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#Writing Tips
deception-united · 1 day
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Writing Tips Master Post
Character writing/development:
Character Arcs
Making Character Profiles
Character Development
Comic Relief Arc
Internal Conflict
Creating Distinct Characters
Suicidal Urges/Martyr Complex
Creating Likeable Characters
Writing Strong Female Characters
Writing POC Characters
Character Voices
Plot devices/development:
Intrigue in Storytelling
Enemies to Lovers
Alternatives to Killing Characters
Worldbuilding
Misdirection
Consider Before Killing Characters
Foreshadowing
Narrative:
Emphasising the Stakes
Avoid Info-Dumping
Writing Without Dialogue
1st vs. 2nd vs. 3rd Perspective
Fight Scenes (More)
Transitions
Pacing
Book writing:
Connected vs. Stand-Alone Series
A & B Stories
Miscellaneous:
Overcoming Writer's Block
1000 Follower Special
Writing Fantasy
Character Ask Game
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novlr · 2 days
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“One word after another. That’s the only way that novels get written.” — Neil Gaiman
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goodluckclove · 2 days
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You Don't Need an Agent! Publishers That Accept Unsolicited Submissions
I see a few people sayin that you definitely need an agent to get published traditionally. Guess what? That's not remotely true. While an agent can be a very useful tool in finding and negotiating with publishers, going without is not as large of a hurdle as people might make it out to be!
Below is a list of some of the traditional publishers that offer reading periods for agent-less manuscripts. There might be more! Try looking for yourself - I promise it's not that scary!
Albert Whitman & Company: for picture books, middle-grade, and young adult fiction
Hydra (Part of Random House): for mainly LitRPG
Kensington Publishing: for a range of fiction and nonfiction
NCM Publishing: for all genres of fiction (YA included) and nonfiction
Pants of Fire Press: for middle-grade, YA, and adult fiction
Tin House Books: very limited submission period, but a good avenue for fiction, literary fiction, and poetry written by underrepresented communities
Quirk Fiction: offers odd-genre rep for represented and unagented authors. Unsolicited submissions inbox is closed at the moment but this is the page that'll update when it's open, and they produced some pretty big books so I'd keep an eye on this
Persea Books: for lit fiction, creative nonfiction, YA novels, and books focusing on contemporary issues
Baen: considered one of the best known publishers of sci-fi and fantasy. They don't need a history of publication.
Chicago Review Press: only accepting nonfiction at the moment, but maybe someone here writes nonfiction
Acre: for poetry, fiction and nonfiction. Special interest in underrepresented authors. Submission period just passed but for next year!
Coffeehouse Press: for lit fiction, nonfiction, poetry and translation. Reading period closed at time of posting, but keep an eye out
Ig: for queries on literary fiction and political/cultural nonfiction
Schaffner Press: for lit fiction, historical/crime fiction, or short fiction collections (cool)
Feminist Press: for international lit, hybrid memoirs, sci-fi and fantasy fiction especially from BIPOC, queer and trans voices
Evernight Publishing: for erotica. Royalties seem good and their response time is solid
Felony & Mayhem: for literary mystery fiction. Not currently looking for new work, but check back later
This is all what I could find in an hour. And it's not even everything, because I sifted out the expired links, the repeat genres (there are a lot of options for YA and children's authors), and I didn't even include a majority of smaller indie pubs where you can really do that weird shit.
A lot of them want you to query, but that's easy stuff once you figure it out. Lots of guides, and some even say how they want you to do it for them.
Not submitting to a Big 5 Trad Pub House does not make you any less of a writer. If you choose to work with any publishing house it can take a fair bit of weight off your shoulders in terms of design and distribution. You don't have to do it - I'm not - but if that's the way you want to go it's very, very, very possible.
Have a weirder manuscript that you don't think fits? Here's a list of 50 Indie Publishers looking for more experimental works to showcase and sell!
If Random House won't take your work - guess what? Maybe you're too cool for Random House.
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paranoia-art · 1 day
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°•°Habits to Give Your Characters°•°
╭┈◦•◦❥•◦ Constantly crosses legs when sitting
╭┈◦•◦❥•◦ Doodles when zoned out (if there's no paper around they could trace doodles like little hearts on a table or even on the back of their hand)
╭┈◦•◦❥•◦ Crucks knuckles
╭┈◦•◦❥•◦ Braids hair when their bored (or just generally plays with their hair)
╭┈◦•◦❥•◦ Stands way to close to people when talking to them.
