Cybercrime Treaty.
The treaty has an extremely loose definition of cybercrime, and that looseness is deliberate. In authoritarian states like China and Russia (whose delegations are the driving force behind this treaty), "cybercrime" has come to mean "anything the government disfavors, if you do it with a computer." "Cybercrime" can mean online criticism of the government, or professions of religious belief, or material supporting LGBTQ rights.
Nations that sign up to the Cybercrime Treaty will be obliged to help other nations fight "cybercrime" – however those nations define it. They'll be required to provide surveillance data – for example, by forcing online services within their borders to cough up their users' private data, or even to pressure employees to install back-doors in their systems for ongoing monitoring.
These obligations to aid in surveillance are mandatory, but much of the Cybercrime Treaty is optional. What's optional? The human rights safeguards. Member states "should" or "may" create standards for legality, necessity, proportionality, non-discrimination, and legitimate purpose. But even if they do, the treaty can oblige them to assist in surveillance orders that originate with other states that decided not to create these standards.
When that happens, the citizens of the affected states may never find out about it. There are eight articles in the treaty that establish obligations for indefinite secrecy regarding surveillance undertaken on behalf of other signatories. That means that your government may be asked to spy on you and the people you love, they may order employees of tech companies to backdoor your account and devices, and that fact will remain secret forever. Forget challenging these sneak-and-peek orders in court – you won't even know about them:
https://www.eff.org/deeplinks/2024/06/un-cybercrime-draft-convention-blank-check-unchecked-surveillance-abuses
Now here's the kicker: while this treaty creates broad powers to fight things governments dislike, simply by branding them "cybercrime," it actually undermines the fight against cybercrime itself. Most cybercrime involves exploiting security defects in devices and services – think of ransomware attacks – and the Cybercrime Treaty endangers the security researchers who point out these defects, creating grave criminal liability for the people we rely on to warn us when the tech vendors we rely upon have put us at risk.
This is the granddaddy of tech free speech fights. Since the paper tape days, researchers who discovered defects in critical systems have been intimidated, threatened, sued and even imprisoned for blowing the whistle. Tech giants insist that they should have a veto over who can publish true facts about the defects in their products, and dress up this demand as concern over security. "If you tell bad guys about the mistakes we made, they will exploit those bugs and harm our users. You should tell us about those bugs, sure, but only we can decide when it's the right time for our users and customers to find out about them."
When it comes to warnings about the defects in their own products, corporations have an irreconcilable conflict of interest. Time and again, we've seen corporations rationalize their way into suppressing or ignoring bug reports. Sometimes, they simply delay the warning until they've concluded a merger or secured a board vote on executive compensation.
Sometimes, they decide that a bug is really a feature – like when Facebook decided not to do anything about the fact that anyone could enumerate the full membership of any Facebook group (including, for example, members of a support group for people with cancer). This group enumeration bug was actually a part of the company's advertising targeting system, so they decided to let it stand, rather than re-engineer their surveillance advertising business.
The idea that users are safer when bugs are kept secret is called "security through obscurity" and no one believes in it – except corporate executives. As Bruce Schneier says, "Anyone can design a system that is so secure that they themselves can't break it. That doesn't mean it's secure – it just means that it's secure against people stupider than the system's designer":
The history of massive, brutal cybersecurity breaches is an unbroken string of heartbreakingly naive confidence in security through obscurity:
https://pluralistic.net/2023/02/05/battery-vampire/#drained
But despite this, the idea that some bugs should be kept secret and allowed to fester has powerful champions: a public-private partnership of corporate execs, government spy agencies and cyber-arms dealers. Agencies like the NSA and CIA have huge teams toiling away to discover defects in widely used products. These defects put the populations of their home countries in grave danger, but rather than reporting them, the spy agencies hoard these defects.
The spy agencies have an official doctrine defending this reckless practice: they call it "NOBUS," which stands for "No One But Us." As in: "No one but us is smart enough to find these bugs, so we can keep them secret and use them attack our adversaries, without worrying about those adversaries using them to attack the people we are sworn to protect."
NOBUS is empirically wrong. In the 2010s, we saw a string of leaked NSA and CIA cyberweapons. One of these, "Eternalblue" was incorporated into off-the-shelf ransomware, leading to the ransomware epidemic that rages even today. You can thank the NSA's decision to hoard – rather than disclose and patch – the Eternalblue exploit for the ransoming of cities like Baltimore, hospitals up and down the country, and an oil pipeline:
https://en.wikipedia.org/wiki/EternalBlue
The leak of these cyberweapons didn't just provide raw material for the world's cybercriminals, it also provided data for researchers. A study of CIA and NSA NOBUS defects found that there was a one-in-five chance of a bug that had been hoarded by a spy agency being independently discovered by a criminal, weaponized, and released into the wild.
Not every government has the wherewithal to staff its own defect-mining operation, but that's where the private sector steps in. Cyber-arms dealers like the NSO Group find or buy security defects in widely used products and services and turn them into products – military-grade cyberweapons that are used to attack human rights groups, opposition figures, and journalists:
https://pluralistic.net/2021/10/24/breaking-the-news/#kingdom
A good Cybercrime Treaty would recognize the perverse incentives that create the coalition to keep us from knowing which products we can trust and which ones we should avoid. It would shut down companies like the NSO Group, ban spy agencies from hoarding defects, and establish an absolute defense for security researchers who reveal true facts about defects.
Instead, the Cybercrime Treaty creates new obligations on signatories to help other countries' cops and courts silence and punish security researchers who make these true disclosures, ensuring that spies and criminals will know which products aren't safe to use, but we won't (until it's too late):
https://www.eff.org/deeplinks/2024/06/if-not-amended-states-must-reject-flawed-draft-un-cybercrime-convention
A Cybercrime Treaty is a good idea, and even this Cybercrime Treaty could be salvaged. The member-states have it in their power to accept proposed revisions that would protect human rights and security researchers, narrow the definition of "cybercrime," and mandate transparency. They could establish member states' powers to refuse illegitimate requests from other countries:
https://www.eff.org/press/releases/media-briefing-eff-partners-warn-un-member-states-are-poised-approve-dangerou
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/07/23/expanded-spying-powers/#in-russia-crime-cybers-you
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Image: EFF https://www.eff.org/files/banner_library/cybercrime-2024-2b.jpg
CC BY 3.0 https://creativecommons.org/licenses/by/3.0/us/
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felassan · 1 year ago
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Dragon Age: The Veilguard info compilation Post 4
[Part 1] [Part 2] [Part 3] [another post]
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user’s post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a ‘info that came out in snippets from articles and social media posts’ collection rather than a ‘regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal’ post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
Character Creation
BioWare confirmed that even if you make your Rook a short king, the team has done work to ensure animations fit any character build [source]
"Dragon Age's character creator has seen a massive glow-up" [source]. "The volume of choices you get here are frankly insane. As Epler noted, “you could spend forever here,” and he’s not kidding." [source] The art and graphics teams spent a lot of time trying to make hair look amazing [source: the Discord]
In CC we can customise our "bulge size" [source]
Some more detail on the new lighting options to see how Rook looks like in CC when you make them: you can view them in "blazing forest sunshine versus the glare of an underground temple" [source]
"newly mobile, extra-hairy hair" [source]
Faction choice has statistical boons. For example, Shadow Dragon Rook deals extra damage to Venatori blood cultists [source]
Faction choice basically determines why Rook has been called to help in the fight against Solas [source]
All pre-determined character models in CC can be adjusted [source]
You can make a really tall dwarf if you want [source]
"Setting your previous world state is fully integrated into the character creator for Veilguard" [source: the Discord]
Inquisitor appearance will be re-created, there is no way to carry their appearance from DA:I into the game [source: the Discord]
Classes for Rook are not restricted in the sense that you can play any almost class, lineage and faction combination that you want. For example, a mage Rook can be a Crow [source: the Discord] (Fel note: it sounded like Rook cannot be a magic-wielding dwarf, even though the exception of Harding now exists) (Fel note: there is a mage Crow in one of the books)
Story and lore
Here is another article which refers to Rook as "the Rook" [source]
The story is set "9-10 years from DA:I and about 8 years from Trespasser" [source: the Discord]
They have been tracking Solas for "a while. Something else you’re gonna learn about…" [source]
The game does not use the Keep [source]
Shadow Dragon is the faction background with the most in-game reactivity (e.g. from other characters' dialogue) during the prologue section of the game, due to the fact that the prologue is in Minrathous and the Shadow Dragons are a Tevinter-based faction [source]
"I also saw a big moment after the gameplay trailer ends that I can't talk about" [source]
During the more narrative-heavy dialogue choices, "the game will also give a bit of context on what you're about to choose, but doesn't go as far as explaining the exact consequences or precisely what will happen thereafter" [source] "the game shows you how you’ll go about the choice, but it doesn’t tell you the consequence of that choice". [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"Venatori blood cultists" [source]
"The whole game has the makings of another Suicide Mission [ME2], given that you are up against a god with the ability to collapse dimensions" [source]
"Choices and consequences". "Now, it seems you can see the effects of your choices like never before, and this time, they marry that choice with incredible visuals" [source]
In the bar when you're trying to get information in the opening, if you choose to fight it out and the barbrawl ensues, you then have to run from the pursuers in the bar [source]
A key concern of the developers when creating the environments was to make “a world worth saving" [source]
The prologue is quite linear but there are additional paths you can follow to find additional loot [source]
In the opening section of the game there is a dock which has been attacked and the soldiers that were there have been killed, "but rather than seeing this passively, we walked through the aftermath and had to interact with the scene to piece it all together" [source]
The tone of the gameplay video is a good indicator of the tone of the rest of the game [source]. On the tone: "dark fantasy" [source]. horror & gore is back along with DA's classic dark elements [source]
Tevinter Nights is a better tone indicator for the game than the original reveal/character trailer. Ghil Dirthalen: "Tevinter Nights has felt the most 'DAV' to me" [source]. The gameplay reveal video is the best indicator for the tone of the game (vs the character one) [source]. there is still messy dark shit in the game [source]
Tonally the game is closest to Tevinter Nights and DA:O [source]
Ghil Dirthalen: "[as] one of those unfortunate souls who has latched onto a media world so hard: This game is for me. For the hardcore DA lore nerds, I've been secretly screaming about things I saw for MONTHS now" [source]
The game is true to the DA stories we know and love [source]
Characters, companions, romance
You can choose to engage in companions' own storylines as you progress or ignore them entirely [source]
You will often have to make dialogue choices that will affect how your various companions treat you [source]
Neve is quick-witted [source], measured and elegant [source]
In the opening, you interact with the companions as you move through Minrathous. "your choices during these interactions will determine who goes on portions of the mission with you, along with how “pleased” they are with the answers." [source]
On Varric and Harding: "Instantly the two felt like they’d never been away and avoided the trap of being parodies or fanfiction versions of themselves" [source]
Solas' eyes were always purple hh [source] (yes!)
