#projectiles
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stone-cold-groove · 1 year ago
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Delayed reactions.
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gear-project · 6 months ago
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Annon-Guy: In terms of fighting games, you ever ran into a character who becomes a cheating bastard when a human player takes the reigns compared to the computer?
For me in DNF Duel, it's the Ranger. I like his character, story and personality and he's enjoyable to play as and is manageable when I fight a CPU version of him... but against a human controled Ranger online...
BURN IN HELL!
Like... is there a character in Guilty Gear StrIVe and BlazBlue Central Fiction you hate fighting against?
If they were actually cheating, they would be doing everything outside the abilities of the character they were using, no?
I've seen my share of lag-switch and auto-input videos, so there are some people who DO actually cheat, but in terms of NORMAL zoning characters, in general, you have to be smart in how you play Defense.
Using moves that cut through the nonsense, like Carnage Scissors, or (what's the DNF equivalent?) something that has invulnerability frames to projectiles... being aware of those kinds of moves and knowing when to use them is important, especially against heavy-projectile users.
Worst-case-scenario, you have to take a "chicken-guard" stance: by that I mean: you block while advancing forwards inching ever-closer to your opponent and then counter them when you're in range.
This video is old, but it illustrates the idea of how to manage a zoner.
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Else, you could also go for the BlazBlue equivalent of Ragna versus Nu:
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In terms of who I find annoying?
Well, let's put it this way: who ISN'T ANNOYING?
I take the approach of considering who I'm using and who I'm up against and consider my tactics accordingly, since I don't have a main or regular character I choose.
My choices when it comes to dealing with long range opponents are limited, and they can test my patience, HOWEVER... being aware of the mistakes the other player can make, capitalizing on them, and keeping the pressure ON THEM can effectively alter the flow of the match.
Here's my Anji (in Strive) dealing with quite a few long-ranged foes:
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Consider the tools at your disposal. Consider the mistakes your opponent CAN make, consider the situations you can FORCE them to make decisions ON, and lastly, keep on PRESSURING THEM, and zoning will prove FRUITLESS to someone who CAN'T BE STOPPED.
This is my advice to you (and to all of you for future reference)!
Here's one more for good measure:
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evilhorse · 2 months ago
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Like three projectiles we rocketed full blast!
(Buck Rogers 2431 A.D. Sunday strip)
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sfaira · 2 years ago
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VFX projectile concept! I had a month or two of doing mostly vfx concept art for work, and I really started to like it! Caught the hype enough to draw out my own idea for a magic attack
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whatcha-thinkin · 1 year ago
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tenth-sentence · 2 years ago
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And then – thud! – another fell twenty feet behind.
"The Chronicles of Narnia: The Silver Chair" - C. S. Lewis
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honeydewcorporation · 2 years ago
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Throwing a rock at a beehive and it sprays millions of tiny flaming skull projectiles at you
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neskalmierby · 11 months ago
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https://artfight.net/~Neskal_Awesome
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fanaticalthings · 11 months ago
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Just a cute lil thought:
Since Bruce's kids all love to play around and hide in his cape as Robins, I wonder if he makes them blankets out of the same materials as his cape so they can have a piece of security when Bruce isn't there?
I remember in Dick and Jason's older comics (correct me if I'm wrong), they used to stay up late waiting for Bruce when he'd go out as Batman alone, so I'm gonna take this as confirmation that all his kids have done this at some point.
So now I'm totally gonna hc that in order to encourage his kids to not stay up late for him or as a way to help them feel more safe and secure when he's not there, he makes them all blanket replicas of his cape for them to snuggle with :')
And also just imagine his kids all grown up, and they STILL have the blankets with them, regardless of if they've moved out.
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dndtreasury · 2 years ago
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Glacial Shard Dagger by Boss Loot
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kaneda18 · 1 year ago
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Death's Door and Creative Combat
You can kill enemies in Death’s Door by clattering them with a sword. Or whichever of the 5 weapons the game has. I did that a lot. I had a lot of fun doing that. At first I used the Long Sword, and then I used the Great Sword. If there is a two-handed sword in a game, it’s a good bet I’m going to use it. Clattering enemies with a sword will always be my favourite way to play. But it’s also fun…
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tenth-sentence · 2 years ago
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There seemed to be no end of the line of giants, and they never ceased hurling stones, some of which fell extremely close.
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"The Chronicles of Narnia: The Silver Chair" - C. S. Lewis
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honeydewcorporation · 2 years ago
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Girls who can fire skull projectiles, Girls who have skulls, Girls that are on fire and shaped like skulls and flying very quickly, am I doing this right?
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shawnthebro · 2 years ago
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Some weapons fire projectiles quickly, and others launch them slowly. Let’s customize this for each weapon!
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drenched-in-sunlight · 6 months ago
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mom vs dad incantation class
(also no thought… just Marika with her little daughters)
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daftmooncretin · 1 year ago
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tos core is being armed with a stun gun at all times yet your first instinct in a fight is always flinging yourself at your attacker like a fucking flying squirrel
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