╭┈◦•◦❥•◦ Avoids eyecontact when people talk to them.
╭┈◦•◦❥•◦ Clutches on to other's sleeves.
╭┈◦•◦❥•◦ Bites nails when nervous
╭┈◦•◦❥•◦ Raises their eyebrows when interested.
╭┈◦•◦❥•◦ Offers food to others, before taking a bite themselves.
╭┈◦•◦❥•◦ Scratches top of nails (like when you're scratching the coat of nail polish off your nails.)
╭┈◦•◦❥•◦ Whistles to ease nerves.
Follow @paranoia-art for more!
Do message me if you have anymore you would like to add!
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flawlessgems · 3 days
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writers of tumblr, what are some sites where you can look up whumpy stuff? like, what kinds of drugs make you do this and that, etc. I want my whump to be as medically accurate as possible, and I'm not sure how to do that without getting put on a blacklist or something
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physalian · 2 days
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Exposition 2: Naming New Characters
This post is brought to you by one of the worst line deliveries in the history of Supernatural: Sam’s reveal of Ruby 2.0 in “Lazarus Rising”. Also a companion post to not playing The Pronoun Game.
Introducing new characters to a scene and figuring out the precise moment to announce their name without sounding clunky can be very tricky. So let’s break it down into three scenarios:
Name is known by the narrator to be given in narration
Name is either known by the narrator, to be given in dialogue, or known by another character
Name is not known to anyone in the scene but the new character
Scenario 1: Name via narration
Personally I don’t have any problem whatsoever with: “This is character, they do X.” It’s quick, inoffensive, and doesn’t need to get convoluted and over complicated.
Now, if this is meant to be a reveal to the audience, you’ll have to play the Pronoun Game for a bit until you pull the trigger (so long as it is motivated and reflects back on the characters and isn’t just because the author is bad at suspense), but I’d recommend reworking the scene so your narrator discovers this information with the reader for the lowest risk of confusing your audience.
Generally I think if you introduce a new character into a scene via epithet, then in the next paragraph have the narrator use their name, I think the audience is smart enough to pick up on: “new entity has arrived on stage = unfamiliar name must belong to them” so you can even skip the exposition tag entirely.
The cook returned from the dining room, freshly traumatized by a wild Karen. Tyler took a breath, steadied themselves, and resumed their station.
Scenario 2: Name via other character, or dialogue
This is the aforementioned Supernatural blunder. There doesn’t appear to be a clip for this specific scene on YouTube so the moment in question:
Ruby: [Walks in through the back door] “Getting pretty slick there, Sam. Better all the time.” Sam: [Sighs, and contemplates all his life choices that led to this moment] “What the hell’s going on around here, Ruby?” [Pause for dramatic effect and damn-near looks into the camera]
Ruby’s “Sam” is delivered seamlessly and is flavored with some dry wit, in character for Ruby.
Sam, on the other hand, not only pauses before saying her name, but emphasizes her name in a completely unnatural way. I didn't do it justice here explaining how clunky this is, just trust me.
Nothing sounds or reads quite so juvenile like awkwardly tacking on a new character’s name to dialogue when no real person would talk like that. The line serves purely as exposition and it’s glaringly obvious and uncreative?
How to fix? As I said in my other exposition post: Make it motivated. Have the name reveal come with either inflection, tonality, or dual purpose so it’s not just exposition.
Meaning:
Have speaker be trying to get the person’s attention, and call their name
Have the speaker admonish the person, using their name
If this is a happy reunion, have the speaker excitedly exclaim the name
If this is a bad reunion, have the speaker mutter, growl, whisper, or grumble the name
If this is a surprise reunion, have them speak the name like a question
Have the speaker use a nickname the new character doesn’t like, prompting a correction to their real name
Have the speaker blank, prompting the new character to supply it, while offended that they forgot
Have the known character introduce the new character after a few exchanges that isolate the narrator, prompting an explanation a la “Sorry, this is X, they’ve been my friend for years.”
Scenario 3: Name via new character
Very similar to above with the same advice: Make it motivated and double as clueing us in on something either about the new character, or about the characters’ relationship with the scene, or how they see themselves, or how they expect this meeting to go.