Gameplay, presentation, performance etc
Some enemies have additional shields that are weak to ranged attacks [source]
When asked about if the war table from DA:I returned, John Epler said "There is a table. Now, whether it works the same way as the table in the previous game..." [source]
Once you get passed a certain point in the game, it opens up dramatically, however it is not an openworld game and they wanted to make sure that all the content mattered and was a more structured, sculpted experience for the player. There is some exploration, some opportunities to get off the beaten path, and some spaces that are fairly wide [source]
The button to press to bring up the skill wheel is RB or R1 (depending on what controller you're using) [source]
"You'll also have access to two skills or spells for each of your two companions that you can command. For a more seamless, uninterrupted combat experience, you can also assign these skills to shortcuts (such as holding the left trigger and hitting the X button) to quickly use them" [source]
"The game is bringing back Dragon Age 2s dialogue system, which was tone-based and resulted in its protagonist Hawke falling into one of three different personality states. You have three general tones in a conversation: kind, humorous, or aggressive, with slight variations depending on the situation" [source]
"booting Fade demons into pits" [source]
"BioWare have revised Dragon Age's art direction to make character models a little more consistent with the series' lovely Tarot-inspired menu art. Flesh is ruddy to the point of painterly; facial features and bodily proportions are thicker and more striking, as though the characters had been cut from clay" [source]
The 3 specs for Warrior are Reaper (has lifesteal/stealing health from enemies, and other freaky powers, does big damage), Slayer (can wield the biggest blade, big swords, big damage) or Champion, which is tanky, shield-using and Paladin like [source] [source]
There are quick-recover prompts [source]
You can roll through puddles of incoming AOE [source]
There are ziplines between some levels levels [source] (Fel note: just like in As We Fly... )
There are also slidey hills to slide down between some sections [source]
There are still some Hinterland-type areas designed for exploration [source]
We can do some home base management to our home base [source] (Fel note: this refers to The Lighthouse, detail in a previous post)
Camera placement is quite zoomed out [source]
Where Rogues have 'momentum', Warriors have 'rage' and Mages 'mana'. When a warrior spends rage in the ability wheel it triggers more powerful attacks. this has been referred to as a build-and-spend mechanic. this system resource gates your use of more powerful skills and is built by getting stuck in [source]. Momentum for Rogues is built by landing hits without taking any [source]
There are big glowing environmental cues for picking up loot or replenishing health potions [source]
"Epler noted that The Veilguard will not be an open-world experience like Inquisition, and instead will have large spaces to explore with quests littered throughout. This allayed my early concerns that they would course correct too hard from the oft-maligned open areas of Inquisition" [source]
Melee and ranged attacks can be charged up [source]
It sounds like there is an option to have greater guidance on when enemies are attacking [source]
The community council gave a lot of notes on the game's art direction to BioWare (gave feedback to the devs) that they were told and shown were changed from the first reveal/character trailer, these made it into the gameplay trailer [source]
The community council asked about having an arachnophobia mode, though they can't guarantee this was implemented [source]
"You’re encouraged to explore and grind for stronger weapons and gear, so your stats and cosmetics improve the further you get into the game" (in the sense that you’ll be rewarded for hard work) [source, two]
Follower information such as cooldowns and health will be visible on the HUD [source: the Discord]
There is a "quick cast" option if you prefer not to use the wheel, should be a chorded action using a controller [source: the Discord]
On PC you can play with keyboard and mouse or controller [source: the Discord]
An accessibility option is the ability to make auto-targeting stronger or weaker depending on your preference [source: the Discord]
The game will have DLSS support at launch [source: the Discord]
Re: hard drives, the game can be played using an HDD, they would recommend an SSD though for the optimal experience [source: the Discord]
There are lots of different interface options you can play with, e.g. combat text size, opacity, when to display health bars [source: the Discord]
Other
The leak from last year or whenever it was (the one that leaked screenshots and a gif from the game) was mainly a lot of outdated stuff and didn't really represent even the early version some community council members had played [source, two]. It was not leaked by a member of the community council, but by a member of another focus group [source]
The community council were given the chance to play the game twice, once in Fall 2022 and a year later in 2023 [source]
There is no information as yet regarding when pre-orders will be open [source: the Discord]
BioWare are hoping to at the very least have the very "best of" the Discord dev Q&A featured on social media and potentially in a blog [source: the Discord]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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the---hermit · 7 months ago
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how I take notes on non fiction books
I recently made a post on my study method, and decided to make a whole separate post on my note taking method. The structure of the notes I write doesn't vary too much from my lecture notes to things I might have to read. A couple of useful informations you might want to know before I start actually talking about note writing is that I am mainly focused on studying history (tho I have had other humanities exams in my degrees), and that I study for oral exams in which the material is mainly composed of non fiction books, but sometimes include articles as well as lecture notes. Somehow I have also failed to mention that I am speaking about HANDWRITTEN NOTES. I only do handwritten notes, I don't work well digitally, so keep that in mind. And with this being said brace yourselves for a very long post. The bullet points I will be making are not really in a specific order and I will be including a few pictures too.
The first step when I am working on the materials for an exam is to figure out in which order I will be reading (and writing notes) the books. This hasn't really much to do with the notes themselves, but it's important to know which of your materials is more general and what other things go more in depth, so that you don't struggle too much while studying. Another plan related thing I always do is to write down each chapter of the book I have to study on my bullet journal and how many pages it is so I can plan my studying more comfortably. If the chapters are very long, and divided in subchapters I sometimes also write those down.
The goal of the notes I write is to fully take the place of the book, so they tend to be very detailed and long. I do this because the very act of writing is part of my study method, and working on things I have written down in my own words is just much better for the type of learner I am. So basically I read the book only once, then it goes back on the shelf and I work exclusively on the notes. This means my notes need to be detailed and well organized.
My method is to read a chapter, underlining important stuff as I am reading, and then right after I am done reading I work on the notes for that chapter before moving onto the next. I do this because it makes the note writing more effortless, I am fresh with informations I just read and I basically just need to skim over what I have underlined.
On underlining, since it is so important. I underline everything I will be including in my notes, it might seem much as sometimes it consists of full paragraphs, instead of key words. But this is okay because my notes I don't just copy and paste.
To create useful notes you need to be re-elaborating the informations. You need to read, understand what you read, and be able to write it down using your own words. That way the notes will be easier to review, they will often be composed of shorter sentences, and by doing so you are also actively making writing part of your studying and not just a mindless activity.
Personally I don't work well with full pages summaries, I need the text to be visually broken into sentences/small paragraphs, and I use a lot of symbols as well as abbreviations.
Symbols and abbreviations are in a way part of your very own language when you are writing notes, you tend to develop these with time, but they are so useful. I personally use different types of arrows, all caps words, position of the text in the page, different methods of highlighting and abbreviations (usually for words that come up often like country names, for example Italy becomes ita, France becomes fr, etc.).
Your notes need to be useful for you, they don't have to necessarily be comprehensible for another person (which means you can and will fuck up sentence structure because sometimes skipping a couple of words makes the notes shorter and still understandable), and they do not have to be pretty. They should be as tidy as possible, but again that might change from person to person, I have some very messy looking notes that make total sense to me. With time you'll learn what works best for you.
I have a visual memory so as I mentioned titles, highlighters, all caps, the placement on the page and other similar things are very important in my notes. I cannot fully exapain some of these things because some definitely only make sense to me in the moment (like the words I choose to write in all caps, or the way I highlight things).
I like to have a clear chapter and subchapter break (so that in case I need to refer back to the book it's super effortless). I like to write those with a red pen, usually the chapter title is in all caps and the subchapter in coursive, but it really depends.
I use only two highlighters in each set of notes yellow for dates, and the colour I associate with the book/the subject of the book (I have synesthesia I don't make the rules when it comes to colours). This of course might change depending your preferences and on the element of your notes you want to focus on. I like to have spacific colour for dates and time periods, because of course while studying history that is a fundamental element. If you are focusing on other subjects you might want to have a specific colour for names, or other elements.
I like to leave a big side margin to add either key words (especially in lecture notes since they might be messier and jump around informations more often), or additional information in a second time (sometimes it happens, after you read another book, or attended a particular lecture you have to add a couple of sentences and I rather have a blank space that never gets used rather than no space at all for emergencies).
I honestly mentioned everything that came to mind right away, but since note writing is now basically a mindless skill I have been practicing for years I surely forgot about something. I might end up adding to this post in the future or write another one. My note-writing method has also changed a lot thought the years from high school to university, it's a skill I have been perfecting for the past decade. This to say that depending on what you are working on things might change, and by experimenting with different things you might find out things that work very well for you. If you have any questions on specific things I didn't mention or that wen't clear my inbox is always open and I am more than happy to help.
Since this post is already very very long I am adding the pictures below the cut
Example of a page of notes before and after highlighting
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Example of symbols and structure of the notes and the way I highlight things (in which you'll hopefully be able to understand my handwriting, and in which there might be some spelling errors but alas that often happens in my real notes as well so if there are any it's for the sake of accuracy lmao). If I end up adding informations on the margins I always use a pen of a different color so I can tell which informations I got from what source (ex. main notes from lecture, colorful notes from additional article).
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Example of messier notes in which the main text in black are the notes I took during lectures and the additional colorful text was added while writing the materials (I rarely do this, it usually happens when the lectures follow a book precisely, which happens when we have to study books or summaries written by the professor). As you can see I often use post it notes to add more writing space, and sometime I even use them to create visually separated sections. If I end up adding some drawings I also usually like to have them on post it notes so they stand out more (and if you are wondering why the hell would an history student need drawings it's usually either because I need a map or a region/state to mark things out, or when studying for archaeology exams I often needed visual references, for example to identify different types of vases or decorations).
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elbiotipo · 2 months ago
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Actually my main worry with AI doesn't go through image generation but rather text generation. Text is perhaps the easiest thing to create, store and share on the internet and any digital medium. And AI is very, very good at making it. I've been testing Deepseek to create text for me, from stupid fanfics (don't ask) to more serious text, including my favorite, fictional non-fiction articles, and the results, with some polishment, could easily pass for a real thing and feed misinformation.
Lots of historical and cultural misconceptions are actually based in on a couple of texts that were cited and re-cited out of context. Imagine if I, for example, used AI to write about a topic like Andean mythology. Much of the concepts might be right and the writing that an AI might do on could pass for professional writing, but even the smallest misconception or hallucination, if my article gets shared over and over, might cement on the public consciousness.
This isn't the fault of the AI though, because humans can and do this. Do you know how much misinformation there is in Wikipedia? And Wikipedia, being the introductory reference to many topics, is the largest source of information for many people... and it isn't as trustworthy as it seems. Remember that hoax in the Chinese Wikipedia where a single user rewrote Russian history? Not the first time it happened either. It's terrifying how many of these are, just a few looks at the Spanish Wikipedia have led me to find horrifying amounts of misinformation.
AI does not generate misinformation on itself. But it can be asked to produce these hoaxes and misinformation in mass scale.
My solution? Not ban AI, because that's impossible and stupid, and LLMs are actually excellent tools. My personal idea is to return to reference books, especially printed books by institutions with various authors. Why print books? Because anyone can go into ChatGPT and ask it to write an article about a fictional culture, edit it, and pass it as fact (in fact, I could do it right now). But when you have a printed book, your articles must go through many checks until it reaches print. It does not need to be printed as in paper, it can be shared in other formats but it does need to be checked and rechecked until there is a final edition as in i.e. not a wiki or a blog or a impermanent thing.
I believe that we have relied too much on Wikipedia as the only encyclopedia, and while it is great in many ways, the model starting to show its cracks. I think there should be many curated online encyclopedias for many topics, done by experts and with stronger quality controls than whoever is admin right now.
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elliespassagerprincess · 1 month ago
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your writing is so good :(( i would really like to see more of professor ellie
Headcannons: professor!ellie williams x reader
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masterlist
professor ellie masterlist
☆ Ellie leaves post-it notes around the house with little observations or facts—like “Did you know an octopus has three hearts?”—signed “Prof. Williams.”
☆ Her morning coffee routine is sacred; she makes a second cup automatically for you, even before you’re awake.
☆ She reads peer-reviewed articles in bed and mumbles criticisms under her breath while you drift off beside her.
☆ Ellie has a very specific chair she grades in and lets no one—not even you—sit in it. But you drape a throw blanket over it to “soften her edges.”
☆ She always corrects the grammar of signs in public and then immediately kisses your cheek to make up for it.
☆ You have a running list of vocabulary words she uses in daily conversation that you make fun of.
☆ Ellie panics if she forgets her planner—it’s her life line. You once hid it as a joke and she almost cried.
☆ You make her wear blue light glasses after she complained about headaches from too much screen time.
☆ Her books are all arranged by subject and subtopic, but there’s a tiny, chaotic shelf of novels you convinced her to read.
☆ She pretends to be annoyed when you fold her clothes wrong but secretly refolds them late at night with a fond smile.
☆ Ellie buys you vintage notebooks because she says your thoughts deserve a beautiful place to live.
☆ She underlines passages in her research books with faint hearts in the margins and lets you find them.
☆ Her favorite way to flirt is through long, winding academic arguments—and she always lets you win.
☆ You once called her "Doctor Williams" during a heated argument and it turned her on. She went silent and red.
☆ She creates elaborate metaphors from her lectures just to compliment you—“If you were a research subject, I'd violate the ethics code to know you better.”
☆ You sit in on her lectures sometimes and she always smirks when she spots you in the back.
☆ She corrects your pronunciation mid-conversation—then kisses your neck to distract you from being annoyed.
☆ Ellie keeps a secret folder on her laptop titled “My Favorite Theories,” and it’s full of quotes you’ve said.
☆ Her handwriting is almost illegible but she writes you love letters on university letterhead like it’s an academic report.
☆ You once found her writing a journal article about love, and every example was clearly about you.
☆ Ellie has a habit of muttering “mine” when you wear her glasses or sweaters.
☆ She's terrible at emotional vulnerability unless it’s 2 a.m. and she’s had too much wine.
☆ She’ll never admit it, but she tracks your schedule as carefully as she tracks her office hours.
☆ Ellie’s idea of intimacy is lying in bed silently, your legs tangled while she edits a manuscript.
☆ She’s obsessed with the back of your neck—always kissing it in passing like a reflex.
☆ You leave her little annotated notes in her books, and she keeps every single one like sacred texts.
☆ She has a playlist titled “My Subject of Study” and every song reminds her of you.
☆ She’s not great with selfies, but she secretly takes pictures of you reading, working, or laughing when you’re not looking.
☆ She’s fiercely protective of your mind—hates when others interrupt you or undermine your opinions in group settings.
☆ You once wrote her a poem and she printed it, framed it, and keeps it in her office behind a stack of journals so no one sees but her.
☆ Ellie spirals if she feels emotionally disconnected from you—she’ll reread texts and reanalyze conversations like case studies.
☆ She memorizes your patterns: the way you chew pens, sigh when thinking, the exact sound of your “I’m tired” voice.
☆ She keeps a folder of your academic achievements and personal wins like she’s building a resume for you.
☆ If someone flirts with you, Ellie becomes icy professional—like a polite shark.
☆ She has intrusive thoughts about losing you during lectures and will stop mid-slide to text “Are you okay?”
☆ You once made a joke about breaking up and she didn’t speak for six hours.
☆ She gets almost religiously intense when she talks about your intelligence—like you’re the final proof of something sacred.
☆ She knows your preferred citation style and uses it when she references you in footnotes.
☆ Ellie gets jealous when other professors praise you too highly—even if she agrees.
☆ You once caught her writing your initials over and over in the margins of her personal notebooks like a lovesick teen.
☆ When you fight, Ellie retreats into silence and overthinks every word you said until she’s made herself sick.
☆ Her apologies are long, detailed, and cited like a research paper—thesis statement, body, conclusion.
☆ She’s incredibly sensitive to tone—one “fine” from you can ruin her whole day.
☆ When she’s upset, she cleans obsessively—especially her desk. You always know something’s wrong when her pens are too perfectly aligned.
☆ She once sent you a long email titled “Re: Our Disagreement” instead of texting you after a fight.
☆ She’s terrified of not being enough for you—but tries to hide it under cold logic.
☆ You’ve had to pull her out of panic spirals during her worst grading weeks when she believes she’s failing at everything, including your relationship.
☆ Sometimes she offers you affection like an apology, and you have to remind her you don’t need to be earned.
☆ Ellie reads out loud to you when you can’t sleep—dense texts, soft poems, even her own work in progress.
☆ She writes one line of a love letter every day in the back of her planner. She says she’ll show it to you in a decade.
☆ She always keeps an extra charger for you in her bag—just in case.
☆ She never starts eating until she sees you take a bite first. Always.
☆ She writes tiny love notes on your receipts, your lecture printouts, your napkins.
☆ Ellie never says “I love you” casually—when she says it, she means it. Every. Time.
☆ She keeps a copy of your handwriting taped inside her wallet.
☆ She kisses your temple like it’s an academic ritual—precision, reverence, consistency.