If they’re bold, sassy, or snarky, they introduce themselves like they expect their audience to be impressed
Or, if they expect that name to already be known, and are surprised or irritated that they must introduce themselves
Straight up, have someone ask them who they are if they’re not supposed to be there
Or have someone ask them in a social faux pas, blurting out the question and then being embarrassed by doing so
Have the asker be rude, demanding an introduction where it might otherwise not be appropriate
Have them introduce themselves with uncertainty, if they’re shy or unsure about where they’re supposed to be
You get the idea? Whatever it be, make it be in character, and you’ll pull double-duty (as most exposition should) both naming your character and immediately establishing a relationship between your characters.
Scenario 4: When plot demands you must wait
Bonus! This happens when asking for a name would ruin the pacing and be wildly out of place in whatever’s happening (like mid-fight scene), or the narrator is unable to ask for plot reasons.
In which case, this still can pull double-duty by having your narrator come up with their own way of identifying the person: maybe they come up with a cute or insulting nickname, or a unique feature stands out that they’re jealous they don’t have, or there’s an identifiable piece of clothing or uniform to call them by their profession (works well for a group of distinct unknowns), or they’re acting in a suspicious fashion and can be labeled with a derogatory adjective.
At which point, narrator can either sleuth out their name themselves or it falls into one of the previous three scenarios.
Point being, once again, you are establishing a relationship between these two characters as soon as they’re on page together. Your exposition is pulling double-duty.
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imastoryteller · 4 hours
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Creating a main character with depth requires a careful selection of traits
Avoid the temptation to overload them with a plethora of flaws, wounds, and virtues. Instead, focus on developing one dominant positive trait, one glaring flaw, and one profound pain. This approach allows you to delve deeply into each aspect, creating a character who is not only realistic but also compelling. By embodying these three elements to the fullest, your protagonist will be more than just a collection of traits—they will be a multifaceted individual with a clear, meaningful story arc. Embrace this approach, and your hero will stand out as truly unique in the literary landscape.
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3hks · 6 hours
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Writing Character CHANGE
Character development is absolutely CRUCIAL to a story, but having spent more time thinking about this topic, I came to the realization that I misunderstood a lot of points other people have made when teaching how to write character development.
There are a lot of factors that play into character development, but in this post, I'll cover some overall, but the main thing concerns any change to your character! (Which is also a huge part in development, really.)
So with this post, I'll be teaching you MY personal tips regarding this subject!
*The Basics*
Before we really get into the developmental stage, there are some things you want to establish, in which I'll explain later!
A couple of flaws.
How your character views themselves at first.
Your character's morals/ideals and how they think.
These things may vary, but you want your readers to be able to at least roughly predict how your character will act during specific events!
*Change*
Character development is just about how your character changes throughout the story. I like to say that there are several different ways one may change, (we'll get into that later on) but your character should NOT stay the same as the same person during the exposition and during the resolution!
"During character development, your character should grow."
This is a common piece of advice; your character needs to grow. And while I've assumed for the longest time that I understood what it meant, it never truly clicked.
While they will use words such as grow, what they really mean is that your character should mature. By the end of your story, your character may not always end up as a better person. When I say mature, I mean that they have reflected back on their life and have understood the consequences that came with their actions (if any) or how they could've done things differently.
Your character will not always end up as a better, fixed person, but they should understand their world and themselves better.
*Negative/Passive Change*
Alright then, so how does a character develop if they don't necessarily change for the better? Well, I'll get into that!
No matter what, your character should have learned a lesson through their experience. Even if they haven't exactly improved as a person, there should be a moral they can learn from what they have gone through.
If not, then did they really grow?
Additionally, how did their qualities negatively impact themselves? If they are bad traits, then it needs to be clear. And the best way to achieve this is by demonstrating how it hurts your character! However, it is rather uncommon for a character to undergo little to no change after a story!
*Positive Change*
Let's circle back to the basics, real quick. Remember how I said that before any development takes place, your character should be anything but perfect? That same thing applies to after the change.
Do NOT create a flawless character by the end of your story. Instead, focus on one or two flaws that get fixed as the story continues. These don't have to be huge, life-changing imperfections, but they can be minor ones that still shape their life in one way or another.
"Fixing" too many shortcomings can make your character seem, well, out of character, producing a character development that's more forced. The same thing applies if you're attempting to FULLY alter a fault that's just too big. The change will be too noticeable.
What am I talking about? Here's an example!
Imagine a character who's incredibly closed off to other people, wanting to ensure that he never gets too close to others.
That's a pretty sizable flaw, no? By the end of your story, you do not want to completely change because you need to preserve character, but you can change it a bit. Does he have a few friends now? Does he understand that there are some people worth trusting?