☆ You once told her she talk-writes in her sleep—and now she worries she says too much while dreaming.
☆ Her love feels clinical sometimes: obsessive, methodical, deeply studied—but it’s real. And it’s yours.
☆ She saves up random facts just to tell you at night, as if your curiosity is the only thing that makes her day complete.
☆ Every time you tell her you love her, she still pauses—like it’s a theory she never quite believes she’s worthy of, but is so desperate to prove.
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kusin-tisdag · 3 months ago
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Nordhaven inspiration
So, you want to build and create for Nordhaven? Please do! I am no builder, and I love using other people's stuff in my game :)
Now, I'm Swedish so I figured I could help out for your inspirational needs! Pinterest is not really the best place to go...
The biggest site for buying and selling homes in Sweden is hemnet.se.
Here, you can choose what type of home you are looking for. Remember when it comes to interiors; these homes are often styled by professionals (especially in the central areas).
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Alla typer = All types Villor = Villas/stand-alone homes Par/kedje/radhus = houses that are together (row houses? idk) Lägenheter = Apartments Fritidsboenden = Cottages/seasonal living places (it might not be made for all-year living) Tomter = lots Gårdar/skogar = farms, forest (meaning that this is a big home or a big piece of land) Övriga = Other types.
When typing area, you have to remember that Sweden has län, kommuner and cities/towns (stad/by). These might have the same name!
A "län" is probably like a county, while "kommun" is a smaller area. And then the city. So for example, Stockholm (city) is in Stockholms kommun, Stockholms län.
So as you can see below, many kommun belongs to the bigger län.
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If you scroll down, you will find Område (areas).
These are areas within a city or kommun. Smaller towns might not have this thing, but Stockholm definitely does! If you know an area, you can write that already in the search bar. If you want inspo from Stockholm, I would say that the "Stockholm - inom tullarna" is probably where to look for apartments that look like Nordhaven's Gammelvik (especially Gamla Stan). This is the central parts of Stockholm, and will usually have a 19th-century (and ofc older) look to them. Apart from the crazy, weird boxes they built in the 90s and 80s.
Regarding Gammelvik: this is inspired by Gamla Stan and other areas that were populated in the 16th-18th century.
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Once you click on an "add", you will se a picture and below there's usually one called "planritning" which will give you the layout of the home.
Where it says "NN bilder" - that means that there are pictures! This usually take you to the actual realtor's site and all the pictures!
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Some guidelines:
If you want houses, I would look for Gamla Enskede if you want a Stockholmian look (from the Egnahems-movement, scroll down to "Egnahemsområden i Sverige" to get names of areas that have the same idea).
I know Malmö probably has a lot of interesting things and so does Lund and Ystad - if you want a style that is probably a bit more like Denmark. And I would love to hear from my Nordic friends!
The train station in Iverstad is supposed to be inspired by the station in Gothenburg, so do check out homes from Göteborg!
I would, for layouts of very practical homes, look for places from the folkhem-era (1945-1960) (english, and about funkis which precedes Folkhemmet). Here I would look for Vällingby Centrum, Ålsten in Bromma (specifically Ålstensgatan), Årsta/Årsta centrum.
These areas are also inspired by the ABC-idea (Arbete/work, Bostad/residence, Centrum/center). The idea here was that people should be able to walk to their work, and to social spaces (cafés, cinema, clothing stores, etc).
More thoughts under the cut!
For inspiration about Swedish people and how we look and our lifestyle, I would recommend Swedish news, under local: SVT.se/lokalt. You might need a vpn to access. Just choose your area and read news!
hemochhyra is the news for people who rent and since they have articles about living, you might get to see interiors! (That aren't styled).
Some things; - Laundromats. These do not exist in Sweden. In a block with apartments there is a shared laundry room, which you can book if you live in the block. Some people now have washing machines in their apartments, but I have never been in an apartment building that doesn't have a shared laundry room. - For parks: I often find that Sims have a grill available. In a park in Sweden, this might not be the case. Or it's more like a place to have a bigger fire. This is usually because groups of people grill together (just google "dagisbarn grillplats"). Would love to see some version of that if you build a park! - For outdoor areas or a park, adding an ice-rink would be a nice touch. Most "kommuner" have a communal ice-rink which is usually indoors and people skate outside on actual frozen lakes - but this is probably not possible in Sims :) - Most cities were not built for cars - they are usually older than cars. Most modern areas are also built with the idea that you should be able to walk and then use public transport. There are of course exceptions to the rule, but this is a good thing to have in mind. - If any modder/cc-maker out there makes a pram that let's infants and toddlers sleep outdoors without being affected by the weather, I would be forever thankful! Swedish children nap outside very often. - A realtor that I think many simmers will like are Historiska Hem!
If you have any questions, don't hesitate to ask! <3
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911fandomresearch · 9 days ago
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PARTICIPATE IN ACADEMIC RESEARCH ON THE 911 FANDOM!
Hello everyone!
My name is Renee, and I am a professor at PSU currently working on an academic project about the 9-1-1 fandom across its history.
Project
If you are eighteen years old, in the US (university policy), and willing, consider taking this survey about your 9-1-1 fandom experiences.
The survey is divided into six categories: a review of the project, demographic information, your history in the fandom, views of representation and shipping, and reactions to Bobby’s death. Finally, I offer a space to leave additional comments.
You are not required to answer all questions and can skip sections if you prefer. All data will be anonymous.
The survey can take anywhere from 10 minutes to an hour if you want to offer detailed commentary on your beliefs.
Goals for the Project
A public infographic analyzing fandom responses across different social media platforms, noting common trends and differences. For example, were Twitter users more likely to stop watching before Season 9 compared to Reddit users? Who was angriest about Bobby?
Two major research projects in a presentation at Fan Studies Network North America and an academic journal article, preferably in an open-access journal like Transformative Works and Culture
Finally a bit about me: I have a PhD in Rhetoric and Writing, using my training to examine popular culture, i.e. language choices, rhetorical moves, etc. I am on the Fan Studies Network North America organizing committee, which runs one of the largest fan studies conferences in the world, and have won awards for writing about fandom. Finally, this show means a great deal to me, as does the fandom, and I strive to represent all your voices fairly and accurately.
Please reach out to me for questions. And, if willing, share widely across social media!
Final Note: While questions may be hyper-focused on certain characters/ships due to show events, I hope anyone who enjoys the show/fandom will complete the survey and enjoy seeing the 'academic' side.
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literaryvein-reblogs · 3 months ago
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How to Find your Writing Style
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Writing style - an author’s unique way of communicating with words.
An author creates a style with the voice, or personality, and overall tone that they apply to their text.
A writer’s style can change depending on the type of writing they’re doing, who they’re writing for, and their target audience.
A news journalist will have a very different style than a blogger, for example.
Elements of Any Writing Style
An author’s writing style is defined by 2 elements:
Voice: Voice is the personality you take on in your writing. It is the point of view through which you’re telling a story.
Tone: Tone is identified by the attitude that a piece of writing conveys. Writers create tone through elements like word choice, sentence structure, and grammar.
Types of Writing Styles
There are 4 main types of writing. While a writer will still incorporate their own voice in their writing, these different writing styles each have a purpose and specific audience, which dictates how an author should shape their copy:
Expository writing: Use an expository writing style to inform or explain a topic to readers. Examples of expository writing include technical writing, business writing, high school essays, and news articles.
Descriptive writing: Descriptive writing uses figurative language and sensory detail to describe a person, place, or thing to allow readers to create a picture in their mind. Descriptive writing is the style of writing most often found in poetry.
Narrative writing: Narrative style is writing that tells a story and includes elements often found in a novel or short story, like the main character, setting, and plot. It is most often used in fiction writing. Examples of narrative writing style include The Catcher in the Rye, The Color Purple, and The Lord of the Rings.
Persuasive writing: When you use a persuasive writing style, you communicate your opinion to try to influence the reader to adopt your stance on a subject. Examples of persuasive writing include cover letters, advertising campaigns, political speeches, and editorials.
Tips for Developing Your Writing Style
Whether you’re writing a novel or an article, you need a unique writing style that is distinctly you. Follow these general guidelines to help you find that style and develop your writing voice and tone:
Be original. Focus on the point you are trying to make and say it as only you can. Avoid using clichés—they lack creativity and originality and imply that you can’t think of anything else to write. Choose language that reflects both who you are and who you’re writing for.
Use your life experiences. The accumulation of unique experiences in your life have given you a distinct point of view. Incorporate that into your writing process. Let events in real life that have shaped you also inform your own work and voice.
Be present in your writing. Whether you’re developing a narrative storyline or writing a blog post, immerse readers in your story by being present when you write. Use an authentic tone. Use efficient syntax to effectively convey the details of your story.
Have an adaptable voice. While you should have a confident and consistent voice, writing styles should shift depending on what type of writing you’re doing. Different genres will work better with different types of writing styles. In creative writing, your personality will shift depending on the narrator’s perspective, and whether the story is told through first person or third person. Writing narratives with heavy dialogue, like screenplays, will require a writer to take on different styles with each character.
Step out of your comfort zone. Don't be afraid to experiment a little in your writing. While your style should reflect who you are, it should also stretch the limits of your literary personality. Incorporate a variety of literary devices to amplify your voice.
Read other authors. William Faulkner. Margaret Atwood. Stephen King. Ernest Hemingway. Each author has a unique voice, tone, and overall writing style they developed over the course of their writing career. Read some of your favorite authors as well as famous writers you’re not yet familiar with, and focus on how they use words and compose sentences to tell a story.