He may still be closed off to majority of people, but at least it's not everyone, and that's a realistic change.
*Different Changes*
As I continue to read more stories and watch more shows, I have realized that character development is not always about fixing flaws or personality, but it can extend far past that line.
So listen up, because I feel like no one really talks about this.
Your character can change their IDEALS, MORALS, and how they VIEW THEMSELVES.
Hear that? If your character has strong morals, they will hardly stay the same as they reach the end. Remember the requirements I mentioned at the beginning?
See how it connects now? There is SO much more to character development than changing a few imperfections. Like I said in the start, your character needs to grow and mature. Things like new morals or ideals assist with that!
*SUMMARY*
In order to start character development, you need a couple of flaws, an idea of how your character looks at themselves, and their morals. This is because those are the main parts of you character that may change through time.
Growth = Maturing (gaining a better sense of who they are and the world they live in.)
NOT ALL CHARACTER DEVELOPMENT IS POSITIVE!
For negative or passive change, make sure to clarify how their imperfections affected or hurt them and have some sort of moral that follows.
YOUR CHARACTER SHOULD NOT BE PERFECT!
They should not be perfect in the beginning, and not perfect in the end! Do not 'fix' too many traits because you want to preserve character.
I think that's all! It's quite the post for something so simple, eh? But hey, character development is absolutely PIVOTAL to a story so I hope I at least explained the 'change' part of that well!
Happy writing~
3hks <3
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How to Writing multiple characters in a scene!!
Writing tips w/ Sunny (part 1, because I ramble and im positive ill end up doing this again if people want or for my own satisfaction)
This is just my methodology put in a way I think makes sense, if this doesnt apply to you thats okay everyone has different stradegies that work for them <33
SO lets begin.
"Rules" of writing multi character scenes + arcs, (First half is how to add them into a scene, second half is maintaining and not letting them vanish)
AHEM- Well there are four ways to place a character in a scene
Narration POV Aka the protagonist, this is the perspective ever present unless you CLARIFY the story is now through the lens of another character (Take for example my fic, while I play with multiple perspectives- a bulk is from Tims POV)
Secondary POV This is the character that DIRECTLY interacts with the narrator aka their "first point of contact" so to speak, they ground the narrator in the scene as not alone and is actually interacting with other people. (This DOES NOT have to be a speaking role, it can be purely observational if need be- but its the character that gets the most attention via the narrators perspective SIDE NOTE- THIS CAN SWITCH AS WELL)
Interactive POV Now we get to the "filling"- since Secondary doesn't need a direct tie to the narrator, you can have another character interact with the secondary character. But since they are not the focus of the scene its good to have a REASON they "Enter" or else if you spend so long giving the narrators perspective on #2 then you risk having someone "Materialize" in thin air. (This isnt really a concern unless you wait too long into the scene to go "Oh this guy exists-" you have time as you paint the reader a picture of the new enviornment/scene)
Enviorment POV Last but most certainly not least (and the one i've seen people struggle with the most) is the character that is PRESENT A N D NAMED- But serves no plot importance/relevance (to the narrator) during the opening part of the scene.
To put in better perspective- think of being in a room, The Narrator is you observing your surroundings (depending on POV style how "into the mind" of the narrator we go)
Secondary is the person you focus on, you hear their conversation, see their body language, expression, clothing, etc. They are the personal "focus" (there can be multiple as well)
Interactive is people SURROUNDING the focus, those who still play a semi active and visible role. They can either be within your line of sight interacting with the enviorment or speaking to a secondary/narrator character.
Enviorment is the person in the back of class that you know, but don't really register unless they do/say something- but you are still AWARE of their presence. CAREFUL NOT TO INTRODUCE THEM TOO LATE, OR ELSE YOU HAVE THE "MATERIALIZE" PROBLEM AGAIN
Now into a scene(aka recycling an old one)
Tim starred ahead silently from his side of the couch, watching Jason fidget with the soda tab on his shitty off brand Doctor Pepper he always insisted on getting. Around and around over and over, it was giving him second hand anxiety.
Thankfully they weren't forced to stay in the moment as Dick leaned over and pressed his shoulder into Jasons with a beaming smile "Oh come on it'll be fun"!
"Says you golden boy" Steph teased, half hanging off her chair and a foot almost knocking over Cass chip bag, only stopped by the fact Duke snatched it and moved it further along the table.
Well at least Damian seemed to be reacting rationally, seeming intent on slouching in on himself the more Dick tried to pull him and Jason together into a "group hug". It was a wonder his arms could even reach that far- even more so that they were still intact.
But Jason, like the rest of them, was weak to Dicks puppy dog eyes. Tim saw the moment he gave up a losing battle and his shoulders slumped in defeat, though his scowl ever present. "If I say yes will you fuck off"
"Ah ah language, we have children here"! Dick gasped, placing his ears on Damians ears which only earned him a snarl in return.
"I don't think Damian counts as a kid- and I just turned 16 which is basically an adult" Duke tried to defend, but his 'fierce glare' had less effect with his hand stuck in a bag of gummy worms.
Tim huffed- if Dick kept it up, they would end up with "family night", and he doubted all of them would come back alive.
(END SCENE)
Now to break down- Tim was of course the "Narrator" perspective that was viewing the scene, we get his insight even while not directly interacting with the characters just by his description tone.
Jason was of course the main "Secondary"character (though Dick was a mix as well) where the scene introduced by Tims perpective and tone by someone else in the enviornment.
Then you have Dick who is a perfect mix of Interactive character (how he entered the scene via movement, placing himself in perspective to the established other two) while shifting to have the most "scene impact" whilst still not being Tims focus.
Finally you have everyone else serving as Enviornment characters, with either a simple Line-action (ex-Steph) or a name drop in general placement (Cass) or establishment through movement, and only relevent later in the scene (Duke).
Damian kind of floats between, he is introduced via a reaction + Narrator observation, but then is mostly just an eviornment character. He is THERE but not really awknowleged beyond that.
NEXT- If that doesn't help much you can rely on "Environment rule"
Aka everyone is always doing something in any space they occupy- apply that to your characters. It can be as simple as when you have one character speak loudly to the narrating POV, another character shifts away or laughs.
They didn't need to speak nor did you need to detract from the tension/pacing of a scene by describing in detail their expression, positon, etc.
BUT in that moment your reader just clues in to "Oh okay x is here-" that is established, and whether or not x plays a role in a future scene within that enviornment doesnt matter much.
This is also the PERFECT oppertunity to give characterization. If a tense moment is going on you can have the narrator notice another character stiffen/flinch (aka affected by the conflict, even if not an active participant)
FINAL PART- MAINTAINING
This is where shit can hit the fan f a s t- getting a bunch of characters in a scene is one thing but keeping them there?? Hell at times.
But once again this all relies on "Narrator perspective" and unless you are switching narrators, you need a "cone of vision" to determine what is or isn't important unless you might break the tension of a scene.
Methods include-
Reactions
Two+ background characters interact (verbal or not)
Interact with enviornment
Enter/Leave a space (of note)
A sound registered but not explored (a chair creaking back, a glass dropping, snack bag rustling, or even my favorite which is the sudden absense of sound implying an audience)
"Incidents" (Someone drops something, attention goes to them for a sec- apology/oneliners, then switch back)
Check ins from NON NARRATOR, (or narrator, but usually works better to keep track of who is focused on who)
Characters don't need to be "ever present" just remind your reader they exist somewhere generally in the scene (and keep them in your back pocket)
But The best possible tool at your disposal?? BANTER.
Let characters interact, feel out their dyanmics- If you dont know how they interact in non tense situations, how does that change when tension amps up. Have a background character throw in a one liner- or the narrator observe a conversation they aren't a part of.
LET PEOPLE BE PEOPLE- And they basically write themselves
Last but not least- if you feel stuck or lost?? Treat EVERYONE like a narrator.
Who are they paying attention to? What are they seeing? How do they REACT to that? Do they speak up, do they tense, do they try and slip away or stay strong?
You don't need to know this for EVERY scene- but sometimes it helps out of a rut moment
ANYWAYYSS- This is my rant and personal methodology of how I place/maintain multiple characters. I hope this helps for anyone interested, if not find what works for you!!
My Asks are open if anyone wants me to give any other advice, tips, or just general ramblings about writing.
Otherwise,
Happy writing!!
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iminkandpaper · 3 days
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Writers tip: pretend you don't care about the wip and engage in a rigorous who cares less contest with said wip. Eventually you'll lose and finish it.
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deception-united · 1 day
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Before you kill a character...
Consider the following.
Does it advance the plot?
Killing off a character should serve a purpose in propelling the story forward. It could introduce a new conflict, escalate existing tensions, or trigger a series of events that drive the plot in a new direction. If the character's death doesn't contribute to the overall narrative arc, it might feel gratuitous or unnecessary.