Write often. Good writers have a regular writing habit. The more you write, the more your writer’s voice will come into focus. One method many writers use is to have a morning journal. This daily writing ritual requires a three-page, longhand, stream-of-consciousness writing exercise first thing every morning. You’ll develop better writing skills and find your own unique style.
Hone your craft. Once you feel like you have a handle on your personal style, consider these other, more technical ways you can further improve your writing style:
Tips for Improving Your Writing Style
To be a better writer, you need to know how to be direct and clear, while also putting your own stamp on your writing. Follow these 8 writing tips for improving your style:
Be direct in your writing. Good writing is clear and concise. Lose filler words, like unnecessary adverbs and prepositional phrases, simply take up space and weigh a sentence down. Say exactly what you mean in the most direct way.
Choose your words wisely. There are many ways to write a sentence, and there are different words you can choose to convey the same idea. Always choose the simpler of two words. Use familiar vocabulary instead of lofty words from the English language. Simple words are more direct and easier for all readers to understand. Use a thesaurus if you need a little help finding a replacement or an easier way to say something.
Short sentences are more powerful than long sentences. A story loses steam with wordiness. Short sentences are easier to comprehend, something that readers appreciate. Avoid trying to pack too much into a line. Every sentence should contain one thought or idea.
Write short paragraphs. Keep your paragraphs short and manageable. Each one should consist of sentences that support the same idea. Short paragraphs are easier to digest. They also create a more visually appealing layout on the page. Academic writing often consists of lengthier paragraphs, as they need more information to support each theme. In less formal writing, shorter paragraphs are the norm.
Always use the active voice. Use the active voice and adhere to subject-verb-object sentence structure. It’s the most direct path to making your point. With the active voice, the subject is doing something, which is more exciting than the passive voice, in which something is being done to the subject. The passive voice might be grammatically correct, but it creates long, complex sentences and is a weaker way of presenting information.
Review and edit your work. Proofreading your first draft should be the first step in your editing process before you hand your story over to a professional editor. Tighten your writing, check your word choice and sentence structure, and hone your voice to improve your style.
Use a natural, conversational tone. Your writing style relies on your own, unique voice. Communicate in your comfort zone. In other words, write like you converse. Shape ideas with your original thoughts and voice, and do your best to avoid clichés. Your writing style should reflect your personality.
Read famous authors. Pick up any book by Mark Twain, and you’ll know it’s his writing simply by the tone of the story and the words he uses. Great writers put a stamp on their writing with a signature style. Along with works of fiction, read Strunk and White’s famous style guide The Elements of Style. Learning how other writers create their style. Then do the same with your own writing.
Sources: 1 2 ⚜ More: Notes & References ⚜ Writing Resources PDFs
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if-whats-new · 7 months ago
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What's New In IF? Issue 32 (2024)
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By Aj, Dion, Briar, Jen and Peter
Now Available!
Itch.io - Keep Reading below
If you read the zine, consider liking the post: it helps us see how many people see it! And sharing is caring! <3
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~ EDITORIAL ~
Two Issues in one week?!
Yes, it’s us again!
Since Issue 31 came out on Wednesday instead of the regular Saturday and we tried really hard to make this one on time, we’re back once more, just a few days apart.
We sincerely hope you’re not getting sick of us yet!
We want some feedback!
As we’re starting to get a hand of things, we would love some feedback from you guys! What you enjoy, want more or less off, how we could improve... Anything goes! We even have a nifty form.
We hope you enjoy this new issue!
AJ, DION, BRIAR, JEN AND PETER
~ BE A PART OF THE ZINE ~
THIS ZINE ONLY HAPPENS WITH YOU!
Want to write 1-2 pages about a neat topic, or deep-dive into a game and review it in details? Share personal experiences or get all academic?
WRITE FOR THE COLUMN!
Prefer to be more low-key but still have something to share? Send us a Zine Letter or share a game title for Highlight on…!
WE WANT TO HEAR FROM YOU!
Came across something interesting? Know a release or an update announced? Saw an event happening? Whether it's a game, an article, a podcast… Add any IF-related content to our mini-database!
EVERY LITTLE BIT COUNTS!
Contact us through Tumblr asks, Forum DMs, or even by email! And thank you for your help!!
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~ EVENT SPOTLIGHT : IF Short Games Showcase 2024 ~
December 1st 2024 to January 1st 2025
Short games tend to get less love than longer games in general-purpose, non-speed-IF comps, while the ones released outside of a competition or jam may not get eyes on them at all. The IF Short Games Showcase 2024 aims to give the shorter works their very own place to shine!
The Short Games Showcase is an opportunity to show off shorter interactive fiction works made in the past year (Jan 1, 2024 to Dec 31, 2024), regardless of whether or not they were previously released.
Authors can submit up to three games - each of them should be completable in 30 minutes or less. The showcase has a broad view of IF. It will accept anything usually considered to fall under that umbrella, including parser games, choice-based/choose-your-own-adventure games, visual novels, point-and-clicks, and text-focused Bitsy games. In addition, a work must not have been submitted to more than three prior jams or competitions.
The SGS will have both a Best Overall winner and winners in several specific categories:
Best Use of Short Form
Best Use of Interactivity
Best Story-Focused Game
Best Puzzle-Focused Game
Most Replay Value
Best Previously Unawarded Game
There might be no prizes, but bragging rights are great too.
Do you have a short project that deserves it’s own moment in the spotlight? Then don’t hesitate and join too!
To read more about the rules and overall goal of the showcase, visit the Itch page.
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~ ENDED ~
The voting for ECTOCOMP 2024 is officially over! Check out the results!
You can now check out all 16 entries to the Videotome Jam!
Disabled Rep VN Jam has a very simple premise but a very important message. Check out the submissions!
~ ONGOING (VOTING) ~
A Very Hallmark Game Jam has entered the voting phase. You can now vote for your favourite out of the five entries.
~ ONGOING (SUBMITTING) ~
Media depicting healthy examples of polyamory isn’t that common. The PolyJamorous 2024 is trying to break the status-quo!
This year’s Yuri Game Jam is in full progress. The devs have until December 2nd to submit their projects.
Once upon a time, a game jam was held to create stories around the theme of fairy tales… and that game jam is the Once Upon A Time VN Jam. It’s running from October 1st to January 31st.
Concours de Fiction Interactive Francophone 2025 is for all French-speaking enthusiasts. Submissions are accepted March 3rd 2025.
Are you perhaps a fan of more somber, melancholic themes? Then check out the Dying Year - Visual Novel Jam! You have until the end of the year to participate.
The Black Visual Novel Jam is all about working with creative professional developers who work in visual novels to bring more Black stories to life. The goal is to create a space where Black creators can show their unique storytelling through visual novels.
IF Short Games Showcase 2024 is a great way to shine some new light on your projects made in the past year (Jan 1, 2024 to Dec 31, 2024), regardless of whether or not they are previously released! You have until January 15th 2025 to join.
Winter Visual Novel Jam 2024 is here! You have until January 1st 2025 to submit your projects.
Are you familiar with Decker? Then why not take a part in the Deck-Month 2?
Another bitsy jam is here. This time with the theme "better late than never".
SeedComp! is a 2-round interactive fiction game jam, focusing on creativity and the growth of ideas and the Sprouting Round has just started! Check out the Planting round for inspiration.
~ OTHER ~
Intents to enter are open for Spring Thing 2025. To submit an intent to enter, you'll need a working title for the game and a few other pieces of information. Intents for the 2025 festival can be submitted any time between now and March 1st, 2025.
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~ NEW RELEASE ~
You’re a promising officer in the Teranese military, a force which has not seen major engagement in decades but which holds vast influence. Thanks to the… complicated circumstances of an injury, you’ve been quietly reassigned. Now you’re to be the bodyguard to a child of a famous scientist who is attending a wilderness boarding school for the children of the richest and most powerful figures of Teran society. What could go wrong? Play Honor Bound (CScript) and find out! (There’s also a mini prequel game about the Honor Bound PC, aged 17 - Honor Bound: Recruitment Day (Twine).) @hpowellsmith
I Fell in Love with a Mailman (Godot) is set in the RADICAL 1980s with the rise of the claw machine industry, play as a girl boss big city girl who's grappling with the realization that her successful corporate life might not be as fulfilling as she imagined. Return home for the holidays and discover a new side of yourself: will you win a prize in the game of love, or is romance simply a rigged game of chance?
You are the Dark Queen—the most powerful being of your entire universe. Your lair is breached by an aspiring hero—a pitiful thing, easily crushed. Except they keep coming back. The Dark Queen of Morthlome is a 20 minute anti-game about an unconventional relationship and the capacity for change.
Two people show signs or attraction to you; however, only one truly loves you. "Eric or Alex?" The same question appears over and over again in your mind. Now it's time to really find out the answer! Go through different apps, discover and gather information in order to decide who is the true love in Attention (Unity)!
As always, don't forget to check out the submitted entries to the events mentioned in the previous pages. They deserve some love too!
~ NEW RELEASE (WIP) ~
In Swapped (Twine) you play as a 17 year old senior, anxiously awaiting the day you graduate, pack your bags, and ditch Sunnyview. But one day, all of that changes when filming for a movie is announced near your hometown. A chance encounter with the one and only Taylor Victory, famous actor with eerie facial similarities, leads to a deal. You will swap places—Taylor will experience a normal week of high school as you, and you will live the life of an actor in their place. @aurelim
In the grim remains of a shattered world, Voxhaven stands as the sole surviving city. The air, thick with pollution, carries the stench of decay and betrayal. The government’s watchful eyes are everywhere, controlling every move... every whisper. Survival means more than just enduring the endless haze—it's about navigating a city built on lies and deceit, where trust is scarce and death lingers in the shadows. In Voxhaven, freedom is a distant dream, and every breath you take is a reminder of the world’s broken past. - Requiem of the Fallen (Twine) @miss-briar-novels
This Too Shall Pass (CScript) delves into a reality in which you were once the Chosen One- Destined to save the world. But you had failed. You now navigate that same world 22 years later as it slowly succumbs to that fate you were supposed to save it from. @thistooshall-if
MEMORALYSIS (Ren’Py) follows the psychic detective Philon Delancy to a strange seaside town to solve the murder of one of its most notable public figures. What starts as a routine house call quickly reveals a tangle of messy relationships, local superstitions, and past unsolved mysteries — and at the center of it all is the victim’s enigmatic niece, Celosia James. But surely the rumors about the young heiress have been greatly exaggerated. After all, everyone knows demonic possession isn’t real.
To Allison, life is just an endless cycle of exhaustion with no escape route – wake up, study, work, fulfil family duties, sleep, rinse and repeat. But sometimes she can't help but wonder... Is that really all there is to life? Soon, Allison stumbles upon a group of people who may be just as lonely as she is, and little by little, their encounter returns colour to her world... - Re:Curse (Ren’Py).
In All the Way (CScript) you play as a young woman living in a time and place a little like the early 90’s in California that is about to have some serious run ins with the supernatural. Her life and that of her friends are quickly disrupted by beings that seem to have a bit of a vendetta for her - but what has she ever done to these creatures and why are they targeting her and her friends?
In the Halls of Asgard (CScript) you play a Norse God trying to survive in Asgard, and preparing for Ragnarök.
You play as the amnesiac protagonist, trapped in a mysterious house with two other captives. You quickly learn that the only way to escape is to have one of the three of you die. Will you kill or be killed? Who is the mastermind? Is there no way for all of you to survive? The mystery deepens as you find that no matter who dies, the killing game begins anew in Yet Another Killing Game (Ren’Py).
The Corpse Road (Twine) is an explorable fiction about death.
~ UPDATES ~
Ashenmaw - Dragons of Marrowoods (CScript) updated their demo. @ashenmaw-if
Fellow Traveler (Twine) released Episode 3 “tease” and Act 1. @robotvampire
The Soulforge Order (Twine) released Chapter 1. @thesoulforgeorder
The Sword of Rhivenia (CScript) released Chapter 5.
The Thousand Of Us (CScript) added new content to their public demo. @ivanwm-05
We Wretched Creatures (Twine) released Episode 6. @darkfictionjude
Azrael (CScript) updated their demo.
Drink Your Villain Juice (CScript) updated their Patreon demo. @drinkyourvillainjuice
New Era (CScript) updated their demo. @newera-interactiveif
Starways Saga (CScript) added new content to the Navy Path.
After Dark (CScript) updated their Patreon demo. @dalekowrites
Exit Through the Gift Shop (CScript) updated their demo.
Haunted (Twine) added a “Side Story” to their demo. @hauntedif
Meteoric (CScript) released Chapter 5.
The Unwilling Sword of Lamenthria (CScript) released Part 1 of Chapter 3. @lamenthria-if
Trouble Brewing (Twine) released Chapter 5. @troublebrewing-if
~ OTHER ~
Thom Baylay’s Kitsune (CScript) is now in Open Beta.
Issue 29 of the Amare Fortnightly Bulletin is out now! @amaregames
The Twine Cookbook is now available in print and through December 2024 it's 25% off! All proceeds from sales go toward the Interactive Fiction Technology Foundation and its support of Twine.
~
As always, we apologize in advance for missing any update or release from the past week. We are only volunteers using their limited free time to find as much as we can - but sometimes things pass through the cracks.
If you think something should have been included in this week's zine but did not appear, please shoot us a message! We'll do our best to add it next week! And if you know oncoming news, add it here!
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~ MAYBE YOU NEXT? ~
We did not get a submission this week. But if you have an idea for a short essay, or would like a special space to share your thoughts about IF and the community...
Shoot us an email!
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~ HIGHLIGHT ON ~
A couple of games that we thought were cool.
Treasures of a Slaver's Kingdom by S. John Ross (Inform 7)
Comes with a fake manual for the 1979 TTRPG it's purportedly "adapting". Well-crafted, sincere, and really funny.
//submitted by Carter X.//
Your favourite game here?
Do you have a favourite game that deserves some highlighting?
An old or recent game that wowed you so much you spam it to everyone?
Tell us about it! And it might appear here!
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WE LOVE TO HEAR FROM YOU ALL! WHETHER IT'S GOOD OR BAD, OR EVERYTHING IN BETWEEN...
Have something to say? Send us a message titled: Zine Letter!
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As we end this issue, we would like to thank:
Carter X.
For sending us a Highlight!!
And as always, huge thanks to all you readers who liked, shared, and commented on last week's issue!
What might be tiny actions are huge support and motivators to us!
Thank you for cheering us on this journey!
~ ~ ~ ~ ~ ~
Thank you for reading and see you next week!
AJ, DION, BRIAR, JEN AND PETER
WHAT'S NEW IN IF? 2024-ISSUE 32
106 notes · View notes
magicbeings · 5 months ago
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How I added "instant translation" to the non-english text on my fic: a very easy 3 step guide
Hello!
I recently posted a Wolfstar fanfic called Instance of Happenstance and received a lot of compliments on a small piece of code I used. Both @marigold-hills and @leavesthatarebrown suggested I share how I did it, so here I am, finally explaining it in a Tumblr post!
Before diving into the details, I want to clarify that I didn't write this code myself.
Initially, I tried following this tutorial, but I stumbled upon a better solution in the comments of that post. The code on the tutorial itself does work, but a) it's harder to use and b) it doesn't work as well if you're planing to have multiple paragraphs that you need to show the translation on the same fic.
The solution someone presented on the comments, however, is very simple and easy to use for as many paragraphs as you need, but the explanation there wasn’t too clear, so I decided to expand on it to make it easier for others to implement.
All credit to Ao3 users La_Temperaza (who wrote the orginal post) and Nikkie2571 (who posted this code on the comments).
What Does This Code Do?
This code adds an interactive feature to your fanfic, allowing readers to hover over a specific paragraph (or tap on it if they’re on mobile) to instantly change the text to something else — also set by you.
While this can be used for various purposes, I think it's particularly useful to display instant translations of non-English dialogue/text directly in the story. The code offers a much smoother alternative to the clunky “see end notes for translation” thing—which, let's be honest, can be a pain for readers, especially in long chapters.
For example, in instance of happenstance, Sirius discovers an old journal written entirely in French. I wanted to maintain the sense of mystery and intrigue that would be lost if I simply said the journal was in French, but wrote the text in English.
This solution let me keep the best of both worlds—retaining the authenticity and the immersion of the French, while still making the story easy to follow for the readers.
Now, I know this sounds complicated, but I assure you, it's not!
Down bellow is a quick, 3 steps tutorial on how to do it. I hope this is helpful! (:
(I'm doing this on the computer, if you're doing it on mobile, the layout of the website might be different from my printscreens)
Step 1 - Create The Work Skin
I'm gonna go right to the point here, but if you want to know about Work Skins in detail, I suggest this Ao3 Article.
On your Ao3 Dashboard, click on the fourth link on the sidebar, which is "Skins".
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Then, on the page that opens up, click on "My Work Skins"
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Then, on the top of the page, select "Create Work Skin"
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Now, you'll see the form to create your skin, which looks like this:
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Leave the "Type" as "Work Skin". On the Title, you can give any name you want to your skin, but I suggest you choose the same title as your fic or something like "instant translation", so you'll know what it's about later.
You don't have to worry about any of the other fields, except for the CSS one, where you should copy and paste exactly what I'll put bellow:
#workskin .change_on_hover:not(:hover) .on, #workskin .change_on_hover:hover .off { display: none; }
So, now, you'll have something like this...
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... and you just have to click "save" on the bottom of the page, and this step is done.
Step 2 - Apply the Skin you created to your fic
For a new work, click on "New Work" as usual. If it's a fic you're already posting, you can add this as well, just click the "Edit" button.
Now, on the form of your fic, on the "Associations" tab, right under the menu where you select the language of your fic, you'll see a "select a work skin" option.
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On this field, you should select the workskin you just created on the previous step, searching by the name you gave it on the "Title" field.
Step 3 - Insert the text
The code we're gonna use is this one:
<p class="change_on_hover"> <span class="off"> paragraph in foreing language </span> <span class="on"> paragraph in english </span> </p>
If you have no idea what this means, hold my hand, we're gonna get through it together!
First, copy your fic’s text into the AO3 text box as you normally would. Then, switch the text box to HTML mode so you can see the underlying code.
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Now, scroll down until you find the paragraph you want to translate. After pasting, it will likely look something like this:
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Note how each paragraph in HTML starts with <p> and ends with </p>. These tags indicate where a paragraph begins and ends.
Our goal is to modify that first <p> tag so it tells the browser, “Hey, this paragraph is different from those other ones. It should change when hovered over or clicked.”