Does it fulfil their personal goal?
Each character has their own arcs and objectives within the story. If the character's death aligns with or resolves their personal journey or goal, it can add depth and closure to their character arc. Conversely, if their death feels disconnected from their goals or character development, it may come across as arbitrary or unsatisfying.
Does it emphasise the theme?
The death of a character can highlight or support key themes by demonstrating their consequences or illustrating the moral dilemmas faced by the remaining characters. A well-executed death can deepen the audience's understanding of the story's themes and add layers of complexity to the narrative.
Does it motivate other characters?
Character deaths can serve as catalysts for growth or change in other characters. The loss of a loved one or ally can drive characters to reevaluate their beliefs, make difficult decisions, or embark on new paths. The impact of the death on other characters can reveal their strengths, weaknesses, and relationships, adding depth to the story's interpersonal dynamics.
Does it create realism?
The inclusion of death can lend authenticity to the story world. If the character's death feels earned and plausible within the context of the narrative, it can enhance the story's credibility and emotional resonance. However, if the death feels contrived or forced, it may strain the reader's suspension of disbelief.
Is it a fitting recompense?
In some cases, characters may meet their demise as a consequence of their actions or decisions. If the character's death serves as a form of justice or retribution for their deeds, it can feel narratively satisfying and thematically resonant. However, if the death feels arbitrary or disconnected from the character's arc or the story's events, it may feel unsatisfying or even unjustified.
Don't kill off a character for the sake of shocking the reader or invoking sadness; when considering whether to kill off a character in your story, it's crucial to ensure their demise serves a purpose beyond mere shock value or convenience. Ensure each character serves a purpose that enriches and enhances the story to avoid having to eliminate them solely for convenience. Don't use death as a means to remove an extra or irrelevant character—you shouldn't have them in the first place, if they're disposable. Doing so will undermine the depth and integrity of the narrative.
Hope this was helpful! Happy writing ❤
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dhampling · 3 days
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Dal, I want to start writing fanfic but I’m afraid that I won’t be able to write characters accurately. How do you get characterization of the characters you write so on point?
hello love! what a compliment! thank you so much!
for me, it’s a process of learning their mannerisms. i have an ungodly amount of time in bg3 (i’ve 100%-ed the game) and every single time i’ve tried to map out certain intonation patterns and gestures in comparison to people i’ve known in real life, things i’ve seen, media i’ve consumed.
here are some tips!
- consider the character before you. really get into their head. before they do anything, your first question should be ‘why are they doing this, and how does it benefit the plot?’ - and if you can’t think of three reasons as to why they are, then it needs more work.
- mannerisms are learned mainly through exposure. liken the character you’re trying to write about to others in media, to people you know, to things you’ve seen. take those and work with them until they feel malleable within the context of your character. a big one of these for me is astarion and little head tilts, expressive hands; and how that resembles both comfort and bravado. performance yet still deeply personal.
- sometimes ideas are great until you can’t explain them. it’s ok to scrap them or save them for later. if something doesn’t feel a hundred percent true to character while you’re still learning them, then don’t include it.
- you’re allowed to view a character differently to the way others do, so long as you can justify it. characterisation isn’t necessarily one size fits all. there is zero canonical explanation as to why astarion would have a raging breeding kink yet here i am.
if i think of anything else i’ll add it here!
go forth and create, my sweet dhampling!
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novlr · 1 day
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Where do you get your writing inspiration from?
Writing inspiration is a deeply personal thing, and everyone will find their inspiration differently. For some, it could be from their personal experiences, from their favourite TV show, or a book they just read, while for others, they might rely solely on their imaginations without looking to outside influences.
That said, there are lots of places you can go to for inspiration that aren't just about the act of writing. Sometimes, it's just about finding something that will spark an idea, or even just get you in a creative headspace. And for that, we've got some tips in the Reading Room today to show you how to use real life to find creative inspiration.
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clarafyer · 1 day
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A worldbuilding tip for making your fictional nation interesting: choose a crime, taboo, etc. and make it legal, perhaps even engraved in the culture.
For example, cannibalism. It could be tradition to hold a feast in the honor of the recently deceased, devouring them as a way to signify their sacrifice will not be wasted. That could be not only the main way of holding a funeral, but it could be embedded in the culture. Perhaps it arose from the early days of the nation, when the founders resorted to cannibalism to survive.
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deoidesign · 10 months
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
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The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
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(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
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(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
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Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
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(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
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When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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