To do this, we’ll change <p> to <p class="change_on_hover">. This marks the paragraph as special—one that should switch text when interacted with.
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Now note how instead of having a single paragraph, we need two versions of the text:
In blue, the original (non-English) text, which will be shown by default.
In red, the translated (English) text, which will appear when the reader hovers over or clicks on it.
For the original text, wrap it inside a <span class="off"> tag, ending with </span> like this:
<span class="off"> insert here the whole text of the paragraph in the foreign language </span>
For the translated text, wrap it inside a <span class="on"> tag, also ending with </span>. This will replace the original text when hovered over or clicked:
<span class="off"> insert here the whole text of the paragraph in english </span>
And don't forget to end the whole thing again with </p>
Again, here's how it looks on my fic:
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With the paragraphs that come before and after the translated text, just leave them as they are. They should still start with <p> and end with </p>. No changes needed!
You can use this method for as many paragraphs as you want, whether in the same chapter or across different chapters. As long as the Work Skin is active, the effect will work seamlessly throughout your fic.
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mostlysignssomeportents · 8 months ago
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Dirty words are politically potent
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On OCTOBER 23 at 7PM, I'll be in DECATUR, presenting my novel THE BEZZLE at EAGLE EYE BOOKS.
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Making up words is a perfectly cromulent passtime, and while most of the words we coin disappear as soon as they fall from our lips, every now and again, you find a word that fits so nice and kentucky in the public discourse that it acquires a life of its own:
http://meaningofliff.free.fr/definition.php3?word=Kentucky
I've been trying to increase the salience of digital human rights in the public imagination for a quarter of a century, starting with the campaign to get people to appreciate that the internet matters, and that tech policy isn't just the delusion that the governance of spaces where sad nerds argue about Star Trek is somehow relevant to human thriving:
https://www.newyorker.com/magazine/2010/10/04/small-change-malcolm-gladwell
Now, eventually people figured out that a) the internet mattered and, b) it was going dreadfully wrong. So my job changed again, from "how the internet is governed matters" to "you can't fix the internet with wishful thinking," for example, when people said we could solve its problems by banning general purpose computers:
https://memex.craphound.com/2012/01/10/lockdown-the-coming-war-on-general-purpose-computing/
Or by banning working cryptography:
https://memex.craphound.com/2018/09/04/oh-for-fucks-sake-not-this-fucking-bullshit-again-cryptography-edition/
Or by redesigning web browsers to treat their owners as threats:
https://www.eff.org/deeplinks/2017/09/open-letter-w3c-director-ceo-team-and-membership
Or by using bots to filter every public utterance to ensure that they don't infringe copyright:
https://www.eff.org/deeplinks/2018/09/today-europe-lost-internet-now-we-fight-back
Or by forcing platforms to surveil and police their users' speech (aka "getting rid of Section 230"):
https://www.techdirt.com/2020/06/23/hello-youve-been-referred-here-because-youre-wrong-about-section-230-communications-decency-act/
Along the way, many of us have coined words in a bid to encapsulate the abstract, technical ideas at the core of these arguments. This isn't a vanity project! Creating a common vocabulary is a necessary precondition for having the substantive, vital debates we'll need to tackle the real, thorny issues raised by digital systems. So there's "free software," "open source," "filternet," "chat control," "back doors," and my own contributions, like "adversarial interoperability":
https://www.eff.org/deeplinks/2019/10/adversarial-interoperability
Or "Competitive Compatibility" ("comcom"), a less-intimidatingly technical term for the same thing:
https://www.eff.org/deeplinks/2020/12/competitive-compatibility-year-review
These have all found their own niches, but nearly all of them are just that: niche. Some don't even rise to "niche": they're shibboleths, insider terms that confuse and intimidate normies and distract from the real fights with semantic ones, like whether it's "FOSS" or "FLOSS" or something else entirely:
https://opensource.stackexchange.com/questions/262/what-is-the-difference-between-foss-and-floss
But every now and again, you get a word that just kills. That brings me to "enshittification," a word I coined in 2022:
https://pluralistic.net/2022/11/28/enshittification/#relentless-payola
"Enshittification" took root in my hindbrain, rolling around and around, agglomerating lots of different thoughts and critiques I'd been making for years, crystallizing them into a coherent thesis:
https://pluralistic.net/2023/01/21/potemkin-ai/#hey-guys
This kind of spontaneous crystallization is the dividend of doing lots of work in public, trying to take every half-formed thought and pin it down in public writing, something I've been doing for decades:
https://pluralistic.net/2021/05/09/the-memex-method/
After those first couple articles, "enshittification" raced around the internet. There's two reasons for this: first, "enshittification" is a naughty word that's fun to say. Journalists love getting to put "shit" in their copy:
https://www.nytimes.com/2024/01/15/crosswords/linguistics-word-of-the-year.html
Radio journalists love to tweak the FCC with cheekily bleeped syllables in slightly dirty compound words:
https://www.wnycstudios.org/podcasts/otm/projects/enshitification
And nothing enlivens an academic's day like getting to use a word like "enshittification" in a journal article (doubtless this also amuses the editors, peer-reviewers, copyeditors, typesetters, etc):
https://scholar.google.com/scholar?hl=en&as_sdt=0%2C5&q=enshittification&btnG=&oq=ensh
That was where I started, too! The first time I used "enshittification" was in a throwaway bad-tempered rant about the decay of Tripadvisor into utter uselessness, which drew a small chorus of appreciative chuckles about the word:
https://twitter.com/doctorow/status/1550457808222552065
The word rattled around my mind for five months before attaching itself to my detailed theory of platform decay. But it was that detailed critique, coupled with a minor license to swear, that gave "enshittification" a life of its own. How do I know that the theory was as important as the swearing? Because the small wave of amusement that followed my first use of "enshittification" petered out in less than a day. It was only when I added the theory that the word took hold.
Likewise: how do I know that the theory needed to be blended with swearing to break out of the esoteric realm of tech policy debates (which the public had roundly ignored for more than two decades)? Well, because I spent two decades writing about this stuff without making anything like the dents that appeared once I added an Anglo-Saxon monosyllable to that critique.
Adding "enshittification" to the critique got me more column inches, a longer hearing, a more vibrant debate, than anything else I'd tried. First, Wired availed itself of the Creative Commons license on my second long-form article on the subject and reprinted it as a 4,200-word feature. I've been writing for Wired for more than thirty years and this is by far the longest thing I've published with them – a big, roomy, discursive piece that was run verbatim, with every one of my cherished darlings unmurdered.
That gave the word – and the whole critique, with all its spiky corners – a global airing, leading to more pickup and discussion. Eventually, the American Dialect Society named it their "Word of the Year" (and their "Tech Word of the Year"):
https://americandialect.org/2023-word-of-the-year-is-enshittification/
"Enshittification" turns out to be catnip for language nerds:
https://becauselanguage.com/90-enpoopification/#transcript-60
I've been dragged into (good natured) fights over the German, Spanish, French and Italian translations for the term. When I taped an NPR show before a live audience with ASL interpretation, I got to watch a Deaf fan politely inform the interpreter that she didn't need to finger-spell "enshittification," because it had already been given an ASL sign by the US Deaf community:
https://maximumfun.org/episodes/go-fact-yourself/ep-158-aida-rodriguez-cory-doctorow/
I gave a speech about enshittification in Berlin and published the transcript:
https://pluralistic.net/2024/01/30/go-nuts-meine-kerle/#ich-bin-ein-bratapfel
Which prompted the rock-ribbed Financial Times to get in touch with me and publish the speech – again, nearly verbatim – as a whopping 6,400 word feature in their weekend magazine:
https://www.ft.com/content/6fb1602d-a08b-4a8c-bac0-047b7d64aba5
Though they could have had it for free (just as Wired had), they insisted on paying me (very well, as it happens!), as did De Zeit:
https://www.zeit.de/digital/internet/2024-03/plattformen-facebook-google-internet-cory-doctorow
This was the start of the rise of enshittification. The word is spreading farther than ever, in ways that I have nothing to do with, along with the critique I hung on it. In other words, the bit of string that tech policy wonks have been pushing on for a quarter of a century is actually starting to move, and it's actually accelerating.
Despite this (or more likely because of it), there's a growing chorus of "concerned" people who say they like the critique but fret that it is being held back because you can't use it "at church or when talking to K-12 students" (my favorite variant: "I couldn't say this at a NATO conference"). I leave it up to you whether you use the word with your K-12 students, NATO generals, or fellow parishoners (though I assure you that all three groups are conversant with the dirty little word at the root of my coinage). If you don't want to use "enshittification," you can coin your own word – or just use one of the dozens of words that failed to gain public attention over the past 25 years (might I suggest "platform decay?").
What's so funny about all this pearl-clutching is that it comes from people who universally profess to have the intestinal fortitude to hear the word "enshittification" without experiencing psychological trauma, but worry that other people might not be so strong-minded. They continue to say this even as the most conservative officials in the most staid of exalted forums use the word without a hint of embarrassment, much less apology:
https://www.independent.ie/business/technology/chairman-of-irish-social-media-regulator-says-europe-should-not-be-seduced-by-mario-draghis-claims/a526530600.html
I mean, I'm giving a speech on enshittification next month at a conference where I'm opening for the Secretary General of the United Nations:
https://icanewdelhi2024.coop/welcome/pages/Programme
After spending half my life trying to get stuff like this into the discourse, I've developed some hard-won, informed views on how ideas succeed:
First: the minor obscenity is a feature, not a bug. The marriage of something long and serious to something short and funny is a happy one that makes both the word and the ideas better off than they'd be on their own. As Lenny Bruce wrote in his canonical work in the subject, the aptly named How to Talk Dirty and Influence People:
I want to help you if you have a dirty-word problem. There are none, and I'll spell it out logically to you.
Here is a toilet. Specifically-that's all we're concerned with, specifics-if I can tell you a dirty toilet joke, we must have a dirty toilet. That's what we're all talking about, a toilet. If we take this toilet and boil it and it's clean, I can never tell you specifically a dirty toilet joke about this toilet. I can tell you a dirty toilet joke in the Milner Hotel, or something like that, but this toilet is a clean toilet now. Obscenity is a human manifestation. This toilet has no central nervous system, no level of consciousness. It is not aware; it is a dumb toilet; it cannot be obscene; it's impossible. If it could be obscene, it could be cranky, it could be a Communist toilet, a traitorous toilet. It can do none of these things. This is a dirty toilet here.
Nobody can offend you by telling a dirty toilet story. They can offend you because it's trite; you've heard it many, many times.
https://www.dacapopress.com/titles/lenny-bruce/how-to-talk-dirty-and-influence-people/9780306825309/
Second: the fact that a neologism is sometimes decoupled from its theoretical underpinnings and is used colloquially is a feature, not a bug. Many people apply the term "enshittification" very loosely indeed, to mean "something that is bad," without bothering to learn – or apply – the theoretical framework. This is good. This is what it means for a term to enter the lexicon: it takes on a life of its own. If 10,000,000 people use "enshittification" loosely and inspire 10% of their number to look up the longer, more theoretical work I've done on it, that is one million normies who have been sucked into a discourse that used to live exclusively in the world of the most wonkish and obscure practitioners. The only way to maintain a precise, theoretically grounded use of a term is to confine its usage to a small group of largely irrelevant insiders. Policing the use of "enshittification" is worse than a self-limiting move – it would be a self-inflicted wound. As I said in that Berlin speech:
Enshittification names the problem and proposes a solution. It's not just a way to say 'things are getting worse' (though of course, it's fine with me if you want to use it that way. It's an English word. We don't have der Rat für englische Rechtschreibung. English is a free for all. Go nuts, meine Kerle).
Finally: "coinage" is both more – and less – than thinking of the word. After the American Dialect Society gave honors to "enshittification," a few people slid into my mentions with citations to "enshittification" that preceded my usage. I find this completely unsurprising, because English is such a slippery and playful tongue, because English speakers love to swear, and because infixing is such a fun way to swear (e.g. "unfuckingbelievable"). But of course, I hadn't encountered any of those other usages before I came up with the word independently, nor had any of those other usages spread appreciably beyond the speaker (it appears that each of the handful of predecessors to my usage represents an act of independent coinage).
If "coinage" was just a matter of thinking up the word, you could write a small python script that infixed the word "shit" into every syllable of every word in the OED, publish the resulting text file, and declare priority over all subsequent inventive swearers.
On the one hand, coinage takes place when the coiner a) independently invents a word; and b) creates the context for that word that causes it to escape from the coiner's immediate milieu and into the wider world.
But on the other hand – and far more importantly – the fact that a successful coinage requires popular uptake by people unknown to the coiner means that the coiner only ever plays a small role in the coinage. Yes, there would be no popularization without the coinage – but there would also be no coinage without the popularization. Words belong to groups of speakers, not individuals. Language is a cultural phenomenon, not an individual one.
Which is rather the point, isn't it? After a quarter of a century of being part of a community that fought tirelessly to get a serious and widespread consideration of tech policy underway, we're closer than ever, thanks, in part, to "enshittification." If someone else independently used that word before me, if some people use the word loosely, if the word makes some people uncomfortable, that's fine, provided that the word is doing what I want it to do, what I've devoted my life to doing.
The point of coining words isn't the pilkunnussija's obsession with precise usage, nor the petty glory of being known as a coiner, nor ensuring that NATO generals' virgin ears are protected from the word "shit" – a word that, incidentally, is also the root of "science":
https://www.arrantpedantry.com/2019/01/24/science-and-shit/
Isn't language fun?
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Tor Books as just published two new, free LITTLE BROTHER stories: VIGILANT, about creepy surveillance in distance education; and SPILL, about oil pipelines and indigenous landback.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/10/14/pearl-clutching/#this-toilet-has-no-central-nervous-system
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writer-logbook · 5 months ago
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Chapter length, sentences, paragraph... : how to balance your story ? [random pieces of advice]
Intro : I realized soon enough that my first writing project was a bit too ambitious for someone who hadn't written anything in ages, so I decided to start 2025 with a simpler one, just to 'oil the machinery' and get back into good habits while my hubris can rot in hell the meantime. That being said, let's talk about ✨rythm✨
Your chapter length is determined by the goal you settled for it : A short chapter often chimes with action and thus progress. It can sometimes give a sense of urgency, of acceleration (and sometimes of escape). In my case, it is bound to an increase in tension, the creation of suspense and tends to cultivate the reader's interest (i hope lol). A long chapter is more suited to introspection and 'descriptive' parts, it can help create moments of pause in the story, but it doesn't make it less useful ! In short : Adapt size to content.
Correlated but not dependant : sentence length. The length of sentences and chapters works together to shape the narrative rhythm. Based on that principe, you can mixt things up : long chapter with short sentences OR short chapter with long sentences. These combinations create a certain atmosphere: a long chapter with short sentences, for example, would tend to wear the reader out in the long run (but beware, it's hard to do well). And don't forget : one paragraph, one idea. In short : Try various combinations to suit the mood.
Consider the overall rhythm. And I do insist on that one.
Ellipsis might be your new bestie. Temporal, Event, Emotional... Anything that doesn't need to be said can be skipped. Why ? Because sometimes, leaving events off-page stimulates the reader’s imagination AND it keeps your attention on things that matter. To make it work, provide contextual clues and choose the right moment (I leave it to you, good luck). Vary your transitions and ellipsis, don't stick to the same ones and try your best to find a thread between the events (for narrative purposes). Honestly, that would require an entire blog entry but this is far too long already.
Outro: New year, new me. Yes I'm back, i'm sorry. The end of last year was a bit tensed and I took a one month vacations to go back home and make a total disconnection. But I'm back in business now (in theory). And no, i haven't forgotten about the tropes and clichés article I promised you.
edit: happy new year btw
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gray-r-regan · 24 days ago
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Stephen King wrote a short story I do not recommend you read -- it's great, only the world is already on fire and I don't want to pour gasoline on your brain more than I just have to -- called The End of the Whole Mess.
In it, a man is writing about his genius brother discovering a chemical that eliminates aggression in humans, and things go terribly wrong from there. Everyone on earth degenerates into a state like late-stage Alzheimer's, then dies.
I just finished watching A Little White Lie on Netflix.
It was pretty bad. I don't recommend that, either.
It was so bad it's one of those where you go looking online for some explanation of what they were actually going for, just so you feel a little less cheated by how stupid it was.
I read parts of four articles, just to the points where I was sure they were AI-generated horseshit (not one of them described the movie with even remotely factual accuracy), and then, finally, I found one that was so poorly written I could believe it was done by a human being.
The point is, I'm watching the world descend into a deeper level of stupidity by the year, and it is genuinely distressing.
AI could be so good for disabled and poverty-stricken communities and individuals, if used correctly and ethically, but it won't be, so what we've got is a dangerous, terrifying disaster we really can't afford, especially in a country like the US where stupidity has run rampant since the colonists landed thinking they were in fucking India.
I keep having to advise people who think they are writers that you can teach yourself grammar instead of paying a program to clean up after your willful ignorance. Khan Academy is great, and it's free, and the answer I get is ISN'T THAT FOR BABIES?
And the answer is no, babies are the people who want to do something as important as writing, but won't do something as fundamental as reading and learning, and definitely cannot cope with the thrashing around a person who is serious about it has to do in order to come up with anything worth someone else's valuable time.
I want to be kind and encouraging but sometimes it is kinder and more encouraging to tell people the truth, and the truth is you will never be a real writer unless you stop looking for shortcuts and commit to learning how to do it properly.
You will never be a real writer if you lose your ability to write anything the second your Internet is cut off.
You will never be a real writer if you tell a machine to spit out mucus-covered globs of other people's regurgitated ideas and claim they're 'yours' instead of honestly coming by your own.
I have to add another note here because I recently ran across another example of stupidity when making this point elsewhere:
"By your logic, everyone would have to come up with stuff using nothing but their brain 😒"
Look at the above. Seriously. It's like a neon sign pointing at this person's head that reads VACANCY. It says I was born yesterday so I don't know where ideas came from before AI.
Nothing comes from nothing. Everything ever created is created on the shoulders of giants (and non-giants). Ideas are not something you pull out of thin air while you stare, tortured, out a window. You get busy cobbling pieces of other people's shit together until you have your own, beautiful Frankenstein's monster. The reason it's not okay to use AI to do it is because it takes your brain out of the process and steals the work someone else's brain did, and is destroying not just your brain but the environment and the whole of human intelligence in the process.
It is not victimless, your lazy, idiot plagiarism. It hurts everyone in ways we won't even fully understand until later.
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